does anyone know if there are any legal issues when developing applications for the nintendo ds without nintendos licensed sdk? are there any statements by nintendo? i think the user interface is great. it should be used for serious application, too.
two weeks ago i switched from kde (suse) to gnome (ubuntu). the main reason was that kde (3.3) simply did not run smooth on my inspiron 8600. the screen resolution seemed to be too hight. windows did not move proper and it took too much of the 512mb ram. i was not good enough for everyday work.
with ubuntu i switched to gnome. it looks a bit oldfashioned. but thats much better than having trillions of useless features like in kde. kde seems to become the "marketing driven" equivalent to windows xp and what longhorm will be.
the whole desktop business became "marketing driven". edward tufte once told that in the early days userinterface designers never thought about that they would have to do what marketing guys tell them. an independent linux community should show people how a simple desktop improves the working conditions.
is it possible to write mods for jake2 like for quake2? is the code still separated in game engine and game? it would be great to write the mods in java. as a designer its hard to learn c to create your visualizations.
the problem is that when your head moves your eyes still have to point to the screen. that does not work. i tried the ur gear headset before. it did not work at all. it would work better on a wall.
do you think it would work as a webserver? i know there is some kind of webserver on it. but i could not find details if anyone managed to get apache running on it.
as others mentioned. it would be great to have a small energy saving webserver instead of an old noisy pc.
there was another indy game contest where some people developed incredible games with doom and quake engines. i cannot remember the name and i am searching half a year to find it again.
there was a choplifter clone. and an incredible massive battleground simulation with thousands of quake zombies.
does anyone remember the event? all the games were downloadable.
you see the result of asking users in the windows xp and os x userinterface. it has to be fun and colorfull. usablity is not that important. it is not the main selling aspect...
if you let the user define his interface it gets unusable. it is the duty of the designers to design it together with the developers. hand in hand from the beginning of the development. not just at the end to make the ui fancy.
just installed it. its much faster than the version before. i had to use the nv driver for desktop working and the nvidia one for 3d because the refresh of the desktop was too slow (as bad as apple os 10.0). the problem is the hight resolution of the dell inspiron (1920x1200) with kde 3.2.
acpi still does not work on suse 9.1. i dont know where the problem is. suspend beeps three times but does not work. stand-by tries to stand-by but wakes up after some seconds..
i did not test any games with the new driver.
i play the game for a long time, too. but since patch 1.6 my desktop computer (duron 1300, geforce 2 mx) isnt able to run it smooth anymore. there has been a big performance drop with the patch. even on my brand new dell inspiron (pentium m 1.5, gforce fx 5200 go 64mb) it lags like hell with reduced graphics settings.
halo is so overrated. its just a boring game beneath others. it took years to 'port' it to mac where it should be developed. just because microsoft wanted to push they console.
first it should be revolutionary. but bungie just released mainstream.
the fact is that there are too much too bad and too expensive games to spend money on. thats the reason for piracy.
i tried to compile it under os x and linux x86. there are the same errors. did anyone get it to work?
sh: line 1:/lib/libc.so.6: No such file or directory Enemy Territory version 2.56 cpu : x86 OS : Darwin libc: configured for debug build, in directory debug-x86-Darwin- CFLAGS: -pipe -fsigned-char -DMISSIONPACK -D_DEBUG -g -Wall -O sh: line 1: gcc-2.95: command not found Ignoring missing script "/Users/mz/WET_Source/src/extractfuncs/Conscript" (script::Build in Construct, line 334) at cons line 749. cons: error in file "Conscript-game" (cons: variable "CC" exported but not defined by file "Construct") cons: error in file "Conscript-cgame" (cons: variable "CC" exported but not defined by file "Construct") cons: error in file "Conscript-ui" (cons: variable "CC" exported but not defined by file "Construct") cons: script errors encountered: construction aborted
i tried to compile it under os x and linux x86. there are the same errors. did anyone get it to work?
sh: line 1:/lib/libc.so.6: No such file or directory
Enemy Territory version 2.56
cpu : x86OS : Darwin
libc:
configured for debug build, in directory debug-x86-Darwin-
CFLAGS: -pipe -fsigned-char -DMISSIONPACK -D_DEBUG -g -Wall -O
sh: line 1: gcc-2.95: command not found
Ignoring missing script "/Users/mz/WET_Source/src/extractfuncs/Conscript" (script::Build in Construct, line 334) at cons line 749.
cons: error in file "Conscript-game" (cons: variable "CC" exported but not defined by file "Construct")
cons: error in file "Conscript-cgame" (cons: variable "CC" exported but not defined by file "Construct")
cons: error in file "Conscript-ui" (cons: variable "CC" exported but not defined by file "Construct")
cons: script errors encountered: construction aborted
i tried to compile the source on os x. hm.. there is a problem with gcc and some variables.
as far as i know et was designed as addon for rtcw. could the code work as mod under rtcw if it compiles on os x?
does anyone know if there are any legal issues when developing applications for the nintendo ds without nintendos licensed sdk? are there any statements by nintendo? i think the user interface is great. it should be used for serious application, too.
with ubuntu i switched to gnome. it looks a bit oldfashioned. but thats much better than having trillions of useless features like in kde. kde seems to become the "marketing driven" equivalent to windows xp and what longhorm will be.
the whole desktop business became "marketing driven". edward tufte once told that in the early days userinterface designers never thought about that they would have to do what marketing guys tell them. an independent linux community should show people how a simple desktop improves the working conditions.
i cant find a word about the java bindings on their site. did anyone find them? it would be interesting.
is it possible to write mods for jake2 like for quake2? is the code still separated in game engine and game? it would be great to write the mods in java. as a designer its hard to learn c to create your visualizations.
the problem is that when your head moves your eyes still have to point to the screen. that does not work. i tried the ur gear headset before. it did not work at all. it would work better on a wall.
do you think it would work as a webserver? i know there is some kind of webserver on it. but i could not find details if anyone managed to get apache running on it. as others mentioned. it would be great to have a small energy saving webserver instead of an old noisy pc.
there was another indy game contest where some people developed incredible games with doom and quake engines. i cannot remember the name and i am searching half a year to find it again. there was a choplifter clone. and an incredible massive battleground simulation with thousands of quake zombies. does anyone remember the event? all the games were downloadable.
you see the result of asking users in the windows xp and os x userinterface. it has to be fun and colorfull. usablity is not that important. it is not the main selling aspect... if you let the user define his interface it gets unusable. it is the duty of the designers to design it together with the developers. hand in hand from the beginning of the development. not just at the end to make the ui fancy.
just installed it. its much faster than the version before. i had to use the nv driver for desktop working and the nvidia one for 3d because the refresh of the desktop was too slow (as bad as apple os 10.0). the problem is the hight resolution of the dell inspiron (1920x1200) with kde 3.2. acpi still does not work on suse 9.1. i dont know where the problem is. suspend beeps three times but does not work. stand-by tries to stand-by but wakes up after some seconds.. i did not test any games with the new driver.
i play the game for a long time, too. but since patch 1.6 my desktop computer (duron 1300, geforce 2 mx) isnt able to run it smooth anymore. there has been a big performance drop with the patch. even on my brand new dell inspiron (pentium m 1.5, gforce fx 5200 go 64mb) it lags like hell with reduced graphics settings.
on suse 9.0 and slax live-cd my digital camera (an old sony dsc f505) mounts itself.
http://www.all4golf.de/img/big/442741.jpg
thats a driving range simulator. you could connect a microcontroller for measurement. that would be a really great input device.
halo is so overrated. its just a boring game beneath others. it took years to 'port' it to mac where it should be developed. just because microsoft wanted to push they console.
first it should be revolutionary. but bungie just released mainstream.
the fact is that there are too much too bad and too expensive games to spend money on. thats the reason for piracy.
i tried to compile it under os x and linux x86. there are the same errors. did anyone get it to work?
/lib/libc.so.6: No such file or directory
sh: line 1:
Enemy Territory version 2.56
cpu : x86
OS : Darwin
libc:
configured for debug build, in directory debug-x86-Darwin-
CFLAGS: -pipe -fsigned-char -DMISSIONPACK -D_DEBUG -g -Wall -O
sh: line 1: gcc-2.95: command not found
Ignoring missing script "/Users/mz/WET_Source/src/extractfuncs/Conscript" (script::Build in Construct, line 334) at cons line 749.
cons: error in file "Conscript-game" (cons: variable "CC" exported but not defined by file "Construct")
cons: error in file "Conscript-cgame" (cons: variable "CC" exported but not defined by file "Construct")
cons: error in file "Conscript-ui" (cons: variable "CC" exported but not defined by file "Construct")
cons: script errors encountered: construction aborted
i tried to compile it under os x and linux x86. there are the same errors. did anyone get it to work? sh: line 1: /lib/libc.so.6: No such file or directory
Enemy Territory version 2.56
cpu : x86
OS : Darwin
libc:
configured for debug build, in directory debug-x86-Darwin-
CFLAGS: -pipe -fsigned-char -DMISSIONPACK -D_DEBUG -g -Wall -O
sh: line 1: gcc-2.95: command not found
Ignoring missing script "/Users/mz/WET_Source/src/extractfuncs/Conscript" (script::Build in Construct, line 334) at cons line 749.
cons: error in file "Conscript-game" (cons: variable "CC" exported but not defined by file "Construct")
cons: error in file "Conscript-cgame" (cons: variable "CC" exported but not defined by file "Construct")
cons: error in file "Conscript-ui" (cons: variable "CC" exported but not defined by file "Construct")
cons: script errors encountered: construction aborted
i tried to compile the source on os x. hm.. there is a problem with gcc and some variables. as far as i know et was designed as addon for rtcw. could the code work as mod under rtcw if it compiles on os x?