No such luck man. I recompiled the kernel myself so I've been playing ET for awhile. The problem is ET Pro sees the newer glibs in Fedora as a hack... so I get kicked from every server I join (for cheating). It has been fixed in the unstable branch. But even after it reaches stable, each server will owner need to install the update (i dont expect that to happen soon). What a pain in the ass.
I know ET Pro is a addon for ET, but it seems like every server uses it.
The whole game was only 256 colors. They did use a lot of grey and brown, but they had bright greens,yellow/ornage,and reds that contrasted it really well.
Man, i remember hacking away at that pallette trying to make decent WAD files.
If I paid for it (by paying taxes to the govt), why shouldn't it open source for me to benifit from it again? I understand it shouldn't be for everything (Top secret projects, managing nuclear equiptment), but there are a lot of projects that would be helpful. How about a "de-classification" method for Open Sourcing govt projects?
Also, whether or not a project is a "waste of taxpayers money" really has nothing to do if it's open source or not.
lol. Technically, because they own the trademark doesn't mean I can't use the name. I'm just not allowed to market something that could be confused (by a layman) for the trademark. Though they can lose that trademark if the word becomes common language (like Xerox or Kleenex), that's why they always say Microsoft Windows.
On that note, I plan to open a junkyard called Windows.
They'd be breaking backwards compatibility. If the box says "requires Windows 3.1" it doesn't mean it should work on WinXP (or this new-fangled OS he wants to write). I do think if Microsoft was going to break compatibility they should have done it with the initial release of WinXP and not with some update. But it's good to see they're making an effort to secure their OS.
What if OSes were more like game consoles? PS2 is the only one I know of that's backwards compatible (and they made some sacrifices because of it)
Other than the points made in the sister posts I really doubt even the great Microsoft with all of its money could have known what kind of desktop they would be responsible for today. User level restrictions and Internet access weren't things considered when they were programming DOS, Win3.1, and Win95. The problem is backwards-compatibility means even the flaws in the prior version likely work in the newer versions.... it's one of the drawbacks of it.
That's very true... I've been saying that for awhile. But the point is, they have a history of making things "selectively not backwards compatible" which is reason enough to be skeptical.
Although, I applaud them for taking this step if it is earnest.
I had listed the retail price... well, because it was the retail price. I'm sure a lot of people would use pirated versions anyway.
1GB to spare is sort of a lot when you're planning a whole partition just to play games... I had only set aside 10 when I was dual-booting to XP(I crapped a brick when Unreal Tournament 2004 installed to ~6GB)
WinFS actually sits on top of NTFS (for backwards compatibility)... and I also think this was one of the many new technologies that are planned to be dropped from Longhorn (which is still many many years away).
I think the point of this is to shut people up about, "The only reason I haven't switched is because I play games." After that, with more people on Linux, a Linux native version of a new game gets released, and it gains more support. Finally, more and more publishers look at making Linux versions.
Hopefully, this will be set in to action before Longhorn is released (you know, right after Duke Nukem Forever).
One more thing, I believe most games don't use too much anymore of the Windows API than the winmain() function (to run the app in windows). The rest is engine code or DirectX/OpenGL. So I doubt it will be that much of a problem when the day comes.
I wasn't really trying to beat you or anything. Just informing you on why I made that choice. (I notice that a lot of Slashdot replys are ment to reem people and wave as much as possible how wrong they are)
In response, the games you buy aren't guaranteed to work even if you meet the hardware and software requirements on the box (just last week my friend bought Jedi Knight 3 and it wouldn't read on his CDrom... because of the copy protection. I doubt he's getting his money back and because of this I'm pretty sure he sees this as more reason to download the game instead of buying it).
Well, as you mentioned it saves the $299 (or $199 for Home) but also the more than 1GB an install takes up
Also, game's loading times are long enough without the time to shut down Linux, close all your applications, and boot Windows.
Lastly, lots of times I play single player games while doing something in the background (downloading, as one example). Following that basic example, youd have to move the download link (torrent or whatnot) to Windows, then copy the file back it back to Linux... sounds like pain in the butt.
Adding a whole new Operating System just to play games becomes rather annoying. I'm sure setting up Linux for playing a game is as well. The difference is, you only have to configure WineX once while you'd have to boot to Windows everytime you wanted to play a game.
Yeah, but I think it will be awhile. Disney slowed down with the good movies when WW2 came around and continued until after Disneyland opened (hey! a new source of income for the films). After that they seemed to do well until the 70s or 80s, some would say their talent began to get too old.
My feeling is as long as too much money (or too little) doesn't become a problem for Pixar, they will continue to put out good movies for a long while.
Oh, and just because Pixar puts out good movies doesnt mean people will eat them up like they do now.
There are different versions of ID3, and iTunes supports the more recent versions that Winamp does not.
for iTunes, you have to tell it to write the ID3 tags (it saves everything in an XML file), at that dialogue box you specify which version of ID3 to write. The higher versions wont read in Winamp.
I've been talking with a few people about applying GPU power to do the skin solver (simulation) in a muscle simulation (which is computationally harder to figure out than the muscles themselves). Not only will this be faster, but utilize the GPU which normally isn't used when rendering 3d animation for TV or film.
This also could help bring more advanced methods of 3d animation to smaller, cheaper computers/studios.
I got the same board. I like everything except the custom audio drivers. As soon as I tried hooking up a mic, it kept changing the volume settings even though I adjusted them. (and all the apps that link to the default sound manager dont work because the drivers removed it)
Then I tried this mobo in linux. SuSE did a normal install fine. As soon as I installed video and motherboard drivers, the whole OS was FUBAR. Pretty much the same thing in Red Hat... except I sorta got most of it usable (sound is still iffy).
Yeah, those were the few I had in mind. Coming off of windows (actually, I'm still using XP slightly more than 1/2 the time due to other apps), I still feel better rebooting after a week or so.
I like being able to drop to console and save some RAM when rendering (and the ease of network rendering too). I hate how I just don't know of any good apps for doing some things in Linux yet(editing and compositing, excluding the expensive Shake, comes to mind). Any suggestions? I also haven't done much with the Gimp because I'm still try'n to get my Wacom working in Fedora.
I dont really mind the lack of games as much anymore. If there's not a linux version, it likely emulates fairly well. I'd say I've seen more games avaliable for Linux than Mac (or at least released sooner).
Right now I prefer Linux for its console/networking/everything else, and windows for its UI. Yeah I may be using linux mostly for the Neet-O factor right now, but it is my hobby OS... and my hopes of getting away from the Microsoft tax.
I dont know of many 3d apps that run on Win9x. The only MS OS he really didn't talk down to was 98se (ment almost exclusively for home users). How about doing you rendering on Linux? Lots of studios do.
A good way to keep the downloads high is to release a 0.9 0.9.1 and 0.9.2 version within a week.
... and he still has just a placeholder for the site (and I thought I procrastinated)
Hell yeah! I love Dunkin' Donuts coffee so much more than Starbucks. (I believe their coffee predates Starbucks, at least in my area)
I know ET Pro is a addon for ET, but it seems like every server uses it.
Man, I swear there's a browser missing in that list
Man, i remember hacking away at that pallette trying to make decent WAD files.
Also, whether or not a project is a "waste of taxpayers money" really has nothing to do if it's open source or not.
On that note, I plan to open a junkyard called Windows.
What if OSes were more like game consoles? PS2 is the only one I know of that's backwards compatible (and they made some sacrifices because of it)
Thankfully, someone else linked penny-arcade.
Although, I applaud them for taking this step if it is earnest.
1GB to spare is sort of a lot when you're planning a whole partition just to play games... I had only set aside 10 when I was dual-booting to XP(I crapped a brick when Unreal Tournament 2004 installed to ~6GB)
I think the point of this is to shut people up about, "The only reason I haven't switched is because I play games." After that, with more people on Linux, a Linux native version of a new game gets released, and it gains more support. Finally, more and more publishers look at making Linux versions.
Hopefully, this will be set in to action before Longhorn is released (you know, right after Duke Nukem Forever).
One more thing, I believe most games don't use too much anymore of the Windows API than the winmain() function (to run the app in windows). The rest is engine code or DirectX/OpenGL. So I doubt it will be that much of a problem when the day comes.
I'm pretty sure it's still spelled "Windows" and "Microsoft." If they did change the name to "Window$," I'm pretty sure there'd be a Slashdot story on it.
In response, the games you buy aren't guaranteed to work even if you meet the hardware and software requirements on the box (just last week my friend bought Jedi Knight 3 and it wouldn't read on his CDrom... because of the copy protection. I doubt he's getting his money back and because of this I'm pretty sure he sees this as more reason to download the game instead of buying it).
Also, game's loading times are long enough without the time to shut down Linux, close all your applications, and boot Windows.
Lastly, lots of times I play single player games while doing something in the background (downloading, as one example). Following that basic example, youd have to move the download link (torrent or whatnot) to Windows, then copy the file back it back to Linux... sounds like pain in the butt.
Adding a whole new Operating System just to play games becomes rather annoying. I'm sure setting up Linux for playing a game is as well. The difference is, you only have to configure WineX once while you'd have to boot to Windows everytime you wanted to play a game.
(so, no, the lead programmer would not be the only one left)
My feeling is as long as too much money (or too little) doesn't become a problem for Pixar, they will continue to put out good movies for a long while.
Oh, and just because Pixar puts out good movies doesnt mean people will eat them up like they do now.
Im sure the bullies will be losing weight to beating the snot out of him.
There are different versions of ID3, and iTunes supports the more recent versions that Winamp does not.
for iTunes, you have to tell it to write the ID3 tags (it saves everything in an XML file), at that dialogue box you specify which version of ID3 to write. The higher versions wont read in Winamp.
This also could help bring more advanced methods of 3d animation to smaller, cheaper computers/studios.
Thanks (it took me a bit to figure that out when I came across it), but for that sentence I was still talking about my WinXP experience.
Then I tried this mobo in linux. SuSE did a normal install fine. As soon as I installed video and motherboard drivers, the whole OS was FUBAR. Pretty much the same thing in Red Hat... except I sorta got most of it usable (sound is still iffy).
Compare the price of DVDs to CDs (and I think most DVDs are overpriced). The soundtrack is sometimes only a dollar less to the same movie on DVD.
I like being able to drop to console and save some RAM when rendering (and the ease of network rendering too). I hate how I just don't know of any good apps for doing some things in Linux yet(editing and compositing, excluding the expensive Shake, comes to mind). Any suggestions? I also haven't done much with the Gimp because I'm still try'n to get my Wacom working in Fedora.
I dont really mind the lack of games as much anymore. If there's not a linux version, it likely emulates fairly well. I'd say I've seen more games avaliable for Linux than Mac (or at least released sooner).
Right now I prefer Linux for its console/networking/everything else, and windows for its UI. Yeah I may be using linux mostly for the Neet-O factor right now, but it is my hobby OS... and my hopes of getting away from the Microsoft tax.
I dont know of many 3d apps that run on Win9x. The only MS OS he really didn't talk down to was 98se (ment almost exclusively for home users). How about doing you rendering on Linux? Lots of studios do.