Funny how your 'disorganized brain dump' was actually pretty interesting to read and probably more so in some ways than had it been organized. Perhaps that kind of writing captures more nuances etc. (being so fresh in your head maybe).
That word you used - "snappy". It's one of most fuzzy, but under-rated concepts going.
Hard to measure, difficult to get people to care about it, but in the end, even 20ms can make a difference in how good, responsive or indeed how snappy a GUI feels. Windows has a lot to learn in this respect sigh...
It would be nice if... you know... Google Wave existed outside the browser, and in a proper Windows/Linux GUI interface for faster widgets, less memory consumption etc.
Internet/comm things don't HAVE to be done in the browser all the time.
However, I like the idea of unifying existing protocols into one.
I wish the same would happen with HTML/Word/PDF files. One killer 'html/text/graphic/hyperlink' format which is light, but very powerful and flexible, and which is universally used.
I bet the relatively high input lag of LCD monitors has something to do with this. Even 20-40ms of latency can wreck games where timing and rhythm is important.
LCD manufacturers - please include this spec!! (CRT monitors don't suffer from this problem).
I think even with 1000x performance, it will be hard to return to analog. There's something about the 100% copyability of data, determinism and exactness of digital which analog can't hope to achieve.
Perhaps more interactive physics would help a lot more than graphics, even though in one sense they could be considered 'graphics'.
Stunt Car Racer for me is still one of the most thrilling, fun and scary games ever, despite its jerky frame rate (15 fps), and primitive vector graphics.
Changing topic, I suppose the detail in 2D games makes the graphics look better in one way than many 3D games anyway. It's harder to create decent 3D graphics because of the extra dimension artists need to play with.
To be honest, I probably didn't make much sense in this context since what I said would apply only if it was "every man for himself". If it was a team against another team, then each person has an obligation (like in real sport), and the game can't do much about that really.
Well the game should automatically 'punish' him then. It shouldn't be left up to the people inside the game. That just makes the game crap and arbitrary.
Within 10 mins accuracy, a broken clock has a 0.7% chance of being correct. I would think any arbitrary section from Wikipedia has higher chances than that no?
To be honest, I'm wondering even if all the votes are normalized properly, or if it just goes up and down whenever anybody votes with a cutoff point at 0 and 5.
Here's a better idea - make the = and + key reverse, so that shift produces =, and pressing it normally makes +. This way it would be like the minus key.
Here's another idea. Have the parenthesis keys replace the less often used square brackets (and swap them, so that shift+9 is [ instead. Either that, or add more keys for the parenthesis symbols instead of using shift to get them.
Finally, even better than the above ideas, let's all have a keyboard where you can define what they keys are, like the new Optimus OLED keyboard.
I'm the first person to dream of games made of trillions of individual atoms and realtime raytracing, but sad to say, I agree with you. I think games can have the best of all worlds - simple control mechanics, luscious, AND clearly defined, detailed graphics (rather than greyish, over texture-mapped, cookie cutter style 3D objects), and 'abstract realism' which looks convincing and often colorful, rather than just trying to imitate this world.
Music in games is the same now. It must be 'real' (usually bland) orchestral stuff, rather than a melody which is fun and memorable to listen to like many of the older games.
Funny how your 'disorganized brain dump' was actually pretty interesting to read and probably more so in some ways than had it been organized. Perhaps that kind of writing captures more nuances etc. (being so fresh in your head maybe).
They probably want to get it 'right' first in case they're uprooted by a nodbody. Sounds fair enough to me.
That word you used - "snappy". It's one of most fuzzy, but under-rated concepts going.
Hard to measure, difficult to get people to care about it, but in the end, even 20ms can make a difference in how good, responsive or indeed how snappy a GUI feels. Windows has a lot to learn in this respect sigh...
It would be nice if... you know... Google Wave existed outside the browser, and in a proper Windows/Linux GUI interface for faster widgets, less memory consumption etc.
Internet/comm things don't HAVE to be done in the browser all the time.
And here's the obligatory hour long video to show the potential of the thing:
http://wave.google.com/
Some new and interesting concepts if you have the time to spare.
Well come on, it's just semantics in the end.
However, I like the idea of unifying existing protocols into one.
I wish the same would happen with HTML/Word/PDF files. One killer 'html/text/graphic/hyperlink' format which is light, but very powerful and flexible, and which is universally used.
I bet the relatively high input lag of LCD monitors has something to do with this. Even 20-40ms of latency can wreck games where timing and rhythm is important.
LCD manufacturers - please include this spec!! (CRT monitors don't suffer from this problem).
I'm sure there a hundred other ways to scrape a total 1% off the electricity bill and have a less convenient life as well.
I think the sacrifice of RAM is an admirable goal, especially with 64 bit around the corner.
I associate bloatware more with large file sizes, disk thrashing, latency, and general sluggishness, more than something like massive memory hogging.
Perhaps he thought it was pronounced "me mristor", as in: "Oill get me mristor out torday!".
I think even with 1000x performance, it will be hard to return to analog. There's something about the 100% copyability of data, determinism and exactness of digital which analog can't hope to achieve.
Maybe 1,000,000x would veer me over however...
How about infinite CPU speed (+ memory). Would that help?
If this comes to pass, will it mean that things will not be 'solid state' inside the computer any more?
Perhaps more interactive physics would help a lot more than graphics, even though in one sense they could be considered 'graphics'.
Stunt Car Racer for me is still one of the most thrilling, fun and scary games ever, despite its jerky frame rate (15 fps), and primitive vector graphics.
Changing topic, I suppose the detail in 2D games makes the graphics look better in one way than many 3D games anyway. It's harder to create decent 3D graphics because of the extra dimension artists need to play with.
To be honest, I probably didn't make much sense in this context since what I said would apply only if it was "every man for himself". If it was a team against another team, then each person has an obligation (like in real sport), and the game can't do much about that really.
Well the game should automatically 'punish' him then. It shouldn't be left up to the people inside the game. That just makes the game crap and arbitrary.
I was err.. 'guilty' of this myself once (in an old /. post, I said something was ten times lighter - as in weight).
I don't see much of a problem at all. 10 times slower = 0.1 times as fast. 10 times lighter = 0.1 times as heavy etc. etc. It's pretty intuitive.
Will the 5 minute rule increase to 10 or even 20 when RAM becomes mega-cheap, and 64 bit OSs take off to take advantage of >4GB memory addressing?
Within 10 mins accuracy, a broken clock has a 0.7% chance of being correct. I would think any arbitrary section from Wikipedia has higher chances than that no?
Ooops - haven't seen that before. But it still doesn't show how many people voted each type, only the proportion.
A dissection of the positive and negative scores would be great. How about it Slashdot, can't be too hard to think of these things (?!)
To be honest, I'm wondering even if all the votes are normalized properly, or if it just goes up and down whenever anybody votes with a cutoff point at 0 and 5.
Weird that this gets 5 insightful now when before the dupe got -1 troll. Where's the consistency slashdot mods?
Here's a better idea - make the = and + key reverse, so that shift produces =, and pressing it normally makes +. This way it would be like the minus key.
Here's another idea. Have the parenthesis keys replace the less often used square brackets (and swap them, so that shift+9 is [ instead. Either that, or add more keys for the parenthesis symbols instead of using shift to get them.
Finally, even better than the above ideas, let's all have a keyboard where you can define what they keys are, like the new Optimus OLED keyboard.
I'm the first person to dream of games made of trillions of individual atoms and realtime raytracing, but sad to say, I agree with you. I think games can have the best of all worlds - simple control mechanics, luscious, AND clearly defined, detailed graphics (rather than greyish, over texture-mapped, cookie cutter style 3D objects), and 'abstract realism' which looks convincing and often colorful, rather than just trying to imitate this world.
Music in games is the same now. It must be 'real' (usually bland) orchestral stuff, rather than a melody which is fun and memorable to listen to like many of the older games.