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Wii U Faster Than 360 Or PS3, No Blu-ray Or DVD Support

jdkramar was one of several readers to write with news of the Wii U hardware information that's been trickling out since E3. The new console will run a multicore IBM processor based on 45nm architecture (technology currently underpinning Watson), and will have an AMD R700 GPU chipset found in the Radeon 4000 line of video cards. Apparently it will, in fact, run Crysis. Nintendo has confirmed that the Wii U will use a proprietary 25GB disc format, and won't support DVD or Blu-ray playback. A spokesman said, "The reason for that is that we feel that enough people already have devices that are capable of playing DVDs and Blu-ray, such that it didn't warrant the cost involved to build that functionality into the Wii U console because of the patents related to those technologies."

332 comments

  1. Translation by deepershade · · Score: 0, Troll

    "such that it didn't warrant the cost involved to build that functionality into the Wii U console because of the patents related to those technologies."

    We want our own so we can try and be filthy rich but it'll probably die on it's arse just like UMD.

    1. Re:Translation by Anonymous Coward · · Score: 2, Insightful

      We want our own so we can try and be filthy rich but it'll probably die on it's arse just like UMD.

      They're not trying to distribute movies on it, just games. Nintendo consoles have always used proprietary media.

    2. Re:Translation by Anonymous Coward · · Score: 1

      That's a leap, how the hell did you read that out of it.

      I read it as "if we can keep construction costs down we can have a larger profit margin or offer it cheaper". I don't reckon they're interested in making a massive loss per unit like Sony did in the PS3s early years.

    3. Re:Translation by Nursie · · Score: 2

      Eh? Pretty sure the Wii disks are just DVDs aren't they?

      I know all the rest have been console specific, mostly because they were carts up until the gamecube, but I had thought they went with the standard last time.

      Maybe the ease of piracy for the Wii made them change their minds.

    4. Re:Translation by Joce640k · · Score: 3, Interesting

      Nintendo has always enjoyed being the only people who can duplicate media for their consoles. They've been doing it since the NES days.

      It lets them set prices they feel comfortable with.

      --
      No sig today...
    5. Re:Translation by Joce640k · · Score: 3, Insightful

      So... you don't think economies of scale would make blu-ray players cheaper than building a whole new disk player and new disk pressing plants to go with it...?

      --
      No sig today...
    6. Re:Translation by damnbunni · · Score: 5, Insightful

      It doesn't say the drive doesn't use DVD or BluRay technology.

      It says the machine won't do DVD or BluRay movie playback.

      At 25 GB per disc, it's probably a single-layer BluRay disc. They're just not paying the license fees for the software to play back BR movies.

      My understanding is that DVD player and BR player license fees are roughly ten bucks each, so if your console plays DVDs and BRs, it costs $20 per unit more to ship.

    7. Re:Translation by Superken7 · · Score: 3, Interesting

      they were DVDs but did not adhere to the standard data frame format (more info here: http://hitmen.c02.at/files/docs/gc/Ingenieria-Inversa-Understanding_WII_Gamecube_Optical_Disks.html - awesome reverse engineering done by hacker xt5). However, modchips enabled standard DVD functionality back.

      I bet they went with a proprietary optical disk format in order to prevent piracy. If no one can burn the disks, then piracy will (hopefully for them) be less rampant.

      That is, of course, until someone figures out how to run disks from whatever disk or flash drives they support, which is much more convenient anyways ;)

    8. Re:Translation by mwvdlee · · Score: 2

      Also, they don't seem to be targetting the disc format for anything except delivering it's own games to it's own platform.
      It's not much different from the incompatible-with-anything-else game cartridges used in the past.
      If you don't care for compatibility, why pay license fees to be compatible?

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    9. Re:Translation by Anonymous Coward · · Score: 5, Interesting

      The disc format is probably almost identical to BluRay, but just different enough to not require licensing the patents. Also different enough that the discs won't get recognized by a standard BluRay drive.

      From here, the royalty fee for a BluRay player is $9/unit. Each data disc has a $0.0725 royalty fee. You're looking at hundreds of millions of dollars in royalty fees over the life of the system, even if it only sells at the level the GameCube did. If the system is a Wii level success, you're in the ballpark of a billion dollars. Oh, and tack on another few dollars/unit for DVD royalty fees as well.

    10. Re:Translation by YuppieScum · · Score: 2

      Not a new player, just a firmware tweak to the cheapest single-layer bluray-type drive mechanism they can source.

      Likewise, no new pressing plants - any existing plant that can press a single-layer BluRay disk will be able to press these...

      --
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    11. Re:Translation by smash · · Score: 2

      Sure worked for Sega with the draemcast and GDROM. /rolls eyes. When will they learn.

      --
      I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
    12. Re:Translation by giorgist · · Score: 1

      That can't be true, as the goodguys had DVD players at ... $9 each !!!

      THAT'S THE PLAYERS !?!?!?

    13. Re:Translation by Anonymous Coward · · Score: 1

      I guess the NES, SNES, N64, Gameboy, Gameboy Advance, DS, Gamecube, and probably other consoles' of Nintendo will fail too, because of the proprietary formats.

    14. Re:Translation by cpu6502 · · Score: 2

      I read it neither as "We want a new disc format to compete against Bluray" or "We can keep construction costs down".

      Instead I read it as, "We want a non-standard format like we had on the Gamecube which was impossible to copy, and was not cracked by pirates for four years." It makes sense to me. Were I Nintendo I'd probably do the same.

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    15. Re:Translation by squall14716 · · Score: 1

      Only because the Dreamcast also let you boot off of CD-Rs. I doubt Nintendo will let you burn a Blu-ray and play it, especially if it isn't capable of reading one.

    16. Re:Translation by Anonymous Coward · · Score: 0

      Bullocks. I can get a DVD player for $20 at Walmart these days. Excluding manufacturing/production costs etc i bet the patents would not amount to more than a few bucks. Even it's not fixed price but let's say 1% of RSP it would be like 2-3 dollars.

    17. Re:Translation by ByOhTek · · Score: 1

      More like:

      "Hey, check out this copy protection scheme..."

      --
      Self proclaimed typo king, and inventor of the bear destroying coffee table (patent not pending).
    18. Re:Translation by thetoadwarrior · · Score: 1

      Yeah the wii was really screwed over by doing the same exact thing.

    19. Re:Translation by muffen · · Score: 2

      Sure worked for Sega with the draemcast and GDROM. /rolls eyes. When will they learn.

      ... or its like they say, the want to save money on patentfees and this has nothing to do with piracy at all.
      Somehow I think we will see a new security approach this time around.
      Who knows, it might even work :)

    20. Re:Translation by zippthorne · · Score: 1

      25 GB?

      The disks themselves are probably going to come off of the exact same assembly lines as blu-ray disks. The difference being that they won't have right software to read them. They don't have to make the data on their disks conform to the blu-ray standard, because they only want them to run in their own devices anyway..

      --
      Can you be Even More Awesome?!
    21. Re:Translation by Moryath · · Score: 2

      If no one can burn the disks, then piracy will (hopefully for them) be less rampant.

      People will just figure out how to make it load games off of a USB hard drive.

      Again.

    22. Re:Translation by marcansoft · · Score: 5, Insightful

      The Wii could read DVDs from the beginning. The SDK even had DVD functions and the graphics chip has the requisite Macrovision crap to legally enable DVD playback. The system firmware has a flag for enabling DVD mode. They could've released a "DVD Channel" on the WiiWare store to enable DVD playback. If they didn't, it was a business decision, not a technical one.

      Newer Wii hardware nixed DVD playback because it was being used to pirate games (if you can read DVDs, you can read DVD-Rs; if you can read DVD-Rs, you can patch system firmware to make games transparently read DVD-Rs as if they were originals).

    23. Re:Translation by cpu6502 · · Score: 1

      >>>At 25 GB per disc, it's probably a single-layer BluRay disc

      That's essentially what the Gamecube disc was: A single-layer DVD-3 that recorded information in the opposite direction (from inside-to-outside). Also it recorded on layer 2 not layer 1.

      The disc stored 1 and a half gigabytes (basically 2 CDs) and allowed Nintendo to use the basic commodity technology, but without paying DVD royalties.

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    24. Re:Translation by Syberz · · Score: 1

      Nintendo will not start peddling NintenDVDs, they just don't want to pay SONY for the rights for blu-ray or DVD playback.

      The only reason that SONY made UMD was because they already had a foot in the door with the content providers seeing as they are one.

      --
      ~Syberz
    25. Re:Translation by Issarlk · · Score: 1

      Unless it doesn't have USB ports. Which wouldn't be surprising at all.

    26. Re:Translation by Anonymous Coward · · Score: 0

      They're not launching a new format. They didn't try to turn GameCube disks into a competitor for DVDs, they just used it for *gasp* their console.

    27. Re:Translation by fuzzyfuzzyfungus · · Score: 1

      Walmart, among others, has periodically run into legal trouble over exactly how adherent-to-patent licensing some of their cheaper DVD offerings are...

      Given that DVD, in particular, is sufficiently well understood that licensing patents/paying your CSS protection money, etc. are purely legal matters, not technological issues, you can indeed get the new-brand-every-week DVD players for more or less the cost of mechanics, silicon, and box. That doesn't really help Nintendo, though, who will have lawyers on their tail faster than they can blink if they try anything.

    28. Re:Translation by cpu6502 · · Score: 3, Interesting

      >>>Sega GDROM

      The 90s is a long time ago but if my memory recollects, it took pirates *3 years* to crack the GD-ROM and figure out how to squeeze the 1000 MB games onto a 700MB CD. I consider that a success, since it prevented Dreamcast piracy for most of its lifespan.

      Ditto for the Gamecube. Eventually it was cracked, but it protected the unit from piracy for four years. That's why Nintendo continued using the proprietary GC-ROM for its Wii (with modifications). It achieved its goal.

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    29. Re:Translation by hairyfeet · · Score: 1

      But then why not just license someone else's codec for dirt cheap or free, like WebM or Theora? Hell if the thing sells Wii numbers Hollywood WILL put out movie discs for it, maybe a double sided with BD on one and "WiiMovie" on the other. Hell I'm sure Google would give them WebM for free to get the boost and it just seems like a waste to have all that space and no way to play video.

      I do like how their chip will be two generations behind, as the HD4850s go for like $60 so that means we PC gamers will still be able to game on the cheap. That is the nice thing IMHO about the consoles now, they last so long and it takes so long for the R&D that we PC gamers will be enjoying dirt cheap gaming for a long time to come. I know my customers like I can build them sub $450 HTPCs that play nice on their 1080p sets with lots of purty, so keep it up Nintendo, Sony, and MSFT!

      But compared to the current gen and especially the Wii this thing ought to be a monster but then of course the question becomes "Will anybody make serious games for the Wii?" since Nintendo has been courting the casual gamer crowd for so long. I just don't picture the loyal Nintendo fans really caring that much about Crysis, it just isn't a Nintendo style game experience.

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    30. Re:Translation by Lumpy · · Score: 1

      No it wont die. It will be as successful as the platform... Take a look at the special disc format for the GameCube.

      It's a physical form of DRM. which is funny, because nobody is copying the discs to other discs.. they are simply playing from a hard drive.

      --
      Do not look at laser with remaining good eye.
    31. Re:Translation by jools33 · · Score: 1

      And that $20 would go straight into the pocket of one of their biggest competitors (Sony) per unit sold. Its very easy to understand why they don't want to pay it,.

    32. Re:Translation by Anonymous Coward · · Score: 0

      No, what prevented Gamecube and Dreamcast piracy was that 27 people bought them in total, so it wasn't worth anyone's time to pirate. What accounted for the fact that only 27 people bought them? Well I'd say choosing a non-standard disk format at a time when the competition were offering CD/DVD playback probably accounted a little for that.

    33. Re:Translation by Anonymous Coward · · Score: 0

      Your memory must be mistaken because the Dreamcast came out 9/9/99 and I was playing pirated discs less than a year later. Dreamcast piracy was rampant.

    34. Re:Translation by drinkypoo · · Score: 1

      First, those could have been unlicensed devices. No law of nature prohibits placing the DVD logo on an unlicensed player.

      Second, those could have been devices made by some company which went out of business and thus hit the market below cost. I wouldn't be surprised to see them selling hardware on which you had no reasonable expectation of support; if it's that cheap they can afford to replace it several times.

      --
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    35. Re:Translation by Lumpy · · Score: 1

      Nope the licensing to Sony is actually expensive. Take defunct HD-DVD tech and tweak it so you dont have to pay any royalties and suddenly... cheaper drive. even more cheaper as you can use dirt cheap red lazer assemblies instead of blue.

      --
      Do not look at laser with remaining good eye.
    36. Re:Translation by Lumpy · · Score: 1

      China knock offs that are grey market and dont pay the royalties can be cheaper.

      look at the brand, and "goodguys" is notorious for buying B grade junk that a company is trying to offload from china.

      --
      Do not look at laser with remaining good eye.
    37. Re:Translation by Anonymous Coward · · Score: 0

      Unless the markup on a Wii was less than $9 that's still coming out of profit. And as others have said, compare that to the costs of designing and tooling factories to produce your bespoke disks and the difference is certainly going to be even less. Maybe it's just me, but if someone gave me the choice of adding a HD player to my console for $9 I'd bite their hand off - I have a 360 so it's still DVD for me. And no, I have no other physical media player hooked up to my TV so Nintendo are wrong on that count too - I want one device that handles my gaming and movie playing needs, at the moment I'm happy with DVD, largely because I haven't bought Sony for the best part of a decade and nothing in the last few months has made me regret that decision.

    38. Re:Translation by jonwil · · Score: 1

      Dreamcast piracy happened because there were bugs/loopholes in the firmware that allowed booting off CD-Rs.

    39. Re:Translation by jitterman · · Score: 1

      It does.

      --
      For conscience is the wound, and there's naught to staunch it
    40. Re:Translation by DuckDodgers · · Score: 1

      The article says the Wii 2 will have four USB ports. But if you have 25 GB of game data, the throughput from USB 2 might be too slow for you to run a game off it. That's just my wild guess, though. (Granted that 98% of Slashdot posts can be suffixed with, "That's just my wild guess, though.")

    41. Re:Translation by Hatta · · Score: 1

      So in other words, it will play Blu Rays once it's hacked.

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    42. Re:Translation by Whiternoise · · Score: 1

      But compared to the current gen and especially the Wii this thing ought to be a monster but then of course the question becomes "Will anybody make serious games for the Wii?" since Nintendo has been courting the casual gamer crowd for so long. I just don't picture the loyal Nintendo fans really caring that much about Crysis, it just isn't a Nintendo style game experience.

      Return to the Gamecube era? Wasn't too long ago that you could buy a console, get the best of the cross-platform releases and still enjoy the Nintendo classics. Most of the people I know with a Wii have multiple consoles or a gaming computer. They still play "serious" games, but the Wii just isn't powerful enough to run them. If it could, I'm sure no self-respecting publisher would think twice about pushing their games onto a platform with around 80 million consoles.

    43. Re:Translation by damnbunni · · Score: 1

      Nonstandard movie formats just don't fly. People don't want movies that can only be played on one particular gizmo.

      Seen many UMD movies lately? No? There's a reason for that.

      There were TV show cartridges for the Game Boy, but I've never seen a movie released for the DS. You could fit a feature film on a DS cart.

    44. Re:Translation by Randle_Revar · · Score: 1

      It is probably just a backwards disc, like the GC and Wii had. And it will not die like UMD, because Nintendo is not trying to sell music or video on it, just games for their own system.

    45. Re:Translation by FatAlb3rt · · Score: 1

      Maybe Nintendo is looking into the future to see how traditional DVD content will be delivered. Personally, I rarely buy movies any more. I do get newer releases from Netflix, but otherwise, it's streaming content.

    46. Re:Translation by elrous0 · · Score: 2

      No, translation: "Try to pirate THIS, motherfuckers!"

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    47. Re:Translation by danbert8 · · Score: 1

      Actually since it will be backward compatible with the Wii, it will have to have them.

      --
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    48. Re:Translation by MobileTatsu-NJG · · Score: 1

      We want our own so we can try and be filthy rich but it'll probably die on it's arse just like UMD.

      Yeah because if it's one market that Nintendo's been trying to break into, it's movies.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    49. Re:Translation by MBGMorden · · Score: 1

      Yet every console since the NES days has still had some way to pirate games. Back in the cartridge days you had to buy special hardware, but the reality is that pirates are resourceful. Heck I don't even think some of them are in it for the games/media anyways. Seems like many spend as much in order to pirate games as they could have on games themselves. I think to some degree its just an anti-authority streak and a desire to be able to say you've done it.

      I will admit that I chipped both my Xbox and my Gamecube. The Xbox I used extensively - mostly for XBMC. Between the two though I have never actually played through a pirated game though. It was more about just messing around with those systems.

      --
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    50. Re:Translation by scubamage · · Score: 1

      I was thinking this as well. As access to HD-DVD is disappearing it would make more sense to me to use this technology INSTEAD of blu-ray. They can probably get the drives at commodity prices as well since they're defunct (essentially).

    51. Re:Translation by The+Moof · · Score: 1

      What I don't understand is why they don't just release the system like this, and offer the playback software for $10 in the Wii Store? Plenty of the casual market would love to not have 2 or 3 boxes sitting in their entertainment center. Plus, this would be great for people with kids. They could watch kids stuff on the Wii-Pad without having the family TV on lock down.

    52. Re:Translation by Kielistic · · Score: 1

      How many patent fees can this avoid? They're still going to be using patented optical media technologies. They might not have to license the DVD or BluRay names but the actual technologies will be the same. This is certainly about piracy (which is well within their right). The GDROM didn't help Sega because they allowed CDROMs also but the Gamecube proprietary format did a pretty good job of stopping piracy if I'm not mistaken.

    53. Re:Translation by FatSean · · Score: 1

      Yeah but the sound and graphics suffered. 1G to 700MB? That's a big loss of storage space.

      --
      Blar.
    54. Re:Translation by mark-t · · Score: 1
      "It was a business decision, not a technical one."

      Not entirely correct.

      Although the Wii may be technically capable of DVD playback, it is not equipped with a drive that is capable of sustaining prolonged and continuous use, such as what is needed for a DVD. People who had hacked their wii and added a home brew "dvd channel" to their console soon found themselves with a device that could not play any disc games or movies, as the DVD drive on the wii overheated after only playing a handful of movies, and burnt itself out.

    55. Re:Translation by Anonymous Coward · · Score: 0

      Current Wii game backups are taken using the console itself. The same will happen with this and the proprietary optical drive will mean nothing.

    56. Re:Translation by marcansoft · · Score: 1

      Playing DVDs isn't measurably more stressful than playing games. In fact, quite the opposite: DVDs play linearly and at a lower data rate than games. I've heard this myth several times but never with an actual report of it happening. As far as I'm concerned, it's an urban legend.

    57. Re:Translation by wazoox · · Score: 1

      As far as I'm concerned, it's an urban legend.

      Maybe an urban legend coming from Nintendo, to discourage hacking :)

    58. Re:Translation by Lumpy · · Score: 1

      You can also get the pressing machines for pennies on the dollar as well. so manufacturing ramp up for the making of the disks will be significantly cheaper.

      --
      Do not look at laser with remaining good eye.
    59. Re:Translation by hairyfeet · · Score: 1

      But in those cases you are dealing with serious capital expenses where what i'm talking about at most would add a dime to the BOM. The Hollywood presses already know how to do BD, they'll still be selling the discs as primarily BD but this would give them a new market simply by re-encoding the movie once to WebM or Theora and having that on the flip side.

      Again it seems like a trivial thing to add that would give value to Nintendo customers (like how you could include the Dark Knight or a Batman documentary on the flipside of Batmann:AA) give retailers a reason to reserve extra shelf space for the Wii U (since it could sell movies and games) and give Hollywood a second console with which to further sales of BD by using a "back door" and having WiiMovie on the flipside of BD discs.

      So I don't see a downside here. it would cost Nintendo practically nothing,hell I bet it wouldn't be hard to write a WebM accelerator for the HD4xxx series, give people one more feature to sell your machines, its a win/win. And as I said Google would probably be more than happy to hand them a free license to WebM, would probably be more than willing to write the accelerator and player as well for free to boost the codec, so in terms of BOM you are talking about pennies at most and in all likelihood Nintendo could get this feature for $0.

      So even if your argument was correct and eventually it fails as a movie format, if it costs Nintendo zipola so what? It is still one more bullet point to help sell your console to retailers and customers and in a three way race all the extra bullet points you can get is of a good.

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    60. Re:Translation by Toonol · · Score: 1

      Your memory fails you, in both cases. Dreamcast was had the highest launch sales of any console to date, and sold well for the following year. It was killed by Piracy and the hype around the upcoming PS2.

      And the Gamecube was basically flat in sales with the X-Box (with the PS2 far in advance). It certainly made more money for Nintendo than X-Box did for MS. The fact that the PS2 could play DVDs certainly did hurt the Dreamcast, but it wasn't because of any problem with the GD-ROM format; most early PS2 games would have fit on a GD-Rom. It was purely because of the lack of movie playback, and at the time the Dreamcast was designed, putting a DVD into it would have been flatly impossible.

    61. Re:Translation by Anonymous Coward · · Score: 0

      The answer as always. Challenge accepted!

    62. Re:Translation by jsfetzik · · Score: 1

      The last numbers I saw in 2010 stated that the license cost for Blu-Ray was US$4.50 per player. That is over and beyond any hardware costs. So when you are talking about many millions of units shipped that becomes real money saved.

    63. Re:Translation by Golddess · · Score: 1

      Being backwards compatible doesn't always mean with every single game. I mean, the 3DS is backwards compatible with the DS, except for any game that utilized the GBA slot.

      --
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    64. Re:Translation by Anonymous Coward · · Score: 0

      your mom was a wild guess... in my pants.

    65. Re:Translation by obergfellja · · Score: 1

      Mythbusters are on the case!

    66. Re:Translation by obergfellja · · Score: 1

      I have seen a few machines in which have been hacked to play dvd's and the machine is still working today. Only when the dvd playability has been abused (constantly running on DVD mode - non stop for days) has it really burnt out on it. Than again, how many really have the time to constantly play dvds only on a game console and at that, why spend 200+ for the use of a regular dvd player?

    67. Re:Translation by Anonymous Coward · · Score: 0

      your hand made a wild mess... in my pants.

      FTFY

    68. Re:Translation by Anonymous Coward · · Score: 0

      your mom was a wild guess... in my pants.

      So you're his grandfather?

    69. Re:Translation by sycorob · · Score: 1

      The Wii can at least play DVDs. I bought the PS3 in large part because it can play BluRay disks, the only HD disk format in use. It's easier to justify paying ~$100 more than a stand-alone BluRay player and get a high-end gaming system. Without that, the Wii U has to completely stand on its own as a gaming system, taking up more space in your crowded cabinet. Maybe they have better data than I, and know that everybody that would want a BluRay player already has one.

      I hope they'll at least play nice with Netflix streaming, Amazon On Demand, and such. I could buy that a large chunk of the population might skip BluRay disks altogether and just watch streaming movies and shows.

    70. Re:Translation by Kielistic · · Score: 1

      It is still a licensing issue and not patent as I see it. Does anything stop them from using the BluRay spec while not using the name and not reading BluRay movies/discs as long as they are paying the patent fees (which I'm fairly convinced they already are for the most part)? There may be an issue there that I don't see but doing this would allow them to use off the shelf parts and manufacturing ie. cheaper.

      So being as they specifically quoted patent fees as the issue and not licensing (perhaps them just simplifying for the masses) and the fact that they are most certainly still paying patent fees leads me to conclude that this is mostly about piracy and not patent fees. Especially since patent fees just get passed on to the consumer anyway.

    71. Re:Translation by Drooling+Iguana · · Score: 1

      It's a physical form of DRM. which is funny, because nobody is copying the discs to other discs.. they are simply playing from a hard drive.

      Yes, this DRM scheme won't prevent pirates from downloading torrents off the Internet and playing them on their own consoles, but it will prevent them from downloading them off the Internet, burning them to discs and then selling them at reduced prices (as often happens with DVDs.)

      --
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    72. Re:Translation by cpu6502 · · Score: 2

      >>>Dreamcast was killed by Piracy

      A common myth but a false one. It took a few years for pirates to figure-out how to copy the 1GB disc onto a file, since no CD drive could read it directly. (Same with the Gamecube disc.) Besides the most heavily-pirated console, the PS2, wasn't hurt at all by piracy so that negates the argument.

      >>>most early PS2 games would have fit on a GD-Rom

      Oh definitely. Most early games fit on a CD and were sold that way, to reduce costs.

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    73. Re:Translation by Anonymous Coward · · Score: 0

      If I can pirate GD-ROMs, I'm sure I can pirate these.

    74. Re:Translation by anyGould · · Score: 1

      Unless the markup on a Wii was less than $9 that's still coming out of profit. And as others have said, compare that to the costs of designing and tooling factories to produce your bespoke disks and the difference is certainly going to be even less.

      But I suspect Nintendo would happily prefer to spend that $9 on themselves (or on their factories), rather than giving Sony a cut of all their products.

      Sony, on the other hand, would love to be able to make a profit on every console Nintendo and Microsoft makes.

    75. Re:Translation by whoop · · Score: 1

      The "scene" has long since moved from direct copying discs to loading from hard drives. There is plenty of space on a $60 2TB drive...

    76. Re:Translation by ChinggisK · · Score: 1

      The Wii can at least play DVDs.

      No it can't.

    77. Re:Translation by gregthebunny · · Score: 2

      Not out of the box it can't: DVDX

    78. Re:Translation by hairyfeet · · Score: 1

      Even if that is the case why go with a shitastic 8Gb of flash instead of a HDD? Aren't HDDs cheap as dirt and just as plentiful? Considering how many complaints they got from people having to delete and redownload games they bought for lack of storage on the Wii this seems like a serious 'WTF?" moment in console design. WTF are they thinking?

      They could have put in an 160Gb 2.5 inch and given the customer plenty of room and thus plenty of reasons to buy games from their online market. This is a seriously bonehead move IMHO. The price of HDDs especially at Nintendo economies of scale just make sticking with a lousy 8Gb of flash a real head scratcher.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    79. Re:Translation by scot4875 · · Score: 1

      It will die, but not like UMD.

      It will die like the Gamecube mini-discs, and the N64/SNES/NES carts. It will die at the end of the lifetime of the console.

      This isn't about trying to create a new format in the format wars. It's not like if they used BluRay or DVD that you'd be able to play the games on the 360 or PS3; this is a completely different situation than the BluRay/HDDVD situation was 4 years ago.

      --Jeremy

      --
      Jesus was a liberal
    80. Re:Translation by triffid_98 · · Score: 1

      Yeah because if it's one market that Nintendo's been trying to break into, it's movies.

      I love the power-glove. It's so bad!

    81. Re:Translation by scot4875 · · Score: 1

      Every one of your "I can build a sub-$450 gaming PC" (yesterday it was sub-$300) completely misses the point. I can't say I blame you though, because like most other graphics whores, I doubt if you have much appreciation for good presentation and think that more pixels = more prettier.

      Since the Gamecube/XBox era, we have had hardware powerful enough for a good art director to get their vision onto a TV or computer screen. Games like Resident Evil 4, Killer 7, Viewtiful Joe, Metroid Prime, and *many* others showed that you can have a gorgeous game that stands the test of time if you have good art direction.

      The point is, you don't need an expensive gaming machine to have amazing looking games. You just need to buy the amazing looking games instead of worrying about whether it runs in 720p or 1080p. What I find particularly funny is that people who care about hardware typically choose the blandest, ugly looking games to hold up as an example of how great the hardware is -- things like Military-themed FPS Of The Week.

      So good for you for building HTPCs for people for under $450. The rest of us will keep enjoying our $200 units that work better, use less power, and have a more task-specific interface without worrying that a HD4850 is only $60. And for those that want them, we'll also have a PC that is as souped up as we want it.

      --Jeremy

      --
      Jesus was a liberal
    82. Re:Translation by Anonymous Coward · · Score: 0

      Your memory is incredibly faulty. The Dreamcast was "cracked" within 9 months of its US release (and its Japanese release was 11 months earlier). The Utopia Boot disc was released on June 21st, 2000. I was excited about getting broadband in September 2000 so I could finally download Dreamcast ISOs. Dreamcast production didn't even last three years.

    83. Re:Translation by ConceptJunkie · · Score: 1

      Sony has been periodically introducing new formats ever since VHS stole their thunder. There's a definite business advantage to being the company that creates the new standard. The hard part, which they've always failed at, is getting people to use your new proprietary format when there are perfectly good existing ones that do the job, and as we saw with VHS, they don't even need to be as good.

      I guess the Memory Stick was Sony's one format that was half successful, although it's rare to see a non-Sony device that supports them (besides those all-in-one card readers, that is).

      --
      You are in a maze of twisty little passages, all alike.
    84. Re:Translation by Psykechan · · Score: 1

      Please tell me that you are joking.

      If a game only uses 200MB of the 1GB disc then shoehorning it into a 700MB CD isn't going to be much of a problem. Most games were well under the size of a CD; those that weren't had extraneous stuff like demos removed to fit. I've been told that sound (simple audio streams) and graphics (really, how the hell would this suffer?) were spot on with a retail release.

      I played around with the Utopia disc for homebrew purposes only. Looking back I find it funny (although not so much at the time) as I bought a mod chip that would make my Dreamcast region free and the boot discs basically gave that functionality with the ability to play CD-Rs. Yes, the mod chip wouldn't even play backup discs on it's own.

    85. Re:Translation by thetoadwarrior · · Score: 1

      It doesn't play DVDs. Perhaps there's some homebrew hack to get them working because the discs are similar but out of the box it doesn't do that. The Wii has a flash (lite) enabled browser and a netflix application so I'm sure the Wii U will have at least that and probably more.

    86. Re:Translation by iamhassi · · Score: 1

      "It was killed by Piracy and the hype around the upcoming PS2."
      ^------------ this

      Dreamcast came out in 1999 in US (9.9.99, remember? :), and the Utopia Boot Disk allowing booting from CD-Rs was released June 2000, only 10 months after the Dreamcast came out. Many claim piracy had nothing to do with death of Dreamcast but I disagree. The fact that the dreamcast could run cracked games without a modchip is what did it. Playstation had modchips but it required soldering chips yourself or finding someone to do it for you, both of which was difficult for many average consumers.

      But it wasn't just piracy and PS2 hype. It was also the lack of high quality games and Microsoft stealing from Sega to make the Xbox (they teamed up for Dreamcast for it to run Windows CE).

      --
      my karma will be here long after I'm gone
    87. Re:Translation by iamhassi · · Score: 1

      " It took a few years for pirates to figure-out how to copy the 1GB disc onto a file"

      Wrong, took 10 months, Utopia BootCD came out 10 months after Dreamcast US release

      --
      my karma will be here long after I'm gone
    88. Re:Translation by MBraynard · · Score: 1

      You know, that bet worked really well for them with the Wii since the console sales beat up all the other consoles.

    89. Re:Translation by PyroMosh · · Score: 1

      I always thought it was hysterical that Sony pushed Memory Stick SO HARD all through the late 90s and 2000s, yet their two flagship products - The PlayStation and PlayStation 2 supported different proprietary memory card formats INSTEAD of Memory Stick.

      IIRC, PS3 supports it, but by now the point is moot.

    90. Re:Translation by cpu6502 · · Score: 1

      Your link doesn't say what you claim:

      First it says it took almost 2 years from initial console release to first pirate cracked game. Second the article says piracy did NOT cause the dreamcast's demise.

      --
      My AC stalker: " I personally agree with your posts most of the time, but that won't keep me from modding you troll"
  2. Proprietary format. by bbqsrc · · Score: 2

    I'm pretty sure it has very little to do with the patents and more to do with the same reason they used those awkward, little, inverse-reading GameCube discs: fear of homebrew and fear of sharing backups.

    But as we know from both the GameCube and the Wii, it's only a matter of time before people work around those limitations.

    --
    Disagree != mod troll.
    1. Re:Proprietary format. by billyswong · · Score: 1

      But if they use a disc format proprietary enough, it may be so incompatible to DVD and Blu-way that disc copying is prohibitively expensive. At least not doable at home.

    2. Re:Proprietary format. by Anonymous Coward · · Score: 1

      Gamecube didn't read the disks any differently like you suggest; it was a myth.

    3. Re:Proprietary format. by bbqsrc · · Score: 1

      Given that the Wii U can read the disc, if hacked and given internet access or SD card access, it's not inconceivable that the discs could be dumped as files over a network or to the flash media like was already done on the previous gen consoles.

      --
      Disagree != mod troll.
    4. Re:Proprietary format. by dintech · · Score: 4, Funny

      But there's already an obscure format that nobody has hardware to play. It's called HD-DVD.

    5. Re:Proprietary format. by thebrave · · Score: 3, Interesting

      The point is that usually big N was cheap enough to use standard technologies, without the certifications. In this case, the WiiU would use a standard bluray drive (because they are mass produced by ton of factories and it is mature), but the data file format/layout on the drive would be proprietary. By not bundling video bluray/dvd playing capability, Nintendo doesn't have to pay the better part of patent fees.

    6. Re:Proprietary format. by Anonymous Coward · · Score: 0

      That "matter of time" was the whole point. Making it perfectly uncrackable is near impossible. With the GameCube they did a good job on the encryption and what not, but also did some very effective security by obscurity techniques on top of it. There were multiple layers of boot code and firmware images with varying levels of difficulty to reach. There was even fake firmware in there. It took something like 3-4 years for people to fully crack it. That's good enough for a system intended to have a 5 year lifespan.

      The Wii was simply botched in a lot of ways. There were bugs in the firmware, the GameCube emulation, and in the big Zelda launch game that all enabled the system to be cracked easily.

    7. Re:Proprietary format. by Bert64 · · Score: 2

      The gamecube was the also-ran of its generation, which decreased the number of people actively trying to hack it... The gamecube had very little to offer over the PS2 or Xbox. The Wii on the other hand was extremely popular, and had a unique control system not available on other consoles which also brought with it some unique games.

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    8. Re:Proprietary format. by RyuuzakiTetsuya · · Score: 1

      no. it has more to do with selling it as cheap as possible.

      Deep encryption on the disks themselves and in the OS are what's going to keep out homebrew and backups.

      --
      Non impediti ratione cogitationus.
    9. Re:Proprietary format. by Anonymous Coward · · Score: 0

      Tell that to SEGA and the dreamcast with its proprietary 1GB disks.

    10. Re:Proprietary format. by smash · · Score: 1

      /me looks at his dvd/hd-dvd/blu-ray burner.

      --
      I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
    11. Re:Proprietary format. by bertoelcon · · Score: 1

      Hey now, I got a one of the Xbox 360 HD-DVD players around here that I picked up at a pawn shop.

      --
      Anything can be found funny, from a certain point of view.
    12. Re:Proprietary format. by Anonymous Coward · · Score: 0

      *Deep encryption on the disks themselves and in the OS are what's going to keep out homebrew and backups.* hahahaha. no. what you're missing here is doing 1:1 copies of the discs. since they're properiatary, you can't buy the hw to write or dump them.

    13. Re:Proprietary format. by tepples · · Score: 1

      awkward, little, inverse-reading GameCube discs

      What do you mean by "inverse reading"? GameCube discs are physically almost the same as 80 mm DVDs, except with a different whitening function applied and several pinholes in the lead-in whose precise positions are encoded in the Burst Cutting Area, according to this description.

      it's only a matter of time before people work around those limitations.

      And get sued for doing so. Remember Lik Sang?

    14. Re:Proprietary format. by cpu6502 · · Score: 4, Informative

      >>>gamecube had very little to offer over PS2 or Xbox

      First off the Gamecube was in a statistical TIE with the Xbox, so it didn't perform as badly as you claim. Also the cube had a lot to offer, which made me choose it as my second console rather than the xbox:
      - Mario
      - Zelda WW
      - Zelda 1 and 2
      - Zelda Ocarina and Masks
      - Tales of Symphonia
      - Skies of Arcadia
      - Metroid Prime 1 and 2
      - Super Monkey Ball
      - Resident Evil 3,4,0
      - plus some others I've likely forgotten. Gamecube still remains my favorite console after the PS2. The used xbox I purchased just collects dust and I'll probably trash it soon, but I plan to keep the Cube forever.

      --
      My AC stalker: " I personally agree with your posts most of the time, but that won't keep me from modding you troll"
    15. Re:Proprietary format. by Anonymous Coward · · Score: 0

      Recorded backward.

    16. Re:Proprietary format. by TheVelvetFlamebait · · Score: 1

      sharing backups

      You know, when you share backups, they're not really backups.

      --
      You know, there is a difference between trolling and pointing out the flaws in your reasoning. Just saying.
    17. Re:Proprietary format. by elrous0 · · Score: 1

      Hey, I still watch my HD-DVD's, thank you very much. You can buy them for dirt cheap too.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    18. Re:Proprietary format. by tepples · · Score: 1

      In what way is a GameCube disc "recorded backward", as you claim? The disc doesn't spin in the opposite direction from an ordinary CD or DVD. And dual layer DVDs include both outside-to-in and inside-to-out spirals.

    19. Re:Proprietary format. by supersloshy · · Score: 1

      - plus some others I've likely forgotten

      - Viewtiful Joe (was originally an exclusive, later brought to PS2 along with RE4)
      - Baten Kaitos (RPG series by Monolith Soft)
      - Battalion Wars
      - Obligatory Mario Party
      - Super Smash Bros. Melee
      - Pikmin 1 + 2
      - LoZ Twilight Princess (released as a GC title without being horizontally flipped like the Wii version was)
      - Luigi's Mansion
      - Final Fantasy Crystal Chronicles (VERY fun if you had more than one GBA link cable)
      - The best versions of every multi-platform Sonic title (check the reviews)
      - Arguably the best version of Soul Calibur II, as it had Link in it as well as the best loading times
      etc.

      I'm probably a bigger GC-fan than you are, as I grew up with one. It will always be my favorite console besides the Wii, and I do agree that the PS2 had some awesome games. In fact I own one right here because I bought one used last year to catch up on the games I missed out on, like Kingdom Hearts or Shadow of the Colossus.

      BTW, Bert64, the person cpu6502 was replying to above, the Gamecube was actually hacked due to Phantasy Star Online. You can also buy some peripherals for it today that allow easy homebrew support as well. The main barrier-to-entry for homebrew/hacking was the system's proprietary disc format and ports.

      --
      "Our country is not nearly so overrun with the bigoted as it is overrun with the broadminded." -Archbishop Fulton Sheen
    20. Re:Proprietary format. by djdanlib · · Score: 1

      Look, people keep saying that encryption will prevent backups. No, it won't. If you make a bit-accurate copy of an entire disc, and include the parts that normal writers don't write like the bar code area, it will be completely indistinguishable from the original. Nintendo switches things up by altering the disc's rotation speed and direction, which makes it even harder. Then there's the media identifier - you can see what factory the media came from, even after you burn a disc. The difficulty lies in the fact that most consumer-level disc writers can't write discs that way and/or write every last feature of a pressed disc, and that the media ID is always going to rat you out as some evil person who wanted a backup copy, not that the disc was encrypted.

    21. Re:Proprietary format. by Necroman · · Score: 1

      Actually, I would say it is patents. If you have a PS3 or Blu-Ray player in the house, go look on it and notice all the fun vendor symbols on the back/bottom. Once you'll notice is "Java". The menu structure for all BluRay disks is java based, which means they have to pay java royalties on every system sold (last time I looked into the cost of embedding Java, it was around $5 per device).

      With all the patents and copyrighted software/hardware required to play blu-ray disks, I bet it would cost at a minimum of $25 per system to add blu-ray support (at this is at the manufacturing level). They probably didn't want to deal with those licensing costs.

      --
      Its not what it is, its something else.
    22. Re:Proprietary format. by Anonymous Coward · · Score: 0

      I wonder how much it costed to pay for the R&D and mass production of a proprietary format. I don't know the answer, but it is a curious question.

    23. Re:Proprietary format. by chonglibloodsport · · Score: 1

      Sure you can. By buying the console itself you're buying all the hardware you need to dump the discs.

      Couple that with a USB hard drive (or the internal flash memory) and you're in business.

    24. Re:Proprietary format. by Duradin · · Score: 1

      When making the argument that the GC version of SC2 was the best version mentioning Link does not help your argument.

    25. Re:Proprietary format. by Laurence0 · · Score: 1

      Last time I went to a pawn shop, Lulzsec told everybody about it.

      Sorry.

      I'll get my coat.

    26. Re:Proprietary format. by randomErr · · Score: 1

      Nintendo doesn't have a great track record with proprietary formats. How about the Fanicom Disk Drives? SNES Super Drive/PlayStation?* The N64 bulky drive?

      Sega's did the same thing with the GD Drive in the Dreamcast. Those frequent failures may have cost Sonic's company the North America markets.

      Sony has had its share of proprietary failures like BetaMax and the Double Density Compact Disc. The only reason BluRay has succeeded is because it came standard in the PS3.

      My rant is just that when a company goes with a proprietary format over an established one they seem to have more failures and greater media inconsistencies for a couple of years which gives the competition a chance to play catch.

      * I acknowledge that the PlayStation comparison was an apple to oranges comparison. I was trying to show that Nintendo has had issue with adding new formats after a platform has launched.

      --
      You say things that offend me and I can deal with it. Can you?
    27. Re:Proprietary format. by Anonymous Coward · · Score: 0

      You're joking, right? Out of the 3 exclusive characters (someone from Tekken, Todd McFarlane's Spawn, and Link), GCN was the only version where the exclusive character actually fit the platform!!

      You might be able to make the argument that the guy from Tekken or Spawn were better fighters, but you can hardly say they made better sense on their respective platforms than Link did on GCN.

    28. Re:Proprietary format. by Duradin · · Score: 1

      "but you can hardly say they made better sense on their respective platforms than Link did on GCN."

      Making sense doesn't matter as much as being balanced with the other fighters in, wait for it, a fighter. Exclusive characters being weaker is better than being stronger than the normal roster. Link was too fast for his power and had a throw with better ring out range than anyone else.

    29. Re:Proprietary format. by Chris+Burke · · Score: 1

      I personally think of console-exclusive bonus-characters as being basically jokes characters anyway, especially since none of them fit in the game anyway.

      And I don't want my "for teh lulz" bonus characters to be balanced. We don't need another Ryu, give me Akuma, or give me Dan Hibiki. And the best part is, you can just avoid the joke character when playing against someone of similar skill, give the Akuma to the friend who's not in your ballpark, or take the Dan character to handicap yourself (and provide extra humiliation when you win).

      Basically, one way or another, when I select Link in a Soul Calibur game, I'm not expecting, nor do I want, balance. Balance is for the main roster.

      But that's just me. :)

      --

      The enemies of Democracy are
    30. Re:Proprietary format. by RyuuzakiTetsuya · · Score: 1

      It's a single layer BluRay with out the name BluRay.

      Same as with the Wii and the GameCube. Both used DVD compatible formats and after installing mod chips on them, you could run burned games.

      --
      Non impediti ratione cogitationus.
    31. Re:Proprietary format. by Anonymous Coward · · Score: 0

      Fuck you both.

      Eternal Darkness should be on any list of Best Gamecube Games.

  3. Crysis? by Squapper · · Score: 1

    TFA says that it will run CryEngine (which PS3 and X360 also are capable of). It says nothing of Crysis, the PC game that didn't make it to consoles due to their less powerful hardware.

    1. Re:Crysis? by MemoryDragon · · Score: 1

      Actually the console will use a R770 derivate from AMD which means the hardware is on direct X10 level. Compared to the xbox 720 which will likely come out by 2013 this wont be the latest hardware (the 720 probably will be on directx 11 level) but the differences to the next gen from Sony and Microsoft wont be that big.
      One advantage of the stallment on the PC side of things induced by the consoles, the 3d hardware does not make such huge jumps anymore than it used to 7 years ago.

    2. Re:Crysis? by Nikker · · Score: 1

      Also by the time it's released you will likely be able to buy a used computer that will best the new system for cheaper.

      --
      A loop, by its nature, continues. If that didn't make sense, start reading this sentence again.
    3. Re:Crysis? by smash · · Score: 1

      Unfortunately, you'll also be dealing with games written by PC coders who can get away with "just buy a bigger video card" or "just add more ram" rather than actually attempting to optimize their code for the platform.

      --
      I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
    4. Re:Crysis? by Paradigma11 · · Score: 1

      One advantage of the stallment on the PC side of things induced by the consoles, the 3d hardware does not make such huge jumps anymore than it used to 7 years ago.

      What a great advantage that is.

    5. Re:Crysis? by lennier1 · · Score: 4, Insightful

      And yet PC gamers still end up with shitty half-assed console ports.

    6. Re:Crysis? by Anonymous Coward · · Score: 0

      And console gamers end up with shitty half-assed PC ports.

    7. Re:Crysis? by Jesus_666 · · Score: 2

      Why write a game that runs well on one platform when you can write one that runs badly on all of them?

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
    8. Re:Crysis? by Anonymous Coward · · Score: 0

      Crysis didn't even run well on high end PCs at release with the details cranked up, and it's not like it ever looked any better than games that, well, did. I think Crysis' performance problems were really down to poor optimisation as much as anything.

      Crysis 2 is available on consoles though with many reviews saying it looks just as good, they even made a joke on the 360 version by including an achievement along the lines of "Yes, it runs on consoles".

      There's no reasons Crysis 2 wont run on the Wii U if it's more powerful as it runs on the 360 and PS3 just fine.

    9. Re:Crysis? by DuckDodgers · · Score: 1

      The problem with optimizing for platform on the PC is that the platform varies. Some of your optimizations for the ATI Radeon HD 4000 series won't carry over to the 5000 series. Some of your optimizations for Windows XP won't carry over to Windows 7. Some of your optimizations for 64 bit don't carry over to the big chunk of the population still running 32 bit. And in five years someone is going to buy a new PC with Intel integrated graphics that have roughly equivalent processing power to the nVidia GPU you spent $300 on in 2009, but all of your nVidia GT-specific optimizations won't help with that Intel chip.

      The console is a fixed target - optimize for that, and you are guaranteed to give decent performance to more than ten million potential customers.

      That's why your PC has three times the processing power, ten times the memory, and ten times the GPU power compared to your PS3 or Xbox360 but only gets 50% better graphics.

    10. Re:Crysis? by Vegemeister · · Score: 1

      Some of your optimizations for 64 bit don't carry over to the big chunk of the population still running 32 bit.

      Screw those doofuses. There are few things more retarded than running a 32 bit OS on 64 bit hardware. (Such things include running 64 bit Windows XP on any hardware.)

    11. Re:Crysis? by scot4875 · · Score: 1

      If this bothers you, and you want to play the games so badly, why not just buy a console and play it there? If you refuse to do that, why do we have to listen to you bitch and moan?

      --Jeremy

      --
      Jesus was a liberal
    12. Re:Crysis? by Anonymous Coward · · Score: 0

      Because we HAVE computers that should be able to run games pretty well. We don't want to have to shell out the cost of 10 extra games for the privilege of playing them on the "blessed" platform. Remember, we consumers are not made of money! Our entertainment dollars are scarce, and each purchase involves a bunch of tradeoffs.

    13. Re:Crysis? by lennier1 · · Score: 1

      If I have a PC why should I shell out money for a feature-limited box with outdated hardware and inferior capabilities?

    14. Re:Crysis? by runningman24 · · Score: 1

      Because you don't want a "shitty half-assed console port."

  4. I tuned out by hsjserver · · Score: 1, Insightful

    When they said only one player gets to use the fancy new controller at a time. I understand the limitation, but it just makes the whole thing seem half baked to me. Oh well, I guess I'll just have to spend my money on a PC to run Battlefield 3.

    1. Re:I tuned out by thebrave · · Score: 2

      I also expect that the quality of the main (TV) screen will have to be severely downgraded when the other one is enabled. Considering the HW architecture of the ATI GPU, I think that a not negligible amount of GPU cores are used to trans-code the aux screen output to some kind of compressed video feed.

    2. Re:I tuned out by Rennt · · Score: 1

      What makes you think the controller is incapable of driving it's own display? Seems like it would be more straightforward then bluetooth video streaming...

    3. Re:I tuned out by Anonymous Coward · · Score: 0

      The battery? You don't want to burn your hands, make the controller heavy, or have it last less than 5 minutes, so you want the least possible processing power involved in displaying a picture there.

    4. Re:I tuned out by antifoidulus · · Score: 1

      Um, that makes no sense. Power consumption on most mobile devices is dominated by the power necessary to run the wireless communications. Streaming bluetooth video(not to mention having to decompress it!) would consume much more bandwidth, and thus much more power, than simply streaming application code and having the device render the picture is going to be more efficient provided the device is capable of rendering the graphics necessary.

    5. Re:I tuned out by Anonymous Coward · · Score: 1

      Not even that. Consider that the 5xxx series can have 6 screens driven by the single GPU. Just divide the resolution so you have one 1920x1080 and up to 4 848x480 "screens"

      848x480x4 bytes = 1628160 bytes per frame. If the screen is 30fps, that's 48MB/sec before compression.
      Compare that to the 1980x1080x4 bytes = 8294400 bytes per frame, at 30fps is almost 250MB/sec.

      So in all likeliness, from the GPU's point of view, it simply has 5 "Screens", and a simple XOR-LZW compression algorigthm compresses the video stream using the GPU or even the CPU (Remember 4 cores), and is played back on the controller device. None of this is particularly earth-shattering. It's the wireless interface that I'm wondering about and can't wait to see when iFixit will take one apart. If the compression is rather efficient (XOR-LZW can be done at 30fps on a single core at 1280x720x30fps, non-changing frames cost nothing to transmit) then this should work as how Nintendo demonstrated. On the other hand if they use something like OnLive, it would require a dedicated hardware decoder if they are using something lossy like h264. I doubt they are using h264 since it uses license-able patents. They might simply use something older or propietary, or again just something like lossless like any varient of delta-frame with LZW. Note I mention LZW since that's currently the fastest encoder/decoder pair. The most efficient to compress is actually PPMd. LZMA is too slow and barely more efficient than straight LZ. This is on straight lossless sources.

    6. Re:I tuned out by frenchbedroom · · Score: 1

      We don't think the controller doesn't have a video card. We know it doesn't. Nintendo said so at the E3 conference.

    7. Re:I tuned out by thebrave · · Score: 1

      For me, it's the "1 controller with display limit" combined with "same quality on TV and on the controller".
      Generating graphics on the controller would allow technically breaking the limit, because you would be basically sending OpenGL commands via bluetooth, and that's scalable.

      But it would be a fking expensive controller.

      Generating two views, compressing one to AVC, sending it via wifi, and the controller side only having a custom asic decoding video with a C sending back button and touch information. Make more industrial sense and is way cheaper.

    8. Re:I tuned out by Jerom · · Score: 1

      where did you read this?

      Thx

    9. Re:I tuned out by hsjserver · · Score: 1

      http://www.slashgear.com/wii-u-to-support-only-one-controller-per-console-at-launch-10158774/

    10. Re:I tuned out by Jerom · · Score: 1

      thank you!

    11. Re:I tuned out by Randle_Revar · · Score: 1

      The controller will cost enough as it is without putting a gpu in it.
      And obviously they can't use BT for HD video, it is almost certainly WirelessHD.

    12. Re:I tuned out by Merk42 · · Score: 1

      You're disappointed you can only use one "fancy new controller" at a time, so you're getting a PC where you can run 0 "fancy new controllers" at a time, and I'm guessing won't be doing any local multiplayer anyway.

      ...okay then

    13. Re:I tuned out by Rennt · · Score: 1

      Hmm, I had to look up WirelessHD... correct me if I am wrong, but it seems to be an "effort" at this stage. The standard has not been finalized and no draft implementation yet exists.

      WiFi is an interesting alternative to bluetooth, but there is only so much spectrum to go around. I hope they've considered the impact this might have on existing home networks.

    14. Re:I tuned out by MobileTatsu-NJG · · Score: 1

      I also expect that the quality of the main (TV) screen will have to be severely downgraded when the other one is enabled. Considering the HW architecture of the ATI GPU, I think that a not negligible amount of GPU cores are used to trans-code the aux screen output to some kind of compressed video feed.

      Heh, yeah, because shrinking a rasterized image is something that would really tax a modern GPU.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    15. Re:I tuned out by Kielistic · · Score: 1

      That's because mobile devices do not have R700 GPUs in them. They have some kind of low power graphics chip usually built into the CPU itself. Desktop GPUs such as this one usually won't work without at least a 500Watt power supply for a reason.

    16. Re:I tuned out by The+Moof · · Score: 1

      The graphics card supposedly can support up to 4 simultaneous video streams. It's not far fetched when you think about the resolution of the TV and the WiiPad itself (obligatory xkcd). So I don't think there'll be degradation in video quality when both are in use. If this is true, it also makes you wonder why they're limited the number of Wii-Pads to 1 (they're looking into using 2 on the same system).

    17. Re:I tuned out by thebrave · · Score: 1

      Resizing the picture not the issue (especially if rendered at the right size), but compressing it with minimal lag while looking loseless and fitting under 15Mbs will need some processing power.
      A 30fps uncompressed WVGA stream is around 330Mbs if I'm not mistaken.

    18. Re:I tuned out by thebrave · · Score: 1

      Can DECODE "up to 4 simultaneous video stream".

      I do think that the GPU will also have to compress the output (that will be displayed to the remote) with some sort of high compression, low latency codec. That would be the issue.
      One can argue that Nintendo could add some sort of specialized video encoder chip but it doesn't fit with the whole"I want to make as much profit as possible and that's why the WiiU will be with the 3DS the sole consumer devices still shipping with a resitive touch screen" scheme.

    19. Re:I tuned out by MobileTatsu-NJG · · Score: 1

      ...but compressing it with minimal lag while looking loseless and fitting under 15Mbs will need some processing power.

      Not that much. a.) They already have it working. b.) The CPU has multiple cores and can probably handle that well already. c.) That's assuming they don't have hardware for it already. and d.) This sort of technology is already well understood.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    20. Re:I tuned out by djowatts · · Score: 1

      The sentence starts with the subject and then continues with the body. I swear, do schools even try to teach common sense and basic observational skills anymore?

    21. Re:I tuned out by anyGould · · Score: 1

      I'd read the emphasis there as "at launch":

      If we got to an idea of having multiple (controllers) it might be just more convenient for people to use their Nintendo 3DS and have a way to connect that

      I interpret that as "we're launching with support for one controller so we don't crank the cost of the machine any higher than necessary - we can always up the limit later". If memory serves, there was already a few references to football games using the touchscreen to select plays, and you'd definitely need 1/player for that to make any sense.

    22. Re:I tuned out by hsjserver · · Score: 1

      I think it was fairly clear in the article that 1 is the hard limit, and to me 3DS connectivity is about as useful as hooking a GBA up to a Cube.

    23. Re:I tuned out by anyGould · · Score: 1

      No way to know for sure, but it doesn't sound like a terribly hard limit - the article says "at launch" twice, for instance. And the quote implies that it could be a business decision, rather than a technical one - "it might just be more convenient" doesn't sound like "it's impossible".

      But since the console is a year away, who knows what the thing will do when it comes out.

    24. Re:I tuned out by anyGould · · Score: 1
      Another quote from the source article:

      Q: Will players use two touchscreen controllers or will they use just one new controller and the original Wii controls with the new console? Our basic premise is that you can use one with a system. If we got to an idea of having multiple (controllers) it might be just more convenient for people to use their Nintendo 3DS and have a way to connect that. That being said, we are doing research about if someone brings their controller to their friends house and they want to play together on Wii U to whether or not something like that would be possible.

    25. Re:I tuned out by hsjserver · · Score: 1

      That's correct, the draw of the Wii U to me would be the neat things that could be done with 2+ of the controllers in a local setting, but since it seems that won't be the case I will go for the pretties of Battlefield 3, since I've always enjoyed that series and their refinements have continued to make the series more fun for me. I don't see any contradiction with that.

  5. Not that Shady by Ensayia · · Score: 1

    I don't really see this as a shady move. Practically everything plays DVDs and the price of a standalone DVD player has dropped to practically nothing. If the proprietary format boasts extra compatibility or features that's always a plus, but I don't really see the downside of this decision.

    1. Re:Not that Shady by RogueyWon · · Score: 1

      Space. I don't mind having 3 consoles underneath my TV, but I know full well I'm in a minority there - I don't really give a damn if one end of my living room looks a bit messy. Certainly, there's no way my parents would ever countenance having more than 2 boxes under their TV - one of which will always be their Sky TV box. At the moment, they have an Xbox360 that I won in a Christmas raffle and didn't need. This took over the slot previously occupied by their old DVD player. My dad does play a fair old bit of Forza, but the main thing their 360 is used for is playing DVDs.

    2. Re:Not that Shady by smash · · Score: 1

      Given that a DVD player costs "practically nothing" why are nintendo bitching about the cost as the reason they aren't including playback? I don't want to have to pull cables to play a DVD, or buy a new TV with n+1 HDMI inputs.

      --
      I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
    3. Re:Not that Shady by lennier1 · · Score: 1

      The question is whether there's even a need for a separate hardware player when you're already buying an expensive device which has a device that's technically capable of playing movie discs.

      And why should I clutter up my living room with additional devices just because some bean counter wanted to save five bucks?

    4. Re:Not that Shady by gatkinso · · Score: 1

      After all, I WANT a shelf full of electronics sitting under my TV.

      That was cool in the 80's.... now, not so much.

      --
      I am very small, utmostly microscopic.
    5. Re:Not that Shady by realityimpaired · · Score: 1

      Considering that my TV is 5 years old now, and it has 3 HDMI inputs and 2 Component video inputs, as well as VGA and DVI... (and keeping in mind that Component video will scale to 1080p), perhaps it is time you invested in a better TV? Right now my TV has far more inputs than it actually needs... the satellite pvr is hooked up to Component 1, the Wii is on Comp 2, the Bluray player is on HDMI 1, and the HTPC is on VGA. That leaves me with 2 HDMI and 1 DVI input still wide open. Plenty of space for more HD devices, if I had any reason to want them.

      And if you don't want to pull cables or invest in a purpose-built player, you do realize that you can now get TV's with a built-in BluRay as well?

    6. Re:Not that Shady by Anonymous Coward · · Score: 0

      Given that a DVD player costs "practically nothing" why are nintendo bitching about the cost as the reason they aren't including playback?

      "Practically nothing" to you means going out and spending <$50 on a DVD player. "Practically nothing" to them means paying $5 per unit for patent licensing fees. Given that Nintendo sells 100s of millions of units, that equates to >$500 million. Also, bear in mind that while Sony & Microsoft made losses on their consoles, Nintendo made a profit on every Wii sold.

    7. Re:Not that Shady by Anonymous Coward · · Score: 0

      $5 x 50 million consoles sold = not just doing it for the money, doing it for a shitload of money!

    8. Re:Not that Shady by MobileTatsu-NJG · · Score: 1

      And why should I clutter up my living room with additional devices just because some bean counter wanted to save five bucks?

      ...because you want additional game playing capability? You do realize that Nintendo didn't invent this .. 'problem', right?

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    9. Re:Not that Shady by lennier1 · · Score: 1

      Considering what they're making from the sale of proprietary media that's petty cash.

    10. Re:Not that Shady by scot4875 · · Score: 1

      Let me guess: you're not in charge of any large corporation's bank accounts.

      --Jeremy

      --
      Jesus was a liberal
  6. Ever heard of patents? by Anonymous Coward · · Score: 2, Insightful

    Nintendo makes and sells millions of consoles per year. At millions of units, economies of scale don't change much if you use common parts or proprietary ones.

    The console business model depends on volume and technological advances to drive prices down quarter after quarter.

    Patents, on the other hand, do not scale with volume, nor do they scale with technological advances. They can stay consistently high for the term of the patent, or even go UP year after year (as the h.264 patents do).

    In other words, expensive video player patents are incompatible with a pure console business. Don't be surprised if the "25GB disk" is very Blu-Ray like in all mechanical, optical, and electrical ways. But the encoding skirts patents.

  7. What??? by lennier1 · · Score: 4, Funny

    An upcoming console is supposed to be more powerful than 5 year old hardware?
    I'm shocked!!!!!!111eleventyone

    1. Re:What??? by Anonymous Coward · · Score: 0

      It's Nintendo, they always had shitty graphics.

    2. Re:What??? by AmiMoJo · · Score: 4, Informative

      I'm not sure I believe TFA anyway. The Radeon 4000 architecture has been replaced by the 6000 now, which gives better performance at lower cost and produces far less heat. What possible reason is there to use something that costs more and needs more cooling, as well as being an older architecture anyway?

      My guess is that they have mistaken using 4000 series features and performance levels for actually using that architecture, but I imagine the chip will be a custom design for Nintendo.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    3. Re:What??? by Anonymous Coward · · Score: 0

      wow. just wow.

    4. Re:What??? by hattig · · Score: 1

      I am guessing that it has the same amount of shader cores as the 4870, and hence someone said that's the most similar chip.

      What is interesting is the fact that it's meant to be 32nm - which means GlobalFoundries making it, rather than TSMC (who have made all ATI/AMD GPUs for a long time, Llano excepted and that's an APU). I am sure that we don't know a tenth of the details right now, hell the demo boxes might be plain old 4870s now because the actual GPU design is still being baked by AMD. In that case we actually know nothing, it could be 4870, 6xxx, or even 7xxx series, with an overall GPU performance around that of a 4870 (allegedly 1.3 TFLOPS for the Wii U).

    5. Re:What??? by Anonymous Coward · · Score: 0

      That's 5 years on the market, the PS3 will be 6-7 and the 360 7-8 years old by the time the Wii U hits the shelves. Excluding the time they were in development! Utterly pathetic for a new console. Heck, by the time the Wii U is coming up to it's first birthday, smartphones will have eclipsed it in performance.

    6. Re:What??? by marcansoft · · Score: 1

      What possible reason is there to use something that costs more and needs more cooling, as well as being an older architecture anyway?

      None, but Nintendo likes stupid engineering like that. Case in point: the 3DS. Using ARM11 when Cortex-A8 has been out for a long time now, at better performance and lower power usage. And people wonder why the 3DS's battery life sucks.

    7. Re:What??? by MobyDisk · · Score: 1

      Compatibility.

    8. Re:What??? by Fieryphoenix · · Score: 1

      The reason is that it takes time to design and manufacture a console, and the contracts with hardware providers are for specific parts. They can't change the hardware mid-stream without starting over, nor can they base their software design on what will be available years later at project completion. They have to work with what they have when they have it.

    9. Re:What??? by Randle_Revar · · Score: 1

      Because you can't use something from 5 minutes ago in some that has a 10 minute design lead time?

    10. Re:What??? by marcansoft · · Score: 1

      Going from ARM7/9 to ARM11 isn't significantly less compatible than going from ARM7/9 to Cortex-A8.

    11. Re:What??? by Anonymous Coward · · Score: 0

      Because at some point you just have to lock in your hardware, even if something newer and better comes out.

    12. Re:What??? by lennier1 · · Score: 1

      Pretty much.
      That's why that headline was so laughable.

    13. Re:What??? by Toonol · · Score: 1

      It's odd, isn't it? I seem to expect slashdotters to have a memory spanning back at least ten years or so; it's odd to realize there's a new influx of kids coming on and posting here. Every so often, somebody will say something that makes it obvious they only have heard second hand stories about anything tech related from 2005 and earlier.

      Ah, well. It's probably the same feeling the early slashdotters get when I talk about the early IBM mainframes or Apollo launches, and so on.

    14. Re:What??? by Anonymous Coward · · Score: 0

      I really shouldn't do this, since it'll be anonymous and thus never seen, but...

      ATI uses a VLIW architecture. Now this is going to sound strange, but my Radeon 2600 (yeah, THAT one) remained shader-competitive through 2010. Its weakpoint was its fill rate - it could play any game at 1280x800, regardless of if it was 10 years old or modern.

      ATI chose a VLIW architecture because they figured the more they optimized their drivers, the better an experience an end-user would have. It ended up working like this: the cards (esp. the 2xxx) series came out of the gate with poor performance; years later, they outshone their contemporary cards like they were way ahead.

      I now have a 5770 which is...roughly equivalent to a 4850 - 4870 . Crysis works at 1680x1050 with all settings on high, DX9, with a steady frame rate. Now since it's from that series, with a dye shrink, they can easily add more shader units.

      The point to all this is that an R700 GPU is a LOT more impressive than it sounds.

    15. Re:What??? by kelarius · · Score: 1

      Because most likely AMD had a stockpile of R770 chips laying around and nintendo scooped them up at a significant discount.

      --
      Personally I'd rather have my idiots at home glued to the TV than out doing idiotic things
    16. Re:What??? by Anonymous Coward · · Score: 0

      They may run a 4000 Series design in a modern (45nm?) process.

    17. Re:What??? by Anonymous Coward · · Score: 0

      The only good reason I can think of is that this console has been in development for at least awhile now. The Radeon 4000 architecture might have been the state of the art at the time (though I would hope that a major console manufacturer could peak ahead to see what's in the pipeline).

      Considering Nintendo's most recent console run, I doubt they are too worried about performance and are much more worried about turning a profit on each console.

    18. Re:What??? by Anonymous Coward · · Score: 0

      The reason this is relevant is because I have heard multiple times that Sony is promising PS3 support until "2016" or the like. Also, just as Nintendo's technologically-weaker product started losing steam and the competition (which had been dominated until somewhat recently this generation) started to gain ground, Nintendo releases a new system that beats them at the very factors they excel in.

      Furthermore, MS dumped half a billion last quarter into promotion of their half functional, frankenstien-like "Kinect" product (in lieu of a new system), only to be upstaged by both Sony and Nintendo at this year's E3 by all accounts.

      Nintendo might just be in the process of pulling off a near level of domination not seen from them since the 1980s. At a minimum, they will be the market console leader for the next several years; that much is clear.

    19. Re:What??? by IDrinkBatUrine · · Score: 1

      The reason this is relevant is because I have heard multiple times that Sony is promising PS3 support until "2016" or the like. Also, just as Nintendo's technologically-weaker product started losing steam and the competition (which had been dominated until somewhat recently this generation) started to gain ground, Nintendo releases a new system that beats them at the very factors they excel in. Furthermore, MS dumped half a billion last quarter into promotion of their half functional, frankenstien-like "Kinect" product (in lieu of a new system), only to be upstaged by both Sony and Nintendo at this year's E3 by all accounts. Nintendo might just be in the process of pulling off a near level of domination not seen from them since the 1980s. At a minimum, they will be the market console leader for the next several years; that much is clear.

    20. Re:What??? by Anonymous Coward · · Score: 0

      The reason this is relevant is because I have heard multiple times that Sony is promising PS3 support until "2016" or the like.

      Probably longer than that. They are still supporting the PS2 with no plans to stop in the near future and that is over 11 years old!

  8. Faster? by xulfer · · Score: 1

    The 360 may be easier to call, but I'd hesitate to say from those specs alone that it's outright faster than a PS3. When you compare an x86 to a cell... which is almost apples to oranges you have to take a lot more into account than simple clock speed, cache, memory, etc. SPE's aren't like cores. They're not even similar. Benchmarking will be necessary surely. Without it I don't think it's fair to say one way or the other.

    1. Re:Faster? by Anonymous Coward · · Score: 0

      The CPU means shit-all in a gaming console next to the GPU. A console's most demanding task is rendering quality 3D graphics, not crunching data for SETI.

    2. Re:Faster? by sourcerror · · Score: 1

      If you want decent AI then you'll need the CPU as well.

    3. Re:Faster? by Anonymous Coward · · Score: 0

      We all want that but we never get it. And that ain't down to CPU power in any way.

    4. Re:Faster? by Anonymous Coward · · Score: 0

      Need I point out there are many games that look better on the 360 because when it comes down to it, the PS3 has the better CPU, but the 360 has the better GPU. Sony bet the farm on the Cell, and it's getting to the point that the PS5, Wii3, Xbox 4 will likely use something more akin to an AMD Fusion processor--GPU and CPU in one.

    5. Re:Faster? by RyuuzakiTetsuya · · Score: 1

      360 is POWER based, not x86.

      this is why some games aren't playable on the 360. it uses some weird emulation layers to work properly.

      --
      Non impediti ratione cogitationus.
    6. Re:Faster? by hattig · · Score: 4, Informative

      I had a lovely big comment but hit reload instead of new-tab when going to check something, so you'll get a much rougher version now. All FLOPS are single precision.

      Theoretical Cell: 25.6 GFLOPS (PPE) + 179.2GFLOPS (Cell SPU) + 400 GFLOPS (RSX, not general purpose).

      Theoretical Wii U: 1300 GFLOPS (GPU) + unknown GFLOPS (CPU)

      So what's the unknown? I am going to assume a 3.2GHz dual-core variant of Power 7 (the architecture can go significantly faster, I'm presuming a lower clock speed for power consumption reasons; full Power 7 has eight cores). That would get 51.2 DP GFLOPS (http://forum.beyond3d.com/showpost.php?p=1363413&postcount=2946), hence 102.4 SP GFLOPS. It can also run 8 threads, compared to 2 on the PPE.

      So four times the CPU FLOPS and 2.5x the GPU/Computation FLOPS (although a modern GPU will probably be far more efficient).

    7. Re:Faster? by elrous0 · · Score: 1

      I'd hesitate to say from those specs alone that it's outright faster than a PS3.

      Don't worry, this is Nintendo we're talking about. They'll find a way to gimp it.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
  9. Proprietary format? by Bert64 · · Score: 1

    Are they really trying to claim that developing a proprietary disc format, and having the hardware used to read it custom made is going to be cheaper than just using a format which already exists, and for which drives are already being mass produced cheaply?

    --
    http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    1. Re:Proprietary format? by Crookdotter · · Score: 1

      It's cheaper because they actually get to earn profit by selling games this time.

    2. Re:Proprietary format? by Anonymous Coward · · Score: 0

      No, they're really not. As others have explained, this console will almost certainly use BluRay discs. It just won't use the standard BluRay data layout, and won't be capable of playing back BluRay or DVD movies.

    3. Re:Proprietary format? by daid303 · · Score: 1

      Wii drives are slightly modifed DVD drives (which is why early wii's can play DVDs with the right homebrew software)
      Wii U drives will most likely be slightly modified Blueray drives.

      I won't be shocked if the Twiizer people get there hands on the Wii U and enable Blueray/DVD playback.

    4. Re:Proprietary format? by lennier1 · · Score: 2

      and won't be capable of playing back BluRay or DVD movies.

      ... until someone will write some software to add that feature, similar to the DVD player on the Wii.

    5. Re:Proprietary format? by dingen · · Score: 1

      I think they'll do the same thing as they did with the Wii: use standard DVD hardware, but fill the discs in a non-standard way. This means they don't have to pay DVD licensing, but can still use all of the technology that's already available. Except this time, DVD will probably be Blu-Ray.

      --
      Pretty good is actually pretty bad.
    6. Re:Proprietary format? by Per+Wigren · · Score: 1

      Are they really trying to claim that developing a proprietary disc format, and having the hardware used to read it custom made is going to be cheaper than just using a format which already exists, and for which drives are already being mass produced cheaply?

      No, only that they will use a proprietary disc format. Most likely it will be standard, cheap, mass produced hardware with custom firmware to support whatever is non-standard, be it sector sizes, spin direction or something else. Possibly the hardware will have a minor, Wii U-specific modification but nothing big. Just enough to make copying the discs unfeasible for the general public for the forseeable future.

      --
      My other account has a 3-digit UID.
    7. Re:Proprietary format? by spire3661 · · Score: 1

      There is speculation they are using a modified HD-DVD format. Which would make ALOT of sense and significantly reduce costs for the huge gain in capacity. Personally i think discs are almost anachronistic now, but apparently we arent quite there yet.

      --
      Good-bye
    8. Re:Proprietary format? by Anonymous Coward · · Score: 0

      They are probably using BD drives, but they are most likely altering the firmware to use a different geometry so that drives with standard firmware can't read or write it.

    9. Re:Proprietary format? by Anonymous Coward · · Score: 0

      My biggest complaint against PCs these days is optical media - Window, OSX and GNU/Linux all choke and die on a DVD with minor errors. It brings down every system I've used to its knees - I'm not a hardware guru but it seems as if the entire system waits on the optical drive to finish deciding that its a problem and that maybe an error should be reported.

    10. Re:Proprietary format? by Midnight+Thunder · · Score: 1

      I wonder whether charging the customer extra, via their game store, to enable blu-ray playback would be an acceptable solution to the patent holders?

      --
      Jumpstart the tartan drive.
    11. Re:Proprietary format? by Anonymous Coward · · Score: 0

      It's called not having to pay royalties or licensing fees.

    12. Re:Proprietary format? by mvdwege · · Score: 1

      Over the lifetime of a console? Almost certainly.

      The development costs are a one-time cost. In fact, it is a cost that is already accounted for (that's what their R&D budget is for). The license fees for patents are a recurring per-unit cost. We know that Nintendo are:

      • Fiscally conservative, wanting to profit on the hardware from day 1. Per-unit fees are a direct hit on the marginal revenues, thus eating into the profits.
      • Control freaks. No way in hell are they going to deliver their product into the hostage situation that a patent license is.

      Business-wise and in the context of the company culture, it makes perfect sense. Even if it is contraintuitive in a technical sense.

      Mart

      --
      "I know I will be modded down for this": where's the option '-1, Asking for it'?
    13. Re:Proprietary format? by marcansoft · · Score: 1

      Thaa was different: the Wii drive _was_ capable of reading DVDs, _deliberately_, and Nintendo had all of the software infrastructure in place to read DVDs. They just never used it.

      They nuked the physical DVD support in the last batch of drives in order to stop softmod piracy (not that that did anything, since everyone uses USB loaders these days). You can't run the DVD-using homebrew on those Wiis, nor will you ever be able to. The drive firmware just lost the capability to read DVD-format discs entirely.

    14. Re:Proprietary format? by marcansoft · · Score: 1

      Didn't work for the Wii (business-wise, for unknown reasons). They had it set up exactly like that, where they could've released a "DVD Channel" on WiiWare at any time. All of the system and firmware support for DVD-Video playback was in there. But they never did.

    15. Re:Proprietary format? by drinkypoo · · Score: 1

      Was it really just the drive firmware?

      If they didn't take the filesystem support away, is a hack to use a USB optical drive theoretically possible?

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    16. Re:Proprietary format? by marcansoft · · Score: 1

      There was no filesystem support. When I said that the Wii had DVD support, I meant it had the software and hardware infrastructure in place to read sectors from a DVD-Video/DVD-R (as well as handle the CSS key area and other details). Pirated games don't use ISO9660 either, they're just raw image copies of the original (which uses a custom Wii filesystem). The filesystem code is actually part of the game executable. A hypothetical "DVD Channel" would've had to include ISO9660/UDF filesystem code, the CSS support, and the actual MPEG2 video player and DVD menu support. In other words, exactly the same things that homebrew DVD players implement.

      It would be entirely possible (even easy) to use a USB optical drive to play copied games in DVD-R form, but quite useless since you might as well just load them from a USB hard drive at that point.

    17. Re:Proprietary format? by Toonol · · Score: 1

      Are they really trying to claim that developing a proprietary disc format, and having the hardware used to read it custom made is going to be cheaper than just using a format which already exists, and for which drives are already being mass produced cheaply?

      Yes, and they're correct. Development costs (which are minimal, because they're tweaking pre-existing formats, not reinventing) would have to be in the order of $500,000,000 or more to be as expensive as licensing. Or, to put it another way, the development cost per console only has to be under $5 or so to make it cost-effective. And... it will be.

    18. Re:Proprietary format? by Anonymous Coward · · Score: 0

      Way to distort the truth moron.

      PS3's were temporarily banned because of a patent dispute brought by LG, which was in retaliation for Sony trying to get LG phones banned in the US. The temporary ban in Europe was lifted after the European court in The Hague found there was not enough evidence to sustain a ban. Sony didn't think it was too expensive to pay the LG patents but instead regarded the patents as frivilous.

    19. Re:Proprietary format? by Anonymous Coward · · Score: 0

      No, they are saying that it is cheaper to develop trivial technologies in-house than to bend over and shell out for patented solutions. Which is something that shouldn't come as a surprise for most readers of /.

  10. Doesn't warrant the cost by DrXym · · Score: 1
    This sounds like so much bullshit really. The Wii is more than capable of playing DVDs and there are homebrew DVD players for the device. Given the Wii U is backwards compatible one can assume it is capable of playing DVDs too.

    So what cost are they talking about? A couple of dollars in licensing? Well sell the DVD playback from the online store and that's that.

    Perhaps they have more of a case for not implementing Blu Ray but absolutely not for DVD.

    1. Re:Doesn't warrant the cost by lennier1 · · Score: 1

      True, sell the DVD and Blu-ray playback feature for 10-15 bucks each and you'll be able to recoup the costs.
      And people who don't have a need for that feature in their game console won't have to pay for it.

    2. Re:Doesn't warrant the cost by Amarantine · · Score: 3, Informative

      Didn't Microsoft do that with their first Xbox? Punters could enable dvd playback by purchasing the separate remote and IR receiver, which acted as a dongle to unlock the dvd playback facilities. The royalties for dvd playback were included in the price of the remote, not the console itself. However, many people blamed MS for just looking for an excuse to squeeze more money out of its customers, because the remote was a bit expensive. People might think the same if Nintendo would do the same, charging $10-$15 for a 10KB file that enables their console to do what every other bit of equipment with an optical drive could do since the dawn of time.

    3. Re:Doesn't warrant the cost by lennier1 · · Score: 1

      In that case the customers saw it as an overpriced remote control, but in the case of the new Nintendo console the controller will already represent a feature-rich remote and you'd only be paying for the software. Different psychological effect on your customers.

    4. Re:Doesn't warrant the cost by DrXym · · Score: 1

      Yes exactly. XBox sold a separate remote demonstrating a working solution. If Nintendo devices were so packed with technology they couldn't possibly afford to DVD enable the things, then sell a licence pack or a remote. Problem solved. More than solved since they'd probably money off the deal by rounding the price up a bit.

    5. Re:Doesn't warrant the cost by marcansoft · · Score: 1

      Recent Wiis can't play DVDs with or without extra software. They removed that feature from the drive firmware (to stop piracy tools that redirected "read game" commands to "read DVD" commands to play pirated games without any hardware mods, from DVD-Rs). I'd expect them to do the same thing with the WiiU and never have the drive firmware support to do that in the first place.

      Of course, on the Wii, the drive firmware is in ROM. Maybe the WiiU will use Flash firmware, which would open it up to all kinds of hacks (including 360-like drive firmware flashing...)

    6. Re:Doesn't warrant the cost by hey! · · Score: 1

      Well, from others have said it would appear that the licensing costs are closer to $20, but let's go with "a couple of dollars". This is going to be a low cost, low margin, high volume product. They expect to sell a gazillion of them, and a couple of dollars times a gazillion units is (*** bites pinky finger ***) a couple of gazillion dollars.

      --
      Post may contain irony: discontinue use if experiencing mood swings, nausea or elevated blood pressure.
    7. Re:Doesn't warrant the cost by Chameleon+Man · · Score: 1

      Unlike video games which load data that will be used and reused by the system, DVD's are putting constant strain on the optical head two hours at a time. I believe I read somewhere that the durability of the drive would have to be a lot better than it is now in order to account for them. Someone correct me if I'm off base here.

    8. Re:Doesn't warrant the cost by DrXym · · Score: 1
      Even if it were $20 there is no reason they have to include that cost in all devices, sell the thing as an app on the store that users must purchase to enable the functionality. Simple. And I doubt they'd even pay $20 these days given that you can buy an upconverting DVD player with HDMI and AC-3 for $24 from Walmart. If it were $20 that would leave $4 to manufacturer, ship and profit from the thing which seems rather unlikely.

      Also, it's entirely likely the Wii U would have to licence codecs for other reasons anyway (e.g. for sending audio / video to the remote device) so enabling DVD may not be as bad as you think.

  11. Why use discs at all by maroberts · · Score: 1

    For media distribution, it is getting to the point where some form of memory card may be the answer.

    --

    Donte Alistair Anderson Roberts - hi son!
    Karma: Chameleon

    1. Re:Why use discs at all by itsdapead · · Score: 1

      For media distribution, it is getting to the point where some form of memory card may be the answer.

      I suspect bulk-pressed optical discs (as opposed to writable media) are still considerably cheaper - and faster to manufacture - than 8GB+ memory cards.

      As others have pointed out, they're skimping on the licenses for DVD/BluRay video playback capability - its quite likely that the drives will still, physically, be BluRay mechanisms.

      --
      In a survey of 100 programmers, 111111 thought that duck-typing was a good idea.
    2. Re:Why use discs at all by Midnight+Thunder · · Score: 1

      Memory cards are still above the dollar mark in price. Discs are usually below the dollar mark and possibly even the $0.01 mark.

      Nintendo got burnt with the late move from solid state, at the time if the N64 since they just couldn't provide sufficiently large storage capacity or the lower cost. Until solid state is both cheap enough and has enough capacity I am sure that they will continue with disks. Pressing a disk is also probably faster too.

      The Wii U is likely to still have an SD reader for game saves.

      --
      Jumpstart the tartan drive.
    3. Re:Why use discs at all by Rysc · · Score: 1

      I suspect bulk-pressed optical discs (as opposed to writable media) are still considerably cheaper - and faster to manufacture - than 8GB+ memory cards.

      The cost of a ~25G optical disk is an order of magnitude less than the cost of 25G of flash media.

      Run this experiment. Go out and find the price of (say) a 16G SD card or USB flash drive. Pick the cheapest you can find.

      Now go find the price of a single blank blu-ray disc (or a pack and divide by the number in the pack).

      I found a stack of blu-ray discs available at 25 for 30USD. $1.2 dollars apiece, or 4.8 cents per gigabyte. Not bad.

      The cheapest 16G USB flash drive available on newegg that I could find was 20SD. That's $1.25 per gigabyte. The price of an SD card is similar.

      Why pay 250 times the price for less capacity?

      That's before we even talk about how much easier homebrew becomes.

      --
      I want my Cowboyneal
  12. Marketing double-speak or not, they are right. by Raineer · · Score: 4, Insightful

    I have 10+ devices that could play a DVD and several that can play Blu-Ray. I didn't "intentionally" buy any of them with that express intent. If it *actually* lowers the price on the thing, I am all for this. I do not have the desire to pay for functionality which I do not need.

    1. Re:Marketing double-speak or not, they are right. by Amarantine · · Score: 1

      True, but people consider it common basic functionality nowadays. I remember discussions with PS3 fanboys, who argued that their console included wifi "for free" (as if anything from Sony is free) where MS charged $$$ for a wifi dongle. I could not convince them that i was fine with my Xbox 360 not having wifi, so not paying for it either, because i hooked it up to my wired lan anyways. I bet 90% of the target audience doesn't even know that dvd playback requires the manufacturer to have a license to do so, let alone what it costs.

    2. Re:Marketing double-speak or not, they are right. by lennier1 · · Score: 1

      Part of that problem is how Sony wasted pretty much every marketing opportunity to present the PS3 as a complete home entertainment center which could do everything from playing Blu-rays, DVDs and CD to watching movies stored on computers in your home network to playing the latest games on unmatched processing power and browsing the web from your couch.

      Instead people perceived it as an overpriced black heating unit which could play a handful of games.

    3. Re:Marketing double-speak or not, they are right. by Anonymous Coward · · Score: 0

      True. It's amazing how under marketed the capabilities of the PS3 are. I use it for all those things. If it was marketed for them, maybe some of them would work a bit better, but they're all decent enough to actually use. I bet there were entire departmetns within Sony that resisted this kind of marketing. How would the Sony home entertainment unit sell Blu-Ray players? What about the Vaio unit of shitty computers that are supposed to be multimedia centers.

      Sony certainly did do its share to kill the PS3.

    4. Re:Marketing double-speak or not, they are right. by guruevi · · Score: 1

      I would rather have 1 device next to my TV that does it all than 3 devices for each medium. I have an XBox next to my TV to play TV, DVD's and downloaded movies and a Mac Mini on another TV to play TV, DVD's and downloaded movies as well. I hate having to switch inputs and finding the 2-3 correct remotes to play a movie.

      --
      Custom electronics and digital signage for your business: www.evcircuits.com
    5. Re:Marketing double-speak or not, they are right. by tgibbs · · Score: 1

      The issue with the XBox 260 was not so much that it did not include wifi as that the dongle was nonstandard and grossly overpriced.

    6. Re:Marketing double-speak or not, they are right. by Anonymous Coward · · Score: 0

      It's also cheaper to replace a blu-ray player than say an xbox or wii-u. Why waste the lifetime of your game system streaming movies and playing dvd/blu ray films. Save it for your cheap blu-ray player instead and reserve your gaming system strictly for games. I would pissed off if my xbox360 exploded while my daughters were streaming iCarly.

    7. Re:Marketing double-speak or not, they are right. by Tukz · · Score: 1

      I have exactly 1 device that can play Blu-Ray, not counting the BD drive in my primary PC.
      Most people I know, doesn't have a standalone BD player, they use their PS3 if they have one.

      Actually, I don't think I know a single person who has more than 1 device capable of playing BD.

      If it got the laser for it, which I kind of assume it has, then why not pay the license fee and enable it to play BD and DVD media.
      It certainly makes it more attractive for consumers in my opinion.

      I know at least a handful of people who'll buy the Wii U and would greatly benefit from BD/DVD support.

      --
      - Don't do what I do, it's probably not healthy nor safe. -
    8. Re:Marketing double-speak or not, they are right. by xhrit · · Score: 1

      I am pretty sure sony's marketing said the ps3 was capable of all that and more. It only does everything. play games, watch movies, listen to music, surf the web, cure cancer.

      I think between making babies cry and all their gaffs, it's not so much they didn't say it, its just that everyone thought they were full of shit.

  13. Games Console Plays Games Shocker by Rogerborg · · Score: 2

    I hope that all the naysayers that said nay about the Wii (myself among them) have finally grokked that there's - demonstrably - a huge market for a small, relatively cheap games console that:

    1. Just plays games.
    2. Makes Nintendo money on each console sold, rather than losing it like early run XBoxen and Playstations.

    Rail against it if you like, but you'll have to shout: Nintendo are way down there at the deep end of their Olympic sized pool full of cash, blow and hookers.

    --
    If you were blocking sigs, you wouldn't have to read this.
    1. Re:Games Console Plays Games Shocker by Anonymous Coward · · Score: 0

      > Just plays games.

      My Wii gets most of it's use for BBC iPlayer. I don't think we've played a game really since Christams.

    2. Re:Games Console Plays Games Shocker by antifoidulus · · Score: 0

      Well, that will be a change from where they are right now, which is losing money. Nintendo is a pretty precarious financial position right now, partly due to the fact that the Wii isn't making them nearly as much money as everyone had predicted and partly by the fact that they are just getting reamed by the yen. While Sony suffers this problem to a certain extent too, Sony is a huge company and able to hold money overseas for longer periods of time and also has a lot of work being done in the US and Europe so they are less susceptible to the strong currency. Nintendo is in the very unenviable position of having most of their operating costs in yen but most of their revenues in dollars and euros......

    3. Re:Games Console Plays Games Shocker by Borland · · Score: 1

      "Rail against it if you like, but you'll have to shout: Nintendo are way down there at the deep end of their Olympic sized pool full of cash, blow and hookers."

      Actually, the pool has sprung a leak and they're trying to desperately have the Wii U fill the pool again before the hookers get bored and they have no more money for blow.

    4. Re:Games Console Plays Games Shocker by Anonymous Coward · · Score: 0

      naysayers ...there's - demonstrably - a huge market for a small, relatively cheap games console

      Too bad the Wii U looks to be neither. The Wii was a hit in large part due to the simplicity of gameplay and multiplayer; traditionally-non-gamers could pick up a controller and very simply figure out how to play. The Wii U controller does not translate well to this concept, nor will it be cheap enough for this category of gamer to buy several for friends to play with them.

    5. Re:Games Console Plays Games Shocker by Anonymous Coward · · Score: 0

      Nintendo are way down there at the deep end of their Olympic sized pool full of cash, blow and hookers.

      Wow, I wasn't aware Mario was such a baller.

    6. Re:Games Console Plays Games Shocker by JarinArenos · · Score: 1

      I have absolutely no problem with a console that just plays games. Indeed, I say "good for them" in this decision, especially if it actually lowers end cost to consumers.

      The problem with the Wii was never that it didn't play DVDs. The problem was that its catalog of games was lousy. Seriously, look at which games are still selling at full price, and which dropped like a rock two weeks after release. Hint: Twilight Princess is still one of the top-selling Wii games... and it was a GameCube game. They won't get anywhere without developer support.

      Okay, I will admit, they rewrote the book on hype and mass-marketing, this generation. That, combined with actually making a profit on hardware sales, put them solidly in the black. I'm not sure the "Nintendo iPad" will manage the same feat, though. That controller is going to cost a pretty penny.

    7. Re:Games Console Plays Games Shocker by jseale · · Score: 1

      "Just plays games."

      Ahem, this will probably have Netflix functionality as did the original Wii, and as for that matter, Netflix on the Wii U apparently displays in HD. It sounds like the Wii U will have two video outputs on it, HDMI and S-Video. Not sure if you'll be able to watch movies on the Wii U controller though. That'd be a plus if you could.

    8. Re:Games Console Plays Games Shocker by brkello · · Score: 1

      And that has nothing to do with whether or not to choose to buy a console from them or not. I don't understand how this is an argument in favor of Nintendo. They are so much more profitable! Well, great, glad they are ripping you off more than other console makers, but that doesn't mean anything as far as it having games that I want to play.

      --
      Support a great indie game: http://www.abaddon360.com
  14. People don't know their device plays movies anyway by dingen · · Score: 5, Interesting

    Even if the Wii U was able to play movies, most people wouldn't know about it anyway. Ars Technica did a survey back in 2007 where they found most people owning a PS3 don't know it plays Blu-Ray. I doubt that has changed much.

    --
    Pretty good is actually pretty bad.
  15. What's with these specs? by Mr+Z · · Score: 1

    What's with all these specs? That keep ending in question marks? And don't form complete sentences? And aren't even questions? But end with question marks anyway?

    1. Re:What's with these specs? by Combatso · · Score: 1

      I'm Ron Burgandy?

    2. Re:What's with these specs? by GigaHurtsMyRobot · · Score: 1

      Slow clap.

  16. Re:Wii U still junk by smash · · Score: 0, Troll

    It didn't? I thought then, as I do now that its just shitty third rate hardware dressed up with a "revolutionary" controller that isn't.

    --
    I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
  17. Re:People don't know their device plays movies any by gbjbaanb · · Score: 0

    perhaps they asked the wrong people.

    for AV enthusiasts, everyone knows a PS3 plays blurays. It plays them remarkably well apparently, and as its cheaper than some dedicated bluray players, there's a lot of people who've bought one just for that - not to play games on it at all.

    I think home cinema choice uses one as their reference BD player for reviews.

  18. Re:People don't know their device plays movies any by Anonymous Coward · · Score: 0

    What a terrible excuse.

    Reminds me of something:
    "We don't need smooth full screen Flash playback anyway, who the hell uses that!?"

  19. Worked out fine for the Wii by damn_registrars · · Score: 1

    The Wii shipped without DVD playing capability (yes you can hack it to do it), and that didn't seem to slow down sales to any appreciable amount. Besides, look at the remote for your blu-ray player (any blu-ray player you have; you probably have more than one by now) at your home. Compare the number of buttons on that remote to the number of buttons on the Wiimote or the buttons show on the remote for the Wii U. People are already mocking the Wii U remote for being too big; do you really want them to an another 40 buttons to it?

    And you can't honestly tell me that the PS3 controller is a great blu-ray remote. If you think it is a good remote then hand it to a senior citizen and ask them to start a movie.

    While originally when I bought a Wii and found it couldn't play DVDs, I was disappointed, this time I agree. We don't need the Wii U to play DVD or blu-ray. The old ideal of an all-in-one media center device for the home just didn't happen, and doesn't need to.

    --
    Damn_registrars has no butt-hole. Damn_registrars has no use for a butt-hole.
    1. Re:Worked out fine for the Wii by PARENA · · Score: 1

      I really don't care if the thing can do DVD or Blu-ray or not, I would get it for gaming. However, why would they add 40 buttons to the Wii U controller if it has a touch screen? :)

      --
      Here's the secret to immortality: ...oh dang, I forgot.
    2. Re:Worked out fine for the Wii by Hatta · · Score: 1

      I have zero blu-ray players. Why does it need more buttons than a DVD player? Play, pause, stop, ff, rw. Maybe a menu button, some arrows and an enter button. I can't imagine what else you would need to play a movie. If Blu-Ray requires more buttons to use, that's poor design on the part of blu-ray, not the ps3 controller.

      --
      Give me Classic Slashdot or give me death!
    3. Re:Worked out fine for the Wii by damn_registrars · · Score: 1

      No, the blu-ray doesn't need more buttons than a DVD; it needs the same number of buttons. But that number is still more than the number of buttons on a Wii remote. And the Sony PS3 controller is awkward (to be kind) for playing a blu-ray movie. Sure, people who play PS* games all the time find it second nature, but for someone who just wants to watch a movie, a dedicated blu-ray (or DVD) remote works much better.

      Anyone whose tried to tell a senior citizen "hold down trigger R2, then press triangle" can confirm that. Hell, just finding triangle in the dark on an all-black controller is no easy task.

      --
      Damn_registrars has no butt-hole. Damn_registrars has no use for a butt-hole.
    4. Re:Worked out fine for the Wii by ginbot462 · · Score: 1

      >> And you can't honestly tell me that the PS3 controller is a great blu-ray remote. If you think it is a good remote then hand it to a senior citizen and ask them to start a movie.

      They'll just think it's a Jitterbug and try to call their grandkids.

      --
      Atlas Shrugged : Thematic Story :: Battlefield Earth : Organized Religion
  20. Blu-Ray support by Phoenix · · Score: 1

    Actually I'm fine with their decision. My media setup involves a dedicated Blu-Ray/DVD player, the media PC which has a Blu-Ray drive in it, and the PS3 which has a Blu-Ray drive in it. All of them hooked up to my home theater system and my 40 Inch LCD HDTV.

    I really don't NEED "yet another Blu-Ray player".

    Redundancy is nice and all but really.

    --
    -- Wiccan Army, 13th Airborne Division "We will not fly silently into the night"
    1. Re:Blu-Ray support by Fieryphoenix · · Score: 1

      I'm not. Or at least, their decision will mean I don't buy their product. I've considered getting an Xbox 360 but decided that the make or break feature is Blu-ray support so that I can yank out the LG player I have. I guess it's a space issue.

      Nice handle, BTW.

  21. Re:People don't know their device plays movies any by Anonymous Coward · · Score: 0

    perhaps they asked the wrong people.

    ...for AV enthusiasts...

    You do know the meaning of the word 'enthusiast', right? It is the very antithesis of "most people", which renders your entire point moot. The study was done to gauge the general public's awareness of the PS3's abilities. So for you think that there are 'right' and 'wrong' people to ask shows that you are oblivious to the point of general-population surveys.

    Yes, the PS3 is a great BD/media player. That in no way negates the fact that a whole lot of people weren't aware of it in 2007. In fact, it's probably due to studies like the one mentioned that Sony launched the "it only does everything" campaign. Whether that truly informed the public at large of the PS3's media-playing abilities remains to be seen, though.

  22. Re:People don't know their device plays movies any by dingen · · Score: 1

    The point is that the general public sees these type of devices as pure gaming machines. So they might as well deliver exactly what most people already expect they're buying in order to keep the price down (or the margins up).

    --
    Pretty good is actually pretty bad.
  23. Backward compatibility by Anonymous Coward · · Score: 0

    So, it won't play Wii games? I'm dissapointed.

  24. Worked out better for sony. by leuk_he · · Score: 1

    Sony sold the PS3 with the promise for a superior blueray player and they won the war agains toshiba for this next gen format, and it si now marketing ps3 as a media machine besides a game console. It is a selling point. And "Selling" is way more important here than the actual capabilities. I can agree that the PS3 is not a good media machine (it is beaten by Utra cheap HD players if you ask me), it might have sold them a lot of consoles just for the feature points.

    Patents might prevent innovation here. For some reason i can buy a DVD player for 25 euro, but nintendo fails to secure a proper license for this.

  25. Re:People don't know their device plays movies any by Anonymous Coward · · Score: 0

    Last I checked Wii was the casual gamer's console of choice, one would think they would be the ones wanting their console to do more than gaming the most.

  26. Re:People don't know their device plays movies any by dingen · · Score: 4, Insightful

    Why would you think that? The Wii is the only console of the current generation not able to play movies without hacking, yet it's also the best selling one. Clearly people buy these devices because of their gaming capabilities, not because of their other functions.

    --
    Pretty good is actually pretty bad.
  27. Scotty, beam down the movies by rawdmon · · Score: 1

    Meh, doesn't matter, services like Netflix are going to completely dominate the movie market in 5 to 10 years anyways. Movies on media are quickly becoming a thing of the past.

    1. Re:Scotty, beam down the movies by yarnosh · · Score: 1

      Movies on media will become a thing of the past, but not necessarily quickly. I'm lucky to get DVD quality out of Netflix sometime and I can barely stream full HD with 5.1 surround over my local 802.11n wireless, much less the Internet. Then there's the problem of selection. I can't get half of Netflix's total library on streaming.

  28. They should have gone back to cartridges. by elucido · · Score: 1

    Discs aren't fast anymore. Solid state drives/cartridges are cheap now, and much much faster.

    1. Re:They should have gone back to cartridges. by donaldm · · Score: 1

      Discs aren't fast anymore. Solid state drives/cartridges are cheap now, and much much faster.

      Err no. Solid state disk are not cheap when it come to comparing against a 25 GB or even 50 GB BD disk. Go and price a 16 GB flash rom against a 25 GB BD disk there is a huge difference in price. Even if you compare a solid state disk drive against a conventional disk drive the conventional drive wins in all factors (especially price per GB) except performance and in the case of a gaming machine is not that important.

      --
      There ain't no such thing as proprietary standards only proprietary formats. Standards are by definition open.
    2. Re:They should have gone back to cartridges. by HAKdragon · · Score: 1

      Discs were never (loading....) fast. It was always about a lot of free space for little money, especially when compared to cartridges.

      --
      "Our opponent is an alien starship packed with atomic bombs. We have a protractor."
    3. Re:They should have gone back to cartridges. by elucido · · Score: 1

      Discs aren't fast anymore. Solid state drives/cartridges are cheap now, and much much faster.

      Err no. Solid state disk are not cheap when it come to comparing against a 25 GB or even 50 GB BD disk. Go and price a 16 GB flash rom against a 25 GB BD disk there is a huge difference in price. Even if you compare a solid state disk drive against a conventional disk drive the conventional drive wins in all factors (especially price per GB) except performance and in the case of a gaming machine is not that important.

      By the time Wii U is released that wont be the case anymore.

    4. Re:They should have gone back to cartridges. by donaldm · · Score: 1

      One thing I did neglect to mention is that it far easier to lockdown a BD disk than it is to lockdown a solid state disk and Nintendo as well as all other vendors wants to protect against piracy. Even in OEM quantities games on solid state disks (ie. cartages if you like) will still be more expensive than games on disk media such as Bluray or DVD and that will still be the case many years down the time track. I will concede that solid state disk could be a replacement for spinning disks on a console (you can do that now with the PS3) and that does make quite a good deal of sense since you would be able to dramatically improve the performance of a game (if that is necessary) that comes on either DVD or BD format. Even games using digital downloads can have dramatically improved performance when downloaded to a solid state disk however capacity and mean time between failure (spinning disk media is still more reliable) is going to be an issue.

      As I have said before one of the big factors in choosing a high performance but smaller capacity solid state disk over a lower performance but much higher reliability and higher capacity spinning disk is price. I think it will still be many years before solid state disks can economically replace spinning disk media.

      Note: Tests have been carried out with replacing the disk in the PS3 with a solid state disk and there was very little noticeable difference in performance although that would most likely be due to the game design.

      --
      There ain't no such thing as proprietary standards only proprietary formats. Standards are by definition open.
  29. Re:Worked out better for sony. by ledow · · Score: 2

    Besides patents for various hardware inventions incorporated into DVD's, you'd also have to pay for software decoding licences (e.g. MPEG licenses).

    Quite often, both types are charged depending on the number of devices you intend to sell. A 10,000 run of a cheap DVD player won't be subject to the same fee as a 10,000,000 run of a big-selling console. And, yes, they basically make those fees and sliding scales up as they see fit.

    That said, even 10 Euros per unit is a hefty chunk of a "fee" on a multi-billion dollar console (basically, 5% of Wii U income - NOT profit - would be sent to a licensing authority and patent holders).

    Nintendo could have a license if it wanted - I think it's just proved with the Wii that it's really not necessary (for every person WITH the DVD hack - when it used to work on the drive firmware - I can name 100 who have a Wii and *don't* have the hack) and thus that 5% can be put into, say, licensing decent displays, touch-screen patents, motion-control patents or whatever else instead.

    It's a games console. It doesn't need to play MP3 (proven by its removal from Wii's Photo Channel), doesn't need to play DVD's or Blu-Ray (proven by the absence and later "blocking" of DVD capabilities on the Wii drives), etc. It just needs to load and play a game. Too many other devices let you do everything like that if you really want, and to worry about a new one not supporting it is silly. Take out the gimmicks, you take out the patent licensing and instantly get less hassle and more profit that you can use to make the GAMES side of the device better.

  30. Re:Worked out better for sony. by damn_registrars · · Score: 2

    Sony sold the PS3 with the promise for a superior blueray player

    But how many people buy a PS3 to play blu-ray? You can get a very capable blu-ray player for half the cost if blu-ray is all you want. And the blu-ray only device is much easier to use for playing blu-ray than a PS3 with a regular sony PS3 controller.

    and they won the war agains toshiba for this next gen format

    It is open to debate whether or not the PS3 had any impact on the blu-ray/hd-dvd battle...

    --
    Damn_registrars has no butt-hole. Damn_registrars has no use for a butt-hole.
  31. Think Forward by LastGunslinger · · Score: 1

    If not having Blu-ray and DVD playback allows Nintendo to produce hardware that is cheaper and/or more profitable and possible harder to pirate software for, have they really lost anything? As long as it has Netflix support and maybe even media extender ability, most consumers will be happy.

  32. YIC! by Anonymous Coward · · Score: 0

    "(any blu-ray player you have; you probably have more than one by now)"

    I don't have a Blu-Ray player you insensitive Clod!

    And I unplugged the DVD player from the TV so I could plug in the Wii

    Say, can the Wii play audio CD's? Theres nothing in the manual about it.

  33. Re:People don't know their device plays movies any by MobyDisk · · Score: 1

    I doubt that has changed much.

    Surely it has since in 2007 almost no one knew what Blu-ray was and the average consumer did not care. It wasn't until 2009 that Blu-ray adoption took off. So the same survey done today would yield a very different result.

  34. I have to agree. by JustAnotherIdiot · · Score: 2

    "The reason for that is that we feel that enough people already have devices that are capable of playing DVDs and Blu-ray, such that it didn't warrant the cost involved to build that functionality into the Wii U console"

    I was expecting to whine about the fact that they left out this feature again, but this is a damn good point.
    Most people at this point either have a way to play discs or don't care.

    --
    What do I know, I'm just an idiot, right?
    1. Re:I have to agree. by Uberbah · · Score: 1

      One word: Netflix. I wonder if Nintendo would have added at least DVD playback if Netflix wasn't pushing optical media towards obsolescence.

    2. Re:I have to agree. by JustAnotherIdiot · · Score: 1

      Well, I'm not sure if I totally agree there. ISPs might push Netflix that way too if the current trend keeps up...

      --
      What do I know, I'm just an idiot, right?
    3. Re:I have to agree. by grumbel · · Score: 1

      I was expecting to whine about the fact that they left out this feature again, but this is a damn good point.

      Except one of the Wii U's big selling feature is that you can watch and play stuff on your controller while somebody uses the TV for something else, that won't work so great when you can't actually watch anything on your controller duo to a lack of DVD and BluRay support and a separate DVD player won't fix that.

    4. Re:I have to agree. by JustAnotherIdiot · · Score: 1

      This...is also a good point, but that isn't even a selling point for some people (like myself, who have full control over their tvs)

      --
      What do I know, I'm just an idiot, right?
  35. Perspective fail by itsdapead · · Score: 1

    Now go find the price of a single blank blu-ray disc (or a pack and divide by the number in the pack).

    Duh!

    Software manufacturers don't order a stack of blank discs from NewEgg, sit down and start copying (unless its a small run of beta test versions or something) - they get them stamped out from a master (same general principle as vinyl records - just higher precision). The structure of mass-produced optical "ROM" discs is completely different to recordable media.

    What you need to do is go and get a quote for bulk, pressed optical discs (CD/DVD/BR-ROMs not recordable discs) - you'll usually find it will consist of a fairly steep, fixed, mastering/set-up charge plus a few tens of cents per disc. For small runs (a few hundred) it will be cheaper to use recordable media but once you get to 1000+, pressed discs are way cheaper, per unit, than recordable media.

    In the olden days, there were things called "mask programmed ROMs" - read-only memory chips with baked-in data which were cheap to produce in large quantities - I guess they still exist but AFAIK they haven't kept up with Flash RAM in terms of density, or with optical ROM discs in terms of cost (big market for bulk CD manufacturing "micro" plants - ROMs need a chip fab).

    --
    In a survey of 100 programmers, 111111 thought that duck-typing was a good idea.
    1. Re:Perspective fail by Rysc · · Score: 1

      I don't think we are in disagreement. My point was that *even with* consumer prices for writable media the optical disc is a winner when it comes to price for storage.

      --
      I want my Cowboyneal
  36. Re:Wii U still junk by MobileTatsu-NJG · · Score: 1

    It didn't? I thought then, as I do now that its just shitty third rate hardware dressed up with a "revolutionary" controller that isn't.

    Heh. "I declared this thing non-revolutionary, and even though it was highly successful and caused the other major players to dance to their tune, I still say it's non-revolutionary".

    Not goin down without a faight, aintcha?

    --

    "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

  37. Mac is a fixed target too by tepples · · Score: 1

    Some of your optimizations for the ATI Radeon HD 4000 series won't carry over to the 5000 series. Some of your optimizations for Windows XP won't carry over to Windows 7.

    By this, did you mean that some things will run noticeably slower on a 5000 than on a 4000, or that some things will run noticeably slower on a PC that shipped during the Windows 7 era than on a PC that shipped during the Windows XP era?

    The console is a fixed target

    So is any given generation of iMac.

    1. Re:Mac is a fixed target too by hplus · · Score: 1

      The console is a fixed target

      So is any given generation of iMac.

      Actually, OSX Lion includes a new version of OpenGL (3.2 I think?), which supposedly gives better performance at the cost of backwards-compatibility.

  38. Anti-piracy strategy by tgibbs · · Score: 1

    Anti-piracy measures are not intended to be absolutely impregnable (which, realistically, is not possible), any more than the lock on your front door. The idea is primarily to make piracy inconvenient, so that most people don't bother.

  39. Re:Worked out better for sony. by tgibbs · · Score: 1

    Actually, the PS3 is an extremely good upscaling DVD player, better in this respect than most low-cost dedicated DVD and blu-ray players.

    But while it made sense for PS3 to incorporate blu-ray as a strategy to promote the system, it also slowed the adoption of the PS3 as a gaming system due to its high cost.

    At the present time, I agree with Nintendo. Most customers can already play DVDs and many can already play blu-ray, so lower cost will bring in more customers than adding this capability.

  40. Savings? by ZombieBraintrust · · Score: 1

    They have an optical disk drive. A newer one that can hold 25GB. How can they possibly have a new drive and not be licensing the same patents as everyone else?

  41. Now Sony on the other hand... by ginbot462 · · Score: 1

    Course, it would be different then (though, in their defense, some of the formats WERE good):
    Betamax, DAT, Minidisc, MemoryStick, UMD

    --
    Atlas Shrugged : Thematic Story :: Battlefield Earth : Organized Religion
  42. What games? by oGMo · · Score: 1

    1. Just plays games.
    2. Makes Nintendo money on each console sold, rather than losing it like early run XBoxen and Playstations.

    Rail against it if you like, but you'll have to shout: Nintendo are way down there at the deep end of their Olympic sized pool full of cash, blow and hookers.

    (Emphasis added.) I can't really argue this assessment ... Nintendo has been making cheapass hardware, selling lots of it, and surely raking it in. However, having grown up during the NES/SNES era, I have to ask: If it's just supposed to play games, where are all the damn games? If it's low-end, easy-to-dev hardware, then why is Nintendo lucky to release a game a year for it? Even if they can't convince third parties, surely they can, with their "Olympic sized pool full of cash," afford to have more than one dev team churning out high quality games. Other first parties, which are presumably not sitting on such funds, are making a solid showing of high-quality first-party titles.

    This isn't just a problem with the Wii, either, it's been that way since then N64. Nintendo's excuse then may have been "new technology" and "lack of resources," but now they have no more excuses. None.

    --

    Don't think of it as a flame---it's more like an argument that does 3d6 fire damage

    1. Re:What games? by Anonymous Coward · · Score: 0

      Well, the Wii was released in late 2006 -- not quite five full years ago. Looking at Metacritic's listings, I see a bit more than 5 games -- in fact, I see 11 scoring 90 and above. That jumps to 33 if you go down to 86 and up. I didn't bother counting further down.

      I suppose if you restrict it to "Mario and Zelda games", then yes, the Wii has a dearth of games.

  43. Re:People don't know their device plays movies any by swanzilla · · Score: 1

    Fast forward to 2011, where most PS3 owners use their machines exclusively as media centers.

  44. Re:Worked out better for sony. by leuk_he · · Score: 1

    It does not matter if it is a good dvd/blueray player. It is japanese, it is check the features:

    WiiU HDMI yes PS3 yes
    Wireless controller Yes, yes
    DVD play WiiU: No PS3: Yes.
    Bluera play WiiU no, PS3: yes
    extra screen in controller WIIU Yes, PS3 (vita?) No
    Color of console WiiU White only, PS3 Black only

    Points: WII U: 3 points , PS3: 4 points.

    It would be better to determine what you actually need, and read the reviews if it is good dvd player, but if big game studio make some AAA titles for all major consoles, then those little features list might be what tip the scales.

    It is VERY hard to determine if the PS3 is a good BR player before buyingi it, specially if you have all those reviews that declare thing could get better if a firmware is released.

    PS, actually i barely play DVD's anymore, most of it is streamed to a NMT player nowadays.

  45. 45mn? by MaWeiTao · · Score: 2

    Has process become the new megahertz? I can appreciate the advantage 45nm might allow, but on it's own it's meaningless.

    And Intel already offers i3s and i5s with 32nm process. So what's the big deal?

    As it stands 45nm means nothing to me.

    As is the case with every console introduction, a few numbers are thrown around in an attempt to impress us. They show us a few impressive looking demos where the consoles are doing nothing but rendering a scene. Then the console hits the market and it turns out to not be as impressive as promised, from a graphical standpoint anyway.

    I guess all that's called marketing.

  46. Re:People don't know their device plays movies any by dingen · · Score: 1

    Do you have a source for that statement, or are you just making facts up as you go along?

    --
    Pretty good is actually pretty bad.
  47. Re:People don't know their device plays movies any by Rude+Turnip · · Score: 1

    Well, of course. It's not as if there are any compelling games for the PS3. It's just a noisy Blu-ray player. On the other hand, my Xbox 360 gets used about 50/50 for media (ie, Netflix, Hulu) vs. gaming because Microsoft actually cares about providing its customers with a diverse ecosystem of entertainment for its living room platform. The fact that XBox Live is a subscription platform (compared to the free and apparently cracked PSN...is that even safe to use anymore???) also proves that MS's customers are willing to put their money where their mouths actually pay for a quality experience.

  48. Sounds bogus to me by djshaffer · · Score: 1

    So, a proprietary optical disk drive will be cheaper to manufacture than the $20 (retail) DVD writer that I can buy at Fry's? I don't believe a bit of it.

  49. Re:Worked out better for sony. by Anonymous Coward · · Score: 0

    Adding $10 (DVD Licensing cost if I remember correctly) to a product can be a big deal; especially if it is unlikely to get you an extra sale, can you imagine little Johnny saying, "Wow, I would want a WiiU if only it had a DVD player!"; but, being $209 versus $199 could convince a parent to wait.... (I know it seems stupid for $10, but it's a mental barrier that people have when looking at prices (they see 199 and think low, see 201 and think high -- and thus why most items for sale end with 99)).
     

  50. Killzone 3 size is 41.5 GB by Quila · · Score: 1

    Still not very cheap to distribute that on a chip.

  51. So far not totally impressed. by DinZy · · Score: 1

    From the 'specs' it seems like it will only be marginally more powerful, though probably powerful enough for 1080p for the next 10 years or so. The fact that it can only support one tablet is also a bit discouraging. They should redesign it to support multiple tablets ( at least 2) by adding more power to each one or perhaps adding a second BT channel.

  52. Easier copy protection? by stabiesoft · · Score: 1

    I also suspect that because it is neither DVD or BD, then no one will be making copies of the sw disks either. They may be avoiding licensing costs for dvd/bd and at the same time making pirating very difficult unless you have your own stamping facility.

  53. Nintendo is so out of touch it is not even funny by Anonymous Coward · · Score: 0

    We created a proprietary disk format "because we feel there are already too many devices doing the same thing?"

    No, this is clearly Nintendo's way of preventing piracy by using a format that cannot be copied on a PC.

    This is Nintendo also clearly being out of touch because it specifically prevents people from wanting to buy a new Nintendo product because it is limited in functionality.

    I got a second TV for the house recently and I didn't want to hook in a new cable box, so here were my options to get media content to the TV:

    1) Use Apple TV - nice cheap option, but no DLNA support without hacks (that mostly seem to fail)
    2) Use Other Media box - supports DLNA, cheap, but often suck ass interface and doubtful support for firmware upgrades
    3) Stand-alone DVD player, few connect to internet, last century technology
    4) Stand-alone Blu-ray player, some have internet and rich content, some have DLNA, DVD/BD, but not much else
    3) Use a Wii, can't, doesn't have HDMI output, no DVD/Bluray support, no DLNA except through web browser, lousy web browser, naw, next
    4) Use an Xbox360, DLNA, rich online content, game support, oh, only DVD support, naw next
    5) Use PS3 Slim, DLNA, rich online content, game support, DVD / Blu-ray support, best of all worlds, sold.

    So, Nintendo can't even create a new next generation device that may be used in this scenario because they are too hung up on trying to make something for 6 year olds they don't understand in what other markets people might want to actually buy a Wii U.

    And as for the "Just Play Games" mentality, then START MAKING GOOD GAMES then. I am tired of buying a handful of Zelda/Mario titles every generation and then having few other decent games on the platform.

    Nintendo makes systems that lack in almost every way possible, gaming, connectivity, value-added options. I am done with Nintendo, period. And I think Wii U and 3DS will start a new generation of poor choices that will bankrupt Nintendo.

  54. Well... by Anonymous Coward · · Score: 0

    If it helps make the console cheaper, it's fine by me. I already have 5+ devices hooked up to my TV
    that play DVD's, then 2 laptops and desktop... and a ps3 for the occasional Bluray.

    With that fact, I also havn't touched a DVD or bluray since Wall-E came out.

  55. Re:People don't know their device plays movies any by Anonymous Coward · · Score: 0

    Alot of people dont even know what "BluRay" means.

  56. Sega Dreamcast called.... by BigSes · · Score: 1

    ...they want their proprietary format back. Another GD-ROM style abortion? Hopefully they don't think that the awkward size will prevent piracy. Sega made the same mistake, until pirates just reduced video quality on FMV and fit it the games on a standard 800mb CD-ROM (old, I know).

    For conversation's sake, I am really pissed off that this is the new Nintendo system. I really hoped they would step up to the big boys in console gaming, instead they re-release what is essentially the Wii with a controller gimmick...which is essentially the GameCube with a motion control gimmick...again! I really have to say that this is the first Nintendo home console I won't be buying (it took me a year and a handful of months to even warm up to buying a Wii, but my girlfriend really wanted it). I was the hardest core Nintendo fanboy, I have shelf upon shelf in my gaming room with my mint condition NES, SNES and N64 games from back in the day, but seriously, I've been let down one too many times. It reeks of desperation to sell to the popular market. I guess thats to be expected, sales are what drives any company, but being an over 30 gamer (still dedicated), I feel like the bastard child of the REAL Nintendo.

    1. Re:Sega Dreamcast called.... by Burpmaster · · Score: 1

      ...they want their proprietary format back. Another GD-ROM style abortion? Hopefully they don't think that the awkward size will prevent piracy. Sega made the same mistake, until pirates just reduced video quality on FMV and fit it the games on a standard 800mb CD-ROM (old, I know).

      Uh, you do realize this is probably the exact same tech as Blu-ray but without paying for the trademark, right? And even if it's not just Blu-ray, don't you realize that ALL consoles use proprietary formatting in their discs anyway?

      Seriously, I don't get why you're portraying this as such an extreme negative. If you tried two consoles, one with proprietary discs and the other without, you wouldn't be able to tell which is which from how much fun you're having... Because there is no difference.

      I really hoped they would step up to the big boys in console gaming

      How?

    2. Re:Sega Dreamcast called.... by xhrit · · Score: 1

      I hate to say it but nintendo has been walking down this road for a while.

      They used to be known for being hardcore. I used to be a fanboy. fzero used to be my favorite game. but wipeout is faster, has higher rez/more realistic graphics, better music and more innovative game modes. also, they have not made a new fzero in almost 10 years. instead of buying a Wii, I got a ps3, for the sole purpose of playing wipeout HD, a 20$ psn game.

      nintendo announced a new system at e3. sony announced a new wipeout.

  57. Re:People don't know their device plays movies any by Laurence0 · · Score: 1

    I'm fully aware that the plural of anecdote is not data, but to provide another point, I know a number of people who've bought PS2s with the intent to use them as DVD players, with the ability to play games as a happy bonus. I've also heard stories of people doing the same with PS3s for bluray, although I don't think I actually know anyone who cares about Bluray in real life.

  58. Re:People don't know their device plays movies any by Anonymous Coward · · Score: 0

    Ok, I'll feed the dickhead troll.

    You call the PS3 noisy! Ha! Obviously you haven't compared it to the XBox 3shitty.

    Plenty of decent games for the PS3. Some nice exclusives and also games that are also on the XBox. Shame those games aren't exclusives because the XBox's poor machine actually holds the developers back from taking advantage of the PS3's great hardware!

    Yes, the PSN is safe to use. Don't blub too much as Microsoft could be next on the list to get hacked. I don't know if you have noticed, and it is a probable no as you have probably been too busy checking the post to see if Microsoft has returned your XBox after it red ringed yet again, but quite a few people have been getting hacked recently. These morons who go under anonymous are attacking sites for no reason - and the potential prosecution of the idiot George Hotz who does not need or command respect because he is a true idiot.

    And MS's customers don't pay for a quality experience! They just pay full stop because Microsoft asks them to. You XBoxers have to pay for things that us PS3 users get for free. You see, and this might hurt, but Microsoft does not see you as a user but as a potential mug who can be parted from their money. Paying for your service didn't stop the XBox Live network failing for 2 weeks a couple of Christmases ago, did it? Plus the other minor outages that have occurred since!

    I'll just get on with playing Killzone 3 or Call of Duty: Black Ops in 3D.

    Moron.

  59. Good info by tittledavid · · Score: 1
    Thank you,

    David

  60. Re:Wii U still junk by smash · · Score: 1

    Wii sold a lot of consoles simply based on price and Mario. VHS killed betamax too - number of units moved does not equal "revolutionary".

    --
    I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
  61. Re:Wii U still junk by MobileTatsu-NJG · · Score: 1

    A lot of consoles sold because people wanted to play games that way. Revolutionary. Sorry, Sony and Microsoft declared that for you.

    --

    "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

  62. Re:People don't know their device plays movies any by brkello · · Score: 1

    Logic fail. Just because the Wii lacks one feature and sells better doesn't prove that people don't want that feature. The Wii was the most affordable and it had a catchy new controller that appealed to non-gamers. If they allowed it to play movies it may have sold even better.

    --
    Support a great indie game: http://www.abaddon360.com
  63. Re:People don't know their device plays movies any by Anonymous Coward · · Score: 0

    What is this bloo rae? I kinda have this weird thing called "nitflux" or something that automagically brings movies to my TV.

  64. Re:People don't know their device plays movies any by dingen · · Score: 1

    Sure, it may have. But being at #1 already, I can't blame Nintendo for thinking this feature is not as important as some make it seem. Especially since most people already have a device to play movies with, which is Nintendo's primary reason for not implementing movie playing capabilities in the Wii U.

    I'm not saying it wouldn't be nice if the Wii U could play movies. But I think Nintendo's strategy of focussing on games and cutting costs by not doing other things is the way to go.

    --
    Pretty good is actually pretty bad.