Hey, don't blame Crichton. The first movie was based off of his book, but the crappy second one followed Crichton much more loosely. The third and planned fourth ones have nothing to do with Crichton except for the characters. I'd hate for people to think that those shit-fests were written by him.
The fact that I know the entirety of Jabberwocky by heart or the fact that I understood exactly how every step of the ActionScript code related to the poem.
I've never felt like as much of a nerd as I did while reading that:(
Re:MPC: possibly the next standard?
on
RGB to become RGBCMY
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· Score: 5, Informative
Not to be a nag, but that's not what a comb filter does, bud. It seperates the Luminance from the Chrominance in an analog TV signal. When viewed on an oscilloscope, the peaks of each alternate with each other, giving the appearance of a comb.
There's a United Negro College Fund. If there were a United Caucasian College Fund, these same people would be crying racist.
It's not a dichotomy, in that there is no "white culture", and whites are not a minority, nor even are they one uniform group that could be construed as a minority if they were. More importantly, there is no NEED for a United Caucasian College Fund, in a cultural sense. Sure, there are plenty of needy white kids who need money to go to college, but the difference is that there is no decades-old, concerted effort to advance the standing of white people in society, nor does there need to be.
The UNCF, for example, is a fund set up *BY BLACK PEOPLE* to support young members of their own culture. If there was a UCCF, would it be to support young members of the white culture? No, because there is no white culture. Keep in mind, however, that there are plenty of scholarships for Italians, Jews, etc, who DO have their own communities and cultures, and wish to advance the standing of their young people in society. They just don't have as much clout or publicity.
I think a really good example is the music from Deus Ex (the original). It's not synthesized or kazoo-sounding; rather, it has a large variety of samples including classical instruments, with interspersed techno beats.
There's a few songs on that soundtrack that I really like to load up in an ImpulseTracker player and listen to just for fun. They're not all exactly toe-tapping, but they are kind of neat and they remind me of playing that part of the game.
The important fact, however, is that if you took this music out of context, it would be TERRIBLE. If you just sat there and listened to those songs and tried to compare them to normal, everyday music, which you would listen to in the car, they're atrocious. They're hokey and corny-sounding and are reminiscent of some kind of failed French orchestral-techno fusion.
HOWEVER . . . it's the perfect sound for that game. It gets you into the mood, it creates atmosphere, and it carries the game along perfectly. When I listen to those songs on my media player, they're perfectly good because I'm not expecting "real" music, just listening to a soundtrack from a game I like. And that's how it should be. There should be no need to imitate a real, orchestral soundtrack if they don't want to, especially when something else, such as the psuedo-techno beats of Deus Ex's music, would suit the game better.
In my opinion, Deus Ex is the perfect example of how a game should do music. If they want 100% synthesized, NES-like beats, they should do that. If it's a Star Wars game, for instance, then they should do a 100% orchestral soundtrack. But they shouldn't feel FORCED to do a 100% orchestral soundtrack. They should just make what will carry along the game best and put you in the mood best, which could be anywhere in between.
I for one agree with you . . . though we do have the capability now to run games at extremely high resolutions, on good monitors which can handle it, the desire to do so has lost out a bit to better FSAA algorithms on video cards.
I used to have a GF2, and using FSAA would half or quarter my framerate. Now with a FX 5600, the right AA settings won't hurt my framerate very much at all. I've found, subsequently, that I prefer 1024x768 with 4xAA and a decent framerate to crisp 1600x1200 with a choppy framerate.
Some don't, of course, and they're welcome to spend the extra money on better hardware and a better monitor. But with what I'm doing on my budget, I'm pretty satisfied with how my games look.
Why don 't you read this comment, even though it's by an AC. $50 not within reasonable costs for providing source? You know, they're not just typing "make dist" and burning it onto a CD using their mom's HP desktop.
Furthermore, there isn't anything in the GPL saying that any burden of proof lies upon the distributor to show that their method of distribution is the cheapest possible. I could charge you to have it hand-delivered by the Pope in a gold foil wrapper if I wanted, but that doesn't mean that you couldn't redistribute it for free once you got it. It says no more than MY COST for distributing the source, but it says nothing about what that cost may be, so long as it isn't for profit.
That second point may be up for debate, but my first point still stands. $50 is not that much money.
Sveasoft has changed their minds about offering the source code as a free download, and now only offers it on a CD sent through the mail for a price of $50. This seems to be a violation of the GPL, but we need to hear back from the FSF about that.
Total violation. Off with their heads.
What the fuck are you talking about? This is not even 'a little' violation. There's nothing in the GPL saying that you have to make the source code available through the cheapest way possible, or through the Internet. You are and always have been allowed to charge for the cost of procuring and making the source code available. It's just that they're allowed to redistribute it as well, for free if they want.
Maybe you're the one who needs to RTFM, before you make an accusatory post on Slashdot.
Well, there's a reason these things cost millions and millions of dollars.;)
Another example: I remember reading once about the modems they use on these things. Now a modem itself costs very, very little, but it costs them well over $10,000 to test hundreds and hundreds of modems, then make sure that they can function properly amidst the radiation, cold, etc. of space. And of course this is pennies next to the costs related to the rest of the spacecraft.
There's been a lot of talk on the Transgaming forums, which are not open to the public, about the games which are "supported" by Cedega. The key point with Cedega is that some games work perfectly, some games have problems, and some games don't run at all. If the games you play don't run on Cedega, it's not worth paying $5 for the package.
Though some people bitch about this fact, I have no problem with it. It's simple business: if their games work, people will pay for it. If they don't, well, they won't. Unfortunately, emulating a convoluted system is difficult in the first place, and they can really only try to get these games working on a game-by-game basis. Some games are simply impossible to get working. At least half of my favorite games work in Cedega, however, so I'm going to stick with it. The way I see it, seeing as there is no alternative, I should be grateful to have at least this much support, especially since I don't have the coding prowess to contribute myself.
The complaints that have surfaced on the forums lately, however, are about the games which are listed as "supported." Like I said, I have no problem with the fact that Transgaming is not capable of getting every single game made working. However, when they say that a game is supported, or give it a 4/5 working rating, when it really isn't, that's when people are starting to get irked. Though I love Transgaming and Cedega, I think they need to stop toting their product as the ultimate do-all Windows/DirectX emulator, and accept its role as the somewhat-decent, works-for-a-lot-of-cool-games Direct3D driver emulation layer.
Man, if I had a quarter for every website and article I've read lately that says, "Cedega lets you play DirectX games in Linux." It's misinforming. Cedega lets you play SOME DirectX games in Linux.
Having completed all of the games in the series. I think that the control method is one of the best thought out of many many games
In the words of the great Paul Mooney, "You must be on crack."
And it's au contraire. So no, many people would not say that, and likewise many people would not say Tomb Raider's controls were anything short of terrible.
First of all, don't feed the trolls. Second of all, that's fine and dandy if you've got four up-to-date computers, one of which you can dedicate exclusively to Windows. I, on the other hand, use one computer because:
1) I pay my own electric bill 2) I don't have the floor space for more than one computer 3) It's hard enough hauling ONE computer back and forth from school 4) I already have lots of RAM, a good CPU, and a fast video card in my Linux desktop machine. I'm not going to pump more money into a second computer with lots of RAM, a good CPU, and a good video card when I already have one. Likewise, I'm not going to run my Linux desktop apps on a slower second computer because I've already got all the apps I like on a computer that runs them fast and efficiently. Besides, I'm not getting a second computer for the other reasons above.
So, as it is I do a lot of rebooting so I can play the games that don't run in WineX. However, I'd like to keep that rebooting to a minimum so that I don't have to switch back whenever it's time to listen to MP3s, surf the web, check my email, or God forbid get some productive work done. Hence, I spend $5 for a WineX binary which runs at least half of my favorite games almost perfectly, without the need to reboot. And my electric bill is maneagable. Sounds like a good deal to me.
No, the GeForce2 can do hardware DOT3 bump mapping, but the GeForce1 can only do it in software. The GF1 has support for DOT3 in its drivers, but no hardware support. The GF2 was the first to have hardware support.
I just don't feel like scramjets are the future of transportation. Anything traveling that fast will be too small and would be too rough of a ride to be practical for mass/personal transport.
I don't think there are going to be any radical changes in transportation, speedwise, until we acheive teleportation a la Star Trek. But feel free to argue if you feel differently.
Hey, don't blame Crichton. The first movie was based off of his book, but the crappy second one followed Crichton much more loosely. The third and planned fourth ones have nothing to do with Crichton except for the characters. I'd hate for people to think that those shit-fests were written by him.
Looks like they'll never make a good game again . . .
The fact that I know the entirety of Jabberwocky by heart or the fact that I understood exactly how every step of the ActionScript code related to the poem.
I've never felt like as much of a nerd as I did while reading that :(
Not to be a nag, but that's not what a comb filter does, bud. It seperates the Luminance from the Chrominance in an analog TV signal. When viewed on an oscilloscope, the peaks of each alternate with each other, giving the appearance of a comb.
There's a United Negro College Fund. If there were a United Caucasian College Fund, these same people would be crying racist.
It's not a dichotomy, in that there is no "white culture", and whites are not a minority, nor even are they one uniform group that could be construed as a minority if they were. More importantly, there is no NEED for a United Caucasian College Fund, in a cultural sense. Sure, there are plenty of needy white kids who need money to go to college, but the difference is that there is no decades-old, concerted effort to advance the standing of white people in society, nor does there need to be.
The UNCF, for example, is a fund set up *BY BLACK PEOPLE* to support young members of their own culture. If there was a UCCF, would it be to support young members of the white culture? No, because there is no white culture. Keep in mind, however, that there are plenty of scholarships for Italians, Jews, etc, who DO have their own communities and cultures, and wish to advance the standing of their young people in society. They just don't have as much clout or publicity.
I think a really good example is the music from Deus Ex (the original). It's not synthesized or kazoo-sounding; rather, it has a large variety of samples including classical instruments, with interspersed techno beats.
There's a few songs on that soundtrack that I really like to load up in an ImpulseTracker player and listen to just for fun. They're not all exactly toe-tapping, but they are kind of neat and they remind me of playing that part of the game.
The important fact, however, is that if you took this music out of context, it would be TERRIBLE. If you just sat there and listened to those songs and tried to compare them to normal, everyday music, which you would listen to in the car, they're atrocious. They're hokey and corny-sounding and are reminiscent of some kind of failed French orchestral-techno fusion.
HOWEVER . . . it's the perfect sound for that game. It gets you into the mood, it creates atmosphere, and it carries the game along perfectly. When I listen to those songs on my media player, they're perfectly good because I'm not expecting "real" music, just listening to a soundtrack from a game I like. And that's how it should be. There should be no need to imitate a real, orchestral soundtrack if they don't want to, especially when something else, such as the psuedo-techno beats of Deus Ex's music, would suit the game better.
In my opinion, Deus Ex is the perfect example of how a game should do music. If they want 100% synthesized, NES-like beats, they should do that. If it's a Star Wars game, for instance, then they should do a 100% orchestral soundtrack. But they shouldn't feel FORCED to do a 100% orchestral soundtrack. They should just make what will carry along the game best and put you in the mood best, which could be anywhere in between.
I for one agree with you . . . though we do have the capability now to run games at extremely high resolutions, on good monitors which can handle it, the desire to do so has lost out a bit to better FSAA algorithms on video cards.
I used to have a GF2, and using FSAA would half or quarter my framerate. Now with a FX 5600, the right AA settings won't hurt my framerate very much at all. I've found, subsequently, that I prefer 1024x768 with 4xAA and a decent framerate to crisp 1600x1200 with a choppy framerate.
Some don't, of course, and they're welcome to spend the extra money on better hardware and a better monitor. But with what I'm doing on my budget, I'm pretty satisfied with how my games look.
pwn3d, my ass.
Why don 't you read this comment, even though it's by an AC. $50 not within reasonable costs for providing source? You know, they're not just typing "make dist" and burning it onto a CD using their mom's HP desktop.
Furthermore, there isn't anything in the GPL saying that any burden of proof lies upon the distributor to show that their method of distribution is the cheapest possible. I could charge you to have it hand-delivered by the Pope in a gold foil wrapper if I wanted, but that doesn't mean that you couldn't redistribute it for free once you got it. It says no more than MY COST for distributing the source, but it says nothing about what that cost may be, so long as it isn't for profit.
That second point may be up for debate, but my first point still stands. $50 is not that much money.
Sveasoft has changed their minds about offering the source code as a free download, and now only offers it on a CD sent through the mail for a price of $50. This seems to be a violation of the GPL, but we need to hear back from the FSF about that.
Total violation. Off with their heads.
What the fuck are you talking about? This is not even 'a little' violation. There's nothing in the GPL saying that you have to make the source code available through the cheapest way possible, or through the Internet. You are and always have been allowed to charge for the cost of procuring and making the source code available. It's just that they're allowed to redistribute it as well, for free if they want.
Maybe you're the one who needs to RTFM, before you make an accusatory post on Slashdot.Well, there's a reason these things cost millions and millions of dollars. ;)
Another example: I remember reading once about the modems they use on these things. Now a modem itself costs very, very little, but it costs them well over $10,000 to test hundreds and hundreds of modems, then make sure that they can function properly amidst the radiation, cold, etc. of space. And of course this is pennies next to the costs related to the rest of the spacecraft.
Certainly not, but you can hear the sound of the particles hitting the craft as it resonates through the metal (or whatever) that makes up the craft.
If you were trying to listen to it with an open-air microphone, though, well that obviously wouldn't make any sense.
There's been a lot of talk on the Transgaming forums, which are not open to the public, about the games which are "supported" by Cedega. The key point with Cedega is that some games work perfectly, some games have problems, and some games don't run at all. If the games you play don't run on Cedega, it's not worth paying $5 for the package.
Though some people bitch about this fact, I have no problem with it. It's simple business: if their games work, people will pay for it. If they don't, well, they won't. Unfortunately, emulating a convoluted system is difficult in the first place, and they can really only try to get these games working on a game-by-game basis. Some games are simply impossible to get working. At least half of my favorite games work in Cedega, however, so I'm going to stick with it. The way I see it, seeing as there is no alternative, I should be grateful to have at least this much support, especially since I don't have the coding prowess to contribute myself.
The complaints that have surfaced on the forums lately, however, are about the games which are listed as "supported." Like I said, I have no problem with the fact that Transgaming is not capable of getting every single game made working. However, when they say that a game is supported, or give it a 4/5 working rating, when it really isn't, that's when people are starting to get irked. Though I love Transgaming and Cedega, I think they need to stop toting their product as the ultimate do-all Windows/DirectX emulator, and accept its role as the somewhat-decent, works-for-a-lot-of-cool-games Direct3D driver emulation layer.
Man, if I had a quarter for every website and article I've read lately that says, "Cedega lets you play DirectX games in Linux." It's misinforming. Cedega lets you play SOME DirectX games in Linux.
Heh, I got my Conexant HCF driver working in 3 DAYS.
The sad thing is, that's still an obscenely long time. :-\
I'll bet you get LOTS of pussy with that attitude!
Having completed all of the games in the series. I think that the control method is one of the best thought out of many many games
In the words of the great Paul Mooney, "You must be on crack."
And it's au contraire. So no, many people would not say that, and likewise many people would not say Tomb Raider's controls were anything short of terrible.
For all of the dinosaurs running their backwards regime to roll over and die.
Bust shots at Big Ben like we got time ta kill
First of all, don't feed the trolls. Second of all, that's fine and dandy if you've got four up-to-date computers, one of which you can dedicate exclusively to Windows. I, on the other hand, use one computer because:
1) I pay my own electric bill
2) I don't have the floor space for more than one computer
3) It's hard enough hauling ONE computer back and forth from school
4) I already have lots of RAM, a good CPU, and a fast video card in my Linux desktop machine. I'm not going to pump more money into a second computer with lots of RAM, a good CPU, and a good video card when I already have one. Likewise, I'm not going to run my Linux desktop apps on a slower second computer because I've already got all the apps I like on a computer that runs them fast and efficiently. Besides, I'm not getting a second computer for the other reasons above.
So, as it is I do a lot of rebooting so I can play the games that don't run in WineX. However, I'd like to keep that rebooting to a minimum so that I don't have to switch back whenever it's time to listen to MP3s, surf the web, check my email, or God forbid get some productive work done. Hence, I spend $5 for a WineX binary which runs at least half of my favorite games almost perfectly, without the need to reboot. And my electric bill is maneagable. Sounds like a good deal to me.
until Versalife starts development :D
You seem really, really touchy about this subject.
No, the GeForce2 can do hardware DOT3 bump mapping, but the GeForce1 can only do it in software. The GF1 has support for DOT3 in its drivers, but no hardware support. The GF2 was the first to have hardware support.
I'm glad you took the time to read the whole article.
. . . and to turn on your sarcasm detector.
I just don't feel like scramjets are the future of transportation. Anything traveling that fast will be too small and would be too rough of a ride to be practical for mass/personal transport.
I don't think there are going to be any radical changes in transportation, speedwise, until we acheive teleportation a la Star Trek. But feel free to argue if you feel differently.
0_o Coolio? Are you fucking serious? You could have at least tried Jay-Z or G-Unit or someone recent/popular.
I really didn't see this coming!