You are correct and mfh is wrong. In fact, mfh is wrong in several of his posts, or at least says misleading things. Seems like he's got an axe to grind or something.
All that stuff went away when John Romero left,
Romero didn't "leave," he was fired.
This appears to be nothing more than an engine release that is dressed up a bit in order to sell the technology.
Ah yes, essentially the ol' "tech demo" charge, a claim as tired as it is dumb. People say it to sound cool, I guess, but if anyone actually believes it, they simply do not know what a tech demo is. And furthermore, since only developers who publish through Bethesda can use id Tech 5, it would be pretty idiotic to spend 6+ years and untold millions of dollars "dressing up an engine" to sell to buyers who may not exist.
There are a bunch of other engines around that do the job at way cheaper rates.
mfh is privy to how much Bethesda would charge to license the tech? Do tell!
Except the iOS version of Rage is not the same as the PC/PS3/Xbox 360 version at all. I would definitely not call the iOS version a "high-end first person shooter."
"iOS versions are technically unrelated to the PC/console versions, just sharing some data." -- John Carmack via Twitter.
Also a nitpick: id Software has never spelled their name lower-case i, upper-case d.
You're right (well, indirectly, anyway), but for reasons I doubt you realize. The reason we have the social problems we do is because we have such an incredibly strong sense of personal liberty. When you have a society which so strongly believes in personal liberties the way we do, along with things like the right to life, liberty, and the pursuit of happiness comes the downside of people having the liberty to do bad things to their fellow man. With *real* liberty comes the danger that some people will use that to do terrible things. But that's the price people like us are willing to pay for having such powerful personal liberties.
Meanwhile, you have much fewer personal liberties because you trade it for things like a "proper health care and social security system." That's fine, but stop fooling yourself into thinking that you somehow have it better - you've traded bad for good and good for bad just like we have, just in a different balance.
But your belief that your particular level of trading liberty for safety is more "civilized" is truly precious.
Also, no other Rage title than this has been announced or spoken of.
Not true. From a Joystiq article:
Now that Rage: Mutant Bash TV has landed on the App Store, id Software's John Carmack is already talking about what's next for the developer on Apple's iOS platform: more Rage. Specifically, a game focusing on the driving aspect of Rage on consoles and PC (shown in the above screenshot).
"I think we have a really good idea of what we can do in this format, and I'm really excited about getting onto the next game, getting onto what we can do with another slice of Rage," Carmack told Joystiq today, going on to say: "Taking some of the wasteland material and having riding along in the dune buggies, jumping over ravines, that kind of stuff. There's more graphics stuff that we can bring in and add yet another level of improvement and polish to the visuals." If all goes as planned, the game will hit iOS before Rage arrives in stores.
A rocket engine, by definition, uses on-board oxidizer. In the case of a solid rocket engine, like those used in most model rockets, the oxidizer is mixed with the fuel to form a solid, which forms the grain inside the engine itself.
No, Armadillo's current rockets, drogue chute and all, are intended ultimately for suborbital flights here on Earth. These comments from John Carmack regarding parachutes are a few years old now, but they still apply to Armadillo Aerospace's current thinking.
Haha, tell that to the engineers at NASA (and its predecessor NACA), Fédération Aéronautique Internationale, the Department of Defense, the FAA-AST, etc. And let me know when you do tell them that, I'd like to be there so I can watch them laugh at you.
The picture in that article is 4 years old (I don't know why Gizmodo chose that one) and not representative of a design intended for suborbital tourism. The final design hasn't been determined yet, as a lot of it will be dictated by the ongoing test program.
Hmm, I guess Alan Shepard wasn't the first American in space after all (considering Freedom 7 had a suborbital trajectory, and had a max velocity of well below 7km/s).
That would be perfectly consistent with using a spell checker and not realising that it's suggested a grammatically-incorrect but properly spelled word.
Like my damn iPhone always wanting to correct "its" to "it's" even when the former is correct in the context. It sure is tempting me to just turn auto-correct off altogether.
Note that when he talks about it taking four days, he was referring to hardware rendering on Wolf RPG for the iPhone (which hasn't been released yet), NOT this Wolf 3-D port that just hit the App Store.
In fact, as you will have seen from the same dev commentary, he started with the Wolf3D Redux project which had already ported Wolf 3-D for hardware rendering and made changes from there. And he says he took "a couple of weeks" away from Rage to work on this port (with other id developers).
I post this just to clarify things, not as a criticism in any way -- I think this is a cool project!
What will the media call them? Comercianauts? Touranauts? (damn I hate touranauts...)
Well, if they want to get technical, it will be Spaceflight Participant. It's a term already established by AST (the space launch license portion of the FAA) to refer to people on board spacecraft who are not part of the crew, but unlike commercial airline passengers, have gone through some training and have given informed consent (sorry, that's a Word doc).
Good lord, we're still at the Las Cruces airport packing up as I type this on my iPhone. I'll be putting together the videos when I get back to Dallas.
1. id's "mom" is named Donna not Pam.
2. id hasn't spelled their name "uppercase I, uppercase D" since about '92 or '93.
3. The Duke Nukem Forever project has been using Unreal tech for about the past 5 years. What's their excuse now?
So, long story short: you haven't liked anything they've done since 1997. Simple question: so why do you still have so much invested in them to write a 500 word tirade? You know what I do when a company makes games I don't like? I don't buy them and move on, regardless of how many other people like them.
"Let's see... just our recent mobile games have sold over a million copies, and our last in-house PC title was our best-selling ever, but Anonymous Coward here says we should close up shop! Hmmm... what to do, what to do..."
The LOX/liquid methane plumes are blue, but LOX/ethanol is faint orange.
as in the XCOR's plane.
XCOR's plane burns LOX/kerosene, which burns bright orange.
Pink is a sign of a cool and imperfect combustion.
In the case of Armadillo's plane, it's actually a sign of "plume seeding," where chemicals are added to the exhaust to make the plume more dramatic and distinct, especially in broad daylight. To the naked eye that "pink" plume is actually brilliant red. But it's so bright that the video overexposes it and it ends up seeming pink.
further the X-cor engine shows the standing-wave bunsen-like effect of optimal tuning,
Just a nitpick but it's actually only been 8 years. And they only switched over to cryogen/biprop engines 4 years ago. While there certainly is carryover from the lessons learned from the hydrogen peroxide work before that, they are fairly different regimes.
This doesn't negate your point that it is difficult and has taken a while to get here; I just wanted to clarify.
You are correct and mfh is wrong. In fact, mfh is wrong in several of his posts, or at least says misleading things. Seems like he's got an axe to grind or something.
All that stuff went away when John Romero left,
Romero didn't "leave," he was fired.
This appears to be nothing more than an engine release that is dressed up a bit in order to sell the technology.
Ah yes, essentially the ol' "tech demo" charge, a claim as tired as it is dumb. People say it to sound cool, I guess, but if anyone actually believes it, they simply do not know what a tech demo is. And furthermore, since only developers who publish through Bethesda can use id Tech 5, it would be pretty idiotic to spend 6+ years and untold millions of dollars "dressing up an engine" to sell to buyers who may not exist.
There are a bunch of other engines around that do the job at way cheaper rates.
mfh is privy to how much Bethesda would charge to license the tech? Do tell!
Yeah, that caught my eye too. I've read a lot of the previews, and they are mostly positive. I have no idea what accounts Pavon is talking about.
Eh, no he didn't. All he did was prove he didn't read the article. Here's one of John's quotes from it:
"So it looks like it’s parallel growth rather than one stealing from the other."
I'm not sure who SmallFurryCreature is supposed to be arguing against, but if you read the article, it's definitely not John Carmack.
Except the iOS version of Rage is not the same as the PC/PS3/Xbox 360 version at all. I would definitely not call the iOS version a "high-end first person shooter."
"iOS versions are technically unrelated to the PC/console versions, just sharing some data." -- John Carmack via Twitter.
Also a nitpick: id Software has never spelled their name lower-case i, upper-case d.
You're right (well, indirectly, anyway), but for reasons I doubt you realize. The reason we have the social problems we do is because we have such an incredibly strong sense of personal liberty. When you have a society which so strongly believes in personal liberties the way we do, along with things like the right to life, liberty, and the pursuit of happiness comes the downside of people having the liberty to do bad things to their fellow man. With *real* liberty comes the danger that some people will use that to do terrible things. But that's the price people like us are willing to pay for having such powerful personal liberties.
Meanwhile, you have much fewer personal liberties because you trade it for things like a "proper health care and social security system." That's fine, but stop fooling yourself into thinking that you somehow have it better - you've traded bad for good and good for bad just like we have, just in a different balance.
But your belief that your particular level of trading liberty for safety is more "civilized" is truly precious.
Also, no other Rage title than this has been announced or spoken of.
Not true. From a Joystiq article:
Now that Rage: Mutant Bash TV has landed on the App Store, id Software's John Carmack is already talking about what's next for the developer on Apple's iOS platform: more Rage. Specifically, a game focusing on the driving aspect of Rage on consoles and PC (shown in the above screenshot).
"I think we have a really good idea of what we can do in this format, and I'm really excited about getting onto the next game, getting onto what we can do with another slice of Rage," Carmack told Joystiq today, going on to say: "Taking some of the wasteland material and having riding along in the dune buggies, jumping over ravines, that kind of stuff. There's more graphics stuff that we can bring in and add yet another level of improvement and polish to the visuals." If all goes as planned, the game will hit iOS before Rage arrives in stores.
It won't eclipse Unreal Engine's status. id Tech 5 will not be licensed to 3rd party developers and publishers. You want to license id Tech 5? You have to publish through Bethesda.
A rocket engine, by definition, uses on-board oxidizer. In the case of a solid rocket engine, like those used in most model rockets, the oxidizer is mixed with the fuel to form a solid, which forms the grain inside the engine itself.
No, Armadillo's current rockets, drogue chute and all, are intended ultimately for suborbital flights here on Earth. These comments from John Carmack regarding parachutes are a few years old now, but they still apply to Armadillo Aerospace's current thinking.
Haha, tell that to the engineers at NASA (and its predecessor NACA), Fédération Aéronautique Internationale, the Department of Defense, the FAA-AST, etc. And let me know when you do tell them that, I'd like to be there so I can watch them laugh at you.
It isn't people's opinions that matter, it's what you can do that matters.
With regard to the definition of where space begins? No, that has absolutely nothing to do with what can be done there.
There is a good reason why there's no industrial market for these flights.
Yep: cost. There are a great deal of researchers waiting to get their instruments into the "ignorosphere" once the cost allows it.
No, he was.. By the definition of everyone that matters, anyway.
The picture in that article is 4 years old (I don't know why Gizmodo chose that one) and not representative of a design intended for suborbital tourism. The final design hasn't been determined yet, as a lot of it will be dictated by the ongoing test program.
It ain't space below 7km/s
Hmm, I guess Alan Shepard wasn't the first American in space after all (considering Freedom 7 had a suborbital trajectory, and had a max velocity of well below 7km/s).
That would be perfectly consistent with using a spell checker and not realising that it's suggested a grammatically-incorrect but properly spelled word.
Like my damn iPhone always wanting to correct "its" to "it's" even when the former is correct in the context. It sure is tempting me to just turn auto-correct off altogether.
Actually you just have to ask Facebook. They own the rights to any picture on the site.
No, no they don't. They retain the right to use it however they wish, but they do not own the copyright. Asking them would do you no good.
From Facebook:
Do I retain the copyright and other legal rights to material I upload to Facebook?
Yes, you retain the copyright to your content. When you upload your content, you grant us a license to use and display that content.
I am thinking that it may be a good time to start buying stock in Space-X.
Good luck... they're privately held ;-)
Note that when he talks about it taking four days, he was referring to hardware rendering on Wolf RPG for the iPhone (which hasn't been released yet), NOT this Wolf 3-D port that just hit the App Store.
In fact, as you will have seen from the same dev commentary, he started with the Wolf3D Redux project which had already ported Wolf 3-D for hardware rendering and made changes from there. And he says he took "a couple of weeks" away from Rage to work on this port (with other id developers).
I post this just to clarify things, not as a criticism in any way -- I think this is a cool project!
Well, if they want to get technical, it will be Spaceflight Participant. It's a term already established by AST (the space launch license portion of the FAA) to refer to people on board spacecraft who are not part of the crew, but unlike commercial airline passengers, have gone through some training and have given informed consent (sorry, that's a Word doc).
Good lord, we're still at the Las Cruces airport packing up as I type this on my iPhone. I'll be putting together the videos when I get back to Dallas.
Matthew Ross
Armadillo Aerospace
1. id's "mom" is named Donna not Pam.
2. id hasn't spelled their name "uppercase I, uppercase D" since about '92 or '93.
3. The Duke Nukem Forever project has been using Unreal tech for about the past 5 years. What's their excuse now?
So, long story short: you haven't liked anything they've done since 1997. Simple question: so why do you still have so much invested in them to write a 500 word tirade? You know what I do when a company makes games I don't like? I don't buy them and move on, regardless of how many other people like them.
"Let's see... just our recent mobile games have sold over a million copies, and our last in-house PC title was our best-selling ever, but Anonymous Coward here says we should close up shop! Hmmm... what to do, what to do..."
A LOX-Alcohol flame should be blue,
The LOX/liquid methane plumes are blue, but LOX/ethanol is faint orange.
as in the XCOR's plane.
XCOR's plane burns LOX/kerosene, which burns bright orange.
Pink is a sign of a cool and imperfect combustion.
In the case of Armadillo's plane, it's actually a sign of "plume seeding," where chemicals are added to the exhaust to make the plume more dramatic and distinct, especially in broad daylight. To the naked eye that "pink" plume is actually brilliant red. But it's so bright that the video overexposes it and it ends up seeming pink.
further the X-cor engine shows the standing-wave bunsen-like effect of optimal tuning,
I assume you're talking about "Mach diamonds," which Armadillo's engines have as well. This page shows that, as well as what the LOX/ethanol plume looks like with and without seeding: http://armadilloaerospace.com/n.x/Armadillo/Home/News?news_id=358
and the ability to start and restart.
Which the Armadillo engines have.
Just a nitpick but it's actually only been 8 years. And they only switched over to cryogen/biprop engines 4 years ago. While there certainly is carryover from the lessons learned from the hydrogen peroxide work before that, they are fairly different regimes.
This doesn't negate your point that it is difficult and has taken a while to get here; I just wanted to clarify.