I am currently working on a selection of maps, to be used in conjunction with ETF which focuses on several minigames instead of CTF/duel and is meant for small playerloads (2-4 players) :
I'm not talking about the evolutionists, I'm talking about those who don't even want to look at the world God created for clues about how He did it before declaring that they know how the world works because of literalist interpetations of the bible.
I am looking at the world daily ; And I think He fucked up... Or took his hands off at least.
How about you just -not- click any links that are submitted by Ronald Piquepaille?
-Every- goddamn time the guy posts something, it is met by the same responses (mostly done by AC though) , acting as if getting revenue from ads is the worst thing around.
Just in case you did not notice ; Slashdot has more or less the same function, as being an outlet (ALSO relying on add-revenue) to expose articles on other sites : When is the time you gonna complaint about this ?
When you have a problem with Piquepaille's posts ; Just don't read them, thus not giving him any ad-revenues.
$147,000,000,000 - spent on war in Iraq
25,000,000 - number of people freed from dictator
= $5880 - spent to free an individual
brainwashing a country by making them believe that "freeing the Iraqi people" was their first motive to invade : priceless
But you aren't seriously thinking that Steam will ever supply games made by id Software, Epic Games ?
I am already doubting if it will ever reach beyond their own userbase ; I see Steam to be a viable platform for 'amateur' modmakers to get a bit of a financial reward for your hard work (but i might have conflicting interests;) )
I hadn't thought about the HL:Source option yet (also here in the Netherlands, right at the start,the HL2-only version was the only one available in stores):
I still think that there were there is a market, it will be supplied ; I am wildy guessing here, but them not giving the straight-out option to buy HL:Source afterwards might have to do with the st(r)ings attached to the contract with Vivendi ; and the hassles this has allready lead to in the past.
As I have the original version of HL1 around here ; I won't bother buying HL:Source. But I can see the point in people wanting to know 'how it started' after playing the second part.
If you're aiming at the multiplayer part of the game : Such thing has allready been established by giving out CD-keys, and authenticating them with a master-server before one can connect to a server.
For the single player part there is allready a non-Steam version floating around Warezland, so it isn't really countering it much.
I much more appreciate Steam for it being able to instantly supply me the latest patches to the game, and not ending up searching for the right files.
Also their stance on the mod community, and some of statements VALVe made in the past about how they see Steam to be in the future : Sounds very promising.
The only thing that I don't like about Steam is the possibility of it going to have a subscription fee : It's just -too- easy for them not to do it.
The day Steam will be subscription-based, will be the day I'll stop using Steam : Until then, I think VALVe did a great overall job on Steam/HL2.
replying to my own, since I remember reading this last week;
Since one of the latest patches presumably fixes the requirement for the CD to be in your 'puter ; I am still thinking that anyone who bought their game (either in store, or over Steam) are allowed to screw around with their files (no-cd.exe's / modified.exe's), and no ban can be justified by this.
As soon as multiplayer files are being manipulated , I think banning is in line, as it compromises the game's fairness (not that VAC is able to stop anything this time around.....)
As long as the "3d" is still displayed on a 2d-field, I'm sticking to good ol' 2d.
Wake me up when they have the gear available that is being used in Minority Report : There seems to be more thought put into that than just to give Cruise a cool way to look for information.
"The dream of a portable gaming unit began many years ago for Sony, around the time Sony Computer Entertainment (SCE) was preparing to release the PS2 to the world. Work began in 1998 under the codename "E.T." and it was to be Sony's first stab at the portable gaming market to try and take down the then industry leading Nintendo with their GameBoy."
And about two weeks ago they started working on the batteries...
It's something I did years ago... When I was a complete and utter newbie ; Not realising the same (trying to discover if a domainname is taken) could have been accomplished by simply typing it in a browser:/
Coincidence ? Yes, maybe ; I have heard of more people who encountered the same problem though.
The dirtiest trick in the book concerning domain names is how some companies use the "Is this domain still available"-forms to register that domainname you asked for, right after you enquired about it.
I myself have been dumb enough to first enquire about a few (nosoup4u.com/nosoup4u.net) ; only to find out the hard way it had been registered only a couple days later.
If the site(s) would at least be used, it wouldn't be too disturbing to me... but since it's only registered, to be bought over by the highest bidder...
I also know it's very hard to regulate this ; and even harder to 'check' if someone is really 'using' a site ; As , after all, someone could be using it (without my knowledge) purely to use it for, eg. FTP transfers, and not a website.
In this week's column, Regina Lynn is making exactly that point.
Part of the article If it's going to spend money in this arena at all, I'd rather Congress fund studies about the effects of pornography in general, including its effect on the economy, on technological innovation, on sexual function and dysfunction, and so on.
Both Half-Life 2, and Unreal Tournament 2004/2 come with sofware that auto-tweaks skeletal animation (mouth/jaws/lips etc) to sound (speech) files.
Once you got the rough layout, you can start tweaking for more realism.
The funniest (real-time) use of voice-to-animation I have seen till now, is in (the original) Counter-Strike. Counter-Strike has voice-support built-in ; and when one speaks, the mouth is (roughly) syncing on it.
THe first time i saw this (they introduced it , i think, two version ago, 1.4) , i laughed my arse off:)
Haven't checked yet if they left it in Counter-Strike: Source.
You're missing out one engine though : The Unreal Tournament engine.
Not from personal experience ; but afaik, UnrealEd (the editor for Unreal) supports setting up scenes as you would in 3d-modeling software (eg. Lightwave) ; and assigns controllers to objects/models etc in scenes, thus making it a bit easier to create a movie-like scene (without or with human 'actors').
As the Parent said ; Doom 3 is really -lacking- those features ; and I think that id is hoping for the community to come up with some decent modtools to make Machinima movies on it.
A shot missed by id, imho : Since of all the mayor engines out now, Doom 3 surely comes most close to real life.
Sidenote ; The latest shown Unreal techbnology also seems wicked and the D3 engine will defenitely need soom future tweaks to keep up with that. . http://www.unrealtechnology.com/
I am currently working on a selection of maps, to be used in conjunction with ETF which focuses on several minigames instead of CTF/duel and is meant for small playerloads (2-4 players) :
A quickish-thrown-together flash-vid showing off some of the maps can be found here : http://members.lycos.co.uk/nosoup4u/ETF_Minigames_ Teaser.htm
As far as I know, people with a Mac can't run ETF (or ET for that matter)
I am looking at the world daily ; And I think He fucked up... Or took his hands off at least.
Trip Hawkins answer ;)
-Every- goddamn time the guy posts something, it is met by the same responses (mostly done by AC though) , acting as if getting revenue from ads is the worst thing around.
Just in case you did not notice ; Slashdot has more or less the same function, as being an outlet (ALSO relying on add-revenue) to expose articles on other sites : When is the time you gonna complaint about this ?
When you have a problem with Piquepaille's posts ; Just don't read them, thus not giving him any ad-revenues.
If the first ; I never knew that Capcom also dealt in boardgames.
I got this from a reliable source at Nasa ;)
$147,000,000,000 - spent on war in Iraq
25,000,000 - number of people freed from dictator
= $5880 - spent to free an individual
brainwashing a country by making them believe that "freeing the Iraqi people" was their first motive to invade : priceless
you forgot T minus 1 posts for bashing MS... ohwait, M$
I am already doubting if it will ever reach beyond their own userbase ; I see Steam to be a viable platform for 'amateur' modmakers to get a bit of a financial reward for your hard work (but i might have conflicting interests ;) )
I still think that there were there is a market, it will be supplied ; I am wildy guessing here, but them not giving the straight-out option to buy HL:Source afterwards might have to do with the st(r)ings attached to the contract with Vivendi ; and the hassles this has allready lead to in the past.
As I have the original version of HL1 around here ; I won't bother buying HL:Source. But I can see the point in people wanting to know 'how it started' after playing the second part.
If you're aiming at the multiplayer part of the game : Such thing has allready been established by giving out CD-keys, and authenticating them with a master-server before one can connect to a server.
For the single player part there is allready a non-Steam version floating around Warezland, so it isn't really countering it much.
I much more appreciate Steam for it being able to instantly supply me the latest patches to the game, and not ending up searching for the right files.
Also their stance on the mod community, and some of statements VALVe made in the past about how they see Steam to be in the future : Sounds very promising.
The only thing that I don't like about Steam is the possibility of it going to have a subscription fee : It's just -too- easy for them not to do it.
The day Steam will be subscription-based, will be the day I'll stop using Steam : Until then, I think VALVe did a great overall job on Steam/HL2.
Since one of the latest patches presumably fixes the requirement for the CD to be in your 'puter ; I am still thinking that anyone who bought their game (either in store, or over Steam) are allowed to screw around with their files (no-cd .exe's / modified .exe's), and no ban can be justified by this.
As soon as multiplayer files are being manipulated , I think banning is in line, as it compromises the game's fairness (not that VAC is able to stop anything this time around.....)
...as long as all users -will- actually be people who tried to circumvent copy protection/authentication without buying the game.
Wake me up when they have the gear available that is being used in Minority Report : There seems to be more thought put into that than just to give Cruise a cool way to look for information.
I tried googling it, but came out with nothing : Thanks mate.
AI Roboform is somehow screwing up with Firefox.
And about two weeks ago they started working on the batteries...
Coincidence ? Yes, maybe ; I have heard of more people who encountered the same problem though.
I myself have been dumb enough to first enquire about a few (nosoup4u.com/nosoup4u.net) ; only to find out the hard way it had been registered only a couple days later.
If the site(s) would at least be used, it wouldn't be too disturbing to me... but since it's only registered, to be bought over by the highest bidder...
I also know it's very hard to regulate this ; and even harder to 'check' if someone is really 'using' a site ; As , after all, someone could be using it (without my knowledge) purely to use it for, eg. FTP transfers, and not a website.
Still, it gives me a sour taste in my mouth.
Part of the article
If it's going to spend money in this arena at all, I'd rather Congress fund studies about the effects of pornography in general, including its effect on the economy, on technological innovation, on sexual function and dysfunction, and so on.
Read the complete article here http://www.wired.com/news/culture/0,1284,65831,00. html?tw=wn_tophead_4
As opposed to what percentage of movies released ?
Seems about the same percentage there.
Once you got the rough layout, you can start tweaking for more realism.
The funniest (real-time) use of voice-to-animation I have seen till now, is in (the original) Counter-Strike.
Counter-Strike has voice-support built-in ; and when one speaks, the mouth is (roughly) syncing on it.
THe first time i saw this (they introduced it , i think, two version ago, 1.4) , i laughed my arse off :)
Haven't checked yet if they left it in Counter-Strike: Source.
Wow, sounds like Hollywood to me :)
Not from personal experience ; but afaik, UnrealEd (the editor for Unreal) supports setting up scenes as you would in 3d-modeling software (eg. Lightwave) ; and assigns controllers to objects/models etc in scenes, thus making it a bit easier to create a movie-like scene (without or with human 'actors').
As the Parent said ; Doom 3 is really -lacking- those features ; and I think that id is hoping for the community to come up with some decent modtools to make Machinima movies on it.
A shot missed by id, imho : Since of all the mayor engines out now, Doom 3 surely comes most close to real life.
Sidenote ; The latest shown Unreal techbnology also seems wicked and the D3 engine will defenitely need soom future tweaks to keep up with that. . http://www.unrealtechnology.com/