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User: 88NoSoup4U88

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  1. Re:Network gaming in Doom 3 on Doom 3 Web Site Now Operational · · Score: 1

    The multiplayer component (IIRC, the maps) have been created by Splashdamage (www.splashdamage.com) : The people who allready brought us the great (free) game, Enemy Territory.

  2. Re:Flash? on Doom 3 Web Site Now Operational · · Score: 1
    While i can agree with the form of the website, I can't agree with the information available :

    If i compare this to VALVe's HL2, -alot- of (editing/modding) information is allready known about it , and alot of people (including myself) have started making assets for HL2 mods.

    "id" , on the contrary, have released very few specs about their engine : On one hand I admire them for being so leet, to not be needing twenty interviews a day, like Gabe Newell had/has (and which backstabbed him once the source was stolen, and allready so much info was out there), but on the other hand would I love to know how much, for example, the mapping is gonna be the same as it was for Quake 3 / what modeling software might be optimal, etc.

  3. Re:Hmmm....... on Doom 3 Web Site Now Operational · · Score: 1

    I don't know who modded that +1 insightful, but I'm sure that person (let alone the parent poster) knows that Doom3 is a re-telling of Doom 1 (this time around with kick-ass graphics).

  4. Re:Can't anybody spell? on Language Tempest At Orkut · · Score: 1
    What the heck is "Goggle"?

    Why don't you google it ? :D

  5. Re:But what about... on Language Tempest At Orkut · · Score: 3, Informative

    And in dutch, phonetically, it means 'ear-cunt' :
    Properly spelled it would have to be 'oorkut' though.

  6. Where is the problem ? on Language Tempest At Orkut · · Score: 1
    I sometimes encounter a same sort of 'problem' within online games : People on your team start talking a language, that im not able to understand :
    While I can't force them to use english (im dutch myself) , i can always point them to -why- they could talk english (if they speak it) : eg. It is way better for your whole team to know what you are saying, so you can all work together.

    If they don't want to speak/can't speak english, and they are adding noise to my other communication with my other teammates, i will mute/ignore them : The same should be applied here, as i think it's ridicilous when one of the few communities on the Web, purely by natural 'forces' (invites only) has turned out to become very popular amongst Portugese people , it's a bit dumb to whine afterwards.

    Hell, what is so hard to filter (or just *drumroll* dont -read-) the stuff you don;t want ?

    Btw, i got invited a few months ago to join Orkut, and i found it to be nothing amazing, and fairly quickly 'polluted' as the Net got more polluted with asshats over the years too.

  7. Re:Not really read all the comments... on More Randomness, More Replayability For Games? · · Score: 1
    Allright, cool to know : Will google those ones later.
    When you mentioned the Doom one, i vaguely remembered it, but good to see some names with it.

  8. Damn abbreviations : on More Randomness, More Replayability For Games? · · Score: 1

    SOF2 = Soldier of Fortune 2 (for those who don't see this in the storm of abbreviations nowadays ;) )

  9. I think the link might be hidden somewhere in this on Derek Smart Lusting Rights To Freespace? · · Score: 1
    thread :

    but just to be sure : http://follies.werewolves.org/ : For a very very entertaining look at the guy calling himself Derek Smart (in the end , he doesn't seem to be -THAT- smart )

  10. Not really read all the comments... on More Randomness, More Replayability For Games? · · Score: 2, Insightful

    But I have to mention Raven Software's attempt at random generated first person shooter maps in SoF2 : While very far from perfect, and limited to outdoor maps : it is a very good, and inovative thing they did (which got very unrecognised, imho).

  11. Re:Yeah, but on Violent Video Game Law Struck Down · · Score: 1
    "The hope of at some point being able to see the cast of Police Academy die horrible deaths is sometimes all that keeps me going."

    ...Hmm, i wonder if that dude that does those sound effects would do his own death sounds then...

    DAMNIT, now i spend actually thinking a second about Police Academy ! Damn you ! ;-)

  12. Re:And in other news... on I, Robot Hits the Theaters · · Score: 1

    Got to preview before i post : I meant 'social commentary' where i wrote 'satire' in my first post.

  13. Re:And in other news... on I, Robot Hits the Theaters · · Score: 1
    As said, i did not read the book : But in my previous post, the word i meant with 'sarcastic' : was the 'social commentary' : Which i think was very well done within this movie.

    Guess i gotta go read that book ;)

  14. Re:Um... what? on I, Robot Hits the Theaters · · Score: 1
    "So I read this to find out whether or not it would drive me crazy. I learned nothing from this."

    Nt enough info ? Read the last paragraph : "It's worth seeing, especially if you 've already seen Spider-Man 2 at least once. It's a pretty good (though not great) movie."

    In other words, having seen Spiderman 2 : this movie seems to be crap : Cgi- packed crap though

  15. Re:And in other news... on I, Robot Hits the Theaters · · Score: 1
    I have not read the book, but I think Starship Troopers was a very good movie, with very good balanced satire in between the CGI scenes : Am I the only one ?

    How is it different from the book (i havent read it) ?

  16. Flying out for a job interview ? lol on Valve Interview Helps Reveal Details Of HL2 Code Theft · · Score: 5, Funny
    "The risk of being caught prompted the primary instigator to contact Newell. He admitted hacking into Valve's server, but denied any role in the theft, instead naming those responsible for distributing the stolen code. "We now had three independent ways of confirming this primary instigator and, through conversations with this individual, had convinced him to fly out to us in Seattle for a job interview"

    I wonder how exactly they would have come onto this :

    Scenario :

    Gabe : 'Ok, well, im really pissed off you hacked our network, and released HL2 online... BUT.... you seriously look like a good coder... So how about working with us on HL3 ? uh ? uh ? '

  17. From the article on Videogame Graphic Advances - Not That Important? · · Score: 2, Interesting
    "Even the famously tech-fetishist id Software has brought on a professional writer for the development of DOOM 3. As awesome as technologies like shading and Havok may be, they in and of themselves are not games."

    I guess we have to do with someone very unimaginative, who is discarding lighting/gravity as a non-gameplay item.

    Bontago (www.bontago.com) proves for once that gravity can be used for the gameplay, and not gimmicky-like as in , for example, Mac Payne 2.

    For the lighting : I see plenty of options, since it's the cornerstone of most 3dengines (the shadows give something 'real ' depth) , ifnot our real lifes.

    I can see how someone can make a stand that only graphics, or only a cool gravity engine, can't make a good game on itself : But there are plenty of examples that are/will be.

  18. Re:Dedicated Server on Doom 3 Gets Info On Demo, Linux, DVD, Xbox · · Score: 1

    I hope they threw out the ready-room : where people have to get together, only to start a game from there : Instead of just joining games that are allready in progress.

  19. Re:System Requirements on Doom 3 Reaches Gold Master, Due August 5th · · Score: 1

    The game reveneus aren't their biggest income anyways : it's the licensing of their engines : The Quake III engine license is still a sweet 100.000 bucks :o

  20. Re:Editor included? on Doom 3 Reaches Gold Master, Due August 5th · · Score: 3, Informative
    The current )third party editors (such as GTKRadiant) will still make a release for Doom 3, despite the in-game editor.

    Giving id's previous record of releasing tools which all lacked options/user friendlyness, i think this is a good move (Standard Radiant is pure hell to work with, compared to, for example, GTKRadiant.)

    And I'm not too sure bout this, but I also think mappers don't have to compile their .map to .bsp , anymore ( a -very- timeconsuming process) as the data in the .map file will be generated in real time in the D3 engine : Someone correct me on this if I'm wrong.

  21. kinda an unfair advantage to the US crowd on QX on Doom 3 Reaches Gold Master, Due August 5th · · Score: 1

    Since there is going to be a tournament of Doom 3 on Quakecon, these scattered release dates kinda give an unfair advantages to the US competitors : IIRC QC starts at the 12th of Augusts, so people from mainland Europe, won't be able to play/practice it. :/

  22. Re:In other news on Doom 3 Reaches Gold Master, Due August 5th · · Score: 1

    The game will be capped at 60 FPS anyways : Not too hard to crank out with the current (top) video cards.

  23. Wooyay on Doom 3 Reaches Gold Master, Due August 5th · · Score: 1
    Wooyay wooyay wooyay :)

    Wait , i gotta comment with something smart... er..

    Wooyay, Doom III is near !

    Hope they don't pull a VALVe on us ;-)

  24. Re:That must be... on On The Secret Life Of Videogame Voice Actors · · Score: 1

    Yes, they -did- do it deliberately, for the reason exactly as you stated.
    IIRC, Doom 3 will deploy the same tactic (only first person, and no cinematic cut scenes) : Dunno bout the voice : WHat would a space marine have to say anyways ? :D

  25. That must be... on On The Secret Life Of Videogame Voice Actors · · Score: 2, Funny
    Gordon Freeman.

    Ohwait ;)