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Ubisoft CEO Says Next Gen Consoles Closer Than We Think

An anonymous reader writes "Ubisoft CEO Yves Guillemot tells CNBC that he believes the next generation of video game systems isn't as far away as the public has been led to believe. Guillemot noted that public demand for the best machine possible, as well as coming competition from companies such as OnLive could spur Microsoft, Sony and Nintendo to roll out new systems sooner than they want. That's not good news for publishers, though, as he says games in the next generation will likely cost $60 million to create."

326 comments

  1. I'm not surprised by Hatta · · Score: 0, Troll

    Considering all of this generation of consoles suck.

    Wii: Poor graphics, and lots of shovel ware -- this is the best console of this generation.
    Xbox 360: Horribly unreliable hardware, even after the jasper redesign.
    PS3: A BD player that can also play a few games.

    The next generation of consoles can not come fast enough.

    --
    Give me Classic Slashdot or give me death!
    1. Re:I'm not surprised by Andr+T. · · Score: 0

      I really hope something good comes out from Microsoft's project Natal. The Wii is good, but IMHO, worse than the graphics is the lack of _real_ control using the WiiMote. The number of moves you can do with your hands is virtually infinite (and that's what she said), but most Wii games translate these 'infinite movements' in 6, 7 types of movement (take Tennis in WiiSports and 'Star Wars - The force unleashed' as examples). That's frustrating.

      --

      Any life is made up of a single moment, the moment in which a man finds out, once and for all, who he is.

    2. Re:I'm not surprised by RedK · · Score: 2, Insightful

      Oh please, Project Natal didn't take off years ago when it was called EyeToy, what makes you think it'll take off now ?

      --
      "Not to mention all the idiots who use words like boxen."
      Anonymous Coward on Monday August 04, @06:49PM
    3. Re:I'm not surprised by Ethanol-fueled · · Score: 1
      TFS:

      ...could spur Microsoft, Sony and Nintendo to role out new systems sooner than they want.

      Blatant misspell aside, what that will mean for us is more red rings of death(and the Sony and Nintendo equivalents) from rushed design and testing as well as games which are basically glorified tech demos with no real plots or stories.

    4. Re:I'm not surprised by Killer+Orca · · Score: 5, Insightful

      Yeah they all have their flaws, honestly I got sick of how Microsoft has nickel and dimed me this generation: pay to play online, $60 wireless headsets, 20 GB HDDs for $100!, full game downloads with no discount, a disc check on games that you install every time, I would be happier if it was random, etc. They have pretty much guaranteed my return to PC gaming once they release their next system and stop supporting the 360.

    5. Re:I'm not surprised by Andr+T. · · Score: 0

      Well, I watched this video today and it looks promising.

      --

      Any life is made up of a single moment, the moment in which a man finds out, once and for all, who he is.

    6. Re:I'm not surprised by cwtrex · · Score: 4, Informative

      Enter the Wii Motion Plus. Check out these Youtube Wii Motion Plus Vids. The motions no longer seem limited for the games that support this new device.
      Natal might start to get annoying as it seems you have to get scanned before each game.

    7. Re:I'm not surprised by RedK · · Score: 0

      No more than all the EyeToy games looked 5 years ago when it came out for the PS2. In the end, it's more of a niche thing than a full blown revolution. It's just better icing on the same motion capture cake.

      --
      "Not to mention all the idiots who use words like boxen."
      Anonymous Coward on Monday August 04, @06:49PM
    8. Re:I'm not surprised by sopssa · · Score: 2, Informative

      Because its a bit more advanced that EyeToy was...

      I actually think Project Natal will just come straight to the next xbox. I mean:
      - Any of the previous games dont support it
      - Its peripheral you have to buy separately - not everyone are going to buy it, so the games need to support 'normal' players too, so cant concentrate just for the Project Natal.
      - Xbox360 is old and its successor will probably come soon anyways
      - Its just way better idea to start from a clean table like Wii did. EyeToy was also an peripheral to PS2.

    9. Re:I'm not surprised by thetoadwarrior · · Score: 1

      But it is basically an Eye Toy with a mic. Even the Eye Toy had 3D recognition. I think natal will do better than Eye Toy but it will die a pretty quick death.

      Considering how expensive it is to get the full and proper xbox experience and the fact casual gamers don't get a hard-on over graphics, what does the 360 offer them? Keep in mind you have to pay extra for wireless on the 360 where as it's free on the Wii. To most people that will seem like a scam.

    10. Re:I'm not surprised by twidarkling · · Score: 1

      The only Nintendo equivalent I know of is broken windows/TVs. I don't think a new system is likely to change that.

      --
      Canada: The US's more awesome sibling.
    11. Re:I'm not surprised by Anonymous Coward · · Score: 0

      I'm sure I'll catch heat for this in the blogosphere, but I couldn't agree with you more...

    12. Re:I'm not surprised by V50 · · Score: 5, Insightful

      I'd strongly disagree that all current consoles suck. Just for disclosure, I have all 7 Current (PC, DS, PSP, PS2 + 3 Consoles) game systems plus many games for all, but still lean toward being a Nintendo fan(boy).

      Considering all of this generation of consoles suck.

      Wii: Poor graphics, and lots of shovel ware -- this is the best console of this generation.

      I'd strongly disagree that "graphics suck" on the Wii. The Wii is probably somewhat more powerful than the original Xbox. The original Xbox that people were gushing about its "amazing graphics" just a few years ago. If said graphics were good enough then, they are good enough now. I still play PS2/GC/XBX games around as much as their successors, and do not find the graphics limiting or sucky.

      Actually the only generations that I tend to feel the graphics do suck on, are the 2600 and PS1 generations. (NES if you really are demanding). The most primitive 2D and 3D graphics. Beyond those, all systems have had graphics ranging from good (Wii, SNES, Genesis, GC, PS2) to amazing (PS3, 360). And yes, I do think SNES graphics were better than PS1 graphics. Good 2D > primitive 3D. OTOH, the PS1/N64 was the source of a great deal of innovation, because of the new technology.

      Shovelware comes with being the market leader. The PS2, PS1, NES and 2600 are infamous for having tons of shovelware. Just don't buy it. A new console wouldn't change the shovelware situation.

      Xbox 360: Horribly unreliable hardware, even after the jasper redesign.

      Fair criticism, though I have heard the most recent ones are semi-reliable. However, this is justification for a new model, a Slim 360, perhaps, not an Xbox 720.

      PS3: A BD player that can also play a few games.

      Largely accurate in 2007. Not so much in 2009. There are PLENTY of good PS3 games, many of which are exclusive (MGS4, KZ2, Valkyria Chronicles, Uncharted, etc.)

      The next generation of consoles can not come fast enough.

      I fail to see why. Actually, I don't really see any benefit from another set of consoles, almost at all. Other than even more mind blowingly amazing (and expensive) graphics, I fail to see what would be gained. None of your problems would be addressed, except perhaps the 360 reliability. The market leader would still get shovelware, and the PS4 may or may not have the games you want. I feel, and the sales of the Wii back up, that graphics became "good enough" with the PS2 generation, and moving beyond that is rather excessive, especially when only something like 30% of Americans have an HDTV and I'd wager most of them can't hook it up correctly. (Next time I see a 4:3 screen stretched to 16:9, or a store's BD-Player hooked up to an HDTV by SD component cables, I think I will cry.)

      I have 3 HDTVs, so I'd sort of like an HD-capable Wii, preferably like a GBC (IE, Wii 1.5, not Wii 2). But the Wii's graphics are still more than capable, and the PS3/360 are, if anything, excessive.

    13. Re:I'm not surprised by MikeBabcock · · Score: 1

      Ironically your list is very accurate except for the BS about the PS3. 90+% of the games that play on the 360 also are available on the PS3 as they're multi-platform and a good selection of excellent exclusives are also available only for the PS3.

      The hardware is reliable, the system is quiet, the blu-ray player is very functional, the up-scaling for DVDs is very high quality and the gaming is excellent and free to play online.

      --
      - Michael T. Babcock (Yes, I blog)
    14. Re:I'm not surprised by koolfy · · Score: 3, Informative

      How could the Eye Toy possibly have 3D recognition with only one "eye" ?

      With that 3D recognition, nearly perfect movement tracking (even in the dark, with people walking between you and the device), exact player recognition, all those 70 strategic points of the body tracked in real-time, and real 3D head-tracking perspective implemented in games, you actually can do much more than what the Eye Toy would ever be able to do...

      What the Eye Toy basically did was play with the visual effects that a moving object can produce in a video... That's pretty much it.

      There is no way you can do a controller out of that :)

      --
      Segmentation Fault in "Life, Universe and Everything" at line 42. Don't Panic.
    15. Re:I'm not surprised by _Hiro_ · · Score: 1

      The Wii does rather nicely with 480p widescreen. While 1080 would be nice, I don't know that anything over 720 is really needed. Like you said, most people don't even notice when the BD is hooked up using component cables. :P

      --
      -Pope Peter Porker, S.O.W., K.M.K.R., U.G.O.A., F.S.G.S.D.
    16. Re:I'm not surprised by Anonymous Coward · · Score: 0

      I have 3 HDTVs

      But the real question is: do you have 3 PS3's?

    17. Re:I'm not surprised by CopaceticOpus · · Score: 1

      That's not much of a criticism of the PS3. Are you upset that it plays BD discs? Do you think it can't do that and also have good games? It has been a little slow in getting a broad range of top-notch games, but it's getting there quickly.

      One thing I'd love to see is for a console to open up their development process and create an App Store similar to the iPhone. There would be an explosion of freeware, indie games, and assorted applications.

      For example, imagine a Slashdot viewer optimized for TV usage. I can currently read /. on the PS3's web browser, but trying to navigate through it is a pain. If someone made a nice viewer with big text, easy navigation, ability to mark stories as read, etc., I'd pay $2.99 for that.

    18. Re:I'm not surprised by Hatta · · Score: 2, Insightful

      I'd strongly disagree that "graphics suck" on the Wii. The Wii is probably somewhat more powerful than the original Xbox.

      I wouldn't say they suck, but they're not what you'd expect from a next generation console. You said as much yourself right there. If all I'm getting is last generation graphics with a nifty controller, why do I need new hardware?

      I still play 2600 and PS1 games regularly, so I'm not bothered by shitty graphics. I am bothered by the lack of technological advance between console generations however.

      --
      Give me Classic Slashdot or give me death!
    19. Re:I'm not surprised by gbarules2999 · · Score: 2, Interesting

      the Wii's graphics are still more than capable, and the PS3/360 are, if anything, excessive.

      Graphics are not just there for "looks." Oftentimes they can add to gameplay, and change it, make it move in ways we haven't considered before.

      Just because you like the SNES graphics more doesn't mean the PlayStation wouldn't be valid. The added power brings more to the table for 3D than the SNES could ever do. I'd like to see you try to do Resident Evil, Gran Turismo, or Tomb Raider on the SNES, for example. Look at a game like Mass Effect, which use the increasing technology to make more believable characters and interesting worlds.

      This smacks of "Nobody's going to need any more than 647KB of RAM" to me.

    20. Re:I'm not surprised by CmdrSammo · · Score: 4, Insightful

      3D motion capture is possible from one camera actually (I'm working on it for my PhD). There's only a small number of configurations a body can be put into to fill the same 2D silhouette as seen from a single camera.

      Besides that the demo's shown in the GP video really only need 2D motion capture anyway, except maybe the accelerator for the driving game. But seriously, why would I want to stand/sit with my leg in an awkward position when I could just hold "A" instead? For the same reason my Wii is also collecting dust.

    21. Re:I'm not surprised by Anonymous Coward · · Score: 2, Insightful

      I love how the default user action to to mod up trolls like this.

      The current generation of gaming is more or less the same as the last generation, which is more or less the same as the generation before that. I really don't understand how people can say that games are so much worse now than before when they're basically the same game as before, but with an increment, or better graphics, or better controls.

      As to the specific consoles, yes, we are all quite aware that each console has a downside, just as each console before had a downside. Yes, the wii has bad graphics. Yes, some 360s break (not all!), and yes, the PS3 library leaves something to be desired, but each console is pretty good.

      Wii: Innovative motion control/point-and-shoot style gaming. Granted, it doesn't work as well as it should, and the graphics are terrible. Honestly, my least favorite system.

      Xbox 360: Great catalog of games, solid online support. Everyone that's had their console break has also had a replacement, plus usually a free game or free month of live.

      PS3: Has a decently sized game library, plus several online titles. Online support is good (but not as good as the 360) and there are some interesting single platform titles out there. Truth be told, if you're looking for a bluray player, it's also pretty much the best one you can get (and for awhile was the cheapest one you could get). All in all, by no means a bad console.

      This generation has been far from a let down for any gamer willing to accept that trends change. Anyone that longs for the time of the playstation 1 or later needs a reality check. (problems with PS1: initial controller replaced with dual shock, which was necessary for some games. Each console more or less required a $20 memory card. the card held so little that everyone really needed 2 or 3 cards. The games had poor graphics even then, long load times, wired controllers, etc.)

      More to the topic: I seriously doubt that any new console will appear in the next few years. Here's my reasoning:
      1. People don't want to spend money right now. A new console has a sharp price increase for both the consumer and the producer of the goods.
      2. There's nothing really wrong with this generation. The graphics still look fine, the consoles still cost too much and the sale of consoles is still quite strong (or was last winter)
      3. The current generation is only about 4 years old. The last generation was an abnormality, but most generations last about 6 years or longer.

    22. Re:I'm not surprised by RendonWI · · Score: 1

      I personally am planning to get a PS2 in 2010 or so.

    23. Re:I'm not surprised by spire3661 · · Score: 1

      Wifi dongle that costs half as much as a full 360 arcade unit that comes with console, controller, memory card and power adapter and a few GAMES!

      --
      Good-bye
    24. Re:I'm not surprised by interkin3tic · · Score: 3, Interesting

      Wii: Poor graphics, and lots of shovel ware -- this is the best console of this generation.

      Poor graphics is relative, especially when you take price into account. What I don't understand though is how "lots of shovelware" is anything but neutral. There's too much shovelware on ALL the consoles (and equivalents for TV, movies, music...), and it shouldn't get in the way of buying the good stuff.

      The 360 is reliable: you can rely on it breaking down.

      I kid, I kid. I'm only on my third.

      What though gives you any indication that next gen is going to be any better? For me it's all about a balance of price vs performance. If next gen has incrementally better graphics, and slightly better stability, but is 100-200 dollars -more- than the current generation, then delay it forever. The devil I know and have already paid for is better than the devil I don't know that is more expensive.

    25. Re:I'm not surprised by V50 · · Score: 3, Insightful

      Fair enough, but I still don't see why that would necessitate another console generation.

      There is advancement in the Wii, much of it. It's just in a different direction than usual, and limited advancement in the direction of the PS360. (ie, they did upgrade the hardware a bit so now almost all games support 480p and widescreen, they did do some limited internet and DLC support, they have wireless controllers).

      The advancement is the motion control, and it's worked quite well. Sure some games overuse it, others made it look bad, etc, but the same can be said for early inroads in any field (many, many 2600 and PS1 games sucked ass). Looking at what Nintendo does with it in Galaxy and such, shows that while often more subtle, it can add quite a bit when used in limited and intelligent quantities. They could have released it as a Gamecube add-on, except then no one would have bought it, and the other legacy problems (firmware, internet, wires, etc) would have remained.

      Either way, I think sales show that Nintendo certainly picked up on a good percentage of people who wished advancement in a different field, other than pure horsepower. That's a good thing, IMO. I have a 360 + PS3 for when I want to play some Halo or MGS4, but the Wii provides a different, unique, and thoroughly fun experience, and I quite like variety.

      I'm sort of rambling at this point, but the TLDR is, I can see where you're coming from, but I don't see why that necessitates another console generation, especially from Sony/MS.

    26. Re:I'm not surprised by wgoodman · · Score: 1

      Component (Red/Green/Blue/Red/White) cables will do HD just fine (although very few sets will support 1080p via component) I think you were looking for composite as the crummy SD cable type. (yellow/red/white)

      I still like coax as a cable far more than HDMI/DVI. Before you say it doesn't have the bandwidth to send full digital HD signals, how do you think you get all those HD channels into your DVR? RG6 has plenty of bandwidth, and is far more durable.

    27. Re:I'm not surprised by RoFLKOPTr · · Score: 0, Troll

      Oh please, Project Natal didn't take off years ago when it was called EyeToy, what makes you think it'll take off now ?

      Because the EyeToy was shit. Natal actually looks extremely promising. (FYI, this is coming from somebody who usually prefers Sony over Microsoft).

    28. Re:I'm not surprised by Razalhague · · Score: 1

      There's a very real reason why Wii needed to be a new console. Just look at any gimmick controller and see how well they've done. The problem is that if the controller is not included in the bare-basics version of the console, at best it will be supported as an alternative control method but most of the time it will be entirely unsupported. Very few games will be designed specifically for it. With the Wii, everyone's guaranteed to have a wiimote, and the games are designed accordingly.

    29. Re:I'm not surprised by RoFLKOPTr · · Score: 1

      But it is basically an Eye Toy with a mic.

      The EyeToy has a mic. It actually sounds pretty good on the PC as long as there isn't anything happening in the background, because this thing picks up EVERYTHING.

      Even the Eye Toy had 3D recognition.

      No it doesn't. It detects motion. That's why you have to wave your hand over on-screen buttons for several seconds to select them... because it needs to make sure that's the one you're trying to select. It really was a shitty implementation, but I'm not really sure if the PS2 could've handled much more than that.

    30. Re:I'm not surprised by Talderas · · Score: 2, Interesting

      Personally, I think people are overrating the Natal. I don't think people understand the importance of tactile feedback. Right now the natal is riding the "Wow that is really cool" wave. Nothing I've read about the natal has talked about the tactile feedback issue.

      --
      "Lack of speed can be overcome. In the worst case by patience." --Znork
    31. Re:I'm not surprised by Fozzyuw · · Score: 1

      I agree with much you said. However, I would like to inject my opinion that graphics, while very capable on the Wii or PS2 (God of War was awesome) do have a big role play in some games. Take Dead Rising for example. The Wii version was just god awful terrible and I attribute most of it to graphics. The biggest reason... immersion. The mall I ran around in on my buddies 360 did not feel as real as the one I ran around in on my Wii. I couldn't see the covers of books and magazines in the shops and I just felt like the whole thing was flat.

      With that said, I do think the Wii has plenty of graphical power to make good games, but I find too many devs. jumping on the "motion sensing" band wagon and making motion sensing controls when none are needed. Don't make me 'waggle' the controller to attack. Just let me smash a button.

      Though, the 360/PS3 are far more than just "graphical machines". Their ability to do impressive FPS while having far far more enemies on screen at the same time is a big boost to the potential games one can make. Again, Dead Rising is an example of this. That's the other side of just making things look photo-realistic. Cramming a lot of things on the screen at once and animating them. =)

      _

      And why is the HTML formatting all messed up? There's no magin's between paragraph elements anymore.

      --
      "The past was erased, the erasure was forgotten, the lie became truth." ~1984 George Orwell
    32. Re:I'm not surprised by Talderas · · Score: 1

      Aye, Sony's QC is a lot more rigorous than Microsoft's. Plus you could factor in that if the data were smartly positioned around the BD, you could potentially decrease read times by having the data replicated multiple times across the disk.

      --
      "Lack of speed can be overcome. In the worst case by patience." --Znork
    33. Re:I'm not surprised by plague3106 · · Score: 1

      Resident Evil

      Huh? RE is 2D, until RE4. It doesn't take 3d to scale sprites.

    34. Re:I'm not surprised by jollyreaper · · Score: 2, Insightful

      Yeah they all have their flaws, honestly I got sick of how Microsoft has nickel and dimed me this generation: pay to play online, $60 wireless headsets, 20 GB HDDs for $100!, full game downloads with no discount, a disc check on games that you install every time, I would be happier if it was random, etc. They have pretty much guaranteed my return to PC gaming once they release their next system and stop supporting the 360.

      Agreed. Console ships without a game, one controller. So when you buy an Xbox it's:
      $350 for the box (depending on when you bought it)
      $75 for wireless ethernet card that wasn't built-in
      $60 for additional controller
      $30 for the recharager battery pack designed to work with the controllers but doesn't leaving you stuck with conventional batteries
      $x for cabling if you need hdmi or whatever.

      Wireless headphones are required in a household larger than one but I won't label that as equipment that should have come with the unit. Would be another $120 or something? Not required if you're pc-gaming at your desk but if the PC is a media center unit, you'd be spending the money anyway.

      And as you mentioned, the default 20gb HD is small and you want to buy a bigger one for all the DLC and shit but wait, it has to be MS-branded, you can't save your stuff onto a conventional usb drive. And you'll have to buy a flash-based card to serve as backup to your HDD because you know the HDD could crash at any time. Don't want to lose a hundred hours worth of gaming to a dead disk.

      And the worst part of all this is you know the peripherals will all change with the next system that comes out. Consoles were supposed to be for budget gaming and pc's for people with deep pockets. Console gaming remains extremely expensive.

      --
      Kwisatz Haderach
      Sell the spice to CHOAM
      This Mahdi took Shaddam's Throne
    35. Re:I'm not surprised by Bluesman · · Score: 2, Interesting

      One thing I'd love to see is for a console to open up their development process and create an App Store similar to the iPhone.

      That's the future, especially if they made it simple (relatively) to develop for, say by including some 2-D API's.

      The Linux portion of my PS3 is promising right now, but it took a loooong time from launch for all of the hardware to work (controllers, wireless, etc.) such that development on the system wouldn't be a pain.

      --
      If moderation could change anything, it would be illegal.
    36. Re:I'm not surprised by Chris+Burke · · Score: 2, Insightful

      Very good post.

      The Wii is probably somewhat more powerful than the original Xbox.

      I'd say it's indisputably more powerful than the Xbox at roughly 2x a GC, but not nearly the leap in performance we're used to which combined with time means it "seems" to be barely more powerful than last gen.

      And yes, I do think SNES graphics were better than PS1 graphics. Good 2D > primitive 3D.

      The PSX was basically the pinnacle of 2D game consoles. Sure it was highly underutilized for that, but when called to the task it performed extremely well and was what the SNES had always wished to be. See Castlevania:SotN for a shining example.

      But the Wii's graphics are still more than capable, and the PS3/360 are, if anything, excessive.

      The only thing excessive about the graphics on those consoles is the price attached. Both of the system (and no crippled "base" 360 systems don't count) and more importantly the costs of the developers. As long as they don't try to push the envelope of console graphics as much as they did this generation, the system price should be manageable. On the development side, that'll either require better tools/methodologies to lower cost (easy for me to say) or simply not utilizing the full capabilities. Which of course would kinda defeat the purpose of having them.

      --

      The enemies of Democracy are
    37. Re:I'm not surprised by Dutch+Gun · · Score: 2, Informative

      You do realize that this:

      Xbox 360: Horribly unreliable hardware, even after the jasper redesign.

      was caused, in large part, by this:

      The next generation of consoles can not come fast enough.

      --
      Irony: Agile development has too much intertia to be abandoned now.
    38. Re:I'm not surprised by Doctor_Jest · · Score: 1

      The games aren't so bad on the 360.. if the damn thing'd ever work reliably, it'd be a nice console. The Ps3 is my multiplatform game choice simply because I'm on my 4th 360 and only my 1st PS3 (bought at launch... I waited a bit for the 360 to calm down... but relatively launch-worthy.). I just don't want to put hours into a game only to have the console die on me at a critical point in the game and wait a week or two to get it back. It's just not worth the hassle, considering the price of games to begin with...

      And regarding #3, Microsoft got HAMMERED for shuffling the original Xbox out to pasture too soon for people. They won't make that mistake again. They would lose what little goodwill they have left (*cough* shitty hardware *cough*) if they orphaned the 360 in the same timeframe as the original Xbox.

      You've made some excellent points... and as an AC no less. :) I tend to lean towards games being better than last-gen, because I simply play more of them now than I did last gen I suppose. But you're right, People aren't going to spend even $200 to $300 for a console now and all of a sudden next year be burdened with ANOTHER console that little Timmy whines about. And as for the PS3, it's WAY more of a wallet hit initially (and worth it IMHO) and replacing it in 2-3 years is corporate suicide. Sony likes longevity... Microsoft doesn't... but MS isn't in a position to dictate to the longsuffering fans "we've got ANOTHER $400 console for you, and in only 5 YEARS!)

      --
      It's the Stay-Puft Marshmallow Man.
    39. Re:I'm not surprised by legirons · · Score: 4, Funny

      [Microsoft] have pretty much guaranteed my return to PC gaming once they release their next system and stop supporting the 360.

      yeah that'll show them...

    40. Re:I'm not surprised by Hatta · · Score: 1

      The PSX was basically the pinnacle of 2D game consoles.

      If you ignore the Sega Saturn, which most people regrettably do.

      --
      Give me Classic Slashdot or give me death!
    41. Re:I'm not surprised by UnknownSoldier · · Score: 1

      > The Wii is probably somewhat more powerful than the original Xbox.

      Uhm, no. Having worked on the Wii, The GX (GPU) is _not_ as powerful as a GeForce 3.5. (The XBox's GPU was about half way between a GeForce 3 and GeForce 4.) The is more like a GeForce 2.5. It has half a pixel shader. Translation: Very limited, and takes specific planning to work around it.

      > And yes, I do think SNES graphics were better than PS1 graphics. Good 2D > primitive 3D.

      Agreed. Most people don't seem to understand that is a hell of a lot easier to make art look good from only 1 angle, then from 360 directions. (Due to _baked_ in lighting / shadows.)

      > that I tend to feel the graphics do suck on, are the 2600 and PS1 generations.

      Agreed. Not having a Z-buffer and having to manually sort polys is total suckage on the PSX aka PS1 for the public.

      Personally, I don't even see why there is even talk about new "next-gen" -- the US economy is still in the toilet, and I don't see too many people rushing out to buy the current "next-gen" consoles. The only thing I _do_ see, is that now is probably the time to start developing next gen consoles, given a 2 - 3 year lead time.

    42. Re:I'm not surprised by Anonymous Coward · · Score: 0

      "Xbox 360: Horribly unreliable hardware, even after the jasper redesign."

      Are people still spewing this rubbish? 2007 called, they want their anti-Xbox whine back.

      "PS3: A BD player that can also play a few games."

      It's 2007 again for you, they want their anti-Playstation whine back.

      The 360 is as rock solid as the other two consoles and has been since the Falcon release. This is why no one has any RROD problems now apart from on the odd remaining old system, which are also the ones effected by the E-74 error. Similarly the PS3 has had tons of games for ages now.

      Presumably you heard all these bad things about these consoles back before 2007, so never got one, and hence don't actually know what you're on about.

      FWIW I suffered 4 RROD'd Xbox's and my brother in law suffered 3 also because we were both early adopters so I of all people know how crap the original hardware was. There is no issue with the new ones though suggesting there is just means you're just plain trolling just as suggesting the PS3 only has a few games is trolling.

    43. Re:I'm not surprised by gnick · · Score: 2, Informative

      But seriously, why would I want to stand/sit with my leg in an awkward position when I could just hold "A" instead? For the same reason my Wii is also collecting dust.

      Because getting off your ass to play is fun. Especially in a multiplayer party-type environment (especially with a couple of beers) - The kind of casual gaming environment the Wii targets.

      I know this is slashdot and we're all supposed to jump on the "moving is hard" bandwagon, but come on. I've been playing Wii with my young kids pretty much since it came out and it certainly has yet to get old for us. It's even fun with adult friends/family over. Pumping your arms up and down to pretend to run, depending on who you're playing with, can be much more satisfying than holding down "A".

      Don't know much about the Eye Toy stuff, but I do appreciate that there are efforts to innovate controls beyond the "Hold B to run fast" mentality of Super Mario Brothers.

      --
      He's getting rather old, but he's a good mouse.
    44. Re:I'm not surprised by Stormwatch · · Score: 2, Informative

      Huh? RE is 2D, until RE4. It doesn't take 3d to scale sprites.

      Wrong. The first three games had 3D characters on top of pre-rendered backgrounds. Code: Veronica was fully 3D.

    45. Re:I'm not surprised by BikeHelmet · · Score: 1

      Who cares when the new consoles come.

      Best selling non-handheld console of 2005/2006? PS2.

      I predict the PS3 will be a great selling console until at least 2010, even if they could push something better out the door today.

    46. Re:I'm not surprised by liquidsin · · Score: 0

      Next time I see a 4:3 screen stretched to 16:9, or a store's BD-Player hooked up to an HDTV by SD component cables, I think I will cry.

      my roommate has his 32" letterbox lcd setup to stretch 4:3 stuff to the full screen. after about twelve seconds watching it, i pointed out to him that his screen was distorted and that it was easy to fix. his response? "i like it that way, it fills the screen". i no longer watch tv with my roommate.

      --
      do not read this line twice.
    47. Re:I'm not surprised by V50 · · Score: 1

      Component (Red/Green/Blue/Red/White) cables will do HD just fine (although very few sets will support 1080p via component) I think you were looking for composite as the crummy SD cable type. (yellow/red/white)

      I still like coax as a cable far more than HDMI/DVI. Before you say it doesn't have the bandwidth to send full digital HD signals, how do you think you get all those HD channels into your DVR? RG6 has plenty of bandwidth, and is far more durable.

      Yeah, I meant the 3-pronged one, not the 5-pronged. Composite and component as words are too similar for someone like me. :D I have my PS2/Wii hooked up by the 5-pronger, haven't touched the 3-prong cable for a few years.

      I'm not too cably-inclined, but I do know I love HDMI. While I understand there is some DRM concerns about it, or something, the idea of a single, USB-style cable to hook stuff up is amazingly nice.

    48. Re:I'm not surprised by Chris+Burke · · Score: 1

      Guilty as charged.

      --

      The enemies of Democracy are
    49. Re:I'm not surprised by V50 · · Score: 1

      The PSX was basically the pinnacle of 2D game consoles. Sure it was highly underutilized for that, but when called to the task it performed extremely well and was what the SNES had always wished to be. See Castlevania:SotN for a shining example.

      For some reason, I've always been under the belief that the PS1's 2D performance sucked, horribly, possibly worse than the SNES. I don't know where I got that idea from though, and the only 2D PS1 game I played was Toomba. Been meaning to try SotN for a while though. Downloaded it through PSN on my PS3, but haven't touched it yet. :(

      Either way, in retrospect, I wish the PS1/N64 generation had focused more on 2D, but I very much remember everyone going gaga over anything with the 3D! moniker attatched to it, even if it wasn't really 3D (Sonic 3D Blast).

    50. Re:I'm not surprised by tepples · · Score: 1

      [Microsoft's nickel-and-diming tactics] have pretty much guaranteed my return to PC gaming once they release their next system and stop supporting the 360.

      So what will you play when you have friends over? Because most PCs are connected to a monitor far smaller than a living-room TV, PC games are far less likely to be in a shared-view genre (e.g. Bomberman or Super Smash Bros.) or to support split-screen play than console games. So apart from Serious Sam, Lego $MOVIE, and EA Sports, you usually need a separate PC and a separate copy of the game for each player. That can get more expensive than Wii60 real quick.

      Besides, aren't most PC games designed for a Microsoft operating system anyway?

    51. Re:I'm not surprised by tepples · · Score: 1

      I have 3 HDTVs, so I'd sort of like an HD-capable Wii, preferably like a GBC (IE, Wii 1.5, not Wii 2).

      Wii already is the Game Boy Color to the GameCube's Game Boy. What you want is the equivalent of a Game Boy Advance.

    52. Re:I'm not surprised by hezekiah957 · · Score: 1

      Agreed. Console ships without a game, one controller. So when you buy an Xbox it's: $350 for the box (depending on when you bought it)

      The "standard" model (wireless controller + 60 gig drive) is $300

      $75 for wireless ethernet card that wasn't built-in

      What, because an unreliable wireless connection is so much better than sticking with wires? Actual price of it is $100, but it's hardly a requirement

      $60 for additional controller

      More like $50 if you need a wireless, less for a wired controller (which also works with your PC). These go on sale fairly often, and can be had for more like the $35 range

      $30 for the recharager battery pack designed to work with the controllers but doesn't leaving you stuck with conventional batteries

      $20 for a battery and charging cable, and I have no idea what you're smoking that they don't work. Only one I've ever had a problem with was a used third-party battery pack I got off ebay.

      $x for cabling if you need hdmi or whatever.

      Why stop there? What if you need a TV to play on? How about $1000 for that?

      Wireless headphones are required in a household larger than one but I won't label that as equipment that should have come with the unit. Would be another $120 or something? Not required if you're pc-gaming at your desk but if the PC is a media center unit, you'd be spending the money anyway.

      Required? Pish tosh. Turn the volume down, or get an extender cable for headphones. I see 25' for $1.62 at monoprice.

      And as you mentioned, the default 20gb HD is small and you want to buy a bigger one for all the DLC and shit but wait, it has to be MS-branded, you can't save your stuff onto a conventional usb drive. And you'll have to buy a flash-based card to serve as backup to your HDD because you know the HDD could crash at any time. Don't want to lose a hundred hours worth of gaming to a dead disk.

      Boy, this is fun. Default drive size nowadays is 60 gigs. 20 gigs was the old usual (and is what I have), and has been plenty big for me. Newsflash: you don't need DLC, and even if you get it, you don't need a huge drive. I'm not totally knowledgeable about this process, but I guess you can get the 120 gig platter that MS uses and install it yourself, run ya $50 or something.

      And the worst part of all this is you know the peripherals will all change with the next system that comes out.

      So... you're still doing computer games on the same hardware setup that you were using in '05?

      Consoles were supposed to be for budget gaming and pc's for people with deep pockets. Console gaming remains extremely expensive.

      [citation needed] By my count, it's somewhere in the $500 games for a full setup, including games. Good luck getting a decent computer for that much.

    53. Re:I'm not surprised by thetoadwarrior · · Score: 1

      Eye toy for the PS2 was rubbish but there is a PS3 version. Here is a video from E3 from a few years ago: http://video.google.com/videoplay?docid=3166063496020415395

      There are some more videos on YouTube where people demonstrate that you can lift the card and it will track movement towards and away from the lens.

      Natal probably does it better (I would hope since it's newer) but I don't expect it to be perfect and it's certainly not a new idea.

      Personally I think motion through controllers, like the Wii, is easier to get into because you have something to manipulate. I think the problem with Eye Toy and Natal is the lack of a controller. MS's comment about being able to use the 360 controller in conjunction with Natal seems rather pointless. It's a quick fix with them almost certainly knowing that no controller would really limit what sort of game people can realistically play even if they have full use of their body.

    54. Re:I'm not surprised by V50 · · Score: 1

      Yeah, what's even worse, is the people who bought "fullscreen" movies ("Ah don like movies not usin' all mah TV") are now stretching them to 16:9, getting the worst of everything.

      I'm still amazed that Wal-Mart has managed to sell any HDTVs or BD-Players. The last time I went there they had one of those Blu-Ray vs. DVD comparison BDs playing on a 52" TV, hooked up by SD cables, letterboxed to 4:3 by the BD-player, and then stretched to 16:9 by the TV. I think I almost vomited. Some of the overheard comments included, unsurprisingly:

      "I _think_ I can tell a little difference" and
      "You know, I think my TV from the '80s looks better."

    55. Re:I'm not surprised by Toonol · · Score: 1, Insightful

      The Wii saved this gen, in my opinion, and may save next gen. Games for the PS3 and 360 are much like big, expensive summer blockbusters. Huge budget, impressive, technically proficient, and with little creativity and absolutely no risk. Games for the Wii are like direct-to-video movies. Cheap, generally crappy, but often entertaining and innovative.

      Developers should be HOPING that the next gen follows the Wii pattern instead of the PS3 pattern. Except... maybe the big publishers view upping development costs as a way of eliminating their less-well-funded competition.

    56. Re:I'm not surprised by V50 · · Score: 1

      More what I mean, is a semi-upgrade, with both forward and backward-compatible games.

      For instance, they could release Wii games that when played on a Wii HD would use the extra power only to go HD, a few HD-only games, and of course, standard Wii games, with no HD benefit, just like GBC games could usually be played on a Green-and black GB, just without color.

    57. Re:I'm not surprised by PitaBred · · Score: 1

      Get the component cables... it really does improve the Wii's output, and it will let you properly use a widescreen TV. It's still not HD, but 480p is a lot nicer than 480i

    58. Re:I'm not surprised by Toonol · · Score: 1

      If you stand in front of the natal, turn to the side, and then turn back facing it... how can it tell whether you turned back toward it or away from it? The body silhouette is the same. Would it actually be smart enough to tell that it's seeing your face, not the back of your head?

      I think it's good tech, and Microsoft has been putting a lot of work into developing these sorts of innovative new interfaces; but it just seems like it will have a severely limited scope. Much like speech recognition is GREAT in a very small set of circumstances, and a nuisance in most others.

      The biggest problems with Natal for a console that I see, is that any game with any depth at all will require that an additional controller be used. That's not really a problem, but makes it a little less exciting.

    59. Re:I'm not surprised by Blakey+Rat · · Score: 1

      One thing I'd love to see is for a console to open up their development process and create an App Store similar to the iPhone. There would be an explosion of freeware, indie games, and assorted applications.

      Microsoft's getting real, real close to that with XNA: http://creators.xna.com/en-US/

    60. Re:I'm not surprised by bertoelcon · · Score: 1

      I would much rather use a mind reading control than get up to play using motion, and I own a Wii.

      --
      Anything can be found funny, from a certain point of view.
    61. Re:I'm not surprised by Toonol · · Score: 1

      I just barely agree. The shift to 3d from 2d can add to gameplay (and, can take away, as well). If you do have a 3d world, a certain amount of processing power is really necessary to build a scene that isn't so crudely rendered that it really does subtract from the gameplay.

      However, I think the PS2, heck, the Dreamcast, hit the threshold of 'good enough' in that regard. I really don't believe that the additional power of the 360 and PS3 is being used to improve gameplay, to create larger worlds, to make better AI. I think Mass Effect (which is a great game) could have easily been published on the PS2 with pretty much not a single instance of changed gameplay... just less detailed models, simpler textures, fewer animations, and so forth. This is subjective, so tastes vary, but for me I could care less about the difference between standard and high def, or whether the control panel is a simple texture, or every button is an intricately and individually modeled.

    62. Re:I'm not surprised by Omestes · · Score: 1

      What, because an unreliable wireless connection is so much better than sticking with wires? Actual price of it is $100, but it's hardly a requirement

      Actually, it is somewhat a requirement, depending on how old your house is. In my current apartment (built in the early 70s) there is one cable jack in the whole apartment, meaning my placement of a modem is limited to one wall, in the middle of the living room. So, in order to have a computer in any other room, or an Xbox, I need a wifi router.

      My girlfriends apartment is even worse (built in the early-mid-60's), she only has one cable jack, and only has 2 functioning phone jacks. So basically she needs wifi to have any choice in placement.

      [citation needed] By my count, it's somewhere in the $500 games for a full setup, including games. Good luck getting a decent computer for that much.

      Or you could just throw a $100 video card in your existing computer, and have a decent gaming box (if it was made in the last 3 years), if you really want to be risque, you could throw in an extra $75 of RAM in as well. Most people have existent computers, so there is no need to buy a new one.

      So $175 is much cheaper than $500.

      I'm sure you could build a better computer than an Xbox for around $500 (sans monitor), and even if it went over, a computer is more useful for more things than a console.

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
    63. Re:I'm not surprised by CmdrSammo · · Score: 1
      From what I've read Natal is able to aquire depth information - using this I figure they would be able to distinguish the quite unique shape of a face (ie: nose, chin, eye sockets) from the generally round back of your head. Although things might screw up if you put long hair over your face I guess.

      it just seems like it will have a severely limited scope. Much like speech recognition is GREAT in a very small set of circumstances, and a nuisance in most others.

      I agree with you here, we've discussed how unimaginative the majority of the Wii games are going with just a 'waggle' to perform actions...I suspect with Natal game designers will end up having to put in a load of crazy gestures because there is no standard controller. Also think about things like golf/baseball/driving - I'm pretty sure all of these would feel much more immersive if you actually had an object in your hands as with the Wii.

    64. Re:I'm not surprised by feepness · · Score: 1

      Either way, I think sales show that Nintendo certainly picked up on a good percentage of people who wished advancement in a different field, other than pure horsepower.

      And console utilization and third party sales show they disappointed them.

    65. Re:I'm not surprised by sexconker · · Score: 2, Informative

      Nintendo products are built like tanks.

      However, I am on my 4th Wii.
      First (launch) Wii showed graphical artifacting in Twilight Princess.
      Second Wii wouldn't sync remotes properly.
      Third Wii crashed consistently when trying to load Wii Sports Golf (disc was fine, and I believe I got it to crash consistently with other games).
      Fourth Wii is going strong.

    66. Re:I'm not surprised by Chris+Burke · · Score: 1

      Been meaning to try SotN for a while though.

      Yeah, try it. For one, it's simply a great game. For two, if you compare it to a very similar SNES game, Super Metroid (rules), you'll see that the PSX had way more 2D horsepower. The giant screen-filling bosses of Metroid were a little clunky and not overly animated. The giant screen-filling bosses of SotN look fluid and alive in comparison. For three, it's one of the last AAA 2D titles, so as a 2D fan you should definitely check out this piece of history. :)

      --

      The enemies of Democracy are
    67. Re:I'm not surprised by Cor-cor · · Score: 1

      I'm sure there's a way to do it right, though. Guitar Hero's doing all right selling games that require special controllers - not that putting out a new or crazy controller is guaranteed to be a great sales plan, but as long as they put out a few good games to go along with it it ought to do all right on the current xbox.

    68. Re:I'm not surprised by CronoCloud · · Score: 1

      Aye, Sony's QC is a lot more rigorous than Microsoft's

      Sure it is...now. Any owner of a 30001 PS2 or a 1001 or 5001 PS1 can tell you that some years back it wasn't quite as good. Course, those 50001 PS2's are tanks.

    69. Re:I'm not surprised by kklein · · Score: 1

      $350 for the box (depending on when you bought it) $75 for wireless ethernet card that wasn't built-in $60 for additional controller $30 for the recharager battery pack designed to work with the controllers but doesn't leaving you stuck with conventional batteries $x for cabling if you need hdmi or whatever.

      Where did you buy yours? Mine was $400 for the machine, a 20GB HDD, 2 wireless controllers, 1 wired headset, 1 "charge and play" kit, and two games. That was in 2007. Costco.

      I then bought the wireless dongle, which was overpriced; and the wireless headset, which was overpriced; and a different AV cable, which, like all cables for anything, was overpriced. However, the only thing that was really necessary was the AV cable, and that was just because my TV is goofy. The other 2 are totally optional, and I don't actually use the wireless anymore (I've given up on wireless for any high-bandwidth activities--I've sunk way too much time and money into trying to get it to play nice in my apartment and just ran concealed LAN cable to switches everywhere I need proper net connectivity--works right every time and is cheaper to boot).

      Personally speaking, switching to the 360 from Windows for gaming has been way cheaper than what I was spending to keep my gaming machine up. I haven't bought any gaming hardware for 2 years. None. I haven't upgraded my gaming rig at all. I've saved a lot of money.

      Okay, that's a blatant lie. I did spend quite a bit of money on a computer upgrade. I switched to a Mac Pro. The Xbox team screwed the Windows team out of at least one customer (I'm sure it's many more than one).

    70. Re:I'm not surprised by hairyfeet · · Score: 1

      Or you can just DIY with a new barebone from tigerdirect and get out of there for $500 or less easy. My new one is an AMD 7550, a 4650 PciE card, a 300Gb Sata2, a nice black case,4Gb of DDR2 800Mhz, and a 20x DVD +/-. Adding in the cost of XP X64 and shipping I got out of there for a hair over $500, something like $509.

      Plays games like Bioshock and Left4Dead really nicely, and I'll be able to keep it for several years as the board will support Phenom II Quad and 32Gb of RAM. i don't know why folks say PC gaming is expensive because it really ain't. My oldest is playing Left4Dead(he was the one that talked me into getting a copy for myself) on a 3Ghz Celeron with a X1650Pro while he waits on me to get this 3.6Ghz P4 refurb finished for him. It plays smooth and does what he wants to do.

      Sure, if you gotta have the latest epeen and get a 1000FPS in Crysis it's gonna cost, but who really cares about those tech demo games except the guys looking for bragging rights? My new box not only plays games and surfs the web, it transcodes video, lets me get office work done, with a cheap capture card makes a great little DVR, etc. For all you can do with it $500 really isn't a bad price. And now that I have the new box I can get several years out of it with just a $50 part here, or a $100 GPU a couple of years down the road. And when I'm done I can pass it off to a family member and THEY will get several more years worth of use out of it. Hell I still have an old 1.1Ghz Celeron HP that makes a great little Nettop 9 years after I first picked it up for gaming. You really can get a lot of mileage out of a PC these days, and even the cheap CPUs are ludicrous speed.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    71. Re:I'm not surprised by V50 · · Score: 1

      Oh, I agree, there is a place for graphical wankfests, and Dead Rising does rock. :) Dead Rising is the perfect example of why developing a game specifically for a system is the best way. Dead Rising takes advantage of the 360's power, and does not work so well on the Wii. OTOH, stuff like Tiger Woods is showing why motion control can kick serious ass. (On that note, I never really got the point behind those "press the button on the line" golf games. I don't think that's anything like RL golf.)

      On the motion control, I couldn't agree more. Third parties complain their games don't sell well on the Wii, but the primary problem (other than an extreme lack of effort) is most don't seem to "get" the Wiimote. Waggle is best used in specific, limited ways (Galaxy does this great, only really using waggle for spin attacking), not as an entire control scheme. The Wiimote + Nunchuk can work perfectly fine as a traditional controller, with a waggle being an added button or two.

      Making motion sensing the basis of a game can make sense though, Tiger Woods is the perfect example.

      The real, underused, revolution of the Wiimote is the IR pointer. Full games can be based around this, the Pikmin Wiimake is a good example. It's pretty much like having a mouse and a gamepad at the same time.

    72. Re:I'm not surprised by Killer+Orca · · Score: 1

      So what will you play when you have friends over? Because most PCs are connected to a monitor far smaller than a living-room TV, PC games are far less likely to be in a shared-view genre (e.g. Bomberman or Super Smash Bros.) or to support split-screen play than console games. So apart from Serious Sam, Lego $MOVIE, and EA Sports, you usually need a separate PC and a separate copy of the game for each player. That can get more expensive than Wii60 real quick.

      Besides, aren't most PC games designed for a Microsoft operating system anyway?

      Even though I have 4 controllers for the damn thing, I actually haven't had enough people over or dragged it to a Halo LAN in forever now, mostly due to Xbox Live and the logistics respectively. I am aware that Windows is practically required to play games on PCs, but at least I won't have to pay to play and I have a ton more games to choose from plus no disc swapping, if I could get it hooked up to my TV that would be an added bonus.

    73. Re:I'm not surprised by msormune · · Score: 1

      PC gaming has only gotten better in the last 3-4 years. You can get GREAT discounts from Steam if you don't mind downloading your games and not having physical media. I guess a lot of thanks goes out to Valve for this, and not PC per se.

    74. Re:I'm not surprised by Talderas · · Score: 1

      So in other words, it took them less than 1 console generation to get their shit together. The PS2 was the first console they actually designed as a console.

      Here's a bit of a history lesson for you. Nintendo was planning on grabbing a disk player accessory for their newest generation console to keep up with Sega. Instead of designing it in house they contracted Sony to build a disk reader for them. In the end, Nintendo decided on not using a disk for the next generation and continued with the cartridge for the N64. So Sony was sitting their with this disk read designed for a console system. They thought, what the heck, let's bundle this into our own console and sell it, so they did.

      PS1 = Console adapted from accessory
      PS2 = Console built from ground up

      In the grand scheme of things, I can forgive Sony for having a not 100% good product for the PS1, and the fact that they got good QC for the PS2 after the first production round is astounding.

      --
      "Lack of speed can be overcome. In the worst case by patience." --Znork
    75. Re:I'm not surprised by plague3106 · · Score: 1

      Wrong. The first three games had 3D characters on top of pre-rendered backgrounds.

      3D characters rendered in a 2D space is still a 2D game. Games like RE have been done long before any console actually supported true 3D graphics.

    76. Re:I'm not surprised by relguj9 · · Score: 1

      lmao, touche... that was their master plan all along anyways, just fuck with console makers until PC gaming is cheaper and better.

    77. Re:I'm not surprised by artemis67 · · Score: 1

      Oh please, Project Natal didn't take off years ago when it was called EyeToy, what makes you think it'll take off now ?

      It really depends on the marketing. Microsoft has a really hot product, but if they treat it as a simple add-on, as the EyeToy was treated, it's not going to go anywhere. Some developers will add support for it; most will ignore it, because it's just extra cost to support it.

      The Wii is a success because the whole platform is built on motion control, and every game HAS to support it.

      Does Microsoft have the balls to bundle the Natal with the next XBox and make it the primary/only controller? It's a helluva risk.

    78. Re:I'm not surprised by squizzi · · Score: 1

      My Dad owns a 720P DLP and I find the picture quality to be far superior then some of my friends LCDs and Plasmas.

      --
      www.squizzi-designs.com | graphic & web design
    79. Re:I'm not surprised by PainKilleR-CE · · Score: 1

      The Wii is a success because it was introduced at the right price point with a concept that got people interested in the system.

      Most of the people that bought the system, though, have bought few (or no) games for it, and even though you see massive amounts of shovelware on store shelves for the thing because it has the largest installed base, no one is selling large numbers on it, except for a handful of Nintendo titles (usually bundled with hardware, such as Wii Fit, Mario Kart, and Wii Play).

      Almost every game I play regularly on the Wii has limited or no support for the motion control. It's not compulsory for the games released on the system. An interesting note, though, is that support has to be added to the game for each type of controller available for the system, so if you have a Wii Classic controller or a GameCube controller, they can only be used on games that have support for them.

      In any case, though, I agree that anything released as an add-on is pretty much doomed to limited support. The best example of this is pretty much any hardware add-on released for the PS2: HD video, hard drive, ethernet, eyetoy. The GameCube had a network adapter, as well. Even the newest PS2 games don't often support HD video, and the hard drive and ethernet have extremely limited support in the US, despite being nearly must-have features on all of the current generation consoles (though internal storage is obviously limited on the Wii).

      --
      -PainKilleR-[CE]
    80. Re:I'm not surprised by Stormwatch · · Score: 1

      Depends on what you call a "2D game" or a "3D game".

      You can have games made with sprites that play in 3D (i.e., F-Zero).

      You can have games made with polygons that play in 2D (i.e., Ikaruga).

      Regarding gameplay, the old Resident Evils, as well as pioneer Alone in the Dark, are 3D. There is a sense of depth: the (actual) 3D characters move in a (faked) 3D environment.

    81. Re:I'm not surprised by brkello · · Score: 1

      That's fine for some people, but I'd rather go out and play soccer for fun. Playing games is how I relax. I'm not saying you are wrong to enjoy it. I am saying it is wrong to tell others to feel differently about something just because you like it.

      And for the record, Slashdot is much more pro anything Nintendo than it is "moving is hard". I am glad to know that other people feel it is cool but mostly gimmicky. But if you enjoy it, more power to you.

      --
      Support a great indie game: http://www.abaddon360.com
    82. Re:I'm not surprised by _Hiro_ · · Score: 1

      Good point... The TV has as much to do with it as the signal.

      I hadn't thought of that point.

      --
      -Pope Peter Porker, S.O.W., K.M.K.R., U.G.O.A., F.S.G.S.D.
    83. Re:I'm not surprised by squizzi · · Score: 1

      Aren't you a fantastic little smart ass. I was referring to how I agree with you that over 720p is really not needed, since my fathers DLP can only display up to 720p, I found the quality of the picture to be superior even though my friends' TVs are displaying the same signals in 1080 as opposed to 720...

      --
      www.squizzi-designs.com | graphic & web design
    84. Re:I'm not surprised by _Hiro_ · · Score: 1

      No. I was being serious.

      I hadn't thought of how most 1080 TV's can be upstaged by a really good 720p TV. I've seen it myself too.

      --
      -Pope Peter Porker, S.O.W., K.M.K.R., U.G.O.A., F.S.G.S.D.
    85. Re:I'm not surprised by LordVader717 · · Score: 1

      The PSX was basically the pinnacle of 2D game consoles.

      Actually, no, the PSX sucked at 2D. The NEOGEO hardware was much better for 2D graphics (It had a lot to do with the games coming on a truckload of ROM chips). Compare the PS1 and the NEGEO versions of metal slug for example.

    86. Re:I'm not surprised by squizzi · · Score: 1

      Ok, then, I apologize for that.

      --
      www.squizzi-designs.com | graphic & web design
    87. Re:I'm not surprised by Chris+Burke · · Score: 1

      Yeah, okay, I felt bad about forgetting post-Genesis Sega consoles, but I don't feel bad at all for neglecting to mention a 'console' that was essentially an arcade rig minus the cabinet with a price for both the hardware and the games to match.

      --

      The enemies of Democracy are
    88. Re:I'm not surprised by LordVader717 · · Score: 1

      No, but saying that the PSX was the pinnacle of 2D gaming is wrong. The NEOGEO was just an example of how that was even evident at the time, with much older hardware. It wasn't until the PS2 generation that we had maxed out 2D games and animation.

    89. Re:I'm not surprised by $1uck · · Score: 1

      Or you can run cable through your place. Pop off the baseboard, some minimal drywall work to install the face plates. Something that can be done on a Saturday morning. Wired connections are better for watching videos or playing games and you're going to end up with the same issue regardless of it being an xbox or a pc.

    90. Re:I'm not surprised by Omestes · · Score: 1

      My apartment doesn't have baseboards. :)

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
  2. Title's spelt wrong by XPeter · · Score: 1, Offtopic

    It should say "Ubisoft"

    --
    "The difference between genius and stupidity is that genius has it's limits" - Albert Einstein
    1. Re:Title's spelt wrong by Anonymous Coward · · Score: 0

      I wish i could tag your comment 'orly?'

    2. Re:Title's spelt wrong by InsaneProcessor · · Score: 1

      This is just a simple case of game maker wishful thinking.

      --

      Athiesm is a religion like not collecting stamps is a hobby.
    3. Re:Title's spelt wrong by sopssa · · Score: 1

      Now that I looked at it, it looks and sounds like Ubishit.. Good work for getting that past! :-)

    4. Re:Title's spelt wrong by koolfy · · Score: 1

      How in Hell can this post be modded 5 informative ?
      Did I land in a world where reporting typos were capital "+5 values" pieces of information ?

      Sure I did, it's called Slashdot and I love it.

      --
      Segmentation Fault in "Life, Universe and Everything" at line 42. Don't Panic.
  3. Typo in headline by Anonymous Coward · · Score: 0

    Would not be the first such thing on Slashdot.

  4. Well, 5 years has always been the standard by elrous0 · · Score: 5, Insightful

    If you go back all the way to the Atari 2600, you'll notice a consistent pattern of 5 year console "lifespans" (most recently, the Xbox and PS2 broke the pattern a little at 4 and 6 years respectively, but not by much).

    Atari 2600 -1977
    Atari 5200 - 1982
    NES - 1986
    SNES - 1991
    N64 - 1996
    PS1 - 1995
    PS2 - 2000
    PS3 - 2006
    Xbox - 2001
    Xbox360 - 2005

    Of course, no one wants to admit that they have a new console just around the corner until they're pretty damn close to having it ready (within a year or so), lest it kill current-gen sales. But there is NO WAY it's going to be 2015 before we see a new Xbox 720 or PS4 (as some are trying to claim). Even with the economic downturn, there is no way we're no going to start seeing see ten year gaps between generations, when it's been 5 year gaps for the last three decades.

    --
    SJW: Someone who has run out of real oppression, and has to fake it.
    1. Re:Well, 5 years has always been the standard by jameskojiro · · Score: 3, Funny

      You forgot the Nintendo Gamecube, but to be honest a lot of people forget it too.

      --
      Tsukasa: All I really want, is to be left alone...
    2. Re:Well, 5 years has always been the standard by El_Muerte_TDS · · Score: 1
    3. Re:Well, 5 years has always been the standard by csartanis · · Score: 1

      Gamecube - 2001

      Or were you leaving it out on purpose?

    4. Re:Well, 5 years has always been the standard by blahplusplus · · Score: 3, Insightful

      "... there is no way we're no going to start seeing see ten year gaps between generations, when it's been 5 year gaps for the last three decades."

      I don't agree here, graphical horsepower of the next console or two away will push the limits of cost structure to develop a game that doesn't sell into the millions, while gaming has gone more mainstream it isn't like the movies, developers still complain about piracy on the PC when their games sell into the millions on console and PC (Call of Duty 4 dev's, I'm looking at you). Many games are totally viable if game developers would stop trying to be the movie industry, somewhere along the line companies started seeing themselves as movie-esque. I don't need my games to be realistic or have real graphics, what I've noticed as we've increased graphics the fun factor has stayed the same or has decreased in some games. I've passed over a lot of recent releases that I haven't even got around to playing because I simply wasn't that interested in these games.

      I mean think of mario the game as a concept, imagine you tried to sell it today: It's a game about a plumber that runs around stomping on turtle-beings called koopa's and these things called goomba's, and there's this dragon-turtle esque thing we call koopa who's invades the mushroom kingdom.

      Instead we see stuff like:

      Assasions creed
      Mass effect
      Gears of war
      etc, etc.

      All trying to be 'movie games' or 'be real'.

      I think Prince of persia is one of the only games that doesn't try to take the whole movie thing to far and be a game first. The original Prince of persia: Sands of time was one of my favorite games, I thought Warrior within was ok but I didn't overall like the second and third games as much as the first.

    5. Re:Well, 5 years has always been the standard by elrous0 · · Score: 1

      I thought I would give Nintendo a break on that one, but okay:

      NES - 1986
      SNES - 1991
      N64NES - 1986
      SNES - 1991
      N64 - 1996
      Gamecube - 2001
      Wii - 2006

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    6. Re:Well, 5 years has always been the standard by Hatta · · Score: 2, Informative

      You included Atari in that timeline, but left out Sega? For shame.

      Sega Master System - 1986
      Sega Genesis - 1989
      Sega Saturn - 1995
      Sega Dreamcast - 1999

      So 3 years, 6 years, and 4 years. Almost 5 on average.

      --
      Give me Classic Slashdot or give me death!
    7. Re:Well, 5 years has always been the standard by RedK · · Score: 1

      A slight correction. The Original Prince of Persia was not Sands of Time and it was much superior to all this 3D crap being pushed out by Ubisoft.

      --
      "Not to mention all the idiots who use words like boxen."
      Anonymous Coward on Monday August 04, @06:49PM
    8. Re:Well, 5 years has always been the standard by twidarkling · · Score: 1

      I wish I could forget it. Unfortunately, I've got a stack of mediocre games in my closet that won't let me.

      --
      Canada: The US's more awesome sibling.
    9. Re:Well, 5 years has always been the standard by elrous0 · · Score: 1

      My apologies to the hedgehog.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    10. Re:Well, 5 years has always been the standard by sopssa · · Score: 2, Insightful

      Its bad to compare games from 80's and 90's, because it was all new then so everything felt exciting, besides theres some nostalgia towards those early years that probably happened to be lots of peoples teenage years aswell.

      Besides, theres still Mario games released for Wii. Actually, Mario Galaxy was damn fun and it had working, not photorealistic graphics.

      Now I do enjoy the great graphics aswell. It makes you feel more in the game, in good and bad. It gives impressions and woah moments. But its not required to make a fun game.

      Btw, I enjoyed Assassins Creed even tho it got a bit boring quickly.

      Immersing graphics or movielike (where you feel like you're in a movie) doesn't equal to bad games, if done correctly. Great games are always great games, and good graphics make it nicer to play it.

    11. Re:Well, 5 years has always been the standard by spire3661 · · Score: 3, Interesting

      This is the first gen of consoles that can really leverage the internet, so past performance is a bad indicator in this case. All 3 machines have digital money printing services and all 3 are acceptable. At this point there isnt a huge pent up need for more detailed graphics like in previous gens. We have reached the 'good enough' stage. Ill be conservative and say we are looking at a 6-8 year cycle on this gen of hardware.

      --
      Good-bye
    12. Re:Well, 5 years has always been the standard by Anonymous Coward · · Score: 1, Funny

      N64NES - 1986

      Nintendo would have made eleventy billion dollars with an N64NES in 1986. I bet they'd still fetch a fortune on eBay.

    13. Re:Well, 5 years has always been the standard by MikeBabcock · · Score: 1

      Don't forget the CD and the mega-drive, etc.

      Major add-ons to the Sega platform hurt them as much as it helped I think.

      --
      - Michael T. Babcock (Yes, I blog)
    14. Re:Well, 5 years has always been the standard by blahplusplus · · Score: 1

      Sorry I mean the FIRST game in the sands of time trilogy my bad.

    15. Re:Well, 5 years has always been the standard by gbarules2999 · · Score: 1

      You misunderstood the parent. He means the original game in the Sands of Time series, which some people consider to include the much shittier Warrior Within and The Two Thrones.

    16. Re:Well, 5 years has always been the standard by Anonymous Coward · · Score: 0

      You are a moron. Everyone who thinks Prince of Persia started in 2003 is.

    17. Re:Well, 5 years has always been the standard by Patch86 · · Score: 1

      I've never understood why console manufacturers don't try to make their consoles last longer. They're hugely expensive to make, hugely expensive for the consumer to buy, and have frequently made the manufacturer a net loss on sales.

      Where the big money for the manufacturers has always been is game licensing, game retail, peripherals, upgrades and associated services. The making and selling of a new console generally seems to take a big chunk out of this core business model.

      If a manufacturer would make a console that would last longer than the usual 5 year cycle, the manufacturer would probably benefit. And the consumer would be happy too, since no-one likes to pay GBP200-GBP500 for a new toy, if the old one would still work. The closest we've had to that in a long time, the PS2 (still seeing new releases nearly a decade after launch), has proved hugely popular (it's the best selling console of all time), so why not try to replicate it?

      The Wii has proved good money can be made out of low-spec hardware, and the PS2 has proved an appetite for longevity. So why do the manufacturers keep torturing themselves?

    18. Re:Well, 5 years has always been the standard by spire3661 · · Score: 1

      PoP Sands of Time was a revolution in 3D platforming. Even in referencing the original PoP I wouldn't call it inferior.

      --
      Good-bye
    19. Re:Well, 5 years has always been the standard by Mister+Whirly · · Score: 1

      It may have to share the title with Linux. 2015 is also slated to be "The Year of Linux on the Desktop". Hopefully by then a Linux port of Duke Nukem' Forever will be done as well.

      --
      "But this one goes to 11!"
    20. Re:Well, 5 years has always been the standard by denton420 · · Score: 1

      I agree with most everything you are saying.

      To add on to what you have said, lets not forget that timing is of critical importance in terms of early adoption and getting the brand recognition constructed for your system. If anyone of the big three gave a solid date on when their console was going to be released you can be damn sure that the other two are going to be talking to their people seeing if they can beat them out the door with their next gen system. They are probably having these discussions already with multiple estimated release dates.

      Looking at the development cycle of popular franchises (GT, FF, MGS) it seems to me like the cycles become longer with rising complexity in the games. I think the same will hold true for console cycles. 5 years is the norm, but it would not surprise me to see 6 years this time around. No longer than six though. Part of the charm of the gaming industry is all the buzz about the next big console. Without that things start to get stale.

    21. Re:Well, 5 years has always been the standard by Blakey+Rat · · Score: 1

      I mean think of mario the game as a concept, imagine you tried to sell it today: It's a game about a plumber that runs around stomping on turtle-beings called koopa's and these things called goomba's, and there's this dragon-turtle esque thing we call koopa who's invades the mushroom kingdom.

      No weirder than Katamari Damacy, which was a big hit recently.

      I think Prince of persia is one of the only games that doesn't try to take the whole movie thing to far and be a game first. The original Prince of persia: Sands of time was one of my favorite games,

      Ok, wait a minute.

      First of all, Sands of Time wasn't the first Prince of Persia game. It's the third, by my reckoning. (Prince of Persia, Prince of Persia: Shadow and the Flame, Prince of Persia 3D).

      Secondly, are you seriously trying to tell us that Sands of Time was good because it "wasn't trying to be a movie?" You're in opposite-land. Sands of Time is one of the most cinematic games ever made, in fact. I agree that it's a masterpiece, but your argument makes little sense here.

    22. Re:Well, 5 years has always been the standard by Sj0 · · Score: 1

      I've got a bit of an issue there.

      See, even though it's been about every 5 years, that's partially because of the rapid growth of capability. By the time 5 years had passed, there was new and incredible things that current hardware simply couldn't do.

      In 2001, you'd be playing games on a Geforce 2, with the Geforce 3 just coming out in March. In 2005, by contrast, you'd be playing on a 6800 or 7800. The playing field fundamentally changed.

      Contrast this with today. There are new video cards, but the 6800 and 7800 are perfectly reasonable video cards for most games. There have been incremental changes, but nothing that popped out of nowhere to change the landscape.

      In processing power, the same was true. In 2001, you'd be playing on an Athlon XP, tops. By 2005, you'd be running on a dual-core Athlon 64. Today, you're running on....a dual-core Athlon 64.

      I'm not saying we'll see the lifespan double, but we're going to have to see much more improvements in technology to justify both consumers and companies spending the money rolling out new consoles.

      --
      It's been a long time.
    23. Re:Well, 5 years has always been the standard by blahplusplus · · Score: 1

      "No weirder than Katamari Damacy, which was a big hit recently."

      But it is the EXCEPTION not the rule, in the early gaming days you would have ALL sorts of creative wacky titles, today most game companies are hugely conservative.

      "Secondly, are you seriously trying to tell us that Sands of Time was good because it "wasn't trying to be a movie?" You're in opposite-land."

      Not really, many of the games being released are focusing too much on non game things, so the game suffers for it. Assasins creed has this in spades. I acknowledge that gaming shares some cinematic movie-esque stuff with cinema and thats why they are VIDEO games. But games as a medium are not movies.

      Take for example God of War 1 and 2, they implemented a lot of cool cinematic things but they didn't do so to the exclusion of the game itself. The dev's did not try to make a game try to be what it isn't. But many other developers are doing just that.

      This is a real problem I've been noticed in the industry for a long time. It was designed to *be a game* and was fun all the way through, the movie stuff they did add was modified to fit the game, not vice versa. The God of war dev's knew to focus on the game first.

    24. Re:Well, 5 years has always been the standard by nomadic · · Score: 2, Interesting

      I've never understood why console manufacturers don't try to make their consoles last longer. They're hugely expensive to make, hugely expensive for the consumer to buy, and have frequently made the manufacturer a net loss on sales.

      Competition. If they don't make a new console, someone else will.

      Nintendo learned it the hard way when the Genesis started trouncing the NES, and they still hate the fact that they have to keep developing new systems, and have a tendency to promise their new consoles a long time before they're actually finished in order to keep their fans from buying the competitor's new system. And they really liked the Gameboy development cycle. In fact, I remember a few cycles ago when they (and I think this was for the gamecube but not sure) actually had an advertising campaign complaining about the constant console development, and trying to convince gamers that their next console would be a long-term one that would focus on gameplay and not be dependent on cutting-edge graphics. Weirdest gaming advertising campaign I've ever seen.

    25. Re:Well, 5 years has always been the standard by Anonymous Coward · · Score: 0

      Hmm... a little off their, never heard of the N64NES. I thought the console line was more like:

      Famicon (Japan) - 1983
      NES (Famicom re-release for NA) - 1986
      SNES - 1991
      N64 - 1996
      Gamecube - 2001
      Wii - 2006

    26. Re:Well, 5 years has always been the standard by Samah · · Score: 1

      ...while gaming has gone more mainstream it isn't like the movies, developers still complain about piracy on the PC when their games sell into the millions on console and PC (Call of Duty 4 dev's, I'm looking at you). Many games are totally viable if game developers would stop trying to be the movie industry, somewhere along the line companies started seeing themselves as movie-esque.

      Please don't confuse "developer" with "publisher". Although I'm sure the developers (designers/programmers/artists/etc.) don't want their work to be ripped off, I'm pretty sure that none of them (apart from money-hungry CEOs who think they can code) like the principle of DRM and other forms of anti-piracy methods, which only harm the customer.

      Publishers such as Ubisoft and EA (who can both die in a fire kthx) are only interested in sales and don't care about the inconvenience to consumers.

      I think Prince of persia is one of the only games that doesn't try to take the whole movie thing to far and be a game first. The original Prince of persia: Sands of time was one of my favorite games, I thought Warrior within was ok but I didn't overall like the second and third games as much as the first.

      I agree. Although, I must say that I actually enjoyed Assassin's Creed and the new Prince of Persia. I played them both on PC with a 360 controller, and I gotta say, they're two of the best ports I've seen in a long time.

      Regarding my hatred for Ubisoft/EA: Ubisoft/Kuju discontinued all support for Dark Messiah multiplayer and never released the SDK like they said they would. The only real "patch" they had was to add some CTF maps. They left in all the bugs and exploits and class imbalances. EA made Origin rush Ultima 9 out the door early, which meant it was riddled with bugs (some of them plot-stopping). They released a few patches that made things worse, then discontinued support. The last patch that came out was a "rogue" patch from one of the developers. EA promptly disbanded Origin.

      I mean think of mario the game as a concept, imagine you tried to sell it today: It's a game about a plumber that runs around stomping on turtle-beings called koopa's and these things called goomba's, and there's this dragon-turtle esque thing we call koopa who's invades the mushroom kingdom.

      Throw in some tentacles and you could pass that off as Japanese porn. :)

      --
      Homonyms are fun!
      You're driving your car, but they're riding their bikes there.
    27. Re:Well, 5 years has always been the standard by Eli+Gottlieb · · Score: 1

      Excuse me, but I fucking loved Assassin's Creed. One of the best gameplay ideas I've ever played!

    28. Re:Well, 5 years has always been the standard by Eli+Gottlieb · · Score: 2, Insightful

      Its bad to compare games from 80's and 90's, because it was all new then so everything felt exciting, besides theres some nostalgia towards those early years that probably happened to be lots of peoples teenage years aswell.

      There's also the fact that the '80s and '90s saw videogames as a low-budget, high-margin industry. People came out with everything and anything for those original systems. Sometimes it stuck and became a franchise, sometimes it made money but didn't justify sequels, and sometimes it failed. But I remember much more sheer variety than we have today because developers had the freedom to try different things instead of all competing on how many polys they can push and how many innocents they can have the player kill.

    29. Re:Well, 5 years has always been the standard by Anonymous Coward · · Score: 0

      The Mega/Sega CD was not a console, so it doesn't count. Also the Mega Drive is the Genesis, the latter name being used in North America.

    30. Re:Well, 5 years has always been the standard by Anonymous Coward · · Score: 0

      As superior as a white blond guy in pajamas can be. :p

    31. Re:Well, 5 years has always been the standard by blahplusplus · · Score: 1

      "Excuse me, but I fucking loved Assassin's Creed. One of the best gameplay ideas I've ever played!"

      I was commplaining that games are trying too hard to be movie like instead of focusing on the game, assasin's creed got old really fast.

      I agree assasin's creed has potential but the first game nowhere lived up to games similar to it that have been out for 10 years, how does a developer not learn from other games?

      I was just saying that focusing on being cinematic at the expense of making a great game is hurting a lot of games. the are selling on glitz but the are shallow gameplay experiences once the eyecandy wears off and the meat nad bones of the gameplay (or lack thereof) begin to show the weakness of the overall game.

    32. Re:Well, 5 years has always been the standard by Lockblade · · Score: 1
      Personally, I thought Assassin's Creed was pretty good. The game wasn't perfect by any means, but definitely worth a second play through. I will concede that reviewers didn't like it that much, though.

      However, it's just a coincidence that the other two games were released to critical acclaim and are both regarded as some of the best of the 360. Just coincidence, I'm sure.

    33. Re:Well, 5 years has always been the standard by drinkypoo · · Score: 1

      I don't think Ron Jeremy ever worked for Sega.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    34. Re:Well, 5 years has always been the standard by Anonymous Coward · · Score: 0

      but even if the gaming companies want to play safe, there is really no reason to shell out $60 million to create a game. really, something is wrong at the base of that assumption, and that something is the general trend of giving the graphical impressiveness a score in game reviews, instead of actually measure graphics in terms of how good the overall feeling is. For example "World of goo" has nothing impressive in the game engine, but the clear cut graphics and sharp drawings make the game stands out of the crowd for the ability to represent the game world.

    35. Re:Well, 5 years has always been the standard by SunTzuWarmaster · · Score: 1

      And the Wii...

    36. Re:Well, 5 years has always been the standard by Anonymous Coward · · Score: 0

      the next gen console has always been something really shocking to everybody because of its tremendous hardware power. i dont think that we have already entered a new gen in hardware power because the ps3 and xbox360 still are trying to consume all the power the consoles have. i rather think that the next gen console wont be way different or way more powerful than 360 and ps3, but more something changing the gameplay like the Wii.
      ive seen a console at the E3 news transferring every motion of the player with cameras into the game... 1:1
      thats more like the change we have to expect within the next years. a next gen console not really detaching the 360 and ps3

    37. Re:Well, 5 years has always been the standard by Clovis42 · · Score: 1

      I really enjoyed Mass Effect, although it got repetitive in some parts. I don't see how a game in (essentially) the CRPG genre gets faulted for trying to be like a movie. Isn't that what RPGs have always been trying to do?? Even the early Final Fantasy games had cutscenes that tried to be movie-like. Is the problem here that you just don't like RPGs? I know ME isn't a great RPG, but they all really want to be interactive movies.

      I found some of the movie influence in Mass Effect to be a huge postive. Just compare the dialogue sequences to Oblivion. In Oblivion you had a camera fixed on a weird looking person with terrible voice acting and a bland script. In Mass Effect you had a movie style camera switching positions with a cool looking alien, good voice acting, and a sometimes interesting script. Mass Effect was the first game I actually turned subtitles off so that I could watch and listen to everything.

      ME definitely had some flaws, but it should be stuck in a category with Gears of War or even Assassin's Creed (although that was definitely fun for the first few hours).

      --
      Clovis
      ^ Clovis, look! It's that guy you are!
    38. Re:Well, 5 years has always been the standard by Ifandbut · · Score: 1

      Thank you Clovis42!
      To me, Mass Effect is the next natural progression of the RPG genre. RPGs are all about telling a interactive story. Until recently that story has just been passive thing that makes you kill the next boss so you can continue it, Final Fantasy games are a prime example of this (but I still love them).

      Games like KOTOR, Deus EX, and Neverwinter Nights gave you some flexibility in what happened between the chapters but the end story was basically the same (with perhaps 2 or 3 slightly different endings).

      Mass Effect took this one step further. Making even the most mundane conversation into a cinematic event. Having some choices directly influence how the game plays out, not only in Mass Effect 1 but those choices will also affect how your game plays out in ME2 and ME3.

      We are not quite there yet, but I think by the end of the Mass Effect Trilogy we will have seen a true 'next gen' RPG.

      Some of the game play may not have been the best in ME, but please do not lump it in the same category as Assassin's Creed, Halo, Gears, Final Fantasy.

    39. Re:Well, 5 years has always been the standard by Anonymous Coward · · Score: 0

      Consoles have NOT frequently been a net loss generator. Only in the last 2 generations has this been the case. Microsoft made an unprofitable console to gain access to a market, Sony followed suit. Nintendo has always had profitable consoles.

      The drive for more powerful consoles at the cost of profits is due to the misguided belief that you must have cutting edge graphics to sell well in the video game markets (one perpetuated by the media and so called hardcore gamers). Personally, I think the hardcore gamer and video game media have done more to harm the industry than the console developers.

    40. Re:Well, 5 years has always been the standard by ultranova · · Score: 1

      We are not quite there yet, but I think by the end of the Mass Effect Trilogy we will have seen a true 'next gen' RPG.

      The next big thing is making a fully dynamic world, which will free the player from following a pre-scripted path. As long as the designer has to script every action and reaction the NPCs can have, it is impossible to make gameworlds that are both large and deep, or even just deep. Just like physics engines make it possible to have a world that reacts realistically (or even believably) to the player's actions, we need a "social" engine to model how humans interact with each other and the player.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    41. Re:Well, 5 years has always been the standard by Anonymous Coward · · Score: 0

      I wouldn't be surprised if there was an upgraded Wii in a couple of years since it it the least powerful and there may actually be demand for a HD version then, sortof like the DS to DSi. With Sony, they'll make the PS3 last as long as they can get away with since they put so much money into it, so yeah, 6-8 years on that. It's hard to say with the Xbox, since Microsoft like throwing money at things just to get market share they might not wait so long.

  5. $60 Million wants to be free. by Anonymous Coward · · Score: 0

    "That's not good news for publishers, though, as he says games in the next generation will likely cost $60 million to create.""

    And only $0 Million to BT all over the planet.

  6. llaagg by tepples · · Score: 1
    From the article:

    The idea behind OnLive is the company's servers will run the game, and send a videostream through your home's Internet connection. Your controller and button mashes are sent via the Internet to OnLive's servers. The experience, though, is seemless -- as if you were playing a copy on a machine at home.

    That might work for a slow game like an RPG, but good luck getting a twitch game like Tetris to feel lag-free through a home Internet connection, even in urban areas of developed countries.

    1. Re:llaagg by fuzzyfuzzyfungus · · Score: 3, Insightful

      You know how America's Army is a video game that is also a recruitment tool for the army? Onlive is a video game system that is also a recruitment tool for our clandestine precognition enhanced assassin program. Anybody who can get a decent score in a twitch game gets an interview.

      I honestly don't know why anybody has any hope for OnLive. The current best-available thin client connection mechanisms are discernibly worse than local even when running basic 2D office stuff on a 100Mb LAN. Unless they are bundling genuine magic in every box, I don't know how they could hope to make 3D gaming over even decent home ISPs not utterly suck.

    2. Re:llaagg by Chris+Burke · · Score: 1

      Unless they are bundling genuine magic in every box

      They are putting real magic into the machine, but the magic is very insincere.

      Like the other day I was beta testing Command & Conquer for Onlive, and the magic was saying how it just loved to instantly transfer packets for an exciting game like that for me, but just last week it was saying how RTS games were board games for Ritalin-addled "tweentards" who couldn't hack a thinking game like Civ. Oh but now that an RTS was going to be a flagship game it was all for em, and I think it honestly didn't expect me to notice.

      --

      The enemies of Democracy are
    3. Re:llaagg by Anonymous Coward · · Score: 0

      .... how hard is it to imagine Counter Strike?
      you're thinking OnLive is going to be some magical thing we haven't seen before...

      Once your "thin-client" has enough RAM and processing, it downloads the portions of the map that it will need in the likely future (in Counter Strike's case whenever the map changes you download the new one to your hard drive) but for huge levels like those seen in Grand Theft Auto series, it could just load the areas just outside your vision limit seamlessly in the background.

      With more and more bandwidth being constantly available it's just a matter of time until you have a seamless experience without worrying about hard drive space, of course the image rendering is going to be done locally.

    4. Re:llaagg by Anonymous Coward · · Score: 0

      of course the image rendering is going to be done locally.

      Except the entire point of OnLive was that the in-home hardware was a thin client that would never need uploading because rendering is done server-side. Er, sorry, "cloud-side".

      What you're talking about is streaming the game's content (textures, models, sounds, and so on) to.. er, what does that accomplish again? Saving hard drive space? A full dual-layer blu-ray stores 50GB -- five dollars worth of hard drive space by current pricing, and by the time games are regularly using so much space it will likely be half that price or less.

    5. Re:llaagg by Chris+Burke · · Score: 1

      .... how hard is it to imagine Counter Strike?
      you're thinking OnLive is going to be some magical thing we haven't seen before...

      Um... is Counter Strike not entirely rendered and much of the game logic/physics too done on the client side in the version in your imagination? Because that's what OnLive is claiming to do, and yes it's magical.

      With more and more bandwidth being constantly available it's just a matter of time until you have a seamless experience without worrying about hard drive space, of course the image rendering is going to be done locally.

      As the cpu guys discovered a long time ago, bandwidth is not a replacement for low latency.

      --

      The enemies of Democracy are
  7. Subject's spelled wrong by ericrost · · Score: 0

    It should be SPELLED.

    1. Re:Subject's spelled wrong by XPeter · · Score: 1

      I just finished taking language arts finals too...Wonder how well I did :-)

      --
      "The difference between genius and stupidity is that genius has it's limits" - Albert Einstein
    2. Re:Subject's spelled wrong by Anonymous Coward · · Score: 0
    3. Re:Subject's spelled wrong by Anonymous Coward · · Score: 0

      Yeah yo spelt flour is lovely.

    4. Re:Subject's spelled wrong by Anonymous Coward · · Score: 0

      There is no more annoying creature on the Internet than the one who condescendingly gives a correction that is, itself, incorrect or unnecessary. My personal favorite example is the smug bastard who responded to the sentence "Emacs is my favorite text editor" by saying, "That should be, 'Emacs are my favorite text editors.'"

    5. Re:Subject's spelled wrong by vectorious · · Score: 1

      Spelt is fine in British English Spelt (2) (www.merriam-webster.com)

  8. No excuses & start coding by Anonymous Coward · · Score: 0

    Are they really trying to shorten the console generation cycle down from what Playstation 1 had?

    Are they still clueless about what is a good game and what is pointless graphics/realism crap?

    New generations don't make games better.

    1. Re:No excuses & start coding by Millennium · · Score: 1

      Are they really trying to shorten the console generation cycle down from what Playstation 1 had?

      Are they still clueless about what is a good game and what is pointless graphics/realism crap?

      New generations don't make games better.

      No, but a new crop of buzzwords makes games very easy to sell to technophiles. That's what Ubisoft is after: sales without effort.

  9. Public demand for the best machine possible? by Millennium · · Score: 5, Insightful

    Yeah, right. More like "Ubisoft wants more easy graphics-are-everything cash-ins and the current crop of consoles is losing its marketing effectiveness."

    Some 50% of the marketplace currently indicates that public demand is not, in fact, for "the best machine possible": people just want better games, and they don't care very much about the technology used to deliver them. The only ones demanding "the best machine possible" are technophiles more interested in the hardware than they are in the games, and Ubisoft is looking to throw them a couple of buzzwords as an easy way to spur sales.

    1. Re:Public demand for the best machine possible? by InsaneProcessor · · Score: 1

      That is right. Games are way to much a "me too" industry. We are waiting for the next really "new" thing. The WII was a new thing and it sold like gangbusters.

      --

      Athiesm is a religion like not collecting stamps is a hobby.
    2. Re:Public demand for the best machine possible? by eulernet · · Score: 1

      In fact, games are expensive when they are licensed, probably 95% of the cost of a game comes from the license.

      I have been a game developer for a long time, and it was known that 50% of the budget of a game was used for marketing.

      Ubisoft is also well known for messing games, because they want to build the cheapest possible games (see the pitiful experience of Splinter Cell with the Shangai team http://www.gamasutra.com/view/feature/2830/postmortem_tom_clancys_splinter_.php ).

    3. Re:Public demand for the best machine possible? by Anonymous Coward · · Score: 0

      Yup, and as a testament, indie games are becoming popular despite inferiority of the presentation compared to huge budget titles.

    4. Re:Public demand for the best machine possible? by PitaBred · · Score: 1

      Ubisoft is the company behind all the Raving Rabbids games for the Wii, which are some of the more enjoyable and popular 3rd party Wii games... I don't think they're completely on the "OMGMOARGRAFIX!!@" boat.

    5. Re:Public demand for the best machine possible? by Anonymous Coward · · Score: 0

      The next-gen consoles are going to take years to develop, and then it will take years and millions for companies to make games for them.

      This will cause current-gen tech to fall in price (PS3/360). Nintendo will upgrade the Wii (it won't be a Wii but their own next-gen) with the power of a PS3 and sell it for the same price the Wii goes for now.

      The industry, already used to creating games for Wii and for consoles with power like PS3, will be all over it. Consumers will crap themselves and buy it up faster than Nintendo can produce it, just like now.

      It won't put the competition out of business, but then that was never the object of this little game we play, now was it?

    6. Re:Public demand for the best machine possible? by Medievalist · · Score: 1

      The best machine possible weighs less than an ounce, fits in a cigarette pack, and has both a full size keyboard and a 50 inch flatscreen. And you can use it on a plane without bothering your seatmate.

      The public doesn't care about the so-called "laws" of physics.

  10. I doubt it by Itchyeyes · · Score: 5, Insightful

    Something tells me that if consumers aren't ready to fork over money for new hardware, console makers aren't ready to turn their backs on products that still haven't, or are just now starting to, turn a profit, and game developers aren't ready to start making games for hardware with even higher development costs, it's not going to happen. Anyone who jumps the gun here is going to see exactly what Sony did with the PS3, that is consumers and developers clinging to older hardware as long as they can while the newer, overpriced machines languish on shelves for a couple years until everyone is ready.

    1. Re:I doubt it by gbarules2999 · · Score: 2, Interesting

      the newer, overpriced machines languish on shelves for a couple years until everyone is ready.

      That's the word, right there. Microsoft is still selling Xbox systems as a loss, but do you know why the keep doing it? Two reasons: mind share and software sales. Software is where the big bucks are. Price matters more here than anything else, for the consoles; it's the gateway "drug," so to speak. If you get them to buy the unit, chances are they'll buy the games (unless they're buying a PS3 for BluRay...snicker snicker).

      Isn't it funny how, if you go back and look at the stats, the under-powered unit usually gets the better variety of software? PlayStation 1 and 2 were both the lowest common denominator, and they both did extraordinarily well compared to the superior (in some ways) Nintendo or Xbox offerings.

    2. Re:I doubt it by MikeBabcock · · Score: 3, Insightful

      Sony committed to 10 years on the PS2 just like they did for the PS1 in terms of continuing support. The PS2 is still a viable gaming platform at only $100 and during E3 they suggested they'd continue support past the 10 year mark if publishers were still wanting to use it as a platform. They'll most likely continue support for the PS3 long after the PS4 comes out as well.

      Microsoft's inability to make their hardware cheaper and long-lasting meant they had to blow away the xbox when the 360 was ready as they lost money on every unit sold right to the end. I'm not convinced they won't do something similar with the third version. If there's any hope, its that Microsoft usually gets things right by the third version (Windows, Excel, IE, etc.)

      --
      - Michael T. Babcock (Yes, I blog)
    3. Re:I doubt it by feepness · · Score: 1

      Microsoft is still selling Xbox systems as a loss, but do you know why the keep doing it? Two reasons: mind share and software sales.

      Three reasons actually: mind share, software sales, and they can't produce reliable hardware.

    4. Re:I doubt it by gbarules2999 · · Score: 1

      That too.

    5. Re:I doubt it by spire3661 · · Score: 1

      The fundamental difference this time is that MS owns the entirety of the Xbox 360 design and can take it to any fab they want(more or less). The original Xbox was saddled with vendor parts (nvidia most notably) that they didnt fully own the design to (this is also the major hinderance in full Xbox 1 back compat). The 360 corrects that error and we should see a MUCH smoother transition to the next gen Xbox. Im thinking they are going to go the Gamecube to wii route and just crank up the speed and add to the existing architecture and gobs more memory.

      --
      Good-bye
    6. Re:I doubt it by Rewind · · Score: 1

      Microsoft is still selling Xbox systems as a loss, but do you know why the keep doing it?

      Actually I think you are confusing Microsoft with Sony. Unless the recent price cuts changed this, Microsoft has been making money on 360 sales for a very long time now. It is Sony that still eats a huge loss on each system sold.

      --
      ?
    7. Re:I doubt it by mjwx · · Score: 1

      Sony committed to 10 years on the PS2 just like they did for the PS1 in terms of continuing support. The PS2 is still a viable gaming platform at only $100 and during E3 they suggested they'd continue support past the 10 year mark if publishers were still wanting to use it as a platform. They'll most likely continue support for the PS3 long after the PS4 comes out as well.

      Sony is trying to use the PS2 as its casual console as the PS3 is far too expensive for the lucrative casual market.

      Microsoft is using the Xbox360 as a hybrid of casual and non-casual gaming (I absolutely refuse to call it "hardcore") where as Nintendo made a casual console from the word go and it practically defecates money. We will see a new Xbox and new Playstation in short order and they will both be less powerful or at least no more powerful then the current consoles. Nintendo have proven that the console audience is interested in accessible, easy, casual games so Sony and Microsoft are rushing to catch up with Nintendo. In other words Sony and Microsoft are planning to make casual consoles in the same vein as the Wii.

      I have said this for a while now, consoles will become dedicated to casual gaming and the more dedicated or niche games will go back to PC.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    8. Re:I doubt it by mgblst · · Score: 1

      Three reasons actually: mind share, software sales, and they can't produce reliable hardware.

      Four reasons actually: mind share, software sales, and they can't produce reliable hardware, and they have a huge pile of cash that they might as well use to get into other markets, rather than hand straight back to their shareholders.

      This last reasons is also why we have the zune, microsoft mouse, microsoft tabletop, etc...

    9. Re:I doubt it by Anonymous Coward · · Score: 0

      Microsoft usually gets things right by the third version (Windows, Excel, IE, etc.)

      Yeah, that IE3 was a killer.

    10. Re:I doubt it by elrous0 · · Score: 1

      I think that would be a huge mistake for MS and Sony. What you would end up with would be three companies all competing for the finicky, half-hearted casual gamer. That would leave a big opening for a company like Apple or Sega to come along with an out-of-the-blue hardcore system that could end up completely dominating the console market. By the time MS and Sony realized that grandma really doesn't buy that many videogames (certainly not enough to support three separate casual consoles), they could find themselves too far behind the hot new console to catch up again without a major struggle (the same way Nintendo found themselves usurped by a technologically superior Sony in the mid 90's).

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    11. Re:I doubt it by mjwx · · Score: 1

      What you would end up with would be three companies all competing for the finicky, half-hearted casual gamer.

      The finicky, half-hearted casual gamer is more likely to lay down A$50 for a title that most dedicated gamers (as a dedicated gamer I absolutely refuse to use the word hardcore, I'm 27 and am a bit more mature). I'm also in the casual market as I like to play Wii games with friends not all of whom are dedicated but all will play the Wii.

      In other words, the "finicky, half-hearted casual" gamer is where the money is so Sony and Microsoft will be absolutely stupid to ignore this. That being said I can completely see Sony producing another overpowered and overpriced game console where as Microsoft learns (I.E. copies) from their competition.

      That would leave a big opening for a company like Apple or Sega to come along with an out-of-the-blue hardcore system that could end up completely dominating the console market.

      But there already is a platform for dedicated gamers without the PS and Xbox, its fast moving, adapters already accept the high cost, multi purpose and backwards compatible to the very first iteration, we call it the PC.

      What Xbox and Playstation aficionado's forget is that consoles were always the home of casual games, the PS and Xbox forgot this and tried to encroach on the PC's territory of cutting edge, dedicated games. The NES/SNES/Megadrive game catalogues almost exclusively consisted what would today be considered "casual" games.

      The cost of entry into the console market is very very high, whilst the cost of entry into the PC market is the lowest of all platforms today. A new console entrant would also have to compete with PC gaming companies like Valve and Stardock who can make games that run quite well on average PC's (HL and Team Fortress run well on a Laptop with an Intel X3000 IGM).

      they could find themselves too far behind the hot new console to catch up again without a major struggle (the same way Nintendo found themselves usurped by a technologically superior Sony in the mid 90's)

      Nintendo never really went anywhere. They stuck to what they were good at but made bad design choices (N64, controllers were awkward and cartridges were a terrible idea but it still had some good games like Goldeneye and Mario Kart), when they tried to compete with what Sony was doing it didn't go too well (GameCube). They haven't caught up to Sony or Microsoft in terms of power but they never had to, Sony and Microosft are competing with the PC, Nintendo did something new and managed recapture the traditional bread and butter of consoles, the casual gamer, a person who plays simple games with friends or for 1 or 2 hours a week. Simple games like Wii Sports turned out to be the winners of this console generation.

      Winning in the console market isn't about power, its about fun. Sony and Microsoft tried making cheap PC's and are now seeing that it really isnt possible as each generation is getting more and more expensive and are currently subsidising the hardware with game sales, this drives up the cost of the game and gambles on the risk that each console owner must buy a certain number of games. This system is untenable, the true cost of a PS3 is the same as a low end PC gaming rig, if Sony and Microsoft continue trying to make larger and more powerful consoles they will just end up being as expensive as most PC gaming rigs but the games will cost more for the consoles (Fallout 3 at release for PC A$80, Xbox360 A$89, PS3 A$99 from the same store), plus they will miss out on all the money to be found in causal gamers.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    12. Re:I doubt it by MikeBabcock · · Score: 1

      Don't be fooled, owning your technology and being able to improve on it are completely different concepts.

      Look at the original PS2 vs the latest model. Look at the revisions list and you'll understand what worries Microsoft about Sony's ability to improve their hardware designs over time.

      The 360 doesn't correct any errors in backward compatibility unless the next XBox comes with appropriate hardware or software to do it. Microsoft may learn as Sony did with the PS3 that including compatible previous-generation hardware is expensive, and doing it in software is hard because of the kind of code tweakers that game designers are.

      --
      - Michael T. Babcock (Yes, I blog)
    13. Re:I doubt it by MikeBabcock · · Score: 1

      I was a hard core PC gamer until I got my PS3. Sitting on the couch is much more fun than sitting at a desk, and having a 5.1 surround system with a big screen TV is a lot more entertaining than headphones and a computer screen for a lot of games.

      My PS3 cost me about the same as my next video card upgrade was going to cost. Hard core PC gaming is a LOT more expensive than a high-end console, and making consoles for that market is a perfectly acceptable business decision.

      --
      - Michael T. Babcock (Yes, I blog)
  11. I'm interested in... by Bluesman · · Score: 3, Interesting

    I'm happy with a system that can display good games in high definition and take advantage of my home theater setup. The PS3 delivers that for me, but I'd like to see better games available. That said, Rock Band 2 gets a lot of play, and I really appreciate that the PS3 can play just about any media you throw at it.

    The Wii has some fun games, and I have one of those too, but they look like absolute crap on a hi-def TV.

    An updated Wii makes sense, a new PS3, no way. The PS3 has all the hardware I need -- just make some games already.

    --
    If moderation could change anything, it would be illegal.
    1. Re:I'm interested in... by EvilToiletPaper · · Score: 1

      True, the PS3 has the potential to be the next-gen console already.. ubisoft should focus on something better than a 3-hour Prince of Persia with an extremely annoying protagonist.

    2. Re:I'm interested in... by Anonymous Coward · · Score: 0

      exactly, customers don't want this. It seems just the big publishers do so they can make some quick easy cash-in's so they can sell their software.

    3. Re:I'm interested in... by plague3106 · · Score: 1

      The Wii has some fun games, and I have one of those too, but they look like absolute crap on a hi-def TV.

      Well, they even just look ok on my SDTV 480i from 2002. Even the PS3 puts out better graphics on my set..

    4. Re:I'm interested in... by feepness · · Score: 1

      The PS3 has all the hardware I need -- just make some games already.

      Wow! I game 4-5 nights a week and simply can't keep up since the middle of last year. Dead Space, Call of Duty, Resistance 2, Resident Evil 5, Killzone 2, Fallout 3, MLB09, NBA 2K9, GTA IV. I just got to Uncharted last year and am really looking forward to the sequel.

      Now maybe you don't like shooting or monsters or sports but there's stuff like LittleBigPlanet and flOw and all the PSN network stuff that isn't so hardcore.

    5. Re:I'm interested in... by PitaBred · · Score: 1

      As an owner of a 61" DLP... get the component cables. They make the Wii a lot nicer on an high-def box, the overlays are a lot crisper and the games just look better. It's still not high-definition, but it made the Wii a lot more playable and fun for me.

    6. Re:I'm interested in... by mjwx · · Score: 0

      An updated Wii makes sense, a new PS3, no way. The PS3 has all the hardware I need -- just make some games already.

      Actually you have that backwards.

      Nintendo is making money hand over fist, they have no need to update the Wii as they have cornered the extremely lucrative casual market. Sony on the other hand is still yet to make a profit on the Playstation 3 and are trying to tout the Playstation 2 as its casual console by bringing out various new accessories for it. Sony and Microsoft are playing catch-up to Nintendo as the casual market is where console makers have traditionally made their money, Microsoft and Sony's recent departure from this is something of an oddity. The Wii selling more then the PS3 and Xbox 360 combined is evidence of this

      So to recap, a hardware refresh of the Wii is unlikely due to the fact that its still selling by the truckload but Sony will be trying to replace the PS2 and PS3 with a new Playstation geared towards casual gamers. Remember as a non-casual gamer you are now the minority in the console world.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    7. Re:I'm interested in... by karstux · · Score: 1

      Are you sure you connected the Wii properly? The packaged video cable sucks. With a component cable, the picture quality goes way up - it looks quite nice on my 720p projector. (A cheap 3rd party cable will do, the Nintendo cable is horribly overpriced...)

      --
      Don't whistle while you're pissing.
    8. Re:I'm interested in... by Clovis42 · · Score: 1

      Actually you have that backwards.

      Nintendo is making money hand over fist, they have no need to update the Wii

      I'm not so sure. Nintendo was the only developer to price their system so that they actually made money on hardware sales. Microsoft and Sony need to keep selling games for their systems to actually make some money. Putting out a new system would just put them further in the hole.

      Nintendo could easily increase their sales, a lot, if they did an upgrade right. As a lot of people have pointed out, the main problem with the Wii is that is WAY underpowered, plus the whole not really 1-to-1 controller problem. A Wii2 with a modern processor and built in Wii-Motion-Plus that is fully backwards compatable to the Wii would continue to rake in new sales, plus get a lot of Wii owners to upgrade. You argue that Nintendo has cornered the casual market, but that just means there is a big non-casual market still open to them. A new Wii could break into that market.

      A quick example. The Wii currently has what may be the best FPS controller besides the mouse, but can't render a game that is up to the standards of FPS players. If you could play COD5 on the Wii using a slightly more accurate remote, I think that could draw in the hardcore players.

      --
      Clovis
      ^ Clovis, look! It's that guy you are!
    9. Re:I'm interested in... by Bluesman · · Score: 1

      I'm interested in games like Super Mario World that I can play with my wife. Something easy to learn and semi-cooperative. I don't typically play single player games except for Final Fantasy.

      I guess the ideal system for me would be a hi-def Wii. The PS3 could handle that already, though, and it's generally a more useful machine.

      --
      If moderation could change anything, it would be illegal.
    10. Re:I'm interested in... by plague3106 · · Score: 1

      Yes, I'm using component for both the Wii and PS3.

    11. Re:I'm interested in... by Anonymous Coward · · Score: 0

      Pro-tip: if it's sitting in your living room it's the CURRENT generation. Not the next one!

    12. Re:I'm interested in... by mjwx · · Score: 1

      the main problem with the Wii is that is WAY underpowered, plus the whole not really 1-to-1 controller problem.

      Here's the problem that most of the Xbox and Playstation fans have, the Wii is not underpowered, its well and truly powerful enough for what Nintendo planned it for, casual games. Nintendo never planned on competing for the graphics prize or the biggest game prize, Nintendo went after the casual, play with your friends market and won big. Trying to turn the Wii into the xbox or playstation will only kill its appeal.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
  12. Incremental "New" Machines by smackenzie · · Score: 5, Interesting

    Actually, what we are most likely going to see is incremental -- but significant! -- updates to the existing consoles. Updates that are large enough to be considered a "new release" but small enough not to be totally new architectures. We know, for example:

    - Microsoft is planning an all-out marketing campaign + release schedule around Natal. It's not quite a new console roll-out, but Microsoft is treating it as such. Fully backwards compatible.

    - Nintendo needs to get on the HD bandwagon, but doesn't necessarily need to push the envelope for HD gaming. Expect something that meets 720p criteria and is approximately [some smaller integer greater than 1 but less than 5]x as powerful as the Wii. Fully backwards compatible.

    - Sony: not entirely clear. Open to suggestions. They have a PS3 slim in the works. No, not a new console. They released the PSP Go, dropping UMG support. That's interesting. The Cell is a pain-in-the-ass to develop for, but various shops are starting to get the hang of it. Maybe we will see a PS3, Mach II with 2 Cells, slim body and, of course, the now-mandatory motion tracking controllers.

    The fact that future games are going to cost somewhere in the $60M ballpark is precisely why we will NOT see brand new architectures any time soon. No one, except maybe 1st party entities, is going to give up all of the applied dev resources to hop to an untested platform.

    If you want to commence an interesting dialogue, I propose something like "What, exactly, constitutes a NEW console?"

    1. Re:Incremental "New" Machines by The+Moof · · Score: 1

      Sony needs to fix/standardize their online gaming network in a bad way. I shouldn't have to poke holes through the firewall on a per-game basis to play online with my PS3 if the standard PSN ports are already open. Plus, I had to create a full Konami account on top of my PSN account to play MGS Online, which seemed redundant to me.

    2. Re:Incremental "New" Machines by SouprMage · · Score: 1

      I agree that if any changes are in the works, it would be tweaks to current consoles, not new consoles. The primary goal would be to focus on reducing costs per unit, not adding significant features.

      I think the next revolution will occur in a few years. The new HDMI spec that includes support for 3D video will be that catalyst. It is speculated that TVs that support it will start appearing by the holiday season this year. Once those hit some critical mass amongst technophiles, the console makers will be right there to capitalize and spur the shift in technology.

      I know I for one will be right there with my wallet open.

    3. Re:Incremental "New" Machines by kyrre · · Score: 1

      Its is standardized. But some developers choose to do their own thing. Metal Gear Online made a terrible choice with 3 different accounts to play the game. Another one is Mercenaries 2 with non-standard multiplayer ports*. I have not come across anyone else. I think it is a good thing to give the publisher a choice in the matter. But some of them will obviously make stupid choices.

      *) You can also blame NAT for this being an issue.

    4. Re:Incremental "New" Machines by SoVi3t · · Score: 1

      I agree with you. At E3 this year, Sony and MS both unveiled new motion control technology (Sony with their motion controllers, and MS with Natal). Both haven't even been released yet, and are still in development. So it makes VERY little sense to tell me that I will buy Natal next holiday season, and then have to buy Next Box or Xbox Next or Xbox 720 or whatever a year later. No doubt the recession made these companies realize that hardly ANYBODY could afford to go out and spend $500+ (considering what the PS3 cost at launch, even $1000 is likely for next gen consoles), plus the cost of games, for a new system, when the one they have works fine (unless you own a RROD 360). I believe that both companies motion controllers may very likely have been for the next gen, but recession woes made them get relesed for this gen (however, I do wonder whether or not the next gen consoles will support them, so you wouldn't need to rebuy them, and thus save $$$ in the long run). On a side note, I have been completely disappointed in this gen. Sony hasn't released anything to warrant actually buying the system (unless you really want BluRay, and don't wanna buy just a player), Wii is following the classic Nintendo model of one or two decent software titles every couple of months (everything else is crap), and Microsoft may as well have a dude sitting on my front porch, who punches me in the junk and steals my wallet every so often, because all they do is charge stupid prices for EVERYTHING. I bought a 360 as an MS fanboy, but got damn, have they ever pissed me off. Pay to Play online is retarded (especially considering 90% of the games I play involve quitting players galore), paying money for themes of games you likely own and spent $70 on is equally retarded, no internet browser (honestly, even though it sucks, how hard would it be to put IE on the 360?), Arcade titles are priced at insane prices, virtually no canadian support (at least in the US, you get Netflix...here we get like 50 movies, no tv shows, and no movie/tv related gamerpics/themes), I've had 4 360's die on me for various reasons, the list goes on and on.

      --
      Defender of Microsoft and Communism!!!
    5. Re:Incremental "New" Machines by Spike15 · · Score: 1

      You can also blame NAT for this being an issue.

      So instead of blaming the developer for not making their game work across NAT (which is in use in nearly every modern home that has an internet connection...ESPECIALLY true if they have a game console, since odds are they have internet-connected PC as well), something that's perfectly possible (look at all the games that don't have issues working across NAT), you're going to blame the established, tried-and-true, saved-IPv4's-sorry-@$$ Network Address Translation?

      That's dumb. Blame the game developers. NAT is fine. In fact, I see the lack of NAT as something major that will hold IPv6 back. The inability of outside hosts to either directly perceive and/or address each internal host on my network is amazing.

    6. Re:Incremental "New" Machines by ToasterMonkey · · Score: 1

      That's dumb. Blame the game developers. NAT is fine. In fact, I see the lack of NAT as something major that will hold IPv6 back. The inability of outside hosts to either directly perceive and/or address each internal host on my network is amazing.

      Wow, it never ends.
      s/NAT "firewall"/firewall/

      "NAT is bad!" Write that on the chalkboard fifty times before going to recess.

  13. Suprised? by Xistenz99 · · Score: 1

    As many missteps as each of the Big 3 Video game makers have had, I think knowing and developing new systems is something they are on top of. They are all real secretive on their R & D, so I am sure they are further enough along then the CEO Ubisoft knows. I think he overestimates OnLive role in video games, which will be minimal at best.

  14. games vs spectacles by Speare · · Score: 5, Insightful

    Games don't take $60 Million to make. Spectacular extravaganzas with high-detail hero models, high-detail set designs, high-detail world designs, full-orchestral scores, full-cinematic cuts, companion toy merchandising, and highly-predictable-never-escapes-the-rails storylines. That's what takes $60 Million to make.

    The cat will enjoy a ball of tinfoil more than the eighty dollar robo-mouse. Give the player an enjoyable challenge, something they'll understand on the first play but want to play again and again. Don't try to reinvent the concept of gameplay.

    --
    [ .sig file not found ]
    1. Re:games vs spectacles by Bandman · · Score: 1

      Maybe you haven't been paying attention to the stuff put out by Square Enix lately...

    2. Re:games vs spectacles by MikeBabcock · · Score: 1

      Even Killzone 2 supposedly only cost about $30 million to make, and its a pretty huge amount of work.

      Back in 2007, their budget for the game was $20 million. I can't imagine most high-end games costing much more than that to develop.

      --
      - Michael T. Babcock (Yes, I blog)
    3. Re:games vs spectacles by Colonel+Korn · · Score: 1

      Maybe you haven't been paying attention to the stuff put out by Square Enix lately...

      Why not? He described it precisely:

      "Spectacular extravaganzas with high-detail hero models, high-detail set designs, high-detail world designs, full-orchestral scores, full-cinematic cuts, companion toy merchandising, and highly-predictable-never-escapes-the-rails storylines."

      --
      "I zero-index my hamsters" - Willtor (147206)
    4. Re:games vs spectacles by YourExperiment · · Score: 1

      Don't try to reinvent the concept of gameplay.

      That's the whole problem - generally speaking, they're not.

    5. Re:games vs spectacles by Magreger_V · · Score: 1

      "Don't try to reinvent the concept of gameplay" I disagree

    6. Re:games vs spectacles by 222 · · Score: 1

      On the flip side, I recently finished playing Killzone 2, which had a budget of 30 million dollars. I can honestly say it was one of the most memorable gaming experiences I've had, and I can't believe I'm so impressed by a console shooter.

    7. Re:games vs spectacles by Anonymous Coward · · Score: 0

      And that is why a game like Braid is great. $15 for one of the most amazing games I've played since the Super NES era.

    8. Re:games vs spectacles by TuaAmin13 · · Score: 1

      Maybe you haven't been paying attention to the stuff put out by Square Enix lately...

      Why not? He described it precisely:

      "Spectacular extravaganzas with high-detail hero models, high-detail set designs, high-detail world designs, full-orchestral scores, full-cinematic cuts, companion toy merchandising, and highly-predictable-never-escapes-the-rails storylines."

      You forgot androgynous characters. Other than that it fits SE's latest releases.

    9. Re:games vs spectacles by ivan256 · · Score: 4, Interesting

      The dirty little secret of this generation is that the cost per unit revenue of the average game went down. Not up. And not by a little bit either.

      The big studios want us all to think the cost to make games goes up with each generation. That justifies cost increases, and big-name licenses.

      In reality, hundreds of millions of dollars in revenue has been generated by low to medium budget downloadable titles that have been the bread and butter of this generation of consoles.

    10. Re:games vs spectacles by feepness · · Score: 1

      Spectacular extravaganzas with high-detail hero models, high-detail set designs, high-detail world designs, full-orchestral scores, full-cinematic cuts, companion toy merchandising, and highly-predictable-never-escapes-the-rails storylines.

      And this is what I want, though the "predictable storyline" thing is of course entirely up to the designer.

      But tell me, how exactly did we "break out of the storyline" on Pac Man, Super Mario Brothers and Contra?

      No, glitches don't count.

    11. Re:games vs spectacles by Hadlock · · Score: 2, Interesting

      Considering the game engine, which is usually at least 40% of the programming (modifying it being the other 60%), and licensing the engine can't cost more than $10 million there seems to be a lot of hollywood style waste going on, which is what they're after it seems. Without the multimillion dollar movie star eating up a large portion of the budget.

      --
      moox. for a new generation.
    12. Re:games vs spectacles by Locke2005 · · Score: 1

      The cat will enjoy a ball of tinfoil more than the eighty dollar robo-mouse.

      Ever have those times when the kid enjoys playing with the box the expensive toy came in more than playing with the expensive toy itself?

      --
      I've abandoned my search for truth; now I'm just looking for some useful delusions.
    13. Re:games vs spectacles by mjwx · · Score: 1

      Games don't take $60 Million to make. Spectacular extravaganzas with high-detail hero models, high-detail set designs, high-detail world designs, full-orchestral scores, full-cinematic cuts, companion toy merchandising, and highly-predictable-never-escapes-the-rails storylines. That's what takes $60 Million to make.

      The cat will enjoy a ball of tinfoil more than the eighty dollar robo-mouse. Give the player an enjoyable challenge, something they'll understand on the first play but want to play again and again. Don't try to reinvent the concept of gameplay.

      Exactly, Portal was made as a side project, Sins of a Solar Empire cost less then 1 Million to make, I'm fairly certain that Civilisation 4 wasn't that expensive, once the work on the engine is done making a game becomes quite cheap when you concentrate on gameplay. How many good games has Valve has made with the Source engine.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    14. Re:games vs spectacles by Clovis42 · · Score: 1

      Games don't take $60 Million to make. Spectacular extravaganzas with high-detail hero models, high-detail set designs, high-detail world designs, full-orchestral scores, full-cinematic cuts, companion toy merchandising, and highly-predictable-never-escapes-the-rails storylines. That's what takes $60 Million to make.

      Errr... that all sounds like great stuff, except for the toys and predictable parts. I don't get the "Great graphics and productions = no gameplay" mantra. Sure, some games are all flash, but that isn't always true. Any game mechanic that works with simple graphics can be incorporated into something with good graphics. And a few shallow people like me actually enjoy seeing things go boom sometimes.

      --
      Clovis
      ^ Clovis, look! It's that guy you are!
    15. Re:games vs spectacles by Anonymous Coward · · Score: 0

      Exactly again, and you just listed three of my favorite games. Civ and Sins are probably my top 2, with Portal not too far behind. I believe Civ4 did cost a bit, but certainly less than the huge cinematic-type games. One thing that probably helped them with that was that they used the new Pirates game to experiment. They volunteered that bit of info at one point on a Civ site I used to frequent. The world and mini games in Pirates are very similar to Civ4, if you look at them.

      Posting anon because I've moderated...

      socrplayr813

    16. Re:games vs spectacles by mjwx · · Score: 1
      I believe Civ4 did cost a bit,

      It did but not as much as a COD or Halo. The thing about Civ is that each release has had it has an extremely long sales life, where COD or Halo is forgotten about in six months Civ 4 is still selling 3 years after release.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
  15. Market not ready by SuperKendall · · Score: 1

    Right now would be an awful time to put forth the expense of a whole new console launch. I think the smart players will wait for at least two more years... even Nintendo, do they really need more power or do they just need more publishers to take full advantage of the Wii as we are just starting to see?

    I think the new motion stuff announced by Sony/Microsoft is a stop-gap meant to offer something new but not have a new platform for some time.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Market not ready by frosty_tsm · · Score: 2, Interesting

      Not only is the market not ready, current-gen consoles are still really expensive. One of the XBox 360 models is $299.99 (first new, non-bundle one I found). The PS3 is $400. The Nintendo Wii is still $250 (same as it was 3 years ago). The gaming community is still waiting for their current generation systems to make up for their cost. In contrast, when the previous generation was on it's way out there were $129 PS2s and $99 GCNs.

      I'd argue that the high cost to manufacture the PS3 and the XBox 360 leave only Nintendo in any position to move to the next generation. They've been making a profit since the beginning and haven't needed to roll out new versions of their hardware. In contrast, if Sony and MS can't sell their systems for anything less than any next-gen effort would easily cost $1000.

      On a side note, the use of the CELL should be considered one of the dumbest design choices. I've worked with people who wrote code for it; it's a nightmare just to get things working. One day game system designers will learn that a simple-to-program system is the way to go.

    2. Re:Market not ready by A+Friendly+Troll · · Score: 1

      Not only is the market not ready, current-gen consoles are still really expensive. One of the XBox 360 models is $299.99 (first new, non-bundle one I found). The PS3 is $400. The Nintendo Wii is still $250 (same as it was 3 years ago).

      Depends on the where you live :)

      Wii, one game included: $400
      Xbox 360 Premium, no accessories or games: $400
      PS3, 40 GB drive, nothing else: $600

      New games for all consoles are around $100.

      Average monthly salary: below $1000. gg no re :)

    3. Re:Market not ready by Chris+Burke · · Score: 1

      On a side note, the use of the CELL should be considered one of the dumbest design choices. I've worked with people who wrote code for it; it's a nightmare just to get things working. One day game system designers will learn that a simple-to-program system is the way to go.

      Wait, wait... You're saying that developers never fully realizing the potential of your console isn't a feature? ;)

      Maybe Sony will learn after this generation, but the PS2 was allegedly a bitch to program too and well based on that example it's hard to blame them for assuming it didn't matter.

      --

      The enemies of Democracy are
  16. Quite the Opposite by CorporateSuit · · Score: 4, Funny

    Actually, what we are most likely going to see is incremental

    What I think we are more likely to see is excremental.

    --
    I am the richest astronaut ever to win the superbowl.
  17. Does he know what the Wii is? by T+Murphy · · Score: 3, Informative

    He seems to overlook the fact that the most popular console is the weakest machine, and its popular games (Wii Fit, Wii Sports...) are simple enough that I am not sure how they could benefit from a hardware upgrade beyond input devices. Add to that the motion-control expansions for all the consoles and you have consoles with longer life than usual. Add in the fact that PC gaming tends to work better for the big-ticket games that push performace, and I see no reason why a console maker or game publisher would care to start a new cycle already (I'll leave it to other comments to provide reasons for Ubisoft to want this).

    1. Re:Does he know what the Wii is? by El_Muerte_TDS · · Score: 1

      Depends on how you measure popular. If you could hours of gaming, then the Wii isn't very popular. If you could install base, then the Wii is only popular if you exclude PC and older consoles. If you measure games being bought, then the Wii isn't popular either.

    2. Re:Does he know what the Wii is? by Chris+Burke · · Score: 4, Insightful

      the most popular console is the weakest machine

      Which has, historically, almost always been the case. In reverse chronological order: PS2 over stronger Xbox and GC, PSX over stonger N64, SNES over weaker Genesis as a notable exception though it was actually pretty close instead of the usual landslide, NES over Master System, and finally the Atari 2600 vs everything else. In the mobile dept: DS over PSP, GBA over um whoever tried to compete with it, and the Gameboy over the GameGear and anyone else who tried to make a portable over the course of a decade.

      Now you can argue that optical disks were an obvious advantage for the PSX (or more accurately cartridges were a weakness of the N64), but in terms of the processing horsepower and "zomg pretty pictures" that most people refer to when talking about 'strength', no contest. In a way, though this is part of my point -- the winner isn't decided by who has the most FLOPS to throw up the most awesome pictures. It's decided by other factors. I don't even think cartridges were the primary reason N64 lost, there's also how Nintendo alienated (read: shit upon) 3rd party developers, and oh yeah the PSX having a year and a half head start to build up a library of games and gain name recognition and expand the market. In a way, the PSX was the original "casual gamer" machine in the sense that it reached out to millions of people who hadn't been gamers before. Today's complaints about how "mom & pop" with their Wii are polluting the market mirror 1995's complaints that frat boys playing sports games on the PSX were polluting the market for us "hard-core" gamers.

      So anyway, yeah. In a generation where, as usual, the consoles' success is ranked in reverse order of shininess, saying "teh market demands teh shinies!" seems quite misguided.

      --

      The enemies of Democracy are
    3. Re:Does he know what the Wii is? by Anonymous Coward · · Score: 0

      No one buys third party games on the Wii

    4. Re:Does he know what the Wii is? by feepness · · Score: 1

      If you measure games being bought, then the Wii isn't popular either.

      Wii games are regularly in the top five and top ten lists.

      The problem for third parties such as Ubisoft is that those games are always from Nintendo themselves.

      When third parties think about sales, they look to PC/PS3/360.

    5. Re:Does he know what the Wii is? by PitaBred · · Score: 1

      If Nintendo came out with a fully backwards-compatible HDWii, I'd buy it right now, and give my current one to my parents or my brother.

    6. Re:Does he know what the Wii is? by Anonymous Coward · · Score: 0

      Funny, since PSX games tended to look a lot better than N64 games did. The N64 could only handle miniscule texture sizes, so everything was either solid colour or stretched and blurred beyond all recognition. The PSX had the blocky textures, but they were detailed. Let's also not forget the superior music and FMV that the Playstation offered due to using CD-ROM media.

      Before I saw the Playstation in person, I blew it off as being just another crappy console that couldn't compare to the games I had on my PC. When one of my coworkers took me down to the toy shop after work, we got our chance to check it out and I was simply blown away. Not only did the games look better than anything I had on my PC, they looked a LOT better and I bought one the very next day. I was an early adopter of the Playstation and I don't ever recall anyone complaining about frat boys polluting the game market. Most of the PSX library weren't even sports games, they were things like Battle Arena Toshinden, Tekken, Air Combat, Ridge Racer, Resident Evil, Gran Turismo, Wild Arms and Final Fantasy.

    7. Re:Does he know what the Wii is? by Chris+Burke · · Score: 1

      Funny, since PSX games tended to look a lot better than N64 games did. The N64 could only handle miniscule texture sizes, so everything was either solid colour or stretched and blurred beyond all recognition. The PSX had the blocky textures, but they were detailed.

      Yeah, I don't really think so. The textures only seemed detailed because they were so blocky and the . It was really a way of taking advantage of the old artistic skills at low-res 2d graphics that it worked. The N64 was underpowered on texture memory, it's true, largely because its higher resolution and unaliased texture sampling made it more apparent. It made up for it on 3d environment detail and effects. Plus it had enough texture resolution for when it mattered.

      And don't get me wrong, I think PSX graphics were fine and the console was awesome. I didn't own either, my friend and roommate for several years had them (and many more consoles) and lots of games for each. I'd put Goldeneye and Turok up against Medal of Honor (which still used sprites for enemies!) or any other fps on psx, zelda against any adventure game, or damn Wave Race vs Jet Moto in terms of graphics any day of the week. Doesn't mean the games were better, which is also part of my point. There's a reason the having the best graphics doesn't win the market.

      Let's also not forget the superior music and FMV that the Playstation offered due to using CD-ROM media.

      Yeah, absolutely. For the games that could afford lengthy FMV, that was a big advantage. But that's pre-rendered non-interactive stuff. Cool, but not "in-game" footage and not a matter of processing power. It was in the PSX generation where ads presenting FMV as though it might be actual game-play became infamous. On the other hand, it enabled games like FFVII. Nintendo might have been stupid enough to suggest it was a good thing their cartridges couldn't handle FFVII, but nobody else is. But the main reason they went with cartridges was because they were worried about losing control over who could make games for the n64 which is why I was saying I think it's mostly shitting on 3rd parties that cost N64 the battle. And on the other hand, it was aspects of the hardware other than sheer processing power.

      I was an early adopter of the Playstation and I don't ever recall anyone complaining about frat boys polluting the game market. Most of the PSX library weren't even sports games, they were things like Battle Arena Toshinden, Tekken, Air Combat, Ridge Racer, Resident Evil, Gran Turismo, Wild Arms and Final Fantasy.

      People complained, but it was as stupid then as it was now. Obviously most of them weren't sports games, the PSX library was huge and varied. But there were more games appearing catering to "certain crowds", and for some reason people thought this was a sign of the apocalypse because they saw more money overall entering the gaming market as a bad thing for gamers. *shrug* Don't ask me to explain it.

      --

      The enemies of Democracy are
    8. Re:Does he know what the Wii is? by Anonymous Coward · · Score: 0

      The last two generations winners weren't "weakest" when they came out, though.

      The PSX had ten times the data capacity of the N64 - more, if you switched discs - and cheaper media, which meant cheaper games. As well as a less encumbered development process. It also played audio CDs at a time when CD players weren't cheap yet. (They weren't super expensive anymore either, but they were a lot more than the $20 portables you can get today).

      The PS2 was a triple-threat. It came out before the Xbox and Gamecube; it could still play the previous generation winner's games; it could play DVD movies at a time when standalone DVD players were still expensive. The Cube couldn't play CDs or DVDs or its previous generation games. Xbox didn't even HAVE a previous generation, and you had to pay for an addon to play DVDs - and by then DVD players were starting to get cheaper anyway.

      The last two generation winners actually were the better buy at the time.

      This generation, the Wii is an aberration - it's winning by not even bothering to directly compete against the other systems' strengths. The Wii went with doing a bunch of game styles that don't even work on anything else, making "stronger" and "weaker" a meaningless basis for comparison.

      What does this mean about the next generation? I don't know. It looks like Sony and Microsoft are going to try to slip in a hardware refresh to grab some Wii functionality. I would guess the Wii will get a refresh that boosts its graphics - now that doing so is not expensive or risky anymore - while retaining backwards compatibility. Wii games will play on the Wii.5, and likely hybrid games will play on both (but with extra goodies on the Wii.5).

      IMO, it's a little too soon for the really huge games to depend on broadband, due to both weak broadband penetration/capacity in the US and relatively limited game console hard drive capacity. 200 MB games and 200 MB patches are manageable, but 20 GB downloadable games aren't really feasible yet for the kind of sales numbers that console makers are aiming for. Maybe in the 2015 hardware generation.

    9. Re:Does he know what the Wii is? by Anonymous Coward · · Score: 0

      You should take a look at some more PSX titles then. For visually impressive I would name Ace Combat 3, Colony Wars (the original), Warhawk, Einhander, R-Type Delta, Omega Boost, Soul Blade, Metal Gear Solid, Gran Turismo 2, Vagrant Story, Alien Resurrection and even Final Fantasy 8 to name a few. The detail in textures definitely wasn't due solely to the blockiness, they were higher resolution than N64 textures. The biggest problem with the N64 was it had a 4 kilobyte texture size limit, which was tiny even back then. Either textures were extremely stretched, or you saw a lot of repeating.

      Medal of Honor on the PSX used fully polygonal characters, so I don't know what you mean about sprites. You might also look at Quake 2 for PSX, which in some ways looked even better than the PC version (particularly in the lighting department).

      I would mostly agree with you on FMVs. Many games overdid the use of video, but not all. For cutscenes, they really added an extra cinematic flare and others also used FMV directly in the game as backgrounds or whatever. Final Fantasy 7 did a great job mixing realtime graphics with video for example. Music was another thing the PSX did well. Because developers could use redbook and compressed digital audio, most PSX games had fantastic soundtracks, especially compared to the SNES sounding music on the N64.

      I won't argue the technical specs of the two systems. I had both consoles and I only know that, to me, Playstation games looked and sounded a lot better.

    10. Re:Does he know what the Wii is? by Chris+Burke · · Score: 1

      You should take a look at some more PSX titles then.

      I played most of those games (except Ace Combat and Omega Boost) and yeah I stand by my statement.

      Medal of Honor on the PSX used fully polygonal characters, so I don't know what you mean about sprites.

      Okay maybe I just remember them looking like sprites because they were so flat and blocky. *shrug*

      I won't argue the technical specs of the two systems. I had both consoles and I only know that, to me, Playstation games looked and sounded a lot better.

      K.

      --

      The enemies of Democracy are
    11. Re:Does he know what the Wii is? by Yeef · · Score: 1

      the most popular console is the weakest machine

      Which has, historically, almost always been the case. In reverse chronological order: PS2 over stronger Xbox and GC, PSX over stonger N64

      I'm pretty sure the Dreamcast and Saturn were weaker than the PS2 and PS1 respectively.

      --
      I was once a horse.
    12. Re:Does he know what the Wii is? by Chris+Burke · · Score: 1

      Yeah I realize I completely ignored the Sega systems after the Genesis. It hardly detracts from my point that hardware power doesn't correlate with success, since those Sony systems still beat better hardware, and Sega marginalized itself for reasons that had nothing to do with the hardware itself.

      --

      The enemies of Democracy are
  18. No! by Anonymous Coward · · Score: 0

    More like "Ubisift..."

  19. Why would they kill this generation? No more used by Gizzmonic · · Score: 5, Interesting

    This generation has seen console gaming taking the first painful steps into HD. Sony and Microsoft have lost billions on this step, while the comparibly simple Wii is far more profitable. So what are they going to do to increase profits for the next generation?

    That's simple-next generation consoles will be entirely DLC-only. Forget about exchanging games, bringing your games over to a friends' house, etc. All games will be download-only and you'll max out your broadband cap by downloading a single game, unless you switch to a certain broadband provider that has a deal worked out with Microsoft so that M$ downloads don't count against your cap.

    --
    (-1, Raw and Uncut is the only way to read)
  20. Re:This is heresy. by clickclickdrone · · Score: 1

    >eternal torment in the bowels
    I've got that already after having a 'special edition' curry last night.

    --
    I want a list of atrocities done in your name - Recoil
  21. Wha about diminishing returns by 91degrees · · Score: 5, Insightful

    The 16 bit consoles were clearly miles ahead of the 8 bit machines, but each generation the improvement has been less significant. PS2 games and original XBox games still don't look that bad. The real advantage with the latest generation is higher resolutions. Reflections and shadows are just eye candy.

    Now, the question is, why will it cost so much more to develop for a newer generation? Doubling the number of polygons isn't double the work. A lot of effects have already been written so they just need to use existing libraries for them. Game worlds may well get larger but games themselves don't need to do so substantially.

    And the main point to realise is that budgets will not magically expand to match the cost of developing a game. The budget for a game is the amount that it can be expected to make in terms of sales so that the investors have a decent profit. The game will have to shrink to match that budget.

    1. Re:Wha about diminishing returns by relguj9 · · Score: 1

      I agree, better hardware doesn't necessarily mean a more expensive game. Take L4D for instance, I run it at 1600x1200 with higher effects on my PC and it looks about 3x as good as it does on my HDTV for the 360.

      Once the libraries and engines are in place I should hope that game development continues to move more towards focusing on gameplay. I have seen this shift in the last few years and it pleases me, I assume it will continue.

    2. Re:Wha about diminishing returns by kramerd · · Score: 1

      Doubling the number of polygons doesn't improve the graphics on today's games either.

      Double the work isnt necessarily double the value.

      The issue is value, and if you double the value, you can probably up the price by 5 or 10x.

      If you make a new version of tic tac toe that people like, they will pay for it.

      The reason that you pay more for diminishing returns is that people will pay more for that extra step. Why do people pay twice as much for a decent steak as a decent hamburger? It doesn't cost twice as much to prepare.

      I know, this /., so here is a car analogy:

      Take a look at the 2009 Acura and two versions of it:

      The 2009 Tech package Sedan

      &

      The 2009 TSX tech package Sedan

      One of these retails for 50k, one for 32k.

      The safety features difference: The 50k car has perimiter/approach lights while the the 32k car does not.

      There is also a HP difference of 201 vs 300 HP, but you aren't getting a difference if you drive in traffic.

      If HP matters to you, the Honda Accord with a V6 beats both of these on mileage, costs 25k, and has 271 HP.

      This beats out last years Honda Accord by a significant margin (for HP, not mileage, price, or handling, haven driven both).

      Did Honda need to improve on its previous years vehicle? Not really, the 2008 Accord still wins the safety and reliability market, and quite frankly, the extra 6k it costs for the 2009 version wouldnt have been worth the money in 2008. But if you can afford either one, which do you think the average consumer is going to buy?

    3. Re:Wha about diminishing returns by Anonymous Coward · · Score: 0

      Now, the question is, why will it cost so much more to develop for a newer generation? Doubling the number of polygons isn't double the work. A lot of effects have already been written so they just need to use existing libraries for them.

      Doubling the number of polys isn't double the work - it usually is quadruple the work. As a developer I can speak directly to the fact that a new system with lots more power frees you to use lots more polys and effects -- but that takes a lot more time to create. There are no short cuts when you are increasing detail in graphics, only when you are decreasing them.

      Games these days, like it or not, require huge dev teams and lots of time to do right. And that requires lots of money.

  22. Re:This is heresy. by Anonymous Coward · · Score: 0

    heaven : harps, clouds, christians
    hell: strippers, hookers, playboy models, alcohol, year long campfire

    Why should I pick heaven?

  23. Better to spec-bump the next generation by hattig · · Score: 3, Interesting

    I think that both Sony and Microsoft would be insane not to build upon their current platforms with their next generations. Skipping to a new architecture (x86 + Larrabee has been suggested for Sony) would likely cost a lot to implement, and I think that both companies want to break even fairly close to launch this time.

    Sony's best path, in 2011, is to launch a PowerXCell32 based PS4. This is basically a Cell with 2 PPUs and 32 enhanced SPUs (although I think they could do a 4 PPU version). Couple that to a GT300 series GPU and you've got a 1080p monster.

    I also don't think that Sony can single-chip the PS3 unlike the PS2, because of the NVIDIA GPU. This might make it less economical to cost-reduce like the PS2 later in life.

    Microsoft can just have an octo-core CPU running at higher clocks and whatever ATI can come up with in 2011 - R900 at 3TFLOPS?

    Regardless, we'll only start hearing about the next generation when the current generation has had another price drop so people don't put off their purchase. I expect to start hearing concrete details in early 2010.

  24. Role Out by amoeba1911 · · Score: 1

    7th grade spelling FAIL

    role != roll

  25. The obsession with graphics by Flipao · · Score: 1

    Is driven by hardware manufacturers, not consumers: The most popular game in the world today look dated on its release almost 5 years ago.

    1. Re:The obsession with graphics by Fozzyuw · · Score: 1

      Ironically, I will put money down that one of the biggest selling games this Xmas will be "New" Super Mario Bros. Wii. In all it's SNES graphical glory. And relatively no-one will complain about the lack of photo-realistic graphics, 10k count polygon 3D models, and real time shadows and water effects.

      --
      "The past was erased, the erasure was forgotten, the lie became truth." ~1984 George Orwell
  26. Re:This is heresy. by jameskojiro · · Score: 1

    God lied, Adam didn't die.

    Satan was the one who wanted man to be smart and think for himself, god wanted to just be a control freak "the SIMS" player with his little garden.

    --
    Tsukasa: All I really want, is to be left alone...
  27. How about an open source game console standard? by Orion+Blastar · · Score: 1

    One that can take advantage of newer technology to deliver a better gaming experience?

    Yeah I know the Indrema failed, but if the people making Linux distros for mobile devices and smart phones decided to port their code to the newer game console technology to creating a game console distro it would be a good idea if many gaming companies joined in and started to work out a standard for game consoles that will help reduce the cost of developing new game consoles for everyone. Not only that but if it is a Linux distro games can be put on LiveCDs that boot and then run the game on PCs and Macs.

    I suppose one can just develop video games in Java or Python to be used across any computer platform and port Java and Python for various game consoles to run such games as well.

    --
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    1. Re:How about an open source game console standard? by talldean · · Score: 1

      Honestly, the dev tools for the XBox 360 are wonderful, and the ones for the PS3 were kind of crap at the start, which seriously impeded the number of games written for the PS3 that weren't simply ports of 360 titles. That said, besides the lack of modern game development IDEs... console manufacturers typically take a loss on every console sold. It's hard to come up with an open source alternative when the mainstream is already cheaper to get started.

  28. Re:This is heresy. by Anonymous Coward · · Score: 0

    Which would you rather sit in for eternity: clouds or a campfire?

    Then again, if all your nerves died with your body maybe it wouldn't matter.

  29. Xbox 360 is fine for now by Is0m0rph · · Score: 1

    The hardware issues seem to be worked out now with the latest motherboards. Xbox Live is really maturing and branching out into family fun kind of games like 1 vs. 100. Participating in a live game show is more fun then I thought it would be. I couldn't be happier with it right now and it just keeps getting better. Natal, looks gimicky too me will be good for casual gamers like the Wii is and probably attract a good following that way if it's not too expensive.

  30. Fallout 3... by Anyd · · Score: 1

    Unfortunately my favorite game last year was by far Fallout 3 on PS3. That was a monster of a game, and it turned out incredible. They may have set the bar very high!

    1. Re:Fallout 3... by Hatta · · Score: 1

      And, by all accounts, Fallout 3 is pretty disappointing compared to Fallout 2. How much did Fallout 2 cost to make?

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  31. Where are the games I want? by Stormwatch · · Score: 3, Interesting

    I love 2D platformers. The last one that truly impressed me was Astal on the Saturn. Imagine what today's machines could do for this genre; imagine a new Turrican or Shinobi, in high-res 2D, all hand-drawn, with multiple layers of parallax and translucency, with more action and animation than the old systems could dream of handling. To sum it up: something that would be to platformers what The King of Fighters XII is to fighting games.

    But sadly, no. These days, 2D platformers are relegated to portable systems. And I'm stuck playing a genre I love with emulators.

    Won't somebody think of the platformer fans?!

    1. Re:Where are the games I want? by rgviza · · Score: 1

      > These days, 2D platformers are relegated to portable systems.

      There's a metric ton of these I can run on my phone. They are pretty addictive :-P

      --
      Don't kid yourself. It's the size of the regexp AND how you use it that counts.
    2. Re:Where are the games I want? by Gizzmonic · · Score: 1

      Look out for New Super Mario Bros! It's 4 player!

      --
      (-1, Raw and Uncut is the only way to read)
    3. Re:Where are the games I want? by RedK · · Score: 1

      Look on PSN or Xbox Live. There's a ton of 2D platformers available as DLC, some with today's graphics (2.5D). Bionic Commando comes to mind as a recent remake of a classic 2D platformer.

      --
      "Not to mention all the idiots who use words like boxen."
      Anonymous Coward on Monday August 04, @06:49PM
    4. Re:Where are the games I want? by Anonymous Coward · · Score: 0

      They did. It is called Braid. The best platformer game that I have ever played. And that includes Donkey Kong Country, Commander Keen, Mario, Sonic, and Earthworm Jim. Braid is simply unmatched in my opinion.

    5. Re:Where are the games I want? by Anonymous Coward · · Score: 0

      I got Bionic Commando Rearmed for PC and it's really good. It stays true to the original while throwing in a lot of new technology and inside jokes to the original.

      Now get out of here you nerd!

    6. Re:Where are the games I want? by Chris+Burke · · Score: 1

      Viewtiful Joe and Alien Hominid are last generation, but that's still well after the decline of 2D platform gaming and you can still play em on your wii. Okay, Hominid was originally a Flash game, but hey like another poster said that's where the 2D action is these days. It also uses a pretty simple style that probably could have been done on an old console. But it's really good anyway. Especially if you are sick of easy mario games and want something brutal. :)

      Viewtiful is also quite good, though it's about 50+% beat-em-up. On the plus side a lot of the platforming bits are really good (the level where you run down a giant submarine torpedo tube stands out). Also has great art and animation.

      Now that I'm thinking about cool last-gen 2d games, if you're into 2D shoot-em-ups, Ikaruga was beautiful and brilliant and sure as hell would have caused slowdown on a SNES (since Gradius III did). Also, extremely hard. Fortunately the early levels have good replay value since you can always try to go for more points and kill the boss quicker using more dangerous techniques. The concept of two colors you could switch between to choose whether to absorb enemy shots of the same color or do more damage against enemies of the opposite color was so simple and powerful I wonder why I hadn't seen it before. Geeze, I wish that asshole hadn't stolen my copy. Mental note: Need to buy that game again online.

      --

      The enemies of Democracy are
    7. Re:Where are the games I want? by Stormwatch · · Score: 1

      The concept of two colors ... was so simple and powerful I wonder why I hadn't seen it before.

      Treasure had tried that before (somewhat crudely) in Silhouette Mirage.

    8. Re:Where are the games I want? by mgblst · · Score: 1

      Seriously, what could they do? Put more sprites on the screen?? Pretty sure there has been no limit on that for a long time. Huge sprites, once again, no problem?

      So what could they really do?

    9. Re:Where are the games I want? by IamTheRealMike · · Score: 1

      Huh? There are quite a few platformers on Xbox Live.

    10. Re:Where are the games I want? by Anonymous Coward · · Score: 0

      How about Warioland The Shake Dimension on Wii and the upcoming New Super Mario Brothers Wii or Little Big Planet on PS3. I think the developers have realised there's still a lot of people that want 2d platformers, I expect more to come.

    11. Re:Where are the games I want? by Anonymous Coward · · Score: 0

      Go take a look at Muramasa: the Demon Blade, due out for the Wii this September.

  32. Re:Why would they kill this generation? No more us by Gizzmonic · · Score: 1

    PS I'm not singling Microsoft out, I'm sure Sony has something in the works too...the day that my console choice affects my broadband provider choice is the day I go PC only for games (and hope my broadband provider has a deal with Steam).

    --
    (-1, Raw and Uncut is the only way to read)
  33. PS/2 Lifespan by Burning1 · · Score: 1

    As someone who just recently purchased a PS/2, I'd go so far as to say that it has yet to give up the ghost. While a lot of development effort is being put into the PS/3, it's hard to call the PS2 dead when new games are still being released.

    1. Re:PS/2 Lifespan by Hatta · · Score: 1

      Are there any PS2 exclusives still being released, or are they all just watered down PS3 titles?

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      Give me Classic Slashdot or give me death!
    2. Re:PS/2 Lifespan by Perky_Goth · · Score: 1

      Shin Megami Tensei is still coming out...

    3. Re:PS/2 Lifespan by elfprince13 · · Score: 0

      PS/2 was largely phased out in favor of USB.

    4. Re:PS/2 Lifespan by Anonymous Coward · · Score: 0

      As someone who just recently purchased a PS/2

      Get on with the times, everyone uses USB these days!

    5. Re:PS/2 Lifespan by Burning1 · · Score: 1

      Are there any PS2 exclusives still being released, or are they all just watered down PS3 titles?

      Does it matter?

      Personally, I don't care that much about exclusives... What I'm looking for is simple, inexpensive fun, and the ability to play console games not available on my PC. Exclusives are there to convince gamers to buy one console over another, or to encourage gamers to buy all three. For people such as myself, upcoming exclusives are less meaningful than a good library of established games. Remember, the PS/2 has plenty of exclusives. The difference is that I can get them for $20 a pop.

      There are a lot of casual games our there who aren't ready to drop $300 on a new console. For people like me, the PS/2 is a perfect middle ground -- a system with a huge library of respected games, mature 3D graphics, and a great middle ground between price, retail support, and age. By the time I've gotten tired of the PS/2, the PS3 will be into my price range.

      If you want an example of a dead console, look at the PS/1.

      My days of being at the edge of the gaming curve passed as soon as my SLI VooDoo2 card became obsolete. I can't tell you how much more fun gaming is when you take it casually.

    6. Re:PS/2 Lifespan by Burning1 · · Score: 1

      I would, but my Model 70 doesn't support it!

    7. Re:PS/2 Lifespan by Hatta · · Score: 1

      Does it matter?

      Yeah it does. I'd rather play an awesome, exclusive game on a totally dead console than a shitty port only released to keep the PS2 on life support. If I'm going to play a game, i want to play the best available version.

      By the time I've gotten tired of the PS/2, the PS3 will be into my price range.

      But if you're playing current releases for the PS2, a bunch of those PS3 games will be ones you've already played. Wouldn't you have more fun playing PS1/2 exclusives now, and playing PS3 games the way they were meant to be played?

      --
      Give me Classic Slashdot or give me death!
  34. I don't see a new generation anytime soon by Burning1 · · Score: 1

    It seems to me that the Wii, and PS/2 are still in their infancy in many ways. While the 360 has come down in price and stabilized to a degree, all three consoles are still a little expensive for the casual consumer, IMO. There's still a lot of life left in each console.

    Based on previous experience with the Saturn/Dreamcast, as well as with the amount of time, money, and energy spent bootstrapping the PS3, I cant see any of the major manufacturers doing much more than a refresh on their major consoles. Releasing a new console requires a huge amount of tooling effort with the developers, and generally tends to kill the installed base on your old console. With the huge development requirements of today's consoles, I wouldn't be surprised if developers were to see a console refresh as a form of betrayal, and turn their backs on the next gen offering.

    If anything, I expect the current generation of consoles to last even longer than the last generation.

  35. Horse Shit by sexconker · · Score: 4, Interesting

    With Ubisoft putting out such fantastic titles such as "Imagine: Horsez" by the bucketload, they'll need to show me their full financials before I buy into the $60 million argument.

    Developers had no problem jumping ship to the current gen and making money. Games went up $10 on average if you own a 360 or a PS3. They charge you for updates that used to be free, and they charge you to download unlock codes for maps, levels, game modes, costumes, and fucking furniture for your virtual corporate tool. Developers will work out plenty of ways to make morons pay through the nose to cover increasing costs.

    OnLive as competition?
    Yeah, and I hear that Apple is going to be seriously entering the game market aaaaaaaaaaaany second now.

    This is a fucking joke.
    The next generation will come around when the current players decide that it's strategically viable.

    Let's look at the charts, shall we?

    Nintendo has won. They want the current generation to last for as long as they are making buckets and buckets of money.
    Nintendo will be the last of the three to go to the next generation (in terms of hard announcements). The ONLY possible scenario that would cause Nintendo to be the first to announce would be the motion controllers from MS or Sony taking away from Nintendo's profits. Nintendo would then make an announcement merely to fuck with the competitors' time tables. (Hint: Natal and Sony's tech will NOT save the 360 or PS3.)

    Nintendo will be the last to announce.

    MS is in second place, and will likely be the first to announce their next console. MS really want to push Natal to try and steal Nintendo's thunder, but despite their lines about Natal being the next generation XBOX, the fact is the only way MS can capitalize on it is if it's bundled with ALL systems. MS will push this generation as long as it can sell Natal units or Natal + 360 bundles. They need to recoup major cash from their warranty fiasco. MS likely wants Natal to get an extra 18 months to 2 years out of the 360. I don't think it'll be the hot shit they want it to be, but who knows.

    MS will announce their next-gen hardware first.

    Sony is fucked. I own a PS3 myself and enjoy it, but there's no denying that it simply didn't have the success of the PS2. I think five hundred and ninety-nine US dollars may have had a part to play with that. And with the 360 a year ahead, no one wanted to learn how to develop for the Cell. The bottom line is that Sony will announce the slim PS3 this fall and try to get some momentum, especially in Japan. Sony can capitalize on the release of Final Fantasy XIII along with the slim PS3 in Japan at the end of this year. I don't know if they can do the same thing in the US, especially since FFXIII is on the 360 as well. I expect Sony to keep trying for the "year of the PS3" until someone else makes an announcement. Sony has lost so much cash with the PS3 that they need to get as much mileage out of it as they can and can't risk jumping ship too early. Once MS reveals their hand, Sony will be free to show theirs without much risk of cutting off the PS3 before it's prime, or being one-upped tech wise or timewise for the next gen.

    Sony will be second to announce.

    The timeline as I see it is basically:

    MS releases Natal and Natal + 360 bundles in 2010.
    Sales aren't great.
    MS announces E3 2011.
    Details about the PS4 "leak" in the fall of 2011.
    Sony announces E3 2012.
    Nintendo teases E3 2012, in response to Sony's announcement. Nintendo won't have a full reveal until E3 2013.

    Late 2013 MS launches.
    Early 2014 Sony launches.
    Fall 2014 Nintendo launches.

    1. Re:Horse Shit by Anonymous Coward · · Score: 0

      Minor disagree: No way will Nintendo wait until 2014 to launch next console. Far more likely to capitalise on Wii's runaway success with a backward-compatible Wii2 with triple the grunt in 2011 to cement their position. Leaving it until 2014 will give way too much of an opportunity to MS & Sony.

    2. Re:Horse Shit by SoVi3t · · Score: 1

      I'd like to know why you think Natal or Eyetoy won't save their respective companies. Given the fact that neither company has shown more than tech demo's, it's unfair to claim either will succeed or fail. However, I've seen the Milo demo, and can see that being used outside of gaming. You would walk into a walmart, and they'd have screens everywhere, with a virtual girl/boy who would see you, recognize you, comment on your clothing, and be able to point you to where you need to go in the store to find what you want, all without menus or touchscreens or anything. Just ask Milo where the can openers are, and go where he tells you.

      --
      Defender of Microsoft and Communism!!!
    3. Re:Horse Shit by sexconker · · Score: 1

      First of all, the Milo/Milly demo was pre-recorded, scripted, bullshit. The most it can do live is some basic voice recognition (we all know MS's track record with that) and some rudimentary image recognition, the likes of which we've seen in other games already. And Walmart greeters? A senior citizen at minimum wage is cheaper and more reliable.

      As for specific reasons:

      Because neither company has show more than a tech demo.

      Because Nintendo already HAS a working motion control system.

      Because these things are NOT standard for their consoles, developers won't readily take advantage of them. Hell, the Sixaxis motion controls in the PS3 ARE standard, and they're a fucking joke.

      Because the core audiences of the 360 and PS3 have been saying for the last three years that motion controls are for babies.

      Because Natal can't see black people.

      Because all we've seen from Natal is a girl spazzing out, and a pre-recorded tech demo from Peter "Everything I Say is Bullshit" Molyneux.

      Because Sony's wand is nowhere near complete, and (from what we've seen so far) requires the wand AND the already-failed Eyetoy.

      Because Natal will follow the general MS rule of pricing accessories extra high to offset the costs of their warranty extension program.

      Because the Wii and DS have already sucked up most of the (previously) non-gamers that MS and Sony hope to target.

      So, when do these things launch again?

      Don't get me wrong. I'd love for these things to be great so I could play some more fun games. But they reek of fail. They'll be included as standard for the next gen, and then we'll see what will happen.

  36. OnLive 2.0 by janwedekind · · Score: 1

    Collecting scenery videos, converting them to a polygon-based rendering engine, installing it on a server and then playing it using video-streaming sounds a bit retarded to me. You could just as well hire 1000 Chinese for their lifetime, give them Wireless cameras and send them into the jungle. Ok, it may be a bit costly. It will likely cost about $60 million ... oh wait.

  37. If they released a new generation this year... by relguj9 · · Score: 1

    Then it's officially cheaper to play PC games than console games. It's almost the same price now anyways. And considering 50%+ of the best next gen games for 360 are just ported from PC (or ported to) that are inferior to their PC counterpart, what would be the point?

    The only games I play right now on 360 are Halo 3 (occasionally) and Guitar Hero, everything else I would otherwise play has a better version that I just played on PC (Fallout 3, L4D, Call of Duty). Oh wait, I played Braid, but I could probably run that game on a PSX (and it's available on Steam, I just wanted to use a big HDTV and it felt right to play it on a console).

    No way a new gen is released anytime soon... I mean, there hasn't even been ONE final fantasy release on the next gen consoles... PS2 had 3.

    1. Re:If they released a new generation this year... by tao · · Score: 1

      No way a new gen is released anytime soon... I mean, there hasn't even been ONE final fantasy release on the next gen consoles... PS2 had 3.

      Between 2-4 depending on how you count... Final Fantasy X, Final Fantasy X-2, Final Fantasy XI and Final Fantasy XII. But FFXI was online, and FFX-2 was so shitty that it doesn't deserve mentioning... But to be fair, I'll say 2.5.

    2. Re:If they released a new generation this year... by sexconker · · Score: 1

      Wii has My Life as a King and Echoes of Time.

      They're not normal FF games by any means (one is a port of a DS game for shit's sake!), but that's 2 FF games. My Life as a King was neat at least.

    3. Re:If they released a new generation this year... by MemoryDragon · · Score: 1

      PC gaming already is cheaper, you can get a totally new gaming capable rig for 500$, if you count that in most cases you just have to upgrade the graphic card for 99$, and that games are 20-30% cheaper on average, the case for consoles is just that you can play in the living room. But this case is closing also since if you have a hdmi enabled TV you just need a dvi to hdmi connector!

  38. Nonsense by PopeRatzo · · Score: 4, Insightful

    he says games in the next generation will likely cost $60 million to create.

    What a load of BS.

    It sounds like someone is looking to convince consumers that a 50% increase in the price of games is reasonable.

    Isn't anyone learning anything from what's happening in the world's economy? People paid about the same retail price for Halo as for Oblivion as for Half-Life 2. Obviously, their production budgets were different.

    When I read that Grand Theft Auto 4 cost "$100 million" to make, I just have to assume that they must have used military contractors to produce it.

    What it basically means is that there are going to be a lot fewer games produced and most of them are going to suck. Then, someone will produce a game on a small budget that will make huge profits and then that developer/designer is going to get $100 million to make a game and it will suck.

    We've seen this wash/spin/rinse/repeat cycle in the movie industry for the past few decades. Tell me, for those of you who watch a lot of movies, how many of them are really the huge blockbusters and how many are the low-budget indie films. Now think of the ones you liked the best, the ones that stayed in your head long after the movie was over. How many of those were the huge blockbuster?

    Now, a show of hands: how many of you spent full price to go see the Tom Cruise movie where he plays the nazi with the eye-patch? How many of you saw Superbad? Which one did you like better?

    Why do entertainment providers think that huge budgets are going to impress us? Or is it, as I suppose, a matter of them looking to excuse their having to keep raising prices and using draconian copyright protection measures?

    100 million to produce a video game... They really believe all their customers are morons.

    --
    You are welcome on my lawn.
    1. Re:Nonsense by feepness · · Score: 2, Informative

      We've seen this wash/spin/rinse/repeat cycle in the movie industry for the past few decades.

      Exactly. And it has worked. I don't see the President bailing out Dreamworks.

      Now, a show of hands: how many of you spent full price to go see the Tom Cruise movie where he plays the nazi with the eye-patch? How many of you saw Superbad? Which one did you like better?

      And which of those films earned more? Answer: Valkyrie, at $200M to Superbad's $170M. This isn't to diminish the success of Superbad or mediocrity of Cruise, but to simply point out studios will go where the money is, and high-budget Cruise films are a consistent money earner, whereas $20M Superbads are very hit and miss.

      Why do entertainment providers think that huge budgets are going to impress us?

      Because they have done so consistently in the past.

      Or is it, as I suppose, a matter of them looking to excuse their having to keep raising prices and using draconian copyright protection measures?

      I think they would rather spend less and charge less than the alternative. Much less risk that way.

      100 million to produce a video game... They really believe all their customers are morons.

      No. They believe that the game will earn around a billion dollars.

      A major commercial and critical success, Grand Theft Auto IV broke industry records with sales of around 3.6 million units on its first day of release and grossing more than $500 million in revenue in the first week, from an estimated 6 million units sold worldwide.[22][23] As of 11 March 2009, the game has sold over 13 million copies.[24] Grand Theft Auto IV received overwhelmingly positive reviews, becoming one of the highest-rated games of all-time on aggregated review websites such as MobyGames and TopTenReviews.[25][26]

    2. Re:Nonsense by Anonymous Coward · · Score: 0

      Both were Hollywood films. Valkyrie certainly had a larger budget, but its not like it was an order of magnitude larger than Superbad. Also, Valkyrie had a larger box office gross. That would imply that more people saw Valkyrie in the movie theater. That being said, Superbad was a better movie.

      Point being: You extrapolated the opinion of your small segment of society to that of a much larger world.

    3. Re:Nonsense by IamTheRealMike · · Score: 1

      Wow, bravo. That is an excellent post. I had no idea GTA4 made over a billion dollars. That's amazing!

    4. Re:Nonsense by Anonymous Coward · · Score: 0

      It cost 100 million to produce GTA because the designers/modelers/writers/producers etc milked it for all it was worth rather than because the game itself required a lot to create.

      If you're the best in the business, or anywhere near the top, you can set your own rates meaning that you'll make a shitton of money as long as you can convince your bosses that they'll be shooting themselves in the foot by hiring anyone else.

      Also, look at this.

      http://en.wikipedia.org/wiki/Video_game_publisher

      "When publishing for game consoles, game publishers take on the burden of a great deal of inventory risk. All significant console manufacturers since Nintendo with its NES (1985) have monopolized the manufacture of every game made for their console, and have required all publishers to pay a royalty for every game so manufactured. This royalty must be paid at the time of manufacturing, as opposed to royalty payments in almost all other industries, where royalties are paid upon actual sales of the productâ"and, importantly, are payable for games that did not sell to a consumer. So, if a game publisher orders one million copies of its game, but half of them do not sell, the publisher has already paid the full console manufacturer royalty on one million copies of the game, and has to absorb that cost."

      That is one hell of a scam is all I can think. And also why their developers can survive bad games compared to authors who...basically die off if their books don't sell.

    5. Re:Nonsense by uiuyhn8i8 · · Score: 0

      >Why do entertainment providers think that huge budgets are going to impress us? Or is it, as I suppose, a matter of them looking to excuse their having to keep raising prices and using draconian copyright protection measures?

      Sitting on your throne of 'good taste' most be lonely when the rest of the world is busy going to the huge budget films you don't seem to like.

      US all time box office hits:

      1. Titanic (1997) $600,779,824
      2. The Dark Knight (2008) $533,316,061
      3. Star Wars (1977) $460,935,665
      4. Shrek 2 (2004) $436,471,036
      5. E.T.: The Extra-Terrestrial (1982) $434,949,459
      6. Star Wars: Episode I - The Phantom Menace (1999) $431,065,444
      7. Pirates of the Caribbean: Dead Man's Chest (2006) $423,032,628
      8. Spider-Man (2002) $403,706,375
      9. Star Wars: Episode III - Revenge of the Sith (2005) $380,262,555
      10. The Lord of the Rings: The Return of the King (2003)

      Only big budget movies in the top 100 and absolutely no 'indie' films. You were saying?

    6. Re:Nonsense by PopeRatzo · · Score: 1

      Sitting on your throne of 'good taste' most be lonely

      Yes, it's lonely at the top.

      Again, you are confusing gross receipts with profitability.

      --
      You are welcome on my lawn.
  39. The games aren't keeping up with the hardware by PenisLands · · Score: 2, Insightful

    If you ask me, hardware became good enough when the Sega Megadrive came out. I've had more fun with old Sega games than I've had with any PS2 game.
    After 1996, it seems like games are getting worse with each new game system.

  40. Braid by relguj9 · · Score: 1
    1. Re:Braid by Stormwatch · · Score: 1

      Yeah, I've played that. Fun, well-done, but it's more puzzle than action. I was thinking of pure action games. Two somewhat recent examples would be Viewtiful Joe and Alien Hominid, but games of this kind are definitely rare nowadays.

  41. Re:Why would they kill this generation? No more us by Perky_Goth · · Score: 1

    And using Steam would be different how, exactly?

  42. I call BS by spir0 · · Score: 1

    More appropriately, I call this BS FUD. It reminds me of the prelude to the current gen of consoles how all the publishers were whining that the games are so much more advanced and that they are spending a lot more money developing them. They tried to use that as a vehicle to bump game prices up. They succeeded to a degree, but not as much as they initially wanted. They wanted to charge (in NZ Dollars as that's what I'm familiar with) an average of $140-$150. As it is, most games are being released at $100-$120 with big releases going up to $140, where the last generation they cost $90-$100 with big releases at about $110 or $120.

    So I think that this is just a way of them putting the seeds out to try and bump prices up again.

    Why do I believe this is bullshit? Because these days game developers use ready-to-run engines. The amount of work they have to do is pretty minimal compared to their workload if they had to build the engines from scratch each time. It also means that using one engine, the game can be released on multiple platforms with minimal rework.

    So I'm calling BS. They're able to get games into production much faster thanks to ready made engines, and they can release the games on multiple platforms to maximise their profits. They've never been able to do that as much as they have with the current gen consoles. Next gen it will be even better for them, therefore minimising their cost per platform.

    --
    The reason girls and Windows users don't understand UNIX is because all the documentation is in Man files.
    1. Re:I call BS by MemoryDragon · · Score: 1

      Of course it is bullshit, if you talk directly to developers they even say, that 3d games are cheaper to produce than 2d (sounds funny but it really is like that) because the tooling already is that good!
      One of the reasons why everyone makes 3d games only, and one of the reasons why most new releases are shooters, the engines simply were derived from shooters, and a shooter is the minimal effort you can do!

    2. Re:I call BS by MemoryDragon · · Score: 1

      Besides that HD gaming already was previvalent on the PC for years, do moving to HD was no reason it already was there!

  43. TNG consoles? by canonymous · · Score: 1

    Why would you want the Next Gen consoles? They explode every time the Enterprise gets fired on!

  44. It's about the games by Anonymous Coward · · Score: 0

    I bought more PS2 games in the past two years than Wii, PS3 and XBox 360 combined.

    I'm not into console FPSs, sports games, or generic action/adventure games. I'm not excited for the next gen because I have no reason to buy the vast majority of games on the current gen. I have not enjoyed the "bigname" games from this generation and niche games seem harder and harder to come by.
    If games are going to be even more expensive to make next generation, then games I enjoy are going to be even harder to come by.

    I know I'm not the most mainstream gamer, but in previous generations I had dozens of games to play... now I feel pushed to obscure PC games.

  45. If FF was done, RE could be done. by tepples · · Score: 1

    The first three games had 3D characters on top of pre-rendered backgrounds.

    In other words, graphics like Final Fantasy VII. But you don't need 3D graphics for Final Fantasy: the Super Famicom/Super NES had three Final Fantasy games, and even the Famicom/NES had three. On the other hand, Animal Crossing would have been impossible on the NES due to lack of RAM.

  46. Re:Why would they kill this generation? No more us by Anonymous Coward · · Score: 0

    Are you my stock broker?

    If not, you should be!

  47. Re:Why would they kill this generation? No more us by Gizzmonic · · Score: 1

    It wouldn't be any different. I guess I should have put a smiley on it. Steam is shit, but at least it kinda works for PC because most games are 1 player per PC. On a console with multiple players, that could be a real hassle. I should say, "will be a real hassle," because it's gonna happen.

    --
    (-1, Raw and Uncut is the only way to read)
  48. Next gen control systems by gilesjuk · · Score: 1

    The Wii was the only true next gen system due to its control system. All that Sony and Microsoft are interested in right now is playing catch up.

    It was pretty obvious that for realism you can't drive a car with buttons and analog sticks. It's amazing how much emphasis is put on graphics and so little has been put on the human interaction aspect of gaming.

    The controllers in use on the XBox 360 and PS3 are barely more sophisticated than those on first generation games consoles.

  49. Milo by westlake · · Score: 1

    Oh please, Project Natal didn't take off years ago when it was called EyeToy, what makes you think it'll take off now ?

    The E3 Project Natal - Milo Demo with Peter Molyneux is pretty damned impressive.

  50. Graphics don't make games by Anonymous Coward · · Score: 0

    If you make a good game people will want to buy it, they will want to support it, build on it, mod it. It doesn't need perfect graphics just something new and interesting. We really don't give a crap if you spent $ X millions of dollars on developing a physics engine that makes the hero's shoe laces move when he/she runs. And we don't care if you spent 5 years making a revolutionary lighting and shadow system that is indistinguishable from the real world. Graphics enhance games they don't make them, GAMEplay makes games. Graphics, physics engines, they should all be secondary to gameplay.

  51. Graphix Potential not reached yet... by Anonymous Coward · · Score: 0

    Just wondering... I heard that the PS3's graphix potential hasnt even been fully exploited. Drakes Fortune, though not the newest title, was a masterpiece, imo, graphically. Yet, I heard that that particular title was barely using 33% of the PS3's capabilities. If this is the case, why would Sony even consider putting out a new console, when game developers still have so much room for improvement? Besides, another console race will inevitably produce systems that are rushed and not up to par. Ring of Death ring any bells? (Xbox 360).

  52. From 640P to 720P for real? by AHuxley · · Score: 1

    Can we have world size, lots of monsters and HD for real this time?
    The interweb detectives will find out again :)

    --
    Domestic spying is now "Benign Information Gathering"
  53. New console cycle by cbarcus · · Score: 1

    Re: Microsoft

    As has been mentioned elsewhere, the dominant console cycle for the past few decades has been about 5 years. Microsoft released the 360 four years after the original Xbox probably for two primary reasons: 1) losses associated with the manufacture of the Xbox, and 2) to get the jump on Sony. The cost of that strategy has been record-setting poor quality, and they have had to compensate with a $1 billion 3-year limited warranty replacement/refurbishment system to stay in the game. So far from their current market share of about 30% (if one includes the Wii) or 60% (if one only includes the PS3), they are still very much in the game, but I wonder about the long-term effect on customer loyalty. Maybe I am completely wrong here in questioning this aspect of their business, and we should look as this whole RRoD (and E74) experience with reverence?


    Re: technology and costs

    As the videogame medium contains a very significant technical element, it is probably prudent to consider where performance is heading for the next generation. Realism as style in this medium has been very influential affecting everything from real-time ambient lighting, physics-based animation, precise collision detection, industrial design in modelling, and detailed, organic entity design. All of this detail can make for a more involving experience, and I believe it is essential for maturing the medium. The market for games has grown significantly, and so it makes a lot of sense that the industrial systems that produce films (with all those producers, directors, writers, actors, designers, and expert consultants) will also move into the creation of videogames, which of course carries with it significantly increased costs. The console as a device for creating these virtual experiences should provide as much capability as possible, as efficiently as possible. Currently the hardware designs most suited to processing the vast amounts of data required for constructing these virtual worlds involve many cores coordinating access to a very fat bus. Sony has overwhelmingly demonstrated that they understand these relationships, and appear to be set to launch a low-cost version of the PS3 sometime this year that will probably give them parity in the marketplace with their competitors.

    I expect backwards compatibility to be more important for the next generation, especially considering the increased investment in software and services. I'd be surprised if any current player can again afford to start from scratch. As others have mentioned, Microsoft is likely to launch first probably in 2011, with Sony not too far behind. I believe Nintendo sees themselves as more of a toy company, and so occupy a different part of the market, but will still probably follow the 5-year-cycle.


    Re: Motion control

    Sony is obviously positioning themselves to both relate to the market that Nintendo created, and to offer a new experience to their customer base. Microsoft is attempting to break new ground by creating something entirely different, but I am not so sure that their technology gives them an advantage that Sony cannot largely replicate with some clever software, their motion and PSEye peripherals.


    Re: OnLine

    OnLive is interesting as the Cloud Computing/Timeshare model for gaming, but of course it depends on some pretty wide, low-latency pipes (which most of us can expect at some point in the future). It could offer a unique MMO experience where thousands of users could be in one shared virtual environment, but it is unclear whether this will be a compelling experience any time in the near future. OnLive's suitability for any serious gaming of course comes down to the latency and image quality issues, and I question whether this is a viable business in the near-term. But of course, I have not seen the demos, and I am not an investor, but I doubt any of the other console players are seriously concerned as of yet. When this model becomes viable, what prevents the other players from doing the same? Or will they have some arrangement with OnLive's service?

    1. Re:New console cycle by cbarcus · · Score: 1

      I have no insider contacts and have heard no details, but if I were to guess what the PS4 is going to look like in 2011(?) (just by glancing at the technology coming down the pipe), I'd venture the following:

      32nm 4-5 Ghz Cell processor with 4-6 PPUs and 32-40 SPUs (actual numbers with cache and load store sizes would, of course, be determined via simulation)

      Consider that the current Cell can theoretically perform ~200 gflops, while current Intel multi-core chips are still ~50 gflops.

      Throw in the latest technology from Rambus, maybe that's XDR2? Previously they were selected based on their per-pin bandwidth and their ability to keep Cell well fed.

      Include the latest design from Nvidia, maybe that's a GT300 or GT400 derivative.

      I'd expect 1-2 gigs of XDR2 for Cell, and maybe 1 gig of GDDR5 for the GPU.

      I would not expect the console to cost as much (relatively, considering inflation) as the PS3 at launch, and the performance leap will not be as great as it was from PS2 to PS3.

  54. Re:You BET by indi0144 · · Score: 0, Offtopic

    how is this off topic?, the guy is pointing an evident fact! ow wait, sorry I forgot this is /. all of you are nerds, do not have girls, ergo You are unaffected by this trend/couldn't care less, carry on

  55. Re:Why would they kill this generation? No more us by Anonymous Coward · · Score: 0

    A marketing strategy that makes it *harder* for people to give you money? Brilliant!

  56. Belgià by Anonymous Coward · · Score: 0

    Why should I pick heaven?

    Let me help:

    heaven : harps, clouds, christians[^w people who, rather than paying lip service as christians, actually live by the higher morals and ethics which entry to heaven would demand]

    I would assume that would lead to more intellectuals, but I know that many Nobel Prize recipients, scientists, and charitable philanthropists can be just as human as the guy at the bar, the stereotypical redneck, and for good measure [removed for invoking Godwin's law].

    hell: strippers, hookers, playboy models, alcohol, year long campfire[, Belgians]

    Now do you see why? If not, I fear it may be too late for you. :/

  57. Who would buy Wii2? by Anonymous Coward · · Score: 0

    The Wii is exciting because of the controller mechanic .. graphics are not a priority as has been debated and agreed.

    If Nintendo released a Wii2, how many casual gamers who have a Wii would buy one? Not many I'd assume. Unless the controller mechanic radically changed again, most of these casual gamers would simply say that their Wii is good enough (remember, graphics are not a priority).....

  58. I doubt that by Rocketship+Underpant · · Score: 2, Interesting

    Maybe Microsoft wants to go download-only and nickel-and-dime its users even more, but Nintendo relies heavily on its retail ecosystem (including the used market), which provides massive amounts of free marketing for the company. This is particularly true in Japan.

    --
    He who lights his taper at mine, receives light without darkening me.
  59. This is why there will be new consoles soon by Pinky's+Brain · · Score: 1

    The slow down in processor speedups and the egalization of the GPU market (thank you ATI) has made PC gaming pretty cheap. MMORPGs are also pulling gamers back to the PC and that won't stop (MMORPG gaming on consoles is a joke, they take too much time investment to not invest in the best platform to play them ... which will always be the PC). If consoles fall too far behind the PC will start eating into their business.

  60. Most HDTVs have PC inputs by tepples · · Score: 1

    Even though I have 4 controllers for the damn thing, I actually haven't had enough people over or dragged it to a Halo LAN in forever now, mostly due to Xbox Live and the logistics respectively.

    I guess my perspective must be tainted by the fact that I provide the video games at an annual family party, which is held somewhere without cable or DSL access, and I'm not ready to pay $720 a year for MiFi service. Over the past near-decade, Super Smash Bros. series has got the most play time.

    if I could get it hooked up to my TV that would be an added bonus.

    If your PC has a DVI-D or DVI-I out, most HDTVs have an HDMI in. If your PC has a VGA or DVI-I out, most HDTVs have a VGA in, and you can use a $40 adapter to convert VGA signals into composite and S-Video signals for an SDTV.

  61. Odin Sphere is beautiful by Anonymous Coward · · Score: 0

    It's not a platformer, really, but Odin Sphere is full 2D, side scrolling, unique and has incredible art. Might be a little hard to get now - it was a niche title for the PS2 - but it's worth it.

  62. I'm sorry, but... by Anonymous Coward · · Score: 0

    I'm sorry, but you really have no idea what you're talking about.

    Modern AAA games for the Xbox360/PS3/PC are developed by large teams of 100-200 people or more. They can have as many as 50 programmers working on them FULL-TIME for 2-3 years. (Programmers are not cheap; do the math).

    I'm an engine programmer whose worked on a couple of AAA games you might have heard of. Let me tell you, the codebases are millions of lines of code, and a LOT of that code (possibly as much as a third) is written from scratch or reworked, for each project. We typically have between 10 and 20 engine programmers who work full-time on JUST THE ENGINE, for each AAA game. We don't just take a ready-made engine and slap it into the box! It takes a *helluva* lot of work to make everything fit and run fast and add all the little touches that make a game polished and high-quality.

    These numbers like $60 million that they are throwing around, are not as ridiculous as they sound. The development budgets of my last 3 projects were all 7-digit budgets. (Then there is the marketing budget, which is often as large as the development budget. That's part of why GTA 4 reportedly cost $100 million; a lot of that cost is marketing, not development).

  63. Doubt it will be DLC only by squizzi · · Score: 1

    I cant see DLC-only being limited to being your console only. These companies know that even though there has been less emphasis on playing together with friends in the home (as opposed to over the internet) in recent years, its still a major reason to own a console and a major part of the video game experience. So, the companies like Microsoft could easily follow the steam approach, where a user could login to there friends console through Xbox Live, download the games and DLC that they have and still enjoy the gaming experience with there friends, only to be booted off if he signed in somewhere else. Still though, its a long way away. A majority of the market still doesn't participate in Live or even PSN, and the requirements for DLC content, bandwidth, etc, to be reliable and worth the money to push for, aren't in most homes yet, and don't meet the budgets of most console gamers.

    --
    www.squizzi-designs.com | graphic & web design
    1. Re:Doubt it will be DLC only by Gizzmonic · · Score: 1

      I cant see DLC-only being limited to being your console only. These companies know that even though there has been less emphasis on playing together with friends in the home (as opposed to over the internet) in recent years, its still a major reason to own a console and a major part of the video game experience. So, the companies like Microsoft could easily follow the steam approach, where a user could login to there friends console through Xbox Live, download the games and DLC that they have and still enjoy the gaming experience with there friends, only to be booted off if he signed in somewhere else. Still though, its a long way away.

      I hope you're right. But you can forget about giving out your username and password for PSN or Live so your friend can download stuff...that is linked to a credit card and Mom and Dad won't stand for that! Not to mention, your friend might not have any room on his hard drive, and he might have to wait hours to download the game...if he doesn't exceed his download cap. I hope disc-based games are here to stay, but it just doesn't look like that is the case.

      --
      (-1, Raw and Uncut is the only way to read)
    2. Re:Doubt it will be DLC only by squizzi · · Score: 1

      Haha, true with the credit card issue.. possibly a guest account that doesn't allow purchasing of content, but just downloading and using the content. I imagine HDD's should be big enough by the time that comes around... but then again games will probably grow with the HDD size.

      --
      www.squizzi-designs.com | graphic & web design