The KKK (or groups like it) have been around in the United States for about one hundred years, I'd reckon that most people think what they say is extreme now and think it goes too far, but I still don't see any laws preventing them from saying what they say.
I hear the phrase 'slippery slope' on Slashdot alot, but it's a pathetic argument (being a logical fallacy). There are plenty of extremist groups which express their right to freedom of speech in the US, who are still allowed to say it even though what they say may be unethical.
Defending freedom of speech does not mean you are defending what people say, you are defending that they are legally allowed to say it.
This by no means suggests that saying it is a good idea - which is what these guys are arguing. They aren't arguing that people who say this kind of stuff should be locked away etc., they are saying that the people who make these games probably shouldn't (because it's rather immoral and unethical), but they can if they want to!
"I do not agree with what you have to say, but I will defend to the death your right to say it." -- Voltaire
"Just because you can say something, doesn't mean you should." -- Me
Constructor was my favourite Acclaim game, grumpy foremen, hired gangsters, people who you were supposed to thank after you moved them into a *pyramid* (surely it should be the other way around...), sending around the undesirables to mess up your opponent's city (go the clown!).
A great game - I've never seen anything quite like it. Anyone know of anything similar to this?
Massively multiplayer gaming takes on a new face in PlanetSide®, where thousands of players wage war on a planetary scale. A newly designed 3D engine drives PlanetSide's first-person player-to-player combat and vehicular warfare across ten continents.
I said that it is stupid to prevent other people from having their say because it gives the impression that the people doing the preventing have no actual arguments - they disagree, but can't give any alternatives for improvements.
Are you saying that you agree with the tactics of blasting someone's server off the internet just because you don't like what they are saying?
I don't see why I have to go through all the boring stuff to get to the good bits though - this is a game, it's supposed to be entertaining the whole way through.
While I enjoyed playing ATITD for my test area, I would never have subscribed to it, for the reason that it's boring to gather stuff, make it into stones/bricks/straw and then do stuff with that, etc. etc. etc. A game has to be fun for me to want to play it, and ATITD, the epitome of the grind (repeating something to death) just doesn't do it for me.
While I didn't try it, ATITD seemed to be one of those games which you could macro incredibly easily - you click to move around, and depending on where you are standing, you can do certain things (such as pick up slate or gather mud). Did anyone try macroing in ATITD?
I can't say I strongly disliked ATITD, it is a revolutionary game which showed that MMOs don't have to be about killing monsters or other people to be fun, but I fear that ATITD II will again be a niche game to those who don't mind the monotony of repeatedly doing the same thing.
Coincidentally, I wrote an article about this on Starglade recently - "Grinding Time".
Sorry, this is wrong. Black Isle created Planescape: Torment (also creating Icewind Dale), and BioWare created Neverwinter Nights (they also created Baldur's Gate I and II).
World of Warcraft does not have much in the way of player-vs.-player (only limited opt-in between the two different sides), while the Matrix Online promises a lot more. To quote from the respective FAQs:
We know that the player vs. player (PvP) option is very important to many gamers. Therefore, we plan to incorporate a form of player conflict into the World of Warcraft. However, players who do not wish to be participate in PvP combat will not be required to do so. The PvP system will be incorporated in a consensual way that will be fun for those who wish to take part in this form of combat. Announcements regarding PvP options in the World of Warcraft will be announced in the months ahead.
(MXO) Is the game only for players to play against other players (PvP)?
The Matrix Online includes PvP, for players who choose to play against other players, but there are plenty of computer-controlled characters in the missions to fight against as well. Player-vs.-player is a particularly intense style of gameplay. However, unlike some games, you needn't play PVP exclusively. You can choose to alternate between fighting other players or taking missions against non-player characters.
The KKK (or groups like it) have been around in the United States for about one hundred years, I'd reckon that most people think what they say is extreme now and think it goes too far, but I still don't see any laws preventing them from saying what they say.
I hear the phrase 'slippery slope' on Slashdot alot, but it's a pathetic argument (being a logical fallacy). There are plenty of extremist groups which express their right to freedom of speech in the US, who are still allowed to say it even though what they say may be unethical.
No, you have it wrong.
Defending freedom of speech does not mean you are defending what people say, you are defending that they are legally allowed to say it.
This by no means suggests that saying it is a good idea - which is what these guys are arguing. They aren't arguing that people who say this kind of stuff should be locked away etc., they are saying that the people who make these games probably shouldn't (because it's rather immoral and unethical), but they can if they want to!
"I do not agree with what you have to say, but I will defend to the death your right to say it." -- Voltaire
"Just because you can say something, doesn't mean you should." -- Me
Constructor was my favourite Acclaim game, grumpy foremen, hired gangsters, people who you were supposed to thank after you moved them into a *pyramid* (surely it should be the other way around...), sending around the undesirables to mess up your opponent's city (go the clown!).
A great game - I've never seen anything quite like it. Anyone know of anything similar to this?
It does; because he added in extra code to the Windows binary, which is not available in the source. He admits it himself.
Ugh, ignore me, the threading system caught me out - it showed your comment as a direct reply to mine and so I thought you were saying this to me.
My bad!
Um.....
I said that it is stupid to prevent other people from having their say because it gives the impression that the people doing the preventing have no actual arguments - they disagree, but can't give any alternatives for improvements.
Are you saying that you agree with the tactics of blasting someone's server off the internet just because you don't like what they are saying?
Chris
This is quite possibly the most rediculous way of expressing your disagreement with someone, ever.
Preventing them from saying what they are allowed to say by blasting them off the internet, rather than engaging in proper debate?
*slaps forehead*
We do, it's called EverQuest!
*runs fast*
I don't see why I have to go through all the boring stuff to get to the good bits though - this is a game, it's supposed to be entertaining the whole way through.
Chris
The article I wrote was Slashdotted too - much appreciated, whoever posted it! :)
While I enjoyed playing ATITD for my test area, I would never have subscribed to it, for the reason that it's boring to gather stuff, make it into stones/bricks/straw and then do stuff with that, etc. etc. etc. A game has to be fun for me to want to play it, and ATITD, the epitome of the grind (repeating something to death) just doesn't do it for me.
While I didn't try it, ATITD seemed to be one of those games which you could macro incredibly easily - you click to move around, and depending on where you are standing, you can do certain things (such as pick up slate or gather mud). Did anyone try macroing in ATITD?
I can't say I strongly disliked ATITD, it is a revolutionary game which showed that MMOs don't have to be about killing monsters or other people to be fun, but I fear that ATITD II will again be a niche game to those who don't mind the monotony of repeatedly doing the same thing.
Coincidentally, I wrote an article about this on Starglade recently - "Grinding Time".
I know it's not Xanth, but Dragon Empires by Codemasters is set in a world created by Piers Anthony, the author of Xanth.
Chris
Richard Garriot is working on Tabula Rasa.
There's a persistent world for Neverwinter Nights which is trying to recreate the entire of the Forgotten Realms - it's called A Land Far Away (ALFA).
Chris
Sorry, this is wrong. Black Isle created Planescape: Torment (also creating Icewind Dale), and BioWare created Neverwinter Nights (they also created Baldur's Gate I and II).
World of Warcraft does not have much in the way of player-vs.-player (only limited opt-in between the two different sides), while the Matrix Online promises a lot more. To quote from the respective FAQs:
Don't forget the ODSN to OSTG switch. Slashdot's parent company did this only recently.
Chris
Wait a minute, that domain name doesn't resolve!
Hey, if you like, I'll download them all from Windows Update and send them to you in a zip file!
But one can change the license of future versions as they see fit - a very important difference.
Was it called McBridex?
Did you see what I did there!!
Looking at the last two articles I thought I was browsing Freshmeat! O_o
4) Free as in 'Libre' and Free as in 'Beer'!
These guys must have the best pub ever! Where did you say they were based again?I see there's a pink slip attached to your monitor too! I wonder what THAT'S doing there!