Alias dropped the Wavefront 6months ago for their "20th anniversary celebration." Apparently the long name was confusing to people in other countries/languages.
and SGI wont own them for long, they're transistioning away from them.
Every MMORPG I've played has had 50% of the gameplay written after it was released... and the games were constantly changing (requiring updates to be downloaded almost daily). While, i can possibly see content downloaded with xbox, it sounds really tough to patch the whole game with a console.
That's a major reason I dont see (at least that genera) merging soon.
other good reasons are lack of cheats for consoles, level playing field of consoles (ya know all the benifits of writing a game for a console)
I really dislike it when they develop it for the lowest common denominator first (like PS2) then porting everything to Xbox and use the origional textures =/
Maybe not for the news blurb, but I was explaining that Carmack isn't the only thing keeping OpenGL alive. The fact that the technology devloped for professional 3d cards/apps makes it cheeply avaliable for gaming cards. So the professional use of OpenGL is helping the gaming world as well as keeping the standard updated and alive.
One more thing, those professional 3d apps are also used to create the games. So the content creators have the chance to get familiar with Linux while developing for it.
"Carmack is the only reason for OpenGL's survival"
That may be true for games but as for professional 3d apps, OpenGL is king. Likely because of crossplatformability. Since those professional OpenGL cards cost so much (they make the money) and they can just apply the same technology to the game cards is another reason OpenGL is still strong for games.
A 7-syllable word that makes sense! A new personal record!
I'd just like to reinforce the other response to you. I haven't seen either film (Master and Commander, or RoTK) but Peter Jackson went to great lengths to reproduce most every scene in real life. Very very little of that was CG. (I haven't seen the film, but I've looked at many of the plates before/after CG)
I'm sure Master and Commander also had a significant amount of CG plates (most of the time they are shot live and blue screened back in to the live action, flying there w/ a camera is a lot cheaper than redoing it in 3d). But, most every single plate for film is digitally touched up and modified... So while I can't argue with the decision of the academy, I think you're reasoning is flawed.
I really dont see how someone shown singing a song by some artist could see that as the artist endorsing a product. (but this could start a new trend of cover bands doing commercials) I did think to myself about copyrights when i saw this run of ads, i guess i got an answer.
I think the ad agency should have gotten permissions beforehand (perhaps Apple has some clause in their contract referring to not being responsible for something like this). I dont think Eminem should have gotten his panties in a bunch. Lesson learned for Apple (and the ad company).
So? Pixar doesn't use that anyway. Motion capture would only work for realistic actions that could be done in real life.... most any Pixar film doesn't have that, so even if they wanted to use mocap, it wouldn't do them much good.
That's why it's usefull for like, GTA3 cutscenes, and not for let's say most of the Hulk.
That's an oversimplification of the process. I think your quote would be better saying, "computers make complex animation easier." But it's really a totally different style of animation.
"then the computer can extrapolate the interim movements"
If you've read any books on animation you'd know an inbetweener that just draws stuff half way in-between the other two drawings is the worst kind of inbetweener. Therefore, the computer is the worst kind of inbetweener-- and many times computer animation needs to be keyframed on every single frame (or even in-between frames).
The benefit comes when you have to redo that scene, you don't have to start over with a blank piece of paper.
Also, keep in mind that animated films takes just as long to produce, 2d or 3d.
John Lasseter did say in an interview that doing a R rated film isn't out of the question for Pixar, they just want to do what they find fun an interesting. (this is a paraphrase, I dont really remember which parts were mention by John or the interviewer).
I think that once it becomes an acronym, then it just becomes a pet peeve and shouldn't count =)
(I seriousely cant remember but...)Doesn't Windows NT stand for New Technology? If so, watching a startup screen that says "Powered by NT Technology" must really piss you off.
I dunno if anyone else feels the same way, but I hate those touch-screen lcd ATM machines. They seem to go slower, the touch screen doesnt always line up with the pad, and some even play advertisements!
I don't care if these things run Windows (I believe they do) or Linux, I just wish theyd go away.
They have tried. The tiles have been an issue since the introduction of the space shuttle and numerous studies have been made to find a solution. I admit, lives were not at stake during those studies, but look at John Glen on his first space mission. The heat shield was thought to have been dammaged and what did they do?? They didnt tell him about the issue and crossed their fingers that he didn't die.
What about repairing the space shuttle's dammaged tiles? Even if we knew the tiles were going to be a reentry issue, there is still no feasible way of repairing them in space.
SimCity said they should be avaliable around 2020, right? I love games that tell the future
and SGI wont own them for long, they're transistioning away from them.
That's a major reason I dont see (at least that genera) merging soon.
other good reasons are lack of cheats for consoles, level playing field of consoles (ya know all the benifits of writing a game for a console)
I believe Oddword did that w/ the Xbox game
One more thing, those professional 3d apps are also used to create the games. So the content creators have the chance to get familiar with Linux while developing for it.
That may be true for games but as for professional 3d apps, OpenGL is king. Likely because of crossplatformability. Since those professional OpenGL cards cost so much (they make the money) and they can just apply the same technology to the game cards is another reason OpenGL is still strong for games.
A 7-syllable word that makes sense! A new personal record!
or just get Mosaic
I'd just like to reinforce the other response to you. I haven't seen either film (Master and Commander, or RoTK) but Peter Jackson went to great lengths to reproduce most every scene in real life. Very very little of that was CG. (I haven't seen the film, but I've looked at many of the plates before/after CG) I'm sure Master and Commander also had a significant amount of CG plates (most of the time they are shot live and blue screened back in to the live action, flying there w/ a camera is a lot cheaper than redoing it in 3d). But, most every single plate for film is digitally touched up and modified... So while I can't argue with the decision of the academy, I think you're reasoning is flawed.
Did you ever think that they could have decided "Well, they already won that award last year, why not give someone else a chance?"
It works both ways.
I really dont see how someone shown singing a song by some artist could see that as the artist endorsing a product. (but this could start a new trend of cover bands doing commercials) I did think to myself about copyrights when i saw this run of ads, i guess i got an answer.
I think the ad agency should have gotten permissions beforehand (perhaps Apple has some clause in their contract referring to not being responsible for something like this). I dont think Eminem should have gotten his panties in a bunch. Lesson learned for Apple (and the ad company).
That's why it's usefull for like, GTA3 cutscenes, and not for let's say most of the Hulk.
"then the computer can extrapolate the interim movements"
If you've read any books on animation you'd know an inbetweener that just draws stuff half way in-between the other two drawings is the worst kind of inbetweener. Therefore, the computer is the worst kind of inbetweener-- and many times computer animation needs to be keyframed on every single frame (or even in-between frames).
The benefit comes when you have to redo that scene, you don't have to start over with a blank piece of paper.
Also, keep in mind that animated films takes just as long to produce, 2d or 3d.
John Lasseter did say in an interview that doing a R rated film isn't out of the question for Pixar, they just want to do what they find fun an interesting. (this is a paraphrase, I dont really remember which parts were mention by John or the interviewer).
Orlando wasn't the only 2d animation studio Disney closed, dont forget the animation studios in Tokyo and Paris are gone too.
Perhaps, but it will when Xbox2 comes around. The cost of game licensing is usually based on the amount of units sold.
That's a Mac Plus (circa 1986) not the origional Mac (128k). He's 2 years early.
(I seriousely cant remember but...)Doesn't Windows NT stand for New Technology? If so, watching a startup screen that says "Powered by NT Technology" must really piss you off.
I dunno if anyone else feels the same way, but I hate those touch-screen lcd ATM machines. They seem to go slower, the touch screen doesnt always line up with the pad, and some even play advertisements! I don't care if these things run Windows (I believe they do) or Linux, I just wish theyd go away.
They have tried. The tiles have been an issue since the introduction of the space shuttle and numerous studies have been made to find a solution. I admit, lives were not at stake during those studies, but look at John Glen on his first space mission. The heat shield was thought to have been dammaged and what did they do?? They didnt tell him about the issue and crossed their fingers that he didn't die.
What about repairing the space shuttle's dammaged tiles? Even if we knew the tiles were going to be a reentry issue, there is still no feasible way of repairing them in space.