Does that mean that you don't consider ANY kind of speed-based activities (running, skiing, speed-skating, swimming, or kayaking) sports? They follow the same model as golf.
I don't at all care to get into a discussion about what is or isn't a sport, really, I'm just curious.
Actually, Bioshock does NOT let you lose along the way, at least as originally released. It's a game that you either play through to the end, or just stop in the middle of.
Honestly, I can't imagine a person enjoying Serenity without already having seen the series. Primarily existing to serve fans of the series, it assumes you already know who all of these people are.
I don't think there's a real problem at all. Sometimes stuff breaks. When there's a real problem with a firmware update, as has happened several times so far this gen, you have people talking about it all over the internet. Not here.
I was afraid that I would find it difficult to get in touch with them, which is why I said that I had a "plan" to "find a way" to get them a message. Disappointing (but not surprising) to hear that I was right, but I'll still be sending something to somebody.
If customers just stop buying their games, the determination will not be that they need to stop implementing harsh DRM. It will be that there are not enough people willing to buy PC games legitimately. Their sales were too low before because of the pirates, and now they're too low because those pirates won't pay for the games even if they make them uncrackable. If sales are even lower than they were before, it's because the PC market is shrinking.
They will decide to switch to an all-console strategy, while legions of PC gamers just want them to publish something they can play without jumping through hoops.
I plan to find a way to get in contact with Ubisoft and tell them WHY I'm not buying RUSE. I played the beta a bit, and I really like it, and I can honestly say that the DRM will cost them my money. But not buying it isn't actually helpful, because they will twist any sales numbers or piracy estimates to mean whatever they want. We've reached a point where the only way that we can actually communicate with the publishers is to actually directly spell out our feelings to them in verbal or written form.
If they misinterpret a letter that says "I would have purchased this game if it didn't have this awful DRM, instead I will give my disposable income to your competitors," we really know that it's a lost cause.
Veering pretty off-topic here, but I wanted to point out that Step Brothers actually received middling to above-average reviews, even from critics, so it definitely doesn't fall into the same "hated by everybody" category as Battlefield Earth.
I actually don't like the Dew Throwback, I think they changed more than just the sweetener in that. Or maybe corn syup is just part of what I love about it. But the Pepsi Throwback is great. Tastes a little better, IMO, but it doesn't make my mouth feel disgusting. Around here, one of the major grocery chains (Price Chopper) sells it for the same price as the regular stuff.
I'm hoping this is a test of something Pepsi might consider doing on a wider scale. I'm sure the people at Pepsi and Coca Cola are worried about the proposed soda tax, and I can imagine them at least considering switching to sugar if it would make that idea go away. I just have no idea how feasible that is.
That was probably my single favorite line in Uncharted 2, and what I've realized about it is that it doesn't really work in text. It was only funny because it was delivered really, really well.
Err, FFX had BY FAR the worst VA of any FF game. (Actually, I didn't play X-2, that could easily have been worse.)
Besides, ALL FF games are linear enough in terms of VA. There aren't any dialogue trees or anything, the actors are mostly just voicing set scenes. It's almost just like doing voice work for a cartoon.
You state that you ASSUME he accelerated in only 6 seconds, and decelerated in only 1. These are feasible, and maybe even likely.
You also assume that he started accelerating at the same instant as the first reading and decelerated only in the last second. While still possible, this is extremely unlikely.
It's interesting to me that despite these assumptions, you still say "at most 52 MPH." It would actually be much more accurate to say "at least 52 MPH, but probably more."
Those are examples of how relatively minor sections of a game could be made blind-friendly, not an entire game. They're also things that generally fall under the category of HUD-type elements. Imagine trying to play a game where the only thing that rendered is the HUD.
To an insurance company, if a correlation exists, it is relatively unimportant to know WHY it exists. In fact, the only reason I can think of that they would be interested in the WHY is to use that information to find other correlations.
This isn't because insurance companies are stupid, it's because they aren't. People have this silly idea that correlation is meaningless, and only causation ever matters. However, when evaluating probabilities, causation is utterly useless.
I just want to point out that they already do exactly what you're saying they should. They never announced a release date for SC2, but the gaming community slapped an imaginary 2009 date on there after statements to the effect that they hoped to be able to get the game out by the end of the year, but that it would be difficult.
I don't know why people keep using the word "delay". Nobody from Blizzard ever said that the game would be out in 2009. They said they were going to try, and hoped it would be -- which is crystal-clear PR-speak for "Um, no."
They haven't even started semi-public beta yet, and that's going to last months.
As for the decision to remove LAN play, they probably know what they're doing as far as sales go. People talk like that's a decision that's going to cost them the company, which I think is ridiculous. They know how many people use battle.Net. They know. And we all know that it's far more than they need to stay profitable. Several millions more, probably.
...It's Blizzard. They almost never even have release dates, and when they do they miss them.
Besides, they've never seemed to give a damn about making the holiday season. Probably because even when they release games in June, they're still near the top of the sales chart come December...
Does that mean that you don't consider ANY kind of speed-based activities (running, skiing, speed-skating, swimming, or kayaking) sports? They follow the same model as golf.
I don't at all care to get into a discussion about what is or isn't a sport, really, I'm just curious.
Actually, Bioshock does NOT let you lose along the way, at least as originally released. It's a game that you either play through to the end, or just stop in the middle of.
Honestly, I can't imagine a person enjoying Serenity without already having seen the series. Primarily existing to serve fans of the series, it assumes you already know who all of these people are.
The linked page actually mentions that the guy who came up with these was inspired by the way trees grow.
I don't think there's a real problem at all. Sometimes stuff breaks. When there's a real problem with a firmware update, as has happened several times so far this gen, you have people talking about it all over the internet. Not here.
I was afraid that I would find it difficult to get in touch with them, which is why I said that I had a "plan" to "find a way" to get them a message. Disappointing (but not surprising) to hear that I was right, but I'll still be sending something to somebody.
According to Ubisoft, one did...
If customers just stop buying their games, the determination will not be that they need to stop implementing harsh DRM. It will be that there are not enough people willing to buy PC games legitimately. Their sales were too low before because of the pirates, and now they're too low because those pirates won't pay for the games even if they make them uncrackable. If sales are even lower than they were before, it's because the PC market is shrinking.
They will decide to switch to an all-console strategy, while legions of PC gamers just want them to publish something they can play without jumping through hoops.
I plan to find a way to get in contact with Ubisoft and tell them WHY I'm not buying RUSE. I played the beta a bit, and I really like it, and I can honestly say that the DRM will cost them my money. But not buying it isn't actually helpful, because they will twist any sales numbers or piracy estimates to mean whatever they want. We've reached a point where the only way that we can actually communicate with the publishers is to actually directly spell out our feelings to them in verbal or written form.
If they misinterpret a letter that says "I would have purchased this game if it didn't have this awful DRM, instead I will give my disposable income to your competitors," we really know that it's a lost cause.
Veering pretty off-topic here, but I wanted to point out that Step Brothers actually received middling to above-average reviews, even from critics, so it definitely doesn't fall into the same "hated by everybody" category as Battlefield Earth.
I actually don't like the Dew Throwback, I think they changed more than just the sweetener in that. Or maybe corn syup is just part of what I love about it. But the Pepsi Throwback is great. Tastes a little better, IMO, but it doesn't make my mouth feel disgusting. Around here, one of the major grocery chains (Price Chopper) sells it for the same price as the regular stuff.
I'm hoping this is a test of something Pepsi might consider doing on a wider scale. I'm sure the people at Pepsi and Coca Cola are worried about the proposed soda tax, and I can imagine them at least considering switching to sugar if it would make that idea go away. I just have no idea how feasible that is.
How is that possible? Things that i don't like can't ever possibly change or improve!
That was probably my single favorite line in Uncharted 2, and what I've realized about it is that it doesn't really work in text. It was only funny because it was delivered really, really well.
Err, FFX had BY FAR the worst VA of any FF game. (Actually, I didn't play X-2, that could easily have been worse.)
Besides, ALL FF games are linear enough in terms of VA. There aren't any dialogue trees or anything, the actors are mostly just voicing set scenes. It's almost just like doing voice work for a cartoon.
Actually, missing something that simple would indicate that they have a very warped and naive grasp of multiplication.
You state that you ASSUME he accelerated in only 6 seconds, and decelerated in only 1. These are feasible, and maybe even likely.
You also assume that he started accelerating at the same instant as the first reading and decelerated only in the last second. While still possible, this is extremely unlikely.
It's interesting to me that despite these assumptions, you still say "at most 52 MPH." It would actually be much more accurate to say "at least 52 MPH, but probably more."
Those are examples of how relatively minor sections of a game could be made blind-friendly, not an entire game. They're also things that generally fall under the category of HUD-type elements. Imagine trying to play a game where the only thing that rendered is the HUD.
How are people supposed to know which posts are jokes if they aren't modded as Funny?
To an insurance company, if a correlation exists, it is relatively unimportant to know WHY it exists. In fact, the only reason I can think of that they would be interested in the WHY is to use that information to find other correlations.
This isn't because insurance companies are stupid, it's because they aren't. People have this silly idea that correlation is meaningless, and only causation ever matters. However, when evaluating probabilities, causation is utterly useless.
To cope with this problem, a couple actually developed a two-person 'intimacy suit'. For real. It seems like I'm joking but I'm not.
"Balanced" does not mean "fair" or "right".
For example, one might term a new tax structure in which the government takes half of your income "balanced".
I just want to point out that they already do exactly what you're saying they should. They never announced a release date for SC2, but the gaming community slapped an imaginary 2009 date on there after statements to the effect that they hoped to be able to get the game out by the end of the year, but that it would be difficult.
Things exactly like this are why Google's being targeted for a federal anti-trust case of their very own.
I don't know why people keep using the word "delay". Nobody from Blizzard ever said that the game would be out in 2009. They said they were going to try, and hoped it would be -- which is crystal-clear PR-speak for "Um, no."
They haven't even started semi-public beta yet, and that's going to last months.
As for the decision to remove LAN play, they probably know what they're doing as far as sales go. People talk like that's a decision that's going to cost them the company, which I think is ridiculous. They know how many people use battle.Net. They know. And we all know that it's far more than they need to stay profitable. Several millions more, probably.
...It's Blizzard. They almost never even have release dates, and when they do they miss them.
Besides, they've never seemed to give a damn about making the holiday season. Probably because even when they release games in June, they're still near the top of the sales chart come December...