If a GPL game was to work big time, it would need backers like OO.o or Firefox has.
The engine isn't the only intellectual property associated with a game. A company could make a game's source code available under the GPL, but still sell the art, models, levels, quests, music, and other associated bits that turn an, "engine" into a, "game".
I would think that Blender would be an ideal match for this, since they need a way for potential users to create content - models and animations, cheaply and easily.
I've tried to use Blender, and I don't think that one can create content, "easily" in it. I found it extremely hard to use.
(Yes, I know, it's open source, and I can recode the interface if I don't like it.)
...and IBM has to pay them Five Brazillion Dollars...
Brazil uses the real, not the dollar. Right now, the Brazilian real is about $0.443 US. IBM would owe SCO... $2.62.
Heck, I'll cover it, if it'll end this.
If Apple had opened up the Mac early on - or, better still, given the Apple II line the attention it deserved and opened that up - we might never have seen an Intel Mac.
There were Apple ][ clones - the Franklin and the Laser 128. (I think there were others in the overseas markets.) However, they were both clean-room designs developed without help from Apple.
IMHO, Apple's biggest failure in that era was a poor transition from the ][ series to the Mac. The two machines had nothing in common except a serial port (and a 3.5" floppy on later ][ series).
In the past, Apple relied on their intallation software to verify they were running on an Apple machine. I was able to load OS 9.2.2 on my Mac clone by using a patched installer. It ran fine, despite the lack of official support and the technical violation of the EULA.
Replace the hard drive with a docking station for the iPod. The higher-end iPods already come with a bigger standard drive than the Mini, why make customers pay for two drives?
What do you think the, "sub-$500 Mac" is going to be? That's right - it's going to be a media PC! All it needs is the PVR software (and maybe a DVD burner upgrade), and it's ready to roll.
If a GPL game was to work big time, it would need backers like OO.o or Firefox has.
The engine isn't the only intellectual property associated with a game. A company could make a game's source code available under the GPL, but still sell the art, models, levels, quests, music, and other associated bits that turn an, "engine" into a, "game".
Yeah, something like, Sid Meier's Pirates.
You already can.
Maybe not the only one, but certainly the first. :-)
Am I the only person who misread the headline as, "US Science Fiction Gap"?
Apple could recycle their old slogan. "Rip. Mix. Burn."
...
Science: Taiwan Breeds Transgenic, Fluorescent Green Pigs
...
Was this an announcement at Macworld that I missed?
FUD is another one.
Podcasting has to be the most useless word ever.
Actually, the most useless words are, "Microsoft", "government", and "Slashdot".
Even thinking about the stuff can give you a brain tumour.
Reading your post made me think about it. Now I've got a tumor.
I would think that Blender would be an ideal match for this, since they need a way for potential users to create content - models and animations, cheaply and easily.
I've tried to use Blender, and I don't think that one can create content, "easily" in it. I found it extremely hard to use.
(Yes, I know, it's open source, and I can recode the interface if I don't like it.)
Connecticut passed a similar law last July, thanks to pressure from citizen action groups. All DRE machines must include paper verification.
Sony should replace EVERY affected computer with a brand new Vaio
... that is free of this or any other malware, to the best of Sony's ability.
OK, how many of you just looked to see for yourself?
...and IBM has to pay them Five Brazillion Dollars...
Brazil uses the real, not the dollar. Right now, the Brazilian real is about $0.443 US. IBM would owe SCO... $2.62.
Heck, I'll cover it, if it'll end this.
>Uhura: black, female before a 1964 audience... a receptionist, sure, but never got anyone coffee.
That was Yeoman Rand's job.
...and it never was.
If Apple had opened up the Mac early on - or, better still, given the Apple II line the attention it deserved and opened that up - we might never have seen an Intel Mac.
There were Apple ][ clones - the Franklin and the Laser 128. (I think there were others in the overseas markets.) However, they were both clean-room designs developed without help from Apple. IMHO, Apple's biggest failure in that era was a poor transition from the ][ series to the Mac. The two machines had nothing in common except a serial port (and a 3.5" floppy on later ][ series).
In the past, Apple relied on their intallation software to verify they were running on an Apple machine. I was able to load OS 9.2.2 on my Mac clone by using a patched installer. It ran fine, despite the lack of official support and the technical violation of the EULA.
But I think I have a better one. How about I give the *AA the finger, and they stay the hell away from my fair use rights.
Longhorn ships in 18 months. In 18 months, Apple can release another version of OS X. Microsoft can't win. :-)
Que?
I just ordered a new Mac to replace my aging clone. I'll probably be just outside the window where I can upgrade for free.
Replace the hard drive with a docking station for the iPod. The higher-end iPods already come with a bigger standard drive than the Mini, why make customers pay for two drives?
What do you think the, "sub-$500 Mac" is going to be? That's right - it's going to be a media PC! All it needs is the PVR software (and maybe a DVD burner upgrade), and it's ready to roll.