Then you can pull them in to FCP and edit to your heart's desire.
As stated elsewhere, FCP is an editing tool. There are many others out there for animating. Either way, for longer animations you'd usually do each shot in your animation package and then edit it together with something like this.
When you're lighting in 3d getting immediate feedback usually requires a lot of processing power. Modeling needs to only be done once, but animation and lighting need to be done (usually from scratch) for each and every shot.
While I know a lot of people at DreamWorks who use Macs for personal use, I don't believe Maya (except for small portions of the pipeline) or Macs (not supported by the studio) are used. I'm quite sure Disney uses Linux boxes with Maya, as well. I can't really speak for Pixar, but would assume the majority is Linux as well. Although, I think I did see a few OSX screens in the Increadibles extras. Disney and Pixar likely use OSX for stuff like Photoshop that Linux does not run well.
Maya for Mac only recently became on par with the Linux/Windows versions (they discontinued mac for awhile, then introduced it missing large portions of features). In addition, only in the most recent version have they released a version of Maya that natively supports Intel. So while Apple certainly doesn't have the market for Maya, it could in the future.
This is one request I've had for awhile. I know where it is on a map, but I don't know the address. I noticed they added building outlines in parts of LA (where I live). I can't wait till I can point to a business and get directions instead of searching by a nearby intersection.
Everything Ive seen says that since AAC is a better codec, 128 AAC is at least the quality of 192 mp3. From my understanding of the utilities that break Apples DRM intercept the data stream from Quicktime. I dunno if it intercepts the compressed stream or raw uncompressed audio data. If the latter, then re compressing it will double the compression artifacts. Either way, converting AAC to mp3 will cause a significant loss in quality.
Aardman is a tough sell in the US, I think it will always be. Most people I talked to say they loved Chicken Run (been meaning to see that). I thought Wallace & Grommet was a good film and I wish they wouldn't have 'americanized' Flushed Away as much as they did--but they were trying to appeal to a specific audience. I think I'm in the minority for liking Flushed Away more than Over the Hedge.
G left awhile ago, S seems to have separated himself quite a bit but is still quite active in his own way, K is still there running strong in the only financially successful branch that survived, animation. I believe A (Paul Allen) sold his way out awhile ago too.
What about making the KPH larger and the MPH smaller on the sign? Back home, on a major highway, they switched exits from numbers to mile markers a couple years ago and that's what they did. Old exit numbers were small, new ones were big. It made it easier for people who knew "To get to the park, get off on exit 21."
I replaced a few bulbs in my place too. They all went before the next incandencent did. I believe it's because of the crappy power in our area. Maybe I should try getting the bulbs that support dimmers (even though we don't have any dimmers).
VLC should fix your video problems. I prefer it on all three operating systems I use. The only video files i've had problem with are protected WMV files. Plays dvds too.
If you know about Microsoft Core Fonts package, then you likely know about the distribution restrictions. Same problem with mp3s and dvd playback. I have seen some distros include these things (was it SuSE?).
What browser was he using? I use firefox all the time in all the operating systems and rarely have problems (Although, I admit, occasionally I do have issues where I need to fire up Safari, Konqurer, or IE).
I'm not posting this to be like, "See, your problems are wrong! Use Linux!" It sucks about your girlfriend. My roommate wishes to use mainly English, but switch between Japanese, French, Spanish and English. His biggest gripe is he wants a keyboard he can use to switch languages (the text on the keys).
There's plenty more wrong with Linux than games, but the with the pain of dealing with Windows I've learned to go with out the few apps I havent found a suitable replacement (Photoshop and Video editing software). It also helps that my job uses Linux all day and I'm in a Linux support position. I've also found cool apps that Windows doesn't offer.
I believe the female angle was there because people feel more empathy towards females. Looking back on all the slapstick comedians (and jackass), I can't name one female. I can laugh at a guy getting smacked in the head with a 2x4, but I can't say the same for a female.
What if Miro's estate didn't want to be associated with Google? Maybe because they don't like the way they present themselves--for example, their choice to support censorship in China.
If Hitler started evangelizing Disney products or Ford cars, those companies likely wouldn't appreciate it. Even though they are getting free promotion, it's not in the manor they chose. That's the benefit of having a copyright(/monopoly).
I still find that hard to believe. He's selling a company he's helped raise for the past 15-20 years just to push iTunes. A product that doesn't really produce income, but just pushes another product (iPods).
While I'm not one of those crazy "Steve Job's" has a master plan, I do think he has something else in mind. Likely, something that isn't publicly known at the moment.
That's sort of what I was implying, that 512mb cards will have faster GPUs on them. Needing a card with enough memory to buffer the image sort of ended (for me) when 4MB cards went out of style. Sorry if it sounded misleading.
Hopefully so, because I really dont use WHQL drivers (and have heard companies downplay it) because it takes too much time to have them certified.... by that time the drivers are out of date.
I said, "...are already covered by better algorithms." One non-speed reason not to use raytracing is that traditional ray-tracing is a pain in the butt to tweak. In a stylized game, which Doom is, that is most important.
As the sister-post has said, the algorithm used is very similar to raytraced shadows (probably from the fact that both are figured out backwards... I assume that from the name "Carmack's Reverse"... I haven't had time to actually look at the formulas).
Perhaps I should have said, "...are already covered by better algorithms for their purpose (stylized, realtime gaming)."
That's the exact same thing Doom1 did for a 486. If you have a better computer, you can use a higher resolution (and have multiple sounds at once). Depending on how astute you are about your graphics, there is a difference between compressed and uncompressed textures. Also, having a card with 512 MB of memory would allow you to play at higher resolutions.
Adding a raytracer would just be silly. Raytracing is for shadows and/or reflections/refractions; both of those grounds are already covered by better algorithms.
The reason the technology is 2 years old is because a game programmer today has more layers to work though (not to mention a lot larger engine to manage). If you add something you have to consult with ATI/Nvidia, OpenGL/DirectX (whichever you are using), and then check Mac/PC/Linux. That's a lot more than when Doom1 came out. Your problem is you are watching tech demos of upcoming technology and expecting that in today's games. You're just going to be continually disappointed. The leak of Doom3 (which was 2 years go) was horrible to play, nowhere near ready for release.
The reason that Halo sucked for PC was because it was originally designed to be an amazing, innovative FPS. When Mircorosoft bought them to use as their flagship game for Xbox, they stripped out most all of the innovation so it would work for Xbox. Then, years later, when porting to the PC, they kept most everything that optimized it for console (the controls, texture size, etc). That is the reason it looked like butt for PC. Halo is a horrible comparison.
These articles are on the technology that will be the basis for a lot of games for the next 5 years. I haven't seen any articles on the actual gameplay (closest is the article on the upcoming Doom3 Tournament).
I can't even name all the games that used the Quake3 engine. Fixing up your computer to run Doom 3 well will mean likely other games using its engine will run well too.
That sorta sucks... I got the linux version of Quake 3 for like $15 not too long after the game was released. (and i can just use the window's binaries to play on there).
The original Doom had licensed their sound code(how ironic) for that game, it was just left out of the released code. I assume the same thing will happen here.
To get a series of frames in FCP, you have to add them to a Quicktime Reference file:f cpimagesequence030204.htm
http://www.creativemac.com/2003/02_feb/tutorials/
Then you can pull them in to FCP and edit to your heart's desire.
As stated elsewhere, FCP is an editing tool. There are many others out there for animating. Either way, for longer animations you'd usually do each shot in your animation package and then edit it together with something like this.
When you're lighting in 3d getting immediate feedback usually requires a lot of processing power. Modeling needs to only be done once, but animation and lighting need to be done (usually from scratch) for each and every shot.
While I know a lot of people at DreamWorks who use Macs for personal use, I don't believe Maya (except for small portions of the pipeline) or Macs (not supported by the studio) are used. I'm quite sure Disney uses Linux boxes with Maya, as well. I can't really speak for Pixar, but would assume the majority is Linux as well. Although, I think I did see a few OSX screens in the Increadibles extras. Disney and Pixar likely use OSX for stuff like Photoshop that Linux does not run well.
http://studio-linux.org/studios/index.html
I believe FCP was an acquisition too.
Maya for Mac only recently became on par with the Linux/Windows versions (they discontinued mac for awhile, then introduced it missing large portions of features). In addition, only in the most recent version have they released a version of Maya that natively supports Intel. So while Apple certainly doesn't have the market for Maya, it could in the future.
This is one request I've had for awhile. I know where it is on a map, but I don't know the address. I noticed they added building outlines in parts of LA (where I live). I can't wait till I can point to a business and get directions instead of searching by a nearby intersection.
Everything Ive seen says that since AAC is a better codec, 128 AAC is at least the quality of 192 mp3. From my understanding of the utilities that break Apples DRM intercept the data stream from Quicktime. I dunno if it intercepts the compressed stream or raw uncompressed audio data. If the latter, then re compressing it will double the compression artifacts. Either way, converting AAC to mp3 will cause a significant loss in quality.
Aardman is a tough sell in the US, I think it will always be. Most people I talked to say they loved Chicken Run (been meaning to see that). I thought Wallace & Grommet was a good film and I wish they wouldn't have 'americanized' Flushed Away as much as they did--but they were trying to appeal to a specific audience. I think I'm in the minority for liking Flushed Away more than Over the Hedge.
G left awhile ago, S seems to have separated himself quite a bit but is still quite active in his own way, K is still there running strong in the only financially successful branch that survived, animation. I believe A (Paul Allen) sold his way out awhile ago too.
What about making the KPH larger and the MPH smaller on the sign? Back home, on a major highway, they switched exits from numbers to mile markers a couple years ago and that's what they did. Old exit numbers were small, new ones were big. It made it easier for people who knew "To get to the park, get off on exit 21."
I replaced a few bulbs in my place too. They all went before the next incandencent did. I believe it's because of the crappy power in our area. Maybe I should try getting the bulbs that support dimmers (even though we don't have any dimmers).
Anyone had similar experiences or suggestions?
I thought about doing this as a piano tutorial. My friend wants me to call it Liberace Hero
VLC should fix your video problems. I prefer it on all three operating systems I use. The only video files i've had problem with are protected WMV files. Plays dvds too.
If you know about Microsoft Core Fonts package, then you likely know about the distribution restrictions. Same problem with mp3s and dvd playback. I have seen some distros include these things (was it SuSE?).
What browser was he using? I use firefox all the time in all the operating systems and rarely have problems (Although, I admit, occasionally I do have issues where I need to fire up Safari, Konqurer, or IE).
I'm not posting this to be like, "See, your problems are wrong! Use Linux!" It sucks about your girlfriend. My roommate wishes to use mainly English, but switch between Japanese, French, Spanish and English. His biggest gripe is he wants a keyboard he can use to switch languages (the text on the keys).
There's plenty more wrong with Linux than games, but the with the pain of dealing with Windows I've learned to go with out the few apps I havent found a suitable replacement (Photoshop and Video editing software). It also helps that my job uses Linux all day and I'm in a Linux support position. I've also found cool apps that Windows doesn't offer.
I believe the female angle was there because people feel more empathy towards females. Looking back on all the slapstick comedians (and jackass), I can't name one female. I can laugh at a guy getting smacked in the head with a 2x4, but I can't say the same for a female.
http://yro.slashdot.org/article.pl?sid=06/04/19/04 34214
Looks like they're trying
What if Miro's estate didn't want to be associated with Google? Maybe because they don't like the way they present themselves--for example, their choice to support censorship in China.
If Hitler started evangelizing Disney products or Ford cars, those companies likely wouldn't appreciate it. Even though they are getting free promotion, it's not in the manor they chose. That's the benefit of having a copyright(/monopoly).
If I wanna listen to Windows crashing, I wouldn't be looking to Apple for that
I still find that hard to believe. He's selling a company he's helped raise for the past 15-20 years just to push iTunes. A product that doesn't really produce income, but just pushes another product (iPods).
While I'm not one of those crazy "Steve Job's" has a master plan, I do think he has something else in mind. Likely, something that isn't publicly known at the moment.
That's sort of what I was implying, that 512mb cards will have faster GPUs on them. Needing a card with enough memory to buffer the image sort of ended (for me) when 4MB cards went out of style. Sorry if it sounded misleading.
Hopefully so, because I really dont use WHQL drivers (and have heard companies downplay it) because it takes too much time to have them certified.... by that time the drivers are out of date.
I said, "...are already covered by better algorithms." One non-speed reason not to use raytracing is that traditional ray-tracing is a pain in the butt to tweak. In a stylized game, which Doom is, that is most important.
As the sister-post has said, the algorithm used is very similar to raytraced shadows (probably from the fact that both are figured out backwards... I assume that from the name "Carmack's Reverse"... I haven't had time to actually look at the formulas).
Perhaps I should have said, "...are already covered by better algorithms for their purpose (stylized, realtime gaming)."
Adding a raytracer would just be silly. Raytracing is for shadows and/or reflections/refractions; both of those grounds are already covered by better algorithms.
The reason the technology is 2 years old is because a game programmer today has more layers to work though (not to mention a lot larger engine to manage). If you add something you have to consult with ATI/Nvidia, OpenGL/DirectX (whichever you are using), and then check Mac/PC/Linux. That's a lot more than when Doom1 came out. Your problem is you are watching tech demos of upcoming technology and expecting that in today's games. You're just going to be continually disappointed. The leak of Doom3 (which was 2 years go) was horrible to play, nowhere near ready for release.
The reason that Halo sucked for PC was because it was originally designed to be an amazing, innovative FPS. When Mircorosoft bought them to use as their flagship game for Xbox, they stripped out most all of the innovation so it would work for Xbox. Then, years later, when porting to the PC, they kept most everything that optimized it for console (the controls, texture size, etc). That is the reason it looked like butt for PC. Halo is a horrible comparison.
What happens when you have a crappy 3d card driver?
I can't even name all the games that used the Quake3 engine. Fixing up your computer to run Doom 3 well will mean likely other games using its engine will run well too.
I guess that's sorta the reason though.
The original Doom had licensed their sound code(how ironic) for that game, it was just left out of the released code. I assume the same thing will happen here.