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User: Sockatume

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  1. Re:What I want to know ... on BusinessWeek Examines the Rambus Legal Saga · · Score: 4, Insightful

    I imagine that most people buying PCs don't care about where the memory comes from, and I don't think that the PCs' manufacturers care either, as long as there aren't any "Acer uses teh evilRAM"-style headlines to give them bad press.

  2. Re:Lifespan on LED-Based LCD Display Tested · · Score: 1

    D'oh, got my wires crossed. I'd read about the patent on this kind of display just a week or so ago too.

  3. Re:Not just video & music on Vista To Get Symlinks? · · Score: 1

    Oh, I agree, I just went for the media thing because that was where it would prove most useful.

  4. Re:"Virtual folders", I believe it's used for on Vista To Get Symlinks? · · Score: 1

    Ah, I guess I credited the OS with more consistency than I should have. That's a lot less impressive, yet using these symlink things seems such an obvious solution to me. :/

  5. Re:We can only hope on Vista To Get Symlinks? · · Score: 1

    Has some rather worrying implications for back compatability, doesn't it? You might have to go and buy your software again to make sure it doesn't try to eat itself. Wait a minute...

  6. "Virtual folders", I believe it's used for on Vista To Get Symlinks? · · Score: 5, Informative

    Some of the Vista previews have shown off things dubbed "virtual folders" which work in a similar way to browsing by artist or album in the current version of Media Player. You can manipulate the files like it's a normal folder window, yet the actual files may be scattered over different folders and drives. Presumably it's an effort to make managing large amounts of music/video outside of Media Player easier. They almost certainly use these symbolic links. They're a bit different from shortcuts.

  7. Lifespan on LED-Based LCD Display Tested · · Score: 2, Informative

    The one major drawback with OLED monitors at the moment is their lifespan. The blue OLEDs have historically had a tendency to die before the others, which isn't a problem for a MP3 player screen but pretty much ends a video display. That said, what's the oldest display you've got?

  8. Re:IE-centric on Microsoft Releases Game Advisor For Windows · · Score: 1

    Because ActiveX widgets (somewhat fortunately for security reasons) don't work on much else?

  9. Re:Profit is immoral on Sony Profits Low, Halts CRT Production · · Score: 1

    You're right of course. The moderation system can take care of these folks more effectively if they're ignored.

  10. Re:Where does it end? on Xbox Live Points On Pre-Sale · · Score: 1

    Very interesting, players could use generic items as "currency" even if Microsoft stop them transferring points to eachother. That currency could then be converted back into opints at will.

  11. Re:From what I read on the BBC on UK Politicians Threatened By Bully · · Score: 1

    I'm more worried at the suggestion that if the BBFC allow the game to be released, the Government will go over their heads and ban it anyway.

  12. Re:Where does it end? on Xbox Live Points On Pre-Sale · · Score: 1

    You can sell your own items to other players for points, but not for real cash. It's all points when you're online. Of course, by getting points in this way, you have to spend less cash on your MMORPG subscription and so on.

  13. Re:Profit is immoral on Sony Profits Low, Halts CRT Production · · Score: 1

    Why are you even here? Shouldn't you be off discussing this somewhere relevant instead of lowering the tone of a sci-tech discussion site?

  14. Re:Profit is immoral on Sony Profits Low, Halts CRT Production · · Score: 2, Insightful

    Yes, poor people are in trouble because they keep buying overpriced luxury goods. That's the real root of the problem.

  15. "Revive its games division"? on Sony Profits Low, Halts CRT Production · · Score: 2, Interesting

    The implication there is that it needs reviving. As far as I'm aware it's the healthiest part of the company by a long shot. Sony really are banking on SCE: when the PS2 began to approach saturation point (pre-slimline PS2) and sales dipped, Sonys profits dropped by some obscene percentage.

  16. A less exciting explaination on Halo 1 and 2 On The 360 · · Score: 1

    I suspect that when they said things were "looking good" they meant that the games were running properly on the system.

  17. Re:Why not more? on The Rovers That Just Won't Quit · · Score: 1

    I appreciate that mass production would allow for a whole lot of rovers for a significantly reduced outlay, but that has its own drawbacks in terms of the value of the information created, not to mention the shortage of launch slots available. I guess it's a balance that NASA think tips in the direction of more one-off launches; that could very well change in the future. I think that's a more reasonable explaination than saying that NASA chose this model in order to artifically perpetuate themselves (not that I see the logic there). There's already been considerable backing for the "many probes" approach by those in the field.

  18. Re:By Design? on The Rovers That Just Won't Quit · · Score: 1

    Sounds a bit like Scotty's engineering estimates: LaForge: "Yeah, well, I told the captain I'd have this analysis done in an hour." Scotty: "How long will it really take?" LaForge: "An hour." Scotty: "You didn't tell him now long it would really take, did you?" LaForge: "Of course I did." Scotty: "Laddie, you got a lot to learn if you want people to think of you as a miracle worker!"

  19. Re:Why not more? on The Rovers That Just Won't Quit · · Score: 1

    It still costs a huge amount to send rovers into space. It's not like a PS2 where R&D costs a few hundred million and then they can run them off at $100 a pop, you know. Therefore it's probably worth the extra cost of designing a new mission with more, better instruments.

  20. Re:One thing no one is really talking about... on The Rovers That Just Won't Quit · · Score: 5, Informative

    Well, look at it this way: the rovers were designed with redundancy and robustness so that if things go somewhat wrong they can still provide their target lifespan. A side effect of this is that when things don't go wrong, they exceed their target lifespan.

  21. Re:Vortex action not covered in present science on Wilma the Capacitor and Particle Accelerator · · Score: 1

    I'd say that it doesn't work is a prefectly good reason to throw this idea out. And science's incomplete view of vortex phenomena is no reason to reject current models or embrace the first bit of bizarre claptrap that comes along.

  22. Re:Taco? on Blizzard Made Me Change My Name · · Score: 1

    You do realise the subtle appropriateness and insight of your choice of phrase there, right?

  23. Re:That's about the only thing they got right. on Wilma the Capacitor and Particle Accelerator · · Score: 1

    Thanks, (non-chemical) thermodynamics isn't my strong suit.

  24. Re:What the hell is this? Seriously, what the hell on Wilma the Capacitor and Particle Accelerator · · Score: 1

    Ah, sorry, and yes, I am rather new at discussing here. This one just threw me because I'm just more used to seeing news stories submitted that have been covered elsewhere (e.g. the BBC or New Scientist) which adds an extra layer of editorial filtering.

  25. Re:What the hell is this? Seriously, what the hell on Wilma the Capacitor and Particle Accelerator · · Score: 1

    I'm more shocked that it got through when the article submitter works for the source website. Surely waiting for some qualified thirdparty to confirm the news isn't nonsense would've been wise?