That's because they're two different lifeforms. Some other user pointed out that the algae spread the same way as zebra mussels do: Via the ballast tanks of freighters. The whale obiously used the same technique, hiding in the ballast tank until the time was right. So what we're seeing here is not a magical transforming animal, it's a coordinated maneuver. The zebra mussels were probably a reconnaissance team sent to scope out the seas of the world for suitable whale field base locations. I'm not certain how the algae fit into the whales' plan but they might be used to entangle ship's propellers, making them sitting ducks for the whales to plunder.
Centuries of whaling are finally taking their toll. This is a species with nothing left to lose and as everyone knows those are the most dangerous species.
Well, Apple allows application developers to include arbitrary code in their applications, including code that forces you to update, so it's clearly Apple being evil here.
I agree with most of your post and wanted to comment on this:
I'm not sure there's a good technical way to do this yet, but it'd be really nice if every game didn't reinvent the GUI.[...]
This is one of the reasons why I really liked the first Unreal Tournament. Apart from having a nice modding system it used a very converntional WIMP interface as its main menu. That allowed it to expose a stupid amount of information to the user without becoming impossible to navigate. (In fact, you could have mods with dozens of options that were still comfortable to manage.) You could open various windows side-by-side if you wanted.
Yes, it was rather ugly as far as game main menus go. But it worked really well. To this day I regard the UT main screen as one of the best game GUIs ever, mainly because it took an already successful approach (WIMP) and made good use of it. (Plus, how many FPSes do you know that capitalize on Fitts's law?)
People who want complexity-free gaming buy consoles. They get complexity-free gaming because the developer has a platform with guaranteed minimum specs. Now, let's look at the PC. Some gamers use high-end equipment; they will want the highest possible settings. Some have a powerful graphics card but little or slow normal RAM. Turns out that they can crank up everything to high levels if they turn down the range of the physics simulation that happens to require lots of RAM. Some have a graphics card that doesn't have enough shader units to keep up. Letting them turn down the water reflection might allow them to keep a long render distance. And so on.
Or, of course, we could force everyone to spend ridiculous amounts of money on gamign equipment because the developer couldn't come up with a GUI that can display more than three values on a single screen without breaking.
Note that even with ultra-complex settings screens, people usually don't have to spend aged fiddling around in there. Most games to give you a quick list of presets, usually labeled something like "Low", "Medium" and "High", with the most appropriate one preselected. If you don't want to go further you don't need to. But those who do have a need to go under the hood can. (And, by the way: If we banished all advanced configuration to config files that would mean that everyone with any configuration-solvable issue (and there will be a lot of them) is expected to go through the config files by hand. That's the exact opposite of what you intended.)
Think of your operating system. Your computer can do DHCP but still there's a GUI-based way of assinging a static IP address even though that does add clutter and might be confusing to entirely nontechnical users. Even on Windows you can configure your NIC from the command line, so there was no real need to include the network configuration GUI. But they did because there are a lot of people who really appeciate it.
Then I'd just allow the player to bind one key to several actions (and also several keys to one action while I'm at it). Want E to reload if there's nothing to interact with? No problem, you can set it up that way and maybe it's even the preset.
Perhaps the next guy will want separate "use" and "reload" keys but wants to jump every time he throws a grenade. So he binds "jump" to the space bar and F and "grenade" to F. He presses F, he jumps and throws a grenade. He presses the space bar, he jumps.
Of course you need to differentiate between "use OR reload" and "jump AND throw a grenade". I'm fairly certain that a better UI designer than me can come up with a reasonable implementation but I'd probably just give the player a second screen where they can go through every key and configure it how they want. Press the key and you see an orderable, editable list of all actions and their relationships. Most players probably won't ever touch the screen but those who do like to fine-tune their game might appreciate it.
Yes, I'd pretty much put Quake-style bind scripts into GUI form. There's a reason why people use them.
The usual approach is to disable achievements while cheats are in effect. This is easy to do with Source-based games; if sv_cheats is true, achievements are off. When all possible cheat commands are locked as long as sv_cheats is false, your game is both reasonably cheatproof in the achievement department and inviting to recreational cheaters.
Another example would be Alien Swarm, which gives you no experience when playing on user-supplied maps. Now if only the main game wasn't so damn short and linear...
I'm not saying that it's bad. Those widgets look nice and not having to run a heavy, crashy plugin is a big plus. But you have to admit that it reflects badly on a project (and is slightly amusing) when their own demo page doesn't actually work.
Everyone knows that satire means you're dangerous. Let me explain:
Satire means you have no respect for authority.
Having no respect for authority means you have no respect for the police.
Having no respect for the police means you have no respect for their guns.
Having no respect for guns means you place no value on your own life.
If you place no value on your own life, why place a value on other people's lifes?
And since you value neither your own life nor that of anyone else you're practically guaranteed to commit at least a murder-suicide.
Satirists should be shot and then carpet-bombed for the safety of us all.
The imperial systems would be less confusing if they were more consistent and adhered to how we work with numbers. Going from one unit to the next-bigger unit can mean a multiplication by three, six, eight, twelve, five-thousand two hundred and eighty and possibly other numbers as well. Even if the multipliers were consistent, multiplying something by twelve is rather unintuitive for someone used to a base-ten number system. The SI units have the advantage that moving from a bigger to a smaller unit or vice versa just means you determine how far the prefixes are away form each other and move the decimal point accordingly. As prefixes are shared between various units it's also easier to keep everything in your head.
I'd like the imperial units better if they looked like this:
1 inch = 0.0254 m
1 foot = 10 inches = 0.254 m
1 yard = 10 feet = 2.54 m
1 rod = 10 yards = 25.4 m
1 furlong = 10 rods = 254 m
1 mile = 10 furlongs = 2540 m
You'd still need to learn all those names and they wouldn't carry over to weights but at least conversions would be nice and easy.
By the way, the imperial systems are only really used in the UK and the USA. Given that the USA are unlikely to retain their current role as sole superpower, compatibility with the American measures and weights might soon be of concern only to North American countries.
For me, what makes Skype infinitely better than TeamSpeak et al. is the superior feedback avoidance. I find that TeamSpeak, for instance, has a hard time discerning important input (what I'm saying) from unimportant input (what's coming out of my speakers) so I have to operate in half-duplex push-to-talk mode or use a headset if I don't want to bury the channel in feedback. Skype's feedback avoidance is flawless.
Of course any third-party clients won't have that but they might still come in handy, for instance if there is no official client for the platform.
It's still good news. Microsoft might decide that Skype for $PLATFORM is not worth the money it takes them to support it. Skype might end up becoming incompatible with newer versions of the platform (for example because libraries change). Having a free alternative would at least change the consequence from "being cut off from the network" to "losing features but still being on the network".
I'm personally fine with Skype as it is. Well, as long as they don't drop support for version 2 of the Mac client, which I find to be the best implementation so far. But it's still nice to have an alternative just in case. Also, possible support for currently unsupported platforms.
Well, Ubuntu does have some failings. IIRC, their upgrade process just tells you that there's a new version of Ubuntu, not whether it's LTS or unstable. (And yes, after 11.04 I won't assume that "release" means "well-tested and stable".) The download page gives you everything you need to make up your mind but the upgrade screen implies a simple "newer = better" relationship.
Well, the post is indicative of how "terrorist" has become a useless word. With certain governments pulling the terrorism card a couple times too often and certain morons seeing terrorists everywhere (remember when Boston was under attack by Lite-Brites?) "terrorism" now carries a connotation of being a heavy-handed attempt at garnering sympathy. A publicity stunt, in essence. Accordingly, "terrorist" has evolved from "scary dogmatic murderer" to "generic bad person".
Unfortunately, this hasn't discredited terrorism itself, just the term used to describe it.
At least KDE and XFCE allow you to move the buttons wherever you want. "The default doesn't appeal to me" is not the same as "the possibility of having this has been lost forever". Well, it is if you define IT as "anything you can do on the latest version of Microsoft Windows".
You download a 4000x4000 full-color PNG over a low-end DSL line. Not everyone has a 100 Mbit connection and some of us like to see the latest crazy-resolution NASA images without having to spend ten minutes downloading the thing. Also, a quality 100 JPEG image will have virtually imperceptible artifacts and still be a good bit smaller than PNG.
Also look at audio: For most applications, lossy formats like MP3 and Vorbis are perfectly fine. Even video games with bombastic sound use Vorbis rather than Flac to store the music. There is a trade-off between perfection and file size.
My last laptop was a MBP for two reasons: Apple only offered matte screens on MBPs and it had FireWire 800. For my current one I had less money and had to get the smallest MBP, which doesn't offer a matte screen. If I'll have enough money I'll go back to matte for the next one, even if that means spending 50 bucks more (the screen size alone will make me prefer a bigger model).
The better colors on a glossy screen aren't even relevant unless you get a high-end display, in my opinion. Most consumer-grade TFTs have color depth issues and I don't really care if I can see the banding especially well.
I think you mean "well below one". Having less than zero guns per person would require a negative number of guns in the country.
Still, even though most people don't have access to guns, there are a good number of people who do. Also, it's not like ranged weapons are the only means of defense against zombies (although they are greatly preferred, of course). An ax or even just a shovel can be an effective if risky means of defense. Granted, those are more common in rural areas where people actually have gardens but we have a lot of those.
I still say that the bigger problem is that it's never far to the next town so the zombies could spread rather far before anyone has time to coordinate a reaction.
Also, Iceland is pissed, because as they were the only ones to undergo rapture, they will be the only ones to undergo the end of the world with its assorted plagues and large parts of the popuation dying.
As said in Revelation 8:7ff. (2011 Post-Icelandic Rapture Bible):
7The first angel sounded, and there followed hail and fire mingled with blood, and they were cast upon Iceland; and a third part of the trees were burned up, and all green grass was burned up.
8And the second angel sounded and, as it were, a great mountain burning with fire was cast into the Atlantic Ocean right before Iceland; and a third part of the Iceland shore waters became blood;
9and a third part of the creatures which were in the sea around Iceland and had life, died, and a third part of the Icelandic ships were destroyed.
10And the third angel sounded, and there fell a great star from heaven, burning as if it were a lamp, and it fell upon a third part of the rivers and upon the fountains of waters in Iceland;
11and the name of the star is called Wormwood. And a third part of the Icelandic waters became wormwood; and many Icelandic men died from the waters, because they were made bitter.
12And the fourth angel sounded, and a third part of the sun was smitten, and a third part of the moon and a third part of the stars, so that a third part of them was darkened; and a third of the day shone not, and the night likewise. Only over Iceland, for God placed a mighty pair of sunglasses over Iceland.
13And I beheld, and heard an angel flying through the midst of heaven, saying with a loud voice, "Woe, woe, woe to the inhabitants of Iceland, because of the other voices of the trumpets of the three other angels, which are yet to sound!"
Revelation 9
1And the fifth angel sounded, and I saw a star fall from heaven unto Iceland; and to him was given the key to the bottomless pit.
2And he opened the bottomless pit, and there arose a smoke out of the pit, as the smoke of a great furnace; and the sun and the air over Iceland were darkened by reason of the smoke of the pit.
3And there came out of the smoke locusts upon the earth; and unto them was given power, as the scorpions of the earth have power, except the locusts only had power over Iceland.
4And it was commanded to them that they should not hurt the grass of the earth, neither any green thing, neither any tree, but only those men on Iceland who have not the seal of God in their foreheads.
5And to them it was given that they should not kill them, but that they should be tormented five months; and their torment was as the torment of a scorpion when he striketh a man.
6And in those days shall Icelanders seek death, and shall not find it; and shall desire to die, and death shall flee from them.
[...]
13And the sixth angel sounded, and I heard a voice from the four horns of the golden altar which stands before God,
14saying to the sixth angel who had the trumpet, "Loose the four angels who are bound in the great river Thjórsá."
15And the four angels were loosed, who had been prepared for an hour and a day and a month and a year, to slay a third part of men on Iceland.
[...]
18By these three was a third part of men on Iceland killed by the fire and by the smoke and by the brimstone, which issued out of their mouths.
19For their power is in their mouth and in their tails; for their tails were like unto serpents and had heads, and with them they cause hurt unto Icelanders.
Other parts of Revelations detail how Satan is banished to Iceland, how Reykjavík falls and all the Icelandic merchants weep, the great battle on the Hekla and how in the end both the Icelandic part of heaven and Iceland are destroyed as God creates a new Iceland.
That's because they're two different lifeforms. Some other user pointed out that the algae spread the same way as zebra mussels do: Via the ballast tanks of freighters. The whale obiously used the same technique, hiding in the ballast tank until the time was right. So what we're seeing here is not a magical transforming animal, it's a coordinated maneuver. The zebra mussels were probably a reconnaissance team sent to scope out the seas of the world for suitable whale field base locations. I'm not certain how the algae fit into the whales' plan but they might be used to entangle ship's propellers, making them sitting ducks for the whales to plunder.
Centuries of whaling are finally taking their toll. This is a species with nothing left to lose and as everyone knows those are the most dangerous species.
Well, Apple allows application developers to include arbitrary code in their applications, including code that forces you to update, so it's clearly Apple being evil here.
In the end the only authoritative difference between "geek" and "nerd" is a Levenshtein distance of 3. Everything else is in dispute.
Why write a game that runs well on one platform when you can write one that runs badly on all of them?
True. I forgot to mention that tainted savegames stay tainted.
I'm not sure there's a good technical way to do this yet, but it'd be really nice if every game didn't reinvent the GUI.[...]
This is one of the reasons why I really liked the first Unreal Tournament. Apart from having a nice modding system it used a very converntional WIMP interface as its main menu. That allowed it to expose a stupid amount of information to the user without becoming impossible to navigate. (In fact, you could have mods with dozens of options that were still comfortable to manage.) You could open various windows side-by-side if you wanted.
Yes, it was rather ugly as far as game main menus go. But it worked really well. To this day I regard the UT main screen as one of the best game GUIs ever, mainly because it took an already successful approach (WIMP) and made good use of it. (Plus, how many FPSes do you know that capitalize on Fitts's law?)
People who want complexity-free gaming buy consoles. They get complexity-free gaming because the developer has a platform with guaranteed minimum specs. Now, let's look at the PC. Some gamers use high-end equipment; they will want the highest possible settings. Some have a powerful graphics card but little or slow normal RAM. Turns out that they can crank up everything to high levels if they turn down the range of the physics simulation that happens to require lots of RAM. Some have a graphics card that doesn't have enough shader units to keep up. Letting them turn down the water reflection might allow them to keep a long render distance. And so on.
Or, of course, we could force everyone to spend ridiculous amounts of money on gamign equipment because the developer couldn't come up with a GUI that can display more than three values on a single screen without breaking.
Note that even with ultra-complex settings screens, people usually don't have to spend aged fiddling around in there. Most games to give you a quick list of presets, usually labeled something like "Low", "Medium" and "High", with the most appropriate one preselected. If you don't want to go further you don't need to. But those who do have a need to go under the hood can. (And, by the way: If we banished all advanced configuration to config files that would mean that everyone with any configuration-solvable issue (and there will be a lot of them) is expected to go through the config files by hand. That's the exact opposite of what you intended.)
Think of your operating system. Your computer can do DHCP but still there's a GUI-based way of assinging a static IP address even though that does add clutter and might be confusing to entirely nontechnical users. Even on Windows you can configure your NIC from the command line, so there was no real need to include the network configuration GUI. But they did because there are a lot of people who really appeciate it.
Then I'd just allow the player to bind one key to several actions (and also several keys to one action while I'm at it). Want E to reload if there's nothing to interact with? No problem, you can set it up that way and maybe it's even the preset.
Perhaps the next guy will want separate "use" and "reload" keys but wants to jump every time he throws a grenade. So he binds "jump" to the space bar and F and "grenade" to F. He presses F, he jumps and throws a grenade. He presses the space bar, he jumps.
Of course you need to differentiate between "use OR reload" and "jump AND throw a grenade". I'm fairly certain that a better UI designer than me can come up with a reasonable implementation but I'd probably just give the player a second screen where they can go through every key and configure it how they want. Press the key and you see an orderable, editable list of all actions and their relationships. Most players probably won't ever touch the screen but those who do like to fine-tune their game might appreciate it.
Yes, I'd pretty much put Quake-style bind scripts into GUI form. There's a reason why people use them.
The usual approach is to disable achievements while cheats are in effect. This is easy to do with Source-based games; if sv_cheats is true, achievements are off. When all possible cheat commands are locked as long as sv_cheats is false, your game is both reasonably cheatproof in the achievement department and inviting to recreational cheaters.
Another example would be Alien Swarm, which gives you no experience when playing on user-supplied maps. Now if only the main game wasn't so damn short and linear...
I'm not saying that it's bad. Those widgets look nice and not having to run a heavy, crashy plugin is a big plus. But you have to admit that it reflects badly on a project (and is slightly amusing) when their own demo page doesn't actually work.
I checked the site and tried the demos. The first demo ran fine but the e4 one threw an SWTException and died. That's rich indeed.
Everyone knows that satire means you're dangerous. Let me explain:
Satire means you have no respect for authority.
Having no respect for authority means you have no respect for the police.
Having no respect for the police means you have no respect for their guns.
Having no respect for guns means you place no value on your own life.
If you place no value on your own life, why place a value on other people's lifes?
And since you value neither your own life nor that of anyone else you're practically guaranteed to commit at least a murder-suicide.
Satirists should be shot and then carpet-bombed for the safety of us all.
Who needs Transformers when you have a school that can turn into Barbara Streisand?
The imperial systems would be less confusing if they were more consistent and adhered to how we work with numbers. Going from one unit to the next-bigger unit can mean a multiplication by three, six, eight, twelve, five-thousand two hundred and eighty and possibly other numbers as well. Even if the multipliers were consistent, multiplying something by twelve is rather unintuitive for someone used to a base-ten number system. The SI units have the advantage that moving from a bigger to a smaller unit or vice versa just means you determine how far the prefixes are away form each other and move the decimal point accordingly. As prefixes are shared between various units it's also easier to keep everything in your head.
I'd like the imperial units better if they looked like this:
1 inch = 0.0254 m
1 foot = 10 inches = 0.254 m
1 yard = 10 feet = 2.54 m
1 rod = 10 yards = 25.4 m
1 furlong = 10 rods = 254 m
1 mile = 10 furlongs = 2540 m
You'd still need to learn all those names and they wouldn't carry over to weights but at least conversions would be nice and easy.
By the way, the imperial systems are only really used in the UK and the USA. Given that the USA are unlikely to retain their current role as sole superpower, compatibility with the American measures and weights might soon be of concern only to North American countries.
For me, what makes Skype infinitely better than TeamSpeak et al. is the superior feedback avoidance. I find that TeamSpeak, for instance, has a hard time discerning important input (what I'm saying) from unimportant input (what's coming out of my speakers) so I have to operate in half-duplex push-to-talk mode or use a headset if I don't want to bury the channel in feedback. Skype's feedback avoidance is flawless.
Of course any third-party clients won't have that but they might still come in handy, for instance if there is no official client for the platform.
It's still good news. Microsoft might decide that Skype for $PLATFORM is not worth the money it takes them to support it. Skype might end up becoming incompatible with newer versions of the platform (for example because libraries change). Having a free alternative would at least change the consequence from "being cut off from the network" to "losing features but still being on the network".
I'm personally fine with Skype as it is. Well, as long as they don't drop support for version 2 of the Mac client, which I find to be the best implementation so far. But it's still nice to have an alternative just in case. Also, possible support for currently unsupported platforms.
Ah. Okay, that lessens the danger of running into a bad upgrade.
Well, Ubuntu does have some failings. IIRC, their upgrade process just tells you that there's a new version of Ubuntu, not whether it's LTS or unstable. (And yes, after 11.04 I won't assume that "release" means "well-tested and stable".) The download page gives you everything you need to make up your mind but the upgrade screen implies a simple "newer = better" relationship.
Well, the post is indicative of how "terrorist" has become a useless word. With certain governments pulling the terrorism card a couple times too often and certain morons seeing terrorists everywhere (remember when Boston was under attack by Lite-Brites?) "terrorism" now carries a connotation of being a heavy-handed attempt at garnering sympathy. A publicity stunt, in essence. Accordingly, "terrorist" has evolved from "scary dogmatic murderer" to "generic bad person".
Unfortunately, this hasn't discredited terrorism itself, just the term used to describe it.
At least KDE and XFCE allow you to move the buttons wherever you want. "The default doesn't appeal to me" is not the same as "the possibility of having this has been lost forever". Well, it is if you define IT as "anything you can do on the latest version of Microsoft Windows".
You download a 4000x4000 full-color PNG over a low-end DSL line. Not everyone has a 100 Mbit connection and some of us like to see the latest crazy-resolution NASA images without having to spend ten minutes downloading the thing. Also, a quality 100 JPEG image will have virtually imperceptible artifacts and still be a good bit smaller than PNG.
Also look at audio: For most applications, lossy formats like MP3 and Vorbis are perfectly fine. Even video games with bombastic sound use Vorbis rather than Flac to store the music. There is a trade-off between perfection and file size.
My last laptop was a MBP for two reasons: Apple only offered matte screens on MBPs and it had FireWire 800. For my current one I had less money and had to get the smallest MBP, which doesn't offer a matte screen. If I'll have enough money I'll go back to matte for the next one, even if that means spending 50 bucks more (the screen size alone will make me prefer a bigger model).
The better colors on a glossy screen aren't even relevant unless you get a high-end display, in my opinion. Most consumer-grade TFTs have color depth issues and I don't really care if I can see the banding especially well.
I think you mean "well below one". Having less than zero guns per person would require a negative number of guns in the country.
Still, even though most people don't have access to guns, there are a good number of people who do. Also, it's not like ranged weapons are the only means of defense against zombies (although they are greatly preferred, of course). An ax or even just a shovel can be an effective if risky means of defense. Granted, those are more common in rural areas where people actually have gardens but we have a lot of those.
I still say that the bigger problem is that it's never far to the next town so the zombies could spread rather far before anyone has time to coordinate a reaction.
Also, Iceland is pissed, because as they were the only ones to undergo rapture, they will be the only ones to undergo the end of the world with its assorted plagues and large parts of the popuation dying.
As said in Revelation 8:7ff. (2011 Post-Icelandic Rapture Bible):
7The first angel sounded, and there followed hail and fire mingled with blood, and they were cast upon Iceland; and a third part of the trees were burned up, and all green grass was burned up.
8And the second angel sounded and, as it were, a great mountain burning with fire was cast into the Atlantic Ocean right before Iceland; and a third part of the Iceland shore waters became blood;
9and a third part of the creatures which were in the sea around Iceland and had life, died, and a third part of the Icelandic ships were destroyed.
10And the third angel sounded, and there fell a great star from heaven, burning as if it were a lamp, and it fell upon a third part of the rivers and upon the fountains of waters in Iceland;
11and the name of the star is called Wormwood. And a third part of the Icelandic waters became wormwood; and many Icelandic men died from the waters, because they were made bitter.
12And the fourth angel sounded, and a third part of the sun was smitten, and a third part of the moon and a third part of the stars, so that a third part of them was darkened; and a third of the day shone not, and the night likewise. Only over Iceland, for God placed a mighty pair of sunglasses over Iceland.
13And I beheld, and heard an angel flying through the midst of heaven, saying with a loud voice, "Woe, woe, woe to the inhabitants of Iceland, because of the other voices of the trumpets of the three other angels, which are yet to sound!"
Revelation 9
1And the fifth angel sounded, and I saw a star fall from heaven unto Iceland; and to him was given the key to the bottomless pit.
2And he opened the bottomless pit, and there arose a smoke out of the pit, as the smoke of a great furnace; and the sun and the air over Iceland were darkened by reason of the smoke of the pit.
3And there came out of the smoke locusts upon the earth; and unto them was given power, as the scorpions of the earth have power, except the locusts only had power over Iceland.
4And it was commanded to them that they should not hurt the grass of the earth, neither any green thing, neither any tree, but only those men on Iceland who have not the seal of God in their foreheads.
5And to them it was given that they should not kill them, but that they should be tormented five months; and their torment was as the torment of a scorpion when he striketh a man.
6And in those days shall Icelanders seek death, and shall not find it; and shall desire to die, and death shall flee from them.
[...]
13And the sixth angel sounded, and I heard a voice from the four horns of the golden altar which stands before God,
14saying to the sixth angel who had the trumpet, "Loose the four angels who are bound in the great river Thjórsá."
15And the four angels were loosed, who had been prepared for an hour and a day and a month and a year, to slay a third part of men on Iceland.
[...]
18By these three was a third part of men on Iceland killed by the fire and by the smoke and by the brimstone, which issued out of their mouths.
19For their power is in their mouth and in their tails; for their tails were like unto serpents and had heads, and with them they cause hurt unto Icelanders.
Other parts of Revelations detail how Satan is banished to Iceland, how Reykjavík falls and all the Icelandic merchants weep, the great battle on the Hekla and how in the end both the Icelandic part of heaven and Iceland are destroyed as God creates a new Iceland.
They did that after the vaporization. Ever seen Spaceballs? They did it like that. Much easier than lugging all those oceans out.