When you buy a CD you get album art and higher quality sound.
I never cared much about cover art, but I enjoyed following the lyrics from the booklet. And it infuriated me to buy an album and find that the booklet had no lyrics, or incomplete lyrics. Especially before I got 'net access, it wasn't easy to find lyrics.
Quality sound? Well, FLAC takes care of that. But if you can actually hear the difference between a a 320k MP3 and a CD... you probably should shoot for the high end: rather than CD, get music in SACD, DVD-Audio, or vinyl.
Back in my ignorant teen years, I thought musicians would try to make their music sound the best. They'd hire the best engineers, people who worked on the most advanced systems, so at any distortion, I thought - they must be doing something awesome that my humble boombox just can't handle. And if I could only afford a good stereo, I'd get that awesomeness. No, I was mistaken. They were not going for quality, but for sheer loudness - the audio equivalent of a dick size contest. It sounded like shit in my boombox because the mastering was shit. And I'm not going to waste money on shit.
I'm kind of disappointed they didn't see that level of success with the Doom 3 engine. There was plenty of potential, but nobody seems to have chased up on it.
id Tech 4 had some issues. The per-pixel lighting made it quite resource-hungry, and it's only useful for "spooky" games. And, at first, it couldn't handle wide open areas well. So most developers thought it was wiser to go with the Unreal Engine 2.
What is the monentary benefit from legalization of marijuana (private sector profits, revenue from taxation, cost benefits from ending law enforcement) versus the monentary cost -- health care, loss of productivity, and secondary effects (crime, addiction, etc).
You got that last bit backwards. Legalize cannabis, and there would be less crime!
Talking about Medal of Honor, it pisses me off because of friendly AI. I mean, in a certain level, I have to keep my squad alive, and there's a load of German snipers around us; how the fuck do I tell my buddies to GET INTO A BUILDING AND STAY THERE while I go outside and hunt down the snipers?
Depends on what you call a "2D game" or a "3D game".
You can have games made with sprites that play in 3D (i.e., F-Zero).
You can have games made with polygons that play in 2D (i.e., Ikaruga).
Regarding gameplay, the old Resident Evils, as well as pioneer Alone in the Dark, are 3D. There is a sense of depth: the (actual) 3D characters move in a (faked) 3D environment.
I never cared much about cover art, but I enjoyed following the lyrics from the booklet. And it infuriated me to buy an album and find that the booklet had no lyrics, or incomplete lyrics. Especially before I got 'net access, it wasn't easy to find lyrics.
Quality sound? Well, FLAC takes care of that. But if you can actually hear the difference between a a 320k MP3 and a CD... you probably should shoot for the high end: rather than CD, get music in SACD, DVD-Audio, or vinyl.
Also, consider that today's music is, more often than not, ENGINEERED TO SOUND LIKE SHIT.
Back in my ignorant teen years, I thought musicians would try to make their music sound the best. They'd hire the best engineers, people who worked on the most advanced systems, so at any distortion, I thought - they must be doing something awesome that my humble boombox just can't handle. And if I could only afford a good stereo, I'd get that awesomeness. No, I was mistaken. They were not going for quality, but for sheer loudness - the audio equivalent of a dick size contest. It sounded like shit in my boombox because the mastering was shit. And I'm not going to waste money on shit.
Don't forget the Grinman.
id Tech 4 had some issues. The per-pixel lighting made it quite resource-hungry, and it's only useful for "spooky" games. And, at first, it couldn't handle wide open areas well. So most developers thought it was wiser to go with the Unreal Engine 2.
Arcade-style joysticks.
Yeah, definitely not one of Ralph Bakshi's best works.
Accenture split from Andersen years before the Enron scandal. So, in that regard, they're clean.
Wait, wasn't Windows 95 supposed to have done that?
Also, long time Mac users could probably say: "Been there, done that, done better!"
A game studio, doing "serious" software? Risky move. A failed attempt at that pretty much destroyed Infocom.
So... LaTeX?
Just imagined what that'd be: a tax collector approaches, I grab my shotgun. Sounds fun!
Electronic Arts does it all the time...
But, in case NASA happens not to be trustworthy, it's better that the public does not trust NASA.
Simple solution: abolish copyright.
3 girls 1 operating system.
That's definitely weird. Here in Brazil we would use kilometers per litre.
Clinton bombed Iraq too, you know.
You got that last bit backwards. Legalize cannabis, and there would be less crime!
Paper. Clothes. Construction materials. Food. Medicines. Fuel. There's a lot that you can do with hemp. End your ignorance.
What to do when it's the other way around... they lobbied their wishes into law?
The idea is almost zen. How to screw the user yet not screw the user?
Short games are not necessarily bad; you can beat Strider in 15 minutes (if you're good enough), and that's one of the best action games ever.
Talking about Medal of Honor, it pisses me off because of friendly AI. I mean, in a certain level, I have to keep my squad alive, and there's a load of German snipers around us; how the fuck do I tell my buddies to GET INTO A BUILDING AND STAY THERE while I go outside and hunt down the snipers?
...because downloading IS NOT wrong!
Oh, they had a product all right. Or a service, at least. They sold FUD.
Their clients? Gee, I don't know... who could possibly be interested in hurting Linux's reputation?
Depends on what you call a "2D game" or a "3D game".
You can have games made with sprites that play in 3D (i.e., F-Zero).
You can have games made with polygons that play in 2D (i.e., Ikaruga).
Regarding gameplay, the old Resident Evils, as well as pioneer Alone in the Dark, are 3D. There is a sense of depth: the (actual) 3D characters move in a (faked) 3D environment.