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RGB to become RGBCMY

elgatozorbas writes "The basic color elements of television have not changed much since 1954; a half-century after RCA introduced the first color set, the RGB (red, green and blue) system used then still prevails. But Israeli company Genoa Color Technologies has broken the RGB barrier by adding one to three primary colors such as yellow, cyan and magenta, thus expanding - from 55 to 95 percent - the coverage of the visible color gamut. The promised result of this multi-primary color (MPC) technology is a television picture that, with its truer, more vibrant color and brighter image, looks more like cinema than video. Also covered in IEEE Spectrum."

521 comments

  1. MPC: possibly the next standard? by r_glen · · Score: 5, Interesting

    Does this mean I should hold off on buying an HDTV?

    1. Re:MPC: possibly the next standard? by Elecore · · Score: 5, Insightful

      I wouldn't. It's taken so long to get HDTV "standard" that it will take just as long to get this new standard in. If everybody just upgraded to HDTV, they won't want to upgrade to this. These guys were about 5 years too late it seems :(

    2. Re:MPC: possibly the next standard? by FatAlb3rt · · Score: 1

      there's always new tech coming down the pipe, gotta jump sometime. besides, i think the odds of seeing this at a reasonable price in any decent sized tv in the next 5 yrs is slim to none.

    3. Re:MPC: possibly the next standard? by Anonymous Coward · · Score: 2, Funny

      Yeah but these guys broke the RGB barrier!!!

    4. Re:MPC: possibly the next standard? by Anonymous Coward · · Score: 0

      Not at all.

      Just like in the old days when color TV's were introduced, people with old B&W televisions went out and bought a plastic laminate which you overlayed on you B&W screen to show the colors from the signal going to your TV.

      I'm sure they'll do the same with the new colors and provide plastic laminates for existing color televisions.

      TFIC.

    5. Re:MPC: possibly the next standard? by Tlosk · · Score: 5, Informative

      This isn't a new standard, it's just an after effect applied to existing signals. In the same way that high end sets have special filters such as a comb filter which gets rid of the jagged comb like fingers from rapidly moving objects on interlaced TV images, this is something that just makes existing TV look better. In other words, there will be HDTV sets with this, and HDTV sets without it. Although if it is as cheap to integrate as they suggest then it might become common on all sets (and other display devices).

      Since they are supposedly coming out with sets later this year, I would probably wait myself if I were about to drop a couple grand on a new set and get a look at the technology in the show room.

      Maybe it's because we're spoiled with the high resolution of computer monitors, but I can barely stand to watch normal TV, even the majority of the newer plasma/LCD TVs have horrible images. There's a lot of room for improvement. The best ones I've seen in my opinion are DLP rear projection sets, but then I haven't really kept up with it the last year or so, so there might be better looking stuff out there now.

    6. Re:MPC: possibly the next standard? by lambent · · Score: 2, Insightful

      "Maybe it's because we're spoiled with the high resolution of computer monitors, but I can barely stand to watch normal TV"

      Normal TVs are better at displaying low-bandwidth video streams (think VCDs) ... true, it's due to the poor-man's anti-aliasing and huge-ass pixels on a TV ... and the effect can probably be replicated given a specific set of video filters for your computer ... however, for the truly lazy video pirate, nothing beats a regular old 4:3 tv.

    7. Re:MPC: possibly the next standard? by Anonymous Coward · · Score: 0

      Comb filters have nothing to do with motion tearing. Comb filters are used to get the chroma out of the luma, the frequency response curve on one of those looks like a comb.
      The motion tearing is 'fixed' by a de-interlacer or scan rate converter.

    8. Re:MPC: possibly the next standard? by dorlthed · · Score: 5, Informative

      Not to be a nag, but that's not what a comb filter does, bud. It seperates the Luminance from the Chrominance in an analog TV signal. When viewed on an oscilloscope, the peaks of each alternate with each other, giving the appearance of a comb.

    9. Re:MPC: possibly the next standard? by MindStalker · · Score: 1

      WTF? How can a plastic lamenent interpret different shades of gray as their different respective colors?? I've never heard of this..

    10. Re:MPC: possibly the next standard? by Tlosk · · Score: 1

      Heh, I was wrong, was just repeating what a salesman at Fry's told me it was, I should know better than to trust anything those guys say, they never know what they're talking about. Last week I overheard one of them telling a guy looking at laptops in a conspiratorial hush hush voice that AMD chips run at a lower frequency than Pentiums do, and he was showing him in the System Properties panel the "proof." I couldn't resist and went over and asked him performance ratings, and if it was a bad thing, why Intel was moving away from straight gigahertz ratings themselves now too.

    11. Re:MPC: possibly the next standard? by Anonymous Coward · · Score: 0
    12. Re:MPC: possibly the next standard? by Anonymous Coward · · Score: 0

      Bummer. I was hoping it would be a display to match Sony's sensors with R, G, B, E [emerald]

    13. Re:MPC: possibly the next standard? by timts · · Score: 0

      digital technology will bring things together
      so that we arenot bounded by the companies who want to make profit and set the "standards", with easier hardware support from PC, we might be able to get this new color schema sooner than any "TV" comes out.
      I think HDTV will be defeated by monitors any way.

    14. Re:MPC: possibly the next standard? by Anonymous Coward · · Score: 0

      Yes. In fact, there will be new technologies after RGBCMY as well. Therefore, you should indefinitely hold off on a purchase for a new TV and go climb under a rock.

    15. Re:MPC: possibly the next standard? by Anonymous Coward · · Score: 0

      OH COME ON! It's a joke! You people have no humor.

    16. Re:MPC: possibly the next standard? by MindStalker · · Score: 1

      Ok didn't notice the TFIC at the end of his comment. I think I have automatic sig blindness.

      Anyways pretty pointless comment. When making fake news style jokes, try to atleast have the first half of your joke be accurate.

    17. Re:MPC: possibly the next standard? by Anonymous Coward · · Score: 0

      Well, I havent upgrade to HDTV yet - come to think, I dont even have a TV in the living room yet. Maybe I should wait :-)

    18. Re:MPC: possibly the next standard? by Mattcelt · · Score: 4, Funny

      Yeah, and Chuck Yeager broke the sound barrier what, 50 years ago? And where is my supersonic flying car?? Dammit!

    19. Re:MPC: possibly the next standard? by xenocytekron · · Score: 1

      WRONG. Your joke has the humor factor of a leftover english muffin.

      --
      This is my .sig, if you don't like it, it will eat you.
    20. Re:MPC: possibly the next standard? by Anonymous Coward · · Score: 0

      Mmmmmmmmmmmmm... leftover English muffin.

    21. Re:MPC: possibly the next standard? by jrockway · · Score: 1

      mplayer has much better filtering that a TV. watch the same thing on a 32" TV, then watch it on a 32" monitor with mplayer... mplayer is MUCH better...

      --
      My other car is first.
    22. Re:MPC: possibly the next standard? by ayjay29 · · Score: 1

      No, if your HDTV has DVD, VCD and a VHS VCR on RGB via SCART or UHF, then RGBCMY is not an option.

      Unless, of course, you are using NTSC.

      --
      Offtopic, Inflammatory, Inappropriate, Illegal, or Offensive comments might be moderated up.
    23. Re:MPC: possibly the next standard? by lambent · · Score: 1

      mplayer is actually what i was referring to ...

      playing a 352x240 stream encoded at some rediculously low bitrate on my 1600x1200 21" screen is .... well, unacceptable. It doesn't matter how many filters i apply, or what scaling factor or anything. It will still look like crap.

      Now, if i go to the bother of making a VCD, and popping it into my DVD player, and watching it on an even bigger screen (~30", i believe), it looks fine.

      On the other hand ... DVDs look much better (colour-matching aside) in mplayer than on my circa 1980 TV.

      There's simply not enough data in a low-bandwidth stream to make it bearable on a PC. Conversely, there's just too much data in a high-bandwidth stream to get all of it displayed properly on a analogue TV.

      (and please, don't anyone start on the craptacularness of DVDs on plasma screens)

    24. Re:MPC: possibly the next standard? by Anonymous Coward · · Score: 1, Informative

      That's mostly a result of the different gamma value. TVs are darker and the MPEG algorithm (the psychovisual model) is tuned to make use of the lower intensity resolution in the darker areas. When watching MPEGs on computer screens, the dark areas are shown brighter than on TV, so the artifacts become visible.

    25. Re:MPC: possibly the next standard? by HazE_nMe · · Score: 1

      If I heard that a friend had jumped off a cliff, and had no other reason to think otherwise, I would believe it. Especially if the person who told me was one of the Emergency workers recovering the body. But back on the original topic, I have been told some amazingly obsurd things from the ppl at Fry's.

    26. Re:MPC: possibly the next standard? by Tlosk · · Score: 1

      Yeah that was my bad, I was just going from what a salesman told me a while back at a Fry's store, it seem to make sense given the name, but couldn't have been more wrong lol.

    27. Re:MPC: possibly the next standard? by Ambient+Sheep · · Score: 1

      I might be wrong, but I think that for a short time some snake-oil shops actually DID sell colour-overlays for b/w sets just so that you could sort of pretend to keep with the Joneses. Utterly ludicrous, of course, I have no idea how they decided to put which colour where, or whether it just tinted the whole screen. I just know I read it once, a long time ago.

    28. Re:MPC: possibly the next standard? by SEWilco · · Score: 1
      Now, if i go to the bother of making a VCD, and popping it into my DVD player

      ... once I manage to stop making coasters.

    29. Re:MPC: possibly the next standard? by SEWilco · · Score: 1

      Welcome our new television-obsoleting overlords.

    30. Re:MPC: possibly the next standard? by Bush+Pig · · Score: 2, Insightful

      I don't know why they bothered. RGB are the additive primary colours, whereas CMY are subtractive. I can't see whta value you'd get from adding subtractive primary colours to a device which emits (rather than reflects) light. The manufacturers obviously expect (probably correctly) that most people know jack shit about colour theory.

      --
      What a long, strange trip it's been.
    31. Re:MPC: possibly the next standard? by MidnightBrewer · · Score: 1

      This isn't a new standard, it's just an after effect applied to existing signals.

      How can an RGB signal be modified to carry the additional information without being a new standard? Also, this effect cannot be an "after effect applied to existing signals." You can't make something out of nothing. No, I think it's safe to say that this will require something other than the current RGB standard.

      --
      "Give a man fire, and he'll be warm for a day; set a man on fire, and he'll be warm for the rest of his life
    32. Re:MPC: possibly the next standard? by FrostedChaos · · Score: 1

      If you try hard enough, you should be able to get tv-like images out of your computer screen. There's nothing magical about how a TV displays images.

      On the other hand, if you sit further back from the TV than from the computer monitor, as 99% of americans do, you probably think that the TV has "better quality." It's like an impressionist painting.

      --
      "Any connection between your reality and mine is purely coincidental." -Slashdot
  2. This will be great for Tetrachromats by Anonymous Coward · · Score: 5, Interesting

    It's almost enough to make me wish I was a mutant mother of a color blind son.

    1. Re:This will be great for Tetrachromats by PetoskeyGuy · · Score: 1

      I wonder if my mom is one. I'm color blind a bit differently in each eye. Red/Blue next to each other and green/browns will dance in my vision. My eyes keep switching between left and right so fast that certain color combinations seem to be shaking for or float. I'm told normal people get the same result when looking throught those red/blue 3D glasses. I can see like that sometimes reading my cereal boxes. :o)

    2. Re:This will be great for Tetrachromats by QuantumRiff · · Score: 4, Interesting

      That article explained alot. My GF asked me to hand her a her red shirt. I did.
      She said, Thats ruby, i meant the red one.
      So i handed her one of the other red ones.
      No, thats rose,
      On and on this goes, and then i finally tell her to pick the damn red shirt herself, she goes into the closet, takes a look at the 12 "red" shirts she has, and says, "see the red one, stupid". From what my buddies tell me, this is a very common issue, and perhaps these women have been overlooked for so long is that most of the doctors are men, and they just think the women are crazy. (My GF informs me that its really the other way around, we simple men are just blind!)

      --

      What are we going to do tonight Brain?
    3. Re:This will be great for Tetrachromats by BarryNorton · · Score: 1

      It's she who's using the wrong word...

      (I.e. one which describes the whole frequency range covered there)

    4. Re:This will be great for Tetrachromats by Brandybuck · · Score: 2, Insightful

      No, that's just women. Being steeped in the makeup/fasion industry all her life, she had a much larger color vocabulary than you did. You can distinguish between different shades of red as easily as she, but you simply don't have the vocabulary to name them.

      And not only does she have a complete vocabulary for different hues of "red", she also has a vocabulary for different saturations of "red". After all, "ruby" is about as pure red as you can get, but that wasn't the "red" she wanted, was it? Odds are it was a much lower saturation, probably on the order of "M&M Red".

      Of course, each woman has their own unique color vocabulary. I used to work in interior design, and different women used to name the exact same color swath differently. And heaven help me if they wanted to see a "taupe", because they could have meant anything from "doeskin" to "peach". It all depends on their particular exposure to makeup and fashion marketing.

      --
      Don't blame me, I didn't vote for either of them!
    5. Re:This will be great for Tetrachromats by StalinsNotDead · · Score: 1
      This article on Scientific America's site has information regarding that topic.
      an excerpt -
      The increased variation enhances the ability to discriminate between colors in the red-orange spectrum, particularly among females, because they have two copies of the X chromosome. Previous research in other primates has suggested that enhanced red vision in females allows them to better distinguish between berries and foliage when they are gathering food.
      --
      Thanks to the internet, we can now all die alone together! -SomeWoman
    6. Re:This will be great for Tetrachromats by johnnyb · · Score: 5, Funny

      I think the problem is Crayola. My parents only gave me the 8 box set of crayons. My wife's parents gave her the 128 box set of crayons.

    7. Re:This will be great for Tetrachromats by dkh2 · · Score: 1

      It's obvious to me that your girlfriend does not listen to enough NPR. I heard a story on a recent installment of 'Science Friday' about recent discoveries in human perception of colors. The short of it:... The average generic woman is much better at distinguishing reds than her male countereparts. One theory is that this ability stems from being the 'gatherer' half of a hunter/gatherer society. Being able to distinguish just when food is ripe has certain survival advantages.

      On the other hand, the average generic male tends to have better depth perception - possibly as a result of being the 'hunter' half of that same h/g society. You can't spear a pig if you can't tell just how far to throw your spear.

      --
      My office has been taken over by iPod people.
    8. Re:This will be great for Tetrachromats by Anonymous Coward · · Score: 0

      Oh well - I got the 128 box, but I ate 120...

    9. Re:This will be great for Tetrachromats by Hentai · · Score: 4, Funny

      Heh. My girlfriend and I are both web designers. This makes it MUCH easier to communicate about color, especially since we each have different definitions for the word "grey".

      "Hand me my grey shirt."

      "You mean the greyish-blue one or the greenish-grey one?"

      *sigh* "70809E, Honey!"

      "Ok, thanks!"

      --
      -Hentai [in vita non pacem est]
    10. Re:This will be great for Tetrachromats by DunbarTheInept · · Score: 1

      The problem with this is that the story of the red shirts was not about ability to distinguish color, but the ability to talk about color. It was a vocabulary problem, not a perception problem. To give an example from /usr/lib/X11/rgb.txt, If given two brownish shades to look at, I would have a hard time identifying which color is "chocolate" and "brown", but an easy time telling which is "210 105 30" and which is "165 42 42" - just different words for the same thing.

      There may be a sex difference in how color is percieved. This story was not an example of it, however.

      --

      Don't label something "offtopic" unless you know the topic well enough to tell what's on topic.

    11. Re:This will be great for Tetrachromats by CreatureComfort · · Score: 1


      I think this is the single most geeky comment I've ever seen on /.

      And the fact that it's based on a conversation between a geek and his wife boggles my mind.

      --
      "Unheard of means only it's undreamed of yet,
      Impossible means not yet done." ~~ Julia Ecklar
    12. Re:This will be great for Tetrachromats by Anonymous Coward · · Score: 0

      Surely you'd say "Hand me shirt {background-color:#70809E}"

    13. Re:This will be great for Tetrachromats by Excelsior · · Score: 5, Funny

      No. I've seen at least 256k comments on /. that were >= in geekiness to the prior comment. In fact, I wrote a Perl script that can compare comments and return all geekier comments. It summarizes the comparison results as a graph in ASCII art so that you can view them when you ssh to your Linux box. If you would like a copy of the program, please email me in Klingon. I accept payment in Magic The Gathering cards. This comment is published under terms of the Creative Commons Share-Alike License version 2.0.

    14. Re:This will be great for Tetrachromats by jtriska · · Score: 2, Interesting

      I think more than anything, that mostly proves your girlfriend is just better at placing color labels on parts of the spectrum.

      When you train to be an artist, one of the first things you learn in color theory is to completely forget the names. They mean nothing, and theres a hundred different names by a 100 different paint companies for the same color!

      Color for an artist is broken down to hue, temperature, saturation, and value.

      The only names of colors that are important are the names of the primaries (which often in itself gets confusing as to whether your talking about the primary colors of light separated by a prism or the subjective primaries of pigment which when mixed together produce wildly different results depending on manufacturer)

      Anyways, are women more sensitive to color than men? Maybe Tetrachromats, but normally, I'd say no. Perhaps more exposed to labels for whatever social reasoning though.

    15. Re:This will be great for Tetrachromats by dfghjk · · Score: 1

      Right, as if they knew which sexes were hunters and which were gatherers. Perhaps women's "superior" color accuity came about because they were they ones who did the laundry. Who knows wether male cavemen had better depth perception than their female counterparts?

    16. Re:This will be great for Tetrachromats by thogard · · Score: 1

      It may be that males have a higher resolution of picking out red then women do and that makes it easier to name the colors. If you can tell the difference between 200 levels of red, your going to name them all "red" but if you can only detect 10 levels or so, they will get names. The tests that I did on people with color perception show that women tend to have lower color resolution than most men (not counting the color blind men) and most women color detection was about the same as every other women however men had a much higher variation.

      To put that another way, how many times has someone told you that two colors match when they clearly don't? To me, I have never seen two different types of fabrics that are color matched and her shoes are never the same color as her dress.

      One of the other tests showed that to most people, more than 8 million of the 16 million colors you can get on a 24 bit RGB screen are brown. A simple fix would be to encode HSI and not not RGB and that could be done with a trivial change to the existing RGB DAC chips and it wouldn't even require any other changes to most graphics boards.

    17. Re:This will be great for Tetrachromats by Anonymous Coward · · Score: 0

      Males are built for hunting. Naturally stronger upper body and all that.

    18. Re:This will be great for Tetrachromats by Alranor · · Score: 1

      You want a 24 Bit crayon set

    19. Re:This will be great for Tetrachromats by tricorn · · Score: 1

      I'd think that at least some artists would be concerned about the actual spectral values of the colors they're using. There are many different combinations of spectra that yield the same perception to an individual eye - but maybe different perceptions to different people, e.g. the difference between a true "orange" pigment (reflects only orange light), and one that reflects a mix of red and yellow or red and green (by absorbing mostly blue). The differences will also be noticeable in different lighting conditions.

  3. Isn't the CMY(K) color space smaller? by Anonymous Coward · · Score: 1, Interesting

    If the CMY(K) color space is smaller than RGB, then why would it look more like cinema?

    1. Re:Isn't the CMY(K) color space smaller? by Anonymous Coward · · Score: 2, Informative

      1. The CMY data will be there in addition to RGB
      2. Film uses CMY

    2. Re:Isn't the CMY(K) color space smaller? by LostCauz · · Score: 3, Informative

      they're talking about combining the two, not switching to cmyk, so you would have 4 to 6 elements (RGB plus 1-3 others) which would give you "truer" color reproduction than rgb alone

      at least that's my understanding.

    3. Re:Isn't the CMY(K) color space smaller? by bodrell · · Score: 1
      has broken the RGB barrier by adding one to three primary colors such as yellow, cyan and magenta
      Even if the color space were smaller (though I see no reason why it would be; RGB and CMY are equivalent--one is just shifted by a few nanometers from the other), by adding more colors to the palette, the picture will look more like film.

      Oh, and so far, I don't think anyone has been able to project blackness (the K in CMYK).

      --
      Si la vida me da palo, yo la voy a soportar Si la vida me da palo, yo la voy a espabilar
    4. Re:Isn't the CMY(K) color space smaller? by Malc · · Score: 1

      Black is whatever colour your screen is when you turn the power off. It's probably slightly lighter than that though as even my LCD glows a little in the dark on the blank screen before boot.

    5. Re:Isn't the CMY(K) color space smaller? by catbutt · · Score: 1

      Film uses RGB. Although negative film has cmy....red light causes cyan dye, green light causes magenta dye, blue light causes yellow dye...but the colors that it is sensitive to, and that it ultimately represents in a print, are red green and blue.

    6. Re:Isn't the CMY(K) color space smaller? by proj_2501 · · Score: 1

      actually, in dr. seuss' "the cat in the hat gets grinched", the grinch develops a "darkhouse" which is the polar opposite of a light house.

      unfortunately, after the cat reprogrammed our hero with prozac and christmas carols, the results of the research were lost! curses!

    7. Re:Isn't the CMY(K) color space smaller? by jtev · · Score: 1

      Red Green and Blue are used for color addition, CMY are used for color subtraction. Any reflective media uses either subtraction or non-overlaping dots. Color film has always been CMY, because it's overlaying translucent layers in contact with a reflective surface. That's why Photo Printers also use CMY(K)

      --
      That which is done from love exists beyond good and evil
    8. Re:Isn't the CMY(K) color space smaller? by Carnildo · · Score: 1

      If the original signal was RGBCMY, yes. The technology described in the article is a combination of an RGBCMY screen and a filter to "create" CMY data from the RGB data.

      --
      "They redundantly repeated themselves over and over again incessantly without end ad infinitum" -- ibid.
    9. Re:Isn't the CMY(K) color space smaller? by Jhan · · Score: 1

      In other words, you're telling me that my LCD projector is actually using CMY, not RGB? Gee, you could have fooled me.

      --

      I choose to remain celibate, like my father and his father before him.

    10. Re:Isn't the CMY(K) color space smaller? by Woody77 · · Score: 1

      Color Negative film (what you put in cameras, if you're most people) is CMY. It's meant to be an intermediary between a color scene, and a color print. To turn it into a print, you shine a light through the image, and with a chemical bath it causes a chemical reaction with the paper to make a color image (actually, you do this 3 times, one for each color).

      Color Slide film (and cinema film) is RGB based. They are meant to have light passed through them, that is reflected directly to the viewer (aka, a projector).

      In both cases, the color print film and the color slide film have three separate layers, one for each color.

      The gamut of the film is based on the frequency curve of each of the three layers, how those line up with the human eye's rods and cones, etc.

      No print film I've seen can come close to the gamut that quality slide film has (like Kodak's EliteChrome or FujiChrom Velvia, although Velvia is purposely oversaturated to make amazingly color-rich images). And few digital cameras are up to slide film levels, though some are ($1000 Cannon's and the monster from Sigma).

      An interesting side note with the three-layers of film vs. a flat image is that a digital image with single-layer CCD (99.9% of the cameras out there) cannot produce the same image that film will, because the color layers in the film are at different focal lengths in the camera. So you get slightly different ranges of the depth of field in focus at each color. This seems to actually impart some "depth" information to the image. It gets completely lost with color prints as well.

      When directly viewing exposed and developed slide film, you can see it (most noteably on a light-box). Also Sigma's camera used a 3-layer CCD that does a much better representation of it (looks like a quality scanned slide, giving it a bit more depth), but still not as much depth as actual film gives.

      It's something that I want to look into further, and another reason why cinema will look different than video.

    11. Re:Isn't the CMY(K) color space smaller? by Woody77 · · Score: 1

      the picture will look more like film

      Sorry, but slide and movie film are all RGB, whereas print film is CMY, used to create an RGB image on white paper when developed.

    12. Re:Isn't the CMY(K) color space smaller? by bodrell · · Score: 1
      Sorry, but slide and movie film are all RGB, whereas print film is CMY, used to create an RGB image on white paper when developed.

      I wasn't talking about the developing process--I was talking about the depth of color. Televisions and monitors do use RGB, but not overlaid. The three colors are side-by-side, which is why you see all three colors when you magnify the screen (and you probably know that already). Film uses the three colors overlapping, so you get the whole spectrum. And if you want to be precise about it, print film doesn't need cyan at all; adjusting the magenta and yellow levels is sufficient. Also, movies are filmed on regular old camera film, and the projectible prints are made from those negatives. Since you like to nitpick, I'll add that digitally "filmed" movies are shot in RGB, since those are the colors of the CCDs.

      True color is fairly well replicated with film. Adding more colors to the medium will always get you closer to the true color, in the side-by-side scheme used in monitors. R+G+B=white, and C+M+Y=white also. It doesn't matter which combination you use, unless the three colors aren't overlaid.

      --
      Si la vida me da palo, yo la voy a soportar Si la vida me da palo, yo la voy a espabilar
    13. Re:Isn't the CMY(K) color space smaller? by jtev · · Score: 1

      Ok, try this, take red paint, blue paint and green paint, then mix them, You'll get an ugly brownish mix. This is color subtraction, and is what happens when you have dyes that absorb some light and reflect other light. Now take those same three paints and paint a top, then spin the top, the wheel will apear white, because you are reflecting each of the lights, but you don't subtracively absorb each of the lights. an LCD projector selectivly transmits light, so each pixel is set to allow a certain amount of red, a certain amount of green and a certain amount of blue to pass through. the image is then reflected off a screen some distance away. So it still works, transmit - rgb absorb -cmy

      --
      That which is done from love exists beyond good and evil
    14. Re:Isn't the CMY(K) color space smaller? by Jhan · · Score: 1

      I'm more than familiar with color theory, thank you. What I was really reacting to whas that you said

      Any reflective media uses [...] subtraction

      My projector and screen setup looks very reflective to me, yet they use RGB to perform color addition.

      I was just hinting that "reflective" really isn't the right word to use. What word to use? I don't know. "Non-emissive", "Ambiently lighted"...

      --

      I choose to remain celibate, like my father and his father before him.

  4. Biologically speaking, how... by Walt+Dismal · · Score: 3, Interesting

    Certainly makes one wonder what happened to three-color retinas...

    1. Re:Biologically speaking, how... by Anonymous Coward · · Score: 1, Interesting

      The problem with three-color retinas is that the receptors for the three colors cannot be stimulated independently. See this diagram. There is no set of three wavelengths which can stimulate the red (green/blue) receptors without stimulating the other two.

    2. Re:Biologically speaking, how... by ron_ivi · · Score: 4, Informative
      The gain of the three-color retinas in the eyes didn't line up well with gains of three-color camera sensors making anomolous colors like blue things looking red with certain camera sensors.

      Also, each of the three colors commonly used (rgb) are artificially dark, with each one blocking about 2/3 of the light (since the only let that one color through). So if you think about it, your "white" background is really not as bright as it could be. Some DLP projectors I think use red, green, blue, and white to get some of this contrast back. But I think these guys have a more interesting idea. Your cyan pixel, letting through both blue and green light, would be brighter than either your plain blue or plain green or blue&green next to each other.

    3. Re:Biologically speaking, how... by Anonymous Coward · · Score: 0
      I always wondered if this can explain the vibrant colors one can see(*) when you're tripping on acid. If somehow of this mechanism bypasses the sensors and tricks your brain into acting if only a single receptors were stimulated, you really couldd see a blue that's bluer than any blue possible to the mundane reality.

      (*) or so i'm told

    4. Re:Biologically speaking, how... by Cecil · · Score: 4, Interesting

      Yes, our eyes only have three types of cones, but unlike the color projected by a TV, they are not designed to respond to just one frequency of red, one of green, and one of blue. they have broad, overlapping response curves, each cone giving a different level of signal depending on the frequency of the light. The brain figures out the color based on the response of all three types of cones, not just the one that is active.

      The stuff above is fact, the rest of this post is my pointless, unscientific, meandering hypothesis:

      Obviously we use this concept with RGB signals to create colors like yellow, by tickling both the red and green cones at once with neighboring phosphors, but since the two colors are coming from very very slightly different places, the brain is not necessarily satisfied that it really is the color yellow. Basically, the more spectrum we can cover natively, the less chance there will be of someone's brain mumbling "that color doesn't seem... right"

    5. Re:Biologically speaking, how... by osu-neko · · Score: 4, Interesting

      Nothing. This just provides a better way to stimulate them. If one had the technology to vary the intensity of red, green, and blue over an infinite set of real values, then RGB would be able to perfectly replicate any color. In reality, the RGB color model used in displays today varies these values over a finite set of integers. One gets the best ability to reproduce colors that are red, green, or blue. Colors between these on the spectrum can be simulated by mixing these, thanks to the three types of cones we used to process color on the retina, but if in order to reproduce a particular color, we need 255 parts red to 41 parts green, we simply cannot increase the intensity of this color without distorting it (shifting towards green, because we've already maxed red). Thus, any RGB color model is going to more accurately and vibrantly display reds, greens, and blues, and simpler blends of these (where all values are equal, e.g. cyan), anything else is going to be limited in the range, grosser in steps between intensity, and less vibrant at the max. Adding pixels that display actual yellow (light of precisely that wavelength, rather than a blend of red and green wavelenght light exploiting the trick to stimulate our red and green cones to the same levels that actual yellow-wavelength light would), adding these pixels would increase the ability to accurately display these between colors, despite the fact that, in theory, only RGB is necessary. It's easier to add more between color pixels than to up the intensity range and lower the steps between intensities.

      --
      "Convictions are more dangerous enemies of truth than lies."
    6. Re:Biologically speaking, how... by Xiph · · Score: 1

      Write your own disclaimer, but i think that the three types of colour-receptors have a range, not a set frequency. The colour they're most often associated with is the colour which causes most electrical activity.

      --
      Blah blah sig blah blah blah irony blah blah
    7. Re:Biologically speaking, how... by slamb · · Score: 2, Insightful
      If one had the technology to vary the intensity of red, green, and blue over an infinite set of real values, then RGB would be able to perfectly replicate any color.

      Not really. The thing is, everyone's eyes are different.

      As you probably know, our rods respond to the intensity of red, green, and blue light. More specifically, each type of sensor has its peak sensitivity at approximately those colors. Our red sensor responds a little bit to blue light, our blue sensor responds a little to red light, etc. Our eyes "know" there's a given wavelength of light based on the output from all three sensors. Thus, we can duplicate the effects of any color just by using colors at these peak sensitivities.

      But...everyone's sensitivity curves are a little different. In the extreme cases, we call it color-blindness. Here are some color-blindness sensitivity curves. There, the mapping is different. If we have RGB output that looks exactly like a physical object to us, it might not look the same to them. (The two will neither look how we see it, or like each other.)

    8. Re:Biologically speaking, how... by Anonymous Coward · · Score: 1, Informative

      Long text, but completely wrong, sorry.

      Intensity isn't the issue. If you want a more intense (255,41,0), increase the contrast on your monitor. We can certainly reproduce RGB color in (literally) blinding brightness and with better intensity resolution than the human eye can differentiate, all within the confines of simple RGB.

      The problem is that there are colors which cannot be described by mixing the same three wavelengths as for every other color. This is because there is no way to stimulate the three different color receptors independently. Take a 500nm green for example. According to this diagram, a 500nm green light stimulates only the green and blue receptors, but not the red receptors. Now let's try to simulate 500nm by mixing RGB. The R in RGB is about 645nm, the G 526nm and the B 444nm. You see that the closest match would be to use only the green gun, but at 526nm, it also stimulates the red receptors, so our simulated color is a little off. The same problems arise with other relatively pure colors.

    9. Re:Biologically speaking, how... by Anonymous Coward · · Score: 0

      Good explanation, but you're leading to a wrong conclusion. The gamut (color space) of RGB video is just a subset of the colors a normal human can see. It does not affect color blind people exclusively.

    10. Re:Biologically speaking, how... by jesser · · Score: 2, Informative

      If one had the technology to vary the intensity of red, green, and blue over an infinite set of real values, then RGB would be able to perfectly replicate any color.

      Wrong. Take a look at a CIE Chromaticity diagram and you'll see that no matter what three wavelengths you choose as your primary set, there will be some colors you can't mimic.

      --
      The shareholder is always right.
    11. Re:Biologically speaking, how... by Fishstick · · Score: 1

      cool -- I never really understood that before, thanks for the explanation.

      Makes me wonder: did the inventors of the first color TV understand the way the human eye worked and come up with a method to simulate/synthesize color, or did they happen on this solution some other way?

      To satisfy my curiosity about this, I googled and found

      http://www.tvhandbook.com/History/History_TV.htm which says

      All color television picture displays synthesize the reproduction of a color picture by generating light, point by point, from three fluorescent phosphors, each of a different color. This is called an additive system. The chroma characteristic, or hue, of each of color light source is defined as a primary color. The most useful range of reproduced colors is obtained from the use of three primaries with hues of red, green, and blue. A combination of the proper intensities of red, green and blue light will be perceived by an observer as white.

      Utilizing this phenomenon of physics, color television signals were first produced by optically combining the images from three color tubes, one for each of the red, green and blue primary transmitted colors. This early Trinescope, as it was called by RCA, demonstrated the feasibility of color television. The approach was, however, too cumbersome and costly to be a practical solution for viewing in the home.

      The problem was solved by the invention of the shadow-mask picture tube in 1953. The first successful tube used a triad assembly of electron guns to produce three beams that scanned a screen composed of groups of red, green and blue phosphor dots. The dots were small enough not to be perceived as individual light sources at normal viewing distances. Directly behind the screen, a metal mask perforated with small holes approximately the size of each dot triad, was aligned so that each hole was behind an R-G-B dot cluster.

      The three beams were aligned by purity magnetic fields so that the mask shadowed the green and blue dots from the beam driven by the red signal. Similarly, the mask shadowed the red and blue dots from the from green beam, and the red and green dots from the blue beam.


      well, this says it is a phenomenon of physics, which I guess implies that they didn't really need to understand the physiology involved in color perception in order to create a device that the human eye would see as "color".

      --

      There is much cruelty in the universe, John.
      Yeah, we seem to have the tour map.

    12. Re:Biologically speaking, how... by osu-neko · · Score: 1
      Not really. The thing is, everyone's eyes are different.

      Oh indeed, I don't disagree. This only amplifies the point I was making. In theory, an RGB model could successfully reproduce any color you can see. But not only would pixels have to be able to vary infinitely from zero to the maximum intensity you can see, which isn't practical with today's technology, the specific R, G, and B chosen would have to be calibrated to the viewer's cones, which is also not practical. Thus, a more practical solution for simulating colors is to throw more colors into the mix, as the article suggests with it's RYGCBM color model.

      --
      "Convictions are more dangerous enemies of truth than lies."
    13. Re:Biologically speaking, how... by canavan · · Score: 2, Insightful

      Some DLP projectors I think use red, green, blue, and white to get some of this contrast back.

      No that's not for contrast, that's for peak brightness. Since all colors those devices can generate are linear interpolations of the filtered colors, all you can get with white thrown in is bright, non-saturated colors.

      Your cyan pixel, letting through both blue and green light, would be brighter than either your plain blue or plain green or blue&green next to each other.

      But you couldn't make all things brighter. If you increase the number of filters, the time and amount of light for each filter decreases. Pure red, green or blue could not be displayed as bright as before. Only colors close to those added and desaturated colors or grays would profit from this.

    14. Re:Biologically speaking, how... by osu-neko · · Score: 1
      Intensity isn't the issue.

      It's not the only issue, but it is part of it. If you want a more intense (255,41,0), increase the contrast on your monitor.

      Two questions: (A) how do I do that from the OpenGL or DirectX API, and (B) how do I do it without have any effect on any other pixels on the screen but the one I'm attempting to modify?

      We can certainly reproduce RGB color in (literally) blinding brightness and with better intensity resolution than the human eye can differentiate, all within the confines of simple RGB.

      Not on today's computers and monitors. I'm sure it could be done, but would it be practical, and for that matter would we even want to, given the other problems involved?

      --
      "Convictions are more dangerous enemies of truth than lies."
    15. Re:Biologically speaking, how... by badasscat · · Score: 1

      Certainly makes one wonder what happened to three-color retinas...

      Well, this brings us back to this:

      The promised result of this multi-primary color (MPC) technology is a television picture that, with its truer, more vibrant color and brighter image, looks more like cinema than video.

      If they want it to look "more like cinema", they'll stick with three colors, because all film processes use only red, green and blue. Early Hollywood films (and some of the best-looking color you'll ever see) used three separate strips of film that contained celluloid crystals that would only expose a single color (RGB); modern processes have one strip comprised of three layers that do the same thing.

      Seems to me a case where the marketing department got themselves a little bit out front of the R&D department.

      btw, the early three-strip process used by Hollywood was still in use a few years ago in China (they bought much of our old equipment); see films like Raise the Red Lantern or Red Sorghum for a couple modern examples of how amazing color film can look. (Those filmmakers have since moved to the United States and now use the single-strip process.)

    16. Re:Biologically speaking, how... by Anonymous Coward · · Score: 0

      No. Please take a look at the CIE chromaticity diagram. There is no set of three pure colors which can reproduce the perception of all colors, not even with respect to one particular viewer.

    17. Re:Biologically speaking, how... by Twinbee · · Score: 1

      The most interesting question that I've always wanted to know is this; what would happen if one were to separately stimulate the colour cones of our eyes?

      Fundamentally, I believe that every colour can be represented by red, green and blue. It's just in the real world, our eyes see a bit of red pollution when we see green and vice versa. In fact, we even see a tiny bit of red pollution in blue! This is due to the fact that our red cones are slightly stimulated when our eyes are hit by blue wavelength light.

      See this diagram for spectrum response.

      --
      Why OpalCalc is the best Windows calc
    18. Re:Biologically speaking, how... by Anonymous Coward · · Score: 0

      A+B) That's not the point. Double the monitor contrast, increase the color resolution to 16 bit (CRT monitors are analog devices, they can show many more shades of R, G and B than 256) and map the bits in your rendering API accordingly. You can buy graphics cards with 30 bits color resolution right now, btw.

      Projectors are real. If they are bright enough to project an image onto hundreds of sqare meters, they are certainly bright enough to project an image onto your retina with enough energy to make you regret it. Use a laser projector if you think that LCDs and DLPs don't cut it.

      Absolute intensity and intensity resolution have nothing at all to do with gamut considerations.

    19. Re:Biologically speaking, how... by canavan · · Score: 1

      But not only would pixels have to be able to vary infinitely from zero to the maximum intensity you can see

      The dynamic range of the eye is quite limited - That's why you have an iris to vary the amount of light that reaches you retina. Also, you don't need infinitely small ranges to adjust each color to reproduce colors indistiguishable from the original, just more than 8 bit on a linear scale (10 is good for the start, 12 should really get the job done). here is a chart showing (exaggerated) the area in which a color can vary while still remaining indistinguishable from the original for the observer.

      the specific R, G, and B chosen would have to be calibrated to the viewer's cones

      That doesn't seem to be necessary. Just pick red and blue far enough at the borders of the spectrum so as not to trigger the green cones, and choose a green that coincides with the minimum sensitivity of red and blue. Using rgb lasers with exacly one wavelength each, you could get close enough to to satisfy all but the few tetrachromats.

    20. Re:Biologically speaking, how... by iabervon · · Score: 3, Interesting

      The human brain rarely says something isn't the right color. There's a huge amount of slop in the brain needed to produce the perception of stable colors of objects under different lighting conditions (if you light a room with light blue light, your eyes will adjust and report the usual colors of objects, even though the light reaching your eyes from them is obviously different).

      The real issue is that, since the curves overlap, the green phosphor triggers the red cone to a certain extent, so green plus blue is cyan plus a bit of red, or a bit less cyan plus a bit of white. So the most pure cyan you can trigger in the eye with an RGB screen is less pure than the most pure cyan you get find in the real world. Purple is more of a mess (since the brain is actually making up colors for combinations that aren't generated by any pure wavelengths, and faking the idea that red is next to violet). But it all comes down to limits on the saturation of different colors due to not being able to keep from stimulating some cone or other.

    21. Re:Biologically speaking, how... by Anonymous Coward · · Score: 0

      "Some DLP projectors I think use red, green, blue, and white to get some of this contrast back."

      The white band increases brightness of a projector, but lowers its contrast. If you need high-contrast, get the version without the extra white bit.

    22. Re:Biologically speaking, how... by Anonymous Coward · · Score: 0

      Sorry, right concept, but wrong diagram and wrong numbers. Here is a more comprehensive page.

      The same example with the correct data:
      500nm produces a stimulation proportional to (2,6,1). Typical R=(3,0,0), typical G=(5,11,0), typical B=(0,0,3). There is no way to solve r*R+g*G+b*B=(2,1,6) for positive r,g and b.
      b=1/3 and g=6/11 obviously, but if r is equal to or bigger than 0, then b*B is equal to or bigger than 30/11, which is bigger than 2, ergo too much stimulation of the red receptors.

    23. Re:Biologically speaking, how... by wi5p · · Score: 1

      You can actually buy graphics cards with 42 bits colour resolution (14 bits per channel) from Cambridge Research Systems ( Although I have to admit a certain bias in this plug. :-) )

    24. Re:Biologically speaking, how... by DunbarTheInept · · Score: 1

      Do you actually think you can see the difference between, say 255,41,0 and 255,42,0 ??? If your human brain can't percieve that slight a difference, then what difference does it make that the device can do so? (It could be useful in situations where the intended "viewer" is not a human being - like for pattern recognition by computer, but that's about it.)

      --

      Don't label something "offtopic" unless you know the topic well enough to tell what's on topic.

    25. Re:Biologically speaking, how... by cheese_wallet · · Score: 1

      "Here are some color-blindness sensitivity curves. There, the mapping is different."

      That site doesn't seem to do a very good job showing what the world looks like to colorblind people. I am red-green color-blind, and I could clearly see the differences between all their examples.

      If you are curious, this page and this page do a very good job of simulating what the world looks like from a red-green colorblind perspective. At least to my eyes.

    26. Re:Biologically speaking, how... by Anonymous Coward · · Score: 0

      Bad choice of example. Almost everybody can tell 255,41,0 and 255,42,0 apart. Intensity resolution is far better in the green channel than in the red or blue channels, but even in the red or blue channel, 8 bit linear resolution produces noticable color jumps when a large area of one color is flush next to a large area of a color with difference 1. Regardless, this leads to a discretization of colorspace (which is not a problem when it is finer than humans can distinguish), but it does not reduce the gamut.

    27. Re:Biologically speaking, how... by DunbarTheInept · · Score: 1
      Either you are making claims without checking them, or else my eyes and those of the other people around me are not as good as yours. I did the following test. It shows a block of 255,41,0 and a block of 255,42,0 in HTML. People can't figure out which one is darker. Most thought I was doing a psychology trick about how people would react to a test where the colors are the same and I claimed they differed.

      I even made sure the colors are adjacent so I can see the line between them if they differ slightly - except that I *can't*.

      Here's the test - cut and paste it into a file and check it in a browser (make sure you are using 24-bit color on your screen, of course, to be fair. The difference would round off in 16-bit color)
      <html>
      <head>
      </head>
      <body>

      Which of these two examples is darker? example1 or example2?
      <br>
      <table border=0 cellpadding=40 cellspacing=0>
      <tr> <td bgcolor='#FF2900'> <h3>example1</h3> </td> </tr>
      <tr> <td bgcolor='#FF2A00'> <h3>example2</h3> </td> </tr>
      </table>
      </body>
      </html>
      I kept making the second color slightly brighter and brighter until I could see the line between them. I didn't notice the line until it was at FF2900 versus FF2F00 - a full 6 units apart, and even then I really had to look hard for it.

      (I suspected the result would be different if it was just the dark green by itself, without the dominating red color in there, so I changed it to 002900 versus 002A00, and I still couldn't see the difference. (although it only had to get 4 units apart to tell the difference (002C00) that way instead of 6 - I still couldn't see the difference at just one unit apart.

      And keep in mind these tests were with the colors RIGHT NEXT TO each other so the line between them could be seen. Separate them out into non-adjacent blocks (Add a cellspacing=00 to the table) and it gets hard again and you need more units of difference than just 6 (or 4) to make it work.

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      Don't label something "offtopic" unless you know the topic well enough to tell what's on topic.

    28. Re:Biologically speaking, how... by DunbarTheInept · · Score: 1

      Note - slashdot sometimes munges up the view of that code, even inside an ECODE section like it is - but you should be able to work out what I did, and fix up all the "&g t;" things in there.

      --

      Don't label something "offtopic" unless you know the topic well enough to tell what's on topic.

    29. Re:Biologically speaking, how... by DunbarTheInept · · Score: 1


      (Add a cellspacing=00 to the table)

      oops: 'cellspacing=00' was supposed to be "cellspacing=10' there.

      --

      Don't label something "offtopic" unless you know the topic well enough to tell what's on topic.

    30. Re:Biologically speaking, how... by Anonymous Coward · · Score: 0

      I admit I'm having a hard time seeing the line between the reds. I do see it but it's really really faint. I clearly and instantly see the line between 002900 and 002A00, if shown against a black background. The line between 290000 and 2A0000 is still visible, but much harder to spot than in the green example. I am using a properly calibrated monitor at gamma 2.2 (recommended for sRGB).

      Color resolution should be high enough to avoid banding under all circumstances, including where colors are right next to eachother and against backgrounds which don't tune out the differences.

    31. Re:Biologically speaking, how... by Frank+T.+Lofaro+Jr. · · Score: 1

      The human eye cannot even distinguish more than (or even equal to) 256 intensities of red, green and blue. The human eye can only see 5 million colors, not the 16777216 colors in an 8 bit each RGB system. Or so I have read.

      The real problem is the green phosphor is shifted towards red (it is slightly yellowish) and thus some blue green colors (which are very pretty) can't be displayed. The "green" phosphor stimulates the red cones quite a bit in the eye in addition to the green ones. There is no way using the current "green" to stimulate the green cones and leave the red alone.

      If we made an RGB system where the colors used aligned with the maximum response wavelength/frequency of each cone, and used 8 bit resolution on that - then we could make any visible color.

      I'd like a system that could do cerulean blue or even a decent (non washed out) greenish blue or cyan.

      --
      Just because it CAN be done, doesn't mean it should!
    32. Re:Biologically speaking, how... by Anonymous Coward · · Score: 0

      No, we could NOT make every color with the "right" RGB colors. It is theoretically and practically IMPOSSIBLE. There is an explanation under almost every comment which incorrectly assumes it is possible. GO READ THEM!

    33. Re:Biologically speaking, how... by DunbarTheInept · · Score: 1

      My monitor is as bright as I can tolerate - which is usually *lower* than the reccomended gamma level. I can't tolerate 2.2. It hurts to look at a white screen that's that bright. But I did perform the test on multiple montiors, with multiple people. None of them could see the difference you claim to be able to see. Given your results, I'd say your differentiation is not average. I also know people who claim to be able to hear the difference between CD audio and MP3 audio, and the result is much the same - MOST people cannot detect the difference, but a few can.

      I don't see the value in making the color resolution any better than 255 units per color. I doubt anyone will be able to tell the difference. Even in a rigged test where the setting is deliberately set up to make it as easy as possible, it is still barely possible for you to see the difference between adjacent numbers, and for others its actually altogether impossible.

      --

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    34. Re:Biologically speaking, how... by Anonymous Coward · · Score: 0

      What do you mean, rigged test? A one-component difference of 1 between dark colors is not very realistic (it makes the test harder, not easier). The only thing which made your example easier than it had to be was that you chose the green channel. Banding is a serious artifact. To give a more realistic and common example: The difference between two neighboring medium grays is probably obvious to almost everyone. Make a page-high gradient from 808080 to 909090 and you'll see what I mean. This will only get worse with higher contrast displays. Photoshop dithers gradients to avoid banding, but that has other negative side effects (horrible compression, color artifacting, etc).

    35. Re:Biologically speaking, how... by Anonymous Coward · · Score: 0
      If they want it to look "more like cinema", they'll stick with three colors, because all film processes use only red, green and blue.
      Film has a considerably larger color gamut than TV phosphors. Unfortunately for TV, it is difficult to make individual phosphors better. Other approaches have similar difficulties. The most practical way to improve the color gamut is by adding colors.
    36. Re:Biologically speaking, how... by Anonymous Coward · · Score: 0
      In fact, we even see a tiny bit of red pollution in blue! This is due to the fact that our red cones are slightly stimulated when our eyes are hit by blue wavelength light.
      You can now get 400 nm light-emitting diodes that stimulate the red cones very little. The color is an amazing violet that you just don't see in everyday life.
    37. Re:Biologically speaking, how... by 1,$d · · Score: 1
      I recently discovered this biological basis for the additive/subtractive gospel, and I was shocked by the ignorance I had been taught.

      View any of the plots of cone absorption, and it is obvious that there are cones detecting light that is not a color you can call red, or green, or blue. Your eyes are surely not narrowband-filtering RGB into your brain. Yet our major media - video, film, print - all show us color using technologies based on this very old compression technique (RGB is a 3-band DCT at every viewed pixel).

      Not to mention the randomness thrown into the mixture of RGB sensors and emitters (digicams, video cams, film layers -> printers, televisions, LCDs). If they don't use the same wavelengths of R, G, and B throughout the chain, they cannot stimulate cones the way the photons would have that first went through the camera's lens. The reason this is relevant should be obvious: the cone system is biological. Hint: no two people are alike. The curves are surely different for everyone. If you don't trick the cones well, your brain very likely does notice the compression and it mumbles. "The sunset over the Grand Canyon was better than that; I know it was."

      Paintings can be made to look more realistic in places than photo, film, or video systems, because over the years, people have found paints that reflect accurate colors. The painted color you see is reflected/filtered/chosen by microscopic features in paint material; e.g. some materials can actually reflect "yellow" photons instead of reflecting greenish and reddish photons that are also in the stream, so that yellow isn't put into your brain by tricking your cones.

      Tickling/tricking the cone system so harshly seems really lame now that we can do better - in the sensors, the compression, and display. Yeah, we have production lines dedicated to RGB spectral compression. Does that mean the world cannot change?

      In 100 years, people will view antique RGB photos and laugh. "Look how washed out it is! Couldn't they see?" Future imaging systems might not just be RGB + CMY, but they will use more than RGB.

    38. Re:Biologically speaking, how... by RedWizzard · · Score: 1
      I too can easily differentiate between 002900 and 002A00. I'm using a laptop (LCD screen). I can also differentiate between greys at several levels (e.g. 505050 v 515151, 808080 v 818181, 202020 v 212121). And if you're applying gamma correction to a monitor that'll increase the difference in some parts of the range, making it easier to see the difference.
      I don't see the value in making the color resolution any better than 255 units per color. I doubt anyone will be able to tell the difference.
      8 bit is fine generally, but it's right on the edge of human precision, why not make it 12 or 16 bit and be absolutely sure that no-one can tell the difference?
    39. Re:Biologically speaking, how... by rev063 · · Score: 1

      Here's a great example of that "slop" in action. Take a look at this image. The two squares A and B appear almost white and black, respectively, but are in fact composed of pixels of exactly the same shade of grey.

    40. Re:Biologically speaking, how... by DunbarTheInept · · Score: 1


      What do you mean, rigged test?

      I mean I placed the color blocks adjacent to each other. When you do that you can see a line where the change occurs. Put them apart from each other and I doubt you could have seen which was which.

      By the way, you keep using this word "Banding" without explaining it.

      --

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    41. Re:Biologically speaking, how... by DunbarTheInept · · Score: 1


      why not make it 12 or 16 bit and be absolutely sure that no-one can tell the difference?

      Because once it reaches the point where you can't tell the difference, then speed is more important, and increasing the memory needed to store an image automatically makes it take more computing power to keep up with all the memory moving. The test I did was very rigged to make things easy - large blocks of color - right next to each other. On the other hand, I cannot believe that you could tell, or care, that a leaf was colored 002900 or 002A00 in a movie image of a tree, or something real-world like that.

      (For example, a movie at 640x480 resolution with 30 FPS looks a lot smoother than one at 1280x1024 with 20 FPS. The fast frame rate ends up making the pixels 'fuzzy' in your vision anyway, so the speed makes the image more clear than the better resolution does. I think the same thing would happen with going to 16 bits per color. The slowdown would make it not worth it.)

      --

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    42. Re:Biologically speaking, how... by tricorn · · Score: 1

      That's only if you make cyan be a mixture of blue and green. If, instead, you make cyan be cyan light (a frequency between green and blue), it doesn't do that at all.

    43. Re:Biologically speaking, how... by tricorn · · Score: 1

      It isn't that the brain isn't "satisfied" simply because yellow is being formed from red and green; it's that different eyes will have different responses to true yellow, and to the red and green phosphors. If trying to reproduce something that was originally true yellow, instead of being made of the exact frequencies of the phosphors, it won't look the same yellow to everyone. Increasing the number of discrete frequencies being detected, transmitted and reproduced, would reduce the amount of error for anyone who doesn't match the exact sensitivity used in the design of the camera/monitor system.

      Of course, RGB can't really reproduce a "true yellow" anyway (the effect on the blue cones will be different between a true yellow and the closest mix you can get in RGB, leading to a slightly less saturated-looking yellow than "true").

    44. Re:Biologically speaking, how... by tricorn · · Score: 1

      No, even if perfectly calibrated to an individual eye, RGB can't perfectly reproduce real colors, even theoretically. For example, RGB can't create the same response in the eye as indigo or violet light does. Cyan and yellow light can only be approximated by RGB, due to the overlapping of the response curves of the three types of cones.

    45. Re:Biologically speaking, how... by tricorn · · Score: 1

      One problem with that is there isn't any good point that doesn't give a significant response from the blue or the yellow-green cones (not red - there are no red sensors, red is detected by the somewhat higher response of the yellow-green compared to green). Two possibilities for additional colors would be at the ends of sensitivity for green (both ends) and blue (towards the green), and at the points of equal sensitivity (e.g. approximately cyan).

    46. Re:Biologically speaking, how... by RedWizzard · · Score: 1
      Because once it reaches the point where you can't tell the difference, then speed is more important, and increasing the memory needed to store an image automatically makes it take more computing power to keep up with all the memory moving.
      Modern GPUs already use more than 8 bits per color. They have to because transformations on the image require higher precision that the resulting output to avoid artifacts. Nvidia's latest cards support up to 32 bit floating point color precision, for example. There is a performance hit, but developers like John Carmack have been asking for 32 bit fp because 16 bit fp isn't good enough quality-wise, let alone 8 bit integer.

      What we are talking about here is not processing color precision, it's output precision. What the display device can handle. And since display devices are all analogue there is virtually no cost in going from 8 bit color to 16 bit or higher. It simply requires a different D to A converter.

    47. Re:Biologically speaking, how... by DunbarTheInept · · Score: 1

      GPUs don't matter. The original use that was mentioned in the article was for movies - a wholly 2-D application. And besides, the slowdown I am referring to is not in computing the mappings of millions of triangles a second from pretend 3-d space into 2-d space - that's all floating point anyway. I'm referring to the difference between moving chunks of video memory around. The framebuffers have to be bigger for the same size image, and that impacts everything, including graphics formats (like Jpeg, PNG, etc), and bitblts, and, yes, movie files.

      For another way this would impact things, going from 8 bits per color to 24-bits per color, or in other words from 24 bits per pixel to 72 bits per pixel, would mean movies don't fit on DVD's anymore.

      --

      Don't label something "offtopic" unless you know the topic well enough to tell what's on topic.

    48. Re:Biologically speaking, how... by RedWizzard · · Score: 1
      I'm referring to the difference between moving chunks of video memory around. The framebuffers have to be bigger for the same size image, and that impacts everything, including graphics formats (like Jpeg, PNG, etc), and bitblts, and, yes, movie files.
      In the last 5 years mainstream video card memory capacities have gone from 32MB to 128MB. In the same time the resolutions we use on the desktop have not changed. The required additional capacity is already there. It had to be for 3D games. You're arguing we can't afford something we've already got.
      For another way this would impact things, going from 8 bits per color to 24-bits per color, or in other words from 24 bits per pixel to 72 bits per pixel, would mean movies don't fit on DVD's anymore.
      DVDs can't store higher color, it's not supported by the format. A new format would have a higher capacity disc. HDTV resultion movies won't fit on a DVD either, but so what? Anyway I was suggesting an increase from 8 bit to 12 bit - only 50%. Most movies would still fit.

      The fact is that 8 bit precision is right on the borderline where color transitions can be seen. Any manipulation of the colors in an image can make 8 bit inadequate. A 50-100% increase is storage and bandwidth requirements for images is not going to cause a problem given the rapid improvement of equipment in these areas. There is no reason not to use a slightly higher color resolution.

    49. Re:Biologically speaking, how... by imroy · · Score: 1

      BTW, about those Mars images: Each "eye" on the panoramic camera only has a small set of filters and IIRC they seem to be evenly split between the two cameras. So any given wavelength (colour) is only available on one camera, not both. The controllers then often have to resort to using a near-IR filter in place of a "true" red to get the full-colour images. For most of the Mars terrain this is ok. But it happens that the blue paint on the colour target also reflects light in the IR band. So when they use this IR image in place of red to create a colour image, this blue tab comes out looking pink or purple. It looks like a similar thing is happening with the green tab, making it look orange.

      But it's still fun watching the tin-foil hat parade stiring themselves up :)

    50. Re:Biologically speaking, how... by DunbarTheInept · · Score: 1


      You're arguing we can't afford something we've already got.

      We don't already have 128MB for video memory. By your own claims, it's there for the task of storing and manipulating 3D object primitives, not to fit a bigger framebuffer.


      DVDs can't store higher color, it's not supported by the format.

      DVD's are just a higher-density data format disc than CD's. The format for the movie files contained *on* those DVD's is a seperate issue from the gigabyte capacity of a DVD filesystem.

      I concede that more color resolution (and floating point representation) is useful while performing the calculations to manipulate it, so as not to lose information from cascading errors. But much like the way a Photoshop or Gimp image needs to be many times larger than a JPEG or GIF to store the information about the editing layers, the output format for the final result can be flatter and less precise than the format used to edit the image in memory, and nobody would notice.

      --

      Don't label something "offtopic" unless you know the topic well enough to tell what's on topic.

    51. Re:Biologically speaking, how... by RedWizzard · · Score: 1
      We don't already have 128MB for video memory. By your own claims, it's there for the task of storing and manipulating 3D object primitives, not to fit a bigger framebuffer.
      It's general purpose. The larger capacities in the latest cards are primarily there for textures, not primitives. And guess what? Textures are often at > 8 bit per channel color precision.
      DVD's are just a higher-density data format disc than CD's. The format for the movie files contained *on* those DVD's is a seperate issue from the gigabyte capacity of a DVD filesystem.
      You've missed the point. You can't change the movie format for DVDs. DVD players won't know what to do with the new format. The only way you can change the format is to issue a new standard, DVD+ or whatever. If you're doing that you might as well use the higher capacity discs that are virtually here now, e.g. Blu-Ray. DVD capacity is not an issue because DVDs can't support higher precision and remain compatible with existing hardware. That aside, I still maintain that a 50% increase in size due to increased color precision could be handled by DVD discs, capacity-wise.

      A much better argument against it would be to point out that the lossy compression algorithms used with both video and still images should strip out that extra precision anyway.

      I concede that more color resolution (and floating point representation) is useful while performing the calculations to manipulate it, so as not to lose information from cascading errors. But much like the way a Photoshop or Gimp image needs to be many times larger than a JPEG or GIF to store the information about the editing layers, the output format for the final result can be flatter and less precise than the format used to edit the image in memory, and nobody would notice.
      You've missed the point again. If I adjust the constrast, brightness, and gamma on my monitor I am manipulating the colors in the image. It could make single increment differences between colors obvious. Higher precision in displays would be useful, not just during processing. Not necessary, but useful, and you've not given me any good reason not to do it. You're argument about the increased memory requirement is silly - a 1600x1200 pixel 8 bit color image uses 7.3M of RAM. Even going to full 32 bit floating point precision will only increase it to 30M. Who can't spare and extra 23M of RAM these days? And I'm not saying we need 32 bit per channel color, just that an improvement would be useful at little cost.
    52. Re:Biologically speaking, how... by DunbarTheInept · · Score: 1

      About the DVD movie format: You are correct, of course. I hadn't considered the fact that most people view DVDs using hardwired consoles where the software can't be upgraded without buying a new console. I was considering the way I usually view DVD's, on a computer - in which case the mounting of the filesystem, and the software that renders the movie file on that filesystem are really two totally independant issues. The same hardware could easily read a "DVD+" format by just updating the software. Of course, if that "software" is burned into a firmware chip in a console, then that doesn't work.


      If I adjust the constrast, brightness, and gamma on my monitor I am manipulating the colors in the image. It could make single increment differences between colors obvious. Higher precision in displays would be useful, not just during processing.

      I still don't agree, since I don't see any scenario in which anyone would *care* about the very, very SMALL loss of precision in the output device. Well, okay - YOU seem to care, but I can't for the life of me figure out why. The fact that every TV set and computer monitor has individual variations is going to account for more of a "wrongness" to the color than only having 8-bit precision will. Tweak the monitor all you want and it will still end up being a few shades "off" from what the original creator of the material intended it to be. Plus, variations in the phosphors will exist even within the same screen. The shade of red you get in the upper-left corner with a pixel of color of RGB:1,0,0 will be different than the one you get in the center of the screen with a pixel of color RGB:1,0,0. I don't think there is any point to putting out the digital signal in a format that is beyond the "margin of error" of the physical analog features of the output device.

      Similarly, I have heard people complain about the CD audio standard being bad because it has too many aliased artifacts at the high frequencies. Again, my response there is similar - unless you can make a speaker that works *Amazingly* well, the physical movement of the speaker membrane is going to be more off than that anyway.

      --

      Don't label something "offtopic" unless you know the topic well enough to tell what's on topic.

    53. Re:Biologically speaking, how... by RedWizzard · · Score: 1
      I still don't agree, since I don't see any scenario in which anyone would *care* about the very, very SMALL loss of precision in the output device. Well, okay - YOU seem to care, but I can't for the life of me figure out why.
      There are plenty of people who do image related work every day who care. Take a look at this monitor and then tell me people don't care about color accuracy. Greyscale film scanners are often 10, 12 or even 16 bit, not because it's a nice number for the sales literature, but because it makes a noticable difference. Take a look at the bottom of this monitor review for a discussion of the impact of gamma correction on color precision. Obviously people care, you just don't know any of them.

      Personally I don't care particularly, I'm not going to notice, but it's virtually free. Why have "almost good enough" or "good enough for most people" or even "good enough for virtually everyone", when you can do better at almost no cost. To me, your stance is really quite similar to "640K should be enough for anyone". It's an unnecessary and artifical arbitrary limitation.

      Your arguments about monitor variation are fine as far as they go, but they don't apply in every case. You can color calibrate monitors to be accurate across the screen and to a standard. People who care about color do these things now. LCD monitors also don't suffer from the same degree of variation as CRT montiors. See those links above.

      Do a bit of research and it's clear that increased color precision isn't just considered a good idea by a lot of people, it's on the way. You can buy graphics cards today with 10 bit DACs, and I'm sure even better for broadcast systems. You can buy LCD monitors with > 8 bit precision (like this one). 8 bits may be good enough for you, but some people are clearly willing to pay for better.

      I won't get into the CD debate. Obviously plenty of people feel 16 bit 44 kHz isn't good enough or there wouldn't be several competing higher quality formats around. But for most people the addition of video and more than two channels are far more compelling than increased music quality, which is why plan old DVD seems to be winning the next generation music format war.

    54. Re:Biologically speaking, how... by DunbarTheInept · · Score: 1


      Take a look at this monitor and then tell me people don't care about color accuracy.

      Are you talking about something available at almost no cost, as you have been touting, or are you talking about something available at a very signifigant cost, like this monitor that costs more than 4,000 dollars.

      Also, your comments are contradictory to the earlier claims that people's eyes differ. It cannot be simultaneously true that "You can color calibrate monitors to be accurate across the screen and to a standard." and also be true that people's color receptors don't have the same exact responses as each other.

      If my eyes don't have the strongest response peaks at the exact same frequency that yours do, then there is no such thing as "THE" right monitor color calibration that looks best for both of us.

      --

      Don't label something "offtopic" unless you know the topic well enough to tell what's on topic.

    55. Re:Biologically speaking, how... by RedWizzard · · Score: 1
      Are you talking about something available at almost no cost, as you have been touting, or are you talking about something available at a very signifigant cost, like this monitor that costs more than 4,000 dollars.
      You're being obtuse. This monitor has nothing to do with improved color precision. It was a demostration of the degree to which people care about color accuracy, a counter to your claim that no one cares. If you are using a CRT you do not need a new monitor - all analogue monitors are capable of displaying higher precision. All you need for increased color precision is a graphics card that with a > 8 bit DAC on the output and OS support for it.

      My comments are not contradictory re calibration and vision. Calibration is not about ensuring that everyone sees the same color the same way. It's about ensuring that the colors are consistent, both across the monitor and between monitors. It's about matching the color of the monitor to an external measure so that if the monitor is not the sole output device you know what you're getting. The fact that people see differently is exactly why 8 bits isn't enough, it's close enough to the limits of vision to be less than ideal for some people.

      You've really gone off on a tangent with this calibration thing, I guess you see now that 8 bit color precision isn't good enough for everyone?

    56. Re:Biologically speaking, how... by RedWizzard · · Score: 1
      By the way, you keep using this word "Banding" without explaining it.
      He means the effect you get when you can just see the boundaries between the colors. It makes what should be a smooth color gradient look stripey. Try this page out:
      <html>
      <head>
      </head>
      <body>
      &nbs p ; <table border=0 cellpadding=5 cellspacing=0 width=50%>
      <tr> <td bgcolor='#808080'> <h3>&nbsp</h3> </td> </tr>
      <tr> <td bgcolor='#818181'> <h3>&nbsp</h3> </td> </tr>
      <tr> <td bgcolor='#828282'> <h3>&nbsp</h3> </td> </tr>
      <tr> <td bgcolor='#838383'> <h3>&nbsp</h3> </td> </tr>
      <tr> <td bgcolor='#848484'> <h3>&nbsp</h3> </td> </tr>
      <tr> <td bgcolor='#858585'> <h3>&nbsp</h3> </td> </tr>
      <tr> <td bgcolor='#868686'> <h3>&nbsp</h3> </td> </tr>
      <tr> <td bgcolor='#878787'> <h3>&nbsp</h3> </td> </tr>
      <tr> <td bgcolor='#888888'> <h3>&nbsp</h3> </td> </tr>
      <tr> <td bgcolor='#898989'> <h3>&nbsp</h3> </td> </tr>
      <tr> <td bgcolor='#8a8a8a'> <h3>&nbsp</h3> </td> </tr>
      <tr> <td bgcolor='#8b8b8b'> <h3>&nbsp</h3> </td> </tr>
      <tr> <td bgcolor='#8c8c8c'> <h3>&nbsp</h3> </td> </tr>
      <tr> <td bgcolor='#8d8d8d'> <h3>&nbsp</h3> </td> </tr>
      <tr> <td bgcolor='#8e8e8e'> <h3>&nbsp</h3> </td> </tr>
      <tr> <td bgcolor='#8f8f8f'> <h3>&nbsp</h3> </td> </tr>
      <tr> <td bgcolor='#909090'> <h3>&nbsp</h3> </td> </tr>
      </table>
      </body>
      </html>
    57. Re:Biologically speaking, how... by DunbarTheInept · · Score: 1


      It was a demostration of the degree to which people care about color accuracy, a counter to your claim that no one cares.

      That claim was never made. The claim I *DID* make was that nobody would care about the KIND of color accuracy that would come from having more than 8 bits. This monitor isn't even an example of that anyway.


      The fact that people see differently is exactly why 8 bits isn't enough

      No. The kind of extra accuracy you would get from extra bits per sample doesn't affect that problem in the slightest. A 16-bit sample of the same wavelength of light as the 8-bit sample doesn't change the fact that that's not going to be the right wavelength of light to use in the first place for a lot of poeple (which is the sort of difference in people's vision that was under discussion).

      I did concede already that representing the spectrum with more than three wavelength samples (MRYGCB versus RGB) is useful given that not everyone has receptors that see the same three colors. But this idea that those samples need to be more than 8 bits each, is something I'm just not buying into because the fact that the difference from one human to the next makes that level of precision moot. It's like wasting your time carefully measuring a piece of wood you want to cut, down to the last millimeter, but then cutting it with a handaxe anyway.

      --

      Don't label something "offtopic" unless you know the topic well enough to tell what's on topic.

    58. Re:Biologically speaking, how... by RedWizzard · · Score: 1
      That claim was never made.
      You claimed people didn't care that much about color accuracy and precision. They do.
      But this idea that those samples need to be more than 8 bits each, is something I'm just not buying into because the fact that the difference from one human to the next makes that level of precision moot. It's like wasting your time carefully measuring a piece of wood you want to cut, down to the last millimeter, but then cutting it with a handaxe anyway.
      The fact that two different people may see a given color differently doesn't change the fact that people can see the difference between adjacent colors at 8 bits, and that there is no good reason for that to be the case. To extend your analogy, 8 bit color is like only being able to cut wood in whole centimetre lengths. I'm saying that the fact that while I may not be able to tell how long two pieces of wood are (that differ by a single cm), doesn't mean it's ok that I can tell the difference between them. Especially when the cost of increasing the precision to the point where I can't tell is negligible.

      I've given you references that show that people care about higher color precision and that even now you can buy products with higher precision. The existance of these things show that you're wrong about this issue. You've done nothing to convince me that there is any significant downside to increasing color precision. You've done nothing to convince me that 8 bits is the magic number and that any more or less is not optimal. You haven't really even debated my points which are:

      1. that people can tell the difference between adjacent colors at 8 bits,
      2. that some people care about that difference,
      3. that the cost of removing that limitation is very low.
      I'll try one more time: why do you think higher color precision is a bad idea?
    59. Re:Biologically speaking, how... by DunbarTheInept · · Score: 1

      You wrote:


      You claimed people didn't care that much about color accuracy and precision.


      And further down:


      I'll try one more time: why do you think higher color precision is a bad idea?


      I invite you to re-read my previous posts. I refuse to be bullied into defending claims I've already conceeded.

      I am only still claiming that this SPECIFIC TYPE of color precision (>8 bits) doesn't matter. There are other types that I've alredy conceeded do matter, so stop lying about that.

      Your claim that you can tell the difference between the two nearest colors in 8-bit accurace is a claim I do not believe. I could believe a random slashdot poster, or the people I personally showed the test to in person, who cannot see which is which.


      even now you can buy products with higher precision.

      The examples you showed were not examples of this kind of precision.

      --

      Don't label something "offtopic" unless you know the topic well enough to tell what's on topic.

    60. Re:Biologically speaking, how... by RedWizzard · · Score: 1
      I invite you to re-read my previous posts.
      You started with:
      "If your human brain can't percieve that slight a difference, then what difference does it make that the device can do so?"
      When more than one person replied that they could tell the difference, you switched to the argument that it would reduce performance:
      "Because once it reaches the point where you can't tell the difference, then speed is more important, and increasing the memory needed to store an image automatically makes it take more computing power to keep up with all the memory moving."
      When I pointed out that most modern GPU already use > 8 bit internally, you pushed the memory aspect again:
      "The framebuffers have to be bigger for the same size image, and that impacts everything, including graphics formats (like Jpeg, PNG, etc), and bitblts, and, yes, movie files."
      After a bit of back and forward you gave up on my points that: GPU memory has increased far beyond having to worry about the extra 23M necessary for high res 32 bit fp color precision, and that the DVD argument is irrelevant because the format doesn't support it (but even if it did an extra 50% or less file size would probably still be ok for most movies). You conceeded that extra precision is useful during processing, but when I pointed out that montior gamma correction is the same sort of processing you came back with:
      "I don't see any scenario in which anyone would *care* about the very, very SMALL loss of precision in the output device."
      I came back with examples, so you switched to claiming that it's all irrelevant because people don't see the same way:
      "But this idea that those samples need to be more than 8 bits each, is something I'm just not buying into because the fact that the difference from one human to the next makes that level of precision moot. It's like wasting your time carefully measuring a piece of wood you want to cut, down to the last millimeter, but then cutting it with a handaxe anyway."
      I pointed out that the issue is not about different people seeing the same color differently it about being able to see the difference between adjacent colors. Now you've come up with:
      Your claim that you can tell the difference between the two nearest colors in 8-bit accurace is a claim I do not believe. I could believe a random slashdot poster, or the people I personally showed the test to in person, who cannot see which is which.
      Asshole. I never attacked you personally, yet you call me a liar. I'm always happy to have a reasonable debate with someone, and you were reasonable initially, but you've turned to the loser's defense. You should take a good hard look at the sort of person you are.
      The examples you showed were not examples of this kind of precision.
      I agree the CRT monitor is not an example of higher precision. It was intended, as I said, as an example of how much people care about color accuracy. The discussion on gamma correction was to illiustrate the fact that 8 bits of precision can be reduced by monitor gamma correction. The other example:
      "You can buy LCD monitors with > 8 bit precision (like this one)."
      Are you denying that's a example of > 8 bit precision? If you want another example, look up the Matrix Parhelia-512. It does 10 bit color output. Another is the Sun XVR 1000.

      You are right back to your original argument that no-one can see the difference. I notice you never responded to my explanation of banding, does that mean even you can see the problem there? And you still haven't explaned why you don't think precision should be increased given that there is virtually no cost.

  5. Sweet by oasis3582 · · Score: 0, Troll

    Steps towards more realistic pr0n are always welcome. :)

    1. Re:Sweet by Anonymous Coward · · Score: 0

      Steps towards more realistic pr0n are always welcome. :)

      Steps towards more fantasy in pr0n are always welcome. Reality I can do without in that context. No wonder you got modded troll.

    2. Re:Sweet by Anonymous Coward · · Score: 0

      That's kind of... fucked up. Go watch some hentai. :)

  6. Nice, but still shortsighted by krog · · Score: 5, Interesting

    A truly revolutionary idea would be to include and project IR and UV in addition to RGB/CMY. Even though our eyes can't exactly 'see' IR and UV, they still form an important part of our realistic image perception. It's not unlike sounds above 20-25kHz in pitch; we don't 'hear' them, but our brain perceives them nonetheless and they are used for stereo imaging of a space.

    1. Re:Nice, but still shortsighted by tunabomber · · Score: 4, Funny

      A truly revolutionary idea would be to include and project IR and UV in addition to RGB/CMY.

      Why didn't I think of that? This is huge! It would mean that us cave-dwelling worms will get tans, skin cancer, and cataracts just like everyone else- just by sitting in front of our monitor. Also, we could use the IR radiation to heat our TV dinners so we wouldn't have to keep going back to the oven or microwave to check if its done yet.

      --

      pi = 3.141592653589793helpimtrappedinauniversefactory71 ...
    2. Re:Nice, but still shortsighted by cephyn · · Score: 1

      Wow...that's a great idea. I mean, what we need is more devices shining UV and IR light directly into our eyes and onto our skin that we willingly stare at for hours at a time. Vibrant colors are worth it!

      --
      Moo.
    3. Re:Nice, but still shortsighted by Anonymous Coward · · Score: 0

      plus, you could work on your tan while watching TV. I can see it now, DVDs of pure UV signals help you work on your tan.

    4. Re:Nice, but still shortsighted by baryon351 · · Score: 5, Interesting

      Those sounds are also felt by other parts of our bodies than ears. I once rescued a small bat, and while it was recuperating, from time to time it would open its mouth and squeal its echolocating squeal. While I couldn't hear it, my partner and I could feel the noise in our chest & neck. I also spent some time videotaping the bat as it flew around the room ready to be released. Whenever it did its noise thing, the levels on the VCR shot way up high and all the other audio dropped out. Powerful stuff, and while it's still sound it was perceived in far different ways than just ears.

    5. Re:Nice, but still shortsighted by jointm1k · · Score: 1

      UV, huh? Well that's a great idea for us geeks. Should give a whole new perspective on our screen tan issues.

      --
      You know it makes sense, a little reminder from jointm1k.
    6. Re:Nice, but still shortsighted by Tyler+Durden · · Score: 5, Funny

      Oh great, project UV from our TV sets. That would be good.

      "So where did you get that sunburn?"
      "Too much TV I guess."

      Or better yet...
      "Oh neat, Jesse James is about to weld something again..." *ZAP!* "...oh fuck, my eyes!" ;)

      --
      Happy people make bad consumers.
    7. Re:Nice, but still shortsighted by SpiffyMarc · · Score: 1

      Aside from the health issues associated with blasting people with waves in the UV spectrum, you'd need to actually capture the data to project it. This would mean using an infrared photodetector in addition to a visible light photodetector to capture video... which is prohibitively expensive.

    8. Re:Nice, but still shortsighted by pslam · · Score: 3, Interesting
      It's not unlike sounds above 20-25kHz in pitch; we don't 'hear' them, but our brain perceives them nonetheless and they are used for stereo imaging of a space.

      No, our brain does not perceive sounds much below 20Hz or above 25kHz, and our ears are physically incapable of receiving them in the first place, unless it's loud enough of course (in which case you feel it instead). I have never read any convincing evidence to the contrary in any paper that isn't written by either a vested interest, or by someone who clearly isn't in expert on the subject (usually those go hand in hand).

      On the other hand, our eyes do perceive more than RGB. The rods have a slightly different spectrum response than cones, so you need a 4th primary probably centered around its maximum response to get closer to fooling human vision. You can see this effect for example on the leaves of trees at sunrise and sunset. A TV really is just a visual trick - it's emitting just enough of the spectrum to look like the real thing. If it makes your rods and cones respond in the same fashion as the real image would, it doesn't need to do any more. I'm unconvinced that adding 3 more primaries is really necessary.

    9. Re:Nice, but still shortsighted by glazed · · Score: 1

      That'll be awesome to watch, especially when I get my $10,000 platinum mains cable.

      UV and IR is really silly.

    10. Re:Nice, but still shortsighted by jellomizer · · Score: 1

      Well sometimes I think there should also be limits on how realistic a TV should be. If you start making a full spectrum of colors first there is inference with your IR devices. I also dont like the idea of getting a Tan from my TV. I can see it now there is a commercial for an other TV Station and they broadcast the IR Flashes to change the channel in hopes there is a Mirror or something reflective enough in the area to go back to the TV and makes them change the channel. Or send info over the IR port on your laptop to popup more junk. Plus there is additional information that will probably need to be sent to get the full spectrum and isn't worth the extra hassle with the FCC to get more bandwidth for the unviewable spectrum.

      --
      If something is so important that you feel the need to post it on the internet... It probably isn't that important.
    11. Re:Nice, but still shortsighted by eric76 · · Score: 1

      I bet you just want to get a tan without leaving your computer.

      I wonder how chickens perceive tv (assuming you let one in the house). Birds, fish, and turtles are believed to have far more superior color vision than humans. I would imagine they would see them as drab and colorless.

      From Shepherd, Gordon M, The Synaptic Organization of the Brain, 4th Edition, Oxford University Press, 1998, page 210:

      Some animals using three cone pigments, such as fish, turtles, and birds, may express up to seven types of cone! This trick is accomplished by fitting the innter segment with an oil droplet of specific color/absorbance (red, yellow/ultraviolet). These serve as filters to limit the spectral composition of the light entering the outter segment (e.g., Ohtsuka, 1985). Also, evolution tunes cone pigments to match the environment's spectral content. For example, Lake Baikal is very clear and depp, but longer wavelengths fail to penetrate at greater depths. Consequently, fish species at greater depths shift their cone pigments down the spectrum (Bowmaker et al., 1994). Equally wonderful in its vision capability is the kestrel (a falcon), which has a cone type tuned to ultraviolet (~350 nm). Soaring high with this receptor, it can identify the urine trails of its prey (meadow vole), which in sunlight fluoresce UV (Vitalia et al., 1995).
    12. Re:Nice, but still shortsighted by krog · · Score: 2, Interesting

      It's not prohibitively expensive at all. There's nothing particularly special about IR or UV photodetectors. And the system would be backward-compatible with old cameras anyway -- the IR and UV channels just need to be zeroed.

    13. Re:Nice, but still shortsighted by saider · · Score: 1

      I remember a scene in the Simpsons when Homer returns to his boyhood home and remembers his days spent sitting in front of the TV (a Radiation King brand set) and you can still see the shadow in the floor, 30 years later.

      --


      Remember, You are unique...just like everyone else.
    14. Re:Nice, but still shortsighted by Anonymous Coward · · Score: 1, Interesting

      The CIE chromaticity diagram represents all colors which a non-mutant human being can see. It has a distinctly non-triangular shape. If you think you can recreate that gamut with only three base colors, I'd certainly like to hear how. Notice that RGB monitors show only a relatively small subset of the total perceivable color space.

    15. Re:Nice, but still shortsighted by jointm1k · · Score: 1

      Hell yeah! Let's add gamma rays too. Then you can experience the nuclear explosion in a movie for real! ;)

      --
      You know it makes sense, a little reminder from jointm1k.
    16. Re:Nice, but still shortsighted by EvilTwinSkippy · · Score: 1

      Actually those aren't hard-fast borderlines. It's just the point where 50 % of the population looses sensation. So yes, on average you can't, but there are those oddballs that can.

      --
      "Learning is not compulsory... neither is survival."
      --Dr.W.Edwards Deming
    17. Re:Nice, but still shortsighted by belrick · · Score: 1

      Yes, but you'd have to tune into the BBQ Channel exclusively until your dinner was cooked. Mind you, if you have pciture-in-picture...

    18. Re:Nice, but still shortsighted by mkosmul · · Score: 1

      And add some phosphors for X-ray and hard gamma wavelengths, so when someone shoots the BFG in your face, your eyes really get hit with some high energy radiation !

    19. Re:Nice, but still shortsighted by Anonymous Coward · · Score: 0

      That brings up an interesting point. I've always wondered what everyday environments would sound like when you compressed a large frequency spectrum including those inaudible frequencies, into something we could hear. Would be creepy I'm sure.

    20. Re:Nice, but still shortsighted by quantum+bit · · Score: 2, Interesting

      I wonder how chickens perceive tv (assuming you let one in the house). Birds, fish, and turtles are believed to have far more superior color vision than humans. I would imagine they would see them as drab and colorless.

      I don't know about chickens, but many birds (especially those that fly a lot / long distances) also have eyes with a quicker response time than ours. So they see more "frames-per-second" than humans are capable of perceiving, on the level of over 100 distinct images per second. I would imagine the constant flickering from the screen refresh would cause quite a headache. Flourescant lights would likely be annoying too.

    21. Re:Nice, but still shortsighted by GigsVT · · Score: 1, Flamebait

      Bah, that's bunk, I can clearly see on my screen that everything outside the triangle is the same color!

      CIE is foisting this myth of "bigger gamuts" upon the public so people will use their proprietary and patented L*a*b system!!!

      --
      I've had enough abrasive sigs. Kittens are cute and fuzzy.
    22. Re:Nice, but still shortsighted by AmonRa1979 · · Score: 2, Interesting

      You may not be able to hear pure tones outside of the 20Hz - 25kHz range, but you can hear several of these tones interfereing. It is one of the reasons certain audio formats try to record at sampling rates higher than 44kHz, which should be enough to accurately sample a 22kHz tone. While it is true that one wouldn't be able to hear an individual tone, it is not true that they are unable to experience a collective set of tones higher than 22kHz.

      Of course the interference is simulating a frequency we can hear, but trying to record it with just the frequencies used for hearing will never accurately reproduce what your ear actually picks up. The same would go for playing it. In my experience (which isn't much) you end up with clicking noises when there are interfereing tones outside of the recording/playing frequency range that are interfereing to produce tones within the recording/playing frequency range.

      However, this is slightly different than the topic at hand. Just using 3 colors of phosphors to try to cover the entire range just isn't enough. There are a lot of colors that this excludes. While the colors used in current televisions are enough to do a pretty good job, there is always room for improvement. The point is that the current phosphors used in TVs do not trick the rods and cones in your eyes well enough to produce every color visible by your eyes. Adding phosphors that produce intermediate colors will help improve color quality.

      Since the majority of video capture is moving to digital (or so it seems to me), the next step would be to design CMOS sensors in cameras with the new 4-6 primary system (This is for digital still picture cameras, I'm assuming digital video cameras are the same). They now use RGB filters, and to accurately capture the colors, they would need to have RGBCMY filters with minimum color overlap.

    23. Re:Nice, but still shortsighted by Anonymous Coward · · Score: 0

      You can only hear those if you use black marker on the outer edge of the disc. Puhleeeze, read up on signal processing before you blabber about frequencies that we can't hear but influence what we can hear in a way which can't be recorded by capturing what we can hear.

      Also, CMY are not intermediate colors. That's the whole friggin point. If they were, we couldn't use them to expand the gamut!

    24. Re:Nice, but still shortsighted by Anonymous Coward · · Score: 0

      It's easy to find out.

    25. Re:Nice, but still shortsighted by Anonymous Coward · · Score: 0

      And we can use oygen-free video cables between our
      frame buffers and the monitors.

    26. Re:Nice, but still shortsighted by pslam · · Score: 1
      If you think you can recreate that gamut with only three base colors, I'd certainly like to hear how.

      Er, make a bigger triangle that completely encloses that distinctly non-triangular shape? Still only need 3 phosphors...

    27. Re:Nice, but still shortsighted by pslam · · Score: 1

      Read a book on DSP or audio perception. Please.

    28. Re:Nice, but still shortsighted by Anonymous Coward · · Score: 1, Informative

      The curved edge represents pure sine waves. There is nothing outside that area.

    29. Re:Nice, but still shortsighted by Kiryat+Malachi · · Score: 2, Interesting

      Read up on psychoacoustics. Specifically, intertones.

      Frequency A and Frequency B, played together, can cause us to hear an aphysical (not real) signal, (f1 + f2)/2. This is far more common with low frequencies. Thus, a 20-20k recording can miss signals that can create things we hear. Its not common, but it does happen.

      There's neither such a thing as an intermediary color nor a primary; CMY are intermediary colors in the RGB vector space. RGB are intermediary colors in the CMY vector space. Since there's no physical reason to prefer either one, as each is simply a mapping of the space into 3 defined 'primary' wavelengths, you can't really claim either one as the preferred system. However, since RGB corresponds closer to the peaks in our eye's detectors, its become the traditional 'primary' system.

      The correct way to look at the expansion is that, instead of the projection of a 3D space onto a 3D result, we will be taking the projection of a 4 (or 5, or 6)D space onto a 3D result. This means that, for a unitary (0-1 only) representation we can cover a wider range of the full result space.

      RGB covers the entire result space, but only if you have the ability to use both positive and negative coefficients, and if you don't have limits on intensity. Given that we can't use negative coefficients in display systems (or positive in print systems), the additional vectors do expand the gamut.

      --

      ---
      Mod me down, you fucking twits. Go ahead. I dare you.
      (I read with sigs off.)
    30. Re:Nice, but still shortsighted by extropy · · Score: 1

      this suggests to me that the final audio format could still have a samplerate of 44khz, it would just have to be recorded with a higher samplerate and downsampled. all the audible frequencies made by the interference would still be present in the final recording.

    31. Re:Nice, but still shortsighted by DunbarTheInept · · Score: 1

      High and low tones are not directly percieved, but they do end up causing harmonic effects that alter sounds within the range you *can* hear. Something similar happens with IR and UV light. Your red receoptor gets tickled by violet light even though it's up at the "wrong end" of the spectrum, because it is a harmonic doubling from the red frequencies. This is why red and blue make violet - frequencies above blue give "false positives" on the red receptor, and so our brains have been trained to interpret a spike of red and a spike of blue as being "above blue" - or violet. So, having UV in the signal could make a difference - it makes the red receptor tickle a little bit - not enough to notice it if that's the only light that's there, but perhaps enough to alter the hue of a spectrum of colors that contains it.

      --

      Don't label something "offtopic" unless you know the topic well enough to tell what's on topic.

    32. Re:Nice, but still shortsighted by DunbarTheInept · · Score: 1

      What do you mean by "faster response time"? Are you saying the photoreceptors "calm down" from their stimulation faster, thus afterimages don't last as long?

      --

      Don't label something "offtopic" unless you know the topic well enough to tell what's on topic.

    33. Re:Nice, but still shortsighted by Anonymous Coward · · Score: 0

      intermediate
      adj.
      1 [usually before noun] ~ (between A and B) situated between two places, things, states, etc

      CMY are not intermediate colors in relation to the RGB color space. Period. It wouldn't make sense to add them if they were.

      Regarding the audio stuff: Barring mutations, if you can hear it, it's between 20 and 20000 Hz and reconstructible just fine, mixture of inaudible frequencies or not. It's the way human ears work.
      Psychoacoustics is not about the physical limits of acoustic perception. It's about what we make of the signals that our ears produce in response to sound.

    34. Re:Nice, but still shortsighted by AmonRa1979 · · Score: 1

      I don't know whether you meant to post under my response or not. I believe I was saying pretty much the same thing you were saying about the higher frequency sounds producing audible and perceiveable tones. Actually, I believe it is quite common and noticeable when you have a large orchestra. These instruments individualy produce frequencies outside of the audible range but they interfere adding to the timbre of each instrument. That's one of the reasons that higher sampling rates improve the quality and realism of music... also improving the ability to sample tones within the audible range.

      As far as the color subject goes... I'm speaking particularly of the limitations on the phosphors used to produce red, blue, and green. I don't know if you are just adding more information or disagreeing with what I said, but while true RGB covers the color space, the phosphors used do not have the ability due to physical limitations.

    35. Re:Nice, but still shortsighted by AmonRa1979 · · Score: 1

      Oops, and now I see you were replying to someone else who replied to my original message. I didn't see that until I exposed other replies that were below the threshold I have set. My applogies.

    36. Re:Nice, but still shortsighted by Anonymous Coward · · Score: 0

      No set of three colors can cover the whole visible colorspace. There are at least half a dozen links to the CIE chromaticity diagram in this thread: It's not a triangle. Three colors can produce all colors inside the triangle of which the three colors are the corners. The mismatch between the shape of the CIE chromaticity diagram and a triangle is the reason why RGB, in no theoretical or practical way, can cover the whole color space. If you actually took a look at that diagram, you would find that C, M and Y are not inside that triangle (they are not intermediate colors of R, G and B), which is why they can expand the gamut, from the RGB triangle to the RYGCBM hexagon, to be precise. Y is not R+G. The latter is just the approximation of Y which is available in the RGB colorspace.

    37. Re:Nice, but still shortsighted by quantum+bit · · Score: 1

      What do you mean by "faster response time"? Are you saying the photoreceptors "calm down" from their stimulation faster, thus afterimages don't last as long?

      I honestly don't know whether or not any studies have been done into how that works biologically -- and if there have I don't know what they are. I've just read (and it seems to be pretty well accepted among ornithologists) that birds are able to process and react to somewhere around 160-200 distinct images per second, depending on the species.

      My guess is either what you said -- the receptors "cool down" quicker -- or maybe it's just faster processing of visual information by the brain. I do know that they typically have a lot more photoreceptors than humans, as well as types that we don't have (such as double cones). So their world is both a lot sharper and more colorful -- many can see UV as well.

      Of course one thing they don't have is good depth perception. The head-bob reflex that you see in a lot of birds is probably a behavior developed to compensate for that somewhat by observing parallax. I'll take stereoscopic vision over that any day.

    38. Re:Nice, but still shortsighted by quantum+bit · · Score: 1

      Oh, and I should not that I am not a biologist. Just read too much :)

    39. Re:Nice, but still shortsighted by AmonRa1979 · · Score: 1

      Yes, you are correct. However, I believe we were also discussing the ability to subtract any one of the R,G, and B. True yellow (in the CMY scheme) is not producable by simply adding R and G. However, if you don't just use positive values of R, G, and B you can obtain any color. You only need 3 points to describe a plane and using positive and negative values associated with these 3 points you can point to every point on that plane. However, there is no way to produce a negative value for these colors for real application, but it works for mathematical models. I believe the parent of my second reply was discussing this exact mathematical model.

    40. Re:Nice, but still shortsighted by Anonymous Coward · · Score: 0

      Kiryat Malachi doesn't grasp a relatively simple concept called "intermediate". It specifically excludes negative interpolation coefficients. There is no point in talking about a color as part of an RGB color space if you allow negative coefficients. Gamut considerations are only meaningful with respect to the inner area of the convex hull of the base vectors.

    41. Re:Nice, but still shortsighted by AmonRa1979 · · Score: 1

      Actually, I'm pretty sure that these interfering high frequencies cannot be accurately reproduced by a set of frequencies within the 20-22000Hz range. These superimposed waves do not form a simple sine wave and the quality of the tone, or even clicks (aka beat patterns) if the frequencies are appropriately different, cannot be perfectly reproduced by using 20-22000Hz waves. They can be approximated, but you can tell the difference from the real thing. I may not know much about DSP, but I know from my education that two high frequency superimposed waves cannot be replicated perfectly with a finite combination of lower frequency waves or a sampling there of. Also to be noted is that unless the two frequencies are a whole number ratio of eachother, their resulting wave is not periodic... So, this non-periodic wave would definitely not be able to be reproduced by a finite number of these lower frequency waves.

      Sorry, to the rest of the group for going so off topic, but I can't stand being told that I'm wrong when they offer absolutely no explanation as to why.

    42. Re:Nice, but still shortsighted by Anonymous Coward · · Score: 0

      Will you PLEASE do as the parent suggests and get a book on signal processing? And while you're at it, grab a book about human biology as well. You do not hear waveforms. The ear physically breaks up the signal into its sine components.

    43. Re:Nice, but still shortsighted by Kiryat+Malachi · · Score: 1

      Wrong, you illiterate monkey.

      Why is cyan useful to add as a primary vector, despite the fact that it IS an intermediate color?

      Because, while G+B=1.414C, G+B+C = 2.414C, expanding the gamut of colors available to display in a UNITARY ADDITIVE system. Which, as it happens, is what we have.

      If you have a color system described by fractions of a unit vector (which is how RGB works), adding the ability to describe more unit vectors, EVEN IF those unit vectors are simply combinations of the initial 3 unit vectors, expands the total accessible space.

      In unitary additive (non-negative) RGB, the point (0,1.707,1.707) is inaccessible. If you construct your 3D point as a combination of unitary additive RGBC base vectors, that point becomes accessible as 0R + 1G + 1B + 1C. This is why adding a C base vector can be useful, despite C being an intermediate color even in the unitary additive RGB space.

      --

      ---
      Mod me down, you fucking twits. Go ahead. I dare you.
      (I read with sigs off.)
  7. Colors or Pigments? by ryane67 · · Score: 2, Interesting

    Last I knew there were colors (the actual spectrum of light) and then there were pigments of things (which actually reflect certain colors of the light)
    so now they can project reflected colors, aka pigments? hmmm

    --
    ?SYNTAX ERROR IN LINE 42
    1. Re:Colors or Pigments? by Anonymous Coward · · Score: 0

      You're a little confused about additive and subtractive colors. Light can come in any color, but the minimum to approximate most colors is red, green, and blue. Pigments need a minimum of cyan, magenta, and yellow. However, the more colors you add the more you can make by mixing them.

    2. Re:Colors or Pigments? by Anonymous Coward · · Score: 0

      Well since color is actually a representation of a spectrum, you can create light sources anywhere in the spectrum. Using just RGB is a simplification since we only need to get our eyes to think we're using a full spectrum of colors.

      If you look at a gamut map, RGB is usually a triangle that covers a modest portion of the funky shape. I'd guess adding CMY would make it into a hexagon, although it looks like you'd get the most benefit from adding cyan.

      But then it looks like a different green would do a good job of making RGB cover more color space, I'm not sure why nobody's doing that.

      (nor am I an expert, of course. I read /.)

    3. Re:Colors or Pigments? by orasio · · Score: 1

      That's art/printing, not physics.
      Color is not made of RGB, it's easily represented by RGB axes.
      The same idea is used in 6+ ink printers. The thing this achieves is just more color resolution, and better saturation without an obscene amount of power . Crts are capable of showing a wide range of colors, but accuracy comes at the cost of efficiency. They might have found a better tradeoff than the one that is most widely used.

  8. Uses existing signal and price is right. by erick99 · · Score: 5, Informative
    This looks good since it doesn't require a different signal from broadcasters (a la HDTV) and the price to implement seems low - the article notes that the added imaging circuitry was at a minimal cost. Some tv's with this technology are due out within a year. It sounds like something that will do very well. Imagine that, a nice improvement in viewing at a low cost and with an existing signal. Did I miss something?

    Cheers,

    Erick

    --
    http://www.busyweather.com/
    1. Re:Uses existing signal and price is right. by Major_Small · · Score: 1
      I think that's just for backwards-compatibility's sake. I imagine that they want broadcasters to eventuall record in, and transmit full RBGMCY color.

      I still don't wholly understand how this will help, seeing as Cyan is the Opposite of red, as is Magenta is the Opposite of Green, and Yellow is the Opposite of Blue... I'm guessing that instead of mixing colors to get Cyan, they'll just flash pure cyan, but I still fail to see exactly how that will enhance an image.

    2. Re:Uses existing signal and price is right. by dmayle · · Score: 1

      Did I miss something?

      Most definitely. This is just like all of the customized MP3 decoders that came out that were supposed to "enrich" the sound by adding in the lost harmonics. They didn't fare so well because, ultimately, it was just a manufactured enhancement, and it can't compete with the real thing. This is like turning your amplifier up to eleven.

    3. Re:Uses existing signal and price is right. by OwnedByTwoCats · · Score: 1

      Shouldn't that be "full RYGCBM color"?

      I think the improvement is that the cyan, yellow, and magenta phosphors can be brighter than the (B,G), (G,R) or (B,R) pairs that light up. The cost of this approach, though, is that instead of lighting up one pixel in three for a (additive) primary color (R, G, or B), you will only be lighting up one pixel in five or six. Seems to me that this will reduce the best brightness for fully-saturated primary colors.

    4. Re:Uses existing signal and price is right. by Anonymous Coward · · Score: 0

      Compare the output of a 3 ink color printer with a 5 or 6 ink printer and you'll quickly see a noticable difference.

    5. Re:Uses existing signal and price is right. by LiquidCoooled · · Score: 1

      Unless I am realllllly far off the mark, wont having 2x(rgb+cym vs rgb alone) the number of Pel's mean the effective resolution is 1/2 what could be achieved with RGB alone.

      In just the same way that an RGB monitor is 3x lower resolution than an equivilent greyscale one could be.

      (along those lines, I actually want a very hi res greyscale - anyone know whether i can get one? - i want to drive the outputs of 3 adjacent pixels with RGB data?)

      --
      liqbase :: faster than paper
    6. Re:Uses existing signal and price is right. by iabervon · · Score: 1

      The issue with RGB is that it is limited in how much it can fool your eyes. Outside your body, in the real world, there is a continuous range of wavelengths. Your eye has receptors each of which is sensitive in different degrees to different wavelengths. The three color-based types are centered at red, green, and blue, but they overlap in sensitivity. That means that your red receptors respond to a certain extent to green light. If your image is made up exclusively of red, green, and blue light, less than the full range of output from the eye is possible, because you can't get the effect of pure cyan, which triggers the red receptor less than half and half green and blue.

      Worse, you can't produce a real violet, which is characterized by stimulating the green receptor less than it is stimulated by pure blue. Your impression of purple on screen comes from your brain subtracting white from red and lots of blue to get blue with a deficit of green plus some white; that means that as you get further into the violet range in perception, you get less and less possible saturation and more perception of white.

      Essentially, everything's fine toward the low-saturation (greyish) end, but getting very pure colors needs more light sources of different wavelengths.

    7. Re:Uses existing signal and price is right. by sweede · · Score: 2, Interesting

      Cyan is not the opposite of red, it is the Blue - (minus) Red channel,
      Magenta is Red - Green,
      Yellow is Blue - Green,
      Key (black) is Red-Green-Blue

      you dont "mix" colors to get Cyan, or any of CMYK because CMYK is subtractive (RGB is additive).

      You can say without fail that CMYK is the opposite of RGB though

      --
      I follow the SDK and GDN principles.. Spelling Dont Kount, Grammer Dont Neither
    8. Re:Uses existing signal and price is right. by budgenator · · Score: 1

      think of cyan as all colors with the red subtracted, magenta with green subtracted ect. I think this will work a lot better with LCD's where you can use a dichroic filter to remove what you don't want from white.

      --
      Apocalypse Cancelled, Sorry, No Ticket Refunds
    9. Re:Uses existing signal and price is right. by Anonymous Coward · · Score: 0

      Yes, Clinton Electronics

      Sony and others make medical grade B&W displays as well.

  9. Stupid moderators (AKA NOT OFF TOPIC) by Anonymous Coward · · Score: 1, Insightful

    Just because you don't understand a word doesn't mean it's offtopic.

  10. Nice try... by chrispyman · · Score: 2, Funny

    While it sure does sound good, I high doubt that anyone will want to throw away the billions invested in good old RGB tvs and monitors. After all, they're "good enough."

    1. Re:Nice try... by Natestradamus · · Score: 0

      They also have the benefit of being mostly non-DRM'd and free of RIAA/MPAA machinations. I can still hook a VCR to my old TV. No guarantees with the new tech.

      --
      The only thing necessary for the triumph of evil is for good men to do nothing. --Edmund Burke
    2. Re:Nice try... by Anonymous Coward · · Score: 0

      Remember VHS vs Beta. Beta was better but more expensive. People bought VHS because it was good enough. "You're right nephew but for the wrong reason." (C. Chan)

  11. Yellow by Espectr0 · · Score: 1, Flamebait

    I wonder why green was chosen instead of yellow all along, since green can be formed combining blue and yellow.

    1. Re:Yellow by argent · · Score: 1

      http://www.algonet.se/~afb/gamedev/additive.html

    2. Re:Yellow by pjt33 · · Score: 1

      You're thinking paints, not lights.

    3. Re:Yellow by neomac · · Score: 2, Informative

      Red, green and blue make up the additive color, or light wheel. When you have all frequencies of light, the light comes out white, when you have no light, it is black. These are the primary colors of light, which is what you learn in physics class.

      What you're describing is subtractive color, or pigmentation. When you have no pigments, the canvas is white, when you mix all the colors together, you have black. These are the more familiar primary colors that you learn about in art class.

    4. Re:Yellow by mcbevin · · Score: 2, Interesting

      Because green is one of the three primary colours of _light_, whereas yellow is one of the primary colours for like surfaces, which is a different proposition altogether. With light, yellow is gotten by combining two of the three primaries RGB (like red and green - I'm not 100% sure there), whereas green is a generally used as a primary colour thus nothing 'combines' to it.

      You're thinking about combining paints (we all know from school art that blue + yellow = green). However they work in the opposite direction (the one is additive and the other subtractive). Thats why combining lots of paint colours gets brownish/black, while combining different coloured lights on the other hand moves towards white.

    5. Re:Yellow by l0ungeb0y · · Score: 1

      "These are the primary colors of light, which is what you learn in physics class."

      You were taking physics in second grade?
      I had to learn about the light wheel while mixing finger paints.

    6. Re:Yellow by Anonymous Coward · · Score: 0
      Thats why combining lots of paint colours gets brownish/black

      Have you ever tried?

      Mixing lots of red, yellow, and blue oil paints can be brownish, or greenish, or orangish; but more often than not, kinda pinkish and nowhere near black.

      I hear this analogy a lot, but it seems that when you mix paints in reality, it doesn't subtract colors, but rather averages them.

    7. Re:Yellow by osu-neko · · Score: 1
      You were taking physics in second grade?

      I had to learn about the light wheel while mixing finger paints.

      Alas, like many of the things I was taught in grade school, when it came to this, at least at the school I went to, the information they taught me was quite false. Rather than get into the nitty gritty physics of color, they presented a "simplified" (read: blatantly false) picture of how color works. Which is really odd because the reality isn't that difficult -- but for some reason teachers assume students will be lost if you teach them words like "cyan" and "magenta" (two words you cannot possibly avoid if you're going to teach someone how to mix paint to achieve accurate colors).

      --
      "Convictions are more dangerous enemies of truth than lies."
    8. Re:Yellow by servognome · · Score: 1

      like many of the things I was taught in grade school, when it came to this, at least at the school I went to, the information they taught me was quite false
      You mean the sky isn't blue because the earth has blue oceans. Now that I look back, most of the half-truth explanations we got in grade school was because the teacher didn't really know.

      --
      D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
    9. Re:Yellow by baxissimo · · Score: 1

      The kindergarden theory of paint mixing is a vast oversimplification of the actual process that takes place. Most paints can both absorb and scatter light. Several purely scattering pigments mixed together should act as you say, by more or less averaging the colors involved. Bright paints like titanium white or cadmium yellow are examples of paints with very high scattering. On the other hand the darker paints like lamp black and prussian blue, have more more absorption than scattering, and consequently they act more subtractive.

      There's a more accurate theory that explains the mixing of pigmented materials, known as Kubelka-Munk theory. Hasse presents a good intro to it in this paper

    10. Re:Yellow by osu-neko · · Score: 1

      Now, see, that's the reverse of what I was told: the ocean is blue because the sky is blue. I don't know if that's any closer to the truth or not...

      --
      "Convictions are more dangerous enemies of truth than lies."
    11. Re:Yellow by Carnildo · · Score: 1

      Not in second grade, but my fifth grade class had some fun learning about additive vs subtractive color mixing (and other topics, like trying to align the output from three overhead projectors to produce one image)

      --
      "They redundantly repeated themselves over and over again incessantly without end ad infinitum" -- ibid.
    12. Re:Yellow by dasmegabyte · · Score: 2, Interesting

      Green is not one of the three "primary" colours of light. Light doesn't have primary anything -- it's a bunch of waves oscilating at different speeds. It's the human eye that has "primary" receptor that detect ranges of color, ranges that roughly approximate blue, red and green. Real yellow is not a combination of a red wave and a green wave of different intensities...it's a discrete yellow wave with its own intensity.

      It doesn't make that much of a difference, overall. But since everybody's perceptions of RGB percentages are different, everybody's ideal color matching values in an RGB plane are different -- meaning there's no way to accurately reproduce a particular color in RGB.

      RGBCMY is a start...but the ideal would be an emitter that released the exactly correct waveform of light at a pixel. It's not too difficult to perceive a color system that used a floating point wavelength value, an intensity value, and maybe a direction to display an image produced by a series of photon emitters...

      --
      Hey freaks: now you're ju
    13. Re:Yellow by sweede · · Score: 1

      the problem is that the Red paint is a combination of Magenta and Yellow, Blue is a combination of Cyan and Magenta.

      If you where to add equal parts of Red Yellow and Blue, you'd end up with

      2 Parts Magenta
      2 Parts Yellow
      1 Part Cyan
      I'm not exactly what color that would be, kind of a redish brown.
      (100%M 100%Y 50%B 0%K or aprox 127R 0G 0B)

      If you mixed 1 part of Magenta, Cyan and Yellow, you'd definitly have a dark brown/not quite black color. However, in RGB its 0R 0G 0B , but in print its not black. The Key Color (Black) isnt true Black either without at least %60C %40M and %40Y

      --
      I follow the SDK and GDN principles.. Spelling Dont Kount, Grammer Dont Neither
  12. Sometimes by agraupe · · Score: 5, Insightful

    Sometimes the most mundane improvements can be the best. All the people who swear by HDTV will be SOL, because they'll have hi-res, but improperly colored, television/movies.

    1. Re:Sometimes by Anonymous Coward · · Score: 0

      Since we're not broke-ass motherfuckers, we'll just buy new HDTVs, that have the ubercolor display. Meanwhile, you'll be enjoying your mom's spacious basement.

    2. Re:Sometimes by Anonymous Coward · · Score: 0

      No, that's OK, I'll keep my HDTV for the time being. Meanwhile, I guess you could just keep reading the press release and watching the Flash demo over and over again...

    3. Re:Sometimes by agraupe · · Score: 1

      Actually, I have two HDTVs in my house. I'm not saying that HDTV is bad by any means, I'm just saying that proper color is, IMO, nearly as important as high resolution. Put it this way: would you rather buy a washed-out looking bigscreen or a clear-looking 20", HDTV notwithstanding?

  13. When I get one of these... by MadRocketScientist · · Score: 5, Funny

    My friends are going to be viridian with envy!

  14. Nice product placement by Cranx · · Score: 1

    Clever product advertisement wrapped neatly into small slashdot article.

  15. smells a little funny... by morcheeba · · Score: 5, Informative

    There are a couple of factual errors in this story that makes me feel uneasy.

    From the spectrum article:
    While film used in cinema contains pigments that can create an infinitely large number of color variations, TV sets combine discrete amounts of red, green, and blue light to create a much more limited color range.
    This isn't true: color slide film uses three layers, just like monitors do: http://www.imx.nl/photosite/technical/E100G/E100G. html

    He says that in printing it's common to have inkjet devices that use six, seven, or even eight primaries.
    There are good reasons printing uses so many primaries, but it's usually to make an evener tone. My consumer-grade printer has the traditional CMYK (cyan magenta yellow blacK), but it also has two additional colors: light-cyan and light-magenta. They chose these lighter colors so make the blending smoother and the ink spots less noticible; it wasn't to increase the gamut. Printers also use spot-color to make particular colors (such as a company logo) print without needing to use a halftone. These are all just gimicks to get around the fact that printing isn't continuous tone -- in projectors that are continuous tone, these tricks aren't needed.

    Basically, it comes down to eyeballs... if you emulate the response curves that your eye is sensitive to, then you can't perceptually do any better.

    The traditional RGB's and CMY's don't match these curves, so they define a gamut that can be improved on. For example, take this projector's gamut -- its green is far away from the eye's green, so it can't display the cyans well. But, the color model my company is using for its video product uses a much truer green so we can cover much more of the gamut.

    disclaimer: IANACE (color expert), but my most recent project has been color calibration to precise standards.

    1. Re:smells a little funny... by LSD-OBS · · Score: 1

      Thank you for saving me a load of typing. Good job :)

      --
      Today's weirdness is tomorrow's reason why. -- Hunter S. Thompson
    2. Re:smells a little funny... by Anonymous Coward · · Score: 0

      >>This isn't true: color slide film uses three layers, just like monitors do: http://www.imx.nl/photosite/technical/E100G/E100G. html

      My favorite print film, though, Fuji Reala, uses a fourth cyan layer to improve the gamut. I assume film manufacturers would include more layers if each layer didn't impose a penalty on sharpness.

    3. Re:smells a little funny... by osu-neko · · Score: 2, Insightful
      From the spectrum article:

      While film used in cinema contains pigments that can create an infinitely large number of color variations, TV sets combine discrete amounts of red, green, and blue light to create a much more limited color range.

      This isn't true: color slide film uses three layers, just like monitors do: http://www.imx.nl/photosite/technical/E100G/E100G. html

      Actually, the statement you quoted is perfectly true. The fact that color slide film uses three layers does not in any way contradict the statement you quoted. The word you appear to have overlooked in your quote is discrete. Because three layer color slide film is nondiscrete, it had precisely the ability the quoted text says: it can create an infinitely large number of color variations. Since TV sets vary these three colors over a discrete range, they have an infinitely more limited color range.

      --
      "Convictions are more dangerous enemies of truth than lies."
    4. Re:smells a little funny... by pikine · · Score: 1

      see also: Cone Cell on wikipedia.org

      Although theoretically, since human only has three cone cell (color) receptors in the eye, three primary colors should suffice stimulating them. But different person has slightly different response curves. To an extreme, we have Color blind individuals who only has two types of cone cells. Some others are anomalous trichromats, who can see the three primary colors like normal people, but the mixture of the colors are different.

      On the other hand, I don't think RGBCMY (or should that be RYGCBM if sorted in increasing frequency order?) is innovative either. It's like going from stereo to surround sound--you just add more speakers to facilitate better sound positioning (but we only have two ears, darling). In the case of RYGCBM, you get better light spectrum positioning.

      --
      I once had a signature.
    5. Re:smells a little funny... by EvilTwinSkippy · · Score: 3, Informative
      That said even our eyes aren't sensitive to "infinite" ranges of color. Our perception of color is an interference pattern caused by the firing of nerve cells sensitive to different frequencies of light. While it appears "continuous" to us, it is really a population of discrete events. Remember, white isn't a color. It's an interference pattern.

      Yeah, I'm picking nits, but there is a reason by tricks like RGB color work in the first place.

      --
      "Learning is not compulsory... neither is survival."
      --Dr.W.Edwards Deming
    6. Re:smells a little funny... by Anonymous Coward · · Score: 0

      I think the problem is that the original article refers to color "range" (which to me implies gamut). The nondiscrete nature of film doesn't intrinsically give it a larger gamut, it just allows finer gradation within each color plane. Put another way, the number of discrete colors that an RGB display can display certainly depends on the bit depth of each color component, but that is totally independent of the gamut or "range" of colors available, which is determined by the particular phosphors (or presumably pigments in the case of film) used.

    7. Re:smells a little funny... by osu-neko · · Score: 1

      This is sort of but not really true. Yes, we see colors based on firings of nerve cells, and each firing is a discrete event. However, we see intensity based on the frequency of the firings, and because the firings aren't tied to a timing crystal like the cycles in a computer, the firing frequency isn't discrete -- it can vary infinitely over a range.

      --
      "Convictions are more dangerous enemies of truth than lies."
    8. Re:smells a little funny... by osu-neko · · Score: 1
      the nondiscrete nature of film doesn't intrinsically give it a larger gamut, it just allows finer gradation within each color plane

      I'd say that's it in a nutshell. That's also what was said in the sentence quoted by the person I was responding to, who then said that was false, hence my disagreement.

      --
      "Convictions are more dangerous enemies of truth than lies."
    9. Re:smells a little funny... by Aidtopia · · Score: 1
      This isn't true: color slide film uses three layers, just like monitors do.

      I think the article's point was that film has a smoother continuum. In digital monitors, you have a discrete (integral) values of your three primaries. With film, it's closer to having a continuous range of your three primaries. Imagine your RGB values being represented by a decimal number rather than an integer. True, down at the quantum level, it's still discreet, but we're talking about a much better approximation to reality. ILM and others have been pushing for a more bits-per-channel for RGB data, since 8 is too limiting. High end equipment can do 10-12 bits per primary, and that's almost enough to fool the eye into seeing continuous tones.

      But I think the real reason this expanded gamut technique is compared to film is that film's high and low limits are more extreme than most display technologies. So you still get a triangular subset of the visible gamut, but it's a larger triangle. (See the photo linked from the story to see the triangle to gamut comparison.)

    10. Re:smells a little funny... by morcheeba · · Score: 1

      While film used in cinema contains pigments that can create an infinitely large number of color variations, TV sets combine discrete amounts of red, green, and blue light to create a much more limited color range.

      I think the sentance is not too clear. To me, it seemed to be setting up a parallel: Film: infinite color variations :: TV : rgb

      I avoided the discrete part because old TV's were all analog throughout the entire production process... that interpretation didn't make sense to me because I don't think they're proposing a technology that would be incompatible with digital TV.

      Thanks for the nudge to read the photo linked. My eyes glazed over when I read the top of that paragraph: make TV images more cinemalike without the unwanted dimming side effect... hello, it's called a brightness knob and it'll fix your problems!

      Basically the gamut I'm using is more saturated then theirs -- my amber is at 620, my blue is very close the 470-460, and my green is near 540 (.7,.2). So, I've got pretty close to the same coverage.

      My big question is how they'll output this to normal monitors. With monitors that use a color mask, you'll have to add more subpixels, which will make the image fuzzier. There are other color displays that trade refresh rate for color space.

    11. Re:smells a little funny... by Linker3000 · · Score: 1

      ...My consumer-grade printer has the traditional CMYK (cyan magenta yellow blacK)..."

      Erm, that's Cyan, Magenta, Yellow and Key.

      Your Key colour is black.

      Yours pedantically...etc.

      --
      AT&ROFLMAO
    12. Re:smells a little funny... by morcheeba · · Score: 1

      Hey, wow, thanks! Learned something today!

    13. Re:smells a little funny... by EvilTwinSkippy · · Score: 1

      Today's google homework: pointillism.

      --
      "Learning is not compulsory... neither is survival."
      --Dr.W.Edwards Deming
  16. Screenshots anyone? by John+Harrison · · Score: 4, Funny

    I want to see what it looks like.

    1. Re:Screenshots anyone? by bpowell423 · · Score: 1

      Sadly, their website shows one! It shows an image the way it supposedly looks in RGB and another image supposedly in RGBCYM. All this on an RGB monitor. Oh well. Kinda like ads for HDTV when they show a picture and say, "see, look how good HDTV looks"... all displayed on a standard def TV.

    2. Re:Screenshots anyone? by John+Harrison · · Score: 1

      Oddly the flash animation also demonstrates a remarkable improvement in the quality of black. I don't think their simulation of the improvement is very accurate or scientific.

    3. Re:Screenshots anyone? by Woogiemonger · · Score: 1

      I want to see what it looks like.

      There's actually a website for the company that doesn't show what it looks like, but it shows the difference in color quality. Just click the "technology stimulation" link at the bottom.

    4. Re:Screenshots anyone? by Invalid+Character · · Score: 1
      Looks like a cheap gimick to me. Its like one of those infomercials on late night TV about antiglare sunglasses.

      It may be much better but I doubt it would be that dramatic, especially since we would see more colors, not just a brightening of already existing colours.

      --

      --

      Registered .sig quotient : 1337

  17. Screenshots? by los+furtive · · Score: 2, Funny
    Could someone post a screenshot? Preferably one of Natalie Portman's sunburn?

    oh, wait a minute....

    --

    I'm a writer, a poet, a genius, I know it. I don't buy software, I grow it.

  18. it won't matter much... by Tumbleweed · · Score: 1

    ...you still won't have a colour-calibrated monitor unless you're a graphics professional, and probably not even then. :(

    1. Re:it won't matter much... by ScottGant · · Score: 1

      And a true graphics professional wouldn't need a calibrated monitor if they knew what they were doing. But people are lazy no-adays.

      --

      "Music is everybody's possession. It's only publishers who think that people own it." - John Lennon.
    2. Re:it won't matter much... by Tumbleweed · · Score: 1

      Okay, you just proved you don't know what a 'calibrated monitor' means. Some advice: when in doubt, keep your mouth shut.

    3. Re:it won't matter much... by ScottGant · · Score: 2, Interesting

      Actually, I would venture to say I know much more than you do.

      I AM a graphic professional and I was taught before all this reliance on calibrations and color models and the like. We color correct images using actual CMYK data that we read from the image itself. Just because a monitor is calibrated to a given image-setter or "direct-to-plate" doesn't mean anything if you don't know the basics.

      I'm talking about printing and the printing industry that has totally fallen in love with Colorsync and it's ilk. Yes, it doesn't take a brainiac (as you've proven with your post) to work with color anymore.

      I know, I'm fighting a losing battle and the shift from pre-press houses to induviduals with calibrated monitors and ink-jets has totally changed everything. But it's nice to go know the roots.

      If you really knew what you were doing there Tumbleweed, you could color correct an image using a gray-scale monitor! But then again, why?

      Some advice: when you don't know what your talking about, shut the fuck up.

      --

      "Music is everybody's possession. It's only publishers who think that people own it." - John Lennon.
    4. Re:it won't matter much... by Tumbleweed · · Score: 2, Interesting

      You're talking about a limited application of graphic design. If you're designing something from scratch, you need to have your equipment colour calibrated FIRST. If you're trying to match something else, then yeah, you can work around it. If you want your print output to match your display output you'd best get that equipment calibrated, no matter what you're doing.

    5. Re:it won't matter much... by ScottGant · · Score: 1

      This was where I was going with this, not from content creation but to matching a Transparency or a scanned piece of art.

      We seemed to be coming from two different areas here.

      But now, calibrations have weeded out the need for pre-press professionals slowly. Almost all content coming in is digital and the drum-scanner sits idle most of the week. It's really taking a toll on the industry...meaning more and more people are getting laid off.

      Years ago I was a top-dog in the world of Photoshop...but today that and 5 buck will get you a cup of coffee somewhere. I rode the boom when the industry switched from big, proprietary machines like Scitex and Linotype-Hell to Macs running Photoshop/Illustrator/Quark. This was in the early 90's. Now? So many small shops or home graphics professionals have taken over. When you can pay someone to build a photoshop assembly for the latest cookie package...why spend money on buying equipment and manpower to do it inhouse. Outsource it all and get it much cheaper.

      Gone are the days when I was paid 30 bucks and hour and worked 60 hour weeks....sigh...

      --

      "Music is everybody's possession. It's only publishers who think that people own it." - John Lennon.
    6. Re:it won't matter much... by Tumbleweed · · Score: 1

      The thing is, I see very _little_ colour calibration going on. Oh sure, everyone agrees that it _should_ be done, but it's rather like producing standard web code - hardly anyone actually _does_ it. The shit I see being produced every day is quite depressing. That's why they're getting away with $10/15/hr employees - they don't really know what they're doing, but it's 'good enough' to pass off. *shrug*

    7. Re:it won't matter much... by Anonymous Coward · · Score: 0

      From what you wrote it doesn't seem as you know what colour calibration of a monitor is. You are talking about colour space emulation inside another colour space ("Just because a monitor is calibrated to a given image-setter..."), not the calibration or accuracy of the monitor/device.

      The CMY doesn't have anything to do with the RGB on the monitor. They are the opposites. RGB is transmittive (emits light) and CMY reflective (absorbes light). This doesn't, however, have much to do with device calibration.

      Also, your last statement doesn't sound like a very professional nor educated response.

      Colour correction on a mono channel monitor would be very hard. Please go ahead and adjust your RGB images on your grayscale monitor. I doubt many would.

    8. Re:it won't matter much... by Anonymous Coward · · Score: 0

      Didn't say one WOULD color correct on a gray scale, said that would COULD color correct on a gray scale if they knew what they were doing in regards to color and readings. No one would do this of course.

      What was being said is that the color of the monitor should NEVER be trusted anyway. Who cares of it's calibrated or not?

      As far as being professional, sounds like he knew what he was talking about. You on the other hand do not.

  19. Already implemented in PNG by Anonymous Coward · · Score: 0

    Here's an example of the improved color gamut you can get by adding a few more colors. Try it out!

    Before

    and

    After

  20. Color Space by avalys · · Score: 2, Interesting

    Can the human eye even distinguish between such fine variations in color? I know I've never found any flaws with images rendered in 24-bit color.

    --
    This space intentionally left blank.
    1. Re:Color Space by AttractWomenNow · · Score: 1

      I think in the case of television, a human wouldn't be able to distinguish such fine variations in color as the viewer's mind is more preoccupied with tracking the motion on the screen. Maybe with stills, a person would notice the difference. I don't know...

    2. Re:Color Space by DreadPiratePizz · · Score: 3, Interesting

      This is true, but more colour depth is often needed in compositing work. It's not uncommon for a visual effects shot to be handled at 16 bits per channel, or twice the colour resolution of a 24 bit image. The reason is that it has a greater dynamic range. If you add two bright pixels together, the result will be white. But with more bits per channel, the pixels will be brighter than white, and still maintain values relative to other pixels, so that if you darken them later, no information is lost. Visually, 24 and 48 bit colour are indistinguishable.

    3. Re:Color Space by Anonymous Coward · · Score: 1, Informative

      Of course!
      In fact, to be really accurate we would have to allow for negative RGB, too, because additive RGB is also not enough to cover human vision.

      24-bit color is pretty pathetic. It's very easy to construct scenarios that break down. For example, a subtle gradient from light brown to dark brown across a monitor will show banding without alot of ugly dithering. Yet this is a scenario that happens often in movies (yes I know there is YUV conversion involved here, too).

      Human vision is alot more complicated than people realize. It's not just pure frequencies of the spectrum or else we could not see brown, pink, etc. It's not compartmentalized to red/green/blue because there is a response curve for each rod and cone in the retina. And it definitely is not compartmentalized to 256 values per component.

      In reality the difference in brightness between dark shadows and sunlight is a factor on the order of billions, not 256. That's why HDR displays are just as important as HDR rendering.

    4. Re:Color Space by EvilTwinSkippy · · Score: 1
      Yes it can, but as a prior poster stated, not in real-time with something moving on the screen.

      Our color perception is actually an interference pattern. White isn't a "color". Yes we see it as a "color", but it's just neuron notation for "all the colors." Our brains use shorthand a lot in dealing with signals.

      An untrained ear listening to a symphony might here the notes in the movement. If you listen more carefully, you will hear the harmonys, the melodys, and the chords. If you really know what to listen for, you can pick out individual instruments.

      Now, take the same music, and listen to it while jogging. At that point you could be playing it with the quality of a cellular ring tone and you wouldn't notice.

      --
      "Learning is not compulsory... neither is survival."
      --Dr.W.Edwards Deming
    5. Re:Color Space by Anonymous Coward · · Score: 0

      16 bits / channel for 48 bit color isn't "twice the colour resolution of a 24 bit image" - 25 bits would be twice the resolution, 26 bits = four times the color resolution, etc.

  21. This is all well and good! by tod_miller · · Score: 1

    Most people do not regard gamuts and colour spaces as important in their purchases. perhaps with the critical mass of photography and printing people may start to be more concerned.

    I for one have given up trying to get Photoshop to display the colours correctly...

    And who cares about increasing the colour space, when the networks are forcing everyone onto digital, highly compressed channels, and also making people buy higher resoution sets, which will lead to higher compression, and loss of colour information though that way.

    High fidelity tv should be that... I am not a tv expert person. I just watch Seinfeld.

    --
    #hostfile 0.0.0.0 primidi.com 0.0.0.0 www.primidi.com 0.0.0.0 radio.weblogs.com
  22. Nonsense! by Anonymous Coward · · Score: 5, Funny

    16 million colors should be enough for anyone.

    1. Re:Nonsense! by Anonymous Coward · · Score: 0

      Damn you! That's way funnier than it has any right to be

    2. Re:Nonsense! by BinLadenMyHero · · Score: 1

      Whith more than six billion people in the world, 16 million colors will not enough.

  23. To be REALLY complete by 3Suns · · Score: 0

    ... we have to add Luminance and Alpha as well. and then perhaps Reflectivity...

    So we have RGBCMYLAR. Yup, much better.

    --

    -3Suns

    ~~~~
    The Revolution will be Slashdotted
    1. Re:To be REALLY complete by DLWormwood · · Score: 1
      So we have RGBCMYLAR. Yup, much better.

      Great, so to get true color fidelity, we all need to switch to polyester film displays?

      --
      Those who complain about affect & effect on /. should be disemvoweled
    2. Re:To be REALLY complete by Teancum · · Score: 1

      Actually, I think you have an idea here. While luminance can be derived from the rest of the colors, Reflectivity and Alpha blending is something that must be added seperately.

      In encoding six colors, it give you only 48 bits, where 64 bits is more natural for computers to manipulate (just as 24 vs. 32 bits for a normal RGB is where alpha usually gets thrown in as the extra byte per pixel). What to do with that extra byte of data in addition to Alpha.

    3. Re:To be REALLY complete by 3Suns · · Score: 1

      Actually luminance can't be derived from the other colors; it's brightness, not lightness. I don't think any actual displays support variable luminance, nor do I know of any technology currently under developemnt to do so.

      Basically, imagine each subpixel as a lightbulb. Luminance is the dimmer switch. A display with luminance can have actually bright regions, not just white. No more silly emulated lensflare in your computer game, it can have actual bright lights.

      --

      -3Suns

      ~~~~
      The Revolution will be Slashdotted
    4. Re:To be REALLY complete by Teancum · · Score: 1

      Actually, I've worked with displays that have sub pixels with individual lightbulbs, like you've mentioned. Using discrete lightbulbs have their own characteristics that are somewhat different from monitor or LED phosphors due to the fact that you can treat the light coming from them as a black body curve, while phosphors generally emit light using quantum state transitions (going back to ye olde chemistry and elemental photon quantum state transition levels). They are in practice pretty much the same thing. With the light bulbs, however, you get a shifting spectral peak with temperature, and since the brightness was controlled by time limiting the period per power cycle that the bulb was on, you had to integrate the total power in an AC power cycle to determine just how many photons (roughly) were emitted, and then further mess stuff up by trying to gamma correct the figures to discrete power levels per pixel to give a good approximation on balancing colors. Colors were added by putting a colored filter in front of the bulb.

      Oh, and the size of these discrete subpixel displays? About 100' by 30', and sucking up about 1 MW of power. A good thing I didn't have to pay the electric bill on those things. While these put out a whole lot of light, in reality the way you generated hues is no different than the way you do with a conventional computer monitor. BTW, it was a blast to play Quake on one of these monster displays.

      Strictly speaks, yeah, you can't derive luminance directly from a color triplet, but you can get pretty close, and it is possible to do an RGB to Y conversion (the luminance portion of the XYZ coordinate system, also used for YUV or YCrCb color spaces as well, and the conversion for Y is the same for all three color spaces). For a quick & dirty conversion, I generally did 1/2 green + 1/4 red + 1/8 blue + 1/8 green (to make 1...green figures strongly with your perception of how bright something is) to come up with a good luminance value for B&W displays, as this conversion could be done with integer math and values like 1/2, 1/4, & 1/8 can be done with a shift instruction...multiplication wasn't even necessary. This made it nice with embedded systems as well. This rough approximation is pretty close to the CIE color point and even closer to what is used now for HDTV standards.

    5. Re:To be REALLY complete by 3Suns · · Score: 1

      You can't encode the difference between paper-white and sun-white, can you? Like an image that's 1/2 normal monitor white, and 1/2 glaring light that hurts your eyes?

      --

      -3Suns

      ~~~~
      The Revolution will be Slashdotted
    6. Re:To be REALLY complete by Teancum · · Score: 1

      Encode that information? Actually, yes you could. This is something, BTW, that the Kodak Photo Studio (*.psd files) do very well, as they encode the pixel data points as floating point numbers rather than integers.

      The problem you are describing is due to the fact that display devices have a limited dynamic range, usually due to costs involved with trying to get the light emitters to produce light at their maximum intensity. There are usually limits due to one color or another. With monitors and color television sets, trying to get a bright red was a struggle for quite some time. With LED systems red and green LEDs have been around for quite some time so they are comparatively cheap compared to blue LEDs, and the maximum intensity with LED systems is driven by the quality of the blue elements. Since the pigment of blue LEDs also has a shorter life than the green or red LEDs, the displays of this nature don't last as long either. "White" LEDs are usually a combination of pigments that include red, green, and blue elements, and even there the blue fades quicker, making LED flashlights over time turn yellow.

  24. Coming soon, a computer for TV! by ackthpt · · Score: 4, Interesting
    Genoa partnered with Royal Philips Electronics NV, in Amsterdam, Netherlands, to implement the new color technology by modifying a family of rear-projection TV sets, which rely on liquid-crystal-on-silicon (LCOS) technology. In their current configuration, these sets produce images by shining red, green, and blue light from filtered white light onto a small microchip embedded with millions of tiny pixels made of liquid crystal that modulate and reflect the light to a lens system. This set of lenses amplifies the image and projects it on the screen, where red, green, and blue light overlap to form secondary colors.

    Adding two extra colors to this kind of projection television has little impact on the price tag, says Simon Lewis, vice president of marketing at Genoa. He says the new Philips color-enhanced set, to be available next year, needs only a few additional filters and optical components to create the yellow and cyan light, with no changes to the more costly microprojection chip.

    ... The promised result of this multi-primary color (MPC) technology is a television picture that, with its truer, more vibrant color and brighter image, looks more like cinema than video.

    Right. Right when we've got all these plants around the world cranking out inexpensive TV's using LEDS and LCD, some whizzo comes along and says, "Hey, look, a great idea and all you have to do is retool everything, develop some newer technology and keep selling it all at the same pricing you're currently at!"

    Perhaps the main challenge in converting a video stream from a three- to a five-primary color system is doing it in real time, says Maureen C. Stone, ...

    Yay, now we really will need a computer in every TV! More components - more to go wrong, more power consumption, etc.

    "How the algorithm does that, precisely, is a secret well kept by Genoa. "It's part of their intellectual property," Stone says.

    Yay, more intellectual property. This should drive prices down.

    <curmudgeon>
    Why, back in my day we didn't have remote controls and we had a folded playing card stuck beside the tuner knob to keep the picture from doing funny things, and we liked it!
    </curmudgeon>

    I'm sure it will look lovely, while watching older stuff from the bad old pre RGBCMY days.

    "Gilligan!"

    I'm like, totally there, dude!

    --

    A feeling of having made the same mistake before: Deja Foobar
    1. Re:Coming soon, a computer for TV! by Anonymous Coward · · Score: 0

      Yay, now we really will need a computer in every TV! More components - more to go wrong, more power consumption, etc.

      Every TV on the market today already *has* a computer in it, fuckwad. Don't you fucking know anything? Fuck you.

    2. Re:Coming soon, a computer for TV! by panaceaa · · Score: 1

      Right. Right when we've got all these plants around the world cranking out inexpensive TV's using LEDS and LCD, some whizzo comes along and says, "Hey, look, a great idea and all you have to do is retool everything, develop some newer technology and keep selling it all at the same pricing you're currently at!"


      Welcome to the technology industry. Companies have and will continue to add new features to create products that cost the same amount as the old ones. Today you can buy a flat panel HDTV these days for less than the price of a black and white television in the 1950s (factoring in inflation). If RGBCMY technology takes off, I would likely follow the same pattern.
  25. When do I get to see a screenshot? by halivar · · Score: 1

    I wanna know if I can tell the diff between it and my RGB CRT.

  26. there's primary then there's primary by tiltowait · · Score: 5, Informative

    There are three primary additive colors and three primary subtractive colors. Cecil explains it rather well.

    1. Re:there's primary then there's primary by Anonymous Coward · · Score: 0

      Sure, that explains the conventional wisdom -- but in this case they're advocating _adding_ the three _subtractive_ colors - apparently increasing the dynamic range of the whole system

    2. Re:there's primary then there's primary by Anonymous Coward · · Score: 0

      Cecil fails (well, doesn't even try) to explain color gamut, which this is about. In theory additive mixing and subtractive mixing should produce exactly the same colors. In reality they don't. In reality, cyan is not the inverse of red. Think about what "opposite of red" means.

    3. Re:there's primary then there's primary by Anonymous Coward · · Score: 0

      In reality they don't. In reality, cyan is not the inverse of red. Think about what "opposite of red" means.

      The opposite of red would be a color made by only reflecting (or transmitting) those wavelengths that are not included in 'red'. I've no idea whether that's really cyan though. What conclusion was I supposed to reach?

    4. Re:there's primary then there's primary by Anonymous Coward · · Score: 0

      Red, as in RGB, is just one wavelength. If you subtract that wavelength from white light, the rest is going to be pretty much still white light. Think harder.

    5. Re:there's primary then there's primary by MemoryAid · · Score: 1
      Is this a koan? If so, I'd say the opposite of red is a bubble bath.

      If it's traffic school or anything to do with navigation, I'll go with green.

      --
      Language students: Don't try to learn English here. This ain't it.
    6. Re:there's primary then there's primary by MemoryAid · · Score: 1

      I believe you can use any three sufficiently different colors to make (simulate?) any of the colors between them on a color chart. Of course, I'm thinking of a specific type of chart the axes of which escape me....

      --
      Language students: Don't try to learn English here. This ain't it.
  27. 64bit colour displays by kagaku · · Score: 1

    What ever happened to 64bit colour displays and videocards? I remember there being a bit of a buzz about it a few years ago, haven't heard anything since.

    --
    everyday is another shooter.
    1. Re:64bit colour displays by kernelfoobar · · Score: 1
      maybe you are refering to the word size or 'type' of processor on the card such as the current 256 bit GPUs. Example: ATI's Mach 64 had a 64 bit word to 'eat' data, however the color depth where a seperate thing.
      • 16bit = 64k colors
      • 24 bit = 16 million
      • 32 bit was 24bit color + 8 bits for other attributes (transparency, etc..)


      (someone correct me if I'm wrong)
      --
      Here we go again!
    2. Re:64bit colour displays by devnull17 · · Score: 1

      Higher-precision color is part of the DirectX 9 spec, which means that it's supported by the newest ATI and NVidia cards. I'm not sure about displays, though.

    3. Re:64bit colour displays by gl4ss · · Score: 1

      don't some of the newer video cards do things in higher precision _internally_?

      (which is pretty much where it matters, when applying many layers together and so on..)

      --
      world was created 5 seconds before this post as it is.
    4. Re:64bit colour displays by be-fan · · Score: 1

      No, he's not. The newest generation of 3D cards support floating-point precision color, with 16-bits of precision per color channel. For RGB, that means 48 bits of color, with another 16 bits usually used for alpha channel.

      --
      A deep unwavering belief is a sure sign you're missing something...
    5. Re:64bit colour displays by Saville · · Score: 1

      They are on the market right now.

      However they are still RGB, and unless you allow negative values for those components there are certain colours you can not represent by adding them together. Hence this article.

    6. Re:64bit colour displays by kernelfoobar · · Score: 1

      Intersting, thanks for the info! I guess I'll go to sleep less stupid tonight.

      --
      Here we go again!
  28. RGBCMY is more marketing factoid than it isreality by Anonymous Coward · · Score: 4, Insightful

    RGB is a set of orthogonal colors, and a linear combination of RGB can express any color in the universe. Similar comments apply to CMY.

    Adding CMY to RGB to create RGBCMY does not buy you anything. Hence, the message starting this discussion thread is misleading.

    Why is the television signal so poor in generating an image? The answer is unrelated to RGB. The answer is the the following. Prior to transmission, the analog RGB signal is converted into the digital YCbCr signal. (YCbCr is also an orthogonal set of colors.) Y, luma, is sampled at a reasonable rate, but the sampling system samples Cb and Cr at only half of the sampling rate for Y.

    My guess is that RGBCMY is simply a clever attempt to use CMY to restore some of the samples of Cb and Cr that were discarded.

  29. Color FAQ by bsd4me · · Score: 4, Informative

    disclaimer: IANACE (color expert), but my most recent project has been color calibration to precise standards.

    Parent has very good info, but if anyone wants additional reading, this guy is a color expert

    --

    (S(SKK)(SKK))(S(SKK)(SKK))

    1. Re:Color FAQ by morcheeba · · Score: 1

      He's right there in my short book-list, but I didn't want to /. him since it looks like it's his personal website. His A Guided Tour of Color Space is an excellent physics-based introduction.

  30. Will RGBCMY DVDs cost more ?? by TheUncleBob · · Score: 1

    Whoa another great reason to buy (licence) all your favorite movies all over again.

    1. Re:Will RGBCMY DVDs cost more ?? by Anonymous Coward · · Score: 0

      RTMFA!!! Read the motherfucking article! It uses the standard, already established signals already in use by everyone in the world... This isn't a new means of sending information, but a new way of interpreting and displaying it.

  31. Still incomplete by b1t+r0t · · Score: 1

    This won't be a fully complete standard until they include squant in their color model.

    --

    --
    "Open source is good." - Steve Jobs
    "Open source is evil." - Microsoft
  32. Why? by B5_geek · · Score: 2, Informative

    RGB and CMYK are counter-productive.

    RGB are Additive Colours. (You add them together to create White)
    CMY(K) are Subtractive Colours. (You add them together to get black)

    CMYK has been used in the Colour-copier/printer industry for a long time. It depends on using White paper to 'iluminate' the colours that have been added.

    RGB + CMYK negate each other. Considering that any combination of RGB can give you any colour, CMYK can't (for example) give you 'floresent' colours {without cheating}.

    CRT's use glowing phospher (sp?), LCD's use a white-light to illuminate the coloured pixels that have been turned 'on'. By this definition CRT's naturally use an RGB approach, while LCD's naturally use a CMYk approach. I think it's just been a faulty evolution to keep LCD's emulating the RGB approach. this CMYK idea will only work if the video card companies make seperate product lines.

    --
    "The price good men pay for indifference to public affairs is to be ruled by evil men." ~Plato (427-347 BC)
    1. Re:Why? by Anonymous Coward · · Score: 0

      The fact that CMY are also used as substractive colors in printing could be a coincidence. Perhaps CMY are still the optimal additive colors to add to RGB.

    2. Re:Why? by MyHair · · Score: 1

      RGB are Additive Colours. (You add them together to create White)
      CMY(K) are Subtractive Colours. (You add them together to get black)


      I've seen that said several times here, but I thought that's backwards. I thought CMY are additive and RBG are pigments. I never quite understood why monitors are RGB and not CMY.

      My color darkroom equipment has CMY adjustments for the light to adust color on the print.

      Isn't it kinda apples and oranges comparing light emitting color to printed color anyway? Light is additive, surface color is subtractive (some colors absorbed & others reflected).

    3. Re:Why? by osu-neko · · Score: 5, Informative
      RGB are Additive Colours. (You add them together to create White)
      CMY(K) are Subtractive Colours. (You add them together to get black)
      ... RGB + CMYK negate each other.
      ... while LCD's naturally use a CMYk approach

      Hehe! No, this is quite false, quite a number of ways.

      First of all, colors of light are additive, colors of pigment are subtractive. This is true regardless of which colors you choose. If you had a monitor using the CYM model, you could not produce red, because monitors, being light emitting devices, are always additive, never subtractive, mixing C and Y would add their lights, not subtract leaving just the G. Because of this, you cannot get a lot of colors. However, you can get white, by adding C, M, and Y together. Since monitors are additive, adding CYM makes white, not black.

      The LCDs we use today are light emitting, not light reflecting. Thus, they naturally use an RGB color model. If they did not emit light on their own but only reflected like, like a sheet of paper, then their natural color model would be CYM(K). But that's just not how things work.

      --
      "Convictions are more dangerous enemies of truth than lies."
    4. Re:Why? by Dracolytch · · Score: 3, Insightful

      The method with which you combine colors determines whether they're additive, not the colors themselves.

      Remember: It's about emitting light versus absorbing light.

      If you have three flashlights with thin plastic in front, one of cyan, magenta, and yellow... When you combine the beams, things will get brighter (of course... Three flashlights). That's because the method being used to create the light is an additive process.

      If it were a subtractive process, then you'd be able to make a "flash dark".

      Because printing is always a subtractive process (Paper starts white, and must be made darker), the CMY/K gamut is used. (Notice that these three colors are less "strong" than RGB, making them easier to control and combine for printing). In really advanced printing, you can get multitudes of colors, to reproduce more variations, or to get more accurate color (Because sometimes mixing CYM to get perfect tones isn't as effective as it could be).

      Keep in mind: We use combinational color models, because we find them managable and convenient. However, these color models are not perfect, and cannot be. We won't ever have it perfect until we're able to serve up colors by frequency, and have them displayed accurately. Even high-quality film is limited by the chemicals used to make the film.

      ~D

      --
      This sig has been enciphered with a one-time pad. It could say almost anything.
    5. Re:Why? by ChrisMaple · · Score: 1
      CMY adjustments are that way because you are removing controlled amounts of color from white light. C removes R, M removes G, Y removes B. If you had RGB filters you would be removing two primaries at a time (R removing G and B, for instance.) Using RGB filters would usually result in less light available from your enlarger.

      If light-generating monitors were CMY, you could never create pure R, G, or B. Yellow is the color sensed when red and green cones are excited. Magenta is the color sensed when red and blue cones are excited. A CMY transmitter could never stimulate only red cones, because sources of red light in a CMY transmitter also include either green or blue light.

      --
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    6. Re:Why? by PitaBred · · Score: 1

      Phosphor, and no, those are just ways of using the colors. RGBCMY and K are all just colors. The display device is what determines whether it's additive or subtractive.

    7. Re:Why? by Anonymous Coward · · Score: 0

      Help: I can't find the "-1: Misinformative" mod.

    8. Re:Why? by canavan · · Score: 1

      The LCDs we use today are light emitting, not light reflecting. Thus, they naturally use an RGB color model. If they did not emit light on their own but only reflected like, like a sheet of paper, then their natural color model would be CYM(K).

      Reflective color LCDs are rather common in PDAs and GPS receivers nowadays, and backlit advertisements are produced in CMYK, yet they emit light.

      It's not about reflection or emission, but the way your components mix. If LCDs could built with stacked pixels, each blocking out part of the spectrum, they would use CMY (and have a 3x higher peak brightness), and if one could print (efficiently) red, green and blue reflective points on paper, it would be possible to use rgb in printing (but the result would probably look grey instead of white). It's only because one can easily "light" the pixels in a panel one beside the other, or further filter out part of the light by printing another layer on top of the previous one that additive and subtractive color models are used.

  33. I know you're being sarcastic but . . . by bodrell · · Score: 3, Interesting

    Far violet (~400nm) and far red (~700) are both visible. They might make the viewing experience much richer, and light at those wavelengths won't damage skin / eyes or cook your dinner.

    --
    Si la vida me da palo, yo la voy a soportar Si la vida me da palo, yo la voy a espabilar
    1. Re:I know you're being sarcastic but . . . by Brandybuck · · Score: 1

      Far violet (~400nm) and far red (~700) are both visible.

      But not necessarily to everyone. At these ends of the visible spectrum the bell curve really starts to come into play.

      --
      Don't blame me, I didn't vote for either of them!
    2. Re:I know you're being sarcastic but . . . by Jah-Wren+Ryel · · Score: 1

      Far violet (~400nm) and far red (~700) are both visible. They might make the viewing experience much richer, and light at those wavelengths won't damage skin / eyes or cook your dinner.

      Oh yes they will. I have an itty-bitty (uses 2 AA cells) 385nm UV flashlight (LED based) and just ten minutes of use in a dark area is enough to make my eyeballs feel sunburned, similar to spending an entire day out on a boat without sunglasses. And no, I'm not shining the light in my face, just using it like a regular flashlight, shining it around on other stuff to see what glows.

      Since then I've acquired set of uv-blocking eye protectors and no longer get that effect.

      --
      When information is power, privacy is freedom.
    3. Re:I know you're being sarcastic but . . . by DMUTPeregrine · · Score: 1

      So isn't this just advanced HDRI?

      --
      Not a sentence!
    4. Re:I know you're being sarcastic but . . . by bill_mcgonigle · · Score: 1

      But not necessarily to everyone. At these ends of the visible spectrum the bell curve really starts to come into play.

      It's true. I remember in Chemistry class we were using the spectroscope to look at stuff and there was a line clearly visible to me down around 380-390 that the other kids in class couldn't see. The teacher though I was full of it because 'humans can't see in that range'. We looked up the spectra for those materials in the Merk Manual or similar reference and found that the lines 'should' exist there.

      I also have relatively poor color vision (or so they tell me) and very good night vision, so my cones probably have a skewed response curve.

      --
      My God, it's Full of Source!
      OUTSIDE_IP=$(dig +short my.ip @outsideip.net)
  34. So what!? by shubert1966 · · Score: 3, Insightful

    That's JUST what we need, more reasons to watch a box all day. I can look out my window and get all the colors all the time. And since I don't watch TV, time is something I've got 28-42 extra hours of every week.

    Tell me you're not in denial - and I won't listen.

    --
    Stuff that matters.
    1. Re:So what!? by Mateito · · Score: 1
      Since I don't watch TV, time is something I've got 28-42 extra hours of every week.

      ... to read SlashDot.

    2. Re:So what!? by shadow303 · · Score: 1

      So why don't you go do that, and stop wasting time posting annoying comments on /.

      --
      I've got a mind like a steel trap - it's got an animal's foot stuck in it.
  35. A valid point, but.. by ackthpt · · Score: 1
    Sometimes the most mundane improvements can be the best. All the people who swear by HDTV will be SOL, because they'll have hi-res, but improperly colored, television/movies.

    That's the problem with technology, it keeps moving forward and at some point you have to buy something and watch it rapidly become a POS. Exacerbated by how much you spend when you do buy. There's probably a lesson there, but I can't divine it - I'm still trying to figue out the benefits of RGBCMY in relation to the sh!t they call television programming these days. You want real quality viewing of movies? Build a home theatre with a BIG screen, like 64" or more. It's probably a blessing to have poor hearing and bad eyes... probably saves no end of money.

    --

    A feeling of having made the same mistake before: Deja Foobar
  36. 4:2:2 and 4:1:1 colour sampling by DreadPiratePizz · · Score: 4, Informative

    NTSC throws away 3/4 of the colour information, and even HD throws away Half. From the article, it seems as if the chip is doing a lot of guessing and not "really" incresing the colour resolution. This sounds like a good way to go, since the Codec on the DVD won't have to deal with those extra colours; it's handled at display.

    1. Re:4:2:2 and 4:1:1 colour sampling by Piquan · · Score: 1

      It looks like they're not trying to increase the resolution, but rather increase the representable spectrum.

      The problem is not that the color information is not at a high-enough spacial resolution, or even at a high-enough chroma resolution (depending on your color model). It's that the representable colors don't cover our eyes' percevable space completely, so there's colors that can't be represented.

  37. Why stop there? by Anonymous Coward · · Score: 0

    RGBCMYLARLOLBBQ

  38. Yes my grandson... by erroneus · · Score: 1

    ...it's true. When I was younger, we used to look at tubes and panels for information from our computers. I'll never get the hang of using these cranial implants... damned pop-ups! Why am I always thinking about sex and enlarging my penis!?

  39. TrueColor - full electromagnetic spectrum by wamatt · · Score: 2, Informative
    TrueColor - full electromagnetic spectrum is the "holy grail" of colour rendering IMHO. The approach they have taken in the article is an improvement, but you still only stuck with 5 electromagnetic frequencies R,G,B,C,M,Y with determined wavelengths.

    What would REALLY be awesome is if we had monitors that could display light as we see it in reality, ie a full spectrum of wavelengths. RGB just uses pyschological tricks to make our brains into thinking we seeing multiple colours.

    1. Re:TrueColor - full electromagnetic spectrum by foniksonik · · Score: 1

      hmmm in addition you would need to capture all that data when recording.. there better be some good compression and a focal length, cause capturing full spectrum with infinite depth could prove a challenging storage problem. I'm thinking it could drop off around the far extenet of human vision, not that seeing like an eagle wouldn't be cool and all, just a little disorienting...

      --
      A fool throws a stone into a well and a thousand sages can not remove it.
    2. Re:TrueColor - full electromagnetic spectrum by wamatt · · Score: 1
      Yes its one of the reasons even with ultrahigh resolution zero flicker LCD screen, our eyes are not fooled into thinking its a painting on the wall.

      Think how spooky it will be when we have recording equipment capable of doing this in realtime. You could have a electronic wall mirror for example.

  40. More like cinema? by Mateito · · Score: 1
    From the press release

    more vibrant color and brighter image, looks more like cinema than video.

    Bollocks. If you want it to look brighter like a cinema, drag heavy dark-crimson curtains over every possible light source and tread stale pop-corn into your carpet.

    What this doesn't do is improve resolution, which is the principal deficiency with home systens. But give that is a problem with the source material rather than the display.

  41. Re:RGBCMY is more marketing factoid than it isreal by j1m+5n0w · · Score: 4, Informative
    RGB is a set of orthogonal colors, and a linear combination of RGB can express any color in the universe.

    Not true, there are a few colors that are out of gamut on an RGB display.

    -jim

  42. You are a tetrachromat! by Dr.+Zowie · · Score: 5, Informative
    ... if you have normal vision.

    Most folks don't realize, but there really are four primary colors. Most geeky types are familiar with the red, green, and blue cone cells in our eyes -- but the rod cells that are used for night vision have their own separate response spectrum, weighted heavily toward the blue/violet end of the spectrum.

    That means you have four separate "detector systems" in your eye, each of which is sensitive to a different slice of the optical spectrum. In particular, you can distinguish shades of violet and magenta that differ only in the blue-cone/rod response levels.

    Ever think about why blue light is used universally to signify "darkness" or "moonlight" on stage? It's because, in low light levels, your cones shut down and your rods -- which in bright light connote blueness -- are the only part of your retina that works well.

    It's also the reason why night-vision flashlights are red, and why blue LEDs appear so bright when used as flashlights. The red light doesn't stimulate your rods, preserving their sensitivity; and the blue light gives you extra rod stimulation per unit power, making blue LEDS very efficient as nighttime illumination.

    1. Re:You are a tetrachromat! by Anonymous Coward · · Score: 2, Insightful

      What you have described is the logic behind Component Video. But to fully exploit the diffrence a 4th wire would need to be implmented. You would have the regular RGB plus the luminance. Componenet Video uses 3 cables signals to deliver all 4 componets you described:

      Component video consists of three signals. The first is the luminance signal, which indicates brightness or black & white information that is contained in the original RGB signal. It is referred to as the "Y" component. The second and third signals are called "color difference" signals which indicate how much blue and red there is relative to luminance. The blue component is "B-Y" and the red component is "R-Y". The color difference signals are mathematical derivatives of the RGB signal.

      Green doesn't need to be transmitted as a separate signal since it can be inferred from the "Y, B-Y, R-Y" combination. The display device knows how bright the image is from the Y component, and since it knows how much is blue and red, it figures the rest must be green so it fills it in.

    2. Re:You are a tetrachromat! by budgenator · · Score: 4, Informative

      The red light doesn't stimulate your rods, preserving their sensitivity; More importantly, it doesn't cause pupilary contraction, caused by yellow light. Also blue light filtered flashlights is favored now because present NODS (Night Observation Devices) are made with enhanced red sensitivity, often entering into the near-infrared and are pretty much blue blind. Blue scatters too much in fog, mists and smoke; that's why fog-lights are usualy yellow.

      --
      Apocalypse Cancelled, Sorry, No Ticket Refunds
    3. Re:You are a tetrachromat! by Kenshin · · Score: 4, Funny

      I may be 25, but I turn into a 12 year old when someone says something like "stimulating your rods" in a scientific explaination.

      --

      Does it make you happy you're so strange?

    4. Re:You are a tetrachromat! by wi5p · · Score: 1

      I am not an expert, but I am led to believe by those who are that your rods are mostly bleached out in normal lighting conditions, and only really become active/useful in mesopic/scotopic (read:-really very very dark indeed) conditions.

      It is your cones that provide most of the useful information to your visual system in daylight & twilight.

      There are two parts to the technology that these people have: The display with the high number of primary colours, and the gamut-mapping algorithm in their colour chip. The first aspect is a matter of engineering and chemistry - the second is a matter of psychology/psychophysics (or rather, colour science).

      It is not going to be easy to take an RGB signal and generate from it a RGBCMYK signal that looks perceptually similar, but "richer" and "more vibrant" than the original signal. (Just think how fuzzy and imprecise these terms are.)

      - In reality the company probably has a quasi-parametric statistical model (think PCA/ICA or some such) driving the gamut-mapping process; the model itself operating on a dataset collected from a legion of volounteers doing colour-matching exercises or some such.

      The real measure of how good these displays are will lie in whether or not it is possible to bypass the chip and manipulate the primaries directly - this will be the true mark of a professional display.

      (Unfortunately, it is highly unlikely that this is the case, as modern displays are getting more and more complex, do more and more proprietary processing, and allow less and less control over the final output.)

    5. Re:You are a tetrachromat! by Anonymous Coward · · Score: 0

      ...only really become active/useful in mesopic/scotopic (read:-really very very dark indeed) conditions.

      Yea, the SCO-topic is usually a very dark place indeed. :-)

    6. Re:You are a tetrachromat! by Anonymous Coward · · Score: 0

      Then what's the point of Y? If you can calculate G from R,B and Y, then whats the point in having it separate? You no longer have 4 independantly variable signals. I think you might be mistaken

    7. Re:You are a tetrachromat! by wi5p · · Score: 1

      That was poor. Very poor. Very poor indeed. And offtopic. A bit like this, really.

    8. Re:You are a tetrachromat! by Kryxan · · Score: 1

      Off topic maybe, but I have an old Datsun 280z that uses red to illuminate the speed indicators as well as just about everything else that gets illuminated. The result, I almost never use my brights. I see better wile driving my car at night than most other people do in thier cars; and there is a clear difference when driving a car with green illuminated displays.

    9. Re:You are a tetrachromat! by tompaulco · · Score: 1

      What does using brights have to do with the color of your dashboard lights?
      I almost never use my brights either. I find at night, if your regular lamps can't illuminate a hazard in the road in time for you to react, it is probably better to slow down, then to try to see further.

      --
      If you are not allowed to question your government then the government has answered your question.
    10. Re:You are a tetrachromat! by Wyzard · · Score: 3, Informative
      Blue scatters too much in fog, mists and smoke; that's why fog-lights are usualy yellow.

      Incidentally, it's also why the sky is blue during the day and orange/red at sunrise and sunset. When the sun is overhead, blue light gets scattered in the atmosphere, giving the whole sky a blue look. When the sun is near the horizon, there's a greater thickness of air between it and you, which scatters all the blue light away (toward the part of the Earth where the sun is overhead, and some back into space).

    11. Re:You are a tetrachromat! by Hungus · · Score: 1

      Because if you don't spoil your night vision with blue LEDs and such you can see better at night w/o having to use your hi-beams. Take it from someone who suffers from night blindness every bit helps (though that is a not so little bit)

      --
      Bad Panda! No Bamboo for you! In matters of importance ACs will not be responded to. Want to say something critical,OK
    12. Re:You are a tetrachromat! by budgenator · · Score: 1

      I've heard that if you're on a sunrise coast, and the morning is dead-clear, you can see a green flash during the sunrise; but it might be a myth also.

      --
      Apocalypse Cancelled, Sorry, No Ticket Refunds
    13. Re:You are a tetrachromat! by dfghjk · · Score: 1

      This is not true. Rods do not count as a separate chroma receptor. It is the case, though that some people have four unique cones. Mantis shrimp have especially impressive eyes BTW. There are not four primary colors. The color system is a model that is based on the limitations of our eye and only three colors are necessary. There are, in fact, an infinite number of unique colors.

    14. Re:You are a tetrachromat! by Ambient+Sheep · · Score: 1

      He's correct on how component video works (it IS three signals just as he describes), but that has very little to do with the rod-cell response that Dr Zowie was talking about. If he'd read it properly he'd see that "the rod cells that are used for night vision have their own separate response spectrum, weighted heavily toward the blue/violet end of the spectrum", so they're NOT just luminance cells.

    15. Re:You are a tetrachromat! by AME · · Score: 3, Informative
      To answer your first question I might counter with an opposite question: What's the point of G? If Luminosity (Y) and Red (Cr) and Blue (Cb) is sufficient to describe the color, then what do we need green for?

      Now to deal with the *reason* you ask the question. RGB is no more or less valid a representation of color than is YCbCr. They are merely different models of color space. (Think of each of the elements -- [R,G,B]:[Y,Cb,Cr] -- as an axis in 3D space.) Both models represent hue, but each places a particular color at a different place. So your real question is why we would ever want to deal in YCbCr when our eyes work on RGB principles.

      For one thing, it's much easier to compress YCbCr color space than RGB color space. Because the eye is much more sensitive to changes in Y than in Chrome, we can actually throw away every other row and column of Chrome data and interpolate it when uncompressing.

      To illustrate:

      Imagine a 100x100 pixel image. This is 10000 pixels and, assuming 1 byte per RGB color channel, 30000 bytes of image data -- 10000 bytes per color.

      Now, if we transform the RGB color space into YCbCr, we end up with 10000 bytes of Luminosity, and 10000 bytes each of Red and Blue color data.

      So what's the advantage? As I said, the eye is very sensitive to changes is Y and much less sensitive to changes in color. We can take advantage of this by simply discarding some (or most) of the color data in the first stage of compression. If we only throw away 50% (say, every other row or every other column) of the color then we effectively cut two thirds of our data in half!

      In practice, it doesn't hurt much to be very aggressive and remove 75% of the color (for example, remove every other row AND column), turning the 20000 bytes of color data into 5000 bytes. The resulting YCbCr data is now 15000 bytes, or half of the original, before any other compression methods have been applied.

      To reconstitute the image, we merely interpolate missing color pixels and apply the "fuzzy" color data over the crisp luminosity data. Transform back to RGB color space and, for most natural images, our eyes can't perceive the difference.

      This is, I believe, roughly how JPEG works. And now you understand why JPEG is called "Lossy."

      --
      "I have a good idea why it's hard to verify programs. They're usually wrong." --Manuel Blum, FOCS 94
    16. Re:You are a tetrachromat! by Rich0 · · Score: 1

      This is correct. Blue gives better night vision when directed at stuff that is hard to see. Red gives better night vision when it is just shining into your eyeballs.

      Any significant amount of non-red light exposure at night destroys the pigments in your rods - they take about a minute to regenerate. That's why the military uses red light at night - so when you look out the window you can still see well. Now, the military would be even more capable of finding the bad guys if they employed blue flashlights as well as red indoor lights, but turning on a flashlight on a battlefield at night isn't a particularly wise move...

    17. Re:You are a tetrachromat! by Anonymous Coward · · Score: 0

      > [...] The red light doesn't stimulate your rods, preserving their sensitivity; and the blue light gives you extra rod stimulation per unit power, making blue LEDS very efficient as nighttime illumination.

      ooh, I like the sound of that.

    18. Re:You are a tetrachromat! by Dr.+Zowie · · Score: 1

      Hmm... there's an interesting trade-off there. Illuminating your dials with red is a good way to preserve night vision for driving -- but illuminating them with blue is a good way to keep you from having to re-focus too much. Because of dispersion in the eye's lens and cornea, nearly everyone is quite nearsighted in blue. So you can see blue-illuminated gauges in the near field, and then flick back to normally-illuminated streetscape, much quicker than you can look down at (and focus on) a set of red gauges. That probably doesn't matter so much for young drivers, who still have flexible lenses -- but aging drivers whose eyes take longer to focus might actually prefer dim blue illumination to brighter red illumination, despite the blue's effects on night vision.

    19. Re:You are a tetrachromat! by Anonymous Coward · · Score: 0

      extra rod stimulation per unit power

      This is just begging to be made fun of. You must be new here.

    20. Re:You are a tetrachromat! by tricorn · · Score: 1

      Rods have their own characteristic sensitivity curve, just as the red/green/yellow-green cones. See Cone cell, for example. In strong light, rods are fully saturated, so they can't do much effective color sensing. In medium light (mesopic), rods and cones are all active, and thus rods might well have an effect on color perception.

      Apparently, violet light also stimulates the yellow-green cones as well, which is why purple (a mix of red and blue) and violet are perceptually similar. I'd expect true violet and indigo light (which can not be represented in RGB) to stimulate the green receptor less than a RB mix.

      If we weren't so insensitive to blue light in general, maybe an enhanced-primary system would include violet or indigo. Adding Cyan and Yellow makes sense, though.

      What's really needed is a multi-spectral recorder - this would reduce the differences people will see between "real life" and a reproduction due to individual differences in spectral sensitivity (including extremes such as color-blindness).

    21. Re:You are a tetrachromat! by Anonymous Coward · · Score: 0
      Ever think about why blue light is used universally to signify "darkness" or "moonlight" on stage?

      Sure. Because the ambient light from the sky at dusk and before dawn is blueish.

      At dusk, when the big fiery yellow eye in the sky sets, and it's the closest thing to night when you can still see well, the lighting is (normal minus some yellow) == blue.

  43. Re:RGBCMY is more marketing factoid than it isreal by Anonymous Coward · · Score: 0

    Sigh... Has no relevance.. The color space of television is limited because the phosphors in the tube are limited....
    The samples are discarded because the human eye doesn't see them anyway. Color TV is an early form of video compression.

  44. Argh! by apoplectic · · Score: 1

    Why the heck does news like this come out 2 days after I drop a load on my new 60 inch HDTV?! :|

    1. Re:Argh! by jstave · · Score: 2, Funny

      Isn't that sort of thing bad for the electronics? Not to mention uncomfortable.

  45. RGB becomes RGBCMY by Anonymous Coward · · Score: 0

    Great - 8 gazillion colours and still nothing but crap to watch.

  46. I've not seen this mentioned... by Glock27 · · Score: 2, Interesting
    From the IEEE article:
    What's certain, according to her, is that even though Genoa's technology increases the range of colors, it's not recovering the full original color information of a movie on film, lost in the conversion to other formats, like DVD. "It's kind of arbitrarily making images look better," she says, though people will in fact prefer the resulting colors, which will typically be more saturated and brighter.

    Various video media may not have the necessary color resolution to drive these displays, but (given quality art assets;) newer video cards do.

    I wonder how these types of displays compare to Iridigm's upcoming products on color fidelity. Those look quite interesting, especially at effective 200 DPI.

    --
    Galileo: "The Earth revolves around the Sun!"
    Score: -1 100% Flamebait
  47. hahahaha by Anonymous Coward · · Score: 0

    hahaha, finnaly my color blindness pays out! i can't see half them colors.....

  48. Smoke and mirrors by ShamusYoung · · Score: 1
    From the article:
    What's certain, according to her, is that even though Genoa's technology increases the range of colors, it's not recovering the full original color information of a movie on film, lost in the conversion to other formats, like DVD. "It's kind of arbitrarily making images look better," she says, though people will in fact prefer the resulting colors, which will typically be more saturated and brighter.
    So it isn't really "truer" colors at all, its just brighter and more saturated. That IS more appealing, but making things brighter / more colorful is hardly a new technology. Anyone who's messed with photographs in photoshop has probably noticed that you can make almost any image more striking by messing with the contrast and saturation.

    The sales pitch gives the impression that the colors will be more true to the original (as in film) but in reality it looks like they are just taking the same old (post-lossy compressed) RGB data and making it "more vibrant". Not the same thing. At all.

    --
    --This sig is in beta. Please let us know abut any errors you find.
    1. Re:Smoke and mirrors by baxissimo · · Score: 4, Insightful

      Well, true they have to expand the gamut of existing RGB data artifically, but this is different from what you can do in photoshop. In this case the display can actually show more real colors than a conventional RGB display. Put the two monitors side-by-side, and you will be able to see colors on a RGBCMY monitor that simply cannot be reprodced on any normal RGB monitor. Have you ever taken a digital picture of a beautifully intense blue stain glass window, or some brightly colored flowers, and been disappointed when you got it home to see how bland the colors were on your monitor. The gamut captured by the camera is part of the problem, but even if it captured the colors perfectly, current monitors still couldn't display the results. These new wide gamut monitors should be able to do much better.

      Having to "make up" the additional color data is just a temporary measure until content creation software and image acquisition hardware catches up to the gamuts possible with these new monitors.

      I, for one, welcome our new RGBCMY masters.

    2. Re:Smoke and mirrors by mausmalone · · Score: 1

      One thing I wonder is if rendering techniques will have to be re-done. After all, most 3D rendering engines work on an RGB system. I wonder if having a very high accuracy RGB image (generated) would make for a better transition to RGBCMY than a regular RGB image (since we're talking about a virutal gammut anyway)

      --
      -=-=-=-=-=
      I'd rather be flamed than ignored.
    3. Re:Smoke and mirrors by baxissimo · · Score: 1

      Good question. Probably the easiest thing would be to convert all assets over to CIEXYZ space. XYZ is a three primary system just like RGB, but the the X,Y,and Z primaries are outside of the range visible to humans. Because of this they can span the entire gamut of human-visible colors. The transform between RGB and XYZ space can be accomplished with just a 3x3 matrix multiply, and after that, all the math of your raytracer, or whatever, would basically still be correct, except maybe things like dispersion hacks. The downside is that many bits in a straightforward XYZ encoding are wasted on colors that are out of the visible spectrum, and bits generally aren't allocated where they make the most difference to perception. Unfortunately, more perceptually uniform encodings require more math than a simple 3x3 color matrix to convert in and out of.

      It will be interesting to see how things progress.

  49. Good Ol' Roy by wickedj · · Score: 1

    I sure do miss Roy G. Biv...

  50. Why stick to the RGB standard at all? by Qzukk · · Score: 2, Interesting

    Real advancement would be discovery of emitters that can match the XYZ Color standard. This standard was designed to mimic the actual operation of the eye, and therefore its gamut includes all possible human-observable colors.

    --
    If I have been able to see further than others, it is because I bought a pair of binoculars.
  51. But why? by Little_Grabbi · · Score: 1

    The way I see it, TV is more than I'll ever need. It looks quite nice, and it allows me to view cheesy made-for-tv movies featuring sordid affairs and people dying violent deaths thru use of firearms. No really, TV is TV. We don't need anything better that costs more money, for that we have computers. If I want to watch a movie, I go to the local video store, rent one of the projectors for 5 bucks a pop, plug it into the PC, and there is a movie, in all the colors I'll ever need. I've got 16.7 million of them to choose from, so I'm quite happy :p

    --
    Red would indeed be a better green, If only it was a little less yellow.
  52. Something's wrong with this story by Anonymous Coward · · Score: 0

    Sorry, I don't believe this marketing hype. There are three primary colors because our eyes detect three different wavelengths of light. 24-bit RGB color can produce every variation of color that the eye is capable of percieving.

  53. I, for one... by Anonymous Coward · · Score: 0

    ...welcome our new RGBCMY overlords!!

  54. Do I need this? by digidave · · Score: 1

    This sounds like another technology that improves upon something nobody ever complained about. Personally, I'm as happy watching an old VHS tape on my 15 year old 25" Toshiba TV in the bedroom as I am watching a DVD on my 32" Sony Wega with surround sound. Yes, the DVD and Wega offers a better picture, but it doesn't improve the experience for me.

    Never have I complained about lack of colour on my TV, yet in 15 years will I be looking at RGBCMY in my living room and telling people it doesn't improve upon my old Sony Wega?

    I want to control the camera angle and watch in 3D. Now those are improvements that would be worth paying for.

    --
    The global economy is a great thing until you feel it locally.
    1. Re:Do I need this? by Saville · · Score: 1

      Why control the camera angle? So when a director tries to build suspense you can ruin it by peaking around the corner?

  55. Still on 19" by Walrus99 · · Score: 1

    I still have a 19" Montgomery Wards TV that my parents bought in the early 80's. Only get two channels CBS and PBS and I am still alive! If I want to watch something interesting I get a DVD (did need to get a RF modulator for the DVD player). I couldn't see spending thousands on a HD Widescreen digital integral tricyclic circuit system, would rather buy a new car.

    1. Re:Still on 19" by BiAthlon · · Score: 1

      Sorry, no new cars for what a HD TV will run you (2k). Thanks for exaggerating, try again.

      Although, come to think of it, you may be able to buy a car from the early 80's with that kind of money.

  56. Larger gamut.. *yawn* by Animaether · · Score: 4, Interesting

    I'll wait for HDR display and feeds, thanks.

    Judging from the gamut chart for this RGBCMY, the boost in color range is primarily in yellows and cyans. Gold, as they note, would be a good application. Cyan.. well, that's mostly skies - and those already appear just fine on TV. A fairly decent increase in magentas/purples as well (when taking the assymetric lobe into account), but again.. not seeing its application much.
    Unless following the British royal family (lots of golds and purples) a lot, it doesn't appear to offer all that much. Especially considering movie people butcher things anyway (DVD gives a more stable picture, sure.. at the compromise of mpeg artifacting and even encoding issues.. twitches ever 25 frames are annoying - luckily only a few suffer from this).

    On the other hand, a higher dynamic range would be immediately noticeable anywhere.
    A sequence with the sun glaring into the camera ?
    A car's headlights shining at the camera ?
    Highlights on objects ?
    Blown-out surfaces from bright lighting ?

    All that could then more accurately be represented. And thanks to most things still being shot on film, or already on 10bit CCDs with, formally, underexposure but a gain for the operator, a good bit of extra range is already available in previous and current productions.
    Whilst RGBCMY would only really be of use for film (as in, actual film) productions, as digital cameras are in much the same RGB limbo that current displays are.

  57. Re:RGBCMY is more marketing factoid than it isreal by MrLint · · Score: 2, Informative

    while the RGB color space may be able to display any color, the RGB phosphors are not. So its possible for the CMY phosphors to be able to enhance and expand the color space that the normal set of color phosphors can show.

  58. Re:RGBCMY is more marketing factoid than it isreal by cynical+kane · · Score: 2, Informative

    Ignorance speaks! RGB is a basis set only if you allow negative values of color. What does negative red look like? (Hint: it isn't green)

  59. Doesn't quite span by Anonymous Coward · · Score: 0

    I think you probably mean 'linearly independant', not orthogonal. And I don't think they do span the whole colour space, unless you allow negative amounts of red green and blue (which you clearly don't).

    Have you not seen that diagram where R, G and B form the vertices of a triangle in some kind of colour space - the area in the space which the eye can see is slightly bigger than the triangle, with curved edges. I would find a link but I'm lazy.

    1. Re:Doesn't quite span by baxissimo · · Score: 1

      The diagram of which you speak, the chromaticity diagram, is shown on the web page of the company the article is about:
      http://www.genoacolor.com/overview.html

      It's actually pretty bad marketing on their part to show their expanded gamut on the chromaticity diagram. Distances in that space have little correlation with perceptual differences, so it makes it look like they've only marginally expanded the gamut. It would look better if they showed the L*u*v or L*a*b colorspace gamuts, which are more perceptually uniform.

      The Irodori people who had a booth in E-Tech at SIGGRAPH had a diagram in L*u*v space, and it makes the relative amount of expansion of the gamut much more clear.

  60. DLP and LCoS could be adapted by jhsiao · · Score: 1
    Some of the newer HDTV rear-projection technologies could probably adapt to support this relatively easily. Generally, a color wheel containing red, green, and blue filters spins in front of a lamp aimed at a piece of silicon.

    Depending on the technology (small mirrors or liquid crystal), the silicon switches pixels on or off when the color is aimed at it. Intensity of the color is handled by cycling the pixel on or off (only possible at semiconductor speeds). Light is reflected from the small mirror or substrate underneath the liquid crystal pixel and shines on the screen. The combination of the RGB colors together at high speed creates the image.

    To add 1-3 colors to the color wheel and add support for that color to the silicon should not be too much of a technology hurdle. All you need is a faster color wheel and faster switching silicon to handle the additional colors without slowing the refresh rate.

  61. Wide gamut displays by baxissimo · · Score: 4, Interesting

    Wow, this is really cool.

    There's a whole bunch of these wide gamut and high dynamic range displays suddenly.

    At SIGGRAPH this year, there was a 6-primary (RGBCMY) projection system called IRODORI on display in emerging technologies:
    http://www.siggraph.org/s2004/conference/etech/iro dori.php?=conference

    There was also a high dynamic range display (capable of a greater range of brightness) from Sunnybrook Technologies at E-Tech:
    http://www.siggraph.org/s2004/conference/etech/hig h.php?pageID=conference

    And then I saw a few displays on the exhibition floor from NEC with a "WG" specifier for "Wide Gamut". NEC's WG monitor is still RGB but with purer R, G, and B phosphors to obtain a gammut wider than Adobe RGB.

    And now there's this one. Way cool.

    I can't wait till this becomes more widespread. The question becomes, what will the next color standard be for use in applications and APIs? It doesn't make sense to actually encode color as 6 values for display, since (most) humans only have three kinds of cones. It would make more sense to use something like CIEXYX for color interchange in that case. Especially if we're going to have this wierd mix of HDR and various wide gamut displays around for a while, each which has slightly different needs for color output. Best to just go with a neutral, well-defined intermediate colorspace.

    1. Re:Wide gamut displays by Performer+Guy · · Score: 1

      Well HDTV specifies the three colors and it is pretty much sRGB AFAIK, so it may be a while before this gets out there I think.

      Should be a boon for photographers etc, now you'll be able to specify a wide gamut image and actually see it instead of it just making things look less vibrant due to cramming wide gamut on an sRGB display.

    2. Re:Wide gamut displays by baxissimo · · Score: 1

      Yes, I think it's safe to say that we'll see this tech used much sooner in computer apps than we do in TV broadcasts. After all, how long did it take to go from high def computer monitors to an actual high-def television standard and real broadcasts?

      But there are some applications for this type of eye-catching vivid display tech already which can be paired up with custom hardware/software solutions to serve existing markets in the near term:
      * Advertising kiosks
      * Public information displays
      * Movie production (where they want to see on their screens better what the final laser print to film will look like)

      After that I can definitely seeing HDR catching on among gamers, though maybe not WG. It's something that would be easy for game developers to support, since already a lot of calcs are done in floating point on the recent crop of graphics cards. It's just that currently the large luminance values are chopped off, or turned into glowing "bloom" effects in the final pass. Games with HDR would be cool.

      Movies will probably be the next to get HDR, probably in the form of modified DivX codecs or something that support the extra dynamic range. Greg Ward presented a Sketch at SIGGRAPH this year about encoding HDR info into JPEG files in a backwards compatible way, and a similar thing could be done for HDR DivX movies, presumably. Getting it into mainstream standards will take longer, as will getting it into the production pipeline.

      For the wide color gamut monitors, I think graphic designers will probably be interested, though I don't know enough about printing to know if wider gamut monitors would be better at proofing print colors. There's still a pretty big difference between reflective papers and inks, and emissive monitors when comparing colors.

      Home theater buffs may even pay for WG / HDR displays just for the gee-whiz factor even before there's any real content for it.

      But I really think that now that we've pretty much gone to the point where pixels are too small to see anymore, it is pretty inevitable that the future lies in high dynamic range and wider color gamuts.

    3. Re:Wide gamut displays by MarkCollette · · Score: 1

      Cool! But I couldn't find any screenshots :( /Joking

  62. Er...actually.... by K1-V116 · · Score: 2, Informative

    Actually, there is no such thing as inherently "additive" and "subtractive" colors; what happens is when you project light through a colored filter, the colors are additive (cyan, yellow, and magenta filtered light will blend to white just like red, green, and blue will), and when the light is reflected from them (as in the case of pigments applied to a surface), they are subtractive (red paint plus green paint plus blue paint will give you black, just like CMY paints or inks will).

    --

    Got mead?

  63. looks great, still sucks by raider_red · · Score: 1

    It's all well and good to improve the picture quality, but this doesn't address the main issue of TV today. The content sucks. We're now down to maybe one or two good shows, about 20 cop-dramas, and about 1000 "reality" shows.

    Let's stop trying to make the mechanics better, and actually make something worth watching.

    --
    It's good to use your head, but not as a battering ram.
    1. Re:looks great, still sucks by thebatlab · · Score: 1

      Would you like a tissue for your "wah wah"?

      Geez, deal with it. This is a really cool improvement. No, it doesn't make the content better but that wasn't the point of this now was it?

      If you don't like the content, start writing to the networks and letting them know. Tell them what shows you did like, what style you like. Hell, send them an example script if you're so inclined.

      Bitching about it like this on slashdot makes it seems like you're just fishing for a +5 insightful rather than being annoyed enough to actually do something about the problem.

    2. Re:looks great, still sucks by Anonymous Coward · · Score: 0
      Let's stop trying to make the mechanics better, and actually make something worth watching.

      No. Why would we purposely stop development in one area, just because some other area needs work (that the Genoa Color company can't address any)?

  64. But can they... by The+Fanta+Menace · · Score: 0

    ...do anything to fix the substandard programming?

    --
    -- Even if a god did exist, why the fsck should I worship it?
  65. IRODORI six-colorn display at SIGGRAPH by peter303 · · Score: 3, Interesting

    Last week in the emerging technology section of SIGGRAPH a company or process called IRODORI was demoing a six-color projection system. (I could not find a reference on Google or www.siggraph.org.) When side-by-side with a conventional three-color you saw dramatic differences. Conventional is like looking at the world with wax-paper taped over your eyes. They claimed that conventional systems only covers about 55% of the CIE color chart, while they get over 90% color space. They bootstrap off of two conventional three-color projection systems. They put in different color filters and add special color separation software.

    1. Re:IRODORI six-colorn display at SIGGRAPH by ThePhin · · Score: 2, Informative

      Here's a link:

      IRODORI
  66. Re:RGBCMY is more marketing factoid than it isreal by budhaboy · · Score: 1
    The RGB colorspace also has the really annoying problem of not being in synch with the way we percieve colors.

    In particular, if one judges the 'distance between a two shades of red using a RGB colorspace, and compares that to two similar distances between shades of blue, they would guess those distances to be wildly different.

    the cie color space is far more accurate for displaying percieved distances between colors.

  67. Yay for NTSC by davidbrit2 · · Score: 1

    Now with even more visible colors, it'll be even more obvious that your tint control is horribly off. Let's hear it for phase drifting!

  68. Great. by pclminion · · Score: 1

    That's great. Now I'll be able to see the pointless, demeaning, vapid content in the most precisely tuned shades of green the world has ever known!

  69. New standard still necessary by MunchMunch · · Score: 3, Interesting
    From the article: "How the algorithm does that, precisely, is a secret well kept by Genoa. "It's part of their intellectual property," Stone says. What's certain, according to her, is that even though Genoa's technology increases the range of colors, it's not recovering the full original color information of a movie on film, lost in the conversion to other formats, like DVD. "It's kind of arbitrarily making images look better," she says, though people will in fact prefer the resulting colors, which will typically be more saturated and brighter.

    And here's what you said: "This isn't a new standard, it's just an after effect applied to existing signals."

    While you're right that it can be used in transitional technology, you're wrong that it's "just" an after effect. Nobody would say that Technicolorized B&W reproductions are the same as actual full-color originals. And here, you're going to need a format that preserves color information in the new 5 color system if you're going to exploit the real improvements in this color technology: closer reproductions of actual color.

    1. Re:New standard still necessary by cmowire · · Score: 4, Interesting

      It's probably simpler than you think.

      CMY are really "combinations" of R G and B.

      So, what's happening is that they are tossing in "intermediate" colors in roughly the same way as a 6 or 7 color printer. The exact equations are probably proprietary, but the process is pretty standard.

      This comes in to play at two places. First, HDTV has a pretty ambitious color gamut, so videos designed around the HDTV gamut will look better, assuming of course that the source footage is equally high quality.

      Second, there are colors that your eye can perceive that are not representable by the RGB system.

      Overall, the research is already done. There's actually quite a few different ways to represent this data. PhotoCDs already use it. You want to use L*a*b or XYZ or one of the other CIE color systems.

      I think it's interesting, but when I read the headline, my first thought was "Gee. What took them so long?"

    2. Re:New standard still necessary by Cuthalion · · Score: 5, Interesting

      CMY are really "combinations" of R G and B.

      This is false. C, Y, and M are different wavelengths of light from R, G, and B. Because the human eye only has receptors for R, G, and B, we can't distinguish between equal quantities of R and G and a single wavelength in between the two, namely Y. In other words, we are able to trick the eye into perceiving a full color spectrum using only three different wavelengths of light.

      --
      Trees can't go dancing
      So do them a big favor
      Pretend dancing stinks!
    3. Re:New standard still necessary by canavan · · Score: 5, Informative

      CMY are really "combinations" of R G and B.

      They are on your standard RGB monitor, but not in the general case. For example, take a look at the CIE "Tongue" chart displayed e.g. here. With you monitor, you can only display colors in the red, green, blue triangle, but one could add pure cyan at 490nm and actually increase the area/gamut.

      Second, there are colors that your eye can perceive that are not representable by the RGB system.

      That would be the good old RCA, phosphor based RGB system. If you ran your display with e.g. lasers with 410, 520 and 700nm respectively, you could get a gamut that's almost indistinguishable from the full gamut the average eye can percieve. The smaller area covered in the green region on top of the chart would probably be neglegible due to the decreased capability of the eye to distinguish between greens. So, not RGB is the problem, but the technology to record and display it.

    4. Re:New standard still necessary by Zareste · · Score: 2, Insightful

      It's funny, cause when I read the headline, I thought 'what the Hell kind of good will that do?', but after a little thought, this started to sound useful. I had never tried to think outside the RGB world because it 'technically' displays all colors, though it struck me that the colors in-between RGB will come out dimmer than they should.

      I think the first thing to spring to graphic artists' minds is 'when can I get a monitor like this?' And also, how much of a strain would it be for a video card to compute three new colors (while not needing their values upfront).

      I figure, most printers also work by CMYK values, so previews would be more accurate. It seems like this would have all sort of uses.

      And, yeah, all CMY is is a shift down in the hue from RGB:
      Cyan is between green and blue
      Magenta is between blue and red
      Yellow is (of course) between red and green

      --
      I am NOT a number! I am a - oh wait, I'm number 761710. Look! 761710!
    5. Re:New standard still necessary by Ungrounded+Lightning · · Score: 5, Informative

      ... you're going to need a format that preserves color information in the new 5 color system if you're going to exploit the real improvements in this color technology: closer reproductions of actual color.

      Absolutely not true.

      For people with normal color vision, in addition to the "rod" pigment (which is not a significant player in color perception and daylight central vision) there are three color receptor pigments located in the "cone" cells, which have broad reception peaks with well-known shapes. The response of those three sets of cells to an image can be accurately modeled by using three sets of sensors and filters that model the three pigments' frequency response.

      The problem comes when, given this measurement, you try to stimulate a viewer's cone cells to produce the response equivalent to the light you measured. If you just pick three color phosphors at the peak of the three dyes' response curves, you find that the colors don't stimulate JUST the cones you intended. The green light, for instance, will strongly stimulate the green-responsive cones. But it will also weakly stimulate the red and blue cones. Similarly, red light will strongly stimulate red cones, weakly stimulate green cones, and very weakly stimulate blue cones. Ditto the other way around with blue light.

      This has two effects:

      First: Even within the range of combinations of stimulus the three light sources can produce, simply playing back the signal will cause the results to be somewhat more pastel than the orignal scene. This can be compensated for to some extent - by subtracting out appropriate amounts of each color's signal from the signals going to the others color emitters.

      Second: You can't make the emitters emit a negative amount of light. The result is that there are scene colors, saturated and nearly-saturated colors between the phosphor colors you chose for reproduction, that can produce color sensations that these three screen colors can't reproduce. These scene colors will ALWAYS apper somewhat washed-out if you only reproduce the image with three screen colors.

      So with three values you can accurately transmit any color a normal eye can see. But with three phosphors you can't make the eye see some of these colors.

      The two-dimensional representation of the relative responses of the three dies looks something like a spearment leaf with the base sliced off. (See figure 12 of this web page. And thank you, canavan) The edge of the leaf represents the response to a pure spectral color, and regions within it to mixes of colors. If you try to reproduce the response with three phosphor colors, you are picking three points on the leaf edge and drawing a triangle between them. By adjusting the relative amounts of light from the three phosphors you can produce a stimulus corresponding to any point WITHIN the triangle. But you can't produce one corresponding to the arcs of the leaf that are outside the triangle.

      But by picking more points along the leaf edge you can draw a polygon and hit any point within it. This covers more of the leaf and leaves fewer colors missing. (Indeed, just a couple extra points can give you most of the leaf.)

      You still send the signal with the three values corresponding to the response you want from the eye. But now your monitor processes it into more than three colors to put on the screen, to get the eye to respond more closely to the response it would have had to the original scene.

      (Note that people with some forms of color blindness have cones with pigments that have abnormal frequency responses. Such people will not see a color TV image as right even with this upgrade, because the camera will not have correctly encoded what THEIR eyes would have seen. They need a camera with a different response, and yet another set of phosphors in the monitor, to get a good match.)

      --
      Bantam Dominique roosters crow a four-note song. Once you've heard it as "Happy BIRTHday" you can't NOT hear it that way
    6. Re:New standard still necessary by The+Snowman · · Score: 4, Interesting

      I had never tried to think outside the RGB world because it 'technically' displays all colors, though it struck me that the colors in-between RGB will come out dimmer than they should.

      No, RGB technically displays more discrete colors than our eye can see. That does not mean it "displays all colors." There are some colors RGB displays that we cannot distinguish between, and there are some colors we can distinguish that RGB cannot display.

      --
      24 beers in a case, 24 hours in a day. Coincidence? I think not!
    7. Re:New standard still necessary by Zareste · · Score: 1

      Of course it's not going to display every possible color there is to be seen. I figured that was obvious enough that I wouldn't have to spell it out for you. I could have written a big long article about it, but criminy, I'm not going to waste all that space talking about something that *most* people can figure out on their own.

      --
      I am NOT a number! I am a - oh wait, I'm number 761710. Look! 761710!
    8. Re:New standard still necessary by kilonad · · Score: 1

      I think that's why the parent poster put combinations in quotation marks, because they aren't really combinations on the source end, just "combinations" on the detector end. For some weird reason, the word for a one-dimensional output signal from multidimensional input escapes me right now.

    9. Re:New standard still necessary by TwistedKestrel · · Score: 1

      He gets it, you do not. Congratulations.

    10. Re:New standard still necessary by poslfit · · Score: 5, Funny

      the human eye only has receptors for R, G, and B

      Mantis shrimp have at least eleven different receptors, and lots of birds and fish have four or five. So I guess it's the logical direction to go once the human market for RGB monitors reaches saturation.

    11. Re:New standard still necessary by Anonymous Coward · · Score: 0

      ROFL. Mod up!

    12. Re:New standard still necessary by Zareste · · Score: 0, Flamebait

      Thanks for backing me up with your complete lack of justification for the mindless post he gave.

      I think I'm going to start meta moderating. It seems like something's wrong when an informative post get no mod points, and a post sent by someone to whine about his own lack of cognition is modded up by a couple of friends. I should know, I've also sent one or two posts that were absolutely useless but, thanks to not-so-competent mods, got five points.

      Maybe this metamodding thing really has some necessity.

      --
      I am NOT a number! I am a - oh wait, I'm number 761710. Look! 761710!
    13. Re:New standard still necessary by Blue+Lozenge · · Score: 1
      the human eye only has receptors for R, G, and B

      Some men only have two receptors, you insensitive clod!

      Oh yeah... and some women have four!

    14. Re:New standard still necessary by Zareste · · Score: 1

      How many points does this person have? Well I'm off to meta-moderate. We need it, bad.

      --
      I am NOT a number! I am a - oh wait, I'm number 761710. Look! 761710!
  70. NTSC by pommiekiwifruit · · Score: 1

    And since NTSC (never the same colour) is notorious for not being able to display yellow or other "hot" colours, some improvements would be nice.

    1. Re:NTSC by nbert · · Score: 1
      And since NTSC (never the same colour) is notorious for not being able to display yellow or other "hot" colours, some improvements would be nice.
      AFAIK NTSC used to have this rep, but a long time ago the standard was "improved". It might still lack the ability to display certain shades of yellow or other hot colours, but since every decade seems to feature its own preferred color set I advise everyone to calm down... (just compare Mash (mostly 70's) to "The Bold and the Beautiful" (mostly 80's) and you'll see that colors have nothing in common with reality really)
    2. Re:NTSC by pommiekiwifruit · · Score: 1

      The problem I was having (this year) was that remakes of arcade video games from the 1980s ("pac-man" era), noted for having bright colours, looked much poorer on NTSC televisions than PAL televisions, on the taiwanese hardware we were given. I think the arcade machines used direct driving of RGB guns which meant they could get a computer gamut rather than the tiny tv gamut. And yes, the two TV sets we got sent from the USA looked quite different so we couldn't tweak the values :-(

  71. Re:RGBCMY is more marketing factoid than it isreal by Thagg · · Score: 5, Informative

    As I recall, a linear combination of RGB can express any possible color -- if you allow for negative amounts of the components. A really bright yellow might be 1 R + 1 G - .2 B for example.

    That's still a linear combination, but just one that's not particular useful in the real world of phosphors and filters.

    Thad

    --
    I love Mondays. On a Monday, anything is possible.
  72. Re:RGBCMY is more marketing factoid than it isreal by Myrv · · Score: 2, Informative

    RGB is a set of orthogonal colors, and a linear combination of RGB can express any color in the universe. Similar comments apply to CMY

    No, this isn't even remotely true. Even if we assume you only meant the visible spectrum, RGB still only covers a small section of it (well, ok, a little more than half of it).

    For example, how do you generate a true violet colour of around 400 nm when the blue in RGB is usually 450 nm? It can't be done (well, it can be faked but see below).

    For more info about the colour gamut of RGB I recommend you go here:

    http://www.cs.bham.ac.uk/~mer/colour/cie.html

    Really, RGB only really works because it's a close match to the 3 colours our eyes are sensitive to. The mapping of RGB to wavelength is based on purely empirical Colour Mapping Functions. Even then the CMFs fail for certain colours such as those around 500 nm (i.e. your monitor can't reproduce 500 nm).

  73. Re:RGBCMY is more marketing factoid than it isreal by Anonymous Coward · · Score: 0

    RGB could express any color in the universe only if devices could produce any level of intensity of a component (a continuous scale). As it is, most devices only produce a limited range of intensity, and discrete levels of intensity at that.

    So RGB allows you to hit any colors in a three-dimensional 'grid'. Adding CMY adds more bases and therefore provides a way to cover some of the in-between areas in the grid. I assume that it's more cost-effective than trying to make a finer grid (by increasing the number of intensity levels).

  74. Someone is going to get fired... by NIN1385 · · Score: 0, Offtopic

    Did someone forget the color that pops off of the TV screen and starts licking your balls? I specifically asked not to forget this one; it is the only one that mattered...

    --

    If carrots got you drunk, rabbits would be fucked up. - Comedian Mitch Hedberg R.I.P. 03/30/68-2/24/05
  75. Why so expensive? by pommiekiwifruit · · Score: 1

    I can buy an audio calibration thingy for $25 or so but to raise the detection frequency a little to RGB it gets much more expensive. :-(

  76. not true! confused terminology... by Anonymous Coward · · Score: 0

    Any colors can be used in an "additive" or "subtractive" fashion, depending on whether they are generated or reflected. It's just that RGB has traditionally been used for additive applications and CMY(K) is typically used for subtractive ones. There's no fundamental reason, except for convention and ability to match the human visual gamut, that you couldn't have a CMY monitor or an RGB printer (though of course these would have different gamuts than existing devices of each type).

  77. Remote controls by pommiekiwifruit · · Score: 1

    My elderly friends had a useful remote control - their rotary channel tuner had a pulley system attached to the ceiling with which they could easily change channel from their bed. You just had no DIY skills :-)

    1. Re:Remote controls by ackthpt · · Score: 1

      You should have seen one of the TV's I tried to service back when I was in highschool. It was a subsonic thing, with a small air bladder in the handheld part which, when compressed, emitted one or two subsonic notes, which were received by the TV and had an solenoid rachet system turn a pulley with a large bead chain. Cool in the ingenuity of the design!

      --

      A feeling of having made the same mistake before: Deja Foobar
  78. search for a new dvc by mono_indy · · Score: 1

    this is really great news. however, i wonder what the new DVCs will cost with this technology. i have been in the market for one and now kind of want to wait and see what comes of this.

    --
    Visit the Mother Site !
  79. Re:RGBCMY is more marketing factoid than it isreal by ChrisMaple · · Score: 1
    See this

    http://www.spectrum.ieee.org/WEBONLY/resource/aug0 4/0804ntvf1.html

    link to a chromacity diagram from the Spectrum article. No triangle in the diagram can cover the whole diagram. The RGB phosphors are far inferior to pure RGB, and the 5-color system is a significant improvement. Note that just using their green in a 3-color system would provide half of the improvement they claim.

    --
    Contribute to civilization: ari.aynrand.org/donate
  80. Bandwidth by SlipJig · · Score: 2, Insightful

    Won't this require twice the bandwidth to transmit?

    --
    Read my keyboard review.
    1. Re:Bandwidth by pclminion · · Score: 1

      No, because the RGB and CMY portions are very highly correlated.

    2. Re:Bandwidth by Teancum · · Score: 1

      I would disagree here. While you could do some fancy mathmatics and push image compression, it would still require a full 8-bits per color, or more depth for even better resolution, if you were to actually use it in practice. At some point you would have to fully decompress the pixel to something that would take at least 48 bits or more.

      The real trick is trying to decide what to do with the remaining 8-bits for a decent word space. Usually alpha channel is thrown in as the 4th byte for an RGB triplet giving 32 bits... usually something easy to manipulate with most system. With six colors and one alpha channel, you would end up with 56 bits, a very awkward number for computers. 64 bits is going to be a common "pixel" size even with this system, so what do you do with those remaining bits? Interesting question.

      Your eyes are much more sensitive to green and red (as well as yellow and to a lesser extent magenta), which with some good coding schemes you might want to increase the bit depth on those colors to give better saturation. Mind you this is just the pixel color encoding scheme, not what actually gets displayed. I could digress some more here, but there are other tricks that can and are used to encode color information.

    3. Re:Bandwidth by Saville · · Score: 1

      Actually all you need to do is use YCrCb or Yuv or signed RGB (which is a bit weird since there aren't anti-photons to subtract light).

      We can do this just fine without increasing the bandwidth. In fact nearly all visual compression algorithms switch images from RGB to Yuv or some variant for compression purposes. All we'll be doing is changing the Yuv->RGB step into Yuv->whatever.

    4. Re:Bandwidth by Teancum · · Score: 1

      You simply can't gain information once lost from a color conversion.

      If you are talking about visual compression algorithms that are lossy, like JPEG, I would have to agree that often they do some sort of conversion like you are suggesting. Lossless compression systems, on the other hand, do no such thing.

      While data formats like PNG or GIF can compress data using a YUV color pallet, that is because the information was originally stored in that format, not because that was the original color space.

      A YUV or YCrCb to RGB conversion, even floating point signed RGB will eventually lose some information and is difficult to convert back. Very seldom are they stored as even signed numbers because of raw data storage limitations....bits for a color in an individual pixel are quite precious and are not automatically increased arbitrarily unless there is a good reason to do it.

      The point here is that if you have more three chromatic color for a given hue, a conversion to YUV or some other encoding system (like CIE XYZ) is going to lose some data along the way. I actually dare you to prove otherwise to me. While the shade of color reproduced with such a conversion might be close, it won't get the color back all of the way and will lose some information, and information that will be noticed by a good eye.

    5. Re:Bandwidth by SLi · · Score: 2, Interesting

      We have to separate the two very different sources of loss here:

      1. Loss due to the target color space not being able to represent the color in the source color space; for example RGB cannot represent all colors visible to the human eye (without having negative components);

      2. Precision loss in the conversion.

      Now these two are very different beasts, and #2 can be avoided to an arbitratry precision if you for some reason wanted to. Actually with some cleverness the conversion could be avoided altogether until the XYZ signal is in the viewing device where it can be converted to the nearest matching color you can display to an arbitrary precision (unless of course it's an XYZ display in which case you don't need to convert at all :-). On the other hand, the RGB color space is fundamentally not able to represent all colors visible to the human eye with positive amounts of R, G and B - this is #1 type loss.

      Now, to your actual claim:

      While the shade of color reproduced with such a conversion might be close, it won't get the color back all of the way and will lose some information, and information that will be noticed by a good eye.

      Ah, but you forget that human eyes are actually discrete too. There's a limited number of receptors for each "primary color", and the intensity of that component as interpreted by the brain is determined by (number of receptors activated)/(total number of receptors). Thus with enough precision, it is possible to convert even with discrete signals from a more restrictive color space to a less restrictive one without any loss you could perceive.

    6. Re:Bandwidth by Teancum · · Score: 1

      This is not just precision loss due to conversion, this is a loss of information due to moving from a 6 dimensional representation to a 3 dimensional representation of a number. Information loss is going to occur when you do that, and you can't wave your hand around trying to pretend otherwise. Try to do a conversion of 3 dimensions to 2 as an exercise and get all three back somehow, like going to flatland and poping back to 3D world.

      Yes, changing from one 3D representation to another 3D representation (ie RGB to YUV to XYZ) can be in theory kept free of loss, but this is not the same thing as converting for more than 3 colors to one of these 3D systems. This is raw information theory here.

      While I would agree that your eye measures discrete "pixels" as well, the human eye is an analog conversion device, not digital. Frequency and intensity are measured by your eye through analog processes, and processed in your brain through an analog "computer", not a digital one. Furthermore, what one person perceives is slightly to substantially different than what somebody else will see, because their eyes respond to different frequencies, and the cones in their eyes can respond to more or fewer number of frequencies than yours. Even individual optic cones that are in theory receptive to the same color will respond to slight variations of a given frequency, which provides a slight "fuzzing" or blurring of the frequency range.

      At best a restrictive color scheme will only work with a theoretical "typical human eye", and most people would still be able to notice a difference. Not only that, but producing materials that are dead on to emit or reflect light at precisely the peaks of human color perception are very difficult at best to manufacture. That means you need to make an encoding scheme for color that takes these other materials into account, and deals with people who have a wide range of varying color perceptions.

    7. Re:Bandwidth by SLi · · Score: 1

      The issue here is six vectors in a three-directional space, which is the entire color space human can perceive (hence three of the six vectors are actually redundant, or rather would be if we permitted negative values. However we don't, why the three extra vectors are actually useful even in the 3D space). Think about it. Take any six vectors from a real 3D space and represent a point using them. Now, you can go to 3 vectors without any loss of precision, ie. you still have exactly the same point. Of course there are infinitely many ways to transform it back to those six vectors, but it doesn't matter because you get to exactly the same point in the 3D space no matter how you traverse to it. This is really similar to the issue here, the color space is 3D too because there are only three types of receptors in the human eye.

    8. Re:Bandwidth by Teancum · · Score: 1

      In order to accurately depect a function using the six colors, it would have to be something like this:

      HUE generate_hue(R,G,B,C,M,Y)

      This is by definition a six-dimensional function. That you are confusing this dimensionality with our normal 3D world is a mistake. This is not just six vectors but total number of dimensions that would be needed to fully explain every potential point that could be generated with this system. By reducing this to a tri-value representation you are going to lose information. There is no way to reverse that sort of function, which is what I'm trying to point out.

      If you define a color coordinate system as three coordinates (i.e. XYZ or RGB or YUV) you can't be able to get to all possible points available with a six-coordinate system. That is the whole point I'm trying to make here is that if you use six colors for display, you need to somehow define each and every potential color and have that encoded as the representation of that hue when used for data storage. By only recording three coordinates you will by definition lose information and lose hues, which makes it pointless to have more than three colors for display unless those other coordinates are there.

      One way that image compressors work often, as you were alluding to earlier, is to transform the color coordinates to something like YUV, because you notice changes in brightness much more than the hue itself. Analog Color television does something like this as well, where most of the bandwidth is occupied with the luminance signal, and only a small portion is used to actually define the hues. That you don't see "banding" with color TV is only because it is an analog signal instead of a digital signal. Colors on television are very hard to get hues to display correctly, particularly reds. You can do the same thing with a six-coordniate system, but you would have to do a transformation through six values. You may only have to store some of those values in one or two bits, but it would still have to be there to be of any value in the overall system.

    9. Re:Bandwidth by SLi · · Score: 1

      It's a function from six dimensions to three (the color space). And XYZ can represent every color visible to the human eye, using just three values.

      The base vectors in the 3D color space are determined by the three types of receptors in our eyes. The fact that there are three types of receptors, each of which gives a scalar (1D vector) value to the brain, should make it more than obvious that the color space is at most 3D. It could be less than 3D if all the receptors were vectors in the same plane, but it happens to be that the color space indeed is truly 3D - not less, but neither more.

      While it's true that you cannot strip down a 6D vector to a 3D and get it back, that's not the issue here. The very nature of human eyes reduces the visible color space to 3D, and adding 3, 6 or 100 vectors to the color space simply makes no difference at all.

      See, you can get a different spectrum when you add more components. The spectrum is continuous, hence no amount of vectors is enough to give an exact representation of it. But what human sees is not the spectrum, but a mapping from it to a 3D space, which can amply be represented with just three components.

  81. One trillion colors AND ... by Anonymous Coward · · Score: 1, Funny

    still nothing to watch.

  82. Their treasured algorithm is probably just by Llevar · · Score: 1

    some convoluted color-space anti-aliasing technique. Since the signal is unchanged from the original source no new information can possibly be conveyed through adding cyan and yellow to RGB. Afterall, the data on the DVD is discrete and so any yellow they get is obtainable as a linear combination of the red and green, and any cyan is a linear combination of the blue and green. As far as I understand anything that does not change the sampling frequency of the colors cannot affect the number of colors portrayed and thus is just an anti-aliasing hack.

  83. Banding by Detritus · · Score: 1

    You can get noticable banding with 24-bit color. 8 bits for intensity (per color) is too small. 10 bits would be OK with the right correction curve (non-linear). 16 bits is often used for critical applications like radiology.

    --
    Mea navis aericumbens anguillis abundat
  84. BASTARD! by Eric_Cartman_South_P · · Score: 1
    I want to see what it looks like.

    I use Lynx, you INSENSITIVE CLOD!

  85. From Siggraph '04 by fireteller2 · · Score: 1

    Akasaka Natural Vision Research Center presented some of their technology 6-band HDTV Camera, 16-band Micorscope, 6 primary DLP Projector, etc.


    Personally I find this more interesting then the article sence they expose what they are doing. As well as addressing the multi-primary capture issues as well.



  86. Not so. RGB, CMY, YUV, etc... are not full gamut. by raygundan · · Score: 3, Informative

    RGB, CMY, CMYK, etc... *cannot* represent the entire visible color gamut. YIQ (the one used by NTSC TV), YUV (PAL TV), and YCrCb represent a smaller gamut than RGB, to be sure, but neither represent the whole thing.

    For that, you need a more complex model like CIELAB.

    Here's some links:

    A whole lot of information.

    Samsung stating that their shiny DTV sets can't match the visible gamut.

    A graph of visible, RGB, Pantone, and CMYK gamuts

  87. The other 5% is... by arexu · · Score: 1

    It seems perfectly clear, that it is RGB..................55% CMY.................+40% M-O-U-S-E.............5%

    --
    I'd love to help you out -- which way did you come in?
  88. Color spectrum "harmonics"??? by Nick+Driver · · Score: 1

    Hmmmm.... I wonder how our eyes perceive the even and odd order harmonics resulting from blending colors of the spectrum and distorted waveshapes of light?

    Kinda like our ears hear the harmonics produced by complex audio waveforms and the blending of multiple audio pitches.

    1. Re:Color spectrum "harmonics"??? by red+floyd · · Score: 1

      I've kind of wondered about that as well ("chording" colors).

      --
      The only reason we have the rights we have is that people just like us died to gain those rights. -- Cheerio Boy
    2. Re:Color spectrum "harmonics"??? by phliar · · Score: 1
      Hint: visible light goes from red around 700nm to violet around 400nm. How many octaves is that?

      Harmonics are at integer multiples of frequencies. If you can't perceive UV, you can't see any harmonics, even or odd.

      --
      Unlimited growth == Cancer.
  89. Re:RGBCMY is more marketing factoid than it isreal by raygundan · · Score: 1
  90. Color Proofing by Phat_Tony · · Score: 1

    Where this is really going to come in handy is for super-wide gamut monitors for artists to do things like photo correction and and soft proofing

    Now that the leading inkjet manufacturers have dot placement that's arbitrarily small with respect to bleed on even the best inkjet papers (5760 DPI & better), and they have dot size that's arbitrarily small for creating smooth gradients (1.5 picoliter), they've decided to start going after color gamut. With the new small droplet size, Epson didn't need light cyan, light magenta, and grey to acheive smooth tones anymore on the R800, so they added Blue & Red to the CMYK inks.

    Previously, most high-end monitors encompassed almost the entire CMYK printable color space, lacking only a few extreme cyans and magentas. But soon, we will need these extended gamut monitors to see all the colors we can print.

    --
    Can anyone tell me how to set my sig on Slashdot?
  91. Re:RGBCMY is more marketing factoid than it isreal by raygundan · · Score: 1

    Not quite. The "step" issue is separate from the fact that the RGB gamut does not cover the visible gamut all the way. There are colors we can see that no amount of twiddling can *ever* get an RGB monitor to reproduce.

    You are right that a digital RGB representation is discrete, not smooth, but there are colors "outside the grid," too. Pure yellow, for example.

    Here's a nice link, again: clicky click

  92. primary colors... by evangellydonut · · Score: 1

    Okay, I'm a little confused... ever since elementary school, I was taught that the primary colors are Yellow, Blue, and Red. I guess since you can add Blue and Yellow to get green, you can subtract the 2 to derive yellow....but it just bothers me that my concept of primary colors are different from the new definition... is there a technical reason to use Green over Yellow?

  93. RGB doesn't cover the visible gamut. At all. by raygundan · · Score: 2, Insightful

    It's not the discrete gaps that are the problem! RGB does not represent all of the visible colors, even theoretically. Assuming a perfectly smooth RGB model with infinite intensity and perfect black, and infinitely precise levels of R, G, and B, there is a huge chunk (around 45%, if I remember right) of the visible gamut that is totally unreproducible. CMY covers some areas that RGB doesn't, and vice versa. Neither is the whole gamut. There are more complex models that do, like CIE L*a*b.

  94. Web design question by The+Queen · · Score: 1

    Does this mean that I can finally design a website using flourescent orange? What's the hex value of that? ;-)

    --

    The House Between - Original Sci-Fi Series
  95. True cyan by Twinbee · · Score: 2, Interesting

    I'm glad to see they're upgrading the colour on displays, as I've always hated the weak saturation of the cyan/green colour in particular (much closer than you'd think to pale grey than actual cyan).

    For those that want to cyan should look, try the 'Eclipse of Mars' illusion at this site.

    --
    Why OpalCalc is the best Windows calc
    1. Re:True cyan by /dev/trash · · Score: 1

      Yah like ALL of our monitors are all calibrated the same.

    2. Re:True cyan by Twinbee · · Score: 1

      This is it though. Most if not all monitors (including all the TFTs and CRTs I've seen) do have this problem. If you try the illusion, you'll see that you can get a more true cyan than usual.

      Another way to see how bad cyan is is to fill the screen in 00FFFF, switch off the lights, and use the back of a shiny CD as a kind of 'prism' to split the screen's 'cyan' colour. You'll see that there's a lot of red pollution shown on the CD if you get the right angle.

      --
      Why OpalCalc is the best Windows calc
  96. this is going to break image formats... by blackcoot · · Score: 0

    ... and generally cause a lot of people who do image processing a hell of a lot of heartburn. most popular formats simply don't understand more than three spectra. new formats are talking about *five* spectra. that's a 66.667% increase in raw data to process. not so bad you say... until you realize that color information is hugely redundant. then there's the more sticky issue of how do we use our algorithms on this data, because they are often not colorspace neutral. what happens if i need algorithm x which works really well in, for example, HSV, but crappily in this new color space?

  97. RGBK by Doc+Ruby · · Score: 1

    With the black mask used in high quality TVs, the gamut is already displayed in an RGBK color space, derived from the RGB signal. Until the signal includes separate color info, which it doesn't seem to need, these additional display color elements will merely reflect (pun intended ;) the difference between the "ideal" image signal info and the physical limitations of the display technology.

    --

    --
    make install -not war

    1. Re:RGBK by Teancum · · Score: 1

      No, standard NTSC (and PAL and SECAM) use a YUV system. That is, a Luminance value followed by two other sub-bands that control red and blue that get subtracted out of the base luminance signal (the remaing color being green). This is called YUV, and is also why NTSC is sometimes called "Never The Same Color", because getting this to work on an analog signal is particularly difficult. This system was chosen because the "Y" part of the signal was backward compatable with B&W television sets, so those old sets could work even with the new color signals added to the television broadcast.

      Digital Video broadcasts will change this, but both RGB and YUV signals are going to be used by broadcasters. YUV in part because they don't have to rework as much equipment. I have never heard of RGBK used in television.

      There is a "black mask" to help separate the individual phosphors from each other, and to add definition from the seperate color guns in the back of the CRT. On cheaper televisions with crude phosphors, the electrons from one color tend to "bleed" into the other phosphors, and make the image look "fuzzy" when you view them on a TV screen. This only applies however to CRT-based television sets and not plasma screens or LCD monitors. The same also applies to quality vs. cheap CRT-based computer monitors, for the same reason. The black mask has nothing to do with the color space, but with the physical construction of the monitor.

  98. noooo by PenguiN42 · · Score: 2, Insightful

    RGB's aren't "additive colors" and CMYK aren't "subtractive colors." They're all colors, and you can mix with them any way you like -- adding or subtracting.

    You wouldn't call a painter "counter-productive" for having red, green or blue paint, would you? Then what's so wrong about a screen having Cyan, Magenta, or Yellow?

    See, there's two ways to mix color: adding them (shining multiple light sources upon a surface, or directly at a receptor), or subtracting them (mixing multiple pigments or overlapping multiple light filters, then shining white light on or through them to produce the color).

    RGB are the additive *primaries*, and CMY are the subtractive *primaries*. But the notion that "R G and B add, and C M and Y subtract" is completely misleading.

    --
    The following sentence is true. The preceding sentence was false.
  99. Re:RGBCMY is more marketing factoid than it isreal by chrono325 · · Score: 1

    I think that this is the wrong solution to a very real problem. While I would agree that standard def tv could use some improvement, the problem does not lie in the representation of color. IMHO the main problem is resolution. I have seen plenty of digital RGB photos that can, for all intents and purposes, perfectly represent what they capture. The problem is that standard-def is at a pretty low res (480i IIRC). The solution would be to simply pump more data at higher resolutions, like 720p. just my 0.04

  100. Uh oh, BS alert. by terrencefw · · Score: 1
    Genoa uses advanced real-time algorithms and modifications to the color display elements to translate existing video data into multi-primary color, recreating the three-dimensional gamut of film.

    Why is it that all these new technologies that manage to 'enhance' existing data turn out to be bullshit?

    If there was talk of some end to end process to capture the 'RGBCMY' data, then store, and reproduce it at the other end, I'd be convinced. But, I'm not, because they're creating the new data from nowhere, and you can't do that.

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    1. Re:Uh oh, BS alert. by Teancum · · Score: 1

      This is a BS alert that is valid, other than the fact that if you are digitizing film pigments that you would pull out some subtle hues that could not normally be found with a typical RGB scanner/encoding system. If you are talking about some extra processing of something that was previously encoded with just RGB pixel information, you are absolutely correct. This is utter BS.

      Where you can see a hexcolor data encoding system in use is if you film the original scene with a camera that can capture the full gammut. Until that happens it would be like taking old films from the early 1900s and digitizing them in full RGB color, even though it is mostly B&W film. The subtle differences in stock and perhaps choices to have a "colored" stock would make a difference from the perspective of the editor or director and your viewing experience. If you digitized that same file with just luminance values you would miss that important piece of the movie, but of course that is for purests of film culture, right?

  101. read what I wrote again by bodrell · · Score: 1
    Far violet (~400nm) and far red (~700) are both visible. They might make the viewing experience much richer, and light at those wavelengths won't damage skin / eyes or cook your dinner.

    Oh yes they will. I have an itty-bitty (uses 2 AA cells) 385nm UV flashlight (LED based) and just ten minutes of use in a dark area is enough to make my eyeballs feel sunburned, similar to spending an entire day out on a boat without sunglasses. And no, I'm not shining the light in my face, just using it like a regular flashlight, shining it around on other stuff to see what glows.

    Well, there's a 15nm difference between 385nm and 400nm, so I don't know what makes you think 400nm light would cause a burn. UVAI is 340-400nm. Even green light can damage your skin with long enough exposure, but the photon energy decreases as frequency decreases (remember E = hf where h is Planck's constant and f is frequency, because I don't know how to make a Greek nu character in html).

    If you still aren't comfortable, then fine. Make it 420nm violet to be safe. All non-visually impaired people can see 420nm light, too.

    --
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    1. Re:read what I wrote again by Jah-Wren+Ryel · · Score: 1

      Well, there's a 15nm difference between 385nm and 400nm

      Yeah, but there is a ~0nm difference between ~400nm and 385nm that's what the ~ means. 350nm, even 325nm you'd probably have a point but less than 4% variation is easily within the bounds of ~.

      --
      When information is power, privacy is freedom.
    2. Re:read what I wrote again by bodrell · · Score: 1
      I don't think you understand how light works . . .

      It makes no sense to talk about 4% variation of a wavelength. That's like talking about percent differences of temperature. You can't have a wavelength of 0nm and you can't have a temperature of absolute zero. You can only approach them asymptotically. A difference of 1nm can be extremely significant. For example, 1.0001nm - 1nm = 0.0001nm = x-rays. But that's not the reason it's significant in this case. The visible spectrum is very narrow, but encompasses all the colors of the rainbow. And the way biological molecules (like those that compose our bodies) interact with photons of different frequencies varies incredibly from one nanometer to the next. UV light is in a different regime from visible light, in that it damages our tissues much more. But people with certain genetic disorders can't even tolerate visible light. I've never heard people claim to be able to see light below 400nm. That's generally quoted as the lower threshold of visible light. And that's why there's a big difference between 400nm and 385nm. Ask a tree if you don't believe me.

      --
      Si la vida me da palo, yo la voy a soportar Si la vida me da palo, yo la voy a espabilar
    3. Re:read what I wrote again by Jah-Wren+Ryel · · Score: 1

      Temperature measured in F or C is an interval scale and thus percentage differences are not meaningful. But temperature measured in K is a ratio scale that is nice and linear and so it is entirely reasonable to measure percentage differences.

      Similary, wavelegnth is also a ratio scale, simply distance per cycle. In other words, if it makes sense to talk about percentage difference between two distances then it makes just as much sense to talk about percentage difference between two wavelengths.

      Furthermore, your x-ray example could just as easily be written as 400.0001nm - 400nm = 0.0001nm (start of gamma rays actually). So if your example had meaning, it would be saying that ~ doesn't mean even 0.0001nm in which case, one must ask, why did you say ~ in the first place if 400.0001nm is so vastly different from 400nm. Of course it ain't and that's why your comparison x-rays is not applicable.

      Comparing the effects on life is just as meaningless, since anyone can pick any life, any range of wavelengths and any effects. Way too arbitrary for ~ to have any useful meaning either.

      --
      When information is power, privacy is freedom.
  102. If the information isn't there then it's made up by kobotronic · · Score: 1

    While I won't dispute the wider gamut of the proposed 5- or 6-component color space, the system offers few benefits to already encoded content made for viewing on a narrow-gamut RGB device.

    Sony made a 4-component digital camera a while back, it had two green channels. The gamut of this camera was really nice, a baseball diamond shaped area far exceeding that the typical sRGB consumer cams.

    Combine 4-component recording technology with the 6-component display technology mentioned in the article, and we should start to see some nice color. Until then, I think I'll hang on to my antique 3-tube CRT projection system. :)

  103. correction by pikine · · Score: 1

    To say that CMYK cancels RGB is a misunderstanding of the context. RGB is a color model. CMY(K) is another color model. RGBCMY is yet another color model. The "additiveness" is a way to describe how the coordinates of a color model contribute to the actual frequency spectrum and intensity of light. Accordingly, RGBCMY (or more appropriately, RYGCBM, sorted by spectrum frequency) is an additive model. The advantage is that finer spectrum prescence of the primary colors makes it easier to reproduce the visible spectrum of light by adding the primary colors on top of each other.

    Your remark on LCD using CMYk approach is also misleading. It is true that LCD masks out light coming from a white light source, but the resulting light, being in RGB primaries, still "adds up" to reproduce color. If you don't believe me, you can do a little experiment. Just spill some droplets of water on the screen, and watch the enlarged subpixels.

    --
    I once had a signature.
  104. Re:RGBCMY is more marketing factoid than it isreal by baxissimo · · Score: 1

    What you (and the page you referred to) call the C.I.E. colorspace is actually the CIEXYZ colorspace. CIE has defined many different colorspaces, so there's not one "CIE" colorspace. There are CIEXYZ, CIELAB, and CIELUV colorspaces for instance, to name a few.
    And technically the images shown on that page you linked to are x-y chromaticities, which are computed from the X,Y,Z coordinates as
    x = X/(X+Y+Z)
    y = Y/(X+Y+Z)
    which just gives you a handy way to look at colors in an easier to grasp 2D format. In reality gamuts are 3D volumes, but 2D pictures of those 3D volumes are difficult to make sense of.

    Finally, the CIEXYZ colorspace is not any better than RGB at helping determine the perceptual distance between two colors. For that you need to use CIELAB or CIELUV.

  105. Any particular reason....? by mjtiernan · · Score: 1

    Is there any particular reason why no one came out with this sooner? Seems pretty straight forward.

  106. Mitsubishi RPTVs by Sevenfeet · · Score: 1

    Mitsubishi HD rear projection televisions have already had this feature for over a year. I should know...I own one. Move on, nothing to see here....

  107. Correction.... by B5_geek · · Score: 2, Informative

    Well, I think I should have all my comments modded as -5 idiot.

    As many of you have pointed out, My momma must have dropped me on my head when I was a child.

    I was wrong with the statments that I made. I was purely thinking of the "painter" analogy, and not the "flashlight".

    Sorry, please feel free to delete this thread.
    I am an idiot.

    --
    "The price good men pay for indifference to public affairs is to be ruled by evil men." ~Plato (427-347 BC)
    1. Re:Correction.... by Anonymous Coward · · Score: 0

      Sorry, please feel free to delete this thread.
      I am an idiot.


      Uh ... sorry old chap, but threads don't get deleted here. Hate to add insult to injury and all that. :)

  108. This is just plain groovy, but... by Zx-man · · Score: 0

    ...as a matter of fact, it is quite irrational to say, that it will deliver a better quality of the hi-res images, especially thouse ones requiring high ``detailization'', than the that the vector display technology.

  109. When do I get the new eyes that go with this? by HadleyRille · · Score: 0

    Human perception of color is all based on having three types of cone in the retina: Cones that are sensitive to red, green and blue. Color is percieved as a ratio of those primaries. The eye can't tell the difference between equal amounts of red and green, and a single wavelength yellow light.

    Heck, take a look at their "color craze" diagram. Making their RGB primaries more saturated would do more to improve the color gamut than adding additional wavelengths.

    That said, for those with abnormal color perception, like some forms of color blindness, additional primaries that line up better with their peak sensitivities might make television appear more like how they percieve color in the real world.

  110. Re:RGBCMY is more marketing factoid than it isreal by wi5p · · Score: 1

    What do you mean, a basis set? A set of colours from which you can derive other colours? For this kind of discussion, we need to talk primaries. As far as I am aware, negative colours in RGB space were introduced with sRGB, in an attempt to introduce a consumer "standardised" RGB colour space that would map to the gamuts of a wide variety of consumer display devices easily and with a minimum of development cost. The real issue is mainly about how widely spaced the primaries are in CIE1932/CIE1976/SML/Macleod-Boynton space (or some other physiological colour space). If the primaries are so close together that another device can be more red than your maximum red, or less blue than your minimum blue, then negative colours are perfectly acceptable - but only in terms of some other display device. The farther apart the primaries are, the larger the gamut, and better the display. More primaries can make a larger gamut, if the new primaries are outside of the gamut formed by the original primaries.

  111. CIE colour spaces by wi5p · · Score: 1

    With the unfortunate problem that the datasets used to construct the CIE colour spaces are wrong. Well, not wrong, exactly, but they were created using data from experiments performed in 1924 on a small number of elderly pensioners. (Or so I am led to believe). The result of this is that the CIE colour spaces are a bit off towards the blue end. (This is because as you age, your lenses yellow as you gradually develop cateracts brought on by UV light - this absorption of low wavelengths has affected the data, making it less representative for the average joe-in-the-street than it might have been.)

    1. Re:CIE colour spaces by raygundan · · Score: 1

      D'oh! Well, scratch that part from what I said. I was unaware that CIE had used such a limited dataset in establishing the gamut. In my opinion, this is the sort of thing the HDTV standards board should have done-- a wide study to establish an accurate colorspace and delivery standard, so that we could have a nice, full-gamut (or as full as practical) display standard to go with our shiny new high-resolution televisions.

    2. Re:CIE colour spaces by wi5p · · Score: 1

      I think it is more a matter of academic debate than a serious issue: If CIE has been good enough for the professionals for the last 60-70 years, it is probably good enough for just about any consumer product - we are talking minor quibbles that might matter to a vision scientist specialising in colour perception, but are unlikely to matter too much to anyone else.

  112. friggin great by pcgamez · · Score: 1

    Yet another invention that those of us who are colorblind can't use.

  113. Until I upgrade my eyes, why should I care? by DunbarTheInept · · Score: 1

    My eyes take three samples from the spectrum (well, four techincally, but the forth one covers a wide band that gets stimulated by all the visible colors, so it doesn't help determine hue.)

    Until my biology changes, why should I care that the film I'm watching has, in addition to those three colors, three other colors in-between them? I'll see the same color whether it's a glowing magenta phosphor on the screen or it's a pair of a glowing red and glowing blue phosphors.

    The only way I could see this being helpful is if different individual human eyes have different properties for their cones. Perhaps my red receptor gets peak stimulation at a frequency that's a bit off from where yours does, and therefore it isn't possible to construct a video monitor that correctly stimulates both my eyes' red receptors and yours. If that sort of thing is really common, then any technology that simulates the whole spectrum better would help (because the RGB system is dependant on everyone's eyes working the same way, with the same exact hot spots.) But if that's the reason for this, then there's nothing special about picking CMY other than those mark the halfway points betwen R,G, and B (the fact that they are the subtractive primary colors doesn't matter), and thus you have 6 samples instead of three. But again, if that's the case, then there is nothing special about adding exactly three more colors for a total of 6. Having 7, or 8, or 10, or 40 colors would be helpful too - the more colors the better the chance that it would work on anyone's eyes even if they are off from other people's.

    --

    Don't label something "offtopic" unless you know the topic well enough to tell what's on topic.

    1. Re:Until I upgrade my eyes, why should I care? by Saville · · Score: 1

      It is true that you have three basic types of "sensors" in your eyes, but they are only exclusively RGB sensitive if you like to over simplify things.

      Your eye is sensitive not to Red/Green/Blue, but to Long/Medium/Short wavelengths which roughly corrispond to RGB. But a light with a wavelength around 500nm will trigger a reaction in all sensors.

      The problem these are solving is that there are visible colours that an RGB device can not reproduce. You can see them in real life. You can work with them in a different colourspace on your computer and print them, but you can not display them on your RGB monitor. You can approximate them, but you that's as good as it gets.

    2. Re:Until I upgrade my eyes, why should I care? by DunbarTheInept · · Score: 1

      People keep bringing this up and it never makes any sense. If my brain only gets three wavelength signals normally, then how come a system that simulates the color by JUST doing those three signals and nothing else is something I could notice is off? I only ever *get* those three signals. That's it. So when you show me 500nm light, I get a certain pattern on those three receptors. Okay, fine, so just send THAT same pattern instead of the 500nm light and I'll see the same thing gain.

      If, for example, a natural light results in a small tickle of 'red signal' and a larger pulse of 'green signal' and a small tickle of 'blue signal' reaching my brain, then just send that exact ratio of RGB to the monitor so I see the same thing.

      How can it ever be different? Yes, it's just an approximation, but it's the *same* approximation my brain normally recieves anyway.

      Now, if the goal was to make a monitor for non-humans, then it would make sense to get a better approximation to the spectrum than humans can do.

      --

      Don't label something "offtopic" unless you know the topic well enough to tell what's on topic.

    3. Re:Until I upgrade my eyes, why should I care? by Teancum · · Score: 1

      There is quite a bit more to explain here. First of all, while you might be able to see in three different wavelengths of light, others will see with a totally different set of three wavelengths of light, so what may look just fine to you will look off or even quite a bit different to another person. This is called genetic variations, and there is quite a bit of variance between different people.

      Also, you need to remember that an RGB monitor is not really well tuned to specific freqnencies that your eye can perceive. I would dare say that for the most part it is pretty close, but it is off, and by having other colors to display it would "normalize" the display even more so your eyes would notice subtle color variations more to your normal experience with things "In Real Life(tm)". What drives monitor development is certain phosphors that emit light at a given frequency or a set of frequencies that are approximately close to one of the primary colors. While "popular" phosphors will come close to one of the major frequecies that your eye perceives best with one of its color receptors, that is also on average, and only an approximation.

      You got the idea more or less correct when you mind perceives color as a ratio of your "red", "blue", and "green" color receptors. There is more, however, because these color receptors don't just see one specific frequency, but see along a whole range of frequencies that are close to the "peak" frequency of that receptor. In fact, there are sometimes more than one peak for a given color receptor across the whole EM visible light band, although there is clearly a dominant peak as well.

      By adding extra colors to "smooth out" the color frequency distribution to make a given hue, or to give it several peaks in different places rather than just three peaks with a tri-color system, you can more faithfully reproduce the color. Dealing with non-human perception would require even more range, like how honey bees can see into the UV band, or some other animals being able to see into the infared band. You can see "chords" to form a hue, but this is quite limited as you can only see about 1 octave from red to blue.

    4. Re:Until I upgrade my eyes, why should I care? by DunbarTheInept · · Score: 1

      Okay, This post made more sense. Let me try to re-phrase what you said to see if I am understanding you.

      Point 1: The three samples of the spectrum taken by humans' receptors have a lot of variance from one human to the next. While my red receptors might get the strongest response at 590 nm, maybe yours gets the strongest respones at 580 nm, and maybe someone else's gets the strongest response at 600nm. Thus there is no single "correct" color for the red phosphor that works optimally for everybody. So instead we have to pick something that we think is the average for the human race.

      (Is that correct?)

      Point 2: This average value, once arrived at, might still not be possible to create physically since we might not be able to make a monitor physcially capable of glowing that exact color - we are limited by the types of phosphor materials available.

      (Is that correct?)

      And finally, if I am understanding you right:
      Point 3: The fact that we aren't just plugging a wire right into our optical nerves means we cannot isolate the three signals from each other. When we show a light like: RGB:1,0,0 - the brain ends up receiving something more like 1, 0.4, 0.01 since the red light ends up tickling a responose out of the other phosphors too. Thus there is no physical means to communicate an exact RGB signal from the monitor into the observer's brain. The "bleed" of the receptor's range makes it impossible to pick and choose which receptor gets which intensity, without getting interference from the other ones.

      Points 1 and 2 convince me. But point 3 seems like it should be possible to get around by making calculations to account for it. The only kinds of color that point 3 would make impossible to recreate are the kinds the eye doesn't naturally encode that way anyway (a real-world spike of pure red and nothing else is going to get sent to the brain as RGB:1,0.4,0.1 too, just like it would from the computer screen.)

      It would be very interesting to see, if it was possible to send signals to the optic nerve directly, how the brain would perceive a signal consisting of a single spike on just one color. It would be something that the brain has never experienced before, and the learned perception process might get really confused by it.

      And yes, I am very aware of how color works in the eye, including the fact that the red receptor gets a harmonic "bump" in the violet range and thus ends up perceiving violet as a combo of red and blue even though it's not even remotely close to red on the spectrum.

      --

      Don't label something "offtopic" unless you know the topic well enough to tell what's on topic.

    5. Re:Until I upgrade my eyes, why should I care? by Teancum · · Score: 1

      You are correct on all of these points so far. Also keep in mind that some people see not just three colors but a few see four, some see just two or in an extreme case just one (true color blindness). Blue-Green color blindness being the most common.

      BTW, I am convinced that the "high quality" interior decorators are among those people with tetrachromaticity (being able to see with 4 colors). If there are people that see with 4 colors, I'm sure there are some with even broader ranges yet, even if it is just a very small number. Since I am color blind to those people, I can only remotely imagine what their world is like through their eyes. From what I understand, this extra color perception is some extra cones that perceive Orange directly, and has survival advantages because you can identify diseases easier, particularly in children. There was a writeup on this topic awhile back here on /.

    6. Re:Until I upgrade my eyes, why should I care? by DunbarTheInept · · Score: 1

      For a roleplaying game, I wonce wrote up an alien race that had the ability to see the spectrum of colors as a continuous dimension of information, much like the x and y dimensions of the physical image, so essentially their brain got a 3-d signal isntead of four seperate discrete samples of 2-d information. The idea was that they could see the *exact* color of a thing. Advantages of this were that their race had a very advanced level of chemistry. After all, if even their primitive cavemen could see spectrums, then they are going to be able to differentiate different kinds of materials easily, just from what "color" they are. The disadvantage was that they lived in a world dominated by humans, and had to get by using human technology often, and human visual interfaces tended to be hard for them to understand. When they see an RGB-rendered red apple, to them it doesn't look anything remotely like an apple. For them, interpreteing human-designed images was a matter of painstaking effort and skill. Even paintings don't look right. (When they see red paint mixed with yellow paint, it doesn't look anything like orange, for example, so all the great works of human art look utterly awful to them, and it takes effort to even discern the shape being attempted.)

      --

      Don't label something "offtopic" unless you know the topic well enough to tell what's on topic.

  114. TV- Now it's REALLY harmful to your health! by Dogtanian · · Score: 1

    Ha ha... very perceptive; wish I had some mod points.

    How far should we take the "full spectrum" above the visible range?

    "Coming soon on the Discovery Channel! It's... Radiation Week!"

    Trailer shows clips of an atomic explosion, inside a nuclear reactor, someone getting an X-ray, and so on.

    Discovery Channel sued into oblivion after several thousand "SuperSpectrum" TV owners die from fatal overdoses of gamma radiation whilst watching this.

    --
    "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
  115. Re:RGBCMY is more marketing factoid than it isreal by plastik55 · · Score: 1

    a linear combination of RGB can express any color in the universe.

    Yes and no. In a strict mathematical sense, since we have three color photoreceptors, so percievable color space is three dimensional.

    But in translating from the percievable color to RGB you find that some colors would have to use negative RGB components to be reproduced. Since there does not exist a display that can show "minus green," we compensate by using additional primaries.

    That's not even touching the fact that under certain lighting conditions, rods act as a fourth receptor giving a four dimensional percievable colorspace. Did you ever wonder why some colors seem to stand out from sunset to dusk? Now you know the rest of the story...

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  116. A very useful link: by NoMercy · · Score: 1

    For those of you who are arguing that RGB is the be-all and end all, this page might give you a hint of what the real world is like.

    In particular the RGB vs CMKY color spectrum diagram, as you can see the RGB trangle is a sharp one, and cuts off many of the colors which add to the vibrance of pictures in the Cyan Yellow and Magenta regions. CMYK however also has it's failings, by combining these two they hope to push the envelope over a bit more of the visable spectrum. Pantone is given in the diagram as a reference, that's practically every color you'd ever want to see :)

  117. SIGGRAPH showed a better one by Anonymous Coward · · Score: 0

    The Irodori system from Japan was displayed at SIGGRAPH this year. They also have a 6-color system, but rather than adding CYM to RGB, they chose 6 new colors that trace the edge of the visible color gamut. They can display almost the entire visible gamut (as opposed to the one referenced in the article, which still leaves out large chunks).

    Their hardware is 2 stacked LCD projectors, focused on the same screen, but with special filters instead of the standard RGB ones. It really has to be seen to be believed; one problem with this technology is that none of the promotional literature can possibly look as good as the actual product!

    They also have software that can use the fancy hardware. Not only did they have a demo video (which implies a data format and corresponding player), they demonstrated a paint program where you can grab any of the fancy new colors and paint with it. They had stills of flowers, butterflies, and sports cars in violet, crimson, fuscia, and blue-green that you've never seen outside of real life -- they made conventional video and printed promotionals look sick by comparison...

  118. 6 channels?! by gfody · · Score: 1

    doesn't sound like a good idea to me. dsp is already convoluted having to work on 3 seperate channels. also the space is not very efficient.. more than one way to make a single color is just waste.

    what would be interesting is native support for a single wavelength channel. that would ensure that whatever precision is used (16bit, 32bit etc) available colors are evenly distributed among the visible spectrum. also, lookup tables could be used to convert the wavelength to different color spaces instead of proprietary lossy floating point routines.

    --

    bite my glorious golden ass.
  119. IRODORI Research Link (not from Siggraph) by Kazoo+the+Clown · · Score: 1

    Here's the actual research outfit working on the IRODORI system. It's a complete end-to-end system that includes cameras, front and rear projection systems and LCD displays:

    Experimental System

    I've seen it-- they're getting quite a bit more of the CIE color space than we're use to with traditional RGB displays, and the results show it if you get to actually see one (I have). The results are truly stunning...

  120. Logical place for this is in theaters... by Kazoo+the+Clown · · Score: 1

    The theaters need more reasons to get people out of their comfy chair and into the theaters and charge more money doing it. A couple of "showcase" movies that really show off the difference could do it-- some of these multispectral systems can exceed the gamut and dynamic range of film, and really underscore the fact that we've been seeing a narrower range of colors in reproductions for so long that we're used to it.

    And of course, the same movies can still be "gamut-reduced" to RGB for DVD releases after the fact, so it may not really be all that expensive a proposition for them, considering many of them are already considering moving to digital projection as it is...

  121. Re:fp by sag_ich_nicht · · Score: 1

    you totaly FAILED!

  122. Go caving sometime by freeweed · · Score: 3, Interesting

    There's a huge amount of slop in the brain needed to produce the perception of stable colors of objects under different lighting conditions

    Boy, you can say that again. For anyone who *really* wants to experience this, I suggest you go caving some time. In a deep enough cave that no outside light penetrates. Last weekend myself and a group were out, and we all had different models of headlamps. Now, the cave we were in has 3 interesting things going for it here: very banded & multicoloured rock, lots of ice (again somewhat multicoloured due to how it forms over the centuries), and human artifacts (a fair bit of paint on the walls, general human refuse, etc).

    Here's the trick: you're in an area where your eyes have never seen the surroundings in natural light. Effectively, you have no reference point to know what colour things are. Now, I personally have one of the newer LED/incandescent combo headlamps (an amazing combination by the way, and for those with any doubt, 3 white LEDs will provide more than enough light for at least 20' around you - no more trying to focus right in front of your feet :). Alternating between the LEDs (white light) and the bulb (yellow light) was... interesting. My eyes couldn't decide what colour things were. Relatively speaking, sure. But I'd go for a while with just the LEDs, my eyes got used to that, then switch to the bulb. Suddenly, switch to the bulb, and everything gets weird. Even subtle things like depth cues get messed up, because your brain is frantically trying to re-colour what you're looking at.

    This really didn't happen with things like our clothing or other gear, because my brain "knew" what colour that stuff was, having seen it outside, and it adjusted easily. But the rocks, ice, and *especially* the tagging on the walls - very creepy effect. Things that looked green in one light could be red in another. The ice was fun, because it's actually somewhat brown/yellowish in some layers (dirt, I suspect). But the brain wants to colour it blue-white.

    We also had a good game of "guess my eye colour" - many of these people didn't know each other very well. I think we scored less than 50% overall :)

    --
    Endless arguments over trivial contradictions in books written by ignorant savages to explain thunder in the dark.
  123. It's not as bad as you might think by Anonymous Coward · · Score: 0

    The 6-color thing is really only used to increase the *size* of the color space; you still only need 3 values to specify the color. Many standard formats (e.g., TIFF) already have the ability to represent colors in the XYZ color basis instead of RGB, which can represent any visible color whatsoever.

  124. Re:RGBCMY is more marketing factoid than it isreal by Anonymous Coward · · Score: 0

    This would be true if the blend of RGB colors actually created the destination color, instead of just our eyes 'blending' the 3 RGB colors that are close together.

    If your monitor could *actually* show Magenta instead of having to blend red and blue to do it, that magenta color will look 'better'.

    It's the same idea with multi-color printing. Sure, you can mix any colors with CMYK, but there are 7- or 8- or 10- or 20- color printing devices that contain exact-color inks, instead of a blend of inks to get the destination colors. This yields better printed colors.

    While monitors and light are a bit different, it's the same idea.

  125. Color is not a discrete phenomena! by mojoNYC · · Score: 1
    the problem with a scientific view of color is that it deals with the definition of discrete colors--while the CIELAB xyz model is an excellent way to map color in the lab, it doesn't necessarily transfer into a better way to represent colors, because there are many different factors that go into the sum of color perception:

    color perception is a learned phenomena--bright, primary colors are more easily perceived, which is why they are popular with small children and sports teams;> while color is a universal phenomenon, our individual perceptions of it vary, depending on our physiological and sociological and cultural development (eg some primitive societies only identify 3 colors--black, white and red)

    individuallly speaking, color perception is also relative--we rarely experience a single color, but many different colors all at once--it has been proven, starting with M. Chevruel in the 19th century, that perception of color(s) are influenced by neighboring colors--for example, a red object on a neutral gray background will cause the viewer to perceive a bluish cast on the gray!

    the brain also employs some precognitive tricks to aid in perception--for instance, an object can be perceived as 'white' even in a low light situation, due to this compensation-- furthermore, color is influenced by atmospheric/volume conditions (eg the 'color' of a swimming pool), as well as surface texture and refraction effects...

    also, as has been noted by many here today, transmissive (RGB) colors are additive, and therefore much brighter than reflective (CMY) colors, and contain a larger gamut (cmy does have some colors that rgb does not, but relatively few)

    to counter some of the claims made by other posters, the human brain cannot distinguish between a 'pure' ie. spectral color, and a tri-color representation of said color (unfortunately, i'm away from my studio today, so i can't give more detailed references to back up my points)

    and, to those who'd like to expand to a 6-color system, while this has its advantages, it also has its disadvantages, namely in color definition--in an RGB system, each color has one and only one RGB value, while in a CMYK system (in printing, K, or black, has to be added because CMY adds up to muddy brown) means that a color can often be defined in more than one color combination, which can lead to other problems (ask the printing world!)

    ultimately 'good color' in consumer electronics is usually due to increased contrast and brightness/saturation of colors, not accurate reproduction of colors, because the goal isn't really to reproduce reality, but to create a vivid impression on the brain!

    so, despite the breathless headline and PR, the 'revolution' here is more akin to the inkjet printers of the world adding additional colors to extend the CMYK gamut--an advance, but not a breakthrough...

    1. Re:Color is not a discrete phenomena! by Teancum · · Score: 1

      I would have to agree that it is not really much of a breakthrough what they have done here. You are, however, quite mistaken on quite a bit here.

      You claim that there is a difference between RGB and CMY colors, and you totally miss what is going on. the problem here is that you are interpreting pigments vs. phosphors as the same thing and totally miss that they are doing two totally different things, and that has nothing to do with each other.

      The Hexachrome printing system has been in use for many years. If you want to see what the printing industry has been doing for many years that is similar to this, look up Hexachrome. Better yet, get ahold of something actually printed using this system. There are some promotional brochures around made by Pantone that show this off with the same image done by both methods, and it blows away the feeble attempt done on the web site listed above.

      Where you make the mistake of RGB vs. CMY is that the two are just colors slightly offset in frequency from one another. Combinations of colors from either system can be used to "mimic" the primary colors of the other one, but in fact they are specific frequencies that fall on the EM frequency from near infared to near ultraviolet. Trying to get something that reproduces a specific color as perceived by your eye is a neat trick, and usually it can't be done although it can often come quite close using just a simple RGB color coordinate system.

      Where pigmets break down is that they have to be made from some mineral, and tend to take on "earth tones" with even a very good pigment. The vibrancy and brilliance has nothing to do with the color coordinates, but with the quality of the pigment to re-radiate a given frequency of light. In fact most pigments (printer ink dyes, ect.) re-radiate almost all wavelengths in the visible light spectrum, just some better than others. Adding colors just adds extra pigments to blend the colors closer to the hue that you were trying for.

      Radiative color systems (like a movie projector or computer monitor) can usually "tune" the color emitters much better to a much more narrow frequency of light in the EM band, although even the best of these still emit light along almost the entire EM band. This gets down into quantum physics and electron/photon interactions, but the fact is that a given phosphor can emit at a certain frequency, as long as you get a good phosphor. Usually however, even then a phosphor will have energy release frequencies that are beyond just one line in the visible light EM band, and there are impurities in any manufacturing process which will also modify the quality of the light produced by a phosphor. Yes, cinema uses pigments as well, and that gets back to this whole issue, where pigments have limitations just like phosphors.

      I would dare you though, if you want to see something amazing, to open your mind just a little bit and try to see what adding extra colors might do to the over all quality of an image. Particularly if somebody gets a good true violet or deep red (I don't have a name for this color, but somewhere between fire-engine red and just beyond in infared), as well as something between red and green (probabaly a good yellow), that would be impressive. It is too bad that this group simply chose to use more traditional Cyan and Magenta as the colors, making people like you and many others here on /. confused regarding pigment vs. phosphor issues.

      One big problem that you would encounter with an expanded color pallet (this is more than simply gamut) is simply getting content for that format. Almost everything to date is done with RGB or CMY(K), or for video YUV (totally different yet). Hexcolor systems like the one proposed with this article are going to need good encoding/scanning equipment to be able to identify and pull out the colors properly. As mentioned elsewhere, and I agree with some of the other posters here on this point

    2. Re:Color is not a discrete phenomena! by mojoNYC · · Score: 1
      Where you make the mistake of RGB vs. CMY is that the two are just colors slightly offset in frequency from one another. Combinations of colors from either system can be used to "mimic" the primary colors of the other one, but in fact they are specific frequencies that fall on the EM frequency from near infared to near ultraviolet. Trying to get something that reproduces a specific color as perceived by your eye is a neat trick, and usually it can't be done although it can often come quite close using just a simple RGB color coordinate system.

      errrr, no--i think that you are applying a purely scientific understanding of the problem, and misunderstanding my own comments...

      first, the cmy/subtractive/reflective color model is synonomous with pigments, as rgb/additive/transmissive is with phosphors--second, all color models are human representations of a natural phenomena, that is to say they don't 'map' perfectly at all...you're correct from a physics standpoint when you say that cgyrmb all have wavelength values, but this doesn't negate the artist's model of yrb color mixing, rgb color mixing, or the 'complementary' relationships of colors (which is the proper way of saying 'cyan is the opposite of red)

      third, and most importantly here, your explanation ignores my point that there is research out there that indicates that the human brain doesn't perceive a difference between a 'pure'/spectral color, and its tri-color representative (sorry to not have a source available to back this up, but all my color materials are at my studio) btw, i'm quite familiar with hexachrome printing and 'high-end digital art studios,' having worked as both a production artist/retoucher for large agencies/clients on hex and other high-end printing projects in the mid-late 90s--in my experience, it's the resolution of the scanner and the Photoshop expertise of the operator that are important--on hex printing projects, its not that there are 'hidden' colors that are brought out, but that brighter, more vivid colors are represented on the extra printing plates, which is a Photoshop operation, not physics, and the result, as i said in my earlier post, is that brighter, more vivid colors and higher contrast are perceived as 'more colorful'...

      again, i stand by my original point, which is that the 'scientific' viewpoint of color is only part of the wholistic system of color and color perception, and that good color work goes beyond mere physics...try looking into the work done in the arts community, by artists such as Josef Albers, Johannes Itten, and Faber Birren, as well as the seminal research done by the Gestalt psychologists into color perception, and you'll find that the 'answer' isn't just about science and technology!

    3. Re:Color is not a discrete phenomena! by Teancum · · Score: 2, Insightful

      The problem is, and I'll admit this, that different people percieve color differently. While there might be a model that you can call a "typical" human eye color gamut, you need to go to hard physics ultimately in order to pull out the other colors.

      Photoshop experience and an artistic eye can pull out colors to make them more life-like and even treat the other three colors in a hex printing pallet like colors on an oil-based paint pallet, but in reality you can't obtain new information that isn't there unless it was encoded in the first place. You add a little bit of that information with a good photoediting piece of software like Photoshop. An RGB color space is fairly good, and a reasonable model, as is the "color wheel", but it is just one model that works reasonably well. There is a point that ultimately it breaks down, and that is the point I was trying to make earlier. That you can create 70%-80% of all of the colors in human experience makes them very useful models, especially as the remaining colors are seldom seen by most people, and there are many other issues involved with art like proportion, balance, and perspective that are just as important if not more important. That colors get pretty close means you can concentrate on the other issues instead.

      Trying to explain the value of even an RGB system is quite difficult to those who are color blind and barely see two colors, or are purely monochromatic in their vision is particularly difficult. What is worse is that often they don't realize that they don't see all of these colors.

      My background is more along trying to engineer systems that can accurately display and portray colors for most people, which is why I have gone more for a purely scientific viewpoint. Having to deal with more unusual color gamuts like a pure RG system (systems that only display red and green, due to costs to add blue to the display), and RGBW systems (where you have the normal RGB and add white for additional contrast... and you though CMYK was tough). I did some limited experimentation with violet LEDs and some very dull near infared LEDs as well. They give some colors that are quite interesting, and unfortunately I never had the chance to see a full display made up of these colors tied together with RGB LEDs, like is being suggested by the article mentioned as the parent article. While understanding the physiological issues regarding color perception (and we did deal with them), we had a much easier time dealing with color from a raw physics viewpoint when designing our systems, in part because we were working on a more physical system level. I had to also deal with the user interface and trying to come up with a color picker that would work with these sometimes unusual color spaces.

    4. Re:Color is not a discrete phenomena! by mojoNYC · · Score: 1
      thanks for your insights--along with the other posts, it's given me new insights outside of my own, and made me question my own assumptions...(a constructive dialog on slashdot--imagine that!)

      i think this discussion shows the multiplicity of color phenomena--that there are many different modes of understanding and manipulating it--of course, when engineering systems, the scientific pov rules (i'd love to play with some of these toys, like the violet LEDs)

      my point, coming from the 'artisitic' perspective, is that there are many ways to use the viewer's precognitive color response to 'trick' them into seeing 'more 'color than is really there...beyond proportion, balance and perspective, there are many 'pure' color tricks that have been employed subtly by artists for the past 300 years--think about a JWM Turner sunset, vs. a photograph--while the quality of the pigments does indeed play a part, it's not the whole deal (in fact, Turner's reds were made of some particularly unstable pigments, and are now faded, yet the paintings retain their impact!)

      having spent my earlier years patiently explaining to an inflamed art director why a color doesn't 'match' the original, and later years delving into research on color phenomena is why i tend to think that the ultimate color isn't found by 'accurately displaying color'--otoh, coming from your perspective, it is the only way to go--fortunately, the world of color is big enough for both of us!

      btw, here's one last color tidbit that questions the physics of color--find a bright, primary colored object, stare at it directly for a minute or two, then close your eyes--you'll see a shape vaguely similar to the original, filled with that color's compliment--where did this color come from, and what is its wavelength?;>

  126. RGBCY by Anonymous Coward · · Score: 0

    The IEEE article mentions yellow and cyan but not magenta.

  127. Re:RGBCMY is more marketing factoid than it isreal by Piquan · · Score: 1

    RGB is a set of orthogonal colors, and a linear combination of RGB can express any color in the universe.

    Nope. The idea behind RGB was that RGB could express any color that we could perceive, which is quite a different statement. If you're near San Francisco, there is (or used to be) an exhibit in the Exploratorium that demonstrates this: two orange samples, but a prism shows a single wave for one while it breaks the other into two waves. We percieve both as the same shade of orange, but the prism shows us that we're wrong: there is a difference.

    But the RGB concept is still flawed. Basically, from what I understand, the color receptors in the eyes don't respond to single wavelengths. They respond in different degrees to different wavelengths. That is, the "red" receptor has a response curve that peaks at red, but still has non-zero responses along a good deal of the visible spectrum. If it were otherwise, how could we see the "pure" orange sample?

    Prior to transmission, the analog RGB signal is converted into the digital YCbCr signal....Y, luma, is sampled at a reasonable rate, but the sampling system samples Cb and Cr at only half of the sampling rate for Y.

    Now you're talking about spacial resolution, when we're discussing spectral resolution. You're also talking about HD only... NTSC doesn't necessarily use CbCr. The production components may, but the broadcast signal is based differently. It uses hue and saturation, sometimes combined into a single AC chroma signal with hue as the phase and saturation as the amplitude.

    My guess is that RGBCMY is simply a clever attempt to use CMY to restore some of the samples of Cb and Cr that were discarded.

    If you wanted to do that, you could just use a trilinear filter, or any other antialiasing technique, in RGB. You could do that in the TV's software, and not have to involve CMY. In fact, since VGA's resolution in luna and chroma are the same, any movie player on your computer has to "fill in" the missing chroma information anyway. So do TVs, but it's after the signal-processing step. This is all stuff you can do in software, without the expensive step of laying down CMY phosphors, increasing phosphor density and manufacturing costs.

  128. The "Ideal" Pixel by Teancum · · Score: 1

    There is quite a bit of arguing going on regarding expanding the color space to see a higher quality image. This is very similar to arguments regarding Color vs. B&W Television from an era in the past (or the same said about Color vs. B&W movies).

    Ideally, if you could, you would want to have a pixel that you could "tune" to a specific frequency and intensity, giving you a full range of colors from near infared to light just into ultraviolet.

    To give an idea of what you could see from a system like this, go see a rainbow (a real one, not just a picture), and try to look at the blue/violet edge. This color, true violet, is something that you could never see on the best monitor, unless you have pixels or phosphors that will emit this color of light. No matter how hard you try to mix the RGB pallet, you will always end up with a washed out magenta trying to capture this color and will fail.

    Indeed, I think this is exactly where this group is going to fail. Adding Yellow, Magenta, and Cyan will help fill the middle of spectrum, but will not improve the ends where current technologies don't cover the EM band of visible light at all.

    Rather than trying to talk about the XYZ color coordinates, instead you need to think of the light you see as a two-dimensional graph with two axes, frequency on the horizontal and intensity along the vertical (just to "standardize" the format). Each "color" would have a different graph on this sort of diagram. When you are working with each color in a color space, you need to think of them being the same as the slider buttons on a sound equilzer, or a tone generator that has hundreds of sliders to "tune" to a given frequency. In this respect there is no difference between light frequencies and audio frequencies, other than you ear can "hear" a much larger range of frequencies than your eye can distinguish visible light frequencies.

    The whole problem is that moving from that ideal pixel that could create a random "graph" of a color in the EM visible light spectrum, you instead have to deal with light emitters (or absorbers for print material) that have a very rough bandwidth limits to makes something close to that graph.

    What is killing me in this reply is that I need to add graphs and diagrams to fully explain this, and I hope that you can understand what I'm discussing without them, unfortunately. This is just a limitation of /.

    If you could get something close to that ideal pixel, with a more full spectrum view of a stored image and then compare it to an ordinary RGB image on a comparable device of the same brightness, the difference would be like listening to music on AM Radio vs. a audio CD. Until you see the difference you wouldn't know what you were missing. Also, some people perceive color differently than others, with the rods and cones (they do work together for color perception, even though the work they do is slightly different) of each person picking up slightly different frequencies better than others. People with tetra-chromatic eyes (there are some people with this ability to see 4 colors...usually women) would spot this even quicker than us mere mortals. "Color blind" people would be as impressed with this system as tone deaf people are with good music.

  129. Re:RGBCMY is more marketing factoid than it isreal by Ambient+Sheep · · Score: 1
    The reason Cb and Cr are only sampled at half the rate of Y is because the human visual system has a much better tolerance to low-resolution chrominance information than it does to low-res luminance. The extra chroma samples really aren't needed for display purposes, assuming we're talking 4:2:2 here and not 4:1:1 or worse. (For processing purposes, mainly chroma-keying, 4:4:4 can be useful.)

    As for your colour space stuff, plenty of people have already put you right; and I would back them up: I spent ten years designing broadcast video equipment that works in the YCbCr domain, and it's quite easy to generate so-called "illegal colours" that cannot be properly shown on an RGB device; notably the muddy dark green and lurid pink-purple that result from a data stream of all zeroes or all ones respectively.

  130. Re:RGBCMY is more marketing factoid than it isreal by captaineo · · Score: 1

    Cb/Cr subsampling is not all that noticeable and is not a problem unless you intend to post-process the pixels.

    Uncompressed digital Y'CbCr video can look really good. The major problems for TV consumers are MPEG-2 compression, 8-bit quantization artifacts, and poor displays.

  131. Re:RGBCMY is more marketing factoid than it isreal by Woody77 · · Score: 1

    Really, RGB only really works because it's a close match to the 3 colours our eyes are sensitive to.

    For all intents and purposes, that means that it works about as well as it can.

    Since the human eye reacts to a range of colors, with a nice peak at RGB, and tapers off in a nice fashion, we can't tell the difference between yellow and the appropriate levels of red and green, because they both have the same reaction on our eyes.

    With your case of going higher frequency than the blue cones, all we see is a dimmer blue, we can't actually perceive that as a "more violet" blue, unless the eye actually reacts differently to higher frequency blues than lower frequency blues in the blue cones.

    Which, as far as I know (and I may be mistaken), isn't the case. It's not as simplistic as something like a 3 band graphic equalizer display, but it's not that far off, either.

  132. Re:RGBCMY is more marketing factoid than it isreal by dfghjk · · Score: 1

    Yes, and no trickery on playback can restore the unique detail that's been lost in the encoding. All that an improved playback technology can do is display more of the gamut that is represented on the input. It cannot compensate for information lost during generation of the signal.

  133. Re:RGBCMY is more marketing factoid than it isreal by Ambient+Sheep · · Score: 1
    Absolutely.

    >Uncompressed digital Y'CbCr video can look really good.

    It DOES look really good, as it seems you know. And HD looks stunning. But it's a shame that due to the

    >MPEG-2 compression, 8-bit quantization artifacts, and poor displays

    only people working in TV studios and equipment manufacturers ever get to see it as it should be. If the broadcasters only upped the bitrates by 50% it would be something. Doubled would be even better. But then you'd only be able to sell half the advertising space, wouldn't you?

    Current digital TV is the video equivalent of a 128kbps MP3, if not worse.

  134. Re:RGBCMY is more marketing factoid than it isreal by braindead · · Score: 1
    • RGB is a set of orthogonal colors, and a linear combination of RGB can express any color in the universe. Similar comments apply to CMY.

    I think that is incorrect. What we call color is the frequency of an electromagnetic wave (aka "light"). Our eyes have detectors for four of these frequencies, that we call "red", "green", "blue", and "white" (white is detected by the rods, the colors by the cones).

    In reality, there is an infinite number of colors. Note that infrared and UV are also colors under that definition; the only reason we don't normally think of them as colors is that our sense can't perceive them. Other than that, there is nothing fundamentally different between them and normal colors (which is why you shouldn't be too surprised when come digital cameras actually "see" infrared light). Which combination of R, G and B gives you infrared, exactly?

    So it is true that if you had a 4D color space display (RGBW for red, green, blue and white) you could calibrate it to one person so that the display can accurately show any color that that person can see (people's cones do not always react to exactly the same frequencies, which can explain some interesting miscommunications. And let's not go into the few people who have an extra 4th color cone). Anyways, that display could show any color you can see, but it still wouldn't be able to show every color that exists. That's the difference.

  135. Re:RGBCMY is more marketing factoid than it isreal by Woody77 · · Score: 1

    The technicality here is that the R G and B frequencies don't line up (and scale) in line with the human eye. If a better set of frequencies/scales was chosen, then we'd be able to see any color as a compilation of the R, G and B receptors in the eye.

    This is gleaned from your linked-to article, aside from the whole bit about negative response, which really makes no sense at all. Perhaps a failing on my part, but it's not at all obvious how to properly display a 500nm color we need to have a negative amount of 625nm red.

    And in comparing their sensitivity charts vs. their primary values necessary charts it seems like they've chosen the wrong primary colors to use for RGB, and that an appropriate one may exist that will do better (or not, I'm not a scientist at this, but as a photographer, I'm very curious in this area).

  136. Re:MPC: possibly the next standard? Um.Nooooo.... by gessel · · Score: 3, Insightful

    No. This is just moronic marketing hype from people who should know better targeting people who don't.

    First of all it's not a new idea - we looked into it at apple in the mid 80's as a way of getting more brightness out of LCDs. Using a CMYG pattern for example.

    Second, a cursory glance at the CIE diagram teaches those who understand how it works that well placed RGB primaries cover almost the entire visible gamut (90% or so). There just isn't 20% left to add with a few more primaries, let alone 65%. That's not how vision works. (A cyan primary might add about 10%, but a yellow doesn't do much of anything and magenta just isn't a primary).

    And third, neither video nor movies are color matched anyway. There's no "right" color for a tv program. It's what you want it to be. That's why NTSC stands for Never Twice the Same Color. Expanding the gamut is just like turning up the saturation on your TV. Is your saturation maxed? If so, you'd probably like a TV with a larger gamut (OK, it's not quite that simple, but video programming is targeted to the typical gamut of a TV, so the new technologies typically have to be turned down or they look a unnatural, as the article described. That is, if you really use the new gamut, it looks borked anyway, unless you like that sort of thing.)

    If you've got crappy, unsaturated primaries, then adding more colors can expand the range, but at the expense of monumental complexity in the color math. Comon - getting color matching to work even marginally right with only three primaries is a task yet to be even partially achieved - how many of you have color calibrated monitors? And you want to add more primaries? Get a grip on the 3 you've got!

    The press release does speak of a truth in subtractive color displays (like LCDs but not CRTs) that there is an intrinsic trade off between color purity (gamut) and brightness. Of course you can always use a brighter lightbulb/backlight... Or an alternative primary color technology like CRTs LEDs OLEDs Lasers... etc today. Large screen OLEDS would have a far better gamut than this crap anyway.

    If you want to see amazing color look to laser displays or Sony's new reflective ribbon technology (that uses a laser as the source) with pure RGB primaries, there's no advantage to be had...

    As for the technology being unique or special (not short bus special, though it is that) it's not. Your 5/6/7/etc. color inkjet printer does exactly the same thing. With reflective images (subtractive color) you don't really have primaries, you've got inks, and long ago people chose to print in RGB complement CMY (the K part is just because most inks suck and CMY all togehter would be grey, not black, so they added the black - sound familiar to the story? That's only about 100 years old). Anyway, looking back at our old CIE diagram we see that Cyan Magenta and Yellow inscribe a wee triangle even with fully saturated inks, so Epson chose to add a few more colors (and then more, and more) and figure out the color math behind the transformation from CRT RGB primaries (or CIE LAB) to CMYKC2Y2M2 etc. It works well with printers (Epson was actually copying Pantone's Hexachrome offset process, which itself is probably not the first).

    It's an OK idea to improve the image quality of the color mixing functions used to filter incoming light for color cameras (typicaly CMYG, though some cameras now use RGB), but it's just silly with LCDs. If you're really a color fanatic you're probably using a CRT anyway.

    As an aside, in the persuit of some research about 10 years ago I found a paper article presenting research in capturing archival images of paintings and other works of art, and seeking to eliminate all possible metamerism between the color mixing functions of the detector and the human visual system. The authors found that to do so required a 7 primary system. I haven't been able to find the article again and I'm not

  137. I'm going to wait... by BashDot · · Score: 1

    ...until I see pictures proving the difference... Oh, wait...

  138. There is no "magenta" wavelength.... by pstemari · · Score: 2, Insightful

    ...it's a mixture of red and blue from opposite ends of the spectrum. Cyan and yellow both depend on equally exciting both the green & blue and the red & green cones equally, but that can be accomplished by a swingle wavelength, unlike magenta.

    1. Re:There is no "magenta" wavelength.... by Cuthalion · · Score: 1

      oops, you're right. Thank you. Same with Brown.

      --
      Trees can't go dancing
      So do them a big favor
      Pretend dancing stinks!
  139. Do you have the same kind of monitor? by r6144 · · Score: 1

    Although the meaning of colors like #70809E are quite strictly defined in web standards (they are sRGB colors, I believe), in reality such colors are rarely displayed accurately on real monitors with ordinary software. What if your monitors have significantly different color temperature (so the same sRGB color appears warmer on one monitor than another) or gamma settings (so the brightness of #808080 relative to #ffffff are different)? On my monitor, both are tunable.

  140. Impossible by r6144 · · Score: 2, Interesting
    Any physically existing color (i.e. it is the response of the human eye to a light signal with a certain frequency spectrum) is in the horseshoe-shaped area in the CIE chromaticity diagram. The X, Y and Z base colors are not inside that area, thus they are impossible to produce physically using any means (unless you are going to connect the vision-related part of the brain to something other than a normal eye...).

    Indeed, with a number of primary colors (which must lie in the horseshoe shape), one can only produce the colors lying in their convex closure, which is the smallest polygon containing all the points corresponding to the primary colors. Since the horseshoe shape is not a polygon, it is impossible to produce all human-observable colors by mixing a finite number of primary colors.

    1. Re:Impossible by Qzukk · · Score: 1

      Even if the primary functions for XYZ all lie outside the visible color range, the combinations of the waves they define should still be able to reproduce visible light, its just a matter of emitting them so that they combine.

      Or am I completely smoking something and XYZ isn't based on combinations of electromagnetic waves at all?

      --
      If I have been able to see further than others, it is because I bought a pair of binoculars.
  141. sRGB can't describe all the colours we can see by Saville · · Score: 2, Interesting

    I couldn't see this info elsewhere. I was at a colour course at Siggraph 2004 last Sunday for most of the day (8:30am to 5:30pm on just colour!). I also got to see both the IRODORI wide gamut display and the HDR display, both were very cool. Once we get HDTV it is clear we can go at least one more step.

    The problem with RGB is it can't describe all colours the eye can see. This was a problem for the guys that made Salem Cigarettes. The problem is their brand's colour lies outside of the small RGB gamut! The best they can display for their brand in RGB is only an approximization. Sure it is a blue-ish green-ish colour when you see it on TV, but it isn't what you would actually see in reality or with a wide gamut colour device. They weren't the only company with this problem.

    This is a huge problem for hundreds of thousands of people every day. There are colours that exist that they can't see in their work. They can sit down on a computer and work in an alternative colour space such as L*a*b* and create these colours and even print these colours, but thanks to our RGB monitors they can't view them! What do they do when they have to print an add for Salem Cigarettes? Guess and check I suppose...

    Technically RGB can represent more colours than we give it credit for, you just have to allow for negative values which is only useful mathematically until we invent anti-photons to remove light...

    Here is a short link to make explain details:
    http://www.cs.sfu.ca/CourseCentral/365/l i/material /notes/Chap3/Chap3.3/Chap3.3.html

    A few more things I'll add from that course; HVS is basically the worst colour space and CIELAB or L*a*b* is the best. CYMK is technically multiplicitive, not subtractive like so many people like to call it. Our eyes are sensitive to short, medium, and long wavelengths, not Red/Green/Blue. RGB happens to mostly match up with what we percive, but it is an over simplification.

    For the real keeners here is a nice FAQ about this:
    http://www.poynton.com/notes/colour_and_gam ma/Colo rFAQ.html

  142. Please do as I suggest (tell me why...if you know) by AmonRa1979 · · Score: 1

    The only thing I have said about DSP is that in order to sample a high frequency a sampling frequency of at least double that is needed to properly record it. If this is so wrong, then please stop posting AC and tell me what is wrong about it... A whole book is not necessary. If you can't/won't tell me then stop posting.

    As for the rest of my post, it deals only with how higher frequency (individually inaudible sounds) can interfere to produce sounds we can hear (or to make this more simple for you even a tone that is audible and a tone that is inaudible can interfere to produce a 3rd audible tone... this IS how heterodyning works and is a method used to hear the sounds a bat makes by shifting it to an audible set of tones... these tones are not made up of just audible tones... they are made up of an inaudible set of tones interfering with an audible tone. The shifted tones may even be simulated by frequencies within the normal hearing range if you so wish to do that, but the quality is different if simulated rather than heterodyned to an audible range... it's just not the same.

    Before you start spouting off more about human biology there is a lot that is not known about how the human brain interprets the different stimulii applied to the nerves in the ear.

    And no, heterodying and superheterodyning are not methods just used for electromagnetic frequency shifting... the term is used for any frequency shifting in the manner I mentioned.

  143. Re:RGBCMY is more marketing factoid than it isreal by budhaboy · · Score: 1

    I had no idea there wasn't one CIE colors space... Thank you.

  144. Re:Please do as I suggest (tell me why...if you kn by Anonymous Coward · · Score: 0

    Assuming that you are not a mutant, you simply cannot hear a frequency that is higher than 20kHz. It is impossible because of the way the human ear transforms soundwaves into neural stimulation. Because of the way the human ear is "built", it acts as a band pass filter. Slashdot really isn't the place to explain this in detail. If you don't believe me, look it up in a book. You're not going to get any wiser if you reject recorded science as a source of information.

    The result of mixing inaudible frequencies may well be an audible sound, but that sound can be captured exactly in the range below 20kHz, ignoring the higher frequencies. All you need is a low pass filter, like the human ear (A band pass is a low pass and a high pass combined, the important part regarding sampling is the low pass.) That, after all, is the reason why you do hear the sound, so there is no error in replicating this process with technology. If you did as suggested and got a book about signal processing, you would know that a low pass filter is mandatory before sampling or you're bound to get aliasing artifacts. This low pass filter is the reason why, in the frequency domain, a signal appears below 20kHz when the original signal only had components above 20kHz. It is the very same reason that explains your ability to hear the tone. I hope I have stressed the similarity of the pre-sampling low-pass-filter to the way the human ear works enough to make you remember it.

    One thing we DO know about the human ear is that it is a frequency domain sensor. You do not hear waveforms, but frequency intensities over time. It is important to note that this is independent of psychoacoustics. What our brain makes of the signals which the ear produces is of no concern regarding the way the sensor itself works. What the ear can't sense, the brain cannot perceive.

    To make an analogy to the topic of this thread: Humans can't tell if light is a mixture of two pure (single wavelength) colors or some other two pure colors which produce the same stimulation of the color receptors. The CIE chromaticity diagram shows you which combinations of pure colors are indistinguishable, IOW the SAME color to us, even though they are physically distinct. It would be foolish to say that you need to record the full spectrum in order to accurately reproduce visual appearance. Instead you only need to record what makes a difference to the sensors through which our brain perceives the world. It is similarly foolish to say that you need to record all air pressure changes in order to accurately reproduce sound. If the ear can't transform it into neural stimulation, you don't have to record it. It is that simple.

  145. Patent office, here I come! by SlashdotMeNow · · Score: 1

    I'm going to patent adding K to RGBCMY screens! And maybe white? Hmm... What will I do with all the money I make?

  146. Color is an odd thing. by raygundan · · Score: 1

    You're certainly right about it being non-obvious. It took me a while to wrap my head around it, too.

    The problem isn't that they've chosen the wrong primaries, although you're right that a different set could cover better than the ones we're using. The problem is that the three types of color sensors in the eye are not perfect single-frequency sensors-- they have wide, irregular frequency responses that overlap significantly. There are some spots where all three receptors would fire from a single-frequency beam of light, notably around 450-475, looking at the chart. How can you represent a different blue with a blue in that part of the spectrum if it fires the red (and/or green) receptors? It will inevitably look purple. The "negative" amount of red is just a mathematical artifact, a way to say "to represent this blue, you'd need a negative amount of red to cancel the phantom red caused by the blue light"-- and you simply can't do that in real life. As a photographer, you may have noticed effects like this occasionally in photographs. I have a shot of a beautiful deep blue flower I took in Arizona that is a crappy purple color in every shot I took. The film or CCD (both are RGB) you use to capture the image will produce the occasional noticable color distortion.

    It's because of this overlap that we can't pick just three primaries that cover all the colors we can see. If the peaks were non-overlapping, it would work much, much better. So we need more complex models with nonlinear color mapping functions like CIE XYZ or CIE L*a*b to fully exploit the potential of the overlapping wide-response receptors in our eyes.

    It is difficult to show with nothing but an RGB computer monitor, since it can't display the colors it can't display, but you might be able to find a Pantone book somewhere and look up some colors that are out of gamut for RGB displays, scan them or take a picture, and then look at the difference on your screen. You've probably noticed a similar effect when you try to print color images, as well, since color printing is CMYK, and not all RGB colors are in the gamut for CMYK.

    1. Re:Color is an odd thing. by Woody77 · · Score: 1

      Yeah, I've definitely noticed how blues go wonky, especially DEEP blue skies on film, with a polarizer just go off into la-la land. Better film seems to help a lot (Velvia does wonders with it, thankfully).

      It definitely is an interesting problem.

      And one where I can see how the CMY might be able to help, depending on where they place the CMY frequencies.

      I wonder if with a 4th frequency, buried into that heavily overlapping section, you could get massively better results, although, as you mention with the CIE XYZ and L*a*b, they aren't exactly linear...

    2. Re:Color is an odd thing. by raygundan · · Score: 1

      The more primaries, the merrier. The gamut gets bigger the more you stick in there. A nice six-primary standard for displays would make me very happy... but so would a pocket-sized two-CCD digicam that could take 3D pictures. We can all dream.

      As to Velvia, I understand it has a wider gamut than other film, but I haven't the faintest idea why. Perhaps the chemicals (and thus the color response) they've chosen correspond more closely to the response of our eyes? I'd be interested to know, if you've come across any information on what exactly makes Velvia so good.

    3. Re:Color is an odd thing. by Woody77 · · Score: 1

      I'm not certain as to why it has the gamut that it does. I DO know that it oversaturates the color a bit. It's not a "true to life" film in the sense that it takes perfectly accurate images, but instead takes more color saturdated images. Which leads me to beleive that it has a more red and blue response than green, for more "popping" color. Although it's greens are VERY rich and vibrant.

      The most striking color photos I've seen have always been on Velvia.

      But it also seems like the gamut wouldn't get wider (from a frequency range point of view) unless the red and blue frequencies were actually shifted further from center. Otherwise you're still stuck with the same overlap issues, and also stuck with the same problem of shades that are outside the range of the primaries being difficult to capture accurately, due to the trace amounts of other primaries required to produce them correctly.

      I could see the addition of violet (higher frequency that B), and the addition of sub-red (lower frequency than R), and a cyan that's right in between the blue/green responses where the ugly overlap of the eye is could REALLY increase the gamut of the display... Although in doing so, you might end up picking new frequencies for RGB.

      But... with their monitor/display tech (from the article), and color profiles, if they could reproduce some of hte "negative red" shades, then perhaps they could use color profiles and remap the RGB space appropriately for thier monitor... Perhaps only with enabling a feature of the monitor through drivers/color spaces, etc...

  147. maybe I shouldn't have used a ~ by bodrell · · Score: 1
    The limit of human vision on the ultraviolet end is ~400nm. This link http://www.4colorvision.com/files/tetrachromat.htm has some interesting info about human vision in general. It's certainly controversial where the precise limit is (or what the statistical curve looks like, if it varies dramatically from person to person) but I usually see 400nm. If I had said 400nm +/- 10nm, would that have been better? It seems unnecessary to me.
    Temperature measured in F or C is an interval scale and thus percentage differences are not meaningful. But temperature measured in K is a ratio scale that is nice and linear and so it is entirely reasonable to measure percentage differences.
    Is that right? So there's less than a percent difference between 273K and 275K, but that's a difference between ice and water. In thermodynamics equations you can take ratios of temperatures (in Kelvin or Rankine), and you often use differences in temperature, but I have never heard someone say that x is 10% hotter than y.
    Similary, wavelegnth is also a ratio scale, simply distance per cycle. In other words, if it makes sense to talk about percentage difference between two distances then it makes just as much sense to talk about percentage difference between two wavelengths.
    I disagree. I think it doesn't make sense to talk about percent differences on non-linear scales. What about sound? Decibels are a logarithmic scale, but we perceive sound more or less linearly on that scale. So (and I'm making up numbers here) if a car horn is 60dB and the stereo is 50dB, the horn will sound about 20% louder, when in fact it's 1000% louder.

    We use everything from radio waves to x-rays in appliances these days. With a dynamic range spanning so many orders of magnitude, how could it possibly make sense to talk about a percent difference? How about orders of magnitude different? I'm not saying it's mathematically impossible to have a percentage of a wavelength, but it's pointless.

    Comparing the effects on life is just as meaningless, since anyone can pick any life, any range of wavelengths and any effects. Way too arbitrary for ~ to have any useful meaning either.
    All right. I pick wavelengths 350nm-750nm. And we'd be looking at the damage done to human skin cells over that range. There is a threshold, and it is significant. Just like if I hike 10km on a trail to the top of a cliff--one more meter would be a very small percentage of the hike, but with significant consequences. Somewhere between 350nm and 420nm is a cutoff for normal human skin: lower wavelengths cause damage, higher wavelengths are harmless. Just like a body temperature of 37C is normal, but only a couple of degrees difference can cause brain damage / death.
    --
    Si la vida me da palo, yo la voy a soportar Si la vida me da palo, yo la voy a espabilar
  148. Re:Please do as I suggest (tell me why...if you kn by AmonRa1979 · · Score: 1

    Yes, however, a microphone does detect the overall waveform and does not split it up into frequency components. This will result in the distortion of the audible tone when recorded at a sampling rate that is below the two frequencies that make it.

    If you do record at higher sampling rates you can increase your low pass filter and avoid aliasing effects until you reach about half of your sampling rate. This distorted sound, when replayed will not sound like the original tone as you would have heard with your ear. It will be close to the same tone, but it won't be the same.

    There has been much debate as to whether or not including these higher frequencies in recording adds to music. Some people claim it does, others claim it doesn't. For me the quality between a 44.1kHz recording and a 96kHz recording is extremely dramatic.

  149. In other news... by Anonymous Coward · · Score: 0

    MS buys out Genoa Color Technologies!

    Gates: "Now I can make better looking Windows OS..grunt...grunt...hehehe"

  150. by the way . . . by bodrell · · Score: 1

    Thanks for the civilized discussion. Some folks like to resort to personal attacks and such. I'm glad you didn't.

    --
    Si la vida me da palo, yo la voy a soportar Si la vida me da palo, yo la voy a espabilar
  151. K in CMYK is not from blac(K) by Anonymous Coward · · Score: 0

    K stands for key. it was traditionally the reference color (plate) used to register (align) the other process colors in offset printing.