Partner sources say Microsoft is wavering on the extent to which it plans to support CSS2 with IE 7.0. Developers have been clamoring for Microsoft to update its CSS support to support the latest W3C standards for years. But Microsoft is leaning toward adding some additional CSS2 support to IE 7.0, but not embracing the standard in its entirety, partners say.
With their self-proclaimed focus on developers, why aren't they taking CSS support more seriously? Do they realise the amount of ill0will they've generated towards themselves from web developpers who are fed-up with having to produce hack-filled css files so that their sites will display correctly on IE?
Thank you for making this point. If you're not looking for mainstream music, finding what you want on p2p can be a big investment in time; I am perfectly willing to pay for having what I want immediately at high quality for a good price, and I'm sure I'm not the only one.
The other big problem with p2p is that it only works when you know what you're looking for... by itself, it's a poor way of discovering new music, something which online stores are much better at.
I currently use PearPC to test how websites look in Safari and IE Mac; it's too slow to be used for anything else, on an Athlon XP 2600+. Assuming that Cherry OS's performance is similar (if not the same) I have a feeling that, even with the latest and greatest hardware, it's pretty much unusable for anything more than playing around with OSX
I had an Apple IIe clone, with a CP/M card which I used for running wordstar. I tended to prefer running apple's ProDOS, with the built in basic interpreter, though.
This is the same reason why I haven't installed SP2 myself, fear of screwing up my currently working music workstation. Incidently, I could never get my nForce's ASIO drivers to work properly, so that may be the culprit.
As for linux audio, I'm not very familiar with it, but you may want to check out http://www.agnula.org/ which is a distribution for audio.
While I understand the desire to keep people from posting spam in the first place, what I don't understand is why web apps don't use bayesian filtering to moderate posted messages? A hosted service such as blogger could use a central database to implement this, making the system very effective. Sure, you would have to spend some time going through the comments to make sure there aren't any false positives/negatives, but using filtering becomes prevalent enough (all the blogging systems implemented it), it would go quite a way towards detering spammers.
You know, the kind of case moding you're describing has never struck me as nice looking, especially compared to the newer macs. To me it's like telling someone whose trying to decide between a bmw and a mercedes that he should just get a civic and add a spoiler and some neon running lights; it's really incomparable.
I didn't get too far into the beta (level 15), but the feeling I got is that it depends on the class; blizzard seems to have designed the classes so that some work well for soloing (especially the ones with pets) whereas other are better as parts of groups.
Have you tried using it? On my athlon XP 2600+ it's too slow to be usable for anything other than checking out how websites look on safari, and even on a top of the line system I'm sure it would still be frustrating experience.
Why I find strange is that I'm usually very susceptible to motion sickness (I get it playing the natural selection mod for halflife1), and I haven't experienced any playing halflife2. Could it be because my ancient video card doesn't allow me to play any higher than 800x600 (which is very playable btw)?
There are very few job openings for PHP, but considering most of the companies that use these services are quite large, it's not too surprising; PHP is not generally considered a serious contender for enterprise development.
The majority of my clients are small companies who need applications that can run on $10 a month web hosting packages, and for whom a PHP/MySql solution is ideal. I'm much happier doing that then I would be wearing a suit and tie and working for one of those big companies anyway.
Re:flamebait
on
Java 1.5 vs C#
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· Score: 1, Interesting
I don't know much about C# or Java, as I jumped ship from the microsoft camp before.NET and currently program in PHP, but I can say one thing; based on the emails I get from recruiting websites, there's at least twice as many java openings in my area as there are.NET. That settles the argument for me.
Comparing FruityLoops and Logic is really comparing apples and oranges. Fruityloops is a great program in that it does certain things very well, but it's quite limited in many regards (doing any kind of heavy duty audio editing is pretty much impossible). Logic can be complicated for doing simple things, but it can do very complex things quite simply too.
Only 192kHz? I'm not terribly sure that's worth the $999 price tag they're asking.
You're confusing kHz with kbps. kbps is a measure of bits per second, whereas kHz is a measure of samples per second, with the size of the sample being the bit depth. 16bit stereo audio takes 32 bits per sample, so 1kHz = 32kbps, and in the case of 24bit/192kHz audio, it's 12 288 kbps. Does that make the $999 price tag more appealing?
I can see the value added with the bundling, but you would think customers would want to pick and choose their soft synths. I mean, does everyone want a B3 or a PPG or whatever emulator?
That's the way it used to be with emagic, but apple decided to simplify the product line, and now you get everything for the price the software alone used to cost. I personally aplaud them for doing so, as the software is easily worth $999 without the synths, and probably 3 times that with them all, not to mention that they're very high quality.
Not at all. Although you could do most of what you can do in soundtrack with logic, they're really aimed at different markets; Logic is very powerfull but has a steep learning curve, whereas soundtrack is ideal for people who aren't neccesarily musicians, but who need pro-level software for background music to their projects.
Knobs that you turn, for example, are pretty stupid, yet the screenshots for Logic Pro show loads of such controls.
You've obviously never used any pro audio software, as these types of knobs are found everywhere. The thing is, the knobs aren't manipulated with a circular motion, but a simple up down motion, and it's actually very intuitive, as well as taking up less space than a virtual fader.
As for the wisdom of making interfaces that emulate hardware, that's an ongoing discussion in the audio software world that will never be resolved. To me, it's similar to the issue of speed & RPM gauges on cars; a physical (or virtual) dial is much easier to understand at a glance than a simple number, especially when you're dealing with a large number of parameters. The succesfull formula for audio software seems be to combine the use knobs and faders where appropriate with other types of controls for more complex or obscure functionality.
I have to disagree; I really enjoyed to single player, so much so that I actually played the entire game through in a single sitting(!), and I subsequently finished it several more times with friends in coop mode, which is a LOT of fun.
I do agree that the game is repetitive at times, but that's the only complaint I would make, and the story was engrossing enough that the repetitive level design didn't bother me. It's hard to pinpoint exactly what makes the game so good despite it's flaws, but it remains my favorite FPS game ever, and considering that most of the flaws were due to the pressure to release the game in time for the xbox launch, I think it's safe to assume that halo2 will be even better.
The problem with North Korea is that they're significantly better armed than Iraq was; any action against them runs the risk of a high loss of life and would need serious justification to undertake.
That money is shared by a LOT of people (as another poster mentioned, BMI has around 300,000 members). Assuming that the number of BMI members hasn't changed from the year before, that amounts to a whopping $133 increase per member.
The amount given to individuals depends largely on airplay, meanining that a good chunk of it goes to the Celine Dion's of the world, people who already have a lot of money and don't need it.
That money only goes to songwriters, not the musicians. Although in most bands, the songwriting credit is shared between members, that's not always the case. Which means that, if you're a musician who played on a hit record and it's played incesantly on the radio, if you don't have any songwriting credit, you don't see a penny of the radio earned revenue.
Finally, since this money doen't generally go to the labels/RIAA members, it has nothing to do with the 800 pound gorilla's crisis, espcially since much of the publishing money isn't from record sales.
Quieter than a whisper, the iMac G5 measures less than 25dB when idle (at the same distance of 50cm, a whisper in a quiet room measures more than 30dB).
As anybody who is interested in quiet computing can tell you, 25dB is extremely quiet, the kind of quiet where you're not sure if the computer is actually on if the screen is dark. I doubt you'll find any desktop on Dell's site that can boast the same thing.
iTunes isn't the one screwing the artists. From the link you posted:
Apple takes a 35% cut from every song and every album sold, a huge amount considering how little they have to do. Record labels receive the other 65% of each sale. Of this, major label artists will end up with only
8 to 14 cents per song, depending on their contract. Many of them will never even see this paltry share because they have to pay for producers and recording costs, both of which can be enormous.
Once again, it's the label that is ripping the artist off, it's not apple's fault. Also, it's common knowledge that apple barely makes any money off the store, most of their share goes to paying infrastructure costs, as well as transaction fees.
No need to try to sell me on macs, I've already made up my mind to buy one and am already saving up.
Thank you for making this point. If you're not looking for mainstream music, finding what you want on p2p can be a big investment in time; I am perfectly willing to pay for having what I want immediately at high quality for a good price, and I'm sure I'm not the only one.
The other big problem with p2p is that it only works when you know what you're looking for... by itself, it's a poor way of discovering new music, something which online stores are much better at.
I currently use PearPC to test how websites look in Safari and IE Mac; it's too slow to be used for anything else, on an Athlon XP 2600+. Assuming that Cherry OS's performance is similar (if not the same) I have a feeling that, even with the latest and greatest hardware, it's pretty much unusable for anything more than playing around with OSX
I had an Apple IIe clone, with a CP/M card which I used for running wordstar. I tended to prefer running apple's ProDOS, with the built in basic interpreter, though.
I feel really old right now...
This is the same reason why I haven't installed SP2 myself, fear of screwing up my currently working music workstation. Incidently, I could never get my nForce's ASIO drivers to work properly, so that may be the culprit.
As for linux audio, I'm not very familiar with it, but you may want to check out http://www.agnula.org/ which is a distribution for audio.
While I understand the desire to keep people from posting spam in the first place, what I don't understand is why web apps don't use bayesian filtering to moderate posted messages? A hosted service such as blogger could use a central database to implement this, making the system very effective. Sure, you would have to spend some time going through the comments to make sure there aren't any false positives/negatives, but using filtering becomes prevalent enough (all the blogging systems implemented it), it would go quite a way towards detering spammers.
You know, the kind of case moding you're describing has never struck me as nice looking, especially compared to the newer macs. To me it's like telling someone whose trying to decide between a bmw and a mercedes that he should just get a civic and add a spoiler and some neon running lights; it's really incomparable.
I didn't get too far into the beta (level 15), but the feeling I got is that it depends on the class; blizzard seems to have designed the classes so that some work well for soloing (especially the ones with pets) whereas other are better as parts of groups.
Have you tried using it? On my athlon XP 2600+ it's too slow to be usable for anything other than checking out how websites look on safari, and even on a top of the line system I'm sure it would still be frustrating experience.
Why I find strange is that I'm usually very susceptible to motion sickness (I get it playing the natural selection mod for halflife1), and I haven't experienced any playing halflife2. Could it be because my ancient video card doesn't allow me to play any higher than 800x600 (which is very playable btw)?
Personally, I'm more interested in comparison shopping for The Internet
There are very few job openings for PHP, but considering most of the companies that use these services are quite large, it's not too surprising; PHP is not generally considered a serious contender for enterprise development.
The majority of my clients are small companies who need applications that can run on $10 a month web hosting packages, and for whom a PHP/MySql solution is ideal. I'm much happier doing that then I would be wearing a suit and tie and working for one of those big companies anyway.
I don't know much about C# or Java, as I jumped ship from the microsoft camp before .NET and currently program in PHP, but I can say one thing; based on the emails I get from recruiting websites, there's at least twice as many java openings in my area as there are .NET. That settles the argument for me.
Not at all. Although you could do most of what you can do in soundtrack with logic, they're really aimed at different markets; Logic is very powerfull but has a steep learning curve, whereas soundtrack is ideal for people who aren't neccesarily musicians, but who need pro-level software for background music to their projects.
As for the wisdom of making interfaces that emulate hardware, that's an ongoing discussion in the audio software world that will never be resolved. To me, it's similar to the issue of speed & RPM gauges on cars; a physical (or virtual) dial is much easier to understand at a glance than a simple number, especially when you're dealing with a large number of parameters. The succesfull formula for audio software seems be to combine the use knobs and faders where appropriate with other types of controls for more complex or obscure functionality.
I have to disagree; I really enjoyed to single player, so much so that I actually played the entire game through in a single sitting(!), and I subsequently finished it several more times with friends in coop mode, which is a LOT of fun.
I do agree that the game is repetitive at times, but that's the only complaint I would make, and the story was engrossing enough that the repetitive level design didn't bother me. It's hard to pinpoint exactly what makes the game so good despite it's flaws, but it remains my favorite FPS game ever, and considering that most of the flaws were due to the pressure to release the game in time for the xbox launch, I think it's safe to assume that halo2 will be even better.
The problem with North Korea is that they're significantly better armed than Iraq was; any action against them runs the risk of a high loss of life and would need serious justification to undertake.
I'd hazard a guess that Outlook Web Access relies on ActiveX to work properly, in which case you don't really have any choice but to use IE.