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Doom 3 Gets Reviews, Piracy Questions, Exultation

Yeti Von Baseball writes "Now that Doom 3 has officially shipped to stores, Computer Gaming World just posted its Doom 3 review - they also posted about 100 or so new screens." Elsewhere, GameSpy has an in-progress weblog and first-look impressions on the "claustrophobic corridors" of the game, Telefragged posted one of the first reviews, praising "a grand slam of action, story, atmosphere, and pure terror", the BBC reports on how "potential sales could be hit by the extent of online piracy of the game", and Time Magazine has a feature on Doom 3 and id.

1,319 comments

  1. The Doom 3 piracy troll... by dhakbar · · Score: 1, Funny

    That troll post is bound to show up many times in this discussion.

    Oh teh horror!

    1. Re:The Doom 3 piracy troll... by thinkninja · · Score: 1, Insightful

      Heh

      That was my first thought when I saw the story :)

      The second was "how long until Linux binaries are available?"

      --
      "The number of Unix installations has grown to ten, with more expected." (Unix Programmer's Manual, 2nd ed.; june 1972)
    2. Re:The Doom 3 piracy troll... by Anonymous Coward · · Score: 0

      how long until Linux binaries are available

      CD1

    3. Re:The Doom 3 piracy troll... by Anonymous Coward · · Score: 3, Funny

      No wonder people are pirating this game. It's going for over $ 20 million on eBay!

    4. Re:The Doom 3 piracy troll... by macdaddy357 · · Score: 0, Redundant
      Will Doom3 be pirated? Yes. They have priced themselves out of the market. It has a suggested retail price of $54.99, and most gamer kids just don't have that. They will want to play it though, so they will get it by hook or by crook. "Copy protection" will only be a bump in the road, and the DMCA ignored like the 55 mile per hour speed limit.

      If Id and Activision would sell it for $29.95, their sales would probably increase 500 to 700 percent. Overpricing because of greed will be the kiss of death.

      --
      How ya like dat?
    5. Re:The Doom 3 piracy troll... by aklix · · Score: 1

      and the starting bid was only $80!!! that guy just won the lottery. Do they accept that amount to be transfered over paypal?

    6. Re:The Doom 3 piracy troll... by ThisIsFred · · Score: 1

      Boom! Right on the... er, money! Probably didn't help that there is no demo. But, back to your point. They apparently think this is the game console industry. Sorry, PC users are a tad more savvy, and more inclined to violate copyright.

      --
      Fred

      "A fool and his freedom are soon parted"
      -RMS
    7. Re:The Doom 3 piracy troll... by Glonoinha · · Score: 4, Insightful

      Funny thing though - all the guys that pirated Doom I and II are now 10 years further up the corporate ladder and $55 is, as you say, a speed bump. Little gamer punks are going to pirate it - more power to them, and more power to id in ten years when the gamer punk pirates of 2004 become the well paid consumers of 2014, buying up Doom V in droves because they got hooked on pirated warez (like we did a decade ago on Doom I).

      Something tells me that the MSRP is going to be 'street price' until all the crack junkie id fanboys (like me) buy our copy of and remember what it was like to be a 'day one warez d00d'.

      Doom I got a chance to revolutionize the gaming industry because they gave it away - so id worked. It is still going to work, even if the pirates need a fatter pipe this time around.

      --
      Glonoinha the MebiByte Slayer
    8. Re:The Doom 3 piracy troll... by Nataku564 · · Score: 5, Insightful

      most gamer kids just don't have that

      Yet somehow these same gamer kids can afford the hardware needed to run Doom 3. There is a difference between not having the money, and simply not being willing to spend it.

      If Id and Activision would sell it for $29.95, their sales would probably increase 500 to 700 percent. Overpricing because of greed will be the kiss of death.

      And this gets modded up as insightful somehow ... please tell me where you get these numbers from. One of your own orifices will not suffice as a source, btw. The argument goes both ways as well ... if more people would buy the game then companies wouldn't have to hike the price up to maintain their profit margins. Additionally - assuming the price derives from greed is just that, an assumption. Have you considered the long development cycle, and that perhaps paying their programmers and support staff for the extra year or two ( in comparison to other games ) might be the reason for the increased price, in addition to the need to compensate for piracy?

    9. Re:The Doom 3 piracy troll... by Anonymous Coward · · Score: 0

      >>Something tells me that the MSRP is going to be 'street price' until all the crack junkie id fanboys (like me) buy our copy of and remember what it was like to be a 'day one warez d00d'.
      ---

      You're obviously trying too hard. It was never called 'day one warez'. It was always 'zero day warez'. Better luck next time.

    10. Re:The Doom 3 piracy troll... by qopax · · Score: 3, Insightful

      lol you actually think the "gamer kids" pay for their own hardware? you've gotta be kidding me

      --
      I pwn this comment. "The Fine Print" says so.
    11. Re:The Doom 3 piracy troll... by br0ck · · Score: 2, Informative

      According to this it will be available for $45 at Circuit City this Friday. I would think that other retailers might follow suit. However, I think you're on to something since UT 2004 went for $35 initially and sold very well. On the other hand, every retailer is selling out so it's not like people aren't buying it. Personally, I couldn't wait. I got it last night and it's worth every penny so far.

    12. Re:The Doom 3 piracy troll... by DrCash · · Score: 2, Informative
      $54.95 is not really a totally out of the world price for games. A lot of games, even 5-6 years ago, would release on day one at around $50. The price would rapidly drop soon after. I wouldn't be too surprised to see Doom 3 at $39.99 by Christmas, and at $29.99 by this time next year. Two years from now, it'll be $9.99!

      The gaming industry moves at a fairly rapid pace. Part of the reason for this is that the average lifespan of some of these games is short. Gamers (usually 15-24 year olds), typically have short attention spans. They will focus on this game for the next week or two, blow through all of the levels of the game and get to the end, learning all the cheat codes to get them through it if they have to. Once they're done, they'll play multiplayer for awhile (perhaps a few months). By January 2005, they'll definitely move on to something else, if they haven't done so by then. So that's why the price will drop dramatically by X-mas, so as to attract the next **batch** of gamers - those that want to try the game but aren't die-harders and maybe more on a budget.

    13. Re:The Doom 3 piracy troll... by Trent05 · · Score: 3, Insightful

      In addition if it's a quality game, $54 dosen't seem like a whole lot of money. I spent $70 of paper route money to get Phantasy Star for my Sega Master System. A heck of a lot of money, but I played the hell out of it and I didn't feel ripped off in the least bit. The game was ahead of it's time and the people who made it deserved to get paid for what was probably a couple YEARS of work. I feel the same way with Doom 3. My copy is in the mail, at $45 I don't feel boned at all.

      CircuitCity.com is cheaper than NewEgg.com?? WTF

      --


      --
      The Marines: The few, the proud, the not very bright. - Slashdot tagline 04/21/05
    14. Re:The Doom 3 piracy troll... by rodgerd · · Score: 0

      So, let me get this straight. Gamer kids can't afford $55 for a game, but can afford to buy a 9800XT video card with which to play it.

      Sounds like a piss-poor rationalistation for theft, if you ask me.

    15. Re:The Doom 3 piracy troll... by RudyG13 · · Score: 1, Informative

      Wow, you clearly have NO idea what you are talking about. I'm guessing that Doom 3 took 20-30 million dollars to develop, and I'm just being conservative. I wish I could find the article, but PC Gamer gave a breakdown of what your typical games development costs were. For a 50 dollar game, they were lucky to make 2-3 dollars a copy. Is that greed? Besides, don't blame the developers, blame the publishers that bleed them dry. Next time before you post, think, and say "Do I really know what I'm talking about?"

    16. Re:The Doom 3 piracy troll... by Worminater · · Score: 1

      i'm 20, an avid FPS gamer, and I dont have 55 bucks. College does that to you. My comp will run the game decently. Im going to get the game, not going to dl, probably borrow from friend in a few weeks sadly enough. When it gets cheaper ill buy it go play it online:)

    17. Re:The Doom 3 piracy troll... by Worminater · · Score: 1

      I believe SW: Jedi Academy was still 45 dollars at walmart a year and a half after it cameout. That actually pissed me off cause i was waiting on it to drop to buy it:p

    18. Re:The Doom 3 piracy troll... by dcam · · Score: 1

      Yet they have the cash for the kind of system needed to run the game?

      --
      meh
    19. Re:The Doom 3 piracy troll... by Nataku564 · · Score: 2, Insightful

      Heh, I suppose not ... but if not, then whatever source (parents or whatever) that got them that hardware should get them Doom 3 as well.

    20. Re:The Doom 3 piracy troll... by LiquidAvatar · · Score: 3, Interesting

      I tend to agree with the grandparent on this that the 54.99 price is a bad move on Activision's part. I work at GameStop so am far to familiar with games. PC games tend to debut at $39.99 whereas console games (that's X-Box, PS2 and GameCube for the uninformed) tend to come out at $49.99. This $10 increase for console games has always been explained to me as stemming from the liscensing fees that publishers have to pay the big three in order to publish the games on their systems (which is, consequently, how the big three make their profits, rather than hardware sales). PC games can be cheaper because there is no liscensing fee in order to make the game. Doom 3, as it currently exists in our systems, is set at $54.99 on the PC and $49.99 on the X-Box. If Doom 3 cost them so much extra that they need to charge an extra $15 for the PC version, why don't they need that extra profit margin on the X-Box sales? Due to the fact that they haven't raised the X-Box price, not even to match the PC price, I tend to believe that Activision is doing it out of sheer greed - squeezing the most profit that they can out of the already profitable platform. I somehow doubt that the X-Box release of Doom 3 has been so underadvertised (they only gave us PC release swag for Doom 3) on accident.

      --
      It is difficult to free fools from the chains they revere.
      -Voltaire
    21. Re:The Doom 3 piracy troll... by Anonymous Coward · · Score: 0

      "compensate for piracy?" You mean, like what RIAA does?

    22. Re:The Doom 3 piracy troll... by Anonymous Coward · · Score: 0

      I say that the reason to pirate the game for many is that they want to play it asap - not wait until the 13th - wich is the release date in most countries.

      At least thats the reason that I downloaded the game. However the game is really good! (it is almost too scary to play :) so i will most certainly buy the game!

    23. Re:The Doom 3 piracy troll... by dcam · · Score: 1

      If mummy and daddy are happy forking out a coupld of grand on a box to run I, I can't see them having a problem forking out $55 for a game.

      --
      meh
    24. Re:The Doom 3 piracy troll... by Anonymous Coward · · Score: 1, Insightful

      Oh you're *guessing*. I'm sure your opinion must be correct, any guess you pull out of your ass is as good as hard fact, right? The developers and publishers are both going to make a killing on a game like Doom 3. There's no chance in hell that the game will fail to turn a profit, and everybody knows it. They're doing what any rational company in a capitalist system does-price the product to maximize revenue. Go look up some fucking facts about how much it costs before you start making up imaginary numbers.

    25. Re:The Doom 3 piracy troll... by Anonymous Coward · · Score: 0

      What, you mean like $1000? Go read the minimum specs again, it doesn't take much to run it at the lower settings. Most average "family computers" bought in the last year or two will run it.

    26. Re:The Doom 3 piracy troll... by aztracker1 · · Score: 2, Insightful

      I was thinking the same thing.. on the xbox side, can't really pirate that easily.. and on the pc side, if you can afford a $1K pc or so for decent playability in the game, I think you can afford $54 for a top title.. just my $.02

      --
      Michael J. Ryan - tracker1.info
    27. Re:The Doom 3 piracy troll... by Anonymous Coward · · Score: 1, Interesting

      "The argument goes both ways as well ... if more people would buy the game then companies wouldn't have to hike the price up to maintain their profit margins."

      Sorry buddy, that would be sweet and all but unfourtunatly this is the real world. Just because they don't have to charge that much doesn't mean they won't. I guess I could be wrong, but to my knowlege there is'nt a single company on this planet that would willingly sell thier product for any less than they can get. If enough people would pay $300 for doom3 then it would cost $300. I'm sure most major companies don't set thier prices by rolling dice either. Don't belive me? well you think Windows would cost your soul if it was only available separatley from your PC. Exept for a very small percent, every person whose used a PC, no matter how much free software you've ripped off, has paid ALOT of money for a product with high enough profit margins to have perfectly capable free alternatives. I,m not even saying winblows sucks, but if they are ever forced to allow true cross-platform compatiblility there would mo way windows would cost any more then 20 bucks.

    28. Re:The Doom 3 piracy troll... by gordo3000 · · Score: 1

      Well shoot, I pirate games all the time. In Fact, I recently downloaded half life, Knights of hte old republic, and chessmaster 9000(which I own, so I wonder if its piracy if I download it when I forget the disk and won't be returning home for 8 months??).

      but frankly, I will never buy these games and I have a good reason to download them. Half life, even the just 45 mintues I played, has me really excited about its sequel which I will buy if I have a computer that can play it. It's the same with knights of the old republic. I do admit I'm one of few that do this, but I also have the need of doing this for games that I can never be sure will run on my computer(laptop, mobility 9000).

      You know though, this is really just about piracy. When I played the original doom and its sequel, I was never really engrossed, I just though it was really fun to run around and shoot the hell out of things, but I can only do that for so long, it wasn't tactically challenging but that was ages ago. If these reviews I'm seeing for doom 3 are the same I know this: if I buy it, maybe 10 hours of fun, and if I buy it, my comptuer will need to be replaced.

      But I do hope that everyone who get's this game, no matter how, and really loves it, goes out and buys it. The idea of that 55$ price tag is because there are millions who think it's worth and then there are probably hundreds of thousands that think it's worth it but can get it for free, and then there are actually a few people that can't afford it. I have to say, I've never been in a position where 55$ dollars couldn't be had. I mean, that would be 2 weeks at a 10 hr. a week part time job and that gets me the game and some spending money, and those jobs are always out there and time can be made if you want it.

      I guess the difference is its now so easy to pirate the games that nobody cares anymore. I mean, I"m guilty of it. I should have gone out and bought HL and KOTOR if I really cared, but I don't believe any voice actor is going hungry so I'll carry that mental burden. I'm betting there are a lot of people like me, that just don't care and find some measily reason to do it(my previewing for sequels, that 55$ is too much money). Oh well, as long as people are willing to send me copies for free, I'll always pirate games but you know, if you make a damn good game and I'm already interested, I'll buy it.

      you know, I should be modded down for incesent rambling, I really feel bad for you if you made it this far already.....

    29. Re:The Doom 3 piracy troll... by Mal-2 · · Score: 3, Insightful

      This neglects that Doom had a freely distributable, fully playable demo with a few levels (three I think) and of course, not all the cool weapons and monsters (because they didn't exist in those three levels). Most BBSes of the day kept a copy up, at least until everyone and their grandmother had it. So you could tell if this was the sort of thing you were going to like, BEFORE you plunked down a portion of your limited income on it. I fail to see why they didn't do this with Doom 3, but the consequence is that the crowd that must try before they buy is going to grab it off BitTorrent. If they like it, some (or maybe even most) of them are going to buy it.

      It's not legal, and it's arguably immoral, but downloading Doom 3 is just a functional workaround for the "no demo" situation for a lot of people. I know I would prefer to download a limited but legal copy over a pirated one, if given the opportunity.

      Mal-2

      --
      How is the Riemann zeta function like Trump rallies? Both have an endless number of trivial zeros.
    30. Re:The Doom 3 piracy troll... by Anonymous Coward · · Score: 0

      ...but if people are d/l'ing it over the weekend, THEY could be telling some of their friends that, yes, the game is all it is hyped up to be, and it generates even MORE pressure to buy it.

      A short-term loss ends up being more long-term sales.

      Why do companies give away free products for a short time when introducing new brands? Sure, in this case the company is not "giving away" Doom3, but the net effect very well could be, to help increase sales because people will believe a "trusted" friend saying that something is good vs a bunch of ballyhoo press releases, Slashdot articles, etc.

      The price for the game as much reflects its shelf-space counterparts also: retail prices for console games. The game is not priced much more than a new PS2 or XBox game...

      While I now know I *could* d/l 1.5GB of graphics (wireless broadband: www.onlinemac.com), I really don't want to. I'll just buy it in 6 months from the bargain rack. I then get the kewl box and cd liner, too!

      Greed is always a factor in pricing, except for with a company, it's called "make profit".

    31. Re:The Doom 3 piracy troll... by gordo3000 · · Score: 5, Insightful

      I can:

      Mom, dad, I need this computer with a radeon 9800XT and a 3 Ghz HT P4 because I will be studying all the time and I have to do it to do good in class. I can even use it to run programs to help with stuff for college and all

      "well, johnny, ok, if you will be using it to study and it will really help you get into a good college then I think it's a good 2500 dollars spent. *to store clerk* I don't know much about these computers but my son does and he has to have the top of the line for school so just get whatever he thinks is good."

      3 months later, with no work ever being done on the computer, the parent realizes all the computer is now being used for is chatting online, reading email, and games that were bought ages ago. Doom III is released.

      Dad, I want to get this oh so cool game dad. Everyone is buying it and it's the coolest thing ever.

      Dad, while not knowing much about computers, knows about scams and suddenly realizes he was being completely played for a fool. He says "no" and Johnny still wants that game. Oh what ever does a young school boy do, who spends all his time doing nothing very productive(part time jobs are not an option for johnny, he isn't used to his parents seeing through his bullshit, but then, this is probably the first time it cost so much).

      Part time jobs are not the option but his best buddy just told him about suprnova, a great sight that you can get anything for free. After misspelling the name several times and going to the .com and .net versions of the site, he finally kicks off the download.

      Yeah, this happens. I did it once, convincing my parents that a top of the line computer was needed for school. Unfortunately my uncle and aunt are computer engineers so they got calls first and my bull shit only had a slight effect. Not so many people have that uncle or aunt who can ruin those hard worked plans.

    32. Re:The Doom 3 piracy troll... by zedmelon · · Score: 2, Funny
      Financing available
      Only $833345 per month

      nice.

      --
      Mom says my .sig can beat up your .sig.
    33. Re:The Doom 3 piracy troll... by Anonymous Coward · · Score: 0

      I have a confession: I downloaded it

      However the main reason is that i'm in the UK and I don't want to wait til the thirteenth or thereabouts to play - my preorder at Amazon is still in effect and I *will* be buying for the game, I just don't much feel like dancing to the silly release schedules the media compnies are applying (for the same reason I import most of my DVDs from the US too).

      The fact that I don;t much want to spend the next two weeks reading about all the cool bits in the game was also a factor but mostly it was that I didn't want to wait :)

    34. Re:The Doom 3 piracy troll... by darc · · Score: 1

      Actually, it's just as easy, if not easier to pirate something on the xbox side. Except that it's easier, in that nearly all xbox software is 'precracked', as in there's no safedisc, or securom to crack, only requiring a modchip. You can just download and install the game directly to the xbox hard drive. Further, if you have a retail game disc, you can rent it, run a simple program, and the xbox will copy the whole drive to the disk automatically.

      Really, it's easier than on the PC. A modchip on the xbox does wonders.

      --
      Tired of legitimate data sources? Try UNCYCLOPEDIA
    35. Re:The Doom 3 piracy troll... by croddy · · Score: 4, Insightful
      the doom 1 demo was the first 10 out of 30 levels, uncrippled.
      the full package of levels went for $40.00 in 1994.

      doom 3 is a much more complicated piece of software, running on much more complicated platforms. the level designs are a few orders of magnitude more complex than doom 1/2 level designs.

      the demo's coming.
      don't pee your pants.

      it could be worse... i'm waiting on the linux binaries.

    36. Re:The Doom 3 piracy troll... by Solosoft · · Score: 1

      I got the game ... there is already a Keygen and a No CD exe file out there. There has been for about a week now.

      As for the game ... one word ... AMAZING

      Not somthing I would buy tho since I only want to play it on single player once ... same with most FPS's they just don't hold that "fun factor" as with most games

      If your a fan of one fucked up scary amazing looking game this is the one for you

    37. Re:The Doom 3 piracy troll... by mabhatter654 · · Score: 2, Insightful
      but in 6 months the price of the PC version will be 39.99 or less and the xbox version will still be 49.99 new...the PC titles have a very short attention span and a steeper pricing drop off than other markets...

      at this point Activision could probably get away with more than that because it's so eagerly awaited. Of course if they'd plan a little better they could include cool stuff in the first round not included later...as better "swag" for getting it early and paying the higher price. If they'd put more swag in up front for the first round of buyers they'd get more of the high priced sales...versus the people that pick it up on sale at christmas.

    38. Re:The Doom 3 piracy troll... by halowolf · · Score: 1
      Well Activision does have to pay for the EB Doom 3 pre-order freebies (including a metal Pinky statue, poster, PC box simulcrum and sticker) and the Flying Skull statue that comes in the Doom 3 game box (for a limited time folks). Well these freebies were had in Australia at least.

      The problem is I can't tell if i'm being funny or serious. Anyway, I pre-ordered, I paid the full price, and I'm a happy customer. To me at least thats what counts.

      Since I am a programmer myself I see it as a moral duty to pay for the software that I use and not cheat the developers out of their money, even though I'm sure a large amount of that goes to the publishers rather than the developers.

    39. Re:The Doom 3 piracy troll... by Nick+Harkin · · Score: 1

      Firstly, you don't need that spec to run it, I'm happily running it on a radeon 9700, and the minimum specs are far below even that.

      Second, and perhaps most importantly, speaking generally, the 'Gamer Kids' don't spend money on the hardware, that's usually bought by the parents, who will pay x for hardware, which they know can be used for the internet, email, typing and (what they all hope: schoolwork) but not x/20 for software, which they know is only a game.

      Hope the above helps.

    40. Re:The Doom 3 piracy troll... by Red_Deth · · Score: 1
      Apart from the fact that ID will probably make most of their money from licensing the engine to other companies, the price point did seem rather high!
      That BBC story has a crazy quote:

      "Despite the relatively low price of PC games, many gamers are still choosing to resort to piracy rather than pay for legitimate boxed copies," said Matt Pierce, publisher of the computer games magazine, PC Gamer.

      "relatively low price"? relative to what? Cheap compared to a bottle of beer at the wanky bars he hangs out in? How the hell do kids afford games that cost £40? The same way they afford the PC to play it on, hassle their parents! That's who pays.
      Personally I have no qualms about getting a pirate copy. I payed for my CD copy but it won't be hear for days so I DLed the ISOs, got the crack and get to play the game I paid for, when I paid for it, insted of a week or two later... this is the 21st century U know!. ;)

      If they removed the cost CD pressing, manual printing, box Mfr'ing and distribution. Then took off the store mark up.. you are probably getting close to halfing the price of the game to the consumer. Distribute the media via P2P and FTP servers. Then simply charg to buy a valid key for on line play.
      Doesn't stop people copying, but I recon plenty would pay £20 for a valid key to play a game they can legally down load or copy from a friend. I know I would have happily paid for a Woolf:ET key, but it was totally free instead! :)

    41. Re:The Doom 3 piracy troll... by chromaphobic · · Score: 1

      I tend to agree with the grandparent on this that the 54.99 price is a bad move on Activision's part.

      And yet, it will still probably be the biggest selling game of the year, hands down (at least on the PC side.) Activision will make a ton of money. Id will make a ton of money.

      Is it a blatant money-grub becuase they know people will pay the higher price? Yes.
      Will it have a large effect on sales? Probably not.

      So, good move for them financially, but perhaps a bad move ethically.

    42. Re:The Doom 3 piracy troll... by SFBwian · · Score: 1

      While today's technology is more advanced than it was in 1994, the comparison between Doom3 and current technology, and the comparison between Doom and 1994 technology is about on par with each other. Doom was revolutionary for its time, just like Doom3 is now.

      --
      I'm looking to get rich. I've got steps #2 (????) and #3 (PROFIT!) planned out, but am having trouble coming up with #1.
    43. Re:The Doom 3 piracy troll... by inquisitor · · Score: 1
      "relatively low price"? relative to what? Cheap compared to a bottle of beer at the wanky bars he hangs out in? How the hell do kids afford games that cost £40?
      The reason he says "relatively low price" is because a lot of UK-based online retailers have been selling new games cheap. A lot of people got FarCry and UT2K4 for £17.99 each from retailers like (my favourite) play.com, and Amazon are currently the cheapest for Doom3 (£24.99). Games have actually been getting cheaper lately, at least on PC.

      I'm waiting to see what the supermarket prices are like before I buy; there's always a chance of a misprice.
    44. Re:The Doom 3 piracy troll... by hlygrail · · Score: 1
      If Id and Activision would sell it for $29.95, their sales would probably increase 500 to 700 percent. Overpricing because of greed will be the kiss of death.
      And this gets modded up as insightful somehow ... please tell me where you get these numbers from. One of your own orifices will not suffice as a source, btw. The argument goes both ways as well ... if more people would buy the game then companies wouldn't have to hike the price up to maintain their profit margins. Additionally - assuming the price derives from greed is just that, an assumption. Have you considered the long development cycle, and that perhaps paying their programmers and support staff for the extra year or two ( in comparison to other games ) might be the reason for the increased price, in addition to the need to compensate for piracy?

      I think there is a sweet spot for this kind of thing. All things being equal (quality, development time, expenses, distribution costs, etc.), a $29.95 product will sell more often than a $59.95 product. Most people I know will not, under any circumstances, pay more than $45 for a game -- any game -- myself included.

      Look at Unreal Tournament 2004. At $30, it was a massive bargain for price:playability. And it has sold craploads of copies. It isn't *just* because it's a popular game (so is Doom) and that the multiplayer is pure fun. The cost is definitely a factor. At $30, it is hard for someone who might otherwise ALWAYS pirate a game to argue that it's just too expensive. In fact, a good number of people I know that would otherwise have obtained "other" copies bought UT2004 because $30 is a GREAT value for what you get in the box.

      Failing to recognize that $30-$40 sweet spot and pricing the game too high, IMO, will generate more piracy because the perceived cost is too high for a good portion of people to pay. They will simply steal a copy and pay nothing. Seems to me it would be better to get more of "some" than none of "more."

    45. Re:The Doom 3 piracy troll... by Rethcir · · Score: 2, Informative

      No, the first _9_ levels, out of 27. There would eventually be a new episode added with another 9 levels, as well. Know your roots.

    46. Re:The Doom 3 piracy troll... by shufler · · Score: 1

      This is precisely true. I pirated DOOM, DOOMII, Ultimate DOOM, and all the Commander Keen games over the last decade.

      Now that I make a respectable income, I can afford to spend $50 on DOOM3. Plus, I get a fancy poster, a fancy statue, and a box to add to the shelf.

      The only downside is that I can no longer snicker at the 1-800-NO-2-PIR8 (or similar phone number) warez warning screen when you exit the game.

    47. Re:The Doom 3 piracy troll... by Phisbut · · Score: 2, Insightful
      It has a suggested retail price of $54.99, and most gamer kids just don't have that.

      The game is rated M for mature... gamer kids shouldn't even play the game in the first place.

      --
      After 3 days without programming, life becomes meaningless
      - The Tao of Programming
    48. Re:The Doom 3 piracy troll... by rausrh · · Score: 1

      That's funny because when I looked at gamestop.com just about every single PC game is 'debuting' at $50. You must work at the special %20 off Gamestop store. Also if you take the average price from the 'Best Sellers' area of PC vs Console, Console games are cheaper.

      There are games that debut and there are games that debut. I wouldn't expect to see a $50+ price tag on Super Barbie Makeover II, but on a 1st class, top tier game like Doom III I would.

    49. Re:The Doom 3 piracy troll... by HokieJP · · Score: 1

      Well, I see two questions here. One, are the two markets the same size? and two, do you get the same experience?

      Obviously, a ton more people have PCs than X-Boxes. So, maybe they think a larger market will bear a higher price.

      Second, I don't own an X-Box, and have never played on one (so long gamer cred), but I'm going to guess that the PC experience of Doom 3 is superior to the X-Box experience, and a superior product is worth more money. The resolution and color quality alone would do it for me.

      Also, maybe MS restricts the selling price of X-Box games. Their licensing agreement gives them control over things like that, no doubt.

    50. Re:The Doom 3 piracy troll... by admdrew · · Score: 1

      The difficult/annoying part in pirating xbox games is getting a modded xbox. I, for one, just find it too much of a hassle to mod, and until I do it would be impossible for me to get free xbox games (not that I would :P).

      And how often to the 'end users' need to actually crack the software? No-cd cracks, keygens, and all the other stuff are available and as easy to get as the pirated software itself. GameCopyWorld, Packetnews, Suprnova, and a couple of clients are all you need, my friend.

    51. Re:The Doom 3 piracy troll... by Anonymous Coward · · Score: 0

      Maybe if they spent less money paying the safedisc people for copy protection that doesnt work.

      And spent less time on the game intro/company logo.

      They could have dropped the price down to where it belongs. Doom 3 aint worth more than 20 bucks at best.

      They should be happy their game is worth pirating at all. Most games these days aint.
      Ya know you have problems when your game isnt worth stealing...

    52. Re:The Doom 3 piracy troll... by admdrew · · Score: 1

      I hate how people assume that if you can afford such-and-such for this price, you must be able to afford this other thing as well. If over the course of a few months I save $1,000 to spend on new hardware, that doesn't necessarily mean I'll have a large amount of cash left over.

      If you can save the money needed for high level hardware, then you certainly can save to get Doom 3. The issue here is if you're willing to pirate, then you've saved yourself $55. There's no reason to rationalize pirating a game; it's illegal, and no amount of arguing the moral implications will help you if you get in trouble for it. That aside, it happens all the time, and if you know what you're doing it's very easy not to get caught.

      If pirating bothers you so much, just remember what your bought copy of Doom 3 has over the free xdcc'd one: retail box, discs, and manual; online play that works; and the satisfaction that you support a quality product.

      If a warez kid complains about his pirated games, let him be. Sometimes it takes awhile to grow out of that.

    53. Re:The Doom 3 piracy troll... by LordKronos · · Score: 1

      Have you considered the long development cycle, and that perhaps paying their programmers and support staff for the extra year or two might be the reason for the increased price

      If that's the case, I'm certainly not going to be able to afford Duke Nukem Forever.

    54. Re:The Doom 3 piracy troll... by M.C.+Hampster · · Score: 4, Insightful

      Is it a blatant money-grub becuase they know people will pay the higher price? Yes. Will it have a large effect on sales? Probably not.
      So, good move for them financially, but perhaps a bad move ethically.

      There is never a lack of understanding of simple supply and demand on Slashdot. Since when is charging a price that people are willing to pay "a bad move ethically"? Since when is investing and risking your own money into the creation of a product and then releasing said product to the world for a price they are fine with paying "a blatant money-grub" (sic)?

      Let me ask you. Do you try to maximize the money you make in your workplace (I'm assuming you work)? Or do you say to your employer, "You know, you really pay me more than I need. I wish you would lower my pay by $.50 an hour, or whatever. Do you? Don't you feel bad that you are so unethical for trying to make the most money you can at what you do?

      I can't believe there are people that actually think making money off a product is unethical. Do you think companies are out to break even? Of course not, that's not why they exist. Would you rather id and Activision not even exist, so they wouldn't have even made Doom 3, and their evil plot to make money hadn't occurred? Seriously, try to think critically before you speak.

      --
      Forget the whales - save the babies.
    55. Re:The Doom 3 piracy troll... by Anonymous Coward · · Score: 0

      I hope you get sued into the ground. No, really, I do.

    56. Re:The Doom 3 piracy troll... by PitaBred · · Score: 1

      Ummm... hate to be nit-picking, but isn't $54.99 - $49.99 = $5.00, not $15?
      Five dollars isn't much of a tax over the console price, and you just don't play an FPS on a console. Hate to say it, but... well, no I don't hate to say it. Sad truth is that a gamepad sucks donkey balls for playing an FPS.

    57. Re:The Doom 3 piracy troll... by Nataku564 · · Score: 1

      I dont know about this one. I used to think this way, but Halo on the XBOX is pretty darn good as far as the control schema goes. It took me a few hours worth of gameplay to get used to, but once the break in period was over I was convinced it was pretty much just as good as the keyboard and mouse - well for Halo anyway.

    58. Re:The Doom 3 piracy troll... by bonkedproducer · · Score: 1

      Well, since you bring up supply and demand, let me tell you my tail. I went to *local software megachaindeargodwhythehelldoiliveinbumfuck* with every intention of buying Doom 3 to make full use of my kick-ass gaming rig at home - saw the sticker price, said "F-that" and gave Novalogic $40 for Joint Ops because it will satisfy my need to frag sufficiently and was worth the expense (considering I've played the single level MP demo for months.)

      My price point for entertainment software is $39.95, I just can't bring myself to pay more than that, not through determined choice, I just realized as I was reading that I have chosen to say no and wait every time a game cost more than that. $54.95 is too damn much to pay for a game that I may or may not like, and like most of the people pointing out that is too high in this thread there is nothing wrong with us as consumers saying we don't see the cost/benefit ratio in paying $60.00 for a game.

      --
      Clothes make the man. Naked people have little or no influence in society - M. Twain
    59. Re:The Doom 3 piracy troll... by Anonymous Coward · · Score: 0

      You try to make the theft sound all altruistic but how about looking at it another way.

      You downloaded the originals to like them enough to consider buying the sequels. At what point in your want to be a good person code of ethics does it say its okay to devalue the efforts of others?

      Demos are put out to give you a try it before you buy it. Friends who own it can show you the game. Stealing it and NEVER paying for what you did enjoy is just wrong.

      So get over the "Everyone does it" crap and buy some integrity. The world will be a much better place when people quit excusing bad choices by pointing out others are making worse.

    60. Re:The Doom 3 piracy troll... by default+luser · · Score: 2, Interesting

      I think this is actually part of the problem. Most of these kids CAN'T afford a powerful system to play Doom 3. This isn't Farcry, a playground for the small subset of PC gamers with powerful systems...this is Doom 3. EVERYONE wants to play this.

      The only revolutionary thing about Doom 3 is that the rendering features span a plethora of platforms. Unfortunately, Activision has decided not to release a demo yet (OBVIOUSLY to increase sales), and gamers are left with the opinions of a few online reviewers to decide if they should pre-order/buy on release.

      There are ALWAYS going to be people pirating, but I have a feeling that a lot of the increased pirate activity is gamers who are cautious about spening $55 on a game that may overtax their system, because they DON'T have the money around for $200-500 of upgrades...and don't want to be out $55 if that is the case.

      NORMALLY, this problem would be solved by a demo, but Activision is obviously trying to squeeze the market as much as they can, since a certain percentage of gamers would not enjoy the demo enough to shell out for the game.

      Activision thinks that by not releasing a demo, they can somehow squeeze more money out of these fairly dry markets...and it's blowing up in their face. The community has provided a demo, and I don't feel particularly sorry for Activision...they'll make TONS of dough, even though this is just a tired Doom game with fancy graphics.

      --

      Man is the animal that laughs.
      And occasionally whores for Karma.

    61. Re:The Doom 3 piracy troll... by Austerity+Empowers · · Score: 1, Interesting

      I think this is true, I pirated stuff non-stop as a minor, I had lots of time and the inability to generate money. Piracy takes lots of time: download/driving times, getting bad files and finding new sources, building up karma required for downloads on private sites etc. Pain in the ass.

      Now I have money but no time so I never pirate games. I do tend to buy the games I enjoyed way back when where available. Doom somehow I never liked that much, but I look forward to Space Quest 93.

    62. Re:The Doom 3 piracy troll... by LordPixie · · Score: 1

      As for the game ... one word ... AMAZING
      ...
      If your a fan of one fucked up scary amazing looking game this is the one for you


      Wow, that's a resounding review for a game. Now we wait for the bombshell...

      Not somthing I would buy tho since I only want to play it on single player once...

      W - T - F ?!? Exactly what would you buy ?!? The game is amazing - your words ! Go pay for it. For Christ's sake, this isn't a grey area in piracy. Just imagine this sort of "logic" being spewed elsewhere. "I only snuck into that movie because I wanted to see it once" Brilliant.

      While I'm more than apt to get pissed at lawmakers for trouncing our rights, make no mistake: Buttmunches like yourself that blatently pirate games out of greed ARE THE PROBLEM.


      --LordPixie

    63. Re:The Doom 3 piracy troll... by M.C.+Hampster · · Score: 2, Insightful

      Hey man, I'm with you. I'll be purchasing it later, when the price comes down. It is one way to exert downward pressure on prices.

      However, I was not talking about people complaining the price was too high. I was talking about someone saying it was "unethical" what they are charging. They are perfectly within their rights to say so, but they are completely wrong.

      --
      Forget the whales - save the babies.
    64. Re:The Doom 3 piracy troll... by Man+Eating+Duck · · Score: 1

      ... i'm waiting on the linux binaries.
      Could you please just ask them to pay their check and distribute themselves please? :)
      --
      Are you a grammar Nazi? I'm trying to improve my English; please correct my errors! :)
    65. Re:The Doom 3 piracy troll... by FLEB · · Score: 1

      When Doom came out, there was very little like it out there in the market. FPSs were a pale comparison at best, the FPS concept wasn't all that well known among the general populus, and Doom was unknown (much less a household name). They needed the demo to get exposure.

      Doom 3, on the other hand, is building off the well-respected Doom name, which most everyone already knows. Doom 3, furthermore, has garnered enough praised and reverent press that they already have their sell pretty much locked in through other channels. They don't need a demo.

      --
      Information wants to be free.
      Entertainment wants to be paid.
      You just want to be cheap.
    66. Re:The Doom 3 piracy troll... by servognome · · Score: 1

      I don't understand why people always say "well if they sell product x for half the price they will sell 5 times more." Guess what, product x will get down to half its price in a few months or a year. Companies know they can get more money from the fanboys who want it now, then in a few months take the money from the bargain hunters too.
      And moving more units at a lower price does not always help increase profits, you have more distribution costs, more support costs, more material costs to deal with.
      I think the most interesting piece of data that is going to come out this year about pricing will be NFL2K5. Which is a top notch game released at $19.95. Depending on how profits/marketshare for the game work out, maybe we'll see more games towards the lower price end.

      --
      D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
    67. Re:The Doom 3 piracy troll... by Solosoft · · Score: 1

      Nothing ... I don't buy software ... I don't buy music and I don't buy movies.

      Why buy when you can get the same thing for free. 20 bucks a CD is too much, 50 bucks a game is way too much for somthing I'll prolly get over it by the end of the week. Most software (esp for windows) is not worth the price. Im not paying 30 bucks for an IRC client or a rar archiver program.

      The one thing I would pay for is a Debian Sarge (when it comes out) CD set. That is one piece of software which is worth it. But the CD set needs to show up in the stores since living in canada makes shipping and exchange rates / duty a bitch.

      Unlike what most of you think "Piracy Hurts Sales". No it doesn't, piracy doesn't cost the producer a penny. If you couldn't pirate windows (lets pretend they found a way to make it 100% unpirateable) I bet you so many people would be on the OEM version of Windows 98 they got with there Compaq. The one thing piracy does is lets people get programs they would never ever buy/use. Look at AutoCAD. How many people actually know how to use AutoCAD. Most people download it since it's a top end "Professional" Program. "Oh look friend I got the new AutoCAD 2005, it's worth 2000 bucks US". Really most people could live with not updating things all the time. Without piracy my Family's Window's machine would prolly be on Windows 98. I would of never updated the RAM ... or the HDD or the video card. Why ? Windows 98 doesn't need very much of that.

      Yeah ... I do like to pirate and I refuse to buy software and other forms of media. Doesn't mean it's a loss to me. Since if I couldn't pirate it I wouldn't use it. So what is there to lose ? Why do you care if im using Windows 2000 Pro compared to Windows 98 ? I would of never purchased Windows 2000 Pro ? What loss does Microsoft have from me using it ?. Support ? (ive never asked them for anything) Bandwidth ? (I got it through an alternate source). If anything ... im helping microsoft out by using there OS and promoting it. "Oh Windows 2000 is nifty you should check it out".

      Think about it tho ... really ... what loss is it to ID if I play Doom3 once and get over it. I would of never bought it. I don't play games much (the last game I played was starcraft and bought that for 5 bucks at a yard sale). I don't plan on playing it online ... it won't cost them bandwidth ... I'll finish it before it's first update. I won't eat there bandwidth to cost them money. Thus ... me stealing it take absolutely 0 pennys out of there pocket.

      As long as there is a way ... there is a will

    68. Re:The Doom 3 piracy troll... by Psymunn · · Score: 1

      ahh, but doom is not for minors
      the onyl way these kids could get it is through piracy (unless moms of the world aren't deteered by the glorious doom cover art)

      it's similar to a phenomenon i've noticed in British Columbia where a lot of high school kids find it easier to get pot then alcohol because alochol is legal but controled. a kid has to jump through a lot less hoops to get a free copy of Doom then pay for it. at least that was my experience with the origional when i was but a wee minor.

      --
      The Neo-Bohemian Techno-Socialist
    69. Re:The Doom 3 piracy troll... by VistaBoy · · Score: 1

      I think NFL2k5 is going to be $20 because it's probably going to be the exact same game as NFL2k4 but with updated player rosters.

    70. Re:The Doom 3 piracy troll... by Nyxs · · Score: 1

      AGREED! Ya know, if enough people would actually BUY the game, we all might be able to save the few bucks that are added onto the cost of them for the fsckheads that pirate. I'm 34, I have a job, I'll buy my games at my local store, and if I occasionally buy one that turns out to suck, I'll give it to a friend or it will collect dust until I throw it away. Just doing my best to support the industry. I'm one of the fools that paid 59.53 (after tax) for Doom 3 and I'm certainly not feeling screwed by ID or Activision. Cheers!

    71. Re:The Doom 3 piracy troll... by servognome · · Score: 1

      Actually it is a really good game, lots of updates, good tweaking of the core gameplay (like the running game and secondary), and lots of bonuses.

      --
      D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
    72. Re:The Doom 3 piracy troll... by LordPixie · · Score: 1

      Yeah ... I do like to pirate and I refuse to buy software and other forms of media. Doesn't mean it's a loss to me. Since if I couldn't pirate it I wouldn't use it.

      Bullshit. Flat out, no question. If you couldn't pirate, your computer would just sit there with the OEM software installed ? Right. Once again: Bullshit.


      --LordPixie

    73. Re:The Doom 3 piracy troll... by Snaller · · Score: 1

      Since when is charging a price that people are willing to pay "a bad move ethically"?

      Since someone started the practice.

      Let me ask you. Do you try to maximize the money you make in your workplace (I'm assuming you work)? Or do you say to your employer, "You know, you really pay me more than I need. I wish you would lower my pay by $.50 an hour, or whatever. Do you? Don't you feel bad that you are so unethical for trying to make the most money you can at what you do?

      Even if he doesn't its still greed.

      Do you think companies are out to break even? Of course not, that's not why they exist. Would you rather id and Activision not even exist, so they wouldn't have even made Doom 3, and their evil plot to make money hadn't occurred?

      Since its the same game they release everytime, i'm sure we would have survived.

      --
      If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
    74. Re:The Doom 3 piracy troll... by Solosoft · · Score: 1

      No ... I would simply not have what I don't need. I don't need Windows 2000 Pro ... I don't need AutoCAD ... I don't need alot of things. Actually if I couldn't pirate GNU/Linux has a nice open selection of FREE software.

    75. Re:The Doom 3 piracy troll... by Xaria · · Score: 1

      Well, have pity on we Australians then. X-Box games come out at $89.95 - $99.95, PC games rarely come out for under $79.95. I'm not sure what Doom III is going for, but I bet it's around the $90 mark.

      I agree on the price point, there are very few games I will ever pay full price for (NWN was a rather disappointing exception, but Diablo II is still proving its worth time and time again). Pay what you think it's worth. If getting it 6 months earlier is worth $20 to you, then pay full price. Me, I can wait (not that my computer would do anything other than choke on it). Of course, I'm the same with hardware. That's why I bought an X-Box when they got cheap. No hardware upgrades :)

    76. Re:The Doom 3 piracy troll... by Mal-2 · · Score: 1

      I agree with your assessment of the scene in the days of Doom. However, I very much disagree with the lack of need for a Doom 3 demo. I want to know if it'll run satisfactorily on my machine, and I'm sure others are wondering exactly the same thing. A demo, with one "worst case" level to really push the machine to the point of YOUR HEAD A SPLODE, would resolve this issue quite nicely. Even if the machine fails it, you have some idea what part(s) need changing to make it run reasonably.

      Mal-2

      --
      How is the Riemann zeta function like Trump rallies? Both have an endless number of trivial zeros.
    77. Re:The Doom 3 piracy troll... by aztracker1 · · Score: 1

      Actually, requiring a modchip is specifically why I said easier on pc. ;) but yeah, with pre-modded xboxes, etc available, it's pretty sweet.

      --
      Michael J. Ryan - tracker1.info
    78. Re:The Doom 3 piracy troll... by FLEB · · Score: 1

      You know, I thought of that point just after I hit "post". Even a "torture test demo level" would suffice.

      --
      Information wants to be free.
      Entertainment wants to be paid.
      You just want to be cheap.
    79. Re:The Doom 3 piracy troll... by bonehead · · Score: 1

      I'll also confess that I downloaded it.

      However, I didn't download it until I had already purchased a copy at Best Buy.

      I downloaded it because the legit version refused to run, giving me some bullshit error message about having CD emulation installed. The warezed version, however, installed and ran just fine (even though I used daemon tools to install it from the .iso images....).

      id and/or Activision need to seriously reevaluate their anti-piracy plans. When I'm sitting here with a legit copy in my hands, but still have to download the warez version to get it to work, something's seriously fucked up.

      If they think I'm going to remove useful software from my computer just to run their game, they can lick my sweaty nutsack.

    80. Re:The Doom 3 piracy troll... by Matrix2110 · · Score: 1

      "even though this is just a tired Doom game with fancy graphics."

      Man, I don't know what planet you are from but have you actually played the game? I am only writing this because I have to take breaks from Doom 3 because it is so intense. I literaly have to stop down every ten minutes or so to catch my breath. And I am not a wimp. This is the most detailed, scariest game I have ever run across. You are literaly jumping in your seat at every turn of a corner, I don't care how good you are at online gaming. Your best weapon is your flashlight.

      How many games do you know that can achieve this level of immersion?

      I can count it on one finger.

    81. Re:The Doom 3 piracy troll... by Anonymous Coward · · Score: 0

      You're ethically crippled. You're probably really ugly, too.

    82. Re:The Doom 3 piracy troll... by croddy · · Score: 1

      haha, SOMEONE didn't find the SUPER-secret levels!

    83. Re:The Doom 3 piracy troll... by Some_Llama · · Score: 1

      "The argument goes both ways as well ... if more people would buy the game then companies wouldn't have to hike the price up to maintain their profit margins. Additionally - assuming the price derives from greed is just that, an assumption. Have you considered the long development cycle, and that perhaps paying their programmers and support staff for the extra year or two ( in comparison to other games ) might be the reason for the increased price, in addition to the need to compensate for piracy?"

      This arguement kina falls apart when you consider Serious Sam, Ground breaking technology at the time and they only sold it for 20 bucks, the liscense fee for the engine was also quite small (1000 i believe?)

      the released a sequel full length game and charged the same price...

      I could of downloaded it buy why when it is 20 bucks? That is just way to reasonable.

      BTW I bought doom3 because I am a doom fanboy, but i only paid 43 for it which I consider somewhat reasonable.. 60 bucks for a game is rediculous.

    84. Re:The Doom 3 piracy troll... by Some_Llama · · Score: 1

      Less coffee, more spell checking needed... sorry :-/

    85. Re:The Doom 3 piracy troll... by Some_Llama · · Score: 1

      I think more blame should be placed on the outlet... I bought a copy at Fry's electronics (like best buy on the west coast) and it cost me 43.99.

      So obviously the store has some hand in that 54.99 price... (ie GameStop loves teh monay)

    86. Re:The Doom 3 piracy troll... by Some_Llama · · Score: 1

      Amen to that, I am the kind of person who usually plays FPS games full tilt with no regard to safety or sanity, guns a blazing... I find myself actually backing down to the point where I'm afraid to enter a room because i know something is there that is gonna scare the crap outta me

      wooot!!

    87. Re:The Doom 3 piracy troll... by Some_Llama · · Score: 1

      "Demos are put out to give you a try it before you buy it."

      ever played a demo and then when you bought the game is was wholly different than the demo?

    88. Re:The Doom 3 piracy troll... by Yolegoman · · Score: 1

      I had lots of time and the inability to generate money.

      I don't know your situation, but I'm sure you could have found something to do with all of that time besides pirating games:

      1. You get money to buy games legally
      2. You use more of your time working, leaving less time for gaming: Thus, you don't have to spend as much time pirating OR gaming!

      I post this in general, and not specifically at you...

  2. I just got it. by sharkb8 · · Score: 3, Informative

    Multiplayer sucks. bad.

    1. Re:I just got it. by craenor · · Score: 5, Insightful

      Perhaps I am being naive, but I really don't see the multiplayer support as being that big of an issue.

      Unreal Tournament and others have filled the niche of playing head to head rather well. No one cares as much about the graphics quality, the omg lighting effects, the dark horror of the story...they care about fragging that bastard who just got the rocket pack you were headed for.

      Doom 3 seems much more a single player game and well appreciated for it. I expect that in time, multiplayer will be beefed up some and become more viable. But for the time being, this is a single player game that seems to be kicking ass at showcasing great effects, great design and a good story-line.

    2. Re:I just got it. by phrasebook · · Score: 5, Insightful

      Thanks for sharing the good news. There aren't enough high quality games focused on the single player as it is. You want multiplayer, go play all the rest.

    3. Re:I just got it. by cozziewozzie · · Score: 4, Interesting

      More to the point, the multiplayer aspect will be handled by Quake4, which will be based on the new Doom engine.

      Until then, Quake3 scene is still alive, especially finely-tweaked competition mods such as CPMA.

    4. Re:I just got it. by Swifti · · Score: 2, Insightful

      With the amount of people salivating at the enormous potential of modding with Doom 3, why should id put their efforts into multiplayer when there are thousands upon thousands of people waiting to build it for them?

    5. Re:I just got it. by Saeed+al-Sahaf · · Score: 4, Interesting
      Doom 3 seems much more a single player game and well appreciated for it.

      Multi-player has it's place, but Doom has for the most part always been a First Person SHooter in the pure sense, AND, I think it's loseing it's focus/direction/attraction by going multi-multi player. Two, three man teams, maybe even TWO two or three man teams. That's it.

      --
      "Who are in control, they are not in control of anything - they don't even control themselves!" - Glen Beck
    6. Re:I just got it. by alphaseven · · Score: 5, Interesting
      No one cares as much about the graphics quality, the omg lighting effects, the dark horror of the story...they care about fragging that bastard who just got the rocket pack you were headed for.

      I vaguely recall an interview with someone at id saying the almost the same thing, that deathmatch FPS games had reached a plateau and most players play with a lot of the graphical settings off anyway (for example using 2d icons), so that was part of the reasoning for making a single player game.

    7. Re:I just got it. by MournsForHumans · · Score: 5, Informative

      Yeah, the single player game is great. I'm decently far in (I have the BFG) and I'd have to say that the atmosphere and tension are excellent. I'll be moving slowly through an environment, wondering where the next group of enemies will pop up, and then something will happen and I'll find myself in an intense fight. The beginning of the game has a lot of smaller encounters -- don't worry, the difficulty and intensity continues to escalate throughout the game. While the game itself tends to be fairly linear, I think it's understandable in that it's more of a methodical, horror type game that makes use of scripted effects and sequences to heighten the tension and terror. At the point I'm at I feel constantly nervous with a sense of foreboding; while I've been scared I haven't jumped out of my chair (unlike my girlfriend, who had to stop playing)

      I have played 4 player DM with my friends and I have to say that it's a blast. I've always preferred smaller DM (I don't see the point in spawning, killing a guy who happens to be next to you, then dying quickly), and the well designed DM maps are very fun to play on. I've had a good mix between surprises and insane firefights (wait until you try berserk mode!)

      Regarding how well it runs: I have an Athlon XP 1600+ with 512 MB of RAM and a Geforce FX 5700 Ultra. I can play in 1024x768 at medium quality with high effects and only experience some occasional stuttering. One of my friends has a similar computer with a Geforce4 MX and he says that 800x600 at medium runs very smooth.

      All in all, I'm very pleased with this game and would say that it definately lives up to the hype. Make sure your monitor brightness is set to a decent level -- at first I had mine way too dark, and the game wasn't nearly as enjoyable. You should be able to see your environment without a flashlight. Also be sure to set your system to surround sound in Control Panel->Sounds and Audio->Volume Tab->Advanced, as the game doesn't support EAX and its autodetection or whatever.

    8. Re:I just got it. by phrasebook · · Score: 1, Insightful

      It's Doom 1 with better graphics.

      I wish. It's gonna be slower and probably more boring with less replay value. But yes, a high quality single player experience all the same.

    9. Re:I just got it. by plover · · Score: 5, Insightful
      Make sure your monitor brightness is set to a decent level -- at first I had mine way too dark, and the game wasn't nearly as enjoyable. You should be able to see your environment without a flashlight.

      I have to disagree with you; I've been playing with the gamma set to "normal" levels, so I can't see the baddies in the shadows unless I use the flashlight. In a darkened room, with the headphones up fairly loud, the game is overwhelmingly intense. The time it takes to switch the flashlight back to your weapon, shooting at vague shadows in the dark, realizing you've just run from a pack of imps into a pitch-black corridor, the whole lighting scheme (and/orlack thereof) is a huge part of the game.

      I know some of my feelings for this game come from the excitement of playing the original, and seeing how well they've improved on it, but I think this game still calls for setting your own environment to "ultra-creepy" and immersing yourself.

      --
      John
    10. Re:I just got it. by plover · · Score: 0

      Well, I, for one, welcome the opportunity to blow away our new demonic overlords.

      --
      John
    11. Re:I just got it. by Anonymous Coward · · Score: 0

      Actually, it's been a while since multiplayer games were a "niche" martket. They have since replaced SP FPSes as the dominant force in the market.

      As for the game, it runs fine at 1024x768 on High (TbredB @ 2.3ghz, 128mb 9800Pro 410/365, 1GB PC3200). I'm going to play through the game because I bought it, but after 7 hours today of gaming (with breaks), I can honestly say that Doom 3 isn't much to write home about. It better get real good, real fast for it to not be a total waste of my time.

      Graphically, Farcry beat D3 to the punch, but neither have me raving.

    12. Re:I just got it. by Anonymous Coward · · Score: 1, Insightful

      And yet your not owning a copy, or even playing it at any length somehow gives you the authority to make a broad comment like that. Amazing.

      Do me a favor, can you just review all the games that are coming out this year for me now? I hate having to wait to know if the game is good and since you seem to be able to tell in advance your powers could say me a few clams. Please, refute this comment now by claiming you have played it.

      The AC is the only true non-Karma Whore

    13. Re:I just got it. by pmcc · · Score: 1

      And besides, if you play multiplayer you have people to talk to. If you play singleplayer you might find yourself going insane and giving yourself a running commentary on your adventure, as in the Doom Comic Book

    14. Re:I just got it. by Anonymous Coward · · Score: 0

      Hardly - it's always had a strong single player component (which is good), but Doom was one of the first real multiplayer games. Used to have great fun going head-to-head over a null-modem cable...

    15. Re:I just got it. by MournsForHumans · · Score: 1

      I have gamma set to normal, also, and I certainly can't see enemies hiding in the shadows. But I can't imagine that the way my monitor brightness was set before could possibly have been the way it was meant to be played; I was using the flashlight almost the entire time, and that's just a little too much strain for my eyes.

      My brightness is set to the same level as I would use for any other game, and it's definately not at the point where white is too brilliant or colors are faded. I would assume that having a level that allows one to see decently at the beginning installation section should be acceptable. I hope that the next patch includes a reference image for gamma / brightness like RTCW. But yeah, I keep the lights off and have my surround sound loud!

    16. Re:I just got it. by MournsForHumans · · Score: 1

      Sorry for not being more clear. By "decently" I mean that one should be able to navigate through the starting area without bumping into railings or falling off ledges. Of course, there's no guarantees on later in the game...

    17. Re:I just got it. by Anonymous Coward · · Score: 0

      In a darkened room, with the headphones up fairly loud, the game is overwhelmingly intense.

      Have you ever played Doom3.... on WEEEEEEEEED???!

      (ok, that's a dumb Half-Baked reference but that comment reminded me of that scene).

    18. Re:I just got it. by CodeMunch · · Score: 2, Insightful
      but Doom has for the most part always been a First Person SHooter in the pure sense

      I strongly disagree for "the most part". In the beginning, sure - kuz it was weird to get together with your computers (ok its still weird but accepted) but after people discovered net play, single player was an afterthought. Back in 95/96/97 myself and a bunch of other doom][ addicts regularly gamed (DM) against each other. MajorBBS had an addon called "Gamecon" that would allow us to have up to 4 player deathmatch over 14.4k+ modems (although the doom gods wouldn't participate in this kind of fragfest). Sure we had fun playing the single player mission in the beginning but as soon as there was a way for us to kill each other, the single player was only there for when nobody was around to play DM.

      Hi to Yerac, Dasa, Timinator, Tower, Zakna, Megavolt, Kurupt, DeathIncarnate

    19. Re:I just got it. by rodgerd · · Score: 1

      I *loved* co-op on Doom/Doom II. Crank up the difficulty and run the whole house through the game. Extra neat.

    20. Re:I just got it. by Strider-BG · · Score: 2, Interesting

      Preach on! Where's co-op mode!?!?!? that was a GREAT aspect of the older games. At our early gatherings, people would ge pretty pissed off playing deathmatch. Also, 2-person deathmatch sucks. So if you just have one other person handy, you could make a co-op run. Wish they had kept that aspect in D3. :(

    21. Re:I just got it. by Anonymous Coward · · Score: 1, Insightful

      The reasoning behind that is flawed. Most players play with the graphical options turned off, since it allows the game to run quicker, something more important on a multiplayer game.

      Spending no effort of the graphics then making it primarily a single player game defeats the point.

      Having a game with greater graphics (yes, needing a higher spec machine), is normally what the industry is about. Pushing forwards.

    22. Re:I just got it. by Errtu76 · · Score: 1

      So true! I've even heard of people who used to play Quake/UT in wireframe, just so that they had the fastest fps ;)

      Personally i like all the special effects. It's what makes the game so cool. I tend to play such games much longer/more often when the effects are damn cool

    23. Re:I just got it. by aztracker1 · · Score: 1

      LOL.. I met one of my best friends via bbs. and modem-play.. user2user .. my roomate was in gamecon a lot on a local board, I couldn't justify the $$$$ that was charged by the three major boards with gamecon on it in my area... it really rocked though.. :)

      --
      Michael J. Ryan - tracker1.info
    24. Re:I just got it. by Wtcher · · Score: 1

      I'm not sure how this post was moddded insightful because it really isn't. The game /was/ meant to be a high-quality single-player experience while much of the genre does focus on a multiplayer scenario.

      *shrug*

      --
      ----- Wtcher Dragon, UDIC
    25. Re:I just got it. by CodeMunch · · Score: 1

      We had one large BBS in Calgary called Nucleus which eventually turned ISP (and a LOT of 1 to <10 line dial-ups...ahhhh the good ole' days). When I first joined Nuke, it was $20 or $30 Cdn/mo and around 30 lines. it quickly grew over a year to 100+ lines, lots of door game/muds, chat/trivia, and most importantly Gamecon. I successfully dropped my GPA by 1.0+ points by staying up late fragging in doom][. It was the most fun a geek could have with his pants on. For pants off entertainment, one had to socialize in the chat area. It had no rocket launchers/shotgun so it wasn't as appealing.

    26. Re:I just got it. by PainKilleR-CE · · Score: 1

      Actually, it's been a while since multiplayer games were a "niche" martket. They have since replaced SP FPSes as the dominant force in the market.

      Right, which is why less than 10% of the copies of Half-Life sold were actually played online, despite it having mods that became the most-played online FPS games at various times, even long after its release.

      I'm going to play through the game because I bought it, but after 7 hours today of gaming (with breaks), I can honestly say that Doom 3 isn't much to write home about. It better get real good, real fast for it to not be a total waste of my time.

      Why, exactly, would you spend 7 hours in one day playing a game you aren't enjoying? I played it for perhaps 2 hours yesterday and was actually enjoying it quite a bit, which is probably the first time I can say that about a PC FPS in quite some time (at least in single player mode). On the other hand, I found the beginning of the game (before you get a weapon) an uninspiring knock-off of Half-Life (a game which I didn't like before TFC came out).

      Graphically, Farcry beat D3 to the punch, but neither have me raving.

      I haven't played Farcry yet, unfortunately, but I'd have to say that I've found the few examples of interesting graphics to be more along the lines of "we stuck this into the level to show off this effect for E3 demos". On the other hand, these were mostly lighting effects, and in the end the contrast between light and dark is really what makes this game possible.

      Personally, I've found the game-play enjoyable, but haven't even tried to push the graphics beyond 1024x768 @ Medium, yet, as my graphics card is not absolutely top-of-the-line and the CPU is over 2 years old. Besides, it plays great at those levels, and it's been a while since I cared enough to go spend $500+ getting my computer up to snuff for a $50 game that plays fine on what I already have.

      --
      -PainKilleR-[CE]
    27. Re:I just got it. by orb_fan · · Score: 0

      I remember the first Doom had co-operative multiplayer mode, something that is sadly missing from D3

    28. Re:I just got it. by Anonymous Coward · · Score: 0

      The most intense part of the game for me has been getting it home and finding Disk one corruped then trying to return it but Game Stop being sold out by then. Games CAN make you want to kill people.

    29. Re:I just got it. by grub · · Score: 1


      There aren't enough high quality games focused on the single player as it is.

      For a superb single player gaming experience may I suggest Thief, Thief 2 and Thief: Deadly Shadows? Doom 3 is pretty creepy but it's more of a monster-jumps-out-then-you-poo scary. The level "Shoalgate Cradle" in Thief:DS is pure scary atmosphere. Google for it, I'm not alone in that opinion.

      Cheers!

      --
      Trolling is a art,
    30. Re:I just got it. by Anonymous Coward · · Score: 0


      Whoops, I mean "Shalebridge Cradle" Definately the scariest level I've ever played in any FP game.

    31. Re:I just got it. by BloodAngel_Au · · Score: 1

      On my Asus 2500D notebook it runs great at 800 X 600 at Medium graphics, and it runs ok. Not that great a game (mumble, mumble... God damn dark, Torch, Hitbox incositancies, weapon damage variations..)

      With these few niggles fixed it could be a good or evan great game, but never as revered as Doom. Nowdays, ID make great 3D Engines and this is a pretty good demo for there work.

    32. Re:I just got it. by Corngood · · Score: 1
    33. Re:I just got it. by Kevin108 · · Score: 1

      Except Carmack said in a recent Doom 3-related interview they're not doing Quake 4 anytime soon. I've been playing Painkiller to hold me over for Doom 3 and its single-player is just as fun as the multi and I don't have 10 year old kids kicking my ass. Heh heh.

      --

      It's a perfect time for being wasted.
      A perfect time to watch the stars.
      - Burden Brothers, "Beautiful Night"
    34. Re:I just got it. by cozziewozzie · · Score: 1

      Hrm, I thought Quake4 was outsourced to Valve, but based on the Doom3 engine? Did that fall through? Got a link?

    35. Re:I just got it. by Anonymous Coward · · Score: 0

      Bullshit. Quake 4 is a single player sequel to Quake 2 that has absolutely nothing to do with Quake 3. Believe me.

    36. Re:I just got it. by Anonymous Coward · · Score: 0

      bullshit

      Quake 4 is a single player sequel to Quake 2 that has nothing to do with Quake 3.

      Nice try tho ;)

    37. Re:I just got it. by Lacutis · · Score: 1

      Quake 4 is being done by Raven, the same people that did the first elite force, Jedi Knight 2, and Soldier of Fortune 2.

      http://www.ravensoft.com

    38. Re:I just got it. by cozziewozzie · · Score: 1

      Yup, you're right, got the two mixed up.

    39. Re:I just got it. by fistynuts · · Score: 1

      Surely the multiplayer aspect will be "very well handled" by Half-Life 2 and Counter-Strike on Source. Quake 4 is so long away it's like waiting for the 2nd coming (or is that the 4th coming?).

      --
      "You heard the man, Tubbs.. get undressed."
    40. Re:I just got it. by Lord+Kano · · Score: 1

      Doom has for the most part always been a First Person SHooter in the pure sense,

      'Scuse me?

      Doom I, II and Ultimate were great multiplayer games. My group the WPNGG was began as 4 guys (I was one of them) playing Descent and Ultimate Doom over a modem conenction and an IPX network.

      LK

      --
      "Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
    41. Re:I just got it. by aztracker1 · · Score: 1

      LOL, I loved chat, but gave up on cybering way early.. too hard to type with one hand, and cleaning up the keyboard is a pita (kidding, aim low).. still kidding..

      but year, I really didn't care for paying for the big guys, $30-50 a month, though I was on two pay boards that were about $30/month together.. it was fun back then.. chatting with locals etc.

      --
      Michael J. Ryan - tracker1.info
  3. freakin great by aderusha · · Score: 1, Informative

    downloaded it a couple days ago cause i just couldn't wait, then bought it today as it hit the shelves. do youreself a favor - upgrade your pc then BUY THIS GAME!

    1. Re:freakin great by cK-Gunslinger · · Score: 4, Interesting

      Give it more than an hour, and you'll want your money back. I mean, the graphics are spiffy and sound is engrossing. I even jumped the first 8 or 9 times a monster jumped out at me. But after an hour and a half of the *exact* same thing, it begins to wear thin.

      The description of this game was right, a remake of the original Doom, with new graphics. That's it. Nothing new in terms of gameplay. Sneak around. Get spooked. Empty your clip into a zombie. Move on to the next room. Ho-hum.

      Glad I "tried it before I bought it." I'll be deleting it soon enough.

    2. Re:freakin great by eliza_effect · · Score: 5, Insightful

      What FPS have you played that didn't involve primarily going from room to room and shooting things? Half-Life, the previous holder of the "best single player FPS" crown was exactly the same. Walk, shoot, repeat. It's all about presentation, which both games have done very well at.

    3. Re:freakin great by black+mariah · · Score: 4, Funny

      It's an FPS, what the fuck did you expect? A full-fledged baseball simulation replete with ragdoll crotch scratching physics?

      --
      'Standards' in computing only impress those who are impressed by things like 'standards'.
    4. Re:freakin great by AuMatar · · Score: 1

      You just described every FPS ever made. Which is why I don't play the genre.

      --
      I still have more fans than freaks. WTF is wrong with you people?
    5. Re:freakin great by Anonymous Coward · · Score: 0

      bah bying is 4 n00bz!

    6. Re:freakin great by Saeed+al-Sahaf · · Score: 1
      What FPS have you played that didn't involve primarily going from room to room and shooting things? Half-Life, the previous holder of the "best single player FPS" crown was exactly the same. Walk, shoot, repeat. It's all about presentation, which both games have done very well at.

      Exactly. If you're not into FPS, there are other games. The Active Duty Army Capt. who lives downstairs from me loves Half-Life and DOOM3. Go figure.

      --
      "Who are in control, they are not in control of anything - they don't even control themselves!" - Glen Beck
    7. Re:freakin great by Nogami_Saeko · · Score: 4, Funny

      I refuse to play the "release date" game with some young EB employee who's ego-tripping and acting like a bouncer at a nightclub because he works at a store that's selling Doom3. "Oh, you're NOT on the list. NO DOOM FOR YOU!"

      I'll wait for a few weeks until the rush has died down, then I'll go buy it at my leisure.

      N.

      --
      "Nothing strengthens authority so much as silence." - Charles de Gaulle
    8. Re:freakin great by halowolf · · Score: 3, Interesting
      My video card isn't exactly good by todays standards, ATI Radeon 9700 Pro 128Mb [Catalyst Drivers 4.7], but even with the default settings chosen for me, the game looks spectacular, and plays very well.

      Kudos need to go to id for milking everything out of a video card to give a great presentation. I do plan on upgrading my video card when ATIs latest and greatest becomes ubiquitos in Australia but there isn't a need for me to go running out right now to do it.

    9. Re:freakin great by SyniK · · Score: 5, Insightful

      System Shock 2

      (Well, it could be played other ways than just run and gun -- almost adventure game style instead of FPS.)

      --
      -Tom
    10. Re:freakin great by Colazar · · Score: 1
      Deus Ex

      Which is the only FPS that was ever interesting enough for me to finish.

      --
      He decided to just watch the government, and kind of scale it down to size, and run his life that way. --Laurie Anderson
    11. Re:freakin great by Psyrg · · Score: 1

      Thief.

      As an interesting side note, this far I have found Doom 3 quite predictible and really not all that scary. The level called the "Cradle" in Thief 3: Deadly Shadows pales anything I've yet seen in Doom 3 for scaryness.

    12. Re:freakin great by mog007 · · Score: 3, Informative

      "best single player FPS"?

      I didn't get to vote for it... RECOUNT!

      I think D3 is better than Half-Life in everyway. The only thing about Half-Life that was admirable was the possibility of a second ending.

    13. Re:freakin great by ErikZ · · Score: 1

      "What FPS have you played that didn't involve primarily going from room to room and shooting things? "

      Off the top of my head? Magic Carpet, Battle Zone I and II.

      --
      Democrats or Republicans. They are both taking us to the same place and they are not afraid of us anymore.
    14. Re:freakin great by 3dr · · Score: 1

      You can save your money. If you've played Doom, you've played Doom 3. I saw and tried D3 this afternoon and the graphics are the usual sci-fi panels, in darkness, now with more detail and shadows. The only positive thing I'll say is the shadows are very well done, but that doesn't make the game.

      It's been five years since Q3, and this is it -- YAFPS?

    15. Re:freakin great by DarkManaX · · Score: 1

      Bah. It was really easy. Granted, I wasn't at EB, but Gamestop (same difference really) and put $5 down yesterday to "pre-order" (reserve my spot in the line, rather) and then pay the rest off today when I got it. It was very leisurly, but then again, I'm in a smaller midwestern city in the US, so that probably has a greater effect then one who might be living in a larger city. Regardless, if you can manage to find some store in a smaller city or town on the outskirts of a big city; well, maybe that might work... but yeah, not like you're gonna miss anything by getting it later then sooner.

    16. Re:freakin great by Stevyn · · Score: 1, Insightful

      You could say the same thing about Need for Speed.

      "Accelerate, slow down, make the turn, repeat"

      It doesn't mean the game is bad, it just means it fits the genre. Not everyone likes RPGs or MPORGs of whatever you call them.

      In fact, I like most people, was not expecting any thing more from Doom 3 than what you described.

    17. Re:freakin great by Anonymous Coward · · Score: 0

      It's more than just that. There are the PDA systems, the little robots that whup ass for you, the waves of satanic rituals, the mission objectives, and the overall detail is amazing. It's a very immersive game. I'm glad I spent near $60 for my copy.

    18. Re:freakin great by Junior+J.+Junior+III · · Score: 3, Funny

      My video card isn't exactly good by todays standards, ATI Radeon 9700 Pro 128Mb

      Let me know when you want to unload that piece of crap, I'll give it a good home.

      --
      You see? You see? Your stupid minds! Stupid! Stupid!
    19. Re:freakin great by Rew190 · · Score: 1

      The Battle Zone games weren't first person shooters.

    20. Re:freakin great by Rew190 · · Score: 1

      Yeah! That's what they said they were setting out to do from the beginning. I used to be a pretty big FPS fan... I will tell you that I don't think it's as good as Half-Life was when it came out, but it's very far from being a POS as well. The multiplayer's a lot of fun, lord knows we're gonna get mods, and the single player is pretty creepy (definitely agree with 3dr, we've seen and done this already, but still fun).

    21. Re:freakin great by Anonymous Coward · · Score: 0

      You mean, it has that exact feel as the original Doom? None of these boring, useless "features" introduced by Unreal, Half-Life, and the rest of the pack? YESSSS!!! I want my box NOW!!!!!!

    22. Re:freakin great by cK-Gunslinger · · Score: 4, Insightful


      Most newer games at least attempt to do something different. Original HL has some nice scripted events and fancy "AI" enemy tactics. Plus it had an engaging story. Some games experiment with varying levels - huge outdoor levels mixed with cramped indoor ones. Some mix stealth tactics with pure run-n-gun. Jedi Knight II had cool transitions from FPS to 3rd-person saber battles. Call of Duty has you storming beaches, being a sniper, infiltrating buildings, driving a tank, etc.

      Doom III is a straight up "creep from one monotonous room to the next, while shooting the monsters that spawn behind you" game, with some snazzy new graphics. Not that there is anything wrong with that, but it is non anything revolutionary. It is what it is. The enemy AI is nonexistent - they run right at you while you blast them. The weapons are typical and uninspired. The plot is old. The whole "use your PDA to read other people's email and notes to get clues" has been done.

      All in all, it's a very average game wrapped in a $20 million graphics engine. Nothing more.

    23. Re:freakin great by DMUTPeregrine · · Score: 1

      They are going to release an SDK. Of course. I've no doubt the mod community will make some quite excellent stuff.

      --
      Not a sentence!
    24. Re:freakin great by x0n · · Score: 5, Funny

      Warning: attempted humour

      Doom Three: Two simple words --the former a noun, or transitive verb; the latter the third ordinal, or second prime. But together, they bond to become a powerful concept. One greater than the sum of its parts, a new world-view paradigm, a religion, a little boy's wish, a grown man's hope, yet so much more that cannot be said. I cannot wait -- as I write this from the queue outside my local game shop, my hand trembles; it's cold and the last eight days here have been lonely at night. I sit here, shaking in anxiety for the shop to open, feverishly and unconciously tugging at myself through my ripped pockets, salivating at the thought of buying that precious 27-CD shrink wrapped bundle of frag-laden joyness. I can no longer feel the pain of hunger gnawing at me, or my unblinked eyes drying out as mosquito after mosquito lay filthy eggs on my unmoving door-focused corneas.

      Once I get my stinking body inside, punching, kicking and gouging all who stand in my way before setting paws on the box, the sweaty, piss soaked bundle of canadian dollars hurled across the counter, not waiting for the reciept (I WILL NEVER RETURN IT) I shall then flee home, globs of frosted faeces tumbling down my trouser legs, to rip the box to shreds as I scamper up the stairs to my apartment door, barely avoiding slipping to my death on the spattering of saliva that spews ahead as I gurgle and scream. I spend two days loading CD after CD of the Carmack code mana into my pathetic 40GB drive, uninstalling and carelessly -- and joyfully -- deleting any important files/documents or Windows DLLs that stand in my way until all 18.5GB of its magnificant glory sits arranged in pretty streams of bytes in the hallowed magnetic media of my laptop's Winchester. I wait, wait and wait some more as the last bit is flipped from 1 to 0 and XP coughs yet another 32x32 icon onto my disorganized desktop. I grab my Razer Viper, impatient fingers biting into the sides of it like a hawk plucking a salmon from a river -- I slide the mouse smoothly to the icon and double click... first slowly, then rapidly speeding up, I begin clicking like some kind of maniacal parkinsons afflicted beta tester, not caring whether I spawn one or a hundred copies of the executable. I just want to see something. I can't wait any longer. NOW.

      SHOW ME LIGHTMAPS DAMMIT.

      The cooling fan audibly shifts gears in my AthlonXP 2200+ laptop; whining, whirring like some kind of demented air conditioner and I swear the screen is sweating -- maybe it's excited too? I hear the dulcit squeals of pain as my motherboard integrated radeon IGP 320, radeon 7000 equivalent video card struggles to preload megabyte after megabyte of 32 bit texture into the 64MB of shared SDRAM that it so tenuously controls.

      SHOW ME DYNAMIC LIGHTS, DAMMIT.

      I notice a strange smell from somewhere, something new, sharp on the nose, not at all like the waft of dried urine that sneaks around under the desk; what is that? As I unconsciously let another flow of hot piss run down my leg -- this is no time for toilet pleasantries -- I ponder the source of the new acrid smell, whilst mainly watching the harddrive light flicker, then remain permanently on. Thefan shifts gears once more.

      SHOW ME TRILINEAR FILTERING, DAMMIT.

      Fifteen minutes pass, the smell grows stronger; I imagine in my minds eye, each CPU clock cycle, 1.8 million times a second, sucking, pumping and routing that precious bytestream and distributing it to all the hardware that comprises my sub-1000$ laptop. Suddenly, *POOF*, the magic blue smoke appears, wispy at first, then blows rapidly in large plumes from all vents as the CPU fan generates gusts best measured on the Beaufort scale. Then, the screen fades rapidly to a white dot: "Oh the suspense!" I squeal to myself with glee. For a few moment

      --

      PGP KeyId: 0x08D63965
    25. Re:freakin great by ottothecow · · Score: 1
      I went to a best buy.

      They had tons of copies in a seperate display and a big huge HDTV playing the demo movie that came out a few days ago.

      --
      Bottles.
    26. Re:freakin great by suckmysav · · Score: 1

      "The Battle Zone games weren't first person shooters.

      Errr, neither was Magic Carpet. You could call Magic Carpet a flight sim and you would be just as accurate.

      Clearly the parent doesn't like FPS games, which is perfectly understandable, but pointing to a bunch of games that are not FPS games and going on to opine that these games are better than Doom 3 is about as useful as a person arguing the merits of Western movies by claiming that The Good, The Bad and The Ugly is in some way inferior to Gone With The Wind.

      --
      "You can't fight in here, this is the war room!"
    27. Re:freakin great by geekoid · · Score: 1

      and buy todays standard, you mean 4 months ago?
      Yeah, piece of crap.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    28. Re:freakin great by geekoid · · Score: 1

      I'll give you ten bucks for it.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    29. Re:freakin great by Anonymous Coward · · Score: 0

      HL was long. I played that damn game for 3 days straight, with about 6 hours of sleep during that time, maybe two meals. I was ultra dehydrated, and kept thinking, as soon as I finish this task, the game will be over, and I can sleep. Of course, I only ended up getting deeper into the damn game, getting sucked into that weird dimension...

    30. Re:freakin great by afidel · · Score: 1

      Thief, of course it really lacks the S part of FPS but it's generally lumped in the same category.

      --
      There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
    31. Re:freakin great by Anonymous Coward · · Score: 0

      I thought all three of those games were incredibly boring, so the fact Doom 3 is nothing like them makes me more likely to buy it. My point? Your opinion is wrong.

    32. Re:freakin great by stor · · Score: 1

      I don't believe you've played it. I'd ignore you if you weren't modded +5.

      Doom 3 is not just killing monsters. There are a lot of little puzzles to keep you interested. It's more of an evolution than a revolution but it's done well. An example: often you need to click on computers and go through the menus to find something you need to access. You need to collect PDAs and read the emails and audio logs to get clues on what to do. You need to listen to your radio to get your orders.

      Yes it's the same fundamental stuff as always but done with a lot more detail. The game is more organic than it's predecessors.

      I'll certainly be buying it. It's an impressive piece of work.

      Cheers
      Stor

      --
      "Yeah well there's a lot of stuff that should be, but isn't"
    33. Re:freakin great by halowolf · · Score: 1

      Heh, my card is a year and a half old! Its not worth the circuit board its printed on now... :)

    34. Re:freakin great by CrowScape · · Score: 1, Funny

      id's always been that way. They make absolutely wonderful engines, but they have no concept about how to use them. Wait until Lucas Arts gets ahold of it and then you'll have your kick ass game worthy of the $20 million graphics engine.

      --
      common sense: noun
      What those who are ignorant of the subject matter think; usually wrong.
    35. Re:freakin great by Anonymous Coward · · Score: 0

      Alien versus Predator II.

      Gotta love crawling around in the air ducts, waiting for the perfect opportunity to bite the head off an unsuspecting marine.

    36. Re:freakin great by Sabathius · · Score: 1

      Hahahahahahahahahahahaha! Now THAT...is some funny S**t. You have a gift, sir.

    37. Re:freakin great by Anonymous Coward · · Score: 0

      Comparing HL and D3 is a bad idea. Try comparing HL2 and D3.

    38. Re:freakin great by ErikZ · · Score: 1

      "The Battle Zone games weren't first person shooters."

      How were they not? You're in a tank and shooting things. Magic carpet you were on a flying carpet and shooting things.

      There was a stong RTS factor to the games, but you can't deny that you didn't shoot things in first person mode.

      So, what defnition of "First person shooter" do these games not comply with?

      --
      Democrats or Republicans. They are both taking us to the same place and they are not afraid of us anymore.
    39. Re:freakin great by Anonymous Coward · · Score: 0

      I thought all three of those games were incredibly boring, so the fact Doom 3 is nothing like them makes me more likely to buy it. My point? Your opinion is wrong.

      So you found all of those games boring so will be more likely to buy it. But haven't played the D3, while this guy has. So your opinion matters why? Its based on supposition.

      I think your trollish opinion is more likely to be wrong.

    40. Re:freakin great by Anonymous Coward · · Score: 0

      almost, calling it a FPS, i kinda was actually kinda hoping it was gonna be a Fast Pitch Softball sim, with barbie doll players that scratched they're croch alot.

    41. Re:freakin great by MayonakaHa · · Score: 1
      The Cradle.... *shudder*.. I haven't even gotten halfway through that level.. I get the chills playing it. I've never played a game that has gotten me that freaked out in a single level. It doesn't help that I've got 5.1 surround going with the old 500 watt Klipsch ProMedias.

      I agree though, the Thief series is one of the most well thought-out set of FPS games I've played. My all-time favorite FPS games are Thief 1-3, System Shock 1-2, and of course, Deus Ex. Intelligence, cleverness, sneaky bastardness, atmosphere and a sprinkling of firefights here and there are way better than the usual run n gun FPS games in my opinion.

    42. Re:freakin great by Richard5mith · · Score: 4, Interesting

      This game is getting a bad rap because people are expecting no story, no plot and no variation just because that's what id have given them in the past.

      With Doom 3, that's not the case.

      The first thing that strikes you about the game is how cohesive everything is. The attention to detail is fantastic, from the UAC propoganda films, to the video discs, emails and audio logs, there's been a whole wealth of production value been heaped on incidentals, making the station feel more alive and really making you feel more like you're actually on Mars.

      There are a number of different enemies, each with their unique abilities. The enemy AI is not non-existent, the zombie soliders hide behind walls and crates, ducking down to get a better shot. They chase you around corners before barrel rolling and ducking down to get you. They bunch themselves right up against pillars so you can't see them, they path-find through doors and other rooms to get you, I even saw one soldier try and climb through the railing that seperated him and me. Combined with the fact that things happen on all 4 sides since imps and spiders climb out of the ceiling and walls and scuttle down them with perfect animation and timing... means this is not a dumb or easy game.

      Massive machinery, using grappling hooks to lift toxic barrels, using the relative safety of the roving sentry guns to aid your progress, listening to the radio chatter from your dying soldiers, following the scientist with the electric lamp as he leads you through the dark corridors (his shadow stretching up every wall with perfect accuracy), being scared by your own shadow, seeing enemies bend doors and rip them off their hinges before lunging at you, or crashing through glass windows... I could go on. There are plenty of scripted sequences, small and large indoor areas, you get out onto the surface of Mars, some enemies require you to just get in there and shoot, others require a bit more care. And slowly you descend into Hell, where the real fun begins.

      Don't just dismiss Doom 3 as a simple blaster, it's an experience to be enjoyed and repeated. People's expectations are clouding their judgements, when id should be congratulated for doing exactly what they said they would do, create a scary, chilling re-imagining of the original Doom.

    43. Re:freakin great by prash_n_rao · · Score: 1

      "each CPU clock cycle, 1.8 million times a second,"...

      No wonder your computer burnt! Speedwise, it is about a thousandth of what you need to actually play this game. How you got a Radeon IGP to interface with this boggles my mind.

      --
      This is not my sig.
    44. Re:freakin great by eliza_effect · · Score: 2, Interesting

      The enemy AI is not non-existent, the zombie soliders hide behind walls and crates, ducking down to get a better shot.

      They chase you around corners before barrel rolling and ducking down to get you. They bunch themselves right up against pillars so you can't see them, they path-find through doors and other rooms to get you..

      Absoloutely. I had a bunch of spider demons follow me from three "areas" away. I hesitate to say rooms, because they weren't. They had to navagate areas that were inaccessable to me on foot, go through multiple doors, and each spider had to follow the the one in the lead. When I blasted them all, the spiders in the back who hadn't orginally seen me gave up, because they couldn't follow the leader anymore.

      While following the leader isn't the height of AI, it at least is a good illustration that they gameplay is at least "realistic", at least as far as demons-in-space can be. To dismiss the AI as "dumb" is a bit of an oversimplification. Though you can't expect amzing things from your average spider-demon or headless zombie. The "higher ups" are alot more clever, though.

    45. Re:freakin great by toriver · · Score: 1

      No One Lives Forever, and its sequel.
      Even Unreal had a proper story.
      Others have mentioned the Thief series and Deus Ex.
      There's more to life than Doom and Serious Sam.

    46. Re:freakin great by bezza · · Score: 1
      I have a 9700pro and the game runs great. HQ setting, 4xAA, 30+ fps.

      The only bad thing you have to live with is that because HQ mode needs 256MB of VRAM, you get a slight pause as textures are loaded in VRAM on entrance to a new section. It's worth it though for the higher quality textures.

      --
      WARNING: This sig does not contain a joke
    47. Re:freakin great by Elkboy · · Score: 1

      It's true that most games today run on variations of old and tested formulas, but almost any game will appear incredibly trite, unoriginal and boring if you break them down to their smallest components.

      Innovation is great, but we're past the golden first age of games. Now they suffer from the same fate as other forms of art and entertainment - change most often comes through evolution, not revolution.

    48. Re:freakin great by master_p · · Score: 1

      Half-Life still remains the king of FPS, by having:

      1) gigantic monsters that hunt by sound
      2) trying to balance at the edge of the grand canyon
      3) shooting down enemy planes with projectile weapons
      4) commandos raining you with hand grenades hidden from plain view
      5) commandos entering through the roof
      6) getting captured, stripped of all weapons and trying to escape from two walls closing in when just woken up
      7) using NPCs to your advantage

      I will definitely play Doom III, even if it is a remake of Doom with better graphics. It has its place in the gaming world, but it is certainly not king of FPS. All and all, HL is still the best FPS ever made.

    49. Re:freakin great by Anonymous Coward · · Score: 0

      NO DOOM FOR YOU?

      That sounds awfully much like one of the funniest Seinfeld quotes, from the episode "The Soup Nazi"

      -) You want bread? Three dollars!
      -) But the other guy got bread for free!
      -) No soup for you!

    50. Re:freakin great by Neophytus · · Score: 1

      Wrong order, dude.

      BUY THE GAME then upgrade if you feel it's necessary. There is no point in spending $250 on a new graphics chip if your performance with the old one would have done the job. Case in point: people who upgraded this time last year to play hl2 and doom3, the benchmarks showing doom3 does fairly well on old hardware.

    51. Re:freakin great by PainKilleR-CE · · Score: 1

      I did the same thing (went to best buy), though I wasn't actually there to buy Doom 3, I just happened to run into the giant display full of copies of the game (which they set down in the middle of the aisle between the computer stuff and the PDAs) when I was on my way to buy a USB hub and wireless adapter. If the game stores don't have copies for people that didn't pre-order, then they should be losing sales to stores that do (since Best Buy was also doing pre-orders and had plenty of copies on the floor).

      --
      -PainKilleR-[CE]
    52. Re:freakin great by neko9 · · Score: 1

      No One Lives Forever? Halo? Hitman? Hitman 2? in single player FPS it's all about the story. DOOM3 simply is game engine demo.

    53. Re:freakin great by x0n · · Score: 1

      oops, you're right. That's 1.8mhz, LOL! Of course, I'm 1000x out.

      --

      PGP KeyId: 0x08D63965
    54. Re:freakin great by AntiChris · · Score: 1

      d00d!!! That would be a frickin great MOD!

      --
      From 0 to drunk in $20
    55. Re:freakin great by WormholeFiend · · Score: 1

      You need to collect PDAs and read the emails and audio logs to get clues on what to do. You need to listen to your radio to get your orders

      if you dont read the logs and dont follow orders, does the "storyline" change?

      after the first few objectives, when i noticed it started getting repetitive, i had a flashback of James Cameron's Aliens, where one of the marines flatly says "it's a bug hunt".

      i'm not too far into the game, due to only having solved a recurring lockup problem at alpha labs, but it seems to me that the game would be much better if, instead of having mostly just a single pathway from A to B, there had been multiple pathways to choose from, each with different enemies or strategies for going across it. For example, if you are low on ammo, go through the vents, or if you're loaded to the gills with grenades, go through the spider infested area...

      if you couple that with a few triggers that make it impossible to go back once you've crossed a certain point, then it adds replay value by having you try different routes each time you play.

    56. Re:freakin great by Anonymous Coward · · Score: 0

      Hitman, Hitman2? You are aware that FPS stands for First Person Shooter right? The Hitman games were all Third Person Shooters.

    57. Re:freakin great by 3dr · · Score: 1

      Fortunately, I didn't purchase it. My coworker ordered a copy and picked it up yesterday.

      Let me temper my previous comments a bit. From a programming standpoint, a *huge* amount of experimentation and coding had to be done to get to this point. I can appreciate that work.

    58. Re:freakin great by tarius8105 · · Score: 1

      Most newer games at least attempt to do something different. Original HL has some nice scripted events and fancy "AI" enemy tactics. Plus it had an engaging story. Some games experiment with varying levels - huge outdoor levels mixed with cramped indoor ones. Some mix stealth tactics with pure run-n-gun. Jedi Knight II had cool transitions from FPS to 3rd-person saber battles. Call of Duty has you storming beaches, being a sniper, infiltrating buildings, driving a tank, etc.

      You havent played Doom 3? Ok how about this, most people I know havent play Halo, and that has a really indepth story that makes you question a lot about whats going on in the game, but they dont know this when you ask them. The "PDA thing" allows you to get more back story to what has been going on. And while you dont have a big tentacle monster that you need to go here and there to power up the rocket engine to destroy, you do have situations where you need to do something to get somewhere (because frankly the tentacle monster needed to be destroyed to progress in the game). You also have choices in Doom 3. The PDA replaced the need to get keys or keycards as in the game it handles your security clearance. The one true thing about Half-Life that everyone enjoyed was that you played the game through Gordon's Eyes, meaning you didnt get anymore information then the character had. While Doom 3 deviates from this slightly (cut scenes show you instead of what you see through the marines eyes), you still dont think its an engaging story game because you know what its about. If they re-made half-life with newer graphics it be the same story.

    59. Re:freakin great by admdrew · · Score: 1
      So, what defnition of "First person shooter" do these games not comply with?

      The traditional definition. In the technical definition of first person shooter, combat flight sims, first person adventure games, and even rail shooters would all be FPSs: they're in the first person and shooting is involved. Most people agree this is not the case, however.

      A first person shooter is usually designed as a game that fits into the genre that Wolfenstein and Doom perpetuated. They weren't the first, but they had arguably the biggest impact. The emphasis is on immersive action and (usually) amazing graphics. Other games have implemented RPG and adventure elements, but remained in the FPS category because the focus was still on on that first person action.

      As far as the Battlezone games, they were not first person shooters. They were RTS games played in the first person. The games were primarily concerned with the strategies familiar in 'traditional' RTS games, with the first person perspective an integral part, but not the focus.

      I never played Magic Carpet, so I can't comment on that.

    60. Re:freakin great by dasmegabyte · · Score: 1

      Hey man, I loved Return to Castle Wolfenstein and Quake 2 as well. RtCW has some seriously badass enemies and your character is very vulnerable...you really have to think about what weapon to use due to differences in recoil factors, shot capacity, damage, rate of fire, time to reload, ammunition availability, etc. And the enemies are pretty sneaky...not really great, but good enough that I have to reload from save points fairly often.

      And Quake 2...want to talk about your adrenaline rush, there was NO SUCH THING before Q2 man.

      --
      Hey freaks: now you're ju
    61. Re:freakin great by cK-Gunslinger · · Score: 1


      Well, I *did* play it. And yes, D3 *is* just killing monsters. Clickable computers? That's been around forever. Even SiN had computers that you could log into and get a dos prompt, from which you could run commands. Nothing new here. Read the emails of other people to get clues? Novel! They haven't given me anything important other than codes to open containers. Useful? Yes. Inventive or new? No. And nothing is more immersive than having to save, quit the game, fire up a browser, go to martianbuddy.com, get an access code, go back to game and load, then enter the pin (0508?) to open the container. Wow! Gripping! Having orders come in over the radio? Again, wow - never seen that before. Again, I *can* appreciate the simplicity of the game. Not having to memorize tons of keyboards shortcuts is great. The name of the game is move and shoot.

      IMO, what could have made the game better (keep in mind I've only played a few hours, so some of this may show up later, in some form) would be to have things like:

      1) Co-Op Mode! Is it technically difficult to implement with such a highly-scripted game? Yes. But not impossible. It could totally change the game. I'd much rather have this than a half-assed multiplayer mode.

      2) NPCs that can help you out. Maybe there are some, but I haven't met them yet. I haven't reached Bravo team yet, so there is still a chance, I suppose. The little service droid that shot things for me was good, I'll give them that. But that was only 30 seconds' worth.

      3) Alternate firing modes for the weapons. That seems to be pretty standard for a lot of shooters now. Some may say it's a gimic, but it does change/enhance gameplay a bit.

      4) Things I can't even think of because I'm not a genius game developer! id has a *lot* of talent, but it was all dedicated to the engine, it appears. Nice work, but the game suffers.

      Yes, it is a very polished and cohesive game. Yes, it is beautiful and scary at times. Is it a brilliant, great, fun game? Not by a long shot. But that's ok, someone will eventual licence the engine and make something fun with it. And for that, I thank you id.

      Again, these are just my impressions with the game. Feel free to have your own opinions - I won't mind!

    62. Re:freakin great by Anonymous Coward · · Score: 0

      This game did something original. It gave a very good look at what hell is like seeing as my hard drive broke around five minutes in and I won't be playing it until tommorow with the arrival a new one.

    63. Re:freakin great by Rew190 · · Score: 1

      I guess if you take the term literally, which noone who knows the genres really does, then every single game where you're looking down or whatnot at yourself is an FPS.

      You're in a tank and shooting things.

      Exactly. You're in a tank.

      Exactly. You were flying around.

      If you're being serious and not assinine, an FPS by the commonly agreed usage of the term is a Quake or Unreal-type game. Typically you play through the entire game through one persons eyes and you run around on foot. Very action-oriented, not usually a lot of emphasis on strategy.

    64. Re:freakin great by Anonymous Coward · · Score: 0

      The first thing that strikes you about the game is how cohesive everything is. The attention to detail is fantastic, from the UAC propoganda films, to the video discs, emails and audio logs, there's been a whole wealth of production value been heaped on incidentals, making the station feel more alive and really making you feel more like you're actually on Mars.

      And from reading the comments, it looks like they spent too much time whacking off while designing an immersive environment that they completely forgot about engaging gameplay.

      It's the "new level designer" syndrome where a developer with a shiny new editors has to pack every possible feature into every inch of the level.

    65. Re:freakin great by MixmastaKooz · · Score: 1

      the last eight days here have been lonely at night.

      Only eight?? You lucky bastard....

    66. Re:freakin great by cK-Gunslinger · · Score: 1

      You havent played Doom 3? Ok how about this, most people I know havent play Halo, and that has a really indepth story that makes you question a lot about whats going on in the game, but they dont know this when you ask them.
      WTF are you talking about? I have played D3. That's what this whole topic is about - impressions of playing the game!
      The "PDA thing" allows you to get more back story to what has been going on.
      And? Does this affect the game in any way? No. Nothing I learn will change the outcome of the game. Nothing I learn will change the routes I take to get to the next destination. Yes, they flesh-out the story a bit, but it's inconsequential to the game.
      The PDA replaced the need to get keys or keycards as in the game it handles your security clearance.
      Yah! Yellow and blue keys have ben replaced with "You need Joe Schmoe's PDA to update your security clearance." Big, innovative change.
      If they re-made half-life with newer graphics it be the same story.
      Uh, yeah. And if they said, "This game is nothing other than Half-Life with newer graphics," it wouldn't be hyped as much. Doom III was hyped all to hell and back as the greatest FPS to grace your hard drive. It was supposed to be innovative and ground-breaking. Unfortunately, all these apply to the graphics and nothing else.

      I'll say it again: Doom III == Great engine, average game.
    67. Re:freakin great by tarius8105 · · Score: 1

      WTF are you talking about? I have played D3. That's what this whole topic is about - impressions of playing the game!

      First off dude, you're playing a Marine on Mars. Last time I checked Mars is not a very good place for humans to live without some sort of building with an atmosphere. Otherwise theres not much scenery that can be done. Sure you can go outside but without an EVA suit you're screwed.

      And? Does this affect the game in any way? No. Nothing I learn will change the outcome of the game. Nothing I learn will change the routes I take to get to the next destination. Yes, they flesh-out the story a bit, but it's inconsequential to the game.

      Ok then dont complain because all other games do the samething, they give you something that cant change the game. Half-Life, you either accepted the G-Man's offer or didnt, otherwise you're stuck doing one objective (ie no choice).

      Yah! Yellow and blue keys have ben replaced with "You need Joe Schmoe's PDA to update your security clearance." Big, innovative change.

      yeah its big innovation since it makes you have to get more of the story. Like I said, have you played Doom 3? Cause it seems like you played it for 20 minutes got homesick for half-life where you're destined to do everything by the book.

      Uh, yeah. And if they said, "This game is nothing other than Half-Life with newer graphics," it wouldn't be hyped as much. Doom III was hyped all to hell and back as the greatest FPS to grace your hard drive. It was supposed to be innovative and ground-breaking. Unfortunately, all these apply to the graphics and nothing else.

      Well you're a fool if you believe it would innovate FPS in the gameplay portion because NO ONE SAID IT WAS INNOVATIVE IN GAMEPLAY!!! Get that in your head. They said it was innovative on technology. They said the graphics were that good that it would make you feel like you're there. Not "the gameplay is so good that you feel like the marine". If you're saying Doom 3 gameplay is ok because it was hyped to be better, even though you need to READ better because NO ONE hyped the gameplay, then you bought the game for the wrong reasons. iD software did not hype it to be the best gameplay, they hyped the graphics. Reviewers said the gameplay was good.

    68. Re:freakin great by Anonymous Coward · · Score: 0


      Well, that attempt at an intelligent discussion turned out to be futile. I'll not bother with anything further.

    69. Re:freakin great by Snaller · · Score: 1

      We expect a tech demo to be cheaper ;)

      --
      If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
    70. Re:freakin great by Nick+Harkin · · Score: 1

      As you said FPS, I'm going to play the Thief card, and say that you could play it as a First Person Shooter, going around killing everything is sight, but you by no means had to, and it was a far more fufilling experience if you didn't.

      Also, Deus Ex and System Shock 2, both of which could be played as you describe.

      And the first half of Far-Cry, which didn't really feel like you were following the first person mould, although the last two levels really disappointed me.

    71. Re:freakin great by Psyrg · · Score: 1

      About half way through that level, you'll find *something* walking about. If you want to see something really freaky you should follow it and watch what it does at the ends of its patrol route.

      Its like being in the movie "The House on Haunted Hill", and that is scary enough.

    72. Re:freakin great by ErikZ · · Score: 1

      So if a game like Halo or Unreal has tanks or jeeps in it, it's not a first person shooter?

      --
      Democrats or Republicans. They are both taking us to the same place and they are not afraid of us anymore.
    73. Re:freakin great by ErikZ · · Score: 1

      I disagree. Battlezone had immersive action and amazing graphics. Therefore, by your defnition, was a FPS.

      Seriously though. It sounds like the description you're reaching for is "Doom-like" but no one calls it that.

      Ah, here we go, http://www.wordiq.com/definition/First-person_shoo ter

      That wasn't so hard, was it?

      --
      Democrats or Republicans. They are both taking us to the same place and they are not afraid of us anymore.
    74. Re:freakin great by admdrew · · Score: 1

      From my earlier comment:

      The emphasis is on immersive action and (usually) amazing graphics.

      Many games have this, FPSs are just games in which they are the primary focus, whereas in Battlezone the focus was on strategy.

      It sounds like the description you're reaching for is "Doom-like" but no one calls it that.

      No one? "Doom-like" has been an industry moniker since Doom was released.

    75. Re:freakin great by Rew190 · · Score: 1

      Well gee, is the majority of the action in tanks and jeeps or is it on foot in first person mode with the gun in front of you with stress on action?

      Come on now, this isn't tough.

  4. First Phobos!!! by Anonymous Coward · · Score: 0

    First Phobos!!!

  5. Odd Ratings by cephyn · · Score: 4, Informative

    I'm curious to see what it gets. I noticed on Gamerankings.com that all the earliest magazine reviews gave it a 9.4 -- the site members were giving it about an 8.6. It did strike me as odd that the first 3 reviews were exactly the same rating...but I guess that's not impossible.

    --
    Moo.
    1. Re:Odd Ratings by yem · · Score: 4, Insightful

      Perhaps those that purchase the game will invest the time to get the most out of the it, whereas the thousands of warez kiddies will leech it before its in stores, give it a quick spin and get their ratings in. First day reviews really aren't worth much IMHO.

      --
      No, I did not read the f***ing article!
    2. Re:Odd Ratings by zonker · · Score: 0

      what i wanna know is whether or not commander keen is in the game! ;P

    3. Re:Odd Ratings by dasmegabyte · · Score: 1

      Also keep in mind that warezkids never really PLAY a game. They shoot through the first couple levels, turn on cheat codes, go to the end guy and then move on to the next game.

      This is one of the major reasons I stopped pirating software: I didn't enjoy it.

      I mean, shit, I went from moving six or seven games a week to buying one every three months and really, really playing it. I try to put in at least fifty hours per game. And when you get right down to it, $1 per hour or less for quality entertainment isn't so bad. And if you buy the games used 6 months after they come out, you enjoy them even more. For one thing, they're cheaper. For another, all the patches and FAQs mean you're playing the game full force and able to enjoy it without bugs or confusing gameplay dynamics getting in your way. I just recently got into Diablo 2...paid $17 for it AND the expansion, and it's really been filling my nights. Graphics are a bit dated, but I'm playing it for the comraderie with five of my friends, some of whom have ancient machines (I myself have a Mac). And I'm having fun.

      --
      Hey freaks: now you're ju
    4. Re:Odd Ratings by drinkypoo · · Score: 1

      So what you're saying is that you have to trick yourself into having fun?

      On the occasions where I've "warezed" a game, I've either played it well through as quickly as I could and then bought it later, or given up on it pretty quickly and deleted it. There's not much middle ground.

      I usually do prefer to wait (as you apparently do) until a game is somewhat old before I buy it. Since the emphasis in Doom 3 is on single and not multi-player, there's nothing to lose by waiting. It's not like these games that are all about network play, where you get the most mileage out of it in the first three to six months when everyone wants to play online.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  6. So what's next for id software..? by js3 · · Score: 1

    doom4?

    --
    did you forget to take your meds?
    1. Re:So what's next for id software..? by b374 · · Score: 1

      Guess we'll see this before Doom 4...

    2. Re:So what's next for id software..? by FuzzzyLogik · · Score: 5, Informative

      they said they're doing something totally new... quake 4 is being done by someone else, and the wolfenstein series is being done by someone else.. so they're doing something totally new this time around and they should be starting on it soon.

    3. Re:So what's next for id software..? by FuzzzyLogik · · Score: 1

      btw.. i got this from the Icons video that was posted on here about doom 3 within the past 2 weeks or so. carmack stated he was going to do something new.

      here is the link to the story

    4. Re:So what's next for id software..? by Anonymous Coward · · Score: 0

      By "something totally new" do they mean yet another good looking fps with a different name?

    5. Re:So what's next for id software..? by DaHat · · Score: 1

      Carmack always starts on something new after a product ships.

      I for one look forward to hear how is post game vacation goes.

      If I remember my history well, traditionally he goes on a lil vacation after a game ships to explore new things.

      It has already been said though that there are some very preliminary plans for their next game, and I have little doubt that when it comes to id, JC has been looking into what could be used in it for a little while now.

    6. Re:So what's next for id software..? by Anonymous Coward · · Score: 2, Insightful

      ID Software has been saying "we're going to do something new next!" since Doom 2. I believe Carmack's approximate quote was "Why? Because we don't want to do Doom 3".

      So what's in the pipeline? Doom 3 (out), another Wolfenstein, and Quake 4.

      ID has never delivered on their oft-delivered promise to "do something new". I love 'em, but damn it all they've done is rehash, rehash, rehash.

    7. Re:So what's next for id software..? by DiscoOnTheSide · · Score: 2, Insightful

      They DID do something new after Doom 2... Quake...

      --
      Viva La Revolucion! Buy a Mac!
    8. Re:So what's next for id software..? by Anonymous Coward · · Score: 0

      Daikatana 2.

    9. Re:So what's next for id software..? by skarmor · · Score: 1

      Id always delivers on their promise to do something new - every few years they have released a brand-new FPS game engine. However many people are looking for something completely different in terms of game design, not just engine design. In order to accomplish this id needs to employ more creative game designers with radically different ideas.

      id hasn't really had a creative/visionary designer since the split with Romero.

    10. Re:So what's next for id software..? by rd_syringe · · Score: 1

      What was so new about Quake? ;)

      Note that I'm talking actual gameplay, not just engine-wise, which obviously was new.

  7. No. by Anonymous Coward · · Score: 0

    No.

  8. jesus. by c0dedude · · Score: 0, Offtopic

    Jesus F. Christ. 0 comments and already slashdotted. I mean, really, editors. Jeez. Give us mirrors. Slashdot is a page whose main content isn't in the articles, it's in the links and comments. If the links are gone, the comments become troll, offtopic, or generally stupid. Do something to protect the content, please.

    --
    Since when has this country used intellectual elite as a pejorative term?
    1. Re:jesus. by hgcrpd · · Score: 1

      Slashdot is called a community for a reason. The comments that are posted far exceed the boundaries of the news article. All you need to do is introduce a subject and let the people have at it, and you'll find yourself with many more insightful comments than an article will ever give you.

    2. Re:jesus. by pixelgeek · · Score: 1

      While I can understand that this is technically not related to the topic of Doom 3 perhaps if posts like this didn't get modded down the editors of this site might actually address what is a series issue.

      Mainly that quite often its pointless to click the links in an article as the target servers have melted down within minutes of the article being made public.

      Sorry but this gets brought up time and time again and yet the comments invariably get modded down and what should be an important topic for this community sinks down with the troll posts.

      Lets deal with this issue instead of ignoring it via moderation

    3. Re:jesus. by Anonymous Coward · · Score: 0

      why would they want to deal with something that drives subscription?

  9. Lets talk about Jon Carmack. by Anonymous Coward · · Score: 5, Funny

    Jon is the legendary programmer of such classic PC games as Wolfenstein, Doom, Duke nukem 3d, Quake 1, 2, and 3, unreal, and the upcoming doom3. Jon has single handedly created the genre known as the first-person-shooter. He has also popularized the OpenGL 3d format over Microsoft's competing Direct3d format, as well as caused public interest in 3d cards when he first released accelerated quake for the s3 virge chipset. Jon carmack has redefined gaming on PC's.

    Now stop for a moment and think, What would have happened if Albert Einstein had worked creating amazing pinball games instead of creating the theory of relativity? Humanity would suffer! Jon carmack is unfortunately doing JUST THIS, using his gifts at computer coding to create games instead of furthering the knowledge of humanity. Carmack could have been working for NASA or the US military, but instead he simply sits around coding violent computer games.

    Is this a waste of a special and rare talent? Sadly, the answer is yes.

    Unfortunately, it doesn't stop there. Not only is Jon carmack not contributing to society, he is causing it's downfall. What was the main reason for the mass murder of dozens of people in columbine? Doom. It's always the same story: Troubled youth plays doom or quake, he arms himself to the teeth, he kills his classmates. This has happened hundreds of times in the US alone. Carmack is not only wasting his talents and intelligence; he is single-handedly causing the deaths of many young men and women. How does he sleep at night?

    Carmack is a classic example of a very talented and intelligent human being that is bent on total world destruction. Incredibly, he has made millions of dollars getting people hooked on psychotic games where they compete on the internet to see who can dismember the most people. I believe there is something morally wrong when millions of people have computerized murder fantasies, and we have Jon Carmack to thank. Carmack has used his superior intellect to create mayhem in society. Many people play games such as quake so much that their minds are permanently warped. A cousin of mine has been in therapy for 6 months after he lost a 'death match' and became catatonic.

    It is unfortunate that most people do not realize how much this man has damaged all the things we have worked hard for in America. Jon has wasted his intelligence, caused the deaths of innocent children, and warped this country forever. To top it off, he got rich in the process and is revered by millions of computer users worldwide. Perhaps one day the US government will see the light and confine Jon Carmack somewhere with no computers so he can no longer use his intelligence to wreak havoc on society.

    1. Re:Lets talk about Jon Carmack. by 3dartist · · Score: 1, Troll

      Carmack didn't program anything for Unreal. It was developed by epic and digital extremes. I know. Since your facts are wrong, your post has no credability. ;)

    2. Re:Lets talk about Jon Carmack. by Anonymous Coward · · Score: 0

      What happened to your cousin is great! I'm an Otaku/Gamer/Hacker thanks to video games too!

    3. Re:Lets talk about Jon Carmack. by duckpoopy · · Score: 0, Troll

      Coding is as much a gift as auto repair or plumbing. There is a reason you don't see "Teach yourself physics in 24 hours" books.

      --
      word.
    4. Re:Lets talk about Jon Carmack. by Anonymous Coward · · Score: 0
      Carmack could have been working for NASA

      Close enough.

    5. Re:Lets talk about Jon Carmack. by Anonymous Coward · · Score: 0

      gee, lighten up fella. besides, thats just silly. everybody nows that dukenukem was really responsible for the columbine thing and not doom.

    6. Re:Lets talk about Jon Carmack. by Anonymous Coward · · Score: 0

      Wow, not even a good troll.

      First off, it's John, not "Jon".

      Secondly, you mention that he could be working at NASA, well hey guess what? He's been working for the past 2 years on a rocket to put a man in space. I'm sure you have contributed so much to society. I bet people 100 years from now will look back and thank heavens that you just posted your comment to Slashdot. Now shut your pie hole and go back to sucking your mom's teat.

    7. Re:Lets talk about Jon Carmack. by Anonymous Coward · · Score: 0

      incorrect spelling isnt too good for credibility either :)

    8. Re:Lets talk about Jon Carmack. by Anonymous Coward · · Score: 0

      thanks for playing

      http://lists.erps.org/archives/erps-list/msg0435 8. shtml

    9. Re:Lets talk about Jon Carmack. by jaavaaguru · · Score: 1

      s/facts/spelling/
      s/credability/credibility/

    10. Re:Lets talk about Jon Carmack. by Anonymous Coward · · Score: 0

      There is a reason you don't see "Teach yourself physics in 24 hours" books

      Yes; I have also made the experience that students of physics are very slow learners. Maybe this has to do with them being socially retarded in a way. Who knows?

    11. Re:Lets talk about Jon Carmack. by neurojab · · Score: 2, Insightful

      >Coding is as much a gift as auto repair or plumbing. There is a reason you don't see "Teach yourself physics in 24 hours" books.

      You can't tell the difference between good and bad code? That's too bad. Good code is what you get when you take someone genuinely skilled in the art of Software Engineering and a depth of knowledge in the problem domain and the language to be used.

      Bad code, on the other had, is what you get when you give "teach yourself Java in 21 days" to a physicist. The result may "work" for certian values of work, but the code will ultimately be unmaintainable, unreadable, non-scalable, and generally very crappy.

      It's similar to if I have a degree in Software Engineering, and I go out and design a building. It may function (and even remain upright for a few years), but the design will ultimately fail, because I lack the deep skills necessary to do a good job.

    12. Re:Lets talk about Jon Carmack. by Anonymous Coward · · Score: 0

      Congratulations for admitting that YHBT not 1 time, not 2 times, but 3 times.

      You are now awarded the YHBT-Award of the Day: BEWARE OF ASSHOLE

    13. Re:Lets talk about Jon Carmack. by prozac79 · · Score: 1
      There is a reason you don't see "Teach yourself physics in 24 hours" books.

      Three words: "Physics for Dummies".

      --
      "Oh dear, she's stuck in an infinite loop and he's an idiot" -Prof. Farnsworth (Futurama)
    14. Re:Lets talk about Jon Carmack. by Anonymous Coward · · Score: 0

      You're a troll but i'll bite.

      90% of drug users started out on milk.

      Maybe kids who are more likely to kill people play doom, not that kids who play doom are more likely to kill people.

      OMG someone got rich by working hard and applying their skills. Life's not fair. Lets take his money out of spite.

      A cousin of mine has been in therapy for 6 months after he lost a 'death match' and became catatonic.

      Oh, nevermind what i was saying. You have a very witty sense of humor.

    15. Re:Lets talk about Jon Carmack. by startled · · Score: 1

      There is a reason you don't see "Teach yourself physics in 24 hours" books.

      Because physics is useless?

    16. Re:Lets talk about Jon Carmack. by back_pages · · Score: 1
      And I was once told, "I saw the program you wrote. It's really just a bunch of typing. Anybody could do that."

      And there is a kernel of truth to it. Anybody can code badly.

      So I turned my education into CS - Computation and Algorithms. Not very employable, but I was on the fast track to a Master's degree without writing a line of code. (Graduate school was worse than working in a factory for $5 an hour, in my opinion, so I left for a nice job working in simulation, emulation, and computability. My win.)

      But back on track - anybody can turn a screwdriver. It doesn't mean Mick the Mechanic can design a race car engine. Any dumbass can write code. It doesn't mean Hank the HTML Wizard is improving the lower bound on matrix multiplication.

      Learn the distinction between doing it and being gifted.

    17. Re:Lets talk about Jon Carmack. by wo1verin3 · · Score: 1
    18. Re:Lets talk about Jon Carmack. by Anonymous Coward · · Score: 0

      Only in the eyes of a grammer nazi :p

    19. Re:Lets talk about Jon Carmack. by Anonymous Coward · · Score: 0

      So is religion. They have a bible, don't they?

      What was your point?

    20. Re:Lets talk about Jon Carmack. by emilng · · Score: 1

      There is a reason you don't see "Teach yourself physics in 24 hours" books.

      It's because you're blind.

    21. Re:Lets talk about Jon Carmack. by mabinogi · · Score: 1

      Only if your definition of coding involves being told what you're going to do, and how you're going to do it, whilst you then go and do the typing.

      But programming is a creative skill, not a technical one.
      It requires technical knowledge to use, but if you don't have creativity then you're doomed to be a copy and paste code monkey.

      --
      Advanced users are users too!
    22. Re:Lets talk about Jon Carmack. by theonetruekeebler · · Score: 1
      You claimed: Good code is what you get when you take someone genuinely skilled in the art of Software Engineering and a depth of knowledge in the problem domain and the language to be used.

      Nope. Good code is when you accuratly and efficiently implement the solution to a problem that has already thoroughly and correctly defined. By the time a single line of code has been written, 90% of the Software Engineering should already have happened.

      Don't act like it's an insult to compare coding to auto repair or plumbing. Once you've dealt with bad plumbing, or stripped and scored half the bolts in a car's engine without actually fixing anything, you'll have gain some respect for the genuine craftsmanship involved in either trade. A master plumber spends years earning his title.

      John Gardner once said:

      The society which scorns excellence in plumbing because plumbing is a humble activity, and tolerates shoddiness in philosophy because philosophy is an exalted activity, will have neither good plumbing nor good philosophy. Neither its pipes nor its theories will hold water.

      --
      This is not my sandwich.
    23. Re:Lets talk about Jon Carmack. by neurojab · · Score: 3, Insightful

      >By the time a single line of code has been written, 90% of the Software Engineering should already have happened.

      The previous poster made no distinction between a Software Engineer and a programmer. Most organizations don't. Usually the programmer and the Software Engineer are the same person.

      The idea that a program can be fully designed before a line of code has been written is called the "waterfall" methodology. Though this approach is commonly seen as ideal, it really doesn't work. In fact, it's usually cited as a major reason projects fail. During the implementation phase, serious design problems will emerge and need to be addressed. The iterative approach of the RUP, or the more organic designs of XP tend to work much better IMHO.

      I don't mean to scorn plumbers. That's a difficult job as well, and certainly requires expertise and ability. I think it takes more expertise to do my job, but that's just my opinion.

    24. Re:Lets talk about Jon Carmack. by ottothecow · · Score: 1

      Instant Physics by Tony Rothman, Ph.D

      --
      Bottles.
    25. Re:Lets talk about Jon Carmack. by Anonymous Coward · · Score: 0

      Hmm... let me see here. He should be using his gifts to benifit society and the people; using those gifts to do something he actually enjoys, which is "merely" entertainment should be grounds for jailing him...

      Remind you of anything, comrade?

      Remember: In Soviet Russia... the goatse man stretches the cavities of a flaming beowulf cluster of slashdot trolls!!!

      (+1 Flamebait)

      RsG

    26. Re:Lets talk about Jon Carmack. by DrCash · · Score: 3, Insightful
      Jon Carmack is contributing to society in the same way that other artists, playwrights, and musicians contribute to society. Ok, so maybe a bit more violent - you've apparently never been to a Shakespeare play before, either.

      Not everyone in the world is given the gift of contributing to society by making scientific or engineering accomplishments. Society needs art, and pleasure, and ways to relax. Or else we'd be a group of 6 billion super geeks with absolutely no life and solving relativistic and calculus equations instead of getting laid! Or, think of a world in which every single person on the planet was a /. user!! Ahh! :-)

      Sometimes, we just need to relax and chill for awhile. There's nothing wrong with that.

    27. Re:Lets talk about Jon Carmack. by Anonymous Coward · · Score: 0

      everyone is entitled to their opinion. But opinions like this really piss me off. Maybe Jon could do more with his talent, but that's not the point. Blaming Carmack for things like Columbine are ridiculous. If kids cant tell the difference between a game and real life they have very serious problems that have nothing to do with the game.
      The problem lies with the parents and society. Parents need to take responsibility for their kids (and I don't think ID's games are intended for kids) what they are doing and who they are associating with. People just need to take responsibility for their actions - i for one am sick of this whole notion of blaming someone else for your wrong doings.

    28. Re:Lets talk about Jon Carmack. by John+Hurliman · · Score: 1

      You can't tell the difference between a well rebuilt transmission and a poorly rebuilt one? That's too bad. A good transmission is what you get when you take someone genuinely skilled in the art of Automotive Repair and a depth of knowledge in the problem domain and the tools to be used.

      A bad transmission rebuild, on the other hand, is what you get when you give "Auto Repair For Dummies" to a physicist. The result may "work" for certain values of work, but the transmission will ultimately be unmaintainable, short-lived, not performance tuned, and generally very crappy.

      It's similar to if I have a degree in Automotive Repair, and I go out and design a building. It may function (and even remain upright for a few years), but the design will ultimately fail, because I lack the deep skills necessary to do a good job.

    29. Re:Lets talk about Jon Carmack. by RudyG13 · · Score: 2, Funny

      WHAT DID YOU SAY?? I'LL KILL YOU FOR THAT M#$@$#@!!!!!! Oh sorry, just finished a round of Doom 3, little pumped up. Oh, and by the way, if you really think that video games cause people to become murderers, then I have some GREAT real estate in the florida everglades to sell you.

    30. Re:Lets talk about Jon Carmack. by eman_2112 · · Score: 1

      While I agree this is funny, please remember the 'enemy' is always looking for an edge. What was the main reason for the mass murder of dozens of people in columbine? Bowling for Columbine . . . http://www.imdb.com/title/tt0310793/

    31. Re:Lets talk about Jon Carmack. by strider44 · · Score: 2, Insightful

      As a budding (I'm not a world leader by any standards) software engineer, I feel obliged to respond.

      There's an enormous difference between a "good" programmer and a "bad" programmer, especially in the gaming and graphics industries.
      A "bad" programmer does this: He programs just what he has to do. He doesn't critically analyze his programs. He has no sence of programming style, and follows the General bad programming rules.
      A "good" programmer strives to innovate. Not only does he have good style, optimises his work, comments his work (basically the opposite of the advice given in the link above), but he also thinks about new ways to do something. The main differences between the "good" mechanic or the "good" plumber, and a "good" programmer, is that a mechanic and plumber is taught to do everything exactly the same every time, and the more exact you have it, the better the job that's considered to be done. While there are differences between a mechanic fifty years ago and a mechanic now (mostly because of the computerization of cars now-a-days), it's still a very similar job. A good programmer constantly tries to think of new ways to do things.

      John Carmack writing Laberynth figured out a new way of making games look 3D. He pioneered a new genre with a one (notably unsuccessful game). This took enormous innovative skills. In every one of his games he's done something new and creative - even in Doom 3 he made several new routines: the Z-Fail algorithm, the Carmack Mirror (I might be wrong with the name there - I'm doing this adlib), as well as a couple of geometry-reduction algorithms etc. That's what makes him a good programmer.

    32. Re:Lets talk about Jon Carmack. by Anonymous Coward · · Score: 0

      Isn't "otaku" Japanese for "fucking faggot?"

    33. Re:Lets talk about Jon Carmack. by strider44 · · Score: 1
      Following up: Here's a quote I like from the Time article
      As radical as it was 11 years ago, Doom looks pathetically crude compared with Carmack's new brainchild. A first glance at a computer screen running Doom 3 is confusing to the eye: the illusion the game creates is so realistic. The secret? Light. Carmack has spent the past four years painstakingly studying optics, and he has figured out how to make photons bounce around in a virtual space in much the same way that they do in the real world. Suddenly, pebbly surfaces cast pebbly shadows. Air ripples from the heat of a broken steam pipe. There is a crispness to details, a weight and solidity to objects and figures, a lifelike sheen to surfaces in Doom 3 that is unlike anything we've seen before.

      I hope I've proven my point
    34. Re:Lets talk about Jon Carmack. by Anonymous Coward · · Score: 0

      No, it's a little closer to "slashdot reader."

      But fuck, I wish Einstein had taken some time off to make a pinball game, I bet it would rock. Say... Stephen Hawking, you listening?

    35. Re:Lets talk about Jon Carmack. by Anonymous Coward · · Score: 0

      No, that's "okama". "Otaku" desn't necessarily involve sucking cocks but it does mean pathetic, perpetual virgin, endlessly fascinated by stupid things, big-man-behind-the-keyboard/small-nerd-in-real-lif e and all that other stuff.

    36. Re:Lets talk about Jon Carmack. by daVinci1980 · · Score: 1

      I'm not sure whether to laugh or to scold you... Some people clearly thought you were trying to be funny, although I would suspect that since you posted anonymously, you were actually being serious.

      At any rate, John Carmack is a pretty decent coder, but I'm not sure who this Jon Carmack person is.

      --
      I currently have no clever signature witicism to add here.
    37. Re:Lets talk about Jon Carmack. by Sabathius · · Score: 1

      Wrong. If life is about one thing...it's creativity. The world is a better place with Jon in it; Whether he's creating video games, or the cure for cancer. When was the last time you did something creative? Jon, through his work, gives a lot of people joy. And personally...I'm thankful for that. Just because the subject matter of his games is violent, that doesn't invalidate it as beautiful, creative work.

    38. Re:Lets talk about Jon Carmack. by Anonymous Coward · · Score: 0
      "Or else we'd be a group of 6 billion super geeks with absolutely no life and solving relativistic and calculus equations instead of getting laid!"

      Ohh, you mean like the Japanese?

    39. Re:Lets talk about Jon Carmack. by SigmaEpsilonChi · · Score: 1

      Are you, or have you ever been a plumber? Perhaps a mechanic?

      Do you care for public appraisal of your expertise? You know, so as to demonstrate that you're not just like the other 60,000 Slashdot users that think their own particular, boring work is in the top 1%.

    40. Re:Lets talk about Jon Carmack. by SigmaEpsilonChi · · Score: 1

      I think it might be that the popularity of spending 12 hours a day in front of a computer did not occur until the '90s, that is responsible for the surprising disconnect that your average Slashdot user has between their perception of their own mental capacity due to their interests and the actual reality of the talent typically demonstrated by someone in their particular business-field by a code monkey. They fail to differentiate between the field having at one time fewer members due to relative obscurity, and the prerequisite of some superlative intellect. You can certainly find many brilliant mathematicians involved in computer science, but your typical Slashdot user is more of a DB tradesman than anything else.

    41. Re:Lets talk about Jon Carmack. by Anonymous Coward · · Score: 0

      I'm not an expert on extreme programming : I saw only two projects developed this way. But these two projects were buggy as hell. Of course you can blame the people who worked on these projects. But the same excuse can be given for any methodology. If someone needs to implement to see the design flaws, then he should not design.

    42. Re:Lets talk about Jon Carmack. by Anonymous Coward · · Score: 0

      The funny thing is, though, that no one came up with the idea of wearing a hockey mask, wielding a big knife, and just going berzerk randomly killing off kids and counselors at a remote summer camp on a small lake. How many "Friday the 13th" movies were there?

      People didn't start popping off their handguns on kids playing outside their house early in the morning after "tell me why I don't like Mondays" played on the radio.

      and on and on and on.

      But people jumped off of buildings or blew their brains out when the "dot-com" bubble burst...

      The two Columbine kids were screwed up, from dysfunctional families in a dysfunctional community and school environment. So they fantasized their anger with a computer game.

      Does someone who plays "Sim City" just to wipe out their creations have some sort of tendancy to try and become a megalomaniac dictator of a third-world country?

      How many of us, while bored, by constantly crashing our Cessna 172's into the Sears Tower and watching the replays?

      But anyways, good troll.

    43. Re:Lets talk about Jon Carmack. by urantia007 · · Score: 1

      "The military used multiplayer Doom to train soldiers for combat. Architects use the graphics engine for Quake, Doom's successor, to explore their buildings before they build them. Doom and Quake have pushed computer manufacturers to make (and gamers to buy) faster, more powerful machines." Ah ha you were saying?

    44. Re:Lets talk about Jon Carmack. by zonker · · Score: 0

      it's john, not jon. john had nothing to do with unreal, except perhaps he inspired it. john may be great at making computer games, but you can't say that he'd necessarily be great at solving the worlds problems. playing violent games doesn't necessarily make you violent. i would imagine living in a totally violent environment may, but that is another matter altogether.

      oh and by the way, you are full of crap, troll...

    45. Re:Lets talk about Jon Carmack. by Anonymous Coward · · Score: 0

      Now stop for a moment and think, What would have happened if Albert Einstein had worked creating amazing pinball games instead of creating the theory of relativity?

      "The release of atom power has changed everything except our way of thinking...the solution to this problem lies in the heart of mankind. If only I had known, I should have become a watchmaker."
      - Albert Einstein

    46. Re:Lets talk about Jon Carmack. by Anonymous Coward · · Score: 0

      You republican fuctard! get a life

    47. Re:Lets talk about Jon Carmack. by Rxke · · Score: 1

      And now he's building a rocketship, the Black Armadillo, to conquer the world, too!

      Maybe his masterplan is to turn us all into psychopaths with his software, and then liff-off from this planet, to see the total carnage unfold from orbit? ;)

    48. Re:Lets talk about Jon Carmack. by Jacek+Poplawski · · Score: 3, Funny

      John Carmack is posting anonymously on Slashdot? Again? ;)

    49. Re:Lets talk about Jon Carmack. by Anonymous Coward · · Score: 0

      Well then why is the government afraid that prayer in school will turn you into a moral citizen?

    50. Re:Lets talk about Jon Carmack. by g_goblin · · Score: 0

      Since you posted anonymously, I'm guessing your name is Richard Head. I hope you don't mind me calling you Dick.

      Dick, I'm going to make this short and sweet for you. Simply put, parents, spend more time with your kids rather than the t.v.

      Back to the game. Straight up AWESOME.
      My only knock on Doom III was I thought it needed more cowbell

    51. Re:Lets talk about Jon Carmack. by Vindicator9000 · · Score: 1
      What was the main reason for the mass murder of dozens of people in columbine? Bowling for Columbine

      While I agree that Bowling for Columbine would incite homicidal rage in many people, I think that it didn't come out until after the school shooting.

    52. Re:Lets talk about Jon Carmack. by cprincipe · · Score: 1

      I didn't know Jack Thompson posted on Slashdot.

      --

      bun-fhuinneog agam!

    53. Re:Lets talk about Jon Carmack. by neurojab · · Score: 1

      >Are you, or have you ever been a plumber? Perhaps a mechanic?

      No. Like I said, I don't want to rag on them. I have replaced a fair amount of pipe, and I have fixed some reasonably involved engine problems. That makes me neither a plumber nor a mechanic.

      >Do you care for public appraisal of your expertise?

      Is this the inquisition? I merely expressed an opinion, which you are free to disagree with. If you think my work is boring... well, I'm not a skydiving instructor and I doubt you are either.

    54. Re:Lets talk about Jon Carmack. by neurojab · · Score: 1

      >You can't tell the difference between a well rebuilt transmission and a poorly rebuilt one? That's too bad. A good transmission is what you get when you take someone genuinely skilled in the art of Automotive Repair and a depth of knowledge in the problem domain and the tools to be used

      Very clever. What's your point exactly other than repeating what I said?

    55. Re:Lets talk about Jon Carmack. by notbob · · Score: 0

      At least you admit he's of superior intelligence to you.

      If you are soo weak minded / weak willed to be affected dramatically by a video game then you need to be removed from the world to better life for those of us who are strong enough to not be held back by the weak.

      Leave the meak and weak for the wolves, let the soldiers march forward to build a better world for the intelligent and the fruitful.

      Frankly if you're cousin is in therapy thanks to a video game, he should just find a nice tall bridge to jump off of with a short rope around his neck... preferably holding a sign "too stupid to live".

    56. Re:Lets talk about Jon Carmack. by JaxGator75 · · Score: 1

      Your cousin was a freeking camping n00b.

      --
      Come and see the violence inherent in the system!
    57. Re:Lets talk about Jon Carmack. by megarich · · Score: 0

      Well, all I have to say I think the mass murder at columbine is caused more by parents putting other needs above their kids. I mean if your kids our plotting a murder in your own house with weapons and all and you have no idea....COME ON

    58. Re:Lets talk about Jon Carmack. by Theobon · · Score: 1

      Ummm.... Einstein also brought the atomic bomb to the US as well as his theory of relitivity. Thus causing the deaths of 1/2 million through Fat Man and Little Boy. A little worse that a couple school shootings if you ask me.

    59. Re:Lets talk about Jon Carmack. by Anonymous Coward · · Score: 0
      Ummm.... Einstein also brought the atomic bomb to the US

      So you're like, retarded, right?

    60. Re:Lets talk about Jon Carmack. by dasmegabyte · · Score: 1

      I don't like to dis on plumbers...I've met good and bad plumbers and have decided their job is a lot like mine. There are talentless fucks who know how to use a wrench and think that qualifies them to tell somebody how to architect the sewage and fresh water delivery systems for a house. Then there are truly brilliant, experienced, solutions minded water management specialists who can't thaw a pipe without screwing it up.

      The guys who connected me with the town water were a good pair...one was great at visualizing how to move the water into the house (he even ran us a line from the well to the outside for watering plants and another upstairs for beermaking), the other was good at using the backhoe and braising the copper.

      Software's the same way...you want an equal number of workers and thinkers.

      --
      Hey freaks: now you're ju
    61. Re:Lets talk about Jon Carmack. by SigmaEpsilonChi · · Score: 1

      Is this the inquisition? I merely expressed an opinion, which you are free to disagree with.

      You made a claim that your work involves more expertise; I'm asking you to prove it. If you have any sort of intellectual honesty, you will either be fully prepared to back your assertions with evidence, or if you prefer that they be unsubstantiated, refrain from making them.

      You can decline, and I will of course have no reason to believe your claims. You haven't given anyone any compelling reason to believe what you say, or even take you seriously. If that's ok with you, then so be it. It's perfectly alright with me.

    62. Re:Lets talk about Jon Carmack. by SigmaEpsilonChi · · Score: 2, Informative

      No. For one, the software released by id for which there is source code available is not an example of good programming, either in the small or the large.

      If you have ever looked at the code that is released by id, which I am certain that you have not, you would immediately recognize a lot of deficiencies: a lot of things will be hard-coded, there is no coherent polymorphism and dynamic dispatch will be spread out over several source files, error conditions are not properly handled (many of which can result in crashes), no effort is made for permitting localization, suboptimal and sometimes downright horribly inefficient algorithms and datastructures are used for anything not directly related to rendering, the potential efficiency of the network is poorly utilized, there is no or poor effort to make effective use of system resources for caching, the quality of code documentation is inconsistent, the code itself makes much use of variable name abuse from the very link you provide, and then there are other design deficiencies present in their engines that are unrelated to the quality of the code itself.

      These engines are small, and id really isn't a company in the business of writing software; it is in the business of writing game engines for a relatively small industry of developers in the business of writing FPS titles. The code they have released thus far has nothing in common with "software engineering" and no one should point to it as an example of how to write software. However, that is orthogonal to whether or not John Carmack has provided useful contributions to his industry, which he has, though you've exaggerated them slightly.

    63. Re:Lets talk about Jon Carmack. by Anm · · Score: 1

      Jon is the legendary programmer of such classic PC games as Wolfenstein, Doom, Duke nukem 3d, Quake 1, 2, and 3, unreal, and the upcoming doom3.

      Jon Carmack had nothing to do with Unreal or Duke Nukem. Those programming teams were lead by Tim Sweeney and Todd Replogle.

      And such, he far from single handedly created teh world's violent computer games. There are even more violent computer games out there.

    64. Re:Lets talk about Jon Carmack. by techsoldaten · · Score: 1

      I believe the original poster's point was that the software Carmack built was unique and innovative at the time. I did not see him make any claims to the quality of the code design or architecture.

      Further, I would expect any software that is truely innovative to appear sloppy when judged after the fact. Carmack was building something new, not designing something perfect to satisfy the technology elite.

      Since you claim to have so much knowledge of the relative quality of the code, perhaps you could explain how something you judge to be so deficient could have such an impact on game design. There have been thousands of FPS's and a large percentage of them are based upon the same 3D engines used in Doom and Quake.

      M

    65. Re:Lets talk about Jon Carmack. by Slime-dogg · · Score: 1

      Jon is the legendary programmer of such classic PC games as Wolfenstein, Doom, Duke nukem 3d, Quake 1, 2, and 3, unreal, and the upcoming doom3

      He didn't do Unreal. That engine was done by Epic, and written by Tim Sweeney, I believe. Look here for his rap sheet. Jon is probably the one responsible for the FPS genre, but don't go assigning credit for non-Jon excellent engines to Jon. AFAIK, Unreal used DirectX too.

      --
      You need to restart your computer. Hold down the Power button for several seconds or press the Restart button.
    66. Re:Lets talk about Jon Carmack. by askegg · · Score: 1

      What a bunch of crap!

      Many countries/people around the world play violent video games and watch horror movies and manage not to kill anyone.

      The prevelance of video games around the world makes drawing these sort of conclusions statistically meaningless. So many people play games it hard finding someone who hasn't, let alone someone who hasn't AND killed a bunch of people. You may as well say drinking coffee causes people to flip out.

      The problem you refer to seems limited to America. Watch "Bowling for Columbine" for an interesting point of view on this.

      --
      I don't make predictions, and I never will.
    67. Re:Lets talk about Jon Carmack. by SigmaEpsilonChi · · Score: 1


      There's an enormous difference between a "good" programmer and a "bad" programmer, especially in the gaming and graphics industries.
      A "bad" programmer does this: He programs just what he has to do. He doesn't critically analyze his programs. He has no sence of programming style, and follows the General bad programming rules
      A "good" programmer strives to innovate. Not only does he have good style, optimises his work, comments his work (basically the opposite of the advice given in the link above), but he also thinks about new ways to do something.
      [...]
      That's what makes him a good programmer.


      The software written by id is inconsistent with his description of a "good programmer" and contains elements from the work of a "bad programmer."


      Further, I would expect any software that is truely (sic) innovative to appear sloppy when judged after the fact.


      That does not follow.


      Carmack was building something new, not designing something perfect to satisfy the technology elite.


      Much of what id produces is not new at all; it's just revisionary.


      Since you claim to have so much knowledge of the relative quality of the code, perhaps you could explain how something you judge to be so deficient could have such an impact on game design.


      There is no necessary relation between code quality and mass appeal. id develops game engines for companies to produce derivative pieces of artwork, targeted for a market consisting of people that are willing to accept arbitrarily-poor software.

      The number of people that actually have to develop with the engine even after considering licensees could easily fit within a room of unspectacular capacity. The number of patch releases offered is typically only a handful, and the redress for the customer is to not buy further games from them.

      Games are just casual entertainment. They don't need to be engineered to be successful. That they're successful does not mean that they are written well.

    68. Re:Lets talk about Jon Carmack. by Anonymous Coward · · Score: 0

      Carmack could have been working for NASA or the US military, but instead he simply sits around coding violent computer games.

      Carmack is not only wasting his talents and intelligence; he is single-handedly causing the deaths of many young men and women. How does he sleep at night?

      So you are suggesting that Carmack should stop developing violent games which kill people and rather to work for US military. Hmm..., Doing what ? You don't mean developing weapons, right ??? You mean like doing some clerk computer work like typing reports, or work in kitchen perhaps ?

    69. Re:Lets talk about Jon Carmack. by Anonymous Coward · · Score: 0

      You're WRONG.

      1. He wasn't involved in Duke Nukem 3D nor the Unreal engine.
      2. He does not create games. He creates technology that supports games.

      The only thing is that his technology is so good that it becomes a selling factor over raw gameplay or game design.

      id Software is not John Carmack and John Carmack is not id Software. id Software is a team where teh Carmack is one key player, but still only one player.

      Also you suggest John Carmack would be more useful in the society if he were working for the NASA or the US military.
      Is spending billions to send fuel-wasting/polluting rockets in space really good for humanity ?
      Is working to create new bombs and armement any good ?

      And what about the technology he creates ? Do you know any other _professionnal_ game coder that systematically releases his work under GPL ?

      The Quake1 code has helped lots of young coders to learn, and has also helped scientists to make virtual reality system without having to create 3D engine from scratch.

      And also this boy from Texas doesn't only code. He's also making reseaches in his spare time (Armadillo project) to send small one-seat rockets in space.

      And also I would ask you to keep some kind of humanity/respect for "gifted" people. It's not because someone is good at one thing that he/she HAVE TO do it all the time. You've watched Spiderman way too much. The human being is not a machine designed to fullfill any particular purpose (in fact its only purpose is to procreate to keep the specie alive). So you can't send someone in jail bacause he's not doing what he's not "supposed to".

      -BuZ

    70. Re:Lets talk about Jon Carmack. by bonehead · · Score: 1

      There is no necessary relation between code quality and mass appeal

      True enough.

      What you don't seem to comprehend is that it's the "mass appeal" that matters, code quality means jack shit.

      When was the last time you talked to a secretary and heard her complain the the source to MS Word was poorly comented? Oh, never?

      The part that matters is the end result. Carmack DELIVERS the end result. His code may not be the prettiest (not sure, haven't looked at it), but the code doesn't matter in the long run.

      Do you have enough cash in the bank to fund an X-Prize team? Carmack does. So if you don't, I'd say you just might be focusing on pretty source code at the expense of a funtional executable.

      To make a long story short, Shut The Fuck Up.

    71. Re:Lets talk about Jon Carmack. by strider44 · · Score: 1

      Before you try assuming ("which I am certain), yes I have actually looked at the source code. Let's look at this. Doom was released in 1993. The source code was released in 1997, and now you're saying in 2004 that they didn't get the algorithms that have now been used for over ten years perfectly the first time? It's not like there was tutorials on "how to make a 3d (ok psuedo-2d) game on the internet, they were doing it from scratch. (slight exaggeration!) I think a better piece of source code is that of hexen, when they were actually confident about what they were doing.

      I think you've proven my point.

      And no, I don't think that I've exaggerated his effect - he pioneered 3D games - and since about 95% of modern games are 3D now, I think that's a rather large effort.

    72. Re:Lets talk about Jon Carmack. by strider44 · · Score: 1

      I'm sorry, I'm a programmer - I also never claimed to be grammatically correct or consistent with any writing I do!

      My intent was to say that a good programmer should do those things, but what makes a programmer a good one is that he can innovate.

    73. Re:Lets talk about Jon Carmack. by SigmaEpsilonChi · · Score: 1

      What you don't seem to comprehend is that it's the "mass appeal" that matters, code quality means jack shit.

      What you don't seem to comprehend is that code quality is orthogonal to its acceptance; even though I said it.

      The value of code quality would certainly matter depending upon the domain.

      The part that matters is the end result. Carmack DELIVERS the end result.

      id has produced a few game engines; that is their result. That result is orthogonal to the quality of their software, and whether or not given some definition of "good programmer" or "bad programmer" the author(s) of that software are thus "good programmers."

      His code may not be the prettiest (not sure, haven't looked at it),

      You wouldn't understand it anyway; your capacity to reason is insufficient.

      Do you have enough cash in the bank to fund an X-Prize team?

      Yes.

      Carmack does. So if you don't, I'd say you just might be focusing on pretty source code at the expense of a funtional (sic) executable.

      Wealth acquisition is orthogonal to software popularity and software quality. Any member of the IE team has produced work that is more popular than all of id's games and the games of licensees combined and there's no reason to suspect that any of them are as wealthy as John Carmack.

      To make a long story short, Shut The Fuck Up.

      How about 'no?'

    74. Re:Lets talk about Jon Carmack. by SigmaEpsilonChi · · Score: 1

      Is John Hughes a good programmer?

    75. Re:Lets talk about Jon Carmack. by SigmaEpsilonChi · · Score: 1

      First time? No, you really don't know what you're talking about. The Wolf3D, Doom, Quake, and Quake 2 sources all fail to utilize algorithms and datastructures that are several decades old. Some of these are unimportant because the most-obvious performance area of interest is framerate, not loading, network performance, or what have you.

      You're also a bit deluded about your history of 3D games; there were 3D games in the early '80s, and the mathematics for 3D rendering techniques has been in development since the '60s. The PC was not suitable for realtime 3D rendering, which is why Wolf3D and Doom used ray-casting. A technique that owes much to Cohen, Sutherland, Bresenham, and others. id was certainly instrumental in spearheading the PC 3D FPS craze, but it's all built upon a foundation of many people whose work neither id nor John Carmack is responsible for. All of those 3D games you see are not descendents of ideas that sprang from John Carmack's head, and he's not responsible for their existence.

    76. Re:Lets talk about Jon Carmack. by Dg93 · · Score: 1

      you did that on purpose, didn't you?

      It's not nice to bait the grammar nazis like that!

      --
      --Dg
    77. Re:Lets talk about Jon Carmack. by Deternal · · Score: 1
      What was the main reason for the mass murder of dozens of people in columbine? Doom.
      .

      If only it where that it was - but no, a not so mediarized fact is the following: both kids had a non-violent history, then they where sent to a shrink who gave them psych-drugs, which are known to have violent behaviour, and suicidal behaviour as a side-effect. After using this for some time, the kids went off to do the columbine killing.

      They where btw using the same drug as that postal guy who went in and shot his old work colleagues, and the student at a german university who went and shot some students there.

      But nono, lets not look at facts and just blame doom.

      In regards to your cousin, sorry to hear that, but he would've likely become catatonic by something else if it wasnt for doom (maybe loosing in Mariokart would've done the same for all we know).
    78. Re:Lets talk about Jon Carmack. by reeve · · Score: 1

      Worse, they have a The Bible for Dummies.

      --
      Reeve the cat
  10. four player only by sbszine · · Score: 2, Interesting

    It's just four players in multiplayer mode, right? Carmack was saying something about leaving eight person multiplayer to the modding community (as you'd have to play at less than 100% eye candy / framerate to support it).

    --

    Vino, gyno, and techno -Bruce Sterling

  11. I bought my copy today by FuzzzyLogik · · Score: 5, Informative

    And it's good :) doesn't run so hot on my setup though..
    amd athlon xp 2400+
    512mb ddr 400
    7200rpm hard drive
    nvidia geforce 4 ti 4400 (128mb)

    it doesn't detect my surround sound setup (sb live! with klipsch pro media 4.1's)
    it runs at medium detail @ 640x480 and gets pretty choppy in places...
    my only complaint so far is that it's so dark that even the flashlight doesn't even really let you see much (i'm trying not to turn my brightness up but it seems i may have to so i don't keep running into guard rails and such)...
    overall though.. i think the intro was a bit long.. i wanna kill stuff.. and kill it i shall... after the 15-20 minute introduction :-/ great for the story.. bad for my trigger finger

    1. Re:I bought my copy today by madowl · · Score: 1

      Out of curiousity, what specs are people running for the game? I know I'm going to have upgrade somewhat (and the specs are listed out there) but I was wondering if anyone had any good hardware configs that worked but weren't listed.

    2. Re:I bought my copy today by gedanken · · Score: 4, Informative

      Doom3 does not use creative's app to determine if you are capable of using surround sound. Be sure to look in the windows audio settings found in the control panel and be sure that that is set to the speaker setup that you have.

    3. Re:I bought my copy today by Anonymous Coward · · Score: 5, Funny

      Not to mention none of the guns have a flashlight attached to them. I mean in this entire complex they don't have ANY duct tape?

    4. Re:I bought my copy today by _|()|\| · · Score: 0, Offtopic
      i think the intro was a bit long.. i wanna kill stuff..

      Reminds me of the start of Jedi Knight II. I really wanted that light sabre.

    5. Re:I bought my copy today by Anonymous Coward · · Score: 2, Informative

      Your graphics card is definately the bottleneck, the rest of your rig should do just fine, just get a faster graphics card.

    6. Re:I bought my copy today by sqrt(2) · · Score: 2, Interesting

      Interesting, because my system is close to yours in power:

      AMD Athlon XP 2200+
      512MB RAM
      GeForce4 Ti4600

      And it runs smoooooth on medium setting, and looks awesome, better than anything else I've ever played.

      I agree that it is dark, but I think that's just to add to the horror of the game. In most parts of the game, the use of dark spots, light, and shadows, really adds a level of creepiness that you just don't see in any other game. They really pulled off the lighting well in this.

      --
      If you build it, nerds will come. Soylentnews.org
    7. Re:I bought my copy today by FuzzzyLogik · · Score: 1

      ok i played with the settings in the control panel.. it now uses surround sound in doom 3.. thanks for that tip!

    8. Re:I bought my copy today by FuzzzyLogik · · Score: 1

      odd.. your setup is different. i guess i'll update my video drivers (i think they're up to date but i'll double check) and defrag and see if that helps any.

      it runs pretty good.. but does get choppy in areas.. it's TOTALLY playable though, not sure how it'll be with more characters on screen but we'll see soon enough.

      i understand there reasoning behind the dark stuff. i'm trying to get past it without during the brightness up but the beginning was offly dark .. i think my screen's brightness might be a tad low. anyone have a good screen brightness calibration for this kind of stuff?

    9. Re:I bought my copy today by sqrt(2) · · Score: 1


      AMD Athlon XP 2200+
      512MB RAM
      GeForce4 Ti4600

      Is what I have, so if you have similar components, or better you should be fine. It runs VERY nice on my computer, and looks excellent too.

      --
      If you build it, nerds will come. Soylentnews.org
    10. Re:I bought my copy today by Anonymous Coward · · Score: 0

      i found the intro short, compared to half life. you find out very little information. i found that if u up the brightness it doesnt affects the lighting, it prob is a side-effect(feature) of the lighting engine. im just waiting for a multyplayer mod to come out that has dark maps and just to stay in a dark corner, camping redefined.

    11. Re:I bought my copy today by Anonymous Coward · · Score: 0
      I run it on my laptop with minimum settings across the board, and it's just playable: 1.5GHz centrino, 512mb 2700ddr, geforce fx 5200go (64mb, not sure if there's a 128mb model), hdd shouldn't matter at all.

      If you've got money to blow (and I know I don't), get any high-end athlon, going for a 64bit shouldn't matter as I haven't heard of any 64bit binaries, but it can't hurt, get a geforce 6800, and throw in a gig stick of 3200ddr. That alone will run you a good $1300, so it's not a very likely solution for most people. Here's what I can tell you I've seen play the game very nicely: athlon 2800+, 512mb 2700ddr, and the 256mb geforce fx 5700le. I'm biased cause I'm big on both AMD and Nvidia, but the moderate system specs I just mentioned should get you playing on high quality relatively painlessly (and upgrade your system nicely for another year or so) for under $400 total, even if you don't get any decent deals on the stuff.

      Just keep in mind the ultra-high settings aren't attainable with current hardware, so if you can already play the game but want it to look really nice eventually, wait for 512mb graphics cards to come out.

    12. Re:I bought my copy today by UnknowingFool · · Score: 3, Informative

      HardOCP had a hardware guide for Doom3.According to your specs, it should run fine but you have to run it at low settings and low resolution unless you have a top of the line card like an ATI Radeon 9800 or a NVidia FX5900 Ultra.

      --
      Well, there's spam egg sausage and spam, that's not got much spam in it.
    13. Re:I bought my copy today by bogie · · Score: 4, Informative

      Same here although I have a somewhat lesser system

      XP1900, GF 4 4200 64MB(this hurts), 512MB(could use 768 or a Gig for Doom 3)

      Anyway on your rig that seems to be par for the course although I've seen some people say that 800x600 at medium is playable with that spec. You honestly probably won't see that big a hit playing a notch higher resolution wise. On my system once I'm in a room its not too bad but running through doorways causes a huge bit a chop and when any big action scene starts it chops a little as well. After playing with this setup for so long its really is surprising that I'm playing at 640x480 low. I think the last time I played a fps at such a low resolution was like 5 years ago. :)

      One thing you can try is setting setting image_cacheMegs "32" to "96" or higher in the file DoomConfig.cfg. Some people are reporting that is helping smooth things out. YMMV

      btw anyone who says this game sucks or isn't scary hasn't played at night in a dark room with headphones on. Awesome sound effects.

      --
      If you wanna get rich, you know that payback is a bitch
    14. Re:I bought my copy today by MournsForHumans · · Score: 1

      I used to play that way and think that it was way too dark, also. I finally turned up my monitor brightness and the game is much more enjoyable. You should be able to see your environment fairly well and only have to resort to the flashlight for dark (unlit or barely lit) places. I can definately appreciate the environments, animation, and effects much more now. It's too bad the game doesn't have a darkness calibratior graphic like Return to Castle Wolfenstein.

    15. Re:I bought my copy today by gordgekko · · Score: 0, Offtopic
      i think the intro was a bit long.. i wanna kill stuff..

      Jesus, nothing compares to the intro of Half-Life. I thought I had accidentally bought a movie considering how long it was.

      --
      You want to know who isn't running Firefox 2.x? They spell it "definately" and "rediculous".
    16. Re:I bought my copy today by Anonymous Coward · · Score: 0

      ahhh, those were the days. I remember buying halflife and installing it on my 300MHz machine...then getting so excited with the intro that i got through a pack of kleenex and had to rest for an hour before i could even start moving gordon around.

      Sigh....mispent youth ;-)

    17. Re:I bought my copy today by hgcrpd · · Score: 1
      AMD Athlon XP 2500+ (2 ghz)
      2x 512 Meg PC2700 RAMM
      ATI Radeon 9500 128 Meg Softmodded to 9700

      Only time that it's been really choppy was when I had a whole bunch of those damn spider things on the screen. Usually hovers around 30 fps, can reach 60+ when I put away the flashlight. It's playable, but it'd be nice if it were smoother

    18. Re:I bought my copy today by MikeS2k · · Score: 1

      If it's still too dark with the brightness ramped up fully (it was for me, I have no idea why) try typing "r_gamma x" (where x is between 0 and 3, say 2.4) at the console (ctrl + alt + ~)

      I couldn't see much until I changed it to 2, now I can see the environment without it being washed out, and having unlit areas still dark.

      --
      120 characters should be enough for anybody
    19. Re:I bought my copy today by los+furtive · · Score: 1

      P4 2.8ghz Northwood overclocked to 3.0ghz with a gig of ram and a 9800pro ...it runs perfectly at 1024x786 with quality at HIGH, while it runs almost perfectly at 1280x1024 with quality still at HIGH, although it chops in some of the more intense moments, so i'll probably go back to 1024

      --

      I'm a writer, a poet, a genius, I know it. I don't buy software, I grow it.

    20. Re:I bought my copy today by Shandon · · Score: 1

      Dual Athlon MP 1900+
      1G Crucial (2x512)
      Radion 9700 Pro 128M
      Creative SBLive

      Reasonably playable at 1280x1024, High video-fx setting. Going to test at Medium later, to lose the very occasional stutter at beginning of some engagements.

      Rockin' FPS. Good tension building with music, radio background and ambient noise. Clear the place, room by room, let Allah sort them out! Woo Hoo!!!

      S. Silverlock

    21. Re:I bought my copy today by mog007 · · Score: 1

      You really shouldn't need more ram. I'm running an XP 2500 with 512 MB and a 9600XT and the game runs very well on high detail at 800x600.

    22. Re:I bought my copy today by Rew190 · · Score: 1

      I've got a very similar system - it's all about your graphics card. I'm running on a Radeon 9800 Pro and it runs very nicely at high detail at 1024*768, but I do run into the occasional choppiness. Not enough to warrant turning any details or anything.

    23. Re:I bought my copy today by Anonymous Coward · · Score: 0

      The game seems to run fairly well on my setup. I know it could run alot better, but given my specs it is decent:

      Athlon XP 2600+
      1GB RAM
      7200rpm drive
      Nvidia Geforce4 Ti 4600 128MB (4x AGP)

      I had a problem where I couldn't enable the surround sound, but after updating my audio drivers (I have an Asus A7N8X-E) from Nvidia's website, it seemed to work fine. I have it running at 800x600 with medium quality detail, and it seems to run great. Not sure on the FPS, but it is still very playable. The only problem I have now is that the sound for my other games (Halflife, Quake, etc) doesn't work. Sound works fine in Windows, but just not in the games. I know this probably has to do with updating my sound drivers, but I'll have to look into that one later.

      The game itself is awesome, and some of the effects are amazing, such as the mirror in the bathroom. When you make your way back through that area after all hell breaks lose, you can see monsters coming up behind you when you look into the mirror. Also when you reload your weapon, you can see your guy reloading fairly realistically in the mirror. As they said on the Gamespy review, things like this will get old after awhile, and I haven't played much past the fourth or fifth stages, but so far I am impressed.

    24. Re:I bought my copy today by armyofone · · Score: 1

      This game sucks! I put it on my Pentium90 maxed out at 128MB RAM w/an ATI WinTurbo64 graphics card.

      Guess what?

      It runs like s#!t!! And it's waaayyy too dark - all I see is a stupid black screen. I keep moving my trackball and pressing the arrow keys but I can't tell what the hell is going on in this game!

      Definitely two big fingers up!! ;-)

      --
      "A revolution without dancing is... a revolution not worth having"
    25. Re:I bought my copy today by hthb · · Score: 1

      I'm on exactly the same spec and I'm running it at 800x600 with high quality. Something wrong with your rig man

      --
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    26. Re:I bought my copy today by oneiron · · Score: 1

      It should run better than that on your system. You might want to check for some of the optimization threads by searching the comments on shacknews.com.

    27. Re:I bought my copy today by k.ellsworth · · Score: 1

      P4 2533 FSB533
      1GB ram DDR333 Kingston ECC
      Radeon 9600XT 128MB
      Asus P4P-E

      runs on 1024x768 in high, no hiccups (2X FSAA, 2X anisotropic filtering).

      i guess is the ram.
      same setup on a friend's pc, but with 512 ram and noname mobo, and runs quite jumpy

      --
      Putting a windows cd backwards, plays evil messages, but it gets worse, putting it right, installs windows.
    28. Re:I bought my copy today by Anonymous Coward · · Score: 0

      Well, it *is* hell...

    29. Re:I bought my copy today by blackholepcs · · Score: 1

      I haven't had any performance issues. I will post my system specs for comparison by others:
      XP 2500+ Barton @ XP 3200+ (2.2Ghz, 11X200) on Asus A7N8X-X w/latest BIOS
      512Mb DDR 3200 Kingston Hyper X (2X256, no support for Dual Channel)
      WD 7200RPM 8Mb cache 100Gb X2
      ATI Radeon 9600XT 128Mb @549Mhz core, 326.5X2 memory
      Turtle Beach Santa Cruz 4.1 DSP sound card
      Altec Lansing 885 THX surround speakers
      Logitech ball USB mouse, 3-button & scroll
      Regular old keyboard by logitech
      Lite-on 52X cd burner
      LG 16X combo drive
      21" Sony Trinitron Flat CRT Dual Input w/desktop at 1600X1200@32Bpp
      Windows XP Pro
      DirectX 9.0C
      All the newest (as of this post) drivers, security patches, service packs (not SP2), firmwares, and BIOS flashes.
      All the good tweaks in X-Setup Pro

      So, I am able to run Doom 3 at 1280X1024, medium, with no stutter so far. I've played through about two hours so far. It's a damn fine game, and scary as fluck in some parts. I'd recommend it to anyone.

      --
      Halitosis - (n.) Halle Berry's Camel Toe.
    30. Re:I bought my copy today by aklix · · Score: 1

      Ha It was good that you could actually control Gordon while the intro was going though

      I can entertain myself for 5 minutes when i can actually do something, even if it is jsut walk around in a monorail.

      During those five minutes I...

      Tried to jump over all 3 seates

      Mad fun of the scientist that blew up

      Mocked the GMan (where did that name come from?)

      tried to jump out (several times)

      Hit saved when Barney let me out and jumped off the cliff i was so bored

    31. Re:I bought my copy today by bogie · · Score: 1

      Yea the more I read reviews the more it seems like 512 is working fairly well for most people. A vid card upgrade is definitely in the works although its going to be hard not playing while I wait for the vidcard to arrive.

      --
      If you wanna get rich, you know that payback is a bitch
    32. Re:I bought my copy today by VertigoAce · · Score: 1

      Reading these posts really makes me wish there were a demo version available. Not even with much real gameplay, just something to test the graphics settings on a particular box. I keep reading about running Doom 3 at 640x480 or 800x600 at low-medium settings with no AA or AF.

      I have a Pentium M 1.6 GHz, 512 MB RAM, Radeon Mobility 9000 32 MB laptop. Unreal Tournament 2004 runs at 30 fps average at highest settings (the "Holy Shit" settings) at 1280x1024. I'm sure Doom 3 would require much lower settings to be playable. What would be interesting to see is a side-by-side comparison of different games on the same hardware running at the best settings for a particular frame rate. At what point does Doom 3 start looking better than other games? I suspect it looks worse that UT2004 on my laptop, but much better on a dream machine (UT2004 will max out at a certain point - Doom3 doesn't max out on current hardware).

      On a side note- just found out that id Software was at my local Best Buy last night for the release party (Plano, TX). Even if I wasn't going to buy it there, I almost wish I had gone.

    33. Re:I bought my copy today by OneHungLo · · Score: 2, Informative
      It ran fine on my system, and my specs aren't all that different.

      AMD Athlon XP 1700+
      640MB PC133 SDRAM
      120GB 7200rpm Hard Drive
      BFGTech Asylum GeForce FX5200 OC 256MB

      If you need some advice on making it run better, here's what you need to do. Open up the "base\DoomConfig.cfg" file, and go to the line that says something like:
      seta image_cacheMegs "20"
      Change the value to something a little more suitable for your video card. For example, I have a 256MB card, so I enlarged my cache to 192MB. Since yours is a 128MB card, I would recommend setting your cache to around 96MB. After making this tweak to my .cfg file, the frame rate picked up dramatically, and I was able to adjust my settings from 640x480 + Medium Quality to 800x600 + High Quality + 8xAF and still have the game running smoothly. YMMV.

      Also, have you thought about adjusting your Gamma correction? I think programs like Powerstrip and Photoshop have utilities that allow you to do this. the reason I asked is because I don't have very much trouble at all seeing in the game with my flashlight on, and sometimes with it off, so it sounds like a gamma problem to me.
    34. Re:I bought my copy today by ThisIsFred · · Score: 5, Funny

      Consider the plot of the game. A man without duct tape would certainly be in Hell.

      --
      Fred

      "A fool and his freedom are soon parted"
      -RMS
    35. Re:I bought my copy today by Anonymous Coward · · Score: 0

      Sorry, you'll have to wait for the MacGyver mod for that kinda stuff...

    36. Re:I bought my copy today by plover · · Score: 1

      Athlon 3000+, 1GB DDR 3200 (dual channel 400mHz), 128MB Radeon 9800 Pro, 1280 x 1024 screen, with the game settings at high. The hardware is all running at stock speeds. It's very playable.

      --
      John
    37. Re:I bought my copy today by useosx · · Score: 1

      Nah, all the duct tape was all scavenged by people preparing for terrorist attacks planned four years ago but scrapped oh but not scrapped because they were updated in December, no they're attacking in August or September, or something...why don't you just shut down the Holland Tunnel to be safe.

    38. Re:I bought my copy today by br0ck · · Score: 1

      I second that. My XP 2400, Geforce 3, 768 Mb machine runs it perfectly smoothly on medium settings at 800x600. On high, there's just a touch of 'tearing' if I move the mouse back and forth quickly, but it's not even noticeable when playing. I haven't tried 1024x768. It looks amazing if you can manage to run with the settings up a little.. definitely worth experimenting to get the best balance. It is annoying to have to restart the game when you make changes to graphics settings though.

      On the other hand, I tried it at work today on a 3 Ghz Pentium, 1 Gb RAM, Intel 64 Mb card and it looked pretty weak. The shadows were just blocks and the textures were completely flat. Now I just need to figure out a business reason for a new video card.

      As for the game, the only reason I'm on here tonight is that I really couldn't take it anymore. The game really gets under your skin. I've played a lot of FPS over the years, but this is the first one that has me spooked enough to keep physically checking behind my office chair because I'm convinced that someone is sneaking up on me. (blame the Klipsch 4.1's for that I guess)

    39. Re:I bought my copy today by Anonymous Coward · · Score: 0

      not going to do much if you don't actually turn on the cache...

      seta image_useCache "1"
      seta image_cacheMegs "256"
      seta image_cacheMinK "20480"

      note, this isn't going to change your framerate, but it is smoother moving from one part of the map to the next

    40. Re:I bought my copy today by TheOnlyCoolTim · · Score: 1

      When I got Half Life and first started it up, I sincerely just sat and watched the "cutscene" for a few minutes.

      I thought it was pretty cool that they were rendering the cutscene with the game engine. Then I hit my mouse by accident and realized it was not a cutscene at all. That was a new integration of story and gameplay for the time.

      Tim

      --
      Omnia vestra castrorum habetur nobis.
    41. Re:I bought my copy today by Omestes · · Score: 1

      please tell me your either trolling or being humorous... PLEASE!

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
    42. Re:I bought my copy today by Jarlsberg · · Score: 1
      it doesn't detect my surround sound setup (sb live! with klipsch pro media 4.1's) it runs at medium detail @ 640x480 and gets pretty choppy in places... my only complaint so far is that it's so dark that even the flashlight doesn't even really let you see much (i'm trying not to turn my brightness up but it seems i may have to so i don't keep running into guard rails and such)... overall though.. i think the intro was a bit long.. i wanna kill stuff.. and kill it i shall... after the 15-20 minute introduction :-/ great for the story.. bad for my trigger finger

      Some improvement tips for you:
      For surround sound, go into control panel/sounds and set your speakers to surround. This will enable the game to see your surround speakers!
      Set anisotrophic settings to 1 (8 is default). This is set in Doom3.cfg (you must edit the cfg-file manually)
      Try a higher resolution. Geforce cards perform better on higher resolutions, even if you have to sacrifice texture quality.

      Btw, I thought the intro section was too short. It could have done with even more tension building. :)
    43. Re:I bought my copy today by nadadogg · · Score: 1

      Tell your windows sound settings that you have a 5.1 system, it will compensate, and you'll get your sound working. :)

      --
      i use linux and windows oh god how can i have an opinion
    44. Re:I bought my copy today by SnprBoB86 · · Score: 1

      A friend and I were discussing this very idea earlier today. Duct tape could make a for a very good gameplay mechanic.

      If you got duct tape you could attach your flash light to a weapon, but it takes some time to do/undo. Or you could hold it in one hand and use your pistol like police officers are trained to do.

      --
      http://brandonbloom.name
    45. Re:I bought my copy today by Anonymous Coward · · Score: 1, Funny

      Honestly, why the fuck would you post your keyboard specs ?

      ugh.

    46. Re:I bought my copy today by Enucite · · Score: 1

      Surprisingly, it looks great at 640x480 on "Medium". As long as you aren't the type to freak out if you see an aliased line. I actually can run the game fine at 1024x768-Medium but prefered the look of my girlfriend's computer running at 640x480-Medium. So now I'm running at 640x480-High. You really don't need the high resolution because you're never shooting at anything more than a few yards away. It also helps take the edge off some of the characters, at 1024x768 you could chop down a tree with some of the corners on the models. With 640x480 the edges aren't as so prominent so I actually prefer it. :P

      The lighting, bump-mapping, shadows, and effects are really what make the game great, those are what you want cranked up more than the resolution and texture detail.

      Now, that said, with only 32MB of video RAM you'll probably be playing at 640x480-Low, and with the 9000 you'll probably need to disable Specular lighting and Shadows. After that you should be able to average 30fps and get a pretty good experience out of it.

    47. Re:I bought my copy today by AliasTheRoot · · Score: 1

      And it's good :) doesn't run so hot on my setup though..
      amd athlon xp 2400+
      512mb ddr 400
      7200rpm hard drive
      nvidia geforce 4 ti 4400 (128mb)

      it doesn't detect my surround sound setup (sb live! with klipsch pro media 4.1's)
      it runs at medium detail @ 640x480 and gets pretty choppy in places...
      my only complaint so far is that it's so dark that even the flashlight doesn't even really let you see much (i'm trying not to turn my brightness up but it seems i may have to so i don't keep running into guard rails and such)...
      overall though.. i think the intro was a bit long.. i wanna kill stuff.. and kill it i shall... after the 15-20 minute introduction :-/ great for the story.. bad for my trigger finger


      Strange, my PC is lower spec than yours but not hugely different and it runs very smoothly. When I loaded it up I was expecting a slideshow and it was very smooth. My only complaint is the really slow loadtimes and lack of ducttape, but my windows partition is on a crappy old drive running fat32.

      P4 1600A @ 2133
      GF3 Ti200 128
      Old UDMA 33 8GB Drive
      Aureal au8830 sound
    48. Re:I bought my copy today by blackholepcs · · Score: 1

      For anyone curious as to other peoples installed drivers that may affect game performance. Duh.

      --
      Halitosis - (n.) Halle Berry's Camel Toe.
    49. Re:I bought my copy today by krist0 · · Score: 4, Funny

      what kind of mouse pad?

      --
      all you are, is all you are, i'm so sorry for you.
    50. Re:I bought my copy today by Lightwarrior · · Score: 1

      > it doesn't detect my surround sound setup (sb live! with klipsch pro media 4.1's)

      That's because it's not surround sound, it's quadraphonic. You'll notice that it tells you to check your setup in Windows - where you should be set up as 4 speakers. Surround sound includes a fifth speaker - a center channel.

      Getting another 512mb of ram should help you; assuming you're playing games under w2k or wxp, you should have 1g of ram anyway.

      Also, try to enjoy the intro - suspense needs a set up.

      -lw

      --
      Mods: Disagreeing with me != my post Offtopic / Flamebait.
      World without hate or war, invaded. Tragic?
    51. Re:I bought my copy today by AliasTheRoot · · Score: 1

      play thief or system shock if you want to be creeped out.

    52. Re:I bought my copy today by analog_line · · Score: 1

      Playing with the Advanced Settings can really help I have found. Running it on a Athlon 2600+, 1GB RAM, Geforce 4 Ti4200 128MB, and turning off "shadows" and "advanced special effects" really sped things up tremendously. Running it in Medium/800x600 and it's pretty good, with only a small stutter when new areas open up, but i plan on tweaking it more.

    53. Re:I bought my copy today by Anonymous Coward · · Score: 0

      Ahem, perhaps this --> ;-) <-- should have been a clue...?

      --

    54. Re:I bought my copy today by drinkypoo · · Score: 1

      The fact that you can't leave the train means it's really not much different from a cutscene. In essence, you are just stuck on an elevator.

      Speaking of game-engine cut scenes, to this day no one has done it better than interstate 76. But then, those are actually cut scenes.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    55. Re:I bought my copy today by Nicodemus · · Score: 1

      I have the exact same setup, and it runs good enough for me. Average of about 50 fps in medium/640, 30 fps in medium/800, 30 fps in high/640, 20 fps in high/800. I've found that it is a pretty stable framerate too... I never have it dip too low at the wrong moment, such as when you get attacked by several enemies.

      Might want to check your setup, cause it might not be the hardware that's the problem.

      Nicodemus

    56. Re:I bought my copy today by Anarcho-Goth · · Score: 1

      Consider the plot of the game. A man without duct tape would certainly be in Hell.

      According to this article George W Bush has spent $1.29 on twine, but it makes no mention of duct tape. Some have pondered if the Presidential Election in 2004 will be a choice between twine and duct tape.

      Now, it is possible to bind a flashlight to a firearm with twine, but I know that most red blooded americans would prefer duct tape. Even if John Kerry is the Anti-Christ.

      --
      I hate Liberals and Conservatives.
      If you are a Liberal or a Conservative, then HAVE A NICE DAY!
      Courage.
    57. Re:I bought my copy today by cb8100 · · Score: 1

      I'm running

      • AMD XP3200+
      • 1GB DDR400
      • GeForce4 4600 (128MB)
      • 7200RPM Seagate Baracuda (8MB buffer)
      • Windows 2000

      And the game is running decently at 1280x1024 with "High Quality" setting. I'm going to bump it down to "Medium Quality" though, since it does chug a little with 3 or 4 monsters in a room.
      --
      My lack of God, it's Trotsky!
  12. The $200 bucks question is... by Anonymous Coward · · Score: 0

    will it look good in my really old ATI Radeon 7500 card?

    1. Re:The $200 bucks question is... by Anonymous Coward · · Score: 3, Funny

      yes it will! in fact John Karmak said it will run at insane resolution and realistic detail on old CGA video cards!

      Go and buy 2 copies as that will allow you to hold twice as many guns and do the two shotgun trick!

      really it will! the reviews and all other press that has been out for months are lying.

  13. Piracy by Anonymous Coward · · Score: 0

    I pirate games all the time...even though most of those just get uninstalled a day later. Even I bought Doom 3. Its fun ;-)

    1. Re:piracy by miike · · Score: 2, Insightful

      You can't name a game Doom without causing hype. Hell, even the fact that it is created by id causes hype. Everyone want's to see what they have come up with this time.

    2. Re:piracy by Grrr · · Score: 3, Insightful

      it could be said that id did this to itself

      Maybe in Bizarro World. But in this universe, thieves are responsible for the thefts.

      <grrr>

    3. Re:piracy by Bull999999 · · Score: 1

      Not to mention a hefty profit for the hardware folks. From CNN.com:

      At the very least, PC hardware manufacturers stand to gain, given the game's sizable system requirements. Graphic chip manufacturer nVidia (NVDA: Research, Estimates), in particular, hopes to see a sales bump, as id Software, developers of "Doom 3," have named its GeForce FX as the recommended card for the game.

      Any one here know if Doom will play decently (on something like 800X600) on a system like this?:

      Athlon 2400+ on a nForce2 chipset board
      1GB RAM
      GeForce FX 5200 with 128MB VRAM

      I really haven't been into games lately but this title seems to be worht getting, provdied that I don't have to spend money to upgrade any hardware.

      --
      1f u c4n r34d th1s u r34lly n33d t0 g37 l41d
    4. Re:piracy by thinkninja · · Score: 1

      Plus the fact that it's only available internationally between 3 and 10 days after it was first seen on store shelves in the US.

      --
      "The number of Unix installations has grown to ten, with more expected." (Unix Programmer's Manual, 2nd ed.; june 1972)
    5. Re:piracy by irc.goatse.cx+troll · · Score: 1

      should, might have to lower the quality a bit (namely texture compression, 128mb is the low-medium end. they say the textures fully uncompressed are ~500mb.)

      --
      Pain lasts, kid. Its how you know you're alive. Sometimes I think this growing up thing is just pain management-TheMaxx
    6. Re:piracy by Bull999999 · · Score: 1

      That brings up another interesting question. What do you think will look better, 800X600 with low texture quality or 640X480 with higher texture quality?

      --
      1f u c4n r34d th1s u r34lly n33d t0 g37 l41d
    7. Re:piracy by Anonymous Coward · · Score: 0

      I think a lot of people downloaded it who may have already paid for or have pre-orders still pending. I was tempted to download it myself even though I've paid for my copy in full and not yet received it. So much more convenient.

    8. Re:piracy by Lumpy · · Score: 1

      are you insane? the rampant piracy of this game has Caused the closing of ID as well as the liquidation of Armadillio aerospace.

      I saw 2 of the top developers panhandling on the street while the Art director was screaming at the sky "WHY LORD! WHY! did they steal our art and pervert it to their end??" Just before he plunged to his death.

      Piracy is not only illegal, it ruins lives....

      Look at what it did to the RIAA artists.. and now our beloved ID is gone....

      Damn you pirates! Damn you all to hell!

      --
      Do not look at laser with remaining good eye.
    9. Re:piracy by Anonymous Coward · · Score: 0

      "But in this universe, thieves are responsible for the thefts."

      And shills are responsible for making people think copying is the same as theft. You wanna pay for it, good for you. I'd give you a shiny Good Consumer badge, but your horse is too high for me to reach.

    10. Re:piracy by sqrt(2) · · Score: 3, Insightful

      Tell me the name of the crime someone would be charged with if they were caught downloading/spreading illegal copies of Doom3.

      I'll give you a hint, it's not "theft" and starts with a "C".

      --
      If you build it, nerds will come. Soylentnews.org
    11. Re:piracy by dhakbar · · Score: 1

      I haven't gotten my copy yet, but Carmack himself has said that the single most effective way to improve the visual quality of Doom 3 is to up the resolution.

    12. Re:piracy by Erwos · · Score: 3, Insightful

      "it could be said that id did this to itself by hyping this game up a bit too much"

      In other news, the girl who got raped when walking in the dark alley brought it upon herself.

      -Erwos

      --
      Plausible conjecture should not be misrepresented as proof positive.
    13. Re:piracy by Grrr · · Score: 0, Troll

      Coward, coward, coward. Copying bits that are arranged in a deliberate order against the stated wishes of the material's creator is theft. So is "borrowing" it.
      If it's worth owning, wait for it and pay for it.
      If you don't "wanna pay for it", and the creator hasn't told you it's free for the taking, you have no right to possess a copy of it.

      Your ad hominem slur doesn't stick, either. Perhaps you've never produced content with the intent or hope of making your living from it. (If that seems evil to you, that's a shame.) Endless copying provides precious little incentive for the codemonkeys who dumped a lot of their life into this title.

      Wrong, yet again, when you say that people can be responsible for "making people think" anything... but that's a whole different topic.

      <grrr>

    14. Re:piracy by diggem · · Score: 0, Flamebait

      I'da moderated this to a 6 insightful but they don't go any higher.

      <grrr>

      Guess I'll use my points to quash trolls instead. :P

    15. Re:piracy by Grrr · · Score: 1

      Interesting... I didn't use the word 'crime'.
      You did.

      Clearly I wasn't talking about legal terminology.

      Whether or not anyone is "caught", it's still theft (a quaint old moral concept which would become appropriate to use when an artist's work was misappropriated against their stated wishes).

      <grrr>

    16. Re:piracy by Makarakalax · · Score: 1

      People like you will hold the world back and make it a less pleasant place in which to live when almost all goods come in a digital form.

      Copying digital media is easy, cheap and, within reason, will not bankrupt people who depend on sales of said media. Compromise and allowance is required in our new digital age, not twisting of words.

      Do note I say copying within reason. But in my experience it always is within reason. The people who make the most noise are usually those suffering from greed.

    17. Re:piracy by DAldredge · · Score: 1

      Did you get this upset when /. allowed john kats to use /. posting in his book with out the permission of those that made them?

    18. Re:piracy by Anonymous Coward · · Score: 0

      in this universe, thieves are responsible for the thefts.

      And returning what they stole!

      EVIL SOFTWARE THIEF: Here you go BestBuy. I'm sorry I stole this from you. Here is your CD back. Please don't have me charged with petty theft. The penalties could be - gasp - dozens of dollars!
      EVIL SOFTWARE THIEF 2: [uploads doom3 to ftp.idsoftware.com] Here you go! Sorry about that. Please don't charge me with copyright infringement for $150,000 / item.

      Because that makes any sense.

    19. Re:piracy by Thing+1 · · Score: 5, Interesting
      Well, I've said it before and I'll say it again: you and your ilk will not be able to stop the matter copiers, once nanotechnology matures.

      Why would you want to? The only reason I can see is to perpetuate a class/caste system of haves and have-nots.

      If everyone can copy anything, including the boxes that themselves make the copies, how is anyone the poorer?

      Movable type put monks out of business. Horseless carriages put buggy-whip manufacturers out of business. Digital copiers (computers) are working towards putting record and movie comglomerates out of business--but not creative types who would create whether they were being paid or not, because they have a spark in them that will still be there once we're a cashless society.

      However, with all my examples we still have a thriving industry of book publishing, transportation, and entertainment. Some bubbles burst; the entertainment one is about to go the way of the dot-com and tulip bubbles, which were generating far more money than they were actually worth.

      My main point, though, is this: what is your plan to deal with matter copiers, if you're so vehemently against digital copiers?

      --
      I feel fantastic, and I'm still alive.
    20. Re:piracy by friedmud · · Score: 2, Informative

      I have it - and I'll say that it will run fine at 800x600 at medium.

      Don't go with Low setting though - the textures look washed out... if you can't run at 800x600 I would go for 640x480 at medium - it looks better than any res with low textures.

      It runs pretty well on my laptop (17 fps average in using "timedemo demo1") at 1024x768 at High quality....

      My laptop's specs:
      Pentium M 355 (with 2 Megs of cache)
      1GB DDR
      Nvidia Quadro Go 1000 (this is my mobile workstation)

      Friedmud

    21. Re:piracy by Izago909 · · Score: 4, Insightful
      Maybe in Bizarro World. But in this universe, thieves are responsible for the thefts.
      And in my world pirates are responsible for copyright infringment... and increased sales of eye patches... and parrots. Now, if the article were talking about people walking into stores and pocketing the whole box, that would be thievery.
    22. Re:piracy by Anonymous Coward · · Score: 0

      I live in a small town. There is one store within 100 miles that stocks PC games. They aren't stocking Doom 3. I purchased Doom 3 online. I have dial-up. It won't be here for 2-3 days. My friend downloaded a copy from bittorrent for me to play in the mean time. Am I a pirate?

    23. Re:piracy by Anonymous Coward · · Score: 0

      Um, no. Depriving people of something real is theft. Copying is merely copying, and never used to be a crime. You may not like copying, but don't resort to ridiculous hyperbole.

      If you make a product that is easily copied, people will copy it, without you ever knowing. Get used to it. If you want people's money, you need either their charity, or to produce something they can't get elsewhere.

    24. Re:piracy by RatBastard · · Score: 0, Troll

      Recieving a ciopyrighted work without the legally required compensation to the distributor/seller/etc... is theft. You are recieving the benefit of someone else's work for nothing against their wishes.

      But I understand the desire to make it sound like you're not stealing anything as you are only making a copy. It makes it that much easier to look yourself in the mirror.

      --
      Boobies never hurt anyone. - Sherry Glaser.
    25. Re:piracy by Lord+Ender · · Score: 1

      Your use of the word "theft" shows you don't know what you are talking about. I bet you think Dolly the sheep (the clone) stole the sole of the orignial, depriving it of a life, too. Because, er, you're dumb.

      --
      A slashdotter who didn't build his own computer is like a Jedi who didn't build his own lightsaber.
    26. Re:piracy by Izago909 · · Score: 4, Insightful

      It makes it that much easier to look yourself in the mirror.

      I bought my copy today. I don't know why you assumed I downloaded it. If theft and copyright infringement are the same thing then why did people make a second word to describe the same thing? Answer: Because they are not the same thing. You can only steal a noun. Since information is neither person nor place nor thing it cannot be stealing or thievery. You can steal a painting, you can steal a CD, and you can steal a book. You cannot steal an authors inspiration. Calling someone who downloads coprighted material a thief is incorrect. It's like calling someone who hates rich people a racist. While both are a form of hate they are distinctly different. It doesn't speak highly of a persons intelligence if they consistently use the wrong vocabulary just to stir an emotional response. You should leave that to lawyers and politicians. Find me a case where someone bootlegging CDs was charged with burglary and I'll retract my statement.

    27. Re:piracy by isorox · · Score: 2, Insightful

      But in this universe, thieves are responsible for the thefts.

      This is a universe where the pub owner gets sued if a patron drinks too much and falls over and where McDonalds is responsible for making people fat.

    28. Re:piracy by Yobgod+Ababua · · Score: 5, Insightful

      In the US legal system, copying a copyrighted work without proper permission is a particular crime known as "copyright infringement".

      It is legally distinct from theft... "the felonious
      taking and removing of personal property, with an intent to deprive the rightful owner of the same".

      In a case of illegal copying, no property is actually removed from the rightful owner.

      I'm not saying that makes it any less illegal, or makes it morally justified, but the earlier poster was at least correct in that it is -not- theft.

    29. Re:piracy by jrockway · · Score: 1, Insightful

      Is that you Senator Hatch?? Getting raped is surely different from downloading a video game. I'm sure that if you met someone who was raped they would not appreciate your disrespect. Glad you proved your point, though.

      Piracy is fine. If you're a developer and you don't like piracy, make it authenticate to a central server. Works for UT2004, and forced me to buy a copy.

      Oh, but this is single player, and you can forge the response on the connection or hack the client. Yes. So maybe single player games aren't the way to get profit. Just because your business model sucks doesn't mean that you need to call us all rapists.

      --
      My other car is first.
    30. Re:piracy by swillden · · Score: 4, Informative

      Copying bits that are arranged in a deliberate order against the stated wishes of the material's creator is theft. So is "borrowing" it.

      Incorrect. Those actions are copyright infringement, not theft. Theft involves taking something from its owner, with the intent to deprive them of it. When you make infringing copies you are taking something, but not depriving anyone else of it.

      If it's worth owning, wait for it and pay for it.

      Agreed. Just don't apply labels that don't fit. "Theft" has legal and moral meanings that don't apply to copyright infringement. Copyright infringement is a crime, and although it doesn't deprive anyone of anything, it does violate an important social contract, so what it is is enough, without calling it something else.

      If you don't "wanna pay for it", and the creator hasn't told you it's free for the taking, you have no right to possess a copy of it.

      More precisely, we as a society have decided that to give up that right, mostly, for a time, in order to promote the publication of more works. We as individuals should understand and honor this choice, because it's a good one. Again, though, don't make the mistake of assuming that the author of a work has some natural right to control the work. The only natural right the author has is to decide whether or not to create it, and whether or not to publish it. Everything after that is a legal fiction (for a good reason).

      --
      Note to ACs: I usually delete AC replies without reading them. If you want to talk to me, log in.
    31. Re:piracy by sqrt(2) · · Score: 2, Informative

      Wrong, wrong, wrong. We have the two different words because they are two different things, and one does not equal the other.

      Copyright Infringement does not equal Theft, and there is nothing that you can say or do to change that.

      --
      If you build it, nerds will come. Soylentnews.org
    32. Re:piracy by Grrr · · Score: 1

      ...you and your ilk will not be able to stop the matter copiers, once nanotechnology matures.

      Wow. And here I didn't even know I had an "ilk".
      You've got me pegged as something unpleasant, even though I'm not sure we disagree.
      When that blissful day comes that ...everyone can copy anything, including the boxes that themselves make the copies..., we'll certainly have to completely revamp the notions of ownership and attribution.
      But this is far afield from the article's topic (there are many archived /. discussions where copyrights and buggy whips have been discussed to death), and still in the realm of conjecture. Right now, though - with the current economic principles under which Doom3 was written and offered - people (at least some people) are taking something which has a price tag and refusing to pay for it.
      Yes, copying will never be stopped - and yes, the laws will look quite different in ten years. We're not yet at that techno-wonderland where money has no meaning. That's theoretically interesting but "it don't put bread on the table," and even game programmers gotta eat. If you want them to do Doom4 for free, the time to break that news to 'em is well before it goes on sale. Then, we'll see what they do.
      But they wrote this title with the currently common expectation that enough people would pay for it to make it worth their time and trouble, and that's not an idiotically outdated hope.

      But hey, what do I know, maybe great word-of-mouth will generate far more sales down the line for 'em. That's what we say about P2P music usage, 'round these parts (but my ilk might not see it that way).

      <grrr>

    33. Re:piracy by MarkVVV · · Score: 1

      (30000 people on one torrent the other day)

      humm that's why your ip wasn't strange to me...

      ;)



      All your BFG9000 are belong to us

    34. Re:piracy by Larmal · · Score: 1

      I'm sure id is more than compensated by nVidia... Carmack's always using advanced copies of the latest and greatest to develop against. nVidia's return? A game in which everybody that wants to play it the way it was intended to be played must upgrade.

      I'm sure they have some contracts or something, and it's not just "goodwill" or fanboy reasoning as to why Carmack always codes primarily against an nVidia card.

    35. Re:piracy by Anonymous Coward · · Score: 0

      with a skirt like that, she was asking for it.

    36. Re:piracy by Rasta+Prefect · · Score: 1
      You are recieving the benefit of someone else's work for nothing against their wishes.

      And depriving them of nothing. (Assuming you wouldn't have bought the game anyway).

      Theft. 1. (Law) The act of stealing; specifically, the felonious taking and removing of personal property, with an intent to deprive the rightful owner of the same;

      Copyright infringment does not remove anothers personal property. It is making a copy of a legally purchased property. Now as a society we've decided that those who create easily copied works should be given a government granted monopoly to reward them and increase investment in this sort of activity. However, that doesn't make copyright infringement theft as no property has been removed. The original author is not deprived of his property. I personally feel copyright infringement is wrong, but theft it isn't. (Not even legally).

      --
      Why?
    37. Re:piracy by Anonymous Coward · · Score: 0

      Do note I say copying within reason. But in my experience it always is within reason. The people who make the most noise are usually those suffering from greed.

      Now thats funny, because I would think that the people who want stuff without paying for it are the ones who are 'suffering' from greed.

    38. Re:piracy by Erwos · · Score: 1

      Talk about missing the point.

      It was _not_ to compare pirates to rapists. That's idiotic, I agree. What I was trying to point out was that negligence in protecting yourself is not an excuse for others to take advantage of you.

      I'm sure with wonderfully far-sighted viewpoints as "piracy is fine", you shouldn't need to deliberately misinterpret me to make your points.

      -Erwos

      --
      Plausible conjecture should not be misrepresented as proof positive.
    39. Re:piracy by sqrt(2) · · Score: 1

      Use this handy-dandy slashdot pirate test. Tally your score, below, a score of 75 or higher means ye be a pirate!

      [] I own a parrot, and it has been known to rest on my shoulder. 25 points

      [] I own a boat, and use it to facilitate robbery and murder on the high seas. 25 points

      [] I am known to use the words or expressions "Argh!" "Avast" and or "Have at ye!" 25 points

      [] I have 1 or more "pegged legs". 25 points

      So are you a pirate?

      --
      If you build it, nerds will come. Soylentnews.org
    40. Re:piracy by GileadGreene · · Score: 2, Interesting

      Which will be fine of the creators of said digital products agree to having their products copied. Much as I may disagree with content creators licensing choices, I will defend their right to choose those licenses - because that right is the only thing that prevents good licenses like the GPL from being so much hot air. If you don't like the license, don't use the product. It's that simple.

    41. Re:piracy by Grrr · · Score: 1

      Dude - good grief - wishing more people would honor the known terms of a business exchange is not "holding the world back"...
      "I made something. If you want to see it, the price is _x_." There it is.
      When we get closer to a moneyless world, and Doom16 is offered for nothing more than esoteric ego-boosting jollies, then I would think we'll both be railing against the pigopolists.

      I can be a word-twister. I'll give you that one.
      And I don't want to go way offtopic when this same debate has been archived here so many times before...
      (Copying is unstoppable, and inevitable. Check.
      That doesn't negate anything I've said.)

      "Compromise" requires both parties to abandon getting what they want. More word-twisting, maybe, but negotiation is what's required - in any society, and any age.

      "Within reason" is a big pile of subjectivity. If the creator of the work doesn't get to define exactly what "within reason" means - then who does? The RIAA/MPAA/BSA? They probably wouldn't agree with _my_ notion of "within reason"...
      Tragedy-of-the-commons is the result when everyone acts within their own idea of "within reason".

      (And now I have freaks...?
      For wishing geeks who work hard would get paid for their work?)

      <grrr>

    42. Re:piracy by GileadGreene · · Score: 1
      I bet you think Dolly the sheep (the clone) stole the sole of the orignial, depriving it of a life, too. Because, er, you're dumb.

      Hmmmm... there's something fishy about your comment. I say that solely because it seems unlikely that Dolly could steal her Mommy's sole, let alone walk a mile in her shoes, since they are physically distinct entities. Yes, I believe that's the heart (and soul) of the matter. Would you care to take your foot out of your mouth now? ;-)

      BTW, I think you need to s/sole/soul/g

    43. Re:piracy by Anonymous Coward · · Score: 0

      Thank you. +5 insightful -- it's rare to see a viewpoint on /. lying anywhere between "copyright infringement == theft == inherently evil" and "it's technically feasible and therefore inherently right, so they'll just have to change their business model".

    44. Re:piracy by Anonymous Coward · · Score: 0

      Most people avoid talking about art with someone who can't tell red from orange, except to try and tell him what the difference is. Reread the thread and compare. If you're interested in getting your point across, use correct terminology.

    45. Re:piracy by mog007 · · Score: 1

      You don't suppose those really sweet graphics had anything to do with the popularity either, did you? That's how Far Cry was able to fly off of shelves. The game's plot is a terrible rehash of the same old, "sole military superman gets caught up in a conspiracy involving some kind of non-human species" plot. Not to mention the game was Crytek's flagship, they've never made any other games.

    46. Re:piracy by Anonymous Coward · · Score: 0

      Information isn't a thing?

      Main Entry: thing
      Pronunciation: 'thi[ng]
      Function: noun
      a : a separate and distinct individual quality, fact, idea, or usually entity b : the concrete entity as distinguished from its appearances c : a spatial entity d : an inanimate object distinguished from a living being

      And information isn't a noun?

      Main Entry: information
      Pronunciation: "in-f&r-'mA-sh&n
      Function: noun
      a (1) : knowledge obtained from investigation, study, or instruction

      And your post was modded insightful?

    47. Re:piracy by TheHonestTruth · · Score: 3, Insightful
      *yawn*

      Because they are not the same thing. You can only steal a noun. Since information is neither person nor place nor thing it cannot be stealing or thievery.

      Oi ve. First you describe Doom 3 as an "it," then go on to say you can only steal a noun. Well if "it" isn't a pronoun used for nouns, I don't know what is.

      Look, yes, if someone was caught downloading it, they would be charged with copyright infringement. But on the flip side, no one is charged with "theft." They are charged with larceny or embezzelment or one of the various other versions of "theft." It's like homicide and murder. Just because no one is charged with "homicide" when they commit a murder does not mean they did not commit a homicide.

      I honestly don't understand why people like you get bent out of shape when people call infringers thieves. I mean really, what do you gain out of correcting them?

      I mean would it make you really happier if they used "copyright infringer" to describe people that download games/music? Would you appreciate the moniker "tortfeasor" since that's what they are? Does it make what they do any more acceptable?

      It doesn't speak highly of a persons intelligence if...

      ...they argue anything on slashdot because half the people here don't know what they are talking about. At all. Including me.

      -truth

      --

      I had a steady B+ in my AI class until I failed the Turing test...

    48. Re:piracy by Anonymous Coward · · Score: 0

      The only thing sadder than pirates like the above hurting the people who produce something said pirate enjoys is when they filthy crook talks himself into thinking it isn't wrong. Learn some morals. Why not be part of society and help the people you're leeching off of instead of hurting them?

    49. Re:piracy by elasticwings · · Score: 1

      "Piracy is fine. If you're a developer and you don't like piracy, make it authenticate to a central server. Works for UT2004, and forced me to buy a copy." That has to be the most retarded thing I have ever read. Piracy is not fine. Piracy is illegal jackass. I understand P2P file sharing to sample new music and software, but if you don't like it after the listening to it or playing then delete it. If you do like it, then purchase a legal copy and contribute back to the creator of the item that you are enjoying. Seriously, let's say you take on a contract job doing some networking, coding, delivering, or whatever, and at the end of the job, your customer says, "Hey, you did a great job. I really like your work, but I'm not going to pay you." How would that make you feel? Developers shouldn't have to "force" you to buy a game via online key or cd protection. That just annoys the fuck out of people who really want to purchase their product.

    50. Re:piracy by madprof · · Score: 1

      No it isn't theft. It isn't even morally theft. It's different. Thieving involves taking somethign away from someone.
      Infirnging copyright takes nothing away from anyone apart from the money in your wallet that might have otherwise gone on buying the product.
      So while it is morally wrong, it is not theft.

    51. Re:piracy by Anonymous Coward · · Score: 0

      Well, you'd be wrong then.

    52. Re:piracy by Anonymous Coward · · Score: 0

      Morals? You defend the capitalistic society that hurts far more than it serves and you dare preach about morals?!

      The thing about morals is that they are not absolute. One person can have differing morals from another. Only in a fucked up world can a company profit in the billions (RIAA/MPAA) and the poor sod who made a copy for himself (costing the company $20) is the criminal and is sued for hundreds of thousands.

    53. Re:piracy by Anonymous Coward · · Score: 0

      You can only steal a noun, but you can buy a vowel!

      I'd like an "A" please.

    54. Re:piracy by mrjimorg · · Score: 0, Flamebait

      Your an idiot in so many ways. 1. "You can only steal a noun". Data/information/code/game are all nouns. 2. "You cannot steal an authors inspiration". This point is not only wrong, but it doesn't make any sense. When you steal the product of someones labor, whether it be a T.V., a house, their artwork (digital or canvas) you are taking something for your pleasure and denying them their just reward. Thief. 3. "Find me a case where someone bootlegging CDs was charged with burglary and I'll retract my statement". Burglary is defined as "The act of entering a building or other premises with the intent to commit theft". Make a few more stupid and deceptive comments and you might just become Michael Moore

    55. Re:piracy by jay-be-em · · Score: 0

      Eh, that's not really the case.. More than anything it's that NVIDIA's drivers are better optimized for OpenGL than ATI's. ATI has already responded saying that they are working on drivers with better OpenGL performance.

      --
      "Orthodoxy means not thinking--not needing to think. Orthodoxy is unconsciousness." --Eric Blair
    56. Re:piracy by ThisIsFred · · Score: 1

      Now, if the article were talking about people walking into stores and pocketing the whole box, that would be thievery.

      Oddly enough, neither would it be "piracy". And you would in fact have a "legal" copy of the game.

      --
      Fred

      "A fool and his freedom are soon parted"
      -RMS
    57. Re:piracy by TheLink · · Score: 1

      "Copyright Infringement does not equal Theft, and there is nothing that you can say or do to change that."

      The law makers can change that...

      --
    58. Re:piracy by geekoid · · Score: 1

      "..McDonalds is responsible for making people fat."

      umm, there not, the Case was thrown out of court. I would also like to point out that part of that case was that McDonalds lied about the calories of the food. Had that been true, then Yes, McDonalds should have been sued.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    59. Re:piracy by Lord_Dweomer · · Score: 1
      " But on the flip side, no one is charged with "theft." They are charged with larceny or embezzelment or one of the various other versions of "theft.""

      " I honestly don't understand why people like you get bent out of shape when people call infringers thieves. I mean really, what do you gain out of correcting them?"

      You are correct in your first quote that larceny and embezzelment are types of theft. The reason people get pissed though over being called thieves is because theft (including the two types you listed above) is a criminal offense, while copyright infringement is a civil one. We get pissed because we don't like being called criminals, when, legally, we are not, we are people who have commited a civil offense.

      --
      Buy Steampunk Clothing Online!
    60. Re:piracy by MattyCobb · · Score: 1

      "Piracy is fine."

      "Oh, but this is single player, and you can forge the response on the connection or hack the client. Yes. So maybe single player games aren't the way to get profit. Just because your business model sucks doesn't mean that you need to call us all rapists."


      As someone who regularly downloads games and software off the internet you make me sick. If I dont like something I delete it and move on. If I like it enough to keep it I GO BUY IT. I don't think that is unreasonable. And dont say you dont have the money. If you dont have the money to eat and you steal food thats one thing, but stealing a video game you can't afford is pretty lame. Its people like you that ruin P2P and the sharing of games for people like me.

      And your "authentication" scheme excuse is definatly not the way to go either. It only annoys the people who bought the game. Also Steam is an example of a game that tried that, even for single player. Its a terrible idea. It ruins large lans (or places that just dont have inet) etc.

      If you want to download games, music, and movies, more power to you. I do. But GO BUY the stuff you like instead of stealing it and making lame excuses!

      --

      Matt
      You have 1 Moderator Point! Use it or lose it! Is that a threat? -vapid
    61. Re:piracy by Anonymous Coward · · Score: 0

      You are completely missing the point. There is a fundamental difference between taking property from someone and making a copy of an artistic work. Since you claim that "theft" is not an actual law, then lets see what the dictionary has to say about theft:

      1 a : the act of stealing; specifically : the felonious taking and removing of personal property with intent to deprive the rightful owner of it

      No depriving is going on here. I'm not trying to defend downloading doom 3 here, but theft and copyright infringement (or piracy) are different things. The only reason to refer to piracy as theft is to associate piracy with the more negative image that theft has (which is rather ironic), as piracy is acceptable to the general public (see napster).

    62. Re:piracy by Izago909 · · Score: 4, Insightful

      Oi ve. First you describe Doom 3 as an "it," then go on to say you can only steal a noun. Well if "it" isn't a pronoun used for nouns, I don't know what is.

      A boxed CD is definately something physical. That's why downloading it is copyright infringment and removing a box from a store without paying is stealing.

      I correct people, not because it makes infringment more acceptable, but because I do what I can to counter all of the misinformation spewed by lawyers and special interest groups that would like the average person to be as completely ignorant as possible. We're living in an era where paid politicians are stripping personal rights to make the jobs of copyright enforcers easier. They aren't adding new laws or protections, copyright protection has always been there. They are just making enforcement and prevention easier at the expense of our rights.

      How many 'anti-theft' solutions are smart enought to know when I'm exercising fair-use to make a backup because I'm hard on my CDs and want to keep the originals stored in my CD rack? How many media groups will take a damaged CD and replace it for only the cost of the media and S&H? When you buy a CD you are buying a license to use it. You still have the license even if the medium is destroyed, yet most every time you break a CD you have to go back to the store and buy a new one for full price. Copyright is an important and complex issue and will become ever more complex as communication and technology advance and spread to new people. Yet most people don't even think or care about it and how it affects them. History dictates that most people don't really care about their rights or freedoms until they are gone. I do what I can to make sure that I and everyone around take them into full consideration before signing them over to some corporation. The myth that copyright infringemnt and stealing are the same thing is midlessly supporting the corporate line that wants to keep the average person oblivious to their rights.

    63. Re:piracy by parliboy · · Score: 1

      Creative Acquisition?

      --
      "You're never ready, just less unprepared."
    64. Re:piracy by DarkEdgeX · · Score: 0, Redundant

      And more importantly, allowing the term "theft" to apply merely proves that the RIAA/MPAA/etc's tactics of making sure everybody thinks downloading MP3's (or movies, or software) is theft is working.

      They're trying to redefine the word to mean something it doesn't.

      --
      All I know about Bush is I had a good job when Clinton was president.
    65. Re:piracy by Bull999999 · · Score: 1

      Copying digital media is easy, cheap and, within reason, will not bankrupt people who depend on sales of said media.

      And you wonder why RIAA and MPAA are trying to shutdown P2P networks.

      Do note I say copying within reason. But in my experience it always is within reason. The people who make the most noise are usually those suffering from greed.

      So you can afford the hardware to play the game yet you are unwilling to pay $55.00. Who's the greedy one now?

      --
      1f u c4n r34d th1s u r34lly n33d t0 g37 l41d
    66. Re:piracy by Scudsucker · · Score: 1

      The law makers can change that...

      Thats also wrong. What they *have* done is further criminalize it.

    67. Re:piracy by Oddly_Drac · · Score: 1

      "In other news, the girl who got raped when walking in the dark alley brought it upon herself."

      Well, I wouldn't allow her to assess any risks.

      --
      Oddly Draconis
      Too cynical to live, too stubborn to die.
    68. Re:piracy by Anonymous Coward · · Score: 0

      Your an idiot in so many ways

      what a great way to start a flame calling someone stupid. let me point our YOU'RE an idiot.

    69. Re:piracy by Anonymous Coward · · Score: 0

      And your post was modded insightful?

      notice how yours wasnt? what does that tell you? you're a dipshit, thats what!

    70. Re:piracy by Anonymous Coward · · Score: 0

      "Copyright infringement is a crime"

      It is not a crime. Crimes are prosecuted by the state.

    71. Re:piracy by TheLink · · Score: 1

      They *can* change it to mean the same thing. I didn't say they did.

      They still might. Given that so many people already believe it is theft.

      Doesn't seem too hard looking at situation.

      --
    72. Re:piracy by swillden · · Score: 1

      It is not a crime. Crimes are prosecuted by the state.

      And some copyright infringement is prosecuted by the state (in the US). Most copyright infringement remedies are purely civil, but the DMCA and (I believe) the CTEA changed this and provided criminal penalties for copyright infringement. Read Title 17 and you'll see that there are criminal aspects to our current copyright law.

      BTW, I don't think it should be a crime. I think copyright makes some sense, but that our current law is over the top in several ways and needs to be scaled back and rationalized.

      --
      Note to ACs: I usually delete AC replies without reading them. If you want to talk to me, log in.
    73. Re:piracy by poot_rootbeer · · Score: 1

      Argue over terminology if you must, but in either case it's Obtaining Something You Don't Deserve To Have.

      It's just as immoral to leech pirated software from Bittorrent as it is to run out of Software Etc. with a box under your arm.

    74. Re:piracy by ViolentGreen · · Score: 1

      It's a technicality that you use to make not feel guilty for doing something that is both illegal and immoral.

      --
      Not everything is analogous to cars. Car analogies rarely work.
    75. Re:piracy by Izago909 · · Score: 1
      Burglary is defined as "The act of entering a building or other premises with the intent to commit theft". Make a few more stupid and deceptive comments and you might just become Michael Moore
      So you are upset about me equating mass bootlegging as burglary? How is that any different than saying piracy is theft? They are both improper uses of (somewhat) similar words. As far as your "taking something for your pleasure and denying them their just reward" statement, you are under the assumption that pirates would have bought the product had they not been able to get a copy. Imagine McDonalds suing you for not buying a burger they advertised. Did you deprive them of the money they deserve by ignoring their ad? Keep on not thinking before you talk and you might be President Bubba's heir.

      10 OPEN mouth
      20 INSERT foot
    76. Re:piracy by Izago909 · · Score: 1
      It's just as immoral to leech pirated software from Bittorrent as it is to run out of Software Etc. with a box under your arm.
      There is one key difference. A physical box has pass through more people. You have the comapny that mass produces the CDs and another that presses and boxes them. Then you have producers that design the instructions, box, and other art; and let's not forget the printers that mass produce them. Then you have wholesalers, distributors, truck drivers, and finally a store that buys in bulk to stock the product.

      When someone lifts a box from a store they are removing something that another person would definately have paid for. Not everyone who downloads software would have bought it had it not been available online. We're talking about actual losses versus theroectcal losses. Yes, both are wrong, but one does much, much more damage.
    77. Re:piracy by Anonymous Coward · · Score: 0

      Yes, I feel so guilty about those poor, starving, record exectuives and that unfortunate Ms. Spears. We should set up a paypal donation site to make sure they never go hungry.

    78. Re:piracy by Lord_Dweomer · · Score: 1
      Thank you for missing the ENTIRE point of my post. Please point out exactly where I said that copyright infringement was neither illegal nor immoral? Oh wait, I didn't!

      My point was that theft, stealing, etc, are a completely different classification of offense than copyright infringement. My point is, that if you are trying to discuss a legal issue, you need to use proper terminology, and the only proper terminology in this case is "copyright infringement".

      --
      Buy Steampunk Clothing Online!
    79. Re:piracy by Anonymous Coward · · Score: 0

      Errrm, last I checked, "information" is indeed a noun. It is not, however, a tangible object.

      You're absolutely correct about theft and copyright infringement not being the same thing, but the real distinction is that in theft, the victim loses property.

    80. Re:piracy by poot_rootbeer · · Score: 1

      The presence of a box of software in a retail store does not guarantee that someone would definitely have paid for it. Viz the clearance section. (Okay, a retail copy of Doom III would surely have been purchased due to high demand, but I'm making a more general point here.)

      Actually, by the time a software box (or CD, or DVD, or just about any other retail product) makes it to the store shelves, the creators and fabricators and printers and distributors and truck drivers have all already been paid for it. Most stores buy product and then resell it, rather than working on consignment.

      Stealing from a retail store is literally only stealing from that store. If the store needs to buy more copies to replace those that were stolen, they will. And if they don't, then we're talking about theoretical losses for everyone else in the supply chain, not actual losses. We're on even ground with file leechers again.

    81. Re:piracy by dasmegabyte · · Score: 1

      "Theft" has legal and moral meanings that don't apply to copyright infringement.

      I agree. When you steal something from me, you deprive me of that thing. And if I was smart enough to insure it, I get a new one. If I catch you doing it, I can call the police and they will come and get you with no cost to me. You will go to jail, as consequence for deriving someone of their property, because we are a society which attaches value to symbols and objects. Theft carries with it strong fiscal and social penalities.

      When you infringe on somebody's copyright, you are in essence depriving them of potential livelihood -- but since no physical item is in question, it can't be insured. If I catch you doing it, I can call the police but they won't do anything, as copyright is a civil matter. If I catch you doing it a LOT, maybe I can get the FBI involved, but only if the infringement is above a certain dollar amount. I could sue you, but it's extremely difficult for me to get any information about you, as copyright infringement isn't a "crime" and therefore though you are taking something without my consent, I can't really do anything about it. On the off chance that I catch you and know who you are, I can contact a lawyer and spend my own money to sue you. If the suit goes to trial, maybe I can convince the judge that you were, for sure, the one copying material against my consent. If so, he may award me damages...which would probably come out of your future paychecks to the tune of less than a hundred dollars per month.

      Steal a thing, you've got that thing with little harm to me and a clear route to prosecution. Infringe copyright, you've stolen my entire potential livelihood with plenty of harm to me and a rocky road to civil damages. You're right. Copyright infringement isn't the same thing as theft. It's a lot worse.

      --
      Hey freaks: now you're ju
    82. Re:piracy by dasmegabyte · · Score: 1

      The myth that copyright infringemnt and stealing are the same thing is midlessly supporting the corporate line that wants to keep the average person oblivious to their rights.

      And the myth that the two are somehow different from a moral standpoint is mindlessly supporting the belief that infringement is somehow better than theft because one is not deprived of property. This is bullshit. Infringement and theft have legal distinctions, for sure, but so do grand theft auto and embezzlement. They're both crimes. They're both undertaken by thieves. I refer to scam artists, defrauders, tax dodges and user interface cloners as theives as well. See, I use the word "thief" to denote that somebody is taking property they have no right to have...whether the property is something finitie like a toaster or infinite like the concept of making a toaster.

      --
      Hey freaks: now you're ju
    83. Re:piracy by dbitter1 · · Score: 1
      Horseless carriages put buggy-whip manufacturers out of business.

      Not really *OUT* of business, they just reduced the customer base to S&M clientelle...

      --
      For us carnivores, "Sucking the marrow out of life" isn't a transcendentalist philosophy but a practical instruction.
    84. Re:piracy by swillden · · Score: 1

      Steal a thing, you've got that thing with little harm to me and a clear route to prosecution. Infringe copyright, you've stolen my entire potential livelihood with plenty of harm to me and a rocky road to civil damages. Copyright infringement isn't the same thing as theft. It's a lot worse.

      Theft and infringement are fundamentally different things, with different consequences. To take one common example, consider Adobe Photoshop, one of the most oft-pirated applications in the world. How much does that piracy really cost Adobe? Well, it costs them the license fees for every copy that was made and used illegally, which would otherwise have been paid for. But how many of the infringing copies of Photoshop would have been paid for if they weren't pirated? Very, very few, because Adobe charges so much, and the software simply isn't worth that much to most people. If they couldn't pirate Photoshop they wouldn't buy it, they'd just use something else that might not be as nice, but would be within their budget. In fact, piracy of Photoshop doesn't hurt Adobe much at all (and it does help maintain marketshare, which helps Adobe). If anyone, it really hurts the authors of low-end graphics packages that are not needed by people because they pirated Photoshop.

      Most of the time, piracy is far less damaging than theft. How many software developers, musicians, authors, etc. can you point to who were unable to make a living because of copyright infringement? They may have "lost" some money, but it's hard to calculate what that is, really, except in the case of large-scale pirates who are reselling illegal copies at something close to full price. How much money did my favorite bands in the 80s lose because I copied my friends' tapes, or taped their songs off the radio? Something, certainly, but it's really hard to say how much, especially when you try to figure out how much they *benefitted* from the network effects. I thought Iron Maiden sucked at first, until I'd listened to an illegal copy a half-dozen times. Then I ended up buying all of their albums on tape, and re-bought a couple on CD as well.

      You are arguing that copyright infringement is "worse", but that argument only works if it's taken to unrealistic extremes.

      Further, the notion that an author has "lost" something when someone illegally copies their work presumes that the author was entitled to that something in the first place. Has the street musician lost something when I decide not to throw a quarter in his guitar case? There's a fundamental difference between "lost" and "not gained" that you're glossing over. Copyright law is the legal implementation of a social contract, and infringement is violation of that agreement (unlimited copyright terms and eradication of fair use are also violations, even though they're apparently legal). Creators of copyrightable works are the immediate beneficiaries of this social contract, so anything they "lose" is just part of what society has chosen to give them. Individuals who don't honor the contract are doing something morally wrong, but it's the wrongness of choosing not to fulfill an obligation, rather than the wrongness of inflicting harm.

      Finally, the insurability of physical objects is a red herring. Not everything is insurable, and if it were, insurance is not free... in fact insurance is, on average, more expensive than just replacing whatever is lost. That's why insurance companies make money. If we assumed the same amount of theft as is required for your theoretical loss of livelihood due to copyright infringement, physical objects would not be insurable.

      Oh, almost forgot: The fact that infringement remedies are less (and harder to obtain) than those for theft is a reflection of the fact that infringement is less damaging. That's an effect, not a cause.

      --
      Note to ACs: I usually delete AC replies without reading them. If you want to talk to me, log in.
    85. Re:piracy by anno1a · · Score: 1

      This is a universe where the pub owner gets sued if a patron drinks too much and falls over and where McDonalds is responsible for making people fat.

      Actually not true... What you are talking about is your country... Repeat after me:" USA is NOT the universe." Other countries still have sane legal systems.

      --
      ------- I fumbled my registration and I now must suffer
    86. Re:piracy by TheHonestTruth · · Score: 1
      We get pissed because we don't like being called criminals, when, legally, we are not, we are people who have commited a civil offense.You're entirely correct. There is a legal difference. But I just don't see what the big deal is. People that commit copyright infringement are acting in a way that Congress has deemed actionable by violation of statute. Where's the real difference, the one applicable to everyday joes, not the academic difference, other than one will send you to jail and the other will not?

      -truth

      --

      I had a steady B+ in my AI class until I failed the Turing test...

    87. Re:piracy by TheHonestTruth · · Score: 1
      ince you claim that "theft" is not an actual law

      Actually, I claimed theft was not something a person is generally charged with, they are charged with larceny. Like they are not charged with homicide, they are charged with muder in the first degree or manslaughter. What it is called is determined by the state.

      then lets see what the dictionary has to say about theft:

      1 a : the act of stealing; specifically : the felonious taking and removing of personal property with intent to deprive the rightful owner of it

      First, I am not claiming theft and copyright infringement are the same. I am asking why people get bent out of shape about confusing the two. Secondly, I think "theft" is an appropriate term for what infringers do. Legalese aside, they are taking something they do not have the right to take. That is theft. Is jumping on your neighbor's wireless connection not theft? The electrons that make up the signal are not "personal property." You're not removing the connection? Legally speaking it is probably trespass to chattels, but are you not taking something that does not belong to you and not paying for it?

      But back to the point, are you not depriving the copyright owner of the right to the income from the sale of the game? Piracy is not acceptable to the general public, for the very reason you making a point of: people do not know that copyright infringment is wrong. Real property vs. Intellectual Property aruments aside, you are using a creative work not in the manner allowed by the creator. You are shafting them out of their cut from their work. The public is dumb and saying that because they "think" it is ok does not make it so. Christ, stringing up black people in the back yard was acceptable to people for a while, but does that mean it was ok to do so??

      Copyright infringers should have the negative stigma attached to thieves because the Congress has enacted statutes making it actionable. Do slanderists, negligent ski lift operators, and companies that sell defective products not deserve the same stigmas as criminals?? All of those actions are torts, not crimes. Yet we the people hold them accountable. Christ, that's what half the people here bitching about corporations are complaining about! That the torts these corporations commit are not treated as severly as crimes!

      -truth

      --

      I had a steady B+ in my AI class until I failed the Turing test...

    88. Re:piracy by Anonymous Coward · · Score: 0

      The concept of making a toaster is infinite?

      "Right, we need something to toast bread."

      "How about this?"

      "Great!"

      Yup, the centuries will just fly by.

    89. Re:piracy by Anonymous Coward · · Score: 0
      First, I am not claiming theft and copyright infringement are the same. I am asking why people get bent out of shape about confusing the two.

      Perhaps it is exactly because people don't have a problem with copyright infringement as they do with theft (see napster again). Would you not be upset if people wrongly accused you of a different but more heinous crime?

      Secondly, I think "theft" is an appropriate term for what infringers do. Legalese aside, they are taking something they do not have the right to take.

      You may think so, but the dictionary would disagree.

      Legalese aside...

      we already covered this in my previous post. Legalese aside, the dictionary says you have to deprive the owner of the property to make it theft. If you were really trying, you'd bring up the phrase "identity theft" which no one seems to get bent out of shape over. Perhaps you'd argue about a diluting of its actual meaning, but no, you just suck. and suck hard. But I digress. (incidently, it's mostly because no on has a real problem hating identity theives, whereas us common folk seem to quite enjoy copyright infringment)

      Copyright infringers should have the negative stigma attached to thieves because the Congress has enacted statutes making it actionable.

      Why stop there? Why not call them murderers? Not all crimes are equal in people's eyes. Should we equate child molesters with jaywalkers? After all, they are all actionable.

      Piracy is not acceptable to the general public, for the very reason you making a point of: people do not know that copyright infringment is wrong.

      That's a choice quote there. These people are committing wrongs without knowing it and must be educated. Obviously they know that they are not buying a cd and the artist is not getting money from their downloads (for example) so it stands to reason that the only reason they don't know it's wrong is because they don't think it's wrong. Obviously these people have a lack of the true and absolute morals that you hold, and you must teach them. I'm pretty sure that morals are a personal thing and are not legislated. So you have to wonder, if the majority of the citizens do not feel that something is wrong, why is it illegal?

    90. Re:piracy by TheHonestTruth · · Score: 1
      but no, you just suck. and suck hard.

      Name calling. Cute. Good way to have a discussion. And as an AC. Very brave of you.

      You may think so, but the dictionary would disagree.

      The definitions I find for "theft" are:

      • the act of taking something from someone unlawfully
      • Any act of stealing. Theft includes larceny, burglary and robbery.
      • his is the common word for "acts of stealing." There is no precise meaning in law.
      • The willful taking of one person's property by another, wrongfully. To recover indemnity, an intent permanently to deprive the owner of his/her property need not be established for there to be a theft
      Happy? I can find whatever definition I want to suit my needs too, from a dozen different sources, including one that directly contradicts yours. Your dictionary against mine.

      people don't have a problem with copyright infringement as they do with theft (see napster again)

      Not all people used Napster because it was "ok" to download. My friend even said "Yeah it's wrong, but it's free." Them getting something for nothing outweighed having to pay for it, despite possible legal repercussions. That doesn't make it ok in the moral or the legal sense.

      Not all crimes are equal in people's eyes. Should we equate child molesters with jaywalkers? After all, they are all actionable.

      I never said all crimes were equal. But theft as a general term, in everyday discussion, is sufficient to cover copyright infringement. Instead of the assinine examples you provided, the queston should be "would I say all murders commited homicide?" to which the answer is "yes." You can consult the dictionary on that one.

      Obviously these people have a lack of the true and absolute morals that you hold, and you must teach them.

      No, Congress has taught them. By passing laws against it. It has nothing to do with my morals.

      So you have to wonder, if the majority of the citizens do not feel that something is wrong, why is it illegal?

      I'm sure many southerners felt the same way after the Civil Rights legislature was passed. I mean, they all hated the blacks, right? Why should it be illegal now to hang them? A point from my last post you neglected to dispute.

      You're obvisiously incapable of agreeing to disagree. Instead you throw insults and use ridiculous analogies. gg. I'm done. Wasting further time on you is pointless. You have your opinion, I have mine.

      -truth

      --

      I had a steady B+ in my AI class until I failed the Turing test...

    91. Re:piracy by Anonymous Coward · · Score: 0

      she's a slut and deserved it. :p

    92. Re:piracy by Lord_Dweomer · · Score: 1
      The difference is that the RIAA/MPPA et al want you to think that it IS theft, and thus a criminal offense. And unfortunately it seems to be working. If people had a better grasp of what the situation and terms actually were, perhaps they would get a bit more pissed at some of the actions of the labels.

      --
      Buy Steampunk Clothing Online!
    93. Re:piracy by andreyw · · Score: 1

      Boy, don't you have an issue reading.

      Jrockway gets a copy of UT2004 from some 1337 d00d who warezed it off KaZaA without getting bitchslapped by the BSA and school admin. Jrockway likes the game. Jrockway likes the game so much he forgets to write a couple of history papers. Jrockway likes the game so much, he buys it to support the developers and encourage future linux games.

      Or what the fuck did you think "forced to buy" meant? You seem bitter too- are you perhaps a developer of some sucky single-player game that got warezed the day it came out, and forgoten within a week?

      LOL!!!!11!~~111111oneoneoneone

    94. Re:piracy by Thing+1 · · Score: 1
      When that blissful day comes that ...everyone can copy anything, including the boxes that themselves make the copies..., we'll certainly have to completely revamp the notions of ownership and attribution.

      But that day is here as far as digital goods goes. Why fight it? Our respective industries will still make money, and fighting it just draws attention to it and leaches funding that would have gone toward product development and advertising, to legal and protection costs. That hurts the budget while alerting others to the fact that they can get it for free, too.

      I remember back in the mid-90s, Napster came on the scene but it wasn't until I heard Metallica speaking out against them that I decided, perhaps now's a good time to see what Napster is all about.

      So I'm the perfect example of "don't let the cat out of the bag."

      We're in for a major upheaval. Don't believe it won't be painless; those in power will not want to relinquish the control they have over others. Luckily, many of us will be able to just leave the planet and set up shop on an asteroid. Or Pluto or something, we will be able to get anywhere.

      And they can't stop it. Anyone can build a STM (Scanning Tunneling Microscope) for about $200, and once you have that you can move atoms around. Not as efficiently and effectively, but you can still build things once you know what you're building. And all it takes is building one arm to help you out; then it goes a little faster, because you can stop with the STM and let the arm take over. It builds an arm, then they build two more arms, then 8, 16, 32, 64, etc. Once you're up to millions, then they can start working on the matter duplicator box.

      Once you have one box, it can make more. So you repeat the doubling experiment with the boxes, then start handing them out. After a few days/weeks/months every human on the planet will have one.

      Zyvex was founded by Jim von Ehr with the express purpose of creating an assembler, which is a nanomachine that can make more nanomachines. Once we have one of those, the rest is history; it will only be a short time until the machines are smarter than us, and then they can solve problems faster and develop technology at an exponential pace--so that after a day, a hundred years of technological growth could occur. Imagine the difference between 1900 and 2000! That'll happen in a day. Or less, as time goes beyond that point.

      I believe all this will happen in the next 20 years.

      PS Sorry about the ilk, I was attacking the idea not the person and I apologize for letting that through my filter.

      --
      I feel fantastic, and I'm still alive.
    95. Re:piracy by kabloom · · Score: 1

      I could tell what you were saying, but I don't think others could. SDNWOTN (Sarcasm Does Not Work On The Net)

    96. Re:piracy by Anonymous Coward · · Score: 0

      oh geez, nanotech is such a joke. it will be up there with steam powered compuers in a decade or two

    97. Re:piracy by Thing+1 · · Score: 1

      Heh, posting to a topic that's long buried. You must really have it out for Drexler and Feynman...

      --
      I feel fantastic, and I'm still alive.
  14. Buy Directly From Developer by MooseByte · · Score: 5, Insightful

    I'm going to buy Doom3 from id directly at the id Store. When there's a game I really get a lot out of (or plan to in this case), I try to buy directly from the developer to give them as big a cut of the pie as I can. They get full SRP instead of what's left from the middle man.

    My way of thanking companies that still create good titles.

    1. Re:Buy Directly From Developer by Anonymous Coward · · Score: 0

      I can't find a product listing for Doom 3. Can someone provide a direct link to where I can purchase Doom 3?

    2. Re:Buy Directly From Developer by eliza_effect · · Score: 5, Interesting

      That's a very good idea. I am all for giving id Software as much money as is feasibly possible for this game, and giving EBGames/Gamestop as LITTLE money as possible for ANYTHING.

    3. Re:Buy Directly From Developer by MooseByte · · Score: 1
      "I can't find a product listing for Doom 3. Can someone provide a direct link to where I can purchase Doom 3?"

      The id Store doesn't get any special shipments to my knowledge, so they may be waiting for the official(?) sale date of Aug. 5th.

    4. Re:Buy Directly From Developer by _|()|\| · · Score: 5, Interesting
      I try to buy directly from the developer to give them as big a cut of the pie as I can.

      On the other hand, strong retail sales can make an impression on the publisher, distributor, wholesalers, and retailers, which may make it easier to secure an advance on the next title. That said, id Software isn't exactly strapped for cash or clout, so I don't think they care where you buy Doom 3.

    5. Re:Buy Directly From Developer by Anonymous Coward · · Score: 0

      Grab it here

    6. Re:Buy Directly From Developer by Jahf · · Score: 1

      Nowadays most companies that contract with a retail distributor will often have to pay that distributor for -any- copies sold. Don't know if id is that way or not, but don't be surprised if so. They would probably still get a little more, but not significantly so.

      --
      It is more productive to voice thoughtful opinions (reply) than to judge (moderate) others.
    7. Re:Buy Directly From Developer by Anonymous Coward · · Score: 0

      if I had any modpoints I would have rated you post as funny.
      Not that I am for stealing games but the way your post happen in the thread, it made me laugh.

    8. Re:Buy Directly From Developer by Anonymous Coward · · Score: 0

      I don't think they will be carrying it on their store. I doubt their license with Activision allows them to make direct sales on current products. My company runs their online store and I haven't heard anything from id about putting Doom 3 on the webstore.

    9. Re:Buy Directly From Developer by MarkPNeyer · · Score: 1

      How much money do you think they get? They don't make any money selling new games - there's way too much fierce competition to let anybody get any profit. That's why they all started buying and selling used games, and that's why they all have those goofy deals whereby you get the new game cheaper if you trade in the old one - it's the only way they can make any money. If you go to EB games just to buy new games, they will hate you forever and ever because they make no money selling new games.

      --

      My blog
    10. Re:Buy Directly From Developer by s4m7 · · Score: 1

      id Software isn't exactly strapped for cash or clout, so I don't think they care where you buy Doom 3.

      unless of course you buy it out of the back of a van on a cdr.

      --
      This comment is fully compliant with RFC 527.
    11. Re:Buy Directly From Developer by draziw · · Score: 3, Funny

      Hmmm - You could pirate it, then write a check for SRP to ID. - Then they don't even have the overhead to deal with the CDs or ship you something. :)

    12. Re:Buy Directly From Developer by SilentChris · · Score: 1

      That would only make a difference if you were downloading the binaries directly. You're getting the boxed version from the id store. They still have to pay the distributor, fork over for advertising, etc.

    13. Re:Buy Directly From Developer by Evangelion · · Score: 1

      If you go to EB games just to buy new games, they will hate you forever and ever because they make no money selling new games.

      Awesome -- does that mean they'll stop talking to me when I look around in thier stores?

      I gotta try this....

    14. Re:Buy Directly From Developer by Sentry21 · · Score: 1

      That's a very good idea. I am all for giving id Software as much money as is feasibly possible for this game, and giving EBGames/Gamestop as LITTLE money as possible for ANYTHING.

      Trust me, EB Games/Gamestop get almost nothing from games you buy there. On new games, the margin is so slim as to be negligable. EB and (I presume) Gamestop make their money on pre-owned games and higher-margin accessories. If you don't want to give EB money, then only buy new games there, and they'll hardly get a cent (and you'll get your game sooner).

      That being said, if you pay the same price to id, they get the whole shebang, but I'd rather get the game that day instead of potentially waiting.

      --Dan

    15. Re:Buy Directly From Developer by Sajma · · Score: 1

      The id Store doesn't seem to be selling Doom 3. Clicking "Buy Now" from the Doom 3 site provides links to EB Games, Gamestop, and Best Buy. I guess the other comments were right about id wanting to develop good relations with their retailers!

    16. Re:Buy Directly From Developer by Snaller · · Score: 1

      I'm going to buy Doom3 from id directly at the id Store [idsoftware.com].

      My way of thanking companies that still create good titles.


      And if its not a good titel, can you return it?

      --
      If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
    17. Re:Buy Directly From Developer by Anonymous Coward · · Score: 0

      re your past comment:
      http://slashdot.org/comments.pl?sid=1107 30&cid=939 7311

      In one case you're talking about the rights of HUMAN citizens. In the other you're talking about the rights of corporate entities. If you don't see the difference between the two, then you must be one of those sentient corporate computers run amok.

      just wait, soon a single man will come wipe out all your drones and then take you on in hand-to-hand-combat, just like in every single video game including Half Life 3 er I mean Doom 3)

  15. Can't get too excited about this....sorry. by spamster · · Score: 0

    Its seems I've played this game before in many different incarnations: Castle Wolfenstein, Doom, Quake 1-3, Return to Castle Wolfenstein, Half-Life, Jedi Knight 1 and 2, Star Trek Elite Force....etc...etc...

  16. Slashdotted by Anonymous Coward · · Score: 1, Funny

    With the apparent slashdotting, I don't believe their webserver has enough oomph to run Doom 3.

  17. telefragged - technology: 93% by Alban · · Score: 5, Insightful

    I've always been curious as to how you can rate the technology down to a single percent. Same goes for all the other parts of the game (interface 92%, Grpahics 95%).

    Most sites have (wisely) abandonned such an approach and rather go with a 1-5 scale or A,B,C,D,E ratings (with +/-).

    I mean come on...

    1. Re:telefragged - technology: 93% by MarsDefenseMinister · · Score: 1

      My own personal feeling is that the technology is 963599 out of 1000000. Would have gotten 963600, but points were subtracted for using the undocumented instructions on my Z80 processor.

      --
      No weapon in the arsenals of the world is so formidable as the will and moral courage of free men.-Ronald Reagan
    2. Re:telefragged - technology: 93% by aardvarkjoe · · Score: 1

      I don't see that it matters. Honestly, this stuff is so subjective that any sort of final value of "how good the game is" is absolutely useless. What makes reviews useful is the description and analysis of the game.

      --

      How can we continue to believe in a just universe and freedom to eat crackers if we have no ale?
    3. Re:telefragged - technology: 93% by PhoenxHwk · · Score: 1

      It seems that most sites (*ahem* gamespot) seem to only rate games from 70-95% anway (or 7.0 to 9.5 on the 1-10 scale). Clearly, they're pandering to the game publishers so they can still get pre-release stuff. But they really only use 25-30 points of their scale, so it's ok! :)

    4. Re:telefragged - technology: 93% by celerityfm · · Score: 1

      Its easy-- they first break it down between 1-10 and then say they think its a 9, then they compare alll the other 9s they've ever given and rank it AMONGST THOSE 9s. Thats where you get a 92% or 95% or whatever.

      I bet they have an automated system where they just punch in a number and it automatically returns all the other games that match that number, then they can think on a game by game basis, is DOOM3 Graphically better then X? Yes, then move it up a point. But is it graphically better then Y? Then.. etc.

      If aided by screenshots or video, then the review numbers mean even more.

      I prefer the two digit (either percentage or x.x) reviews for these reasons, I think if you considered it, you would too.

      --
      ...unfortunately no one can be told what The Mat^H^H^HGoatse is...they must experience it for themselves...
  18. 100 Doom III Screenshots? by Alphanos · · Score: 5, Funny

    ... they also posted about 100 or so new screens.

    Come on, linking to 100 screenshots of Doom III in a slashdot blurb? That's just cruel.

    --
    Alphanos
    1. Re:100 Doom III Screenshots? by Anonymous Coward · · Score: 0

      Yes, I didn't even bother clicking the link, I figured there's no way that server's still up and running.

    2. Re:100 Doom III Screenshots? by mobby_6kl · · Score: 5, Funny

      Why did they even bother with screenshots? I can get a slideshow with as many screenshots as I want by switching to Extreme Quality mode...

    3. Re:100 Doom III Screenshots? by Anonymous Coward · · Score: 0

      The server is doomed.

    4. Re:100 Doom III Screenshots? by shfted! · · Score: 1

      Don't worry -- the webserver is probably already slashdotted from some wonk running Doom 3 on it.

      --
      He who laughs last is stuck in a time dilation bubble.
    5. Re:100 Doom III Screenshots? by LS · · Score: 4, Funny

      They deserve it! They've committed the cardinal sin of not properly matching thumbnails to the right image link! arghhh!!!

      LS

      --
      There is a fine line between being a cultivated citizen and being someone else's crop. - A. J. Patrick Liszkie
    6. Re:100 Doom III Screenshots? by HeghmoH · · Score: 1

      Yeah, I hate it when that happens with my por... I mean, with my game screenshots.

      --
      Mod down posts with a "Free Mac Mini/iPod" sig, they're spam!
    7. Re:100 Doom III Screenshots? by madprof · · Score: 1

      Now that's pretty amusing. :-)

    8. Re:100 Doom III Screenshots? by Anonymous Coward · · Score: 0

      extremely funny!!!!!

  19. I hope there's some content by xRelisH · · Score: 1

    I hope this game isn't just another expose for id's new engine. I've heard there's actually a very immersive single player campaign, I hope the multiplayer is as strong. I haven't bought this game, nor do I plan to ( don't feel like plunking down $2000 for an upgrade, and also I'm afraid of being addicted ). However, I'm a supporter of id ( ok call me a fanboy ), so I'd like to see them succeed.

    1. Re:I hope there's some content by eliza_effect · · Score: 2, Interesting

      I was worried about the same thing. Thankfully, it's the best singleplayer experience I've had since Half-Life (and, I'd venture to say it may be better than Half-Life, which many would say was the previous "Gold Standard"). It wasn't built for multiplayer first, obviously, but it seems like it could be fun. I haven't had a chance to blast too many people yet, though.

  20. piracy by chachob · · Score: 3, Insightful

    The large amount of piracy of this game (30000 people on one torrent the other day) can be largely attributed to the amount of hype surrounding this game. it could be said that id did this to itself by hyping this game up a bit too much. im sure, however, that Doom3's sales will provide quite a hefty amount of profit for id and its employees, as there is quite a large amount of the population that still believes in supporting the developers.

  21. Release dates by RonnyJ · · Score: 5, Interesting

    One problem that contributes to piracy is release dates. In the UK, Doom 3 will be released on the 13th, and, being such a long awaited game, it's inevitable that people here will download it, rather than waiting for over a week longer than those living in the US.

    1. Re:Release dates by Makarakalax · · Score: 3, Insightful

      That sums me up exactly. I'm at 55% right now and have the game pre-ordered and paid for at the shop already.

      I joined the torrent when I found out this morning that the 13th August release date was true and not just a terrible rumour.

    2. Re:Release dates by Kenja · · Score: 0, Flamebait

      So if one week justifies theft, how long would it take to justify murder? I'm just trying to figure out the sliding scale of morality based on time you seem to use.

      --

      "Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
    3. Re:Release dates by LardBrattish · · Score: 1

      It takes at least a week to put in all of the extra copy protection. After all you know Europe is such a hotbed of piracy - not like Singapore (where I once picked up a legit copy of a game a whole MONTH before it's UK release...)

      --
      What are you listening to? (http://megamanic.blogetery.com/)
    4. Re:Release dates by Makarakalax · · Score: 1

      1. He didn't say it justified it
      2. It is not theft
      3. Depends who we are murdering doesn't it?

    5. Re:Release dates by kfg · · Score: 1

      One of the odd things about the virtual world is that can you "steal" and buy exactly the same item, just as you can "murder" someone and bring them back to life with the push of a button.

      KFG

    6. Re:Release dates by Anonymous Coward · · Score: 0

      Your point about Singapore is interesting, which is clever since it distracts the reader from the obvious fact that you are a dickweed, or perhaps a butt-monkey.

    7. Re:Release dates by Anonymous Coward · · Score: 1

      That's one reason I'm downloading it now. However, the main reason is that I don't want to shell out a not insignificant amount of cash for something that may or may not be good.

      I've been burned plenty of times in the past buying games that later turn out to be complete pants, even if they did get great reviews. The last game I bought without trying first was Unreal 2, which I purchased without question simply because it was the sequel to the unsurpassed Unreal. I regretted that pretty quickly!

      Some games have demos, which helps, but even then they often don't really reflect the full game. Thus I dowload a warez copy of any game I think looks interesting. Almost all of them are rubbish and are deleted shortly after installing. Those that are good are purchased.

      I am confident that Doom3 will be worth buying, but I'm not going to allow assumptions to waste my money again.

    8. Re:Release dates by Anonymous Coward · · Score: 0

      This is the SPA. Slashdot has kindly given us your IP address, and we have verified your claims of piracy. Please stand by for our agents, appearing about.. now.

    9. Re:Release dates by Kris_J · · Score: 1

      You seem to be mixing up the definition of "reason" and the definition of "justfication". You're also ignoring people who have already ordered it and still download it so they can have it straight away.

    10. Re:Release dates by Kenja · · Score: 1

      Sorry, you and I both know that if some one donwloads it, even if they do so with the intention of buying it as well, many wont get around to shelling out the cash. I say this as a software devloper that has had one too many products fail due to rampant piracy.

      --

      "Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
    11. Re:Release dates by Kris_J · · Score: 1
      I'm sorry if you feel that your fine products failed because of on-line piracy, but you're missing the point I made. You attacked a poster for pointing out that the delay in the UK release is likely to result in a large number of downloads from the country. There was no justification in the post, merely an observation.

      I made my reply mostly because I couldn't ignore your comparison of copying software to murder. Business interests aside, I think you need some perspective.

    12. Re:Release dates by Anonymous Coward · · Score: 0

      here it comes out on the 15.th and I just finished playing thru

    13. Re:Release dates by AliasTheRoot · · Score: 1

      In the uk the spa is a low quality food retail outlet, i don't think he'll be worried about their agents showing up at his house. Well maybe he will...

    14. Re:Release dates by netvoid · · Score: 0

      Don't you mean 'Spar' is a low quality food outlet?

    15. Re:Release dates by zonker · · Score: 0

      actually, i'm curious how much NOT having a demo of the game available before release has to do with piracy, especially with a company that built itself on the try-before-you-buy theme...

    16. Re:Release dates by Anonymous Coward · · Score: 0

      So if one week justifies theft, how long would it take to justify murder?

      Seven months and three days.

    17. Re:Release dates by Snaller · · Score: 1

      Sorry, you and I both know that if some one donwloads it, even if they do so with the intention of buying it as well, many wont get around to shelling out the cash. I say this as a software devloper that has had one too many products fail due to rampant piracy.

      Ah of course - that explains it. All the software producers who can't belive that their crappy software doesn't sell in the millions - it must be pirates!

      --
      If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
    18. Re:Release dates by boogy+nightmare · · Score: 1

      Well its the 5th today and i have already got it and started to play it last night..

      2.9ghz, 512meg ,256meg gf-fx5600ti ,high quality at 1024*768 smooth as you like... quality game

      --
      Kingdom of Loathing (www.kingdomofloathing.com) Addicted is me
  22. Experiences thus far: by bravehamster · · Score: 5, Informative

    I've got 4 computers at my disposal of various capabilities, and this is how Doom3 has run on them:

    XP 2600
    Ati Rad 9800 Pro
    2 x WD Raptor striped raid
    1GB PC3200 Corsair

    Can run smooth on High settings at 800x600, AA disabled. Game looks fantastic

    ------

    XP 2000
    Geforce FX 5200
    80GB 2mb buffer maxtor
    512MB PC2700 Generic

    Barely runs at 640x480. Framerates are in the 10-20 range. Would not recommend purchasing if you have similar specs. Upgrading the CPU or video card would have the largest impact.

    ------------

    P4 2.4Ghz B
    ATI Radeon 9500
    512MB PC2100
    2 x 80GB Maxtor Striped RAID

    Runs smooth on Medium settings at 640x480, or Low at 800x600. Definitely playable.

    -----------

    Haven't tried the 4th yet, but I don't hold much hope. It's an XP 1600 w/ GF4 Ti4200.

    --
    ---- El diablo esta en mis pantalones! Mire, mire!
    1. Re:Experiences thus far: by Slack3r78 · · Score: 1

      XP 2600+
      Radeon 9600 Pro
      1GB PC2700
      160GB Samsung Spinpoint

      1024x768, medium settings, 2x AA

      Looks great, runs smooth

    2. Re:Experiences thus far: by Anonymous Coward · · Score: 0

      Well, the fx 5200 is a horribly slow card, not surprised at all that it didn't do very well.

    3. Re:Experiences thus far: by doormat · · Score: 1

      I got a 3GHz P4, 1GB DDR 400, and a Ti 4200, and I can play 8x6 medium just fine. Gets a little choppy (I measure my framerate with FRAPS) but its still fun. I'd want a higher framerate for multiplayer - but for single player it runs just fine...

      --
      The Doormat

      If you're not outraged, then you're not paying attention.
    4. Re:Experiences thus far: by mczak · · Score: 1

      won't run. cpu would be just acceptable, but the game requires a graphic card with some flexible fragment pipeline - either full "pixel shaders" (ARB_fragment_program) or some of the vendor specific extensions (it has different codepath for GeForce/GF2/GF4MX, GeForce3/GF4 and ATI Radeon 8500/9000-9200). There was supposedly also a generic path for "dumb" cards, but JC stated it is gone from the final game.

    5. Re:Experiences thus far: by Anonymous Coward · · Score: 0

      You're probably right. With a TNT2, it probably won't run at all. Maybe one frame every couple of seconds, if you're lucky.

    6. Re:Experiences thus far: by momogasuki · · Score: 1

      It will run fine on your old hardware. Just make sure you buy the right version. I think it is called "Doom 3 for the blind."

    7. Re:Experiences thus far: by darc · · Score: 1

      To my pleasant surprise, I've been running doom3 at a pretty decent framerate on my system. Turning shadows off upped my framerate by an awful lot, and considering that the corridors are really dark to begin with, it works pretty well. 640x480 low qual is fairly smooth, 800x600 low qual is playable, but not too smooth.

      I'm using a dell 600m laptop, with a 32mb(gasp) radeon 9000, 684mb of ram, and a 1.3ghz pentium-m.

      Surprisingly runs alot better than deus ex 2, invisible war, while looking a heck lot better too. Go ID.

      Can't wait to get a paper carton copy...

      --
      Tired of legitimate data sources? Try UNCYCLOPEDIA
    8. Re:Experiences thus far: by mczak · · Score: 1

      maybe it will have aalib support for those people still running hercules monitors ;-)

    9. Re:Experiences thus far: by Anonymous Coward · · Score: 0

      You've just made my day. I've got almost the exact same rig ( i have 1GB of ram, but everything else is the same ). I didn't even think it would run, let alone run well. I'm heading down to the store to see if i can find it right now!

    10. Re:Experiences thus far: by Serapth · · Score: 1

      Thats odd to me, as im playing it on a laptop with the following specs:

      ATI Radeon 9200 128 Meg ( who would have figured vid card would ever be listed before cpu...)
      AMD 2.4 ghz
      512 meg ddr
      Drive is 5200 rpm, but other then nasty wait times, it never seems to hit the hardrive.

      Frankly, at 800x600 it plays at 30+ fps, at 800x600. I see the oh so occasional stutter ( perhaps one studder per 20 minutes of gaming, lasting less then 2 seconds).

      The only issue ive seen sofar, is a odd behavour on S-video out, where it conks out after about 20 minutes. Havent figured that out yet. If you know why this is happening, please let me know.

    11. Re:Experiences thus far: by teklob · · Score: 1

      The FX5200 is barely a directx 9 card. It has the capabilities to do dx9 features, but lacks the horsepower required to actually render them at playable speeds. When I had one, I could barely run the last test in 3dmark01, which was based on doom3 and has similar graphics. I think it managed 3fps, at most.

    12. Re:Experiences thus far: by tupps · · Score: 1

      Not having a Doom3 capable laptop, but I would guess that 20 minutes is a power saving time.

      --
      Go out and get sailing!
    13. Re:Experiences thus far: by Anonymous Coward · · Score: 0

      I'm running 2.8ghz p4, radeon 9700pro, 1gb pc2700(I think) and 2 IDE drives on software raid and the game runs perfectly fine at highest detail 1024x768.

      I did notice lag at some places, but it never made sense. Sometimes I'd be looking in a direction and something would come around a corner and there would be a second of lag (felt like it was loading graphics from hdd, which doesn't make sense). But I've ran through scenes where there were easily 20ish monsters on the screen and saw no choppiness.

    14. Re:Experiences thus far: by aaronl · · Score: 1

      Athlon 2600+ Thoroughbred-B @ 333MHz
      768MB PC3200 CAS2.5 @ 333MHz
      GeForce4 Ti 4200 128MB 8x AGP
      WD 80GB w/ 8MB cache

      Running in Medium @ 1024x768 I usually get 50-60fps. In elevators and such I drop to 15-30fps though.

    15. Re:Experiences thus far: by DiscoOnTheSide · · Score: 3, Insightful

      eh, its not that bad. I'm running a 128MB FX5200 on a 2.6Ghz P4 (800Mhz Buss) with 512 of dual-channel DDR RAM.

      I run at 640x480 at medium detail and it's smooth as silk (I average aroudn 40 FPS) . On high detail it still does well but gets choppy in some places (~30 most areas, with dips around 15-20). 800x600 on medium gives the same effect. Resolution in this game is HIGHLY overrated. I know you have that urge to play at 1024x768, but really, its not needed. I don't know how he did it, but 640x480 is looking better than HL at 1280x1024. No AA needed.

      I just beat it. My god, I'd pay MORE than $55 than this. It was great.

      And for everyone saying it was a HL rip off? HAH. My ass. HL ripped off Doom in the first place. I loved HL, dont get me wrong. It's the golden standard for anything nowadays, but Doom 3 just raised that fucking bar. I'll now rate any single player experience to Doom 3.

      People who say that it was repetitive... you know what? Maybe it was. But you're on a space station, filled with monsters... what else is there to do? A relaxing game a racketball? And for those bitching the guns were "uninspired" no, they're fucking realistic (ok, I know guns like the plasma rifle and BFG aren't "realistic" but if you're gonna have shit that can store energy BETWEEN the nucleus and the electron shell (watch those video disks in game) I would LIKE to think we can have guns like that. No alt fire? People have been spoiled with this shit... the ONLY thing I can think of that should be added is a "pistol whip" feature, like in Halo. Can't have the flashlight out with the gun? That adds to the fear... "Do I have my gun out so I can shoot shit or would I rather see..." It adds to the tenstion of the game. People who complain about that stuff, as far as I'm concerned are "spoiled" by shit like that... if you're in a riot situation are you gonna bitch that the pistol you grabbed and the maglight you found can't be one unit? No. You use what you have and deal with it. Thats call "immersion" you stop thinking like a spoiled little person with unlimited resources and start thinking like a marine stuck out in space with only a few tools at his disposal...

      Gah. The amount of naysaying about this game pisses me off. Instead of realizing the amount of work and study that went into this, people are brats. That Time article said Carmack studied optics for four years to make the engine work better, be more realistic. Thats fucking dedication.

      The man invented our pastime, lets show some respect for christ's sake.

      --
      Viva La Revolucion! Buy a Mac!
    16. Re:Experiences thus far: by Mant · · Score: 2, Interesting

      But you're on a space station, filled with monsters... what else is there to do?

      I find this logic very strage. The game designers chose to set the game there. If the setting limited what they could do, they should have changed or expanded the setting. If someone made a game set in one room with nothing in it, and people complained there was nothing to do, would you reply "well you are in empty room, what else is there to do?"

      Can't have the flashlight out with the gun? That adds to the fear...

      Or the frustration. Not to mention detracting from the realism and immersion when you're character can't do something they really should be able to. It's like those games that don't let you jump, and you can't get passed 1ft walls in them.

      People who complain about that stuff, as far as I'm concerned are "spoiled" by shit like that...

      Yeah, I'm spoiled by playing these games that have things I enjoy. I really should stop it and play more things I don't.

      if you're in a riot situation are you gonna bitch that the pistol you grabbed and the maglight you found can't be one unit? No. You use what you have and deal with it.

      Oh, so you hold the light in your off arm, and use that formarm to support the arm with pistol. Like police are trained to do, and you see in movies and TV all the time. Except your marine can't, so much for immersion.

      Thats call "immersion" you stop thinking like a spoiled little person with unlimited resources and start thinking like a marine stuck out in space with only a few tools at his disposal...

      That would be why Doom 3 limits the weapons you can carry at a time, right? And has scarce ammo. Oh wait...

      Instead of realizing the amount of work and study that went into this, people are brats.

      Well, if games were graded on effort, A+. It's results that count though, not the effort going into it. I don't care if the game was made by God and the hosts of heaven, it has to be fun to play. You can respect the person and still think the game sucks.

      I'm looking forward to a generation of games built on this tech, that will look stunning and offer some great gameplay and new ideas. Not yet another corridor shooter.

    17. Re:Experiences thus far: by AntiChris · · Score: 1

      1.2GHz Athlon (pre-Thunderbird)
      NVidia GeForce 4 Ti 4200 (128MB)
      512MB PC2100
      80GB Western Digital (8MB Cache!)

      Running on 640x480, Medium, Light and Shadow effects turned on... AA not.
      Runs surprisingly smoothly in most areas, choppy in some areas (esp first area when you just get off transport ship). Have 2.4 Athlon XP and ASUS mobo ordered and on its way (not fast enough!!!) and may upgrade memory in near future.
      Game still scary as fsck! I love you John Carmack!

      --
      From 0 to drunk in $20
    18. Re:Experiences thus far: by Anonymous Coward · · Score: 0

      No frikken doubt!

      Carmack is the fucking man...

    19. Re:Experiences thus far: by Anonymous Coward · · Score: 0

      Maybe it was. But you're on a space station, filled with monsters... what else is there to do?

      Play the "Beat the Chicken" video game in the kitchen/lounge (before the shit hits the fan and the killing starts, that is).

    20. Re:Experiences thus far: by ACPosterChild · · Score: 1

      if you're in a riot situation are you gonna bitch that the pistol you grabbed and the maglight you found can't be one unit? No. You use what you have and deal with it.

      Exactly. I'm gonna hold the pistol in one hand, and the maglight in the other. If I'm feeling fancy, I'll do the "rest your shooting hand in the bent wrist of your flashlight-holding hand" move that's well-known even to laymen. Also, if I were in a military base (or part of a military detachment that brought a weapons cache, or whatever the exact storyline is), I would expect to find at least *some* of the weapons equipped with flashlights. I'd expect pretty much ALL of the fancy helmets I've seen screenshots of to have lights on them. This isn't Joe Schmo caught up in the LA riots, it's a (hopefully) well-prepared and trained military unit. So, the fact that it's either a light or a gun is not only contrived, but logically inconsistant with the universe in which you're placed. Unless, of course, that it's made clear that only imbiciles apply for the military in that particular universe.

      The rest of your complaints about whiners, though, I completely agree with.

    21. Re:Experiences thus far: by Snaller · · Score: 1

      bla bla bla

      That's some great rationalisations there pal.

      Instead of realizing the amount of work and study that went into this, people are brats.

      It doesn't matter if they worked 50 years on it, if its bad its bad (and bad is subjective)

      That Time article said Carmack studied optics for four years to make the engine work better, be more realistic. Thats fucking dedication.

      The man invented our pastime, lets show some respect for christ's sake.


      Sure, if he gives us a free copy. If he wants money then its not dedication its just work - to pay for all those shiny cars.

      --
      If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
    22. Re:Experiences thus far: by Anonymous Coward · · Score: 0

      Well I put Doom3 on my laptop with radeon mobility
      (9000 I think) and bumped the shared memory up to 64mb and increased the cache in the doom.cfg file to 128mb and it acutally runs. And this is on an XP 1500+ with 512mb RAM.....so not a very high end system at all. Granted, there are some funny texture glitches (the npcs seem to be bisected, texture on one half looks normal texture on other half is darker/lighter) but mostly its not noticeable and runs at a decent frame rate.

  23. Low Price? by Frogbert · · Score: 2, Interesting
    "Despite the relatively low price of PC games, many gamers are still choosing to resort to piracy rather than pay for legitimate boxed copies," said Matt Pierce, publisher of the computer games magazine, PC Gamer.


    I don't know about the rest of the world but a new release PC game in Australia retails for $100+. Now to me that is not a relatively low price.

    In fact the only game I've ever considered worth paying $100 for was half-life and this is only because it is still maintained and I got many (Half-life, Counterstrike, Day of Defeat etc.) games with it. Call me stingy but for me a game is worth at most $20 a year.
    1. Re:Low Price? by Lawrence_Bird · · Score: 1

      so that means you would only pay USD 14 for a game? I'll grant you USD 70 is a bit much, but IMHO 35-45 bucks for a well done game is ok. Heck a movie costs $10 and if the game is good I'm gonna be playing it at least 8 hours.

    2. Re:Low Price? by Kenja · · Score: 1
      "I don't know about the rest of the world but a new release PC game in Australia retails for $100+."

      Thats $70.46 in real dollars.

      --

      "Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
    3. Re:Low Price? by black+mariah · · Score: 1

      $100 AUD = $70 USD. Check it yourself if you don't believe me. Seeing as that's about $10 more than what people here are paying, there's not much room to complain.

      http://www.xe.com/ucc/

      --
      'Standards' in computing only impress those who are impressed by things like 'standards'.
    4. Re:Low Price? by black+mariah · · Score: 0

      Quit whining about the fucking price. Either buy the goddamned game or shut the fuck up.

      --
      'Standards' in computing only impress those who are impressed by things like 'standards'.
    5. Re:Low Price? by kfg · · Score: 1

      I'm really curious as to what world he is living in that could justify that price as "relatively low".

      Microsoftworld.

      KFG

    6. Re:Low Price? by arudloff · · Score: 0

      I'm really curious as to what world he is living in that could justify that price as "relatively low".

      One where people pay $10 to watch a two hour movie? Oh Oh! How about one where an "adult" rated game's target audience makes more than the average household american family? Ooooooo, and don't forget that the world where hundreds of thousands of high paid computer geeks spend 3 grand on a brand new PC before they can even dream of running a game like doom 3!

      I'll play doom 3 10 hours in a single weekend (who am I kidding, friday night alone). They can glady have my $50 bucks.

      Piracy is theft. Get over it.

    7. Re:Low Price? by Spleener12 · · Score: 0

      They could charge $80 for it at release if they wanted to. The people who want it that bad are going to pay however much it takes, and the people who don't want it as much will hold off until the price goes down, and the people who don't want to pay for it at all will fire up their BitTorrent clients and pirate the motherfucker.

    8. Re:Low Price? by Jeremy+Erwin · · Score: 1

      Perhaps I'm only betraying my lack of experience with the PCC games market (I use a mac), but $54.99 is on the high end for a computer game. Maybe it's "relatively low" compared to console games.

    9. Re:Low Price? by Makarakalax · · Score: 1

      Your posts suck.

    10. Re:Low Price? by hgcrpd · · Score: 1

      You remind me of Bill O'Reilly "Just shut up."

    11. Re:Low Price? by desmogod · · Score: 1, Interesting

      $20Aud a game per year is all your games are worth? You still pay $7Aud to hire a DVD, and that lasts, what, 90 minutes. Fair cop, it is pricey, but when you look at the amount of hours you would spend playing a game, $100Aud works out to a few cents per hour in the long run.

    12. Re:Low Price? by LnxAddct · · Score: 1

      Have you played the game? It is perfection. Never has such detail and thought been put into a project. It is amazing. It is definitly worth $55. Hell, it took 4+ years to develop! Thats alot of time and resources. Stop bitching and get a job, jesus its like 1 - 3 hours of working depending on your wage (even at minimum wage its like 10 hours). You will definitly play this game for much longer then that. Give the developers some credit, its not some shitty new Office suite that is the same as 3 years ago but with DRM or some useless feature added. This is what real developing is about, so let the slashdot community support it!
      Regards,
      Steve

    13. Re:Low Price? by Saville · · Score: 3, Insightful

      You're stingy. Or a student.

      Many interesting board games such as Carcassonneor Cranium cost almost that much. You generally only play those for a few hours. Taking your GF to the movies can easily be $30 ($50AUS?) for two tickets, parking, and a popcorn combo and that only lasts two hours. A night at the bar can quickly run in the hundreds. A table top game like Warhammer 40,000 will cost $50 for the rule book and single models can cost $10 a pop (people often have over $1k of miniatures!). How much does a tank of gas cost in your vehicle if you want to go on a road trip? $30? What about a hotel room? $80?

      Life is expensive. If you like games then set aside enough cash to buy one a month. I wish games were cheaper so kids could give them as gifts at birthday parties or more relatives could give them at Christmas, but I don't set the pricing. If you can afford modern hardware then you can probably afford the software. If you don't think Doom3 is worth your money then contribute to a Free/Open Source game.

      If I get four hours of enjoyment out of Doom3 I'll be happy. In fact I'd rather have it last 4 hours and be totally fun than have it drawn out over 40 where I'm bored of the game for the last 30 hours.

    14. Re:Low Price? by Xebikr · · Score: 1

      Piracy is theft. Get over it.

      Oh! It's all so clear now! In one single, well reasoned statement you've managed to clear up all the confusion about copyright, piracy, DRM, etc. Nevermind that copyright today is contrary to the expressed will of the people. Nevermind that copyright is an unnatural law, that there is no inherint right to distribustion of content, and that the world did just fine without it for thousands of years. Nevermind that most people violate copyright in some form everyday without even thinking about it. Nevermind the intent of copyright and fleecing that we get as citizens because copyright is more complex than the tax code. Thanks, man.

      Copyright is a social contract that no longer benefits us as a society. The contract was broken long ago by the content "owners" and because it was broken we are now free to ignore it.

      Copyright is theft. Get over it.

    15. Re:Low Price? by chez69 · · Score: 1

      perhaps ID should send all the development to india so the next version will be cheaper

      you want a good game? you have to pay good people to make it.

      --
      PHP is the solution of choice for relaying mysql errors to web users.
    16. Re:Low Price? by Xebikr · · Score: 1

      I wasn't complaining about the price, I was disagreeing with the statement that it was relatively low. If I went and bought a Falcoln or VOODOO pc, I wouldn't complain about the price, but I certainly wouldn't call it relatively cheap. My main complaint is that people in the industry are losing their perspective. If you can buy 3 DVD's or 1 video game, which is a better value for your entertainment dollar?

    17. Re:Low Price? by cjpez · · Score: 1
      Piracy is theft. Get over it.
      Er, no it's not. It's copyright infringement. Theft is when I take something from you and you don't have it anymore. They're both illegal, and in general I think you'd find that most people regard both as unethical, but they're not the same thing.
    18. Re:Low Price? by ChrisKnight · · Score: 1

      "Relatively low price? Relative to what?"

      Relative to inflation. When the Atart 2600 ruled the world Pitfall was a $50 cartridge. When the C64 ruled the world, Telengard was a $50 floppy disk. Pitfall didn't take four years to develop, and it was shipped on a 32K PROM, not three CDs.

      I think, all things considered, that we get a lot more bang for our buck these days for our $50.

      -Chris


      --
      -- This sig is only a test. If this were a real sig it would say something witty. --
    19. Re:Low Price? by Burning1 · · Score: 1

      Compare it to a movie or a CD at $25 and $19 respectively. A movie contains 2 hours of content and a cd a little over 60 minutes. Comparatively, the 5+ hours of content provided by a new video game is relatively inexpensive.

    20. Re:Low Price? by strider44 · · Score: 1

      stop complaining - here in Australia we'll be getting it for around $110 (look at exchange rates you're looking at about US$80).

    21. Re:Low Price? by mosch · · Score: 3, Interesting
      It's cheaper than:
      • a dozen roses
      • four hours of legally purchased music
      • dinner for one at Morton's
      • 2% ownership of a RealDoll
      • a leatherman
      • two tanks of gas
      • a copy of the complete far side
      • the lord of the rings trilogy on dvd
      • three cans of baby formula
      • one bad beat playing 5/10 texas holdem
      • tickets to the Celine Dion show in Vegas
      • a bartab for two at a trendy bar
      • a nail gun
      • a round of golf
      • a PC that is capable of running doom 3
      The world he is living in is called the real world. Maybe someday you'll escape your mom's basement and join us.
    22. Re:Low Price? by Anonymous Coward · · Score: 0

      3 DVDs that will take about 5 hours to watch.... or 1 video game which will usually give me between 5 and nearly infinite hours of play. Hmmm.... I'm going to have to say that the game is a rockin good deal.

    23. Re:Low Price? by Oddly_Drac · · Score: 1

      "That is anywhere from 25% to 50% of the cost of a brand new console, depending on the platform (and yes, I know it is a PC game). I'm really curious as to what world he is living in that could justify that price as "relatively low"."

      I think it's habit. Back in the eighties £5.99 was average for a low grade game, then £8.99, £14.99...usually the increase happened with a change in platform, and it was justified by an increase in production costs. Apparently these production costs didn't take into consideration the ubiquity of the platforms, or the later licensing deals for the game engines; this led to my purchasing games on reviews alone.

      Unfortunately, having been bitten on the ass to the tune of fifty quid for absolutely terrible games that were reviewed as 'good', I tend to do my own reviewing or rely on word of mouth.

      --
      Oddly Draconis
      Too cynical to live, too stubborn to die.
    24. Re:Low Price? by 68K · · Score: 1

      Play.com has it for £27.99, from a RRP of £44.99. A bargain.

      Unfortunately my machine doesn't even come close to the recommended spec, so I'm staying away for now.

    25. Re:Low Price? by Anonymous Coward · · Score: 0

      Yes, that's cheap.

      Figure you get 100+ hours of play out of Doom 3. That's about 60 cents per hour (with tax).

      Go to a movie, even a long one such as LOTR, and you're paying $9 for admission, which is about $3/hr.

      For a game like Civilization (1, 2, or 3) I think I've easily played enough of all of those to make my per hour of fun investment around a nickle.

    26. Re:Low Price? by Anonymous Coward · · Score: 0

      Uhm the game obviously. Only tools buy DVD's. You sound like your in high school still, whining about 50 bucks. Get a job for God's sake. Fifty bucks has never meant much in my or any of my friends life, and we're hardly rich. You are just CHEAP. Does your girlfriend know this? Would you complain about taking her out for a 50 dollar dinner because that's the same price as broadband for a month? What a tool.

    27. Re:Low Price? by Anonymous Coward · · Score: 0

      two tanks of gas.

      only in america is it cheaper than this. most people pay at least twice as much.

  24. Bit Torrent by Anonymous Coward · · Score: 0

    On a positive note, due to demand of Doom 3 I think that Bit Torrent has been proven to scale well. On one tracker it registered 50,000 peers. On another it said 30,000.

  25. bought it, but need a patch already by flannelboy · · Score: 1

    I just got it from CompUSA. (After being turned down at EB Games for not having "reserved" a copy - this game was harder to get than Britney tickets - although frankly, D3 warrents it and Britney doesn't :)

    After the 1+ hour install, I launched the game, chose my strategy and POOF!! bye-bye doom3. Looks like I'll need a patch of some sort before I can play. Rats.

    Has anyone else had stability issues with the game? Any pointers?

    -mb

    1. Re:bought it, but need a patch already by Anonymous Coward · · Score: 0

      Memory. D3 pushes your memory hard, so I'd recommend running a memcheck (memtest86 is a good one), as I discovered.

    2. Re:bought it, but need a patch already by kinadian · · Score: 1

      How old are your video card drivers? I was getting crash to desktop (with no errors) until I downloaded and installed the lastest catalyst drivers (4.7, I believe) from ATi.

      Also make sure you have DirectX 9.0b, the install said it but a lot of people just skip that crap to get to the game faster :)

      --Kinadian

    3. Re:bought it, but need a patch already by man2525 · · Score: 1

      I crashed to the desktop when a video event was triggered or I put away the PDA. I'm going to try the new Catalyst drivers. With a Radeon 9800 128MB, Athlon 1600XP, and 1GB of RAM, the game is damn slow. It must be the processor...

    4. Re:bought it, but need a patch already by flannelboy · · Score: 1

      That was exactly the problem. Thanks! Newest catalyst and DX 9.0c did the trick.

  26. Doom 3 was released today? by Anonymous Coward · · Score: 2, Funny

    No wonder it's seemed unusually quiet on /. this afternoon!

    1. Re:Doom 3 was released today? by Anonymous Coward · · Score: 0

      That and the gazillions 503 errors we keep getting lately....

  27. MOD PARENT FUNNY! by Anonymous Coward · · Score: 0

    This isn't a troll. It's so obviously a joke post that whoever modded it as a troll so obviously has no sense of humor.

    1. Re:MOD PARENT FUNNY! by Anonymous Coward · · Score: 0

      Of course it's a troll. It was even posted as AC. It's also hilarious, but not as much as the dozens of incredulous responses that it's spawned.

  28. Europe gets shafted again by ymgve · · Score: 1

    The piracy numbers might have been a notch smaller if us europeans didn't have to wait ANOTHER FUCKING WEEK before getting our hands on the retail game.

    1. Re:Europe gets shafted again by black+mariah · · Score: 0, Flamebait

      Gimme a fucking break. Whiny bitch. "I can't wait ten days to play the game, I think I'll steal it instead." Shut the fuck up and die.

      --
      'Standards' in computing only impress those who are impressed by things like 'standards'.
    2. Re:Europe gets shafted again by Anonymous Coward · · Score: 0

      Well, at least you don't live in south america. Down here we'll have to wait at the very least a full month.

    3. Re:Europe gets shafted again by Anonymous Coward · · Score: 0

      When did he say he downloaded it? hint: he never.

      FOAD, troll.

    4. Re:Europe gets shafted again by jrockway · · Score: 1

      Shut the fuck up and die!? This guy has to constantly hear about how good the game is, how cool it is, how fun it is, how OMG 1337 graphics it is, and he wants to play it. His store doesn't have it but it's a few clicks away online. Why WOULDN'T he pirate it. It's not costing ID money; it wasn't for sale anyway.

      I think it's you who needs to STFU and die. Or at least think before posting.

      --
      My other car is first.
  29. Get rid of all ambient light by Nailer · · Score: 3, Informative


    my only complaint so far is that it's so dark that even the flashlight doesn't even really let you see much (i'm trying not to turn my brightness up but it seems i may have to so i don't keep running into guard rails and such)...


    People used to say the same thing about Quake 1. However, if you got rid of all ambient light and played, you could see everything you were supposed to and without the washed out-ness that comes from upping your gamma too far.

    1. Re:Get rid of all ambient light by Sigma+7 · · Score: 1
      People used to say the same thing about Quake 1. However, if you got rid of all ambient light and played, you could see everything you were supposed to and without the washed out-ness that comes from upping your gamma too far.
      As much as I would like that to be an option, it really isn't.

      When you turn off ambient light, it becomes slightly harder to do certain tasks, such as typing (critical when chatting in multiplayer.)

      It also restricts you to playing the game at night-time, which is also needed for sleeping. This cuts out your weekend play.
    2. Re:Get rid of all ambient light by Anonymous Coward · · Score: 0

      Well, you've already upgraded your PC to play Doom 3... why not upgrade your house too? A lightproof, soundproof room would make a great gaming investment. It would also be useful for films. If you're paranoid, it can double as a panic room. If you have kids, you would obviously appreciate it as a refuge (but not be able to afford it). If you're a haxxor who demands the ultimate in security, couple it with a Faraday cage and you're good to go.

      Plus you can learn to touch type, get an illuminated keyboard, or use voice chat.

    3. Re:Get rid of all ambient light by Nailer · · Score: 3, Funny

      When you turn off ambient light, it becomes slightly harder to do certain tasks, such as typing (critical when chatting in multiplayer.)

      Learn to type.

      It also restricts you to playing the game at night-time, which is also needed for sleeping. This cuts out your weekend play.

      Close the blinds.

    4. Re:Get rid of all ambient light by Aeiri · · Score: 1

      Close the blinds.

      My blinds suck, I was under the impression I had to upgrade my COMPUTER to play this game, not my windows (no pun intended).

    5. Re:Get rid of all ambient light by Xugumad · · Score: 1

      Right, so I am actually, in fact, the only gamer who gets eyestrain from playing in the dark? I suspected as much...

      Also, same problem someone else had, the blinds on my windows are there purely to obscure the view, and add a pale blue tinge to the sunlight streaming in through the window (one of the disadvantages of renting somewhere to live, what can I say).

    6. Re:Get rid of all ambient light by AllUsernamesAreGone · · Score: 1

      It also restricts you to playing the game at night-time, which is also needed for sleeping. This cuts out your weekend play.

      You mean you don't have your machines in the basement and aren't nocturnal?!

      What sort of slashdot reader are you?!! ;)

    7. Re:Get rid of all ambient light by Sigma+7 · · Score: 1
      Learn to type.
      Perhaps you don't know that Quake started with the tradition of 'W','A','S','D' (because some people didn't like the default config), where your hand is one set of the keys to the left of your standard typing position.

      In this case, learning to type isn't the problem - adjusting your hands to the sandard typing position ('A' 'S' 'D' 'F') and back again will be. Also, don't get me started on having to use your right-hand to use the keypad to enter those number codes - you'll lift your hand right off the mouse and strain your eyes looking for it.

      Close the blinds.
      I've already tried something similar by hanging a blanket infront of the curtains (espectually when my previous curtains were wearing thin because of sunlight.) There was still ambient light coming through.

      Even when it does become dark out, I find that I have to turn on the light, because it comes very hard to look at the computer screen, even with toned down brightness.

    8. Re:Get rid of all ambient light by Nailer · · Score: 1

      In this case, learning to type isn't the problem - adjusting your hands to the sandard typing position ('A' 'S' 'D' 'F') and back again will be.

      That's why there's a bump on your F key.

    9. Re:Get rid of all ambient light by dasmegabyte · · Score: 2, Interesting

      Or get a lighted keyboard, or a simple dim USB LED dongle.

      Playing Diablo 2 with my backlit PowerBook keyboard while on the toilet is one of life's simple pleasures.

      --
      Hey freaks: now you're ju
    10. Re:Get rid of all ambient light by Snaller · · Score: 1

      People used to say the same thing about Quake 1. However, if you got rid of all ambient light and played, you could see everything you were supposed to and without the washed out-ness that comes from upping your gamma too far.

      And then ID learned to design well lit maps ... no wait, we are still waiting for that...

      --
      If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
  30. Piracy... yup. by Anonymous Coward · · Score: 0

    When I was on the torrent yesterday there were over 350 people connected.

  31. Low Price? by Xebikr · · Score: 5, Interesting

    From the BBC article:
    "Despite the relatively low price of PC games, many gamers are still choosing to resort to piracy rather than pay for legitimate boxed copies," said Matt Pierce, publisher of the computer games magazine, PC Gamer.

    Relatively low price? Relative to what? A movie? A CD? A car? Amazon has it for 54.99. That is anywhere from 25% to 50% of the cost of a brand new console, depending on the platform (and yes, I know it is a PC game). I'm really curious as to what world he is living in that could justify that price as "relatively low".

  32. Carmack Quote by ryg0r · · Score: 0
    "There's something fundamentally interesting about that, about the world in a box," he says. "If somebody can be an emperor in a virtual world, with only a cheap computer, is that really a fundamentally bad thing?"

    In esscence, its not so much a bad thing, but it can be a harmful thing. Just when people return to the real world, as they have to, your virtual empire counts for nought.

    Virtual stuff is way cool, but we have to remember we live in a reality, not in a virtual reality.

    --
    Karma whoring .sigs don't work
    1. Re:Carmack Quote by JavaLord · · Score: 1

      "There's something fundamentally interesting about that, about the world in a box," he says. "If somebody can be an emperor in a virtual world, with only a cheap computer, is that really a fundamentally bad thing?"

      In esscence, its not so much a bad thing, but it can be a harmful thing. Just when people return to the real world, as they have to, your virtual empire counts for nought.

      What if they day comes that they never have to return?

  33. Oh noes! DOOM3 IS TEH PIRATE! by Talez · · Score: 1

    Except. I downloaded it.

    And then I bought my copy from EB yesterday.

    So can someone strike my name off the "people who pirated" list? I don't want to be responsible for more skewed statistics.

    1. Re:Oh noes! DOOM3 IS TEH PIRATE! by Illissius · · Score: 1

      Wasn't there this story on some piracy database thing for this exact purpose a few days ago?

      --
      Work is punishment for failing to procrastinate effectively.
    2. Re:Oh noes! DOOM3 IS TEH PIRATE! by Anonymous Coward · · Score: 0

      you're a fucking idiot

  34. Piracy would be limited if ... by Anonymous Coward · · Score: 0

    If they can simultaneously release movies worldwide, there is nothing stopping a simultaneous release of games. Piracy would be lessened since everyone gets it at the same time unlike the rest of the world having to wait weeks after the US release. Why wait, download the pirate version, simple.

  35. similar setup by Anonymous Coward · · Score: 0

    I wonder how my computer will run this game. I hope I can run 640 x 480 with high detail.

    AthlonXP 2500+
    1024MB ddr @ 333mhz
    Sapphire Radeon 9600XT 256MB

    I also hope it doesn't kill my radeon...

    1. Re:similar setup by Rosonowski · · Score: 1

      I'm running a very similar setup (really just less RAM), and it's very playable at 1024x768 high detail, although there's some flicker and it gets a bit jerky opening doors sometimes.

      --
      01101001 01100001 01101101 01101110 01101111 01110100 01100001 01101100 01100001 01110111 01111001 01100101 01110010
    2. Re:similar setup by C0rinthian · · Score: 1

      Running an Athlon 1800+, with 512meg ram, and a Radeon 9800 non-pro.

      Runs fine in 1024x768 high detail. Only stutter is when a door opens and a crapload of textures get shipped to the card. Very playable, and very nice.

  36. Will the monsters fight? by steveha · · Score: 5, Interesting

    One of my favorite things in the original Doom games was getting monsters to fight each other. And id clearly designed some levels to encourage this.

    If you could get a monster to shoot at you, and the shot hit a second monster, the second monster would get angry and turn towards the first and start attacking it. The the first would turn towards the second and attack, and they would ignore you and just beat on each other until one was dead. (This only worked for different types of monsters; if a grunt shot another grunt, they wouldn't fight. In fact, I don't believe that same-type monsters could even damage each other at all.)

    The new game, with its insane system requirements, will only have a handful of monsters at a time (about three, if I understood the Telefragged review correctly). Still, it would be cool if you could sometimes get them to start fighting each other.

    steveha

    --
    lf(1): it's like ls(1) but sorts filenames by extension, tersely
    1. Re:Will the monsters fight? by BFaucet · · Score: 2, Informative

      Actually in DOOM the grunts (pistol, shotgun and machine gun dudes) and lost souls would fight their own kind (actually lost souls would only get one hit on the other lost soul before returning to you,) though the imps, cacodemons, pinkies, Mancubuses, etc wouldn't hurt their own kind.

      The only exception was Barron of hell v.s. Hell Knight.

      DOOM 2 had levels where you basicly had to get the monsters to fight eachother... Like the one level where there's a Cyber Demon and a Spider mastermind in the same room, or the level with a Cyber Demon that was behind 20 or so Barrons of Hell that weren't facing you.

      Fun times :)

      --
      -Derick
    2. Re:Will the monsters fight? by RichM · · Score: 4, Informative
      The new game, with its insane system requirements, will only have a handful of monsters at a time (about three, if I understood the Telefragged review correctly).
      I've played the game for around ten hours now and I can tell you that you'll see in excess of twenty "monsters" on screen occasionally.
    3. Re:Will the monsters fight? by Rayonic · · Score: 1
      (This only worked for different types of monsters; if a grunt shot another grunt, they wouldn't fight. In fact, I don't believe that same-type monsters could even damage each other at all.)

      Almost right. The only time it wouldn't happen is if a monster was hit with a slow moving projectile from another monster of it's own type.

      Which is to say, an imp hitting another imp with a fireball wouldn't cause them to fight. But an imp could scratch another imp and hurt/anger it.

      The way hitscan weapons (guns) worked, a grunt could shoot another grunt and hurt/anger it.
    4. Re:Will the monsters fight? by RatBastard · · Score: 5, Informative
      Actually, it works like this:
      Species that shoot bullets can injure, and get into fighst with, any monster in the game.

      Species that use missile attacks can only injure, and therefore get in fights with, members of other species.

      That is to say that a Grunt can get into a fight with any other monster, including another grunt. While an Imp can only get into fights with any monster that is NOT an Imp.

      There are four exceptions to this:

      1. If a monster hits another with it's physical attack it will start a fight, regardless of species. This rarely happens with monsters of the same species, but I've seen it happen.
      2. Barons of Hell and Hell Knights are imune to each other's missiles.
      3. Monsters that use special attacks, like the Archvile, can injure and get intii fights with other members of their own species.
      4. Pain Elementals can injure each other, but because their weapons are Lost Souls, the injured monster gets into a fight with the lost soul, not the Pain Elemnetal. Yeah, I'm a DOOM geek.
      --
      Boobies never hurt anyone. - Sherry Glaser.
    5. Re:Will the monsters fight? by tbjw · · Score: 1

      Monsters that use special attacks, like the Archvile

      Any other monster, or just the Archvile? I've never seen this, in spite of having played level 20(?) of Plutonia, where you have a double-barrelled shotgun and like a zillion Archvilles.

      I'm reasonably certain I've seen pain elementals attacked by their own Lost Souls, but it can be hard to keep track.

      Also, I've never seen a monster with both contact and non-contact attacks get in a contact fight with its own species. (No Imp v. Imp, Hell Knight v. Hell Knight etc)

      You see Lost Souls attacking each other all the time.

    6. Re:Will the monsters fight? by ZorinLynx · · Score: 1

      I remember the pink demons would fight each other. The thing is it was really tricky to get them to bite each other since the bite wasn't a projectile weapon. Once you got one to bite another, though, they'd gladly chew at each other now and then until one dies.

      That game was a blast. }:)

      -Z

    7. Re:Will the monsters fight? by dochood · · Score: 1

      My favorite trick in death match in that level with the cyber demon behind the barons of hell (Tricks and Traps) was to follow the other guy into the room from behind. He would open the door, survey the situation, let it close, and then open it again. Then, just as he would enter, I would rush in and grab BOTH of the invulnerabilities, and run out of the room as the door locks! He'd be stuck in the room with no invulernabilities, and would die quickly, surrounded by 20 barons and a cyber demon! I wouldn't get the credit for the frag, but it was sure fun to hear him cuss!

      dochood

    8. Re:Will the monsters fight? by Sigma+7 · · Score: 2, Informative
      Actually in DOOM the grunts (pistol, shotgun and machine gun dudes) and lost souls would fight their own kind (actually lost souls would only get one hit on the other lost soul before returning to you,) though the imps, cacodemons, pinkies, Mancubuses, etc wouldn't hurt their own kind.
      There's another exception to the rule you posted.

      If a monster damages another monster with a barrel explosion, the injured monster will become hostile - even if they are of the same species (e.g. Baron of Hell vs. Baron of Hell.) This gets exploited in some Tyson runs of Doom.

      When this happens, the monster will try to attack with the missile attack. Since this doesn't work, the monster will eventually close inand use the melee scratches - this will cause the two-way combat to occurr.
    9. Re:Will the monsters fight? by JazzXP · · Score: 1

      I've actually seen an Archvile kill a monster himself, then resurrect it... quite funny.

    10. Re:Will the monsters fight? by Anonymous Coward · · Score: 0
      Also, I've never seen a monster with both contact and non-contact attacks get in a contact fight with its own species. (No Imp v. Imp, Hell Knight v. Hell Knight etc)

      If can maneuver a Baron of Hell to blow up a barrel next to a 2nd Baron of Hell, the 2nd Baron will attack the first, and then the two will fight to the death.

    11. Re:Will the monsters fight? by praksys · · Score: 1

      Will the monsters fight?

      Yes, I just watched a Cacodemon and a Z-Sec (zombie Marine) fight to the death. But so far I have seen very few instances where making use of this would be worth the effort.

  37. Piracy by Anonymous Coward · · Score: 0

    I will download Movies
    I will download Music
    I will download Software
    I will download Games
    I will not however, rip-off id software. Even a thief has some scruples.

  38. Mod this shit down by pclminion · · Score: 0, Troll
    We don't need this childish crap on Slashdot.

    This is like walking up to John Carmack and saying "Fuck you! And by the way, you write awesome games!"

    Why? I can remotely understand if your a broke teenager, but employed adults have no excuse whatsoever to not buy the game.

    1. Re:Mod this shit down by Anonymous Coward · · Score: 1, Insightful
      Why? I can remotely understand if your a broke teenager

      Dude, you've just described 90% of the Slashdot population. Yes, we really are broke teenagers and/or university students. I'll start buying games when I have the money. For now, $55 can be better spent than on a few hours of entertainment. I can buy a lot of cheap vodka with $55. ;-)

    2. Re:Mod this shit down by chez69 · · Score: 2, Insightful

      save your money and buy it. the cheapness around here is unbelievable.

      why don't you steal yourself a new car that you can't afford too? $1000 would be a lot of cheap shit vodka too.

      --
      PHP is the solution of choice for relaying mysql errors to web users.
    3. Re:Mod this shit down by chez69 · · Score: 1

      by the way parent, i'm not talking to you directly.

      wait 20 seconds for a 503 error.... wait.... wait... 503 error.... wait 2 more minutes.... for a 503 error...

      --
      PHP is the solution of choice for relaying mysql errors to web users.
    4. Re:Mod this shit down by Anonymous Coward · · Score: 0

      You stupid fuck. What the hell do you think $55 worth of Vodka is? A few hours "entertainment" at most.

  39. Piracy doesnt cost sales by nurb432 · · Score: 1, Interesting

    Most pirates wouldnt have bought the game if it wasnt available for free.

    Few sales were lost.

    More were gained by people 'demoing' it before the fork over the cash..

    If software had refunds, the need for piracy would be reduced greatly.

    --
    ---- Booth was a patriot ----
    1. Re:Piracy doesnt cost sales by C60 · · Score: 1

      That's pretty much what I'm doing. I fit into the bottom tier of the requirements (cept for memory), and while I really *want* to go out and buy it, I'm not going to go anywhere before making sure it's actually playable.

      --
      Karma: 0 (But I wield a mean +10 Vorpal Apathy)
    2. Re:Piracy doesnt cost sales by Nogami_Saeko · · Score: 1

      A lot of the people downloading would've bought the game if it was available in stores at the same time that it was available online, but they weren't willing to wait the extra few days until the retail release. It certainly didn't help any that stores had boxes all ready-to-sell in the back that said "Do not sell until August 3rd". Like it or not, that really frosts a lot of people.

      Lots of people already have it ordered (especially in Europe), but they're impatient and miffed that the release date is a week later than North America.

      Realistically, I have to hand it to the guys at Valve, who have a wonderful solution for this...

      Steam

      So when HL2 is announced as an imminent release, people sign-onto Steam, which then downloads the game onto the host machine in encrypted form over a few days or weeks.

      Then, when the game is ready to be released in stores (or when a pirate copy shows up on websites), they just enable the "buy" option, which sends the encryption key to the host computer and the game is fully available to play within a minute or so.

      Brilliant strategy that will definately pay-off for them.

      N.

      --
      "Nothing strengthens authority so much as silence." - Charles de Gaulle
    3. Re:Piracy doesnt cost sales by Anonymous Coward · · Score: 0

      Steam sucks. The keys are too weak. I had bought a retail game and couldn't even play it online because somebody had already taken the key. Totally lame.
      Google Search for Half-life key generator

    4. Re:Piracy doesnt cost sales by grendelkhan · · Score: 1

      My budget office has allocated funds but they won't be available for another three weeks. (We're buying a house, everything else goes on hold) Id releases their engines as GPL, releases Linux binaries, they will get my cash. Carmack and company deserve it. Hoever, my gaming fix needed to be satisfied now.

      --
      Wu-Tang Name: Half-Cut Skeleton Get your own Wu-Na
    5. Re:Piracy doesnt cost sales by Anonymous Coward · · Score: 0

      You guys seem to forget that the (C) laws that protect Doom 3 are the same laws that protect your holy GPL. Now, when $COMPANY uses a GPL'd product and doesn't give back you start shouting and bitching, yet copying Doom 3 can be acceptable? Cry me a river.

  40. Carmack by blackula · · Score: 0

    Is this going to be Carmack's last engine?

  41. Anti-Piracy Schemes by frission · · Score: 1

    Apparently the install doesn't like your computer if you have either CloneCD or Alcohol installed. I never had alcohol installed, but it wasn't giving me problems running the game. I uninstalled CloneCD and everything's fine. I hope the first patch they come out with gets rid of this crap. The "warez" version has been available for days, so it's already out...there's nothing to stop now :)

    1. Re:Anti-Piracy Schemes by JKR · · Score: 0
      Not buying it, then, if that's true. I use CloneCD to make un-fucked-up copies of audio disks that use Cactus et al, so I can play them in my car CD player. I'm not uninstalling it for some shitty "anti-piracy" system which actually disadvantages the sucker that PAID for the game.

      Jon

    2. Re:Anti-Piracy Schemes by mindaktiviti · · Score: 1

      My copy loved Alcohol 52%. In fact, I didn't even have to press the "please insert the next cd" window. :) I plan on buying my copy when I have some money in a month or so.

  42. Re:55 bucks for 2 days of fun? by FuzzzyLogik · · Score: 2, Interesting

    i agree that the price was high for this. $54.99 at best buy today. $58 and some change after taxes. i haven't bought any games recently but thought that it was kinda high.

    BUT the single player game is supposed to be incredible. and the benefit of any id game is that the mod community will have a blast with this. so they'll handle your multiplayer aspect i'm sure. trust me though. so far the single player experience is WOW... crap your pants fantastic ;)

  43. I am a pirate... by dutt · · Score: 0


    I am a pirate. har har.

    I was one of the downloader's on Sunday which BBC reports of. But I don't agree with the fact that all the downloader's don't contribute to the game development. A lot of the leechers do.

    Like me, thousands of people who downloaded the game will go and buy it once it is released.

    I would like to argue for the fact that most of the downloader's actually buy games and hence feed the gaming industry.

  44. Very disappointed by ninti · · Score: 5, Interesting
    This is not meant to be a troll, but I am bitterly disappointed in this game. I admit I am not that far in, but so far I see nothing revolutionary about it. It seems just a rehash of the same old types of industrial mazes and randomly placed monsters that I have seen countless times before.

    And the game does two very annoying things; they like to surprise you with monsters appearing out of nowhere, which has always bugged me, and they like to just turn out all the lights so you can't see anything and just start throwing monsters at you. How is firing blindly in the dark while some monster that can somehow see perfectly is whittling down your health with a machine-gun fun? Yes it is scary, but not in a good way.

    Please someone tell me it gets better, because right now I am unsure if I am ever going to bother to play any more and instead go load up one of the more interesting recent FPS games like Farcry or Call Of Duty.

    1. Re:Very disappointed by Anonymous Coward · · Score: 0

      I don't know if it gets better, cause I gave up on it after a while, around that "mini-cutscene" with the 2nd type of monster after regular zombies (I think my save time said something like 23 minutes in).

      It jus felt... cliché, and not in a good retro-fun way.

    2. Re:Very disappointed by toddhunter · · Score: 2, Interesting

      I don't have a problem with the lights going out except that the flash-light is so fiddly to use.
      The biggest problems I have is firstly there is no originality whatsoever (half-life + system shock with better graphics), and having to listen to the complete audio logs over and over just to get a code to the cabinets.
      It is well put together though, and has enough 'tops' moments for me.

    3. Re:Very disappointed by Anonymous Coward · · Score: 0

      I haven't tried Doom 3 myself yet, but judging by your comments I think you would like a game like The Suffering a lot more. I've completed the game two times, and I can certainly say that it is *really scary*, but not in the traditional Resident Evil way. Monsters rarely jump right out of nowhere to give you the whole "suprise-chock" (IIRC this only happened once or twice in the game). If you like scary games, I'm convinced you'll like The Suffering a lot better.

      Just my two cents.

    4. Re:Very disappointed by Anonymous Coward · · Score: 5, Funny
      I'm sorry, it doesn't get any better. In fact, it's very horrible all the way through.

      Now if you'll just post contact information, I'll happily take this terrible game off your hands for .. say .. $10? Your hands deserve better.

      I mean, it's a *really* crappy game.

    5. Re:Very disappointed by OverlordQ · · Score: 1

      "And the game does two very annoying things; they like to surprise you with monsters appearing out of nowhere"

      Yes, because knowing where everything is coming from makes the game oh so much better. Yay no more suspense!

      --
      Your hair look like poop, Bob! - Wanker.
    6. Re:Very disappointed by ronfar623 · · Score: 1

      Another cheap tactic that I love to hate in this game; the tons of monsters that jump out of those tiny, completly unexplainable closets in the walls...

      This isn't 1996... If you're going to use the OMG-the-creature-came-out-of-nowhere!!@# scare tactic, please find something a little more f'ing creative than 3x2 foot monster storage closets, thanks. =)

      Oh yeah, and that includes warping-in as well.

    7. Re:Very disappointed by ThisIsFred · · Score: 1

      The biggest problems I have is firstly there is no originality whatsoever (half-life + system shock with better graphics)

      Funny, I always thought Half-Life was Quake + Duke Nukem's monsters.

      --
      Fred

      "A fool and his freedom are soon parted"
      -RMS
    8. Re:Very disappointed by Frac · · Score: 1

      they like to surprise you with monsters appearing out of nowhere, which has always bugged me

      I wholeheartedly agree. A horror PC game that tries to scare you? I was hoping for some blinking arrows on the side of a screen with the words "MONSTER APPROACH IN T-k seconds"!

    9. Re:Very disappointed by Anonymous Coward · · Score: 0

      go play on sassy

    10. Re:Very disappointed by stor · · Score: 1

      I don't have a problem with the lights going out except that the flash-light is so fiddly to use

      You realise the "F" key toggles between your flashlight and the last used weapon right?

      Cheers
      Stor

      --
      "Yeah well there's a lot of stuff that should be, but isn't"
    11. Re:Very disappointed by toddhunter · · Score: 2, Informative

      Yes indeed. Which is all fine until you pull out the flashlight only to spot something that needs the shotgun to kill...except that the last weapon you had was the hand-gun. By the time you have sorted it out, you've been hit a couple of times.
      It's not 'terrible', but would have been a whole lot easier if you could say, strap the light onto your gun or similar and shoot at the same time.
      Whilst I'm typing too, I'll say the other big problem is how all the guns really suck compared to the shotgun. Every creature in the game can be killed by shooting with the shot-gun, running back behind the last corner, and then waiting for it to wander around and shooting it again.
      Since 99% of the game is wondering around tight corridors, the shotgun is all you really need.

    12. Re:Very disappointed by randyest · · Score: 1

      Good point. I agree. Doom3 is quite fun. And I've been playing Battlefirld Vietnam and FarCry (and Soldner, and Join Operations.)

      But your sig is a lame scam. At least, it would be were it not a 404.

      --
      everything in moderation
    13. Re:Very disappointed by stor · · Score: 1

      It's not 'terrible', but would have been a whole lot easier if you could say, strap the light onto your gun or similar and shoot at the same time.

      Haha. That irked me a little about the game too: it's the year 2138 or something and we don't have lights on our guns and/or suits? Can't I hold my flashlight in one hand and handgun in the other?

      For me, it added a kind of horror atmosphere to the game though. Kill monster. Get out the flashlight. Look behind you and in dark corners... Ahh monster! Get the gun out! Watching someone play it for the first time can be amusing: they genuinely seem shitscared. I think that's cool.

      Every creature in the game can be killed by shooting with the shot-gun, running back behind the last corner, and then waiting for it to wander around and shooting it again.

      I know what you mean but don't agree 100%

      Ammo is fairly scarce. It helps to be an explorer. I tended to treasure my shotgun shells and only blast those worthy of them. Zombies weren't worth a shotgun blast: they can be killed easily with the handgun.

      Cheers
      Stor

      --
      "Yeah well there's a lot of stuff that should be, but isn't"
    14. Re:Very disappointed by Anonymous Coward · · Score: 0


      Just post your adress and I will send it for free.

    15. Re:Very disappointed by JaxGator75 · · Score: 1
      Every creature in the game can be killed by shooting with the shot-gun, running back behind the last corner, and then waiting for it to wander around and shooting it again.

      Sounds an awful lot like real life!

      --
      Come and see the violence inherent in the system!
    16. Re:Very disappointed by Deluge · · Score: 1

      "having to listen to the complete audio logs over and over just to get a code to the cabinets"

      And it's never ocurred to you to simply write them down?

    17. Re:Very disappointed by OverlordQ · · Score: 0

      No, a person I know has gotten one, and I've seen the physical iPod but still it has to be a scam.

      --
      Your hair look like poop, Bob! - Wanker.
    18. Re:Very disappointed by Anonymous Coward · · Score: 0

      sarcasm is the crutch of the moronic fuckwit.

    19. Re:Very disappointed by mandolin · · Score: 1

      Sarcasm? That's a serious offer! If they wanted more than $10 I might as well just go and buy a quality discount game like Redneck Rampage.

  45. And on a totally unrelated note... by Fizzog · · Score: 1

    I just picked up a copy from my local EB and the guy said that Half Life II has been confirmed to ship on September 2nd.

    1. Re:And on a totally unrelated note... by Anonymous Coward · · Score: 0

      that's odd, at the local Gamestop here in Richmond, VA the official release date for HL2 is Nov. 2nd

    2. Re:And on a totally unrelated note... by Fizzog · · Score: 1

      I wasn't expecting it to be this soon either. He told me that EB are taking deposits for Half Life II preorders starting today.

      I wouldn't expect them to take deposits 3 months ahead, but hey, they are a business and I am sure will take any money they can get.

      But it would be good business for Valve to release it asap as they will steal a little bit of iD's thunder, and probably quite a few sales to boot.

  46. Tweak Settings by Jorell_Kovin · · Score: 5, Informative

    For those of you finding the game too dark try these settings:

    1)In game bring down the console (ctrl alt ~)
    2)r_gamma 1.3 - The default is 1, try a range from 1.2-1.4, some have said to go as high as 1.8 but that is way too bright and takes away from the atmosphere imho.
    3)r_brightness 1.5 - Again the default is 1, try a range up 1.8 to what looks best for you.
    4) Turn off AA, turn on vsync on.

    To boost performance try this!

    In your DOOM 3 directory, find "DoomConfig.cfg" (x:\Program Files\Doom 3\base). Open DoomConfig.cfg in Notepad.
    Find the line:
    seta image_cacheMegs "XX"
    Where XX is try increasing this value in according to how much ram you have. I have 1 GB of ram, and set it to 256, HUGE boost in framerate, game runs a lot smoother now. Try these values: 32, 96, 128, 256.

    1. Re:Tweak Settings by geekoid · · Score: 2, Insightful

      Now, why the hell isn't that an option?
      Having a little drop down, and some esoteric commands is good, for tweaks, and maybe a bonus. Needing to do it so you can see the game is bad design, and user hatefull.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    2. Re:Tweak Settings by Mike+Hawk · · Score: 1

      The answer lies in something that most users don't understand called "game design". Games are designed to be played with values within certain ranges. The game will allow you to ruin the game for yourself if you want to try hard enough, but don't expect that it will make it easy.

    3. Re:Tweak Settings by Spy+Hunter · · Score: 3, Insightful

      Doom 3 is different from every other 3D game out there in that you really just can't see a lot of stuff because it's too dark, and that's the way it's *supposed* to be. Other games might have one or two "use your flashlight here" areas that are completely pitch black, but during the rest of the game you won't need the flashlight at all. In Doom the flashlight is meant to be an integral part of the gameplay. It's even got its own button right next to the movement keys. Every single room has corners dark enough that you can't see into them without the flashlight. The game is *completely playable* at the default gamma setting, just more difficult because in the dark you have to choose between seeing (flashlight) or shooting. You have to learn to stick to the lit areas so that you can see the monsters when they come out to attack you. (*gasp* stategy?) If Id had made gamma an option, people would just turn it way up because in every other game they can always see everything. The dark really is dark, people, you can't see in it. Don't change the gamma.

      --
      main(c,r){for(r=32;r;) printf(++c>31?c=!r--,"\n":c<r?" ":~c&r?" `":" #");}
    4. Re:Tweak Settings by BEI01 · · Score: 4, Informative

      Another thing I have noticed, is that on some systems, particle dynamic lights (like the imp fireballs) are turned off. By default, when the imps launched a fireball in a room, you could just see the fireball...e.g...the whole room didn't light up orange. I have no idea why, as this is a HUGE part of the game, and changing between the three quality settings doesn't alter the fact these are off. This of course will make it very hard to fight in the dark, without the imps lighting up the room when they attack. There was no performance hit on my comp when I turned it on at the console:

      set g_projectilelights 1

      ALso, muzzleflare dynamic lights were also by default off for some reason. Again, this really helps illuminate the situation when fighting in the dark. Turn it on with:

      g_muzzleflash 1

      at the console. ( ctrl - alt - ~ )

      Once I turned both of these on, the game experience was much better.

      Hope this helps.

    5. Re:Tweak Settings by Triprotic · · Score: 1

      they are both on by default for me :p

    6. Re:Tweak Settings by Anonymous Coward · · Score: 0

      same here. I'm looking for doom 3 tweaks online but no luck on the planetdoom forums. I did however find the FPS command is com_showfps 1 and benchmark is timedemo demo1

      hope it helps

  47. Whuzzaahh!! by cOdEgUru · · Score: 4, Informative

    Waited, shuffled my feet today morning, hoping my wife wouldnt notice, waiting till 9:30 to leave home so that I could pick up the game at 10:00 from the nearest store.

    Store opened at 10:00, saw a bunch of people waiting for it to open, thought they all would be in line for the game. Felt like an old geek after realizing I was the only one to pick the game up. Felt real old waiting at the counter to pay for it.

    Read reviews/previews/salivate over old screenshots all day. Didnt feel a bit guilty at getting paid for nothing.

    Reached home, ignored wife completely, popped CD's in, installed, breathless now.

    Fired it up on my not so humble box, encountering game freezes during cut screens/ loading textures etc.

    Trying to pick up my jaw from the floor ever since.

    Game rocks..its dark, deliciously creepy, I have a weak heart and I dont think I will play at night (also slightly considerate towards neighbours).

    After two hours of getting creeped out, eaten alive, ass kicked, munched on. pulled down the ever so trusty in-game commandline, typed in the words:

    spawn monster_boss_cyberdemon

    Holy mother of God! Is that...omg!!...

    1. Re:Whuzzaahh!! by OneDeeTenTee · · Score: 5, Funny

      After two hours of getting creeped out, eaten alive, ass kicked, munched on. pulled down the ever so trusty in-game commandline, typed in the words:

      spawn monster_boss_cyberdemon

      Holy mother of God! Is that...omg!!...


      Yes, that is Bill Gates' head in a jar.

      --
      Stop the world; I need to get off.
    2. Re:Whuzzaahh!! by zonker · · Score: 0

      pix please!

    3. Re:Whuzzaahh!! by Anonymous Coward · · Score: 0

      Pics? Alright, let me get my axe... and a camera... and a jar... better make it two...

      RsG

  48. System Shock 2 did it better. by Anonymous Coward · · Score: 0

    Admit it, you know you were thinking the same thing. Shodan rules, Doom Guy drools!

  49. xbox too? by eieken · · Score: 1

    I can't believe they are going to get this to run on X-Box. They should just license the half-life 2 engine and rewrite doom3 for it. oh wait..

    --
    Meet new people, and kill them.
  50. Doom 3 is crap (Spoilers). Go play Far Cry by Jherico · · Score: 5, Interesting
    Disclaimer: I didn't play the full game in normal mode. I couldn't bear it. After an hour I turned on all weapons. Another hour and I turned on god mode. Later I just turned on noclip and wandered through the game. I imagine some people are going to fault me for not playing the real game experience. My point is that I'm faulting Id for making me not want to. If a game can't hold my attention enough for me not to do this then its not a good game. If I hadn't been able to do this I wouldn't have bothered finishing. Half-Life, Far Cry, Splinter Cell, GTA, these are all games that made gameplay interesting enough that I didn't feel like "Enough already, take me to the end".

    If what you want in a game is basically Doom with shiny surfaces, then you're fine. If you want something new, or even something with a refreshing twist, then aside from the rendering engine you're basically out of luck.

    The game is well produced. The voice acting is good. The facial animation is decent. The textures are all very detailed, but you know, the 'fun' bottleneck is no longer in the graphics. Its in the gameplay.

    So the big news is the latest rendering engine from Id, the people who brought us the first widely released FPS. Well, I'm sorry to say that from what I've seen the rendering engine is about on par with the Source (Half Life 2), Crytek (Far Cry) and Unreal 3 (upcoming America's Army and Unreal releases) engines. There are probably purists out there that will say I'm insane for this and that Doom 3 does X that none of those others do, or do as well. Well, if I don't notice it when I'm playing it doesn't really matter does it? The most impressive things I saw were the distortions glass caused in anything beyond the glass, and the 'heat distortion' you could see in items that were extremely hot. The glass distortion was interesting for about 5 seconds the first time I saw it, and then distracting the rest of the time. The heat haze was interesting in one level, and almost completely obscured with smoke effects the rest of the time. Yes, the lighting was very nice, but since its mostly used to create vast areas of darkness to 'freak you out', I began to hate the lighting.

    Gameplay was tedious. If you're a huge fan of haunted houses, maybe this will appeal. If you're not, this is just going to drive home why you typically don't see haunted houses year round. It seems like every corridor is filled with false panels. It also seems like hell's minions have absolutely nothing better to do than to go wait behind one of those panels, wait for you to walk past and then pop out behind you. This kind of mechanism should be used at most once or twice in a game. Here it shows up every 5 minutes or so.

    Level design is repetitive. Carmack talks about how many levels use up to half a gig of textures. Yet the game comes on 3 CDs. Well the easy explanation for this is that the game has about 4 levels. It has the mars base level repeated ad naseum, the underground caverns level (seen for about 2 levels), Hell (seen in one level and basically the end game) and mars base being overrun by hell (1 level) which really isn't original at all but uses a mixture of textures and design from previous levels. All in all, there are maybe 2 really 'Wow' moments when you're looking around you. This isn't bad, except that the rest of the time, for me anyway, it wasn't so much a lack of 'Wow' but a 'Oh god not this again' feeling.

    Sound is well used in the game, but then its only used to try to freak you out.

    Overall this is the problem. THe game wants to freak you out. And not just a couple of really good scares, but rather it wants you constantly edgy and terrefied. This isn't really what I want in a game, or at least not what I want the entire game to be about. Think about the most suspenseful movie you've ever watched. Now think about the most suspensful 5 minutes of that movie. Now watch that 5 minutes over and over again. Either you're going to get bored or you're going to need

    --

    Jherico

    What can the average user can do to ensure his security? "Nothing, you're screwed"

  51. Re:55 bucks for 2 days of fun? by One+Childish+N00b · · Score: 1

    Finally someone who isn't an Id fanboy. Now I'm a huge fan of most of Id's products, but I won't buy a product just because it's made by Id - I go on the merits of the game, not those of the company. I mostly play games multiplayer online, simply because I get through single-player games too fast and they get too repetitive to be fun anymore - shiny graphics engines are nothing up to constantly-changing game scenarios, and even the best AI is nothing compared to real human opponents - maybe it's the natural human competitive spirit, I don't know. Doom 3 has been overhyped from the beginning - even if it was the Holy Grail of gaming it wouldn't justify the amounts of hype it's had thrown at it since it's announcement, and if they haven't come up trumps with the multiplayer, then I'm even less likely to shell out a few hundred pounds on my machine just for the privilige of playing the thing. Shiny new technology be damned, I think I'll be sticking with Day of Defeat for the time being, thank you very much - I don't see why I should spend hundreds of pounds on an overhyped, over-shiny game when there are hugely entertaining games I can play on my current (and even much older) hardware without trouble - but then I think the Doom 3 phenomenon is a gamer fashion statement - you have to own it or you're just not 1337 enough... ...of course the big question is... was Hell purty?

    --
    Dealing with lawyers would be a lot less tedious if they all looked like Casey Novak.
  52. Too much creep, to little gameplay. by TyrranzzX · · Score: 3, Interesting

    It's basically a glorified version of half-life and relies far too heavily on good looks, shadows to give the monsters a fighting chance, and a storyline )which, gasp, leads you through hallway after hallway...) to deliver anything. Frankly, between the subtle heartbeats (and I mean, you've got to listen for them to even notice them, they only appear leading upto things), backround noise, and other utter bullshit they threw in from psychology research to set a "scene", I turned it off, deleted the iso's and threw out the disks. Whenever I get afraid, I overpower it with hate and this has progressed to such a point that when I get an adrenaline rush from fear, I immediatly bypass the "OMG something's here, EEK, shoot it!" to terminator mode; acquire target, take in strategic positioning, calculate chance of survival, and then attack/flee. This is what happens to all FPS players given enough time playing.

    After about 6 hours of playing I was ready to smash something good as my blood at that point was pure adrenaline; needless to say, I was really REALLY agitated. Thank god I didn't pay out the ass for those 6 shitty hours of playtime, hence the reason I pirate before I buy. This game is not for your seasoned FPS player but more for the average guy who doesn't spend a lot of time playing games who likes to get freaked out at stuff and then shoot it.

    Movie-like mental state changing special effects do NOT belong in videogames; whereas a movie is 2 or 3 hours, a game is 40 or 50, and if you ask any psychiatrist, it isn't healthy to give someone that much of a dose, especially if they're going to play it 500 or 1000 hours. You turn into me.

    Frankly, I really was hoping they'd be able to throw in some decent gameplay and actually add something to the FPS market besides an engine that can deliver pretty graphics and a mix n' match version of doom and then mask that with pretty graphics and mind altering "scene" setting sounds. I'll hope that they'll salvage the multiplayer so modders can do their thing and make some really kickass mods. It'd be really kewl to see natural selection on this engine, or when HL2 comes out on that one, since it'd compliment it so nicely. Then again, I won't have to deal with steam if I'm on doom3.

    1. Re:Too much creep, to little gameplay. by Have+Blue · · Score: 1

      Movie-like mental state changing special effects do NOT belong in videogames

      Why not? Maybe it's just that games have only just recently become capable of performing movie-like special effects. And the survival horror genre, which is unabashedly and deliberately just like the experience you describe, is quite popular.

    2. Re:Too much creep, to little gameplay. by TyrranzzX · · Score: 1

      I don't believe most people want to walk away from their computers looking for something to smash, nor do they want to suffer prolonged health effects due to it.

    3. Re:Too much creep, to little gameplay. by Denial93 · · Score: 1

      terminator mode; acquire target, take in strategic positioning, calculate chance of survival, and then attack/flee. This is what happens to all FPS players given enough time playing.

      Wrong. I haven't played (or seen) Doom 3 yet, but a friend of mine, who did and has basically played through every FPS of the last 5 years and is quite an ace at Counterstrike - in short: as pro as it gets - commented to me: "Anyone unafraid in this game is not human." You may disagree, but apparently, FPS skill does not automatically prevent a good scare experience. He loves the game, BTW.

      Movie-like mental state changing special effects do NOT belong in videogames

      This game obviously did freak you out, and that makes it interesting. You probably don't want to, but you do recommend Doom 3.

    4. Re:Too much creep, to little gameplay. by Anonymous Coward · · Score: 0

      Movie-like mental state changing special effects do NOT belong in videogames; whereas a movie is 2 or 3 hours, a game is 40 or 50, and if you ask any psychiatrist, it isn't healthy to give someone that much of a dose, especially if they're going to play it 500 or 1000 hours.

      man, you must really suck at video games, 50 hours is enough to finish the longest rpgs, you should be finishing an fps 3-4 times over in that time and honestly, how many people bothing playing a game twice consecutively? let alone more than that. minimum. and the mention of 500-1000 hours? wtf, thats 21-42 whole days of doing nothing but playing the same game. nice to see you pulling numbers out of your ass

    5. Re:Too much creep, to little gameplay. by mati · · Score: 1

      This is the best review I've read of the game so far, probably because I was thinking along the exact same lines. Once I got over the novelty of the excellent technology, the "terminator" syndrome relegated the game to the same category as every other FPS, with the addition of nice graphics and atmosphere and the "monsters jumping out of the shadows" gimmick.

      All in all an impressive achievement, but not an exceptionally fun experience for gamers like myself (and I'm playing on veteren, dabbled in competetive gaming, blah blah etc.)

    6. Re:Too much creep, to little gameplay. by ivrcti · · Score: 1

      You wrote "Whenever I get afraid, I overpower it with hate and this has progressed to such a point that when I get an adrenaline rush from fear, I immediatly bypass the "OMG something's here, EEK, shoot it!" to terminator mode; acquire target, take in strategic positioning, calculate chance of survival, and then attack/flee" Congratulations - you just described the psych of a veteran SF soldier. Only they wouldn't use the word "terminator mode." They would consider it "professional mode".

    7. Re:Too much creep, to little gameplay. by tater86 · · Score: 1

      You do realize that that just means you have some sort of emotional problem, right? Most people are able to make the distinction between video games and real life. You make a strong argument for people who think violence in video games and movies leads to real violence.

  53. Higher price by zors · · Score: 2, Interesting

    I dont know about the rest of the USA, or the world for that matter, but this game cost me 58 bucks tax included. Thats 5-10 bucks more than most brand new games lately. My question is, is gamestop gouging me because they knew that i'd pay the extra 5 bucks because its Doom 3 and i have to have it, or is it Id? Frankly i was really surprised at the bill for this one, and so was my friend. Then again we both proceeded to buy it, so, well...fuck you Id, or game stop, or the whole industry.

    As for the game itself, all i can say is wow. For once a game has lived up to its hype, so far. good graphics, awesome gameplay and atmosphere.

    stupid cumbersome tension building flashlight!

    1. Re:Higher price by NerveGas · · Score: 1


      Id's MSRP was $55. Of course, that leaves a hefty margin for the retailer. Because everyone in the world has been panting for it, virtually nobody is going to sell it for less than the MSRP - they want to make all of the money off of it that they can.

      Don't get me wrong, Id isn't exactly going broke off of the game, but neither is anyone else along the chain.

      steve

      --
      Oh, you're not stuck, you're just unable to let go of the onion rings.
  54. I think you answered your own questions... by MarcoAtWork · · Score: 1

    unfortunately due to the insane hw requirements there will probably be a maximum of 2-3 monsters on the screen at the same time, which really blows as in the original doom/doom2 part of the fun was also mowing down hordes of low-level monsters (imps, marines, flaming skulls) rather than doing the sneak-kill-1-monster-repeat routine.

    Doom3 won't run on my box so I'm waiting for some 'real' reviews before deciding if it's worth upgrading now or later for HL2/CS-source. By 'real' I mean 'written by people who have played the whole game two or three times', as I'm sure EVERYBODY will be totally insanely blown away for the first hour, but not if they will be just as much when the novelty of the great graphics wears off.

    It also worries me how most reviews seem to say that there are only 10-15 hours of gameplay in the game, which, considering that you probably have to creep around a lot, doesn't seem to point to the levels being that big and/or that many.

    --
    -- the cake is a lie
  55. how does it run on by Anonymous Coward · · Score: 0

    p4 2.4ghz 533fsb
    512mb
    geforce4 ti4200 64mb

    i dont have $400 to buy geforce6 and doom3

    1. Re:how does it run on by sqrt(2) · · Score: 1

      If you really don't plan on upgrading, don't bother buying it. It's your graphics card, but for less than 150$ you could get a decent card that can play D3 well.

      --
      If you build it, nerds will come. Soylentnews.org
  56. Doom 3 Cooperative Play by 00Monkey · · Score: 2, Insightful

    I was psyched when I heard they were making this game until they announced they weren't going to put Cooperative play in it. Even the original had Cooperative play and that's part of what made it fun. There's at least 15-20 people I know who won't be buying the game because of that specific reason.

    Horrible Multiplayer, no Cooperative play... that's essentially a one shot single player adventure for $54.99. If it was $29.99-$39.99 I would purchase it but now, I refuse to spend money on it. If I hear alot of good stuff about it, I'll ask for it for my birthday or Christmas or something.

    1. Re:Doom 3 Cooperative Play by dhakbar · · Score: 1

      This already exists. The modding community is fast, kemosabe.

    2. Re:Doom 3 Cooperative Play by Hentai · · Score: 1

      Eh, give me a few days once the mod toolset comes out, I promise you'll get a good co-op.

      --
      -Hentai [in vita non pacem est]
    3. Re:Doom 3 Cooperative Play by cTbone · · Score: 1

      i dunno man, i would pay half the $55 just to play a remastered version of "The Edge" (q2dm1).

    4. Re:Doom 3 Cooperative Play by Anonymous Coward · · Score: 0

      I agree. This was one of the major reasons for me wanting to buy this game. Now I won't, or I might wait for a while.

    5. Re:Doom 3 Cooperative Play by Anonymous Coward · · Score: 0

      Have a look at these two sites (note: nothing you can download is there atm)


      (two movies of some guys playing Co-op)

    6. Re:Doom 3 Cooperative Play by KelDawgMort++ · · Score: 1

      Try playing Serious Sam, good price, lots of bad guys, great co-op play.

    7. Re:Doom 3 Cooperative Play by Nerd4News · · Score: 1

      "This already exists. The modding community is fast, kemosabe."

      Really? I'm going to look for it right now bit just in case, tell me more...

  57. 24 hours...did it in 12 :) by FerretFrottage · · Score: 1
    There is a reason you don't see "Teach yourself physics in 24 hours" books.

    Sure you do...they are called cram sessions before the final.

    --
    "Look Lois, the two symbols of the Republican Party: an elephant, and a fat white guy who is threatened by change."
  58. Speaking of piracy by Anonymous Coward · · Score: 0

    When the game torrent was first posted on Suprnova last weekend, it had, at one point, 1700 seeders and 30,000 leechers. This was the largest torrent I've seen, probably the largest torrent ever so far.
    I thought it would have been interesting to study such torrent transfer and see how the protocol behaves in these conditions. (br) As for me, I went out and bought the game the next day, of course. ;-)

  59. Terrific Technology!!! by geomon · · Score: 1

    The randomized screenshots viewer is the BOMB!

    You click on the link and, POOF, you are redirected to a picture that is not the one you selected.

    Leave it up to the id programming staff to create such innovative screenshot technology.

    --
    "Rocky Rococo, at your cervix!"
  60. What video card to get? by edlong · · Score: 1

    Well, I need a new video card anyway. What are your opinions? I've read all the reviews at Ars etc. I'm looking at under $300.

    1. Re:What video card to get? by niteice · · Score: 0

      On Newegg, you can get a 6800 for ~$280.

      --
      ROMANES EUNT DOMUS
    2. Re:What video card to get? by NerveGas · · Score: 1


      I thought long and hard about what video card to buy. In the end, I decided that if the video card couldn't give me D3 in full glory, it wouldn't matter if the card was cheap, I'd still feel like I was missing something (and, in fact, I would be.)

      I decided on a 256-meg GeForce 6800GT. I picked one up for $400, which was honestly a lot of money (I felt WRONG at the register!). But spending $200 or $300, and not getting the full experience wouldn't have been worth it to me - if I couldn't have afforded the $400 card, I would have just waited until I could.

      As a slight consolation, I can hope that the card I bought will be fairly useful for some time to come.

      steve

      --
      Oh, you're not stuck, you're just unable to let go of the onion rings.
  61. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  62. My letter to my boss by UnknowingFool · · Score: 5, Funny
    Dear boss,

    With the release of Doom3 today, I am taking two weeks of vacation effective immediately. I will not be reachable by direct email, cell phone or smoke signals. Should you feel the need to contact me, please leave a message and I will respond when I stop playing the game because I started hallucinating.

    It make take me a while to respond as I expect my fingers to have fallen off by that point. Also, I will most likely be unintelligeable so be prepared not to understand a word I say. After two weeks, please alert all my co-workers to my return. They will need to prepare for my two weeks of body odor as well as purchase very dark sunglasses. I expect I will be very pale by then, perhaps blindingly pale.

    Sincerely,

    Your local Space Marine.

    --
    Well, there's spam egg sausage and spam, that's not got much spam in it.
    1. Re:My letter to my boss by Anonymous Coward · · Score: 5, Funny

      Sorry you are going to miss the lan party here at work.

      Have a good vacation.

      Boss.

    2. Re:My letter to my boss by geekoid · · Score: 3, Funny

      Dear UnknowingFool's Boss,

      With these hard economic times it is sad that someone would walk out on you to play a game. Down right Unpatriotic, and lazy, if you ask me, Sir.

      I say teach him a lesson, and replace him with me. I'll see that those other slackers understand how it is, and they will see the light, Only the dawn light, cause I will see that they work through the night to finish that very important project that is slipping behind schedule, even as you read this.

      Sincerly,

      Jerry Wiesman aka 'The yes man'

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    3. Re:My letter to my boss by Moo+Moo+Cow+of+Death · · Score: 1

      Dear Yes Man, I'd hire you but I'm busy playing Doom 3 right now. Contact me again in two weeks or so... Sincerly, Marine Grunt

  63. Wouldn't even dare by Anonymous Coward · · Score: 0

    to download it.. but only because it won't run on my dated hardware. I can't nor will I likely be able to run it within the next 2 years minimum... it makes one wonder if due to the specs that it will be long lived (because it will take awihle for people to be able to afford the hardware to run it).

    I hate computers, upgrades every 6 months, windows... they suck.

  64. Got it here in New Zealand by IanBevan · · Score: 3, Interesting
    Well, I got it yesterday morning. I installed it first on my work machine; 2.8Ghz P4, 1GB RAM, Radeon 9200 video card. It was like almost unplayable at 640x480.

    Even worse, on my Hitachi 17" LCD screen, it was so dark I could not see what I was doing - literally. There's no gamma correction (only brightness), and the gamma correction that you can use from the ATI control panel seems to be over-ridden by Doom 3. Also, the ATI keys you can in theory use to change gamma in-game (I tried alt-f1, alt-f2), were also ignored.

    So I took the game home to my gaming rig. P4, 2.8Ghz, 1GB RAM, Radeon 9700, 19" CRT, Hercules GameTheater XP surround sound. It reproducibly crashed only 2 minutes into the game. My ATI drivers were about 6 weeks old which I hoped would be late enough - but they weren't. Updated the drivers and I was away, no problems.

    The game was perfectly playable at 800x600, including 2x anti-aliasing. The gamma was also not a problem (it just had the right balance, I didn't need to adjust anything). But the surround sound was broken; I heard only very, very feint noises from the rear speakers (perhaps 1/10th volume of front speakers?) and even then it seemed to be almost an echo of the front speakers, rather than positional audio. Very disappointed.

    And the game play ? Well, the previous paragraphs are fact, this one is just my take. Honestly, I felt like I was playing the original half life, with a twist of System Shock. The 'plot' is just like half life, so is the atmosphere. It just not, well, as much *fun* as I was hoping :-( Sure, graphically it is superb. And it *is* well done, don't get me wrong. It's just that it's all been done before, just not with the same graphics.

    Overall, I'd give it an 8 out of 10. 10 for gfx, but marked down for originality. I should add the caveat that I've only played about 2 1/2 hours of the game - but frankly I would rather be playing Far Cry.

    1. Re:Got it here in New Zealand by BFaucet · · Score: 0

      You're a guy in a top secret scientific reasearch facility that's been doing transportation experiments and due to a horrible accident, the facility is being invaded by big, bad, ugly monsters... As the game progresses, you end up being sent to an unhuman world... Clearly this was copied directly from HL2... Oh wait! That is the story line from the origional DOOM! Who would have thought! Id said they were going to make a game based on the origional storyline and they did just that! HL2's story was just like DOOM, only you were a scientist instead of a marine.... and instead of Demons from Hell, it was aliens.

      --
      -Derick
    2. Re:Got it here in New Zealand by Anonymous Coward · · Score: 0

      Are you people insane!?! The original half-life copied from the original doom!! I remember reading somewhere that doom originally included a tram system (sounds familiar?). And given that doom predates half-life and doom3 is a remake of the original doom, I'd say doom3 didn't copy from half-life. In fact, if you compared the stories (secret facility, experiment gone wrong, portal to other dimension opened, etc..), you'd know that half-life copied from doom.

      I have a great deal of respect for half-life, but please, give credit where it's due.

    3. Re:Got it here in New Zealand by huchida · · Score: 2, Insightful

      You're a guy in a top secret scientific reasearch facility that's been doing transportation experiments and due to a horrible accident, the facility is being invaded by big, bad, ugly monsters... As the game progresses, you end up being sent to an unhuman world... Clearly this was copied directly from HL2... Oh wait! That is the story line from the origional DOOM! Who would have thought! Id said they were going to make a game based on the origional storyline and they did just that! HL2's story was just like DOOM, only you were a scientist instead of a marine.... and instead of Demons from Hell, it was aliens.

      I don't see how either of those razor-thin "plots" could be called either an original idea, or a rip-off of the other.

      Not that it matters. Playing games for the plot is like reading Hustler for the articles.

    4. Re:Got it here in New Zealand by NerveGas · · Score: 1

      My ATI drivers were about 6 weeks old which I hoped would be late enough - but they weren't. Updated the drivers and I was away, no problems.

      For crying out loud, you're talking about ATI: A company that has, for over a decade, been notorious for flaky drivers (although not as bad as trident!). You can buy the cards for performance, that's fine - but you're just going to have to accept that driver issues will be a problem.

      steve

      --
      Oh, you're not stuck, you're just unable to let go of the onion rings.
    5. Re:Got it here in New Zealand by TobyWong · · Score: 1

      1. Radeon 9200 is not a gaming card in any way, shape, or form. You can ignore the rest of your system specs, all you have to say is "radeon 9200" and terrible performance is a given.

      2. There is gamma correction in game.

      3. Buggy ATI drivers???? You don't say!

      4. Turn off AA and turn up the resolution. If you expect to run AA you need a current gen GPU (read: radeon x800 or geforce 6800).

      5. Guess where half life lifted its plot/atmosphere from?

      --
      - Toby
  65. So, by MoOsEb0y · · Score: 5, Insightful

    How long till a Linux binary appears?

    I tried running it under WineX (Cedega) and it just went into an infinite loop loading. I tried installing win2k on a partition to run it, and the installer BSoD'ed. Too afraid to try it on my laptop.

    1. Re:So, by Anonymous Coward · · Score: 3, Funny

      "However, Linux binaries will be available very soon after the PC game hits store shelves." - Todd Hollenshead, CEO of iD

      No idea how long "very soon" will be though.

    2. Re:So, by Anonymous Coward · · Score: 0

      UMM, wasn't there a Linux binary on your disk?

    3. Re:So, by ScArE2100 · · Score: 0

      #doom3linux on irc.enterthegame.com, we're waiting for it too :) Why not wait with us ;)

    4. Re:So, by visualight · · Score: 1

      #doom3linux on irc.enterthegame.com, we're waiting for it too :) Why not wait with us ;)

      I'm in. Everyone else should idle there too. What's the world record for the most idlers in an irc channel? btw, please +v }MB{MANIFOLD. I don't have anything to say, I just want a V next to my name. thx
      --
      Samsung took back my unlocked bootloader because Google wants me to rent movies. They're both evil.
    5. Re:So, by hikerhat · · Score: 2, Funny

      Until the linux binary comes out you can practice up.

    6. Re:So, by serjinn · · Score: 0

      > I tried running it under WineX (Cedega) and > it just went into an infinite loop loading. I thought I was caught in an infinite loop too, but eventually you find your way out of the poorly-lit 10 mile corridor of hell and arrive in Hell.

  66. "Incredible singler player"? Try "generic". by Anonymous Coward · · Score: 0

    The single player isn't incredible unless you've never played an FPS in your life.

    Doom 3 offers absolutely nothing new, interesting, or even better, than the average FPS over the past 10 years, not including fancy graphics and scary sounds.

    As for the mod community, well, I think Q3 was pretty much ignored mod-wise. ID games just haven't really lent themselves over to the sort of huge mod communities you find in games like Half-Life, or Battlefield 1942. Their mods are at best, slight alterations (Rocket Arena) or ports (TF for Q3). Doom 3 MP sucks so bad out of the box it'll take a small miracle (and an SDK released ASAP) for the community to put it's support behind it and make it fun.

    And for some reason, I think all the good modders will simply be holding for HL2 anyway...

  67. Pricing by starlabs · · Score: 1

    Here in California Best Buy is selling the game for about $55. I don't care how "awesome" the game is, or how long it took the developers, or how much marketing costs, or whatever. It's just too damn expensive!

    The game pricing inflation has gotten way out of hand.

  68. Technological disconnect by xigxag · · Score: 1

    Okay, so we've established that this game requires a substantial rig to play at anything approaching reasonable rates. The kind of box that would definitely come with a DVD-ROM player or more likely, an 8X DVD Burner. So why, in 2004, are we still forced to load up three CDs?

    --
    There are two kinds of people: 1) those who start arrays with one and 1) those who start them with zero.
    1. Re:Technological disconnect by eddy · · Score: 1

      Because it'd cost them ~$0.3/game more to release on DVD, and since the customers get no choice anyhow (well, except warezing the game), they maximize profits by going with regular CDs instead of a DVD.

      The really cynical developers/distributors will wait a year and then release a DVD-version. When that doesn't sell, declare DVD-distribution a failure. (It's a little like selling boxed linux games). Then stop producing the original CD version, and release a Game of the Year or "Gold" version instead, on CD, but this time you include extra levels or even an expansion. Price it just below DVD release.

      Compare new release to concurrent DVD sales. Declare new CD release a success! Use these magic numbers to explain to customers why there won't be any DVD-releases in the near future.

      Jaded yet?

      --
      Belief is the currency of delusion.
  69. The amount of piracy going on by veritron · · Score: 3, Insightful

    The amount of Doom III piracy going on is absolutely sickening.

    A DAY BEFORE THE OFFICIAL LAUNCH, between the three torrents on suprnova there were 60,000 people downloading Doom III. This is ignoring the people who will dupe CDs and sell them on the streets of Hong Kong, the people who copy them off friends, and the people who get Doom III off of IRC/Kazaa/Hotline/Gnutella.

    If you search Doom III in google, Suprnova comes up on the right side as an affiliate link "download Doom III from this link." If nothing else, if suprnova were an open secret in the g**k community before, it's about to go fucking mainstream.

    This is fucking disgusting. More people will have pirated Doom III by Friday than many PC games even ever SELL in total.

    I will admit that part of the problem is that ID hasn't released a demo, so no one has any way of knowing whether the game will run on their systems or not. And all the news coverage going "Sure, this game runs just fine on an Alienware 3.0 ghz P4 with a Radeon 9800 pro, although it does make my machine feel a little mediocre" (gamespy) really honestly is scaring the fuck out of me.

    I'm buying this game though. I'll be fucked if the sales of this game make the beancounters realize that the only games that sell are the ones with secure multiplayer-only play. If piracy continues at the current rate, companies will start neglecting single player play and concentrating entirely on multiplayer play, simply because single player games are a million times easier to steal.

    Piracy could easily kill entire genres. We might not get another Max Payne 2 or a Painkiller if the rate of piracy keeps increasing.

    Don't pull that "I always buy games after I download them, so piracy doesn't really matter" bullshit. I've never done it before, I don't know anyone who does it, and it makes no rational sense to do so anyway. Pirates usually only actually purchase MMORPGS or games with secure online play - that's why you see City of Heroes and Final Fantasy XI and Evercrack and Counterstrike and such at the top of the sales charts, since everyone who would ordinarily "download and try the game first" simply is forced to buy the damn game if they want to play it.

    Go ahead, keep on bittorrenting Doom III, you wankers. You're killing gaming as we know it. A few more years and there will BE no more Splinter Cells or Painkillers or Max Paynes or Far Crys any other games with godly single player modes but no online play.

    I'm buying Doom III tomorrow when it finally comes out in my area. Good riddence to those whom this is addressed.

    1. Re:The amount of piracy going on by Makarakalax · · Score: 2, Interesting

      Initially I was thoroughly pissed too. But I've calmed down, I think Id will be fine. I've even joined the torrent as I want to play it (UK release is 13th August), I've already paid for a pre-ordered copy I should add.

      I also agree a demo would have helped, and in fact you have to wonder if the time-tested Id method of shareware would have prevented this too. You get a third of the game for free with the shareware method Id have always used. Would the 30,000 member torrent be for the shareware package rather than the full game if a shareware version was released first?

      I couldn't guess.

    2. Re:The amount of piracy going on by westyvw · · Score: 1

      Games might go away? SO WHAT?!!?!?
      We all would find better things to do wouldnt we?

    3. Re:The amount of piracy going on by Anonymous Coward · · Score: 1, Insightful

      Uh, I have "tried" and then bought many games, SP ones inclusive...

      My general litmus test is that if it entertains me for about two weeks, then it's worth buying.

      Examples:
      Red Alert 2/Expansion
      EV Nova
      Star Trek: Bridge Commander
      Tiberian Sun (that was a mistake)
      Neverwinter Nights (I now own Gold+Hordes expansion)

    4. Re:The amount of piracy going on by Anonymous Coward · · Score: 0

      That's it, we need a tax right now to make sure that gaming companies get their rightful profits whether or not they produce something people are willing to pay for! Maybe the RIAA has some tips on getting started.

    5. Re:The amount of piracy going on by Have+Blue · · Score: 1

      Companies won't stop making single-player games; they'll just start applying the security lessons learned from MP to the SP mode. Yes, that means you will have to have an active Internet connection at all times while playing the single-player mode; Valve has already made noises about doing this in Half-Life 2.

    6. Re:The amount of piracy going on by thebes · · Score: 0

      The funny thing is that the Suprnova that shows up on the google search isn't the real one...it's the scam that has you pay and do all sorts of other stuff. I just think that's irony at it's best.

    7. Re:The amount of piracy going on by Anonymous Coward · · Score: 0

      Oh yeah.. that'll go over well.

      A) They'll piss of a LOT of people doing something like that.

      B) It'll be cracked anyways and even people that bought the game will be playing the cracked version so that big-brother Valve won't be spying on them while they play.

      Fuck Valve, after their greed in keeping the price of Half-Life and CS artificially high (it's still $40 CDN for CS!!) I've vowed to never give them another dollar of my hard-earned dough.

    8. Re:The amount of piracy going on by Anonymous Coward · · Score: 0

      I think your hostility towards the injustices in this world is slightly misdirected. If a game being copied is "fucking disgusting" on what level do you place child rapists, serial killers, and genocidal war-mongering dictators?

      I've been hearing this "piracy will kill the industry" argument since the early 80's and it hasn't happened yet. There are more than enough people that will legitimately purchase any decent game to make up for losses due to piracy (which are mostly artificial due to numerous reasons such as a pirate later purchasing the game or deleting it since it didn't run well on the system or they just plain didn't like it).

    9. Re:The amount of piracy going on by servognome · · Score: 1

      You are in the minority though.
      Many people who download to try, then end up spending the money on beer. Doom 3 is relatively short, people will burn through it in a weekend, so by the time people get off their lazy butts to go to the store, they finished the game and can't justify buying a game they already beat so it can sit on their shelf.

      --
      D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
    10. Re:The amount of piracy going on by DarkEdgeX · · Score: 0, Redundant
      I will admit that part of the problem is that ID hasn't released a demo, so no one has any way of knowing whether the game will run on their systems or not. And all the news coverage going "Sure, this game runs just fine on an Alienware 3.0 ghz P4 with a Radeon 9800 pro, although it does make my machine feel a little mediocre" (gamespy) really honestly is scaring the fuck out of me.

      I'll admit, this is why I downloaded it and I'm glad I did.

      I run Windows Server 2003 (which I figured wasn't listed in the system requirements because not a lot of people run it as a desktop). Lo and behold, the Doom 3 installer quits bitching that the OS must be Windows 2000 or Windows XP. Wonderful. Saved me $55 + tax to have downloaded it and found that out rather than to have bought it, found out, then been unable to return it because it was opened.

      --
      All I know about Bush is I had a good job when Clinton was president.
    11. Re:The amount of piracy going on by syberanarchy · · Score: 1
      "I always buy games after I download them, so piracy doesn't really matter" bullshit

      You may be a pompous asshole, but you're right - I actually bought Doom 3 BEFORE downloading it. My order with EB is paid-in-full, and it should be getting here tommorow.

      Now, if you have a problem with the fact that I wanted a sneak preview a few days early, that's your problem, and says more about you than it does about me.

    12. Re:The amount of piracy going on by wolssiloa · · Score: 1

      http://www.winbeta.org/forums/index.php?showtopic= 5576 you should read this thread about enabling Doom 3 to install on Windows Server 2003. I have Win2K3 too and I installed using the method that I posted in there thanks to a help from a friend there. i think id Software should have made it detect if you are running Win9x or WinNT and then disable the install. What happens when Windows Longhorn comes out and Doom 3 won't install?

    13. Re:The amount of piracy going on by Anonymous Coward · · Score: 0

      I pirated this game as soon as I possibly could, because I could no longer stand the wait. HOWEVER, I also pre-ordered the game from ebgames.com, so iD will be getting their $60 USD anyway. I bet a good chunk of those 60k pirates will or have already done the same thing. You also can't play multiplayer with a pirated key. iD will also make millions from engine licensing alone.
      About the quality of the game: The game is really intense, even playing through it the 2nd time when you know what's going to happen. I made it all the way to the last level without cheating, but then I just had to so I could see the end. I often find myself holding my breath and wanting to exit, because it honestly is scary. So, in that light, iD has hit the target square on.
      And to all the voices of dissent: if you were expecting something different from the fast-twitch action of the original DooM, you're sadly mistaken. If you liked the original, I don't see how you couldn't like this. The engine is a masterpiece, the content and assets are top quality, and the map design could've been better but it's so damn good. I especially liked the moments, all throwbacks to the original, when you would pick up a new weapon or power-up and the lights go red as all the monsters come out to be slain.

    14. Re:The amount of piracy going on by Zakabog · · Score: 1

      Don't pull that "I always buy games after I download them, so piracy doesn't really matter" bullshit.

      Why? A lot of times it's the truth. Right now I'm in a house with 4 other people, every single one of us had a pirated copy of Doom 3 Monday Morning. Tuesday morning (like way early in the morning) I handed my friend some money, he went with his brother, and they brought back 3 copies of Doom 3, the 4th person in the house is getting a free copy from a friend who's getting 5 (for free, he writes reviews for all kinds of hardware and software so he gets free copies of a lot of things.)

      I've never done it before, I don't know anyone who does it

      Well I do, and all of my friends do, so now you know people who have done it before.

      and it makes no rational sense to do so anyway.

      I dunno, the first time I bought a computer game because I got a warez copy was Half-Life, that was the first time I played a 3D FPS (well I played like Doom, Wolf 3D, and Duke Nukem but I mean like first Quake style FPS.) I played it, I loved it, I bought it (actually I pre-ordered a copy, and it came out 2 weeks later.) Plus I got a CD key (which I didn't really need at the time since I only played single player, but then when mods came out I had a lot of fun playing online, like TFC or the first versions of CS.) Doom 3 doesn't have much of a multiplayer mode (yet) but I love ID Software and they deffinitely deserve the money I paid for this game.

    15. Re:The amount of piracy going on by Zakabog · · Score: 1

      You could have read the system requirements on the box...

    16. Re:The amount of piracy going on by Anonymous Coward · · Score: 0

      Just because you both buy and pirate the game, doesn't mean his post is any less valid - he never claimed a complete 0% do both, and nobody gives a fuck about you (no offense, it's just the nature of a message board like this). Don't talk like such a fucking prick.

    17. Re:The amount of piracy going on by Anonymous Coward · · Score: 0

      Find this out after you gave them your 50 dollars? =)

    18. Re:The amount of piracy going on by DarkEdgeX · · Score: 0, Redundant

      Well gee... it's hard to imagine it not working on what is effectively the newest Microsoft OS... Besides, those spec's are usually written as a lowest common denominator. This is the first time I've heard of something newer not being supported (even through compatibility mode!).

      --
      All I know about Bush is I had a good job when Clinton was president.
    19. Re:The amount of piracy going on by Anonymous Coward · · Score: 0


      In my opinion, all software is shareware. I'm sick of forking out good money for a program only to find out later that I don't like it.

      When I want to get a new game, I pirate it, and play it for a little while. If I like it enough to keep playing, I go buy the game. If not, well, I'm glad I didn't spend the money on it in the first place.

      steve

    20. Re:The amount of piracy going on by Zakabog · · Score: 1

      Really? Did you ever use Windows XP? And when Windows 2000 was out did you try running any games on it? There are a lot of compatibility issues. Anyway, someone else posted a reply, you can just follow his link to a forum that describes how to get Doom 3 working in Windows 2003 (it's just that the installer checks to see if you have Windows XP or 2000, if you have neither it fails, they show how to disable the check.)

    21. Re:The amount of piracy going on by uglydude · · Score: 1
      whoop de fucking doo. Guess what chump. I got it yesterday from suprnova, my new kmart. I am glad I did, because the game for all the great engine, graphics it has still has glitches on my radeaon 9600pro and I have 1.5gb of ram.

      From id I expected a nearly flawless game, but at every corner I get the shitty spikes flowing into my screen. Igot the latest everything and it still glitches.

      The sound? I have 7.1 speakers and the game will NOT recognize my superb Surround sound, so I have to listen to the game with my 3 front speakers because the remainin four don't work with this game meaning it wont accept my surround settings.

      I am glad I didn't dump 54.99 on this game because now I have enough money to buy fable and halo 2. Besides this game should be prioced at the $45 or $49 line.

      sucks to be you...

      PS. to id if you read this: Carmack you are a fucking god... but why does the game glitches so bad? why not a demo to see if it will run decent on my machine.. Why didn't you go HL2 way which their engine looks fucking awesome and it runs on a dime. Aside form that can you lend me your ferrari since you will be getting a famdamily car when the baby is born? Will you name the baby John and nickname him Romero?

    22. Re:The amount of piracy going on by uglydude · · Score: 1

      i guess you will get a patch...

    23. Re:The amount of piracy going on by Anonymous Coward · · Score: 0

      The last time id used shareware was for Doom (1), 10 years ago. They complained that not enough people registered it, and so Doom 2 was commercial. Every game since has been commercial too. I think if it were shareware, it would be even more prone to piracy - shareware always is because people feel they already have half the game, why not get the rest.

    24. Re:The amount of piracy going on by Anonymous Coward · · Score: 0

      If nothing else, if suprnova were an open secret in the g**k community before, it's about to go fucking mainstream.

      Er, why did you obfuscate "geek", but not "fucking"? It's not like this is "Slashdot - News for N*rds, News that matters" :-)

    25. Re:The amount of piracy going on by DarkEdgeX · · Score: 1

      Yeah, I did that.. the point is, the check shouldn't have been there to begin with. Windows Server 2003 has been out for how long now?

      As to your earlier comment, I've rarely had trouble running games on Windows 2000. If you're talking about running games that were designed for Windows '95 or Windows '98 on Windows 2000, sure, that's going to be ripe with problems (totally different kernels), but it's still possible. In the case of Windows NT -> Windows 2000 -> Windows XP -> Windows Server 2003, the lineage is obvious. There's very little in Windows Server 2003 that would break compatibility with Windows XP (in fact, WS2003 could be thought of as Windows XP for servers).

      So what's the problem with leaving it up to users to decide if there's a problem with installing the app?

      --
      All I know about Bush is I had a good job when Clinton was president.
    26. Re:The amount of piracy going on by russx2 · · Score: 1

      The last time id used shareware was for Doom (1)

      Except of course the original quake, where the first of the 4 episodes was released as shareware.

    27. Re:The amount of piracy going on by Tanami · · Score: 1
      Don't pull that "I always buy games after I download them, so piracy doesn't really matter" bullshit. I've never done it before, I don't know anyone who does it, and it makes no rational sense to do so anyway.

      Actually, I've got Doom3 on preorder for what I consider to be a good-value price (£26), and still started off a torrent download. I'm on holiday just after it comes out here, and then I'm very busy with work when I come back, so it'd be rather nice to have it when I *do* have the free time, i.e. now.

      Likewise with MP3s - I've frequently downloaded an album and then gone out and bought it afterwards. The times when I haven't are when the album wasn't worth buying, and the MP3s get wiped the next time I clean my temp directory.

      You're suggesting that if you can have something for free, what's the point in then paying for it. Thankfully, not everyone thinks like you.

    28. Re:The amount of piracy going on by (eternal_software) · · Score: 1

      If you search Doom III in google, Suprnova comes up on the right side as an affiliate link "download Doom III from this link." If nothing else, if suprnova were an open secret in the g**k community before, it's about to go fucking mainstream.

      Careful.. that Google ad is not for Suprnova.ORG (the famous pirate site), it's for Suprnova.COM, a ripoff site trying to get people to pay for pirated material.

      Granted, neither are good, but they are not the same site.

    29. Re:The amount of piracy going on by buzzoff · · Score: 1

      YES! FINALLY!!! Its good to see that SOMEONE here on Slashdot is against piracy. I was starting to wonder...

      The level of rationalization going on here is in overdrive. If the world really does lose its sense of right/wrong, what you see here on Slashdot will be the result.

      Did you see the Simpsons episode where the motivational speaker inspires everyone to be like Bart? Everyone starts to do whatever they feel like and all Hell breaks loose shortly afterwards. People wind up getting physically hurt because nobody takes their job seriously.

      Slashdotters are missing a big point. In general, people don't learn in order to be smart, don't work in order to gain satisfaction, and don't produce games in order to provide entertainment. People learn things, work, and produce products TO MAKE MONEY. There are many circumstances that create motivation, but income is by far the most the powerful. I would rather slave for eternity in Hell and know my family is provided for than work for a company that is going to pay me mediocre salary, pat me on the back (because that is what the psychologists say to do), then pink slip me the next day. Ask any, ANY, person here if they will work completely for free and they will say the same thing. You may have variations on the theme. Some will say they only work for enough money to by, while others won't be so modest. Some will take offense at the very question, but let there be no doubt that EVERYONE HERE works for MONEY. And just because someone makes more than you doesn't give you the right to steal from them! You're all a bunch of petty thieves. You'll pirate the software, come here and bash it, then claim you've discarded the CDs (while you really haven't). What do you think Jon Carmack thinks of this? He would probably call you a bunch of lamers! Recognize the problem and get a fucking life!

      --
      "Never tell me the odds"
    30. Re:The amount of piracy going on by skipsandwichdx · · Score: 1

      radeaon 9600pro Radeon. Strike one! From id I expected a nearly flawless game, but at every corner I get the shitty spikes flowing into my screen. Igot the latest everything and it still glitches. Shitty spikes, eh? Are you overclocking your video card? Or is it caused by vsync? Knowing what you're talking about (assumption based on how you described the problem) would help. The sound? I have 7.1 speakers and the game will NOT recognize my superb Surround sound, so I have to listen to the game with my 3 front speakers because the remainin four don't work with this game meaning it wont accept my surround settings. This could just as easily be a driver problem, sound card problem, or setup problem. Did you try enabling it in Windows instead? Normally I wouldn't be inclined to reply like this, but your general attitude, coupled with your apparent lack of knowledge (e.g. "shitty spikes! oh noz!"), is annoying.

    31. Re:The amount of piracy going on by vkevlar · · Score: 1
      "Go ahead, keep on bittorrenting Doom III, you wankers. You're killing gaming as we know it. A few more years and there will BE no more Splinter Cells or Painkillers or Max Paynes or Far Crys any other games with godly single player modes but no online play."

      Yeah! Just like how all the people who pirated Doom 1 and Doom 2 made damn sure there wouldn't be a Doom 3! Bastards!

      Curious, any examples of a *good* game that was actually killed by piracy? Most of the games who've "had their sales impacted by pirates" tend to either be games nobody would buy, or games nobody SHOULD buy.
      Things like Deus Ex, Doom 1&2, Quake... They sold huge, and were pirated massively. Things like Daikatana were also massively pirated, but didn't do so well. I'd say that piracy helps defend the wallet from crap...
      but that's just madness.

    32. Re:The amount of piracy going on by uglydude · · Score: 1
      Ok, let me refrase then.

      I get at some points in the game, vertex spikes, which means the graphics tear down to the center of the screen. I have the latest drivers for ATI and in all the levels I have been I experience this issue. I tried switching to the beta 4.9 catalyst and I get the same issue. I don't overclock anything in my system.

      The sound plays well in other games, like farcry or battlecry 3, or even SWG, CoH and Lineage II... In all those games my surround settings work, so i doubt it is a driver or hardware problem. I have tried enabling then from Windows and from the driver itself and no luck.

      My general attitude is that I am pissed with the game. I think I have a right to express myself how I feel, and if you feel offended by how I express myself then you shouldn't take the time to answer, but if you are going to answer the least you could do is give me a proper answer and screw how annoying I can be when I am pissed. To inform you more, I happen to be a knowledgable individual, and frankly I am tending to belive you are just a Doom3 troll, who is offended I just said id made a shitty game with a bunch of errors because my system is not running it well.

      Further on I will include my system specs, so you can have a better idea what I am running just in case you incline yourself to answer my questions, if my attitude still is annoying, then I am sorry Sr, but it is just how this game makes me feel.

      My system specs are:

      AMD 2800XP 1.5Gb DDR 400 Ram
      540gb Total HDD Space
      ATI 9600 Pro
      SB Audigy 2 SoundCard
      19" Flat Panel w/DVI
      Creative 7.1 Speaker System

  70. dedicated server command line by aod7br · · Score: 1

    +set dedicated 1 doesnt seems to work, does anybody knows the dedicated server command line?

  71. Actually the Pirated Sum is $0.00... by CygnusXII · · Score: 1

    I think these are projected figures, and bare no relationship to the facts, other than they are directly related to the projected sales. Hey! One good fake number is as good as another one. The Pirates (and I mean the HArd Core Ones) are never going to buy the Product, no matter what we'd like to think. Also when these figures, are released they never mention the amount of sales the Games provide, once the game come into line with it's actual value. what I mean is once the games hype, and product cycle changes and it hits Walmarts', BigLots' and CompUSA's etc... Secondary sales tier, the $20 section, then the &10 Section and finally the Bargain Bin the Game is still generating sales and those that Pirated the game initially will keep the $$ coming in when the Company really needs it, during Dev time. I mean Hey what's the product actually worth? Now that Cd Burners are dirt cheap and almost anyone who's anyone knows Blanks, are like .20 Cents apiece, throw in some few dollars for marketing (90% word of mouth and Web Hypebole, and Fan loyalty.) So maybe the actuall Physical product is worth $5 or $10, now pay for the Dev and That adds on $50. Come on please... We've been through this ringer with the Music Industry price fixing CD's for years. Why continuing to buy into that malarky?
    when have you ever seen the figures for the after release and Product Down-grade expextations? Never and you never will. That is the industries little dark secret, the trickle down sales.

    --
    My cat's picked up a Hammer. HEY! Put down that Hammer. Put Down that Hamm...THUNK!
  72. Eh...Piracy... by NetJunkie · · Score: 2, Interesting

    I know at least 10 people that "pirated" Doom 3. Then we all went out today and bought it when the store would finally sell it to us. Many, many people just wanted the game and it wasn't for sale yet.

  73. my review by Anonymous Coward · · Score: 0

    It's an okay game, the graphics are "good" but they don't knock me off
    my seat or anything like that. There is really nothing new here, it
    reminds me a lot of Half-Life, just a lot darker. The environments are
    so dark that it's hard to see anything. I know id wanted to scare us,
    but after the first 30 minutes it gets repetitive. "Wow, look at that
    dark area over there. Could there possibly be a monster in there??"

    You pretty much have to use your flashlight constantly in the game,
    and then switch over to your gun when you run into an enemy. This is
    not fun, it's annoying. Couldn't the flashlight be mounted onto the
    guns or something?

    If you played Doom and Doom 2 back in the day, you remember rooms full
    of enemies where you just go in blasting. It isn't like that in Doom
    3, you pretty much take on one guy at a time. Also there's some lame
    story element too, unlike the first two Dooms where the story was
    "there's a bunch of bad guys and you gotta kill em all!!".

    Multiplayer is a joke. 4 players max?? Forget about it, this is pretty
    much a single player game.

    So is this game worth $55? I would have to say no. The graphics are
    neat but not revolutionary and the gameplay is nothing new. Overall
    I'd say it's not up to the previous Doom and Quake games.

  74. Look again by adiposity · · Score: 5, Insightful

    "Brand new console" is something of a misnomer here. Do you mean the 4-year-old console that was $300 when it came out (PS2) or the 3-year-old console that was also $300 (Xbox)?

    Let's not forget that these consoles were sold *below* cost with the intention of making money on the games.

    I'm not saying $55 isn't a lot for a video game, but comparing it to the price of 4-year-old consoles that were sold at a loss doesn't prove anything. What you should compare it to is console titles, because console titles are supposed to make up the loss on the consoles. OTOH, PC titles have no need to make up said loss, so why are they getting just as high as the console titles?

    UT2004 was a nice exception, costing me only $25.

    -Dan

    1. Re:Look again by dsanfte · · Score: 1

      Sony makes a profit on the PS2 hardware. Not sure about the XBox.

      --
      occultae nullus est respectus musicae - originally a Greek proverb
    2. Re:Look again by Xebikr · · Score: 1

      Ok. You got me there. That was not an accurate comparison. But there are other examples. Like: "I've got $60 to spend on entertainment. Should I buy one game, or 3 to 4 DVD's?" Or: "$50 gives me unlimited broadband access for an entire month. Should I spend another $54.99 on a game, or just download it?"

    3. Re:Look again by mosch · · Score: 3, Funny

      $22.99 gets me a pair of bolt cutters. Should I spend another $1,000 on a bike, or just steal one?

    4. Re:Look again by Xebikr · · Score: 2, Funny

      I sure hope those bolt cutters can prove signifigant non-infringing use.

    5. Re:Look again by angle_slam · · Score: 1
      The fact that it was $300 when it came out is irrelevant. An XBox is $150 now. I can't travel back in time and pay $300 for an XBox.

      The comparison is wrong in one respect--XBox games are still $49.99, so you don't save much that way.

    6. Re:Look again by adiposity · · Score: 1

      The point is that consoles don't really sell for those low prices until they've been around a long time. The price of Doom3 will not be $55 in 4 years, either. If you are willing to wait 4 years to buy something, you can usually expect to get a great price on it.

      I could similarly complain that Doom3 is way overpriced, because I just picked up Starcraft for $5, and Starcraft is one of the most popular games of all time! You pay a premium to get something when it comes out, and comparing it to a totally different product that's several years old doesn't indicate a whit about whether the price is reasonable.

      -Dan

    7. Re:Look again by JaxGator75 · · Score: 2, Funny
      If you can lift the bike and still leave an un-altered copy of the bike for the owner (who wouldn't be able to tell you ever even existed), knock yourself the hell on out. . . Pick one up for me too!

      --
      Come and see the violence inherent in the system!
  75. money in the engine not the game by __aaitqo8496 · · Score: 3, Insightful

    has anyone pointed out that id traditionally has made the real bucks when they license the engine? if doom 3 was really a game to make money, it would have full multiplayer support - not this whimpy 4 player thing. as they did with quake 3, they will license the rendering engine for large chunks of cash. to me, doom 3 is just a showcase for thier real jewel - and a way to break even on the past few years of development

    1. Re:money in the engine not the game by Makarakalax · · Score: 1

      The recent Icons documentary claimed id only make 20% of their revenue through licensing. This surprised me - I expected the figure to be higher.

    2. Re:money in the engine not the game by linzeal · · Score: 2, Informative
      Exactly, I was waiting for someone to point this out. If Quake 3 hadn't had an unsecured multiplayer mode than many people would of never bothered with the playing the game. I first came upon Quake 3 at a Lan Party a few weeks after release and everyone was playing pirated copies. Over the years since I have picked up Quake III maybe 2-3 times for gifts and the like. It still introduces people to the FPS pc world well, imho. Now that a 100 dollar video card can run the game in 1280x1024+ it makes for some nice gameplaying.

      I live in a small town so my sole local means was sold out as of today when I got my damn check, so I ordered it online for a good price considering my local game shop wanted nearly 60 dollars plus tax. Ouch.

    3. Re:money in the engine not the game by Colazar · · Score: 1
      Be careful though, you've gotta parse the wording.

      20% of *revenue* means 20% of sales. But I would assume that their costs are much better for licensing the engine than for selling the games, so it's probably way more than 20% of their *profits*.

      Similar to how Sears gets most of its revenue from selling stuff, but most of its profit from interest on their charge cards.

      --
      He decided to just watch the government, and kind of scale it down to size, and run his life that way. --Laurie Anderson
  76. Boring after the initial graphics WOW factor... by hadesan · · Score: 4, Insightful
    Bought the game this morning. Installed without a hitch... Played for a while...

    The game gets stale rather quickly. The monsters appearing out of nowhere are annoying. Poof! There's a monster. BANG! Poof! Another monster. BANG BANG! BTW, how many dead zombies can fit in a maintenance closet anyways... Although, the chubby bastards with the rocket launchers for arms were pretty cool.

    Outside of the lackluster gameplay, the graphics are F***ing awesome. The detail and lighting effects on everything are incredible (P4 2.4Ghz, 1GB RAM, ATI 9800 XT at 1280x1024 with AA). Everything looked on par with the Final Fantasy film graphics. Heat sources ripple the air and explosions ripple the air with concussions. The light from your plasma gun turns objects in front of it blue, etc... Interactivity with the environment is okay as well (objects can be shoved and positioned)

    The AI is fairly decent with the gun toting SOBs using cover and ducking when you fire at them (at least on the VETERAN setting)

    The $50+ I paid for it - not worth it - $30 maybe... I feel sorry for all those teens who plunk down their hard earned funds and realize the mistake too late...

    Far Cry was much more interesting and better in game play value. Hopefully, the modders will make up some excellent improvements to the game and everyone can enjoy it even more. Hopefully, multiplayer will be better...

    Where's my Beavertooth Chainsaw?

    http://www.martianbuddy.com (Wonder how many hits this site got before the official release)

    1. Re:Boring after the initial graphics WOW factor... by hammock · · Score: 1

      http://www.martianbuddy.com (Wonder how many hits this site got before the official release)

      Around 0508 hits!

  77. Oh, do grow up. by RatBastard · · Score: 1

    Cry me a river. You've already waited for four years. What's another week? Or do you have no ability to deal with delayed gratification?

    --
    Boobies never hurt anyone. - Sherry Glaser.
    1. Re:Oh, do grow up. by Anonymous Coward · · Score: 0

      waiting a week when noone else has the game is easy. waiting a week when you know others are playing it already and you have the possibility to download it.. well..

  78. Re:Doom 3 is crap (Spoilers). Go play Far Cry by adiposity · · Score: 2, Interesting

    I can't wait to see what McGee does with this engine. Too bad he doesn't work for ID anymore.

    -Dan

  79. Piracy doesnt nescessarily effect sales... by riprjak · · Score: 1

    ...whilst I am content to wait for my pre-order to arrive some time next week; I know several of these "Pirates". They want to play the game NOW, not wait until they buy it (and they will) next week.

    Hell, if they had released a desent demo, I am certain that the piracy would be significantly reduced.

    Course, I reflexively purchase EVERY game with a linux client or for linux as soon as I have the opportunity, so I am hardly a fair or balanced advocate for this kind of arguement :)

    err!
    jak.

  80. An Underdicovered Market? by bedouin · · Score: 3, Insightful

    Doom 3 looks cool, but I probably won't play it for a couple years.

    Not just because the Mac version hasn't been released, but because my system works fine for 99% of the tasks I need it to, and probably will continue to for some time. I've upgraded the graphics card already (when UT2003 was released), and I'll probably add dual 1.3ghz G4s at some point. Even then, Doom will probably still perform poorly.

    And it's really not a Mac thing. If I were a PC user I'd be responding the same way. It seems to me there has to be a market out there for games that perform well on mid-range computers. There is probably a market for computer gamers who aren't interested in shelling out hundreds of dollars every year -- for one game. Technical limitations shouldn't, and really don't stop one from producing a fun game. This is one of the reasons I enjoy playing emus far more than the latest releases; all the 3D crap gets out of hand sometimes.

    A company needs to emerge, or a company like ID should seriously think of creating one kick-ass game targeted at low/mid-range systems; something people with 3 year old systems want just as bad as those with the latest and greatest. I think it's possible.

    Older hardware still has a lot of life in it. I remember Sierra games released in the early 90s could still run on PCJrs released in the early 80s. A good game doesn't mean forcing people to splurge on expensive hardware. What I'm talking about here is a game just as well-developed and thought out as Doom 3, but targeted to run on older and newer hardware.

    I don't think it's crazy. If anything it would generate more customers, especially if marketed correctly. There's people who enjoy the FPS genre, but aren't interested in the teenage upgrade cycle. Consoles are an answer to a certain extent, but FPS have rarely been executed correctly on them.

    1. Re:An Underdicovered Market? by Chanc_Gorkon · · Score: 1

      Yes it seems that there is a market for this. Gamespot lists the top ten games and in the top 5, Maxis pretty muchs own's 3 of them (all Sims games or addons). and at least 5 in the top ten aren't FPS games. Next week, Doom 3 may change this...temporarily...

      The games that are selling well ARE the ones that run on the mid to low end systems.

      --

      Gorkman

    2. Re:An Underdicovered Market? by wolssiloa · · Score: 1

      No one forces anybody to buy new games. People could always stay a generation or two behind and still find good games that were released back then that they didn't play before.

    3. Re:An Underdicovered Market? by bedouin · · Score: 1

      Except with multiplayer games, where after a couple generations the on-line community is completely dead; once you beat the game in single user mode that's pretty much it.

      But yeah, I still enjoy playing the original UT over all others -- even though my machine is capable of playing 2003 and 2004 acceptably.

      When you start going back to older games you basically deal with a few gems, but past that you're wading through a lot of crap that's hit or miss, and probably not worth wasting even $5 on.

      I guess in my original post I wasn't specific enough, mainly because the story is about Doom 3. What I'm really hoping for are FPS games that are aimed for the low and mid range. As it stands now, every new FPS release requires some kind of hardware upgrade. Why does the FPS genre have to be constantly pushed to technical limits?

    4. Re:An Underdicovered Market? by unsung · · Score: 1


      I'm a PC user and feel essentially the same as far as upgrading hardware. Next year I'll probably invest in an upgrade which includes the currently new 64/32 bit x86 processors. By then, the current high performing graphics cards will probably be affordale too, which means that I'll be able to start playing Doom3 the way that it was meant to be played. Maybe I'll splurge and pick up some other newer games too.

      We're not exactly an undiscovered market though. Yahoo games is constantly coming out with new games, Shockrave.com too. Older game rendering engines are often licensed by developers and there are variations of Quake2, Unreal tossing about. Deer Hunter, was an example of this. If you want the latest and greatest with the coolest graphics, you have to get a matching set of hardware. That's what Doom3 is, and I'm glad id pushes the high end rather than refurbishes older titles.

      In the meantime, there's plenty of great older games that are out in the market at a reduced cost. About a year ago, I picked up Black and White for less than $10. Of course, I don't get to brag about my acquisition to my friends, but that's the price that I pay.

  81. I agreed with you... by Anonymous Coward · · Score: 0

    until you said "Go play Far Cry".

    What does Far Cry have that Doom 3 doesn't, good or bad?

    They both suffer from childish plots, but at least Doom 3 has somewhat good voice acting.

    They're both praised on their technology, ignoring that games are games first, technological feats second.

    They both have the same boring ass linear gameplay, albeit Far Cry is a bit more open. But then again, Doom 3 doesn't have enemies that run out in the open into a hail of bullets like idiots in Far Cry do.

    They're both over-rated games because they are both powered by good technology. Technology aside, Far Cry is more open ended, whereas Doom 3 has better production values.

    1. Re:I agreed with you... by Jherico · · Score: 3, Interesting
      What does Far Cry have that Doom 3 doesn't, good or bad?

      Vehicles (land and water). A sniper rifle. Wide open maps where vehicles and sniper rifles come in handy. Good multiplayer modes. Diverse level design. Indoor and outdoor regions (sorry, 30 seconds in some crater on mars going from airlock a to airlock b while suffering apoxia doesn't count).

      What Far Cry doesn't have is:

      The same level over and over again. A need for monsters to CONSTANTLY pop out of hidden rooms. A fixation with hell imagery that most of us grew out of after junior high.

      But then again, Doom 3 doesn't have enemies that run out in the open into a hail of bullets like idiots in Far Cry do.

      What bizarre alternate world are you living in? The grunts in Doom 3 ran directly into my shotgun all the time. Even the ones armed with guns themselves. And in Far Cry, I'd frequently curse the AI enemies for not showing themselves long enough for me to take a shot. Since the AI in Far Cry can auto balance maybe they were particularly stupid just for you. No offense.

      --

      Jherico

      What can the average user can do to ensure his security? "Nothing, you're screwed"

    2. Re:I agreed with you... by Anonymous Coward · · Score: 0

      But then again, Doom 3 doesn't have enemies that run out in the open into a hail of bullets like idiots in Far Cry do.

      Sure it does. It's almost like Doom 3 has nothing but jump-at-you-no-matter-what enemies, I'd say. I also agree with the grandparent on the darkness: The game is annoyingly dark, not frightening.

    3. Re:I agreed with you... by LIK*Spiker · · Score: 1

      You seriously have the largest stick up your ass. You have no idea what 'fun' is do you? Fun can be as simple as just shooting every goddamn thing that lives (Doom II), or strategically taking out your opponent with a sniper rifle (FarCry). Both games are fun, they're just different. Its kind of like the difference between Unreal Tournament 2004 and CounterStrike or Ravenshield (besides the graphics) one takes more strategy while the other is run-n-gun, both are equally fun

  82. Save the cash... by CashCarSTAR · · Score: 0, Redundant

    It's a tech demo.

    Ok, I thought it would be a tech demo for the longest time. When I started playing it, I was impressed. It looked nice. The sounds of the marines when the base fell were impressivly cool.

    The game gets real boring real fast.

    There's no real oomph to the weapons. You feel like you're fighting with peashooters. The enemies don't reaact to being shot. The game feels so sterile. There are pretty cool scenes in it, and the graphics are nice...

    The game itself is very bleh.

    Yet all the game sites will give it top of the line reviews, mainly because they've been hyping it for so long, to go back on that now would look bad.

    Compared to the latest and greatest, off the top of my head, Painkiller and Nitro Family were more enjoyable. It's all about the funfactor..something id forgot about.

  83. MOD PARENT FUNNY/INSIGHTFUL by Anonymous Coward · · Score: 2, Funny

    Parent is TOTALLY correct. More games should have duct tape and stuff like that in it! Jury rig little bits and peices on to your weapons, or make a cool Ripley Flamethrower/Pulserifle combo, or stick on torches and stuff.

    1. Re:MOD PARENT FUNNY/INSIGHTFUL by DroopyStonx · · Score: 3, Funny

      I heard in the next Rainbow Six that you'll be able to wipe out a sleeper cell of terrorists with just a roll of duct tape.

      --
      We have secretly replaced these Slashdot mods' sense of humor with a rusty nail. Let's see if they notice!!
    2. Re:MOD PARENT FUNNY/INSIGHTFUL by Anonymous Coward · · Score: 0

      Don't forget, you need some plastic sheeting too.

    3. Re:MOD PARENT FUNNY/INSIGHTFUL by danila · · Score: 1

      Stalker will have customizable weapons were you can just stick a scope or a grenade launcher on any gun (not sure about a flashlight and duck tape though).

      --
      Future Wiki -- If you don't think about the future, you cannot have one.
    4. Re:MOD PARENT FUNNY/INSIGHTFUL by Xugumad · · Score: 1

      Also, I kinda want to see how long it takes demons to struggle their way out of duct tape. Quick, someone add it as a mod!

      I need more sleep...

    5. Re:MOD PARENT FUNNY/INSIGHTFUL by sharkey · · Score: 1

      Supposedly the upcoming McGuyver Patch will add a Swiss Army knife to the available equipment as well.

      --

      --
      "Outlook not so good." That magic 8-ball knows everything! I'll ask about Exchange Server next.
  84. Doom 3 cliché-scary. by eddy · · Score: 5, Insightful

    I'd mod you up if I hadn't wanted to post.

    The ID crew should load up Thief 3 and play "The Cradle". "The Cradle" is scary but interesting. Instead of a never ending stream of monsters, you have a limited amount, and they're not actually all out to get you per default. You can engage, or you can sneak past. One option more than in Doom 3 (as far as I can tell)

    "The Cradle" is scary because you'll imagine the worst possible thing happening all the time, and even though the worst possible thing that you imagine doesn't happen, the game use sound, visual and story-telling to keep you on your toes throughout.

    In Doom 3, the worst possible thing pretty much happens every turn. If there's a ledge with an item on it, the ledge will fall as you walk on it. If you're backing into a dark corner, there will be a zombie waiting for you This is a much less rewarding experience overall.

    Take the place where you find the first shotgun. ID's design: Put a piece of ammo/armor on the floor off the given path. Player jumps over rail the grab item, floor falls out, player ends up in dark room with three/four zombies attacking.

    I would probably have designed it thus for a first try: .. player jumps over rail to grab item, floor falls out revealing dark room, player+floor ends up falling on zombie, killing it (can use humor here). Lessons learned: 1) Be careful where you walk. 2) Dangerous creatures are lurking for you in the darkness. 3) They can be killed by dropping heavy things in their heads.

    Both approaches would teach the player that exploration is rewarded and that it can be dangerous, one just isn't so obvious about it.

    Doom 3 just made me realize how good a game Thief really is. Way underrated.

    At least in Thief the lighting made sense most of the time.

    --
    Belief is the currency of delusion.
    1. Re:Doom 3 cliché-scary. by danila · · Score: 2, Insightful

      Another great example is Alien vs. Predator 2. The game is designed such that you don't encounter a monster for about 3 or 4 levels from the beginning, BUT you are being scared from the start (and rather well). Suspence builds up as nowhere else. Finally you are sent to restart flight control computer and it's pretty obvious that finally IT will happen. Still, you need to play most of the level and only then in a brilliant scene you face several alien drones. More scary than anything else except for the episode a few levels later when you are running from the base infested by aliens. Immersion is amazing, my heart was beating like mad.

      --
      Future Wiki -- If you don't think about the future, you cannot have one.
    2. Re:Doom 3 cliché-scary. by doktr+thunder · · Score: 4, Funny

      Its time for the DOOM quiz!!
      1. While in doom you come across a group of demonic hellspawn imps waiting in the center of a large room you take the following action(s):
      a)speak to the elf in the shadow in the corner and ask him to transport you to the next waypoint
      b)using ultra stealth bio-mod sneak past in the shadows
      c)notice a switch on the right wall controlling a large lightning chamber the imps happen to be standing in
      d)break out the chainsaw and shotty and fuck shitup in a huge bloody mess


      2. While playing doom you somehow end up in a creepy dark room compeltely surrounded by several large walls that suspiciously look like they might also be doors. The following events take place:
      a)ancient runes are incsribed on the wall, you simply use the correct restoration spell upon the wall and it opens leading to a bright garden with a large beatiful fountain
      b)using your infrared biomod you notice a vent to your left with several rats in it. proceed through to the next area
      c)a strange man with the briefcase walks around the scalfolding above you, as you notice a ladder to your right where you can follow him giddily
      d)all the walls open unleashing a legion of various demonic hellspawn.....break out the chainsaw and rocket launcher and fuck shitup in a huge bloody mess

    3. Re:Doom 3 cliché-scary. by Anonymous Coward · · Score: 0

      Hehe you made me go asmathic with laughter! don't stop!

  85. Unbelievable! by LuBuFengxian · · Score: 2, Funny

    I didn't know that you could actually purchase a game until I read this article.

    1. Re:Unbelievable! by Azrael+Newtype · · Score: 2, Informative

      I didn't know that slashbot mods would see a statement like this and think it was anything other than humor. Not that there's anything wrong with humor, but "informative?" The only way this is informative is if your life and wealth of knowledge is somehow important to the masses. Still, it is humorous.

      --
      I'm always right and I can prove it, because to the best of my knowledge, I've never been wrong.
  86. Re:Doom 3 is crap (Spoilers). Go play Far Cry by Jherico · · Score: 0, Offtopic

    OK, in what way is a lengthy comment on the shortcomings of a game, in an article about that game, 'Trolling'? Holy crap people piss me off sometimes.

    --

    Jherico

    What can the average user can do to ensure his security? "Nothing, you're screwed"

  87. Unfortunately I am forced to agree by Anonymous Coward · · Score: 0

    You've hit the nail on the head. The graphics are 2005, but the game play is 1997. Just run around and shoot monsters in dark corridors.

    Playing this game is more like a chore than actual entertainment, as I'm only now trying to justify the $55 bucks I spent.

  88. Bought it for the mods by edo-01 · · Score: 2, Funny
    I love the game, it's scaring me silly and it runs well enough of my laptop that I'm playing till 3, 4 am in bed next to my sleeping girlfriend.

    But what I'm really waiting for are some of the really great mods that I know are probably coming out once modders get up and running.

    The engine is great, I find myself just wandering around checking out the decor :)

    1. Re:Bought it for the mods by optimus2861 · · Score: 2, Funny
      ...it runs well enough of my laptop that I'm playing till 3, 4 am in bed next to my sleeping girlfriend.

      Only on Slashdot will you see a guy boasting about playing computer games while in bed with his girlfriend.

  89. Oh, There you go... by FirstNoel · · Score: 1

    Bringing class into it again. If there's ever going to be any progress...

    --
    "Hmm. I am to metaphor cheese as metaphor cheese is to transitive verb crackers!"
  90. Hardware upgrade cycle... by Kris_J · · Score: 1

    If Doom 3 had been released last xmas I might have upgraded my PC in order to get it running smoothly at a decent resolution. Instead, I'm already waiting for the nForce4 and dual-cpu, dual-video support. It'll be a beast that runs Doom 3 at an impressive resolution and frame rate, but it won't be available until next year.

  91. In-game Websites by Anonymous Coward · · Score: 0

    Hey, I've gone to a couple of websites referred to in the game (via PDAs I've picked up), anyone else do the same? One gave me a code to a locker with a chaingun in it.

    http://www.martianbuddy.com/
    http://www.ua-corp .com

  92. DOOM 3 ? by Anonymous Coward · · Score: 0

    that came out today?

  93. Doom ]I[ too dark: a solution by Jack+Zombie · · Score: 4, Informative

    my only complaint so far is that it's so dark that even the flashlight doesn't even really let you see much

    I had the same problem, tried setting brightness to max in options, but the game was still much too dark to enjoy. Here is the real solution:
    The game has 0-2 gamma levels, level 1 is standard. Open the Console (CTRL+ALT+~) and type in r_gamma 1.5. Now the game is bright enough to play!

    --
    "You should never doubt what nobody is sure about." -- Willy Wonka
  94. DOOM geek by steveha · · Score: 1

    Whoa. You really know this stuff!

    Not sarcasm: I'm impressed.

    I imagine you are looking forward to Doom 3.

    steveha

    --
    lf(1): it's like ls(1) but sorts filenames by extension, tersely
  95. i have two comments by mdouglas · · Score: 3, Funny

    1. i can't really tell if the graphics are any good or not because I CAN'T SEE SHIT!

    2. i seem to recall playing this game four years ago when it was called 'system shock 2'

    1. Re:i have two comments by Anonymous Coward · · Score: 0

      well use the god-damn flashlight! that's what it's there for dumbass! no one claimed it had an original storyline... oh well. killing hell spawn still fucking rocks.

    2. Re:i have two comments by Anonymous Coward · · Score: 0

      2. i seem to recall playing this game four years ago when it was called 'system shock 2'

      Play a while longer and you'll find that SS2 was actually a better game.

  96. Relatively low by clean_stoner · · Score: 1
    From the BBC article:

    "Despite the relatively low price of PC games, many gamers are still choosing to resort to piracy rather than pay for legitimate boxed copies," said Matt Pierce, publisher of the computer games magazine, PC Gamer.

    Low relative to what? Movies? Nope, sorry, $20 for a movie beats $50 for a game. Music? Nope, $15 for a CD. Maybe low relative to MS Office ($300), but MS Office is not entertainment. For a legitimate comparison you must compare games to other forms of entertainment, music, movies, and books, and games are relatively highly priced when compared to those things. Sorry Matt, you're FOS.

    --

    Sigs are for the weak.

  97. theft v infringement ppl, stop being haters, yo by Anonymous Coward · · Score: 0
    What's the difference between an "ass clown" and an "ass hat"? Or a "rock dove," "feral pigeon," "pigeon", or "Columba livia"?

    The former was a joke but I think the latter is at least a worthwhile inquiry. Different people use different words for the same things. Legalistically, you are 100% correct. Copyright infringement is separate from theft. The reason the EFF, Lessig, and all those guys stress this so much is because calling it theft loudly is what leads to abominations like the DMCA and INDUCE at the federal level. Ok, fine. But if id invests millions of dollars to craft a work of art, or the parent poster toils for hours on a piece of software and simply wants to control to whom he gives it, I think he can be forgiven for feeling like it's a form of theft when he sees it on a p2p network.

    Whether or not its presence there will affect sales and irrespective of the definitional differences between copyright infringement and theft, it's just odd to me that people want to jump down the throat of guys who feel like it's a form of theft just because it's not a painting. The fact that the creator doesn't lose his own copy is certainly relevant and important and all, and I'm not making an argument that copyright infringement is equivalent to theft, I'm just sayin that a codemonkey trying to feed his family can be forgiven for feeling like people are thieving his creations if his software finds its way onto p2p networks without his permission.

    shrug.

    1. Re:theft v infringement ppl, stop being haters, yo by Anonymous Coward · · Score: 0

      No, he can't be forgiven. He should be knifed in the face for feeling that way.

  98. Take a pill. by Anonymous Coward · · Score: 0
    If D3 doesn't run on my machine, I ain't buying it. I don't have the money right now to spend 200+ bucks to upgrade my year old PC for one game.

    I'm interested enough to give it a go, but if it sucks on my machine - it goes in the bin.

    Perhaps you enjoy making uneducated buying decisions, but I do not. If it runs nice - I'll buy it. If it doesn't, it will have to wait.

    Good for you that your morals are so well defined. Please don't push them on me. I buy the games I play.

  99. Re:piracy (touché) by Grrr · · Score: 3, Interesting

    Agreed. Just don't apply labels that don't fit.

    Okay, okay. I was trying to make a distinction between the legal "label" and the common usage of the word...
    Grrr.
    But you're right, and I'm wrong.

    (The "legal" and "moral" meanings are certainly not identical. That was what I had hoped to say by using the word "theft"... uh... imprecisely. Apologies all 'round.)

    Again, though, don't make the mistake of assuming that the author of a work has some natural right to control the work.

    Agreed, and understood - I intended to refer only to the "legal fiction" of such a right, not any "natural right."

    <grrr>

  100. You must be on crack...not weed clean_stoner... by Phil+John · · Score: 1

    ...a trip to the cinema to see some inane big budget "ooh...they spent lots of money making it, therefore it must rock" movie by numbers. Cell phones going off every two fscking minutes and peoples stinky armpits a few feet away.

    ~Versus~

    $50.00 for a well honed, blood-sweat-and-tears, state-of-the-art damn gorgeous and hella playable game that will give you many hours of enjoyment . I know the one I'd pick.

    You really are getting more bang for your buck buying a decent computer game. Can you sell your movie ticket on ebay after using it? Well, you can sell anything on ebay, but you'll get a lot more for a copy of doom.

    If you want to be cheap wait till it comes up in bargain bins the world over before buying it...sucks to be you missing out on all that gibbing now ;oP

    Of course, we all know that Doom 3 doesn't really cost $50. First, you'll need a new rig ~$1000 say, then factor in the cost of unemployment when you fail to turn up for work for the rest of the week. Hmmm...maybe the cinema is a better option. ;o)

    --
    I am NaN
  101. Re:piracy and advertising by Sheetwakahn · · Score: 1

    I was pretty shocked when I did a search for Doom 3 on Google and saw an AdWords ad for downloading Doom 3 on suprnova bittorrent. This is pretty much advertising pirating someone else's property to sell your service. I use AdWords for marketing and am pretty sure this is a violation of their TOS, as well as pretty damn slimey. Text of Ad: Doom 3 on BitTorrent Download Doom 3 using BitTorrent at Suprnova (aff) maybe someone can post an ad on how to rip off suprnova.

  102. My own little review by Killswitch1968 · · Score: 3, Informative

    I've clocked in about 10 h of play so far, all on single player, so that's what I'll focus on.

    The game has a half-life story: Bunch of monsters spawning because of wacko-scientific experiments. Whatever. The guns are all standard, pistol, shotgun, machine gun, grenade, rocket launcher, and of course BFG and plasma rifle; also nothing new.
    Gameplay largely involves walking around identical looking factory/metal corridors. The lighting is always always dark. This is particularly frustrating since our hero is incapable of wielding both a flashlight and a weapon. Yes, that's right. The flashlight is technically a weapon, and you can't hold 2 weapons at the same time. That means you often find yourself shooting in the dark hoping you hit stuff. Highly annoying.
    There is very little to figure out, all the maps are linear with no more than one-way to go. The 'secrets' in the game usually involve either looking behind a shelf for some ammo, or entering a code you found for some safe.
    Because the engine is so taxing, there are very few monsters at any given time. Usually 2, at most 5. There are few open areas.

    If you haven't gotten the idea, it's basically a very pretty, but utterly dull shoot 'em up. There is no secondary fire, and the weapons are unimaginative. The storyline is virtually nonexistant. After 10 levels, I still know next to nothing, except ****SPOILER*** there is some 'evil' scientist running around, and there's my marine captain trying to help us contact Earth. *** END SPOILER***.

    Finding new monsters is undoubtable the 'coolest' thing, since they are so well made. But that is about the only thing that makes me come crawling back. I'd wait a bit before you consider picking this up.

    --

    Corporations: your universal scapegoat for all society's ills.
    1. Re:My own little review by geekoid · · Score: 1

      "The game has a half-life story: ..."
      which, btw, is a Doom story.
      which, btw, is a frankenstien story.

      Your point? It may not be done well, but don't imply half-life was some how the first piece of entertainment with this concept. It may have been better, but not unique.

      " There is very little to figure out,..."
      really? I found the Bezubub to be very tricky to find.

      haha I joke, I haven't even played..really.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    2. Re:My own little review by Anonymous Coward · · Score: 0

      "The game has a half-life story: ..."
      which, btw, is a Doom story.
      which, btw, is a frankenstien story.


      Don't bother. I've been through this argument 5 or 6 times today with different poeple, and learned is that there's just no reasoning with a Half-Life fanboy.

    3. Re:My own little review by Anonymous Coward · · Score: 0

      i enjoyed every second of doom3
      the more you get into the game, the more beatuful and detailed the levels are.

    4. Re:My own little review by PPCAvenger · · Score: 4, Funny
      Finding new monsters is undoubtable the 'coolest' thing, since they are so well made. But that is about the only thing that makes me come crawling back.

      So, what you're saying is that it's like .... Pokémon?
    5. Re:My own little review by Drunken_Jackass · · Score: 1

      The game has a half-life story.

      What you and everyone else that says this fails to remember, is this.

      Doom 3 is a REMAKE of Doom. That's right. They said years ago that they weren't going to do anything but recreate the game using a new, fantastic, groundbreaking engine (maybe i added those adjectives, but it was implied).

      Doom was out before Half-life. Half-life was built on an id engine.

      So what you are saying is that Doom 3 is a half-life game, which was a Doom game...

      Doom 3 = Half-life = Doom, ergo Doom 3 = Doom.

      BRILLIANT!!!!

      I'm also annoyed that people like you are complaining about the darkness and the flashlight. I think it's a great idea to have the audience sweat it out in the dark, panicking about whether or not they've hit anything. It's called tension. It's called a new gameplay method. It's called frightening. Obviously you can turn up the gamma and wash out the rest of the environment, but what fun would that be? I think the flashlight being treated as a weapon is one of the most immersive ideas that has come out of any studio in a long time.

      I've waited a long time to play this game, and i am not being disappointed. I've waited a long time to play HL2, and i'm sure i won't be disappointed by that either.

      --
      There are 01 types of people in this world. Those that understand binary, and me.
    6. Re:My own little review by sqrt(2) · · Score: 1

      No, because Pokémon had reply value =)

      --
      If you build it, nerds will come. Soylentnews.org
  103. Re:Doom 3 is crap (Spoilers). Go play Far Cry by Isldeur · · Score: 1


    It also seems like hell's minions have absolutely nothing better to do than to go wait behind one of those panels, wait for you to walk past and then pop out behind you.

    I remember that the best game I played in the modern era (Ultima 3 was the most engrossing when I was 13 or so) was the original Unreal.

    I'm not much of a FPS person but I found that game superb. I spent most of the game in God mode because I prefered exploring and seeing the paradisial landscapes and hearing the lonely monastic windchimes.

    But what was superb at the time was that the whole thing seemed to have a life of its own. You could sneak up behind monsters and they were standing there prodding and goading each other.

    Once, on a dark night I was playing and I came down this winding stairs to find one of those green swamp things shooting at me, so I backed up and then inched slowly out and down the stairs. He was gone. I turned around to go back up the stairs and found him in the air, having jumped at me from behind. Gave quite the shout. But it was so great because the thing had actually found a route to sneak up on my back!

    From the sounds of it, the AI in this isn't up to par, which is a pity. Really. At this stage, I would have thought we would be much better. That was on a Pentium 233MMX with a Voodoo 1 card. Now I keep reading about needing more than 10 times that clock speed and who knows how much more graphics just so monsters can sit behind walls?

  104. Re:55 bucks for 2 days of fun? by Anonymous Coward · · Score: 0

    Could have been worse, I saw "Thunderbirds" last night. $9.25 for an hour and a half of pure shit.

    I think $55 for 30 hours of eye candy is reasonable. ... it's the $2K for a new PC I'm finding hard to justify...

  105. Not A Crime by ca1v1n · · Score: 1

    Not all copyright infringement is criminal. In fact, most isn't. Hollywood is working very hard to change this, but hasn't completely succeeded yet. As of right now, breaking the copy protection (if any) for your own fair use is far worse in the eyes of the law than proceeding to use that copy for commercial gain.

    http://www4.law.cornell.edu/uscode/17/506.html

  106. Unplayable? by Universal+Indicator · · Score: 1

    I get so tired of hearing people claim that the game is unplayable with whatever video card.

    Just to try it out (certainly not expecting anything!) I played the game on my old Radeon 7000 32-meg card. Sure, I had to put everything on the lowest settings, but you could not say that the game was unplayable. The player movement was nearly as smooth as with a higher-end video card.

    I guess people have different definitions of "playable", but those people are spoiled brats :-)

  107. The Cradle is crazy scary by Phelan · · Score: 1

    I agree with you, The Cradle level in Thief 3 had me saving and saving and saving, turning on the light, checking under my bed. The first time I walked into the attic I was terrified expecting that crazy Grand mother monster to be sitting there waiting for me while eating a child or two.

    It was actually scarier because there were fewer monsters, you just thought the entire time 'something is about to happen' and the suspense kept on building. That level is truly a master piece, and cost me a nights sleep.

    Doom 3 so far has just been really annoying as that it is really dark, enemies are hard to see and when you shoot them in the head 4 times they keep on coming. The engine would have been a lot better if it was brighter and the physics would mimic combat with actual humans instead of going crazy arcade

    --
    "Nimis exaltatus rex sedet in vertice - caveat ruinam!"
  108. Pirating is huge... by alexandre · · Score: 2, Insightful

    Looking at online torrent sites you can easily estimates that doom3 has way over 100000 concurrent downloads going on...
    that's 0.1 to 0.2% of the net d/ling doom3 !!!

    1. Re:Pirating is huge... by anno1a · · Score: 1

      Now imagine how much ID could earn if those people could actually just walk down to the local gamestore and purchase the game instead of having to download it!

      --
      ------- I fumbled my registration and I now must suffer
    2. Re:Pirating is huge... by alexandre · · Score: 1

      I guess they could make some money... but i know a lot of people who are just going to try it 3h and throw it away.
      All they are going to do, is spread their apreciation of the engine :)

  109. Quality of Experience... by Cryptnotic · · Score: 5, Insightful

    Until game manufacturers make buying the game a higher quality experience than pirating it, piracy is going to continue to be a "problem". To illustrate my point, let's compare my experience buying the game with that of my friend who downloaded it.

    Here's my experience: I bought the game just after midnight last night. I waited in line for about 25 minutes to pay $54.99 for the game. I missed getting the free T-shirt because too many other people showed up before me and they ran out. I go home and start to install the game from the CD's. Disc 1 has a serious problem and keeps failing reading at about 98% of the way through. Eventually after trying 2 different CD-ROM drives and cleaning the brand-new disc several times, I am able to get it to read and continue the install. Now, after the game is installed, I try to run it. It won't let me start without disc 1 in the drive. Okay, I get out disc 1 again and put it in the drive. Now it tells me it won't run because I have CD emulation software running. Okay, I disable daemon tools. Still, Doom 3 refuses to load. At this point, I give up and download the NoCD patch. After that, everything works fine.

    Compare this experience to that of my friend. My friend just clicked the download link on a Bittorrent site and waited a few hours. After that, he loads each .iso image in sequence using Daemon Tools to install each disc (at much faster speeds than loading from a CD). He has no problems reading some cheaply produced CD. He just installs the no CD patch from the beginning, rather than trying to work around iD's ineffective copy protection. He's up and running with the game before I've had a chance to buy it.

    Obviously, I'm being the good moral person by purchasing the game. However, the fact remains that my experience is notably worse than that of my friend who just pirated it. I guess the game developers don't care.

    --
    My other first post is car post.
    1. Re:Quality of Experience... by DenOfEarth · · Score: 1

      Bummer man. That's too bad. I'll probably just wait a bit, and when it comes out on my xbox, I imagine it'll just work. And yes, I will buy it for the xbox, as it'll probably be the same price, and I hate to copy things that people have worked so hard on.

    2. Re:Quality of Experience... by geekoid · · Score: 2, Insightful

      In my experience, developers wopuld rather not have to deal with the damn 'protection'.
      Thay know it's useless, frustrating and hurts sales.

      Most of the time, the game has CD protection added by a 3rd party wrapper. DoomIII may be done differently, but it does't sound like it.

      Now, you could download, then just bguy the game the next day. No free shirt, but same diff in this case...

      I have heard... That there are people with a dozen or so games that they have purchased and played. The funny thing is, somehow they managed to install the game without breaking the shrinkwrap... Imagine that, eh?

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    3. Re:Quality of Experience... by Anonymous Coward · · Score: 1, Insightful

      Well, in most cases the copyright protection is put in place by the distributers (i.e. Activision). While id probably wishes they didn't have to worry about piracy, they are more concerned with making games. The distributor, on the other hand, is more concerned with selling as many units as possible. This means they don't want some guy to be able to rip the game and put it on every p2p network. Unfortunately, this copyright protection crap does more to annoy legitimate users than it does to curb piracy. I fucking hate having to play a game with the CD in, so I ALWAYS get a no-cd crack. This kind of stuff just never works. I mean shit, you have to have a killer system to play this game. The kind of people who have a system good enough aren't going to mind dropping an additional $50 to get the game. I'll just wait a couple of months till they've sold enough and the price goes down. It's funny how when it comes to music the RIAA is evil, yet many of the people who think that have already bought Doom 3.

    4. Re:Quality of Experience... by Badaro · · Score: 1

      Thanks for your post. You saved me the trouble of buying the game just to find out it has the same copy-protection crap that drove me away from PC gaming in the last 6 months.

      []s Badaro

      --
      My sig became obsolete, and I lack the imagination to create a new one. :(
    5. Re:Quality of Experience... by Deluge · · Score: 1

      "Now it tells me it won't run because I have CD emulation software running. Okay, I disable daemon tools."

      Odd that it complains about Daemon Tools, but it won't make a peep about Alcohol 120%. Even an MDF image of the original CD1 will load perfectly off the emulated drive while the original's safely tucked away. No need to worry about downloading updated NO-CD .exe's either, just the straight patch ma'am.

    6. Re:Quality of Experience... by peteMG · · Score: 1

      What's keeping a developer from implementing protection on the executable, which could take the place of today's CD check, and then publish a torrent and sell unlock keys at an online store? The keys could use a has-this-key-been-used-before check while unlocking. Is there technically a reason why that kind of protection would be less effective than what they have now? They can keep the retail distribution and provide this new way for the hordes of impaitient folk.

      Publishers, however, may feel that such a method would make the retail distribution less profitable and decide to hold out for exclusivity in their contract...

    7. Re:Quality of Experience... by necro2607 · · Score: 1

      actually, Alcohol 120% is what the activision support site says Doom 3 complains about. If you go to their support site it tells you that's what you have to remove so it doesn't give you that error.

    8. Re:Quality of Experience... by Reapy · · Score: 1

      Same problem. Disabled daemon, even tried uninstalling daemon tools (which is annoying, since daemon tools are a fantastic piece of software, while doom is a pos).

      I finally had to get the crack to run it. I didn't want to have to deal with that shit. I'd like to thank activision for reminding me again while I'll never purchase another pc game again. Thanks activision, you are going to save me a shit load of cash.

    9. Re:Quality of Experience... by Zork+the+Almighty · · Score: 1

      One thing that helps a lot is to make a bunch of add-in crap that comes with the game. Working Designs did an awesome job of this with their remakes of the Lunar series. Granted, it's easier for RPGs because everybody loves overworld maps. I'm not sure how much you could do for a game like Doom. At the very least I would make sure that the manual is nice. Try to include some interesting and useful information in it too. If you have good music in the game consider including a soundtrack cd. Concept art is another cool thing also. A game like Doom 3 might even justify its own "making of" video.

      Of course, all this stuff can be pirated too, but the point is to make people feel like there really is something to get if they buy the game.

      --

      In Soviet America the banks rob you!
  110. Athlon MP 2400 by Viper233 · · Score: 1

    Has anyone got any idea if Doom3 can take advantage of SMP capabilities? I've got a AMD MP 2400 system with 1GB Ram. I'm wondering if that would be enough?

  111. I've played it on an fx 5200 by Phil+John · · Score: 1

    medium quality, specular on, bumpmapping on, everything else off. Driver set to performance mode. The lowest I have seen the fps counter go is 12. Most of the time, wandering around corridors it's up around 40-45. With several monsters on the screen and/or a big room of course the framerates are at the lowest end (12 fps), but it's still playable and it still looks sweet.

    If anything I'll probably play it on this and hold off upgrading my rig until half-life 2 comes out (gives me 4 more years to save...woohoo! ;o).

    Other specs, it's playing off a second hd (40gig) that's just used for games and audio. XP 1800+ proc and 512mb ram. So, a fairly low spec machine by todays standards, but it does me fine.

    --
    I am NaN
  112. Comparing apples and oranges... by Phil+John · · Score: 1

    ...copyright infringement (it is not theft) is a civil offence. Murder is not.

    Murder is one of those in-grained things that humans find abhorrent (unless they like wearing masks and beheading strangers). Copyright infringement and intellectual property are relatively new concepts in human evolution.

    --
    I am NaN
    1. Re:Comparing apples and oranges... by Anonymous Coward · · Score: 0

      Copyright infringement and intellectual property are relatively new concepts in human evolution.

      And rather badly thought out ones, too.

      If copyright as we know it had existed in the late 16th century, Shakespeare would not have been able to write Hamlet. Kind of makes you think, huh?

  113. I have to wonder by Anonymous Coward · · Score: 0

    Why did you mark me as your foe? Just wondering...
    http://linux.slashdot.org/~zoloto

  114. Cheats and Console Commands by Davak · · Score: 5, Informative

    The cheats and consoelc commands have changed some since the alpha version. One of our users posted a pretty good list here:

    Doom 3 Console Commands and cheats

    If you figure out any more, please let me know.

    I didn't really get that old doom feeling until I turned on noclip and walked through a few walls anyway. :)

    1. Re:Cheats and Console Commands by osvejda · · Score: 1

      Help! IDDQD doesn't work!

    2. Re:Cheats and Console Commands by admdrew · · Score: 1

      Does anyone remember the old Doom 1 no-clip code, 'idspispopd'? My friends and I used to argue about the pronounciation, and we finally settled on "Eye-Dee Spitz-Popid."



      I think I've lived a sad life.

    3. Re:Cheats and Console Commands by br0ck · · Score: 1

      I always remembered it by thinking 'ID's pisspot'.

    4. Re:Cheats and Console Commands by MarkGriz · · Score: 1

      IDDQD is for pussies. Real men use IDKFA.

      --
      Beauty is in the eye of the beerholder.
    5. Re:Cheats and Console Commands by Slime-dogg · · Score: 1

      IDSPISPOPD. That's what I used, in addition to IDKFA

      --
      You need to restart your computer. Hold down the Power button for several seconds or press the Restart button.
  115. Re:Doom 3 is crap (Spoilers). Go play Far Cry by failedlogic · · Score: 1

    I played the original Doom game on my Pentium computer when it first came out. Same with Wolfenstein. I think ID has been stuck with a culture which focuses a lot on the "wow" graphics factor to sell games. Quake I to III were fun but in retrospect they were nothing new.

    FarCry while there is a lot of repetition in the gameplay, to some extent - hey it is an FPS - its the first FPS game which truly uses the outdoors to that extent. I don't remember ever seeing a game with a zoom that far on a sniper rifle. In most games you would be 200 m from your target tops. Splinter Cell really broke ground by having great graphics and an interesting edge on gameplay (it prob "borrowed" from Theif though I can't say cause I haven't played it).

    My hope is that the success of Far Cry, Splinter Cell and HL2 (as over-hyped as it is) makes ID realize - hey - we need gameplay too! ID can produce wonderfully technical, complete games. Its the polishing of gameplay that is always missing.

  116. Re:Doom 3 is crap (Spoilers). Go play Far Cry by Anonymous Coward · · Score: 0

    Mod parent -1, Disrespecting The Fanboys

  117. I cannot tell a lie. by UncleRage · · Score: 3, Interesting

    I downloaded this beast Saturday night and have played about 4 hours into it.

    I'm not one to run around screaming "This game roxors!", and I do understand what many of the complaints here are about. No, there really isn't anything groundbreaking going on (graphics and sound excluded). However, having scarred my lungs from chainsmoking through the original Doom back in the 90's I think id has done a damn good job at recreating Doom for the modern PC.

    If you had asked me to justify my usenet leeching Saturday night, I would have responded that I would buy a copy as soon as the linux binaries were released and I knew that it would run acceptably on my box. Truth be told, I'll be picking the box up tomorrow, filing the CD's away for safe keeping, reinstalling my downloaded copy with a legit serial and re-applying the patch.

    Why? Because id made a kick ass game and I'll support it.

    Something I think that the BBC (and so many in the market) are not considering is this... yes, there's going to be more than the usual amount of piracy going on with D3. Simply speaking, there are a lot of people who just are not sure if their hardware can take it... I wasn't. Now that I am (and that I know linux binaries are on the way), I'll happily throw down my change for the legal copy.

    All of that being said... I was damn pleased to see [H]ard|OCP was playing it (mostly) straight. My AMD XP 2500+, 768 Mb, PNY Gefrorce 5600 Ultra, with XP Pro runs this just fine at 800x600 with medium detail. In a few places, I've turned it up to 1024x768 with fully glory effects and just stood still to examine the screen. Usually, if I do this I'm damned disappointed when I go back to playable settings... this time, I wasn't.

    Anyway... longwided and sounding a bit like a fanboy, I know. But I just wanted to add my two cents in. Heavy piracy won't surprise me. Neither will users buying the game after they've tested it out, either.

    The big reasons for going legit will be Coop mode. Whether it's a really well done user created mod, or an id add-on... that'll be the biggest reason for many to drop their burned CD's and pickup a serial.

    --
    #SickNotWeak
  118. Re:Doom 3 is crap (Spoilers). Go play Far Cry by ashayh · · Score: 1

    Very well said !
    Exactly what I felt.
    And there are actually some things in FarCry which were done better. For example, the way the hanging tubelights move and their light looks in the smoke.
    Water in Farcry looks excellent. Havent seen water in Doom3 yet.
    Then the vehicles. Including very realistic water craft. Not to mention the hang glider. There are also a number of guns/cannon you can take control of.
    A very interesting sniper rifle. And many weapons.
    You dont have to change your gun to throw grenades ! How simple is that ?!
    Enemy in Farcry is definitely smarter than Doom3. In doom, only the soldiers seem to hide or take cover. The others simply rush you. The "scare" factor in Doom is no longer scary, but simply tedious.
    Basically, a number of things were done well by Crytek. Only thing they screwed up BigTime in was having no quick save. The 1.2 patch was supposed to fix this but that was since recalled. But they did release their SDK to make mods etc.
    You can find Farcry for 35$. Definitely worth it. Cant say the same for Doom3.

  119. UMMMM by Anonymous Coward · · Score: 0

    No, dipshit.

  120. Doom 3 and piracy by Anonymous Coward · · Score: 0

    Lets get one thing Straight Right now. doom3 is not about making money off the masses doom 3 is another ID tech Demo for other game developers, they are anticipating other companies signing up to use the engine. multplayer in doom 3 is an outright joke looks just like the old 4 person shoot'm up from yor and damnit i want dwango support in it. you can ballyhoo all you want for or against piracy ids business as of late has been creating engine tech that others used, look at half life, it was based off quake2 and just Think of how many spins off came of quake3. thats where the cash cow is.

  121. Fellow Canucks - Good Deal at Future Shop by Konowl · · Score: 2, Informative

    Future Shop has a good deal going on Doom 3...

    Buy Doom 3 and get Knights of the Republic free, along with a poster (oooooohhhhh) and a figurine (aaaahhhh).

    Not a bad deal.

    1. Re:Fellow Canucks - Good Deal at Future Shop by Wtcher · · Score: 1

      I thought it was an Audigy LS if you were one of the first ten... that might just be local to my area. ...anyway, I'm downloading (oh my gosh, I'm pirating!) Doom 3 to find out if it's worth camping out at the store to buy it (really, I just want the sound card!). If it isn't, I never would've purchased it anyway. ;) I really wish id had a demo ready.

      --
      ----- Wtcher Dragon, UDIC
  122. Mod this up! by Anonymous Coward · · Score: 0

    Indeed.

  123. Well what were you expecting? by Anonymous Coward · · Score: 0
    I don't mean to troll or anything, but what were you expecting from the game? Obviously the days of Player Versus Massive-Room-Full-of-Monsters from the original Doom is over. If you were disappointed by Doom 3, chances are you'll be disappointed by Half-Life 2.

    As for more interesting games, considering Call of Duty takes place during WWII, I'd say you don't play too many 'interesting' games.

  124. Goddam thing wont run without a no-cd crack by Anonymous Coward · · Score: 0

    Why did I bother paying for the game when i'm forced to goto gamecopyworld in order to get it to do anything ?

    Is anyone else having these problems ?

    1. Re:Goddam thing wont run without a no-cd crack by Feuer_Frei- · · Score: 1

      yes, same here. Same "cd protection" problem has prevented me from launching Halo PC, and UT2k4. and yes, I did buy these games. at least when the linux files come out this bunk will not happen.

    2. Re:Goddam thing wont run without a no-cd crack by togofspookware · · Score: 3, Informative

      If you can't get a NoCD crack, Nero + Daemon Tools do the job nicely. That's how I got mine to work without having the CD in there all the time.

      --
      Duct tape, XML, democracy: Not doing the job? Use more.
    3. Re:Goddam thing wont run without a no-cd crack by Anonymous Coward · · Score: 0
      Vote not Bush in 2004

      That's intelligent... The idiots voting "not Gore" (meaning 'not Clinton') is what got us here.

  125. Quake3 engine open-source? When? by crivens · · Score: 2, Interesting

    I just want to know when they'll open source the Quake3 engine!

    1. Re:Quake3 engine open-source? When? by Anonymous Coward · · Score: 0

      2020

    2. Re:Quake3 engine open-source? When? by John+Carmack · · Score: 5, Informative

      By the end of the year. There are still a lot of higher priority things, but it is coming soon.

      Hopefully punkbuster will keep the source release from having any negative impact on the player community.

      John Carmack

    3. Re:Quake3 engine open-source? When? by Anonymous Coward · · Score: 5, Funny
      Hey John,

      Would one of those higher priority things be providing duct tape to the largest, most powerful high tech company in the solar system that happens to run an installation on Mars that seems to have a high percentage of leaking ducts?

      It is also useful for taping flashlights to weapons, or the side of one's helmet.

      Thanks,
      A Concerned Marine.

      (I kid - please don't send flaming skulls to my house;)

    4. Re:Quake3 engine open-source? When? by Anonymous Coward · · Score: 0

      Actually, it's illegal to use duct tape on ducts. At least, in California. I don't know about Mars.

    5. Re:Quake3 engine open-source? When? by Anonymous Coward · · Score: 0, Troll

      I hope you're reading all the criticisms of the game here as well, by the way. Many of them are quite valid. It's a nice technical demo of the engine, but other than that, it's pretty cut-and-dry. The same could be said for the Quake III single-player experience.

    6. Re:Quake3 engine open-source? When? by murat · · Score: 1

      Thanks a lot, Mr. Carmack, I'm eagerly waiting for that release. Thank you for all the wonderful thing you've done.

    7. Re:Quake3 engine open-source? When? by Anonymous Coward · · Score: 1, Interesting

      "I hope you're reading all the criticisms of the game here as well, by the way. Many of them are quite valid. It's a nice technical demo of the engine, but other than that, it's pretty cut-and-dry. The same could be said for the Quake III single-player experience."

      Are you insane? How can you actually compare Doom 3 with Quake 3. Those are two absolutely genres. Yes they are FPS, granted, but one is a Multiplayer specific design, Quake 3, and the other is a Single player focused game, Doom 3. Q3 had a sucky single player experience because there really was none. It was basically to practice your deathmatching skill. Doom 3 is a single player experience from the get go that adheres to that the whole time. It is a very good title and probably one of iD's best releases to date. The atmosphere is spooky the graphics are the best out there bar none. The story is good and the game follows the story and the scripted events help carry the story.

      Don't compare D3 with Q3.. that is the most asinine thing I've ever heard.

    8. Re:Quake3 engine open-source? When? by Anonymous Coward · · Score: 0

      Hah. Looks like he's not afraid to use his mod points.

      Afraid that not everyone in the world is drooling over it, John?

    9. Re:Quake3 engine open-source? When? by Anonymous Coward · · Score: 0

      Don't worry, I'm sure someone will create Quake3Lives.

    10. Re:Quake3 engine open-source? When? by Anonymous Coward · · Score: 0

      You're an idiot! Have you people bagging it out even PLAYED the game yet? No - actually you've probably only downloaded some mislabeled torrent, been duped and not actually realised it.

      I can understand people having different opinions - that's fine, but to just dismiss D3 as being a crap game is just ludicrous.

    11. Re:Quake3 engine open-source? When? by Anonymous Coward · · Score: 0

      Oh god, could you have put it any better...

      All the technology in the world, and the shotty has no light, nor the Machine gun !

      hell I'm running with gamma at 2.0 and brightness almost maxed and I'm lost in the dark half the time...

    12. Re:Quake3 engine open-source? When? by Jagasian · · Score: 1

      The Quake (1) community uses a closed source client-side module along with server-side cheat detection heuristics, as a means of mitigating the cheat factor. It seems to work quite well, but there are most likely ways to get around those safegaurds. However, when you combine it with server-side and client-side demo recording... its pretty easy to catch cheaters.

    13. Re:Quake3 engine open-source? When? by Evangelion · · Score: 1


      Duct tape was originally developed as a waterproof sealing tape for ammunition cases in WW II.

      Since there's no water on mars, there's no need for duct tape.

    14. Re:Quake3 engine open-source? When? by Evangelion · · Score: 1


      I should clarify -- there's no water in Doom 3's mars.

    15. Re:Quake3 engine open-source? When? by Sim9 · · Score: 1

      Awesome!

      I'm probably more hyped now about the Quake3 source than I was about Doom 3 :)

    16. Re:Quake3 engine open-source? When? by askegg · · Score: 1

      Umm.... the whole place has just been invaded and destroyed by demons from Hell. I don't think duct tape will fix that.

      --
      I don't make predictions, and I never will.
    17. Re:Quake3 engine open-source? When? by citizen6350 · · Score: 2, Funny

      Never underestimate the power of Duct Tape!!

      --
      "Sorry Im not more user-friendly."
    18. Re:Quake3 engine open-source? When? by Refrag · · Score: 1

      I hope the Mac OS X release is one of those higher priority things. :) I'd like to play multiplayer a bit before I have to worry about cheaters so much.

      PS - Congratulations on the game. I played it on a friend's computer and it is excellent. I was very impressed with the menu design -- both normal menus and in-game ones. Id has exceeded their prior human interface work by a wide margin. In fact, I do believe that it's the nicest interface I've seen on a FPS yet.

      --
      I have a website. It's about Macs.
    19. Re:Quake3 engine open-source? When? by lkchild · · Score: 1

      Maybe thats why Buffy/Angel got cancelled....

      Who needs a slayer when the hellmouth is covered with duct tape.

    20. Re:Quake3 engine open-source? When? by AlphaJoe · · Score: 1

      Yes there is...there is a whole section of the base where they create hydrogen fuel and the by-product is pure water. There are clear water pipes all over that area.

      --
      A computer once beat me at chess, but it was no match for me at kick boxing.
    21. Re:Quake3 engine open-source? When? by necrognome · · Score: 2, Insightful

      Try mapping the flashlight to your right mouse button. Now the flashlight is "Alt-Fire" for any of your weapons.

      --


      Let's get drunk and delete production data!
    22. Re:Quake3 engine open-source? When? by Anonymous Coward · · Score: 0

      "Those are two absolutely genres."

      Hanh?

    23. Re:Quake3 engine open-source? When? by Eideewt · · Score: 1

      You are playing in a pitch black room, right?

    24. Re:Quake3 engine open-source? When? by Ch_Omega · · Score: 1

      "Since there's no water on mars, there's no need for duct tape."

      Yes, I for one, cannot think of ANY other uses for duct tape, than sealing ammunition cases.

    25. Re:Quake3 engine open-source? When? by mfh · · Score: 1

      > I'm probably more hyped now about the Quake3 source than I was about Doom 3 :)

      Finally going to release Duke Nukem Forever, eh there 3dR employee #8?

      --
      The dangers of knowledge trigger emotional distress in human beings.
    26. Re:Quake3 engine open-source? When? by Anonymous Coward · · Score: 0

      Someone tried to mod Carmack as Troll.

    27. Re:Quake3 engine open-source? When? by KrackHouse · · Score: 2, Funny

      What license will it be released under and why? Nice rocket BTW.

      --
      What if Digg added local news and a Slashdot inspired comment karma system? ---
      http://houndwire.com
    28. Re:Quake3 engine open-source? When? by DataPath · · Score: 1

      Knowing the power of duct tape, I would not want it in the hands of technology-subverting demons.

      Who can imagine what Hell itself would do with the awesome power of duct tape?

      --
      Inconceivable!
    29. Re:Quake3 engine open-source? When? by Anonymous Coward · · Score: 0

      LMAO!

    30. Re:Quake3 engine open-source? When? by Breakfast+Pants · · Score: 1


      "Duct tape was originally developed as a waterproof sealing tape for ammunition cases in WW II.

      Since there's no water on mars, there's no need for duct tape."

      Space ships were originally developed as a means of competing with the communists.

      Since there're no communists in the future, getting to mars doesn't require a spaceship.

      --

      --

      WHO ATE MY BREAKFAST PANTS?
  126. KISS. by eddy · · Score: 1

    There's an old "rule" in various occupations that you should put in as much as you need, no more.

    Good writers strive to cut out as much filler as they can. You write, and then for each sentence you go "Could I say this more succinctly?", "Could I cut this?". This makes the story tight. Rewrite, rewrite, rewrite.

    It's been said that you can tell an amateur artist from the master at a glance, based on the fact that the amateur will overdo it and put a lot of things into the painting/sculpture/set, where the master will approach the problem without the clutter.

    An old-style founder will tell you that it's the simple lines that are the hardest to get right, not the ornaments. Mastery of the simple lines is what sets you apart from the grunts in the middle of the pack.

    This seems to be the failure of Doom 3.

    --
    Belief is the currency of delusion.
  127. A-Fucking-Men by Anonymous Coward · · Score: 1, Interesting

    "Shalebridge Cradle" is the most terrifying experience I've ever had in a video game (and that's saying something, System Shock 2 had me jumping out of my skin more than once). That one level alone is reason enough to buy Thief: Deadly Shadows....it is a work of pure, twisted genius.

    I said it before and I'll say it again: If ID was serious about making a really scary game they should have hired or contracted some ex-Looking Glass alums (like the ones involved with Thief over at Ion Storm). "Shalebridge Cradle" is a prime example of what the medium of the video game can create--sheer, horrifying atmosphere. That one level made the hair on the back of my neck stand up--I had to stop playing because it SERIOUSLY creeped me out (and I was jumping at every creek my house made afterwards). And that part of the mission was empty! It was all done with pure visual atmosphere and sound! When the "residents" of The Cradle showed up...well, play the damn game. Seriously.

    Doom 3 is a carnival haunted house compared to "Shalebridge Cradle".

    1. Re:A-Fucking-Men by eddy · · Score: 1

      I had to stop playing because it SERIOUSLY creeped me out

      Me too! But -- unlike with Doom 3 -- even though I took a break from the game for a while at that point (key word "reanimate"), I still wanted to go back! I wanted to see it through, to learn its secrets, experience its wonders. And I did, and it was sort of rewarding.

      My limited, granted, time with Doom 3 gave me nothing of that. Why would I want to go back? To find another zombie hiding in a corner? "Ohh.. that's exciting".

      Finding new monsters, and weapons that were uninspired in Doom 3, doesn't do it for me.

      --
      Belief is the currency of delusion.
    2. Re:A-Fucking-Men by Suomi-Poika · · Score: 1

      Yes, I agree. Shalebridge Cradle was so intense that I had to check several times _where_ those noises were coming from - outside of my apartment or from the game? Time also passed like nothing, I checked clock at 8:40PM, next time I noticed the clock when it was midnight - I was still playing that one level. My first impression was a disappoinment when I got Thief 3. It made a unbelievable comeback just after first three or four levels. Story was good, just too bad Viktoria wasnt resurrected. I miss that female character, she was both evil and good. Well, perhaps on Thief 4 we will see her again. (and hopefully Garrett will get "something" back for his eye :)

  128. hmmm..... by Anonymous Coward · · Score: 0

    "A fixation with hell imagery that most of us grew out of after junior high."

    You understand that IS the target audience?

    How old are you?

    1. Re:hmmm..... by Anonymous Coward · · Score: 0

      speaker for yourself, both of you. I never grew out of the hell imagery :-p

      I'm gonna go get me a copy. oh yeah good for me...

    2. Re:hmmm..... by Jherico · · Score: 1

      Rated M for Mature

      --

      Jherico

      What can the average user can do to ensure his security? "Nothing, you're screwed"

  129. Another performance benchmark by Anonymous Coward · · Score: 0

    I get about 10-15 fps on my Athlon 2600, 512mb, Nvidia FX 5200 Ultra. This is a fast computer for everything BUT Doom, and the game runs like ass.

    Owning doom without a killer machine is like buying a mercedes benz before they paved the roads in your town. So I will now remove my desktop shortcut and will look for it again in 2-3 years when the price is right to upgrade.

  130. Damn you slashdot by elasticwings · · Score: 2, Funny

    Damn yous all to HELL!!! The Mastercard is for emergency use only. Stop TEASING ME!!! I don't get paid until Thursday, you bastards. :P

  131. Who released the warez? by Anonymous Coward · · Score: 0

    Been out of touch with the warez scene for a few years now, but which warez group gets the sheer geek karma for releasing it?

  132. Sir, you are a few years late by Anonymous Coward · · Score: 0

    I was wielding double shotguns in Marathon 2 ages ago.

  133. its been said before by nappingcracker · · Score: 1

    if you like linux, and would like more hardware support (hey, games [largely] drive consumer hardware), buy linux build of doom 3.

    even if you dont play games, buy this game to support linux, if other companies see some remarkable sales for a linux title, then they are more likely to want to spend time developing for linux.

    money talks. (i think that buying this game will make more of an industy impact, but support your local distro too! free for you costs someone somewhere something)

    --
    |plastic....or gasoline?|
  134. specs & playability by Mir322 · · Score: 0

    So, i suppose an AMD 1ghz TB, 512meg of ddr and a GF2 GTS / 32meg is utterly unusable? In terms of playability when all fancy gfx & fancy sound are turned off/limited to basic sound?

    America's army plays with it fine. Yes, i know this /isn't/ AAO we're talking about, and i did read the min specs listed elsewhere.

    ---

    --
    "There is always some madness in love. But there is also always some reason in madness."- Friedrich Nietzsche
    1. Re:specs & playability by NerveGas · · Score: 1

      The 32 meg GF2 won't cut it - but with a better video card, you'd likely be able to play a fairly decent game. But a GF2 just doesn't have the features, horsepower, or memory to handle it.

      steve

      --
      Oh, you're not stuck, you're just unable to let go of the onion rings.
    2. Re:specs & playability by Anonymous Coward · · Score: 0

      My 64-meg gf2mx400 can run the game at a stable 10-15-20 fps in 640x480 at low detail. Pretty it ain't. But it runs. :D

  135. Piracy BS. Thought about DL'n it. Ok in my case. by guidryp · · Score: 0

    Fueled by hype and its obvious availability I thought about DL'ing Doom3 to see what all the fuss was about.

    I will never purchase this game, but I may have "pirated" it out of curiosity. So I go with they aren't losing any money on me arguement. Yeah you heard that one before, but there is a reason I would never buy it. I can't play FPS games as they give me motion sickness. So if I DL it just to have a look, am I a "Pirate", am I costing ID money? I don't think so...

    In the end I didn't download it, not because of some sense of moral quandry, but because I figure there will be a much smaller demo in the offing that will tie up my connection for a shorter time and be easier to install.

    I wonder how many would not DL the game if the demo was available. Couldn't have that though, you wouldn't be able to raise the "Piracy" hue and cry if 90% of the people DL'd the demo and 10% the "Pirate" version of the game...

  136. All i can say is.. by Anonymous Coward · · Score: 1, Funny

    Wow. Who knew id would beat Valve to releasing Half Life 2 to the public.

  137. Meanwhile by ucblockhead · · Score: 4, Insightful
    I'm playing Max Payne. I got it for $9.99 from Target last week.

    In about four years, I figure I'll pick up Doom 3 for a similar price, assuming that it doesn't suck.

    Why on Earth people are in such a hurry I have no idea. The game isn't going to vanish if you don't buy it the first day, and it's not like it's the only good game in existence.

    --
    The cake is a pie
    1. Re:Meanwhile by shish · · Score: 2, Insightful
      And more importantly (for some of us at least); In four years time, hardware that meets the minimum specs will be in the bargain bin too.

      eg. I'm running 3 500MHz boxes and 2 266es, all taken from other people's bins, bargain and otherwise :)

      --
      I mod down anyone who says "I will be modded down for this", regardless of the rest of their comment
    2. Re:Meanwhile by raygundan · · Score: 2, Interesting

      God grant me the strength to take the path this gentleman has opted for. I was doing pretty well for a couple of years, but BF1942 found its way onto my system and I ended up getting all upgradey and spendy and time-wastey with the shiny new games again.

      I'm holding off on D3 and HL2 until the hardware to play them is more affordable. The gut-punch with the price isn't the $50 game, it's the extra $600 I need to play them properly. If I need a proc, mobo, ram, and a video card to play it, I'm going to try to sit on my gaming urge for a while and make do with C&C:Generals, BF1942, and the other previous-generation games that turned out great. NOLF 2, Max Payne, etc...

      Now, if only I could find a copy of System Shock 2...

    3. Re:Meanwhile by rootmonkey · · Score: 1

      I just bought Jedi Knight II: Jedi Outcast for $9.98 at walmart yesterday. Great graphics and AI IMO, and I don't have build a new rig. Think I'll wait too for DIII.

      --

      Yes but every time I try to see it your way, I get a headache.
  138. Doom 3 Engine by Chris+Scott · · Score: 1

    Is the Doom 3 Engine done in OpenGL or DirectX?

    1. Re:Doom 3 Engine by NerveGas · · Score: 1

      After Carmack swore so long ago that he wouldn't use Direct3D, Doom 3 is indeed a DirectX game.

      steve

      --
      Oh, you're not stuck, you're just unable to let go of the onion rings.
    2. Re:Doom 3 Engine by minasoko · · Score: 1
      Misinformed and misleading.

      Direct3D != DirectX

      Direct3D is only one component of a suite of APIs known as DirectX. The Quake 3 engine uses DirectX; Directsound and DirectInput. It the former was used from release and the latter included in one of the point releases, I believe. Why waste time doing work that has already been done?

      After Carmack swore so long ago that he wouldn't use Direct3D, Doom 3 is indeed a DirectX game.

      Carmack hasn't ever used Direct3D as a renderer for his engines. They have been OpenGL since GLQuake, and that hasn't changed with Doom 3. DirectInput is needed for Doom 3's peripheral interface and DirectSound is possibly needed in some way (how many speakers it uses depends on your Control Panel settings), but the sound engine is proprietary.

      Hand in your nerd card.

  139. Doom 3 bashing? by rDx666 · · Score: 5, Insightful

    Give id credit for their work, guys. From every moment I'm in the game I see the considerable amount of work put into every square meter of the level. I got the game today, and I can say that this is the most complete, engrossing, and well-executed FPS I have ever played. Its lack of innovation, instead of making me dislike the game (new wheels don't have to be invented to make a great game!) makes me want to strangle all other FPSes to at least get them to the level of Doom 3. Judging from the more negative reviews of the game, the main cause of the feelings is more overly high expectations than anything else--did you really expect (Doom 3 > FPS > shooting at lots of AI bots) to return true? I didn't. But, in my opinion, iD has taken a very tired, though tried and true, formula and made it so the formula wasn't so easy to see. Repetitive play? When the individual elements that are being repetitive are greater than the sum of their parts, it gives you a high--a reason to go on to the next room, a reason to press the quick load key. It's like repeatedly doing very well in Counterstrike and proving time and time again to the rival clan memebr who thinks he owns you that he is t3h nub. Far Cry had a similar level of repetitiveness, but it didn't feel creative, it didn't give me the sense of chaos and unending mayhem that Doom 3 does. You scream repetition, but I gladly agree with you. Just not with "Doom 3 sucking."

    A game can be hugely innovative, executing the most ambitious of design docs--but all of this falls flat without sufficient Little Things That Add Up (TM). It makes me feel as if people are bashing Doom 3 because when they are playing, they aren't really "playing" it--they spend so much time looking for the big picture (Doom 3 is just another FPS) that they miss those little things.

    1. Re:Doom 3 bashing? by Anonymous Coward · · Score: 0

      I don't know what all the complaining is about. I still play doom1 and 2 (I have the wad files on an ftp server, and wherever I am if I get bored I go download that and download the shareware and start it up) and I still love it. It's great. If you're wearing headphones and you really concentrate on playing (not on eye candy or how smart a monster or level design), it's just as fun as half life (also great).

      We're not renting cars or going to a bank - there's no reason to be critical of the big picture. I'm playing doom3 to have fun and have the shit scared out of me. Not to compare it with other dooms or think about "how this could have been designed better."

      It seems like all the people bashing the game are the ones who could go to an amusement park, ride every ride, and still have a bad trip because the park could have been laid out better.

      My 3 cents (for doom 3 wakka wakka wakka)

  140. Thank you... by UncleRage · · Score: 1

    Well put.

    --
    #SickNotWeak
  141. Re:Experiences thus far: My Rig. by Anonymous Coward · · Score: 0

    Gateway 2000 486DX2/50
    784kb RAM
    Generic S3 video card
    Windows 3.1

    Haven't finished copying it to 5.25" disks yet but I'll let you know when I'm done installing it!

  142. How dare you! by geekoid · · Score: 1

    How dare you draw a comparison from the violent crime that can permenatlly damage the victim both physically, and mentally to someone copying a game!

    You need to get some priorities straight asswipe.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  143. American McGee by Anonymous Coward · · Score: 0

    I can hardly wait!

  144. And you are correct sir. by OwP_Fabricated · · Score: 5, Interesting

    The multiplayer is forgettable overall. It seemed like an afterthought (or a bone tossed to the kiddies who refuse to play anything that they can't pwnz0r other people at online), which it was, since Doom 3 was meant to be primarily single player.

    The single player starts out tense and atmospheric, and quickly gets dull. A lot of people will try comparing this game to System Shock 2, but outside of the audio/video logs and oddly designed facilities, the scares never really change.

    Idiots will probably respond to this with, "ZOMG ITS ANN FPS WAT D U EXPCT", but the scares almost never change. Enemies bust out of strangely hidden compartments in the walls and cealing behind and in front of you, and you'll be able to guess exactly where the lights will mysteriously go out after about an hour of playing.

    Comparing Doom 3 to Half Life is just stupid. The grunts in HL actually try to flank you and use grenades to drive you out of cover. The zombie marines in Doom 3 either run up and empty their clip at you, or find a single spot of cover and pop out every couple seconds to shoot. Pretty much everything demonic just rushes you from whatever wall compartment you walked by.

    Did I mention that your flashlight is separate from your guns, and you can't even have a pistol and flashlight out at the same time? Combine that with how freaking dark Doom 3 is (and it is VERY dark), and you'll either be getting chewed up switching back and forth from flashlight to gun, or just firing blindly in the dark. Yeah, that's fun alright.

    Doom 3 makes an awesome first impression, but in the end the whole experience is just shallow. The engine is incredible and no doubt the mod scene will do some amazing stuff with it, but Doom 3 isn't revolutionary. Hell, it's barely evolutionary.

    Pick it up now if you're starved for a passable singleplayer FPS, or if you're looking to impress all the l33t kiddies with your framerate counts.

    For everyone else, wait until Id comes to their senses and drops the price to $45-50.

    1. Re:And you are correct sir. by Ghostgate · · Score: 1

      What I was always wondering is if the game would delve into much more demonic/hellish stuff as it goes on. Or does it just stay with the same old "futuristic industrial" type theme the entire way. To me, my favorite levels in Doom 2 were the last 10 or so where you were actually in "hell" (as opposed to just a boring space station or a city), and fighting mostly demonic foes (as opposed to boring zombies).

      Most of the screenshots I've seen so far do nothing to reassure me. Then again, most of the screenshots only cover the very early stages... but for me, personally, I doubt this will be as fun as going through Doom 2 was all those years ago.

      I didn't bother to get Doom 3 yet, but I will eventually. I know that even if the single player game isn't all that fulfilling, that, as you said, the mods that people come up with will be terrific.

      Also, I think the lack of a demo is foolish on id's part.

    2. Re:And you are correct sir. by OwP_Fabricated · · Score: 4, Informative

      Oh yeah, you go to hell alright. Also, parts of the base are being taken over by hell.

      But don't let me throw you, you spend a LOT of time running through similar looking futuristic tunnels with crappy light fixtures that go out if you look at them crosseyed.

    3. Re:And you are correct sir. by Negatyfus · · Score: 3, Funny

      Your description of Doom 3 sounds great! I can't wait to play it!

      Everyone has a different tastes.

    4. Re:And you are correct sir. by Rogue+2 · · Score: 2, Funny

      In Doom's defense, when was the last time you saw zombies use coordinated attack patterns to flush out and eliminate their objectives? You haven't, because their objectives are brains.

    5. Re:And you are correct sir. by d_jedi · · Score: 1

      LOL!

      --
      I am the maverick of Slashdot
    6. Re:And you are correct sir. by Anonymous Coward · · Score: 0

      When the price lowers by 5 dollars the game will then be worth buying? That's a strange piece of advice.

    7. Re:And you are correct sir. by Anonymous Coward · · Score: 0

      I've got to agree with this assessment 100%. No doubt the engine is wonderful, but the gameplay isn't great. It makes me feel like they haven't improved much since Doom 2! It really is more of a resident evil type "scare you" game than a normal FPS. I was also dissapointed with the lack of interactive environment. The tight hallways don't give you the room to retreat or strafe very well.

    8. Re:And you are correct sir. by @madeus · · Score: 3, Insightful

      Did I mention that your flashlight is separate from your guns, and you can't even have a pistol and flashlight out at the same time? Combine that with how freaking dark Doom 3 is (and it is VERY dark), and you'll either be getting chewed up switching back and forth from flashlight to gun, or just firing blindly in the dark. Yeah, that's fun alright.

      I agree. While it's an interesting idea, it's also frequently just annoying. You are frequently just shooting into the dark with no idea if the zombie you are shooting at is dead or not. You have to wait litteraly till it whacks you, or switch to the light then switch back. That's frankly just dull and irrtating. I wouldn't mind so much if when you hit zombies with the flash light it did decent damange, but it's basically worthless (not like melee in Halo).

      Speaking of which, why doesn't EVERY game allow you to melee attack with every weapon? That was a great idea in Halo, as was the damage / health system. They make for great gameplay and I'm stunned that certainly the former wasn't implimented. It's so simple and yet huge amounts of fun.

      I did like some elements, like how you unlock the Chaingun, and some of the traps which I thought were funny (like the one where the floor drops early on) but as you say, many are repetative, and frankly annoying.

      Shooting zombies is basically fun though, and the shotgun is well balanced, but they could so easily have done much more. I had more fun with Halo if I'm honest (which I've had on both X-Box and PC and played repeatedly, having done some levels easily 20 times or more I'd play it more if they released that damn Halo CE patch for the PC single player version so it perform on a par with other games, but the PC port was pretty shoddy).

      A lot of the elements in Far Cry where simply much more impressive, and Unreal approximates similar quality in many levels while still having an engine capeable of rendering scenes seen in the *origional* Doom series). The origional Doom 1 and 2 levels were more fun IMO. They were far more open and much less repetative, even if the action was cruder.

      The zombie marines in Doom 3 either run up and empty their clip at you, or find a single spot of cover and pop out every couple seconds to shoot. Pretty much everything demonic just rushes you from whatever wall compartment you walked by.

      Agreed and agreed. The ability IMP's have to jump to your position only makes this situation worse IMO (I dont mean the 'spawning/warping in' I mean the jumping ability that allows them go from the other side of the room to in your face, which make obstacle design in the level pointless).

      Doom 3 makes an awesome first impression, but in the end the whole experience is just shallow. The engine is incredible and no doubt the mod scene will do some amazing stuff with it, but Doom 3 isn't revolutionary. Hell, it's barely evolutionary.

      I very much agree with that. A shame really given the team and the license. Great engine, maps, art, sounds, models, animation and some nice touches (like the PDA system & various set pieces). But it seems like it didn't have someone arguing strongly enough in support of overall gameplay as the top priority, ensuring it was a really fun experience.

      I just come away with the impression it was a showboat for ID's latest engine to entice licencees. I haven't got my hands on HL2 yet of course, but if I was developing a game I'd be strongly be considering the value added gameplay elements that comes from using the physics of HL2's Source engine.

      I'm interested to see what the modding community do, but frankly it's so hard to create levels with the requisite amount of detail that people have come to expect these days that modding is becoming increasingly difficult - so I'm a little aprehensive about that, and don't think it will be nearly as popular as the origional in that respect.

      Personally I think it would have been much more in the spirit of the origional to create an engine and development tool that allowed anyone with a spare weekend to crank out a reasonable level (you could have it use a standard tile system for room design, much like creating a level for Wolf 3D, and have it be themeable)

    9. Re:And you are correct sir. by ACPosterChild · · Score: 1

      I just come away with the impression it was a showboat for ID's latest engine to entice licencees.

      That's exactly what it is. ID makes their big money from licensing their engines, not making games. Carmack has said as much. I swear I remember a post of his stating exactly what you posited; that DOOM 3 is an exhibition for their engine. That's why I hate to see the $55 price tag. They are having the game fans pay the price of the engine development, rather than the game development. A $55 *game* should have a lot of good *gameplay*, regardless of its pretty engine. Sure, a premium for a cool new engine is acceptable, but if the gameplay is sub-par then there should be a corresponding break on the price due to the smaller costs of developing the gameplay (Daikatana's development model notwithstanding).

  145. Hello! by geekoid · · Score: 1

    Grand theft Auto?

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  146. What I wanna know... by zarthrag · · Score: 1

    Does Doom3 have a co-op mode? because if it does, I'll go buy it right NOW. If not, I'll wait a bit - fun co-op games are rare, and if it's honestly that creepy, 2 makes for twice the fun.

    --
    Why can't all fpga/microcontroller manufacturers just release free optimizing compilers???
  147. Is it really "Doom"? by Neurotoxic666 · · Score: 1

    I haven't read all previous comments yet, but am I the only one under the impression that id Software actualy released Half-Life 2 before Valve?

    I mean... With all due respect, Doom 3 is not Doom. It is Half-Life all the way, from the dying co-workers who use ther last breath to tell you something, to the monsters appearing in a lightning bolt, to the failed-scientific-experiment scenario, to the vending machines in the cafeterias, to the various scientific heavy machinery, and the list could go on...

    The more I play (whoops. Yup, go the, erm, "pre-release" from the net. I plan to buy it anyway.), so, the more I play, the less I feel I am actualy playing Doom. It is just like returning to Half-Life, but with better graphics, some new monsters and a brand new PDA.

    This sequel is far from the gloomy libraries, the mighty cyber-spiders and the whole "satanic" mood I loved so much in Doom I & II. Somehow, it is more mature, and had Half-Life not been created yet, it would be a great game. But despite the terror I feel in the dark corridors and the stress between each quick-saves, I can't help but think that Valve already came up with that game before.

    Actualy, I feel just as if George Lucas had directed Doom 3. I feel betrayed. id don't owe me anything, but what I was yearning for is not what I got while playing Doom 3.

    Oh. And whoever at id who got the silly idea of making the flashlight your main and most important weapon should be raped.

    --
    You are more than the sum of what you consume. Desire is not an occupation.
    1. Re:Is it really "Doom"? by Anonymous Coward · · Score: 0

      Er... HL was DOOM! HL is the copy, dontcha know.

    2. Re:Is it really "Doom"? by minasoko · · Score: 1
      It is Half-Life all the way, from the dying co-workers who use ther last breath to tell you something, to the monsters appearing in a lightning bolt, to the failed-scientific-experiment scenario, to the vending machines in the cafeterias, to the various scientific heavy machinery, and the list could go on...

      Sorry, but Half Life didn't create these things, they are stolen from a miriad of films and books and (gasp) real life (vending machines in cafeterias? Who'd have thunk?). Everything is plagurism, the key to commercial success and praise is hitting the sweet spot by re-using things that your audience may not have seen yet.

      Personally I am loving Doom 3 and I think it represents a large step in design, style and atmosphere as well as technology. I can't help wondering if these people moaning about boredom and rubbish AI are playing on a difficulty below Veteran. Suspension of disbelief is far more effective when you feel like you are likely to die.

  148. Re:Low Price? -- you'd pay that for an Atari Cart. by Anonymous Coward · · Score: 0

    It's old school, but I remember seeing Atari 2600 Asteroids priced over $50 (in 1980's dollars!) when it came out, and that's around 20 years ago.

    $54.99 for a quality interactive sci-fi / horror movie like that seems cheap as hell in comparison. Quit yer bitchin'.

  149. Re:55 bucks for 2 days of fun? by Anonymous Coward · · Score: 0

    I saw "Thunderbirds" last night

    *gasp* You poor bastard. Call 911 immediately; there may still be time to save yourself.

    Also, if you see Bill Paxton's or Ben Kingsley's careers in the emergency room say a little prayer for them.

  150. Re:Doom 3 is crap (Spoilers). Go play Far Cry by shplorb · · Score: 2, Insightful

    id really are damned if they do and damned if they don't with all the people who think they know what makes a good game.

    Everyone screams that id doesn't make games with good stories, conveniently forgetting that what they've traditionally made are arcade-action games. Now they finally turn around and make a deep and intense game with a decent story and everyone derides it as crap, boring, repetitive and nothing new.

    Hey, guess what - games are by their nature repetitive! You yourself even say that you don't like the sort of game that Doom is - so what the fuck are you complaining for? It's a remake of Doom, what else did you expect other than running around a base on Mars gunning down monsters? Do you think a base on Mars overrun by demons and shit would be anything other than dark corridors and rooms? FFS! The story seems like Half-Life because Half-Life seems like the original premise of Doom!

    I've only played an hour of the game so far because I'm too tied up at work (where I make games) this week, but from what I've seen so far it's an amazingly polished game. I'm hanging for the weekend when I'll have the time to setup my new surround sound system and be able to sit down in a dark room for a long time and immerse myself in the experience. I hope it continuously scares the shit out of me when I'm not oohing and aahing at the polished design.

  151. Is it "being a cunt" in the first degree? by Anonymous Coward · · Score: 0
  152. Re:Experiences thus far: My Rig. by Anonymous Coward · · Score: 0

    Good luck running Windows 3.1 on 784k of RAM. I actually was around when Win3.1 was the OS of choice (with a 486SX-33) and 4MB was considered the minimum. The hardcore geeks had an unimaginable 16MB.

  153. How are the speeds? by Anonymous Coward · · Score: 0
  154. It's been 10 years between Doom 2 and 3... by Ghostgate · · Score: 3, Funny

    ...and you expect them to have Doom 5 out by 2014?! Try 2041, if we're lucky ;)

    1. Re:It's been 10 years between Doom 2 and 3... by ringbarer · · Score: 1, Insightful

      Is that before or after Duke Nukem Forever comes out?

      --
      "Why did they cancel my favorite Sci-Fi show? I downloaded ALL the episodes!"
    2. Re:It's been 10 years between Doom 2 and 3... by MikeDX · · Score: 1

      No No he meant Doom 3 (part II)

  155. Some developers eventually learn by Sycraft-fu · · Score: 2, Insightful

    A while back Epic patched UT2004 to stop checking the CD. Makes me happy since I HATE hunting down CDs. I am not good with CD care and oringals are likely to get destroyed if I keep them on my desk. I much prefer to install the game, pack it back in the box, and deposit that on my games shelf.

    The not working with CD-ROMs is getting to be a real problem too. I happen to have one that all the protections like so far, but I know plenty of people that don't. The new SecureROM is a particular whore about this. It is so damn agressive that it just won't work at all on a ton of CD drives out there. Talk about an unacceptable situation.

    The sad fact is that you CAN'T legally crack or download a game you bought. You'd think so, I mean you paid for it, who cares if you remove the CD protection? Well it didn't used to matter, but thanks to the DMCA, that's now illegal in the US (I assume we are speaking of the US here since that's the only country I know of that Doom 3 is out in). So you can buy a game, and literally have no legal way to play it other than to also buy a new CD-ROM. Ya, THAT'S fair.

    I wish developers would do a little more research. I have a feeling that copy protection makes about fuck-all difference in copying rates. Think: a professional group will get the game, and release a crack. That will get circulated online, so there will be an unprotected version available to those that would break the law. What does it really matter then if a normal person could just make a copy? I mean I am aware of no CD, dongle, key server, etc protection that doesn't get broken. Games with the latest whiz-bang SecureROM protection, apps that use FlexLM, all cracked and available online.

    I would be willing to bet that if they really got down to it, the amount it cost them to purchase the protection (the stuff isn't free and is generally a per copy sold cost) is greater than or equal to the amount it saves in copying. Those that want to copy it illegally can do so anyhow, thus I bet it serves no other purpose than to poss off legit consumers and to make the CEO types have a warm fuxxy feeling of false security.

  156. Gamma/brightness won't help by Quizo69 · · Score: 3, Interesting

    Turning up gamma and brightness settings on your computer won't help, and nor are they meant to. You see, as I have discovered, id has deliberately made this game so that the above won't work. Why? Because that would destroy the best part of the fear factor that makes this game so great.

    In layman's terms, what they have done is set black 0,0,0 as absolute darkenss, and then set anything in shadow to that same colour. So unless something is actually lit up by a proper light source, YOU WON'T SEE IT even if you bump your brightness etc to max. That's the beauty of using a real lighting engine instead of fake lighting as every other game before it has done. Now you NEED to use the flashlight to get around. Yes, it freaks you out when a creature jumps out at you and you need to fumble for your shotgun etc. But that's the point! It's a fear factor game. Enjoy it for what it is, don't try to game the system (which you can't do anyway).

    1. Re:Gamma/brightness won't help by Snaller · · Score: 1

      Turning up gamma and brightness settings on your computer won't help, and nor are they meant to. You see, as I have discovered, id has deliberately made this game so that the above won't work. Why?

      Because then they would have had to make something that actually looked good instead of blackness.

      --
      If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
  157. Re:Doom 3 is crap (Spoilers). Go play Far Cry by Jherico · · Score: 1
    I hope it continuously scares the shit out of me when I'm not oohing and aahing at the polished design.
    That's great. And as I said in the first post..."If what you want in a game is basically Doom with shiny surfaces, then you're fine."

    So you're all set. For those of us, and I'm not claiming its all of us or even a majority, who want a little more out of our gameplay, well this just doesn't fit the bill. Just because its a remake of a previous game doesn't mean it should be constrained to do ONLY what the original game did.

    --

    Jherico

    What can the average user can do to ensure his security? "Nothing, you're screwed"

  158. Windows Server 2003 by DarkEdgeX · · Score: 1

    I know I'm probably in the minority, but I use Windows Server 2003 as my desktop environment (seems to be more stable than Windows XP, and in general the system seems a hair bit more responsive). The thing with DOOM 3 is that it won't install on Windows Server 2003 (even tried with compatibility mode set to Windows 2000 and Windows XP, no dice). Just something for anyone else running WS2003 to keep in mind.

    --
    All I know about Bush is I had a good job when Clinton was president.
    1. Re:Windows Server 2003 by Anonymous Coward · · Score: 1, Informative

      1) Create a destination folder (for example, c:\program files\doom 3)
      2) Insert CD 1.
      3) Copy Doom3.exe from CD 1 (Setup\Data\Doom3.exe) to your destination folder.
      4) Create a "base" directory in your destination folder (for example, c:\program files\doom 3\base).
      5) Copy pak002.pk4 from CD 1 (SetupData\base\pak002.pk4) to the "base" folder.
      6) Copy game00.pk4 from CD 1 (SetupData\base\game00.pk4) to the "base" folder.
      7) Insert CD 2.
      8) Copy pak000.pk4 from CD 2 (SetupData\base\pak000.pk4) to the "base" folder.
      9) Copy pak001.pk4 from CD 2 (SetupData\base\pak001.pk4) to the "base" folder.
      10) Insert CD 3.
      11) Copy pak003.pk4 from CD 2 (SetupData\base\pak003.pk4) to the "base" folder.
      12) Copy pak004.pk4 from CD 2 (SetupData\base\pak004.pk4) to the "base" folder.
      13) Go to the base folder and create a text file called "doomkey". NOTE: This file should not have any file extension.
      14) Open the doomkey file in notepad.
      15) Enter your CD Key exactly as it appears on the CD Key sticker. Use all capital letters and do not include any dashes.
      16) Save that file.
      17) Doom 3 should now be installed on your computer.

      The final layout on the CD drive should look like this:
      [destination folder]\Doom3.exe
      [destination folder]\base\doomkey
      [destination folder]\base\game00.pk4
      [destination folder]\base\pak000.pk4
      [destination folder]\base\pak001.pk4
      [destination folder]\base\pak002.pk4
      [destination folder]\base\pak003.pk4
      [destination folder]\base\pak004.pk4

    2. Re:Windows Server 2003 by DarkEdgeX · · Score: 1

      I got IM'd by someone actually who pointed me to a solution at the installer level. You need to download Microsoft's Orca MSI database editor (part of the Installer SDK). You then delete the "LaunchCondition" entry (or entries) which are what tell the installer not to run on anything but Windows XP or Windows 2000. After that, installer worked fine. Thinking of burning a DVDR of all 3 CD's so I can avoid CD hell (except for needing CD1 to play of course). =)

      --
      All I know about Bush is I had a good job when Clinton was president.
  159. really dumb question... by Ayanami+Rei · · Score: 2, Interesting

    what prey-tell is this mystical "engaging story" I keep hearing people associate with Half-Life?

    Did we play the same game? I spent most of my time quick saving and reloading.

    --
    THIS THING CAN TURN ON A DIME, MACROSSZERO STYLE ALSO FUCK BETA, ~NYORON
    1. Re:really dumb question... by dcam · · Score: 1

      Half life varied things with interesting subquests. That is, you had to solve a particular problem before you could move on.

      For example the tentacle mosters in the blast pit. In that section in order to progress you needed:
      1. To crawl around quietly a lot
      2. Move through a number of quite different environments
      3. Ride lifts (which broke), jump large gaps.
      4. Kill a variety of alien species.
      5. A nice cut scene of sorts with a scientist being dragged out by a tentacle monster

      The point is that there was variation and there was a purpose to your actions. The reviews I am reading for Doom 3 do not suggest there is either variation or purpose. Apart from that half life had some stuff that was just plain cool, like the map you could use to call in air strikes.

      --
      meh
    2. Re:really dumb question... by eliza_effect · · Score: 1

      3. Ride lifts (which broke), jump large gaps.

      Well, Doom 3 has lifts that break (OMG SPOILER!), however I'm pretty glad that the need for jumping puzzles isn't nearly as great as in Half-Life.

      Jumping puzzles are the worst thing ever.
      Ever.

    3. Re:really dumb question... by Elkboy · · Score: 1

      Obviously what constitutes a good story lies in the eye of the beholder. Some like silly fantasy epics with angsty teenage heroes, melodramatic villains and a never-ending collecting of points, killing of monsters and running on maps that has little or nothing to do with the actual story, except getting you to the next cutscene. See what I'm getting at?

      BTW, try adjusting the difficulty level in HL next time you play.

    4. Re:really dumb question... by Anonymous Coward · · Score: 0

      Well you see, you're working at this research station, and everybody is working on these teleportation experiments. But then something goes wrong! Monsters start pouring out of the teleportation equipment! Now it's up to you to clean the place up...

      yes, the story was a masterpiece of outside the box (crate) thinking and new directions in gameplay. Certainly it was the plot that made it fun.

  160. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  161. Piracy: The Tax of Popularity by superultra · · Score: 4, Insightful

    You're bitching as if this is something new. When Doom and Doom 2 were out, the situation was nearly the same. In fact, I knew dozens of people in my college dorm that played Doom 1/2 all the way through, and played all the damn time. I think of the 20-30, I can think of only two that had legit copies. Most had the pirated version, and others had only the shareware version.

    Proportionately, I'm fairly certain that the numbers of legit users to pirates are probably the same. Sure, there's a lot more pirates numerically, but I think that the ratio is probably no more than it was 10-15 years ago.

    An online author, and for the life of me I can't remember who (someone who linked to the article would be doing a huge favor), wrote a year or two ago that online piracy was a fact of life and should be considered a tax of popularity. Besides, how many people listen to the radio for one or two good songs from an album instead of buying the album? How many people read a book through their local library instead of buying it? How many people buy used games or music (and not a dollar of which sees iD or, say, Island Records)? Even if we're not talking intellectual property, how many jeans are stolen at the Gap?

    I think iD will walk out of Doom 3 quite a bit richer than if they hadn't released it all, so I wouldn't worry about John Carmack starving on the streets with a sign reading "Will Code Huge Hit Game for Food." If rampant piracy of their game somehow surprises iD, shame on them. People getting your product for free is part of doing business.

  162. User Review: 10 out of 10 ! !! by Spankophile · · Score: 3, Insightful


    How many times do I have to see:

    "10 out of 10!! I can't wait to play it!!!"

    WTF? That's not really a review is it.....

  163. Surround sound... by Dimensio · · Score: 1

    it doesn't detect my surround sound setup (sb live! with klipsch pro media 4.1's)

    I had this problem with an Audigy 2, but I found a solution. I dunno if it would translate to a Live!, though.

    I went into the speaker settings in Control Panel, and set the speakers to "5.1" -- this is a Windows setting, not a setting with the EAX software. Because the EAX software was still set to 4/4.1 speakers, there was no loss of audio (ie, the card was still outputting 'center' channel sounds to the left and right speakers simultaneously). Doing that, I was able to get proper surround sound from the game.

  164. "relatively low price"? by SlugLord · · Score: 4, Insightful

    "Despite the relatively low price of PC games, many gamers are still choosing to resort to piracy rather than pay for legitimate boxed copies," said Matt Pierce, publisher of the computer games magazine, PC Gamer.

    Forgive me for being a cynic, but I don't see 60 bucks as "relatively low price". Give me the game for 20 bucks (like counterstrike) and I'll go out and pay money. Try to sell it for 60 (especially a single player game) and I won't buy it. Either I just won't get it at all, or I'll just download or copy a friend's CD or (heavens no) I'll wait until he's done with it and play it afterwards. I can only assume that constitutes fair use of a single-computer licence, but I wouldn't be suprised if it were forbidden by the EULA.

    Yes,

    1. Re:"relatively low price"? by Kanon · · Score: 2, Informative

      The RRP in the UK is £44.99. After discounts UK stores will probably be selling it at about the same price as most other PC games start at.

      Online prices are cheaper but not to the same extent as other games. I payed £17.99 for UT2004 and I have a pre-order in for Stalker at £17.99

    2. Re:"relatively low price"? by BattleTroll · · Score: 1

      You're a cheap bastard, aren't you? There once was a time justifying not paying an author for his work was abhorent. Apparently it's totally acceptable at this point just as long as one can justify it by saying "it's too expensive". All those that complain about existing and upcoming IP laws know this - you brought it on yourselves.

    3. Re:"relatively low price"? by SlugLord · · Score: 1

      You're a cheap bastard, aren't you? There once was a time justifying not paying an author for his work was abhorent. Apparently it's totally acceptable at this point just as long as one can justify it by saying "it's too expensive". All those that complain about existing and upcoming IP laws know this - you brought it on yourselves.

      Not really. Getting the CD from somebody else who is done with it is morally justified in my opinion. (or do you have a problem with library books?) At the moment, I have a grand total of zero pirated games on my PC. Neverwinter nights, warcraft 3, counterstrike, etc. I paid for them all and still have all the packaging, so don't go preaching to me. That's not my point.

      The argument isn't really a moral one. If you start making any product to inaccesible, by cost or by legal restriction, you WILL get a black market. The only problem with "digital media" is that the black market is so readily accessible.

      Bottom line: Selling a video game for 60 bucks invites people to steal it. Make people feel like they're getting what they pay for and they'll buy it

  165. BRAVO! by methangel · · Score: 1

    Very well written! Kudos!

  166. Note to Humanity: Things to keep on a mars base.. by Anonymous Coward · · Score: 0

    Duck tape (for attaching flashlights to guns)

  167. Radeon problems by WormholeFiend · · Score: 3, Informative

    I haven't seen much complaints in here so far, but it seems like a lot of people with Radeons (me included) complain about intermittent graphic lockups and freezes...

    I started having those problems after the first few objectives, starting in Alpha Labs.

    After trying all the obvious solutions (updating drivers for various hardware, trying the different sound settings in dxdiag, etc.), I found that turning AGP completely off makes the game stop freezing.

    Hope this helps any of you, because I was just about to throw the Doom3 CDs out the window when I found the solution.

    1. Re:Radeon problems by uglydude · · Score: 1
      i am getting graphic glitches, like jittering corners getting dragged. I also installed Hare 1.5.1 and it has increased my performance a bit more. but the graphic glitches are present. I have an ATI Radeon 9600 Pro, AMD 2800XP 1.5gb ram and audigy 2.

      Another question would be if you guys know how can I set my audigy 2 so the game recognizes my 7.1 speakers. when I switch to surround speakers the game says it didn't detect any surround sound speakers...

      Anyone know?

    2. Re:Radeon problems by StrawberryFrog · · Score: 1

      You turn off your Accelerated Graphics Port? the one wherein the grapics card is seated? How does it work at all after that?

      --

      My Karma: ran over your Dogma
      StrawberryFrog

    3. Re:Radeon problems by WormholeFiend · · Score: 1

      the few hours I played last night were smooth... I didn't benchmark it, but from the looks of it it wasn't choppy and there wasnt any lag... I'll up the quality this evening and see what happens.

      The main concern for me was eliminating the lockups.

    4. Re:Radeon problems by Anonymous Coward · · Score: 0

      but it seems like a lot of people with Radeons (me included) complain about intermittent graphic lockups and freezes...

      Nope, works fine for me here - no problems at all (so far..). That's with a Radeon 9800Pro, latest drivers from ATI.com, and an Intel D865PERL motherboard with 3.2GHz Pentium 4 processor.

    5. Re:Radeon problems by WormholeFiend · · Score: 1

      besides my radeon 9800 pro 128, I have a Via KT400 mobo with an Athlon XP2800+ processor.

      there's tons of possible hardware combinations out there, you know

    6. Re:Radeon problems by SlayerDave · · Score: 1
      I've had similar problems (with Painkiller and Far Cry, no Doom 3 yet).

      You wouldn't happen to have a mobo with VIA chipset, would you? The VIA 4in1 drivers are terrible. I can't get my AGP slot to work properly with the 4in1 driver installed. Removing the AGP driver fixes the stability issue, but at a significant performance cost.

      If in fact you have a mobo with VIA chipset, you can find a lot of discussions about this issue on the forums at various mobo websites. It seems to be a problem that afflicts ATI and nVidia cards. However, there doesn't seem to be a solution other than removing the AGP drivers, as you have done.

      My recommendation is to get a new mobo with an nVidia chipset (NF7).

    7. Re:Radeon problems by WormholeFiend · · Score: 1

      that's exactly what i suspected... changing my mobo is a pain in the arse tho, so it's pretty low on the totem pole at the mo.

  168. Carmack owes me clean boxers.. by mr.+methane · · Score: 2

    .. from when the first ^%$# flame-spitting nasty guy jumped out of a dark corner... damn, haven't had a game get my pulse up like this in years.

    Yeah, I know a lot of people stole it. As usual, the rest of us pick up the tab for them. In this case, it's well worth it.

  169. martianbuddy by vehn23 · · Score: 1

    They (now?) have a visible hit counter. Wed, 4 August 2004 Total unique visits: 60911 Unique visitors today: 14636

  170. Re:Piracy: The Tax of Popularity by Omestes · · Score: 1

    The running joke among BBSers in my area when Doom I and II came out was; "Only one person has actually ever purchased a copy of this game!"... Every decent board had a copy of Doom(x), it took me until Ultimate Doom ('bout the time local BBSing turned to corporate MBBSs) for my to buy a copy.

    Doom is synonomous with piracy. If someone tallied the most pirated game, it would be DoomI.

    Speaking of, can't someone set up a poll or tally of the amount of people who use piracy as "try-before-buy"? When someone posts "I pirated it to see if it sucked", 10,000 people tell them that their the only one. This annoys me, I think it is a common practice, especially in games where the rumors say that God would have a hard time comeing up with a system to play it.

    --
    A patriot must always be ready to defend his country against his government. -edward abbey
  171. Doom 3 pirated--news that Slashdot just reported by Anonymous Coward · · Score: 1, Informative

    Gamespot and the BBC are reporting that several thousands of illegal copies of Doom 3 were pirated over the weekend, shaping up to be one of the most pirated pieces of software of all time. One technology correspondent estimates that Activision and id Software lost up to "$2,749,500 worth of software at Doom 3's $54.99 sticker price." Activision has no comment, but Matt Pierce of PC Gamer has some harsh words. John Carmack is reportedly very unhappy. The game was legally scheduled for release today.

  172. Deus Ex 1 also by caitsith01 · · Score: 2, Insightful

    The spiritual successor to SS2...

    --
    Read Pynchon.
    1. Re:Deus Ex 1 also by Slime-dogg · · Score: 1

      Deus Ex 1. That was a special game.

      It was the first game that I've played, at least, that let you have more control of who your character is, and what you could do. I'm one for sneaking around and using a sniper rifle, which you can do in Deus Ex. Others may be more inclined to be heavy weapons experts, explosives experts, etc.

      The other thing is that you get a whole lot more of the storyline if you choose to excel in hacking. That's one of the first instances where the areas that you choose to excel in really affect the overall game experience. Heck, all of the different combinations of the body-mods affected the game a whole lot too.

      --
      You need to restart your computer. Hold down the Power button for several seconds or press the Restart button.
  173. No... by rd_syringe · · Score: 4, Insightful

    I expected something to differentiate it enough to make me want to play. Is that so much to ask?

    Half-Life was different. That's why I liked it. Deus Ex was different. That's why I liked it. Far Cry was different...you get the idea.

    Hell, I've already SEEN this shadowy bump-mapped corridor thing done in Far Cry's interior levels. Yet those areas were interspersed between buggy/boat driving, gorgeous tropical outdoor environments...hell, even hangliding.

    I'm hugely disappointed. I was a big fan of the original Doom games, but even they provided more variety than this. EVERY SINGLE ROOM is dark and shadowy. After a while, I was predicting every corner that something would be hiding in and pop out of. It felt so contrived.

    Think about this--would this game be getting the press it's getting if it was done by a company other than id Software and wasn't carrying the name "Doom" on the box? No...people would be saying the bump-mapping is nice, but the gameplay is repetitive. How PC Gamer gave this a 94% amazes me. Wait, I forgot, id Software is the gaming media's darling child. Meanwhile, Epic, CryTek, Valve, and more have all caught up to id and surprassed them.

    It's like id Software made a FPS from the 90s. Run, shoot, run. But with even less variety than the original Doom! They haven't caught onto the current FPS genre at all. Nice engine, but boring game.

    1. Re:No... by Anonymous Coward · · Score: 0

      Hell, I've already SEEN this shadowy bump-mapped corridor thing done in Far Cry's interior levels. Yet those areas were interspersed between buggy/boat driving, gorgeous tropical outdoor environments...hell, even hangliding.

      So what you're saying is you want boat driving (on a place with no water), you want tropical outdoor environments (even though plants cant really survive with no water), or hangliding (even though the atmosphere is so thin you'd crash). Face it, you're on a very inhospitalable environment in a submarine like base (very cramped). I dont exactly think you can drive a buggy or much less do the other things you suggested.

      I'm hugely disappointed. I was a big fan of the original Doom games, but even they provided more variety than this. EVERY SINGLE ROOM is dark and shadowy. After a while, I was predicting every corner that something would be hiding in and pop out of. It felt so contrived.

      What do you expect? The demons to carry big lanterns so you can see where they're at? How about this, picture being on a submarine and the power goes out and tell me if you dont see darkness.

      Think about this--would this game be getting the press it's getting if it was done by a company other than id Software and wasn't carrying the name "Doom" on the box? No...people would be saying the bump-mapping is nice, but the gameplay is repetitive. How PC Gamer gave this a 94% amazes me. Wait, I forgot, id Software is the gaming media's darling child. Meanwhile, Epic, CryTek, Valve, and more have all caught up to id and surprassed them.

      Ok fine you want to start with attacking their name. Dude, look at those companies you listed, they've always been in iD's shadow because they dont come up with the technology first. How about this for something iD did better in Doom 3 then Far Cry. I can play Doom 3 on low settings and it will still look great while Far Cry on low settings isnt good at all.

      It's like id Software made a FPS from the 90s. Run, shoot, run. But with even less variety than the original Doom! They haven't caught onto the current FPS genre at all. Nice engine, but boring game.

      First off, iD software has been in the business (lately) of writing engines for other companies to license. Thats right buddy, Half-Life licensed the Quake engine, Jedi Knight series games licensed Quake III, Hexen/Heretic licensed Doom engine. Call of Duty, Quake III. The List goes on and on, while the game may not be "original" to you, but the engine is original.

    2. Re:No... by rd_syringe · · Score: 1

      First off, iD software has been in the business (lately) of writing engines for other companies to license. Thats right buddy, Half-Life licensed the Quake engine, Jedi Knight series games licensed Quake III, Hexen/Heretic licensed Doom engine. Call of Duty, Quake III. The List goes on and on, while the game may not be "original" to you, but the engine is original.

      Since when was this discussion about the engine? The engine is all right. It's nothing that Far Cry already did in all its interior areas, but it's nice to look at nonetheless. Yeah, "buddy," I knew about all those licenses. What does that have to do with Doom 3 being a disappointment? Sheesh. You're basically telling me I should enjoy Doom 3 because the engine is good for licensing?

    3. Re:No... by Slime-dogg · · Score: 1

      I never really expect any sort of interesting game to come out of ID, I do expect an interesting engine + modding oppurtunities. Look at ID's history, and you'll realize that this "contrived" spookiness is actually a whole lot better than what they used to do.

      Lessee.

      • Command Keen Series: good game, funny... toy.
      • Wolfenstein 3D: Bust out of jail, grab guns, kill nazis and get treasure. Fairly simple. Great graphics for the time, simple story.
      • Doom & Doom 2: Try to escape mars (or save the Earth) by grabbing guns and armor and killing demons. Even includes hell. Great graphics for the time, yawn of a story.
      • Quake: 3-D accelerated, Run around and grab guns and armor, kill monsters. Differences between this and Doom are - engine, types of weapons, lack of "hell" plot.
      • Quake 2: Even better version of Quake, with a little bit more story. Mostly, though, it is trying to escape a level. Nothing new.
      • Quake 3: Drop the pretense of a single-player game completely. Showcase a fantastic new engine, and allow us to use various combinations of armor and guns to kill eachother.
      • Doom 3:... you get the picture.

      Never, ever expect ID to come out with a game that has a remotely interesting storyline. You don't get drawn into their games, you get wowed by the technical prowess of the engine... then you wait around for the modding community to grow. That's how Quake is, that's how the old doom is, and it's how Doom 3 is going to be. ID's livelihood is the engines they make. Other great games get built on those (RTCW, Alice, HL).

      I purchase the game because I have $50, because I want to play around with the level tools, and because I want to show support for ID. ID is one of the tops in companies that have an impact on innovation. Sales of Doom 3 drive sales of high-end graphics cards, the programming of Doom 3 probably resulted in well rounded stable drivers, yada.

      --
      You need to restart your computer. Hold down the Power button for several seconds or press the Restart button.
  174. It'd be nice if the screenshots in the article by b00m3rang · · Score: 1

    were actually linked to by the SAME image in thumbnail, as opposed to having thumbnails that link to completely different pics most of the time. You'd think they'd proofread or something.

  175. Geez by rd_syringe · · Score: 1

    Christ, I thought the exact thing when I first received my pistol and went into a dark room.

    "Four years of development, and they never thought to combine both weapon and light source?"

    Hey, at least the Imps have multiple eyes now. If I could see them.

  176. Torch by fr0dicus · · Score: 1

    From what I've read in various posts, would someone like to show the main character how to duct tape his torch to his gun?

  177. Oh, my friend...I feel sorry for you by rd_syringe · · Score: 2, Interesting

    I felt exactly as you did the first 20 minutes. When I went into the base, and the UAC promo played on that kiosk, I was thinking this was the best single-player experience ever. I went into the kitchen and watch the news until the video ended. I was soaking in this incredible environment.

    Then I found the scientist and the enemies came and the lights went out.

    Congratulations on discovering the other 19 hours and 40 minutes of the game--entering pitch black rooms with things in the corners! Then, after that, you get to enter a semi pitch black room with things in the corners! All that detail seems to disappear except for the random PDAs you find.

    Huge disappointment for me. I was actually so bored, I quit the game just to post here on Slashdot! :( Hopefully I'll want to play again tomorrow, but damn, Far Cry is looking good right now.

  178. Why do these games have to be so dark? by hph · · Score: 1

    You can hardly see where you are walking, for crying out loud. And don't mention the pathetic flashlight.

    Now FarCry was a game that was well lit, give us more of those.

    1. Re:Why do these games have to be so dark? by NerveGas · · Score: 2, Insightful

      In your options, turn up the brightness. You'll find it much more enjoyable. But in answer to your question, the reason it's so freaking dark is because (a) it's supposed to be scary, and (b) the entire environment is based on dynamic lighting.

      The darkness really does add to the scary feel, and it's tough to show off dynamic lighting when everything's brightly lit.

      steve

      --
      Oh, you're not stuck, you're just unable to let go of the onion rings.
  179. Yes, that's right by rd_syringe · · Score: 1

    Yes, that's right, it's called freedom, where you get to sue someone if you want to, and courts can, if they so choose, throw out a case or hear it.

    Believe it or not, just because someone gets sued somewhere and wins doesn't mean all the other 49 states are the same way. Or all the other judges, for that matter. Marketplace of ideas and all that.

  180. Maybe...just maybe... by rd_syringe · · Score: 1

    Now they finally turn around and make a deep and intense game with a decent story and everyone derides it as crap, boring, repetitive and nothing new.

    Maybe because the "intense game with a decent story" is crap, boring, repetitive, and nothing new? Sorry, but turning out the lights and then throwing a guy with perfect aim at me isn't my idea of a good story or an intense game. You want intense? How about a squadron of mercenaries hunting me in the jungle while their patrolling helicopter circles overhead, whooshing the grass below? Yes, I'm talking about Far Cry.

    I loved Doom 3 the first 20 minutes. After hell invaded and all the lights went out, the story and gameplay suddenly disappeared. I find that actually battling the enemies sucks because I have no room to do it in, and most of the time it's in pitch black stencil shadows in which they can see perfectly and I can't. Didn't we move past that four years ago? I remember hiding from enemies in the shadows way back in Deus Ex.

    I'm sorry, but I just wasn't impressed. It's a polished game, but that's all I can tell. That corpse without the head sure looks pretty! But after I've seen it, what's left? A pretty corpse.

    1. Re:Maybe...just maybe... by Scudsucker · · Score: 1

      Yes, I'm talking about Far Cry.

      If you're such a realism fanboy why don't you stfu and go back to Far Cry and Counter-Strike?

    2. Re:Maybe...just maybe... by Jherico · · Score: 3, Interesting

      Boy the fanboys are out in force. Far Cry isn't any more realistic than your average action movie. The point isn't 'realistic', its 'fun'. Carrying the action movie analogy further, Far Cry is like 'Die Hard'. Great action with tense moments and interesting storyline and characters. Doom 3 is like the scene in Die Hard where McClain is stuck in the duct. Over and over and over and over again.

      --

      Jherico

      What can the average user can do to ensure his security? "Nothing, you're screwed"

  181. The market is covered, believe me by rd_syringe · · Score: 1

    It's dominated by games like Roller Coaster Tycoon and--the holy grail--The Sims.

    Expect The Sims 2 to dominate when it comes out this year.

  182. doom3 blows by Anonymous Coward · · Score: 0

    The game is so smegging linear that it makes me cry. It's like they took the level design from the original doom.

    I wonder what the martian base designers were thinking when they started adding small closets with blinking emergency lights all around the complex, and it's weird how all those nasty demons from hell go hide in them.

    I'd also pay good money to have electric tape in Doom3, like to tape the smeggin' flashlight to a weapon or something.

    Halflife is better. I wish I'd saved my money for halflife2. :-(

    1. Re:doom3 blows by NerveGas · · Score: 1

      The game is so smegging linear that it makes me cry. It's like they took the level design from the original doom.

      Well, they've been saying for years that this would be a remake of... the original doom.

      steve

      --
      Oh, you're not stuck, you're just unable to let go of the onion rings.
  183. A response from a disappointed gamer by rd_syringe · · Score: 3, Interesting

    I'm sorry, I really, really tried hard to enjoy it. It's not that I need big bright graphics to tide me over. I loved the hell out of Deus Ex back in the day.

    I thought Doom 3 was the greatest game ever for the first 20-30 minutes. Checking out the news channel and viewing UAC's promo vids was sheer heaven. After hell took over and all the lights went out, suddenly I picked up the formula. After a while, I was guessing every corner something would be in. Sure enough. It got to the point where for every new room I entered, I would run in to hit the trigger than backgrack and just wait for whatever it was to appear so I could kill it and move on. I didn't feel like I had any real room to fight the monsters, and it was too dark for me to get any good shots, so that's how it mostly was for me. Run in, run out, wait for baddies to come to me so I could pick them off.

    It just got stale. Believe me, I wanted to enjoy it as much as you clearly want me to. I'm not bashing id's efforts or the engine itself (even if it is way too dark). I can appreciate id's hard work while still criticizing the final product's shortcomings.

    20 hours of black, silver, and red? No thanks!

    1. Re:A response from a disappointed gamer by rDx666 · · Score: 1

      Gotcha there, dude. There are drawbacks to releasing games touted as "old school" and "revolutionary" at the same time. Doom 3 had mostly old school dynamics and formula, with revolutionary graphics and feel, and I personally feel that these elements were as well done as they could be. Time for me to face facts: I guess the world is divided into 101 groups: people like me who think Doom 3 is the FPS king, people who didn't execute well with Doom 3's formula (getting tired after the first 20 or 30 minutes, as you say), people who bash Doom 3 for greater Intellectual Dick Size (TM), people who know binary, and people who don't.

      Oh well. Guess I'd better get working on a mod.

    2. Re:A response from a disappointed gamer by Cornflake917 · · Score: 2, Insightful

      After a while, I was guessing every corner something would be in. Sure enough. It got to the point where for every new room I entered, I would run in to hit the trigger than backgrack and just wait for whatever it was to appear so I could kill it and move on. I didn't feel like I had any real room to fight the monsters, and it was too dark for me to get any good shots, so that's how it mostly was for me.

      Wasn't this type of combat the whole point of the friggin game? If you had more room and lighting to make the process of killing the monsters easier, wouldn't that just make the game more boring?

      Alot of the complaints I hear is that people eventually begin to succesuffully and repetively guess where the monsters will be hiding and when they will come out? And some how this repitition is boring. My question is how is this different from any other fucking game? Say you play a track on a racing game over and over and you memorize the turns in your head. It's not boring because you beging to kick ass once you learn the tracks. Or when you face a common monster in an RPG that you know is weak to a certain spell. Or when you find out what units in an RTS counter other units. Even in half-life most of your time was spent backstepping and blowing up little bugs and zombies. My point is that all games or repetitive in some way. But it's HOW the game is repetitive that's important to me. If you don't like fighting in the dark (ie getting your ass kicked), hang out in a place where a monster has to walk through a lighted area to get to you. Even your running in and running out is a tactic that you can use. Developing tactics to overcome the difficulties of the enviroment is what makes the game fun. Since when does learning how to play a game make it more boring?

      If you are really dissapointed because you didn't like this type of the close-quartered,challenging, frightening combat...something which iD was saying they were gonna do THIS WHOLE FUCKING TIME, then maybe should read the previews, reviews, and looked at some of the screenshots BEFORE you bought/pirated the game.

      I get the feeling you were expecting Half-life 2 when you played Doom3. Why don't you just play the game for what it's worth instead comparing it to something that's totally different.

  184. Its only half without Romero by moankey · · Score: 1

    All this game shows is that Carmack needs Romero as much as Romero needs Carmack.
    They compliment each other and apart things are only half done.

    1. Re:Its only half without Romero by uglydude · · Score: 1

      Sometimes I think Romero was to id what David Lee Roth was to Van Halen.

  185. Crappy Hardware review by teamhasnoi · · Score: 3, Funny
    p4 1.8 oc'd to 2.16 @ 120mhz
    512 ram (2100, i think)
    32 meg Gfarce MX200 (I know, I know)
    5200rpm 40gig HD

    Performance is on the high end of unplayable, or the very low end of playable. (compared to UT2003 which was pretty good)

    On the lowest setting @ 640x480 it's somewhat better than quake 1 on a 4 meg S3. Playable until you have to kill things. I think. I was freakin'. Scary. I'm not even sure if it was me or the poor 32 meg vid card. I quit after the monsters came.

    Speaking of video...wow. Eye f'ing candy. Even on the lowest setting, everything is sweet sweet eyecandy. Really. I had to try the high setting at 1024 - that was mindboggling. Everything was very render-y. The whole 'playing a cutscene' is no joke. However it plays like Myst at that point.

    I can see a videocard in my future. Maybe a new motherboard. Some more ram. A faster hard drive.

    Oh. And a money tree growing out of my ass.

    1. Re:Crappy Hardware review by Anonymous Coward · · Score: 0

      I'm not insane enough to even try to run Doom III on my GeForce 4 MX, it lacks the pixel shader capability so the game not only looks like crap (no bump mapping, wich the whole game is designed around), but is unplayable because of the awful performance of the card.
      I can't belive you even considered it.

  186. Thief 3 far better game. by Mr.+Flibble · · Score: 1



    I could not agree with your post more. As I play through Doom 3 I keep thinking about Thief 3. "The Cradle" was terrifying - I could not play it at night. It was exceedingly well done.

    As you say - the worst happens to you ALL THE TIME. So, it really just becomes a case of "run through level fast - shoot anything that moves".

    So, for me, I don't find it scary. Beautiful graphics? Yes. Good voice Acting? Yes.
    Interesting? Sorta...

    I played the original Half Life single player again over the weekend, and I found that to be a better game too. id has done what they always do with a game. They have produced an excellent engine, and I wonder when someone will make a good game out of it. Half life was excellent, and not always "creepy dark" like Doom 3. Thief 3 was excellent, and mostly "Creepy Dark", but then, that is Thief, and the whole game is based around hiding in the shadows.

    I agree with you - after being surprised a few times, it just gets old. I have been "surprised" by monsters more times than I can count now, and I have rarely been startled.

    I have not tried the Multiplayer yet, but it should be more rewarding than the massive multiplayer out there. I will enjoy seeing what the Mod scene does with this.

    For those who are checking system specs (outside of HardOCP)

    I have:
    AMD Athlon 2500 Overclocked at 3200
    ATI All In Wonder 9800 Pro 128 MB
    512 MB Ram
    160 GB 7200 8MB Cache Hard Drive
    Nforce 2 Chipset with Soundstorm Sound

    The game is playable at 1024X768 with High Quality settings, but unfortunately, whenever I approach a door, my framerate drops into 1-2 frames per second or lower. Otherwise, when not loading level sections, the game runs above 30 FPS. Also, when loading certain sounds, the game drops into low framerates.

    Generally, I play at 800 X 600 with Medium Quality settings, but this does not totally eliminate the "door issue".

    --
    Try to hack my 31337 firewall!
  187. Nuclear Elephant by superultra · · Score: 1

    Speaking of, can't someone set up a poll or tally of the amount of people who use piracy as "try-before-buy"?

    Wish granted.

  188. Black & White all over again by City+Jim+3000 · · Score: 1

    Ok, maybe not as bad as B&W, but clearly all the first reviews are overrating the game... badly.

    The game is more linear than y=kx+m and AI is yet to be seen. Some say it's a sneaking game, but then how is it you are unable to hide from enemies? (except running away half the level).

    Graphics and shadows are nice but in my opinion Thief III was a much scarier game (Asylum? did you *really* play with sound on all the time?).

  189. Browsing at +5 here, and by Biotech9 · · Score: 1

    Out of the 5 people that say they thought it was crap, 4 of them admitted to playing only a few hours and then stopping.

    To these people, I say this.

    PUSSY!

    As for me, I'm heading back to Mars, this game is the most immersive scary goddamn soul burningly freaky horror fest of infinte scariness ever. I had to play this game *for* my friend on *his* computer, because he was too scared to play it. I'm also fairly sure that his chair is the proud owner of several of my most spontaneous stool samples.

    Big thumbs up from me, BUY THIS GAME!

    1. Re:Browsing at +5 here, and by Anonymous Coward · · Score: 0

      Your friend was too scared to play the game himself, and yet you're calling other people a pussy?

  190. "i run linux cuz win2k BSoD'ed LOLLERSKATES!lnxrlz by Anonymous Coward · · Score: 0

    What kind of horrendous crap hardware do you have that you can't make it through an install? just curious.

  191. A little ironic..... by NerveGas · · Score: 1


    About a month ago, I upgraded my motherboard, memory, and CPU to handle Doom 3. Today, I spent $400 on a GeForce 6800GT. Playing D3 is honestly amazing.

    The ironic part? After spending all of that money on hardware to play Doom 3, I got the game from a bit torrent. It feels a bit funny to have blown almost $1,000 on hardware to play a game, but not spend the $50 to buy the game itself.

    Next paycheck, I think I'll go buy the game.

    steve

    --
    Oh, you're not stuck, you're just unable to let go of the onion rings.
  192. Re:Doom 3 is crap (Spoilers). Go play Far Cry by Anonymous Coward · · Score: 0

    For those of us, and I'm not claiming its all of us or even a majority, who want a little more out of our gameplay, well this just doesn't fit the bill.

    Then why don't you shove your self-superiority and go find some different games? We have more than enough pretentious assholes around here already.

  193. Fuck you, Time Magazine. by Grendel+Drago · · Score: 1

    A generation is defining itself through virtual combat, without the casualties or consequences of World War II and the Vietnam War.

    Hey, Time! Or rather, Lev Whateveryournameis! If you'd take your mouth off Chuck Palahniuk's ("Our war is spiritual") worm-ridden wang for ten seconds, you'd see that we have a fucking war! And yes, people of gamer age are dying in it.

    Sheesh. Damn lazy journalists.

    --grendel drago

    --
    Laws do not persuade just because they threaten. --Seneca
  194. I guess I looked at just the right time... by kcbrown · · Score: 3, Funny
    Saw this at the bottom of the slashdot entry for this article when I refreshed the slashdot page:

    ( Read More... | 473 of 666 comments | games.slashdot.org )

    666 comments? Now if that isn't totally appropriate given the subject matter, I don't know what is. :-)

    --
    Use 'slashdot stuff' in the subject line in any email you send me if you want to get past the spam filter.
  195. Re:Doom 3 is crap (Spoilers). Go play Far Cry by Scudsucker · · Score: 1

    And there are actually some things in FarCry which were done better. For example, the way the hanging tubelights move and their light looks in the smoke.

    Whoop de frikkin do. I don't recall Carmack ever saying that the game would be the be-all and end-all of game engines, but there are probably many things that Doom 3 does better than Far Cry. But then, Carmack isn't a pretentious little dick who sees fit to bitch about other people's work despite never having done any of his own.

    Enemy in Farcry is definitely smarter than Doom3. In doom, only the soldiers seem to hide or take cover. The others simply rush you. The "scare" factor in Doom is no longer scary, but simply tedious.

    Mindless zombies that use tactics would be a bit of a contradiction, no? If they're too easy for you, kick up the difficulty and wait for the harder enemies.

  196. Re:Doom 3 is crap (Spoilers). Go play Far Cry by Anonymous Coward · · Score: 0

    If a game can't hold my attention enough for me not to do this then its not a good game.

    Are you one of those kids whose mother plopped you in front of a TV all of your life, and now can't pay attention to anything if it doesn't have bright, colorful shapes bouncing in your face?

    I've played a lot of games, and used cheat codes on virtually all of them at one point or another. I can honestly say that the more cheating I did in a game, the less enjoyable it was, and the less I wanted to play it.

    Do yourself a favor, stop backing down from the challenges.

    THe game wants to freak you out. And not just a couple of really good scares, but rather it wants you constantly edgy and terrefied. This isn't really what I want in a game, or at least not what I want the entire game to be about

    Well, then why did you even bother playing it? Carmack has been telling us for years that the game would be like that.

    steve

  197. Writer's workshop by Anonymous Coward · · Score: 1, Interesting

    First paragraph: Getting directly to the point, I like that. Starting off with a definition of your subject: kinda tired.

    "...a little boy's wish, a grown man's hope..." - nice one there.

    "frag-laden joyness" - 'frag-laden' makes me cringe a bit but making up words like joyness I like.

    "hunger gnawing" - hunger always gnaws. Try something else.

    "my unblinked eyes drying out as mosquito after mosquito lay filthy eggs on my unmoving door-focused corneas" - bad attempt at Fight-Club-esque gross-out narrative. Unblinked/unmoving is clumsy and redundant.

    "setting paws" - a bit cliche.

    "I shall then flee home..." - shifting into future tense, nice touch there, but you aren't consistent with your tenses.

    "demented air conditioner" - demented: cliche.

    "struggles... shared SDRAM that it so tenuously controls..." - the anthropomorphic sense is great here. We can almost personally experience the struggle.

    "megabyte after megabyte" - remember 'mosquito after mosquito'? Let's find other ways of saying 'a lot'.

    "another flow of hot piss" - The reader hasn't forgotton that you piss yourself. There's no need to allude to it 3 times in a paragraph.

    "Suddenly, " - Make the reader feel the suddenness with you, instead of simply stating, "it was sudden." The previous paragraph gives the game away.

    "sucking, pumping and routing" - recalls "punching, kicking and gouging"

    "Then, it hits me." - unfunny pun. And trim the next sentence down a bit.

    The conclusion: after finally installing Doom3, you are thwarted at the last moment. Tell us how you feel about that!

    Good effort, some genuinely interesting writing in parts - B+

    1. Re:Writer's workshop by x0n · · Score: 1

      Well, I'm a coder, not a writer. In fact, this is probably the first time I've ever written anything for other people to read (besides documentation). But points taken -- genuinely & graciously.

      - Oisin

      --

      PGP KeyId: 0x08D63965
    2. Re:Writer's workshop by Anonymous Coward · · Score: 1, Funny

      Very well done , I really enjoyed that , just one
      point , who writes manuals that people actually
      read ?

      So I think this still counts as the first thing
      you wrote for normal human consumption.

      Kudo's on it :D

    3. Re:Writer's workshop by Anonymous Coward · · Score: 0

      good god, you are possibly the biggest tool on slashdot.

    4. Re:Writer's workshop by bonehead · · Score: 1

      You, sir, are a fucking asshole.

      This is not the New York Times, he is not a reporter, and you are not his editor.

      The post was Grade A Fucking Hilarious.

      If you didn't enjoy it, that's fine, but if you're such an insecure little fuckin' wuss that you need to pick people apart in order to make yourself feel like a man, at least do it to somebody face to face.

    5. Re:Writer's workshop by version5 · · Score: 1
      You, sir, are a fucking asshole.

      Sorry, I didn't mean to be.

      ...you're such an insecure little fuckin' wuss that you need to pick people apart in order to make yourself feel like a man...

      Actually, the reason I did it was because I felt the work was so strong, that the author must be a serious amateur writer, if not semi-professional. As it turns, he's not, in which case, I'm doubly impressed! But in my experience, most skilled artists welcome feedback, that's why I called my post writer's workshop.

      In any case, I think having your off-the-cuff work mistaken for serious prose is at least as much of a compliment as "ROTFLMAO!!!!111", but maybe you don't see it that way.

      --

      "It's Dot Com!"

  198. I'm proud of it. by John+Carmack · · Score: 5, Interesting

    I am extremely proud of Doom 3. I think it is the best game we have ever made, and it exceeded all of my expectations. That is a rather trite phrase, but it is literally true -- I had a good set of expectations for how the game would turn out based on the technologies that it was built on, and it wound up being just plain better than that.

    We think a lot of people will like it.

    I don't follow gaming message boards, because, at its best, entertainment is going to be a subjective thing that can't win for everyone, while at worst, a particular game just becomes a random symbol for petty tribal behavior. This slashdot story is about as close as I want to go...

    Amidst all the various Doom ports and expansions, we are starting up on our next game. It will have a new rendering engine, which will be keeping me busy for a while, but the only other thing we are saying for now is that it won't be a sequel to any of our previous work. We have a really solid team that did a lot of maturing through Doom's development, so I have high hopes that it won't be another four year odyssey.

    John Carmack

    1. Re:I'm proud of it. by bobtodd · · Score: 0, Flamebait

      John, it sounds like you're not planning another open source hackfest like the one you did with the utah-glx guys after Quake 3? I was sort of hoping you'd feel moved to do something on one of the new X forks. Anyways, just curious.

      Glad you haven't quit to make rockets and raise babies just yet. Happy hacking.

    2. Re:I'm proud of it. by Anonymous Coward · · Score: 1, Insightful

      John, (I hope it's really you)
      This is the best looking game I've ever played, and I've been playing it on the lowest possible graphics settings. I love the allusions to the originals in Doom3.

    3. Re:I'm proud of it. by Anonymous Coward · · Score: 0

      Please, please, please take a well deserved break and play a few other games before you start work again. Hell, get everyone on the team to do the same. Please don't ignore all the great games out there that can be a rich source of ideas.

      Here's my suggestion: Deus Ex 1.

      Please play it, and have a chat with Warren Spector afterwards.

      Enjoy.

    4. Re:I'm proud of it. by Anonymous Coward · · Score: 0

      So who gets to be proud of "Super Turbo Turkey Puncher 3"? I'm sure PETA will shower them with adoration. Adoration. Yeah, that's the ticket.

    5. Re:I'm proud of it. by shotgunefx · · Score: 2, Interesting

      John,
      From Wolf and on, your games have always been the best of the best.

      I don't know if you remember this, but I remember finding a BBS (MCI Worldcom?) where you and Abrash would go back and forth. I also remember you sharing bits of the source for DOOM as you developed it. At the time, I was an aspiring game developer (and kid) and your posts and sharing your ideas was so unbelievably helpful. Even though I took a different direction, your shared insight defintely made me a much better programmer than I would have been without. Can't wait to hit DOOM3 :)

      Somewhere, I still have a copy of that voxel editor you were toying around with for Doom.

      Thanks,

      -Lee

      --

      -William Shatner can be neither created nor destroyed.
    6. Re:I'm proud of it. by Archerkit · · Score: 1

      Michael Abrash rules. Back in college I did an independent study in 3D graphics programming, and based it on his articles in Dr. Dobbs journal. I even asked him some programming questions, and he was very supportive.

      He and companies like id who pioneer the industry, are great influences for the future geek-by-choice.

    7. Re:I'm proud of it. by Jonsey · · Score: 0, Redundant

      Hi John,

      I'm a more average FPS geek out here.

      I've been a long-time FPSer, and rather good about it when I get the time to practice regularly.

      I've played every game you've attached your name to, and paid for all of them but Quake 1. I love the things you've done with gaming.

      That said, I'm not in a rush to get Doom3. Because of how many years (and months of playtime) I got out of the original Half-Life, I'm eagerly awaiting the GPA drop that HL2 will provide me.

      I plan on waiting until after I've blitzed that, assuming that they stick to this September release date, to go out and buy a copy of Doom 3.

      And though I will probably play it with the lights on and some sort of comfort nearby, I look forward to it.

      Every post you make is always followed up by many fools ripping you a new one. I'm not on edge about Doom 3 (at least, not like I would have been for Quake 4) but I know that when I do go buy that game, the $50-$60-$whatever will be money well spent for a good entertaining if adrenaline fuelled time.

      You and your lead programming team do great work, the engines that you've had a hand in have redefined PC Gaming. Your efforts are appreciated, and your name is respected.

      Ignore the flamers, congratulate yourself for getting a product out to market after a long development cycle (most seem to flop after too long in development) and know that there are a lot of folks who will rush out to get it as soon as they can, and a lot of folks who will get it eventually whol like what you do.

      I've been rambling, but that's because I'm an IT intern making below industry average intern wages in an area with an extremely high cost of living. : )

      --
      I assert that my comment is only my opinion, not that of any employer, past, present or future.
    8. Re:I'm proud of it. by shotgunefx · · Score: 1

      Definitely.
      I remember those Dobbs articles. What did he call it? X-Sharp?

      --

      -William Shatner can be neither created nor destroyed.
    9. Re:I'm proud of it. by Anonymous Coward · · Score: 0

      Maybe when you're done wanking all over him, you'll realize that a lot of the "flamers" who bought the game and dislike it actually have REASONS FOR BEING CRITICAL. Like the fact that the game is almost pitch black most of the time, yet all you have to help yourself through is a flashlight that isn't even attached to your weapons. That's right, you can't even hold a pistol in one hand and a flashlight in the other.

      Even Halo's main character had a lamp built into his helmet.

    10. Re:I'm proud of it. by Archerkit · · Score: 1

      Yep. X-Sharp. I remember being completely in awe of rotating a polygon (even a few polygons!) in real-time, with lights. My jaw dropped. You can still find X-Sharp articles on the web, they're good reads as he always had a story to tell in relation to the technical details.

    11. Re:I'm proud of it. by Jonsey · · Score: 0, Flamebait

      Master Chief was and still is a worthless tool.

      That being said, how many hours of entertainment did you get for your $55?

      If it's more than one, you've probably gotten some good enjoyment out of it, keep the game until someone does some mod using the engine that you like.

      It's really not such a bad deal once you just relax.

      But Master Chief really is a tool. (Can't stand Halo, or FPSes on Consoles, does it show?)

      --
      I assert that my comment is only my opinion, not that of any employer, past, present or future.
    12. Re:I'm proud of it. by shotgunefx · · Score: 1

      Yeah, it seemed pretty amazing on my 386sx-16. I think it's pretty amazing how far it's come.

      On another note, anyone remember Commander Keen? It's funny that Id had so many "kid friendly" games and then went to fighting Hitler and Demons.

      Though there was "Catacombs of the Abyss" (EGA required!) there in the middle.

      --

      -William Shatner can be neither created nor destroyed.
    13. Re:I'm proud of it. by Anonymous Coward · · Score: 0

      The best you can come up with in response is "Master Chief is a tool?" What grade are you in?

    14. Re:I'm proud of it. by Vap1d- · · Score: 1

      Yes it's dark, yes it's almost pitch black and you have to deal with that; switching between weapon and flashlight. It's part of the atmosphere. It's all about ambiance. If you don't get it, you don't get it.. And it's your loss!! This is the most visceral game I've ever played. (I've played a lot of them, not all, but lots..) It's intention is to keep you on your toes and to keep you on the edge of your seat, and it works. It's a BONUS that you have to keep switching to your flashlight in that if you didn't it wouldn't be the same game... If you could see everything that was coming at you it would be a much easier and albiet more mundane affair...

    15. Re:I'm proud of it. by Anonymous Coward · · Score: 0
      :: bweep :: :: bweep ::

      WHOOSH!

      "Sir! A large completely unexpected amount of sarcasm just went right over your head!"

    16. Re:I'm proud of it. by Kolben · · Score: 1

      It's the same thing with musicians. They always say that their newest album is the best...EVER. I look forward to playing Doom 3, and I'm sure you guys did a brilliant job again. But I think you should let the game age a little before putting out such statements. Not because it isn't true, but because it's difficult to take seriously. You might just be out selling your new product ;)

    17. Re:I'm proud of it. by Trent+Polack · · Score: 2, Funny

      I love you John Carmack.

      --
      Trent Polack
      www.polycat.net
    18. Re:I'm proud of it. by Anonymous Coward · · Score: 0

      John, Keep up the good work =D We would love to see Doom 2 turned into Doom 4!!!

      Alternatively, consider a future MMORPG using a trimmed version of your new engine.

      Gadget

    19. Re:I'm proud of it. by Anonymous Coward · · Score: 0

      Do the gene pool a favour and go fuck yourself.

    20. Re:I'm proud of it. by Anonymous Coward · · Score: 0

      You guys put out the most polished games I have played to date. Thanks for all of your efforts!

      The game is simply amazing! I have never been this immersed in a game since the Original Doom. Not only the action is tense and exhilirating...there are parts where my hairs stand up from my neck and tempted to exit out of the game.

      Once again. Amazing work you guys did truly worth every penney of my $55 hard earned dollars and then some.

    21. Re:I'm proud of it. by Kolben · · Score: 1

      The part about tribal behavior is true enough. It happens often that people are trying to top each others comments. That always result in a skewed/exaggerated view on the topic. He's not lashing out on anyone. Just using this tendency as an argument for not reading the stuff. It's understandable. When you put alot of work into something, bad feedback hurts alot, even if it's skewed or exaggerated. I'd also rather obtain feedback elsewhere. Just to be sure that it's valid...

    22. Re:I'm proud of it. by desideria · · Score: 1

      I just bought it yesterday when Best Buy opened and I have to say, the game is BEAUTIFUL even at the low quality settings. As always, Id has delivered something incredible years before it's time. Thank you for another ground-breaking release John Carmack!

      Also, has anyone heard if and when there will be level editing tools made available for the game?

    23. Re:I'm proud of it. by abionnnn · · Score: 2, Interesting

      I've been a long time fan of id software games, and I have to say playing Doom 3 brought back happy memories. I recognised some level designs from both Doom and Doom II. Though I could just be going insane... =)

      I especially liked the mars surface parts, which reminded me of the marathon series by bungie. The spider like things on the surface, while you're running out of air was an excellent touch. The ambient music was quite original too.

      I don't know if this is the best game you guys have ever made, because I'm so attached to the older ones, but it's the best game I've played in a long time. It's pretty much the only game that a fellow physicists where I work were talking about. (big Doom fans I take it)

      Thank you and everyone else at id software for the effort involved in bringing this fantastic game to us. I'm sure there's a lot of people wishing you luck on your next project. But not me ... how the hell am I going to write my thesis now? Damn you id sofware! =)

    24. Re:I'm proud of it. by Endureth · · Score: 1, Interesting

      I can't use the right shift key to sprint. Can I get a patch? I use the arrow keys for movement and not WASD and I need that right shift to sprint. Even selecting right shift in the options menu doesn't work, it still only lets me use the left shift. -Endureth

    25. Re:I'm proud of it. by delus10n0 · · Score: 1, Offtopic

      Hey John,

      Did you guys do any testing on nForce2 motherboards? The sound starts to crackle after a random period of time, when in surround mode and using 5.1 -- is this a Doom3 sound engine problem, or a nVidia/nForce problem?

      --
      Not All Who Wander Are Lost
    26. Re:I'm proud of it. by Anonymous Coward · · Score: 1, Interesting

      What about the Doom 3 demo??

      I want to play with Doom 3 but i'm not going to buy it if can't test the game on my computer (performonances and hardware/driver issues).

    27. Re:I'm proud of it. by TheAwfulTruth · · Score: 1

      Buy a "Nostromo Speed Pad" and program the keys however you like (And save undue gaming wear on your KB too!)

      --
      Contrary to popular belief, coding is not all free blow-jobs and beer. Those things cost MONEY!
    28. Re:I'm proud of it. by ksiddique · · Score: 1

      I'd like to add that I'm experiencing the same issue. That is all.

    29. Re:I'm proud of it. by TuringTest · · Score: 1

      "flashlight separate from weapons" is part of the gameplay. Live with it.

      --
      Singularity: a belief in the "God" idea with the "demiurge" relation inverted.
    30. Re:I'm proud of it. by Anonymous Coward · · Score: 0

      Lol. Ok, what asshat modded John as troll? :P

    31. Re:I'm proud of it. by DigitalDragon · · Score: 1

      I am getting the same problem. If there's a fix for this, please let us know.

      --
      http://dtum.livejournal.com
    32. Re:I'm proud of it. by delus10n0 · · Score: 1

      I like how I get modded off-topic. What exactly was off topic? The fact that I wasn't kissing John's butt or something?

      --
      Not All Who Wander Are Lost
    33. Re:I'm proud of it. by Evangelion · · Score: 1


      It's been reported on alot of nForce boards, but it's also happened with the Audigy cards (on nForce boards as well, presumably).

      It seems to be a bandwidth issue (in that it happens when alot of textures are being moved around).

      The best thing to do right now is just bind a key to s_restart and hit that when the sound dies.

      (Go to a console and type "bind delete s_restart" or whatever other key you want to use).

    34. Re:I'm proud of it. by Epyx911 · · Score: 1

      I love this game but have 1 *minor* gripe... As a reviewer stated...why can't the marine use some tape the flashlight to his helmet or weapons? The changing does add to the tension but would be nice to have the option! ;)

    35. Re:I'm proud of it. by JaxGator75 · · Score: 1
      Yes!

      I thought I was the only person to ever buy this thing. I love mine and could not imagine trying to game without it now... They even have a newer model out now with MORE buttons (I never thought 10 + directional wouldn't be enough, yet here I am with Far Cry!)

      In conclusion, go buy it and thank me (and Parent) later...

      --
      Come and see the violence inherent in the system!
    36. Re:I'm proud of it. by rDx666 · · Score: 1

      You should be proud. Simply the amount of work you guys put into the game is apparent, no matter the subjective opinion of the end product. Doom 3 is meant to be a retelling of Doom 1, no? Even then, lots of games need twice the details and elements per square meter to match a Doom 3 level. Yes, id software has gained lots of experience with the creation of Doom 3.

      I am also happy with how the game runs--your technical direction also shows through every moment of the game. I now know what you mean by the word "polish."

      Though it's sad that Doom 3 is probably going to mark the end of the old-school shooter, judging from some of the reactions here. If they would only make a Painkiller sequel...

    37. Re:I'm proud of it. by delus10n0 · · Score: 1

      Yeah, I've found that hack/tweak, but it's kind of silly.

      I've also heard of people suggesting you change your video card's PCI latency to some low value like 32 or 64, which to my understanding is a Bad Thing(tm) but it seems to fix the problem?

      Who knows.

      --
      Not All Who Wander Are Lost
    38. Re:I'm proud of it. by db10 · · Score: 1

      Besides the graphics, the audio is simply phenomenal.. All-around kick-ass, I was kind of expecting a tech-showcase, but this DOOM 3 is the whole package... Id is simply taking the genre to the next level... again. Cheers!

    39. Re:I'm proud of it. by Anonymous Coward · · Score: 0

      I`ve got similar problem with 3d shooters. When I was playing doom3 beta or far cry on high details , my pc would just restart it self,(on medium or low all was great). It took me 1 month to find out it was all about soundcard on my msi nforce 1, now i got live5.1 ant everything rocks.

    40. Re:I'm proud of it. by Anonymous Coward · · Score: 0

      Yeah, uhh, What happened to the CO-OP. Apparently that didn't make it into the final product, and yet it was one of the features you guys specifically said it would have about a year ago. Wassup with that?

    41. Re:I'm proud of it. by Anonymous Coward · · Score: 0

      Dear John
      This game is awesome!
      However, I was dissapointed there was no way of showing the body of the marine in first person view. Could that be fixed in an upcoming patch?
      Player body and Shadow added a lot to the feeling when I played Riddick.

    42. Re:I'm proud of it. by SuperRob · · Score: 1

      "Amidst all the various Doom ports and expansions, we are starting up on our next game."

      EXPANSIONS? This may be the first public mention of an expansion for DOOM 3. Care to retract^H^H^H^H^H^H^Helaborate?

    43. Re:I'm proud of it. by spiderbiten · · Score: 1

      I'd like to say Thank You. Id has created a beautiful, if not a little morbid sometimes, video game. The detail is amazing, even at the lowest settings. Some of the places in there, just get you going. I was personally starting to get nervous in one section. I could hear the demons, see shadows, but none to shoot. I was wishing just to let me have something to shoot and not play with me, it's an intense game. I love it, and have not been this addicted to a video game since the original Doom came out. Id has outdone themselves, you all deserve a cold one, if I lived near you guys, I'd buy.

    44. Re:I'm proud of it. by Anonymous Coward · · Score: 0

      Did Trent Reznor still do the music? I haven't heard anything about that lately and everything I have heard about the music in the game only mentions other people.

    45. Re:I'm proud of it. by Anonymous Coward · · Score: 0

      We're tribes? Who died and made you king? DOOM III is the same game we've played for a decade, but now with shadows! Whoooo.. Nice job, but it's boring.

    46. Re:I'm proud of it. by JebusIsLord · · Score: 1

      MMORPGs can't use an engine like this, due to dynamic loading (areas can't have a static list of textures when people could come in wearing all sorts of things). Also (and more importantly) imagine a room full of 300+ characters within the doom3 engine. Yikes!

      --
      Jeremy
    47. Re:I'm proud of it. by Anonymous Coward · · Score: 1, Interesting

      I've played it and it's is the first time ever I've been freightened of a game, it scared the shit out of me, The gameplay detail is amazing ,like whenever there's a compuiter ,you can just use it for all kinds of utillities.
      Also the sound and lightning effects are amazing.
      I hope there will be a Doom IV

    48. Re:I'm proud of it. by Reapy · · Score: 2, Interesting

      How about being proud of not releasing the game bundled with protection software taht won't let me run the game because I'm running emulation software? Why don't you guys come to my house first and make sure I'm wearing clean underware before letting me start the game? What buisness of yours is it that I run legal software on my computer so I can keep back ups of my games?

      I obliged though, I wanted to play your game. I even went as far as uninstalling daemon tools, and it still wouldnt start?

      Why do I have to download a no cd patch to play the retail version of the game? Why would you do that? Why are you proud of that?

      At liest you made pretty shadows. You did a really good job there at liest. But in about 20 years of gaming, I havent seen such complete crap ever, when trying to run a game. Never, ever, ever ever. I guess that's something to be proud of...

    49. Re:I'm proud of it. by Anonymous Coward · · Score: 0

      id > *

    50. Re:I'm proud of it. by Jettamann · · Score: 2, Interesting

      Hey John... What's the official word on the MultiThreaded design or improvements (if any) in DOOM3 compared to Q3E

      I ask because can't decide if I should stick with my AMD-XP upgrade path from (1500+ to 2500+) or take the plung and switch to Intel's P4 HT or true Duel CPU mobo before I buy the game!

      --
      - No Sig for you!
    51. Re:I'm proud of it. by ripewithdecay · · Score: 1

      In the end, Chris Vrenna ended up doing the music.

    52. Re:I'm proud of it. by sheppos · · Score: 1

      In the console, type 'editor'

    53. Re:I'm proud of it. by Ch_Omega · · Score: 1

      Wouldn't it be possible to bind the right shift key by using the bind-command in the console?

    54. Re:I'm proud of it. by Anonymous Coward · · Score: 0

      > I can't use the right shift key to sprint.

      If you find no better solution, use something like KeyTweak to map right shift to left shift. Note, however, that the mapping will be global to Windows.

    55. Re:I'm proud of it. by XO · · Score: 1

      I know you really don't care to hear people's subjective opinions.. but..

      Doom 3 is scary as hell. That's great.

      The weapons SUCK. It feels like I'm playing with Unreal's weapons. The feedback sucks, the damage is way off, and the lack of prevalent gibs is just not right for an id game.

      --
      "Champagne for my real friends - and real pain for my sham friends!" http://ericblade.postalboard.com/
    56. Re:I'm proud of it. by Anonymous Coward · · Score: 0

      Ask the publisher.

    57. Re:I'm proud of it. by Anonymous Coward · · Score: 0

      Are you proud of leaving the PC market without a co-op mod?
      I agree, singleplayer, you have created a masterpiece, but doom 1 and 2 were CO-Op friendly, so the new and improved one gets shafted? how is this in anyway shape or form a good idea?
      Did microsoft pay you off to make co-op an exclusive to theyer petty half assed computer in a box?
      you have let me down where only some of the decent modders of the world will ahve to work together to put in to the game what you took out, and should have left in. It feels like Halo PC all over again.

    58. Re:I'm proud of it. by FAX3D · · Score: 1

      Hi John, my name is Fabio, I'm Italian. I love all your works in particular Doom3. I'm a programmer like you, and I've a team of game development based on what we have learned playing your games, if you want to see something about our works... http://kyson.altervista.org Hi, you are the greatest

    59. Re:I'm proud of it. by @madeus · · Score: 1

      "flashlight separate from weapons" is part of the gameplay. Live with it.

      That doesn't make for good gameplay though IMO, not when it's too dark to see virtually all the time (it's not as if the levels look bad and they need to cover them up).

      If it wasn't from ID software I'm sure the vast majority of people would be slamming the developers such a great game then cocking it up by coupling extreme darkness with a weapon seperate from flash light system. I don't see any reason to go lightly on them just because we all respect them very much as talented developers. It seems they made quite a big mistake that would have been very easily rectified. It seems like they just tinkered too much with a perfectly good gameplay premise.

      Personally I'd recommend using the Duct Tape mod (hopefully a better version is in the works, I'm sure it is from someone). After all, it just seems obvious that you'd strap your light to your gun or helmet (even if it was with a bit of cloth from a gunned down zombie).

      I think the idea of having a flashlight was great in principle, they should have done something more sensible like mount it on your helmet though. It would have been a much better idea to simply limit the battery life on it to restrict the use. I feel (the like previous user, and many others) there are just too many instances where I have no idea if what I'm shooting at is dead or not, and that's not a lot of fun IMO.

      I think the darkness/flashlight system they went with was a very big mistake and will be the most controversial thing people remember about Doom 3. From talking to co-workers it seems to be something that's sadly sullied the game. Fantastic artwork, engine design, modeling, animation and good level design are important parts of a triple A title, but they are not the only elements and I *hate* to be critical about it, but really seems like gameplay was forgotten. I hope ID bring in a 'gameplay tzar' for their next title and don't let take a back seat next time.

      Just as good user interface design is the last thing on so many developers minds in other software, gameplay seems to be the thing that's most likely to not get the attention it deserves when it comes to games.

      While I think the odd dark level would have been a nice variation, I much prefer the style of D3DM4 as a 'typical' Doom level. I really like it. It's well lit, with tight areas and wide areas with multiple levels. It's not too samey and yet it's still easy to take a wrong turn and get lost. I'd far rather the game had more levels of that nature.

      TBH, I'm actually looking forward to playing the Knee Deep in the Dead levels again with the new engine (the engine seems to cope okay with some wide open spaces, hopefully it can cope with at least some of the origional level designs). I think that they will be more fun to play than the levels Doom 3 ships with (especially coupled with the new weapons system - which I am a fan of - and the new monsters (which I am a fan of, the 'jumping' ability of IMP's aside - I mean who's idea was that? Bad for gamplay, no over-tweaking! Naughty dev!).

    60. Re:I'm proud of it. by Anonymous Coward · · Score: 0

      Most people would figure that at an age of at least twenty, though I find it hard to believe that you were gaming before you were one year old, that you could spell "least" correctly.

      Your complaining that they don't want people to illegally use their software? I'm sure they weren't trying to keep you from playing a legal copy of the game, and obviously because you've uninstalled some software, it wasn't the problem.

    61. Re:I'm proud of it. by MrWoot · · Score: 1

      Carmack, You have done an excellant job, I have followed your work since early on and needless to say it's because of the things you have done with computers that have made me want to be like you. I'm glad you are happy with Doom 3, I purchsed it the day it came out and am simply amazed with the results you have produced, congradulations and I cannot wait until i see the fruits of your labor for this final engine!

      --
      AMD XP 3200|Radeon 9800 Pro|1 GIG PC2700|
    62. Re:I'm proud of it. by Anonymous Coward · · Score: 0

      I have read about this problem somewhere else. It is:

      *) You have a computer with daemon tools installed for whatever reasons
      *) You go to the store and buy the game
      *) You install the game on your computer from your legal copy of doom 3
      *) The game wont run since you have daemon tools installed. The game wont run after you have removed that software.

      It has NOTHING to do with trying to run illegal software, it has only to do with that doom3 refuses to run if there are another software on the computer that emulates cddrives.

      The workaround is either to reinstall Windows or to download the crack. It is simply a horribly bad copyprotection scheme - and it is probably the publishers fault - not id or carmack.

    63. Re:I'm proud of it. by 88NoSoup4U88 · · Score: 1
      Or use "

      X:\[path to doom3]\Doom 3\Doom3.exe" com_allowConsole 1 +set r_fullscreen 0 +editor

      More direct info on editing ; visit www.doom3world.org

    64. Re:I'm proud of it. by 88NoSoup4U88 · · Score: 1

      it is -YOUR- problem ; I'm having an Nforce2 motherboard too (Asus A7N8X DeLuxe 2.0); and it's working without a hitch (ifnot great quality sound).

    65. Re:I'm proud of it. by Itrebax · · Score: 1

      It seems to work fine on my daemon-tools-enabled computer.

    66. Re:I'm proud of it. by 0x0d0a · · Score: 1

      The weapons SUCK. It feels like I'm playing with Unreal's weapons.

      I felt that the weapons didn't have the insanely overpowered effects that are characteristic of older id titles either. My guess is that this is deliberate -- you're supposed to be *scared* of those fucking powerful bastards that can smash their way through walls and doors, not click a mouse button and watch ten guys drop. However, my guess was that there will be at least five mods to make everything sound and feel more powerful within three months, given the id fan base.

    67. Re:I'm proud of it. by 0x0d0a · · Score: 1

      The flashlight is really just an evolution in the way gameplay is going.

      Go back and play an old FPS (say, Marathon). You'll find the combat to be *incredibly* easy. Why? Because everything moved so slowly -- enemies saunter towards you, shots lazily drift your way. Game developers had to keep coming up with new challenges for those people that beat early FPSes, so they kept jacking up the speed (look at those angry mutant lemur things that jump at you in FarCry, for instance).

      The problem is that the reaction time allowed now is generally quite low in a modern FPS (where Serious Sam and similar are throwbacks to an earlier time). It's to the point where a middle-aged person will have a real problem playing a game like this, and where even new FPS gamers aren't always comfortable with it. What's the solution? Reduced visibility! Sure, a lot of old FPSes had "dark" areas, but the idea of imperfect or limited-time vision is really catching on. You don't have a perfect image of everything in the real world -- there's blurring and the like, vision that blackens, stuff that gets in your eyes, etc. DOOM 3 takes it to more of an extreme than existing games, to where visibility is really a core element of the game (really, DOOM 3 wouldn't be all that hard without the limited visibility).

      There will always be games like Serious Sam (which is more like Doom 1 and 2 than Doom 3, IMHO), just as there are still above-view shooters and the like. But I think that the idea of limited visibility is pretty much here to stay. I'd expect that some people wouldn't like it, just as with any other gameplay genre. Me, I like easy FPSes with things that move in interesting ways (I dunno, use metaballs, use a couple of sine-like functions, that sort of thing), a small amount of sniping, and a small amount of stealth. Like anyone, I like high-resolution texturing. I don't like terribly complex puzzles, though I do like to have a couple. I like having goals that are a bit varied (not just hit switch A to open door B).

    68. Re:I'm proud of it. by XO · · Score: 1

      The weapon SOUNDS don't do it. The shotgun and the rocket launcher are especially disappointing. And the rocket launcher feels like the Quake 2 rocket launcher, like lobbing water balloons around instead of explosives.

      It might be the slightly underpowered system I was using, it was only pulling about 20fps in most cases, but the weapon graphics don't look right to me. The POWER of the weapons is fine.. they just don't LOOK/SOUND right...

      And the damage appearances didn't really do it for me either.. dump a couple shotgun blasts into a marine, and his skin falls off? I wanna see some freakin gibs..

      id CREATED gibs.. we need more gibs.

      (and some more cowbell too)

      --
      "Champagne for my real friends - and real pain for my sham friends!" http://ericblade.postalboard.com/
    69. Re:I'm proud of it. by Soul-Burn666 · · Score: 1

      You don't need to hope they make a Painkiller sequel... Try Croteam's Serious Sam first & 2nd encounter and the upcoming Serious Sam 2. These games were developed specifically to be old-school-ish, with big and pretty areas and over 50 enemies in the same area, and sometimes more, yet keeping surprisingly high frame rates.
      And don't forget the co-op ^_^

      Also, you should try playing co-op with jDoom and the original doom wads, but with a nice model pack. Old game, new engine === still very fun.

      --
      ^_^
  199. Re:Doom 3 is crap (Spoilers). Go play Far Cry by Jherico · · Score: 1
    Do yourself a favor, stop backing down from the challenges.

    Oh, I see... if only I tried harder I'd enjoy the game? Like I said, there have been plenty of other recent games that were interesting (and challenging) enough for me to play through to the end without cheat codes. I'm sorry, but when I am compelled to use a cheat code or stop playing its because the game has failed to hold my interest. It would be the exact same thing if I felt compelled to fast forward to the end of a movie, or stop watching it completely. Is that my failing, or is it the movie's?

    --

    Jherico

    What can the average user can do to ensure his security? "Nothing, you're screwed"

  200. I tried a warez copy 3 days ago by GuyFawkes · · Score: 0, Troll


    because otherwise it will be another 3 days before I can get to the shops and grab a copy, assuming it is in stock by then, assuming it is going to be at the recommended retail price of 44.99 UK pounds, and seeing as I was grabbing a bought and paid for copy anyway I didn't see any harm in trying the warezed copy.

    So, I'm here to tell you that piracy does indeed cost the industry money, because within a few hours I got totally bored, and there is no way I'm parting with good money for a piece of shit game like this.

    I was so amazed thinking "this can't be it, must get better later" that I went out looking for a cheat, well that was hard...

    +set sv-cheats 1

    ALT+CTRL+Tilde

    god=god mode
    give all = all weapons and ammo
    noclip = noclip

    and the cheat codes pretty much sum it up perfectly, yet another been done before man-in-a-corridor-with-a-gun game where the only thing that changes as you progess through the game is the gun and the bad guys both slowly get bigger.

    Yes, the graphics are nicer than doom 1, so what, the gameplay is years out of date, the weapons are years out of date and the only people who will truly enjoy this are those who have never heard of or played quake....

    so valve will be getting my money instead.

    (PS, it may well be down to the fact it was warez, but LOTS of people reported problems with ati radeon cards freezing all the time, I did too (rad8500) and no amount of directx updating to 9c beta or catalyst upating of trying scigraphs opengl instead of ati etc made a blind bit of difference, pop in an old GF2 MX and it played glitch free)

    --
    http://slashdot.org/~GuyFawkes/journal
    1. Re:I tried a warez copy 3 days ago by Anonymous Coward · · Score: 0

      It won't run with a GeForce2MX at all. But, it will run with a GeForce4MX 440+.

    2. Re:I tried a warez copy 3 days ago by GuyFawkes · · Score: 1


      It ran fine (640 x 480 and 800 x 600) on the Sparkle Geforce 2 MX 64mb still sat in the agp slot while I'm typing this.

      --
      http://slashdot.org/~GuyFawkes/journal
    3. Re:I tried a warez copy 3 days ago by Anonymous Coward · · Score: 0

      Shut the fuck up. There were no GeForce 2 MXs with 64mb of ram.

    4. Re:I tried a warez copy 3 days ago by Kerre · · Score: 1

      Are you trolling? The original MX had 32 megs, but there were plenty GF2 MX 200's and 400's with 64 megs.

    5. Re:I tried a warez copy 3 days ago by GuyFawkes · · Score: 1


      no, you wanna put money on that?
      http://www.google.co.uk/search?hl=en&ie=UTF -8&safe =off&q=geforce2+mx+64mb&spell=1

      --
      http://slashdot.org/~GuyFawkes/journal
    6. Re:I tried a warez copy 3 days ago by admdrew · · Score: 1

      It's been running fine on my machine for hours: Athlon 900MHz, 512MB RAM, Radeon 9600XT. Heck, I didn't even need to upgrade my video drivers (I think I have like Catalyst 4.2. Something like that... haven't downloaded new ones in awhile). Sure, the graphics options are turned down and I'm playing it at 640x480, but I still consistantly get 25-35fps. Not perfect, but definitely playable.

    7. Re:I tried a warez copy 3 days ago by GuyFawkes · · Score: 1

      I believe the newer radeon 9600 is much more directx / opengl compliant / friendly / up to date than my radeon 8500, which was one of the originals when radeon 8500 was the top of the range, AFAICR the 8500 was only directx7 compliant..

      --
      http://slashdot.org/~GuyFawkes/journal
    8. Re:I tried a warez copy 3 days ago by admdrew · · Score: 1

      Your main comment was with regard to all ATI Radeon cards, not just your 8500. Two of my friends have 9800XTs, another one has a 9700, and none of them have had problems with the game.

      Considering most new games require DirectX 9 (and are bundling dx9b with them), having a card that fully supports it is a good thing. Considering your card is pushing two and a half years in age, it's not surprising there are problems with it. 9600s and 9700s are well under $200 in price, and you'd do well to pick one up.

    9. Re:I tried a warez copy 3 days ago by Kerre · · Score: 1

      I couldn't care less if there were non 200/400 GF2 MX cards with 64 MB. My point was there were 64 MB MXs. Now let me get back to my game of Doom 3.

    10. Re:I tried a warez copy 3 days ago by Augie+De+Blieck+Jr. · · Score: 1

      Horribly off-topic and I know I'll be modded down for this, but it has to be said:

      Thanks for saying "couldn't care less" and not "could care less." It's good to see SOMEONE on the internet using the phrase right for a change.

  201. retail price is right! by mabhatter654 · · Score: 1
    their choice of retail price is in line with the market for AAA video games. You'all must not get out much because most PS2 or Xbox games cost that much nodays too...and don't come down as quickly as PC games.

    Seriously, give it a couple weeks and it will be on sale for 5$-10$ off very shortly at all the usual places...you gotta give them credit for trying to make a buck while it's new and shiny!

  202. Here's a review I baked earlier... by RogueyWon · · Score: 5, Interesting

    It's been a slow couple of years for the PC games industry, and for the fps genre in particular. Until the release of Farcry earlier this year, there had been little in the way of technological progress since iD released Quake 3. Since then, we've seen countless games using Quake 3's engine, but little in the way of genuine innovation. 2004 promises to change this; there have been three really promising titles this year, namely Farcry, Doom III and Half-Life 2.

    The middle of these three titles in terms of release date, Doom III has perhaps the most impressive pedigree. iD software created the first modern fps with Doom, over 10 years ago. Since then, their Quake series, while often felt to be lacking in terms of gameplay, has given us the technical milestones that have marked the progression of the genre. Doom 3 has been in development for four years and from the very beginning of its development, we've been told to expect something groundbreaking.

    Some retailers jumped the gun slightly on iD's release date. This meant I had a chance to play the game early and was coming to the end of it just as most players were getting started. I'm writing this review on the basis of a single playthrough on the "normal" difficulty setting and I've not yet really touched on the multiplayer, so I won't be factoring that in.

    iD have made it clear from the beginning that we'd be needing an absolutely monster PC to play this game well. I don't really have one. The system used for the purpose of this review was:

    Pentium 4 2.0ghz Northwood
    512 mb RDRAM
    Geforce 4 Ti4200
    Sound Blaster AWE 32.

    Not exactly obsolete, but hardly cutting edge.

    So, with the preliminaries out of the way, how does the game shape up?

    Pretty well, all things considered. On loading up, I'm confronted with the normal array of options. I customise my controls to my liking and then decide on some graphics settings. I'm a sucker for detail and will generally put up with a bit of framerate loss in return for an extra touch of "wow factor". First of all, I try the "ultra" detail settings in 1024x768 resolution. It takes me 30 seconds to find this is completely unplayable. No real surprise there. So I change the detail level down to "high", which, annoyingly, requires me to quit and restart the game. To my surprise, things now run fairly well. Although I experiment a bit further, I end up playing through the game with these settings. By and large, it's pretty good, although a couple of the bigger areas do cause fairly severe slowdown,

    The opening sections of the game are very much reminiscent of Half-Life. You wander through the colony while people go about their lives and work around you. Expect to spend several minutes more than is strictly necessary here, just gawping at the level of detail. The visuals really are like nothing we've seen before. Farcry's outdoor sections were stunning, but the effect broke down indoors. Here, the indoor areas look almost photorealistic at times. There's a solid, gritty feeling to everything and it all fits together very well.

    You're given a few "go to point A then point B" objectives and then, predictably, all hell quite literally breaks loose. It's hard to get over in a review just how terrifying it is when everything goes wrong. My reaction as the people around me started deforming into hideous monsters was verging on outright panic. I stayed in a pretty much constant state of fear for about the next 5 hours of the game, with occasional resurgences right through to the end.

    Once the shooting starts, the nature of the game stays pretty much constant. You get an objective, usually to go to a location or find a way of opening a door, over your communicator. Accomplishing the objective involves moving through a sequence of rooms and corridors, dealing with any enemies you come across with extreme prejudice. As I've already said, this is extremely scary at first. Everywhere is very dark (more on this later) and the enemies really are quite unpleasant. Expect

  203. MOD PARENT UP - HYSTERICAL by DiscoOnTheSide · · Score: 1

    Holy fuck I haven't laughed this hard in ages, if I had mod points, you sir, would be SWIMMING IN THEM.

    --
    Viva La Revolucion! Buy a Mac!
  204. Doom 3 Linux by FrostedWheat · · Score: 1

    ;-)

    Does the Windows retail box have the Linux installer like UT2004 does? Or will I have to wait for a Linux specific box of the game?

    It's just I haven't seen any mention of Linux anywhere except to say that there is a Linux and Mac version.

    1. Re:Doom 3 Linux by Anonymous Coward · · Score: 3, Informative

      According to Todd whatever-his-name-is (someone from id), linux binaries will be available for download "shortly after retail release".

      There's no linux installer on the CD, and will not be a boxed linux version of the game.

      I know some people that are buying this and constantly looking at the doom3 site for any sign of linux binaries. Personally, I'm not buying the game until I have the linux binaries in my possession.

    2. Re:Doom 3 Linux by FrostedWheat · · Score: 1

      Yea it's safer to wait. Here's hoping!

    3. Re:Doom 3 Linux by ScArE2100 · · Score: 0

      join #doom3linux on irc.enterthegame.com and wait with us :)

      Cheers

  205. Re:piracy - nice one sir by Ontheotherhand · · Score: 0

    Very nicely put, (mr?) swillden. i would like to copy that and repeat it every time this rather contentious issues appears on /.

  206. Stills look too artificial by Anonymous Coward · · Score: 1, Interesting

    Someone posted an interesting comment long ago about this idea - when graphics become so effective (i.e. close to reality) they begin to look slightly less "realistic" or "natural" than more crudely drawn representations.

    I have no doubt Doom 3 is a blast, but when I look at the stills I find them overly clinical and slightly jarring when compared to less advanced graphics engines. I guess its different once you see it *moving*. Not much chance of that on my 1.4Ghz PC.

    I have the same feeling with some CG animation. To be honest, I'd rather go for an abstract representation (not that I have a choice with my PC) that my tiny brain can fill in the gaps with, than an an attempt to create this type of photo-realism.

  207. Hey Valve, are you listening? by DrStrangeLug · · Score: 2, Interesting

    When the release time comes around, don't wait 2 frelling weeks between the US and the UK release. Sooo many people I know are just downloading this game rather than enduring the release-lag . A simultaneous release would earn HL2 so much more money.

  208. blah by Anonymous Coward · · Score: 0

    Am i just getting old but doom 3 was just blain boring experience. Everything is seen before. It's just in more fancy format, dynamic lights etc...

    The maps are boring, the missions are as stupid as they have allways been; shoot and kill and get to the elevator. In next map; shoot & kill and get to the elevator. Listen boring lectures from pda's just to get code to open locked doors....

    Not gona waste any bucks on it.

    1. Re:blah by Anonymous Coward · · Score: 0

      at least I'm not the only one.
      graphics engine improvements were ok.
      but as far as game play I thought half life was way better.
      The super scary format was a nice idea but should have been more put into it. What about zombies that hunt you down. Instead of ooh I'm scary, and now I'm dead.... Gets boring fast.

      Maybe half life 2 will be worth playing.

  209. Re:piracy (touché) by abionnnn · · Score: 1

    First time I saw someone admit they're incorrect in their usage of the word "theft". Bravo.

    But you're right on the moral aspect. As lame as it might sound, it wouldn't have been as exciting, if I just copied the game rather than buy it (like I did). Besides, now I got that stupid figurine that comes with it... =)

  210. They lost me by SmallFurryCreature · · Score: 1
    Sadly of ID doom started it for me. I had two choices, not play the game or pirate it. Why? Lack of money? Hardly, I had the cash (wich literally was the problem), just that doom in its day was not sold boxed and I have no credit card. I am dutch so we don'thave that whole CC thing going (we use free debit cards some who even PAY YOU for the privilege of handling you money. No transaction fees either). So after I played the demo over and over and over I did what I never done before. I got the disks from someone who had a better modem.

    I used to buy my games. Still got a 30 centimeter tall stack of CD's (phantasmagoria is about half of them to be honest). I easily bought 2 games sometimes more per month.

    And I stopped. Why? I simply came to realize that games are becoming less and less value. if I compare play time of old titles like x-wing, the "ufo enemy unknown/x-com" series, transport tycoon, the sims, fallout, etc etc to more modern games I can't help but feel cheated. Farcry is a case in point. Nice engine, got sick of the boring arcade combat hit god mode and lost all interest just after a couple of hours. Max Payne, ugh. Got it at discount and it was still to much.

    I think the game industry is making a dangerous mistake. By going mainstream, making games easier and simpler to play they are losing their core paying audience and getting a larger non-paying audience.

    There are still games worth paying for but less and less. Doom3 is a difficult one. The orginal quake was my first bought ID game and that was an extremely good buy. I bought it the moment it came out, saved me a lot of hassle downloading it AND instantly shut the bosses up who were afraid of letting pirated software on their network. Sorry, got the official CD right here boss. Oh afraid of pirating because we are playing it with a group and I got only the 1 cd? No problem, we just only install the demo from the cd. Brilliant.

    Doom3 however is an entirely different game, it is closer to max payne. Now am I willing to pay about 15x/25x a movie ticket for something that is not going to last nearly as long?

    I think it is not piracy that is killing games. I think it is game developers aiming more and more to the kind of people that pirate that are hurting games. You will note that "the sims" still sells, years later at far to high prices. Lucasarts adventures all sold well enough to make a small profit. How many adventures has lucasarts released lately? They are aiming for bigger crowds now, sadly that also seems to mean fewer sales. It killed sierra, who is next.

    So ID's dilemma is this. It scored with the pirates. Does it also score with the store buyers? I am undeciced at the moment. The lack of copy protection probably has me buy it, at least that quarantees that I can play the damn thing (the hardware is not a problem).

    In short I think you are reversing cause and effect, A few more years of Splinter Cells or Painkillers or Max Paynes or Far Crys and there will BE no more any other games with godly single player modes but no online play. Remember there are other genres then "lone wanker" saves the world with a gun.

    Then again we don't know how well Doom3 will sell yet. It could easily be that I am the only one who switched from buyers to pirates. Maybe there are two seperate gaming groups in the world. The theft figures of the pirates are in. Now we got to wait for the sales figures from the buyers.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

  211. What makes the engine unique? by jeti · · Score: 1


    I haven't had a chance to play the game yet.

    But since the engines of id software have always driven the development of game graphics, I would like to know this:

    What makes the game engine of Doom 3 unique in comparison to f.e. Thief 3 or Splinter Cell 2?

    Thank you,
    Jens

    PS: Nice hover

    1. Re:What makes the engine unique? by nukepapa · · Score: 2, Interesting

      I dont know much about game engines, but Carmack has NAILED lighting. The lighting in this game is unbelievable. I usually get bored within the first half an hour of single player and jump straight to MP. This game has kept me interested nearly 2 hours into it. The eye candy is fabulous. Endless miles of corridors have never looked better.

    2. Re:What makes the engine unique? by askegg · · Score: 1

      1) Realtime dynamic lighting across all entities in the environment (not some hack as all previous games have done).
      2) Real physics engine, so things act as you expect.
      3) Rag doll models which allow "proper animation" and interaction with the environment.
      4) Full 5.1 surround sound (awesome on by Z680!)

      --
      I don't make predictions, and I never will.
    3. Re:What makes the engine unique? by instanto · · Score: 1

      1. The lighting is good, but not that good. Try using the flashlight between a grating for example.

      2. Uhm. I would play the game a bit more and then re-evaluate that statement, if I were you.

      3. ? So far I've not seen any interaction with the environment thanks to the ragdoll effect on the models.

      4. ONly if you SPECIFICIALLY enable 5.1 in the control panel. If you have it set for 6.1 or 7.1 you get nothing...
      (hoping the patch that)

      --
      // instant - "I for one welcome our new Decaff Coffee-Flavoured-Coffee Overlords"
    4. Re:What makes the engine unique? by Nerd4News · · Score: 1

      "The lighting is good, but not that good. Try using the flashlight between a grating for example."

      I tried to kill an imp by firing my pistol through a floor grate. No go and he didn't even know I was there. A little disappointing but I still like the game.

    5. Re:What makes the engine unique? by jazmataz23 · · Score: 1
      On the rag doll effect, I've noticed when you kill an imp or marine and it falls back against a desk or the railing or something it slumps over it pretty realistically.

      Now, I wouldn't be suprised if you'd missed that detail, dazzled as you were by iD's groundbreaking CSS* technology.

      jaz
      * Can't See Shit (TM)

      --
      Death to Argument by Slogan!! (This post twice-encrypted with ROT-13. Replies not using same will be ignored)
    6. Re:What makes the engine unique? by jazmataz23 · · Score: 1
      eh, one thing I was a little disappointed by (considering how much saliva has been lavished on iD's collective knob) was that the lens warp effect of the flashlight doesn't distort (keystone) when you shine it along a wall. It's always the same circle, as if you were shining it orthoganally to the surface. Call me picky, but someone mentioned it in an early review, and when I saw it for myself I immediately noticed that they'd taken that shortcut, to some mild disappointment. Not that I'm not enjoying the game...I'm just saying...

      jaz

      --
      Death to Argument by Slogan!! (This post twice-encrypted with ROT-13. Replies not using same will be ignored)
    7. Re:What makes the engine unique? by sco_is_for_babies · · Score: 1

      Um, have you ever used a flashlight? If the beam is originating from somewhere close to your eyes, it will appear as a circle on whatever you shine it on.

    8. Re:What makes the engine unique? by instanto · · Score: 1

      Well,

      Just be carefull that you do not shoot a monster over another... the result is that your framerate goes to hell.

      http://ecstatica.mine.nu/3pics/games/d3/shot0000 4. jpg

      http://ecstatica.mine.nu/3pics/games/d3/shot0000 5. jpg

      --
      // instant - "I for one welcome our new Decaff Coffee-Flavoured-Coffee Overlords"
    9. Re:What makes the engine unique? by jazmataz23 · · Score: 1
      ...

      Have you used a flashlight recently? Why don't you get one now?

      OK, got it?

      No, really, I'll wait...

      No, a FLASHLIGHT...

      Ah, good. OK. Turn it on.

      Yes, you'll need batteries...

      No, I'll wait...

      OK, now turn it on...

      ON...

      Yes, like that! Now you're getting it! OK, now walk up to a wall.

      NOT THAT...close.

      You OK? Damn. Look directly at the wall. With the flightlight on...

      You'll notice that the light on the wall is a circle.

      Like a doughnut...

      A steering wheel? ok, good.

      Now, this is the tricky part. Instead of shining the light directly at the wall...

      No, don't shine it in my eyes! No, please stop shining it in my eyes.

      Don't put it up there either...OK.

      Point the flashlight at an angle to the wall.

      An angle, like you're shooting pool maybe?

      YES! Yes good! Now, what shape does it make on the wall?

      Like a football, good! That shape is called an "oval" or by really smart people, an "ellipse."

      Well, where did the time go? That's all we have on Pothead Science for now kids!

      And remember what Dr. Retardo says:

      "Don't! . . . . Put that! . . . . In your mouth!"

      See you next week!

      ...

      jaz

      --
      Death to Argument by Slogan!! (This post twice-encrypted with ROT-13. Replies not using same will be ignored)
    10. Re:What makes the engine unique? by jazmataz23 · · Score: 1
      OOG, that's really ugly. I saw some other shots maxed out at 60fps, so I'm guessing you're not just trying to take pics off a Savage4 or something.

      This is an interesting problem, and one I imagine iD knew about ahead of time, since the default behavior is for kills to "gib out" after they're killed.

      A little more info might be helpful. Did it just get super-choppy once you'd piled them up like that? I'm guessing you were running at 8x6, since that's what the pics are. What sort of setup are you using?

      jaz

      --
      Death to Argument by Slogan!! (This post twice-encrypted with ROT-13. Replies not using same will be ignored)
    11. Re:What makes the engine unique? by instanto · · Score: 1

      Setup:
      http://ecstatica.mine.nu/3pics/computer/ha rdware.t xt

      Running the ATI card in Quality mode.

      The framerate is usually 30-60 fps.. but goes to hell if a dead monster lands ontop of another and its'nt able to "go to rest".. it will stop 'shaking' after a while.

      You can try it yourself, just bind a key to "spawn monster_zombie_fat" and load the map "map testmaps\test_box".. and shoot a monster on top of another. .. result - floppy-floppy-framerate-killer.

      Luckily it does'nt happen that often in game, has happened once of twice.

      The thing is, when you kill a monster you can walk through it, but it still interacts with the environment. When you kill another monster, it interacts with the other body and environment, but you can still walk through them. So I guess its a lot of extra "computing" to be done for that effect.

      --
      // instant - "I for one welcome our new Decaff Coffee-Flavoured-Coffee Overlords"
    12. Re:What makes the engine unique? by sco_is_for_babies · · Score: 1

      LOL.. the point is not that it makes an oval or a circle on the wall... the point is that from the users point of view, this appears as a circle. Your brain knows the light has created an oval on the wall, but the light will still appear in a circular shape, given that your eyes are close to the beam's source. Now if some other player in the game shines their light on the wall at an angle distinct from your own, then you should get the oval effect. Put it this way. Imagine that your eye is the flashlight. Be the flashlight. If the game always "draws a circle of light", that is because a flashlight always emits one. That's all I was saying

    13. Re:What makes the engine unique? by Evangelion · · Score: 1


      yes, but the point is if you shine it at a wall that's not orthagonal to your point of view, then it will still appear as a circle, and not as an elipse.

    14. Re:What makes the engine unique? by jazmataz23 · · Score: 1
      Yes, that's my point exactly: in-game, you always see a circle; this is not what happens in reality.

      My original post is that for all the loving that's been liberally applied to iD's modeling lighting in a realistic way, I expected this effect to be reproduced in-game.

      In fact, I expected that would have been an emergent feature of the system, not one that would need to be programmed in. Clearly, some shortcuts have been taken if that effect has not been reproduced. Let me be clear. I'm not a game programmer, and I'm genuinely impressed by the game. It's just one aspect of the game experience that isn't faithful to reality, and frankly the hype was that there would not be anything that glaringly contrived.

      jaz

      --
      Death to Argument by Slogan!! (This post twice-encrypted with ROT-13. Replies not using same will be ignored)
  212. Piracy ? by AftanGustur · · Score: 0


    For those that are vorried about the high number of Internet copies being made. Dont worry, you just have to remember what happened when the original Doom was released..

    The Internet link between USA and Europe went down *twice* during the night, and no Im not kidding.

    Practically everybody had a copy and we fragged for months like there was no tomorrow (or school, but thats another story)..

    I don't think the high number of copies being made will make a dent in ID's profits.

    --
    echo '[q]sa[ln0=aln80~Psnlbx]16isb572CCB9AE9DB03273snlbxq' |dc
    1. Re:Piracy ? by Anonymous Coward · · Score: 0


      That was a shareware release, Einstien.

  213. Not till THEN?? Torrent is my freind! by kahei · · Score: 1


    Well, I was sitting here (in UK) planning about how I was going to go to the store on Oxford Street and buy a copy of Doom 3, like I bought my last game, and then reading your post I find I have to wait for HOW long, TANTALIZED by those glowing reviews??

    Time to fire up the ol' bittorrent, after which I may or may not bother to buy a copy, depending on whether I have anything better to do.

    I honestly have no clue why companies do this -- excuse me, why consumer-oriented companies who seem to rely on extreme apathy in their chosen market do this.

    --
    Whence? Hence. Whither? Thither.
  214. I think you mean "why the fluck" by Anonymous Coward · · Score: 0

    n/m

  215. 2001 called by Anonymous Coward · · Score: 0

    They wanted to let you know ATI revamped their windows drivers completely and that their flaky drivers are a thing from the past.

  216. you must suck at English by Anonymous Coward · · Score: 0

    The guy didn't mention "finishing" the game, but gameplay. You know, some games are worth replaying. Too bad you don't know the experience.

  217. Two Words by Anonymous Coward · · Score: 0

    X-Box

  218. Re:Piracy: The Tax of Popularity by rolux · · Score: 1

    Guess the author you can't remember is Tim O'Really, and the article is Piracy is Progressive Taxation, and Other Thoughts on the Evolution of Online Distribution.

    --
    My next comment will be ready soon, but moderators can beat the rush and mod it up early.
  219. 94% ratings... bought? by Anonymous Coward · · Score: 0

    Having a look at gamerankings.com reveals:

    PC Gamer 9/1/2004 94 out of 100 94.0%
    Gamer's Hell 8/3/2004 9.4 out of 10 94.0%
    PGNx Media 8/3/2004 9.4 out of 10 94.0%
    Telefragged 8/2/2004 94 out of 100 94.0%

    I find it rather obvious that those 94% have been bought :(.

    Thought I'd point that out.

  220. £25-28 in the UK by Tanami · · Score: 1

    Which will be the price the BBC are referring to.

    Just preordered mine, and think that is perfectly good value.

  221. Re:Doom 3 is crap (Spoilers). Go play Far Cry by emorphien · · Score: 1

    Good lord someone is trying very hard to justify $55 on a mediocre game.

    --


    Presently here, but not there.
  222. My post over at gamerankings was deleted - twice. by Anonymous Coward · · Score: 3, Interesting

    I stated this at gamerankings, and my (non rant, non troll) post was just deleted... hmm...

  223. nanotech copying by Animaether · · Score: 1

    You're absolutely right!

    And when the day comes that I'm legally allowed copy a baker's bread by means of nanotech copying, is the day you'll be legally allowed to copy my software.

    Until that day, I have to buy my bread to eat, and you have to pay up if you want my software.

  224. correct by ildon · · Score: 1

    Not Id's ineffective copy protection, Macrovision's ineffective copy protection that Activision forces upon its developers.

  225. Lets talk about Britney Spears by Anonymous Coward · · Score: 1, Funny
    Britney is the legendary singer of such classic songs as Oops I Did It Again, I'm Not a Girl, Baby One More Time, Boys, and the upcoming Outrageous. Britney has single handedly created the genre known as You Wish You Could Have Me. She has also popularized the Open Midriff format over Aguilera's competing Open Everything format, as well as caused teenage interest in couch whacking when she first released her music videos. Britney Spears has redefined soft core porn on MTV.

    Now stop for a moment and think, What would have happened if Albert Einstein had pranced around with his belly out instead of creating the theory of relativity? Humanity would suffer! Britney Spears is unfortunately doing JUST THIS, using her gifts at whatever it is she exactly does instead of furthering the knowledge of humanity. Spears could have been working for NASA or the US military, but instead she simply slithers around shaking her stuff at teenagers.

    Is this a waste of a special and rare talent? Well, ....no, not really.

    1. Re:Lets talk about Britney Spears by Anonymous Coward · · Score: 0

      Who the heck is Britney Spears ????

  226. Machinima? by FreeUser · · Score: 2, Interesting

    My insterest in Doom3 and similiar games are their use for machinima (particularly if I can do it under linux and switch back and forth between it, the gimp, blender, and transcode). I do a lot of blendering, and choreographing scenes in real time, with multiple actors / sprites, has some real appeal vs. offline rendering.

    Any chance you guys are planning some add-ons to specifically support machinima type activities (character/sprite editing, etc.), lighting editors, etc?

    --
    The Future of Human Evolution: Autonomy
  227. Comment removed by account_deleted · · Score: 0, Redundant

    Comment removed based on user account deletion

  228. Comment removed by account_deleted · · Score: 0, Redundant

    Comment removed based on user account deletion

  229. -1 disagree? by Anonymous Coward · · Score: 0

    How was parent a flamebait??!

  230. Let's not throw terms around, shall we? by gosand · · Score: 1
    You can't tell the difference between good and bad code? That's too bad. Good code is what you get when you take someone genuinely skilled in the art of Software Engineering and a depth of knowledge in the problem domain and the language to be used.

    Let's get one thing clear - coding != software engineering, software engineering != coding.

    I have seen some fantastic coders who produced slick, good, fast code. But they weren't engineers by any means. They were coders. I have seen good software engineers that didn't code. I have been in software engineering for 10 years, but my coding skills are pretty rusty. Coding is one small piece of engineering. I deal with the good/bad coders/engineers every day. They are definitely NOT the same thing.

    The single most valuable class that I took in college was Software Engineering. I am looking at the book from that class on my shelf right now. We did ZERO coding in that class. I brought my final project from that class with me when I graduated and started interviewing, and I was told later that it really helped to get me the job. It showed that I had depth of knowledge and wasn't just a coder. I knew the software lifecycle, from requirements through support. I knew about estimation techniques and the different types of testing. I am still amazed at how little many "seasoned" professionals know about any of this stuff.

    Yes, you need good coders, they are invaluable. But coders are not necessarily software engineers.

    --

    My beliefs do not require that you agree with them.

    1. Re:Let's not throw terms around, shall we? by Ignignot · · Score: 1

      I'm going to go ahead and burn my karma here, but there's one thing that always ticks me off. "Software Engineers" are not engineers. Engineering is a profession, like medicine or law. To practice it, you have to be certified (and not that bullshit cisco, microsoft, oracle certification). If something goes wrong with something that you made (building falls down, a person dies) then you are held accountable in a court of law and can serve jail time. When was the last time a software engineer went to prison for accidently programming in a bug? Only when software engineers are held to the same standards and penalties will they be engineers. Until then, it dilutes the name.

      --
      I submitted this story last night, and it didn't get posted.
    2. Re:Let's not throw terms around, shall we? by gosand · · Score: 1
      Agreed. We aren't quite "there" yet, but there are certainly people who are pretty close to it. There is a lot of software that needs to be as flawless as possible. Air Traffic Controllers, NASA, military, medical, etc. That is as close to engineering as you'll get in software. The problem is when you call coding engineering when it is just coding. People scoff at things like CMM Certification as "unnecessary", yet they wonder why their projects are managed like a Tennessee bait shop. Until people take software seriously, it will just range from "hacks" to engineered code.

      Bottom line is that you have to do what works for your project. Not every software project needs to be engineered, but there are certainly those that have to be in order to succeed.

      --

      My beliefs do not require that you agree with them.

  231. Sound problem by DigitalDragon · · Score: 1

    I loved Doom III, however, I have a Soundblaster Audigy Gamer, and when I enable surround sound in Doom III... it works until some arbitrary new sound is introduced in the game.. and then it stops... I have to go to the options, toggle surround setting on and off.. then I get the sound for another 10-15 minutes.. if surround sound is off I do not get this problem.

    Just my experience

    --
    http://dtum.livejournal.com
    1. Re:Sound problem by uglydude · · Score: 1

      how did you get it to work at all? I have an audigy2 but d3 won't see it in my configuration... I don't have surround sound in it... Please help?

    2. Re:Sound problem by DigitalDragon · · Score: 1

      I am not sure I did anything special. Just installed Doom III, and I think it detected all the hardware.
      What I am really puzzled about is the sound stopping.. Don't know what to do about it.

      --
      http://dtum.livejournal.com
  232. Re:piracy YOU ARE A THIEF!!!! by Anonymous Coward · · Score: 0

    I assume you are one of the thiefs that stole the game before it was released.

    You only borrow stuff when you give it back.

    Unless you uploaded your copy of DOOM3 to ID after "borrowing" it then you stole it. The fact that they have a near infitie suppy of them does not change the fact that taking without returning is theft!

  233. Well, I am happy with the game at least. by dremspider · · Score: 1

    After about 5 hours of playing, I must say I love it. Personally I couldn't stand FAr Cry, not that exciting to me. But Doom 3 single player is amazing, their have been at least 3 times where I got so scared. Now what I do not like is the multiplayer, b/c frankly it sucks.

  234. Re:Doom 3 is crap (Spoilers). Go play Far Cry by VEGETA_GT · · Score: 1

    I am about the same. Picked it up and first thing I saw that the multi player was between useless and useless. This is 2004 guys, and a multiplayer with a max of maby 4 players. 8 if you got a oc3. ITs a good game in general, but not near the ground smashing hit it was ment to be. Graphics are impressive In ahver to admit and I can't wate to see quake 4 using this game engine. but doom 3 itself is just somehow lacking. and other gaming friends are all saying the same thing. Cool pop a monster BAM. But in reality thats al there is. Again good game but nothing special like I wanted. And the fun part, I never was hiped about this game so can't say I got so excited and expected a huge amount or anything.

  235. i would play it by mr.+spike+2 · · Score: 1

    if

    even if it had 320x200 or some xmode with only filled polys in dazzling 256color palette...

    if it had a plot. whatever plot. not monsters and guns again.

    and not a nvidia-sponsored-ati-glitching demo again.


    boring*boring*boring.


    Dear Carmack and friends,

    Have You ever seen demo scene? You know - all those are for free. So ppl don't get mad if they download crappy thing - they just delete it. (And in most cases 90ties tech demos with software graphics do impress more than anb ordinary x/z y/z vector space visualizer). And the concept is - Engine wins, not the marketing hype impressing thundreds of dorks sleeping at game stores waiting for being among the first ones getting "The Another Legend".

    *sigh*

  236. dude by doktr+thunder · · Score: 1

    dude screw this guy did you even play the original doom?? fuckin shit if i want some involved FPS game experience, where i sneak past bad guys, distribute attribute points, and talk endlessly to characters then i'll go play theif, Deus Ex, or morrowind if i wanna fucking RIP SHIT UP, kick you in the face, not know if that walls really a door to 8 imps, break out the chainsaw, kill EVERYTHING that moves and/or tries to scare me in a BLOODY fucking DEMONIC MESS THEN....THEN I WILL PLAY MOTHERFUCKING DOOM ok you can go back and get your "refreshing twists" ok....twist all the way down HELL so i can take a shotgun to your face

  237. So basically what you're saying... by Ayanami+Rei · · Score: 2, Interesting

    is there wasn't one. Something about a government conspiracy and aliens, and a man in black you could never catch. An X-Files story arc mixed with Biohazard plotline does not == engaging story.
    It was, however, an excellent backdrop for environments that get increasingly weird. It's good as far as FPSs go, but I think Myst had a bit more weight to it's "story".

    --
    THIS THING CAN TURN ON A DIME, MACROSSZERO STYLE ALSO FUCK BETA, ~NYORON
    1. Re:So basically what you're saying... by dcam · · Score: 1

      Yes, but the gameplay was excellent and inventive and that covered for the story line. Half Life did a very good job of building tension and making you feel like you were really there. The opening sequence with the long train ride, and the trip to the test chamber were sheer brilliance.

      My favorite game in terms of story line is Max Payne 2. You get a good story line, told using a mix of comic strips and cut scenes and also great game play.

      --
      meh
  238. Doom3: The One Title I Will Buy. by bannerman · · Score: 1

    I don't have the money to spend on games. I bum them off friends to try them out, or play them at a friend's house or something. Doom3 is one of the few games that I'm confident I will be happy with buying. I don't think piracy is going to have a significant impact on Doom3's sales. We like the game and the company too much.

    --
    I keep forgetting my place. Jesus is for losers. Why do I still play to the crowd?
  239. obligatory DNF plug by CobwoyNeal · · Score: 1

    we've been waiting since 1996 for DNF and it's still not done!! If time correlates with quality this game will kick doom 3's ass!! (after they spend another 3 years switching game engines for the umpteenth time)

  240. Get it cheaper here.. by MattRog · · Score: 3, Informative

    To those whining that $55USD is too much... try doing a little leg work before bitching.

    Microcenter has a coupon to purchase it until 8/8/04 for $46.87.

    Circuit City has it online for $44.99 with free shipping.

    Best Buy will price match (in store purchase only) for the difference plus 10%.

    What does this mean? You can easily pick up Doom 3 for less than $46USD. Quit your whining and start playing!

    --

    Thanks,
    --
    Matt
  241. Re:Doom 3 pirated--news that Slashdot just reporte by JaxGator75 · · Score: 1

    That's pretty scary. If they had charged $164.97 for the game, they would have lost $8,248,500!!! They're ruined!

    --
    Come and see the violence inherent in the system!
  242. Re:reminder by gordo3000 · · Score: 1

    oh, I don:t deny for a second taht it isn:t breaking the law, just pointing out it`s very easy to see a situation where 12 year old johnny wants a game, has a computer than can play it, and yet, cannot convince those parents to buy it is all.

  243. Re:piracy YOU ARE A THIEF!!!! by swillden · · Score: 1

    I assume you are one of the thiefs that stole the game before it was released.

    You must be responding to someone else. Either that or you need to learn to read.

    --
    Note to ACs: I usually delete AC replies without reading them. If you want to talk to me, log in.
  244. Re:55 bucks for 2 days of fun? by dusik · · Score: 1

    $2K for a new PC just to play DOOM 3? Yes, I would say it's unreasonable. However, I'd like to contest your statement on two points:

    1) I just spent LESS than $1K upgrading my computer, which is now more than capable of playing DOOM3. The old parts consist of: case, monitor, mouse, keyboard, speakers, CD drive. You're overstating the expenses involved :)

    2) As far as I know, most of us periodically upgrade our computers regardless of a particular game such as DOOM 3. It would indeed be stupid to upgrade just to play DOOM 3. If you do upgrade, you'll have a fast computer, and one benefit of having said computer is that it'll be able to play DOOM 3... and the future games that rival DOOM 3 technologically. Personally, I did not upgrade just to play DOOM 3. My main excuse was actually a fried motherboard :)

  245. Grow up. by medscaper · · Score: 1
    Thank god I didn't pay out the ass for those 6 shitty hours of playtime, hence the reason I pirate before I buy.

    Karma be damned, but fuck YOU.

    It's selfish, me-first-and-screw-everyone-else attitudes like that that ruin it for everyone else. And it's for people like you that I would HAPPILY give up any rights I have remaining just to piss you off and make your job of pirating even harder.

    You know, I've learned something today... Just because I _can_ pirate something doesn't mean I _should_. And what makes me think I'm so goddamned special that I can go out and take whatever I want, just to see if it's special enough to spend $50 on it? Can you walk into a clothing store and try out those new jeans for a few weeks, to see if you like them? Can you go to a restaurant, order a great lobster dinner, and then get up and walk out because you decide it wasn't what you wanted?

    Yes, there are laws that let us return things if they're unsatisfactory, and most of those don't extend to software in many cases. Guess what? Them's the breaks. Go get yourself a brain and READ SOME REVIEWS before plunking down your hard-earned cash. If 90% of people say it's cool, but not worth it, then DON'T FUCKING BUY IT! If you DO go buy it, and don't like it, SELL IT ON eBAY.

    But for fuck's sake, stop stealing stuff off of the internet (or infringing, or copying, or whatever pitiful excuse you use to make yourself feel better) and claiming, "Yeah, I was just checking it out to see if it was worth my money." Life sometimes sucks, but it's usually pretty cool. Oh, yeah. You're a prick.

    --
    Any sufficiently well-organized Government is indistinguishable from bullshit.
    1. Re:Grow up. by TyrranzzX · · Score: 1

      Spoken like a true tool.

      Since you seem like the kind of guy who likes to abandon all logic and reason to defend their point, I reccomend you read Lawrence Lessings Book; Free Culture before catapulting more flamebait in anyone elses general direction.

      http://www.free-culture.cc/freeculture.pdf

      Frankly, you should go out and read some books, I'll even give you a list. There's no excuse but ignorance for not reading them and twiddling your fingers again.

      http://www.gangsofamerica.com/read.html

      http://www.johntaylorgatto.com/chapters/index.htm

      As for books you have to pay for: ISBN 0966410076 And The Media Monopoly, by Ben Bagdikian.

      Teaching people to sling mud and call others names solves nothing accept teaching them to ignore the other sides' point of view; useful, if you want to control their actions for your own interest.

    2. Re:Grow up. by medscaper · · Score: 1
      Lookee, ma! No cussin' words!

      Speaking of abandoning all logic and reason, look at your previous point. "...hence the reason I pirate before I buy."

      You know what? I do sound like an illogical, irate tool. Who cares? I don't steal software. I get to.

      And no, I don't want to control your actions. I want you to control your actions. Stop stealing. Stop "insert stupid excuse for not calling it stealing here". Stop taking stuff that's not yours because you feel you should be able to. I will ignore your point of view, because...well...it's stupid, and it's wrong. And you're a thief. Nothing more to say.

      Except...Oh, yeah. I read plenty of books. Enough to know the difference between accept and except. Enough to know how to spell "reccomend". Even enough to know who Lawrence Lessig is. Who's this Lessing fellow you write of? Funny, that.

      Go get yourself an edumacation and stop spouting about other people's ideas from books you've probably never read. I doubt Lessig ever recommended that you, personally, go out and steal software. Get your own ideas, and go find some morals while you're at it. Look them up under 'M'. A coupla pages before moron.

      --
      Any sufficiently well-organized Government is indistinguishable from bullshit.
    3. Re:Grow up. by Jhan · · Score: 1
      You know what? I do sound like an illogical, irate tool. Who cares? I don't steal software. I get to.

      • No.
      • Yes, you do.
      • I do.
      • Good for you.
      • You get to? Get to what? The South Pole? Is this a sly sex-life boast?
      And no, I don't want to control your actions. I want you to control your actions. Stop stealing. Stop "insert stupid excuse for not calling it stealing here". Stop taking stuff that's not yours because you feel you should be able to. I will ignore your point of view, because...well...it's stupid, and it's wrong. And you're a thief. Nothing more to say.

      I know you're on the "stealing" threadmill right now, but piracy isn't stealing, it's copyright violation. (Q: Why is that less bad? A: Well, the former entails breaking into a store, masked and toting an assault rifle. The latter means you clicked a button ín Windows.)

      [I] know the difference between accept and except. Enough to know how to spell "reccomend".

      Hint: if you are going to post a spelling flame, make damn sure your own post is 100% kosher. BTW, what is "edumacation"? What does "spouting about" mean?

      --

      I choose to remain celibate, like my father and his father before him.

    4. Re:Grow up. by medscaper · · Score: 1
      Hint: if you are going to post a spelling flame, make damn sure your own post is 100% kosher. BTW, what is "edumacation"? What does "spouting about" mean?

      Edumacation is a joke. You know, "I is edumacated..."? Get out much? Spouting? Go get a dictionary for that one. Too tough for me. I just found it in a thesaurus somewhere.

      I wasn't posting a "spelling flame", I was instead pointing out the ludicrous nature of the guy exclaiming that I should go out and read some books, when he most likely doesn't read (or write, apparently) too well, himself.

      And I "get to" sound like an irate, illogical tool about this whole issue, because I don't steal software. I think it's wrong, and too many people do it. I doubt the software companies lose much money over the whole issue, but I work at one, and I'm pissed when I see our stuff floating around on Kazaa.

      How can you get to the point where you're defending a self-centered and selfish attitude that somehow, in some bizarro-world, you deserve this thing - a song or a movie or a game - whatever - even though the producer of this thing doesn't believe you do. An artist, the RIAA, whoever controls it, suddenly loses control of it, and that makes it ok to take?

      Here's a thought. Try this on for size. Infringe on copyrights all day long, just don't TAKE anything. See how that works out for ya. Don't take anything from outside your computer, and move it (take it, whatever) to your computer without paying for it. Wouldn't really be "pirating" would it?

      So that's my point. Stealing requires taking. Pirating requires taking. Not that that means pirating requires stealing, but there's a pretty fine goddamned line, there, and it's completely unjustifiable, any way you cut it.

      My point is -- it's wrong to "pirate". Stop trying to justify it or make it "less bad" because you call it something else. Maybe it IS something else. It's still wrong. Stop defending it.

      --
      Any sufficiently well-organized Government is indistinguishable from bullshit.
    5. Re:Grow up. by TyrranzzX · · Score: 1

      Hey, whoa, this guy is a flamebait generator, it is best to ignore him, accept for giving him some books and info, and letting him go on his path of destruction until he finally wears himself out. You've got better things to do with your life then write essays that will be ignored.

  246. What is the Doom 3 piracy troll? by Anonymous Coward · · Score: 0

    Pardon my ignorance, but could you link to a post like the one you are referring to? Just curious...

  247. 90% of today's games by kin_korn_karn · · Score: 1

    are horror-based (I can't handle them anymore), sports, or some kind of japanese car simulation. What's out there that's NOT Resident Doom Evil 3, Madden 5000, or Gran Turismo X: The Rice Capades?

  248. Re:Doom 3 is crap (Spoilers). Go play Far Cry by Anonymous Coward · · Score: 0

    Ah, you frikken winny...

    Go piss on your own face.

  249. Here's your answer by argStyopa · · Score: 1

    http://img28.imageshack.us/my.php?loc=img28&image= therewego.jpg

    Thanks to Shacknews. :)

    --
    -Styopa
  250. "Realism?" by rd_syringe · · Score: 1

    Tell me where I even mentioned the word "realism" in my post.

    However, I did mention the word "fun."

    1. Re:"Realism?" by Scudsucker · · Score: 1

      Tell me where I even mentioned the word "realism" in my post.

      Tell me how that makes any difference. If its such a great game, go back to it and quit being a snob.

      However, I did mention the word "fun."

      And a lot of FPS fans are going to find Doom 3 plenty of "fun", but I doubt too many of them spent the day of Far Cry's release bitching about how shitty they thought the game was. But then, they aren't trying to compensate for something.

    2. Re:"Realism?" by Jherico · · Score: 1
      And a lot of FPS fans are going to find Doom 3 plenty of "fun", but I doubt too many of them spent the day of Far Cry's release bitching about how shitty they thought the game was

      Far Cry had a demo before it was released, so people could be exposed to the gameplay and if they didn't like it they didn't have to buy it to find out. You have to wonder why Doom 3 didn't. The original Doom gave you one third of the game as a demo because they knew at the time it was so innovative that people would go out and buy the rest. I imagine that the tide is going to turn against this game and as word of mouth gets out, beyond pre-orders and people who MUST own the game right away (myself sadly included) sales are going to plummet.

      Personally I feel betrayed. Id has a long history of producing games with fun gameplay. Yes, I loved the original Doom because it was the most fun you could have AT THE TIME. Doom 3 feels like they took a giant crap in my face. But you know, crap with real time shading and bump mapping.

      --

      Jherico

      What can the average user can do to ensure his security? "Nothing, you're screwed"

    3. Re:"Realism?" by Scudsucker · · Score: 1

      You have to wonder why Doom 3 didn't.

      That IS puzzling. Usually id has released a technology test to find bugs and see if some aspect of the game needs to be improved, and THEN they release a demo. They've done that since at least Quake 1. The only reason I can think of for them not doing it again is Doom 3 is intended to be a single player game, and they'll go back to standard procedure with Quake 4.

      Personally I feel betrayed. Id has a long history of producing games with fun gameplay.

      Wonderful! Let us know how it was a disappointment for you. But with a simplistic "Doom sux, Far Cry rox" you came off as a fickle snob of a fanboy who needed to be smacked down.

    4. Re:"Realism?" by Jherico · · Score: 1
      But with a simplistic "Doom sux, Far Cry rox" you came off as a fickle snob of a fanboy who needed to be smacked down

      Maybe you should read the rest of the post, you know, past the subject line.

      --

      Jherico

      What can the average user can do to ensure his security? "Nothing, you're screwed"

  251. 1700XP + Ti4400 + 1Gb is doing fine at 800x600 Med by Shivetya · · Score: 1

    It does bog down in places but I have yet to tweak my settings.

    Level load times are high. It has been a long time since a game came along that made me consider buying new hardware.

    --
    * Winners compare their achievements to their goals, losers compare theirs to that of others.
  252. I mean really... by TheHonestTruth · · Score: 1
    Your basing your argument on the title of a game. C'mon. I'll entertain it though.

    Grand Theft Auto is not found in Black's Law Dictionary. Grand Larceny is though. My guess is that people are charged with Grand Larceny, but the "street" term used by police and criminals is GTA. But that's just my guess.

    -truth

    --

    I had a steady B+ in my AI class until I failed the Turing test...

  253. Re:Doom 3 is crap (Spoilers). Go play Far Cry by Tyreth · · Score: 1
    I felt pretty much the same way as you did. I persevered though and once I reached the second half of the game everything changed. The game began to grow on me. By the time I finished, I was very happy.

    At the beginning after the first couple of hours I was disappointed at the repetitiveness and linearity. That was gone by the end. The linearity was still there, but the repetitiveness was removed a bit and the game got a lot more interesting.

  254. Next step by Sun+Rider · · Score: 1

    IMHO you should go for Virtual Reality now.

    1. Re:Next step by JebusIsLord · · Score: 1

      virtual reality is so 1991.

      --
      Jeremy
  255. not for you by tabby · · Score: 2, Interesting

    I really hate to have to tell people this, but id doesn't make games for you. They make graphics engines to license to other companies. Doom3 is the demo of their latest product. It is expected to be a standard of graphics capabilities for a few years, until their next one comes out, so of course it will chug on your mid-range machine.

    That being said I'm enjoying Doom3, about 12 hours into it on Normal difficulty. Anyone complaining about stupid AI is probably playing it on easy so they can breeze through it and say they've played it.

    Here's a thought. Maybe they don't make games for people who play them 10 hours a day & see the lack of secondary fire as a fatal game destroying flaw. Maybe they make games for people who play them for fun. You know, fun, sit down for a few hours & have a bash after work.

    --
    I've experiments to run, there is research to be done on the people who are still alive.
  256. Re:Doom 3 is crap (Spoilers). Go play Far Cry by ashayh · · Score: 1

    My point was Farcry is a better buy. Considering that I bought both games, it does give me a right to bitch about their value.
    but there are probably many things that Doom 3 does better than Far Cry. Definitely there must be some things that Doom3 does better. But it still ends up looking only a notch better than Farcry and that too not in all respects.
    Mindless zombies that use tactics would be a bit of a contradiction, no?
    Maybe you didnt notice...but its a game. There are already enough contradictions. I'd pick better gameplay over crap realism anyday.

  257. Re:Piracy: The Tax of Popularity by Anonymous Coward · · Score: 0

    That's it. Thanks. =)

  258. Haha ! by LordPixie · · Score: 1

    "You Wish You Could Have Me" is such a perfect name for the genre.

    And for the record, the Internet is a biiiig place. If you really want to see Albert Einstein prancing about with his belly exposed, I can hook you up. Video clips, baby. Oh, and I've even managed to convert a few from the OM to the OE format. You'll love 'em !


    --LordPixie

  259. Archvile clarification, plus more monster goodness by AlexMax2742 · · Score: 1
    Actually, I beleive it's almost impossible for the Archie to kill its own. It's attack is specificly targeted at one enemy, so there is no possibilty of splash damage.

    In addition, there is the concept of Archvile supremacy. If the Archvile ever gets attacked, it will in turn attack the thing that attacked it, and the enemy who attacked it will never retaliate for the archie attacking it. Simply put, no other monster will attack an archie on purpose, only by you misdirecting enemy attacks at it.

    Also, more monster trivia.
    * An archvile attack does exactly 88 points of damage, assuming the victem is not wearing any armor.
    * It is possible to use the blast from getting hit by an archvile to get places you normally couldn't go. It's called an Archvile-jump
    * Normally, a Pain Elemental explodes into nothingness. However, if it is crushed by a crushing ceiling, it turns into a puddle of blood. An Archvile can resurrect this puddle of blood, but what he resurrects is a very buggy Pain Elemental. I've never had this happen to me, but from what I have heard, the Pain Elemental becomes invisible, immune to almost all forms of damage, and able to pass through walls. So yeah, you're screwed if this happens to you.
    * It's very hard to misdirect scratch or bite attacks from Demons or Imps or the like, but it's certainly possible, and Demons/Spectres will attack their own kind.
    * The Cyberdemon is immune to splash damage to any kind. This is because the cyb shoots rockets, and if it hit itself with its own splash damage, it would attempt to kill itself. This is why only direct rocket hits will damage the Cyb. (Also, in earlier versions of Doom, it was possible for a Baron to kill itself somehow, but by v1.666 it was fixed)
    * In earlier versions of Doom 2,, E1M2 had a sargent that hung out behind some bars. Even with the bars open, however, it could not see you until you attacked it, due to a bug that usedt to be in Doom2's line of sight calculations.

    --
    I'm the guy with the unpopular opinion
  260. Co-operative mode by BlackHawk-666 · · Score: 1

    My absolute all time favorite feature of Doom is the one that has never returned - co-operative mode. Running through the campaign with your buddies on a network fighting demons together is heaps of fun. I don't understand why they don't reintroduce this feature, unless it's because their storylines are so singularly linear that it just isn't fun to play co-op.

    --
    All those moments will be lost in time, like tears in rain.
    1. Re:Co-operative mode by CodeMunch · · Score: 1

      Co-op was a good time - running through the levels guns-a-blazing but the monsters were either insanely stupid or too machine like (as with most wannabe bot AI). Of course fighting some of the "doom gods" was like fighting the nightmare bots on steroids. However, I really enjoyed the hunt of the other players & picking up new tricks (killer BFG eyes, silent rockets, wall running, grunting to cover weapon noise, silent rocket/plasma)- things that would get you kicked off any DC server now-a-days (superman, mortar bug) but was the mark of a good player back then.

    2. Re:Co-operative mode by Nerd4News · · Score: 1

      "My absolute all time favorite feature of Doom is the one that has never returned - co-operative mode."

      Doom3 co-op would be fantastic, not split screen on the X-Box, but on a PC. My buddies and I have a LAN party almost every Friday and while we lately have a UT2K4 fragfest, we really prefer co-op. Serious Sam 1 & 2 were the last good co-op games. The Clancy/Ops type games aren't bad but tend to get old and repetitive in a hury. We need more co-op FPS adventure games like SS and Return to Napali!

    3. Re:Co-operative mode by BlackHawk-666 · · Score: 1

      It was also great for finding all the secrets, since sometimes a mate would have discovered a secret you missed.

      --
      All those moments will be lost in time, like tears in rain.
  261. Flamebait last time you posted it too! by BayBlade · · Score: 1

    http://slashdot.org/comments.pl?sid=52311&cid=5193 131

    --

    The key difference between a Programmer and a Senior Programmer is that one of them is Mexican.

  262. Funny? Redundant! by Archwyrm · · Score: 1

    Stop posting the same carbon copy garbage and use whatever "talents" you have to do something worthwhile. Either that, or stop breathing. Thanks.

    --
    Fascism should more properly be called corporatism because it is the merger of state and corporate power. -- Mussolini
  263. where is /. effect? by igny · · Score: 1

    Just 32k views. Or it's just a 5 digit counter and, the views actually went over 100k?

    --
    In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
  264. The reason for piracy? by llevity · · Score: 1

    Sure, there's your standard types who will pirate anything, but I am of the personal opinion that a lot of piracy could be lessoned if the games were distributed faster to the stores, and if price were cheaper. Take ESPN 2K4 this year. It's $20 bucks, and it's a top notch high quality game. Games that cheap are almost not worth pirating, as you have to spend a few hours downloading them, then unarchiving them, and burning them. You wasted four hours when you could have went to the store and in 15 minutes come home with the $20 game. I'm sure some people still pirated it, but I'm also sure a lot less people pirated it than if it were the full $49.99. Another problem is the distribution. A lot of games go gold and then just sit in a warehouse. This is probably due to some marketing genious who figured out if it came out two weeks later, it would make more money due to less competition of other games, blockbuster movies, or something else that came out. This gives the pirates more time to get ahold of it, crack it, and distribute it. And if you have a casual pirate who was willing to buy the game, and is anxiously awaiting it, if it comes out a week prior to ship date through the pirate channels, they're going to go that route instead. Depending on their morals, they might still buy it, but they also might not.

  265. Re:55 bucks for 2 days of fun? by One+Childish+N00b · · Score: 1

    Well, I admit I was exaggerating on the cost, but it would come to near enough £1,000 to upgrade the computers in my house I use regularly to be able to run Doom 3 at a good level.

    What I was saying was I'm not going to spend out a lot of money (I usually upgrade one component at a time on my systems) to be able to play Doom 3.
    To get it working on my main machine (let alone the others) I'd need more RAM, a better graphics card and probably a new soundcard. I'd also probably want to upgrade my ancient Gateway monitor. That's a lot to spend out that I wouldn't normally do, and if Doom's multiplayer isn't up to scratch and most of my PC gaming is done online, then even a more realistic price (still a few hundred pounds I don't have - most of my money goes on my consoles or music equipment) is too much to pay for a couple of dozen hours of play.

    When the true next generation of games (the ones that will inevitably be running the Doom 3 engine) are released, then I will have a whole host of reasons to upgrade my computer, and a little longer to stagger the upgrades instead of doing them all at once.

    --
    Dealing with lawyers would be a lot less tedious if they all looked like Casey Novak.
  266. Lost in the dark? by choovanski · · Score: 3, Insightful

    > hell I'm running with gamma at 2.0 and brightness
    > almost maxed and I'm lost in the dark half the
    > time...

    Err... I think that was kind of the idea. You know, atmosphere and all.

    Gamma at 2.0 with the brightness maxed out? You're cheating yourself.

    Doom 3 + empty house with all the lights off + 5.1 sound = the most fear you're going to get without actually putting yourself in harms way...

    In fact I'm dying to play right now but I refuse to during the daytime. :)

  267. Is this guy really John Carmack? by LordJezo · · Score: 2, Interesting

    Just wondering....

    1. Re:Is this guy really John Carmack? by AgentUSA · · Score: 1

      Yes.

    2. Re:Is this guy really John Carmack? by 0x0d0a · · Score: 1

      Yes, and this really is his account. John Carmack posts to Slashdot occasionally (and presumably even reads it). He's most definitely a member of the open source/geek community. He spent a lot of volunteer time coding up 3d drivers in XFree86 (and is one of the most influential people in establishing Linux as a gaming platform at all -- he helped bring the first apps and drivers around back when there was no infrastructure at all and no reason for anyone to do games on Linux). I suspect that id loses money on their Linux ports, but they do them anyway. JC open-sources his engines. He kept id small (I'm sure he and the other folks at id could have cashed in long ago and had a lot of suits and paper-shufflers, but chose to remain a "cool" company, sort of Hitchhiker's Guide to the Galaxy before the suits took over).

      Other notables to look out for on Slashdot include Bruce Perens and Alan Cox.

  268. Same typical id flaws they've had since Wolf3D? by taradfong · · Score: 1

    Disclaimer: Haven't gotten Doom 3 yet

    When I first played W3D, my impression was: hey, what happened to all the cool things you could do in Apple II/Atari 800 "Castle Wolfenstein/Beyond CW" - e.g., wearing a stolen uniform and impersonating a guard, sneaking up on a soldier and stabbing him to get to the fuse box because shooting him would set off the alarm, figuring out the passcode for a floor, etc.

    But, the graphics were cool, and I had fun anyway. I figured that all those cool 8-bit cerebral features that made the original Wolfenstein game so much fun would come back someday.

    I'm still waiting. Maybe I'm too much of a puzzle kind of guy. But Doom & Quake always seem so action heavy without the puzzle & fun stuff compared to, say Duke Nuken 3D, Jedi Knight, Thief and/or Half Life. When I read repeated comments that this visual masterpiece gets old after a few levels I realize that it id is still in the same mode as they were with W3D.

    But the graphics are cool and I'll probably have fun anyway.

    --
    Does it hurt to hear them lying? Was this the only world you had?
  269. Doom 3 Tweaks (a.k.a. Blatant Plug) by JojoLinkyBob · · Score: 1

    Hello, everyone.

    I'm in the process of putting together a site to collect Doom 3 Tweaks.
    My goal is to provide enough helpful links/material, so that the fans can get a more pleasurable experience out of the game, without resorting to costly PC upgrades.

    If you'd like to contribute, please visit http://doomtweaks.net/
    Thanks!

    --
    -jc
  270. Hollenshead on 7/14 said id Store would carry it by MooseByte · · Score: 1

    "The id Store doesn't seem to be selling Doom 3."

    Hmmm. I'm still keeping an eye out for it. Hollenshead's .plan file (July 14th entry) states "Last, but not least, the id Store: we will have copies of DOOM 3 available, but only after we get them. I'm sure that some of the hardcore game retailers will get them even before we do. Check our website for updates on this. We certainly appreciate everyone who has helped to make the id Store a huge success this year."

    Maybe another few days. My guess is they'd want to give the mainstream retailers a chance to cash in on the early purchases exclusively.

  271. A solution for you... by Da+VinMan · · Score: 1

    Get an XBOX. Play these games on the XBOX. Honestly, the experience is just about as good if you're not going to worry about comparing a console experience to a high end PC experience. The gaming experience/fun factor is what counts.

    For example, I was playing Splinter Cell on my XBOX for a while. Fun stuff.. I was having a blast. Then I found a cheap copy of it for the PC too, so I gave that a spin. It's the same game! It's the same experience. It's just as much fun either way. In fact, one could argue that the console experience is even better: I don't have to dork around with my machine to either upgrade it, or to even install the game. It just works.

    So, if you want to get off the upgrade hamster wheel, just use a console. Heck, for $200 (which is what a shiny new ATI 9800 Pro card will run you), you can buy two of the three major consoles! And they'll never need upgrading!

    I suppose that solution is too simple though. People seem to like to suffer in this respect. Oh well, enjoy! ;)

    --
    Please mod this post only if you think others should/n't read this. I have enough ego^H^H^Hkarma. Thanks!
  272. Lev Grossman Doesn't Get It by Baldrson · · Score: 1
    Time magazine's reaction to Carmack is rather interesting, in what they mention and then don't mention. "1 year in juvie", "2 semesters of college", "vocal tick"... No mention of his rocket.

    Oh they also say Doom "pioneered multiplayer gaming over networks" which is about 20 years too late. This puts Carmack in a position where if he can't get a correction published, crediting Plato, he looks bad to the real pioneers of multiplayer gaming over networks. This isn't fair of course -- Carmack shouldn't really be held to account for Grossman's facile portrayal of history -- but it is a practical consequence of Grossman's behavior.

  273. PCs and consoles are not interchangeable by raygundan · · Score: 1

    I've tried... Halo on the XBox was enough to make me want to toss the thing. Great game, horrid controls. And anybody who thinks 480i looks as good as a moderate PC gaming system could probably stand to visit an eye doctor. I got to the point where I could play well, but I just didn't like playing an FPS without a mouse and keyboard. My gamecube and dreamcast get quite a bit of use for other types of games, though...

    I am staying off the hamster wheel for now. I'll step on again when the jump to the next tier isn't so large-- like in six months or so. The nice thing about playing old PC games is that they get FAR cheaper than console games ever do. I bought Max Payne for $4.95, two years ago. Console gaming makes up for the cheap hardware with high-priced games and add-ons pretty quickly. The Gamecube cost a whopping $90, but the ten games I have for it were more like $500. Toss in four controllers, two memory cards, a 480p cable and the link cables for Four Swords and Crystal Chronicles (we won't add the GBAs), and it gets mighty close to my $700 gaming PC with a stack of last years' games.

    The difference is not as large as you think-- there's probably only two hundred dollars between my PC with 20 games and my 'cube with 10.

    But I'm obviously not a one-or-the-other person. Consoles cannot replace PC gaming, and PCs don't replace consoles.

    1. Re:PCs and consoles are not interchangeable by Da+VinMan · · Score: 1

      But I'm obviously not a one-or-the-other person. Consoles cannot replace PC gaming, and PCs don't replace consoles.

      I do have to agree when it comes to some games. My Splinter Cell example is probably the exception because the experiences often aren't the same, even for the same game. Return To Castle Wolfenstein for example is a great PC game. It sucks on the XBOX. Prince of Persia is a great game on the XBOX, but it isn't as good on the PC (mostly because of the lack of a good gamepad on the PC, but I'm not buying a gamepad for just that game).

      I see your cost reasoning and I agree with your logic. It's a good approach. HOWEVER, it's based upon being reasonable and being willing to wait to upgrade. You might wait 6 months or so to upgrade everything, but many will not. If you were less reasonable about your choice of when to upgrade, you would wind up dropping a lot more on the hardware than you otherwise would AND you would have to put up with early adopter pains (driver issues, MB incompatibilities, BIOS incompatibilities, etc) than you otherwise would.

      --
      Please mod this post only if you think others should/n't read this. I have enough ego^H^H^Hkarma. Thanks!
  274. YHBT. by Anonymous Coward · · Score: 0

    YHL.
    HAND.

  275. Doom 3 Review by techsoldaten · · Score: 2, Funny

    Without trying to earn a redundant score, I bought a copy of the game myself last night. Normally I don't buy games anymore - I am a senior programmer with management responsibilities and have to keep up appearances. Gaming is officially frowned upon where I work.

    Anyhow, I received an email from an old friend who tracked me down to tell me Doom III was released. I hadn't heard from this guy in 8 years and he emailed about 30 people going by my name until he found me. We used to play Doom together in multiplayer while in college, and we both gave up gaming when real life set in.

    So, I stopped by Best Buy, got the game, and fired it up on my workstation:

    MSI KD8 Master 3 with Dual Opterons
    NVidia GeForce FX 5700 w/ 256 MB RAM
    1.5 GB RAM
    21' Trinitron

    Immediately after installation the phone rang, it was the neighbors telling me the dog was loose and digging through their trash. I ran over to collect the animal and I found out he also dug a hole under the fence and ate up some decorative cabbage. I apologize, pay the neighbor for his losses and fill in the hole under the fence with dirt left over from when the sprinkler system was installed.

    Back to the game. I get an IM from Riordan (my buddy who sent the original email), who tells me Basil, Umberto, Cheeks, Smarty and Kellogg all have copies too. We are all ready to go at it. Kellogg's wife, though, wants him to take her out shopping first. We decide to wait for Kellogg to get back. I start the game up in single player, witness the amazing graphics and walk around the station on patrol for a while before I get a phone call from work telling me the dev server died. I spend 20 minutes on the phone explaining to this person he should follow the recovery instructions he wrote and restore the latest hourly backup. He explains he doesn't know how to do something he wrote the procedure for and I explain that's his problem. Then I am hungry.

    I walk over to get something quick so I can get back to those awesome graphics. I'm thinking about Kellogg and remembering his wife, who was my girlfriend before he met her and what a rotten lay she was. 'Can't believe he married her', I'm thinking as I heat up some chili in the microwave. Then, as I take out the hot bowl and head back to the workstation, I smell something very un-chililike and look down to notice the dog puked up the decorative cabbage he ate from next door. I put down the chili and race to the supply closet to get the mop and some cleaning supplies. I scrape up the nastiness and put the dog outside, he's curling up in the middle at this stage and looking like he will be sick again.

    After this fiasco I notice my friends are still IMing each other about how awesome the game is. My daughter walks in from swim practice and I mention to her I just bought this very violent computer game, and she asks if it is as violent as the 101 Dalmations game she has been playing for the last month. I explain she needs to go up and get her bath and not pay so much attention to what is on the screen.

    I put the daughter in the bathtub and tab back to Doom 3, finally ready to play. The smell of the chili has become unappetizing after cleaning up the dog puke. I take a bite or two and feel really put off by the feel of it in my mouth, which leads me to dump the chili and open a window to clean out the air. As I go to heat up the last microwave burrito we have, my daughter comes back to tell me there are no clean towels and she can't take a shower.

    Still wanting to experience the exciting new combat features before my friends do, I run upstairs before my daughter, pull a dirty towel out of the hamper and stuff it under a blanket. I ask her if she bothered to look under the blanket, she pulls the towel out with a suspicious look then slowly vanishes into the bathroom. As I lean to go back downstairs, she calls out from in the bathroom asking me if I can get her robe. I look in her room, which is a disaster site, and cannot find the robe. She insists she must have it t

    1. Re:Doom 3 Review by Anonymous Coward · · Score: 0

      I can't believe I read all that. I was hoping something interesting would happen, like your daughter exploring her sexual needs.

  276. Forget Piracy for a minute by superpulpsicle · · Score: 1

    You know forget the piracy stuff for a moment. I was begging for a demo just to see how my hardware holds up. I bought the full version waited in line forever. And my new ATI Radeon 9800 pro 128MB has worked for every game except Doom 3. The snowy spots are all over the place, and NO my card's not overheated. Every game works fine.

    This company could have done the fans a favor with a demo so we can get some time to configure drivers etc.

    1. Re:Forget Piracy for a minute by Anonymous Coward · · Score: 0

      Try the omega drivers. Worked for me.

  277. Performance boost trick for Doom 3 by rd_syringe · · Score: 1

    I'm posting this higher up in the discussion mostly just so people see it. Over at GameFAQs, people have discovered that if you open the PK4 files in WinRAR and extract the contents to the game's "base" folder, overwriting any duplicates, and then renaming or deleting the original PK4 files, you get an almost double performance boost because the CPU isn't decompressing game content as you play. You must rename or delete the PK4 files, or Doom 3 will just continue reading from them regardless.

    Try it out, but keep your PK4s on backup just in case. Also note that this increases the size of the Doom folder by about 2.5GB.

    1. Re:Performance boost trick for Doom 3 by LIK*Spiker · · Score: 1

      OMG thats sooo sad. The people at ID are getting rewarded by their hard work by nothing more than pirating.

    2. Re:Performance boost trick for Doom 3 by Ptraci · · Score: 1

      How is it pirating to tweak the performance of a game you bought?

  278. I love you John!! by Anonymous Coward · · Score: 0

    Your work has inspired me to no end. I agree that this game is surprisingly amazing and peppy given current hardware. Truly good work! And I hope you manage to send a rocket to space or whatever it was you were working on..

  279. Best PC gamepad is console pad + usb adapter by raygundan · · Score: 1

    The best way to get a good gamepad for the PC is just to use one of your console gamepads. You just need a USB adapter. I have a couple that support N64 and PSX gamepads, and use those, but they make them for just about everything. Here's a link to a place selling a hojillion varieties, including a 4-controller xbox-to-usb adapter for $20. You just plug it in and windows detects it and uses it like any other multi-axis analog gamepad. You'll need to do some button mapping, but that's it. $20, and use your existing favorite gamepads-- and you're off to the races!

  280. I have no legs and my body is invisible.. by grumbel · · Score: 1

    Doom3 looks pretty impressive overall, gameplay might be a bit to much run&shoot, but after all its meant to be a Doom, not a DeusEx, so I guess that is ok for those people who like that kind of games.

    However one thing that really didn't impresse me was the representation of the player. It is again, like in far too many FPS before, just a flying pair of airms, no feet, no body. If you climb ladder he doesn't even use his arms. I mean how lame is that? 'Bugs' like that where tolerable in the early days of FPS, but with Doom3 being pretty much the technically most advance game of its genre its kind of sad that they havn't tried to make the player something more than just this flying body-less camera.

    1. Re:I have no legs and my body is invisible.. by drfreak · · Score: 1

      That is one of my favorite features in Tribes2. If you look down, you see your legs and shadow. You can also toggle between 1st and 3rd person view.

  281. Re:reminder by RudyG13 · · Score: 1

    Well perhaps, if little johnny's parents said he shouldn't have the game, then maybe he shouldn't...

    Why is a 12 year old playing a rated M game anyway?

  282. Re:Doom 3 pirated--news that Slashdot just reporte by Snaller · · Score: 1

    And next time they may learn to release it world wide at the same time ;)

    --
    If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
  283. Re:"i run linux cuz win2k BSoD'ed LOLLERSKATES!lnx by MoOsEb0y · · Score: 1

    AMD Athlop XP (Barton) 2800+
    MSI K6TV Mobo
    2x 256mb Micron PC2100 DDR
    ATI Radeon 9200
    1x 120 GB Samsung 5400 RPM IDE
    3x 160 GB Maxtor 7200 RPM SATA
    NEC ND-1300A DVD+/-RW

    It's not crap hardware, win2k just BSoD'ed when I gave it a non-empty partition, and I'm not in the mood to mess with it.

  284. Re:Doom 3 is crap (Spoilers). Go play Far Cry by Scudsucker · · Score: 1

    My point was Farcry is a better buy.

    My point is that that is just your opinion, dumbass. There are a lot of gamers who are going to like Doom 3 more than Far Cry, but I bet a majority of them wont be total snobs about it.

    Maybe you didnt notice...but its a game.

    Speak for yourself, dumbass. You're the one who didn't seem to grasp the fact that mindless zombies will act like...mindless zombies. And anyone who bought Doom 3 not expecting to fight some is a dumbass.

  285. So tell us! by Snaller · · Score: 1

    Are there crates!?
    Are there big powerfull rockets who can't make a dent in the walls?!
    Are there tiny rooms and corridors very badly lit?
    Are there keycards!?

    --
    If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
    1. Re:So tell us! by Anonymous+Coed · · Score: 1

      YES!!!! To all of the above!!

    2. Re:So tell us! by Snaller · · Score: 1

      Cool name :)

      --
      If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
  286. WalMart now has it for $43.96 by CaseM · · Score: 1

    nt

    1. Re:WalMart now has it for $43.96 by Nerd4News · · Score: 1

      Yea, but that's the special "Walmart version" with the violence removed.

  287. Play doom for free and legal! by Snaller · · Score: 1

    A guy over a Bluesnews came up with the perfect way to make your own Doom 3! And save the money!:

    For all of you that have yet to buy the game, you can easily recreate it: Go in your living room around midnight, pull all the blinds down. Buy a two dollar flashlight and stand in the center of your living room. Have your friends quietly walk around you, every once in a while yelling in your ear and punching you in the face. You can punch back, but you have to shut the light off first. There yah go, all kinds of money saved.

    --
    If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
  288. I have two hands by DragonHawk · · Score: 1

    "Christ, I thought the exact thing when I first received my pistol and went into a dark room."

    To heck with the duck tape. I have two hands. You can even see them by switching to the "Fists" weapon. I can hold a pistol with my right and a flashlight with my left. That lets me be able to aim and shoot *at the same time*. What a concept. Yet instead I'm running around like a headless chicken because the game's too stupid to let me use both, unless I'm punching someone. Argghhh!

    I mean, obviously, you need two hands for anything larger then a pistol. And I am well-aware of the fact that a two-handed grip yields far better accuracy even for a wide-bore pistol. But being able to see your target yields better accuracy, too.

    It's not like I'm asking a lot, id. :-)

    --

    dragonhawk@iname.microsoft.com
    I do not like Microsoft. Remove them from my email address.
  289. I like it by DragonHawk · · Score: 1

    I played Doom 3 for a little over an hour at one of those "computer game center" places. I was really impressed. My original thought was that the game would not be worth the $500 or so I will have to spend to upgrade my home game rig to play Doon 3. I have changed my mind; I will be upgrading and buying Doom 3 soon. Good job.

    FYI, I've heard that game publishers don't like those "computer game centers" because they feel they are losing revenue (i.e., royalties). In my case, at least, you gained a customer -- you didn't lose one. If, on the other hand, I was not able to try the game cheaply and easily as I did, I likely would still be planning on holding off on my purchase.

    Ignore all the people complaining that Doom 3 is just like Doom and Doom ][. I guess they must not have noticed the word "Doom" in the title. :-)

    --

    dragonhawk@iname.microsoft.com
    I do not like Microsoft. Remove them from my email address.
    1. Re:I like it by Anonymous Coward · · Score: 0

      the $500 to bring your computer up to spec (only a little over half that in my case - 1 stick 512m ram ~$100, 1 gforce 5700ultra ~$160) is a bummer to let go, but it also buys you into range for halflife 2, farcry and whatever comes out based on the D3 engine... Not to mention whatever else you use your computer for...

      There's some good stuff in the pipeline for the next round of games, which is good b/c I can think of whole generations of game tech that made me go 'meh.'

  290. The name of the game is Doom 3 by DragonHawk · · Score: 1

    "If what you want in a game is basically Doom with shiny surfaces, then you're fine."

    It seems like a lot of people are complaining that Doom 3 is just like the original Doom and Doom 2. This seems rather obvious to me. I certainly expected Doom 3 to be like Doom 1 and Doom 2.

    Complaining about this seems like complaining that the movie Titanic was too predictable. (Hint: The ship sinks.)

    Obviously, Doom's style of gameplay isn't for everyone. I'm certainly not going to try and tell anyone that they have to like Doom 3. Or Far Cry, for that matter. But I am surprised that so many people were themselves surprised that this sequel to a sequel is just like it's predecessors.

    --

    dragonhawk@iname.microsoft.com
    I do not like Microsoft. Remove them from my email address.
    1. Re:The name of the game is Doom 3 by LIK*Spiker · · Score: 1

      Agreed. People need to appreciate this game for what it offers, not what it doesnt. Its a run and gun and shoot everything game, which is quite satisfying to certain tastes. On the other hand, its not the sort of game for those who want a game that requires extensive amounts of brainpower. Me, I like both flavors of games, and Doom III just plain kicks ass on what type of game it is!

    2. Re:The name of the game is Doom 3 by Jherico · · Score: 1
      You know people keep replying to me like I didn't make this point in my original post. I said very clearly that if what you wanted was 'Doom' with better graphics, then you're all set. I also wanted to make clear to all the others who may have been expecting, like myself, that they might have invested more into the gameplay.

      You're comparison to Titanic is more apt than you realize. 80% of the story in that movie is a love story that just happens to take place on a boat destined to sink. It wouldn't have been nearly as entertaining if it has just been 2 hours of special effects detailing the iceberg, the ship, and the iceberg meeting the ship. Which is what metaphorically Doom 3 is.

      --

      Jherico

      What can the average user can do to ensure his security? "Nothing, you're screwed"

  291. Re:Doom 3 is crap (Spoilers). Go play Far Cry by ashayh · · Score: 1

    My point is that that is just your opinion, dumbass.
    It should be obvious that its just my opinioin... this is an online discussion forum if you didnt notice. So you disagree.. but how does that make either one of us a pretentious dick or a dumass or a snob(where-did-you-get-that?)? Maybe you've been away from the real world too long. Get off the net and games for a while.(Read as: Don't bother replying)
    mindless zombies will act like...mindless zombies.
    Perhaps...but zombies dont make up 100% of D3 enemy population... and they all rush at you. Thats all I'm fighting. Half-life 1 was better with this...
    And some more bitching just for you ! For all the great hardware that Doom3 demands, I dont even get decent round barrels !

    Hand

  292. Well if it makes you feel better by Tibor+the+Hun · · Score: 1

    If it makes you feel better, I'm still too scared to play it in the dark.
    And I'm 26!

    Mission accomplished, I'd say.

    --
    If you don't know what AltaVista is (was), get off my lawn.
    1. Re:Well if it makes you feel better by @madeus · · Score: 1

      I played the first two/three levels with the audio turned down quite a bit (it's been late by the time I've gotten home). Loud enough to hear weapon fire, but that was about it.

      I got home early and played it with the audio up loud on 5.1 surround.

      Holy crap is it an order of magnitude scarier with it turned up properly.

      <- 25 and also scared of a computer program.

  293. Re:Doom 3 is crap (Spoilers). Go play Far Cry by LIK*Spiker · · Score: 1

    Ok lets revise that comment "do yourself a favor, stop backing down from the challenges" to "do yourself a favor and get laid." Believe me, getting laid helps loosen the corks up the ass, of course you wouldn't know this. Just enjoy the game because it has hot graphics, good lighting, and decent gameplay. IT FUCKING WOULDN'T BE DOOM IF IT DIDN'T HAVE DEMONS SPAWNING AT EVERY CORNER! IF YOU DON'T LIKE THAT GAMEPLAY WHY THE FUCK DID YOU BUY DOOM IN THE FIRST PLACE?

  294. Re:Doom 3 is crap (Spoilers). Go play Far Cry by Jherico · · Score: 1
    It truly warms my heart that every person who responded and agreed with me did so in a well thought out way, and every person who disagrees with me resorts to personal attacks and gets modded down as a troll. You're not making me feel bad. You're making yourself out to be a spastic idiot.

    I hope you're still enjoying the game so much when it rolls around to november that you don't make it out to vote.

    --

    Jherico

    What can the average user can do to ensure his security? "Nothing, you're screwed"

  295. Re:reminder by gordo3000 · · Score: 1

    Why is a 12 year old playing a rated M game anyway?

    not quite sure, but I know I did at 12, also was watching R rated movies when I was 9 and lots of other things that I wasn:t supposed to do. All I know is as soon as someone tells me I can`t do something because of something like age, I`ll find some way to do it just to spite them. And since I came up with little johnny, he is going to be like that as well;)

  296. Re:Doom 3 is crap (Spoilers). Go play Far Cry by Jherico · · Score: 1
    I don't recall Carmack ever saying that the game would be the be-all and end-all of game engines

    Maybe not. But he did say this:

    [Carmack]:I am spending a huge amount of graphics horsepower to allow the engine to be flexible in ways that game engines have never been before. It is a little scary to drop down from the ultra-high frame rates we are used to with Q3, but I firmly believe that the power of the new engine will enable a whole new level of game content.

    But then, Carmack isn't a pretentious little dick...

    No, he's just insisted on working on Doom 3 when the company wanted to do something else:

    [Carmack]:An ultimatum was issued to Kevin and Adrian, who control 50 percent of the company: we are working on DOOM for the next project unless you fire us
    --

    Jherico

    What can the average user can do to ensure his security? "Nothing, you're screwed"

  297. Re: by Craftos · · Score: 0, Troll

    John Marketing:I'm proud of it., John Honestly: Right now working on brand new engine

    This is first game of id software which really disappoints me. In contrast to previous games, every title was groundbreaking in one or many gaming/graphics areas. This is not the case of Doom3. Why?:
    - Engine is not impressive at all, FarCry, Stalker look way better. Damn, it looks like Half Life 1 with bump maps or (at best) Taenebrae with 3d shadows.
    - Very small rooms, low poly details, repetitive gameplay, boring (obvious) story.
    - It looks nice only on gaming very high-end hardware. On quite good system, that runs other (mentioned games) with very nice visuals, Doom3 is scaled down to shitty graphics (low res bumpmaps and textures).
    - non-existent (yes) MP

    So it is no suprise to me that John Carmack says few days after release of his brand-new-engine game that he starts work on new game with new engine. Every other previous engine lasted thru at least 2-3 id's made games and many licenced ones. Not this time.

  298. Re: by Anonymous Coward · · Score: 0

    I dont believe you have ever tryed the game.

  299. Brilliant by Iron+Fusion · · Score: 1

    People who bought this game expecting some kind of gameplay revolution were rather foolish. I was actually slightly disappointed at first myself, but the more I played, the more I realized how well everything was put together. Doom 3 is easily the most atmospheric intense FPS I have ever played (except for perhaps System Shock 2), and the gameplay is very tightly designed. I don't care one whit that it's not wildly innovative, as I never expected it to be.
    The graphics are also the best I've seen, far better than Far Cry (what was so great about that games graphics anyway? It had good water and vegetation, but anything man-made looked pretty mediocre from what I've played).

    I suspect that years from now, I will be listing this near the top of my "most underrated games" list.

  300. Wonderful mix of Deja Vu and WOW! by mildness · · Score: 1
    In between the technology blowing my mind I am brought back to the giddy pants crapping experience of beating Doom | and || on Nightmare.

    Heartfelt thanks to you and your team John for all the hard work!!!

    Cheers!

    Billy Bad Ass

    --
    bamph
    1. Re:Wonderful mix of Deja Vu and WOW! by Anonymous Coward · · Score: 0

      Wasn't nightmare mode the one where enemies just kept spawning in every few seconds? Man, that sucked.

      Are you sure you didn't just dream that you beat it on nightmare?

    2. Re:Wonderful mix of Deja Vu and WOW! by mildness · · Score: 1
      You would be wrong twice AC.

      Thanks for playing.

      --
      bamph
  301. mpterra1 by Refrag · · Score: 1

    I'd love to see Id or someone else port the mpterra1 map from Quake 3: Team Arena to Doom 3. That map was one of the most fun team deathmatch and capture the flag maps of all time. I guess I'll have to wait until CTF is added to Doom 3.

    --
    I have a website. It's about Macs.
  302. Re: Ohh, so you've only played the alpha... by khaustic · · Score: 1

    Because otherwise you'd have at least a slight idea what you were talking about.

    FarCry is a completely different type of engine: it's not mean to have incredibly realistic shadows or lighting, nor is it an engine meant for close-quarters, detailed rendering. The entire purpose of the CryEngine is to produce massive open areas using long-distance detail scaling and a sh*tload of sprites for various ephemera. Everything in FarCry looked like an over-done cartoon - a very pretty cartoon, mind you, but a cartoon nonetheless. I don't think ANYONE would buy DoomIII if it looked like it was produced by Disney.

    Stalker... not even out yet, you've seen nothing but screenshots and maybe two trailers, and you're already saying it looks better than DoomIII? Ha. I won't even bother with this one.

    And let's talk about hardware. I run a system with a 2.4Ghz Athlon XP, 512MB RAM, and a Ti4200. FarCry? Had to drop the detail levels so low to get frame rates above 20fps that it was like playing in a desert, not a deserted island.

    Stalker? Of course I haven't played it yet, and neither have you. ("On quite good system, that runs other mentioned games with very nice visuals.") Wait until the game is actually released before pretending you know how it runs.

    Doom3, however, I could play on high detail, with only the shadows and Anti-aliasing turned off, at 1024x768. And the only time I found myself lagging a bit was when there were massive lightshows going on.

    And non-existent MP? That's funny, I must've been dreaming last night when I played on my LAN with two friends for about four hours. Weird. I'll have to stop eating before I go to bed, it gives me the most VIVID dreams.

    Go post somewhere else, troll.

  303. System Shock 2 by cha0t1c · · Score: 1

    ..., with a bad attitude!

  304. I think the duct-tape technology was lost when... by StressGuy · · Score: 1

    they gained the ability to simultaneously carry a pistol, shotgun, machine gun, chain-gun, rocket launcher, a BFG, and all necessary power cells and ammo AND instantaneously switch between them.

    I think later in the game there is an NPC the offers to trade you a shotgun with a flashlight duct-taped to it for your entire arsenal up to that point.

    It's a game .. GIVE THE DUCT TAPE THREAD A REST!!!!!

    (just kidding of course, but I had to throw in my 2 cents on JC's behalf)

    --
    A goal is a dream with a deadline
  305. Exactly by ucblockhead · · Score: 1

    And I really appreciate the suckers^wearly adopters for subsidizing my entertainment.

    --
    The cake is a pie
  306. Holy Cr*p I got mine by Anonymous Coward · · Score: 0

    Thanks Bit-Torrent Network!!!

  307. Me Too. by mfh · · Score: 1

    > I am extremely proud of Doom 3. I think it is the best game we have ever made, and it exceeded all of my expectations.

    I'm proud to be one of the modders hard at work coming up with ideas to add hours of enjoyment to your wonderful game. We are having a blast, and you've created so much for us to do with the game... it's just a total leap forward into a new level of game design.

    > Amidst all the various Doom ports and expansions, we are starting up on our next game.

    And we'll mod *that* too, I expect.

    > It will have a new rendering engine, which will be keeping me busy for a while, but the only other thing we are saying for now is that it won't be a sequel to any of our previous work.

    Trinity? For real? :-)

    > We have a really solid team that did a lot of maturing through Doom's development, so I have high hopes that it won't be another four year odyssey.

    Even though you say that D3 was a four year oddessey, which it likely felt like to you, I think the game matured so much in that time that it has become so much better as a result. From all the modders out there, and I think I speak for all of them, thanks for the ongoing support and really cool toys to play with! :-)

    --
    The dangers of knowledge trigger emotional distress in human beings.
  308. Mod Parent Troll by Anonymous Coward · · Score: 0

    Why don't you guys come to my house first and make sure I'm wearing clean underware before letting me start the game?

    This guy is on crack. I'm sure JC didn't post here to be hit with techsup replies. *sigh*

  309. Re:I think the duct-tape technology was lost when. by boots@work · · Score: 1

    So what is Jesus Christ's position on heavy weapons? I always pictured him as a double-barrel shotgun kind of guy, but maybe I'm projecting.

  310. Re:Doom 3 is crap (Spoilers). Go play Far Cry by LIK*Spiker · · Score: 1

    LOL i wish i was 18 or else i'd definetily vote for Kerry. Thanks for your concern though!

  311. Hmmm....WWJD? by StressGuy · · Score: 1

    Decent question, seeing that he is "god-like"...then again, the whole thing is getting Unreal.... ;)

    --
    A goal is a dream with a deadline
  312. Not technical but social problem. by Tei · · Score: 1

    The QuakeWorld community have some engines that use a external dll that is what you say. Not all, and not netquake.

    Its easy to cheat at Quake, and at all FPS titles. Look at Counter-Strike.

    The problem is not technical but social. And Its imposible to solve. If the game not provide crosshairs, a player will paint the crossiar in the screen with a pen. DONE: the player have one adventaje over others.

    --

    -Woof woof woof!

  313. Re:Doom 3 is crap (Spoilers). Go play Far Cry by Scudsucker · · Score: 1

    But he did say this:

    So? Was he wrong?

    No, he's just insisted on working on Doom 3 when the company wanted to do something else:

    Bzzt. No, most of the company wanted to do Doom 3, but "Kevin and Adrian" did not. They took a vote on it. Look it up.

  314. Re:Doom 3 is crap (Spoilers). Go play Far Cry by Jherico · · Score: 1

    Kevin & Adrian owned over 50% of the company, so yes, the company wanted to do something else, regardless of how many employees wanted to do Doom 3. A) The quote from Carmack doesn't indicate a vote. It indicates an ultimatim, essentially blackmail. B) You don't get to vote on what a company does unless you have a controlling interest.

    --

    Jherico

    What can the average user can do to ensure his security? "Nothing, you're screwed"

  315. Re:Doom 3 is crap (Spoilers). Go play Far Cry by Scudsucker · · Score: 1

    Kevin & Adrian owned over 50% of the company, so yes, the company wanted to do something else

    Now that's just quibbling. :) I would think that having almost every employee for it and two owners against it would equate to "wants to, but not allowed to". Regardless, this was a decision made by the majority of id's employee's, not a case of Carmack going on an ego trip and demanding that the company do what *he* wanted to do, followed by maniacal laughter.

  316. Re:reminder by Some_Llama · · Score: 1

    "Why is a 12 year old playing a rated M game anyway?"

    Well maybe because the Rating is a "guide" for parents, not a moral absolute.

    Movie theaters do not allow admittance to some movies based on their ratings (NC-17) even if there is a guardian present, but this is based on the theater's choice not an actual Law.

    "While the decision to enforce the rating system is purely voluntary, the overwhelming majority of theaters follow the Classification and Rating Administration's guidelines and diligently enforce its provisions."

    http://www.bigscreen.com/MPAA_RatingsInfo.php

  317. Works on a Geforce 2 if anyone is interested by Imazalil · · Score: 1

    Hello world,

    Just finished the game on my trusty Geforce 2 GTS 32 meg card. (system: Athlon xp 1600+, 768 megs ram)

    Ran in 800x600 on low settings without too many slowdows. Except when 5+ enemies were on screen it was quite smooth, not 60 fps but at least 20. And it didn't crash every other level like Far Cry did on me.

  318. Re: Working Designs sucks... by Cryptnotic · · Score: 1

    They didn't do the remakes. The Japanese companies did the ports and Working Designs did their crappy translation where they change the names and make up stupid political jokes and toilet humor. Then they package the thing in some expensive package with a hardbound user manual and a cloth map that's totally useless since the game is totally linear and there's only one place to go to at a time on the map anyway. I've been boycotting WD for several years now. I'll still play the GameArts games, but I'll buy the Japanese versions. The Japanese versions are usually cheaper, even buying from expensive import shops and paying shipping charges, than the WD version is. Plus, I get to play them 4 years earlier.

    WD sucks. They need to go out of business.

    --
    My other first post is car post.
  319. Info on Carmack's next project by Anonymous Coward · · Score: 0

    His next project is a game called "Hell" and it features a space marine who is caught in a deep space colony where the gateway between this universe and hell has been opened.

    This is not a Doom sequel. This is a completely different game.

  320. Re:Doom 3 is crap (Spoilers). Go play Far Cry by Scudsucker · · Score: 1

    It should be obvious that its just my opinioin.

    Because you were making statements as if they were factual and applied to everyone. Duh.

    Get off the net and games for a while.(Read as: Don't bother replying)

    I can't as my 6800 GT is backordered. Unlike you, however, who obviously can play Far Cry, The Greatest Game Every, who also took time to come to this thread and uber fickle.

    Thats all I'm fighting. Half-life 1 was better with this...

    How so? The enemies with ranged attacks shot at you as soon as they saw you, and the ones with melee attacks charged. Only the marines would duck and find cover.

    I dont even get decent round barrels !

    That IS odd. They brought out curved surfaces in Q3A, so you'd think that by now that wouldn't be an issue.

  321. I *hope* you're kidding.... by Programmer_In_Traini · · Score: 1
    Okay, your post is flagged as funny but I don't see anything funny in your post.

    What I don't like about your post is that you try to incriminate Carmack for all teen's bad behaviour. You use the popularity of gaming, particularly 1st person shooting as the reason for crimes that are related reasons that are probably a lot more important than the games they play.

    >>using his gifts at computer coding to create games instead of furthering the knowledge of humanity

    No one has any obligation to use his intellect to the use of a greater (?) purpose if he so desire.

    As a human being, Jon have rights. As such, he may use his intelligence to do whatever it is that he likes as long as that use does not cause harm in a way carmack can be knowingly or not related to.

    Carmack likes programming, game programming. As a matter of fact, he excels at it, so much that he became a reference in the gaming industry.

    YES, some people like the bastards at columbine did play Doom, which ironically, is a killing game.

    Facts : 1. Millions of kids have played Doom 2. Less than 0.5% of these kids have actually done something very wrong (like killing) 3. That's lower than the average criminal rate per capita.

    Nowadays, we see it just too often that people search for a victim, they search for a culprit, a guilty whose head is to be cutted to alleviate people conscience.

    So, Carmack wrote several violent games and popularized the genre.

    Does that make him a criminal mind ?

    Instead of looking at possibly the most irrelevant cause for increasing crimes, why don't you investigate
    • The increasing rate of drug consumption
    • Inflation that forces both parents to work in order to keep up
    • Less attention being given to kids, leaving their education to be desired
    • Why don't you do something about firearms being so readily avaiable on the market
    You see, instead of looking at what they're playing, why don't you look at how they live, how they were raised, where they lived, who surrounds them.

    You fail to realize its our whole modern society that his the problem, not some genius who actually used his mind at something.

    I'm not writing this to defend Carmack, the guy makes good games but I don't give a sh#t about him.

    But I do despise the action of putting the responsibility on someone else than the person who did it.

    For all I know, you could be a parent who's neglecting his kid, giving trouble with your kid, leaving you in a position where you want to know why.

    I'm not an expert, I'm just someone that take responsibility for what I do. If someday I go and steal a car, don't go think its because I really like GTA, its gonna be because I have problems in my life and that I will have sunk really down to resort to that. I will probably do it out of money problems, maybe I'll be scared for my life, maybe it'll be because I'll try to escape from something but it certainly won't be because some game made me do it.

    Heck, MOVIES have been around for decades, killing, blood spilling deadly movies have been there for quite some time and that didn't change a lot.

    Besides, we're not forced to view the movies, we're not forced to play the games. Also, I'm enough of an adult to judge all by myself what is good and what is not. I'm intelligent enough to know that a game is a game.

    Also, you could see it on the other way around. What if we played Doom just to avoid fighting in the street. What if we saw Doom as a passive way of expressing violence....

    There are a thousand reasons why people kill each other. I don't mean to say Doom isn't one of them, but there are lot more pressing matters than Carmack's decision to use his intellect to create killing games.
    --
    If you look like your passport photo, you're too ill to travel. - Will Kommen
  322. Piracy by 0x0d0a · · Score: 1

    I dunno if JC reads all the responses to his posts, especially if those reponses come in a bit late, but I wanted to post this.

    I've been advocating that an effective method of dissuading people from just swiping content is to put forward the human element. People *tip* waitresses, barbers and bellhops. People don't even blink before swiping the latest EA football game. What's the difference? People have a hard time ripping people off if they actually see them as people -- we've built up mental structures that dissuade us from screwing over *people*.

    Corporations, on the other hand, are easy to screw over. They aren't *people*.

    Somewhere along the line, publishers decided that they needed to try to market themselves. They demand that games be categorized under their name, that they appear before the developer on the title intro (and sometimes in an unskippable intro), so on and so forth. The problem is, nobody buys a game based on who publishes it. It's the development house that matters. Plus, developers provide that crucial human element -- "Sid Meyer" is a *person* who made a nice game, and when people pirate Civilization, they are taking away sales from him.

    I think that John Carmack does one of the best jobs I've ever seen of promoting a human element, and deliberately or not, enjoys the benefits of the loyalty that comes with such. He posts about software that he's working on, and he puts out quite straightforward .plans that don't smack of the sort of marketroid-sterilized content that would come from EA. Really, I'd very much like to see games all include a brief video clip in the intro of the development team grinning and saying "Good luck!" or whatnot to keep that link alive.

    One of the most effective tools that the RIAA has used (and has never been shot down) is that a pirate is "taking from the artist". People arguing with the RIAA didn't even bother to try to argue against this -- they just worked on pointing out that the RIAA doesn't give a whole lot of the CD royalties to the artist. We know that taking from content creators is bad. Publishers -- ah, nobody cares.

    I wish more publishers and developers would do what Sid Meyer, John Carmack, and a few others do -- present a *human* face, let people associate *creators* with a game. That doesn't mean a carefully organized marketing scheme with a scantily clad female developer on staff, that means just letting the human "oh, that's a *person* who I shouldn't screw over" mechanism kick in.

  323. Re:Doom 3 is crap (Spoilers). Go play Far Cry by ashayh · · Score: 1
    Because you were making statements as if they were factual and applied to everyone. Duh

    What did u expect? This is /.

    The Greatest Game Ever,...

    Did I say that ? No. I said its better than D3. Check barrels in FC. Much better. Barrels, Weapons, Water, Enemies, vehicles, Island environ, lights(some) make FC better than D3.

    Btw How much did u really play D3 ? I went to up the communiaction level and am totally bored.

    I can't as my 6800 GT is backordered.
    Same here...


    Get the e-vga one if u stil can. Its got Farcry free with it! :-]

  324. Re:Doom 3 is crap (Spoilers). Go play Far Cry by Scudsucker · · Score: 1

    What did u expect? This is /.

    True. :) Most of what bugs me about the "Doom suxors!!!!" posts is that they all seem to be written by people who made up their minds to hate the game before they ever bought/downloaded it. Here's a good example of a review by someone who was dissapointed by the gameplay. He makes the point the Deux Ex 2 is a good game with a bad expereince, while Doom 3 is a bad game with a great experience.

    Get the e-vga one if u stil can. Its got Farcry free with it! :-]

    I would consider it, but I got a good deal on a PNY card. Actually, I ordered it, then my order was cancelled because PNY raised the price on the reseller by $100 after the fact. At that point I put PNY on my "do not buy, ever" list. However, the reseller strong armed PNY into honoring their origional price, and I reinstated my order...not that I'm taking PNY off my list, the only reason I'm still buying it is because PNY is taking a loss on the card. Much like how the only Microsoft product I will ever purchase is an Xbox, and that's because it will cost them money. :)

  325. suggestion by Erpo · · Score: 1

    I ask because can't decide if I should stick with my AMD-XP upgrade path from (1500+ to 2500+) or take the plung and switch to Intel's P4 HT or true Duel CPU mobo before I buy the game!

    You should definitely go with Duel CPUs. Nothing beats them for one-on-one combat.

  326. John Carmack, developer, dead at 39 by Jerk+City+Troll · · Score: 1

    I just heard some sad news on talk radio - horror/sci fi FPS game developer John Carmack was found dead in his UAC barracks on Mars this morning. There weren't any more details. I'm sure everyone in the Slashdot community will miss him - even if you didn't enjoy his work, there's no denying his contributions to Satanic culture. Truly an American icon.