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StarCraft II Delayed Until 2010

Blizzard has just announced that StarCraft II: Wings of Liberty won't be released this year. From their announcement: "Over the past couple of weeks, it has become clear that it will take longer than expected to prepare the new Battle.net for the launch of the game. The upgraded Battle.net is an integral part of the StarCraft II experience and will be an essential part of all of our games moving forward. This extra development time will be critical to help us realize our vision for the service. ... As we work to make Battle.net the premier online gaming destination, we'll also continue to polish and refine StarCraft II, and we look forward to delivering a real-time strategy gaming experience worthy of the series' legacy in the first half of 2010."

453 comments

  1. Duke Nuked 'em? by mrmeval · · Score: 4, Funny

    I'm just sayin'.

    --
    I'd go on a Vegan diet but the delivery time from Vega is too long. --brownkitty
    1. Re:Duke Nuked 'em? by KingAlanI · · Score: 1

      tagging this "starcraftforever" was my first thought/action upon seeing the summary.

      --
      I listen to both RIAA and non-RIAA stuff if I like the music, tangential business/politics nonwithstanding.
    2. Re:Duke Nuked 'em? by Anonymous Coward · · Score: 0

      I don't give a RIP about Battle.net! gimme StarCraft, and they better include LAN play!

    3. Re:Duke Nuked 'em? by rockNme2349 · · Score: 1

      Its about damned time...

      --
      Sewage Treatment Facilities - "Our duty is clear."
  2. Worth the wait. by Anonymous Coward · · Score: 0

    Good things take time to make.

    1. Re:Worth the wait. by Kagura · · Score: 4, Interesting

      Just give me Diablo 3 in the meantime.

    2. Re:Worth the wait. by polyomninym · · Score: 2

      Yeah, good things do take time to make, but it takes even longer to ruin things with DRM implementations. Remember what Blizzard has basically said: No more LAN parties. Oh and even if you have your friends over, your game will lag by all of you having to use Battlenet from one connection:(

    3. Re:Worth the wait. by Kagura · · Score: 0, Troll

      1996 called. It wants its internet back.

    4. Re:Worth the wait. by A.+B3ttik · · Score: 1

      +5 Hell yes.

    5. Re:Worth the wait. by phlegmboy · · Score: 1

      So what is Blizzard's excuse then?

    6. Re:Worth the wait. by SatanicPuppy · · Score: 2, Interesting

      Good luck on that. They announced SCII in may 2007, and it's still a minimum of 4 months out.

      They didn't announce D3 until July '08...I'd be surprised if they started looking for Diablo beta testers before the end of the year.

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    7. Re:Worth the wait. by EvanED · · Score: 1

      Oh and even if you have your friends over, your game will lag by all of you having to use Battlenet from one connection

      This isn't a necessary conclusion of that decision. It's entirely possible that Battle.Net will mediate the connection then drop out; for LAN connections, this could mean it's still kept local. Blizzard already uses P2P for the Blizzard downloader for instance.

    8. Re:Worth the wait. by Desler · · Score: 1

      Oh and even if you have your friends over, your game will lag by all of you having to use Battlenet from one connection:(

      Sure, if you're connection is an ISDN line. Anyone with a modern cable or DSL connection that ranges in the 5-6mbit range isn't going to see this lag you speak of.

    9. Re:Worth the wait. by CarpetShark · · Score: 1

      Yes, but usually in IT you want them to take "IT Time", not "Redwood Forestry time".

    10. Re:Worth the wait. by Rayeth · · Score: 1

      lol, beta testers in '09. D3 won't start into beta until 2010 at the earliest. I would be the game doesn't hit shelves until 2011 or 2012.

    11. Re:Worth the wait. by koh · · Score: 1

      Completely agree with parent. The game is done, now they just need more time to implement corporate requirements like anti-piracy-does-not-work software and "dynamic ads" engines. Or something. Anyway, to me, no LAN, no buy.

      --
      Karma cannot be described by words alone.
    12. Re:Worth the wait. by bnenning · · Score: 1

      Anyone with a modern cable or DSL connection that ranges in the 5-6mbit range isn't going to see this lag you speak of.

      Latency, not bandwidth.

      --
      How to solve most of our problems: 1.Lots of nuclear plants. 2.Cure aging.
    13. Re:Worth the wait. by Toonol · · Score: 4, Informative

      You're going from under 10 millisecond pings for an internal network, to an external site that very possibly (depending on internet weather) could have pings of a 50-100 milliseconds or more. It doesn't matter what the size of the pipe into your basement is; occasionally you get hangups and stalls when your leave your local network.

    14. Re:Worth the wait. by xouumalperxe · · Score: 5, Funny

      I'm afraid you'll need to complete "+3 Nightmare yes" first

    15. Re:Worth the wait. by Anonymous Coward · · Score: 0

      Doubtful. D3 will also have no LAN play, and rely on BattleNet, according to the desires of the geniuses at Blizzard.
      I look forward to seeing what they put out, but without LAN, I won't pay more than $10 for it.

    16. Re:Worth the wait. by Anonymous Coward · · Score: 0

      IIRC, the original Starcraft used Battle.Net to set up the game and then everyone did direct connections to everyone else. That is, the game itself does not go through battle.net.

      It would be idiotic to do it otherwise.

    17. Re:Worth the wait. by TheSambassador · · Score: 4, Insightful

      Current Battle.net games are ALL peer-to-peer. If you play Starcraft 1 with a friend over Battle.net but are on a LAN it works fine without lag.

      Why would Blizzard need to receive packets other than those sent in logging onto Battle.net, creating a game, joining it, starting it, and then transmitting the endgame results back to it? There aren't any games out there that make the player host that would need to contact the master server with as much data as it needs to send the actual server (you). I'm sure that 50-100ms latency to Battle.net's server is going to be a dealbreaker when joining a game takes 1/10th of a second longer (even when the game itself is fine)

      Regardless, this is all speculation. People need to stop freaking out and wait until the game comes out until you complain. I know you people love to assume that "requiring an online server" is akin to "they want to force you to name your firstborn child Raynor," but nobody actually KNOWS anything except Blizzard. We'll also know soon enough... the Beta will start at least a few months before the game is released.

    18. Re:Worth the wait. by setagllib · · Score: 1

      You can tell when gamers don't know anything about network software implementation. By the time Battle.Net receives your Network Address Translated connections, it all looks like one IP, so while it could easily see that it's all from one network (of arbitrary size), it has no way of selecting a specific client to act as a host, nor commanding the others to connect, as it does not know the LAN IPs. The very closest it could do is ask client machine to perform UDP broadcasts, which is exactly what SC1 LAN play does, and if they implemented all of that anyway it would be a crime against nature to require bnet to bootstrap it.

      --
      Sam ty sig.
    19. Re:Worth the wait. by TheSambassador · · Score: 1

      Oh really? You know this for a fact? Do you KNOW Blizzard at all? They are notorious for waiting to release a game "when it's done," and when it satisfies them. Warcraft 3 came out 7 years after Warcraft 2. Starcraft was not only bigger than Warcraft 2, but after it Blizzard released expansion packs to current games and World of Warcraft (along with 2 expansions). They have extremely long development times, and are known to never announce a release date unless the game is DONE to THEIR standards.

      Maybe you're used to companies that announce the release date when they're halfway done and release a game on time but full of bugs? I daresay that that's the norm these days. Now you want to complain about a company that actually finishes their games?

      No LAN may suck, but it's nowhere close to a dealbreaker. If you live in some rural area or a country that has poor internet service, that sucks... but it doesn't apply to me or the other 99% of players. I'll cry for this loss as much as I cried for no IPX support in Warcraft 3.

    20. Re:Worth the wait. by badboy_tw2002 · · Score: 1

      You can tell when someone is talking out of their ass too. Of course they know the LAN Ips, because the client has sent them up to the server. Most matchmakers work this way - you can discover if two people are behind the same IP and have the same address that they should connect internally. In fact you could even choose to ensure people are in the same game this way, but generally they'll already want to be anyways. The only time I've seen this become a problem is on a large corporate network (like say, at a large game corporation) with multiple gateway ips, but there's ways to discover that as well.

      The fact is BNET will NOT be in the way after the initial match up. It just means that you'll always need an internet connection to play, and I'm willing to guess the large majority of LAN parties do have an internet connection.

    21. Re:Worth the wait. by pHus10n · · Score: 5, Interesting

      You're putting this into your little world without considering what it means for others. How about this for an example: I'm in the military, and when I deploy I ----cannot connect to Battle.net ---. It's simply not possible for me to do without running running into legal or security issues out in the field. Instead of playing a 4/6/8 player LAN game when winding down for the night, I can't bring this game with me.

      So freaking out about no LAN play is a perfectly valid thing for me to do. SC1 and D2 are still hugely popular for downrange geeks.

    22. Re:Worth the wait. by EvanED · · Score: 1

      You can tell when gamers don't know anything about network software implementation.

      You can always tell when /. posters don't have enough imagination about how you could implement something.

      I'm being somewhat facetious here; I really don't know much about networking. (Though the "gamer" label barely applies. I actually still do a few hours of Starcraft a week with a friend, but not a whole lot else. I'm playing Mass Effect now, but I'm having a hard time thinking of any game I've bought myself since shortly after The Orange Box came out.) (I also know I've used BitTorrent through a NAT without opening ports on the router, at least that I know about.)

      What I do know though is a good bit about Starcraft (though I'm not all that good of a player; almost certainly no better than D-class on iCCup). I know that Starcraft was the 10th best selling PC game in the US in June. And I am pretty sure that the popularity of Starcraft in the competitive gaming scene, e.g. South Korea's pro gamers, is a major driving force for why it remains so popular. And as I said in another post, I can think of few things that Blizzard could do that would cripple competitions more than making network games go through Blizzard servers. And this means that: (1) Blizzard has a bunch of stupid people making decisions and will require all traffic to be external, (2) Blizzard will be releasing a special version of the game or server for these high-profile competitions (but then what will they practice on, how will they figure out who gets the special version, etc.), or (3) Battle.Net will only mediate

    23. Re:Worth the wait. by Dragonslicer · · Score: 1

      You're going from under 10 millisecond pings for an internal network, to an external site that very possibly (depending on internet weather) could have pings of a 50-100 milliseconds or more.

      I remember the days when 50-100 millisecond ping was considered very nearly incredible, 150 was considered pretty damn good, and 200-250 was considered normal.

      Now get off my lawn.

    24. Re:Worth the wait. by TheSambassador · · Score: 0, Redundant

      So keep playing the originals? Or play any of the thousands of other games that do include LAN support? Being pissed that you can't play one new game is silly.

      Point being: you and others who also, for any reason, can't connect to battle.net, represent a tiny portion of their audience. You might even say that you're not even part of their target audience... much like you're not part of World of Warcraft's target audience. This is the direction that games are moving... and for the vast majority of people it's not a problem. You may not buy the game, but there are thousands of others that will. Maybe when you get back, you can be one of them.

    25. Re:Worth the wait. by BikeHelmet · · Score: 1

      pings of a 50-100 milliseconds or more.

      I'm in Canada, man. I'd kill for 50 ms ping!

      50 ms is about the lowest I've seen, to places like Seattle. Most often Battle.net is in the 100-150ms range. When I play TF2, there's about two dozen servers under 100ms, two dozen under 200ms, and the rest are considerably higher. Sorting by ping, they start at just over 50 and end well over 300, in just the first page(screen) of results. Most of those servers are empty, too.

      50ms... you're going to make me drool.

      You're going from under 10 millisecond pings for an internal network

      Mine has under 2ms. It might be lower than that - hard to say, exactly.

    26. Re:Worth the wait. by geekoid · · Score: 1

      No, we aren't happy and we want Blizzard to know.

      I'll pass on you sit and wait and take it approach.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    27. Re:Worth the wait. by Anonymous Coward · · Score: 0

      Current Battle.net games are ALL peer-to-peer. If you play Starcraft 1 with a friend over Battle.net but are on a LAN it works fine without lag.

      Why would Blizzard need to receive packets other than those sent in logging onto Battle.net, creating a game, joining it, starting it, and then transmitting the endgame results back to it? There aren't any games out there that make the player host that would need to contact the master server with as much data as it needs to send the actual server (you). I'm sure that 50-100ms latency to Battle.net's server is going to be a dealbreaker when joining a game takes 1/10th of a second longer (even when the game itself is fine)

      Regardless, this is all speculation. People need to stop freaking out and wait until the game comes out until you complain. I know you people love to assume that "requiring an online server" is akin to "they want to force you to name your firstborn child Raynor," but nobody actually KNOWS anything except Blizzard. We'll also know soon enough... the Beta will start at least a few months before the game is released.

      They need to keep track of the games to make sure that people aren't using hacks during the game. If they received absolutely no packets from the players the entire time that the game was going on, how would they know if someone was hacking?

    28. Re:Worth the wait. by thePowerOfGrayskull · · Score: 1

      You think that one person will completely saturate a broadband connection? Gosh, I hope they were the tiniest bit smarter than that in developing the network protocol ;)

    29. Re:Worth the wait. by ukyoCE · · Score: 1

      A huge number of people in the military play WOW from Iraq, so I suspect the OP is lying anyway to try to make a point.

    30. Re:Worth the wait. by ZiakII · · Score: 3, Informative

      A huge number of people in the military play WOW from Iraq, so I suspect the OP is lying anyway to try to make a point.

      Um... what? I was deployed to Iraq (an airbase) and Japan (Iwakuni,Japan) and didn't see WoW played at either location. We couldn't get the Internet in our barracks room in Japan, we had to go to the public leisure room to surf the Internet.

    31. Re:Worth the wait. by bonch · · Score: 1

      You sound like an enormous fanboy, raving about "THEIR standards." WotLK was a rushed piece of junk that they're still trying to balance, Warcraft 3 was a disappointment that most people abandoned to go back to Starcraft, and now they're shoving Battle.net so far up your ass that you can't even play at LANs.

      You even pull a magic 99% number completely out of your ass. You're a total fanboy.

    32. Re:Worth the wait. by Anonymous Coward · · Score: 0

      With all due respect to those out in the field in the name of our idiot overlords' idea of freedom, the world doesn't revolve around your special needs.

    33. Re:Worth the wait. by Anonymous Coward · · Score: 0

      but nobody actually KNOWS anything except Blizzard

      You're technically correct - it is possible Blizzard is purposefully feeding us misinformation in order to upset long standing fans. Heck, we don't know for sure that we're not just brains in jars with being fed false information.

      However, I'm doutbful.

      It's best to complain *now* - on the very likely chance Blizzard is not being an ass and just pulling our legs but just plain being an ass - so that they have time to realize what a mistake it is and ensure that the released to manufacturers disk supports LAN.
       

    34. Re:Worth the wait. by setagllib · · Score: 1

      Right, because each game client is going to submit to bnet a complete list of all of its interface IPs, including VPN and wireless connections, and bnet is going to be able to decide with only that limited information which precise subnet to ask each client to broadcast on, even though it has no knowledge at all of the topology or technology involved for each device, or even if the apparent subnets on each machine are part of a connected network. There are so many ways it can all go wrong, I would be genuinely surprised if they decided that was the right way to provide the "experience".

      The best compromise would be to have each client elect a network interface to use for LAN play, and submit only that network interface's IP. You wouldn't be able to do this with aliased interfaces (many IPs per interface), but maybe you could with bridges (many interfaces per IP, though Windows does this exceedingly poorly). Giving users so much frustration and potential failure points *just* for anti-piracy, something the real hackers will subvert in a matter of days anyway, is exactly the kind of mistake Blizzard will not make.

      --
      Sam ty sig.
    35. Re:Worth the wait. by tepples · · Score: 1

      If you play Starcraft 1 with a friend over Battle.net but are on a LAN it works fine without lag.

      It also reportedly works fine with only one copy of the game, much like DS Download Play. I haven't seen any evidence that Starcraft 2 will allow a similar sort of "spawn" installation.

    36. Re:Worth the wait. by TheSambassador · · Score: 1
      I'm glad you attack the 99% number (which is clearly not a real statistic) right after you state that "most people" abandoned it to go back to Starcraft. While I'd like to pretend that that's enough to disregard your reply, I'll go a bit further.

      From the wikipedia article:

      "The game proved to be one of the most anticipated and popular computer game releases ever, with 4.5 million units shipped to retail stores and over one million units sold within a month. Warcraft III won many awards including "Game of the Year" from more than six different publications.

      That's not really my definition of a "disappointment," at least not in terms of review scores and sales. If we're talking about people playing, currently on US West there are 68807 people playing Warcraft 3 and 52367 on Starcraft. Pretty impressive numbers for Starcraft, but it's still not "most people." Not to mention that Warcraft 3 mods can be MUCH more diverse than Starcraft mods. I've gotten more gameplay time out of Warcraft 3 than I have with any other game.

      I never played WotLK (I only played WoW for the first year or so after release), but I've heard bad things. However, I do know that WoW on release was pretty impressive and fun (though the release was a bit bumpy as all MMO releases are). However, I'm willing to forgive *one* questionable release that I've never played.

      If enjoying all of the games that a company has released makes me a "fanboy" then yes, that's what I am. However, they've never disappointed me, so I don't expect them to. If it sucks, then maybe I'll be more skeptical of games to come... but if it's good, the lack of LAN support will be a tiny annoyance that will only really matter at LANs where not everybody has bought the game.

    37. Re:Worth the wait. by DrKnark · · Score: 1

      "they want to force you to name your firstborn child Raynor,"

      Force? My second will be called Kerrigan btw.

    38. Re:Worth the wait. by totally+bogus+dude · · Score: 1

      No need to overcomplicate things, they'll just implement what works for most people.

      Most people on a LAN will have at least one (and usually, only one) network interface on the same subnet as others on the same LAN. Their public IP addresses will be identical -- most likely BNET won't try to get clients to connect via internal interfaces unless they have the same public IP address.

      So it'd be pretty trivial for the client to send a list of its internal addresses to BNET and for the BNET server to decide if it's trying to play with clients that have the same public IP. If so, it finds any matching internal addresses and gets them to connect to each other.

      I don't think they'd need to bother with broadcasts - their networking code would be designed to handle play over the internet. Even though unicast to each machine on the LAN is less efficient, the LAN itself is pretty fast compared to the internet. If their multiplayer is playable over the internet then that won't be a problem for local networks.

      There are other options, too. If the clients have the same external IP, the server could notify them of this and they could start broadcasting and listening for discovery packets on every network interface they have. This would be a bit easier for the BNET server; it pretty much just says to each client "I think you guys are local to each other, see if you can find each other". Then leaves it up to them.

      One question is whether BNET will proxy traffic for users that aren't able to connect directly to each other -- a lot of people don't have their routers set to forward ports to their own computers, and so on. That would provide a fallback method for clients on the same LAN that for some reason can't find each other.

    39. Re:Worth the wait. by Anonymous Coward · · Score: 0

      You should bring little Raynor and Kerrigan over for a playdate with my little one; It's name is Cerebrate.

    40. Re:Worth the wait. by kafros · · Score: 1

      I know man. Things like these just make you want to go out and shoot some people

    41. Re:Worth the wait. by DoofusOfDeath · · Score: 1

      I'm in the military, and when I deploy I ----cannot connect to Battle.net ---.

      Just make Osama wear a Kerrigan outfit, and get your Blackhawk pilots to say "In the pipe, five by five." whenever dropping you off.

      Game on, partner!

    42. Re:Worth the wait. by darkvizier · · Score: 1

      "they want to force you to name your firstborn child Raynor,"

      Fuck, that's a good idea. No forcing is necessary.

    43. Re:Worth the wait. by jittles · · Score: 1

      Not only that but do you play World of Warcraft? Their authentication servers are down ALL The time. When I have a couple of friends over and we want play starcraft, we do NOT want to worry about whether Blizzard has technical issues. Not to mention the infamous Patch Tuesdays that brings WoW to its knees. Will they have to bring down SC2 once a week too?

      This is the end of the road for me. I'm cancelling my WoW account right now. Requiring Battle.net for all their future games? No thanks.

    44. Re:Worth the wait. by xmvince · · Score: 1

      Nah, boycott this garbage. I think I'll keep my pride and my money while you can bow your little head down to Blizzard and accept their punishment even though you bought their game and are deserving of better. Fight for what you deserve - otherwise you are gonna get a whole lot less.

    45. Re:Worth the wait. by xmvince · · Score: 1

      Dude you're smoking some crack. No LAN is the biggest deal breaker I could think of - other than no video support. Fight for what you deserve - these companies are just testing the water to see if they can take the power from us and we have to let them know that it's a big no-no (unless of course you enjoy paying extra $$ for less features). Fight for rights with technology. Don't let power hungry gaming companies ruin the standards. What if other companies see this and decide to take away LAN? No more LAN = paying monthly fees for gaming servers.

  3. The 1990s Called... by Anonymous Coward · · Score: 0

    This would be devastating news if it was still the 1990s...

    1. Re:The 1990s Called... by SomeJoel · · Score: 5, Funny

      This would be devastating news if it was still the 1990s...

      That's true, a release date of 2010 would be over 10 years away!

      --
      <Complete your profile by adding a signature!>
  4. LAN play by Anonymous Coward · · Score: 5, Insightful

    So not only are they removing the ability to play LAN games, it's actually delayed the release of the game.

    1. Re:LAN play by Rand310 · · Score: 4, Interesting

      Battle.net will be an integral part of the StarCraft II experience and will be an essential part of all of our games moving forward

      Well Blizzard, I think you just died. It's amazing. As a kid on a Mac there was a heyday when in a few short years Blizzard put out Warcraft, Warcraft II, Starcraft, Diablo, Diablo II. When Bungie put out the Marathon series, the Myth series, and then Oni. When Sid Meyer put out SimCity, SimCity 2000, SimCity 3000. And then they all shuttered up, sold-out, and then died of money-poisoning.

      Bungie's awesome demo of Halo got it swallowed up by MS, and a decade later there are no more Mac games of any repute. Blizzard had rumors of another Starcraft and everyone looked forward to a new Warcraft and Diablo - but the money-leech WoW came out and stopped those promising ideas cold. Sid, who's always had interesting ideas got caught up in that The Sims, that other massive money making scheme, and put out nothing of interest again until, like salt on a wound, a castrated Spore.

      WTF. I think the only exception to these innovative Mac gaming companies going corporate at the expense of their initial fans is Ambrosia Software of Escape Velocity fame. Oh the days...

    2. Re:LAN play by Anonymous Coward · · Score: 3, Informative

      When Sid Meyer put out SimCity, SimCity 2000, SimCity 3000. ... Sid, who's always had interesting ideas got caught up in that The Sims, that other massive money making scheme, and put out nothing of interest again until, like salt on a wound, a castrated Spore.

      Who the hell is this Sid Meyer person, and what does he have to do with Will Wright's Sim series?

    3. Re:LAN play by am+2k · · Score: 1

      Well, Ambrosia Software hasn't seen much activity lately... I think the last real noteworthy thing from them happened ten years ago, which is like two lifetimes ago in the computing world.

      I think the real problem is that developing games is much more labor-intensive nowadays. You can't just whip up four programmers and a visual designer and deliver a AAA-game in half a year any more. You need 200+ employees working on it fulltime (3D modellers, animation artists, programmers, script writers, producers, game designers, etc etc) and a LOT of time.

    4. Re:LAN play by Rand310 · · Score: 1

      Typing fast with from memory. Bad to do on Slashdot... SidMeier did Civilization (the other 'sim' series). I meant Wil Wright.

    5. Re:LAN play by Anonymous Coward · · Score: 5, Funny

      Little known fact: In the late 1980s, Will Wright secretly wrote a program called SimGameDesignGuru which accurately simulated a visionary computer games designer. Will Wright created a character named Sid Meyer, named in honor of visionary Civilization designer Sid Meier, and the artificial intelligence "Sid Meyer" went on to create a number of popular and critically acclaimed game franchises, for all of which Will Wright has taken credit.

    6. Re:LAN play by Toonol · · Score: 2, Insightful

      You mean Wil Wright, but point taken. I'll also reinforce that with "Spore", the craptitude and suckiness of which made the 'a Wil Wright Game!' banner on any future EA product completely worthless. Corporate types need to understand that the value of a creative person is lost if they attempt to explicitly control what that person creates. It doesn't take much crap to ruin the good value of a reputation.

    7. Re:LAN play by LaserLine · · Score: 1

      Don't forget Heroes of Newerth (a full fledged DotA game). Blizzard messed that one up too by letting a competitor beat them to the punch.

    8. Re:LAN play by Colonel+Korn · · Score: 1

      Bungie was a Mac gaming company. Blizzard just makes games with Mac support, but it's not like the Mac is their priority.

      --
      "I zero-index my hamsters" - Willtor (147206)
    9. Re:LAN play by Anonymous Coward · · Score: 0

      Dunno about you, but I'm a recent WoW refugee who hasn't really played many other games recently. I'm kind of happy with Demon Blade for Wii and the Monkey Island game for Wii.

      I'm a huge fan of Blizzard but they have seriously lost track of their gaming-mojo.

      Not sure if anyone else feels this way, but I felt 3.2 (the recent WoW patch) was a horrible mistake. The Coliseum is a huge joke, and I'm getting the feeling that the end of WotLK (The Lich King) will be very disappointing. (this coming from someone who did Ulduar 10 hardmodes, which were actually pretty fun and challenging).

      I'm much better off without WoW now, especially when I realized how boring the entire game has become. Yes, it's great fun at first but the replay value... not so much.

    10. Re:LAN play by Anonymous Coward · · Score: 0

      I think you have Sid Meier confused with Will Wright.

    11. Re:LAN play by Cornflake917 · · Score: 1

      You know I try so hard to be respectful in my slashdot comments, but your ignorant, wrong, and illogical post has just put me in flamebait mode.

      First of all, you spelled Sid Meier's name incorrectly.

      Second of all, Sid Meier has nothing to do with SimCity. You are speaking of Will Wright.

      Thirdly, Bungie is now one of the biggest game companies in the world. You honestly think they would just stick with the Mac, because what...they like Macs? Give me a fucking break. Put yourself in their position: "Oh should we piddle along and release great, underrated games, until we die, or should we accept the huge contract that will eventually help us grow into one of the biggest gaming companies in the world?"

      WTF. I think the only exception to these innovative Mac gaming companies going corporate at the expense of their initial fans is Ambrosia Software of Escape Velocity fame. Oh the days...

      Yeah, and look how great Ambrosia is doing compared to Bungie. Oh but wait, Ambrosia released EV Nova for PC!!! OMG what a bunch of sell outs!!!

      Lastly, I love your statement of "Well Blizzard, I think you just died." I hope I make a company that is as dead as Blizzard some day (in your method of evaluating game companies).

    12. Re:LAN play by Anonymous Coward · · Score: 0

      If by Sid Meier (with an i) you meant Will Wright, then yes.

    13. Re:LAN play by mabhatter654 · · Score: 1

      being as the last Starcraft was released in 1999 I'd say they've had plenty of time.... they should take a page from Apple and not announce or demo stuff until it's really done. The waiting game is bad marketing/management no matter how good the game is. It's just tacky and selfish.

    14. Re:LAN play by Anubis+IV · · Score: 1

      Escape Velocity: Nova was in what? 2004 or 2005? What about Darwinia and Multiwinia? And then there was that hacking game that has a name that escapes me at the moment. All of those are good in their own right. They're just drowned out by games with bigger budgets and better advertising these days, but even so, Darwinia and Multiwinia has managed to make a name for itself, and Nova was big enough that they even ported it to Windows.

    15. Re:LAN play by Yvan256 · · Score: 2, Funny

      Blizzard makes REAL Mac games:
      1. They don't use Windows API emulators like Electronic Arts.
      2. They release their game simultaneously for Windows and Mac (in fact both versions are on the discs), at least until Diablo II LOD if I recall correctly.

      I wouldn't call them a Mac gaming company, but it seems to be a stretch to say that the Mac is not a priority for them.

    16. Re:LAN play by Zaurus · · Score: 1

      A few short years? Warcraft I was released in 1994. Diablo II was released in 2000, the expansion in 2001. So there's six or seven years. Those seemed like awful long years to me at the time. You completely left out WarCraft III and its expansion between Diablo II and WoW.

      I'll certainly agree that the focus on WoW has probably delayed SC2 from being started and released by a couple years, but it's been an attention-leech, not a money leech. If anything, WoW makes them a ton of dough. Anyway, I don't think the argument that Blizzard has "died" stands up in the face of their simultaneous Diablo III and SC2 development--both of which look like a lot of fun!

    17. Re:LAN play by Eugene · · Score: 1

      I'm going to vote with my pocket, will not purchase without LAN games.

    18. Re:LAN play by Scamwise · · Score: 1

      The day they removed LAN play was the day I stopped caring wether they released it at all.

      --
      Sam "to lazy to register" Look
    19. Re:LAN play by Mashiki · · Score: 1

      Wait WoW stopped ideas? Huh news to me. This is more so a money/shareholder argument on my end by the looks of it. 3rd & 4th quarter results are going to suck, and 1st quarter results are going to as well. So money making games are being delayed until the economy is better.

      --
      Om, nomnomnom...
    20. Re:LAN play by Rewind · · Score: 1

      Actually a bit older than that. 2002 or 2003 I think.

      --
      ?
    21. Re:LAN play by MobileTatsu-NJG · · Score: 1

      WTF. I think the only exception to these innovative Mac gaming companies going corporate at the expense of their initial fans is Ambrosia Software of Escape Velocity fame. Oh the days...

      Initial fans or not, games still have to be profitable.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    22. Re:LAN play by bstreiff · · Score: 1

      Darwinia and Multiwinia (and 'that hacking game' Uplink) were done by Introversion Software, not Ambrosia; Ambrosia just does Introversion's Mac ports.

      EV:Nova was all Ambrosia though.

    23. Re:LAN play by Chris+Burke · · Score: 5, Funny

      Little known fact: In the late 1980s, Will Wright secretly wrote a program called SimGameDesignGuru which accurately simulated a visionary computer games designer.

      It's too bad he forgot to turn off disasters while Spore was under development. Zing!

      --

      The enemies of Democracy are
    24. Re:LAN play by BikeHelmet · · Score: 1

      I actually have EV Nova, for XP. It's quite fun. It introduced me to RPG space adventures.

    25. Re:LAN play by Rand310 · · Score: 1

      Must there be the dichotomy between small & interesting vs big & boring though? That's kind of my point (if yes, written a bit impromptu).

      There were strings of quality games from these small companies with dedicated fanbases. Then when they got larger they just stopped making quality games for more lucrative, but significantly less innovative titles.

      The 'mac' part is mostly in there as context and is not intended to start (a silly) mac vs pc "sellout" flame war. It probably has happened for other game companies - I just don't know them as well.

    26. Re:LAN play by thePowerOfGrayskull · · Score: 2, Insightful
      Every time a big game company makes a decision like this, or to go with some draconian DRM, etc - there are always doomsayers coming out of the woodwork saying that they're done, out of business, etc. Funny thing is - those companies are still here. And people still buy the products in droves.

      I daresay that the number of people who want to play the latest games - no matter the outrages - vastly outweighs the number of people who a) care and b) care enough to deprive themselves.

    27. Re:LAN play by bonch · · Score: 1

      I wouldn't call them a Mac gaming company

      Uh, why wouldn't you?

    28. Re:LAN play by bonch · · Score: 1

      Thirdly, Bungie is now one of the biggest game companies in the world. You honestly think they would just stick with the Mac, because what...they like Macs? Give me a fucking break. Put yourself in their position: "Oh should we piddle along and release great, underrated games, until we die, or should we accept the huge contract that will eventually help us grow into one of the biggest gaming companies in the world?"

      Bungie isn't one of the "biggest game companies in the world," fanboy. As for sticking with the Mac, Halo was originally a Mac game and was first unveiled at the 1999 Macworld. Then Myth II had to be recalled, which cost them a lot of money and made them consider Microsoft's buyout.

    29. Re:LAN play by kolbe · · Score: 1

      Having played StarCraft off and on for the past decade (released in 1998), I can honestly say that I refuse to play StarCraft II when it comes out. The reason? What MADE StarCraft work in the first place was its LAN play. I can not even begin to count the number of hours, or sessions dumped into playing with fellow techies on laptops or *cough* work computers after the doors were shut and lights turned off. Similar to AoE (Age of Empires), Starcraft put some fun back into the mundane task of having to stay late to run scripts, orchestrate backups, and do the tedious SysAdmin work required during off-duty hours. Forcing StarCraft II to be a BattleNet ONLY arena killed it for me and I bet many others.

      Blizzard can piss off.

      --c0m

    30. Re:LAN play by Yvan256 · · Score: 1

      As in "they don't make games only for the Mac".

    31. Re:LAN play by mqduck · · Score: 1

      a decade later there are no more Mac games of any repute

      Wha'? As far as I can tell, at least as many games are ported to Mac as ever, including everything Blizzard created and continues to create. With Macs more popular than they've been in a couple decades and TransGaming coming out with Cider, companies like EA are actually making simultaneous Mac/PC releases.

      --
      Property is theft.
    32. Re:LAN play by SvnLyrBrto · · Score: 1

      A delay now is not really a big deal, as far as I'm concerned.

      LAN play represented about about 75-85% of the value of the original Starcraft to me. I don't give a rats ass about my ranking or achievements on the ladder. And the collection of asshats that passes itself off as a "community" on battle.net is the main reason I never set foot in WoW. So without LAN functionality, all I've got left is the sliver of the game represented by the single-player campaigns. With only that small fraction of the total value available to me in the first place, I'm planning on waiting until Starcraft 2 is in the bargain bin or battle chest pack anyway. An extra six months on top of that is no big deal.

      cya,
      john

      --
      Imagine all the people...
    33. Re:LAN play by surferx0 · · Score: 1

      Well Blizzard, I think you just died. It's amazing. As a kid on a Mac there was a heyday when in a few short years Blizzard put out Warcraft, Warcraft II, Starcraft, Diablo, Diablo II. When Bungie put out the Marathon series, the Myth series, and then Oni. When Sid Meyer put out SimCity, SimCity 2000, SimCity 3000. And then they all shuttered up, sold-out, and then died of money-poisoning,

      You can't really blame the video game developers for this. Back then, quality games that could appeal to large audiences did not require movie-like multi-million dollar budgets like they do today. Small game companies could thrive on their own and still make an A-list game that could sell to the masses as the risk wasn't so great. Nowadays all the production that needs to be involved in making video games for our current generation of consoles and computer hardware is just not even remotely comparable to how it was when games like Warcraft and SimCity first popped up. That's why so many game companies have merged, why we don't see as many fresh new titles with innovative gameplay, and why we keep seeing a stream of sequels and clones of already established and successful franchises.

      It's not because the game developers have all turned to suck, or are greedy, or some other evil reason we'd like to think of, but our standards for what makes a good video game continually get higher and higher as technology improves and meeting these expectations means more of a financial risk. Taking on this financial risk means looking to "the man" who has the money, and accepting that having someone foot the bill for you means you are going to have to deal having to give them what they want in addition to doing what you want.

    34. Re:LAN play by hab136 · · Score: 1

      1. They don't use Windows API emulators like Electronic Arts.

      To be fair, C&C3 works great on my Mac Pro. Wine has come a long way.

    35. Re:LAN play by dyingtolive · · Score: 1

      And then there was that hacking game that has a name that escapes me at the moment.

      I think it was Uplink.

      --
      Support the EFF and Creative Commons. The war is coming, and they're supporting you...
    36. Re:LAN play by brkello · · Score: 1

      Why do people find it shocking that a company can not continue producing innovative titles? Pretty much any company does something innovative to become popular and then sticks with that formula. Also, computer gaming is a relatively new form of entertainment. Everything in a new field is going to be innovative. And just like anything else, as it matures, it breaks down in to specific, genres. New genres can occur through innovation, but sometimes you can be successful just improving things in an existing genre (which is pretty much the history of Blizzard).

      So your small game companies have become big game companies and don't produce what you want. The great thing about that is it gives you a chance to go out and find new small game companies that are innovating. You don't have to buy from one company for the rest of your life.

      --
      Support a great indie game: http://www.abaddon360.com
    37. Re:LAN play by Anonymous Coward · · Score: 0

      To be fair, a Mac Pro isn't exactly a computer made for gaming.

      Companies using Windows emulators/etc is the cheap ass and crappy way of making a supposedly "Mac version".

    38. Re:LAN play by Anonymous Coward · · Score: 0

      Mac gaming officially died the moment Boot Camp was released. Who bothers with Mac game ports anymore when the people that are most likely to play them have Boot Camp installed in order to play them?

    39. Re:LAN play by Cornflake917 · · Score: 1

      They only developed the best selling game on XBox and the best selling game on the 360. I'm so sorry for showing my favoritism. *rolls eyes*

    40. Re:LAN play by xmvince · · Score: 1

      A Mac Gaming company would be like saying a Wet Fire. It just doesn't happen.

    41. Re:LAN play by xmvince · · Score: 1

      Ding ding ding!! We have a winner!!!

    42. Re:LAN play by brkello · · Score: 1

      Well, I know him irl, and he isn't a fanboy, so your first concern is false. And are you trying to say Bungie is a small game company that no one knows about? So you are saying Bungie would be better off on the Mac? How much money would Halo 3 make if it was a Mac game? How much did it make for the 360? Yeah, don't bother ever trying to get in to business.

      It is ironic that you would call someone else a fanboy when it is pretty clear you are biased.

      --
      Support a great indie game: http://www.abaddon360.com
  5. More minerals? by Anonymous Coward · · Score: 5, Funny

    Perhaps if they had tasked more drones with mining minerals in the first place, this whole fiasco could have been avoided.

    1. Re:More minerals? by oenone.ablaze · · Score: 5, Insightful

      It's no use, they require more vespene gas.

    2. Re:More minerals? by Anonymous Coward · · Score: 0

      Yes, more minerals, less vespene gas.

    3. Re:More minerals? by cuantar · · Score: 1

      No, what they really need is more pylons.

      --
      Legalize it.
    4. Re:More minerals? by Korin43 · · Score: 2, Funny

      Well at least we can be fairly certain they don't need to spawn more overlords..

    5. Re:More minerals? by Yvan256 · · Score: 1

      It's too late anyway, their base is under attack!

    6. Re:More minerals? by SuiteSisterMary · · Score: 1

      They needed to build more supply depots.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
    7. Re:More minerals? by Dragonslicer · · Score: 1

      It's too late anyway, their base is under attack!

      Argh! Fucking Zergling rush!

    8. Re:More minerals? by Anonymous Coward · · Score: 1, Insightful

      The solution is simple then. Spawn more overlords.

    9. Re:More minerals? by Kagura · · Score: 2, Funny

      Nuclear Launch Detected. :(

    10. Re:More minerals? by andy_t_roo · · Score: 1

      just for interest, which voice did everyone hear "we require more vespene gas" in? -- for me it was zerg ...
      (and don't say you didn't hear it, or you have no business posting on /. , especially in a SC thread ....)

    11. Re:More minerals? by Mes · · Score: 1

      I, for one, welcome more overlords, you insensitive clod!

    12. Re:More minerals? by Anonymous Coward · · Score: 0

      If they had drones, they would have finished the game quite a while ago. No, the delay is most certainly explained by the fact that Blizzard is actually Protoss.

    13. Re:More minerals? by Bluesman · · Score: 1

      Zerg for me also. Huh.

      --
      If moderation could change anything, it would be illegal.
  6. *sniff* by grumpygrodyguy · · Score: 3, Insightful

    This is bad news...for Diablo fans =(

    --
    The government has a defect: it's potentially democratic. Corporations have no defect: they're pure tyrannies. -Chomsky
    1. Re:*sniff* by Dremth · · Score: 0

      Yeah. You know it's not too great for Starcraft fans either.

    2. Re:*sniff* by christurkel · · Score: 1

      Never mind us waiting for a possible WarCraft IV.

      --

      CDE open sourced! https://sourceforge.net/projects/cdesktopenv/
    3. Re:*sniff* by Anonymous Coward · · Score: 0

      Four? Aren't they still on World of Warcraft one?

    4. Re:*sniff* by Bat+Country · · Score: 1

      No doubt.

      Considering Blizzard is trying to turn Battle.net into a platform, one which Starcraft II and Diablo III are built entirely upon, I can't imagine Diablo III is going to come out before they finish their Battle.net "upgrades." ... They'd also be crazy to compete with themselves, so I think it's entirely likely we won't see Diablo III before 2011. Seems a shame to push back a game that's almost done by 2 years just so you don't have to write LAN support.

      The whole thing reeks of a pay-to-play future for Battle.net.

      --
      The land shall stone them with the bread of his son.
  7. In other words... by Kokuyo · · Score: 5, Insightful

    External factors delay the release of the game, not the game's state itself. Furthermore, they will continue to develop the game until those external requirements are met.

    Dare we hope for the first truly polished, and moderately bug-free game release in a decade?

    1. Re:In other words... by SatanicPuppy · · Score: 2, Insightful

      Nah, it's only been like 7 years since they released Warcraft III.

      Seriously. This is Blizzard; they annoy me sometimes, but they're noted for their relatively bug-free releases...The "buggiest" game they ever released was WoW, and the "bug" there was that a zillion people wanted to play, and repeatedly crashed all the servers.

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    2. Re:In other words... by St.Creed · · Score: 2, Interesting

      Since when have Blizzard releases been full of bugs? The *one* reason my friends and I buy everything they ship is because they release only decent, near bugfree games. Okay, you can dislike the content. But it is solid content, even if not your cup of tea.

      Remember, releasing games that need several patches before you can play without crashing was common use before Blizzard demonstrated that releasing good games (even with internet patching available) is a sound business policy. The same with MMO's. Every beta I participated in before WoW, was a bugfest of biblical proportions. Enter WoW, with a nigh bugfree beta. *sold*.

      I mean, upon its release EVE Online had a tutorial that left you floating in space, all lost and lonely, if you made a "wrong" move. The freaking *starting tutorial* just *killed* you when you made a mistake. Also, the day before they released the game they implemented a massive patch, that reactivated lots of already fixed bugs again - a clear hint about problems with their sourcecode control system. This was a few weeks before the WoW beta. It was such a relief to play a *stable* game for a change, I was sold on WoW right then and there.

      --
      Therefore, by the (faulty) logic you're using, you're just a cow with a keyboard - osu-neko (2604)
    3. Re:In other words... by megamerican · · Score: 0

      The must have finally realized that bnet is awful and needs to be completely overhauled.

      --
      If you have something that you dont want anyone to know, maybe you shouldnt be doing it in the first place -Eric Schmidt
    4. Re:In other words... by ChinggisK · · Score: 1

      You say that like you're of the opinion of that Blizzard releases buggy, unpolished games. I'm pretty sure that's exactly the opposite of what they're known for.

      And no, I don't play WoW.

    5. Re:In other words... by Anonymous Coward · · Score: 0

      You've already had Half-Life 2.

    6. Re:In other words... by Anonymous Coward · · Score: 0

      you dont remenber diablo 2

    7. Re:In other words... by dave562 · · Score: 4, Interesting

      Are you talking about the same WoW beta that other people played? I avoided the beta but I had a lot of friends who played it. I'm a casual WoW player (down to about 8 hours a week) and I still come across unresolved bugs in it. The most common one involves getting attacked by monsters that you can't attack and they are invisible (odds are they're stuck in some piece of terrain nearby). The only way to deal with it is to flee. Another common bug involves coming across monsters that are evasion bugged. They are standing there, you can target and attack them, but every strike results in an Evaded message.

      I'm not saying that the bugs are major bugs because they aren't. They aren't system crashing bugs, or even game wrecking bugs. On the other hand, they are persistent. I've been playing WoW since a few months before Burning Crusade came out, and the same two bugs that I mentioned above were present back then.

      If anything, games have been getting more and more buggy as time goes on. I remember as a kid, I only ever once played a game that required me to contact the manufacture to obtain new disks with a more recent version of the game. Back in the day, you installed a game and it worked. The graphics sucked, the game play was horrible, but it worked. How many bugs were there in Wing Commander, or Mech Warrior, or the original Civilization, or Sim City? There weren't any because there wasn't any way to fix them if there were, so the publishers made sure that they were bug free.

    8. Re:In other words... by Vexorian · · Score: 1

      Dare we hope for the first truly polished, and moderately bug-free game release in a decade?

      Hehe, not a good day to have that hope... You know that Warcraft III's got an exploit by abusing some stuff in their script language's parser. Blizzard decided to fix this exploit... So they released a patch yesterday. The result? Tons of custom maps do not work anymore and need 'fixing' (which involves doing brute force on what sort of elseif+return combinations cause the map to stop working), plus the security vulnerability was not really fixed...

      --

      Copyright infringement is "piracy" in the same way DRM is "consumer rape"
    9. Re:In other words... by Vexorian · · Score: 1

      I think gp's post was referring to games in general and not blizzard specifically when he said "Dare we hope for the first truly polished, and moderately bug-free game release in a decade?"

      --

      Copyright infringement is "piracy" in the same way DRM is "consumer rape"
    10. Re:In other words... by 10Neon · · Score: 1

      They realized that a while ago, it just took them a while to realize that it was quite a big mess to implement.

      --
      The Guide is definitive. Reality is frequently inaccurate.
    11. Re:In other words... by BikeHelmet · · Score: 1

      But Warcraft III has been getting buggier and buggier with every new patch.

      With a downhill track record, I'll hope for bug-free and polished, but won't hold my breath.

    12. Re:In other words... by bonch · · Score: 1

      The "buggiest" game they ever released was WoW, and the "bug" there was that a zillion people wanted to play, and repeatedly crashed all the servers.

      Uh, no. WoW has been buggy every year since release. I remember when patch 2.1 came out, and all the mobs in the world would drop through the ground over and over. Soon after, Blizzard released a patch that shrunk all orc shoulder armor to ridiculous size. Nobody could figure out how or why Blizzard released a patch with such an obvious bug. It stayed that way an entire summer while Blizzard prepped their next patch to include the all-important feature that held up the shoulder armor fix--poor quality voice chat which nobody uses to this day.

      WotLK was so rushed and imbalanced that they've been nerfing death knights and paladins ever since, and we're approaching 12 months later.

    13. Re:In other words... by Anonymous Coward · · Score: 0

      actually, i remember loads of weird bugs in games i used to play as a kid. moonstone on the amiga was particularly good at crashing as you got closer to the end of the game.

      i think we just dealt with it because it wasn't like there was anything else we could do.

      also: games have gotten bigger and code has gotten more complicated. that probably factors in somewhere too.

    14. Re:In other words... by bonch · · Score: 1

      Since when have Blizzard releases been full of bugs? The *one* reason my friends and I buy everything they ship is because they release only decent, near bugfree games. Okay, you can dislike the content. But it is solid content, even if not your cup of tea.

      Where is this phony reputation coming from that Blizzard only puts out bug-free releases? WoW was--and continues to be--one of the buggiest games on my computer. You mock Eve Online's source code while ignoring Blizzard's bizarre bugs, like shrinking all orc shoulder armor for an entire summer or making all players in a zone stand up whenever somebody does a daily quest.

      And then you describe WoW beta as a stable game...wow...

    15. Re:In other words... by bonch · · Score: 1

      The bug-free reputation they have is completely invented by fanboys on forums. All their games have been buggy, especially WoW.

    16. Re:In other words... by Dr.+Impossible · · Score: 1

      The most common one involves getting attacked by monsters that you can't attack and they are invisible (odds are they're stuck in some piece of terrain nearby). The only way to deal with it is to flee.

      This happened to me once in Stonetalon. There was an invisible mob that instakilled my level ~20 character, and I could not avoid it. When I went there with my high level character, I couldn't find the mob anywhere, or even target it. The mob's real location is apparently somewhere in Auberdine, and when I went there to investigate it was nowhere to be seen.

      That was even more weird than the time when fish came out of the water and attacked me on land.

    17. Re:In other words... by Machtyn · · Score: 1

      If anything, games have been getting more and more buggy as time goes on.

      You can't be serious. There were tons of bugs in the old games. And they were even more of a nuisance if you didn't have access to a BBS system or friends who had friends who had friends who had access to these BBS's or a subscription to PC Gamer, CGW, or the like.

      In any case, a lot of these bugs were DOS related and the fixes were DOS hacks, but I remember wearing out my CTRL-ALT-DEL key with some games.

    18. Re:In other words... by l3ert · · Score: 1

      Those bug you describe were there about a year ago and have long since been resolved. WoW is relatively bug free when compared to most games nowadays. I'd say its comparable to console games when patching was not an option. Sure, when new content patches come out, some bugs slip through beta but are quickly resolved. Blizzard may have faults but releasing buggy software isn't one of them.

      --
      per dolorem ad astra
    19. Re:In other words... by dave562 · · Score: 1

      The only time I ran into problems with the old games was when I was having hardware problems. I used to get a lot of lock ups with Dynamax games (Red Baron, Aces of the Pacific) and it turned out to be my RAM. The only game I ever had to have patched was Kings Quest IV from Sierra. I remember that each game pretty much required a custom boot disk with tweaked config.sys and autoexec.bat files. Once there was enough of the initial 640k cleared up and the appropriate files were all properly loaded into high mem, the games ran great.

      Maybe my experience was colored by only buying games from big names at the time like Microprose, Sierra, SSI, Lucas Arts and the like. But even when I was into the warez scene and playing just about everything under the sun, I never ran into any problems with games crashing because of bad code that needed to be patched, or problems with serious game play disturbing bugs.

    20. Re:In other words... by dave562 · · Score: 1

      How can you say the bug is resolved when I dealt with last week? Monsters get stuck in terrain and randomly attack people. It rarely happens twice in the same place, and server reboots "fix" the issue until it happens some where else. Given the thousands of players on server, and who knows how many randomly spawned monsters (hundreds of thousands?), its not like such things are unexpected. With the way applications leak memory and with multiple processes all sharing memory space, those kinds of glitches are bound to happen.

    21. Re:In other words... by l3ert · · Score: 1

      I had those bugs for a while but I play almost everyday and usually do some daily quests and never seen it happen since then I assumed they were fixed. I don't level alts though, maybe they are specific to some areas. I'm not pretending the game is bug free, like you said, with that many player and objects spawning constantly, glitches are bound to happen.

      --
      per dolorem ad astra
    22. Re:In other words... by Dutch+Gun · · Score: 4, Insightful

      If anything, games have been getting more and more buggy as time goes on.

      Well, that's true. But it's mostly because game complexity has exploded (some publishers/devs pushing games out the doors too early haven't helped either). A modern game (including engine and support library) can now clock in at over a million lines of code. That's a million chances for programmers to get something wrong. And don't forget that plenty of bugs are asset-related - meaning caused by artists perhaps doing something they shouldn't.

      In the world of PC gaming, you also have to take into consideration the fact that there are nearly unlimited configuration options for computers. Many people will also blame games when their own systems are malfunctioning (you have no idea how many driver-specific workaround our graphics programmer creates). In crash reports that we get sent to us, we flag users systems that have failed an internal mathematical stress-test, and tend to ignore those. When a computer figures that 1 + 1 = 3, it's pretty hard for a program NOT to crash horribly at some point.

      I'm not trying to make excuses for developers who don't properly test and fix their code before release. I know there's plenty of that too, and there's no excuse for shipping a game in that state. But honestly, with the massive scope of modern games, it's unbelievably hard to test the coverage of a feature change you may have worked on across the entire game world.

      Back in the day, you installed a game and it worked. The graphics sucked, the game play was horrible, but it worked. How many bugs were there in Wing Commander, or Mech Warrior, or the original Civilization, or Sim City? There weren't any because there wasn't any way to fix them if there were, so the publishers made sure that they were bug free.

      Do you seriously believe there were no bugs in those products? Take off the rose-colored classes, my friend. Just because you didn't see any bugs didn't mean they weren't there. We didn't have the great coalescer of information called the Internet back then, so it probably seems that way to you. I absolutely guarantee you that there were plenty of bugs in those products.

      Anyone who has spent countless hours creating boot disks and configuring autoexec.bat and config.sys for specific games will remember this well from the DOS / early Windows days. And god help you trying to get audio to work if you didn't have a SoundBlaster card (or one of the popular alternatives). Remember the pain of early networked games, anyone? It was a challenge just getting some of those games to run at all.

      --
      Irony: Agile development has too much intertia to be abandoned now.
    23. Re:In other words... by brkello · · Score: 1

      Because they are getting a hell of a lot more complicated. I think it is like working in the food industry...you can't appreciate how hard it is until you actually doing it. I marvel at how good all Blizzard games are...WoW in particular. If you don't think there were bugs in old games, you are looking at it with rose colored glasses. On top of that, there are millions more lines of code in newer games...probably billions in WoW. If you expect perfection, then you don't understand the problem. You have to write code that works not only in your test environment, but thousands (at least) different hardware configurations. Quite frankly, people's expectation of bugless code is stupid.

      --
      Support a great indie game: http://www.abaddon360.com
    24. Re:In other words... by Anonymous Coward · · Score: 0

      yes but those games you played back in the day, can be run on your cell phone now. The games were not as buggy because they where no where near as complicated, and you cannot say that those games where not buggy, i can name a few just off the top of my head that never got fixed.

      i worked at nintendo of america testing games for the DS when it launched, and as the developers and leads where very fond of telling us, "That is not a bug, that is a feature."

    25. Re:In other words... by St.Creed · · Score: 1

      That was even more weird than the time when fish came out of the water and attacked me on land.

      That's a Murloc :P

      --
      Therefore, by the (faulty) logic you're using, you're just a cow with a keyboard - osu-neko (2604)
    26. Re:In other words... by St.Creed · · Score: 1

      WoW beta was stable for everyone I know. Not a single person I know has reported crashes. Inside my guild we only had a few bugs with the patch-loader, but nothing much. It could be you are using a Mac though, I've heard the game crashes on that platform a lot more than on Windows.

      But as for EVE versus WOW: there is a difference between going live with a few cosmetic bugs, or going live without a working market (the defining feature of your game), without a working tutorial for new players (on day 1 this is crucial) and ships disappearing into Oblivion all over the map.

      But I guess we differ on what we define as "stable" and "bugfree" :)

      --
      Therefore, by the (faulty) logic you're using, you're just a cow with a keyboard - osu-neko (2604)
    27. Re:In other words... by ildon · · Score: 1

      Battle.net is not an "external requirement". It's a core part of the gameplay for a LOT of Blizzard's customers. There is a not-insignificant portion of Blizzard's customer base that will be online doing ranked matches the day the game is released without even playing the single player first. And an even greater portion that will want to at least try going online within the first couple days of purchase. If Battle.net is not up because it's not ready or unable to handle the load, it'll be an even bigger customer relations disaster than simply delaying the game could ever be.

    28. Re:In other words... by dzfoo · · Score: 1

      Sure, the first truly polished, and moderately bug-free game release in a decade, which depends on a rushed-to-market, barely-tested, new online multiplayer platform that is so complex it has delayed the entire project. Good times!

              -dZ.

      --
      Carol vs. Ghost
      ...Can you save Christmas?
    29. Re:In other words... by Anonymous Coward · · Score: 0

      Those bugs have been present since the start of the game, and if I recall correctly, they're more like a simple pathing issue that the player causes more than half the time. Simply get out of the area the monster can't reach, and he'll stop evading. This is in fact more of a way to prevent exploiting than an actual bug, in my opinion.

    30. Re:In other words... by space_jake · · Score: 1

      Class balance issues are rarely related to bugs. Bugs can be exploited to create class balance issues. (Cheat Death giving 99% damage reduction instead of 90% as intended) DK and Ret issues aren't bugs, they're design failings.

    31. Re:In other words... by Dr.+Impossible · · Score: 1

      They weren't murlocs, they were just regular fish. I was in Theramore, at the docks.

    32. Re:In other words... by Anonymous Coward · · Score: 0

      NOOOOO!!!!! Don't remind me of the boot disks and configured autoexec.bat and config.sys!! OH THE HORROR!!! *runs off in the corner to cry*

  8. Just build in multiplayer over lan. by santax · · Score: 1, Insightful

    We really don't need battlenet. I've seen how that works with DRM on music. And games are bit to expensive to throw away when blizz decides to go bankrubt or that holding battlenet online becomes to expensive.

    1. Re:Just build in multiplayer over lan. by medv4380 · · Score: 2, Interesting
      Really?

      Battle.net is kinda critical in this gaming environment. Yes single player is important and lan play is too, but without being able to compete in some organized way online lan functions are kinda pointless. Not everyone has a house capable of holding 5v5 games unless you want to have smelly gamers packed in like sardines, and I don't like playing against the same 5 twits every time I want to play. Good skills come from being challenged by a wide variety of people.

      I guess we just have to wait. Too bad I'm going to have to buy the game 3 times to play all 3 types of races and get all the game content.

    2. Re:Just build in multiplayer over lan. by Tubal-Cain · · Score: 1

      Not everyone has a house capable of holding 5v5 games unless you want to have smelly gamers packed in like sardines...

      Try a VPN.

    3. Re:Just build in multiplayer over lan. by cthulu_mt · · Score: 4, Insightful

      At that point you're just refusing to use Battlenet out of stubborness.

      --
      Virginia is for lovers. EVE is for griefers.
    4. Re:Just build in multiplayer over lan. by Tubal-Cain · · Score: 1

      Battle.net doesn't work very well in WINE.

    5. Re:Just build in multiplayer over lan. by mabhatter654 · · Score: 1

      I'd venture most of the LAN games are in places like Korea where people have cool phones and gadgets but go to internet cafes for fast PC gaming. This forces internet cafes to pay up to Blizzard for casual internal LAN games.

    6. Re:Just build in multiplayer over lan. by geekoid · · Score: 1

      Many games allow multiplayer play from separate locations without needing a babysitter in between ready to hold you hostage.
      Like, say StarCraft. But we all know how LAN play killed that title~

      "I guess we just have to wait. Too bad I'm going to have to buy the game 3 times to play all 3 types of races and get all the game content."

      Suxxor.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    7. Re:Just build in multiplayer over lan. by setagllib · · Score: 1

      This is how I play SC1 with Linux-using friends. We all run OpenVPN (I host) and bridge VirtualBox interfaces to it. Using that, we don't even need the forcebindip hack that most Windows users are stuck with :)

      --
      Sam ty sig.
    8. Re:Just build in multiplayer over lan. by cbhacking · · Score: 2, Insightful

      Good post, up until the last sentence.

      You can play all three races with the very first release. The campaign will be Terran only, but it will be three times as long, no lack of material. Besides, if you're honestly buying the game for its campaign, I really don't know what to say except that you are very, very odd. Don't get me wrong, the campaigns can be fun, but the heart of a game like SC is the multiplayer. I'll probably finish the Brood War campaign some time before SC2 comes out, but it's been a decade so far and I've never really bothered - and a lot of people didn't even bother to start it.

      As for getting all the game content, that's just trolling. What do you expect, that they'll release the expansion packs for free? That's all they are; expansions just like Brood War or The Frozen Throne for WC3. You get new units, new maps, and new campaigns. You probably pay about $10-$20 less that the cost for the core of the game, but you must already have that core. Blizzard has been doing this since WarCraft 2 and your "compaint" is simply idiotic.

      --
      There's no place I could be, since I've found Serenity...
    9. Re:Just build in multiplayer over lan. by brkello · · Score: 1

      Uh, battle.net is still up for a 10+ year old game. You think Blizzard, the people who are raking in cash from WoW is going to go "bankrubt"? Seriously, you and logic must be mortal enemies.

      --
      Support a great indie game: http://www.abaddon360.com
    10. Re:Just build in multiplayer over lan. by medv4380 · · Score: 1
      Yes I am odd. I would buy the game for it's campaigns, and yes I want all 3 of them, and that is what I meant by all the game content (I don't care about expansions until they come out but I suspect they'll do three different campaign expansions as well).

      I'm clearly the kind of gamer who will play a game with bad game play just to get what I view as a good story. You're clearly the kind of gamer who plays a game for game play and could careless for the story.

    11. Re:Just build in multiplayer over lan. by cbhacking · · Score: 1

      The two successors to Wings of Liberty *ARE* the game's expansions. The total campaign length will be 1.5x as long as StarCraft + Brood War.

      In other words, you STILL have nothing to complain about - you'll get just as much campaign material per purchase of SC2 as you got for the original, except you'll be able to get 50% more campaign in SC2 than the original ever had.

      Also, I really didn't feel that there was that much "story" to SC; there was some, but wouldn't it make more sense to just read a book or watch a movie if you're after story?

      --
      There's no place I could be, since I've found Serenity...
  9. Nah... by Anonymous Coward · · Score: 0

    ... they're probably just working on a 'proprietary in-house solution' that will finally make sure no one will ever, ever pirate it.

  10. Why not "polish and refine"... by chrylis · · Score: 5, Interesting

    by unremoving LAN play?

    1. Re:Why not "polish and refine"... by Anonymous+Cowar · · Score: 1

      Yeah, i was thinking "Gee, that'll give them MORE than enough time to implement lan play." The only reason for not implementing it now is good old fashioned greed.

    2. Re:Why not "polish and refine"... by calmofthestorm · · Score: 1

      They claim it's to fight piracy.

      therefore, to combat child pornography, I'll be pirating StarCraft II.

      --
      93rd rule of Slashdot: No matter how obvious my sarcasm is, my comment will be taken seriously by someone.
    3. Re:Why not "polish and refine"... by apoc.famine · · Score: 1

      I came on here to post the same thing. In addition, had they included it at the onset, they could have released on time, and people could have actually played multiplayer while waiting for the next installment of battlecrap.

      --
      Velociraptor = Distiraptor / Timeraptor
    4. Re:Why not "polish and refine"... by Anonymous+Cowar · · Score: 1

      fighting piracy = greed, although I wouldn't be surprised if it takes a pirated version of scII to play over the lan, which would eventually make the pirated copy the de-facto version for tournament play. (I.E. someone might come up with a shell wrapper that directs scII to look for a lan server rather than battle.net)

    5. Re:Why not "polish and refine"... by calmofthestorm · · Score: 1

      Yeah joking aside I'll buy a copy LAN play or not, but I imagine I'll have to end up pirating a copy if I want full features. I've bought something like three copies of StarCraft over the years. I could have just repirated it but it's Blizzard.

      Still, I'm sorry to see this. Blizzard has always seemed to have a tacit agreement with players where they don't even try to stop pirate single player/LAN (think the CD keys for their earlier games, where it would take 01234567890123), but then rule battle.net with an iron fist.

      Gone are the days of LAN parties I guess; I don't want to futz with bnet just to play multiplayer. Not to mention when support ends down the road.

      Of course, I will say that when the product you pay money for is inferior to the one you don't, then your business model is flawed. Perhaps it's time to accept that you have to fight piracy with market forces, not by buying laws.

      --
      93rd rule of Slashdot: No matter how obvious my sarcasm is, my comment will be taken seriously by someone.
    6. Re:Why not "polish and refine"... by Kurusuki · · Score: 0, Flamebait

      Locking your door at night is greedy preventing all those less fortunate homeless people from eating your food, sleeping on your couch, and stealing your TV. A publicly traded company has an obligation to do what's best for the company. It does not, however, have an obligation to support a mode of play most commonly associated with unauthorized copies of the game. Communist pig

    7. Re:Why not "polish and refine"... by Toonol · · Score: 1

      Your mistake is assuming that this is what's best for the company. It's a VERY common mistake companies make... they lock their product down, streamline, take control of the whole experience, move consumers into preferred channels (and every other buzzphrase)... and profit maximize themselves straight to bankruptcy.

    8. Re:Why not "polish and refine"... by Anonymous+Cowar · · Score: 1

      Locking your door at night is greedy preventing all those less fortunate homeless people from eating your food, sleeping on your couch, and stealing your TV. A publicly traded company has an obligation to do what's best for the company. It does not, however, have an obligation to support a mode of play most commonly associated with unauthorized copies of the game. Communist pig

      Hells yeah I'm greedy, the new golden rule once you leave your parent's basement is "The only one who will keep your best interests at heart is you, nobody else." So I follow the new golden rule and try my best to honor the old one as well.

      But your hyperbole does bring up an interesting point, preventing about piracy is NOT (repeat NOT, once more for clarification: NOT) about reclaiming sales lost to pirated copies, instead, it is about projecting the image of a company that fights piracy. If you have $X00,000 that you are going to invest in a company (there are many of these types of investors, but they're too small to appear on the radar), would you rather invest it in a company that appears to fight piracy or one that appears to let its wares get picked up and walked off with? So in order to get investments, sell stock, and generally do well as a publicly traded company, they need to project the image of a company that is hard on piracy. This isn't a "rewarded for your efforts" movement, because blizzard has no trouble making money, hand overfist from their products, but instead of getting YOU to pay that $50, the fighting piracy is all about landing that $X00,000 investor.

      Greed makes capitalism work. I just call a spade a spade.

    9. Re:Why not "polish and refine"... by mabhatter654 · · Score: 1

      They're losing profit margin on each customer... but they'll make it up in VOLUME!!

      -PHB of the D'bert.

    10. Re:Why not "polish and refine"... by geekoid · · Score: 1

      The one with the best track record.
      Who cares about the piracy if they keep making boat loads of money?
      Logical the one without DR is better becasue
      A) It deosn't work,
      B) It cost money to implement, and
      C) It doesn't work.

      Greed does not make capitalism, in fact greed kills companies.

      There is a difference between desiring to make money, and greed.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    11. Re:Why not "polish and refine"... by zippthorne · · Score: 1

      Which is stupid, because the company doesn't see a dime of those investments unless they issue new shares. The CEO however....

      --
      Can you be Even More Awesome?!
    12. Re:Why not "polish and refine"... by thePowerOfGrayskull · · Score: 1

      They claim it's to fight piracy.

      therefore, to combat child pornography, I'll be pirating StarCraft II.

      Well, sure, because that doesn't help to support the ridiculous case made for "losses" due to piracy and justify (to them) the need for anti piracy measures. Why not just ... you know... do without if you don't like what they're doing?

    13. Re:Why not "polish and refine"... by calmofthestorm · · Score: 1

      The problem is that so-called piracy rates have no basis in fact. They count any lost sale as piracy, based on what the game "ought" to have sold. Boycotting and pirating have the same effect really.

      --
      93rd rule of Slashdot: No matter how obvious my sarcasm is, my comment will be taken seriously by someone.
    14. Re:Why not "polish and refine"... by RedK · · Score: 1

      No, they really don't. As long as 1 person pirates, they can make a point about it and justify any and all measures they put in place to prevent it. Be happy today it's all automatic measures that you don't have to interact with. I remember the days anti-piracy measures were typing in words from the manual each time you saved, or using a special wheel to form words by matching symbols... Even if you bought the game, hope you never lose any of the crap that came with it.

      --
      "Not to mention all the idiots who use words like boxen."
      Anonymous Coward on Monday August 04, @06:49PM
    15. Re:Why not "polish and refine"... by Anonymous Coward · · Score: 0

      No they won't, because they just got rid of the half of "volume" who only bought Star Craft for LAN play.

      Like myself, I'd never considered the game before, and only started playing Star Craft when I got a copy at a LAN party. Since then, I've bought two copies (First SC, then SC+Brood War).

      I've been playing single player, to get an idea of how to play for the next LAN party, but never got enough interest in SC to play online. I'm not going to LAN parties for the games, but for the socializing. Besides, Battle.NET doesn't work in Wine anyway, the rest of SC works great.

      Looks like we will be keep playing C&C 3 at LAN parties. Unless someone gets hold of Red Alert 3.

    16. Re:Why not "polish and refine"... by thePowerOfGrayskull · · Score: 1

      The problem is that so-called piracy rates have no basis in fact. They count any lost sale as piracy, based on what the game "ought" to have sold. Boycotting and pirating have the same effect really.

      I agree that it's a problem, but the sad truth is that facts are not relevant - especially when there are a dozen eager "security" vendors constantly telling PHB's how bad things are, and how much they're "needed".

    17. Re:Why not "polish and refine"... by thePowerOfGrayskull · · Score: 1
      On the one hand: installation of some rootkit like software that bluescreens my PC (ref: NWN2 latest patch with an external DVD); on the other we have having to type in some words that I'm likely to have memorized in short order anyway.

      Given a choice,I know which I'd call the lesser of two evils.

  11. Not surprising by KingPin27 · · Score: 1

    Perhaps this is just another clever ploy of N.K to get the rest of the world very very angry.

    --
    "i lost my dignity on a slippery wiener"
  12. shocked, just shocked by davemarchevsky · · Score: 3, Funny

    But seriously, who didn't see this one coming?

    1. Re:shocked, just shocked by Tubal-Cain · · Score: 1

      Why would we have seen it coming? The Christmas rush would have made a great release time.

    2. Re:shocked, just shocked by Anonymous Coward · · Score: 0

      I don't think Blizzard has ever released for Christmas, despite having announced they would have games ready for it. They have always released at the beginning of the year.

    3. Re:shocked, just shocked by Anonymous Coward · · Score: 0

      When they release it during the Christmas rush next year, it will be just as good.

    4. Re:shocked, just shocked by Rallion · · Score: 1

      ...It's Blizzard. They almost never even have release dates, and when they do they miss them.

      Besides, they've never seemed to give a damn about making the holiday season. Probably because even when they release games in June, they're still near the top of the sales chart come December...

    5. Re:shocked, just shocked by Achoi77 · · Score: 1

      The christmas rush is a profit gimmick - the games with the most (advertising) visibility generally would get the most cash - this is regardless of the quality of the game.

      Blizzard doesn't really play by the marketing rules. Warcraft 3 was released in June '02. Diablo 2 also in June 2000. The first Starcraft was released at the end of March '98.

      I would say that those properties have done pretty well on their own without the help of any holiday season shopping boost.

    6. Re:shocked, just shocked by davemarchevsky · · Score: 1

      Blizzard is going to make a killing regardless of when they release the game. They probably wouldn't even give us release dates if it wasn't good marketing. I'm glad they're concerned with the quality of their game, especially the multilayer component. But any date they throw out is likely to be just as accurate as my horoscope.

    7. Re:shocked, just shocked by space_jake · · Score: 1

      Too true, I've been picking up Blizzard games on release day since Diablo and I think the only two that met a Christmas rush were WoW and Wrath. I guess rushing a product out for increased sales in the holiday season isn't the greatest tactic.

  13. This does not bode well... by Anonymous Coward · · Score: 5, Funny

    South Korea just exploded with rage. This just might push them over the edge and they will finally take out North Korea.

    1. Re:This does not bode well... by mqduck · · Score: 1

      Yeah, now that they have nothing better to do.

      --
      Property is theft.
  14. Maybe... by Luxusleben · · Score: 1

    ... they just need the dust to settle on that, whatchamacallit, lan play debacle?
    I mean, the battle.net servers are going to fail upon launch anyway... just as with sc1.

  15. GIVE US LAN BACK by jpedlow · · Score: 5, Insightful

    LAN PLAY is one of the things that helped make SC1 awesome, either 12 carriers coming down on an in-room opponent's settlement with "...what the...WHAT THE HELL...OH GOD" to early game 'ling rush with "..YOU CHEEP BASTARD THATS NOT FUNNY"....LAN play was amazing. Now if I'm going to have an 8 man LAN in my garage, it's all gotta go through battlenet, sucking up my bandwidth? Screw you blizzard. You've got another 2 quarters now, give us LAN play.

    1. Re:GIVE US LAN BACK by amicusNYCL · · Score: 1

      FYI: Blizzard's revenue model doesn't give a shit about your bandwidth availability.

      --
      "Our two-party system is like a bowl of shit looking at itself in a mirror." - Lewis Black
    2. Re:GIVE US LAN BACK by Scragglykat · · Score: 1

      Yes, fighting piracy has now mandated that you seclude yourself in your room alone and play with online players that you may or may not know, using voice over IP communications to get less than ideal messages from your friends or "friends" online about how you are cheating, or being an anus, or whatever you plan to do to them. Piracy is a much more serious issue than internet addiction. Speaking of internet addiction, perhaps Blizzard is just using Battle.net to limit the amount of time Chinese citizens can play Star Craft II... if they play for too long, they will get thrown into a death camp. That would definitely lighten the load on Blizzard's servers...

    3. Re:GIVE US LAN BACK by gnupun · · Score: 1

      True, but LAN is superfast and more fun. For a company that cares so much about quality and game experience, they are basically willing to shaft their own game to ensure more revenue.

    4. Re:GIVE US LAN BACK by Tubal-Cain · · Score: 1

      It should. No LAN play means I can only play the campaigns and against AI. I don't especially like either.

    5. Re:GIVE US LAN BACK by jpedlow · · Score: 1

      Exactly, there's a lot to be said about playing WITH your friends in the same room, not with someone you've never met, while talking to them on vent/ts/voip.....boring...while on the other hand you could be unleashing unholy death upon your friends who are in the same room as you and laughing in an evil manner. It's more fun in person! :)

    6. Re:GIVE US LAN BACK by EvanED · · Score: 2, Insightful

      Now if I'm going to have an 8 man LAN in my garage, it's all gotta go through battlenet, sucking up my bandwidth?

      That's not a necessary conclusion. Blizzard already uses P2P stuff for, e.g., the Blizzard downloader; it's very possible that Battle.Net will only mediate such connections at the beginning, then drop out.

      From my chair, Blizzard would be utterly stupid to require that LAN play go through their servers. Starcraft 1, a decade-plus-old-game, was the 10th best-selling PC game in June in the US. I'm sure that the SC2 announcements have helped over the past months, but one of the main reasons it has such holding power is that it's such a popular competition game. Look at South Korea's pro gamers.

      You think that Jaedong or Flash or Boxer are going to be happy if their competitions have any chance of being disrupted by a little excess lag (remember, these are players that have 300 to 400 actions per minute sustained for a 20 minute game and peaking higher), or Blizzard's servers going down, or anything like that? Hell no. I suspect there are few things that Blizzard could do that would be more likely to cripple SC2 on the pro gaming scene than what you suggest. And that means that (1) Blizzard has a bunch of stupid people making decisions and will require all traffic to be external, (2) Blizzard will be releasing a special version of the game or server for these high-profile competitions (but then what will they practice on, how will they figure out who gets the special version, etc.), or (3) Battle.Net will only mediate.

      Which is it going to be? I don't have a crystal ball. It could be any of the three. But I think that assuming that it will be #1 is a big assumption.

    7. Re:GIVE US LAN BACK by gbarules2999 · · Score: 1

      If Battle.net is sucking up all of his bandwidth, someone can't be playing WoW after they died two minutes into an hour long match.

    8. Re:GIVE US LAN BACK by ObsessiveMathsFreak · · Score: 1

      They may well be doing just that.

      If P2P multiplayer has taught me anything over the last few years it's that NAT traversal is by no way or means a settled issue in networking. Time and time again, on multiple system, console and PC, I have seen P2P games fail to connect, had connections flake out and generally problems all round.

      All this no matter how I configure my router, PC, PS3 or Xbox. Port forwarding, UPnP, QoS, Custom services, DMZs, fixed IPs, DHCP, IP Passthrough. You name it, I've tried it. And every individual game seems to want either new ports forwarded, or else ports 80 and 443 all to itself.

      The only reliable method I have found for guaranteed flawless P2P online play is PPPoE, and there is no way in all seven hells that I am going back to having a windows box exposed to the elements like that again. I'm reluctant to even put the PS3 out there like that. Besides, do most ISPs even support PPPoE?

      P2P online play has been the way PC RTS games have gone over the last few years. I doubt Starcraft 3 will the exception. What I suspect is that, since their last serverless multiplayer game was Warcraft 3, Blizzard initially went with a P2P based multiplayer solution, and now have had to delay the release when they finally realized what a monstrosity they had unleashed upon themselves. (Check out this NAT FAQ for the game which even gives the usual pawn off to portforward.com) Can you imagine the damage to Blizzard's reputation when millions of WoW-heads turned on their latest title only to have it completely fail to even start and online game?

      My money is on NAT, and Blizzards inexperience with it as the root cause of this delay. If this is the case, I suspect that Battle.net may even go to some kind of client server model. NAT has become a problem as people have moved behind Broadband Routers and Gateways, instead of having modems directly hooked to their main rig. I could be wrong, but given Blizzard's sheer size it would be folly for them to leave their users having in the wind on the NAT traversal issue.

      --
      May the Maths Be with you!
    9. Re:GIVE US LAN BACK by kirillian · · Score: 1
      Um...you do realize that your average home user is NOT going to have a router that is capable of routing all that P2P traffic inside the LAN right? When the P2P packets are sent out, they will be sent to the IP address that was registered on Battle.net when everyone logged in - a public address. So, the average home router, being pieces of junk that they are, will route that out to the first hop outside where it will promptly be sent back when your ISPs router sends it to the target address - the WAN port of your home router...then it will be sent back inside.

      Most home routers dont recognize that the target address of the packet is the address of its own WAN port, and some that do have problems with firewalls blocking certain ports in said instances. P2P is not a viable solution to the issue. Most people will still end up using internet bandwidth for each person even for LAN if that is the case.

    10. Re:GIVE US LAN BACK by Hatta · · Score: 1

      FYI: I don't give a shit about Blizzard's revenue model.

      --
      Give me Classic Slashdot or give me death!
    11. Re:GIVE US LAN BACK by Temujin_12 · · Score: 5, Funny

      One of the best Starcraft LAN-play memories I have:

      Myself and a small group of friends started doing LAN parties back before they became popular. I can remember spending half the time setting up the network with Windows 95 PCs, making sure everyone had the right TCP stack on their computers, and double checking coaxial terminators for the token ring network we were setting up. All this just to network Doom.

      Fast forward a few years and we were playing Starcraft into the wee hours of the night/morning. One time we were doing a "big game hunters" round which went particularly long. I fell asleep and woke to see half of my base destroyed with enemy units just sitting there. I looked up and noticed that the player who attacked me had fallen asleep before finishing the attack. I retaliated but fell asleep before I was able to finish off all of his bases.

      Put LAN-play back in Blizzard.

      --
      Faith is a willingness to accept something w/o complete proof and to act on it. Reason allows you to correct that faith.
    12. Re:GIVE US LAN BACK by EvanED · · Score: 1

      When the P2P packets are sent out, they will be sent to the IP address that was registered on Battle.net when everyone logged in - a public address.

      Maybe. Or maybe Starcraft will ask Windows what it thinks its IP is, and pass that to Battle.Net, which will use some sort of heuristic decision to determine if it looks like a LAN game.

      I have no idea how it will work when it finally comes out. You could very well be right. But unless you're violating an NDA, I think it's a pretty safe wager to say you don't know how it's going to work either. All I'm saying is that using internet traffic isn't necessarily what this is going to do even if they hold to their current plans.

      Most people will still end up using internet bandwidth for each person even for LAN if that is the case.

      Further, even going to your ISP's router is probably a short (and fast) hop compared to going to Battle.Net, so even if it does step out of your LAN for a second, it could still be far better than going all the way to Blizzard's servers.

    13. Re:GIVE US LAN BACK by MeNeXT · · Score: 1

      It should.

      --
      DRM? No thanks, I'll just get it somewhere else...
    14. Re:GIVE US LAN BACK by EvanED · · Score: 1

      (replying to myself to finish a thought) ...it could still be far better than going all the way to Blizzard's servers.

      Though admittedly still far worse than staying entirely local.

    15. Re:GIVE US LAN BACK by rastilin · · Score: 1

      FYI: Blizzard's revenue model doesn't give a shit about your bandwidth availability.

      That reminds me of a an old response to White Wolf's comments along the lines of...

      WW: We have no interest in publishing eratta for our old books, because Eratta doesn't have any money.
      Response: No, the one that has money is me, and you're not getting any until I see some eratta.

      So I could say the same to Blizzard. The one that has money is me and they won't get any until I see something I can play on a Lan.

      --
      How do you kill that which has no life?
    16. Re:GIVE US LAN BACK by amicusNYCL · · Score: 1

      For a company that cares so much about quality and game experience, they are basically willing to shaft their own game to ensure more revenue.

      Yeah, pretty much. So clearly they don't care as much about game experience as you think.

      --
      "Our two-party system is like a bowl of shit looking at itself in a mirror." - Lewis Black
    17. Re:GIVE US LAN BACK by amicusNYCL · · Score: 1

      What you think is irrelevant to Blizzard.

      --
      "Our two-party system is like a bowl of shit looking at itself in a mirror." - Lewis Black
    18. Re:GIVE US LAN BACK by Hatta · · Score: 1

      What's your point?

      --
      Give me Classic Slashdot or give me death!
    19. Re:GIVE US LAN BACK by amicusNYCL · · Score: 1

      So I could say the same to Blizzard.

      Yeah, you could, so could all the other people who replied to me and everyone else who doesn't like that they removed the LAN option. But instead people just post to Slashdot.

      --
      "Our two-party system is like a bowl of shit looking at itself in a mirror." - Lewis Black
    20. Re:GIVE US LAN BACK by amicusNYCL · · Score: 1

      Which one of those 7 words did you not understand?

      --
      "Our two-party system is like a bowl of shit looking at itself in a mirror." - Lewis Black
    21. Re:GIVE US LAN BACK by amicusNYCL · · Score: 5, Insightful

      There are a lot of people who seem to think that posting on Slashdot, and modding the posts, is the way to get Blizzard to make changes. The venue you're looking for is here:

      http://forums.battle.net/board.html?forumId=12009&sid=3000

      --
      "Our two-party system is like a bowl of shit looking at itself in a mirror." - Lewis Black
    22. Re:GIVE US LAN BACK by Anonymous Coward · · Score: 0

      Brings back memories of almost getting in real fights at lan parties...

    23. Re:GIVE US LAN BACK by badboy_tw2002 · · Score: 5, Informative

      Last time in this discussion -

      Here's how it works for pretty much every console and PC game out there:

      Each client sends up their external and internal IP address. the internal IP can be used for routing if the external IP matches. i.e. if you and your buddy hook up halo and play each other behind the same NAT, you do your matchmaking on XBL but your game packets never leave the network. You can sniff packets on your home network yourself to verify this. So unless Starcraft has suddenly become a client server game then your bandwidth is unaffected.

    24. Re:GIVE US LAN BACK by Hatta · · Score: 1

      Oh I understood the words, I just don't know why you think I care.

      --
      Give me Classic Slashdot or give me death!
    25. Re:GIVE US LAN BACK by rastilin · · Score: 1

      Yeah, you could, so could all the other people who replied to me and everyone else who doesn't like that they removed the LAN option. But instead people just post to Slashdot.

      That's a good point, did you write in?.

      I might not buy it at all, depending on how good it is, so it's pointless to threaten them.

      --
      How do you kill that which has no life?
    26. Re:GIVE US LAN BACK by amicusNYCL · · Score: 1

      Probably for the same reason that you keep replying.

      --
      "Our two-party system is like a bowl of shit looking at itself in a mirror." - Lewis Black
    27. Re:GIVE US LAN BACK by amicusNYCL · · Score: 1

      No I didn't contact Blizzard, I'm not much of a Starcraft fan. I posted a link to the SC2 forum a little further up though if you're interested.

      --
      "Our two-party system is like a bowl of shit looking at itself in a mirror." - Lewis Black
    28. Re:GIVE US LAN BACK by slodan · · Score: 1

      Battlenet doesn't work that way. (You can look at Warcraft III for an example.) Your connection to Battlenet is only used to create the game and allow players to join it. After the game starts, the connection to Battlenet can actually be terminated by all players (e.g. pickup listchecker). While the game plays, the packets between the host and clients using normal network routing. If you are at a LAN party, then all the gameplay traffic will be routed through the local network.

    29. Re:GIVE US LAN BACK by 10Neon · · Score: 1

      Ah, so you've played both? What are they like?

      --
      The Guide is definitive. Reality is frequently inaccurate.
    30. Re:GIVE US LAN BACK by Tubal-Cain · · Score: 1

      I mean in general.

    31. Re:GIVE US LAN BACK by Anonymous Coward · · Score: 0

      LAN PLAY is one of the things that helped make SC1 awesome ...

      FYI Sim City 1 didn't have LAN play...or did I miss something?

    32. Re:GIVE US LAN BACK by hab136 · · Score: 1

      That would be the smart way to do it, but Blizzard has not said that that is how they *will* do it.

      People have complained that the bandwidth at a large event (100 people for example) would be too much. They could easily counter that statement with what you've said - but they haven't.

    33. Re:GIVE US LAN BACK by Anonymous Coward · · Score: 1, Insightful

      Unless you were playing Doom over a DOS IPX, you were not LAN'ing before it was popular.

    34. Re:GIVE US LAN BACK by NeutronCowboy · · Score: 2, Interesting

      You seem to be under the mistaken assumption that Blizzard will give up what could be the closest thing that will ever exist to uncrackable DRM because some people on the Internet are unhappy about Blizzard's approach to getting that DRM.

      Newsflash: Blizzard will change their approach if and only if SC2 becomes a miserable failure, and it can unquestionably be traced to their requirement for LAN.

      --
      Those who can, do. Those who can't, sue.
    35. Re:GIVE US LAN BACK by kirillian · · Score: 1
      I can't honestly claim that you are wrong because I don't know for certain. What I do know for certain, I already posted. I'm already trying to get ahold of another xbox to try it out (I'll be working with a few PC games later to test it also) just to see for myself, but I have honestly NEVER seen this behavior - except with one of my routers (which is flashed with OSS firmware). Packets always travel out of the WAN port to the first hop on the ISPs side before bouncing back even when both computers are on the same LAN

      What time frame are these games (the 'most' PC games that you referred to) made in? Am I testing with stuff that's too old to see the correct behavior? I really haven't changed my standard set of games for the LANs that I've run - SC, Diablo II, UT2K4, CS...they are kinda aging...

    36. Re:GIVE US LAN BACK by illumin8 · · Score: 1

      So unless Starcraft has suddenly become a client server game then your bandwidth is unaffected.

      Unfortunately, that's exactly what happened. Blizzard said they were moving the new battle.net to a client/server model (similar to WoW) to cut down on cheating, but it also has the side effect of guaranteeing zero piracy and possibly subscription fees. I don't think they'd build all that extra server infrastructure just to provide an "improved customer experience", so what they're really building it for is to protect their game. Blizzard has now officially sold out.

      --
      "When the president does it, that means it's not illegal." - Richard M. Nixon
    37. Re:GIVE US LAN BACK by amicusNYCL · · Score: 1

      Oh no, I'm under no illusion that Blizzard will change anything based on public acceptance. What's more, I'm not even a fan of Starcraft. I just acknowledge the fact that Slashdot is not the correct venue to discuss grievances with Blizzard's plans. There are a lot of people here addressing their posts directly to Blizzard, seems a little odd to me.

      --
      "Our two-party system is like a bowl of shit looking at itself in a mirror." - Lewis Black
    38. Re:GIVE US LAN BACK by badboy_tw2002 · · Score: 0, Offtopic

      Well if that's the case then you are certainly correct that LAN would be pretty much dead as indeed all packets would head to the gateway and back.

      But I think you'd be wrong about not providing the infrastructure for "improved client experience" - there's a huge gain in the experience for a whole lot of "internet only" players by having a client server model. Pretty much you can eliminate a large range of cheats, make game updates without pushing client patches, solve NAT traversal issues almost entirely, and ensure players can't do silly thing like yank a cable or edit a NAT table when they're losing.

      That said, there's a huge cost infrastructure here with servers and bandwidth, not to mention you need to host all over the world to reduce latency. Your points around subscriptions and piracy hold true, and unless they allow 3rd party servers or do-it-yourself servers the LAN party would be dead. But given the pluses/minuses and the lack of specific details on the matter I'd tend to give them the benefit of doubt before calling them a "sell out".

    39. Re:GIVE US LAN BACK by badboy_tw2002 · · Score: 1

      Ok, well, I might have overstepped saying "most PC games" :). I do know there are a couple popular middleware packages that work this way (and hence any game based off them), and you'll see for certain if you set the test up with an XBOX that traffic will be addressed on the internal network. For PC titles one of the telltale signs will be if they ask you for an interface to work on - that means they're looking for the internal address to broadcast out.

    40. Re:GIVE US LAN BACK by Rocketship+Underpant · · Score: 1

      Dude... I couldn't afford LAN hardware when my friends and I first started playing Starcraft. We used the serial port connection option with crossover cables, and I got a few cheap expansion port cards for my own machine so we could hook up 4 computers at once.

      Now *there's* an option you know won't be in Starcraft II.

      --
      He who lights his taper at mine, receives light without darkening me.
    41. Re:GIVE US LAN BACK by kirillian · · Score: 1

      Do you know of any example games that do this? I've never encountered this request for an interface (I run hamachi, so, theoretically, I should, right?). I may need to go buy some to test some of this stuff out...

    42. Re:GIVE US LAN BACK by Anonymous Coward · · Score: 0

      Any player that can't off 12 carriers is a noob. Zergs can use Hydras or Devs/Mutas (Scourge are good if they've got good micro, Defilers are also helpful), Terrans can use Goliaths or Wraiths (Valks might provide some nice support, and Science Vessel with EMP will let you just wreck them), and Toss can use Goons, Scouts, or Corsairs (having DArchons with MC will help a lot, too). Plus, if they're attacking, once you've queued up your click-locks on the carriers themselves with units, go ahead and do it with any defensive buildings you have supporting, as well; that'll provide even more firepower against the carriers.
      </woosh>
      Also, add LAN play back.

    43. Re:GIVE US LAN BACK by plastbox · · Score: 1

      Don't be an idiot. Do you have any idea how much it'd cost Blizzard to run all network data for a SC2 game through their servers? Not counting the actual hardware, a game like that uses.. what? 50KB/sec bandwidth? Probably less. Can you imagine the cost of running servers that handle 1.000.000x that bandwith, 24/7?

      Like the Network Engineer further up said, it's pretty obvious that Battle.net will primarily be a game match-making service with tracking of scores, achievements and stuff like that. Seeing how wildly popular achievements have become in WoW, how important stat-tracking is in any game (what would an arcade machine be without the simple highscore list?), how ridiculously much money they make on WoW and how rock solid every single thing Blizzard has ever released was and still is... I feel safe trusting that Blizzard will make SC2 and D3 to please the fans, not to lock us into stupid DRM schemes or require pay-to-play for non-mmo type games.

      On the other hand, LAN play wouldn't hurt. As I said, Battle.net will very, very likely just act as a system to help you find games and have fun with stats. This means that a replacement mediator for hosting LAN games won't be far behind once SC2 is released. It's even quite possible that Blizz will release something like that themselves. At the very least, I can't believe they will be dragging people to court for using 3rd party software for private LAN games and such.

      Oh man.. oh MAN! What if this awesomeness new B.net Blizzard is talking about is going to allow... *drumroll* Cross-franchise gaming! A few SC2-players playing as they always have, but with D3 players entering as units of their own (like the heroes of WC3)! Aah, the carnage.. the brute force raw power of Sanctuary's heroes, pitted against hundreds and hundreds of (comparatively) worthless crits. xD

    44. Re:GIVE US LAN BACK by brkello · · Score: 1

      That would entirely depend on whether all 100 people are playing locally or if they are playing other people on the net, right?

      I am sure it is much better to scream irrationally how Blizzard is dead rather than wait and see how it goes, though.

      --
      Support a great indie game: http://www.abaddon360.com
    45. Re:GIVE US LAN BACK by Anonymous Coward · · Score: 0

      Seriously, I have seen some of your posts lately and I have to ask, what are you on? You sound like a 7 years old high on sugar, running around and rambling endlessly about whatever pops into the mind.

  16. Starcraft Ghost all over again? by wizardforce · · Score: 1, Interesting

    I really hope SCII doesn't go the way of Starcraft Ghost... I also wonder how much of the problem is Blizzard simply putting every game but WOW on the back burner until they exhaust the franchise...

    --
    Sigs are too short to say anything truly profound so read the above post instead.
  17. Heh. by SatanicPuppy · · Score: 2, Insightful

    I wish I could say it was a surprise. Blizzard never releases games on time. I try not to look forward to them.

    Of course, this could all just be a marketing scam. They announce the game, wait 18 months, give a delivery date 9 months in the future, and then push it back 3 months at a time until people are frothing with the need for the game, and then release it.

    I mean hell, they announced Diablo 3 more than a year ago, and they haven't even bothered to put up the first, tentative, never-to-be-kept release date yet.

    --
    ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    1. Re:Heh. by Anonymous Coward · · Score: 0

      Uh, they haven't mentioned a release date for SC2, yet, either. Actually, 2010 is the most definite statement yet.

  18. suitspeak translation by girlintraining · · Score: 2, Interesting

    The suit-speak translation is: "Hey. We actually talked to the network guys about two days before we were going to push this out the door and told them what they requirements were and they downed a 2 liter of Dew, gave us some funny looks, then laughed maniacally and twisted in their office chairs, chanting 'More power, more power, more power...' Also, the legal department said the brain implants into the engineers were rejected and they refused to further refine our new hideous DRM. In light of these developments, we're going to release some screenshots and do a hand wave."

    --
    #fuckbeta #iamslashdot #dicemustdie
    1. Re:suitspeak translation by 10Neon · · Score: 1

      What? Screenshots? Where?

      --
      The Guide is definitive. Reality is frequently inaccurate.
  19. 2010? by Tubal-Cain · · Score: 0

    NOOOOOOOOOOOOOOOOO!!!!

    Extra text to get past all-caps filter.

  20. What about the Beta? by Lord_Jeremy · · Score: 1

    Drat. I wonder what this means for the beta that was supposed to be taking place this summer. I signed up for it of course, and given that I use a Mac as my primary platform I hoped that I might have at least a slightly higher chance of getting picked :P. I don't suppose it's already started? I mean I haven't heard anything, but Blizzard may be trying to keep it super-secret.

    I wonder if this has anything to do with them trying to implement LAN-like Battle.net play. This was discussed at length in the last StarCraft II related Slashdot post, though I don't think Blizzard has said much about it. I'm really hoping that they design their online play to take advantage of LAN communication if it detects some or all of the users are playing with the same network. If not, my friends and I might have to stick to the antiquated but virtually lag-less LAN play of the old StarCraft.

    On a related note, lets pray that they decide to include a "spawn" feature like they did with the original StarCraft. If they make it so everyone in my occasional 8-person LAN parties would have to shell out $50 for a game that they'll only play once in a while, I just may resort to piracy. Oh don't get me wrong, I'm all about supporting the game creators, but do they really need to mooch $400 from a few friends that will be playing their game for a handful of hours every month or so?

    1. Re:What about the Beta? by Cadallin · · Score: 1

      You seem quite behind. Not only have they dumped the "Spawn" feature, they've dumped LAN play as well. They announced it months ago. It's all Battle.net now.

    2. Re:What about the Beta? by pantherace · · Score: 1

      Starcraft's spawn allowed one to play on battle.net, but ONLY with the original (non-spawn) keyholder. The expansion screwed this up, obviously, and I doubt if they are taking LAN play out completely, they will even bother, but they might try something like that.

  21. Not really by Hojima · · Score: 4, Insightful

    Don't forget they've been bought out, so they're not the Blizzard they used to be. It could be that "Blizzard" is working on some DRM which has really been disguised as Battle.net (i.e. you have to connect to it to verify your installation). Watch your step "Blizzard", because it wont be hard for hackers to offer the LAN support you were so quick to deny your fans, nor will it be difficult to set up a pirate server that out-competes the "wonderful experience" battle.net might have in store.

    1. Re:Not really by oenone.ablaze · · Score: 2, Insightful

      I wouldn't call myself pro-DRM, but I'm just glad that battle.net has remained free--you know they could charge a nominal fee and people would still be all over it. As a paying customer with a broadband connection, I'm willing to live without LAN play so that Blizzard makes the money I'm sure they deserve. Modern broadband ensures that there's essentially no bandwidth impediment to everyone using battle.net in the same location anymore (as others have pointed out).

    2. Re:Not really by PotatoFarmer · · Score: 4, Informative

      Don't forget that Blizzard is notorious for delaying games until they feel they're done. Who knows, maybe the extra time will give them a chance to rethink the idiotic exclusion of LAN play (though I'm not holding my breath on that one).

    3. Re:Not really by Flipao · · Score: 2, Insightful

      Blizzard have always said they would never compromise the quality of their games, I can't think of a single one of their titles that has not been delayed, going back as far as WoW, Warcraft III, Diablo II, Starcraft, etc..

    4. Re:Not really by Toonol · · Score: 4, Interesting

      This is also a good opportunity for a competitor. Starcraft massively dominates competitive gaming in the RTS genre. Nothing else comes close. I suspect Blizzard's ridiculous stripping out of the LAN play feature is partly to ensure no large Starcraft 2 event can happen without Blizzard's active participation and/or approval.

      Blizzard right now reminds me of Sony three years ago. Drunk with success, and making every wrong decision.

    5. Re:Not really by peragrin · · Score: 3

      You say that until at 6pm one evening your ISP suddenly starts throttling your net connection to "imrpove" customer service. And you either lag out of a game, or get your arse kicked because you can no longer defend your self.

      --
      i thought once I was found, but it was only a dream.
    6. Re:Not really by Cornflake917 · · Score: 1

      Don't forget they've been bought out, so they're not the Blizzard they used to be.

      How the hell do you know that Blizzard has changed from the merger? Can we not make assumptions about Blizzard until they actually release a new game, please?

      nor will it be difficult to set up a pirate server that out-competes the "wonderful experience" battle.net might have in store.

      You mean like bnetd? Yeah I'm sure a kid running a server out of his mom's basement will out-compete a billion dollar company. Not to mention Blizzard has the legal power to shut down anything remotely competitive in a heartbeat.

    7. Re:Not really by jellomizer · · Score: 3, Interesting

      OR... The simple fact LAN Parties of Out of date. Sorry. Why don't you bitch about the lack of Null Modem features that has been around for years.
      Back in dem days, Of StarCraft I most people had dial up, so Lan Parties were a good idea.... Now it is not. It is not evil, It is just removing a features that only a small portion of people will use.

      --
      If something is so important that you feel the need to post it on the internet... It probably isn't that important.
    8. Re:Not really by Anonymous Coward · · Score: 0

      I can of course see how everything good comes from blizzard using a legal team to squash anything good.

      Yeah blizzard.. Yeah human race... or WAIT!

    9. Re:Not really by MalleusEBHC · · Score: 1

      The original Starcraft came out in 1998. I don't think an extra few months in 2009/2010 is a difference maker for a competitor.

    10. Re:Not really by Anonymous Coward · · Score: 0

      Blizzard also has a reputation for expecting too much out of certain games, and scrapping them because their visions aren't being realized (Starcraft: Ghost anyone?). Let's hope this isn't the case. Everything I've seen makes this look like a souped up Starcraft with a few new toys, and I'm sure they're expecting it to be far more.

    11. Re:Not really by wickedskaman · · Score: 1

      This is not a troll... I think this is a valid point although I do not entirely agree with it. I wish I had mod points, sir.

      --
      Sand's overrated... it's just tiny little rocks.
    12. Re:Not really by Goldberg's+Pants · · Score: 2, Interesting

      I know people this has happened too.

      Was already skipping Starcraft 2 due to the multiple releases they're planning to gouge the consumer. I would not be at all surprised to find Battlenet is mandatory. The sad thing is there ARE still people out there with no constant access to the internet. Where my mother-in-law lives, your option is dialup. LIMITED dialup. You get 100 hours a month. Over that you're charged something like $3 an hour!

      I wonder what the situation would be for servicemen overseas?

      But of course Blizz and the like don't give a shit about people who live in rural areas. They make the misguided assumption that piracy costs them X number of sales and figure they'll make more money by "ending" piracy and probably assume people who live in small towns aren't gamers. Too busy raising barns or something...

      You know given how much the industry claims to lose to piracy, and how all those nasty pirated copies are lost sales, you'd assume the first uncopyable game would be the biggest selling games ever.

      Oh, but wait, we've had that. With Starforce. Early Starforce protected games were uncrackable leaving actually buying the title as the only option. And oh, surprise surprise, they sold about the same as everything else.

      I realise that's going off topic, but if Battlenet is mandatory, I feel sorry for the folk in situations where they can't use it. And even if Battlenet doesn't do that, you know that sooner rather than later, being online permanently will become the norm for PC titles to "crush piracy". (Translation: So we can control every little thing, and pull stunts like Sony did with Wipeout HD.)

    13. Re:Not really by mordenkhai · · Score: 1

      LAN parties may be out of date, however LAN's are far more common now. SC2 not having LAN support is a disappointment for many because we play with our families on the home network. Now we will have to use Battle.net for something that we really don't need it for. I'm not saying it is evil, however to me it is a feature that removed means their product is less of a value to me, and my family. Now instead of buying copies for the family, likely we'll get one and just not play multiplayer at all. It is their game and if they don't want our money by providing the service we want, so be it. I do think it is a mistake, and I do believe that it has to do with phoning home meaning control.

    14. Re:Not really by Time_Warped · · Score: 1

      Maybe the delay is so they can put LAN back in. Naww, that would make too much sense. It's just so it can go on the books for next years sales, as most companies have written off this Christmas.

    15. Re:Not really by Cowmonaut · · Score: 5, Insightful

      No, its not a valid point. LAN Parties were not and are not just so people without good 'Net connections can play an unlaggy game. The entire point to a LAN party is the *social* experience it entails. Talking to people over Ventrilo is one thing. Getting drunk while Evil Dead is playing on a projector and you and your friends do something ridiculous in-game makes it all more entertaining.

      Shit, I don't even remember most of what happened in the GAMES during a LAN party. I remember more interesting stuff, such as a pair of friends arguing over whether or not pants are facist or hooking up with the girl all of your friends wanted to date but always got shut down because of that ridiculous friend zone that you mysteriously were immune to. Or the commentary we decided to add MST3K style to some B movies while we wind down for the night.

      I don't know, maybe I'm weird and had parties that happened to have video games in them rather than "LAN parties" but to my friends and I, they were LAN parties and they were awesome and if it wasn't StarCraft or Command & Conquerer it was a cheap FPS everyone had. Blizzard flat out has made a *stupid* call that serves *no* purpose. It costs them *nothing* to implement LAN play and in fact this very well could *increase* the chances their game gets pirated, because the pirated game will eventually have LAN play. Blizzard issued a challenge and the crackers of the world are going to take it up.

    16. Re:Not really by Beardo+the+Bearded · · Score: 0, Flamebait

      You don't honestly think that SC2 will ever be released, do you?

      It's all WoW for them from now on. Sure, they'll say that they're coming out with it, but it'll be rushed, buggy, and incomplete. Maybe it'll be written by a couple of co-op students. Who knows?

      I'd wait until they get the install disks working correctly before you go out and buy it.

      --

      ---
      ECHELON is a government program to find words like bomb, jihad, plutonium, assassinate, and anarchy.
    17. Re:Not really by teh+moges · · Score: 1

      Perhaps it is fine with you, but it assumes broadband everywhere and perfect connectivity.
      In Australia, I have a fast speed, but its ADSL and, while better then it used to be, it isn't reliable.
      So if my ADSL goes down after I organize to have everyone over to play Starcraft II, we can no longer play. Its a stupid decision from misguided management types who don't realise, as someone said above, that soon after the release, the DRM will be cracked and the LAN support added. If Blizzard aren't going to look after their fans, they won't get any respect from them, and many will pirate the game out of spite.

      I am happy to give Blizzard my money, I buy the commercial games that I play, but this decision will hurt Blizzard.

    18. Re:Not really by Anonymous Coward · · Score: 2, Informative

      "Lan Parties" might be a thing of the past, but tournaments are a huge part of Starcraft.

    19. Re:Not really by geekoid · · Score: 1

      A) LAN parties are still huge. A lot of people like sharing a room with people. It's a LAN Party

      You may be a social nitwit, but many people like being at parties.

      B) Nearly everyone has a LAN.

      C) Even I you are in a different location, we should still be able to connect our games without needing to get approval from Blizzard.

      The moment a hack is made to keep blizzard out of the loop, I will get the game. No sooner.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    20. Re:Not really by Anonymous Coward · · Score: 0

      It's actually the opposite. There's such a lack of competition that they can delay the game for Bnet 2.0 which is another name for game DRM.

    21. Re:Not really by badboy_tw2002 · · Score: 2, Insightful

      Wait a sec - your family is _STILL_ playing over the LAN. Do you think that your packets are all going to Blizzard somehow and not just staying on the internal network? The only thing that you need to do is dial back home to Battle.NET for the matchmaking (and yes, probably the DRM, but you were going to buy copies for everyone anyways, right?). Unless you were planning on setting up a LAN party in the middle of the woods without any internet I see this as a moot point.

    22. Re:Not really by pHus10n · · Score: 1

      Mod parent astronomical. This is the most sought after feature for Starcraft (and for it's soon to be successor). LAN play *is* coming to SC2, whether Blizzard implements it or not.

    23. Re:Not really by mordenkhai · · Score: 1

      And you may see that as a moot point, however as someone who has 20+ STEAM games, and have seen what happens when Steam matchmaking breaks, it is not a moot point to me. Perhaps I misunderstand the way Battle.net ensures that noone is cheating, but I am under the impression that yes throughout the game battle.net monitors the traffic for , well, whatever it is they use to discover cheaters. Do you believe this is not the case, that once a match is made Battle.net doesn't do anything at all with the data and therefore is no longer necessary?

    24. Re:Not really by AuMatar · · Score: 4, Informative

      It was playable at PAX last year. It didn't look like it was starved for dev resources- graphics were good (some stand in art still), it looked stable (I saw no crashes), and the game was fun. If it was anyone but Blizzard it would already be released, it was that polished last year. It will come out, and it won't be rushed.

      --
      I still have more fans than freaks. WTF is wrong with you people?
    25. Re:Not really by afidel · · Score: 0, Flamebait

      Did you play WoW at release? Seriously buggy, painful town experience, and frequent server crashes for the first 6 months at least. I don't really blame them as it was their first MMO and the most successful one ever, but it wasn't exactly some perfectly polished piece at release. The same was also true for Diablo 2, I was a beta tester on that and I know of 20 bugs I reported during beta that made it to launch, quite a few that weren't fixed until the third patch. Blizzard might have been better than many PC publishers, but that's a fairly low bar.

      Personally I think this is partly getting the new platform ready and partly not wanting to release an AAA title during one of the weakest holiday seasons in decades. If you spend the better part of a decade developing a game, why release it at the worst possible time? My biggest fear personally is that this will push SC2 to fall 2010 which will mean no Diablo 3 until 2011.

      --
      There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
    26. Re:Not really by executivechaos · · Score: 1

      Blizzard's ridiculous stripping out of the LAN play feature is partly to ensure no large Starcraft 2 event can happen without Blizzard's active participation and/or approval. Translation: Epic Product Fail. Worst decision that they could have made with regard to this release...ever

    27. Re:Not really by Anonymous Coward · · Score: 0

      It doesn't much matter - sooner or later someone will 'fix' this 'defect'.

      Considering I'd only be interested in the game for single player, and lan (more lan then single player - I hate random internet games because anonymity = retard, at least at a lan they're aware you can walk up and thump them) - I'll probably be passing on the purchasing until it's 'fixed'

    28. Re:Not really by badboy_tw2002 · · Score: 2, Interesting

      Generally yes, that's how it works. You are right about when matchmaking is down or your IP is down that you're screwed, but once the game starts you're pretty much on your own. There might be client anti-cheat stuff going on (like with Punkbuster) and the connection will have to be maintained with BNET, but the game data itself will be intranetwork. Given the amount of bandwidth it would suck up I doubt they want the cost of all those game packets when they can just look at the results reported after the game to see if someone is cheating.

      (IAANABEBIDNEAABGC - I Am Not A Blizzard Employee But I Do Network Engineering At A Big Game Company)

    29. Re:Not really by Anonymous Coward · · Score: 0

      My thinking was the opposite, imho the quantity and quality of content updates and community feedback over the last 6 months has been bad for WoW. Compared to the vanilla WoW and BC days, WoTLK and all content/changes since have been a joke, it's no doubt still an incredibly popular game but the community is starting to lose interest.

      I think they are using more of their developer resources to develop SC2 than WoW atm.

    30. Re:Not really by Chmcginn · · Score: 2, Interesting

      I wonder what the situation would be for servicemen overseas?

      I'm no longer in uniform, but I can tell you what the situation will be - keep playing Diablo 2, Warcraft 3, or get other games that don't require internet access. I got out a few months back, shortly after the announcement that neither SC2 nor D2 would have LAN support. Coming along with the various console games that disallow direct-link or LAN play, it had generated a lot of ill will for various software companies.

      --
      Have you been touched by his noodly appendage?
    31. Re:Not really by Xaositecte · · Score: 2, Informative

      I wonder what the situation would be for servicemen overseas?

      Depends where you're stationed.

      I was in Germany, and they had one (shitty) ISP that was allowed to operate on base, broadband was ~$100 a month. Once you got to move off it was as good as anyone living in Germany. Generally inferior to the places I've lived in the states, but acceptable.

      Off in the desert, the bigger bases have things like cyber-cafes that work for this sort of thing. People will play WoW on their off-hours quite frequently, so the bandwidth wasn't all that bad.

      On the smaller bases, you're pretty much SoL, but you've usually got bigger things on your mind at that point.

    32. Re:Not really by s73v3r · · Score: 1

      I talked to a guy who works at Blizzard, and he said that they were building some big Tournament feature into Battle.net, where the organizer would input the names of all the competitors, and the system would take care of the matchmaking and bracketing. Seemed kinda cool, but its not like there are other systems out there for running tournaments of all kinds, not to mention just regular pen & paper.

    33. Re:Not really by KahabutDieDrake · · Score: 1

      As a long time gamer, and hardcore at that, I can tell you unequivocally that my circle of friends and gaming buddies will NOT be buying any games that do not include LAN support. Why? I'll give you a simple example. Mercenaries 2. I purchased the game new, having liked the previous title for my Ps2, this time I got it on my PC. It was awesome, and I had heard good things about the co-op game. So I convinced a friend of mine to buy it. In three months of trying we were NEVER able to get a co-op game to work. At that point, we decided it was a fluke and oh well. Enter HAWX. Same problem. The demo was great, and the hacked multiplayer in the demo was even better. So we both purchased the game, but are still virtually unable to play together online. In the case of HAWX we can get our co-op on, but we can't both join the same server and play online for more than a few minutes at a time. No idea why except that once again the publisher isn't supporting multiplayer in any kind of rational way.

      Therefore, as a gamer and a consumer, I refuse to purchase anything that doesn't include an out of the box LAN option. I don't care if it wants to call home first, so long as once it does, I can set up a server and run it locally (or hamachi). There is no excuse for a company to advertise a function in a game and then fail to deliver it. This isn't hard, LAN options have been around since the dawn of multiplayer games. This bullshit of not allowing it anymore is just shooting the publisher in the foot.

    34. Re:Not really by ukyoCE · · Score: 2, Insightful

      No, it IS a valid point, but you're also correct. LAN parties in person are still fun whether you have bad internet or not. I still have LAN parties with friends.

      You CAN still have LAN parties with Starcraft 2 though, so it's NOT a (entirely) valid point. The only difference is people have to own the game to play it. In the highly-networked world of today with roommates and entire dorm rooms being networked together on a LAN, not allowing for free LAN play is understandable.

      I always thought the benefit to Blizzard of allowing LAN play was that it got people playing their game with their friends in restricted circumstances. Then they went and bought it to play at home. I'm sure Blizzard is still going to have some sort of demo for Starcraft 2, even if they don't open up their full game for "free play" on LANs.

    35. Re:Not really by thesandtiger · · Score: 1

      My favorite (gaming related) memories of my first run through university were from the equivalent of LAN parties. Taking over a computer lab during a 3-day weekend and slugging down illicit beers while finding ways to break IRC/play MUDS/hot-seat Civ 1/Blitz Empire games/play Marathon on the Macs/Specta VR was *awesome*. It's not about the quality of the experience, it's about having a bunch of people sharing it and having a blast!

      Nowadays that experience has been mostly replaced by party type games on the consoles - Rockband, Ravin' Rabbids and stuff like that - but it is occasionally nice to go out and do a LAN party and meet other nerdlings :)

      --
      Since I can't tell them apart, I treat all ACs as the same person.
    36. Re:Not really by Culture20 · · Score: 1

      I dread seeing what a poor DSL line looks like with six or more computers trying to play Starcraft2 together in the same college apartment. everybody's traffic going out and coming back again. laaaaaaaaaaaaag

    37. Re:Not really by Machtyn · · Score: 1

      And once LAN play has been implemented by the hackers (or crackers, depending on the side you are on) make sure to download it and never patch up your SC2 install, because Bliz... I mean, Activision will release a patch to disable the crack.

    38. Re:Not really by jadavis · · Score: 4, Funny

      it'll be rushed

      Really? Is that one of your primary concerns about the game? That it won't have spent enough time under development?

      --
      Social scientists are inspired by theories; scientists are humbled by facts.
    39. Re:Not really by Jarik+C-Bol · · Score: 1

      the part where you can still all sit in a room with a B movie playing and play starcraft, as long as you have an internet connection....

      --
      I've decided to Diversify my Holdings. I've divided my cash between my left and right pockets, instead of all in one.
    40. Re:Not really by batwingTM · · Score: 1

      I wonder what the situation would be for servicemen overseas?

      Yes, valid concern that. Almost as valid as the vast majority of people who don't live in America...

      I'm happy to wait until it's done. I'm not happy about the no LAN aspect except through battle.net because most people still do not have reliable fast internet. I'm sure a lot of the slashdot crowd do, but we are the minority, by a long way.

      --
      Leg Godt!
    41. Re:Not really by dasherjan · · Score: 1

      I really only play single player. I sometimes play multi but that is only at a LAN party and very rarely anymore. I tried this whole have to connect to just play single player with Dawn of War 2 and I just don't get it. I mean if I'm sitting at the airport on a layover I don't want to have to find a WIFI spot just play some single player games. If blizzard or any other game developer does this I guess I won't be buying their games. Pitty, I really enjoy their games. All well I guess I can always use the time to read.

    42. Re:Not really by fractoid · · Score: 1

      You CAN still have LAN parties with Starcraft 2 though, so it's NOT a (entirely) valid point. The only difference is people have to own the game to play it.

      I'm very curious to see whether they'll keep the "install spawn" option that the original game had. You could let one friend install the game from your set of disks, so if someone at the LAN party didn't have it they could still join multiplayer games.

      --
      Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
    43. Re:Not really by tepples · · Score: 1

      maybe I'm weird and had parties that happened to have video games in them rather than "LAN parties" but to my friends and I, they were LAN parties and they were awesome

      I haven't hosted "LAN parties" as much as "Wii parties". One reason is that a lot of people who visit my home don't have a PC that they can carry everywhere, nor do they own copies of the same games that I own a copy of. If one player has the latest Quake for PC and the other the latest Unreal for PC, they can't play together, but Wii games generally allow other players to connect controllers, and DS games have spawn installations.

    44. Re:Not really by tepples · · Score: 1

      SC2 not having LAN support is a disappointment for many because we play with our families on the home network.

      What you could do is buy one copy for little Abigail, and when she wants to play with little Chester, one of them can go to a friend's house and the two can play online.

      Now instead of buying copies for the family, likely we'll get one and just not play multiplayer at all.

      Or you could do like me: skip Starcraft 2 and instead buy a game that supports gamepads and an HDTV (that is, not an RTS).

    45. Re:Not really by tepples · · Score: 1

      There's such a lack of competition

      So in other words, you're saying that neither Supreme Commander nor a used copy of Starcraft 1 is competition for Starcraft 2. Can you explain further?

    46. Re:Not really by jotok · · Score: 1

      Where were you stationed? TCOM gives me (reliably) 16 down/3 up right now. Kabel BW has a 32/6 package I think, and I know that's also consistent.
      This to me is way better than anything I ever got from Comcast, Verizon, Cox, etc.

    47. Re:Not really by batwingTM · · Score: 1

      Blizzard flat out has made a *stupid* call that serves *no* purpose. It costs them *nothing* to implement LAN play and in fact this very well could *increase* the chances their game gets pirated, because the pirated game will eventually have LAN play.

      Although I disagree with the removal of LAN there is a fair bit of work in making the LAN connectivity work properly with sequencing and all. Having said that, if they are building network code to run from Battle.net then extending it into LAN isn't a large deviation, but it is a deviation never-the-less, so the argument that is cost nothing is completely incorrect. I will be buying the game (Like I did with Red Alert 3) but I may never end up installing the brought copy of the game (like Red Alert 3) because I may find a hacked version that gives me what I want (like LAN). sure, I'm a pirate, but it's not as if it cost them a sale. I'm a paying customer and I want LAN!

      --
      Leg Godt!
    48. Re:Not really by sonicmerlin · · Score: 0

      They're not gouging you with 3 releases. Each release contains the full online multiplayer experience, unlike SC1's mandatory Brood War purchase. And each release is a full game, with 30+ missions and a full-fledged storyline.

    49. Re:Not really by Anonymous Coward · · Score: 0
      Nope, the expansions will still be "mandatory" if you want full multiplayer. From the StarCraft 2 FAQ:

      How will the expansion sets impact multiplayer gameplay?

      The expansion sets will add new content to each race for use in multiplayer matches. This could include additions such as new units, abilities, and structures, along with new maps and Battle.net updates.

      If I buy StarCraft II but don't buy any of the expansion sets, will I still be able to play online?

      Yes. This will work similarly to Warcraft III and the original StarCraft, which maintained separate online gaming lobbies and ladders for expansion set players and players with the base Warcraft III or StarCraft.

    50. Re:Not really by Anonymous Coward · · Score: 0

      Nothing is stopping you from having those lan parties still. As long as you have the internet connection to get on battle.net.

    51. Re:Not really by rtb61 · · Score: 1

      Most likely they are just resource shuffling. Way out of scale, completely unrealistic RTS games are very much dime a dozen. So they might be focusing their efforts on something with far greater cross market appeal like Diablo. As a subsidiary of Activision, they will have the eye on a much broader market, all you have to do is check out typical ISP sites and the kind of game servers they provide for customers (keeps traffic on network and cheap saves a bundle) and strategy games a definately in the minority, both in number of servers and users. While I am likely to buy something like Diablo there is no way I could tolerate yet another completely unrealistic makes no logical sense at all RTS.

      --
      Chaos - everything, everywhere, everywhen
    52. Re:Not really by Anonymous Coward · · Score: 0

      It is a TV sport in Korea, with professional players and many watchers. Imagine a tournament that is broadcast over the whole country that stopped dead because battle.net is down for the moment. That would be great publicity for Blizzard, don't you think?

    53. Re:Not really by Anonymous Coward · · Score: 0

      Bringing booze or being drunk will kick you out of a LAN faster than you can imagine.

    54. Re:Not really by 16Chapel · · Score: 1

      Mandatory? Really? I played and loved Starcraft 1 for 5 years before I ever bought Brood War.

    55. Re:Not really by Talderas · · Score: 1

      In other words, Blizzard announces that Starcraft 2 will be released 'Soon'.

      http://www.wowwiki.com/Soon

      --
      "Lack of speed can be overcome. In the worst case by patience." --Znork
    56. Re:Not really by IKnwThePiecesFt · · Score: 1

      Seriously? What kind of shit DSL do you use? RTS can work pretty well with 300ms ping let alone the 25 or so you'll usually get in the situation of 6 pcs playing a game together over the same internet connection.

    57. Re:Not really by Anonymous Coward · · Score: 0

      DNF took 12 years and still isn't 100%. Just because SC 2 was announced fairly recently doesn't mean it wasn't under some form of development since SC1.

    58. Re:Not really by T.E.D. · · Score: 1

      Well, that's nice, but it also prevents anyone from playing at work during lunch breaks. If you see a group of guys playing and want to join in, you'll go buy the game even if you hadn't heard of it before. They got a lot of business for Starcraft that way.

    59. Re:Not really by interploy · · Score: 1

      Agreed. This isn't news, it's common knowledge. All Blizzard fans know not to get excited about their games until after the 3rd delay.

    60. Re:Not really by Xaositecte · · Score: 1

      I was stationed on Ramstein Air Force Base and went for one of the middling packages. We only had one ISP on base (TKS) which, with the middling package I got, cost about $100 a month. Once I moved off base, I got roughly twice what I was getting for about half the price, so it's mostly just meed railing against government contracts.

      The service was pretty consistent, it would go down for a few hours for maintenance about once a month, but usually during hours I was at work anyways.

      Here in the states I've got a fiber line from Qwest for even less than I was paying off base, but I'm in one of the apparently rare communities with competing ISP's, and the exchange rate was hitting us pretty hard by the end of my time over there.

    61. Re:Not really by SL+Baur · · Score: 1

      laaaaaaaaaaaaag

      Yah. Folks are calling it Dalalag now.

      Come to think of it, flying into Shattrath at peak server hours reminded me of commuting in Los Angeles at rush hour. At least it didn't crash then like it often crashes in Dalaran.

      If they are handling network server performance/latency issues in this game like they have been doing with WoW, people are not going to be happy. Sigh.

    62. Re:Not really by Anonymous Coward · · Score: 0

      Uhuh, small portion eh.
      Most of us in asia? We have things called internet cafes (aka pc bangs) where some of the best talents are trained and exposed to new games.

      Example, in MY area (south east asia, developing country) there is minimum 25 internet cafes in a 1.5x1 km square are. One of them has some 400 pcs. The next few nearest have some 100 PCs, if they are any good.

      Want to guess if LAN gaming is integral to this setup?

      Maybe if your country has blazing net speeds, internet play is chicken feet, but in asia(generalizing a tad here), with limited speed, where 1mbps is the norm(plus minus), and where not everyone can afford high end rigs and the latest games, LAN rocks. Specifically, internet cafes rocks.

      And no, I can't stream youtube in real time. Gotta wait some 10 secs.
      Stop laughing. Grrrr.

    63. Re:Not really by Chyeld · · Score: 1

      Reverse it, you couldn't play Brood War without buying SC1. Conversely, he's saying that the SC2 'expansions' don't require the purchase of one another to be playable.

      However, as someone else has pointed out, if you actually want to be able to play somethign more than "Terran Vs Terran" or etc. then you actually do need to purchase the full set.

    64. Re:Not really by Anonymous Coward · · Score: 0

      it'll be rushed

      Really? Is that one of your primary concerns about the game? That it won't have spent enough time under development?

      rushed? or Zerg Rushed? :)

    65. Re:Not really by plastbox · · Score: 1

      A) LAN parties are still huge. A lot of people like sharing a room with people. It's a LAN Party

      Sorry, I disagree. Back in 2002/2003 I attended at least 2 LAN Parties a year with a 1000++ people, including The Gathering (world's largest). It was awesome. DivX movies and copies of Photoshop 6 and Carmageddon TDR 2000 were flying all over the place. The smell of hundreds of cd burners furiously working to keep a few GB of hard drive space free. We also met up on weekends to hang out and play Diablo 2 and watch said movies. 4-5 pals having a nerdy blast, discussing the awe-inspiring rumors about Voodoo 5 and Hercules whatnot.

      Now, we have The Gathering once a year, and broadband. I am always on msn, so are all my friends. I can download a DVD quality movie in less than an hour, so can all my friends. I have a job so I can afford the games I want to play (after downloading to test so I can avoid absolute crap like the LotR game installments etc.), same with everyone I know. LAN Parties are, sadly, not anywhere near as big as they were a few years back. It might be because Norway is fairly good at broadband and having competing ISP's, at least compared to the rest of the world, but we consider ourselves shamefully old-tech compared to Sweden where 50-100Mbit fiber is almost everywhere and almost free.

      B) Nearly everyone has a LAN.

      C) Even I you are in a different location, we should still be able to connect our games without needing to get approval from Blizzard.

      The moment a hack is made to keep blizzard out of the loop, I will get the game. No sooner.

      How can you say something like that? "Blizzard made this, but I get to decide what I should be able to do with it.". Fine. I can go out and get a car that does 200km/h because although the Norwegian government decides the legal speeds, I should be able to drive at whatever speed I want. Also, I should be given free computers, gadgets, clothes and food. Hate to burst your bubble mate, but it doesn't work that way. Blizzard's product, Blizzard's rules, and considering the quality of all their previous products, I don't think that is a bad thing at all.

      Don't get me wrong, I'm not arguing that LAN-support wouldn't have been nice. I'm just saying, with all these sore emotions flaring up around the subject of broadband, a lot of you guys might consider not living in the great Out-Back or the even greater US-of-A, where the importance of subjects and the effort the government spends on them seem to be roughly equal but opposite (civil rights, health care, war mongering, pollution, education, unemployment, crime, drinking water, broadband, the list goes on).

    66. Re:Not really by xmvince · · Score: 1

      Bravo, and I do hope the hackers/crackers of the world DO take this challenge up. Can't wait for my brand new pirated copy of Starcraft II. I was going to buy it, but why support a company that willingly punishes its customers?

  22. There goes my pre-order by GravityStar · · Score: 1

    There goes my pre-order... not that I pre-order anything usually, this is the first single pre-order I did because of a (nearly) expired gift-certificate.

    In addition to that, I'd like to say, expiring gift-certificates are lame.

    Mod me -1 drunk if you want.

    1. Re:There goes my pre-order by dave562 · · Score: 1

      A lot of things are backwards here in the People's Republik of Kalifornia, but at least our merchants aren't allowed to sell gift certificates that expire.

  23. No by Tubal-Cain · · Score: 1

    Duke Nukem has been in the works for 12 years now. SC2 was announced not even a year ago.

    1. Re:No by P0ltergeist333 · · Score: 1

      SC2 was first announced May 2007... but I'd still agree with you that there is absolutely NO comparison. Blizzard has a long history of pushing back release dates in order to push out extremely polished (especially compared to it's competitors) products. How the merger affects things is yet to be seen.

      --
      One of these days I'm going to cut you into little pieces. - PF
    2. Re:No by Anonymous Coward · · Score: 0

      Uh no, you're wrong, try May 2007 as the announcement date.

    3. Re:No by Anonymous Coward · · Score: 0

      Duke Nukem had been in the works for 12 years

      Fixed.
      It has essentially been canceled.

    4. Re:No by Anonymous Coward · · Score: 0

      I don't have a citation with me, but I remember seeing gameplay demos 2½ years ago.

  24. WoW by Ogive17 · · Score: 3, Insightful

    They don't want to release SC2 or D3 (which will net them $60 per copy with no additional fees) as long as their cash cow (WoW) is reaping profits.

    As long as the WoW content patches and expansion packs keep the millions of players paying $12/month they're going to do what they can to keep those player playing.

    --
    "Action without philosophy is a lethal weapon; philosophy without action is worthless."
    1. Re:WoW by Solus_Emsu · · Score: 1

      With the way the patches are going they will soon have a button that makes you level 100 with all epics, after that maybe we'll see D3.

    2. Re:WoW by YodaToad · · Score: 1

      I think you may be interested in an item Blizzard created in WoW just for you!

      http://www.worldofwarcraft.com/info/items/tinfoilhat.xml

    3. Re:WoW by CrazyJim1 · · Score: 1

      WOW is MMORPG players. SC2 is RTS players. There is some overlap, but generally they'll make more money if they run a handful of different MMORPGS and release non MMORPG games along side them. Most of the cash comes from MMORPGS, but standard video games can rake in even extra money.

    4. Re:WoW by Anubis+IV · · Score: 1

      The nice thing about subscriptions, at least for Blizzard, is that the money keeps coming in, regardless of if people are playing that month. Speaking from personal experience, WoW players don't cancel their subscriptions to play one-shot games unless they're already tight on cash. They'll cancel for other MMOs or for personal reasons, but they won't cancel just because they feel like doing a little RTS or hack-n-slash. So, this is win-win for Blizzard. Even in the worst case, they get $60 up front (4-5 months worth of fees) in exchange for losing 1-3 months of subscription fees. More likely, they get the $60 plus all of the subscription payments during the time that the player is enjoying the game.

    5. Re:WoW by Fulcrum · · Score: 1

      I am not sure that I agree with this argument.
      I have never been interested in WoW and I never will be. However, I really enjoyed SC and I plan on buying a copy of SCII, as well. So why would Blizzard want to refuse my $60 when I am not one of the people who pays them $12/month?
      On the other hand, if your argument is that WoW players will, all of a sudden, stop playing WoW and stop paying their monthly fees so they can play SCII, I don't think it will happen. Not if we are talking about players that have played WoW for long time and invested all that money and time into the game.

      In my opinion, saying that Blizzard is not interested in releasing SCII so they can keep milking WoW is the same as saying that Blizzard is not interested in more of your money for SCII until they can't make any more money from WoW, which is just not true.

    6. Re:WoW by lawpoop · · Score: 1

      How much overlap is in the audience, really? I really only enjoy RTS games; I don't like MMORPGs. I've never played WoW and don't plan on investing time in building a character. When SCII comes out, I will buy it, play it obsessively for a week, and then probably pay an occasional game online if I don't have to pay a revolving monthly fee.

      --
      Computers are useless. They can only give you answers.
      -- Pablo Picasso
    7. Re:WoW by DigiShaman · · Score: 1

      In this economic climate with massive unemployment and dismal consumer spending, the gaming industry is in a depression in of it self.

      Blizzard would be stupid by *not* releasing SC2 or D2 as soon as possible. No I don't think this is a decision based on logic. Unless they really don't want to rock the boat, I suspect it's internal politics as usual.

      --
      Life is not for the lazy.
    8. Re:WoW by brkello · · Score: 1

      Oh give me a break, like WoW won't be profitable next year. Blizzard has always delayed things like this. If you haven't noticed, you are probably just reaching your teens.

      --
      Support a great indie game: http://www.abaddon360.com
    9. Re:WoW by ildon · · Score: 1

      Although there is some overlap, not all RTS players play WoW and vice versa. And it's not like most WoW players are suddenly going to stop playing it after 5 years just because Starcraft 2 was released. They'll play both, if anything.

  25. lan now, bnet six months? by wuzzle · · Score: 1

    Here's a thought.

    LAN mode wouldn't require any mad crazy hacks to BattleNet to make it work;
    So rather than making us wait six more months ("first half of 2010" = not before March; April 2010 = 11 years after SC1) for half a game crippled by it's dependence on internet access; why not give us a LAN-capable version now and roll out BattleNet in the first patch ?

    Of course, if they did that I might actually, you know, buy a copy. As it is, my money is staying in my pocket.

    No LAN = No Point.

    --
    The nice thing about standards is that there are so many of them to choose from. -- Andrew S. Tanenbaum
  26. I'm sorry but... by Denihil · · Score: 1

    Battlenet requires more vespene gas.

    --
    WÌÌfÍ--ÍSÌÒÍ...Í...ÌHÌÍfÍÍÍ--ÍÍÍ
  27. PvPGN? by thecross · · Score: 0

    I'm a casual Starcraft gamer, but I've seen PvPGN used for tournament play. My question is... does anyone think it will support Starcraft II? If so, there is your LAN support right there.

  28. Unlikely by Tubal-Cain · · Score: 1

    They say in the summary that the game is pretty much ready. Battle.net just isn't ready for it.

    1. Re:Unlikely by wizardforce · · Score: 1

      too bad they took out LAN functionality, we could have had the game released by now.

      --
      Sigs are too short to say anything truly profound so read the above post instead.
    2. Re:Unlikely by ukyoCE · · Score: 1

      They're not going to release the game without the (apparently core) functionality that requires battle.net for SC2 online play.

      Also I think the article is exaggerating a bit. They're already planning to do 3 SC2 games (or game + 2 expansions) because they have so much work to do. Just because some of the basic game tech is done doesn't mean the 3 campaigns of single player content are done. They definitely aren't.

  29. Good for them! by Dr.+Eggman · · Score: 1

    I for one am glad Blizzard is delaying the game to ensure their Battlenet system maintains the same quality as their games. Way too many RTSs release with shoddy or non-existent online support; I'm looking at you, EA (C&C3)!

    --
    Demented But Determined.
  30. Doesn't matter, No LAN by G00F · · Score: 1, Troll

    Doesn't seam to effect me, as I wont buy the game with out LAN.

    I hope other people vote with their wallets so when they come out with Diablo 3, Blizzard will include LAN.

    --
    The spirit of resistance to government is so valuable on certain occasions that I wish it to be always kept alive
    1. Re:Doesn't matter, No LAN by YodaToad · · Score: 2, Insightful

      More than likely they'll vote that this whole LAN thing is being way overblown and they'll laugh at everyone who decided to not buy the game.

      Either that or they'll laugh at you for buying the game anyway.

    2. Re:Doesn't matter, No LAN by immakiku · · Score: 1

      I don't know if what you are envisioning works as well as you envisioned. Just because Blizzard has bad sales on one game doesn't necessarily change their business decision to remove LAN functionality on other games. They have no indication that you didn't buy the game because of the lack of functionality. What you should do is actually complain about it directly to Blizzard, and see if they'll respond.

    3. Re:Doesn't matter, No LAN by T+Murphy · · Score: 1

      Parent has a valid point- not a troll. I won't buy more Blizzard games because in general they've repeatedly shown they don't trust the user. I'd complain to them excecpt I want to spend my time buying and playing games from companies (such as Stardock) that are more praiseworthy. It makes no sense for me to tell Blizzard "Fix your games, they suck for reason X, and I won't buy them anyways". Parent seems a bit more forgiving- I don't call that a trollish quality.

  31. Account storage? by Well-Fed+Troll · · Score: 1

    So does this mean they will be able to store our character inventory for more than 90 days before they delete it?
    Wake me up when they do.
    If they would restore the 30 accounts of mine they deleted (yes you read that correctly, 30 accounts full of characters not 30 characters), that would be a good start too. Ok, so that was askin for a pony territory, I'm jus sayin.

    1. Re:Account storage? by Anonymous Coward · · Score: 0

      I didn't play WoW for 2 years, I started my guy up with full equipment..

      Of course all my shadow spec equipment and healing equipment had magically turned into mage equipment... I think went on the read that mages priests warlocks druids shaman and warriors now all use the exact same equipment as part of the 'this confused someone with less than 80 IQ so we took it out" bit...

      SO yeah... ..umm yeah...

      But they did have all my characters equipment.

  32. Polish the web page by Spazmania · · Score: 1

    Maybe they can spend some of their spare time polishing the web site. With javascript off (via noscript) http://www.starcraft2.com/ is a blank page.

    --
    Moderating "-1, Disagree" is simple censorship. Have the guts to post your opinion.
    1. Re:Polish the web page by Anonymous Coward · · Score: 3, Funny

      Psst... join the rest of us in the 21st century and turn Javascript on.

      Or are you saying you're willing to run gigabytes of Blizzard's C++ DirectX code on your computer but not a few kB of their Javascript?

    2. Re:Polish the web page by Spazmania · · Score: 1

      When I want to run their software I'll install it.

      When I just want to -read- about their software, I don't want to have to -run- anything from them.

      You crazy kids today will just run anything at all, never mind the risk of transmitting infections...

      --
      Moderating "-1, Disagree" is simple censorship. Have the guts to post your opinion.
  33. This is bad news... by Anonymous Coward · · Score: 0

    ...for the Korean pants industry

  34. Who cares by RazZziel · · Score: 1

    No LAN, no fun.

    --
    for geeks. from geeks. out of geeks_ http://www.freewear.org
  35. No LAN = No Buy by redkazuo · · Score: 1

    For me at least. Same goes for Diablo.

  36. Unfavorable StarCraft thoughts... by Anonymous Coward · · Score: 0

    (I want to be careful with the views that I'm about to express. I am not intending to troll fans of SC and WC. They both sold tons of copies and have huge fanbases)

    I never got into the StarCraft/WarCraft games. Our circle was always into RTS games which were/are under different trees, ranked by enjoyment:

    Age of Empires 1,2 / Rise of Nations (Age advancement)
    Company Of Heroes & Its expansions (Squad based RTS)
    Total Annihilation / Supreme Commander tree (How many units can we pack on the screen)
    Command And Conquer, Red Alert, 1,2, etc... (Unusual twists on real-world military equipment)
    WarCraft / StarCraft (it's own genre)

    I'm more interested in the AOE/RON tree. Warcraft always seemed so simplistic. It wasn't as simple as Command and Conquer or COH(which had very little focus on base micromanagement, but big focuses on military micromanagement), and it wasn't as complex as AOE/RON (which both require micromanagement of several resources and military micro). Hopefully this next StarCraft game adds more complexity and strategy types, and/or a new AOE/RON style game comes out.

    If anyone knows of any up-and-coming games like AOE/RON, or any commentary about the complexity in the new SC game, it would be appreciated.

    1. Re:Unfavorable StarCraft thoughts... by Anonymous Coward · · Score: 0

      If you look on the web you can see Starcraft 2 gameplay video's

      I couldn't tell the difference from Starcraft 1 videos.. it may as well have been a patch with 2 new units in it.
      (yes and from someone that played TA.. 2 new units..took them 10 years?!? Yes WTF).
      (OK yes I'm sure its more than 2 new units, but seriously its starcraft 1 with updates graphics and LAN play removed).

      Overall... stick with starcraft 1 ???!

  37. Not delayed. by Rallion · · Score: 1

    I don't know why people keep using the word "delay". Nobody from Blizzard ever said that the game would be out in 2009. They said they were going to try, and hoped it would be -- which is crystal-clear PR-speak for "Um, no."

    They haven't even started semi-public beta yet, and that's going to last months.

    As for the decision to remove LAN play, they probably know what they're doing as far as sales go. People talk like that's a decision that's going to cost them the company, which I think is ridiculous. They know how many people use battle.Net. They know. And we all know that it's far more than they need to stay profitable. Several millions more, probably.

  38. Blizzard being Blizzard by Crashspeeder · · Score: 1, Interesting

    God forbid a video game studio act responsibly and deliver what they promise instead of a game where walls are just suggestions and clipping isn't a cheat. You so-called fans that are disappointed need to look at falling video game quality and thank Blizzard for sticking to their guns as they have in past years. Delay it, by all means if that means I get my money's worth. It's going to eat my soul as all the other Blizzard games have, I might as well have a good user experience while it happens.

    And quit bitching about LAN play. You don't need it unless you own a cyber cafe.

    1. Re:Blizzard being Blizzard by CorporateSuit · · Score: 1

      and quit bitching about LAN play. You don't need it unless you own a cyber cafe.

      Or have friends.

      --
      I am the richest astronaut ever to win the superbowl.
  39. They're going down the EA trail by SpoonMSU · · Score: 1

    and getting ready to implement micro transactions. You must provide your credit card number at the start of each match. Minerals cost $0.05 per 50 to mine. Vespene costs $0.10 per 50 to harvest. Stim packs cost $5.00 to research. You don't want to know how much the Yamato Cannon costs.

    1. Re:They're going down the EA trail by 10Neon · · Score: 1

      They intend to implement micro transactions- but they've specifically stated that they won't be game-altering ones. They'll be things like adding decals to units, changing your name color, or moving accounts between regions.

      --
      The Guide is definitive. Reality is frequently inaccurate.
  40. How does a launch delay hurt Mac community? by PersonaNonAppello · · Score: 1

    ... As a kid on a Mac there was a heyday when in a few short years Blizzard put out Warcraft, Warcraft II, Starcraft, Diablo, Diablo II ... I think the only exception to these innovative Mac gaming companies going corporate at the expense of their initial fans ...

    Blizzard has improved their support of the Mac community since the "hey day" you refer to. Your "hey day" is the time frame where the Mac versions were ports done by a third party and they were released long after the original PC version, with the exception of Diablo II. Blizzard created an internal Mac team and shipped D2 nearly simultaneously. Since D2 Blizzard has continued to develop the Mac versions along side the PC versions internally and ship at the same time: Warcraft III, World of Warcraft. It looks like they are doing the same for Starcraft II and Diablo III, so how are they hurting the Mac community? Don't be silly enough to say the delay hurts everyone. Blizzard is notorious for long delays, sometimes multiple delays, fans bitch and moan until launch day and then flip and say the game is so involved and polished that the delay was worth it. What hurts gamers is when a company ships a game that is not quite ready and otherwise great ideas are lost behind crashes and other technical problems.

    1. Re:How does a launch delay hurt Mac community? by Tokerat · · Score: 1

      Halo was supposed to be the Mac's big break into the gaming world, and it held a lot of promise. Then Microsoft's embrace, extend, extinguish put a stop to that. Now, Halo is known as X-Box's breakout game, and an afterthought on the Mac. If that doesn't hurt the Mac, I dunno what does.

      --
      CAn'T CompreHend SARcaSm?
  41. LAN by sqrt(2) · · Score: 5, Insightful

    Everyone complaining about LAN play seems to be slightly misunderstanding the situation. Yes, by what they've said you will need a connection to play the official way but once you're in game you are only using the LAN connection. They essentially are forcing you to use battlenet as a matchmaking service, even for local games. If everyone is playing from the same room then the connection doesn't go over the internet at all.

    And I'm sure some inventive hacker will create a battlenet emulator that will provide true LAN play without an internet connection.

    --
    If you build it, nerds will come. Soylentnews.org
    1. Re:LAN by WDot · · Score: 1

      So if everyone is in the same room and the room does not have an internet connection, are we SOL or will it realize that we simply want a LAN game and leave it at that? Not all LAN's have an internet connection as well (for example, a LAN in a garage that can't reach a wireless access point) Sometimes patches and mods are transported via sneakernet.

    2. Re:LAN by Dan667 · · Score: 1

      And this is where Blizzard has completely mis-calculated. Instead of providing an expected feature (local LAN play), they are trying to force everyone to use battle.net, which a lot of people do not want to do. I expect this missing feature will be hacked in days after release and instead of Blizzard having a chance at a sale, people are going to download the LAN enabled version for free. Bad move by Blizzard, hope their shareholders are paying attention.

    3. Re:LAN by sqrt(2) · · Score: 1

      Based on the information blizzard has given us you will need an internet connection to play multiplayer, even if all the players are local. All the copies of the game have to be authenticated with battlenet, while playing your internet connection isn't being used. So you won't be able to play at a LAN that has no net connection until someone releases a work around for it.

      --
      If you build it, nerds will come. Soylentnews.org
    4. Re:LAN by sqrt(2) · · Score: 2, Interesting

      It's obvious to gamers that it's a bad move, from a business perspective, especially to people unfamiliar with the technical side of things, it looks like a smart thing to do. Multiplayer is the biggest selling point of Starcraft so they figure by locking it down more people will be forced to buy the game. They're taking two huge risks with this. The first, is thinking that whatever scheme they are using to enforce this restriction is actually going to work and remain effective, and the second is that they will make more money from people buying the game because they can't play for free. The reality is that LAN play WILL happen with or without Blizzard's approval, and a lot of people who would have bought this game aren't going to.

      --
      If you build it, nerds will come. Soylentnews.org
    5. Re:LAN by DigiShaman · · Score: 1

      If everyone is playing from the same room then the connection doesn't go over the internet at all.

      You sure about that? It's an honest question. I mean, do you know for a fact that all game traffic will use your local GW instead of Battle.Net?

      --
      Life is not for the lazy.
    6. Re:LAN by Anonymous Coward · · Score: 0

      People are going to download the pirated version and most likely it will include hacks and they'll lose all their accounts and CD-keys from any other games they play. Using battle.net isn't hard or a problem. Just buy the game and play it like a normal person, there's no excuse for being such a tool.

    7. Re:LAN by Dan667 · · Score: 1

      local lan play does not require an account. Try again.

    8. Re:LAN by Anonymous Coward · · Score: 0

      If that is true then it's 100% obvious that the Bnet-only route exists solely as a form of DRM and all the talk about "enhancing gameplay" is bullshit.

      Blizzard v.2009 sucks.

    9. Re:LAN by tepples · · Score: 1

      So if everyone is in the same room and the room does not have an internet connection, are we SOL

      MiFi.

      Besides, if the game requires multiple PCs and multiple copies of the game (like other games in the genre), then why are the players in the same room anyway? They could just stay home and play over the Internet.

    10. Re:LAN by cbhacking · · Score: 1

      Riiiiight. Except for folks who can't host games because their school, office, or even home firewall isn't configured for it (and that's a lot of people). Or people who are somewhere without an Internet connection, or at least without connections for that many people (I play LAN games in my buddy's dorm room all the time. Aside from the fact that it's impossible to host on Battle.Net from there, there's only one working Ethernet port in the wall and it's very difficult to join the same game if we both go online through it - not sure why, probably just some weird network code thing, but a problem nonetheless.)

      Requiring not only an Internet connection but the ability to host Battle.Net games is simply idiotic.

      --
      There's no place I could be, since I've found Serenity...
    11. Re:LAN by brkello · · Score: 1

      I predict you are full of crap and it will sell like crazy. How much would you like to bet?

      --
      Support a great indie game: http://www.abaddon360.com
    12. Re:LAN by bannable · · Score: 1

      And I'm sure some inventive hacker will create a battlenet emulator that will provide true LAN play without an internet connection.

      ...because that went so well last time. Right?

      --
      "If you see a man on a horse, he is likely an enemy. Kill the man and eat the horse."
    13. Re:LAN by mlush · · Score: 1

      Indeed it did

    14. Re:LAN by Anonymous Coward · · Score: 0

      They could just stay home and play over the Internet.

      You know, contrary to popular belief, there are gamers who like to see their friends. (Ignoring the issue of a LAN party that can't connect to the Internet)

    15. Re:LAN by tepples · · Score: 1

      You know, contrary to popular belief, there are gamers who like to see their friends.

      Then they can occasionally play something other than an RTS, like a 4-player platform fighting game or a 4-player IED combat game.

    16. Re:LAN by Anonymous Coward · · Score: 0

      Or they could have a LAN party. Why must you hate them so?

  42. Re:Not really (1984 style ReWrite) by ae1294 · · Score: 4, Interesting

    Who knows, maybe the extra time will give them a chance to rethink the idiotic exclusion of LAN play (though I'm not holding my breath on that one).

    Probably not going by the following from TFA.

    The Spin -

    "The upgraded Battle.net is an integral part of the StarCraft II experience and will be an essential part of all of our games moving forward."

    Should Be Read As -

    The upgraded Battle.net is a required anti-consumer aspect of the StarCraft II experience and will be an essential part of our plan to build control of obsolescence into all of our games moving forward.

    Please Note: We have always been at war with eurasia...

  43. Re:Not really (1984 style ReWrite) by ae1294 · · Score: 2, Informative

    Quote of a future A.C.

    If you don't like it don't by it blah blah blah.

    I'm not going to buy it. Please direct your attention here, thanks...

    http://slashdot.org/comments.pl?sid=1301629&cid=28690039&art_pos=1

  44. Translation by Anonymous Coward · · Score: 0

      WE REALIZE THAT SCII CAME OUT LIKE A POLISHED SHIT
    and MOST PEOPLE ARE NOT INTERESTED AS IT IS.

        Oh come on, the game looks really bad and gimmicky...it would not last more than 1 years.

      S the original is brilliant because it was made by brilliant creative people, unlike now, by people who are full of themselves and lack real foresight and imagination.

      There is nothing wrong with B.Net - it is more like SCII came out like shit.

    1. Re:Translation by amicusNYCL · · Score: 1

      I'm not sure if you realize how game development works, but this is how it doesn't happen:

      Spend years designing a game.
      Create artwork.
      Create the engine.
      Create maps.
      Find Beta testers.
      Try to run the game.

      It turns out that the "try to run the game" step happens pretty early, and it happens often. It's not like they just finish the game and then, as an afterthought, decide to run it for the first time. If it looks like shit at any point, there is ample time to fix that without needing a last-minute delay.

      --
      "Our two-party system is like a bowl of shit looking at itself in a mirror." - Lewis Black
  45. closer..... by chillax137 · · Score: 4, Funny

    This puts me at least one year closer to my PhD. Hopefully blizzard will delay another couple years so I can finish.

    --
    chillax137
  46. Delayed? by reidiq · · Score: 0

    Ugh.......... so tired of waiting.

    --
    Sig? No thanks. I don't smoke.
  47. Dear Blizzard, by kupekhaize · · Score: 1

    Dear Blizzard,

    Between the DRM, the fact that I will need to buy this game *3* times to fully enjoy it, and, oh yes, you're getting rid of one of the things that made Starcraft so much fun (LAN Play), there's no way in hell I'm going to support this game as it has been announced. Take the extra time, get your act in order, and convert all of these pissed off customers into paying customers and change these things that are infuriating so many people.

    Thanks,

    A potential customer (one of many).

    --
    One of these days i'm going to find this 'peer' guy and reset HIS connection!
    1. Re:Dear Blizzard, by Anonymous Coward · · Score: 0

      Dear kupekhaize,

      Thank you for your email. However if we put Lan people will just try to crack the game and then we dont make money at all. Yes like all companies we decided to treat all customer as theifs.

      Regards,
      Blizzturd

  48. I would rather wait. by XeroSine · · Score: 0

    well, on the bright side, blizzard may delay their games, But at least we know it will be nearly bug free when it comes to shelves.... I would rather wait a bit longer for a diamond than get a lump of coal right now.

  49. Still waiting? Not really. by Anonymous Coward · · Score: 0

    Yawn,

    Was looking forward to a new Star Craft, but really common how long does it take to redo an already accomplished game. I think they finished it, freaked when it was nothing more than a prettier, though dated compared to what is already out there, version of the game, and threw it back to the artists with death threats against their families to make it "better"

    The fact that those ass turds threw LAN gaming under the bus should tell you that they've been drinking to deeply from their own cup of bullshit that they've forgotten exactly how they came to be so successful in the first place.

    I predict that Starcraft 2's launch will land like a brick once the reviews hit.

  50. Bad tags by Anonymous Coward · · Score: 0

    It appears that some people still don't understand that putting "!" at the beginning of a word means "not." (a convention most likely drawn from the semantics of the C++ language, and similar languages).

    Someone tagged this story "!delayed," apparently thinking that it is merely a silly slashdot convention to repeat the article's most significant verb, and to show emphasis by prepending the "!."

    To whoever tagged this story "!delayed," do you also get other common phrases wrong, like "all of the sudden" or "for all intensive purposes" or "cut off your nose despite your face" or "i could care less" or "have your cake and eat it too?"

    1. Re:Bad tags by Anonymous Coward · · Score: 0
      I have tags disabled because most of them are retarded, but maybe they meant !delayed as in, StarCraft 2 never had an official release date to begin with, so them saying "it's not releasing this year" isn't actually a delay.

      Also, WTF @ slashdot. Slow down cowboy, it's been only 11 minutes since you last posted so you can't post again yet!

  51. Re:Not really (1984 style ReWrite) by s73v3r · · Score: 3, Interesting

    Given their history, I'd think Blizzard is one of the last companies you have to worry about "Planned Obsolescence" from. They still support online play for their earlier titles, and for most of their games, remove CD-Key checking after a while. There may be plenty of reasons to hate the decision on LAN play, but worry over planned obsolescence isn't really one of them.

  52. Logical explanation by Devianc · · Score: 1

    Maybe BECAUSE LAN play got removed, they absolutely want to make sure Battle.net goes off without a hitch, which in turn is going to cause the delay. I'll accept that. I'm very displeased with the removal of LAN, but that's implying that Battle.net is going to fail. If it doesn't, then no one's the wiser.

  53. No LAN? OMG!!! by chrysrobyn · · Score: 4, Insightful

    I've been a Blizzard fan since 1995. Blizzard has had hit after hit, and they've always clearly had their pulse on the community, always designed the games that gamers want. Aside from the bnetd thing, they've done a great job catering to their target audience (one could argue that the bnetd "hackers" / digital rights advocates are not part of their audience).

    What has Blizzard said about "no LAN play"?

    "we don't have any plans to support LAN," he said and clarified "we will not support it." The only multiplayer available will be on Battle.net.

    I see this as requiring an internet connection and valid licenses for each seat. Each person at a LAN party will need to log in and authenticate their license. When the game begins, each computer will start sending traffic to the IPs each computer self-reports -- which will be on the same LAN. Each seat will see sub-millisecond pings, so no increased lag will be introduced to level the field.

    I expect the next generation of battle.net will support uPNP, and be more NAT friendly than the current one. I expect VOIP. I hope to see better competition selection, including finding games that are low latency, and blacklist / whitelist (or at least plugin) support. I don't expect to see any kind of LAN support, but if their ladder can see all the players of a LAN competing with each other and provide scoring to make subsequent battle.net public games more interesting, I think that's a really big win.

    I expect such network authentication means that piracy will be much more difficult and that any cracks that work will have little value. I also expect this to royally blow up in their faces if they fuck it up. I'll tolerate logging in, I won't tolerate anything short of a perfect authentication scheme. They have had a great reputation for battle.net reliability for the last 10 years.

    1. Re:No LAN? OMG!!! by Anonymous Coward · · Score: 0

      You think this will stop the pirates? Many have tried harder, and failed. all they gotta do, is either fake or disable the authentication, and wallah, LAN play for pirates. Of course no Bnet, but still...

  54. Re:Not really (1984 style ReWrite) by ae1294 · · Score: 1

    Given their history, I'd think Blizzard is one of the last companies you have to worry about "Planned Obsolescence" from. They still support online play for their earlier titles, and for most of their games, remove CD-Key checking after a while. There may be plenty of reasons to hate the decision on LAN play, but worry over planned obsolescence isn't really one of them.

    Past performance is no indication of future gains as all those commercials go...

    http://games.slashdot.org/article.pl?sid=07/12/02/1728243

  55. Re:Not really (1984 style ReWrite) by Anonymous Coward · · Score: 0

    the contents of the grandparents post still seems appropriate to your response
    "Don't forget they've been bought out, so they're not the Blizzard they used to be."

  56. Re:Not really (1984 style ReWrite) by MobileTatsu-NJG · · Score: 2, Interesting

    Given their history, I'd think Blizzard is one of the last companies you have to worry about "Planned Obsolescence" from. They still support online play for their earlier titles, and for most of their games, remove CD-Key checking after a while. There may be plenty of reasons to hate the decision on LAN play, but worry over planned obsolescence isn't really one of them.

    Past performance is no indication of future gains as all those commercials go...

    It is an indication, it's just not a guarantee. I do realize how pedantic that sounds, but really, we're not supposed to try to learn from history?

    --

    "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

  57. Hitler... by Anonymous Coward · · Score: 0

    ... is going to be pissed.

  58. Wrong by G00F · · Score: 1

    "If everyone is playing from the same room then the connection doesn't go over the internet at all."

    That is not how it works now for SC, and they have said nothing to suggest that it will work the way you describe.

    As it is now, when several people in the same room are behind a single router you have lag, and possible a lot other issues such as dropping players, unable to join each other games, etc. They use the public interface of your router to make a connection, and everyone makes a connection to everyone. Most firewalls/routes can't handle that very well. In WoW, each person connects to a central server, and never a connection to each other. So being behind the same router only slows you down by sharing bandwidth.

    Right now, blizzards asks for you to open/forward ports from the outside interface to the PC in question, you can not do that for all PC's involved. A good amount of firewalls/routers you don't need to, but plenty you do, more so if you are creating games to join.

    Simplified: It's like setting up multiple servers each running a webserver, you forward port 80 to one machine, but none of the others can be connected too.

    --
    The spirit of resistance to government is so valuable on certain occasions that I wish it to be always kept alive
    1. Re:Wrong by Yosho · · Score: 1

      Right now, blizzards asks for you to open/forward ports from the outside interface to the PC in question

      Uh, no they don't. It's entirely possible for multiple people behind a LAN to play Starcraft, Diablo II, and World of Warcraft on Battle.net without forwarding any ports at all, and those are just the games that I personally have played. Forwarding ports is only necessary if you are going to host a server on your LAN and want people from the outside world to connect to it.

      --
      Karma: Terrifying (mostly affected by atrocities you've committed)
    2. Re:Wrong by G00F · · Score: 1

      You think so huh?

      First, as Isaid, WoW is different, I think D2 realm is but not sure on open. SC/BW, Warcraft2 bnet, Warcraft 3 all operate in everyone connects to everyone.

      Lets start with yourself a dlink, linksys, or netgear router.

      By default on some of the above routers, people cant even join the games you create. (needing to disable some high security options or forwarding ports needed)

      But that is a whole different issue, and you stll have to have everyone from behind the same firewall connect with each other through battle net.

      So you create a game on fastest, and now your friends to join the game(from behind the same router), a few things can happen.
      - Can't join game, either an error of can not find game, latency to high, etc.
      - Everyone can join, but game is way way to lagy.
      - Game starts, but everyone drops

      I have seen this happen just a few months ago. (all of us LAN, but 1 person remote, had to setup what was once called bnetd and give my friend reg file to add my external IP for a bnet server, it was as pretty much expected so I had everything ready)

      --
      The spirit of resistance to government is so valuable on certain occasions that I wish it to be always kept alive
  59. Re: 1984 style ReWrite + /. links != 2G+1Cup by ae1294 · · Score: 1

    He didn't click the link, must have been in a hurry to post or was too afraid where he might end up...

  60. Alternatives? by Anonymous Coward · · Score: 0

    Keep playing Company of Heroes and Dawn of War 2 for the next year I suppose? Any other recommendations?

  61. Remember, by SteelWing · · Score: 1

    These are the people who said they "kind of have to" monetize certain features of battle net (source: http://www.joystiq.com/2008/10/11/blizzards-wilson-some-battle-net-features-to-be-monetized/ ) As if even they are being hit by this recession, but we know they make more than enough on wow alone ($15.98/mo x 11,000,000 players = $175,780,000 per month x 12 months in a year = $2,109,360,000 per year. minus about $250,000,000 due to larger subcription deals) then they turn around and announce that they are making a live action warcraft movie directed by Sam Raimi? (source: http://www.joystiq.com/2009/07/22/aicn-sam-raimi-set-to-direct-world-of-warcraft-movie/ ) So let me get this straight.... you "kind of have to" bitch slap all of the Starcraft and Diablo fans to impress your warcraft followers? We wait years for sequels only to have LAN stripped and a new Battle.net that isn't exactly free.... While the in the same amount of time the warcraft people got warcraft 3 plus its own expansion and an MMO plus several expansions to that MMO now a delay due to bnet. I'd like to quote some fellow Slashdot users on blizzard's actions "Blizzard right now reminds me of Sony three years ago. Drunk with success, and making every wrong decision." - Toonol "Blizzard flat out has made a *stupid* call that serves *no* purpose. It costs them *nothing* to implement LAN play and in fact this very well could *increase* the chances their game gets pirated, because the pirated game will eventually have LAN play. Blizzard issued a challenge and the crackers of the world are going to take it up." - Cowmonaut

  62. Not enough supply depots by RazorSharp · · Score: 1

    Build more supply depots. (b -> s)

    --
    "From the depths of my skeptical and rationalist soul, I ask the Lord to protect me from California touchie-feeliedom."
    1. Re:Not enough supply depots by autoevolution · · Score: 1

      5sd5sh5sz5sm6sd6so 1a2a3a4a5a6a7a8a9a0a s t a r t

  63. Re:Not really (1984 style ReWrite) by Anonymous Coward · · Score: 0

    They still support online play for their earlier titles, and for most of their games, remove CD checking after a while.

    ftfy

  64. Re:Not really (1984 style ReWrite) by Anonymous Coward · · Score: 0

    They support PAID online play.

    There are still massive amounts of Warcraft 3 keys that get banned, and yes, there is no more *CD check* (still a CD KEY check) in Warcraft 3, because that doesn't matter on Bnet. You can still only connect once per Key, and if they suspect it was a stolen/shared/hacked key, they ban it from Bnet.

    Look at how long ago Starcraft, Diablo II, and Warcraft III came out. Barring stuff like Hamachi, EVERYONE WHO WANTS TO PLAY THOSE GAMES ONLINE TODAY MUST BUY THEIR OWN COPY.

    GP was right.

  65. Nooo! by Anonymous Coward · · Score: 0

    Even though we're going to sell hundreds of millions of copies of this game, the fact that we don't get your $50 just ruins the whole thing for us.

    -- Blizard

    1. Re:Nooo! by ae1294 · · Score: 1

      Isn't it ironic, doncha think?

  66. MiFi costs $60 per month by tepples · · Score: 1

    Back in dem days, Of StarCraft I most people had dial up, so Lan Parties were a good idea.... Now it is not.

    It's still not common to have a MiFi router and pay $60 per month for service. You can get dial-up anywhere, but you can only get cable or DSL at your own home, and even then only if your home is in the city.

    1. Re:MiFi costs $60 per month by ProfessionalCookie · · Score: 1

      You can't get dial up anywhere. Not even in America. Not even in California. I lived off the grid, and miles from the nearest phone lines last year. No cell service to speak of either. The only way in without planing new poles is satellite.

  67. A $200 video game? I'll pass by tepples · · Score: 1, Troll

    You CAN still have LAN parties with Starcraft 2 though, so it's NOT a (entirely) valid point. The only difference is people have to own the game to play it.

    So in other words, what used to be a $50 game for four players is now a $200 game for four players. If I want to buy a $200 video game, I'll buy Rock Band or something. Even games on the lowly DS tend to have at least some capacity for spawn installations.

    1. Re:A $200 video game? I'll pass by tarkin · · Score: 2, Interesting

      Your point doesn't make sense to me gameplay wise (value for money) , since playing with or against 3 of your 'spawned' friends wouldn't be much fun:

      You're the only one who was interested enough to lay down $50 for the game, and played the single player campaign (to practice) and play regularly on Battle.Net with random strangers. The rest of your spawned party will most certainly suck at it since it's a deep game, and they had no interest in paying for StarCraft2.

      Your spawned install gameplay would give you about $4 worth of crappy rush gameplay against 3 n00bs for that $50 dollar game. Oh the fun to be had!

      If you want to play with/against people who also love StarCraft I guarantee they have their own copy that will make the $200 price argument obsolete anyway.

      --
      blaah !
    2. Re:A $200 video game? I'll pass by tepples · · Score: 1

      You're the only one who was interested enough to lay down $50 for the game

      In SC1, the use case was to take turns practicing in single-player and then use the spawned copies in multiplayer.

    3. Re:A $200 video game? I'll pass by Chris+Burke · · Score: 2, Informative

      Your point doesn't make sense to me gameplay wise (value for money) , since playing with or against 3 of your 'spawned' friends wouldn't be much fun:

      You're the only one who was interested enough to lay down $50 for the game, and played the single player campaign (to practice) and play regularly on Battle.Net with random strangers. The rest of your spawned party will most certainly suck at it since it's a deep game, and they had no interest in paying for StarCraft2.

      Yeah because nobody ever got good at a game that they personally didn't own.

      Oh wait, that happened all the time. To me.

      If you have friends who come over regularly in order to play games, then it makes perfect sense.

      --

      The enemies of Democracy are
  68. $200 for a video game? I'll pass by tepples · · Score: 1

    I see this as requiring an internet connection and valid licenses for each seat.

    And here's where it gets ridiculous. If I buy one copy of Chess, it comes with enough boards and pieces for two players (unless I picked up Navia Dratp by mistake). If I buy one copy of Mario Kart Wii or Super Smash Bros. Brawl, it can serve for up to four players. If I buy one copy of Mario Kart DS, it can serve for up to eight players on some tracks. Compare these to Starcraft 2, which needs four copies for a family of four. If I wanted a $200 game, I'd buy Rock Band.

    1. Re:$200 for a video game? I'll pass by ildon · · Score: 1

      Then why did you buy SC1 or WC3? Those were $50 on release, too. You did pay for every copy in your house, right?

    2. Re:$200 for a video game? I'll pass by tepples · · Score: 1

      SC1 had spawn installation. I never bought WC3.

    3. Re:$200 for a video game? I'll pass by chrysrobyn · · Score: 1

      Compare these to Starcraft 2, which needs four copies for a family of four.

      I'm in a family of four. Please allow me to point out that the average family doesn't have 4 computers, so right there you're betraying how much money you have in your computing budget. A family of four would do very well enjoying the single player campaign -- Starcraft's single player was great -- and random battle.net skirmishes (assuming they get a decent ladder system going, and a way to filter out griefers like WC3's current Banlist programs) using a single $50 (hypothetically speaking) copy. If you add computers to the mix, yes, you can add $50 seats too. Chess has no single player option. Mario Kart Wii's single player game isn't of much value, and while I can't be certain about Brawl, I believe the same can be said there -- they're multiplayer games, nearly exclusive of single player content. With MKW, the tracks are all the same, the AI is the same, it's just not connected to any other clients and it's in single screen mode. (Not bashing MKW, by the way, I bought it on launch and it was a bargain at that price!)

      And while I don't like Rock Band or that genre, I imagine if you wanted SC2 on launch, it will be $200 for your four computers (with graphics chips in the last 3-4 years). If you wait a year, I'd bet the price falls to $120. Another year or two after that, and you're probably looking at $80. Rock Band can't fall that far due to the hardware component. Personally, I know how much enjoyment I got out of playing SC with my girlfriend, later fiance, later wife, and it set us back, what, $160 for two copies of SC and BW? That was a bargain, compared to how much time we played that.

      Say, you wouldn't happen to want to complain about how Starcraft 2 isn't playable with 4 people on the same computer, would you? Since we're comparing a next gen RTS to an arguably last gen driver game...

    4. Re:$200 for a video game? I'll pass by tepples · · Score: 1

      I'm in a family of four. Please allow me to point out that the average family doesn't have 4 computers

      I wouldn't get that impression from reading comments posted by other Slashdot users.

      Chess has no single player option.

      The sets I linked in my other post don't, but Chess for PC does, and because it's turn-based, multiplayer on one PC and one copy of the game is a given.

      you wouldn't happen to want to complain about how Starcraft 2 isn't playable with 4 people on the same computer, would you?

      That's part of why I don't play RTS anymore.

    5. Re:$200 for a video game? I'll pass by ildon · · Score: 1

      So how is this different than WC3? Doesn't that mean your complaint is now 8 years old, and has nothing to do with SC2's lack of LAN capability?

  69. Re:Not really (1984 style ReWrite) by Salluas · · Score: 1

    Exactly which Blizzard titles no longer have CD-Key checks? I may have been under a rock for the last year or so (work requirements) and I do not recall seeing any press releases or news about any such change to a Blizzard game.

  70. Re:Not really (1984 style ReWrite) by Anonymous Coward · · Score: 0

    All the people who were part of THAT blizzard are gone.

  71. A disturbance by Anonymous Coward · · Score: 0

    I felt a great disturbance in the 'net, as if millions of Koreans cried out in anguish and were suddenly silenced.

  72. Re:Not really (1984 style ReWrite) by elasticlogic · · Score: 1

    I think what he was trying to say is that games like Warcraft 3 and Starcraft no longer require CDs to be in the drive to play. They removed the CD check some time in the last couple of years, so now it's just install and go.

    In my experience of playing Warcraft 3 over B.Net and LAN, the way it works is, if you want to play a LAN game, no CD-key check is done. Therefore you can take 1 set of WC3 discs to a LAN party and everyone can play.

    However, when playing online, a hash of your CD key is sent upon connection. If someone with that CD key is already connected, it will not let you connect. I believe the way Blizzard detects shared or widely leaked CD keys is when you have connections using 1 CD key from MANY different IP addresses ( not just 2-3. I've played WC3 from 2-3 different IP addresses (dorm room, friends place, college campus WiFi ) for over 2 years and never had so much as a warning.

    In my -personal- experience, and what I hear from people I know personally whose stories I can verify, Blizzard ( NOT Activision-Blizzard ) has been very reasonable, and does not issue bans unless there are extreme circumstances. For this reason I continue to look forward to their products. Perhaps post-merger they will do things differently, but there is no data on which to base this theory.

  73. Re:Not really (1984 style ReWrite) by ildon · · Score: 1

    He's confusing CD key checks with checking that your disc is in the drive. The removal of the latter is actually only a somewhat recent occurrence, coinciding with allowing people to download games they already own from the Blizzard Store (now part of the new Battle.net) by entering their CD key online.

  74. Re:Not really (1984 style ReWrite) by Anonymous Coward · · Score: 0

    Isn't Open Source's requirements to not be included in proprietary software packages anti-consumer as well?

    What is wrong with anti-consumer in that case?

  75. Why is it always WOW and FPS games? by Anonymous Coward · · Score: 0

    I don't see how Starcraft 2 is in competition with Call of Duty or World of Warcraft. Call of Duty is a FPS shooter, and WOW is a simple point and click. SC2 is a real time strategy game, a genre which is hurting of late. Those of us who like RTS games want more soon! Preferably before WOW like clones take over the world.

  76. Dear God! by PLfag · · Score: 1

    [slowpoke]Hold the press, Blizzard postponed a game's release date![/slowpoke]

    Seriously, I've been a Blizzard fan since '96 (and I've been 9 back then) and I can't really recall a time when they released a game on time. Nothing to watch here, folks.

    The whole LAN thing IS retarded, but we all know it will take like what, a week, for someone to write a program to simulate LAN play.

    We all know SC2 will be a great hit, like any other Blizzard game. Stop being delusional because Blizz ain't bancrupting anytime soon.

    P.S. where's my Diablo3 damn Blizz!

  77. There is no Blizzard anymore! by Anonymous Coward · · Score: 0

    They where bought by Vivendi then merged with Activision (with Vivendi still in the seat!).

    Vivendi and Activision are big at pissing at their customers - Blizzard WAS good in its time, a time long gone!

  78. Pass.. by dpastern · · Score: 1

    It's simple guys - just *DON'T* buy the game. If no one buys it, Blizzard will get the message. Personally, it looks far too WOW for me. Blizzard did a great job of the original Diablo and StarCraft/Broodwars. Diablo 2 was a gross fuckup imho. Diablo 3 doesn't look much better, and StarCraft 2 is shaping up to be a fuckup as well. No thanks.

    Dave

    --
    Our lives begin to end the day we become silent about things that matter. --Martin Luther King Jr.
  79. As if by Sinbios · · Score: 1

    millions of Koreans cried out in anguish, and were suddenly silenced...

    --
    Anyone can "stand up for what they believe", but it takes a very brave individual to change what they believe. - Loundry
  80. Bad Press and expectation by DarthVain · · Score: 1

    Not all that surprising considering all the bad press they have been getting about being weasels about the whole no LAN option. With Battle.Net the only option now, they better make DAMN sure it works as it should. Also despite all the bad press, I am sure they probably expect to break every record ever set for selling of a video game, ever. Which means on week one when everyone is logging into Battle.Net they better make DAMN sure they actually have the capacity to handle all the requests for service.

    I am 100% that this is what this is about, nothing to do with the actual game at all. Sure they may continue to balance in the meantime, but likely that is it.

  81. Wish for a LAN party with SC2 by jeanph01 · · Score: 1

    Can we hope that they will develop a LAN enabled starcraft 2 during this mean-time ? It would be a welcome surprise.

  82. Anonymous Coward by Anonymous Coward · · Score: 0

    Seriously I am now a little irritated. WFT? 3 years? WTF? Why did they even mention it to the public so early anyways. Now I am a little TURNED OFF.

  83. Game Title by Dripdry · · Score: 1

    Maybe it will give them time to rethink the title.

    "Wings of Liberty"? It sounds like a Republican Think Tank

    --
    -
  84. Re:Not really (1984 style ReWrite) by darkvizier · · Score: 1

    That's disregarding the fact that Blizzard is no longer independent, and no longer has the same leadership that it started out under. When the company was young, their goal was to distinguish themselves and create some really quality games. Now their main objective is to milk the franchises that they've created. The actions of a company in its early stages do not necessarily predict what will happen when it gets bigger.

    I think Blizzard has done very well maintaining the quality of their products as their company matures. Yes, they've lost some of the heart and soul as they've boiled down their success into a formula that can be repeated. That's a natural process though, and that's what a smart company does when it's successful. I don't expect anything new or spectacular from them though. If I want innovation, be it in the business model or the product itself, I'll be looking for new players in the industry. New companies have to fight more to distinguish themselves, so they are largely responsible for pushing the envelope. It's more of a gamble too, but hey, "Variety is the spice of life."

  85. Re:Not really (1984 style ReWrite) by 10Neon · · Score: 1

    Please stop spouting this stuff. Blizzard Entertainment was not directly affected by the merger of Vivendi Games and Activision in the forming of Activision Blizzard. Vivendi Games has owned Blizzard for most of a decade now, and decided to use the popular Blizzard name to make the resulting company look more attractive.

    The merger did not result in a change in management within Blizzard Entertainment. What's more, Vivendi had majority control during the merger, so at worst, half of the management of the company that owns Blizzard has changed.

    All of the major changes have been decided by the developers at Blizzard, without pressure from above. Yes, that includes splitting the game into three, removing LAN, and centering it around battle.net.

    --
    The Guide is definitive. Reality is frequently inaccurate.
  86. Battle.net is no practical substitute by Estragib · · Score: 1

    A gaming tournament on the Internet is like a 100m Backstroke contest out on the ocean.

    Only LAN play offers a setting that flattens out confounding variables like ping and rate; it's the pure form of competitive network play. Now Blizzard, certainly a beneficiary of many a notable StarCraft tournament, eliminates the most suitable and basic environment for tournaments, for the sake of putting in DRM features that reduce the value of your game even further. Of course they'll try and spin it, but it's no less than a big, erect middle finger right in your face.

  87. Re:Not really (1984 style ReWrite) by ae1294 · · Score: 1

    What consumer positive effects does removing LAN support provide?
    What consumer Negative effects does it create?
    What possible evil does it allow for?

    When you think about it in this manner it leads one to believe something is up regardless of how much you might like blizzard.

  88. Re:Not really (1984 style ReWrite) by MobileTatsu-NJG · · Score: 1

    In short: The past performance of other companies in similar situations is an indication of what's to come. Right?

    --

    "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

  89. Have your cake and eat it, too by Anonymous Coward · · Score: 0

    have your cake and eat it too

    That one's actually correct. What did you think it should really be?

  90. Re:Not really (1984 style ReWrite) by ZachPruckowski · · Score: 1

    I'll worry about planned obsolescence from Blizzard the day they shut down Diablo II multiplayer. My same Starcraft and Diablo II and Warcraft III are still a lot of fun on Blizzard's multiplayer servers, and are still patched and maintained. Blizzard went back and re-wrote their installers for Starcraft and Diablo II so it'd work on Intel Macs. Starcraft was (at the time) 8 years old, and Diablo II was 6 years old. Blizzard still supports them. So let's talk about planned obsolescence when Blizzard actually obsoletes a game.

  91. Wishing and hoping and praying by CrustyMustard · · Score: 1

    Maybe Blizzard will take this extra time to reevaluate releasing a purposely crippled game for their loyal fans and decide enable LAN gaming. Maybe they'll even decide to let players use all the races they pay for instead of instead of selling them one game for the price of three. Any more miracles to wish for while we're at it?

  92. Linux version by diego.viola · · Score: 1

    If you are not releasing it for Linux delay it forever because I'm not interested.

  93. who cares, blizzard is dead anyway... by Joker1980 · · Score: 1

    Removing lan from a game that has lasted over 10 years solely because of lan should tell you everything you need to know about the game and Blizzards opinion of you. I know im probably in the minority but the minute they officially confirmed that i cancelled both pre-orders (starcraft and diablo) as it was clear to me that Blizzard Entertainment was dead. This is truly a sad year as of all the numerous dev houses in the pc world only two had even a shred of respect and they were Blizzard and Valve and this year both have given the big fuck you to there fans (and more importantly their customers). Many people complain about consolitis and while those complaints had merit they were never blatantly shoved in your face till this year. PC gaming may have been dying but now i feel it is truly dead.....not only dead but desecrated, the two bastions of pc gaming are now openly pissing on its grave. if you have a pc i urge you to play half-life 1 and 2 / diablo 1 and 2 /deus ex (original) starcraft and warcraft 1, 2 and 3 because unfortunaltly thoses games where the pinnicle of pc gaming and their parents have all but said that they will never be made again.

    Joker1980 sheading a tear for all the PC games that were (balders gate/planetscape:torment/half-life/thief/diablo/system shock/warcraft/command and conquer/myst/grim fandango/dreamweb*/Broken sword/etc etc the list goes on and on) because we will never see there like again.

    *Yeah i know it wasent a great game but the premise was and the art was and it sums up what PC games USED to be all about good games with good storys, and yeah they didnt always hit the mark but they made you think and that alone made em worth their wight in gold.

    END RANT

    --
    Well, Bart, your uncle Arthur used to have a saying: "Shoot 'em all and let God sort 'em out."
    1. Re:who cares, blizzard is dead anyway... by brkello · · Score: 1

      Removing lan from a game that has lasted over 10 years solely because of lan should tell you everything you need to know about the game and Blizzards opinion of you.

      You aren't on the minority on Slashdot, but you aren't being factual either. You really think Starcraft is popular only because it support LAN? It couldn't be the story, the gameplay, the fact that it is a damn good RTS that has been supported this long?

      As others have pointed out, you will still be able to LAN, you only have to use battle.net as the matchmaking service. So this is only a problem if you don't have an internet connection (how are you posting to Slashdot?), have too many people at your LAN that all want to play others on the Internet rather than on the local network, or if you don't have a legitimate copy of the game. I guess I don't really care about the first point just like I don't care that my house isn't very wheel chair accessible. You are a vast minority these days (people without Internet) and there will probably be a crack that will help you out anyways (though you will need the Internet for that...but I am sure a friend of yours has one). The second point is another rare case, but I can see certain scenarios when it would suck. But again, very very small number of people will have an issue. The last, well, I really don't care about you.

      Quite frankly you are over-reacting. Though I think you did the right thing cancelling your pre-order. Just wait and see what they do. If it is really all that bad, you made the right choice. I predict you will be buying the game when it comes out though.

      --
      Support a great indie game: http://www.abaddon360.com
  94. Re:Not really (1984 style ReWrite) by 10Neon · · Score: 1

    Blizzard is quite open about it being about keeping game matchups in their control, fighting piracy. I personally don't care, as the people affected are massively outnumbered by the people that are not.

    --
    The Guide is definitive. Reality is frequently inaccurate.
  95. Re:Not really (1984 style ReWrite) by ae1294 · · Score: 1

    You just totally dogged the questions but that's fine and it's perfectly ok that you're ok with this as I'm not your keeper.

    Piracy can not be controlled, you know that there will be a torrent of the game out probably even before the game hits the shelves. If you think otherwise then I feel really sad for you.

    But you did hit the nail on the head when you said they want to keep control. That's the whole point and we will see what they do with this control...

  96. Re:Not really (1984 style ReWrite) by plastbox · · Score: 1

    Now their main objective is to milk the franchises that they've created.

    Just have to chime in to say I disagree.

    I disagree

    Why? Because I love Blizzard. I am not a hater, but I have no love for Microsoft's way of using their costumer's as beta testers for several years after a "completed" product has been out. Blizzard has always made quality games, even if it meant keeping us waiting a year or two longer than anyone else would. Considering lost income, potentially missing "the wave" and having your game be forgotten and obsolete when you finally release it, that's a pretty big risk they take every time they make something just to ensure quality is to be had.

    As for milking franchises, StarCraft, WarCraft and Diablo are all so insanely popular and rich in lore I don't think anyone would be dumb enough to not create sequels. If anyone else owned the rights to the titles though... I shudder at the though of EA Games Sancruary of SoccerCraft! They owe it to us fans to make new installments. I generally tire of every game I try after ~30 minutes, but I still keep coming back for Diablo 2 LoD and every now and them I play a few hours of WoW. Deep down, I still feel like their decision to replace the most awesome character ever, the Necromancer, with that hunchback witch docto is a personal let-down. Knowing there are far worse fan boys out there than me, Blizzard probably has the fans in mind when they make Diablo 3 and SC2. I mean damn.. ~12 million people playing WoW, paying a monthny fee, so why would Blizzard need to what everyone else does and milk the licenses they own? I don't think they have a lot of cash flow issues over there.

    Oh, and any news on "Project Hydra" or have they still not said anything except it will be a next-gen mmo not following any of their three main franchises?

  97. SC:Ghost? WC:LotC by uncledrax · · Score: 1

    Just Say'n.

    Blizzard does have a history of putting out some good looking stuff on games and ending up not releasing that title (but roll alot of the Tech/Resources into a new title). I can appreciate the relationship they have with their games though.. if something isn't working out right, they can the project even if they PRed it at E3

    --
    ----- The internet has given everyone the ability to have their voice heard equally as loud.. even if they shouldn't be
  98. blizzard sucks by xmvince · · Score: 1

    this game was supposed to be released December 08 with LAN. Things have only gone downhill now with a release date of 2010 and no LAN (I heard it was to prevent people from pirating it.. what next? they going to take out the keyboard to prevent people from typing in cheats?)!!!

  99. Re:Not really (1984 style ReWrite) by xmvince · · Score: 1

    i'd say the majority of people are affected. LAN is very important for PC games and their decision will only increase piracy as now people like myself will be less inclined to purchase from a company that punishes their customers.

  100. Re:Not really (1984 style ReWrite) by 10Neon · · Score: 1
    Do you believe the majority of StarCraft players use LAN frequently? If so, why?

    What makes you think you are in the majority? That most players will be upset enough to "punish" Blizzard? Blizzard is attempting to do with Battle.net what Valve has done with Steam, in terms of controlling their games. Is there a reason that the backlash will sink Blizzard in the way that it hasn't sunk Valve?

    --
    The Guide is definitive. Reality is frequently inaccurate.