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TrackIR3 Pro Head-Tracking System For Gamers

simfan writes "Ars has a review of the TrackIR3 Pro up that's worth a look. Using the TrackIR cursor control system originally designed to help the disabled, the company made a device that tracks your head movements in games. It turns out that this works really well in flight sims and other games where you can replace mouse control. There's some video of the performance as well."

153 comments

  1. I could see myself using one of these. by OverlordQ · · Score: 3, Funny

    Just have to get over the $140 price hurdle first.

    --
    Your hair look like poop, Bob! - Wanker.
    1. Re:I could see myself using one of these. by EasyComputer · · Score: 1

      This would be good.

    2. Re:I could see myself using one of these. by agent0range_ · · Score: 1

      $140 isn't that much when compared to the cost of yolks, pedals, joysticks, etc that flight sim enthusiasts have been purchasing for years.

    3. Re:I could see myself using one of these. by BlueJay465 · · Score: 2, Funny

      bah! a simple drop in the bucket when THIS crowning achievement will complete your Ultimate Gaming System(TM). Your uber up-to-the-second technology, your fancy-schmancy gaming chairs, etc.

      All you would need now with a headset like this would be a intraveneous Mountain Dew drip and a catheter. You will never have to leave your computer again!

    4. Re:I could see myself using one of these. by Minna+Kirai · · Score: 2, Informative

      Just have to get over the $140 price hurdle first.

      If you're serious, then do it yourself. Notice how the TrackIR advertisements say "More Hertz than a Webcam"? That's because normal webcams, plus a little software, are competitive to their product.

      For $20 you can buy a USB webcam, and then $10 for Cam2Pan, or $0 for Freelook. Now all you need is a sticker on your forehead...

    5. Re:I could see myself using one of these. by Teethgrinder · · Score: 1

      Well, to be fair, there is a very noticeable difference between both approaches. Both the higher resolution and refresh rate make using it more comfortable. I'm also not sure if any of the webcam alternatives offer the enhanced mode (which is definatly the way to go for the games that support it) that TrackIR has.

      Additionally, I'm not really sure if I'd come to the same conclusion regarding wether to get TrackIR 3 or TrackIR 3 Pro. I have the non-pro version, am absolutely happy. So you may just save $30 that way. There have also been quite a bunch of rebates in the past so you may get TrackIR 3 for well below $100.

      I bought it mainly just because I was curious to see how it worked. It certainly takes some getting used to but now I wouldn't want to play any flying games without it.

    6. Re:I could see myself using one of these. by OverlordQ · · Score: 1

      Yes, but yolks, pedals, joysticks etc are your main controller, all these are really made for is to help you look around. THAT is why i woudlnt' pay $140, I 8way hat is just fine with me.

      --
      Your hair look like poop, Bob! - Wanker.
  2. Logs by Mateito · · Score: 4, Funny

    This just means that now she'll have logs to present to the court:

    "Yes, your honor, and these prove that he was looking at my breasts while talking to me".

    1. Re:Logs by cttforsale · · Score: 1

      It's head tracking, not eyeball tracking. Er, wait a sec...

    2. Re:Logs by AKAImBatman · · Score: 4, Funny

      I could just see wives everywhere using this as a way to make husbands put down their video game.

      "Oh honey, look at the new cloths I got from Victoria Secret!"

      *head whips around*

      "I'm sorry! Did your plane crash?"

    3. Re:Logs by Mateito · · Score: 1

      You need to meet more flight sim addicts.

      (Acutally, that may be somewhat difficult as they are permanently glued to their screens, but I digress)

      I know a few guys who would rather land their Jumbo before looking at their wives in lingeree (sp?).

      But then, you have to ask what sort of hot babe is going to end up with a guy who pays attention to their computer that too the half-naked woman in the house.

      Maybe they're better off with the jumbos...

    4. Re:Logs by flewp · · Score: 3, Funny

      Maybe they're better off with the jumbos...

      Maybe their wives lack jumbos....

      --
      WWJD.... for a Klondike bar?
    5. Re:Logs by nanter · · Score: 2, Funny
      Maybe their wives lack jumbos....

      Or their wives are jumbos!

    6. Re:Logs by grantdh · · Score: 2, Funny

      I know a few guys who would rather land their Jumbo before looking at their wives in lingeree (sp?).

      I know of a few whoose partners would dress up like a stewardess to serve them dinner while flying. If things were going really well in the relationship, the guy might also be lucky and get a "pilot job" :)

      Activating the ol' automatic pilot - best scene ever!

      --

      I left my body to science, but I'm afraid they've turned it down...
    7. Re:Logs by g0at · · Score: 1

      What in the hell are you smoking? Are you suggesting that women will begin customarily wearing infrared cameras and strap-on computers, while coincidentally (and much to their demise) the oogling men happen to be wearing reflective components taped to their heads? (Did you read the article?)

      -b

    8. Re:Logs by g0at · · Score: 2

      Actually, let me apologise slightly for the tone of my initial reply.

      "What the hell are you smoking" should really have been directed at the moderators (+4 insightful?!), as I now realise (hope) your post was intended to be funny.

      -b

    9. Re:Logs by Bilestoad · · Score: 1

      I think you'd find most married guys don't require "head tracking".

      The rare occasions are easily remembered.

    10. Re:Logs by Anonymous Coward · · Score: 0

      It's quite OK - we know that "bug up ass" is a common ailment among Mac lusers.

    11. Re:Logs by cfuse · · Score: 1

      Fantasy:

      "Oh honey, look at the new cloths I got from Victoria Secret!"
      *head whips around*
      "I'm sorry! Did your plane crash?"

      Reality:

      Haven't you mown the lawn yet or are you still playing that stupid game!?
      Nag, nag, bitch, bitch, moan, moan, etc.
      Plane lands safely and next mission begins ...
    12. Re:Logs by gadget+junkie · · Score: 1

      "I know a few guys who would rather land their Jumbo before looking at their wives in lingeree (sp?)."

      that's what the PAUSE button is for.

      "you have to ask what sort of hot babe is going to end up with a guy who pays attention to their computer that too the half-naked woman in the house."

      Well, if you're a wife, and you can pick your competition, a computer is a better option than ANOTHER half naked woman.

      --
      "If a boss demands loyalty, give him integrity. But if he demands integrity, give him loyalty." (John Boyd, 1927-1997)
    13. Re:Logs by DrSkwid · · Score: 1


      lol, not being able to spell "lingerie" suggests you don't see much of it live in *your* bedroom.

      --
      There are places where the networks are not touching,and there are places where they are-Boeing's Lori Gunter
    14. Re:Logs by Mateito · · Score: 1

      Tell me about it... and we're not even married yet.

      I've always sworn to monogomy, but shit... I'm starting to get the impression guys start looking elsewhere simply because there is no action at home.

      (yeah. Feeling bitter this morning. She wriggled out of it _again_ last night.)

    15. Re:Logs by DrSkwid · · Score: 1


      too bad mate; if you're not getting what you are looking for, look elsewhere.

      It's not just guys either, if people aren't getting what they want they face their own internal pressure to get sorted. Easier when you are single. When you get involved, particularly marriage, dis-entagling your life is much harder. Invariably you will "love" your partner but they will probably be 90% of what you're looking for (unless you're some lucky person) so what you gonna do ? I've had a partner cheat on me because we weren't getting on in the bedroom for a while and she needed some action. Taught me the valuable lesson : you snooze; you lose.

      If she wriggles out of it, use better knots.

      But seriously, and this will sound a bit daytime TV but it's true : talking is the key, and not just when you're aroused. Make sure you empasize that it's her in the lingerie, not just the lingerie that will help. Ask her what things she would like from you, you might be pleasantly surprised. It can be emotionally challenging but it's better than being caught with your trousers down, up to your nuts in her best friend who's dressed as a french maid!

      --
      There are places where the networks are not touching,and there are places where they are-Boeing's Lori Gunter
  3. whip....crack.... by rwven · · Score: 2, Funny

    Of course when you're playing and get hit in the back you'll have to be careful to when you whip around so you don't get whiplash... ;-) Of course at least some gamers will be getting SOME exercise while playing games. :-P

    1. Re:whip....crack.... by AndroidCat · · Score: 1

      Remember all the people who used to get repetitive strain injuries, blisters, etc, from playing arcade games continuously? I'll bet the doctors and chiropractors would love the first good twitch game that comes out for this system.

      --
      One line blog. I hear that they're called Twitters now.
    2. Re:whip....crack.... by Minna+Kirai · · Score: 1

      Of course when you're playing and get hit in the back you'll have to be careful to when you whip around so you don't get whiplash...

      In reality, that's completely backwards. Users of this system will actually move their heads LESS than an average video-gamer- because then it would accidently shift their view.

      This behavior may cause harm, however. People shift their weight for good reasons... forcing head stillness could rob couch-potatoes of their last slim remnant of physical exertion!

    3. Re:whip....crack.... by cra · · Score: 1

      Of course at least some gamers will be getting SOME exercise while playing games. :-P

      Whaddayamean!? I get my exercise although I spend my time with my console. I bet my thumbs are like your thighs! ;-D

      --
      This message has been ROT-13 encrypted twice for higher security.
    4. Re:whip....crack.... by rwven · · Score: 1

      you obviously took this post WAY too seriously ;-)

  4. Profit? by Crzysdrs · · Score: 2, Interesting

    I wonder if they simply cannot make enough money selling to the disabled that the only viable market for such equipment is selling it to the gamers with disposable income?

    1. Re:Profit? by Mateito · · Score: 5, Interesting

      Being serious for a moment, maybe they could use that as a marketting point.

      "For every 3 gamers who buy one of these, we give one to a disabled person who desparately needs it". Do it right, they may be able to set themselves up as a charity and get tax breaks

      World Vision spends rediculous percentage of its donations on marketting, but they've worked out (I hope) that the net amount of money passing to the causes they promote is maximised in this way.

      So how about a charity or company who works to provide benefits to the disabled? And to top it all off, we never need feel guilty about computer games again.

      "Get off the computer"

      "I can't, Mum. I'm helping a disabled guy".

    2. Re:Profit? by rs79 · · Score: 1

      "For every 3 gamers who buy one of these, we give one to a disabled person who desparately needs it".

      How do they tell the two apart?

      --
      Need Mercedes parts ?
    3. Re:Profit? by kfg · · Score: 1

      No, I don't think that's it. The disabled have to pay what they ask or go without, so they pay (or someone pays for them). However, a broader market is always worth more money, and there's no such thing as "enough" in the business world. Note also that the demand actually came from the gamers.

      But here's the thing. Access devices cost, well, an arm and a leg, the small market means little economy of scale in manufacturing.

      But if these devices become commodity items available at Best Buy. . .

      There ya go. Just buying one of these things helps out the disabled. Makes ya feel all good inside everytime ya splash a Zeke.

      KFG

    4. Re:Profit? by SEWilco · · Score: 1

      No, they are not selling to gamers. See, this is a "Pro" model. Obviously they are selling to all the professionals who need this for work.

    5. Re:Profit? by ArchAngelQ · · Score: 2, Interesting

      Actually, my girlfriend and I where looking into setting up some sort of ad-hock version of this, but this looks better. She's got a motor imparement, and so mousing for her is generally a bit of a pain in the ass, doable, but slow. With this, she'd be able to mouse easier, and play City of Heroes with much greater ease =)

      Now to convince her to wear a silly hat. That's going to be harder.

      Oh, and quick plug on my own opinions about people with disabilities and computer use: There are a lot of smart people out there, with unnessicary complications for getting into computer use because a lot of computer periferals are built for able bodied people. It's unfortunate, but I'm glad things like these are making it to mass market production, because it means people who need them, but can't get their insurance companies to pay for them, will be able to afford them more realisticly.

    6. Re:Profit? by gadget+junkie · · Score: 2, Informative

      she won't need to. the system works even if you just apply one of the reflective stickers to the forehead, or better yet to the headset microphone, if she uses one. couple that with sphinx (http://www.speech.cs.cmu.edu/sphinx/), and bob's your uncle.

      --
      "If a boss demands loyalty, give him integrity. But if he demands integrity, give him loyalty." (John Boyd, 1927-1997)
  5. keep your eyes on the screen.. by m05 · · Score: 3, Informative

    the problem is that when your head moves your eyes still have to point to the screen. that does not work. i tried the ur gear headset before. it did not work at all. it would work better on a wall.

    1. Re:keep your eyes on the screen.. by salzbrot · · Score: 1

      A combination with these monitor simulating goggles would be the perfect solution to solve this problem.



      Get a free iPod. Here is how it works.
    2. Re:keep your eyes on the screen.. by Nos9 · · Score: 1

      I have one of these, and the head movement required are quite minimal, especially if wearing a hat with the reflective dot on the brim.
      You can easily keep your eyes on the moniter at all times, its more that you move your head to look at the corner/top/bottom/sides of your moniter.
      The biggest issues I've had so far is the fact that:
      1) the current software is not XP compatible so it occaisionally crashes on me.
      2) its USB only and I'm running out of USB ports, even with my hub (it wants a powered hub, or preferably hooked directly to the computer)
      3) it's really sensitive. You would be amused by how much you actually move your head while playing video games.

      other than those most potential flaws have been addressed; you can recenter the view on the fly with a simple key press, there is a mouse emulation mode, and a track IR mode( tracks based on the position not just relative position like the mouse does)

    3. Re:keep your eyes on the screen.. by jefe7777 · · Score: 1

      parent a troll? common folks. The problem he mentioned is the very first thing that came to my mind.

      When I turn my head to look at something, my eyes are going to look in the same direction. It's just natural. It's unnatural to turn your head to look at something, and keep your eyes fixed dead ahead.

      I would love this product integrated with a head mounted display. Can you imagine looking around in stereo AND your head controls tracking.

      ~t

    4. Re:keep your eyes on the screen.. by Midnight+Thunder · · Score: 1

      I would love this product integrated with a head mounted display. Can you imagine looking around in stereo AND your head controls tracking.

      Would that not simply be a virtual reality helmet, such as this one? Some other stuff may be found here and here.

      Looking around I can't really find any integrated tracker/display headsets, though it is may be because I am not looking in the right places. Expect anywhere from $500 to $3000 and up for these solutions.

      --
      Jumpstart the tartan drive.
    5. Re:keep your eyes on the screen.. by UpnAtom · · Score: 1

      When I turn my head to look at something, my eyes are going to look in the same direction. It's just natural. It's unnatural to turn your head to look at something, and keep your eyes fixed dead ahead.

      Ever tried nodding or shaking your head?

  6. Is it a coincidence that... by tao_of_biology · · Score: 3, Funny

    they originally designed it for the disabled and it only runs on "Software requirements: Windows XP / 2000 / Millennium Edition / 98 "? I guess they know what their target demographic is using...

    --

    -- "A chicken is an egg's way of making another egg."

    1. Re:Is it a coincidence that... by Anonymous Coward · · Score: 0

      Am I to infer that you think disabled people are stupid, so stupid in fact that they have to use Windows? That's not very funny.

    2. Re:Is it a coincidence that... by Anonymous Coward · · Score: 0

      A cheap joke on Slashdot, a karma whore saying windows users must be retards, a socially crippled bedroom-dwelling butterball trying to convince himself religious devotion to Linux is normal... ...and you're surprised?

    3. Re:Is it a coincidence that... by tao_of_biology · · Score: 1
      What's a karma whore? I'm just a plane ole whore.

      And I don't think you get karma for funny modded posts, even ones that make fun of Microsoft and retards.

      --

      -- "A chicken is an egg's way of making another egg."

  7. Slight problem by r_glen · · Score: 2, Funny

    Sure, your plane may turn but now you're stuck staring at a wall.

    ...okay maybe I should RTFA

    1. Re:Slight problem by Rotkiv · · Score: 2, Informative

      but if you look at the little gif/flash animation on the product page, it's not steering the jet, it's looking around the cockpit.

      --
      RArr!
    2. Re:Slight problem by Bilestoad · · Score: 1

      Sure you may post a comment, but you sure didn't read the article.

      - small movements of the head towards the direction you want to look cause the onscreen view to move in that direction

      - your eyes stay pointing at the screen, only your head tilts, and the amount you have to shift your head for a corresponding view shift is adjustable.

      - the plane or car or whatever can be controlled with this system (so can anything taking mouse input) but usually it is only your view that changes.

  8. old mario by weenis · · Score: 5, Funny

    so, my little sis who used to nod her head up every time she made mario jump would be pro at this!

    1. Re:old mario by Anonymous Coward · · Score: 0

      so, my little sis who used to nod her head up every time she made mario jump would be pro at this!

      Now that your lil sis is much older she just bobs her head in a whole new different kind of way...and she is a pro at it!

      So I heard...

    2. Re:old mario by Zorilla · · Score: 1

      so, my little sis who used to nod her head up every time she made mario jump would be pro at this!

      Anybody else reminded of that one clip off of America's Funniest Home Videos where a kid is playing Super Mario Bros. and sticks his tongue out every time Mario jumps?

      --

      It would be cool if it didn't suck.
    3. Re:old mario by Anonymous Coward · · Score: 0

      I can't believe you just admitted you watch that show! Hah-hah!

    4. Re:old mario by Anonymous Coward · · Score: 0

      i've killed for less!

  9. Technology has multiple uses by freedom_india · · Score: 4, Informative
    According to the article In March 2001, NaturalPoint launched the TrackIR system as a control device for people with disabilities, but many in the flight simulation community saw a potential use in flight sim view control. How does it work? In simple terms, TrackIR is a webcam that transmits and detects infrared signals....

    So, technology is always used where it's least expected. A technology for disabled people is used for flight simulation games. Typewriter was meant to help blind write letters. Now it has morphed into keyboard to write worms and viruses (virii if you want pure English).

    So how many such different uses of technology have you come up with?

    --
    "Doing what i can, with what i have." ~ Burt Gummer
    1. Re:Technology has multiple uses by PatHMV · · Score: 2, Funny

      "Viruses" is pure English. "Virii" would be pure Latin.

    2. Re:Technology has multiple uses by MarkPNeyer · · Score: 2, Informative

      Actually, you're wrong, too. "Virii" would be the plural of "virius," which doesn't mean anything. The latin word 'virus' doesn't have a plural.

      --

      My blog
    3. Re:Technology has multiple uses by Anonymous Coward · · Score: 0

      Now it has morphed into keyboard to write worms and viruses (virii if you want pure English).

      Actually, "viruses" is pure English. "virii" would be pure Latin.

      As far as the technology goes, it makes you wonder what sort of advances we'd have missed as a civilization if Eugenics were really allowed to occur. Crises provide creative motivation.

    4. Re:Technology has multiple uses by PatHMV · · Score: 2, Informative

      Well, I was half right. "Viruses" is in fact good English. You are correct that "virii" is not good Latin, and I thank you for calling my attention to it. A quick Google search discovered the following comprehensive discussion on the subject:

      What's the Plural of Virus?"

  10. Sneeze? by BigDogCH · · Score: 5, Funny

    So, what happens in my flight sim when I Sneeze?

    I can see it now, just before landing you start to feel a tickle in your nose.

    1. Re:Sneeze? by geekoid · · Score: 2, Funny

      your co-pilot wipes the window off for you.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    2. Re:Sneeze? by Pulse_Instance · · Score: 1

      or the crash control team wipes the co-pilot and you off the window.

  11. no display? by proj_2501 · · Score: 0, Redundant

    these goggles don't seem to actually show anything, so you must continue looking at your monitor while using them, right?

    that sounds uncomfortable and fruitless.

    1. Re:no display? by Rii · · Score: 0

      Zee goggles! Zhey do nothing!

  12. I don't know... by Nos. · · Score: 3, Interesting

    I'm just not sure if I want something that looks like a Might Morphin Power Ranger looking at me from the top of my monitor. Not to mention what stretching your neck might do to you while in game!

    1. Re:I don't know... by AndroidCat · · Score: 1

      How about a case-mod that gives it an Geiger Alien look? If you can keep playing while looking an Alien's double-mouth .. in the mouths, then you know that you're good.

      --
      One line blog. I hear that they're called Twitters now.
  13. Perfect for DDR Max Extreme Action 4 by blueZhift · · Score: 3, Funny

    I can see the next version of Dance Dance Revolution on Playstation 3 using something like this. Combined with the Eye Toy, you could end up in some major traction!

    1. Re:Perfect for DDR Max Extreme Action 4 by Hast · · Score: 2, Interesting

      I want a combination with Donkey Konga, Gitaroo man, the marachas game (for Dreamcast) and Karaoke Revolution (and DDR).

      Suddenly you have a boy band simulator. (But with real music.)

    2. Re:Perfect for DDR Max Extreme Action 4 by markh1967 · · Score: 1
      I can see the next version of Dance Dance Revolution on Playstation 3 using something like this.

      Mosh Mosh Revolution?

      --
      Input error. Replace user and press any key to continue.
  14. Review/Eye Strain by RalphBinaca · · Score: 3, Insightful

    Nice review.

    I must wonder exactly how useful it is. I can only imagine the eye strain one would get by continually turning their head far to the right and left and having to keep your eyes focused on the screen. Getting a headache just thinking about it.

    1. Re:Review/Eye Strain by DWIM · · Score: 1

      It's extrememly configurable. You don't really have to move your head much to move the view a lot. You can also control the accelration rate of the movement over the range of movement. So, as your head turns more it causes the view to move at a faster rate. I haven't had any eyestrain problems at all and it is pretty natural to use.

    2. Re:Review/Eye Strain by Anonymous Coward · · Score: 0

      It's actually HEALTHY to move your eyes every now and then (or if you want to split hairs, keep your eyes facing forward and move your head while using the TrackIR). Staring at a monitor day in day out (as many gamers and IT workers do) stresses the eyes because you're blinking less, focusing only at a certain distance and staring more or less forward. This causes dry and sore eyes, although obviously your mileage may vary.

      I'm sure many have noticed that "funny feeling" in your eyesockets when you finally tear yourself away from the computer after a 10-hour gaming marathon. If you turn your eyes from one extreme to the other, they feel "tight" or "sticky", as if you weren't supposed to turn them that much. Guess what, you are. That's just the muscles controlling your eyes realizing that someone actually wants to use them.

      Of course, my understanding of the TrackIR is that you don't necessarely have to become an owl to turn your viewpoint in the game - the software can be configured to translate even the slightest movement into a noticable change in viewpoint.

  15. How long.... by Conspiracy_Of_Doves · · Score: 4, Funny

    Till they make a version with force feedback?

  16. Saccades by leeum · · Score: 4, Interesting

    When I was a physiology student, we examined saccades - high speed movements of the eye. We do not smoothly transition our field of vision to something interesting, we tend to "snap" our focus instantly to catch a better glance.

    Where this was interesting, I thought, would be if we could leverage this mechanism as an input device especially for FPS games. Instant targeting and pretty damned accurate aim.

    However, there probably won't be too much of a market outside that though, since smooth and steady movements of the eyes are pretty difficult to achieve, if not impossible.

    1. Re:Saccades by Conspiracy_Of_Doves · · Score: 1

      Are you not familier with biofeedback training? People can learn to control thier heartbeat and galvanic skin response. A few days of using this thing and the steady eye movements will start coming.

    2. Re:Saccades by Conspiracy_Of_Doves · · Score: 1

      Or rather it will when one comes out that actually tracks your eyes instead of your entire head.

    3. Re:Saccades by leeum · · Score: 1

      No, biofeedback training is something I've only heard of in passing so I can't say I know of much good information about it.

      If it's something that has to be learnt over the course of a few days though, would it be a very marketable concept in your opinion? My guess is that people will want to pick up a device which they can use straight away, not something they have to train for just to play a game or two.

      But if you know a lot more about biofeedback training, you might be able to enlighten me. :)

    4. Re:Saccades by shfted! · · Score: 1

      Back in my experimenting days, one of the most interesting effects of having smoked marijuana was smooth eye movements. Instead of an instant jerk, my field of vision would slowly track across the room or whatever I was looking at.

      --
      He who laughs last is stuck in a time dilation bubble.
    5. Re:Saccades by TheSteve · · Score: 2, Insightful

      If bicycles had just come out and you couldn't simply go out, buy one and immediately compete in races and perform stunts, people would still be willing to practice and put in the time needed to learn the skills that make it second-nature.

      How long after getting your first bike were you completely comfortable and proficient at riding it? It took more than a day and involved some bumps and scrapes, I'm sure. It took some training to get good at.

      You only had to learn it once, though. Years later, it's just like... well, riding a bike.

      Every follow-on product in the head and eye-tracking device market will be able to take advantage of the motor skills and reflexes honed by devices like these.

      When we pick up a new game, using the WASD keys for movement and the mouse for looking around is not something most of us have to concentrate on. We don't have to relearn the skills. The first time required some getting used to, though. Some training and practice was needed, but those skills are ingrained now and won't soon be forgotten.

      It's going to be the same for alternate input devices that require fine motor control, too. Once the mind makes a complete mapping between the results on the screen (or wherever) and the muscles and nerves, the mechanics will be relegated to subconscious control and the interface will be transparent - the actions will be instinctual.

      Everyone who rides one had their first bike, and while I haven't yet used head or eye-tracking devices, I'm sure I will. My first one might just have training wheels, too.

  17. great news for the next level in games by muel · · Score: 3, Interesting

    The article makes a small mention of VR, but really, this has to be pretty damn important for the behind-the-scenes push for VR game consoles in the next decade. Every game company in the world with a brain should already be planning for an eventual shift to a VR system, even if it's 10 years away, and both the dropping price and increasing functionality of this TrackIR product makes the feasability of a low-priced, easy-to-use VR console that much more likely in the coming years.

    1. Re:great news for the next level in games by grc · · Score: 1

      This isn't really news... I had a similar device hooked up to my MacPlus in 1984! It worked with ultrasound, but the concept was the same. I was able to play some great Missle Command games! (Remember, the game where incoming ICBMs tried to fry your 3 cities at the bottom of the screen?) You could just LOOK at where you wanted to shoot and click...

      I had the headset on loan from a company whose main market was also the disabled.

      No sig, but Macs still rule!

    2. Re:great news for the next level in games by grantdh · · Score: 3, Insightful

      this has to be pretty damn important for the behind-the-scenes push for VR game consoles

      Been there, done that. Remember all those VR games and consoles that came out years ago? Where are they now? Gone. Know why? Made ya sick!

      Ever played a VR game for a long time? When your eyes and ears are saying that you're running down a corridor, changing direction, looking around and moving about, but the motion-detection system that is your inner-ear says "Nope, this butthead's just standing in one place" then your brain gets confused and PUKE!!!

      Total immersion VR = totally immersed in your own vomit

      See, here's the deal. Your brain is programmed at some *really* base level to equate an imbalance between what your eyes and ears are saying vs what your inner ear is saying with "Shit, I've eaten something nasty, get it out of my system! PUKE!!!!" Now, fastwind through to today where you're sitting in a car that's going around corners, accelerating, etc - keep your head down and try to read. Eyes say you're (sorta) sitting still but your inner ear says "Hell no, I'm staggering all over the place" - how long until you feel queasy? Most people get it pretty damned quickly.

      I was using a friend's VFX-1 headset to fly a flight sim. It was great. Best loop I've ever done on a computer 'cos I could just move my head about to see wing, horizon, etc. But, after an hour or so of zapping around the place, I *had* to stop or I would have been sick.

      So no amount of new tech and toys will bring back VR consoles. Either we find some way to trick the inner ear into thinking we're moving at the same rate the vision/sound system is showing OR we breed a bunch of people who have disconnected their inner ears :)

      --

      I left my body to science, but I'm afraid they've turned it down...
    3. Re:great news for the next level in games by muel · · Score: 1

      By your logic, your brain COULD be tricked by something like a computer rig playing Doom III with a surround sound system. Sight and sound is there, movement is not. And even though I'm assuming that you, a /.er, aren't affected by that, there are plenty of people who ARE sickened by first-person games. Also, old VR systems at arcades, a few of which I certainly played, were very blurry, which made those extremely sickening to use before movement even STARTED.

      But otherwise, the physical issue you note is certainly a challenge to next-gen VR game systems, including some I have been privately planning out, and the point is that once prices drop and technology incrases, you'll be able to create a system that is more user-friendly and has a more natural feel to it. I won't go into detail as to how that could be worked around, but creativity makes it pretty easy to do.

      The point of this TrackIR device isn't that VR could happen. We've known that. The important thing to see is the potential for progression in the technology to put a real, feasible VR system in your house, something that's 100000x better than Virtual Boy and yet still cost-effective. That's what companies want to happen.

    4. Re:great news for the next level in games by cra · · Score: 2, Funny

      Actually we have the technology to trick the inner ear, although we cannot put it in a VR-set yet. I saw a TV-show yesterday about a company building flight-simulators for pilot training. Inthem you sit in a "box" with screens that act as windows.

      The box is mounted on hydraulics that moves it around, and powerfull computers sync the movement and the output on the screens. In early versions pilots got sick, because there were too much "lag" between the screens and the hydraulics. As soon as they got the delay down to 16/100 of a seconds nobody got sick.

      Of course, these sims are $15M units, so they are not for "pleasure". The guy from the factory was pretty sure they sold one unit that was for private use, though.

      On a side note, I had a techer that worked on a university where thay made an elevator simulator wich could lift the "fake" elevator about 1 inch up and down. It was made to be one of those glass elevators, except that the window was a big screen. In tests people got sick/dizy if the hydraulics that gave a jolt when the elevator started and stopped were disabled. A fun prank to play was to let people ride a few stories up, give the elevator an extra jolt, and then fast-forward the "down" movie on the screens and listen to the passengers scream. :-D

      --
      This message has been ROT-13 encrypted twice for higher security.
    5. Re:great news for the next level in games by Anonymous Coward · · Score: 0

      The imbalance thing is something you can learn to overcome with a bit of practice.

      After a little while you can learn to pretty much "shut off" your vestibular system when you know you can't or shouldn't rely on what it's telling you. You'll still feel it of course, but it gets easy to ignore the sensations of falling over or turning and base your actions only on what you see with your eyes (the human brain is actually "wired" to use visual orientation cues to override and correct your sense of balance if the two go "off" with respect to each other).

      Where I always had the most trouble was the momentary slight disorientation that occurred when coming back out of such a situation when my eyes and sense of balance had to "re-synch" with each other. There's a second or two where it feels really odd.

    6. Re:great news for the next level in games by Hast · · Score: 1

      My problem was always that the systems were too slow. Particularly when combined with motion tracking you got a very percievable lag between moving your head and having the world move around you. /That/ made me sick extremely fast (a few minutes).

      That can be compared with that I loved the Descent games and never became sick in them. The only time I've felt strained by FPSs (or sims) have been when the FPS was too low or the lag was too bad. (Between input and action, not really over the net.)

      It would be great to fly this with space sims or Descent though. IIRC the source for Freespace 2 is out there, get hacking...

  18. Biggest problem with these by bugnuts · · Score: 4, Interesting

    They track head movement, but your monitor is stationary. It's natural to move your head left to see things to the left, but with this you have to turn left and simultaneously look right.

    I've looked into the hardware for making a real HUD/tracker, which has a display and does headtracking, and how to integrate them. For gameplay, it's mostly limited by the resolutions of current goggle setups. It's easy to find 640x480 goggles, but higher resolutions for gameplaying are much tougher.

    If $140 makes you balk on one of the crappy units in the article, you shouldn't even consider the $2000+ it'd cost for a decent Head-mounted display.

    1. Re:Biggest problem with these by Hast · · Score: 1

      Nah, what you need is one of those spherical displays they have to simulate real fighter cockpits.

      Pure uninterupted 360 degree view. (Well I believe it's blocked right behind you.) They use multiple projectors at different resolutions though. No idea if it's possible to set this up at home though. Projectors are getting cheaper though.

      I want three big projectors in a slighlty spherical projections. I mean, I don't ask for much here... Since these would be bigger than you could easily look at I can also see why somthing like this headtracking stuff can be useful. You can do the same with normal cameras, naturally it's a lot easier and more accurate with a dot on the forehead though.

    2. Re:Biggest problem with these by Elwood+P+Dowd · · Score: 1

      Um. 640x480 goggles at high framerate with perfect head tracking might be sufficient for gameplay. You'd use your head movements to interpret the limited information you get from 640x480, and you could quickly learn to extrapolate a higher resolution.

      If that makes sense.

      --

      There are no trails. There are no trees out here.
    3. Re:Biggest problem with these by Minna+Kirai · · Score: 1

      Pure uninterupted 360 degree view. (Well I believe it's blocked right behind you.)

      No, you can "check six" by looking behind you. Often, however, all projectors aren't on at one (to reduce the effort of the video-cards). Instead the pilot is wearing a head tracker (built into the flight-helmet), which toggles off the projectors he can't see.

      Therefore to an observer watching the trainee, it may look like there is no view to the rear.

    4. Re:Biggest problem with these by Azghoul · · Score: 1

      Yeah, but for a few thousand bucks you can attach it to the chain gun mounted on the front of your chopper...

      I can see it now, the US comes up with great tech for gamers, and then can't sell it overseas because it wipes the floor with any international weapons tech. Kind of like the crypto restrictions, but tangible.

      Then again, the average nation is so far behind it doesn't really matter.

  19. This isn't ready to fly yet by MinusBlindfold · · Score: 4, Interesting

    They need to build the display into the headset if its going to work. I see other postings talking about having to strain your eyes to look at the screen when turning your head, etc. This is no good. I remember in 1994/1995 I was at this arcade that had virtual reality games... there were a few different ones... you stood up in this ring with a headset on... the headset had a display built in, when you looked to the left you still saw the screen... you could also see the other players walking around (Networked)... it was more of a virtual reality deathmatch. They need to get this sort of technology back. It seemed like there was so much hype back in the mid 90s, and then it sort of dissolved. Companies kept promising cool new VR products for the masses but nothing surfaced... people let go of the dream.

    1. Re:This isn't ready to fly yet by grantdh · · Score: 2, Interesting

      Companies kept promising cool new VR products for the masses but nothing surfaced... people let go of the dream.

      Like I said in an earlier post - VR games died because it made people sick thanks to an imbalance between their motion-detecting inner-ear and what their eyes and ears were telling them.

      NASA started using VR systems as a very inexpensive way of training astronauts in dealing with motion sickness. Back in the early days of the Space Shuttle program, the scientist astronauts were often puking and left operating at half efficiency 'cos they weren't used to it. Turns out the early astronauts were doing it too (scene from Apollo 13 :) but weren't telling anyone 'cos they were big, tough test pilots, etc :)

      To help give astronauts their spacelegs BEFORE they went into space, all sorts of mechanisms were devised to have the astronauts eye's show they were moving (eg: rotating in a cabin, etc) while their inner-ears said they were not moving at all. VR was one of the cheapest, smallest and easiest things to do that.

      Eventually, trainees became accustomed to it and weren't as likely to get motion sickness so soon. It still happens, but they're used to it.

      One of the big "secrets" is not to move around quickly - also, don't move your head about the place so much - move your whole body, etc. This and inertial control sorta explain a lot of the slow/wierd movements you see on NASA TV, no? :)

      --

      I left my body to science, but I'm afraid they've turned it down...
    2. Re:This isn't ready to fly yet by Werrismys · · Score: 1
      They need to build the display into the headset if its going to work.

      Not really. You can set up a deadzone in the middle to make aiming etc easy (no wobble), and then tune the rest of the axis nonlinearly.
      You really move the head just a tiny bit to make large movements in game - in a typical configuration a little movement translates to little movement on screen near the middle, and very fast movement near the edges. This way quick glances over your shoulder are easy to make and aiming still works.
      If you make a recording of your gameplay and drink beer while at it, the view every now and then tilts up, then back down when you take a sip...

      --
      'Once scientists, even the dim-witted social scientists, get muzzled, the Western Civilization is finished.' - oldhack
    3. Re:This isn't ready to fly yet by Teethgrinder · · Score: 1

      I see other postings talking about having to strain your eyes to look at the screen when turning your head, etc.

      Yeah, but apparently none of them have used it. You don't really move your head that much as it's very sensible. This takes getting used to but it really doesn't affect eye strain. And the sensibility can be finely tuned, too.

  20. Exorcist by RalphBinaca · · Score: 2, Funny

    From the article: You just can't pull a Linda Blair to pivot 180 degrees.
    I bet if you tried you'd start vomiting green and screaming explitives.

    1. Re:Exorcist by mrtroy · · Score: 1

      From the article: You just can't pull a Linda Blair to pivot 180 degrees.
      I bet if you tried you'd start vomiting green and screaming explitives.


      Dont forget the cross....I cant....

      --
      [I can picture a world without war, without hate. I can picture us attacking that world, because they'd never expect it]
    2. Re:Exorcist by Anonymous Coward · · Score: 0

      More like a computer voice starts saying

      "time of death ..."

  21. Better Use: Drinking Sims (FPD) by grunt107 · · Score: 3, Funny

    Game Play : Drink Whatever is shown (Head Fwd-Get Drink; Head tilt back makes game drinker down it).

    Continue until severe forward head tilt - change to toilet scene. Game ends when dry heaves cause head shivers.

  22. this is great by geekoid · · Score: 2, Funny

    when I look to the left, so will my character.
    wait a minute...

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  23. I've had the TrackIR for several months now. by kwelch007 · · Score: 3, Informative

    I've had the earlier version of this for several months. I use it to play flight sims. It takes a little getting used to, but it really does work great!

  24. assumptions by Anonymous Coward · · Score: 0

    People are thinking you need to turn all the way to one side or the other, but sensitivity allows you to turn slightly for results... also, all you need is a little sticky dot, not head-wear.

  25. oh no! by Dr.+Mojura · · Score: 2, Funny
    How does it work? [...]Four emitters send infrared radiation from the front of the unit, the built-in camera detects infrared signals bouncing back from reflective material placed on the head ...

    Ha! And they all laughed at your tin-foil hat! You'll show them!
    --
    "Nothing exists except atoms and empty space; everything else is opinion." - Democritus
    1. Re:oh no! by Anonymous Coward · · Score: 0

      And if you wear it outside the basement, They will know exactly where your head is pointed.

  26. Doom 3D by ch-chuck · · Score: 1

    You can get the whole kit-n-kabootle here (for a pretty penny) - head mount display, head tracker, controller, force feedback vest and full retail copy of Doom3.

    Wouldn't that be cool or what?

    --
    try { do() || do_not(); } catch (JediException err) { yoda(err); }
    1. Re:Doom 3D by pottsvillain · · Score: 1

      The problem is the field of view(fov) is so narrow. The i-glasses have a 29 deg fov. At work, I use a Virtual Research V8 HMD which has a 60 deg fov, and it seems *really* narrow. You don't really get the peripheral vision that you'd expect...

  27. Not just flight sims by KrackHouse · · Score: 2, Informative

    The guys from TrackIR pro contacted us during the development of Motorsport to offer support in making their product compatible. Bravo to TrackIR for supporting the open source community.

    --
    What if Digg added local news and a Slashdot inspired comment karma system? ---
    http://houndwire.com
    1. Re:Not just flight sims by Sciflyer · · Score: 1

      Not to mention official support from one of the most anticipated racing sims of the year http://www.simbin.se/games/gtr/trackIR_1.html

  28. We're all disabled. by Thinkit4 · · Score: 0

    It gets irritating hearing how the latest technology is planned for the "disabled". We are all born disabled. Our disability can be summed up into two categories--lack of control of information going into our consciousness, and lack of knowledge of what is coming out of our consciousness. This is a step towards knowing what comes out of our consciousness. If we could only experience for just awhile what we will become, we will know just how disable we all are now.

    --
    -I am an elective eunuch.
  29. The Smoking Gun by Reconfigures · · Score: 1

    I can already see it now...

    FEBRUARY 3--A Tennessee man has sued NaturalPoint, a manufacturer of control systems for computers, on the basis that their product caused him physical injury and mental distress during its use. In his suit, the 26-year-old college student alledges that while playing computer games such as Far Cry, Half-Life 2, and Singles: Threesomes, his neck was injured while attempting to use NaturalPoint's head-based controller.

    "I was clearing a corner on the new Dust map for HL2 and I heard a loud pop in my neck. I knew something had happened."

    The plaintiff claims that since the injury he has not been able to fully enjoy his previous quality-of-life.

    "Yeah, I tried to play Threesomes the other day and I totally missed out on the 6' redhead knockin' boots with the Japanese chick that I just got to move into the apartment. My life has truly went downhill since this injury."

    The plaintiff has asked for an unspecified amount of damamges. Story developing...

  30. I'm gonna use this... by n0rr1s · · Score: 1

    ...to play Hypersports.

  31. Similar, but more primitive by YrWrstNtmr · · Score: 2, Informative

    Nouse

    Nose as Mouse
    All you need is a webcam and your face. Tracks your nose for mouse movement.

  32. IL 2 Sturmovik by centipetalforce · · Score: 3, Interesting

    In case some of you are wondering why this is so vital to the flight simmer, well, it isnt.
    But what it does it supposedly does very well. Being a former member of the IL2 Sturmovik community, home to some of the most insane, fanatical, and hardcore legion of gamers in the world, Track IR is a godsend to those whose day is ruined when they lose a dogfight.
    Instead of having one hand on a mouse and the other on a joystick, they can now concentrate on the joystick.
    Since IL2 is life to many a gamer, track ir really sadly enhances many peoples lives and contributes tp their purpose in living.

    1. Re:IL 2 Sturmovik by acebone · · Score: 1

      I've been hooked on IL2 too, it's a fantastic game - especially online.

      Never tried the TrackIR - but would've if I could've

      --
      Check out my PHP Url Validator
  33. I thought about... by SharpFang · · Score: 4, Interesting

    ...a system that would cheat at cards.
    Some game, 3 cards, poker, blackjack, whatever. A cam that tracks head AND EYEBALL movement of the player, and when the player is not looking the game attempts cheats. Not replacing card values it dealt to "its own hand" in RAM, just displaying all the tricks, like sneaking an ace out of the screen etc, so all the tricks would be visible to everyone watching the game, but the player :) Very entertaining if it could be done right, so really you don't notice but others do :)

    --
    45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
  34. Flight simmer here by Webs+101 · · Score: 0
    This thing is not used to fly the plane, but for views around the plane - most commonly in combat sims to look around from within the cockpit. The folks who use it (not me) are happy with it. It doesn't take huge head movements to trigger the view change on-screen. An inch or two in any direction does not stress your eyes, which of course stay looking at the monitor.

    Right now, serious flight simmers use an eight-way hat switch for views, supplemented with a "look up" button. Looking down isn't used with this 8-point view system. Some sims do include a pure panning view system, and these can use the mouse, although they again are best triggered with a hat switch (four way, in general).

    Us flight-sim geeks are serious, and the $140 price tag or whatever is not a big sacrifice. Heck, my Thrustmaster Cougar cost about twice that - and that doesn;t include the cost of the rudder pedals I bought for use with my first set of Thrustmaster gear.

    --

    "Even for Slashdot, that was a very obscure reference!" - Anonymous Coward

  35. Hopefully you got reflexes to do that by DrYak · · Score: 2, Interesting

    It isn't as difficult as you may think...

    The human brain has reflexes, that conects the labyrithe inside your inner ear (built-in head-gyration sensor), and your occulars muscles.
    This reflex stabilise the eyes, and makes you able de look straight ahead, even if you're walking and your head is shaking a litte.
    In case of using a head motion tracking device, this reflexes help you stabilising your eyes and looking straigth to the monitor.

    There are also other relfexes specifically designed to track moving object.
    Like when you're looking thru the window of a train : you don't have to think to compensate the speed of the vehicle. You just "follow" the trees outside.
    and of course, it can also help you keeping your eyes on the object that is interesting on the screen while it comes to the center, as you move your head.

    Combination of these reflexes, makes it a little bit easier to use this kind of head tracking devices.

    Otherwise, it would have been far more impossible to use them (like if you had brain tumors blocking neural pathways for these reflexes, or if you used retinal implants, or if you were just a robot).

    --
    "Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
  36. my mate uses one by GuyFawkes · · Score: 2, Interesting

    he was a motorcyclist who suffered a brachial plexus injury and subsequently had his arm amputated at the shoulder.

    he plays IL2 sturmovik forgotten battles (which has a LOT of real commercial and military pilots playing head to head with the "civvies" like him) and his rankings are REAL good.

    he swears by it.

    I believe he uses it for cockpit (view from) viewing angles rather than actual rudder / aelieron control.

    --
    http://slashdot.org/~GuyFawkes/journal
    1. Re:my mate uses one by Anonymous Coward · · Score: 0

      Although I still have two arms, I too use it in IL-2:FB, as a cockpit viewing device. it's great. dip your head forward, you can see all you instruments. Slight turn to the left, and you're checking your six.

      Takes a couple of hours to 'dial in' and get used to, but once you do, you can't go back without feeling that you've put yourself at a disadvantage.

      I've never heard of anyone using it for actually flying the plane though.

  37. Freelook (alternative) by FrenZon · · Score: 4, Informative

    Although it doesn't claim quite the specs and ease-of-use of the TrackIR, and only works with games supporting mouselook (LOMAC and IL2 being the important ones), I wrote Freelook for people with a standard webcam who feel like trying this form of headtracking out.

    PS It's free.

    1. Re:Freelook (alternative) by Brando_Calrisean · · Score: 1

      I'll second this suggestion - if you don't have the cash for TrackIR, give Freelook a try. Once you have it configured to your tastes, it really does add a sense of immersion to flightsims. Nice work Frenzon. :)

      --
      Don't call me a cowboy, and don't tell me to slow down!
    2. Re:Freelook (alternative) by Anonymous Coward · · Score: 0

      I've tried freelook and liked it very much, the documentation wasn't the best, though. I don't use it since I prefer the hat, I get a bit disoriented if I don't fly looking straight ahead (until we get g simulation, that is!). My sim of choice is http://www.targetware.net :)

  38. I Want One by md81544 · · Score: 1

    So frequently I have five or six shells open on different hosts and start typing, assuming that the window I am looking at has focus... doh! I want one of these so that the window I look at always WILL have focus!!

  39. This just what i need! by Molon+Lave · · Score: 1

    I can use this to play fps games easier with this. Finally, some hardware disabled gamers can use.

  40. One of the few products that works as advertised by CarnageAsada · · Score: 1

    Greetings, I fly IL-2 Sturmovik and have since 2001. I also own a trak-IR unit and use it often. To clear some things up, first Trak-IR was developed as an aid for the disabled, not as a gaming tool first. Trak-IR came out roughly at the same time as IL-2 and the company was approached by members of the IL-2 community in hopes that there product could be better tailored for flight sims. The developers of Trak-IR are a great bunch and if there was an interest and demand for Linux support they would in my opinion make the software to support it. The product works as advertised and it is a great tool for those of us in the flight sim community. I would gander that 50% of those in the IL-2 community use the trak-IR. The amount of head movement needed to look/pan in the cockpit is minimal and from personal experience can say that eye strain and neck pain is not an issue. If you fly flight sims than this is a must buy. I have tried some of the other programs that use your web cam and they do not pass the muster at all as the FPS that the cam refreshes max's out at 30, compared to the 120 fps of the trak-IR.

  41. Works Decent Enough by Etnie · · Score: 2, Interesting

    I have a TrackIr 3Pro. First few days were pretty tough and made my neck sore after a few minutes. After about a week it becomes much more natural.

    However, it does train you to look at the monitor while turning your head. While flying for real (CJ-6A), I have noticed that my eyes tend to 'lag' now when looking around.

    I also tend to focus on the instruments more than outside but that comes from more flightsim time than real time.

    -e.

    1. Re:Works Decent Enough by CarnageAsada · · Score: 1

      Any pilot that spends more time looking out the window rather than at the instrument panel is a scary pilot! Keep up the good work :)

    2. Re:Works Decent Enough by Anonymous Coward · · Score: 0

      Or is an air force trained pilot.

      It's all about attitude flying.

  42. You're ALL trolling :) by beanluc · · Score: 1

    This discussion comes up ~every ~time!

    --
    Say it right: "Nuc-le-ah Powah".
  43. RTFA by algae · · Score: 1

    Perhaps you should read the article -- this device doesn't track eye movements at all; it tracks head movements. The primary game use seems to be for changing cockpit views in flight sims by actually turning your head instead of using a keyboard or joystick hat.

    --
    Causation can cause correlation
  44. Motion sickness by kd5ujz · · Score: 1

    This would suck IMO for flight sims, you would be constanly looking out of the corner of your eye, as the screen will not move, just your field of vision. This will cause headaches and motion sickness.

    --
    -William
    God is everything science has yet to explain.
    1. Re:Motion sickness by Fenris+Ulf · · Score: 1

      You don't actually turn your head, you just move your hide to each side.

      I've had one for a few months, and it works great for flight sims (WWIIOL in my case).

  45. Yeah, head tracking is good, but... by Tzarius · · Score: 1

    The next product from these guys should be some kind of high-refresh-rate pupil tracker.
    Imagine the next generation of window managers, where the parts of the screen you aren't looking right at are shrunken, to fit more on the screen. Looking at a widget and pressing a button could simulate a mouse click, or documents could automatically scroll when you're reading close to the bottom of the page.
    Or in an FPS, where the mouse still controls the first-person camera, but the gun points at where you look on the screen - dude that would be so awesome

  46. With GTR Racing = great setup by funkdancer · · Score: 1

    Since no-one has mentioned it yet: The new, übercool racing sim GTR will have native support for the TrackIR.
    The demo shows hint of one wicked racing sim and playing this online with the TrackIR will only heighten the sense of immersion. You'd basically use it to look into the turns and also to glance left/right to check for traffic. I really can't wait for GTR to be released; I'll order the TrackIR at the same time.

    --
    ISO certified == THX certified
  47. This could be considered a health hazard.... by slicenglide · · Score: 1

    I can see the slashdot article now... "First Gamer death to breaking his neck playing *insert first shooter*" Not only that, I could imagine some pretty neck straining dog fights in just about any flight sim with combat. And Virtual Valeri would cause a definate amount of repetitive motion stress disorders.. um... er... if anyone still has that.

    --
    John Walsh once found me while looking for some other kid. He was not amused.
  48. Not a new concpet.. by iantri · · Score: 1
    This is not an entirely new concept.

    There was a Atari 2600 product that claimed to use your brain waves (well, actually it worked by eye movement or something) to control the game. Sorry I don't have a link. Atarihq.com might have something.

    It didn't really work, though. Hope this is better!

  49. This is a fantastic technology -almost. by GrpA · · Score: 3, Insightful

    I know a lot of people have come up with a variety of different ideas for tracking head movement, but I've always wondered if it would be possible to know exactly where someone is looking as well, with an economical device hooked into the next generation of really high resolution displays.

    Then you could tie this into a video rendering algorythm and adjust the level of detail to maximise it in the area you are looking at.

    Just think.... A 40" display, with 10240x7680 resolution, with 80% of the rendered detail in the few inches of display you are actually looking at.

    Now that would make a killer first-person shooter application or vehicle sim...

    I know we've come a long way since opponents at distance were just a few fuzzy pixels, but I have a feeling that with technologies like OLED's that the resolution of display technology will quickly outstrip the processing power of video cards.

    And most of that processing effort for parts of the screen we're not really looking at.

    GrpA
    --
    Enjoy science fiction? "Turing Evolved" - AI, Mecha, Androids and rail-gun battles. What more could you want?
  50. The Ultimate Doom 3 set up by Midnight+Thunder · · Score: 1

    In looking around for virtual reality solutions, I came across this Doom 3 virtual reality kit. It is $1450 USD, which is a fair bit, but for any hardcore Doom 3 fan it is probably a must have :)

    --
    Jumpstart the tartan drive.
  51. Backroom Casino by ChozCunningham · · Score: 1

    Make it work, i'll buy it. It would be one of those games that sounds insanely entertaining, and has a slightly legitimate use, since it would develop one's attention. While your at it, make it more of a 3d rpg format, where one walks from table to table and ladies bring drinks. I'd love a card game that felt like a casino instead of a menu of games.

  52. Seasickness? by xtal · · Score: 1

    I wonder if this is correllated in any way to the percentage of people that get seasick.. luckily, I don't, and I spent a summer many moons ago working in a VR lab - no ill effects from much HMD time. I know people who couldn't use the gear at all because it'd be instant spew time though.

    One thing is, after long enough, your body adapts to the feeling. It is just unpleasant until that point.

    --
    ..don't panic
  53. Got an old VFX1 by HornWumpus · · Score: 1
    It still works, but It only works with FU2 and Commanche 3.

    The biggest problem with it is the VESA feature connector required. That along with the 256 color limitation, plastic uncoated optics and the crappy color rendition makes it painfull to use for more then 15 minutes at a time.

    Still its cool.

    Extinsive mod info at http://www.geocities.com/mellott124/VFXLinkbox1.ht m

    Which I have just rediscovered, I've got to get to work, others have been busy. Even cooler!

    --
    John McAfee 'It was like that time I hired that Bangkok prostitute; to do my taxes, while I fucked my accountant'
  54. I've got a VFX-1, whats wrong w. 1 hour games by HornWumpus · · Score: 1
    One hour is longer then I would push it at first.

    The VFX-1 is'nt right even as far as it went (CHEESY video comb of 640x480).

    Higher resolution, better optics and a tracker that go's all the way vertical are needed. You also NEED something to hold onto (solid controls). The first gen arcade game where you stood up was an obvious loser. Stereoscopic is cool.

    That said I was using mine to play FU2 earlier today (talk about synchronisity). It needs good controllers and game specific button programming to work.

    But I repeat what's wrong with taking a break from gaming every hour.

    I can't play Descent2 on them at all, that game just makes me puke within minutes. The fact that some games are MUCH worse then others tells me that with experiance VR games will get less pukey and generally better (assuming any are ever written, so far they are all hacked up regular games).

    --
    John McAfee 'It was like that time I hired that Bangkok prostitute; to do my taxes, while I fucked my accountant'
  55. TrackIR is truly remarkable by Werrismys · · Score: 1

    You can switch my radeon to trident ISA card, you can steal my HOTAS, downgrade the audio to SB Audigy but you'll never ever get my TrackIR without a fight. It really adds immersion to flight sims and I heard it works quite well with Nascar too. Closest to functional VR I've yet experienced, now let's hope someone creates lightweight _usable_ 3D goggles soon.

    --
    'Once scientists, even the dim-witted social scientists, get muzzled, the Western Civilization is finished.' - oldhack
  56. Yeah but by nilbog · · Score: 1, Insightful

    If you turn your head, then your not looking at the screen anymore...

    --
    or else!
  57. True but... by Anonymous Coward · · Score: 0

    ... again most gamers are cheap and do not want to spend the price of 2-3 games for a peripheral. I waited until logitech steering wheel came down to 39.99 CAD (which would be about 25-30 US). Most computer peripherals are over-priced esp when playstation 2 gamepads are selling for $12 CAD at walmart and the wireless goes for 29-39.99 CAD.

    They have to get costs down before it becomes mass market IMHO. You eventually have to move beyond early adopters, the hardcore gamers, and whatnot to perpetuate support for your devices in games and for the device to become and percieved as 'necessary'. See the fate of microsofts game commander... practically no games support it natively.

  58. "most gamers are cheap " by DrSkwid · · Score: 1


    sorry, if you won't pay over $100 for a peripheral then you should be called a "casual gamer" not a "gamer"

    --
    There are places where the networks are not touching,and there are places where they are-Boeing's Lori Gunter
  59. HUD and head tracking - like snowcrash by lanroth · · Score: 2, Interesting

    I came up with the same idea for head-tracking in a drunken ramble a while ago. Nice to see someone has done it.

    Expanding on this idea how about a wearing an opaque pair of white glasses and sitting in front of a video projector. The projector projects light onto the glasses and you see the image. Kinda like a back-projection TV but the screen part sits in front of your eyes.

    This way you have a lightweight, passive, cheap head mounted display. You'd need lenses in the glasses so you could focus on the image of course.

    I've not done a good job of explaining the idea I know.. if you want a really good explanation read Snowcrash by Neal Stephenson - he describes a similar idea. Infact, read it anyway it's brilliant.
    Hmm.. thinking about it some more you probably have read it, this being slashdot ;-)

  60. Overrated? by Thinkit4 · · Score: 1

    You won't have a choice when facing a sentient being with a built in guass gun activated at a single thought.

    --
    -I am an elective eunuch.
  61. Re:One of the few products that works as advertise by bouncer23 · · Score: 1

    I believe that there is Linux support for the TrackIR and SmartNav products. Though I think they are focusing more on the assistive/adaptive technology aspect and trying to get it integrated with the Linux desktop. As the gaming applications are still somewhat limited.

    I did a google for trackir + linux and got their site, I believe it is trackir.superlucidity.net

    If you are really serious about getting support for this bad boy under Linux I would contact them.