you could instead simply turn off cookies & turn off javascript. Why? Because javascript is the devil. I think it has some of the most flawed type casting (if I can call it that) out there today. It's not a "type safe" language.
So, basically, your advice is that he provides them with a pretty much completely non-functional system, that will fail with most websites they might visit, purely to satisfy your religious zealoutry re typesafe languages? Good advice.
Given the strong tendency of nerds to think of themselves as superior beings, and the strong tendency of libertarians to do likewise, it's hardly surprising that (a) there are quite a few libertarian nerds, and (b) the comments attached to this story quickly took a turn for the hilarious. I think we all predicted as we read it that it wouldn't take long for the first "a lot of nerds are libertarians because they tend to be smarter than the rest of the population" comments.
Oh, and when you add to that the fact that many nerds are in well-paid technical jobs, and that the core central overriding philosophy of libertarianism is "I don't want to pay tax," it's even less surprising that you find a bunch of vocal libertarians on nerd sites like Slashdot.
LiveJournal is already dead man walking. A lot of my older friends have LJs, but I asked around my workplace (which is a company in an internet-related field) - most of the people here are younger than me, and not a single one of this MyFaceBookSpaceTube-generation had even heard of LiveJournal.
Yes. See the Jargon file. The term "hacker" has a long and distinguished history...
...and the Jargon File has a lot and distinguished history of passing off the vernacular of Eric S. Raymond and his circle of friends as some sort of universal language used by All True Computer Hackers everywhere.
Reasons like this are why I abandoned the system administrator world a few years ago in favor of becoming a software engineer. I have never looked back.
Good move, I congratulate you on your change of career path. There really is no point slogging away at a job where clueless managers make unreasonable demands and complain about your failure to achieve the impossible.
You bring up a good point with case of the "inverse fanboy" who feverishly, persistently, and often irrationally criticizes or insults a particular company or product.
I always thought they were referred to as "slamboys" (or "slambois")
Meh. Yeah, you're probably right. But the important thing here is the CONCEPT of having your constants being defined in one central, easy to find place.
Of course. But it's really not helpful to teach people poor practices with which to implement good concepts. Can you just fix the bit about #define constants up and reupload the article?
QA is in no way a path into "real" work in the games industry.
If you want to be a games programmer, you're going to need to impress with your portfolio of programming. If you want to do graphics, you're going to need to impress with your portfolio of graphics. If you want to do sound and music, you're going to need to impress with your portfolio of sound and music.
The only advantage your QA job gives you is that you don't need an envelope and a stamp to send in your job application if you're already working in the same building.
To be totally honest, the studios I've worked, QA were regarded with such withering contempt that working there would probably be a handicap. You'd get a better response if you were some random guy off the street.
QA is in no way a path into "real" work in the games industry.
If you want to be a games programmer, you're going to need to impress with your portfolio of programming. If you want to do graphics, you're going to need to impress with your portfolio of graphics. If you want to do sound and music, you're going to need to impress with your portfolio of sound and music.
The only advantage your QA job gives you is that you don't need an envelope and a stamp to send in your job application if you're already working in the same building.
To be totally honest, the studios I've worked, QA were regarded with such withering contempt that working there would probably be a handicap. You'd get a better response if you were some random guy off the street.
I live in a "blue" state (that's a Democratic-party dominated state for non-US readers). Last election I didn't vote for either Kerry or Bush (but I did vote). Didn't make a bit of difference - state went something like 90% for Kerry.
Why would you post such a ridiculous lie? No state was anywhere remotely close to 90% voting for one candidate (although the District of Columbia was).
Mod parent up.
Both because it was a fantastic tip, and also because mentioning a torrent on Slashdot is an innovative way to enlarge the swarm and improve people's transfer rates.
The people who decided to avoid the risk and settle have no legal grounds for complaint when people who were willing to take the risk are now winning. "But we could've won too!" is answered by "Yes, if you'd fought. But you didn't, did you?".
Well, except that the overwhelming majority of the people who settled rather than fight were guilty.
Indeed. The problem is not that MMORPGs are badly done, the problem is that MMORPGs are the overwhelming majority of the MMO field.
Character advancement has always been a key facet of CRPGs, and often extreme levels of character advancement. Imagine flinging your freshly generated Baldur's Gate character against Sarevok. And that's a game with one of the smaller gaps between initial and endgame power. It's not uncommon for endgame characters in CRPGs to be hundredfold or even a thousandfold more powerful than they started the game.
If you want an MMO's persistent world and community, without people with a thousand hours playtime being a thousand times more powerful than the noobs, then you want something more like an MMOFPS, like that Huxley game linked in the parent post.
So, basically, your advice is that he provides them with a pretty much completely non-functional system, that will fail with most websites they might visit, purely to satisfy your religious zealoutry re typesafe languages? Good advice.
Given the strong tendency of nerds to think of themselves as superior beings, and the strong tendency of libertarians to do likewise, it's hardly surprising that (a) there are quite a few libertarian nerds, and (b) the comments attached to this story quickly took a turn for the hilarious. I think we all predicted as we read it that it wouldn't take long for the first "a lot of nerds are libertarians because they tend to be smarter than the rest of the population" comments.
Oh, and when you add to that the fact that many nerds are in well-paid technical jobs, and that the core central overriding philosophy of libertarianism is "I don't want to pay tax," it's even less surprising that you find a bunch of vocal libertarians on nerd sites like Slashdot.
LiveJournal is already dead man walking. A lot of my older friends have LJs, but I asked around my workplace (which is a company in an internet-related field) - most of the people here are younger than me, and not a single one of this MyFaceBookSpaceTube-generation had even heard of LiveJournal.
I'm sure you have to pay them extra to read your manuscript before they publish it.
Coming soon.. iTunes Plus PLUS! Where for just $1.99 a song you can get tracks with no DRM and no identifying metadata!
QA is in no way a path into "real" work in the games industry.
If you want to be a games programmer, you're going to need to impress with your portfolio of programming. If you want to do graphics, you're going to need to impress with your portfolio of graphics. If you want to do sound and music, you're going to need to impress with your portfolio of sound and music.
The only advantage your QA job gives you is that you don't need an envelope and a stamp to send in your job application if you're already working in the same building.
To be totally honest, the studios I've worked, QA were regarded with such withering contempt that working there would probably be a handicap. You'd get a better response if you were some random guy off the street.
QA is in no way a path into "real" work in the games industry. If you want to be a games programmer, you're going to need to impress with your portfolio of programming. If you want to do graphics, you're going to need to impress with your portfolio of graphics. If you want to do sound and music, you're going to need to impress with your portfolio of sound and music. The only advantage your QA job gives you is that you don't need an envelope and a stamp to send in your job application if you're already working in the same building. To be totally honest, the studios I've worked, QA were regarded with such withering contempt that working there would probably be a handicap. You'd get a better response if you were some random guy off the street.
This word "cleaver", I do not think it means what you think it means.
Always a delight to see a 3-digit user ID maintaining the True Spirit of Slashdot.
Someone hasn't watched enough Kevin Smith movies, it seems....
Mod parent up. Both because it was a fantastic tip, and also because mentioning a torrent on Slashdot is an innovative way to enlarge the swarm and improve people's transfer rates.
Indeed. The problem is not that MMORPGs are badly done, the problem is that MMORPGs are the overwhelming majority of the MMO field. Character advancement has always been a key facet of CRPGs, and often extreme levels of character advancement. Imagine flinging your freshly generated Baldur's Gate character against Sarevok. And that's a game with one of the smaller gaps between initial and endgame power. It's not uncommon for endgame characters in CRPGs to be hundredfold or even a thousandfold more powerful than they started the game. If you want an MMO's persistent world and community, without people with a thousand hours playtime being a thousand times more powerful than the noobs, then you want something more like an MMOFPS, like that Huxley game linked in the parent post.