Since when is returning from the middle of a loop a bad thing? I've never been taught that, and it certainly hasn't been a guiding principle in any code base I've worked in.
Except in those, you're done with the whole game in 20-60 hours, and a lot of that is story. Unless you're insanely dedicated and bored, you're not going to farm one area for more than a couple hours, and probably nowhere near even that. The scenery changes a lot, and you rarely have to run for five minutes to get where you're going.
Not arguing that it's not a grind, I guess, but there's still a pretty big difference. I spent a couple hours grinding early-game in Final Fantasy 5 a couple months ago for an easier time in the Four Job Fiesta, and I was set for a leisurely cruise through the rest of the game. In most MMOs, a two hour grind is...unambitious.
Well, in Zork, the higher your APS the higher your FPS!
Text aside, the graphical ones really were classics too. Not to the level of Zork 1 or Zork Zero, but Return to Zork was iconic, and Zork Grand Inquisitor pulled off some of the old humor in a way that was more Infocom than Lucasarts.
...I'm really interested in how much money they spent. This article says there's a lot of people who ONLY own a moba and nothing else. Um, those things are generally free to play, you hit download and you get it with no effort. People who only "own" a moba on steam, and no other games, aren't customers. They probably play plenty of other games...just not on steam. But regardless, if you aren't making a f2p, you can pretend that people whose accounts only have f2ps don't exist.
If you're going to use it as one, you'd better damn well hope you can show a court that you own it for brush clearing. Kinda like if you keep a baseball bat in your car for defense, you should keep a baseball glove too, or a court is likely to find that it's an intentional weapon instead of serendipitous self defense.
Actually, by accelerators I mean things like dialogues where a letter on some radio button or field label underlined, and you press alt-[letter] to go straight to that option. (I think that's the name for them?) I haven't seen that anywhere in Mac, and cross-platform programs like SourceTree have them in Windows but not in Mac. Drives me up the wall, but it isn't truly keyboard related...just typical bad Mac design.
I cringe every time I have to use a Mac keyboard. They're awful. In what universe are they better? They're usually not even full keyboards. The one I'm stuck with at work doesn't even have pgup/pgdn, not even with the fn key. There's holes where you could put them near the arrow keys, too, like a sane laptop, but nooo.
Okay, I like the extra bucky bit, but that's an OS thing and it isn't worth the price of "nothing on a macintosh has accelerator keys".
I dunno--in modern society, things that seem viscerally scary are often important or necessary (nuclear power, say) and things that seem reasonable at first glance can be dangerous. Losing instinctive fear and replacing it with cold rationality seems like an improvement for species survival, depending on what you think the nastiest Great Filter is.
Are Live tiles pinned to your start bar completely independent of user, or do different users have different settings for that? Response times and reactivity are king. Making sure the data is already there when a different user logs on, or when you go to the page to see what's available, is a thing.
Not saying there shouldn't be an easy way to really turn it off, but "no obvious need to poll" is a little disingenuous unless Windows 10 is a truly single-user OS.
Most places I've been at have a VERY strict policy of not talking to the media or representing the company in any way without permission (usually only PR or execs can do it). If you want people to follow the policy, you have to enforce it, even for the little things.
"GitHub Desktop works for projects hosted on GitHub and GitHub Enterprise. If you’re already using a GitHub app, you should be upgraded to the new version automatically."
I'm really looking forward to horror games that can use eye tracking. Keep something just on the edge of your vision, or hide things almost-not-quite-entirely in your blind spot.
That's a little terrifying just for the precedent it sets. Link to info about that?
Since when is returning from the middle of a loop a bad thing? I've never been taught that, and it certainly hasn't been a guiding principle in any code base I've worked in.
Well now I'm morbidly curious
Didn't see anything in the article or PDF that would point me at them. If anyone knows where they might be lurking, I'd love to see 'em.
I wouldn't mind having a blurb or QR code on my driver license that says which of my organs are most likely to be viable.
Cool. Sounds like a really nice thing to have...on a military vessel. Less so around the house.
It's like they've never seen Jackie Chan Adventures.
Sociopaths aren't my idea of a good time.
Except in those, you're done with the whole game in 20-60 hours, and a lot of that is story. Unless you're insanely dedicated and bored, you're not going to farm one area for more than a couple hours, and probably nowhere near even that. The scenery changes a lot, and you rarely have to run for five minutes to get where you're going.
Not arguing that it's not a grind, I guess, but there's still a pretty big difference. I spent a couple hours grinding early-game in Final Fantasy 5 a couple months ago for an easier time in the Four Job Fiesta, and I was set for a leisurely cruise through the rest of the game. In most MMOs, a two hour grind is...unambitious.
Well, in Zork, the higher your APS the higher your FPS!
Text aside, the graphical ones really were classics too. Not to the level of Zork 1 or Zork Zero, but Return to Zork was iconic, and Zork Grand Inquisitor pulled off some of the old humor in a way that was more Infocom than Lucasarts.
...I'm really interested in how much money they spent. This article says there's a lot of people who ONLY own a moba and nothing else. Um, those things are generally free to play, you hit download and you get it with no effort. People who only "own" a moba on steam, and no other games, aren't customers. They probably play plenty of other games...just not on steam. But regardless, if you aren't making a f2p, you can pretend that people whose accounts only have f2ps don't exist.
If you're going to use it as one, you'd better damn well hope you can show a court that you own it for brush clearing. Kinda like if you keep a baseball bat in your car for defense, you should keep a baseball glove too, or a court is likely to find that it's an intentional weapon instead of serendipitous self defense.
Tell that to console applications. I want to send PgDn to the program or server, not scroll the window.
Actually, by accelerators I mean things like dialogues where a letter on some radio button or field label underlined, and you press alt-[letter] to go straight to that option. (I think that's the name for them?) I haven't seen that anywhere in Mac, and cross-platform programs like SourceTree have them in Windows but not in Mac. Drives me up the wall, but it isn't truly keyboard related...just typical bad Mac design.
I cringe every time I have to use a Mac keyboard. They're awful. In what universe are they better? They're usually not even full keyboards. The one I'm stuck with at work doesn't even have pgup/pgdn, not even with the fn key. There's holes where you could put them near the arrow keys, too, like a sane laptop, but nooo.
Okay, I like the extra bucky bit, but that's an OS thing and it isn't worth the price of "nothing on a macintosh has accelerator keys".
I dunno--in modern society, things that seem viscerally scary are often important or necessary (nuclear power, say) and things that seem reasonable at first glance can be dangerous. Losing instinctive fear and replacing it with cold rationality seems like an improvement for species survival, depending on what you think the nastiest Great Filter is.
Increasing liability might reduce the amount of bad software out there, but only because it would reduce the amount of software out there, period.
Render farms for 3d stuff. Previously, rendering something on your desktop that looked remotely like the finished product was almost laughable.
Still my favorite port of Moon Patrol.
Are Live tiles pinned to your start bar completely independent of user, or do different users have different settings for that? Response times and reactivity are king. Making sure the data is already there when a different user logs on, or when you go to the page to see what's available, is a thing.
Not saying there shouldn't be an easy way to really turn it off, but "no obvious need to poll" is a little disingenuous unless Windows 10 is a truly single-user OS.
Most places I've been at have a VERY strict policy of not talking to the media or representing the company in any way without permission (usually only PR or execs can do it). If you want people to follow the policy, you have to enforce it, even for the little things.
"GitHub Desktop works for projects hosted on GitHub and GitHub Enterprise. If you’re already using a GitHub app, you should be upgraded to the new version automatically."
God damn it.
Dramamine.
I'm really looking forward to horror games that can use eye tracking. Keep something just on the edge of your vision, or hide things almost-not-quite-entirely in your blind spot.
Please, make an account and stop posting anon, because I'd love to subscribe to your comedy newsletter.