The system requires that you copy-write a short random message by hand, but at no point do you actually remember the subtleties of your individual writing style, like the ballpoint pressure or distribution of the shape of "o"s, meaning it can't be presented as a plain sequence of letters and it can't be obtained via coercion or torture i.e. rubber-hose cryptanalysis. The system, devised by Anonymous Coward, relies on implicit learning, a process by which you absorb new information, but you're completely unaware that you've actually learned anything; a bit like learning to ride a bike. The process of learning the password (or cryptographic key) does NOT involve anything, as your writing style is likely already precisely and intricately shaped for years.
Without a human specialist, a dedicated OCR software would need to be developed, though...
they for example solved the problem of graphene to always need some current? Being able to build ultra-fast chips is nice, but if there is no way to reduce power usage of parts currently usused
Many algorithms are serial. A few thousand terahertz transistors might be just enough for them. And if such an algorithm needs a lot of data, a silicone memory around might be sufficient as well.
If you have a terahertz transistor, it will very likely find an application in computing, even if it would use 1mW when being idle.
Beside the usual runtime inspection of data structures, you can evaluate expressions in the context of the app being run, even those not existing in the app itself. And the evaluation includes calling the app's methods and modifying its state.
Streelights provide ambient light, that give you a general view of the road. Headlights, in turn, do two things:
illuminate a narrow strip before you if these are your headlights;
contract your pupils, especially if these are Xenon lights of another car, what decreases effective ambient light, and thus does the opposite of what streetlights do.
C64 had a quite large "border" or margin around the 320x200 frame, to avoid nonlinear distortion at CRT's edges and probably to make the resolution more manageable for a 64k machine.
The programmers discovered a trick, though, of disabling the border --
when VIC was drawing the 25th text line, the mode was changed to 24 lines for a while, and a similar trick was performed with the number of columns. This made VIC never "see" the begin of either the "vertical" or the "side" border. And -- sprites everywhere, including the border!
Add raster tracing for putting sprites just where a pixel is drawn on a CRT, and you have tens of sprites instead of the "factory" eight ones.
I guess they want to resign from the wheels because of friction, noise, wearing out and maintenance. Special wheeled pantographs would likely have all of theses properties much much lower, and in an emergency could also be used as one--time spare wheels, just to brake.
The 3d cues convey the size of the objects seen in the screen. So, if the people in the movie would be of a right size, you would hardly see them. It would be suitable for the artitsic expression provided by a traditional theatre, i. e. dance, exaggerated faces, but likely not suitable for the expression used in movies. For the latter, you would need people 5 meters tall in a typical large cinema, hardly immersive, unless you can somehow get used to it.
A 3d on a small scene, with the viewers being only a few meters away, would be probably very immersive. But such a small distance would probably require something near a true 3d hologram or the eyestrain would be even worse.
plEasE, pROgRAMmerS ArE jUst pEOpLe.
One hopes for a language that clears the java crud like the half-fake generics, and gets a case-insensitive language instead...
The CRTs had convex screens, and if you got used to that and sat in front of an LCD screen, the LCD screen appeared concave. It astonished me, that the sight had a separate "geometry correction" for such an artificial thing as a computer screen.
So perhaps your children will develop a similar "geometry correction" just for 3d screens that says "just two 2d images, so lack of the bunch of usual hints like lens focus". And will perceive finely both 3d reality and 3d screens, as opposed to me...
Volume of the Great Lakes ~22.5 *10^3 km^3
Volume of the Moon ~21.9 *10^9 km^3
So, the Moon contains even more than one teaspoon of water in 5 tonnes of rock.
That't not so simple. You lose the resolution of green, but increase the resolution
of red and blue.
For example, if there is only blue light, then the ccd matrix has half the resolution
both vertically and horizontally. With a white pixel, algorithms mith guess
that there is only blue, as red and green sensors do not get any light, and then
use the white sensor to increase the resolution of blue.
It's a simple case, but smart heuristic algorithms might get a lot in various ways from the white pixel, also to increase color resolution.
Also, with the new high resolution CCD, the problem of resolution itself often gets less important.
Yes, it's an obvious problem, just like with playing the game the same.
I do not claim, that a system like that would be good in general. I just wondered, if it could be simplified by resuing what's already learned.
The system requires that you copy-write a short random message by hand, but at no point do you actually remember the subtleties of your individual writing style, like the ballpoint pressure or distribution of the shape of "o"s, meaning it can't be presented as a plain sequence of letters and it can't be obtained via coercion or torture i.e. rubber-hose cryptanalysis. The system, devised by Anonymous Coward, relies on implicit learning, a process by which you absorb new information, but you're completely unaware that you've actually learned anything; a bit like learning to ride a bike. The process of learning the password (or cryptographic key) does NOT involve anything, as your writing style is likely already precisely and intricately shaped for years.
Without a human specialist, a dedicated OCR software would need to be developed, though...
...and it will turn out to be too slow, because this sort of transistors took off. Fortunately, Doppler effect oscilloscopes will be on the way.
why not? it would be bump--resistant (thanks for the correction)
they for example solved the problem of graphene to always need some current? Being able to build ultra-fast chips is nice, but if there is no way to reduce power usage of parts currently usused
Many algorithms are serial. A few thousand terahertz transistors might be just enough for them. And if such an algorithm needs a lot of data, a silicone memory around might be sufficient as well.
If you have a terahertz transistor, it will very likely find an application in computing, even if it would use 1mW when being idle.
Beside the usual runtime inspection of data structures, you can evaluate expressions in the context of the app being run, even those not existing in the app itself. And the evaluation includes calling the app's methods and modifying its state.
And because that general illumination also contracts your pupils, which in turn reduces your night vision
Is not it a good thing, when there is no need for night vision? Contracted pupils give you sharper sight unless your lenses are perfect.
Drive at a reasonable speed, don't overdrive your headlights, and pay attention.
To this I agree.
I absolutely agree that headlights are critical, I just meant that they won't replace streetlights in providing ambient light.
Here where I live - Poland - cars run with lights always on even at 1am on a sunny day, and I think that it is a very good idea.
Headlights, beside illuminating the street before and warning others, also work well with retroreflectors.
Streelights provide ambient light, that give you a general view of the road. Headlights, in turn, do two things:
Are you posting from the polar region?
C64 had a quite large "border" or margin around the 320x200 frame, to avoid nonlinear distortion at CRT's edges and probably to make the resolution more manageable for a 64k machine. The programmers discovered a trick, though, of disabling the border -- when VIC was drawing the 25th text line, the mode was changed to 24 lines for a while, and a similar trick was performed with the number of columns. This made VIC never "see" the begin of either the "vertical" or the "side" border. And -- sprites everywhere, including the border! Add raster tracing for putting sprites just where a pixel is drawn on a CRT, and you have tens of sprites instead of the "factory" eight ones.
Why, with today's bright screens, no one implements high dynamic range imaging in both GUI environments and common image formats?
"Paper white" is still "all bits on"...
Or, they could be used as regular wheels as well, at lower speeds, when the wings are not enough, just like in the case of a regular plane.
I guess they want to resign from the wheels because of friction, noise, wearing out and maintenance. Special wheeled pantographs would likely have all of theses properties much much lower, and in an emergency could also be used as one--time spare wheels, just to brake.
Where can one buy it that cheap?
The 3d cues convey the size of the objects seen in the screen. So, if the people in the movie would be of a right size, you would hardly see them. It would be suitable for the artitsic expression provided by a traditional theatre, i. e. dance, exaggerated faces, but likely not suitable for the expression used in movies. For the latter, you would need people 5 meters tall in a typical large cinema, hardly immersive, unless you can somehow get used to it.
A 3d on a small scene, with the viewers being only a few meters away, would be probably very immersive. But such a small distance would probably require something near a true 3d hologram or the eyestrain would be even worse.
plEasE, pROgRAMmerS ArE jUst pEOpLe. One hopes for a language that clears the java crud like the half-fake generics, and gets a case-insensitive language instead...
The CRTs had convex screens, and if you got used to that and sat in front of an LCD screen, the LCD screen appeared concave. It astonished me, that the sight had a separate "geometry correction" for such an artificial thing as a computer screen.
So perhaps your children will develop a similar "geometry correction" just for 3d screens that says "just two 2d images, so lack of the bunch of usual hints like lens focus". And will perceive finely both 3d reality and 3d screens, as opposed to me...
Volume of the Great Lakes ~22.5 *10^3 km^3 Volume of the Moon ~21.9 *10^9 km^3 So, the Moon contains even more than one teaspoon of water in 5 tonnes of rock.
http://en.wikipedia.org/wiki/Synthetic_setae
Once they have them, things will become interesting. Or not.
You may have a better vision. I can only see the cow.
I have just found something about them: http://en.wikipedia.org/wiki/Galaxy_filament
I know a man can see various things in a random set of dots that are not really there, but what about these `filaments' of galaxies?
What are these?
Bwwpeckeotjuwoqoh3
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That't not so simple. You lose the resolution of green, but increase the resolution of red and blue. For example, if there is only blue light, then the ccd matrix has half the resolution both vertically and horizontally. With a white pixel, algorithms mith guess that there is only blue, as red and green sensors do not get any light, and then use the white sensor to increase the resolution of blue. It's a simple case, but smart heuristic algorithms might get a lot in various ways from the white pixel, also to increase color resolution. Also, with the new high resolution CCD, the problem of resolution itself often gets less important.