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User: Reapy

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  1. This new body shall be called... on EU, UN to Wrestle Internet Control From US · · Score: 1

    he EU had decided to end the US government's unilateral control of the internet and put in place a new body that would now run this revolutionary communications medium.

    Comstar?

  2. Uggg Waste of Money on Game Coaching for the Win · · Score: 1

    Coaching, in an fps? Arrrrg, what is this world coming to?

    There isn't much to learn in an fps. Here, who would like to pay me $50 for this complete coarse to dominate any 1 v 1 fps game?

    1. Learn the maps routs and where weapons /items spawn.
    2. Learn the weap/item respawn times (does halo even have this? )
    -------------
    You can do the above on your own on empty maps. Below, you can do by joining a second player to your game and having it stand still.

    3. Learn where the hitboxes are (wheres a headshot actually need to happen)
    4. Learn the weapons, how they shoot, how much damage they do.

    ------------
    Here is the hard part now, where you have to get online and actually work:

    5. Practice, practice, practice. Preferably, practice against people better then you, all the time. This is true for everything. Stand next to someone who is amazing at an activity, and you will see your playing level go up. I find this true for myself when I play volleyball, and I found this true for myself when I used to play a lot of online games.

    I really don't see what this guy can offer that isn't already free and published all over the net, besides scheduled play time vs a very good player. And perhaps that is something of value to sell at least.

  3. Re:Assuming this works... on Erotic MMO Targets Female Audience · · Score: 1

    I think this depends on the persons behind the keyboard.

    Firstly whatever is cheating is defined by the couple. Some couples swing, while others may get angry if their spouce looks at another person.

    I think for most, the game will lay somewhere between watching a porn and going to a strip club. Porn being the least likly form of adult entertainment to form a bond to, and a strip club being having a much greater danger of forming a bond. So, over time if you are with a person again and again, a relationship can form without you relizing.

    But again this is all based on the person behind the keyboard. I don't see why a husband and wife couldn't sit down and play the game with each other, via 2 computers, or together, finding another person and having a perfect date through their colaborative efforts.

    Personaly I think the game is going to be overpriced and poorly implemented, so this discussion is probably going to be a moot point anyways :)

  4. Re:Weird game on Erotic MMO Targets Female Audience · · Score: 1

    I agree with you completly. A lot of people don't get the fact that mmos are just as much games as anything else.

    I usually pick a female character for my rpg games because I particularly enjoy a strong female character. I tend to like my character more.

    I also pick a dwarf quite often, and this does not mean I desire to be a dwarf.

    Also, if for some reason a guy is playing a girl in this style game, it won't really matter, because on screen you will see a femal avatar. What's the difference who is steering the ship?

    If you think to persue a real relationship with that person, and it is a male pretending to be female (or visa versa), then when the truth comes out, you'll have gained a good friend at the least.

    But, if this game isn't vaporware, I expect to see about 4 threads a day on their forums about men playing women characters. Should be a fun read :)

  5. Stronghold? on Review: Dragonshard · · Score: 1

    Stronghold

    Released in 1992 according to the site. I was thinking of it and I had to do some searching to remember the name.

    I loved this game when it came out and played it for many hours. It is not a modern day rts game per say, but it definatly was ad&d in real time.

    So, you are right, this definently isn't new :)

  6. Re:Geek Card Revoked! on XBox 360 Launching Nov 22 · · Score: 2, Insightful

    Along these lines, I picked up ddr for myself and my wife to play. I actually got much better at the game then she did due to previous video game experience.

    The game has nothing to do with dancing and everything to do with rythem and timing. It's like tapping out a 10 hit combo in tekken with your feet if you want to think of it.

    Anyway, I love the game. It is different then what is out there, and any new experience is a fun experience. Since I've started playing my "dancing" at weddings and such has improved tremendously to the point where people complament me (rythem and timing goes a long way when dancing).

    I know it is odd for the grandparent to hear, but practicing something actually makes you get better at it. I don't know why people think if you are "geeky" you aren't capable of learning something. I find it to be quite the opposite actually.

    Anyway, to the parent, grab DDR and a good pad, it is a ton of fun. This is from a long time "hardcore" gamer whos been bored with the lack of new gaming generas to explore the past few years.

  7. Re:I am not excited on XBox 360 Launching Nov 22 · · Score: 1

    I don't think I've ever bought a consol based on the hardware, nor do I ever plan to.

    Proprietary games are what get me to buy a consol.

  8. Re:Yes, because the article lies (it's $9.95/mo). on Quickies Get Massive · · Score: 1

    Someone please mod this up informative, i don't know why this is at -1...

  9. Re:I'll give it another shot on Quickies Get Massive · · Score: 1

    I think you either like sl or you dont.

    For creativity at its finest, check out the burning life sims this week. They will all be gone by the 19th though, so hurry up :)

    When you get there, you will be greeted by a wonderful giant chess board, playing out four famous games in sequence against itself, and it only get's more interesting from there.

  10. Re:Web effects on memory on Berners-Lee Says Internet Will Make Kids Creative · · Score: 1

    Or perhaps it has changed the type of information we keep in our head. Instead of memorizing the details, we memorize the hows and whys and the whats. So in our head is a broad overview of a lot of problems or information, and when we need an answer, we need to know nitty gritty details, we know where to get it and how to use it.

  11. Addiction on My Life As An Online Gamer · · Score: 5, Insightful

    Everybody gets wrapped up in one thing or another. Sometimes people obsess over their jobs. Sometimes it is over a boyfriend or girlfriend. A new pet, a tv series, a sports game, cleaning the house, exercising, whatever.

    Sometimes the first time you try something you really like, you get addicted for a long while before it finally gets old for you. This is not exclusive to video games by any means.

  12. Re:Overall on GM Claims Advanced Cruise Control By 2008 · · Score: 1

    I'm waiting for the first jackass who whips something up that will trick the car's sensors and dump it on the side of the road, steering people into a giant tree or off a bridge or something before they can react. It will happen, I garontee it.

  13. Re:ArsTechnica has a similar Guide on Building a $1K Gaming Rig · · Score: 1

    About a year or so ago I built my first from scratch pc with a few recycled parts from an older dell I had upgraded. I am pretty ignorent about the stuff thats coming out with hardware in terms of motherboards, ram types, ect ect. So I pretty much knew what I wanted out of a system but didn't know the specifics to get. I kept looking for good pc buying guides but they were all either super machines or ultra budget machines.

    I found the ars guides and their hotrod box was exactly what I was looking for in a pc. I bought the case/psu, mobo, cpu, ram and hd they recomended, slapped in the graphics card from the last machine, and everything has worked great since then.

    All in all it cost me about 900 for everything. So I also highly reccomend the ars techinca guides as well.

  14. Re:Bout time on Capcom May Be Prepping Street Fighter 4 · · Score: 1

    How about a fighting game with good damage physics? I haven't really seen that yet. Let me break someone's arm and see it hang there limp. Let me kick someone on their left torso and watch them twist back at the point of impact of the foot. More hit locations then high medium and low.

    I doubt we'll see any of that, but those are some places that fighting games can go.

  15. Re:Here's why on Top Level .xxx Domain Concept Under Scrutiny · · Score: 1

    AC 0... but still a good question. Why?

  16. Re:Casual play on The Laws of Online World Design · · Score: 1

    First we need to stop this trendy "I'm Casual" "I'm hardcore" bs. It is a stupid generality and there is no point for making "casual" content vs "hardcore" content.

    The idea is basic. If I spend more time on any game, theretically I will be better then you at it. If we are playing quake and I play 4 hours a day 7 days a week, and you play saturday and sunday for 8 hours each but cant during the week becuase of a job, I am going to have more time with the game and be more "on point" because I play frequently.

    The problem with mmo's is that power is proportional to time. There is some luck invovled with most in terms of things dropping, but for the most part, if I have spent more time with the game then you I am going to be more powerful via in game mechanics. Even if you are my friend and we are not competing, I will be unable to play the game with you because you aren't powerful enought to tackle the opponents that challenge me.

    Content isn't "casual" or "hardcore" it is content weighed vs time and skill. Most people want skill, because there is a light at the end of a tunnel that isnt 400 hours of gameplay long.

    All of our current MMORPGs are time sinks, to be better is to play longer. Knowledge can't defeate persistance.

    Of coarse, when we say skill, we mean everyone is equally powerful, except one person can use the tools given to him to do a better job then the other. By doing this, you remove all player growth from the equasion, whis is a central theme for any RPG game.

    The thing I find interesting is most people don't want an MMO. MMO's are a big joke as far as I am concerned, and we would all be better served playing games in 64 person arenas. When is the last time you were in an mmo with over 200 people doing something at once that wasn't lagged to shit and unplayable? In fact most of the fun I've had in mmo's are with a small group of friends achieving an objective without being disturbed (wow instances for example).

    Just for the fact that people find wow instancing to be one of the main draws to the game just goes to show that WE DON'T WANT MASSIVE GAMES!

    MMO's are a flawed idea. They need to branch.

    One has to go the way of the sandbox. This is where the world needs to be massive. Lots of tools to do lots of interesting things in the world. Economy, crafting, fighting, townbuilding, you name it, it'll have it. The focus has to be away from leveling and more towards activites, creating a simulated world. This type will be boring for most, but others who want to really get into character and into he world will love it.

    The other type is a smaller scale game. There are less people in the game, but you can connect to a server and show off your guy by joining random games. Because the game is smaller scale, you can actually incorperate action based combat. Meaning you litterly dodge attacks and run around the monster hitting it on different sides with your sword or run away keeping your distance throwing magic.

    That is really what we want. When we go massive you can't have action, and the only other way to get skill in there is to throw in a puzzle game midfight or something. So the one genera has to stick to the sandbox world, where it can get massive and use the tricks it needs to in order to handle the bandwith issues, and the other needs to be the skill games that have to go smaller to allow the increasted interaction we all want.

    Sorry to get so off topic. I guess the summary is, lets stop wasting our breath trying to label ourselves and discuss the real ideas behind the labels.

  17. Re:How to design another MMORPG like the others? on The Laws of Online World Design · · Score: 1

    Well said.

    Though I wonder without any goals, will people become very bored quickly?

    A good example I can think of is secondlife. There are no goals, and often times you stand there thinking, ok theres nothing to do besides chat.

    But secondlife is somewhat limited, as achieving any sort of goal you might want in the game requires lots of work and sometimes money to build what you want.

    I don't know, it is a fascinating idea. But doing it so it is not boring is difficult. Very difficult. Eh it hurts my head trying to come up with ideas, but that's why I just play games and don't make em :)

  18. Re:Offensed easily on Games Should Be Like Female Orgasms · · Score: 1

    I'm 100% with you. At first I thought, I just read comment after comment on slashdot about how people think double standards are crazy about sex and violence and here is an article on sex and everyone is ready to quit reading slashdot now.

    But the article is pretty crass and its the wrong forum. You are right, this is the way you talked about women when you first started being physical with them. To go even farther with your analagy you don't want to open up slashdot and read how video games are like skinning a live cat or some other horribly violent activity.

    It's just not the right place for it, and the article doesn't even stay on focus but instead is a rant how he couldn't push a + b in a 2 second window while playing resident evil. Stupidness.

  19. Re:Ars comment on More Products From the Sequel Factory · · Score: 1

    Seriously. What happened to those games? I remember when blizzard allowed multiplayer spawn installs of their games. I guess that idea didn't catch on :( Probably because getting online was the big draw. Who knows :(

    On the issue of EA sequels, no one is holding a gun to your head telling you to buy the new version. I thought EA's fight night game was fantastic and played it a lot. Fight Night 2 came out, and I played it over a friend's house a bunch, and thought it was improved tremendiously, but I didn't feel it was worth buying. When fight night 3 comes out, I'll take a serious look at buying it and decide if they have improved it enough over my purchased copy to buy it. I like that I have that option. Why are people upset about options?

  20. Re:Hrm.. on Drawing Minorities Into Gaming · · Score: 1

    Well according to all these article's logic lately you have to be black in order to make a game a black person would want to play. You should also be female to create a game that females would play. I think we should also get more children working at disney. Don't children spend the most time using disney products? Yet, I am absolutly sure that their workforce is made up of 0% children! We need to hire more children!!

    Natrually we should also remember that because people are black, they only like a certain type of game. The type of game people like has nothing to do with where and how they grow up but more importantly the color of the light reflected off their skin.

    The world sucks.

  21. Re:keep their monitor in view on When Should You Buy Your Kid A Laptop? · · Score: 1

    I don't know how old you are so this comment might be completly irrelivent.

    But when I was a kid there wasn't anthing objectional to find on the computer. I always grew up using a shared computer with my father, who had ultimate control, so while I did learn how to navigate around the pc and run games, there was a lot I didn't learn, for fear of ruining the computer.

    But anyway, my point was, back then, there really was no internet like today. Now a days you have broadband always on internet service, so you click a browser icon, go to google, type boobs in and have all sorts of porn on your screen. You can find stuff like goatse, stuff like rotten.com, stuff like scatlover.com all of it, easily.

    Back then, the only way to get to it would probably be a bbs, over your slow ass modem. But most households only had one phone line, so would your parents tolerate you tieing up the phone while you tried to download a single picture, and hey, by the way , what are you downloading? Can I see it when you are done?

    It just wasn't as feasable as it is now to get stuff. You could do it, granted, but it took a lot more knowledge then you could probably aquire on your own. By the time you could figure out how to get into it, you were probably old enough to handle what you saw.

  22. Accidents on Robot Catches High Speed Objects · · Score: 1

    I can't wait until there is an arm attached to the hand programed to catch softballs. There will be story about the first accident this arm caused when some intern ust happened to walk by the arm holding a softball and its photosensors noticed it. Bye bye hand...

  23. Re:Wow, people are fools on Grandma Sues Over Hot Coffee Mod · · Score: 3, Insightful

    I don't get it. I never will. It has nothing to do with rockstar and the game and everything to do with blowing an issue out of proportion and scapegoating rockstar.

    Will no one get it straight in their stupid heads that this is only accessable by moding the game? There is no button sequence to press to unlock it, there are no in game mechanics to access it. You have to go in and modify the data in the game to access it.

    This is the equivalent of downloading and playing modified level for half life that has porn on the wall.

    The argument that the content was on the disk is rediculous. Who cares if it was on the disk? If you wanted to find it by looking at the disk contents, the worst you probably find would be a streched out uv map of a nude skin.

    I just don't understand why millions of dollars need to be spent to discover that it's easier to cut content by removing access to it then destroying all the assets?

    Rockstar provided no way shape or form for a game user to access this content. The only way to do such is to modify the game. MODIFY THE GAME!! Modifying the code is the same as adding in the nudity. It is the same as taking parts of various assets and construcing "lewd" pictures with it.

    God damn, I hate people sometimes. I hate them so much. And this isn't even launching into the whole hypocritical outlook on violence vs sex in our rating schemes.

  24. Re:, Wars, Survival, Wealth - Anything But The Gri on The Ultimate MMORPG · · Score: 3, Insightful

    Well said, and I'd like to expand on this a bit.

    The most ideal mmo that would allow a developer complete freedom to do as they wish within the world, would involve no levels and no "skills" or "experience" or what ever you want to call it.

    You have to develop these things within the player, and not the avatar.

    If you want to use a sword, the player has to learn how to use a sword. In an unlimited bandwith situation, using a sword would involve learning attack sequences and defense techniques and moves to agument the attack, perhaps similar to jedi outcast or any kind of fighting game.

    But in the real world, this can involve the sword having different styles and techniques, strengths and weaknesses. Combat could be a branching path of a puzzle game, where each player would choose an attack, see it animated, and choose their next move. In this way you could almost script fights, but being victorious would invovle playing to your weapons strengths against the opponents, and understanding the combat system overall.

    Importantly though, when a player picks up this weapon, he should have access to it's full abilities.

    Now the developer can create tons of new weapons with different advantages and disadvantages to use. It is important here if access to weapons are limited, that none of the difficult to obtain weapons are significantly more powerful then the starter weapons.

    So now there is a system in place where, given access to most weapons, a PLAYER who knows the combat system backwards and fowards, can get into the game and start defeating players and monsters within a few minutes.

    What this means is that a player can die and start again with no equipment, or create a new character, and still be a strong player.

    A player should never fear losing a character, or 300 hours of "work" put into their character. If they carry that skill in their head, it can never be taken from them.

    If you remove level and skill restrictions, all content is accessable to every character as soon as they enter the game.

    Moving on to roleplay, I know people have this ideal of rpgs where everyone is in character, pretending they are within a game world. When getting online, this is not the truth, and is a very rare case when people want to behave this way.

    The reality of the situation is that players want to persue goals and achieve in a game. In a mmo, this usually involves acheiving goals that makes the person stand out from other players.

    So when you put something like a rank in a game, or a hard to achieve goal, everyone is going to persue it.

    The only way to acheive roleplaying, therefore, is to create a reward system based on it. A way to do this would be a rank system based on how well you behave as a typical member of your race.

    Example: Dwarves drink a lot, swear a lot, hate gnomes, and perfer using axes.

    Let the players know these rules and how they are judged. Let them know a player can gain one point ever hour, and one point only.

    So if a dwarf wants to be more dwarf, he'll curse a bit, stop by the inn for some ale, grab an axe, and start chopping a gnome pc's running around.

    The reward for being more dwarf should offer a small small combat advantange, and larger pestigue values. In this way the people looking to become a stronger fighters persue being more dwarf, and at the same time get a small prestigue bonus from it. We still want the beginner to be able to achieve victory given they know the combat system though, so again careful balance must be made.

    So for each race there would be wildly different behaviors that would reward the players, which would make the game world very interesting. It would lead to a gnomb pc running by a tavern, a crowd of dwarves there getting their drinking on, would spot it, yell out Maggotpie GNOME, and chase it down and attempt to kill it. They were drinking, used "foul language", and killed a gnome. They are all set for the hour.

    Using these rule

  25. Re:a few starting ideas on Improving Education? · · Score: 2, Insightful

    Thank you, I totally agree with you. I have heard a lot of times that school teaches you to learn to do stuff that you don't want to, discipline, blah blah blah.

    In reality I'm 25 and I don't really remember anything from high school. The only thing I got from high school was a good understand of what I need to learn and where to start looking to relearn it when I find that I need it.

    Example; I was never too strong at math, but averaged B's in my math classes. Recently at work I had to figure out why a formula modeling signal strength wasn't working right in my program. There were a bunch of logs in there. I remember solving logs in hs, I remembered sort of what the curve looks like and its opposite an exponential one, just a basic understanding.

    So I started searching around for logs. I think I absorbed all the information 3000 times faster then I did in high school. I had a need to know the information, and once I started reading genuine curiosity took over on top of the need.

    So perhaps I didn't learn what I was supposed to in school, but I have always struggled with performance vs intrest in all topics.

    In college a professor once accused me of cheating because of an extreem grading swing. The first part of the class was about the unification of germany and the french revolution. I didn't learn anything about the unification of germany, and gambled on knowing a bit about the french revolution. Unfortunatly the test only encompased the unification of germany, and I finished it in about 5 minutes with lots of blank answers.

    The next section was on wwi and they gave us All Quiet on the Western Front to read along with the normal stuff. I loved the book and read it in 2 days, and was highly interested in the topic itself since I had always had a curiosity about wwI and had lacked information about it. So the next test I got a b+.

    Teacher told me this f to b is suspicios and I better do well on the next test. I told him I wasn't interested in the stuff in the first part of the class and he looked at me like I had 3 heads.

    Anyway, the real lesson to learn in school is that rules don't apply to everybody, they can be broken as long as you know the right people, and present yourself the right way, and that gaming the system will get you just as far as the honest worker sitting next to you. Oh yeah, that, and kids are assholes :)