Maybe people that ill should be in a hospital, not walking around in the streets?
You're missing the point: Let them out from hospitals. What worth is your life if you're to spend the rest of it in the hospital bed? These people prefer to risk their lives and spend some of their time with the family, outdoors, just living, instead of being stuck in hospitals. This device lowers the risk they are willing to take anyway. I spent a month in hospital and I was going crazy from boredom. Now think of spending all your life there... A week outside is worth more than a year there.
Yeppers. Boris Yeltsin (sp?) negotiating over cell phone with a rebel leader, while the military traces the call. The guy was blown out with a rocket that first was guided at the base station coordinates and then homed on the cell phone signal. Neat to have all VIPs under such surveilance:)
I read this as watch like device at risk from patents. I thought some asshole patented wearing anything other than handwatch around your wrist. Seemed damn likely.
Back to the subject: In Europe it should work. But in the US, with the cellular coverage you have there, in most cases it will just help confirming cause of death, because the base station will be just out of range. You guys NEED to do something with your cellular services. Coverage of whole country, just for cases like these is essential. In Europe, even in backwater countries of former eastern bloc, there's very few places "out of range" left and sometimes even in good coverage area new base stations are built, just to improve reliablity, quality, add redundancy in case of failure. In an average small town, field engineering options of your phone will detect 3-4 stations within usable range, 4 others with too weak signal to use. You can go by train and just watch switching the base stations. And the idea to install GPS in cellular phones to help locating them? Ridiculous! There are already services of "locate self", "locate friend" available, because by pinging 3 nearest stations and processing the distance readouts, the cell phone can be located with precision of some 20 meters. Now how useful would it be to locate the patient in emergency?
Somehow that didn't deter developers in the times of Amiga from writing games "1MB RAM required", so all A500 users had to buy extension cards to use new state-of-the-art games. If the game is expected to be "sweet" enough, developers will use any means and resources available to make it so. The game will be sold at slightly higher price but only because it IS better than the rest. Or (as Microsoft expects) the game will be able to run without the extended hardware but with essential features missing. (Imagine car racing, where the race freezes from time to time, displaying "Loading", or some Counter Strike clone that works offline and you play against bots, or game being limited to two savegames (and requiring you to wipe saves from all other games) just due to savegame size.
Yeah, So the customers go buy $299 XBOX and a week later $99 hard-drive extension, $49 wireless controller+headset and $69 ethernet extension. And developers just release games with notice "This game requires hard drive".
Try Morse code, and recognition + morse->text conversion software. With Parkinson's disease she could get a nice WPM rate, but it would be hard for her not to send long strings of "eeeeeeeeeeeeeeeeeeeeeeeeeeeeee" instead of pausing.;)
Ok, thanks for insight, I'm wiser now. So, more or less, we were both right. Removing "freely floating", pure HIV viruses won't heal the patient, just temporarily remove the effects of the virus - you need to remove/kill all the infected cells that produce it as well.
Being detail-nazi - I didn't mention "lung cancer", only "cancer", and asbestos (ok, English is not my native language, forgive me I don't know spelling of all known irritants) is indeed deposited in lungs and (indirectly, but obviously) causes cancer.
The problem is that HIV can be just a catalyst of some kind of internal problem. Like azbestos causes cancer, okay. But remove all the azbestos from patient's lungs and it won't help against currently developing cancer in any way. Sure killing off HIV in people with AIDS will most likely stop them from spreading the disease further, and this by itself is worth research. But will the immunity system be rebuilt, or will they remain vulnerable and likely to die from common cold for the rest of their lives? Nobody so far has been -cured- from AIDS, so we don't know for sure. If you jump off from a cliff and fly for 5s, even switching the gravity off won't save you from becoming a pancake.
No, this is about gambling ADS. And offshore ads are just as illegal as local ones. So in this respect it's pretty much similar to the first option of WTO ruling: prohibit all gambling - prohibit all gambling ads.
Okay, not directly proven that HIV causes AIDS. But proven that HIV is always present with AIDS, and no other good clue as to what else could cause it. Let's find a way to kill HIV, and see if AIDS is gone by itself then - that would be a satisfactory proof that HIV causes AIDS, and a solution to the problem. If we fail to cure AIDS by killing off HIV, that means we've been wrong and we still need to seek, this time in way more obscure areas we don't quite know yet.
If your car engine dies, you first check if there's enough fuel. Only if you know there is fuel, you start taking the engine apart to see what is broken.
The problem is they don't, so they want to make it into a totally new law. Beyond trademarks, fair use, copyright and all the old stuff, and above it. According to the new law, thinking "Olympic Games" you're commiting thought-crime...
...that ALL of the "first ten" are SEQUELS? Not a single new, original idea?
Microsoft tried to avoid calling it "XBOX 2" at all cost. But it is just that. A 2nd grade sequel to XBOX, with more fireworks and special effects, most of which you've seen already, and nothing to really enjoy.
Did you note I's are pack animals? They show up rarely but often 2-3 in a row or close one after another. S's and Z's are pack animals too, but they live in a single herd (males and females of the same species?)
Well, not necessarily. There are basically 4 groups of customers: - With a clue, nice. They ask you a specific question and expect specific answer. Easy to deal with if you know your job. If you are a moron, jerkometer could work against you, deservedly. Few, pleasure to deal with if you have a clue. Usually people who have worked in user support. - With a clue, jerks. They want more to unload their frustration than to have a problem fixed, and for example set you a task they found unsolvable earlier, trying to earn you "dissatisfied" ticket, etc. Not easy to get rid of. But if you're an ace, you'll beat them with their own weapon proving them they are morons after all. (say, give them a page number in the manual together with the answer to their "unsolvable".) Most of tech people that get frustrated with something that isn't directly your fault, but, say, your company's. Generally, pain in the ass but luckily few. - Clueless, nice. Usually victims to support jerks - they are desperate to get help, and you are their last hope. They hate tech, but withstand the suffering quietly (sometimes with a smile) as you guide them through, and are grateful if you solve the problem. Difficult, challenging (sometimes in a painful way) but generally okay. Bunch of moms, secretaries, grandmothers, tech people new to given field etc. - Clueless jerks. They think they know better, but they don't. So, you're in pain because even if you know the solution, they won't accept it and make it all as painful to you as they only can. These would be best filtered through the system. Less time wasted, better success ratio (they wouldn't count towards the success average) and if you're told by a machine that you're a jerk, you may rethink what you do.
One sort of "unlockable" I don't like is something akin to.. say.. locked doors that say "You do not know the password." even if the *player* knows it.
I remember this part from AmberStar. You're prompted for a password you should learn earlier. But if you didn't, but just type what you learned from prior game, a "Game God" appears, says "You cheater! This time I'll be gentle, but if you try such things next time, you will die!" and you get blasted with a fireball. Then, if you survived the fireball, you may proceed through newly unlocked door:)
Attach the device to both sides of the phone and include in your company policy: "The consultant is free to hang up when the jerkometer shows the customer has reached 75 jerk points. In case the jerkometer detects above 75 points on the consultant side, you're being automatically forwarded to higher level tech support, and any charge for this session is being cancelled."
Unlockables suck. Yes, they can prolong the game time. The "Why the hell do I finally get to..." way. They also horribly linearize the gameplay. (think key A to open door to find key to door B, to find keycard to door C, to get Attic Key D to Attic Door D...)
Sure, allow them, but in strictly limited number, avoid "streamlining" them and make them optional. There are many ways to do so. Kick-ass enemies in areas where you're not supposed to go yet. If you can beat them - good for you! You're good enough to be there! Big/HUGE world all open to explore without obligations. No guiding you by hand through levels. If you find yourself with 15 different quests open at the moment and can choose to pick any one of them, all the better! (and if you allow for a creative way of sneaking into the "illegal area", good if you include "unlock from inside", so if you jump over the gate on the bridge in GTA:VC, you're not stuck on an island with no quests to do and no way to get back.) The best "unlockables" I found are the ones you get right in the beginning but learn how to handle (You, the player, not the character through game engine) hours later - Difficult to use properly but devastating when you master them.
Maybe people that ill should be in a hospital, not walking around in the streets?
You're missing the point: Let them out from hospitals. What worth is your life if you're to spend the rest of it in the hospital bed? These people prefer to risk their lives and spend some of their time with the family, outdoors, just living, instead of being stuck in hospitals. This device lowers the risk they are willing to take anyway.
I spent a month in hospital and I was going crazy from boredom. Now think of spending all your life there... A week outside is worth more than a year there.
Yeppers. Boris Yeltsin (sp?) negotiating over cell phone with a rebel leader, while the military traces the call. The guy was blown out with a rocket that first was guided at the base station coordinates and then homed on the cell phone signal. :)
Neat to have all VIPs under such surveilance
Yeah, thanks to this device every time you have heart attack, your sight gets slightly worse. At 10.000th heart attack you go completely blind.
I read this as watch like device at risk from patents. I thought some asshole patented wearing anything other than handwatch around your wrist. Seemed damn likely.
Back to the subject: In Europe it should work. But in the US, with the cellular coverage you have there, in most cases it will just help confirming cause of death, because the base station will be just out of range. You guys NEED to do something with your cellular services. Coverage of whole country, just for cases like these is essential. In Europe, even in backwater countries of former eastern bloc, there's very few places "out of range" left and sometimes even in good coverage area new base stations are built, just to improve reliablity, quality, add redundancy in case of failure. In an average small town, field engineering options of your phone will detect 3-4 stations within usable range, 4 others with too weak signal to use. You can go by train and just watch switching the base stations. And the idea to install GPS in cellular phones to help locating them? Ridiculous! There are already services of "locate self", "locate friend" available, because by pinging 3 nearest stations and processing the distance readouts, the cell phone can be located with precision of some 20 meters. Now how useful would it be to locate the patient in emergency?
Somehow that didn't deter developers in the times of Amiga from writing games "1MB RAM required", so all A500 users had to buy extension cards to use new state-of-the-art games. If the game is expected to be "sweet" enough, developers will use any means and resources available to make it so. The game will be sold at slightly higher price but only because it IS better than the rest. Or (as Microsoft expects) the game will be able to run without the extended hardware but with essential features missing. (Imagine car racing, where the race freezes from time to time, displaying "Loading", or some Counter Strike clone that works offline and you play against bots, or game being limited to two savegames (and requiring you to wipe saves from all other games) just due to savegame size.
Yeah, So the customers go buy $299 XBOX and a week later $99 hard-drive extension, $49 wireless controller+headset and $69 ethernet extension. And developers just release games with notice "This game requires hard drive".
...till we see games "This game doesn't work with XBOX 360 Basic. XBOX 360 Extended version required."
Try Morse code, and recognition + morse->text conversion software. With Parkinson's disease she could get a nice WPM rate, but it would be hard for her not to send long strings of "eeeeeeeeeeeeeeeeeeeeeeeeeeeeee" instead of pausing. ;)
Ok, thanks for insight, I'm wiser now.
So, more or less, we were both right. Removing "freely floating", pure HIV viruses won't heal the patient, just temporarily remove the effects of the virus - you need to remove/kill all the infected cells that produce it as well.
Being detail-nazi - I didn't mention "lung cancer", only "cancer", and asbestos (ok, English is not my native language, forgive me I don't know spelling of all known irritants) is indeed deposited in lungs and (indirectly, but obviously) causes cancer.
The problem is that HIV can be just a catalyst of some kind of internal problem. Like azbestos causes cancer, okay. But remove all the azbestos from patient's lungs and it won't help against currently developing cancer in any way. Sure killing off HIV in people with AIDS will most likely stop them from spreading the disease further, and this by itself is worth research. But will the immunity system be rebuilt, or will they remain vulnerable and likely to die from common cold for the rest of their lives?
Nobody so far has been -cured- from AIDS, so we don't know for sure.
If you jump off from a cliff and fly for 5s, even switching the gravity off won't save you from becoming a pancake.
No, this is about gambling ADS. And offshore ads are just as illegal as local ones. So in this respect it's pretty much similar to the first option of WTO ruling: prohibit all gambling - prohibit all gambling ads.
Mass extinction of worldwide population of crocodiles due to new, more aggressive HIV mutation.
Genocide by STD? uhhh.
Okay, not directly proven that HIV causes AIDS. But proven that HIV is always present with AIDS, and no other good clue as to what else could cause it. Let's find a way to kill HIV, and see if AIDS is gone by itself then - that would be a satisfactory proof that HIV causes AIDS, and a solution to the problem. If we fail to cure AIDS by killing off HIV, that means we've been wrong and we still need to seek, this time in way more obscure areas we don't quite know yet.
If your car engine dies, you first check if there's enough fuel. Only if you know there is fuel, you start taking the engine apart to see what is broken.
Don't worry.
We (by the treatment) will create a better virus, and the Nature will create a better crocodile.
Kameo started life on the GameCube, before moving to the Xbox
Okay, technically not a "sequel", just a "remake". Cool.
And N3:...
The problem is they don't, so they want to make it into a totally new law. Beyond trademarks, fair use, copyright and all the old stuff, and above it. According to the new law, thinking "Olympic Games" you're commiting thought-crime...
Take these fuckin islander morons, we don't want them.
--true (continental) european.
Let's call it a leap century and announce it has 99 years, 2013 following 2011 immediately.
...that ALL of the "first ten" are SEQUELS?
Not a single new, original idea?
Microsoft tried to avoid calling it "XBOX 2" at all cost. But it is just that. A 2nd grade sequel to XBOX, with more fireworks and special effects, most of which you've seen already, and nothing to really enjoy.
Did you note I's are pack animals? They show up rarely but often 2-3 in a row or close one after another. S's and Z's are pack animals too, but they live in a single herd (males and females of the same species?)
Well, not necessarily. There are basically 4 groups of customers:
- With a clue, nice. They ask you a specific question and expect specific answer. Easy to deal with if you know your job. If you are a moron, jerkometer could work against you, deservedly. Few, pleasure to deal with if you have a clue. Usually people who have worked in user support.
- With a clue, jerks. They want more to unload their frustration than to have a problem fixed, and for example set you a task they found unsolvable earlier, trying to earn you "dissatisfied" ticket, etc. Not easy to get rid of. But if you're an ace, you'll beat them with their own weapon proving them they are morons after all. (say, give them a page number in the manual together with the answer to their "unsolvable".) Most of tech people that get frustrated with something that isn't directly your fault, but, say, your company's. Generally, pain in the ass but luckily few.
- Clueless, nice. Usually victims to support jerks - they are desperate to get help, and you are their last hope. They hate tech, but withstand the suffering quietly (sometimes with a smile) as you guide them through, and are grateful if you solve the problem. Difficult, challenging (sometimes in a painful way) but generally okay. Bunch of moms, secretaries, grandmothers, tech people new to given field etc.
- Clueless jerks. They think they know better, but they don't. So, you're in pain because even if you know the solution, they won't accept it and make it all as painful to you as they only can. These would be best filtered through the system. Less time wasted, better success ratio (they wouldn't count towards the success average) and if you're told by a machine that you're a jerk, you may rethink what you do.
One sort of "unlockable" I don't like is something akin to.. say.. locked doors that say "You do not know the password." even if the *player* knows it.
:)
I remember this part from AmberStar.
You're prompted for a password you should learn earlier. But if you didn't, but just type what you learned from prior game, a "Game God" appears, says "You cheater! This time I'll be gentle, but if you try such things next time, you will die!" and you get blasted with a fireball. Then, if you survived the fireball, you may proceed through newly unlocked door
What about some smart software that automatically disconnects clueless jerks? :D
Attach the device to both sides of the phone and include in your company policy: "The consultant is free to hang up when the jerkometer shows the customer has reached 75 jerk points. In case the jerkometer detects above 75 points on the consultant side, you're being automatically forwarded to higher level tech support, and any charge for this session is being cancelled."
Unlockables suck.
Yes, they can prolong the game time. The "Why the hell do I finally get to..." way. They also horribly linearize the gameplay. (think key A to open door to find key to door B, to find keycard to door C, to get Attic Key D to Attic Door D...)
Sure, allow them, but in strictly limited number, avoid "streamlining" them and make them optional. There are many ways to do so. Kick-ass enemies in areas where you're not supposed to go yet. If you can beat them - good for you! You're good enough to be there! Big/HUGE world all open to explore without obligations. No guiding you by hand through levels. If you find yourself with 15 different quests open at the moment and can choose to pick any one of them, all the better! (and if you allow for a creative way of sneaking into the "illegal area", good if you include "unlock from inside", so if you jump over the gate on the bridge in GTA:VC, you're not stuck on an island with no quests to do and no way to get back.)
The best "unlockables" I found are the ones you get right in the beginning but learn how to handle (You, the player, not the character through game engine) hours later - Difficult to use properly but devastating when you master them.