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More Products From the Sequel Factory

Both the New York Times and Electronic Gaming Monthly have commented recently on the ongoing trend of sequel production in gaming. The NYT specifically cites EA's recent trends regarding endless rehashing of titles, while EGM talks more broadly about the role of sequels in the industry. While most reviewers lament the current state of the sequel factory, those within the industry rely on new versions of old titles for their bread and butter. From the EGM article: "Let's assume the publisher's position that sequels are a necessary evil, and the blockbuster videogame industry we have today cannot exist without sequels to support its often great financial burdens for research and development, marketing, distribution, etc. So, what are sequels doing for the gamer who's not interested in keeping up with the sequel treadmill?"

257 comments

  1. obviously by willnz · · Score: 3, Interesting

    So, what are sequels doing for the gamer who's not interested in keeping up with the sequel treadmill?"

    hmmm... maybe not buying them?

    however, while some gamers might not venture into the sequel of their favorite game, there must be enough followers to keep the gaming industry making sequels after sequels.

    it's similar to spams, while most people just ignore them, some of them ended up buying from the spammers, and this is what keeps the spamming industry going and even growing.

    creating a different genre or trying something new is a big risk that most companies can't afford to take, this is especially true if each new game costs few millions to produce. that's why we saw a lot of interesting, exciting and ground-breaking games in the '80s because the cost was so low, people were more willing to take risk and create different games.

    i have created a game almost to the words as described here (Point 2 Paragraph 2) and discussed here.

    but let me tell you, it's been very difficult to get people playing it or even understanding it, because everybody's so used to the grinding.

    everyday, i have to answer questions from players who want to know how to grind their stats to the top, because grinding is what defines game at the moment.

    1. Re:obviously by gcauthon · · Score: 2, Insightful
      it's similar to spams, ...

      WTF?! Developers spend thousands of dollars if not millions developing these sequels. Spams are essentially free to create by the thousands. How are they even remotely similar? If a few people buy something advertised in a spam session then it's profitable. How many people have to purchase a video game sequel to make it profitable? A few? Try a few hundred thousand.

    2. Re:obviously by Anonymous Coward · · Score: 2, Insightful

      I believe they're similar in the words immediately following your quote: "while most people just ignore them, some of them ended up buying from the spammers, and this is what keeps the spamming industry going and even growing".

      Try reading next time, and remember that analogies aren't meant to be perfect. You read for the point of the analogy, not for the analogy (ie spirit of the law vs letter of the law).

    3. Re:obviously by badasscat · · Score: 2, Insightful

      How many people have to purchase a video game sequel to make it profitable? A few? Try a few hundred thousand.

      Out of how many million gamers?

      The PS2 has sold close to 100 million consoles worldwide. The Xbox is over 20 million, the GameCube at about 15 million.

      The top selling games are lucky to sell 5 million copies - only a few have ever sold more than that (and yes, most that did have been sequels).

      That means the vast majority of gamers do not buy any individual game. It's the same as anything else - Britney Spears gets a lot of press, but the most copies of a CD she's ever sold have gone to around 3% of the population. Clearly, 97% of the United States couldn't care less about her - and yet you'd never know that by the amount of coverage she gets or her sales numbers relative to other music.

      If you assume that the same people buy a game like Madden every single year (and I think that's a pretty safe assumption), then you can pretty much deduce that at least 85%-90% of gamers in the world don't care about Madden. That doesn't mean these people don't buy other sequels, but I don't think it's out of bounds to suggest that a lot of them are simply waiting patiently for something new.

      There will never be a game that unites all gamers and is truly universal. I mean a lot of people still don't own any copy of Pac-Man for any platform and that's about as close as you're going to get. But I think it's important to keep a sense of perspective - yes, sequels sell well enough to keep their publishers afloat. But, like every other individual game, most of the gaming public doesn't want to buy them. (Relatedly, I'd be interested to know what percentage of gamers eschew sequels altogether - it'd be difficult to measure, but it could actually be a majority of those gamers who do not buy any particular sequel.) They want to buy other things, and they may or may not be satisfied with what's available on the whole.

    4. Re:obviously by sigloiv · · Score: 1
      i have created a game almost to the words as described here (Point 2 Paragraph 2) and discussed here.

      Wait, you helped develop Lost in Blue? Or the original survival kids? Or was it that game that was in your sig: Found? Yeah, probably the latter. Darn.

      I still like how the second and third Points in Paragraph 2 are coming out for the Nintendo DS. Lost in Blue is pretty much exactly the same. The other one, Phoenix Wright: Ace Attorney, is still a lawyer game. So, according to this article, Nintendo is on the right track.

      --
      Software is like sex. It's better when it's free. -Linus Torvalds
    5. Re:obviously by gcauthon · · Score: 2, Insightful

      Sequels to video games are not like spam. Sorry, but you lack common sense if you think otherwise.

    6. Re:obviously by mwvdlee · · Score: 1

      The problem isn't the overwhelming amount of sequals; it is the overwhelming lack of original titles.

      Personal gripe: Why is it that Katamari Damacy, one of the most critically acclaimed, best-selling and most original titles of the last few years, is only available in Japan or through import?

      I think it's a just a matter of how much risks publishers are willing to take. Even such a best-selling title is deemed too risky because it's different. In Japan they seem to take some more risks, resulting in a lot of crud but also a few gems. Ever noticed how practically every truely original game concept the last few years has originated in Japan?

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    7. Re:obviously by Anonymous Coward · · Score: 0

      *every* successful business is the same in that regard - they generate enough revenue from the activity to justify the costs involved, dpesn't matter whether its spamming, making videogame sequels or anything else

    8. Re:obviously by gl4ss · · Score: 1

      then there is the people who missed the first one when it was fresh and then never just got around to play it.. but saw the pr and hype.

      --
      world was created 5 seconds before this post as it is.
    9. Re:obviously by el_womble · · Score: 2, Interesting

      This is exactly why I'll be buying the next Nintendo. Sony and Micorsofts licences are so expensive that publishers are risk averse, which can only be bad for gamers. Loss leader consoles are becoming an evil to the gaming comunity. Remember the old days when games could, and were published by individuals? It would be great to see the big three open up APIs for their consoles so that some inovation can be injected back into modern gaming. We have the technology! If EA et al were forced to compete with small software houses run by people who were allowed to sleep and see their families, I wonder whether we'd see more Katamari Damacy, Pickmin, Nintendo Dogs, Sims and less John Madden 30s.

      --
      Scared of flying, pointy things snce 1979!
    10. Re:obviously by CastrTroy · · Score: 1

      Well, since many times, not all times, the sequels are just rehashed with new levels, and nothing else, turning out sequels can almost be as easy as turning out spam. Most sports games only make huge sweeping changes every 2-3 years, yet there's people who buy it every single year, just so the rosters will change. I think sports games should come with upgrade editions, like windows does, at a discounted price, if you already have the previous version.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    11. Re:obviously by CastrTroy · · Score: 1

      I've figured out the whole reason for overworking people at EA. Their release schedules are very strict. They release a new version of each sports game every year, and each one must be put out within a certain month. Contrast that to other video games, where release dates drag on and on, until the game is ready. Imagine buying NHL 2006 in March 2006. The season is almost over. It has be released in September 2005, for the start of the season.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    12. Re:obviously by Khuffie · · Score: 1

      Umm. What are you talking about? Katamari Damacy was sold in the States and Canada for $20. Even its sequel is coming out here. Perhaps you are talking about the UK? If so, a lot of games tend to miss a UK release.

    13. Re:obviously by Jarlsberg · · Score: 1

      Wrong. While this is true for most movie sequels, it's absolutely untrue for games. Most game sequels tend to improve on the original. Compare the original Lemmings to Lemmings 2, Popolous vs Popolous 2, GTA 3 vs. GTA Vice City, Max Payne vs. Max Payne 2, Doom 1 vs Doom 2 - the sequels were in all cases better than the original.

    14. Re:obviously by mwvdlee · · Score: 1

      I was talking the Netherlands, but I don't think any part of europe has normal access to it. If want to buy it, I'd have to pay about $50 to import it, then mod my PS2 (voiding warrenty, and in the grey area of what is legal) for $30 so it can run Japanese imports.

      p.s. Was that version of Katamari Damacy an import or a true US (english) version you could play on unmodded PS2's?

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    15. Re:obviously by Khuffie · · Score: 1

      It was a true version you could find at retail stores. It sold like cupcakes and was quite popular, considering the game is weird and strange, but I think the $20 price really helped in that regard. http://www.ebgames.com/ebx/product/245460.asp

    16. Re:obviously by mwvdlee · · Score: 1

      So it seems just us Europeans (where oddly enough, "weird and strange" games tend te be relatively more popular than in the US) were screwed out of this gem.
      Too bad I'd still have to mod my PS2 if I want to play this game.

      Either way, apart from this apparently not 100% correct personal gripe, the original point of my post still holds; game innovation seems to come primarily from Japan.

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    17. Re:obviously by bsartist · · Score: 1

      Sequels to video games are not like spam.

      Not in every last little nit-picky detail, of course not. In the sense the person who made the comparison intended - that obviously both of them work, otherwise those who create them would stop doing so - yes, they are comparable.

      --
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    18. Re:obviously by brkello · · Score: 1

      Actually, it was easy to innovate in the 80's because before then there were no video games. Easy to innovate in a new medium.

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    19. Re:obviously by cmdrwhitewolf · · Score: 1
      it's similar to spams, ...

      WTF?! Developers spend thousands of dollars if not millions developing these sequels.

      And so does hollywood producers on tons of sequels to their B-movie's, which still doesn't make them any better. Dumping lots of money into a project, does not make it anything but money p****d away, Since both (the sequel movies and the sequel games) wind up in the clearance bin. What I think willnz was getting at about the sequels being similar to spam is that the game companies are conning people into buying junk for their money.

      --
      [Now, I'm off to lift my le... Um, visit... at another place.]
    20. Re:obviously by CastrTroy · · Score: 1

      There are many games that have sequels that are much better than the originals. However, this isn't always the case. The ones you listed were some of the better games. There are many more sequels put out that are terible, or if not, are just the exact same thing over again.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    21. Re:obviously by Jarlsberg · · Score: 1

      You're right of course, but in my experience, a game sequel tend to be better than the original. However, it's as easy enough to list up absolute stinkers as it is to list up good sequels (think Star Control 3, that new U.F.O. game, that Civilization 2 spinoff (the one Activision made -- can't remember the name), Manhunter 2 (but then, Manhunter 1 was a pretty bad game, although novel for its time), Monkey Island 3-5 (ok, so they were all right, but nothing like their predecessors), the Tomb Raider series, the last Heroes of Might and Magic (man, I can't believe how they screwed up this one...) etc.

    22. Re:obviously by DeadScreenSky · · Score: 1

      This is exactly why I'll be buying the next Nintendo. Sony and Micorsofts licences are so expensive that publishers are risk averse, which can only be bad for gamers.

      Are you sure? I know that Nintendo charges a higher royalty rate than MS and Sony do (they've lowered it this generation, but it's still easily higher than the other two), but maybe you are referring to a different licensing fee?

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
  2. Nothing for you to see here. Please move along. by daviq · · Score: 0

    "Nothing for you to see here. Please move along."
    That's quite awkward...

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  3. just like movies.... by Anonymous Coward · · Score: 0

    sounds exactly like the movie industry

    1. Re:just like movies.... by Anonymous Coward · · Score: 0


      Yeah... it's "Attack of the Clones" these days.

  4. Originality and Sequelitis by Anonymouse+Cownerd · · Score: 4, Insightful
    "Originality no longer reigns supreme."

    This is basically the problem with the gaming industry. Sequels can be innovative and original, and new titles can be boring, and direct rip-off of other titles. The Final Fantasy games I think is a series that tries to be original - with different characters, worlds, 2D -> 3D, storylines, etc, and that series count up to over 11 already.

    And then on the other hand, how many Street Fighter/Tekken/Soul Calibur/Virtual Fighter clones do we really need?

    --
    http://www.rayn.net . Funny. Stuff.
    1. Re:Originality and Sequelitis by steelfood · · Score: 1

      The real purpose of a sequel is to sell subsequent games based on the reputation of the original. Final Fantasy exemplifies this intent. Save for a few names, they're all completely different games (with the exception of X2, though its exclusion is arguable). Mostly though, people don't quite pull it off. For most game sequels there's a lot of technical and often gameplay advances in sequels, but the story tends to be a (often poor) continuation or rehash of its predecessors. In that sense, the statement you've quoted is quite accurate. But games tend to be the exception to the rule in that its interactive medium allows for improvements in areas other than the story itself.

      --
      "If a nation expects to be ignorant and free in a state of civilization, it expects what never was and never will be."
    2. Re:Originality and Sequelitis by adremeaux · · Score: 2, Informative

      Soul calibur rules!

      But I agree, the gaming industry is overwhelmingly weak right now. AFAIConcerned, nothing worth the $200+ console price tag has come out in a long, long time. I still sit around playing old RPGs 99% of the time (and 1% downloading new PC games that I never end up playing for more than an hour cause they suck), waiting for the next Final Fantasy to come out. Even looking at reviews of games for the past TWO YEARS I find little that actually interests me. Whatever happened to the good ol' RPGs? All that comes out anymore are craptastic action-RPGs that offer barely a hint of the complexity of the older, classic titles.

    3. Re:Originality and Sequelitis by __aapmdj9174 · · Score: 2, Insightful

      Try the Elder Scrolls series sometime. Probably some of the more complex PC RPGs around. Albet still bent on the whole "level up, level up, level up, omfg shoot me already, level up" gameplay concept. You can overlook that nicely with how detailed the world is; and as it's single-player, there's no urge to compete as in an MMORPG; so you can just ignore the levelling and enjoy the quests.

    4. Re:Originality and Sequelitis by Oxygen99 · · Score: 2, Insightful

      The trouble is what you see as the problem is exactly the reason why the gaming industry has become so succesful. It's the same reason the rest of the entertainment industry make so much money. Cash cows don't graze on originality, they munch on sameness and predictability. In return you can milk them for all they're worth.

      To paraphrase the sage Fry,

      "That's not why people watch TV. Clever things make people feel stupid and unexpected things make them feel scared."

      --
      I had a dream, bright and carefree, but now there's doubt and gravity
    5. Re:Originality and Sequelitis by xappax · · Score: 1

      I always thought one of the best things about TES:3 (Morrowind) was that the emphasis was decidedly NOT on leveling. Almost all of my game experience centered around accomplishing quests or other plot-related goals, and the leveling and accumulation of "stats" built up during these activities. For players of RPGs, I'm sure you realize what an amazing feat this is. The ability to make a game that runs very heavily on a set of numbers that determine how powerful you are...and yet engage the player so heavily in the plot and world that they all but forget about the numbers.

    6. Re:Originality and Sequelitis by cmdrwhitewolf · · Score: 1

      To paraphrase the sage Fry,

      "That's not why people watch TV. Clever things make people feel stupid and unexpected things make them feel scared."

      Ahh! This explains why we get so bloody bored while watching TV & playing video games... our brains are getting starved for something new and never done before! {rolls eyes}

      --
      [Now, I'm off to lift my le... Um, visit... at another place.]
    7. Re:Originality and Sequelitis by DeadScreenSky · · Score: 1

      And then on the other hand, how many Street Fighter/Tekken/Soul Calibur/Virtual Fighter clones do we really need?

      That's a really silly complaint coming from a post that celebrates how "original" the Final Fantasy series is. Sure, they generally do a new setting and storyline in every game, but until recently the series has seen such minor evolutions in gameplay for every release that praising it for originality over the years is ridiculous.

      New settings and storylines are easy. The major fighting games certainly see more gameplay evolution on average, and that's what really matters. It just sounds to me like you just don't like fighting games and don't understand them (not getting the title right of the best one you list is also a good indicator, now that I think about it).

      I agree with your basic argument, but I really think you are looking for gaming innovations in the wrong areas if a Dragon Quest clone like Final Fantasy is what you hold up as a role model. It's about the gameplay, not the story!

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
  5. Sequels are nice by Anonymous Coward · · Score: 0

    I usually like sequels in games. Often times a brand new games is just not well recevied, since there is no prior response to that game. A game like Doom is a tried and true concept, so when they make a sequel, you can expect the same kind of satisfaction.

    Why mess with a proven concept right?

  6. Obvious... by JonN · · Score: 1

    ...is the purpose of sequels. A company only comes up with so many hit titles, and so if they did not release other sub-par games, they would be only releasing games every few months. Now instead of releasing large amounts of games that nobody has heard of, they fill the void between hit titles with sequels because they sell. People play the first game, and hope that the following titles in the series are as good.

    --
    do.what.promptcmds
    1. Re:Obvious... by Nilcen · · Score: 1

      A company may come up with more hit titles if it, say, quit coming out with a new football game yearly. Sure, it might not free up time to think up all the nifty aspects of a game, but it'd allow for the coding, testing and such of said game. Eventually rehashing the same title, be it a movie or a game, gets too old to really sell anymore. I, for one, am waiting for that day to come in regards to the EA Sports lineup.

      Personally I'm fine getting only a few games a year out of one particular publisher or design house. I'm in it for quality, if a game called Rob's Roundabout Circus came out and it looked/sounded awesome, I'd be leaping all on it's awkwardly named goodness. Maybe I'm strange but I like innovation. But hey, maybe that's just me.

    2. Re:Obvious... by iocat · · Score: 1
      Just because a game is a sequel doesn't mean it can't be innovative. It just means it will have some relationship to a previous game (continuation of the plot, similar mechanics, etc.). I don't think anyone bagged on (the book)Return of the King because it was just a sequel to Two Towers.

      If you look at, say, the worst case, which is EA's Madden, from year to year the developer, working on a very short schedule, includes a number of innovations and experiments in football gameplay.

      You may not give a shit about those innovations, or even define them as innovations, because none of them look or feel like Katamari Demacy or Rez or Parappa the Rapper, or the other games that videogame snobs define as officially "innovative", but Madden 2006 is -- if you actually examine it and play it -- significantly different (and better) than Madden 2002, for instance.

      I have to admit I am sick to death of people saying "I never play games anymore, and where's the innovation?" I see innovation and attempts at innovation in just about every game I play. But not every attempt at innovation is going to be successful or fun.

      However, reality doesn't sell game magazines, so I guess we'll have to put up with the punditry whether it bears any reality to the facts on the ground or not.

      --

      Dude, I think I can see my house from here.

  7. I don't think sequels are all bad by Sycraft-fu · · Score: 5, Insightful

    Some times, you really do a game well, and it's just nice to do more of it. I think the GTA series are a good example. GTA 3 (which itself was a sequel) was just really well done, tons of fun to play. So no we have GTA VC and San Andreas. They aren't really anything new, but just more of the same game done very well. Both also a lot of fun. You can over do it, of course, but I think in many cases it's nice.

    Also sequels over the longer term can be real cool, like GTA 2 to GTA 3. There are many older games that I'd like to see redone to current technology. I mean I still play X-com because it's a great game, but what I'd really like to see is a new X-com, designed for modern hardware, with updated graphics, AI, etc, etc.

    I agree that in many cases it gets stupid, it seems that it's just "Hey that last one made money, let's release another exactly like it!" but you get that even in non-sequels, you get games copying heavily from successful games.

    I really don't think a game has to be unique to be good. I don't care if it's the 5th game in a series so long as it's entertaining.

    1. Re:I don't think sequels are all bad by guaigean · · Score: 2, Insightful

      I have to agree. I know it's a little old, but Fallout 2 was just as good, if not better than the original. There are plenty of sequels that have outshined the original. The problem comes when a sequel is made only for profit, against the desires of the programmers and developers. If the PHB's decide it is sequel worthy and the dev's don't, it won't be worth the buy.

      --
      Microsoft Sucks, F/OSS Rocks. I get mod points now right?
    2. Re:I don't think sequels are all bad by QuantumRiff · · Score: 1

      I think that the problem is not the profit motive, but when the game is utilizing the same technology as the original. Look at Madden20 05, was it $50 better than Madden 2004? Will Madden 2006 be $50 better than 2004? No, just new players added to teams. Maybe a tiny, incremental improvement. Now, take the example of GTA. First game, corny graphics, but so fun!. GTA 2, getting better.. Better graphics, better story, etc.. The key is that the sequals are better graphicaly, technically, and story wise. Tweaking a game engine to add some silly feature, and making the same game, part 2, is a stupid sequal. (now with more body parts flying!)

      --

      What are we going to do tonight Brain?
    3. Re:I don't think sequels are all bad by jerky42 · · Score: 1

      and I would kill for Interstate '76. Man, they screwed the sequel pooch on that one, but what a great game.

      --
      The strong do what they can, while the weak suffer what they must.
    4. Re:I don't think sequels are all bad by OldSchoolNapster · · Score: 2, Insightful

      I agree that not all sequels are bad, and I'll even go so far as to defend the sequel giant EA Games.

      They catch alot of crap (probably deserved) for having many sequels to popular games, but it has been my experience that they are doing more than fiddling with the game a little to extract another $40. I only own Command and Conquer Generals and Battlefield 1942 and Battlefield Vietnam. This may not apply the the company's offerings as a whole, but Battlefield 1942 was a fun game. Battlefield vietnam, in which essentially only the guns, tanks, and game engine were changed is even better. I can tell where my $40 went: into an incredible graphics/game engine which made the existing gameplay much more fun. I wish I could see what Battlefield 2 has to offer because I hear it is really good, but I simply can't afford it.

    5. Re:I don't think sequels are all bad by jclast · · Score: 3, Insightful

      It all depends on why you're there. Metroid Prime 2: Echoes looks to use the same engine (or was adapted from it) as Metroid Prime. Is it worth another $50 to me? Yes. Is it worth another $50 to you? Maybe not. Wait for it to go bargain bin or pick it up used. Or if people don't want the sequel, just don't pick it up. Just remember, if the Madden sequels weren't making EA enough money at $50, they wouldn't be selling them at $50.

      Also, what about games that are developed on others' engines? Should they be instantly regarded as lame because you've seen graphics like these and environments like these before? Games aren't all about engines and graphics tweaks. Hell, if I recall, GTA III and GTA:VC were both running on an engine from an N64 title, Body Harvest. If you can tweak an engine and make a good game or buy somebody else's and make a good game, more power to you.

      --
      e2 | LJ
    6. Re:I don't think sequels are all bad by sentanta · · Score: 1

      Halo 2 anyone? That is a sequel of Halo and it is essentially a sequel of Marathon, Marathon 2, and Marathon 3 (called something or other). I have bought and played and loved all of them. The games have gotten better stories, physics, graphics, and they are more challenging each time. I would be happy to stick with a story arc that I am familiar with if the games keep getting better.

      --
      The Big Yuan - tracking mainland China
    7. Re:I don't think sequels are all bad by Anonymous Coward · · Score: 0

      I would love to see a new Elite game, there's been an Elite 4 planned for years but nothing seems to have been developed yet. To state the obvious; with today's computers and the evolution of computer graphics since Frontier, combined with the fantastic level of detail concerning the positions of stars and there likely satelites, Elite 4 would a guaranteed hit.

      A game sequel suffers when it's primary object is to make money off a successful original. The first thing that comes into my mind is Sonic 2 on the Master System, which didnt seem to have the attention that the original Master System version had, and seemed to come out to only make money from people who hadn't upgraded to the Megadrive. It came out vaguely around the same time as the Megadrive title, but it was simply crap.

      I know that game developers and publishers are doing it to make money, but it helps when that's not the only reason to produce games.

    8. Re:I don't think sequels are all bad by demachina · · Score: 1

      I dearly wish someone would do a sequel for Alpha Centauri, preferably with the guy that did the first one (which wasn't really Sid Meier) on the staff.

      That is a great game, and I'm ticked it doesn't seem to run on my AMD CPU, says it doesn't recognize the CPU, play at your own risk and then just exits.

      Wish it had much better AI's and revived online play or maybe even move to more real-time instead of turn based.

      I really wish they would open source it to keep it alive. I know there is Freeciv and all but I don't like Civilization nearly as much as Alpha Centauri.

      FPS and MMORPG's get old. I like games with really involved strategy.

      --
      @de_machina
    9. Re:I don't think sequels are all bad by homer_ca · · Score: 1

      You're right that the endless stream of Madden 200x games is marketing driven, and it just happens that 2006 was released this week. They really have a short shelf life. A few months ago I picked up a used copy of Madden 2004 for $3.99. I'm sure there are incremental improvements to the gameplay from year to year, but for a casual sports gamer like myself, I'll never notice the difference.

    10. Re:I don't think sequels are all bad by ElJefe · · Score: 1

      I'm still longing for a worthy successor to X-Com. Nothing is as satisfying as mind-controlling a sectoid, having him scout around for other aliens, and then dropping a blaster bomb on all of them :)

      As for modern implementations, you've got UFO: Aftermath and Silent Storm. UFO:AM is very similar in terms of combat, but you don't have nearly as much control over your base. SS has great combat and a simple RPG system (character classes and levels with an ability tree). Both were developed by Eastern European teams, so they're a bit buggy and localization was a bit sub-par. I'd recommend SS over UFO:AM, but both were pretty entertaining.

      There's also an expansion to Silent Storm called Sentinels, but I haven't played that yet.

      Some upcoming games you might be interested in:
      * Hammer & Sickle - sequel to SS
      * UFO: Aftershock - sequel to UFO:AM
      * Nightwatch - tactical RPG using the SS engine
      * Rebelstar - GBA game from the makers of X-Com

      And of course, since it's Slashdot, there's the obligatory open-source project in development:
      http://www.projectxenocide.com/

      If you've got any other recommendations, I'd love to hear them. These sorts of games are like crack to me.

    11. Re:I don't think sequels are all bad by Loadmaster · · Score: 1

      You might try Laser Squad Nemesis

      It's made by the same guys who did X-Com.

    12. Re:I don't think sequels are all bad by murky_lurker · · Score: 2, Informative

      Apologies for the OT post, but did you try changing "ForceOldVoxelAlgoritm=0" to "ForceOldVoxelAlgoritm=1" in your .ini file? It works okay for my AMD.

    13. Re:I don't think sequels are all bad by BTWR · · Score: 1
      I mean I still play X-com... it seems that it's just "Hey that last one made money, let's release another exactly like it!"

      Sorta like X-Com: Terror from the Deep? Same exact game as X-Com: UFO Defense, but underwater :)

    14. Re:I don't think sequels are all bad by demachina · · Score: 1

      Thank you, thank you, thank you!!! That worked great. I'm eternally in your debt.

      I was playing WoW but the grinding and dungeon crawls get old and predictable. Only interesting part after a while is the economy and WoW's economy is poor compared to EQ.

      I bought "Nexus: The Jupiter Incident" a few weeks ago but got tired of it after two nights of being lead through preplanned scenarios ala "Wing Commander". Made me crave a game of Alpha Centauri and I was bummed when it didn't work on the new computer.

      You know its a good game when you NEVER get tired of playing it, even with its lame ass AI's.

      --
      @de_machina
    15. Re:I don't think sequels are all bad by superpulpsicle · · Score: 1

      That's why they bought out the NFL so no one else can make a football game. Their product blows, and even they know the competition will eventually eat them alive if they don't do something now.

      BTW EA expansion in the US has hit a brick wall. I have relatives from Vancouver CA who worship them. Quite frankly they don't have a fucking clue about gaming or sports. They buy whatever is marketed to them. Fuck EA.

    16. Re:I don't think sequels are all bad by Sycraft-fu · · Score: 1

      True that, and I'd say TFTD was a good example of a sequel that wasn't really worthy. I mean yes X-com was good and more of the sam was cool, but they didn't really expand the game enough to make it worth it. Persaonlly, I think it should have been an expansion pack to the orignal X-com.

      Now what I really want to see as a modern integration of the two. You start off fighting aliens on the land, then as it progresses you have to take on a second battle front. Update it with a bigger better tech tree, more kinds of missions, better AI, better graphics, etc, etc.

      Even though it wouldn't be anything new I think if done well it would be a rocking game to play.

    17. Re:I don't think sequels are all bad by 88NoSoup4U88 · · Score: 1
      I wish I could see what Battlefield 2 has to offer because I hear it is really good, but I simply can't afford it.

      There's an excellent demo out though.

    18. Re:I don't think sequels are all bad by robnauta · · Score: 1

      The Battlefield 2 demo is great, it's a 580 MB download though. But I played that every evening for a week, then I bought the game itself. Although many forums are full of people complaining about bugs, I haven't had any problems yet. You will need a serious PC though, I have an XP 1700+ with 512 MB and a 9800 Pro card. That's fine for 1024x768 medium quality, if you have lesser hardware you can run 800x600 or on low quality. But the game is at its best with a brand new system with 2 GB memory and a 7800GTX card.

    19. Re:I don't think sequels are all bad by crabpeople · · Score: 1

      bf2 is good, as in it took desert combat and made it a bit slicker. however, the really fun parts havent been implimented yet.

      - there are no custom maps right now
      - no moveable ships save small air filled breaching boats
      - no scud or LRMS
      - the maps are really small! if your used to bf1942 maps that you can fly all over and hardly ever hit a boundry, thats not the case anymore.
      - the punish system and the voting system are seriously wrecked.
      - the FSKKING ESC KEY!!!!

      --
      I'll just use my special getting high powers one more time...
  8. Sequels may be better by promethean_spark · · Score: 2, Insightful

    With lots of feedback on the gameplay of the originals, a sequel can be tweaked to make it better.

    Some games are also rather short, especially ones with intricate levels, and releasing a sequel or expansion pack allows the publishers to continue working on the game while also earning money.

    If you don't like the game, just don't buy the sequel!

  9. Ars comment by cow_licker · · Score: 2, Interesting

    Ars has a good comment up already here. Basically saying that there's nothing wrong with sequels per say (ie. Half-Life 2), but series like Madden where things seem to be changed just for the sake of changing them from year to year.

    --
    $_='while(read+STDIN,$_,2048){$a=29;$b=73;$c=142;$ t=255;@t=map{$_%16or$t^=$c^=($m=(11,10,116,100,
    1. Re:Ars comment by Edgewize · · Score: 3, Interesting

      The Madden jabs that everyone makes are a little unfair. It's true that every year, it's essentially the same game with updated rosters and one or two new mechanics. But the new mechanics often change the game in a substantial way.

      And quite frankly, there is a huge audience that would buy the new game just to have the new rosters. The fact that they develop, play-test, and balance new mechanics (well, develop anyway ;) seems like an honest effort by the developers to work for your money.

    2. Re:Ars comment by Anonymous Coward · · Score: 0

      If it weren't so much for profit, Madden could just have constant online updates. This way the rosters would always be updated etc. and there wouldn't be a need to get a whole nother disc.

    3. Re:Ars comment by cow_licker · · Score: 1

      Well based on the gamespot review, more people than me think it's not enough to charge full game price for what gets updated. Especially in the 2006 version of madden.

      http://www.gamespot.com/ps2/sports/maddennfl2006/r eview.html

      --
      $_='while(read+STDIN,$_,2048){$a=29;$b=73;$c=142;$ t=255;@t=map{$_%16or$t^=$c^=($m=(11,10,116,100,
    4. Re:Ars comment by PygmySurfer · · Score: 1

      Well based on the gamespot review, more people than me think it's not enough to charge full game price for what gets updated. Especially in the 2006 version of madden.

      Sega and the NFL 2K series was starting to change this, then EA went and made the NFL license exclusive...

    5. Re:Ars comment by Starseeka · · Score: 1

      I think that that's a good idea. Even though the online path probabaly wouldn't be as profitable, they would look a ot better. I, personaly am so-so on video game sequals, but in movies I think that most of them are terrible

    6. Re:Ars comment by KDR_11k · · Score: 1

      I remember there was a time when sports games included online roster updates and strategy games allowed multiple players with one CD...

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    7. Re:Ars comment by Anonymous Coward · · Score: 0

      No you don't.

    8. Re:Ars comment by Reapy · · Score: 1

      Seriously. What happened to those games? I remember when blizzard allowed multiplayer spawn installs of their games. I guess that idea didn't catch on :( Probably because getting online was the big draw. Who knows :(

      On the issue of EA sequels, no one is holding a gun to your head telling you to buy the new version. I thought EA's fight night game was fantastic and played it a lot. Fight Night 2 came out, and I played it over a friend's house a bunch, and thought it was improved tremendiously, but I didn't feel it was worth buying. When fight night 3 comes out, I'll take a serious look at buying it and decide if they have improved it enough over my purchased copy to buy it. I like that I have that option. Why are people upset about options?

    9. Re:Ars comment by Arkaein · · Score: 1

      I might agree that incremental updates can be worth a new release, but unfortunately EA's lack of care shows in Madden 2006.

      As you might see from my sig, I run a website that features custom designed plays for the Madden series. I started this website shortly after the release of Madden 2003, the first to feature the Create-a-Playbook feature. This feature has gone largely unchanged since this time. In some ways this is good, as all of my older plays mostly work in the newer versions, but this has also meant that long wanted updates, such as the ability to save audibles with a custom playbook (currently they must be set for every game if you want to use them) have not materialized. Other features are lacking, some which would be difficult to implement, but many like the audibles or the ability to reorder formations within a playbook would be trivial.

      Well this year EA's incompetence has sunk to a new low. Custom playbooks are not available to be used in franchise mode, only in exhibitions. For many people this will be serious enough to disregard custom playbooks completely. It's probably a mistake and was not done by design, but this kind of step backwards should simply not happen when you are only trying to improve an already stable product.

  10. Not just games, Hollywood too. by GGardner · · Score: 4, Interesting

    I read today that Hollywood will produce 40 movies this year that are derived from old TV shows. And that doesn't count movie sequels.

    1. Re:Not just games, Hollywood too. by techno-vampire · · Score: 4, Insightful
      Nothing new or different about that. It's been said that the biggest ambition of most people in Hollywood is to be the first person to be the second person to do something.

      Making a movie with a brand new concept is a risk; sequels are almost risk-free.

      --
      Good, inexpensive web hosting
    2. Re:Not just games, Hollywood too. by The+Good+Reverend · · Score: 2, Insightful

      Making a movie with a brand new concept is a risk; sequels are almost risk-free.

      Exactly. Movies can be art, movies can be entertainment, but most mainstream movies are vehicles for profit. And studios know that a movie based on a popular television show or book will bring in moviegoers even if it's not very good, simply because it's familar.

      Luckily for all of us, there are hundreds of movies every year from major studios, and many thousands more from independant sources. Don't blame studios for wanting to make an easy buck. If you don't like what's out there, don't go see it. Simple!

  11. New Slogan? by The+Desert+Palooka · · Score: 4, Funny

    EA Games: Sequel Everything

    1. Re:New Slogan? by Anonymous Coward · · Score: 0

      Star Wars: Prequel Everything then make a special edition, then a 3D edition, then 3D special edition with extra Yoda, then a game with lightsaber action, then yet another game with lightsabers but also spaceships, then a game with lightsabers, spaceships and online, then a game with lightsabers & spaceships but fighting from the other side. Rinse & repeat, repackage, shovel, increase flannel element, announce we need better AI for robot girlfriend, then a tv show, books rehashing everthing with big pictures, blah blah blah

    2. Re:New Slogan? by NanoGator · · Score: 1

      "EA Games: Sequel Everything"

      EA Sports: You've Already Played the Game.

      --
      "Derp de derp."
    3. Re:New Slogan? by Zombie+Stalin · · Score: 1

      You forgot "Buy Up-and-Coming Developers And Force Them To Make Shoddy Sequels Too". Mind, I'm not sure how well that'd work as a slogan...

    4. Re:New Slogan? by Ced_Ex · · Score: 1

      So I guess the only real skills an EA game developer really needs is CTRL-C, CRTL-V and the ability to know what the current year is.

      --
      Live forever, or die trying.
  12. Marketing videogames by Captain+Pringle · · Score: 3, Insightful

    Whereas movies typically get a healthy amount of advertising on TV, the majority video game ads are found in magazines or online. Thus, name recognition in a title - "The Legend of Zelda: _______" or "Mario [sport]" - plays a much more important role in selling video games to casual gamers than it does in getting casual moviegoers to the theatres.

  13. Sequels are good! by Anonymous Coward · · Score: 0

    What's so bad about sequels? Is there something inherently bad about refining a game to make it even better? Does anyone like Halo 2's mechanics less than the first? Does everyone disparage Super Mario Bros 3? Is Ninja Gaiden teh suck? Was Wing Commander 2 not revolutionary?

    1. Re:Sequels are good! by Oracle+of+Bandwidth · · Score: 1

      I'd argue that bash worked in better ways in halo 1 =) But I think the idea is that if everyone makes world war II games things suck.

  14. Slashdot Editors Don't by Anonymous Coward · · Score: 0

    While most reviewers lament the current state of the sequel factory, those within the industry rely on new versions of old titles fro their bread and butter.

  15. Go with what works by Anonymous Coward · · Score: 0

    One of the advantages to the sequel model is it's easier to tweak a proven commodity than to risk launching a new franchise (note that games are invariably franchises nowdays: Sims, Doom, Halo, Railroad Tycoon, etc).

    Take Rockstar games for instance. The Grand Theft Auto series has gone from strength to strength, likewise the Midnight Club titles. Contrast this with their attempts at breaking new ground, the mediocre Red Dead Revolver, and the notoriously lousy Manhunt. Rockstar's upcoming new titles, Bully and The Warriors, don't look too promising either.

    It's just good business practice to go with what works, especially when you take into account how expensive it is to develop games these days.

    Is there an alternative? Probably not for the time being. It would be nice to see a plethora of decent OSS games sprouting up as an alternative, but for the present, that is just a pipe dream. Oh well, I'm off to pick up a copy of NCAA Football '06.

    1. Re:Go with what works by GeoffP · · Score: 1

      Actually, The Warriors is based on a movie, so it's not really "breaking new ground".

  16. EA is just a Crap Company by Anonymous Coward · · Score: 0

    Just because EA makes crappy sequels, doesn't mean that companies that make mostly sequels are being unoriginal.

    In the early days Sierra was a company that produced sequels almost exclusively, and I thought they were pretty good. Space Quest I-V, Kings Quest I-VI, Heroes Quest I-IV, etc. Those were all really good games.

  17. id Software by kingradar · · Score: 1


    I don't know about you, but personally I liked Doom, Doom 2 and Doom 3.

    Now as for the Madden series of games...

    1. Re:id Software by Anonymous Coward · · Score: 0

      Doom was phenominal for its time. Doom 2 was more of a good thing. After the Quake series, Doom 3 is questionable. Whereas it's nice to see an updated take on an old favorite, id software hasn't stressed a single creative brain cell since Doom. Whereas its technical accomplishments with game engines can't be disputed, the company hasn't put out a single notable original game outside of its old formula.

      Of course, none of this matters when there are countless FPS players that will buy anything in the genre. My take on it? If you've played one FPS, you've played them all.

    2. Re:id Software by Anonymous Coward · · Score: 0

      Doom 3 may have been something new, but Doom 2 was just Doom with new maps.

  18. The trick, I think, when you copy a game by Sycraft-fu · · Score: 4, Insightful

    Is to try and make a better version. It doesn't matter if you are making the next one in a series, or if your game is highly similar to another one, it matters that you are abot to make your game entertaining, and hopefully by improving on the orignal.

    Take Rome: Total War. Excellent game, one of the best strategy games in a long time. First time in a long time a strategy game has been on the best sellers list for a good amount of time. However not at all orignal. The plot is, well, Roman history. There's some modifications for playability and creative license and so on but the story was taken directly form the history books. The game is, of course, the latest in the Total War series, itself based on earlier games like Civilization.

    However for all that, it's a ton of fun to play. It is so well done. The gameplay is excellent and engaging, the music is superb and the graphics are amazing, good enough the History channel uses the engine.

    It doesn't matter that there's no orignality to plot or concept, the game is just flat out fun, more fun that those that came before it, and that's what really matters.

  19. sequels lengthen games that are too short by Dav3K · · Score: 2, Insightful

    The true purpose of the sequel is to get the consumer to pay for the second half of a hit game. Has anyone else noted the trend toward shorter games these days? If you liked game A, then they are hoping you will shell out again for part B, which is more of the same, with a couple extra things thrown in to sweeten the pot.

    1. Re:sequels lengthen games that are too short by mrchaotica · · Score: 1

      Yes, I have. For example, Half-Life seemed a lot longer than Half-Life 2.

      Blizzard games are an exception, though -- each iteration of *Craft has more campaigns (WarCraft 2 had 2, Starcraft had 3, Warcraft 3 had 4).

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    2. Re:sequels lengthen games that are too short by Shadowrose · · Score: 1

      WarCraft 2 had 4.. Starcraft had 6.. haven't played Warcraft 3. Don't forget, Expansions!

    3. Re:sequels lengthen games that are too short by asleepathemouse · · Score: 1

      boy do i agree with that, hL2 really seemed to be nipped off, i dont know if it was the hacker set-back, a decision to just make it short to get it out the door (i really feel that 99% of the effort on hL2 was on the engine and not the game itself *cough..ID..*cough) this does seem to be a trend with games these days (their length) but it really seemed to leap out at me with HL2

      --
      "tell the ones that come after me that 5 is to much"
    4. Re:sequels lengthen games that are too short by mrchaotica · · Score: 1

      Did you know they originally planned to have the player trek all over a continent (and an island and freighter ship and stuff) but cut it all down to just city + coast + Nova Prospekt? It's amazing how much stuff they cut.

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    5. Re:sequels lengthen games that are too short by mrchaotica · · Score: 1

      Expansions don't count, since you have to buy them separately.

      Besides, it doesn't change my point, since Frozen Throne (the Warcraft 3 expansion) most likely has another 4 campaigns, for a total of 8. ; )

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

  20. Madden by Sylver+Dragon · · Score: 4, Interesting

    you won't play the same Madden commentary sound files on every fifth play. "Whoa, he looked like he was hit by a truck! A five-ton truck hauling a trailer!" Yes, you'll hear that one six motherslapping times in one game of Madden '05. YOU HAVE A HARD DRIVE NOW, taking data from a 9 GB DVD. You have NO excuse to keep recycling the same mindless observations over and over and over again until we're pointing at our television with a shaking finger and screaming "EAT ME, JOHN! JUST EAT MEEEEEEE!" as most of us do now.

    Obviously this guy has never watched a football game where Madden was doing the commentary. Madden moves between a few mindless quips and stating the obvious. Why people are so impressed with Madden, I will never know. Yes, the guy really knows football, but listening to him makes me want to shoot myself.

    --
    Necessity is the mother of invention.
    Laziness is the father.
    1. Re:Madden by Jason1729 · · Score: 2, Interesting

      That describes most commentators in most sports. Almost everyone I know watches sports with the volume muted to avoid having to listen to that meaningless babble.

      When CBC's French hockey commentators went on strike a few years ago, the CBC played the normal game/crowd sounds without and commentary. It was the best ratings they ever had as a large number of English speakers turned to the French channel so they could hear the game without the chatter.

    2. Re:Madden by FriedTurkey · · Score: 1

      Yeah John Madden says the same stuff over and over again, but I still love the guy. It's almost comforting to hear him say his greatest hits during a MNF game. Great announcers don't get in the way of the game. Does anybody want Dennis Miller back? The ESPN Sunday Night Football announcers are examples of guys who make you shoot yourself if you don't turn off the sound. Sometimes I want to break Joe Theisman's leg like Lawrence Taylor. (I know 95% of Slashdot doesn't understand the reference.)

    3. Re:Madden by Anonymous Coward · · Score: 0

      Actually, just watching American football with or without Madden makes me want to shoot myself - or maybe the person who invented the stupid game. Just how often does the foot actually contact the ball? Soccer, Australian rules football, Gaelic football, even rugger, now those are football codes. But sadly, even those games have their share of idiotic commentators.

    4. Re:Madden by Anonymous Coward · · Score: 0

      That broken leg was fucking nasty. One minute he was standing, the next his ankle was bent at 90 degrees.

      I actually prefer the Sunday Night crew to the Monday Night crew. Sometimes Madden and Michaels seem akward together. Madden will say something "wierd" and Michaels is like "wtf?" Theisman and the other guys feel more cohesive, but they do tend to talk too much about shit I don't care about. I think I like college ball better, though. It seems to be a more pure game (this is purely objective), and they run a lot more trick plays and fakes because it's not as fast as the pro game. It's much more wide open.

    5. Re:Madden by Maserati · · Score: 1

      I finally lost all patience with Madden when he completely blew his coverage. It was the equivalent of a cornerback hitting on the cheerleaders while his man scores a touchdown. During a 49ers game some years ago he was narrating a video feed of seagulls and missing a 49ers touchdown. We saw it on the replay, but it's not the same.

      Loser. WTF is that man on television ?

      --
      Veteran, Bermuda Triangle Expeditionary Force, 1992-1951
    6. Re:Madden by Anonymous Coward · · Score: 3, Insightful

      Obviously this guy has never watched a football game where Madden was doing the commentary.

      Actually, he probably has. The quote is from an article called "A Gamers' Manifesto" from www.pointlesswasteoftime.com, and in the very next paragraph, he says, "Have you ever actually watched a real game where Madden was in the booth? Yeah, that's pretty much the way he really talks."

    7. Re:Madden by sm00f · · Score: 1

      lol, and you have to love it when he gets rambling on about his great turduckens (thanksgiving games) or his madden bus since he's afraid of flying, or his crazy man-love for bret favre.

    8. Re:Madden by DeadPrez · · Score: 2, Insightful

      My feeling is because, at least in America, unless you are listening to radio, most sportscasters do their damnedest to appear as unbiased as possible. Which leads to very poor commentary as not to offend anyone. This also why when obvious faux pas do happen sportscasters jump all over it because this is the one time they get to put some real emotion into it.

      This actually one of Madden's strengthes and why he is still on the air, sometimes he still speaks his mind, or whatever is left in there. ;)

      Most is inane chatter but some games you can appreciate the sportscasters. But usually this means we aren't too concious of their existence.

    9. Re:Madden by Cederic · · Score: 1


      Oh man. You need to discover "Test Match Special"

      Sports commentary - on the radio. There are no pictures.

      Listen to BBC Radio 5 Live Sports Extra from Thursday morning (UK Time) for the third Ashes test coverage. It's sports commentary that gets non-sports fans listening.

      (yes, that radio station can be streamed over the 'net. Check the BBC website)

    10. Re:Madden by SamSim · · Score: 1

      Or, if you're a clearer thinker, shoot Madden.

    11. Re:Madden by FriedTurkey · · Score: 1

      I have to admit there are awkward moments on MNF but I kinda find it amusing. It's kinda funny to see Al Michaels try to recover from Madden's obscure player references.

      I like college ball better when it is a good game. Unfortunately there are too many college matchups between a great team and a terrible team. NFL games usually aren't blow outs like in college. The other bad thing about college football is the bowl system is terrible. At least in the NFL we really know who is the best team.

    12. Re:Madden by CoffeeJedi · · Score: 1

      did he point them out with his magic yellow crayon- circling the bits of food? show that "they're smart ya see, look how they flap that wing, then flap it again! that's the sign of a smart seagull!"

      i once watched the man outline a beekeeper removing a beehive from the field, labeling his tanks and equipment, but not having a @#$&'ing clue what any of it was, it was pretty funny "yeah, ya see he's got this thing here, some kind of stick i guess..."

      --
      May you be touched by His Noodly Appendage. RAmen.
    13. Re:Madden by CoffeeJedi · · Score: 1

      Madden moves between a few mindless quips and stating the obvious.

      my obsolute favorite Maddenism, while watching a slow-mo replay of a reciever evading tackle:

      "he's a smart player see, look how he PLANTS that left foot *circles it*, PLANTS that right foot *circles it*"
      yeah... its called "running" John (something you might want to try a little of), oh and thanks for circling his feet, i might have gotten confused

      furthermore, he wasn't "planting" his feet at all, it was in SLOW MOTION, it just looked like that, but he was actually running at full speed!

      --
      May you be touched by His Noodly Appendage. RAmen.
    14. Re:Madden by WillyMF1 · · Score: 1
      I've found that muting the tv and turning on radio coverage is pretty nice. I live in DC and I'm a Redskins fan and up until recently we had the great old team of Sonny, Sam, and Frank, who were incredibly knowlegeable of the game and team. Since they assume that people arnt watching the game, you get all the details of whats going on and friendly enthusiastic commentary as well. For non-local games, watching in a bar is the best way . Very colorful commentary there :)

      I hate TV commentators, and I hate John the most. I don't play his game myself, but I can't count the number of times I've asked someone if they could just shut his god damn voice off in the game or turn the volume off.

  21. Captain Obvious by coopaq · · Score: 5, Interesting
    You all know these points, but I will list them anyway.

    1.) Movies make tons of money off sequels that may not give the same emotion as the original hit.

    2.) Technological Advances are usually a very very attractive feature without having the game being identical otherwise (cept Doom 3 which was technically a very sweet redo minus the original emotion for most)

    3.) There are always new kids/buyers to sell to and nobody wants to buy old games or watch old movies. Maybe the hairstyles turn people off ;)

    You may agree or disagree, but I believe these are obvious points.

  22. some sequels.. by brickballs · · Score: 2, Interesting

    some sequels are completely lame, but others OTOH are actualy a marked improvement on a fun game.

    take the command and conquer series. the first game was awesome and each consecutive release was better than the last. now were going on to something like the sixth or seventh and they have yet disapoint me*

    even after ea took over, I grudgingly admit, red alert 2 and generals were (and still are) a lot of fun. and from what I hear, theres a red alert 3 comming.

    *renegade dosent count. that game was completely lame. that was a bad sequel.

    --
    "What does slashdotting mean?"
    "You've never heard of slashdot?"
    "I know it makes websites not work."
    1. Re:some sequels.. by Anonymous Coward · · Score: 0

      I think EA completely RAPED the name command and conquer when they made Generals. They tried to make it similar to Warcraft 3 and ruined the whole atmosphere Westwood created in their classics.
      Honestly I was a bit addicted to the game but it just gets awful.

      Red Alert 3 sounds nice as long as it doesn't get EAfied.

      Speaking of sequels
      What about Sierra/Valve's CS?
      Condition Zero was a joke, all the stuff they were gonna put in got leaked so they discontinued it and put it as "deleted scenes". They added what? A new weapon? Oh joy! The textures are still ugly as sin and it's just same ol same ol CS. CS Source may have gotten a bit more using the source engine but it's still relatively the same!

    2. Re:some sequels.. by KDR_11k · · Score: 1

      The build system in Generals is closer to Warcraft (or pretty much everything except C&C, that build bar crap was annoying) but the combat/damage itself is still genuine C&C. They overdid on the general abilities, though, I've seen people level entire bases with the US general abilities (Me? I prefer parachuting infantry in the enemy base as the chinese infantry general). A bit less general abilities and perhaps no such crap as having missile defense systems and having one side that almost never uses missiles while another one uses them almost exclusively would make RA3 a better game. The death of the build bar is definitely appreciated, now you can build multiple bases and have them produce units independently instead of merely speeding up production in your main base (and even that only to a certain limit). More playable factions and maybe subfactions like the Fremen or Guild in Emperor would be nice but I can't see those happening.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  23. Sequels by Gogo0 · · Score: 3, Insightful

    Sequels are fine.
    Sequels that are marginally different from their predecessor suck *COUGH EA*.

    But then again, when you try to make a sequel that isnt a mirror image of its predecessor, people stop chanting how they want innovation just long enough to bash the game *COUGH Mario Sunshine, Zelda Wind Waker, etc*.

    1. Re:Sequels by jclast · · Score: 1

      I've got to disagree here. Great play mechanics should remain largely unchanged from sequel to sequel if players are there exclusively for gameplay and/or story. Why change how a 2-D Zelda title controls? Nintendo's already got it right. Should Square radically change their turn-based battle system in the Front Mission series every iteration? No, players are there for solid battles and a coherent story. Let the mechanics naturally evolve. Then, when they're right, leave them alone.

      FM4, for example, added linking, but they didn't change the way a shield works. Different mech parts act the same as similar parts in other iterations of the series. Is it because the devs are lazy? No. It's because it makes sense to do so. The core battle mechanics are the same because they're good.

      If change isn't neccessary, should we really force it?

      --
      e2 | LJ
    2. Re:Sequels by superyanthrax · · Score: 1

      Well, not everyone hates Mario Sunshine or Zelda Wind Waker, so you don't need to generalize there. I agree that sequels that are marginally different from their predecessors aren't worth buying, and EA sports games (NBA Live, Madden, etc.) is a good example of that.

      However, one example of sequels I think that was done well was Super Smash Bros. SSB Melee had enough new features and changes to keep it interesting, but it was similar enough to the original SSB that it was still very familiar and fun in the same way the original SSB was. That game I think had a very good balance of originality versus reuse of things that are proven to be good.

    3. Re:Sequels by Gogo0 · · Score: 1

      Well that is certainly true, but as you pointed out, some things shouldnt change.
      Zelda 3d games control the same, Mario 3d games control the same. Those are things that probably couldnt really be improved -the games were quite different from their predecessors, though.

      Mario had the water pack that changed the way one plays a Mario game, and Wind Waker had the new graphics (albeit not a change in gameplay, but the way even some Zelda fans reacted you would think they turned zelda into a GTA-clone).

    4. Re:Sequels by Pendersempai · · Score: 1

      The problem with Wind Waker and Sunshine isn't that they innovated; it's that they were less fun than their predecessors. I personally didn't care much for the WW graphical style, but that didn't matter much to me. What did matter was the boring and scarce dungeons (compared to prequels), repetitive and irritating cut-scenes (every single time you change wind direction or warp), and mind-numbingly dull sections of the game that lasted for hours (the triforce scavenger hunt, or sailing in a straight line for twenty minutes).

      Besides, even if the graphical style were my primary objection, so what? I gave it a chance. I didn't like it. To read your post, it almost sounds like you believe all radical change is for the best. Some of it is, no doubt; Ocarina had boatloads of radical change, and it was good enough to call innovation. But at other times, the change is for the worse. To cast the detractors of any particular change as being against innovation in general is a bit dishonest and annoying of you.

  24. What about films? by Anonymous Coward · · Score: 0

    Perhaps the sequels coming from developers in both movies and games show a nation-wide drop in creativity in the field. Maybe the system is in a late entropic state and needs a complete "reimagining" (Hopefully not by Tim Burton). Personally, I think the stuff coming out from independent film-makers in Asia knocks Hollywood films on their asses.

  25. Another Oddworld title please by fishbowl · · Score: 1

    I'd love to see another in the OddWorld series.

    And another game like Fantasy General would be way cool too.

    --
    -fb Everything not expressly forbidden is now mandatory.
  26. Think "Worlds," not "Sequels" by LionKimbro · · Score: 4, Insightful

    People are now working on making and visiting complete worlds, not just sequels.

    I believe it's similar to how our songs are getting longer and longer, too- it's not unusual to hear a song that goes on for 20 minutes, now. In fact, we just call it a "mix," and it's a big long stream of music, with a little of this, a little of that, mixed in for funn.

    People feel attached to these worlds, and they wonder about these characters. They don't want to be hit with a brand new world everyday. Rather, they like a particular world, and they want to see it carried out further.

    Also, they want it on multiple senses. They want to read it in book format, they want to play it as a video game, as a role playing game, they want to see it as a movie, they want to keep up with it as a TV show. All these things that people want to do.

    People want to know the side stories, feel out the nooks and crannies of the complexities.

    This is Slashdot, so I should mention that there are implications for Free Software game developers: network your worlds. Make a Tetris game that celebrates a theme from a constructed world that some tabletop gamers articulated in detail. Fetch fanfic authors to create stories based in this world. Get an existing RPG engine, and see if you can make a short game out of one of those authors' stories. See if an illustrator won't do an illustration of a major scene. We can have whole worlds, not just isolated projects.

    1. Re:Think "Worlds," not "Sequels" by geekoid · · Score: 1

      "People feel attached to these worlds, and they wonder about these characters. "

      And yet, some people still insist that games have no effect on people.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    2. Re:Think "Worlds," not "Sequels" by LionKimbro · · Score: 1

      Nobody denies that games cause people to feel about the worlds they participate in.

    3. Re:Think "Worlds," not "Sequels" by taxevader · · Score: 1

      "I believe it's similar to how our songs are getting longer and longer, too- it's not unusual to hear a song that goes on for 20 minutes, now. In fact, we just call it a "mix," and it's a big long stream of music, with a little of this, a little of that, mixed in for funn.

      Err.. Autobahn from Kraftkerk. 1974. The 20 min song is not a new thing! And thats not including classical muzak..

      --
      -Copyright law #69:Whenever Mickey Mouse is about to enter the public domain,copyrights get extended by 25 years.
    4. Re:Think "Worlds," not "Sequels" by Anonymous Coward · · Score: 0

      Err.. Autobahn from Kraftkerk. 1974. The 20 min song is not a new thing! And thats not including classical muzak..

      Alice's Restaurant
      Inagaddadavida
      etc...

      Grandparent was born yesterday, so cut him some slack.

    5. Re:Think "Worlds," not "Sequels" by LionKimbro · · Score: 1

      No, it's not a new thing. (Myself, I've been listening to the Grateful Dead, and they go on for ages.)

      I am talking about the younger generation's listening habits. I think my generation is listening to longer "songs" for longer periods of time. I don't have the data for you, but I think a study would show that more people are listening to longer songs.

    6. Re:Think "Worlds," not "Sequels" by 88NoSoup4U88 · · Score: 1
      I believe it's similar to how our songs are getting longer and longer, too- it's not unusual to hear a song that goes on for 20 minutes, now.

      Er, I would like to point you to the 70's : Almost all songs around that time were 10+ minutes : Most of them gave every artist in the band a little solo.

      Saying that songs are getting longer (give me some examples) is ridicilous imo.

    7. Re:Think "Worlds," not "Sequels" by LionKimbro · · Score: 1

      Yeah, I know about all that stuff.

      (I listen to the Dead, myself.)

      My subjective observation is that more people are listening to longer songs for their "entertainment listening."

      But I really can't prove it.

      This may be just a dumb subjective observation.

      That said, I think the idea about Sequels being a part of interest in Worlds is valid. Sure, Good Night Moon and Runaway Bunny link to one another, but it seems to me like it's more common now, that people are intentionally seeking out a way to make continuous Worlds rather than individual movies, or individual books, or whatever. And I think it's part of all these new media and crossovers that are possible now.

      Not that nobody has never done these things before.

  27. Many sequels are not just simple rehashes. by Anonymous Coward · · Score: 0

    Somebody already pointed out GTA3 -> Vice City -> San Andreas. These games are all basically the same, but each game is quite different from the others. Similary, each incarnation of Madden improves on the ones before it. The biggest jump in recent memory was from 2004 to 2005. 2004 gave you tons of control over your offense. Many people felt this was an unfair advantage, and in 2005 countermeasures were added to the defense. Of course, most people here have probably never played Madden in their lives so I wouldn't expect you to know the intricacies and subtleties of each improvement. That being said, I generally don't buy Madden X every year. I wait until the previews and reviews are out and read all the forums before I decide to buy it or not. Or I can just rent it from Blockbuster or whatever.

    Of course, many people (myself included) LIKE the sequels. I can't wait for the next GTA and am eagerly waiting for the verdict on Madden 2006. If people didn't like the sequels, they wouldn't buy them. If this bothers you, then go start up your own indie game house and more power to you. The same can be said for "reality" tv. If people didn't watch it, they wouldn't make it. If this bothers you, tough shit. Go start your own TV station. With blackjack and hookers. In fact, forget the TV station.

    1. Re:Many sequels are not just simple rehashes. by theblueprint · · Score: 1
      I'm posting while waiting my turn in Madden 2006. Having a couple of games under my belt, it's great. I am a huge football fan (Go Browns!) and the revised rosters make the game. My friend plays with the Eagles, and has for years. When we saw that TO signed with them(Madden 2005), we couldn't wait to see what kind of difference was made in the results. Some people are sports fans, and with player movement, the game doesn't seem "right" without the players on the correct teams.

      There's some interesting innovations to the passing game, but even if the gameplay and graphics are the same, I'll buy 2007 just for the updated rosters and player rankings.

      --
      "from the bricks to the booth...I predict the future like Cleo the psychic..."
    2. Re:Many sequels are not just simple rehashes. by saintlupus · · Score: 1

      the game doesn't seem "right" without the players on the correct teams.

      No kidding. I'm a big Buffalo Bills fan, but not much of a gamer. I picked up a copy of NFL 2K2 for my Dreamcast a couple months back and was playing it.

      Sure, it was nice to finally get the Bills that title. But it felt weird to do it with Rob Johnson, Peerless Price, and Sammy Morris on the roster.

      I wish that games like that would allow online roster updates for a nominal fee.

      --saint

  28. Gimme Gimme Gimme by gx5000 · · Score: 3, Funny

    Shaddup already and gimme.... Deus Ex 3, System Shock 3 Doom 4 UT2005 XIII part deux StarCraft 2 etc etc etc.. Sh*T man, Get us hooked on storylines and THEN makes us wait until we're over 35 ?? Hey Brossard, you Jerk ! where the Hell is Duke Nukem Forever ??!!! Peace out to ALL Game Coders

    --
    End of Line.
    1. Re:Gimme Gimme Gimme by shutdown+-p+now · · Score: 1

      /me crosses out Doom 4 and UT2005 and writes in Fallout 3 Now that looks more like it.

  29. Sequals are easier by Turn-X+Alphonse · · Score: 3, Insightful

    Sequals are easier to make, that's why we see so many of them.

    If little Timmy doesn't have to buy Halo, Half-life and Doom sequals he can buy 3 "not sequal" games. Which then means they make the same amount of money but don't risk annoying a fanbase.

    If you flood a market with oranges and then see oranges getting 75% of all sales on that market, oranges arn't running the market, they're bring forced down peoples necks because there is nothing else.

    --
    I like muppets.
    1. Re:Sequals are easier by tnk1 · · Score: 1
      If you flood a market with oranges and then see oranges getting 75% of all sales on that market, oranges arn't running the market, they're bring forced down peoples necks because there is nothing else.

      This *really* depends on what you are talking about. Half-Life 2, for instance, was a quantum leap above the original in terms of the engine, and it was a storyline that was built to take sequels. However, there are games out there that are basically the same thing with #2 or 3 or whatever slapped on them.

      I *wanted* to buy Half-Life 2, I wasn't dazed into taking a sequel because it was the only thing out there. If there was some other game out there that was brand spanking new that displaced Half-Life 2, I'd probably have been annoyed. Half-Life was a very good game, and more importantly, it provided at least 5 years of Counter-Strike for me. Now, with HL2, there was a good game again, and more CS.

      Yes, when sequels are released based on their name, and not on improvements or demand, the games can suck. When the sequels are poorly made and it's obvious that they were rushed out the door (KOTOR2), then its not so good. Now I *did* want to play KOTOR2, I just didn't want it in it's half-assed unfinished state.

      It's always a tough thing to say that something else is displacing something newer and potentially better. What concepts in gaming do we think people are ignoring? What plots do you want to see? And when they release those plots, will you tell them not to release sequels for rich and engaging storylines or new content to enhance a solid gameplay experience simply because something newer is out there?

    2. Re:Sequals are easier by poot_rootbeer · · Score: 1

      If little Timmy doesn't have to buy Halo, Half-life and Doom sequals he can buy 3 "not sequal" games. Which then means they make the same amount of money

      It means they COULD make the same amount of money, but will they? There's no guarantee little Timmy will buy ANY games if he doesn't see something he knows he'll like on the shelves. And because he liked Halo 1, he knows he'll like Halo 2. He doesn't know anything about the non-sequel titles offered for sale, so why risk his money on something he might hate?

      Come to think of it, the game publishers probably wouldn't even make the same amount of money PER UNIT on a new game concept as they would on a re-hash. Sequels come with (at the very least) most of the game design already done, and most likely a good portion of the game engine, artwork, and music as well. It might take only 3/4 the manpower to develop a sequel as it would to develop a new game, meaning the studio can release more games per year.

      The game industry is simply not configured to reward innovation. Few industries are.

  30. There are many ways to judge quality in a game by exp(pi*sqrt(163)) · · Score: 1
    Gameplay, graphics, sound, literary quality (I'm old, I used to play text adventure games), responsiveness, intelligence of the AI and so on. "Is this a sequel?" is nowhere on my list. I have played good sequels and I've played bad sequels. I've played good games that are not sequels and bad games that are not sequels. "Sequelness" just isn't relevant. If you want to know how EA are doing don't look at the number that comes at the end of the name of the game. Play the actual game and then make a judgement. I haven't played an EA game that doesn't suck for quite a while now. (It pains me to say that, I have good friends there.)

    I guess if you want to make a bogus argument so you can get paid as a journalist it's easy to write an article based on the names of games because it looks convincing to the average non-game playing reader who sees only ads for games and never plays them. But I think the average /. reader ought to be able to see beyond that.

    --
    Doesn't it make you feel good to know that our freedoms are protected by politicans, lawyers and journalists.
    1. Re:There are many ways to judge quality in a game by Franck+Binard · · Score: 1

      defjamNY is a good fight game. needforspeed 2, is huge and goes on for ever (all xbox)

  31. "EA's recent trends regarding endless rehashing" by Camon_Draconis · · Score: 2, Informative

    ... Recent trends??? EA has been putting the same crappy sequel year after year to their games. In my opnion single handledly the most un-innovative game company out there!

  32. Everything you've ever posted... by Anonymous Coward · · Score: 0

    ... that is, two posts, has been promotion for your game. Other (same?) iClod persons post here in self promotion as well. It's pretty obnoxious.

  33. Shooter Sequels by cbelle13013 · · Score: 1
    I'm surprised at how the FPS sequals do. I bought BF2 when it came out and have had a blast with it (after spending 1.4 million dollars on upgrades). Same with the Medal of Honor games. Same damn game, different settings. I think I'm like most people though. I want a solid game, and then cool mods to come out for it. I played many mods in BF1942 as I'm sure a lot of others came out.

    EA just seems to be cashing in on commercial mods.

  34. Rather buy a known quantity than a probably lemon by garylian · · Score: 3, Insightful

    It's pretty simple, really. If I can't beta a game (for MMOs especially) then I don't really want to shell out $50 to find out it sucks.

    For non-online games, it still hold's true. I have more games that turned out to be complete stinkers on my bookshelf than I care to admit.

    Most gamers don't just look at the company and say "Oh, EA made X, so Y should be great!". They look at X, and believe X2 should be at least as good, or at least offer a reasonable hope of fun.

    If you played and loved Fallout and Fallout 2, and Interplay releases Fallout 3, aren't you going to buy it? Heck, even if the game engine doesn't get a radical overhaul, I'd still want to try it when it hits the bargain bin.

    New games often require new engines, and a ton of creative juice. A sequel to a very successful game requires a new plot, maybe some engine tweaks, some graphic tweaks, and you are done.

    And even if they do update the engine, etc... If they had released Doom 3 with just "Resurrection of Evil" as it's title, with no reference whatsoever to it's Doom legacy, what do you think it's sales would have been?

  35. Cash in... for sure by gokartwhiplash · · Score: 1

    Nobody likes to take chances if they can make a sure buck. The same thing is happening with movies these days. And who likes a sure buck? Corporations. Sign o the times.

    --
    I've been having so much fun, I forgot to take my medicine.
  36. EA's position on sequels by Anonymous Coward · · Score: 5, Interesting

    John Buchanan, the university liason officer for Electronic Arts, came to our university. I remember him specifically talking about how EA was not an "art house" and that their main objective was to entertain people and make lots of money doing so, much like Spielberg (sp?) and Lucas want to do this very same thing in Hollywood.

    The way to achieve this? Sequels of course, and rehashes of tried and true concepts (read: steal ideas liberally from best-selling games). Nothing else is guaranteed to be a profit, and although you won't ever come out with a truly stellar bar-raising game that makes zillions of dollars, on average you're going to be doing better. How do you get new ideas? Buy out smaller companies. John challenged us to name one original game that EA has put out in the last five years -- he said he'd give us twenty bucks -- and nobody could. He was sort of strangely proud of this, proud that they'd figured out a way to just, well, fucking rip people off and let them have a good time at it. How does EA get new games, ever? They buy out smaller companies.

    If you want to become a games programmer because creativity is your thing, EA is not the place for you. It was quite disconcerting to hear someone be so upfront about these things.

    I asked him if it was depressing, to him personally, as a human -- the fact that he acknowledges what they're doing is hardly art, is hardly revolutionary, but just aims to please the masses while earning them all a big fat paycheck -- and his answer? No... the money's good, I have some fun, I get to travael, why should I complain?

    Basically I was just disgusted by the whole experience. IBM, Google, Microsoft, Sun -- they can all afford research departments, I don't see why the major games companies in industry cannot... even if there's no short-term payoff, in the long term I think there's a lot more money to be made... there's an incredible amount that simply *hasn't* been done with computer games and interactive entertainment to date, to the extent that it could really really push outside of the current teenage "gamer" market.

    I mean, think about it: the games industry grosses more than the Hollywood box office, yet its real market is a fraction of the size. How are you going to reach a larger market? Research, risks, bona fide works of art, and truly engaging experiences.

    1. Re:EA's position on sequels by dbhankins · · Score: 1

      American McGee's Alice.
      Clive Barker's Undying.
      Black and White.

      Of course, the history of Alice actually proves the point.

      EA thought they were going to get a kid's game based on Lewis Carroll's books. When they saw what had actually been made - something edgy and original, and definitely not for children - they backed away as fast as they could.

    2. Re:EA's position on sequels by Anonymous Coward · · Score: 0
      I asked him if it was depressing, to him personally, as a human -- the fact that he acknowledges what they're doing is hardly art, is hardly revolutionary, but just aims to please the masses while earning them all a big fat paycheck -- and his answer? No... the money's good, I have some fun, I get to travael, why should I complain?


      Ooooh...I'm a lone misunderstood programmer, doing it for arts sake! How dare anyone just want to get a paycheck for what I consider my life's work!

      Now I will suffer for my life's passion!

    3. Re:EA's position on sequels by DeadScreenSky · · Score: 1

      Huh? Alice was a huge hit for EA. Nearly everytime I go to a store with PC games in it I see a budget Alice rerelease sitting on the shelves. How did EA back away from it?

      (And I'm not sure I would agree that it was edgy or original, but that's not really relevant.)

      It wouldn't really be considered an original game anyway (since it trades on the very famous Alice in Wonderland). And it's very likely the GP post meant games that EA had actually developed, not published. So Undying might count, but again, it uses the very marketable Clive Barker name...

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
    4. Re:EA's position on sequels by CoffeeJedi · · Score: 1

      I remember him specifically talking about how EA was not an "art house"
      ummm, then why is your company called Electronic ARTS?

      is that why you hardly ever hear them called "Electronic Arts" anymore? just simply EA, or EA Games?

      perhaps they should change their name then, perhaps "Electronic Weasly Motherfuckers" would be more fitting

      --
      May you be touched by His Noodly Appendage. RAmen.
    5. Re:EA's position on sequels by dbhankins · · Score: 1

      Apparently EA didn't think it was such a huge hit. A PS2 version was planned, but cancelled.

      http://www.suite101.com/article.cfm/computer_game_ companies/74668

      Some choice quotes from the article: "source at EA says 'we did expect something which would be suitable for children to play'"

      "...the head honchos at EA. After this bomb they cancelled the PS2 versions quickly, citing spiralling development costs, poor PC sales and the need to return money to investors..."

      As for whether it was original...well, it certainly wasn't a sequel to another game. And this may be a matter of opinion and where you draw the line, but I count as original taking something familiar and giving it a different twist.

      "West Side Story" lifted its plot from Shakespeare's "Romeo and Juliet". Did that make it unoriginal? Stale? A cheap knock-off?

      Was "My Fair Lady" a tired re-hash of "Pygmalion"?

      Was Shakespeare's "Julius Ceasar" unoriginal because it lifted its plot from history?

      Was "The Matrix" unoriginal because it borrowed so liberally from every philosophy, religion and myth under the sun?

      I think what makes originality is not so much what you borrow from as what you do with it. That which is new is merely that which is old, rearranged in a novel way.

    6. Re:EA's position on sequels by Anonymous Coward · · Score: 0

      yes, things that EA has developed, not published or bought out.

  37. Sequels have nothing to do with originality by Anonymous Coward · · Score: 1, Insightful

    and everything to do with business sense. Game one takes 3 years to develop. Tools, Characters, levels. Lots of money spent.

    The staff becomes more efficient as the process goes along. Version one is a hit. Now with the same staff (if the profit sharing is lucrative enough) and one under their belt, part 2 and three might take a year each to develop.

    Sequels of hit games cost developers less to produce and are practically guaranteed revenue.

    The game (normally) gets better with added features, better graphics, etc.. everybody wins.

  38. No, NO. by game+kid · · Score: 1

    Try this:

    E, A, Sports. It's in the game. It will be in the sequel too, but with up-to-date rosters and a few extra unused features to make you actually pay for it.

    --
    You can hold down the "B" button for continuous firing.
  39. Re:Rather buy a known quantity than a probably lem by vertinox · · Score: 1

    If they had released Doom 3 with just "Resurrection of Evil" as it's title, with no reference whatsoever to it's Doom legacy, what do you think it's sales would have been?

    How many did Quake sell?

    --
    "I am the king of the Romans, and am superior to rules of grammar!"
    -Sigismund, Holy Roman Emperor (1368-1437)
  40. "New Game" by phorm · · Score: 2, Insightful

    I'd to throw in that not everyone plays "sequal" style games in a linear manner. I played the original GTA, and I own Vice City. Didn't play any of the ones in-between though, so perhaps people who grab Madden 2010 haven't played 2009 and below... but they'd still like an up-to-date roster, physics, etc.

    Sequels that are "same ol' same ol'" are definately a problem, but just because something has the same name doesn't mean it's the same game... and sometimes sameness elements make the game familiar/fun as well. When I buy a Final Fantasy game I'm looking for an experience similar to what has come before, but unique enough to still keep me interested (which, except for FFX-2 is usually the case).

    I just wish that making 'similar' games didn't kill off original games.

  41. In other news... by game+kid · · Score: 1

    ...the developers at Oddworld Inhabitants are accused of enslaving their programmers, amid their return to the video game industry. A five-minute audio clip, in which managers are apparently lashing employees and shouting at them "DO IT!", has been spreading online fast. This comes at a time when a sequel to the popular Oddworld series starring Abe the fugitive slave is being hotly anticipated.

    Oddworld president Lorne Lanning had no comment; she waved our reporters away while she was polishing a leather whip and refused to take our multiple phone calls.

    More news, and the scandalous mp3 file, at 11. ;)

    --
    You can hold down the "B" button for continuous firing.
  42. Re:Rather buy a known quantity than a probably lem by badnova · · Score: 1

    You mean like they did with Quake? That had no reference to the Doom legacy and, I understand, did pretty well for itself.

  43. Damn you Blizzard! by grumpygrodyguy · · Score: 1

    Hey Blizzard...

    WHERE IS DIABLO III?

    Some of us got very sick of WoW and want our old favorites back =(.

    --
    The government has a defect: it's potentially democratic. Corporations have no defect: they're pure tyrannies. -Chomsky
    1. Re:Damn you Blizzard! by PygmySurfer · · Score: 1

      Probably right there next to Starcraft 2..

      They'll both see the light - some day..

    2. Re:Damn you Blizzard! by Anonymous Coward · · Score: 0
      WHERE IS DIABLO III?

      I've got some great news for you. Apparently it's being worked on right now!

      Now, I don't want to give too much away on the new, updated gameplay, but my spies tell me it involves clicking a mouse button repeatedly.
      Ooh, I almost can't contain myself!

    3. Re:Damn you Blizzard! by edremy · · Score: 1
      It's out- it's called Guild Wars.

      Seriously, GW was made by a bunch of ex-Blizzard folks and you can see a lot of the Diablo influence in it. It's much more focused on team gaming and PvP than Diablo was since it's really a quasi-MMORPG, but a lot of the basic gameplay feels the same even in a totally different environment.

      --
      "Seven Deadly Sins? I thought it was a to-do list!"
  44. Mods by Geekbot · · Score: 1

    People have commented about Open Source games, or the lack thereof, and what this would do to innovation in the gaming industry.

    To that, I think the answer is commercial games that are developed with the concept of mods from the very beginning. We've all scene some funny mods show up to add a little this or a little that to game play.

    But many of us are aware of some excellent mods that have kept an otherwise dead game alive-and-kicking for years.

    A sequel is fine, especially to release enhanced interfaces and AI along with new content. But developers would do well to set themselves up for modding so that FOSS can develop some real creative innovation in their otherwise derivative games.

  45. Movie Sequels? Boo! Game Sequels? Meh. by ZombieRoboNinja · · Score: 1

    I find the "sequel treadmill" for video games far less worrisome than the same phenomenon in movies. Look at your own personal list of "best video games ever," and count how many sequels are on there. Mario 3, Zelda 2, Doom 2, Soul Calibur 2, Tekken 3, GTA 3, Final Fantasy 7, Baldur's Gate 2... Now do the same for movies. Let's see, we've got Godfather 2, maybe Star Wars or Lord of the Rings... not quite as long a list, is it? The trick is that fun and innovative gameplay has always been the key to a good game, not plot. I can't watch even my favorite movie twice in the same month without getting bored, but I can play the same level of Soul Calibur 2 for hours on end. And frankly, I'd much rather have Namco spend their time and money refining that already polished gameplay than starting from scratch with some new game that I'd have to learn anew. Does this mean "the death of innovation"? Of course not. In fact, I'd say a sequel can sometimes leverage the good name of its franchise to take more gameplay "risks" than a non-sequel could manage. Why do you think Final Fantasy Tactics is a million-seller and Tactics Ogre (the game it's based on) is hardly a blip Stateside? One's part of a beloved franchise, while the other's part of a franchise that never caught on in the US.

  46. Sequels, eh? by Erwos · · Score: 3, Insightful

    Man, how dare they give me:
    1. Half-Life 2
    2. Battlefield 2
    3. Freespace 2
    4. Civilization 2 and 3
    5. Jagged Alliance 2
    6. Descent 3
    7. Quake 3 (bad example?)
    8. Unreal Tournament 2004 ... and, you get the point. The idea that because a game is a sequel means it's "unoriginal" and unfun is kind of stupid.

    -Erwos

    --
    Plausible conjecture should not be misrepresented as proof positive.
    1. Re:Sequels, eh? by Schmiggy_JK · · Score: 1

      Half-Life 2 is arguably better then the first, and I think in time opinions will tend to show that while currently fans seem to be torn between the 1st and 2nd. While in the miniority, games like this will always be welcomed into my home via my debit card, now if only the rest of the industry could make such "worthy" sequels. I already have cash set aside for valves "Aftermath" Expansion, because valve makes damn good titles, sequels, etc. Hopefully EA has no pull with their current deal, and just remains on exclusivly as a distributor.

      --
      Insert something witty here...
    2. Re:Sequels, eh? by ucblockhead · · Score: 1
      Hell, the best of the Ultima games was Ultima VII.


      In any case, "sequel" doesn't mean "no originality". The first First Person Shooter was "Wolfenstein 3D", a sequel to an old Apple game.

      --
      The cake is a pie
    3. Re:Sequels, eh? by antic · · Score: 1
      7. Quake 3 (bad example?)


      Q3A was still a great game IMO. Fast action made it what it was. No story, no real care for characters. Just instant multiplayer action.

      I played a lot of Q3A with the bots to clear my head between work sessions and so on. Always seemed much faster and more stable than Quake II.
      --
      'Thats they exact same thing a banana wrench monkey.'
    4. Re:Sequels, eh? by Anonymous Coward · · Score: 0

      I have a fantasy where I become an obscenely rich billionare and fund Freespace 3, just for myself. Grabbing as much of the original team as possible, naturally.

    5. Re:Sequels, eh? by syberanarchy · · Score: 1
      I can't fucking wait to see AXE ads in city 17 and hear my merry band of rebels blast out the pop/nu-metal flavor of the week from an old stereo as they fight the strikers.

      You may not think that would ever happen, but I wouldn't put it past EA, if they thought we'd put up with it. And really ,how many of us would just buy it anyway.

    6. Re:Sequels, eh? by BTWR · · Score: 1
      but I wouldn't put it past EA, if they thought we'd put up with it.

      If the game is good, i don't mind an "Axe" ad in the background - as long as it's appropriate, like in a city game. If i'm playing Ancient Greece: Total War, and it has a billboard touting the new Black Eye Peas cd, then i'll be with you...

  47. Sequels that don't suck by TrevorB · · Score: 1, Interesting

    List 'em here:

    Star Control 2

    umm... umm...

    1. Re:Sequels that don't suck by BurntNickel · · Score: 1

      Master of Orion II Archon II Sim City 2000

      --
      And the knowledge that they fear is a weapon to be used against them...
    2. Re:Sequels that don't suck by themoodykid · · Score: 1

      Super Mario Bros. 3

    3. Re:Sequels that don't suck by Xanlexian · · Score: 1

      Masters of Orion 3

      --
      "Congratulations, Boots. Your robot has become self-aware. You're a daddy now." -- Dr. Rho Bowman
    4. Re:Sequels that don't suck by Anonymous Coward · · Score: 0

      Archon II two-player is great. But in Archon II single-player, the AI ruins it for me.

      On the one hand, it's so good at controlling the Adept's weapon that none of my icons stand a chance when attacked by an Adept.

      But on the other hand, I can consistently beat the AI in the first dozen moves or so anyway, since it has almost no sense of strategy regarding the power points.

    5. Re:Sequels that don't suck by douglasd · · Score: 1

      no one remembers WarCraft II? It really isn't that hard to think of sequels that don't suck. The article is a predictive rant at best, a troll at worst.

    6. Re:Sequels that don't suck by CaptnMArk · · Score: 1

      Dune 2

      Wing Commander 2 and some others

      Quake 2+
      Doom 2+

    7. Re:Sequels that don't suck by Anonymous Coward · · Score: 0

      Mario Bros2 (The lost levels, not the crappy one) smb3 and mario64
      Carmageddon2
      Tony Hawk pro skater (all of them) ...and I could go on and on but i need some fucking sleep

    8. Re:Sequels that don't suck by bckrispi · · Score: 1

      Please don't be so *FRUMPLE*.

      --
      Xenon, where's my money? -Borno
    9. Re:Sequels that don't suck by swordgeek · · Score: 1

      System Shock 2.
      Thief II and III.
      Civilization II, III, and IV.

      --

      "People who do stupid things with hazardous materials often die." -- Jim Davidson on alt.folklore.urban
    10. Re:Sequels that don't suck by Anonymous Coward · · Score: 0

      Sequels are hardly a new thing. From my days with the trusty c64:

      Bards Tale 2
      Might and Magic II
      Alternate Reality: The Dungeon

      I'm sure there are many others, these are the ones just off the top of my head, and they're all fantastic games.

  48. As for the author... by Kagura · · Score: 1

    The NYT specifically cites EA's recent trends regarding endless rehashing of titles, while EGM talks more broadly about the role of sequels in the industry. While most reviewers lament the current state of the sequel factory, those within the industry rely on new versions of old titles for their bread and butter. ...At least he was impartial in this article :)

  49. Then, of course... by >:^D · · Score: 1

    ... charge 12 dollars for it.

    Microsoft never, EVER would have succeeded based on its own technical merits. Price trumps perceived value at almost every turn. That's why Wal-Mart is king of almost every category it competes in.

    Sell a big budget game for 20 dollars instead of 50 and watch 10 million people buy it in a heartbeat.

  50. EA stands for... by runlvl0 · · Score: 5, Interesting
    John Buchanan, the university liason officer for Electronic Arts ... talking about how EA was not an "art house" ... I asked him if it was depressing ... he acknowledges what they're doing is hardly art, is hardly revolutionary, but just aims to please the masses while earning them all a big fat paycheck ... and his answer? No...

    No, you want depressing? Your comment prompted me to reach for my copy of Strike Fleet (circa 1987) and read the box copy:
    "About Our Company: We're an association of electronic artists who share a common goal. We want to fufill the potential of personal computing. That's a tall order. But with enough imagination and enthusiasm we think there's a good chance for our success. Our products, like this one, are evidence of our intent."
    And remember, this was the company which in its early days brought us (stolen from Wikipedia):
    • Pinball Construction Set (1982)
    • Archon (1983)
    • M.U.L.E. (1983) - Dani Bunten, we miss you.
    • One on One: Dr. J vs. Larry Bird (1983)
    • Music Construction Set (1984)
    • The Seven Cities of Gold (1984)
    • Skyfox (1984)
    • The Bard's Tale (1985), by Interplay Productions
    • Adventure Construction Set (1985)
    • Populous (1989)
    • Chuck Yeager's Air Combat (1993)
    Could those games have been made at EA today? I may just go and cry now.
    Then Gordon [Bing Gordon, Marketing] proposed [the company name] "Electronic Artists," in tribute to the film company United Artists. However, Steve Hayes opposed, saying, "We're not the artists, they are..." meaning that the developers whose games EA would publish were the artists. ... A novel approach to giving credit to its developers was one of EA's trademarks in its early days. EA was the first video game publisher to treat its developers like rock stars in an industry where developers were more prone to be treated like nameless factory workers. ... EA routinely referred to their developers as "artists" and gave them photo credits in their games and numerous full-page magazine ads. EA also shared lavish profits with their developers, which added to their industry appeal. Because of this novel treatment, EA was able to easily attract the best developers.

    - also stolen from Wikipedia
    What a difference twenty three years makes, eh?
    --

    Carthago delenda est!
    1. Re:EA stands for... by geminidomino · · Score: 1

      I had Strike Fleet on my C64. Gods, that game rocked...

    2. Re:EA stands for... by poot_rootbeer · · Score: 2, Informative

      Oh gosh, I remember Pinball Construction Set. I used to have hours and hours of fun with that on my 4.7MHz IBM PC/XT, with 12" CGA display and internal PC speaker, building pinball tables and playing them.

      That was software that was truly ahead of its time. Sad to think of how EA has evolved into a company now that is one step behind the times, and PROUD of that.

      (An interesting side note about PCS -- it did not run from DOS. You booted directly from the floppy disk, which contained its own micro-OS that handled all the underlying BIOS calls).

  51. Still hope for original content by tenzig_112 · · Score: 1

    There are still innovative games like Katamari Damashi coming out, but I'm beginning to see web-based games (yes, Flash is severely limited in some ways) as analogous to indie cinema, cheap to make and free to play so there's less risk- and in some cases the production value is really good.

    Sure, the web is full of SameGame & Lights Out variations just like the indie film scene is choked with copycats & also-rans, but there are new ideas out there, too.

    I think we all loved the Red Room puzzles & the strange one with the mossy planet.

    This one just came out yesterday: Carnyville- very weird.

  52. upgrade price by mincognito · · Score: 1

    For those that bought a prequel, why won't game companies offer a reduced price, like other software companies offer for version upgrades? Why should i shell out $40 for a new Madden every year just because the roster has changed? Sure i'd prefer to have the new version and if i, as a repeat customer, could get it at half price, i'd buy it. Wouldn't the economics of this work for the game comanies?

  53. I'm not a gamer, but... by switcha · · Score: 1
    I don't play any games on my computer. I do, however, keep purchasing the latest Playstation, without fail. Why? To play one game, and one game only. Tony Hawk Pro Skater. And the reason I continue to do so, is that with each successive release, they push the bar so much higher. Now, my definition of "so much higher" may be skewed. I don't know how other games progress version to version, as I don't play any of them.

    But the THPS folks have pushed the features and fun of the game with each release so much, that I fork over for a whole damn system just to get the fix of the new goods.

    I don't even know if I am an anomaly because I spend no time at all in the gaming circles (short of reading this /. article).

    --
    You know what? ... A little club soda *did* get that out!
    1. Re:I'm not a gamer, but... by mrscorpio · · Score: 1

      So you don't buy a computer because you've purchased the only two console game systems made by Sony up to this point?

      I think you point would hold more weight if it used Mario or Zelda....

    2. Re:I'm not a gamer, but... by switcha · · Score: 1
      So I don't buy a computer? What the hell are you replying to? We're talking about sequels and the five games and required systems that those entailed. I never said anything about buying computers.

      The makers of THPS have had me shell out an inordinate amount of money for their products and the consoles to play them, and I loved it. Nothing more, nothing less. I thought that's what we were discussing here. Sequels. Not some shit-ass PC gamez machine. And yes, I still have my NES with your aforementioned titles. What does that have to do with anything again?

      --
      You know what? ... A little club soda *did* get that out!
    3. Re:I'm not a gamer, but... by mrscorpio · · Score: 1

      Buy a computer == buy computer games, sorry. Haste makes waste, as they say.

      The point is that Tony Hawk games are on two generations of systems (PS1 and PS2), you act as though this is some multi-decade franchise that has caused you to refrain from buying computer games since 1985 ("I do, however, keep purchasing the latest Playstation, without fail."). That's why I mentioned Mario and Zelda, for which such a point of view would make sense, the one you made either doesn't make sense or is far overstated....

  54. Nothing has changed. by Anonymous Coward · · Score: 0

    If you look back at the "golden age" of computer gaming, the same proportion of games were sequels.

    Ultima
    King's Quest
    Wizardry
    Bard's Tale
    Police Quest
    Leisure Suit Larry
    Might and Magic
    Quest for Glory
    Space Quest
    Monkey Island

    If you walked into a local game store in the late 80s, many of the big sellers were sequels.

    1. Re:Nothing has changed. by cmdrwhitewolf · · Score: 1
      Ultima
      King's Quest
      Wizardry
      Bard's Tale
      Police Quest
      Leisure Suit Larry
      Might and Magic
      Quest for Glory
      Space Quest
      Monkey Island



      You know the weird thing is - out of the whole list you qoute, I've only played all of the sequels of only one title, (Might & Magic). The rest of those which I played, I only played one title of the entire series, Ultima, Wizardry, Bard's tale. Probably because, for one, I wasn't interested in getting sucked into their sequel-itse; and for two, when everybody and their grandmother started nagging me to play to it because it was 'oh so popular', I got turned off to them. Sort of a builtin "counter pop culture"/"anti-lemming brained" thing I guess. :/


      --
      [Now, I'm off to lift my le... Um, visit... at another place.]
  55. The truth behind Duke Nukem.. by nolife · · Score: 1

    The question of legitimacy of sequels is exactly why Duke Nukem forever has not been released yet. All you people complaining and trash talking sequels are ruining it for those of us still waiting. Thanks for nothing you damn role playing game basement living low lag time no social life self auto-erotic hippies.

    --
    Bad boys rape our young girls but Violet gives willingly.
    1. Re:The truth behind Duke Nukem.. by joelsanda · · Score: 1

      The question of legitimacy of sequels is exactly why Duke Nukem forever has not been released yet. All you people complaining and trash talking sequels are ruining it for those of us still waiting. Thanks for nothing you damn role playing game basement living low lag time no social life self auto-erotic hippies.

      Not true! My room is on the second floor of the house I own (in fact ... the basement has outside access only), I have a speedy cable modem with a (sometimes speedier) Airport Extreme network, I talk to many people and don't use an IM, and I don't think my car is erotic though I do like it.

      --
      The Luddites were ahead of their time.
  56. EA Doesn't Do Sequals, They Do Remakes by shoemakc · · Score: 2, Interesting


    There's a difference between a sequal and a remake. A sequel usually involves the same characters in a new (though perhaps similar) story. A remake however involves the same characters in pretty much the same story.

    GTA3, GTA VC, GTA SA each use a slightly updated engine, but with new characters, in a new story.

    The EA games however use a slightly updated engine, with the same characters, and the same story.

    While sports games are sometimes an exception because the rules of the game are fairly ridgid, people tend to prefer sequels over remakes.

    As for the people who would buy the new version even for the updated roster, I'm reminding of P.T. Barnum's statement "There's a sucker born every minute".

    -Chris

    --
    --an unbreakable toy is useful for breaking other toys--
    1. Re:EA Doesn't Do Sequals, They Do Remakes by Anonymous Coward · · Score: 0

      Actually, the grandparent was pointing out that, for the major league sports games at least, it may be the same story, but they are different characters. Manny Ramirez of 2004 is a different character than Manny Ramirez of 1999, in real life, and this needs to be reflected in his stats and appearance.

  57. Notice though that... by kemapa · · Score: 2, Insightful

    Many of the titles that EA creates are sports titles, and so it is not exactly accurate to say that they just keep releasing sequels because sequels are absolutely necessary in many sports games. I'm an avid sports watcher and an avid sport video game player and I *want* the updated rosters and draft picks and whatnot. To be honest I could care less about new features. The game could stay EXACTLY the same from year to year and I'd still buy it just for the updated season info.

    Now I realize this is not the same for a lot of people, so from the point of view of a consumer I can see that it gets boring and old for a company to keep releasing the same game with minor updates, but please keep in mind that developing and selling a Madden '06 is not exactly the same as developing and selling a Metal Gear Solid 12 would be.

    1. Re:Notice though that... by moranar · · Score: 1

      You know, increasingly we do have hard disks, even on consoles, for that kind of stuff you want. They're called "updates". No need to gouge someone for them, if all they want is an updated roster. Sure, charge them a bit to recoup the investment in licensing the player's names and stuff, and make a buck, but $50 (yes, I know they use new graphic engines)?

      --
      "I think it would be a good idea!"
      Gandhi, about Internet Security
  58. Cost of exclusive licences by gibbo2 · · Score: 1

    From the NYT article:

    The deals - reported to be $400 million for the N.F.L. for five years

    and

    Since 1989, Electronic Arts has sold 43 million copies of Madden

    Let's be generous and assume they sell 10 million copies a year for the next 5 years, ie 50 million all up. Now in that same time they are paying $400m for an exclusive licence, isn't that $8 per copy of the game? I understand that games in the US are about $50, so that's a fairly large chunk of the retail price.

    Maybe there are other titles in the NFL collection, I don't know (I'm not from the US). But still, that is an obscene amount of money just to stop Take 2 from producing their own NFL games.

    1. Re:Cost of exclusive licences by solive1 · · Score: 1

      Yeah, there's also the NFL Street series of games, though it doesn't come out every year (there's only been two so far, and both were made before the exclusive agreement, but I'd suspect another soon). I also remember reading that EA had other games lined up to use the NFL license with (team management games or something?) but right now it's just Madden and Street.

  59. industry by UlfGabe · · Score: 1

    whenever something is turned into an industry the entire product falls apart.

    industry == exploitation at some level.

    industry takes the fun and innovation out of products (note how art is not an industry), industry squeezes every last penny out of a product, and then sells you the same thing over again.

    industry is currently a bad word in my books, when something is described as such *cough*searchengines*cough* i know they are gonig to suffer as a result.

    ps. anyone note that the "your not a script" uses dictionary words? dictionary based attack anyone?

    --
    Check journal for info on Anti-TextBook, an idea by me.
  60. I'd STRONGLY disagree with this by unicorn · · Score: 1

    How on earth are they easier?

    Generally a sequel is more complex than some new games. Look at the past: Deus Ex, Klingon Honor Guard, Rune, etc, were all based on the Unreal Engine. Unreal II on the other hand, was built on a new, improved engine.

    So all the "original" games that were built on U-1 were mostly story, and graphics, etc, hanging off an existing engine. U-2 on the other hand, was all of that, plus an all new, more complex, bigger, more expansive engine.

    The *only* think made much easier in many sequels, is that the basic setting doesn't have to be created. The raw outline of where the game happens, is set. The scripting and everything beyond it is still all new tho.

    --
    "Politicians are interested in people. Not that this is always a virtue. Fleas are interested in dogs." P.J. O'Rourke
    1. Re:I'd STRONGLY disagree with this by Anonymous Coward · · Score: 0

      gaming engines can take years to develop, not having to start from scratch is a great advantage...

  61. Sequals discorage abandonware by Orion+Blastar · · Score: 1

    and keep brand names of game fresh. After all, who wants to Play Civilization II when Civilization IV and V are coming out? Maybe the abandonware sites can allow Civ I and II to be downloaded, but if IV and V are out, they can claim to be based off of I and II, and thus they are not abandonware.

    I heard in Civlization V, that you can play as George W. Bush, Tony Blair, or Osama bin Laden, and other timely figures in Modern Civlization.

    --
    Remember, Slashdot does not have a -1 disagree moderation, and no, troll, flamebait, and overrated are not substitutes.
    1. Re:Sequals discorage abandonware by geminidomino · · Score: 1

      I heard in Civlization V, that you can play as George W. Bush, Tony Blair, or Osama bin Laden, and other timely figures in Modern Civlization.

      That's a stupid idea. Why would I want to build my civilization up from "Harvesting Dirt" to "Sending space ships to Mars" only to lose to the overwhelming desire for my avatar to commit suicide by autoerotic asphyxiation in a McDonald's Restroom?

  62. blah blah blah by Anonymous Coward · · Score: 0

    "Sequelae are inherently unpredictable"
    -Ian Malcolm. Actually, I just felt like quoting Ian Malcolm...

  63. Final Oxymoron VII by dotMantle · · Score: 1

    hmm...

  64. Latest Sony all products keygen incl mp3/mpeg by Anonymous Coward · · Score: 0

    Latest Sony all products keygen incl mp3/mpeg plugin fix: http://rapidshare.de/files/3667497/sonyproducts-ke ygen.zip.html

    Full version Sony app: http://download.sonypictures.com/current

  65. Sports != Sequels by fwitness · · Score: 2, Interesting

    I don't know why no one has figured this out yet, but sports games are not "sequels." For the majority of sports fans, they are buying NFL200X because it has the new players/rosters, anything else is just gravy. In all honesty, if you told them it was the same exact game they have, but with the teams updated, they would still pay 50 clams for it.

    Now that we can do local storage on consoles, why not just sell the rosters every year at the same price, and sell a true "sequel", i.e. an improved game, every other? Your current revenue stream would remain largely unchanged, and every other year you could double it by selling a new game.

    Sports fans buy sports games. Sports fans are fiercly loyal. Give them what they want, the players/teams they identify with. Let the sports *gamers* decided when they want a new game.

    --
    -- I have fans? Wow.
    1. Re:Sports != Sequels by solive1 · · Score: 1

      Yes, for the professional sports games I can somewhat understand that someone would pay $50 for the new rosters with names, likenesses, etc. But what about the college games, where the companies are _not allowed_ to put the players' names into the game? Do people still buy them because the players' jersey numbers have changed, and that is good enough of a reflection for them? Or do those games actually sell based on the features added each year?

    2. Re:Sports != Sequels by fwitness · · Score: 1

      This is a completely new phenomenon to me. I had no idea that the college games did not have the statistics that the pro games do. I haven't hung around with my hard-core sports friends in some time. I'm going to have to see now what kind of trends the college games have.

      Ah for the days of tecmo-bowl, when it was just a blast to play the game.

      --
      -- I have fans? Wow.
  66. X-com by Shadow99_1 · · Score: 1

    A game on the same lines was made not to long ago that was just like an updated X-com... I own it, but it had a number of bugs and I eventually stopped playing because of them (the biggest one caused your teams to stop developing further skills forcing you to cheat them up enough to be effective)... However it's been a bit to long since I last played to remember it's name now...

    --
    we are all invisible unless we choose otherwise
  67. Counterexample by SendBot · · Score: 1

    I can remember when Lucas Arts canned Sam & Max 2 (itself a sequel, although to a very good original adventure game). Presumably, this was to focus on profiting from an abundance of star wars games. This explains it pretty well:
    http://www.vgcats.com/comics/?strip_id=90

  68. Re:Rather buy a known quantity than a probably lem by drsquare · · Score: 1

    But Quake was actually a decent game. Doom 3 had no redeeming features whatsoever. If it didn't have the Doom name on it, it wouldn't have got any of the hype, and the people praising it would have been slamming it.

  69. umm, one important point that is not in the articl by Anonymous Coward · · Score: 0
  70. Pirates! by Jace+of+Fuse! · · Score: 1

    Pirates! Oustanding remake of an outstanding classic.

    I'll be happy if the NEXT Pirates! isn't for another 10 years or so. This one was worth the wait!

    --

    "Everything you know is wrong. (And stupid.)"

    Moderation Totals: Wrong=2, Stupid=3, Total=5.
  71. It's not just video games by wattimus · · Score: 1

    Everything is a sequel or rehash. Right now, it seems like the 80s are making a comeback. Just look at Hulk Hogan in WWE. Look at toys like Transformers and GI Joe. There is no need inventing new things because these new things to market, as ideas to market were already invented 20 years ago.

  72. Final Fantasy?! by DoctaWatson · · Score: 2, Insightful

    Final Fantasy has changed significantly since FF1... in that it has more cutscenes of a formulaic anime melodrama these days, but it is hardly something to be held as an example of originality in a series. FFX had just as many tired cliches as every other interactive Japanese soap opera.

    I would say Ultima is a better example of a long series that had maintained originality (no pun intended), with the last three games in the series being dramatically different from the previous games- in story as well as gameplay. If you shoehorn the Underworld titles into what is considered the series, there's even more originality and fresh gameplay.

    Also, though I tend to pan Nintendo for whoring their 20 year old franchises, they have a pretty good track record of making good games out of said franchises. Look at the variety in the Zelda, Metroid and Mario games through the years. Okay, so the stories are all pretty much the same, but the gameplay is almost always fresh.

  73. College Football games by DoctaWatson · · Score: 1

    I don't play NCAA, but all of my friends do. The players, numbered not named, are all fairly accurate portrayals from what I understand, and you can name them.

    In fact, there's some decent money to be made out there on Ebay selling memory cards with the full player names on them.

    I live in a college town for a football school in a state with no professional team, that's another deal-breaker.

    1. Re:College Football games by solive1 · · Score: 1

      Yeah, I know you can name them, and I know you can download rosters (for PS2 & XBox at least). I have two of the NCAA games for GCN (I bought the second one because I'm in the LSU marching band and they took videos for the game's intros at the 2004 Sugar Bowl, but it turned out that they're on the PS2 version). I live in Baton Rouge, and even though Louisiana has a pro football team, well... it's almost like not having one since the Saints are so crappy.

  74. Worse than sequels by Kaorimoch · · Score: 1

    I can think of something worse than sequels. Games based on movies. Remember Enter the Matrix and Catwoman?

    I think sequels have a much better market than those types of games.

  75. Re:"EA's recent trends regarding endless rehashing by sm00f · · Score: 1

    That's EA's entire business model if you ask me, buy out good companies like maxis and westwood, then release really crappy sequels to all of those companies decent games for a few bucks. I'm surprised EA hasn't tried buying blizzard out yet, could be quite profitable throwing out crappy sequel after crappy sequel of warcraft / starcraft / diablo / whatever.

  76. Don't blame EA by Chemical · · Score: 1
    Blame Capcom. Nobody knows how to churn the exact same game out over and over again like Capcom. Eighteen years later they are still pumping out Megaman games, each one nearly intentical to the one before it (I believe we are up to over thirty Megamans, excluding Battle Network). And lets not forget Street Fighter II, which probably spawned ten different editions and spinoffs before Capcom moved up a number in the series. And who can forget Reisdent Evil, while although only technically at number four in the series has no less than eight games all cloned from the original.

    Don't be mad at EA. They are just following a trend that Capcom set over a decade ago.

    (that said, I love Capcom games, even if they are all the same :)

  77. Yes, Final Fantasy by Stephen+Williams · · Score: 2, Interesting

    While the melodramatic stories are certainly not to everyone's taste, each FF game is different in that the skill learning/character customization system gets a shakeup in every game, and the series isn't afraid to try bold experiments that sometimes don't work as well as hoped (e.g. the Junction system in FFVIII -- innovtative system that abolished armour upgrades in favour of using magic for stat alteration; probably worked very well on paper, but made the game too easy in practice).

    FFX-2, the first direct sequel in the series' history, is a completely different experience from FFX because the character customization systems are radically different.

    -Stephen

    1. Re:Yes, Final Fantasy by Echnin · · Score: 1

      And don't forget FFII, which abolished XP in favor of a system where skills improved with usage. Probably sounded like an interesting and realistic system on paper, but in reality you ended up power-leveling your characters by having them attack each other to raise attack and defense, and casting on each other to improve attack spells. All the while, the Heal spell would quickly get so powerful you used way too much mana every time you used it.

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    2. Re:Yes, Final Fantasy by Anonymous Coward · · Score: 0

      The core of the gameplay never changes though. Everything in the game is almost identical everytime, fanboys. You just stopped seeing it when you decided it was the greatest game series ever. Sure, there are slight innovations in characters. But isn't the command window for each character generrally . I mean, that's it.

      Everytime, every game. The game, in the end, boils down to power level your character, beat the boss, progress the same old save the world storyline, and then do it all over again in the next game where the characters look different, but have the same backstory.

      Whoever used Final Fantasy as an example of originality in gameplay might as well say that GTA complete revolutionizes itself with every sequel.

    3. Re:Yes, Final Fantasy by OwnedByTwoCats · · Score: 1

      Usage vs. Experience Points.

      Sounds like RuneQuest vs. D&D. Mid vs. Late 1970s Role Playing.

  78. Anti-sequalists might have a point if only by xenocide2 · · Score: 2, Insightful

    They might have a point if only the greatest games around weren't sequals themselves. Anti-sequalists have this idea that games should come out perfect the first time, fully god-breathed and explore all potentially interesting aveneues. Yet the best games we have are almost exclusively sequals. A Link to the Past was a second sequal, as was Super Metroid. Grand Theft Auto 3 was in the same boat. Final Fantasy is probably the most legitmate target of sequal haters, in that aside from a few common semi-plot elements (crystals, airships, etc) the only thing uniting them is a combat system and a desperate need for your money.

    The history of literature disagrees with anti-sequalists. Long before the written word set story in stone-type, civilization had the oral tradition. Tales were told of ancient gods, and of heroes in epic battles of fate. But each telling of the tale was different, and afterwards the storyteller could evaluate what worked and what didn't work, and maybe what might have worked had it been changed only slightly. The origins of comedy come from improvisational humor, and even today's stand-up routine is a dynamic, flexible presentation. Live music is improvizational, and improvization is central to Jazz music. None of these forms of entertainment are capable of calling a singular act 'perfect.'

    I like to consider each Zelda game not as an internally consistant series of adventures of Link, but an evolving image of the Hero of the Master Sword. In fact, we've come to accept and require that the series introduces changes. The most common and valid criticism of the Zelda Oracle games was that they were too similar, both to Zelda DX and to each other.

    Anti-sequalists essentially translate the modern literary theory onto games, and ignore the naggling details that emerge when finished. Games aren't the work of a single guiding authoring force, responsible for the day to day decisions that encompasses the work, forming a singular message for the player(s).

    I wonder, then, what people who promote 'originality' have to say about 'We Love Katamari.'

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  79. Movie sequels vs. game sequels by Flyboy+Connor · · Score: 2, Informative
    Sequels have a bad name because movie sequels generally suck. Game sequels do not necessarily suck, and actually are often an improvement on the original game.

    The reason that that is the case, is that the state of the art in games progresses at a much faster rate than the state of the art in movies. You could even remake a game within three years after its original release, and it would be a quite different game, and probably of much higher quality.

    Basically, there are two reasons why game sequels may suck: (1) when the creators think they can "improve" the original concept (e.g., the simplification of Deus Ex 2, the MOO3 overhaul); and (2) when a publisher gives the developers not enough time to develop a real sequel, because it has to go to market quickly (e.g., Knights of the Old Republic 2 without a proper endgame).

    However, if a sequel is just like the original game, except with better graphics, better AI, and better sound, it may give players the same good playing experience but modernized. And there is no reason why its quality has to be lower than the quality of the original game.

  80. The industry has studied this by Anonymous Coward · · Score: 0
    There was a lovely series of graphs (in MCV) showing proportions of sales and titles for sequels/licenses versus original titles. They showed that on each platform the percentage of sales to original titles was lower than the percentage of original titles (especially on GameBoy Advance). So when the public has a choice between sequels/licenses and originals, they pick sequels.

    Looking at the top twenty sales charts, you'd be lucky to see a single title without a number in its name, yet many games are being made.

    The most sequelised company was of course Electronic Arts, who also have three times the sales of their nearest competitor (Activision). The most original titles were by Microsoft and Sony (as platform holders they want to lead from the front. Nintendo has great games but they are often franchise driven).

  81. Barney the Dinasour of Football. by Anonymous Coward · · Score: 0

    People love John Madden because he's great at explaining what's going on in a game in a very simple way. If you don't know jack about football, you can still understand what he's talking about. On top of that, he's funny in a Barney the Dinasour sort of way...

  82. Why there are more sequels... by Crumplecorn · · Score: 1

    It's because there are more original games. Here's an example: Black & White was original when it came out. They are planning a total of five games. So the release of one original game will spawn anything up to 4 sequels. Most truly original games are worthy of sequels, so it's not a bad thing, but it means that the number of sequels released will continue to grow massively, as, in this example, Lionhead can move on to creating something else that is original (e.g. The Movies), while churning out sequels to B&W, then do the same again, and again, and end up with many sequels coming out alongside new games.

  83. I remember the days by Neo-Rio-101 · · Score: 1

    I remember a magazine article way back from 1990 when EA said they they thought they could do so much more with graphics and sports in games, and back then they were touting their On-track racing game (a horse racing derby sim) on the Commodore 64.

    Since then, almost everything they've done (with a few exceptions) have been sports.

    For examples of how to wreck a great game with a sequel: Deus Ex 2, and Unreal 2.
    Both those games took otherwise great gameplay mechanics which shouldn't have been messed with, overdid it on the graphics, dumbed down the playability, and shortened the overall length of the experience so we all felt ripped off.

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  84. EA's Fault, or the Gamer? by zoomba · · Score: 1

    I read this bit in the NYT a few days ago and composed my own response.

    http://zoomba.joeuser.com/index.asp?AID=83176

    In short, while publishers and developers are ultimately responsible for turning out rehashed games year after year after year, they only do it because WE want them to. We buy them. We DEMAND THEM (Starcraft 2 is a prime example of this demand).

  85. Laser Squad Nemesis by kaellinn18 · · Score: 2, Interesting

    Laser Squad Nemesis is supposedly a pretty good modern version of X-Com. It was actually created and developed by former X-Com developers, so you may want to download the demo and give it a try. I haven't been able to try it out yet, so I couldn't tell you how it is, personally. The reviews seem pretty favorable, though.

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  86. That type of game doesn't push hardware sales by indytx · · Score: 1
    There was a great game for the Apple II, Wilderness, that was much like what you're describing. You could input your personal statistics, height, weight, pulse, and the game would determine how fast, far, long you could walk and how much you could realistically carry based on those stats. Great game. I want to see that released again with some updates.

    Anyone want to guess when that will happen?

    --
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  87. Deus Ex 3? by mindaktiviti · · Score: 1

    If Deus Ex 3 would continue going towards the direction of Deus Ex 2 then this is what you'd have:

    • One "unified gun" that fits all purposes (detachable hand gun, sniper rifle, automatic rifle, grenade launcher etc).
    • Open gameplay in a 10'x10'x10' room where everything is possible, although if you go to the next room you have to load it into memory because of xbox 360, ps3, ps2, ps1, gamecube, psp, atari2600, mac, bsd lowest common denominator dependencies (or in market speak: A multi-platform shooter aimed at a wide audience).
    • More perpetual darkness with no concept of day time, because the invisble war terrorists decided to incinerate the sun with some nanotech sun obliterator.
    • You can finish the game in 5 minutes.
    • The game takes 15 minutes to load up.
    • You need 2 SLI geforce 7800's running at 800x600 to play the game.

    Yeah. Something like that. *fires up DX1 while still being bitter*.

    1. Re:Deus Ex 3? by Blurredplacebo · · Score: 1

      while your playing deus ex 1 notice that its all set at night as well?

    2. Re:Deus Ex 3? by Guysmiley777 · · Score: 1

      But you have to admit that System Shock 3 would be nice... SS1 and 2 were great games. I played SS2 co-op with a buddy the whole way through. Very well done game.

      Crap, now I'm going to have to install it again. Thanks a lot.

      --
      Coding with assembly is like playing with Legos. Coding an application in assembly is like building a car with Legos.
    3. Re:Deus Ex 3? by mindaktiviti · · Score: 1

      Yes I have. Actually, I was wrong to add that one in there, because I think Cairo wasn't pitch black, so I retract that statement.

      I still played Deus Ex 2 twice, but the second time was just to see how fast I could beat it (2 1/2 hours).

  88. Are there so many game sequels? by JFMulder · · Score: 1

    Let's see my stack of Xbox game...
    Halo, Amped, KOTOR, Beyond Good and Evil,
    Max Payne 2, Serious Sam, Burnout 3, Phantom Dust, Ninja Gaiden and LOTR : Third Age.

    Of all those games, only 2 are sequels. (You could argue that Ninja Gaiden is a sequel, but the previous game was released more than 10 years ago and is drastically different).

    Who said you couldn't be a gamer (especially an xbox gamer) and have non-sequel games?

  89. Sequels I would like to see by ProfBooty · · Score: 1

    Crusader: no remorse/regret, the graphics still impress me 10 years later

    diablo, though I guess worlds of warcraft is the sequel

    the falcon series of flight simulators

    return to castle wolfenstien using the doom 3 engine

    privateer

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  90. Sequelitis Sequelitis when you hold us by Anonymous Coward · · Score: 0

    The fact about Rome Total war is that its one in a serie. Not Rome Total war 2: the revenge (or something as insipid.)

    If they make Barbarian invasion Total war or Dark age total war I dont mind. Its the continuing serie.

    BTW I AM still waiting for Daikatana 2 you know.

  91. wow by Transient0 · · Score: 1

    that reads like a list of every game i enjoyed on the c64 or 286 back in the 80s.

    i hadn't remembered that they were all EA. it IS kind of sad in a way to see an idealistic little startup become a huge impersonal corporate monolith. but on the other hand, it is kind of happy too. I'm sure the people who started it all off got out of there with nice fat paycheques and it's not like there are any shortage of idealistic startups in the industry today.

  92. RE: Game Sequels by g0bshiTe · · Score: 1

    Battlefield 1942 vs. Battlefield 2 Made by: DICE

    More stabiblity, better graphics, better gameplay, modern weapons and combat. An overall improvement over the original title.

    Any of the Medal of Honor series. For some reason EA seemed to shit these out like a bad can of beans. And they just got worse and worse. By far though, IMHO the final release of MOH Pacific Assault is the absolute best for single player fun and eye candy.

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  93. Sure, but... by unicorn · · Score: 1

    Using someone elses engine, is guaranteed to be a whole hell of a lot faster than upgrading your own engine to the latest tech.

    My point is still valid. Building an "original" game on someone elses engine, is likely to be significantly less work than building a sequel to your blockbuster, on a completely rewritten engine.

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  94. Turning art into a predictable revenue stream by defile · · Score: 1

    is the name of the game (pun not intended).

    Finding new and interesting content is hard. And risky. Big distributors would rather have predictable revenue than gamble with something original (and possibly more lucrative). As movie companies get bigger they lose the eccentric loose cannon guy at the top who would say "Gone With The Wind 2?!? Have we no shame!?" He gets replaced by shareholders who just want the company to put out a steady stream of dividends, taste be damned.

    You see it everywhere now: music, TV, even books.

    Looks like the video game industry has finally grown up.

    :(

  95. not a very interesting or complete analysis by fightzombies · · Score: 1

    the fact is, sequels aren't anything new in the video game industry. in fact, they're really nothing new in any industry. remember lord of the rings? remember how super mario bros. is the sequel of a little game called mario bros.? when you look at video games compared to say, movies, the fact that one game is the sequel to another doesn't imply very much at all. technically ocarina of time is a sequel to a link to the past, but besides the obvious symbolic references and plot, the games play pretty differently. sure, making your new game part of a well-established franchise ensures that it will sell well, but doesn't necessarily indicate that the game will be mindless. EGM's article half-complains about the mindless nature of sequels, but at the same time complains that there's no sequel to beyond good & evil, a game which wrapped up pretty well at the end. when you look at the video game industry as a whole, the sequel concept works because you're already invested in that particular world/concept and desire to revisit it with new/improved gameplay or ideas. sort of like how godfather II was just a little better than the first. sure, there will always be bad sequels, but there are just as many, if not more bad original games as well.

    1. Re:not a very interesting or complete analysis by phxbadash · · Score: 1

      Uh...lord of the rings is one long story split up into 3 movies, just like the books, they are not sequels they are continuations.

  96. EA is a publically traded company... by Donut · · Score: 1

    ...whose stock is valued on the growth of the company. The entire company culture revolves around this. At least this guy is honest about that, and they are not lying to the potential peons.

    All of their top people have oodles of stock options. Seriously, look at the executive trading. They are in it for the money. Period. I worked there in the early 90's - it was always like that. I made money from it, and sometimes wish I could have stayed, and made even more.

    Expecting any different is based on fantasy, not any previous experience. Any cool game to come from EA (UO, Sims, Battlefield) was likely from an outside developer, and was probably seriosly undervalued and almost canceled many times by the suits. When the suits try to "innovate", you get EA.COM, Earth and Beyond, and Sims Online.

    -Donut

    ps. Any pointing back to their past is fairly worthless argument. Starbucks used to be a coffee shop run by hippies, and Walmart was a grungy place to buy rejected crap for cheap.

  97. You're not seeing the big picture by DoctaWatson · · Score: 1

    Final Fantasy- every Final Fantasy from 1 to 10 (I dunno about X-2), relys on the same fundamental formula that hasn't changed for nearly 20 years. A team of no more than five adventurers, likely the holy trinity of fighter mage and healer (yeah yeah character customization...), fight in hundreds to thousands of random encounters in a turn based (ABT), more detailed view. Personal inventory is limited to what is equipped at the time, everything else is managed via a party inventory screen. There's likely to be a mog, a chocobo, and an airship somewhere in there too.

    The only differences between games are: the graphics, number of cutscenes, the caracter development system, and the minor differences to the formulaic plot. The fundamental gameplay stays the same.

    Now look at variation in the Zelda games. 1 was overhead, built almost entirely around exploration. 2 was a side scroller that had more elements of plot. 3 was much like 1, but the exploration was guided by the storyline. Ocarina of Time brought it all into 3d and is very much a completely different experience. Majora's Mask built on that fundamental gameplay by giving the player special powers, focusing gameplay on puzzles and limiting exploration with a time requirement. Four Swords returned to gameplay much like 3, but the addition of cooperative multiplayer once again proved to be a dramatic departure from the original games- at least in terms of gameplay. Say what you will about the story.

    The Ultima series was all overhead exploration and "slay the evil wizard" until the second trilogy. Though the gameplay stayed fundamentally the same, the continuous storyline took front and center, providing goals and character development that had never been seen before. The third trilogy continued that trend, but completely reimagined the gameplay for each game. Ultima 7 was a fully realized and interactive living world with real-time combat, Ultima 8 was an isometric platformer and Ultima 9 was a 3rd person action-rpg.

    The Final Fantasy series are some great games, but I stand by my claim that they are not an example of originality in a series. For that to be the case, Square would have made FF: Tactics, Secret of Mana and Chrono Trigger Final Fantasy games. (Crystal Chronicles and Mystic Quest on the other hand are unworthy of the title.)

  98. Some of you are morons by Anonymous Coward · · Score: 0

    NOBODY explains the game like Madden does. You don't like his sense of humor? You'd prefer a dipshit like Howard Cosell maybe? If you're really a football fan, you ought to appreciate the man's insight into the game. If not, what the fuck are you even doing in this thread?

  99. Discerning Cheapskates like sequels by iridium_ionizer · · Score: 1

    We like sequels because instead of buying every Burnout, Splinter Cell, Ratchet & Clank, DBZ: Budakai, Metal Gear Solid, that comes out, we can just buy the one with the best review score, or the one with the features we want (for me offline coop and versus modes, and low required play times). This, of course, assumes we have the patience to wait for a good sample of each to come out.

    This strategy is best if you just want to build a small games library of varied good games (good for entertaining guests). However, you might feel left out if a all the games in a frachise are really great, or if stories build upon eachother.

  100. Just like the movie industry by space_jake · · Score: 1

    Games are going in the same direction as the movie industry. Flashy effects, big names, and weaker plots. Every movie is a remake of a classic movie/TV show, bastardized sequel, or a comic book. This still makes money because its always interesting to see a new take on something. Now what I don't find interesting is something like this. Jean Claude Van Damme is an "insert occupation here" fighting the "insert organization here" to regain his honor. (Its a fun game, try it sometime.)

    Jean Claude Van Damme is an "lonely housewife" fighting the "EA slave drivers" to regain his honor.