Why did you like your own private server? I don't understand. For SC, it was really no more than an enforced matchmaking service, it was completely inactive in actual gameplay...
A huge difference there is that the people weren't just slammed out of work one day, they saw it coming, they could plan. There are currently many, many thousands of college students, with no degree yet, who are basically screwed. They have no money, they can't afford to do anything else. In today's America you need money to make money, and this situation prevents people from having it.
In "economics right out of Adam Smith" any software would sell for maybe 50 cents a copy. Ever thought about what a supply curve looks like for a CD? It's pretty damn high off the chart, really. Keep in mind, in Smith's world, the ideal situation was to produce exactly as much as people would buy, finding the price that caused that to occur. With software, this simply does not happen, it's complete deviation from traditional economics. So many people have talked about the great advantages for the economy outsourcing will bring, citing facts learned in high school econ, but if they actually thought about how the software industry works--and has worked for many years--they would see that the things they say don't apply.
One thing from high school econ that still makes sense, however, is that there needs to be money in the US economy for it to grow. Any money sent outside the country, bad for US economy. That simple. It's giving away wealth. It's taking away wealth which could otherwise circulate in the U.S. creating more wealth. But instead, it's lost, to India. Ultimately making people poorer and corporations richer, I might add.
IT salaries won't fall. Understand that. The salaries in India will continue to be lower for a very long period of time, because here it's simply more expensive to live. No, people will not make less money as IT people, they will suddenly make NO money as IT people. And maybe you haven't gotten a good look around lately, but there aren't all that many other industries hiring.
Actually, use of unauthorized services is forbidden in the license agreement. So bnetd had no truly legal uses.
Of course, that's just the letter of the law. Sometimes it shouldn't be applied. Blizzard realizes this. Technically, all the modding that's been done with StarCraft is illegal. But they let it go on, with only one exception. But in this case, bnetd was being used almost exclusively for illegitamate purposes.
Battle.net works, works well, and is free. If any of those things weren't true, I might have had a problem with that case. But as it is, bnetd was essentially an inferior solution, and that makes it unlikely for any given bnetd user to be using it for a 'legitamate purpose.'
Actually, I think it was just to give them greater control. The biggest single reason was probably to eliminate the most blatant cheating, which it was quite successful at. Plus, it allowed them to delete characters of people using the cheats that do still work.
Well, you need to be aware that while DII is a very server-heavy game, this just crushes it in that respect, and while that will make it easier for problems like that to come about, it also makes it 100% vital that they be prevented.
Those were pretty justified actions for them to take, I'd say. Thepeople they were acting against would have supported piracy of their games when they hit retail. Not only that, but they don't like their betas going out of their control, for a variety of reasons. Supposedly this beta is going to include an NDA, incidentally...at least that's what their website said/says.
In my home town, WalMart IS the grocery store. It didn't used to be, but now it's the only place open 24 hours, while the other stores are open less and less each year.
As much of a McKellan fan as I am, I still absolutely think that for the last two movies, Andy Serkis stole the show. He's also undoubtedly the most underappreciated member of the cast--he put in far more hours than everybody else, and he himself gets maybe a minute of screen time in the entire epic?
Well, if these movies had a tag, so would every other movie-based-on-a-book I've ever seen. Honestly, if you take every scene, every quote from the movie, and compare them to the book, you'll get a far closer comparison than with just about any other movie...
And despite the factthat text and films are different mediums and (sometimes heavy) modifications are asolutely required, much (most) of the time it doesn't go so well. At all.
Yeah, me and my girlfriend burst out laughing when Trinity was dying. In a theater full of people that somehow went in convinced they were in for something great.
That's absolutely true. IMO Serkis put on the best performance of the entire cast, in both TT and RotK. Not just for the actual physical acting,either--the voice of Gollum could have broken the whole thing, if it wasn't right, but it was perfect. Funny, at times, and when he accused Sam of eating the bread, that was brilliant. I couldn't have hated Gollum more than I did at that instant. My younger sister got a talking Gollum figure for XMas, I think it's great. "Cold be heart and bone and cold be travellers far from home; they do not see what lies ahead, when sun has faded and moon is dead!"
For anybody who hasn't seen the Gollum featurette of the TT Extended DVD, I suggest you rent it or whatever to check it out. It's amazing to see how...inadequate all the pre-Serkis Gollum stuff was, but once they basically redesigned his face to actually look like Serkis, it worked much better. Plus it's kinda funny to note that the one true piece of pure Serkis in TT is the spit that flies from Gollum's mouth when he 's talking about Sam's cooking.
If somebody has asked me how much I thought that deal was worth, it would have been WAY less than that. Give me the help of a semi-decent artist, and I could have made any of GameHouse's games, most of them within the space of a couple days, really. (Those are the best ones, too.) I've been wasing my time playing these things when I should have been making them, apparently.
I really wouldn't say they have something against Kazaa. Let's face it, it's a damn good transmission vector for a user-stupidity virus. The only reason I've ever used K-Lite is because of the incredibly massive user base.
What you should do, see, is go up to some random person, say "Revenge of the Sith!" and see if they think you any cooler...heh, oh, and tape it! Tape it!
Pro-gaming isn't real....I think it's all made up. Like the moon landing!
Anyway, that's just WHY people are willing to pay more. They're still charging more, at less cost, because they can.
When the supply curve is a nearly-straight line that's always gonna be WAY off the edge of the chart, it messes with the hole supply/demand model a bit, doesn't it?
Case in point: Viewtiful Joe. It's modern hardware, it's effectively 2D (though a bit cooler than true 3D, to be sure) and it's just an absolutely fantastic game.
For the unfamiliar, it's a cel-shaded (but there's something wacky about the shading, like intentional depth problems, that make it look unique) side-scrolling beat-em-up platformer. You don't move along a flat 2D plane, the levels curve. And the gameplay is just amazing, really, and would never have worked in a fully 3D world. Note that it's even less '3D' than the old Double Dragon games, there is no moving forward or back, even. Just jump, crouch, left, right.
I wish I had that game with me right now. I really do.
Perfect Dark was a great game, among my friends and I it totally replaced Goldeneye for console FPS fun. It just tweaked Goldeneye, really, sure...in the same way that Starcraft just tweaked Warcraft 2.
I'm so disturbed that you think Revenge of the Sith is a good title. I don't see what it has that makes it better than Return of the Jedi or Attack of the Clones..well, okay, just Return of the Jedi.
Which, incidentally, was almost titled "Revenge of the Jedi," but was renamed because a Jedi would never do anything for revenge. And a Sith would. So there's kind of a neat story behind it, but I don't see how you can consider a play on a crappy title to be a good title.
Yeah, Blast Corps bombed (heh...no pun intended) pretty damn bad, but I don't see why. The only thing I can think of is that perhaps the destruction wasn't mindless enough? Nobody wants PLANNED demolition, they want pure mayhem.
Plus I hated the dump truck.
Then again, that flying one really, really made up for it...
(Note that it seems nobody's ever even made a ROM of this one....er...not that I would use a ROM of a game I don't own...
This is just wild speculation, of course, but I wouldn't be all that surprised if you saw updated versions of some of the old games come over here. The GBA game is, quite simply, a masterpiece, and is enough to generate a decent fanbase.
True, true. When it comes to software of any kind, the cost is 95% dependent on what people are willing to pay, and only 5% based on actual cost. I think this is mostly because marginal cost-per-unit is negligible.
What do you think cost more to make, Photoshop CE or Warcraft III? And which one costs much, much, much more?
Why did you like your own private server? I don't understand. For SC, it was really no more than an enforced matchmaking service, it was completely inactive in actual gameplay...
Yeah, a union would work well. Except that they'd have no problem firing all of the members and just getting Indians to do it for them.
A huge difference there is that the people weren't just slammed out of work one day, they saw it coming, they could plan. There are currently many, many thousands of college students, with no degree yet, who are basically screwed. They have no money, they can't afford to do anything else. In today's America you need money to make money, and this situation prevents people from having it.
In "economics right out of Adam Smith" any software would sell for maybe 50 cents a copy. Ever thought about what a supply curve looks like for a CD? It's pretty damn high off the chart, really. Keep in mind, in Smith's world, the ideal situation was to produce exactly as much as people would buy, finding the price that caused that to occur. With software, this simply does not happen, it's complete deviation from traditional economics. So many people have talked about the great advantages for the economy outsourcing will bring, citing facts learned in high school econ, but if they actually thought about how the software industry works--and has worked for many years--they would see that the things they say don't apply.
One thing from high school econ that still makes sense, however, is that there needs to be money in the US economy for it to grow. Any money sent outside the country, bad for US economy. That simple. It's giving away wealth. It's taking away wealth which could otherwise circulate in the U.S. creating more wealth. But instead, it's lost, to India. Ultimately making people poorer and corporations richer, I might add.
IT salaries won't fall. Understand that. The salaries in India will continue to be lower for a very long period of time, because here it's simply more expensive to live. No, people will not make less money as IT people, they will suddenly make NO money as IT people. And maybe you haven't gotten a good look around lately, but there aren't all that many other industries hiring.
Actually, use of unauthorized services is forbidden in the license agreement. So bnetd had no truly legal uses.
Of course, that's just the letter of the law. Sometimes it shouldn't be applied. Blizzard realizes this. Technically, all the modding that's been done with StarCraft is illegal. But they let it go on, with only one exception. But in this case, bnetd was being used almost exclusively for illegitamate purposes.
Battle.net works, works well, and is free. If any of those things weren't true, I might have had a problem with that case. But as it is, bnetd was essentially an inferior solution, and that makes it unlikely for any given bnetd user to be using it for a 'legitamate purpose.'
Actually, I think it was just to give them greater control. The biggest single reason was probably to eliminate the most blatant cheating, which it was quite successful at. Plus, it allowed them to delete characters of people using the cheats that do still work.
Well, you need to be aware that while DII is a very server-heavy game, this just crushes it in that respect, and while that will make it easier for problems like that to come about, it also makes it 100% vital that they be prevented.
Those were pretty justified actions for them to take, I'd say. Thepeople they were acting against would have supported piracy of their games when they hit retail. Not only that, but they don't like their betas going out of their control, for a variety of reasons. Supposedly this beta is going to include an NDA, incidentally...at least that's what their website said/says.
In my home town, WalMart IS the grocery store. It didn't used to be, but now it's the only place open 24 hours, while the other stores are open less and less each year.
As much of a McKellan fan as I am, I still absolutely think that for the last two movies, Andy Serkis stole the show. He's also undoubtedly the most underappreciated member of the cast--he put in far more hours than everybody else, and he himself gets maybe a minute of screen time in the entire epic?
Well, if these movies had a tag, so would every other movie-based-on-a-book I've ever seen. Honestly, if you take every scene, every quote from the movie, and compare them to the book, you'll get a far closer comparison than with just about any other movie...
And despite the factthat text and films are different mediums and (sometimes heavy) modifications are asolutely required, much (most) of the time it doesn't go so well. At all.
The Lost World was a great book, you know.
Yeah, me and my girlfriend burst out laughing when Trinity was dying. In a theater full of people that somehow went in convinced they were in for something great.
But that just made it funnier.
That's absolutely true. IMO Serkis put on the best performance of the entire cast, in both TT and RotK. Not just for the actual physical acting,either--the voice of Gollum could have broken the whole thing, if it wasn't right, but it was perfect. Funny, at times, and when he accused Sam of eating the bread, that was brilliant. I couldn't have hated Gollum more than I did at that instant. My younger sister got a talking Gollum figure for XMas, I think it's great. "Cold be heart and bone and cold be travellers far from home; they do not see what lies ahead, when sun has faded and moon is dead!"
For anybody who hasn't seen the Gollum featurette of the TT Extended DVD, I suggest you rent it or whatever to check it out. It's amazing to see how...inadequate all the pre-Serkis Gollum stuff was, but once they basically redesigned his face to actually look like Serkis, it worked much better. Plus it's kinda funny to note that the one true piece of pure Serkis in TT is the spit that flies from Gollum's mouth when he 's talking about Sam's cooking.
If somebody has asked me how much I thought that deal was worth, it would have been WAY less than that. Give me the help of a semi-decent artist, and I could have made any of GameHouse's games, most of them within the space of a couple days, really. (Those are the best ones, too.) I've been wasing my time playing these things when I should have been making them, apparently.
I really wouldn't say they have something against Kazaa. Let's face it, it's a damn good transmission vector for a user-stupidity virus. The only reason I've ever used K-Lite is because of the incredibly massive user base.
What you should do, see, is go up to some random person, say "Revenge of the Sith!" and see if they think you any cooler...heh, oh, and tape it! Tape it!
Pro-gaming isn't real....I think it's all made up. Like the moon landing!
Anyway, that's just WHY people are willing to pay more. They're still charging more, at less cost, because they can.
When the supply curve is a nearly-straight line that's always gonna be WAY off the edge of the chart, it messes with the hole supply/demand model a bit, doesn't it?
Case in point: Viewtiful Joe. It's modern hardware, it's effectively 2D (though a bit cooler than true 3D, to be sure) and it's just an absolutely fantastic game.
For the unfamiliar, it's a cel-shaded (but there's something wacky about the shading, like intentional depth problems, that make it look unique) side-scrolling beat-em-up platformer. You don't move along a flat 2D plane, the levels curve. And the gameplay is just amazing, really, and would never have worked in a fully 3D world. Note that it's even less '3D' than the old Double Dragon games, there is no moving forward or back, even. Just jump, crouch, left, right.
I wish I had that game with me right now. I really do.
Perfect Dark was a great game, among my friends and I it totally replaced Goldeneye for console FPS fun. It just tweaked Goldeneye, really, sure...in the same way that Starcraft just tweaked Warcraft 2.
I'm so disturbed that you think Revenge of the Sith is a good title. I don't see what it has that makes it better than Return of the Jedi or Attack of the Clones..well, okay, just Return of the Jedi.
Which, incidentally, was almost titled "Revenge of the Jedi," but was renamed because a Jedi would never do anything for revenge. And a Sith would. So there's kind of a neat story behind it, but I don't see how you can consider a play on a crappy title to be a good title.
Yeah, Blast Corps bombed (heh...no pun intended) pretty damn bad, but I don't see why. The only thing I can think of is that perhaps the destruction wasn't mindless enough? Nobody wants PLANNED demolition, they want pure mayhem.
Plus I hated the dump truck.
Then again, that flying one really, really made up for it...
(Note that it seems nobody's ever even made a ROM of this one....er...not that I would use a ROM of a game I don't own...
I dunno. That looked like a super-crappy game, if you ask me.
Also, girls don't jump all over you in arcades when you do well. I thought they would. That movie ruined my life.
This is just wild speculation, of course, but I wouldn't be all that surprised if you saw updated versions of some of the old games come over here. The GBA game is, quite simply, a masterpiece, and is enough to generate a decent fanbase.
Note that Parliament is really faily similar to Congress. Though...less boring.
True, true. When it comes to software of any kind, the cost is 95% dependent on what people are willing to pay, and only 5% based on actual cost. I think this is mostly because marginal cost-per-unit is negligible.
What do you think cost more to make, Photoshop CE or Warcraft III? And which one costs much, much, much more?