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Review: Dragonshard

The Dungeons and Dragons license has graced some truly fine videogames. Planescape: Torment and the Baldur's Gate sagas are some of the finest gaming experiences RPG fans can cite. Dragonshard is the first melding of Dungeons and Dragons with the Real-Time Strategy genre, combining traditional RTS action with RPG elements to create a unique whole. While the game doesn't redefine my understanding of the RTS genere, it's very different from your normal title and is well worth checking out. Read on for my impressions of Liquid Entertainment's Dragonshard.
  • Title: Dragonshard
  • Developer: Liquid Entertainment
  • Publisher: Atari
  • System: PC
  • Reviewer: Zonk
  • Score: 8/10
Wizards of the Coast's newest campaign setting, Eberron, is the backdrop to Dragonshard. Though this is the first Eberron videogame, the pulp fantasy environment is set to play home to several types of games for a good reason. High adventure and intrigue are core concepts of the setting, and techno-magical items allow for a vaguely more modern feel while maintaining the fantasy overtones. The elements that distinguish Eberron from your standard D&D setting are woven deep into the game's structure. The construct warriors known as the Warforged, magical crystals called dragonshards, and craft-mages known as Artificers all have gameplay repercussions. Despite this, the flavour of the Eberron setting isn't captured as well as one would hope. The game is set on the jungle continent of Xen'drik, and as a result some of the most interesting Eberron-specific elements are far to the north on another continent. The wilderness-based dungeoncrawling paints the world with a generic fantasy brush that detracts from the source material substantially. While the gameworld is obviously Eberron, I would have enjoyed the inclusion of some of the most interesting setting elements (such as the Dragonmarked houses or the intricate political situation in the wake of the Last War) into the game. My nitpicking aside, it's definitely D&D. Riffling through the Monster Manual at random will give you a good look at the critters you'll face. All the favorites are there, from Beholders to Ilithids, and they look great.

In addition to the setting, Liquid also broke new ground with gameplay elements. While most RTS titles pit you against other factions in titanic battles, Dragonshard offers more than one way to play the game. On the surface of Xen'drik you build a fortress settlement and train up characters referred to as captains. These captains fill different character templates from the Eberron setting (artificers, rogues, ranged warriors, warforged soldiers, etc). Powerful captains attract soldiers which bolster your numbers while campaigning aboveground. There are several unique hero characters you can choose from as well, and these lead your captains in battle against opposing forces. The problem is that the only resource you can gather aboveground are the semi-ubiquitous dragonshards. Like every good adventuring party, you need gold to fund your conquests. In the grand tradition of D&D there is just as much gameplay to be had belowground as above. In the dungeon realm of Khyber, which runs beneath every level's map, monstrous creatures with hordes of loot await your blade's ministrations. By taking your captains belowground you leave the common soldiery behind, reducing the game to a much more traditional dungeoncrawling experience. Defeating these creatures nets you experience, which you can apply to captain types in order to level them up. In a nice circular fashion, leveled captains gain more followers. These soldiers don't count against the maximum number of followers you can control, and above ground your captains lead huge armies against your opponents. As you conquer more of the map above, you'll find new entrances to the Underdark and new opportunities for loot.

The result is a fun combination of traditional Warcraft-like combat and something more akin to Neverwinter Nights. The focus of game's storyline is very RPG, as well. A group of good-aligned warriors united in their worship of the Holy Flame seek three mystic seals which will allow them access to a giant hunk of Dragonshard. The powerful relic has affected the local lizardfolk population, changing them in substantial ways and providing the primary adversary for the Holy Flame's army. Aside from the goals you'll attempt to fulfill in acquiring the seals, quests you receive from characters scattered throughout the map give you opportunities to gain additional power and treasure. Items can affect your Hero's stats, and some quests can even open up new captain types in your base. The experience taken as a whole is very different than your standard cookie-cutter RTS, and the variety of gameplay ensures that if you get bored with one aspect of the game you can indulge in another activity to switch things up.

Base building in Dragonshard is fairly unique as well. Bases are laid out into blocks of four squares, with a central citadel and a stout wall surrounding the buildings. Unit-building structures are built on each square. Once their training facility is constructed, captains can be trained and (if you have enough experience) upgraded to level 2. By building another of the same structure type adjacent to the original, you can train units more quickly and upgrade the captain type further. Beyond simply upgrading the captains, there are structures you can build in the square arrangement that will improve the statistics of adjacent unit structures. Placing a mana increase obelisk in an arrangement with priest and sorcerer producing buildings will allow your spellcasters to be more effective in combat. It takes some getting used to, but once you get the hang of putting together a base it's easy to throw one together fairly quickly. After you've ventured into the Underdark enough times to gain some sizeable wealth you'll have a base that resembles a small city, with monuments and buildings nicely blending together.

The visual look of the game is distinct, and quite attractive. Units are highly detailed, with lots of nice touches given to the captains and heroes you'll be leading. One hero has a cross hanging from their armor that swings as she runs, while the angelic Archons wield inner-lit lightning bolts. The lizardfolk are especially intricately designed, with spines and scale flaps all over the place. The world is equally beautifully rendered, with environmental effects aplenty and a deformable terrain adding to the experience of combat in a substantial way. The most dramatic way to see the terrain deformation is the infrequent impacts of dragonshards from above. The first time it happens, it's quite startling to see. The explosions of crystalline shards are heavy enough to knock your troops off of their feet if they hit nearby, and leave collectible shards nestled in impact craters in their wake. The downside to all this pretty is a drag on your rig. While I don't have a cutting edge setup, I can play Half-Life 2 with most of the shinies turned up. Just the same, a screen full of warring armies caused me slowdowns on a couple of occasions. Despite the slowdowns, Dragonshard is a dramatic game. The auditory environment is dramatic as well, with angry cries and clashing blades adding emphasis to the visual devastation. Heroes and captains have unique vocalizations and catch phrases. As with every RTS they get old after the hundredth time you've heard them, but until you get fed up and turn them off you'll enjoy their gusto. There are precious few cinematics in the game, with most plot elements being explored via cutscenes acted out within the engine. While this is a good way to show off the game's graphical power, it can make for some odd moments. Up-close, the running animations of the heroes looks decidedly awkward. Additionally, there are no animations for characters to turn in place. When a hero turns to address one of his fellows, he rotates in place like a cardboard cutout. It's distracting, but the cut-scenes move the plot forward effectively. While some of them skirt the line of hokey gaming patter, for the most part they do a good job of keeping you informed about your goals in the single-player campaign.

The single-player mission is enjoyable, but re-playability is fairly low due to brevity. Multiplayer is where the game gets an extended life. Whatever reservations I have about the single-player are easily ignored when it comes to online play. The aboveground/Underdark gameplay makes for an even more interesting experience when other adventuring parties are thrown into the mix. In addition to probing the dungeons for treasure and experience, you have to fend off the opposing forces as well. This can be a tricky prospect if you've just put your party through a difficult boss battle. Beyond the basic gameplay, there are additional objectives that you can attempt to gain dominance. A capture-the-flag-like mode has you collecting artifacts before your opponent does, while another gametype requires you to take and hold places of power for a given span of time. Good gameplay is nothing without opponents, and I was very happy to have little problem finding folks to play against via the browser. The only catch is that you have to download a patch straight off in order to get online. A small price to play for the most entertaining way to play the game.

I didn't like this game at first. My knee-jerk reaction to this version of Eberron set me back, and the gameplay didn't jump out at me the way many other games have in the past. It's been a slow year for Real-Time Strategy, but after some time working with Dragonshard it began to grow on me. The base-building has a very different feel to it than your standard model, and the Underdark dungeoncrawling component is the perfect contrast to combat between massive armies. There are still elements that weaken the end result. The single-player game is very short, and confusingly while there are three races in the game there are only two campaigns. The game has occasional slowdowns, and the random Underdark spawn tables can make for overly interesting forays in the Multiplayer game. Overall, though, Dragonshard is well worth taking in if you're a fan of strategy games or the Dungeons and Dragons brand. Eberron is a fascinating setting, and I'm looking forward to seeing it realized more fully in future titles.

171 comments

  1. It's not that confusing, Zonk! by Anonymous Coward · · Score: 5, Funny

    and confusingly while there are three races in the game there are only two campaigns.

    There are plenty of real-world examples. For example, consider the three races of Sunni, Shiite, and God-Fearing Christian, which are only engaged in two campaigns (Iraq and Afghanistan.)

    1. Re:It's not that confusing, Zonk! by Anonymous Coward · · Score: 0

      There are plenty of real-world examples. For example, consider the three races of Sunni, Shiite, and God-Fearing Christian, which are only engaged in two campaigns (Iraq and Afghanistan.)

      You forgot about the Kurds.

      And don't forget Poland! ;)

    2. Re:It's not that confusing, Zonk! by Zediker · · Score: 0

      Oh, we never forget Poland... ;)

      --
      I love to slaughter the english language.
  2. My problem with those game: by imsabbel · · Score: 5, Interesting

    Every unit has >1 special attacks that can be used, some quite often (i.e. ever 10 seconds or something), but there is no way to quickly select those specials of a group of mixed chars.
    So the barbarians can activat their bloodrush, or the archers summon rats/bats, or the healers cast "hold" spells, but if you have a group of all ranged characters (like archers+healers), you cannot select those powers. You got to deselect the group and select a "racially clean" group. (instead of doing the obvious and just accept the the command only for appropiate units).

    That way, to get the most out of the game, it becomes a "who clicks faster" competition, and frankly, if i want to measure up in that department, i play winter games on a c64 emulator...

    --
    HI O WISE PRINCE. WHT TOOK U SO DAM LONG?
    1. Re:My problem with those game: by j-joshers · · Score: 2, Interesting

      I guess you have never heard of control groups...

    2. Re:My problem with those game: by Anonymous Coward · · Score: 0

      I guess you've never heard of micro management...

    3. Re:My problem with those game: by Olix · · Score: 3, Informative

      If you select a large group of units, tab will take you through the various unit types. You can also click once on their icon at the bottom of the screen to select that particular type of units. Double click an icon will select just that unit.

      It really has a very simple interface, reminds me of Warcraft. Perhaps you should play the tutorial in future, before leveling complaints at the game?

    4. Re:My problem with those game: by imsabbel · · Score: 1

      Well, make a control group for everty of the 12 or something different unit types?
      Maybe you want archers at 2 different places or something?
      And even if you give up any kind of tactics for unittype quickselection, the battle will just be group1->activate power->group2->acticate power... ect ect.

      I rather spend my clicks per second on actually doing something.
      its like Warcraft3, only every unit is a mini hero. (with 2 or 3 different powers, mana that recharges, ect). There were about 15 times the first 2 missions i wished i could pause the damn thing, but then i just lost interest. It tries suggest a deepness in the gameplay (with its D&D roots) that totally gets lost in the actual battles

      --
      HI O WISE PRINCE. WHT TOOK U SO DAM LONG?
    5. Re:My problem with those game: by jandrese · · Score: 2, Insightful

      Most of the time games like that just make me wish I could delegate more responsability to the AI. Frankly, it should be pretty obvious when you need to cast a power like that, it's unacceptable that I have to do it manually. That's the biggest reason I'm still a fan of Kohan, the AI did all of that stuff for you and let you control the battles from a higher level.

      Who wants to be a general when you have to call up each man individually and tell him to throw that grenade already?

      --

      I read the internet for the articles.
    6. Re:My problem with those game: by Markus_UW · · Score: 1

      Ahh, good ol' winter games, I still play that on the C-64 in my bedroom... That and Dr. Otto's Porno Adventure :p

    7. Re:My problem with those game: by imsabbel · · Score: 1

      Thats really my point.
      It looks like the developers couldnt decide if they want to make a RTS with units and hero units that have powers, or an action RPG ala silent storm.
      I think this game could have been awsome if it were a bit deeper(real experience, for example), but allowed to issue command while in pause.
      It really

      --
      HI O WISE PRINCE. WHT TOOK U SO DAM LONG?
    8. Re:My problem with those game: by Anonymous Coward · · Score: 0

      Ahh, but you could delegate some of it to the AI in Warcraft 3 (using the auto-cast feature). Granted, it did not work for all special powers, but for the most important (and annoying to use) ones like heal and dispel.

    9. Re:My problem with those game: by Unordained · · Score: 2, Insightful

      Pause? Hmmm. Homeworld2 (at least) let you do exactly that in single-player missions. In fact, it was suggested in strategy guides. You could still issue commands while paused, which made it much easier to get your fleet(s) into position, then pause every minute or so and re-arrange units as you saw fit, or quickly switch back and forth between targets. However, if you got used to doing this, you were in for a sharp surprise in multiplayer. At least the AI seemed fairly smart. I've played Empire Earth since then, and have been nothing but annoyed at the AI (on my side). They seem incapable of actually just holding their ground, defending each other. My options seem to be: either they take a hit, then chaotically run at the enemy (and get themselves killed), or they hold their ground, but forget to use ranged weapons at approaching enemies and won't defend each other even if close enough to do so, or I can micromanage -- but without the ability to pause, that's pretty much moot.

      Delegating to smart AI seems important. These games like to give you both strategic and tactical responsibilities, but with only tactical commands, and only enough time to do strategic things. You can't give broad commands, and you don't have time to use specific ones.

    10. Re:My problem with those game: by chris_eineke · · Score: 1
      i play winter games on a c64 emulator
      I play Combat School. Way better. ;)
      --
      "All you have to do is be fragile and grateful. So stay the underdog." Chuck Palahniuk, Choke
    11. Re:My problem with those game: by Perky_Goth · · Score: 1

      he's probably complaining because the demo doesn't have one.
      it was obvious for anyone who played war3, though. there are other keys to be found as well

    12. Re:My problem with those game: by armb · · Score: 1

      I've only tried the demo, but it had the worst AI I've ever seen. Some monsters will just stand there and take range damage until they fall over (the Frost Giant when you get through the first tunnel for example - he sees you (he talks to you) but if you don't close with him, he just stands there in his camp while you shoot and Fireball him). Others will come after you when attacked, but as soon as you get over a line, they go back to where they were, and wait for you to shoot them in the back again. The aliens in Space Invaders had better tactics.

      --
      rant
  3. Add-On by AviLazar · · Score: 5, Informative

    The game is set on the jungle continent of Xen'drik, and as a result some of the most interesting Eberron-specific elements are far to the north on another continent

    Yes and this will be the add-on "City of Daggers - Sharn"

    --

    I mod down so you can mod up. Your welcome.
  4. Definately worth while by Kranfer · · Score: 5, Interesting

    RTS along with D&D? Something definately worth while. I have always been rather surprised that Wizards never came up with a MMORPG that is D&D related. Lets hope they do... dragonlance related too. I would love to run around Krynn beating up the baddies! I shall settle for gemstone IV click here for link for now. text Muds PWN too ya know :)

    --
    -- Josh
    "Whoopie! Man, that may have been a small one for Neil, but that's a long one for me!" - Pete Conrad
    1. Re:Definately worth while by niall111 · · Score: 1

      there is a D&D mmorpg game in the works right now, in alpha/beta at the moment i believe.

    2. Re:Definately worth while by Jaysyn · · Score: 1, Interesting

      A D&D MMORPG game with no PvP aspect. Welcome to suckville.

      Jaysyn

      --
      There is a war going on for your mind.
    3. Re:Definately worth while by Kranfer · · Score: 1

      PvP is one of the greatest things ever. Allows you to show other players who is boss. I hate games with the touchy feely nice flowery rules of "No PvP or face our wrath"

      --
      -- Josh
      "Whoopie! Man, that may have been a small one for Neil, but that's a long one for me!" - Pete Conrad
  5. Proof of inflated reviews by 3.09+a+hour · · Score: 5, Interesting

    Honestly, i was very disapointed in this game. Its yet another C&C clone that just cant seem to get anything right. Lord of the Rings had the EXACT same building mechanism 2 years ago, with better graphics. Unless you have a real hard on for ebberon id steer far clear of this game.

    --
    Like the saying goes, never underestimate the bandwidth of a station wagon full of tapes. -Pyrotic
    1. Re:Proof of inflated reviews by Olix · · Score: 2, Informative

      C&C clone?? I wouldn't call it a blindly brilliant game, sure, but it is in no way similar to C&C. If anything, its feel reminds me of something like Age of Wonders or HoMM gone real-time. you can hardly call any RTS a C&C clone, and this particular game plays very differently to any other stuff in the genre.

    2. Re:Proof of inflated reviews by pyrrhonist · · Score: 1
      Unless you have a real hard on for ebberon id steer far clear of this game.

      No, no, no, in Dragonshard, it's only the Dragons that can be hard.

      --
      Show me on the doll where his noodly appendage touched you.
    3. Re:Proof of inflated reviews by TerrapinOrange · · Score: 5, Insightful

      Inflated reviews? Metacritic.com lists the average rating by the gaming media for this title as 82/100, which is pretty damn close to Zonk's 8/10. If this score is inflated, so are pretty much everyone else's.

    4. Re:Proof of inflated reviews by charlesbakerharris · · Score: 0
      Proof of inflated reviews

      Yes, your opinion certainly does constitute "proof". Q.E.Freaking.D.

    5. Re:Proof of inflated reviews by Anonymous Coward · · Score: 0

      EA's Lord of the Ring RTS game came out within the last 10 months, not 2 years ago...

    6. Re:Proof of inflated reviews by garylian · · Score: 2, Insightful

      You are correct. Most games are overrated. If you release a CD in a box, it earns a minimum score of 6 for most sites, regardless of the quality.

      82 is an insane score for this game. I was in the beta, and I hated it. I wouldn't have done any further than I went, but I wanted to see the process through. Warcraft 3 is still better, even though it is somewhat dated, now.

      Look at some of the real stinker games that came out, and what their metas are.

      Then look at who pays most of those websites/magazines whose scores go into the metas, and you have your answer. Most of those websites/magazines are so far in bed with the game developers that they don't give you a reliable review on anything. And the previews are even worse. Every game is a blockbuster "best ever" game until it is released and everyone thinks it sucks. Then it gets shifted to a score of the mid 70s.

      Lastly, those metas do not reflect user votes. That is purely magazine reviews. And with only 19 user votes when I checked, most of them didn't have much to say other than "I liked it" and a 10. Typical of most voting areas, it is either all or nothing, with little thought put into a score.

    7. Re:Proof of inflated reviews by pbaer · · Score: 1
      "Inflated reviews? Metacritic.com lists the average rating by the gaming media for this title as 82/100, which is pretty damn close to Zonk's 8/10. If this score is inflated, so are pretty much everyone else's."

      Yeah they are all inflated. If I rated women the way they rated games 75% of all women I see would be 10s. The way it should be:

      0-abysmal roughly comparable to Superman64

      5- average, nothing wrong with it but nothing great either.

      6- a step or 2 above average but has some flaws.

      7- Pretty damn good.

      8- Better than pretty damn good

      9- Almost perfect

      10- Perfect

      Seroisuly how many games do you play that are perfect and have no room for improvement? I've never met one therefore the absolute best a game should get would be a 9. I'm going to use Halo 2 as an example of an over rated game. Almost everyone gave it a 10 or something very close to it. Realistically it should be around a 6 to a 7 which is still a good rating but not anywhere near perfect.

      Furthermore graphics, sound etc. should NOT be averaged with gameplay. Gameplay is core and what counts the most. Therefore a reviewer should give it a number based on how enjoyable it is and then subtract or add points if the sound/graphics are very poor or very good. More than 1 pt should never be subtracted or added because of this. Furthermore because this is not a linear progression up the scale awesome graphics and sound should not bump an 8 to a 10 at best it shold bring it up to a 9.

      --
      There are 11 types of people, those who know unary and those who don't.
    8. Re:Proof of inflated reviews by yoshi_mon · · Score: 1

      Its yet another C&C clone that just cant seem to get anything right.

      I hate to break it to you but if your idea of an RTS is C&C then you shouldn't really be throwing stones at anyone. The genre has moved onward though numerous vastly superior games, Age of Empires, Starcraft, Age of Kings, Empire Earth, Rise of Nations, just to name a few and continues to do so.

      While it has it's place in history, C&C has not been a part of any serious RTS players library for a long time now.

      --

      Really, I know what I'm doing...Ohhhh, look at the shiny buttons!
    9. Re:Proof of inflated reviews by 3.09+a+hour · · Score: 1

      Name a game on with a score less than 5

      --
      Like the saying goes, never underestimate the bandwidth of a station wagon full of tapes. -Pyrotic
    10. Re:Proof of inflated reviews by charlesbakerharris · · Score: 1

      Name a game on any review site with a score less than 5. They're few and far between. So... inflated compared to what, exactly?

    11. Re:Proof of inflated reviews by 3.09+a+hour · · Score: 1

      Movie reviews say? Not to say they arent a bit inflated, but at least some get no stars.

      --
      Like the saying goes, never underestimate the bandwidth of a station wagon full of tapes. -Pyrotic
  6. If nothing else by totallygeek · · Score: 4, Interesting
    I am not that much into RPGs (I suck at video games and don't have the patience to learn how to do things like check inventory), but I looked at the article because I used to enjoy playing Dungeons and Dragons. I just have to say that this has been the best Slashdot article I have ever read. It is very well laid-out, is informative, and has supporting images that are appropriate.

    1. Re:If nothing else by grub · · Score: 0, Troll


      I just have to say that this has been the best Slashdot article I have ever read. It is very well laid-out, is informative, and has supporting images that are appropriate.

      If you and Zonk came to Canada you could get legally married!

      --
      Trolling is a art,
    2. Re:If nothing else by Anonymous Coward · · Score: 0

      Don't encourage him. He'll just dupe it later.

    3. Re:If nothing else by Jaysyn · · Score: 2, Informative

      The companies they advertise for pay extra for that.

      Jaysyn

      --
      There is a war going on for your mind.
  7. Re:ok, a couple questions. by TossCobble · · Score: 3, Informative

    RTS stands for real-time strategy. As opposed to, say, turn-based strategy.

  8. You can almost by kensai · · Score: 5, Funny

    see the "Oh Shit" expression on his face on that last picture.

    1. Re:You can almost by jandrese · · Score: 1

      It's just like the D&D manuals, only in the manual the guy on the horse would be wearing leather armor. I think it's interesting how in almost every case, the heros in the picture are about to die. Dunno what that says about the artists, but it can't be good.

      --

      I read the internet for the articles.
  9. Dawn of War: Winter Assault by sesshomaru · · Score: 5, Informative
    It's been a slow year for Real-Time Strategy, but after some time working with Dragonshard it began to grow on me.
    Well, I don't know about that, as the RTS I've been looking forward to for a long time, the expansion to Dawn of War, Dawn of War: Winter Assault just came out. It's gotten generally good reviews, and I think the addition of the Imperial Guard and a more complex single player game makes it a worthwhile purchase.

    Demo Available here: New Warhammer 40,000 Dawn of War Winter Assault demo

    I may pick up Dragonshard eventually too... but I imagine that with the little time I have available for Game Playing I'll have my hands full with Winter Assault.

    --
    "MIT betrayed all of its basic principles."
    1. Re:Dawn of War: Winter Assault by alc6379 · · Score: 1
      I, too, was looking forward to Winter Assault. I went out and bought it the week it was released.

      I was so excited about the Imperial Guard, which is supposed to be a defensive-oriented game. I thought maybe this would yield a slower pace, which is how I like to play my RTS games. INSTEAD... while your building up your forces, every AI enemy decides to rush your base, and decimate you before getting up and going.

      If you like rushes, and defending against them, maybe the expansion is for you. Me, I got hours of enjoyment out of the original DoW, but I'm hardly getting any enjoyment out of DoW:WA. Mainly, though, is because the 10 minutes I spend playing a Skirmish before getting rushed and subsequently killed isn't enough time to form an objective opinion on it.

      --
      I don't moderate anymore. Karma penalty for 90% fair mods? Can I mod that unfair?
    2. Re:Dawn of War: Winter Assault by sesshomaru · · Score: 1
      Hmm....

      Well, I've mainly been playing the campaign on the "Disorder" side so far (and a few skirmishes as Orks to get used to the changes), so I haven't really done much with the Guard (I ran through the tutorial because of the nag... but that was unnecessary, I though). Which enemy do you usually skirmish against?

      I guess I'll try a skirmish as the Imperial Guard and see how I do.

      There's one map that's pretty good for defense... except for the Orks, I just can't figure out any way to use them defensively. I'll try them on that one...

      --
      "MIT betrayed all of its basic principles."
  10. I want in on the circle jerk by Anonymous Coward · · Score: 0

    Yeah, this article was the bestest I've ever read, too. They say a picture is worth a thousand words and there were like at least 3 pictures, so that means that reading the article was actually like reading 3000 words.

    But, because they were pictures, it didn't take me so long to read the article.

    But, the article was a little long.

    But that doesn't mean it wasn't the bestest article I've ever read!!!

  11. Re:ok, a couple questions. by XenoRyet · · Score: 5, Funny
    Second question: after reading the entire review, taking in every detail, I'm left wondering...have you ever actually seen a girl? Ever?

    From a LARPer?

    Hi pot, I'm kettle, your black.

    --
    If forums teach us anything, it is that logic and critical thinking should be required courses in the public schools.
  12. Re:ok, a couple questions. by grommit · · Score: 4, Funny

    Oh yeah, I'm sure you get all the chicks yelling out, "LIGHTNING BOLT! LIGHTNING BOLT! LIGHTNING BOLT! LIGHTNING BOLT!" while throwing pebbles at people.

  13. Three mystic seals? by Anonymous Coward · · Score: 5, Funny

    > A group of good-aligned warriors united in their worship of the Holy
    > Flame seek three mystic seals

    Warrior 1: "Ok, here, I've found the seals"
    Warrior 2: "Ummm, are those... circus seals?"
    Warrior 3: "How do they balance those beach balls on the noses?"
    Warrior 1: "It's... mystical"

    1. Re:Three mystic seals? by ActionJesus · · Score: 1

      Pfff. I been defeating mystic seals for years.

      http://thekolwiki.net/wiki/The_Mystic_Sea

      (might not make sense if youve never heard of KoL)

  14. This was done before by Mad+Ogre · · Score: 2, Funny

    SpellForce 2 does this... RPG RTS combo. It is a very special kind of suckage... games rarely suck that bad. In fact, I don't think any game sucks that bad. It's like a new discovery voyage of suckage. No, I didn't like it. So for these guys to say that's what they are doing... I have some serious doubts.

    --
    MadOgre.com
    1. Re:This was done before by Idealius · · Score: 2, Informative

      I actually liked spellforce.

      Sure it was repetitive, but the RPG elements made the grind easier.

      What I DIDN'T like is when I got close to the end of the game and a bug in spellforce made my savegame unplayable. :(

    2. Re:This was done before by Olix · · Score: 1

      Everyone seems to be making comparisons between this game and various other games, but I think it is very unique. It certainly doesn't play like spellforce, lets say.

      The actual PRG-ness in the game is very underplayed - sure, your characters level up, but it is a global leveling for all Captains of a certain type. Also there is no real inventory to speak of. The Underground section doesn't play like an RPG, but more like a smaller scale RTS with more unit micromangement required.

    3. Re:This was done before by Smauler · · Score: 1

      I think it is very unique.

      It's a bit impossible to be very unique

    4. Re:This was done before by KDR_11k · · Score: 1

      You mean SpellForce 1, the sequel is still in the works.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    5. Re:This was done before by Dark4Sorrow · · Score: 1

      I disagree with you entirely. I really liked SpellForce: The Order of Dawn
      quite a lot. Not only did it have RPG qualities, but they mixed in the RTS
      as well.. and they did a great job of it. This was the first type of game
      I have ever played like this and it blew me away.

      Don't get me wrong, there were a lot of bugs and a lot of mis-spellings and
      there were some other technical problems, but all-in-all, I thought the game
      was quite excellent.

      I didn't get to play the Expansions as the Beta for World of Warcraft took
      over and I've been playing that ever since.. and of course, Oblivion is going
      to be coming out next month *crosses fingers*... but, it's still a game that
      I would pick up and play anytime.

      Especially when 2 comes out.. :)

      Also note, there is a HUGE fan-base out there for SpellForce, and I would
      imagine that most of that fan-base is not in the United States (not that
      that means anything, just an extra note. ;)

    6. Re:This was done before by alc6379 · · Score: 1
      It's a bit impossible to be very unique

      Yes. You are correct. The proper usage is uniquer.

      --
      I don't moderate anymore. Karma penalty for 90% fair mods? Can I mod that unfair?
    7. Re:This was done before by mabhatter654 · · Score: 1
      That would be because you can't get the expansions off the shelf here in the USA. you can order it over that new fangled intar-web but what a hassle.

      That said, I really like the game, but without the expansions, updating to newer patches breaks stuff... It's a neat game though. It's also a lot like Once Upon A Knight [KnightShift for everybody else] It's closer to how my kids play warcraft 3 but the community [mods, maps, etc] is a bit hard to find much of unless you speak good German.

    8. Re:This was done before by Dark4Sorrow · · Score: 1

      Yeah, I was trying to get the expansions around here, as I had made it
      to the end of the game. I was wondering why it was so impossible.. ;)

      Don't they know there is more money here in the US?? :D

    9. Re:This was done before by mabhatter654 · · Score: 1

      but Spellforce is only a "B" game... so the mega stores don't want to stock it unless they can sell 500 copies like a "AAA" game.

  15. D&D Online is already in the works... by Tuirn · · Score: 4, Informative

    Turbine is already producing it: http://www.ddo.com/

    --
    Klein bottle for rent - inquire within.
    1. Re:D&D Online is already in the works... by Trejkaz · · Score: 1

      Problem is, it's not really an RPG. The descriptions peg it more as a massively multiplayer action or hack-and-slash.

      --
      Karma: It's all a bunch of tree-huggin' hippy crap!
    2. Re:D&D Online is already in the works... by Flendon · · Score: 1

      No if you spend any time on the DDO forums you will quickly see that while it is action driven it is more of an RPG than any other MMO out to date. They have a few annoying changes to the rules but from everything my friends in alpha are saying it is the closest thing to Pen and Paper to date.

      --
      chown -R us ./base
    3. Re:D&D Online is already in the works... by StudlyDego73 · · Score: 1

      No if you spend any time on the DDO forums you will quickly see that while it is action driven it is more of an RPG than any other MMO out to date. They have a few annoying changes to the rules but from everything my friends in alpha are saying it is the closest thing to Pen and Paper to date.

      Agreed. I'm in the Alpha and it's pretty pen and paper like. I never got into the pen and paper game, but even without PvP it's still pretty fun. Too bad I don't have time to play it anymore.

    4. Re:D&D Online is already in the works... by Flendon · · Score: 1

      It pains me to see a rare alpha slot go to waste.

      --
      chown -R us ./base
    5. Re:D&D Online is already in the works... by StudlyDego73 · · Score: 1

      Well I'm not really wasting it. I still log in and get about 30-45 minutes every day or 2. I wouldn't let it just go to waste. I just can't afford(or justify for that matter) spending hours on end on each night testing.

  16. What I would like to see... by eaddict · · Score: 3, Insightful

    is an engine that can help a DM design thier own world for others to play in. Heck that is what D&D is all about. D&D gave you the books and you developed the world. Sure you could buy a world that the D&D creators fleshed out but I always enjoyed creating my own. If I could just get an AI engine for NPCs and monsters, graphics, and whatever building blocks I need to create my own world. THAT would be cool. Then I could host my world on a dedicated PC off of my high speed internet and control the number of users that come in....

    --
    "If you are on fire you can just stop, drop, and roll. If you fall into Lava you are just dead." - my 5yr old daughter
    1. Re:What I would like to see... by Jaysyn · · Score: 1

      Have you never heard of Neverwinter Nights? Unlimited Adventures? Hell even Icewind Dale II is almost completely modible now.

      Jaysyn

      --
      There is a war going on for your mind.
    2. Re:What I would like to see... by $nickname_212 · · Score: 0

      I think that was the point of Neverwinter Nights. I didn't buy any of the expansions, so I am not sure if this paradigm morphed.

    3. Re:What I would like to see... by Anthony+Boyd · · Score: 5, Informative
      If I could just get an AI engine for NPCs and monsters, graphics, and whatever building blocks I need to create my own world. THAT would be cool.

      NWN and free server software

    4. Re:What I would like to see... by Anonymous Coward · · Score: 0

      NWN's UI sucks ass. otherwise its a really cool game. Ive tried several times to get past the UI and enjoy the game but it keeps ruining it for me:/ unfortunately its not changing in NWN2 according to their forums and last I read there wasnt a linux client planned yet either.

    5. Re:What I would like to see... by whopis · · Score: 2, Insightful

      As you can see, a lot of people have already responded that NWN is the solution to what you need. I tend to disagree with this though. I think it is because I used to play PnP D&D (or is that P&P DnD) and miss the ultimate flexibility and ease of development that it provided.

      NWN has a fantastic scripting system and a decent UI for creating modules. It basically provides a simulation engine where all creatures (and even objects) respond to various events (seeing something, getting attacked, etc.). The flexibility it provides is wonderful and there have been many great modules and features created by the community.

      Where NWN falls short is in its ability to be an aid to a DM wishing to run a traditional PnP-like game. I don't fault the developers for this, it wasn't what they were trying to build. However, I wish someone would build this. The problem with NWN is that it is really set up to build totally pre-designed modules. It is very difficult to build flexibility into the module. Sure, someone using the DM client can come in and take over control of an NPC or monster, create new monsters, etc., but to be really effective, the entire module (including all NPCs) has to be built before you ever start playing. While this is possible, it tends to lead to the type of module where the players are just following a story rather than creating the story as they go along.

      What I think would be a better tool to aid a DM would be something that provided features such as keeping track of the characters, quickly creating maps of areas, quickly throwing together a combat situation, provide die-rolling and calculation abilities, etc.. It would not try to build an automated world, it would merely provide tools for keeping track of what was going on in the world and automate some of the more tedious parts of PnP D&D.

      I guess I am just showing my age, but I can't see any good way of playing D&D without the players and DM talking, describing events and actions, and at times resorting to the game mechanics to deal with various situations that arise (combat, skill checks, etc.). D&D was always a game of story telling, not one of rolling dice to see if a character hit and killed a monster. The combat and game mechanics are secondary to the story telling (and story creating), or at least they should be in a good game of D&D.

  17. Re:ok, a couple questions. by Anonymous Coward · · Score: 0

    Watch the stereotypes, both of you.

    The Vampire LARPs I've been involved in were about a 50-50 mix of men and women. Most of the women were fairly hot as well.

  18. It's not the first.... by Jaysyn · · Score: 1

    .... Way back in the day there was an equally D&D horrible RTS called Blood & magic.

    D&D + Warcraft = Suck

    Jaysyn

    --
    There is a war going on for your mind.
  19. Re:ok, a couple questions. by AvitarX · · Score: 2, Interesting

    Ther are RPG games, LARPS, and Table Top Games

    No gamer in existance and play all three (must pick two). You obviously chose LARP and Table Top, if you were even slightly interested in computer games over the last decade (and had internet access) you would know that RTS was Real Time Stradegy.

    --
    Wow, sent an e-mail as suggested when clicking on "use classic" banner, and got a fast response that addressed my msg
  20. What Is In the Second Picture? by Evil+W1zard · · Score: 1

    Ok maybe I haven't played D&D in a long time, but is that a spaceship flying around in the second picture in the article??? They aren't allowed to put spaceships in D&D based games because well because I said so and thats that! Seriously WTF is that thing with the blue ring on it that looks like its flying?

    --
    News Reporters Make Tasty Polar Bear Treats!
    1. Re:What Is In the Second Picture? by east+coast · · Score: 1

      Seriously WTF is that thing with the blue ring on it that looks like its flying?

      While I am not familure with this aspect of D&D there use to be a set of rules called "spelljammer" that had space flight.

      --
      Dedicated Cthulhu Cultist since 4523 BC.
    2. Re:What Is In the Second Picture? by Jbcarpen · · Score: 1, Informative

      The flying thing is an elemental galleon, built by house Khorvare, these ships are powered by a bound elemental of at least huge size. those galleons capable of flight use either an air elemental or a fire elemental. from the looks of the picture, I would say that that one is powered by an elder air elemental, top speed is approximately 20 mph. An elemental galleon can only be piloted by a dragonmarked heir of house Khorvare who posesses the mark of storm, least or higher.

                            Hope you find this informative as I have just labeled myself a total geek, not having had to look any of this up(if you want to do so yourself, it can be found in the eberron campaign setting book)

      --
      GENERATION 667: The first time you see this, copy it into your sig on any forum and add 1 to the generation
    3. Re:What Is In the Second Picture? by Diomedes01 · · Score: 1
      They aren't allowed to put spaceships in D&D based games because well because I said so and thats that!
      Actually, there was an old module (City of the Gods maybe?) I think it was part of the Dave Arneson's Blackmoor campaign... it had high technology disguised as "ancient artifacts".
      --
      "To hope's end I rode and to heart's breaking: Now for wrath, now for ruin and a red nightfall!"
    4. Re:What Is In the Second Picture? by SkipRosebaugh · · Score: 2, Informative

      It's an airship, powered by an air elemental. They're pretty rare in Eberron, and are difficult to fly, and only go 20mph anyway, so don't expect it to fundamentally change the balance of the game.

    5. Re:What Is In the Second Picture? by Zonk · · Score: 1, Redundant

      The craft in the background is an Airship. There's some techno-magical elements in Eberron, where spellcasters forge powerful beings (usually elementals) into control devices for trains, ships, and airships.

      Here is a better illustration of the craft:
      http://www.wizards.com/dnd/images/ebw_gallery/8288 1.jpg

      In the game, the Holy Flame army uses the flying craft to get to Xen'drik, and move about the continent.

    6. Re:What Is In the Second Picture? by Anonymous Coward · · Score: 0


      The Eberron setting is quite interesting and has a slightly different take on the D&D world than most. Although it definitely is not a magic instead of technology idea (honestly - it doesn't feel like that, it's still very magical), it does explore what might be done with magic in a more civilised world.

      What you are seeing is an elemental ship. The ring of fire circling it is the bound fire-elemental. Ships like this are rare but do exist and are carefully integrated into the Eberron setting. In Eberron, you'll also find Mage Bred animals, a race of golem-like creatures (the Warforged) and institutionalised banking. Nevertheless, the setting manages to avoid the magic as technology feel which I personally hate. It's also nicely geared towards low-level play, (sky-ship not withstanding). If you like D&D, it's definitely worth a look.

    7. Re:What Is In the Second Picture? by Xantharus · · Score: 1

      I can do you one better on the Geek-o-meter: House Lyrandar is actually the house that make the airships. Khorvaire is the name of the main central continent.

    8. Re:What Is In the Second Picture? by sesshomaru · · Score: 1
      I think you mean "Expedition to the Barrier Peaks," I had a copy when I was a kid. They based the high tech stuff loosely on Metamorphosis Alpha (which was sort of similar to Gamma World if you remember that.)

      It was part of the "S" modules series which were all special in some way. For example the Tomb of Horrors in which the players mainly fought deathtraps or the The Lost Cavern of Tsojcanth which came with its own mini-monster manual for monsters found only in that module (at the time...)

      Good times.

      --
      "MIT betrayed all of its basic principles."
    9. Re:What Is In the Second Picture? by Jbcarpen · · Score: 0

      oops... you're right

      --
      GENERATION 667: The first time you see this, copy it into your sig on any forum and add 1 to the generation
    10. Re:What Is In the Second Picture? by Evil+W1zard · · Score: 1

      Holy crap! Now whenever someone refers to me as a total geek I am gonna whip out a printout of these comments and totally redeem myself! J/k lol thanks for the info. I was never that heavy into D&D but there are other games I can probably describe way too intimately. Hell I remember not too long ago having an argument about Dark Elves with someone and I remember ppl were around us like WTF are they talking about???

      --
      News Reporters Make Tasty Polar Bear Treats!
    11. Re:What Is In the Second Picture? by Anonymous Coward · · Score: 0

      The Eberron setting is a little different from classical D&D - there's a strong element of magic used as technology, the reverse of Clark's Law, if you like. In this particular instance, it's an elemental-powered airship - if you look closely, the appearance is actually that of a sailing ship rather than a spacecraft of some kind.

  21. Re:It's similar to Warcraft 3 by meowsqueak · · Score: 4, Informative

    You just hit tab when you have a diverse group selected, and the focus moves between each type of unit. You had to do the same thing in Warcraft 3 and it's not too bad.

  22. Where's the role playing? by argent · · Score: 3, Insightful

    Planescape: Torment and the Baldur's Gate sagas are some of the finest gaming experiences RPG fans can cite.

    I haven't played all that many of these games, because I became disenchanted with the whole genre long ago, but I have to ask... do any of these games actually provide any opportunities for role playing? That is, do you as a player have any control over your character's actions beyond those of a "choose your own adventure" book? Oh, sure, you can choose to go on or not go on side-quests, but beyond that the only results of your actions are whether you make it through to the ending, or at the most get one of a couple of different variations to the end.

    For a canned game, where the only person involved is yourself, this kind of interactive fiction approach is probably the best you can manage... but even the "massively multiplayer" games seem to give you awfully limited opportunities for developing your own character with his or her own motivations and goals. And, after all, that's what distinguishes the role-playing campaign from the canned dungeon crawl whete the DM may as well BE a computer...

    1. Re:Where's the role playing? by kensai · · Score: 1

      If you haven't played Planescape: Torment, then do so now. The story alone is what makes this game a must play.

    2. Re:Where's the role playing? by thebdj · · Score: 4, Insightful

      Ummm...wow did you give up on the RPG early or what? I would have to say that BG is decently open. Of course there are never going to be a HUGE variety of end game scenarios. If you want a VERY open RPG, look to Elder Scrolls 3: Morrowind (and two expansions), the hopefully soon arrive ES4. ES3 has tons of different quest lines to go down besides just the main quest line, there are also plenty of things you can do that effect how different characters will react to you.

      Anyone who has played a thief in ES3 can tell you that there are tons of opportunities to earn free items, and plenty of times to kill NPCs. The map is HUGE and the game had a cool story. Honestly, BG was ages ago and I cannot remember it too well, but you do have a decent range of mobility in your actions there, but with all single player games there is of course that main quest to shoot for.

      I personally liked KotoR as well, but you might still find it a bit restrictive. You will get a chance for multiple game endings and opportunities to selectively add party members based on your reactions and what not. KotoR2 is suppose to even start you out differently based on how you ended KotoR1. Like Dark Forces 2: JK, there really are only like two endings, but like I said there is only so much end game you can stuff into a PC game (more true with consoles).

      I would look into some of these games, because seriously if you abandonned the RPG before Baldur's Gate, you have missed out on a lot of great gameplay.

      --
      "Some days you just can't get rid of a bomb."
    3. Re:Where's the role playing? by Pluvius · · Score: 1

      Next you're going to tell us that Capture the Flag isn't really all that much like actual warfare. No shit, seriously? Christ. Rob

    4. Re:Where's the role playing? by aetherspoon · · Score: 2, Informative

      Planescape: Torment would be about as close as you get to what you are saying - every action affects you in some ways, your character becomes YOU. It is entirely possible to go wading through thousands of enemies annihilating all in your path as it is to fight only when absolutely necessary (which is really rare).
      In essence, it is what a lot of DMs want to see in a Roleplaying game. Yes, it is still bound by some restrictions - this is a computer game, last I checked everything on a computer at this time has at least some restrictions.

      --
      --- Ãther SPOON!
    5. Re:Where's the role playing? by stepson · · Score: 1

      I can still hear the nameless one say, "Updated my journal..."

    6. Re:Where's the role playing? by Blakey+Rat · · Score: 1

      Have you played Morrowind? That's the most "pure" RP environment I've seen in a long time.

    7. Re:Where's the role playing? by argent · · Score: 1

      It is entirely possible to go wading through thousands of enemies annihilating all in your path as it is to fight only when absolutely necessary (which is really rare).

      That's a tactical-level choice, yes, but what if I want to opt out of the whole "combat" thing and have my character be an armorer or a research alchemist? I know Everquest has schemes where you can pretend to be a shopkeeper and sit at your computer typing buy and sell commands all day (or have a script do it for you), but that's seems to be something they added to discourage people from avoiding the combat option. After all, if you were to role-play the life of a fighter at that mind-numbing level of reality you'd spend most of your time working out, drilling, or sitting around recovering from your wounds (or dying from them, but that'd REALLY turn off the punters).

      In essence, it is what a lot of DMs want to see in a Roleplaying game.

      I dunno. I had my best time ever in a RPG when one of the players misunderstood one of the clues I'd dropped and the whole party went haring off along the coast to the other side of the inland sea. I hadn't laid out that part of the world in any kind of detail and I had to ad-lib like the devil for the rest of the session and do a lot of redesign before the next weekend. But a fine time was had by all!

      this is a computer game, last I checked everything on a computer at this time has at least some restrictions.

      I know, you can't really do a computer RPG without Turing-level AI. That's why I wish they'd call these things unit/individual level combat games than "role playing" games.

    8. Re:Where's the role playing? by Anonymous Coward · · Score: 0

      Honestly, I'd have to disagree.

      Post-1995 RPGs(and a number of earlier ones) are generally overly huge and crufty hackfests that otherwise suffer from the same problems as the old games.

      I like the old ones better now because they keep things simple. You don't go in and search everyone's house because that option isn't there. But when everyone decided, "hokay, let's model the entire game universe at battle-scale" you ended up with a lot of highly uninteresting content of dubious usefulness. I much prefer:

      -Go to the mayor
      -Go to the healer
      -Go to the blacksmith
      -Leave

      to wandering around for five minutes trying to do one of those things.

    9. Re:Where's the role playing? by argent · · Score: 1

      I much prefer:

      -Go to the mayor
      -Go to the healer
      -Go to the blacksmith
      -Leave


      What about:

      -Go to the mayor
      -Go to the healer
      -Go to the blacksmith
      -Go to the pub
      -Go to the library
      -Go to the fairground
      -Go to the monastery
      -Go to the cathedral
      -Go to the carpenter
      -Go to the stews
      -Go to the alchemist
      -Go to the recruiting hall
      -Go to the clockmaker

    10. Re:Where's the role playing? by Anonymous Coward · · Score: 0

      What the hell is "Turing-level" AI? You don't get to use the term "Turing Test" to explain it unless you explain in full what the Turing test is? "I want a game where I sit around and do nothing. WHy don't they Cater to my demographic? THEY VIOLATED MY PRECIOUS SEMANTICS!!!!!!!!!!!!!!"

    11. Re:Where's the role playing? by Anonymous Coward · · Score: 0

      Yeah, completely confused players give the best adventures. My favourite was when playing the Star Wars rpg (the old one, with the d6 system, it's the universe that matters anyway). We were supposed to run away from some stormtroopers who were raiding the base we were in... except instead of taking off in our ship, we grabbed theirs (it was longer and with lots of confusion in between, of course).
        Damn Rebel officials took it away from us, though, I really wanted the thing :P

    12. Re:Where's the role playing? by argent · · Score: 1

      I'm sorry to inform you that you have failed the Turing Test. Please turn your activation key at the nearest upgrade station and prepare for upgrading. Have a nice day.

    13. Re:Where's the role playing? by MemeRot · · Score: 1

      My favorite side adventure occured when the DM had an NPC slip a drug to my friend. We tracked him down and beat the name of his dealer out of him and spent the rest of the adventure taking over the drug market in town and ignoring whatever we were supposed to be doing.

    14. Re:Where's the role playing? by araphwael · · Score: 1

      Fallout was one of the best RPGs ever, IMHO. It was massively non-linear, and Fallout 2 was even more so.

  23. Blood & Magic by HydrusZ · · Score: 5, Informative

    "Dragonshard is the first melding of Dungeons and Dragons with the Real-Time Strategy genre"

    You're off by about 9 years. Blood & Magic was a D&D RTS based on Forgotten Realms that came out in 1996. Not a terrible game, but it wasn't near the top of RTS's even back then.

    1. Re:Blood & Magic by syrinx · · Score: 1

      Thank you, I was trying to remember the name of that one.

      Of course, sometimes it seems like most Slashdotters were about 5 years old in 1996, so maybe Zonk figured no one would notice.

      --
      Quidquid latine dictum sit, altum sonatur.
    2. Re:Blood & Magic by zoomba · · Score: 1

      Even Atari and Liquid Entertainment can't seem to remember Blood & Magic. They're billing the game as the first ever D&D RTS.

    3. Re:Blood & Magic by Fatmotti · · Score: 1

      Technically this is the first. Those other games were AD&D and this is just D&D. It's just normal marketing tomfoolery.

  24. Shoot the narrator, please! by meowsqueak · · Score: 1

    Did anyone else find the narrator's voice extremely irritating? Also, in the tutorial, he insists on telling you multiple times how to do something simple, and congratulates you patronisingly and annoyingly every time you accomplish these simple tasks. I almost gave up on the game by the end of the tutorial. Instead I played the first mission and gave up after that.

    Speaking of which, it took me two hours to get through the tutorials! It might be great for complete newbies but I just wanted to know what made the game different and I wasn't expecting it to take so damn long. (the game does not incorporate two hours of unique features - it was the narrator's fault - see above).

    1. Re:Shoot the narrator, please! by Anonymous Coward · · Score: 0

      The tutorials in just about every RTS I've ever played does this. Those of us who have been playing RTS games for the past 10 years or so know to skip them entirely. It sounds like you should, too. You can't blame the game for aiming its tutorials at players new to RTS games, especially when it gives you the option of only doing specific parts of the tutorial covering specific topics. It would be like a formula 1 driver complaining that his drivers ed. class was too slow and basic.

    2. Re:Shoot the narrator, please! by meowsqueak · · Score: 1

      I realise in hindsight I ought to have skipped the tutorials. Unfortunately I wasn't sure if there was anything important I would otherwise miss. It would have been nice if the tutorials had provided a more comprehensive overview of what each one covered - then I could have skipped the first four at least. That said, the last two tutorials did contain very useful information but I think that it would only have taken 2 minutes to mention this in a series of tip-o-the-day popups or somesuch.

    3. Re:Shoot the narrator, please! by trmcdougle · · Score: 1

      FYI In Evil Genius (not an RTS but...) the trainer is killed by you alter-ego at the end of the training!

  25. Re:ok, a couple questions. by vranash · · Score: 1

    Dude, having seen a coupla LARP get-togethers in my town, dayyyyuuuummm, there are some hot girls doing that shit :P

    Mind you that isn't enough to get me playing VtM, LARP or no :)

  26. Try Out Fable The Lost Chapters by Evil+W1zard · · Score: 0

    Its a single player RPG that they crossed over from XBox that basically starts you off as a little boy in a town. Your family gets killed and you go into Hero training. What you do in game effects not only how you look (grow horns for doing bad stuff, get muscular from fighting, get tattoos...) but it also effects how the environment around you acts. For example I played and I went around killing and stealing from innocent villagers. Next thing you know people are groveling at my feet when I walk by them + I grew a cool set of devil horns and had bugs flying around my head lol.

    --
    News Reporters Make Tasty Polar Bear Treats!
  27. Re:ok, a couple questions. by dAzED1 · · Score: 1

    VtM doesn't do that. We just dor rock-paper-scissors ;)

  28. Neverwinter Nights by DG · · Score: 5, Informative

    Then you want Neverwinter Nights (and the subsequent exapansion packs)

    It comes with a phenominal world-building engine and some of the community-produced content for it is breathtaking. There's some very talented world-builders and storytellers out there.

    And the game can be played multiplayer with a DM.

    Oh - and it runs on Linux!

    DG

    --
    Want to learn about race cars? Read my Book
    1. Re:Neverwinter Nights by Anonymous Coward · · Score: 0

      You know, I've been hearing for a couple years now that there is some fantastic neverwinter nights content, but I'll be damned if I can find it. Could you point me toward some NWN content/games that don't suck?

    2. Re:Neverwinter Nights by DG · · Score: 1

      Try CC1 and CC2.

      CC3 is due real soon now.

      DG

      --
      Want to learn about race cars? Read my Book
    3. Re:Neverwinter Nights by dhakbar · · Score: 1

      Thanks for the acronyms!

    4. Re:Neverwinter Nights by DG · · Score: 1

      Yeesh... they are module titles. Anyone who has ever downloaded NWN modules would know this....

      Try this then:

      http://nwvault.ign.com/View.php?view=Modules.Detai l&id=3700

      Google is your friend as well.

      DG

      --
      Want to learn about race cars? Read my Book
  29. You want Neverwinter Nights by Tipa · · Score: 1

    NWN has everything you want.

  30. Eberron Setting by ShakaUVM · · Score: 2, Insightful

    Eberron ain't that great a setting. It's not particularly inspired, and the rules for it don't help it reach its stated goal, which is to create "Cinematic Roleplaying". Wow, ok, I have these "Action Points" that can be used as die bumps. Thats crazy. Wow, the "Extreme Adventurer" gets more of these die bumps. So very cinematic. =P

    I think their core concept is that if you publish modules with one or two film noir-esque illustrations in each one, that somehow will make a roleplaying experience cinematic. (And no, it doesn't work.)

    For a roleplaying system that actually, really, creates a cinematic feel to it, try out Feng Shui some time. There's a D20 adaptation for it (Google "Burning Shaolin"), but their core system is better. No dis on D&D, I play it a lot, it's just that they really missed the mark on this one.

    1. Re:Eberron Setting by djp928 · · Score: 1

      Spoken like someone truly bitter about not making the cut during the Fantasy Setting Search! ;-)

      -- Dave

    2. Re:Eberron Setting by Lux · · Score: 1

      Seriously. This guy needs to learn to let go.

    3. Re:Eberron Setting by ShakaUVM · · Score: 1

      I went ahead and created my setting anyway. =)

      www.livingplanar.com

  31. Is there an Underdark in Eberron? by $nickname_212 · · Score: 0

    I know Underdark is in the Forgotten Realms, but I am not familiar with Eberron. Also, I am not sure about this, but is Underdark a generic reference to underground cultures, environments, etc.? I would hope there is a different term for the underground life of Eberron.

  32. Re:ok, a couple questions. by grommit · · Score: 1

    That's good. I used to RP with some vampires in Ultima Online and the crap they came up with was just completely absurd. "Oh, I'm a 1/3 vampire that's pregnant with an elvan's son!!!111oneoneone" I mean.. wtf...

    I'm sure there's some LARPs that can be taken seriously but when there's some groups that post videos of their LARP fights on the web, it just makes me embarassed to be a human.

  33. MOD PARENT FUNNY NOT TROLL by Anonymous Coward · · Score: 0

    Although it's biased it still carries some insight, so it gets funny.

  34. Slow year for RTS? by mister_llah · · Score: 1

    It's been a slow helluva long time, IMHO there hasn't been a really good RTS since Rise of Nations.

    Every single one I've played has been a disappointment since then.

    ===

    Until there is some sort of new concept in the RTS games put out on the market... things aren't going to change, either... it'll all just be rehashes of the same thing, over and over.

    --
    MoM++ - A Classic Expanded - [Master of Magic 1.5]
    http://mompp.sourceforge.net/
    1. Re:Slow year for RTS? by snuf23 · · Score: 1

      Rise of Nations was excellent. I though Rome: Total War was pretty good, although not exactly in the classic RTS style.
      Battle for Middle Earth was really uninspired.
      I am waiting for Age of Empires 3, which seems like it might introduce some interesting twists (i.e. the home city, indian nations you can ally with).
      Rise of Legends should prove interesting as well.

      --
      Sometimes my arms bend back.
  35. Slow year by Wiarumas · · Score: 1

    "It's been a slow year for Real-Time Strategy" *awaits for age of empires III*

    --
    I will bend like a reed in the wind.
    1. Re:Slow year by WilliamSChips · · Score: 1

      *awaits for Tiberian Twilight, before he realizes that EA is a giant *censored* and they'll never create Tiberian Twilight. :(*

      --
      Please, for the good of Humanity, vote Obama.
  36. Neverwinter Nights, I guess? by mister_llah · · Score: 1

    If you have a person who writes the adventure and is running a game directly... you can get real role playing...

    It's a computer, until we have an AI that is nearly human-like in thought... we're not going to get true role playing on the computer, it's just how it goes.

    ===

    If you're looking for character development in RPGs, stick with table top, old bean, you'll be much happier...

    --
    MoM++ - A Classic Expanded - [Master of Magic 1.5]
    http://mompp.sourceforge.net/
  37. Re:ok, a couple questions. by mister_llah · · Score: 0, Troll

    Yeah, but the ones who are decent looking are usually goths... the ones who aren't goth, are usually repugnant. The ones who are goth are repugnant for other reasons.

    (Teen angst is a big turn off)
    (Especially if they are no longer teens)

    --
    MoM++ - A Classic Expanded - [Master of Magic 1.5]
    http://mompp.sourceforge.net/
  38. Not the first Dungeons and Dragons RTS! by Anonymous Coward · · Score: 1, Informative

    Stronghold, published by SSI in 1993 was also a D&D branded RTS, not an overhead view of all of the action, not multiplayer, but Real Time and Strategy nonetheless! It was also a pretty fun game. If you can find a copy of it I'd guess it would still be pretty fun today!

  39. PS:T by chaleur · · Score: 3, Interesting

    Planescape: Torment was good in spite of the fact that it was based on the D&D system. Not because of that system. As one friend of mine put it: "It just shows what you can do with a system, when you ignore that system as much as you can, and just write a good story."

  40. Name? by coopaq · · Score: 0, Troll

    Dragons Hard... like its a Sci-fi beastiality porno.

  41. Or Morowind.. by chaleur · · Score: 1

    ...which, like its predecessor, was completely open ended. I had a great playing experience, and never followed the main story at all. Though like another poster said, you did give up early if you never played Daggerfall. Though I have to say, it did crash quite a bit, so I can't blame you for giving up on it ;).

  42. damn by Anonymous Coward · · Score: 0

    "Oh, I'm a 1/3 vampire that's pregnant with an elvan's son!!!111oneoneone" I mean.. wtf...

    you mean people actually act like this? (half vampire / half elf / half unicorn / etc)

  43. Eberron? donde? by rayde · · Score: 2, Interesting

    i think i speak for many of us when i ask the question: Where are our Dragonlance and/or Ravenloft related games and/or movies? Personally, these settings interested me the most of all the TSR worlds. Someday, the Chronicles will be made into a movie, and then everything will be right in the world. :-D

    1. Re:Eberron? donde? by joelsanda · · Score: 1

      Someday, the Chronicles will be made into a movie, and then everything will be right in the world.

      Yup. Eberron is an interesting setting, but with its trains (or lightning rails) and planes (sky wagons) I found myself longing for the high fantasy of Dragonlance and the Forgotten Realms. Those stories would have been nearly impossible if the companions had a train to hop ...

      --
      The Luddites were ahead of their time.
    2. Re:Eberron? donde? by Hard_Code · · Score: 1

      Dragonlance probably seems too dangerously close to Forgotten Realms for the required differentiation for a mainstream hit (let's see: fantasy, elves, knights, middle-age technology...). Ravenloft was heavily based on peculiar variations and additions to rules that I never bothered to learn, such as all that tarot and curse stuff. It's probably also one of the least known campaigns. Frankly I liked Dark Sun the best, and they did actually make a couple of Dark Sun games.

      --

      It's 10 PM. Do you know if you're un-American?
  44. Also: Earth 2160 by Anonymous Coward · · Score: 0

    And we heard that a semi-sequel to Total Annihiliation is coming out, called Supreme Commander. Just reading a preview gave me as much enjoyment as many actual games manage.
    Battalion Wars on the GC too.

    1. Re:Also: Earth 2160 by 2008 · · Score: 1
      And we heard that a semi-sequel to Total Annihiliation is coming out, called Supreme Commander. Just reading a preview gave me as much enjoyment as many actual games manage.
      Battalion Wars on the GC too.


      Empire Earth 2 (demo). Allows true co-op play, with two people controlling the same side. Lots of fun, and I'd never seen that in an RTS before (not that I play that many of them).
      --
      I quit!
    2. Re:Also: Earth 2160 by ranton · · Score: 1

      Starcraft had cooperation mode where 2 people played the same side. I loved playing it that way, since I could do the base management and resource allocation and my partner could worry about the fighting. I could do what I did best and leave the fighting to someone else :-)

      --
      -- All that is necessary for the triumph of evil is that good men do nothing. -- Edmund Burke
  45. Re:ok, a couple questions. by XenoRyet · · Score: 1

    I actualy have a decently high oppinion LARPers and RTS geeks. Niether group should throw that kind of stone at the other though, and it's funny when they do.

    --
    If forums teach us anything, it is that logic and critical thinking should be required courses in the public schools.
  46. Mod Parent Up! by 0kComputer · · Score: 1

    I got a laugh out of it

    --
    Top 10 Reasons To Procrastinate
    10.
  47. PnP quasi-RTS by Short+Circuit · · Score: 1

    I was going to run a quasi-RTS D&D game. The idea was, you're the leader of an organization (or a god, but that position was reserved to a specific few). I'm the DM. To interact with your minions, you interact with me.

    And every weekend, I'd play out all the results from all the opposing minions.

    Didn't work out, though. I didn't have the spare time required. But I did put together a bunch of pages describing how it'd work, if anyone's interested.

  48. Re:ok, a couple questions. by Anonymous Coward · · Score: 0

    It sounds like by "RPG games" you mean "computer-based RPGs", but that's not what "Role-Playing Game games" actually means. Most people consider LARP games and table-top RPGs to be RPGs.

  49. Re:ok, a couple questions. by AvitarX · · Score: 1

    That is supposed to say

    "There are Computer Games, LARPs, and Table Top Games" at the start.

    and summerize by saying the knowledge of what RTS means in a gaming context is at least as common as what LARP means in the same context.

    --
    Wow, sent an e-mail as suggested when clicking on "use classic" banner, and got a fast response that addressed my msg
  50. I cant be the only person waiting for..... by adnausium · · Score: 0, Redundant

    ...a new Starcraft or at least another expansion pack!! And where is Dragonlance the movie trilogy?! Now that we know they can do it right, a la LOTR.... P.S. and SC: Ghost doesnt count

    --
    Don't ya hate it when the correct spelling of your favorite screen name is taken?
  51. Another "Hey customer, test this for us" Game by Anonymous Coward · · Score: 1, Informative

    I was involved in the DragonShard multi-player Beta through Atari (not that gamespy crap) and have to warn everyone thinking about buying this game: They only gave us ONE patch to test!!! ONE! And it had enough issues that most people stopped playing/participating in the beta. We were in a holding-pattern waiting and waiting for another beta patch to resolve issues ranging from connectivity to playability. They never came out with anything I'd say was close to a final release. They were still tweaking the seriously imbalanced units ...

    But on a good note (if it isn't full of bugs), it's a fun game. The RPG factor (in the dungeon crawling sense not role-playing) adds a nice twist to the RTS genre.

  52. What about free TBS games? by ivanovic · · Score: 1

    I don't think it is this nice the have the 100th clone of C&C in a long review. What about opensource games like Battle for Wesnoth. They just released version 1.0. Maybe a review of that one would be nice? I think it is really a good one and it is rated with an average of 5 stars at the linux game tome. That game really is worth a trie...

  53. Re:Yes, but.. by Anonymous Coward · · Score: 0

    It's a sad day in /. history when a post inquiring about the status of GNU/Linux support of some particular piece of software gets modded redundant.
    I guess I must be new here.

  54. Stronghold? by Reapy · · Score: 1

    Stronghold

    Released in 1992 according to the site. I was thinking of it and I had to do some searching to remember the name.

    I loved this game when it came out and played it for many hours. It is not a modern day rts game per say, but it definatly was ad&d in real time.

    So, you are right, this definently isn't new :)

  55. Yeah but.. by j14ast · · Score: 1

    Yeah but does it run linux, erm I mean on linux.

    --
    Damn the man!
  56. Just another good RTS ..... by mcbevin · · Score: 2, Insightful

    I've played it ... its fun, but nothing greatly different from other RTSes. A few peculiarities to make it interesting for a while, but if you play it a lot I'm sure it boils down to just as much micro as Warcraft III (and similar strategies etc as well). For a few weeks entertainment (depending on how intensively you play - for me with a full-time job a few weeks at least) for someone who likes RTS games in general its worthwhile.

    I would ignore the 'first D&D RTS' claims - once you get past appearances its not much closer to D&D than Warcraft. And unfortunately the more magic etc you throw into such a game, the more micro-ing is required (personally I always find games with lots of magic + heroes etc initially attractive, but due to the inevitable micro-ing required for such games I tend to end up playing the more strategic games like Kohan longer). And the dungeons are just an excuse to lean the games towards creeping which inevitably makes the games more of a race.

    But I would also ignore the 'another C&C clone' trolls. If its your kind of thing, its worth a play as long as you don't expect too much over existing RTSes. It is definately different, but its not D&D, and if you play any of these RTSes too much they inevitably all boil down to the same thing. Its inherent in the name _real-time_ strategy that time is of the essence, and thus micro etc becomes ever more important once the basic strategy+tricks are understood.

  57. Anyone read the game's title as... by Junior+J.+Junior+III · · Score: 1

    ..."Dragons Hard"? I'm thinking, whoa rpg geek pron game. Then I see it's just a regular game. Oh well.

    --
    You see? You see? Your stupid minds! Stupid! Stupid!
  58. Re:ok, a couple questions. by Anonymous Coward · · Score: 0

    I do

  59. Psssst... by Crash+Culligan · · Score: 1

    "Sharn, City of Towers."

    In fact, Sharn has a whole book dedicated to it, its personalities and quirks, and its vertically stacked and striated neighborhoods.

    And then up the Lightning Rail a ways, you'll reach Wroat, Starilaskur, and finally, the crown jewel of the continent of Khorvaire, the Mournland. That ought to be a trip.

    --
    You cannot truly appreciate Dilbert until you read it in the original Klingon.
  60. No, it's not. by tbannist · · Score: 1

    This isn't the first time D&D (officially) has been merged with an RTS game. There was an earlier game called "Blood and Magic" which was poorly set in the world of the Forgotten Realms, there was even a series of FR books to support the game. It wasn't a very good rts game, though.

    --
    Fanatically anti-fanatical
  61. Heh, yeah...but WORKING by Anonymous Coward · · Score: 0

    Yup, I agree, regarding gameplay it's only superficially different. However, I like that (e.g. upgrades are kept simple, good overview).

    But you must have missed that the later C&C/EA Engine games really suck(ed) technically. They run like a baby wading though a swamp and go out of sync or crash now and then. While the games with the Generals engine look nice, the rest really sucks. Even the interface has been a big step backwards from Red Alert 2: Yuri's revenge (sigh, those were the days).

    Basically, when Westwood turned belly up C&C was screwed.

    So... from the NEW RTS's, Dungeons & Dragons actually is quite good, and runs as good as Battle Realms did.

  62. ltb-bracers-of-armor-+1-pst dept by Anonymous Coward · · Score: 0

    I understand most of that, but what does the pst mean?

    LTB is Looking to Buy, but I've never heard of pst before.

  63. They need to learn to Beta-test by Llian · · Score: 1

    Saw the game and thought, "Wow, DND RTS possibly done right?"
    On release day here in Oz, bought the game, got it home and BAM. Out comes the mortien can.
    Bugs left right and center. Cant play it with sound, cant install it correctly unless you disable anti-virus software, game plays like a hunk of junk and its for all intents and purposes, unoriginal.

  64. Re:ok, a couple questions. by Guppy06 · · Score: 1

    They live!

    Of course, seeing one and speaking to one are two very different things. Most of us are intimidated by women enough when they're not holding a bludgeon.