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User: urantia007

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Comments · 14

  1. Re:All talk, no action on Peter Molyneux Talks Next-Gen Combat and Wii · · Score: 1

    I totally agree. I heard abit hear and there about fable on xbox never took any notice really, then one day i played it on PC and i thought it was pretty dam good. Just one of those types of games that's been absent for too long! as i love good fantasy games that arn't stuck in corridors going around shooting anything that moves (usual FPS) If you check out the credits for fable the devlopment team is friggin small! compared to most game devs that in itself impresses me. Some ppl like the OP gets sucked into hype generated by the media then pins the blame on Peter M. How pathetic.

  2. Re:Who is this... on Cell Phone Reception Hack · · Score: 1

    Who's keen on starting an Adrian fanclub?

  3. IT SHOULD BE NAMED..... SNES II on Developers React To 'Wii' · · Score: 1

    That's all nintendo have to do to turn this wii problem around while getting support from eveyrone around the world. The "super nintendo entertainment system II" come on mod me up, this is a brilliant idea! who's with me!?

  4. And? on World's Most Powerful Subwoofer · · Score: 1

    Wheres the sound sample you insensitive clod

  5. jpeg virus !!! on "Dream Team" to Create Gigapixel Photo System · · Score: 1

    I dunno about you guys but one of the pictures from that site appears to have the Jpeg exploit virus inbedded in this picture here: http://www.tawbaware.com/maxlyons/gigapixel_strip. jpg half way loading it up and it set my AV off telling me this jpeg was a virus. Could just be a false alarm, but i thought i'd warn you all anyway.

  6. honda made the engine not GE on A Flying Leap for Cars? · · Score: 1

    "Even General Electric is getting in on the deal, developing a small jet engine for Honda." Well acording to the article it's the other way around, Honda are making the engine for GE, and good! Japanese engineering is the most reliable in the world. These cars have paracutes instead of airbags i wonder?

  7. Re:Lets talk about Jon Carmack. on Doom 3 Gets Reviews, Piracy Questions, Exultation · · Score: 1

    "The military used multiplayer Doom to train soldiers for combat. Architects use the graphics engine for Quake, Doom's successor, to explore their buildings before they build them. Doom and Quake have pushed computer manufacturers to make (and gamers to buy) faster, more powerful machines." Ah ha you were saying?

  8. This thing could sell like crazy on E3 - Nintendo Shows DS Details, Realistic Zelda · · Score: 3, Interesting

    I hope nintendo do what i think they might do. The DS could be an awesome little gadget for surfing the net at wireless hotspots. Its got 2x lcd screens, why not have the top screen as the web viewer, and the bottom touch screen as a virtual keyboard. It's got all the capabilties for this to happen, it's just the question of weather nintendo will allow it or not.

  9. what the industry needs on Anatomy of Game Development · · Score: 5, Interesting

    what needs to happen, is we need a complete game enviroment to creat games, not just a game engine, but a complete piece of software that doesn't need any programming at all. think of using maya to do all your 3d models and animations and worlds for the game, and instead of exporting these out to an engine you keep it all under one roof, give the models properties like colision, key bindings to play this animation when this key is pressed in this direction etc. Of course programming should be en extensible part of it to add funtionality that might not be in it. so essentially a 3d applicaiton with a game engine at it's heart containing everything you would need to make a game. This could be done right now with directX9. The single man band could be back if this happened.

  10. Re:my thoughts on Half-Life 2, ATI, NVIDIA, and a Sack of Cash · · Score: 1

    yeah that was my post also, i didn't know it got posted up, so i signed up and posted it again to make sure it was posted up.

  11. Re:R300 was a new design studio for ATI on Half-Life 2, ATI, NVIDIA, and a Sack of Cash · · Score: 1

    your just a coward :P

  12. Re:R300 was a new design studio for ATI on Half-Life 2, ATI, NVIDIA, and a Sack of Cash · · Score: 1

    I was tired and cranky ok. I was typing with one hand because i couldn't reach the keyboard being so close to falling asleep in my chair, been up 2 days straight. the original poster talked about fixed point and floating point, and i assume he was talking about the color precision, however it's commonly referred to as integer color for the 8-bitRGB(24-bit 16million colours) of pre Dx9 cards. I am not sure where he is coming from with the fixed point stuff? maybe he means the fixed pipeline? but they aren't fixed pipelines. Maybe you'd care to share what the pixed point stuff he's blabbering about is?

  13. Re:R300 was a new design studio for ATI on Half-Life 2, ATI, NVIDIA, and a Sack of Cash · · Score: 1

    i gotta say you don't know shit 90% of the drivel your comming up with is way off. "ATI went from being a year behind NVidia (DX8 generation) to being a year ahead." wrong the 8500 came out not long after the geforce 3 and was really the early signes that ati were stepping up the plate (ie pixel shader 1.4 vrs 1.3 ,dual vertex engines which nvidia didn't add until the g4ti. and try 6 months ahead not a year. "The NVidia Geforce FX design was based on their DX8 chips, which were far and away industry leaders in fixed-point calculations; NVidia didn't figure that floating-point performance would be very important this generation and tacked it on." crikey i don't know if i can be bothered correcting someone as dumb as you. every thing in that paragraph is bullshit. no they did not base it off there dx8 card, its a complety new design built from the ground up. fixed point? i think you mean fixted funtion, or perhaps you ment integer color. if nvidia didn't think floating-point performance would be very important, do you think they would spend millions of dollars on CG and build there architecture around it? they took there own path with how things should be done, they deviated away from the micrsoft standard. it's like the ps2, obscure design, but once programmers programm it right the improvment is 10 fold. but nvidia can't afford to build obscure designs in this industry the next gpu better be optimised for generic dx9 or they are going down the drain.

  14. my thoughts on Half-Life 2, ATI, NVIDIA, and a Sack of Cash · · Score: 1

    the way i understand it, Nvidia tried to change the direction of how things should be done, they built a completely different architecture then the radeon R300, touted there CG shader language, and built there hardware to work with that.
    they deviated from the dx9 spec. (this sounds like a conspiracy but it could be over the sour deal nvidia and microsoft had with the xbox?) Either way it was a bad move for nvidia. I'm absolutely sure that if games were made from the ground up to work with the nv30 architecture that they would beat ATI's generic DirectX9 architecture. well at least the FX5900 with 27Gb/sec bandwidth would

    it reminds me of the playstation 2, when the first lot of games were only slighlty better looking than the PS1, then after a year or so the developers really learnt how to use the obscure architecture and the games visual quality increased 10 fold. It also reminds me of the p4, and how games didn't really get much out of the p4 until they utilized SSE2.

    nvidia wouldn't make such a stinkin piece of silicon on purpose. If nvidia want top spot again there next card would have to be made to work optimal with the direct x standard and not obscure architectures like the nv30.