There is still overhead involved. A quarter of a Million this year is not a guarantee next year. Entertainment is a fickle bitch.
If there are 3 employees and an office with power and software and computers and taxes you will be running break even.
Maya is the best, I have been making CG since the late 70s and maya has made me many many hundreds of thousands of dollars in output even in just the last few years. I can consistently bank with that software, but I am lucky enough to be in a 'relatively' solid gig ATM. I have used ALL other 3d software in a professional setting and Maya is by far the king - Houdini may catch up due to the fact that bloat and 3ds max style crap is creeping into maya. Softimage RIP. Lightwave - Cya. Blender may have promise at some point but they need to standardize on navigation pronto. Alias and Wavefront, oh ya TDI Explore. Those are part of the original Maya core.
Blender actually has a game engine built in. I have also wanted to use it in animation production for a long time, however the learning curve is steep, and the program is poorly organized. Maya really is the baddest CG app out there - I have been using it since version 1, the newer versions are getting wonky with feature bloat, however it is still the most amazing application from many perspectives.
It's a race to the bottom just like the music and movie industries. GDC looks now like MacWorld looked shortly before its demise.
The fact is Game development is rapidly moving into the hobby space much like home studios did to music and youtube is doing to TV.
There is not a big enough market for all the titles and thus Epic is playing the odds as best it can. Many games just advertise franchises like Marvel, DC, Walking Dead, etc...
You can make a compelling game in Unity for free, and get most of the eye candy for the Pro price.
It is possible that a project makes no profit yet the gross is still big enough that a 5% quarterly commitment could put a company out of business. This could happen well before they turn a profit..
Blackmagic has lots of hardware and likely will be supported in the future - davinci is sweet, if this system proves stable it will create a much needed solution.
https://www.blackmagicdesign.c...
.9375 was one of my favorites!
Left American manufacturing for the entertainment business about 15 years ago. We built off road racing trucks on the US standard even though GM switched to metric in the 80s. Moved on to bottling systems, metric bottles in 16 oz (US) and liter (metric) capacities on US dimensioned hardware. Today I am in Hollywood measuring scenes in US units
to send to India converted to metric. Both the engineering and visual effects business have been sent overseas. When there are no more engineering type jobs here, which may be soon, we will convert to the Metric System. At that point the populus will become too dull to want to measure anything!
The vast majority of 'measurers' are building contractors that frame houses. The construction industry will be the last to change a 4x8 sheet of plywood
Automatic part arrangement has been done for 2D CNC laser and plasma cutting tables for decades.
Or use a game engine that doesn't have such an onerous quarterly obligation, nobody said you have to be stupid either.
And nobody will ever see or hear about your game.
There is still overhead involved. A quarter of a Million this year is not a guarantee next year. Entertainment is a fickle bitch. If there are 3 employees and an office with power and software and computers and taxes you will be running break even.
Maya is the best, I have been making CG since the late 70s and maya has made me many many hundreds of thousands of dollars in output even in just the last few years. I can consistently bank with that software, but I am lucky enough to be in a 'relatively' solid gig ATM. I have used ALL other 3d software in a professional setting and Maya is by far the king - Houdini may catch up due to the fact that bloat and 3ds max style crap is creeping into maya. Softimage RIP. Lightwave - Cya. Blender may have promise at some point but they need to standardize on navigation pronto. Alias and Wavefront, oh ya TDI Explore. Those are part of the original Maya core.
Blender actually has a game engine built in. I have also wanted to use it in animation production for a long time, however the learning curve is steep, and the program is poorly organized. Maya really is the baddest CG app out there - I have been using it since version 1, the newer versions are getting wonky with feature bloat, however it is still the most amazing application from many perspectives.
$12000 dollars a year is squat. That's a few maya licenses, forget rent food coffee and employees.
Good business people don't make deals on Gross receipts.
bingo, and lots of promotion until it reaches critical mass.
It's a race to the bottom just like the music and movie industries. GDC looks now like MacWorld looked shortly before its demise. The fact is Game development is rapidly moving into the hobby space much like home studios did to music and youtube is doing to TV. There is not a big enough market for all the titles and thus Epic is playing the odds as best it can. Many games just advertise franchises like Marvel, DC, Walking Dead, etc... You can make a compelling game in Unity for free, and get most of the eye candy for the Pro price. It is possible that a project makes no profit yet the gross is still big enough that a 5% quarterly commitment could put a company out of business. This could happen well before they turn a profit..
Or just get Unity3D
5% on Gross Revenue is horrible. When you look at advertising costs pretty much outstripping development costs 5% is a big chunk.
Perhaps the authorities' well placed subversives are moving to entrap?
Is anyone surprised?
Slashdot digging up Drudge headlines a few hours later than I read them.... You guys are slipping hard. Just another roll of the DICE
Blackmagic has lots of hardware and likely will be supported in the future - davinci is sweet, if this system proves stable it will create a much needed solution. https://www.blackmagicdesign.c...
I worked on most of the major releases including Phantom Menace. It takes several thousand slave laborers to get it done for 80 million...
Not a good idea using any kind of compressed air charge next to ones privates...
DUH
An IT guy is simply not valuable as a partner in a company that has technology outside the IT Sphere. What does your company make?
.9375 was one of my favorites! Left American manufacturing for the entertainment business about 15 years ago. We built off road racing trucks on the US standard even though GM switched to metric in the 80s. Moved on to bottling systems, metric bottles in 16 oz (US) and liter (metric) capacities on US dimensioned hardware. Today I am in Hollywood measuring scenes in US units to send to India converted to metric. Both the engineering and visual effects business have been sent overseas. When there are no more engineering type jobs here, which may be soon, we will convert to the Metric System. At that point the populus will become too dull to want to measure anything!
The vast majority of 'measurers' are building contractors that frame houses. The construction industry will be the last to change a 4x8 sheet of plywood
Isn't this pretty much a remote control airplane?
im stuck in negative and can't get out. maybe i can bribe someone?
Time to get pissed folks! Mod me up my Karma is BAD!