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Researcher Trolls MMO, Surprised When Players Hate Him

D1gital_Prob3 writes with this excerpt from a story about David Myers, a Loyola professor who spent some time studying superhero MMO City of Heroes/Villains: "... he aimed the pointer at his opponent, the virtual comic book villain 'Syphris.' Myers, 55, flicked the buttons on his mouse and magically transported his opponent to the front of a cartoon robot execution squad. In an instant, the squad pulverized the player. Syphris fired an instant message at Myers moments later. 'If you kill me one more time I will come and kill you for real and I am not kidding.' ... As part of his experiment, Myers decided to play the game by the designers' rules — disregarding any customs set by the players. His character soon became very unpopular. At first, players tried to beat him in the game to make him quit. Myers was too skilled to be run off, however. They then made him an outcast, a World Wide Web pariah that the creator of Syphris — along with hundreds of other faceless gamers — detested."

895 comments

  1. Not Research by sexconker · · Score: 1, Troll

    This isn't research, this is trolling.
    There is nothing novel about it.
    There is nothing to be learned.
    You're just being a dick.

    Nobody give this fucker any research money, any PHD, or any book deals.

    1. Re:Not Research by Em+Emalb · · Score: 5, Funny

      teleported you to the cartoon robot death squad, did he? ;P

      --
      Sent from your iPad.
    2. Re:Not Research by orkybash · · Score: 4, Funny

      I find the moderation on this comment particularly ironic!

    3. Re:Not Research by Anonymous Coward · · Score: 5, Funny

      Your theories are the worst kind of popular tripe, your methods are sloppy, and your conclusions are highly questionable! You are a poor scientist, Dr. Venkman!

    4. Re:Not Research by the_humeister · · Score: 1

      Ironic or just a coincidence? Rain on your wedding day and a free ride when you've already paid are, despite popular demand, are still just coincidences.

    5. Re:Not Research by sgarringer · · Score: 1

      Not if you're a weather forecaster who made a prediction of clear skys; or perhaps a taxi driver well known for overcharging patrons...

    6. Re:Not Research by russotto · · Score: 4, Funny

      Rain on your wedding day isn't ironic without a big stretch, but a free ride when you've already paid could easily be situational irony.

    7. Re:Not Research by NoobixCube · · Score: 2, Funny

      I think it would be ironic if everyone were made of iron...

      --
      Admit it. You post strawman arguments as AC so you get modded Insightful for refuting them, rather than Troll
    8. Re:Not Research by hairyfeet · · Score: 5, Insightful

      Actually I think he just proved Professor Gabriel's Greater Internet Fuckwad Theory and thereby proving conclusively that no matter how much education or degrees you have attached to you name, you can still be a giant douche on the Internet.

      So congratulations Mr Researcher, on proving what everyone else has known since AOHell let the great unwashed loose on the net. I'm sure his next paper will be on how 4Chan is full of trolls that do everything for something called the "LULZ".

      --
      ACs don't waste your time replying, your posts are never seen by me.
    9. Re:Not Research by itzdandy · · Score: 5, Funny

      no, that would be ferric.

    10. Re:Not Research by ta+bu+shi+da+yu · · Score: 1

      I know! This anonymous clan of slack-jawed troglodytes has cost me the game, and yet if I were to have them killed, I would be the one to go to jail. That's gamocracy for you.

      --
      XML is like violence. If it doesn't solve the problem, use more.
    11. Re:Not Research by omglolbah · · Score: 2, Funny

      Rain on your wedding day is not ironic, it is just unfortunate.

      Unless you're getting married to a weather forecaster and he/she set the date! Then it is fairly ironic.

      (Ed Byrne :-p)

    12. Re:Not Research by SolitaryMan · · Score: 1

      Actually, I, as a person who never played MMO, find it quite interesting to know, how much of the game is ruled by the designers and how much by the people playing.

      Do you actually have to accept some customs and rules set by the players to join?

      --
      May Peace Prevail On Earth
    13. Re:Not Research by Alzheimers · · Score: 1

      Damnit, now I'm going to have the hook from Nuthin' but a "G" Thang stuck in my head all day.

    14. Re:Not Research by hesiod · · Score: 1

      Do you actually have to accept some customs and rules set by the players to join?

      According to the research, no... that is kinda the whole point of the story here.

    15. Re:Not Research by AftanGustur · · Score: 1
      Human nature causes people to accuse others of character flaws that they despite in themselves when they are trying to demote others socially.

      And often people demonstrate the exact thing, at the exact moment, they accuse others of said behaviour, like in this case.

      --
      echo '[q]sa[ln0=aln80~Psnlbx]16isb572CCB9AE9DB03273snlbxq' |dc
    16. Re:Not Research by Hausenwulf · · Score: 1

      In most games, what he was doing would be considered an exploit (an unintended use of a game mechanic to gain an advantage over other players) and usually not allowed by the game's terms of service. I'm surprised he was allow to get away with doing it.

    17. Re:Not Research by Impy+the+Impiuos+Imp · · Score: 1

      From m-w.com:

      irony n incongruity between the actual result of a sequence of events and the normal or expected results

      It's somewhat incongruous that a post about a trolling troll was downmodded as troll. Is it enough?

      You can't tp people unless 1. they're on your team, or 2. you're in a PvP zone and they're of the opposing faction (a hero to your villain or vice versa.)

      The second I presume was not the case (can't get to the web site because it gives...news) and TP'ing an enemy in front of guards is fair game.

      So I presume he was a villain and just TP'ing someone in his group in front of some big reds (or purps, in the case of CoX.) But he's a villain.

      More power to him! I suggest it's not even griefing for the redside (villain side.)

      City of Heroes is busted now, anyway. They made a wonderful feature, create your own missions, and surprise! Now 90%+ of the people never run normal missions, instead joining "level 54 boss" missions that are packed with level 54 (highest normal NPC) bosses (a decent 1-on-1 tussle for a character), said bosses being of custom design by the player mission architect to be pretty much as chumpy as possible.

      I solo archvillains, yet I join a normal mission group, since they'e hard to find, to help a guy finish off an "elite boss", which is about 1/20th as tough. If your "reputation" (your difficulty setting used for your instances) is set low enough, the AV at the end turns into an elite boss.

      sigh

      Does any game have a "pure badass" server where everything is extra hard? I'm getting tired of sitting down at the table for a delicious Italian meal and being served Spaghetti-O's. "I hate invasions because they interrupt my journey to meet my friend to grind some AE 54s." Ok, then.

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    18. Re:Not Research by Impy+the+Impiuos+Imp · · Score: 1

      Not only that, but figuring out how to maximize things and get around the rules and other things "the devs never imagined" is part of the game, and an attractive one.

      EverQuest was notorious for slapping players for this. Casting spells at NPCs that couldn't get to you, or could but did so in a roundabout way, both because of stupid AI, was seen as an exploit. More modern games (e.g. CoH) let you take advantage of this because that's how the game was designed.

      EverQuest even had the ludicrous situation of introducing a floating island zone, then ended up disabling the floating spell (in which you dropped fairly fast off a cliff anyway, think feather fall) because with legal speed boosts, people could reach other islands "not in the planned order".

      So the perfect power for that zone got disabled for it because of crap planning. Good riddence to 'em. These are the people who introduced the first popular, true 3D world (no, it wasn't Meridian, sorry) and then made 3/4 the population sit there for 3/4 of the time with a book in their face so they couldn't see the 3D world.

      Had they not been the only game in town, they'd have tanked miserably.

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    19. Re:Not Research by clone53421 · · Score: 1

      No, it's pretty simple really: act like a normal, pleasant human being and you'll probably fit in pretty well. It doesn't take long to figure out the customs and player-imposed courtesies, and most people will remain civil if you apologize for your more glaring missteps.

      This guy intentionally went out of his way to be a dick, and he's surprised that people were irritated.

      --
      Alexander Peter Kristopeit bought his basement from his mommy for one dollar.
    20. Re:Not Research by a_nonamiss · · Score: 1

      Actually, it is ironic that the song "Isn't It Ironic" is not at all ironic.

      --
      -Arthur
      Cave ne ante ullas catapultas ambules
    21. Re:Not Research by Sj0 · · Score: 1

      Listen, shithead! You're just saying that because you're handsome, good in bed, well-liked and financially well-off!

      --
      It's been a long time.
    22. Re:Not Research by Hatta · · Score: 1

      I don't understand. From my reading of the article, this area was designed for combat between players. If that's what it's for, why is anyone complaining when he uses it that way? To me, it seems like the whiners are the fuckwads.

      Compare this to a fighting game, where new players (called "scrubs") will often decry certain moves as "cheap" and try to get people not to use them. Sorry no, it's part of the game, they put it in for a reason, and you're not smarter than the developers.

      --
      Give me Classic Slashdot or give me death!
    23. Re:Not Research by Spellvexit · · Score: 0, Redundant

      I am puzzled that he was so surprised at the outcomes of his actions. Feel free to pass it off as some sort of experiment if you like, but it seemed like he was using almost exploitative techniques to kill people. Couple that with the fact that he just stormed into a room and started killing people -- most folks, being the social creatures they are, do a little bit of social reconnaissance before they start to act. It seems he had already observed the social conventions in the room and made a butthead character to antagonize them -- why did he find it so shocking that people reacted negatively?

      --
      The moon may be smaller than the earth, but it's much farther away!
    24. Re:Not Research by Walenzack · · Score: 1

      No, that would be if everyone were made of ferrets.

      --
      English is not my native language. Corrections are not only welcome but encouraged. Thanks.
      -Walenzack.
    25. Re:Not Research by Anonymous Coward · · Score: 0

      Or you think that marriage is a fairy tale and a wedding day is a drop of heaven.

    26. Re:Not Research by ocularDeathRay · · Score: 1

      dont talk about fightclub lulz

      --
      Obama is a twitter sock puppet
    27. Re:Not Research by pugugly · · Score: 2, Interesting

      I find it odd that the definition of 'Troll' is 'used a PvP play area in the way it was explicitly designed to be used'

      Slandering the man in outside forums the OP is perfectly okay with.

      Which used to be a symptom of being a Troll.

      Interesting.

      Pug

      --
      An Invisible Entity of Vast Power whose existence must be taken on faith alone: Liberal Media
    28. Re:Not Research by pugugly · · Score: 1

      Umm - why? I mean, given the ability to teleport your enemies, is using that to, y'know, teleport your enemies an exploit?

      "Fricking Jerk - Just because he has the lightning bolt power he keeps people that attack him with it. Frickin' Exploiter."

      Pug, exploiting his ability to hit the 'Submit' button in what may be a new and unexpected way!!

      --
      An Invisible Entity of Vast Power whose existence must be taken on faith alone: Liberal Media
    29. Re:Not Research by Anonymous Coward · · Score: 0

      How about if you deliberately chose a desert to avoid the rain?

  2. If it's within the rules, it's within the rules. by EWAdams · · Score: 0, Troll

    Get used to it or get out.

    --
    I piss off bigots.
  3. Being an asshole makes people angry, film at 11 by ChaosDiscord · · Score: 3, Insightful

    So, a researcher enters a foreign land. He obeys the strict letter of the law, but ignores the customs and rules of polite behavior. Even more, he specifically sets out to break those customs and rules of polite society. The natives push back, telling him that he is being rude. He continues to break the customs and rules of polite society, offending large numbers of people on a regular basis. The natives seek every legal avenue and socially acceptable method to drive him away. He continues to offend. Some natives start pushing what is social acceptable, and skirting the edges of legality.

    Wow, color me surprised. Those nasty natives! How dare they try to keep you down!

    Perhaps as followup research he can start referring to people of other ethnicity using racial slurs.

    1. Re:Being an asshole makes people angry, film at 11 by Microlith · · Score: 5, Insightful

      I like your suggestion:

      Perhaps as followup research he can start referring to people of other ethnicity using racial slurs.

      because it is entirely ridiculous and indicative of what the users (how can you call them players, when they ignore the intent of the game) are doing. Basically, he played the game (actually fighting villains) and was hated for it. Not because he was being vile or crude (indeed, completely contrary to what you suggest) but by violating game defeating "customs." Why the hell have a city full of heroes and villains, if the villains and heroes just idly chat and don't actually fight each other?

      And when someone does play the game, the natives get pissy as all get out. Sounds like a bunch of crybabies inhabit those games if you ask me.

    2. Re:Being an asshole makes people angry, film at 11 by Anonymous Coward · · Score: 1, Funny

      Wait, was this guy a professor in anthropology? Because this sounds like what a professor of anthropology would do if he could.

      "What kind of reaction would being a douche monkey bring from people in a society? Wish I could test this somewhere other than reality due to fear of my life. Oh, online gaming!"

    3. Re:Being an asshole makes people angry, film at 11 by 91degrees · · Score: 1

      But surely this is interesting. At the very least, it shows that in at least some ways, a fantastical game world works as a microcosm of real world society.

    4. Re:Being an asshole makes people angry, film at 11 by an+unsound+mind · · Score: 1

      So being intentionally insulting and rude is better if you're black?

      That sounds like a clear-cut case of racism.

    5. Re:Being an asshole makes people angry, film at 11 by coaxial · · Score: 5, Insightful

      So, a researcher enters a foreign land. He obeys the strict letter of the law, but ignores the customs and rules of polite behavior.

      He had been playing since the game came out in 2004. He knew the customs, he knew the rules. He played the game as designed. He was a hero who defeated villains in a PvP server. He played the game correctly, while everyone else wasn't.

      This is the thing with MMOs and really modern gamers. People lament that you can't actually role play in a computer RPG, but here's a guy doing that, and he's an outcast. Heros don't hang out and chat with villains. They fight. What we have here was people that didn't actually want to play the game. They just wanted to rack up (dubious) "achievements".

      The prof did exactly right.

    6. Re:Being an asshole makes people angry, film at 11 by sam0vi · · Score: 0, Flamebait

      So, a researcher enters a foreign land.

      Wrong. Learn to differentiate reality from fantasy.

      He obeys the strict letter of the law, but ignores the customs and rules of polite behavior.

      Polite behavior?? I haven't played this game, nor will i ever, but it seems like an appropriate guess to think that the goal of this game is to kill your enemy (or nemesis or whatever).
      For further insight please read my previous post (but you probably won't, because you already know your are right). It's just a game, for f**k's sake. GET A LIFE!!

      --
      When my Karma level reaches 0 I feel in piece with the Universe
    7. Re:Being an asshole makes people angry, film at 11 by ChaosDiscord · · Score: 0, Troll

      You know what game you have played? Social discourse. Regrettably today you lose. Best luck next time!

    8. Re:Being an asshole makes people angry, film at 11 by Anonymous Coward · · Score: 2, Insightful

      I think the point was that in the past the 'rules of polite society' said that blacks had to 'know their place' such as sitting at the back of the bus and only eating in the 'colors section.'

    9. Re:Being an asshole makes people angry, film at 11 by Onyma · · Score: 1

      So you understand the concept of the research then. He verified that social communities follow the same basic trends and contain the same 'flaws' as real life social tribes. Quite franky I don't think this was necessarily an assumed outcome and testing it was valid. Several unique elements to online games could have come into play. The expense of participation, the personal desire to achieve over your anonymous 'friends', the limited real life consequence for actions, the restrictions of the environment, the common goal nature of the rules, etc. Any of these factors may have swayed the social structure in the online gaming community away from the norms of human nature. He proved that in general we're still aggressive inconsiderate lumps of meat even in a virtual world.

      --
      Play me online? Well you know that I'll beat you. If I ever meet you I'll "/sbin/shutdown -h now" you. -Weird Al, kinda.
    10. Re:Being an asshole makes people angry, film at 11 by ChaosDiscord · · Score: 1, Insightful

      For those people who found my previous analogy too complex, who insist that because he's playing by the formal rules it's okay, I recommend trying a related social experiment: Head on out to public park where people play pickup games of basketball, or, heck, chess. Once you're welcomed in, start engaging in the most foul insults you can to distract your opponent. Might I suggest racial epithets? Since you're playing by the rules trying to win, no one will mind or get angry. Anyone who does get angry is blowing it out of proportion, since it's just a game. Now keep coming back day-after-day to do this; since it's a public park and you are obeying the law.

      If you end up ostracized, I trust your moral superiority keep you company. And if you get your nose broken, you can take pride in knowing that you didn't break the law, so you're as pure morally as fresh snow.

    11. Re:Being an asshole makes people angry, film at 11 by raddan · · Score: 1

      Well, the interesting thing, from the point of view of a social scientist is not that people are angry-- it's that they carry their real life behaviors into a fantasy world. That, despite the ground rules laid by the game designers, there's an additional set of rules defined by the players. Why is this the case? Where did they come from? Being able to create fantasy environments and watch these behaviors emerge is exactly the kind of thing that scientists have been unable to do in the past. At the very least, this article draws attention to a new way to study people.

      And speaking of fantasy land... Firefox's spellchecker is now telling me that behavior is spelled behaviour. Pshaw.

    12. Re:Being an asshole makes people angry, film at 11 by Draek · · Score: 0

      Basically, he played the game (actually fighting villains) and was hated for it.

      So? if he cares about being "hated" by random people off the 'net he's nothing more than a crybaby if you ask me.

      It all depends on your particular level of cynism, you see.

      --
      No problem is insoluble in all conceivable circumstances.
    13. Re:Being an asshole makes people angry, film at 11 by Pyrion · · Score: 4, Insightful

      Except they're not playing games they're standing around chatting it up. It's IRC with graphical avatars.

      --
      "There is much pleasure to be gained from useless knowledge." - Bertrand Russell.
    14. Re:Being an asshole makes people angry, film at 11 by Endo13 · · Score: 1

      I'm not sure which server he played on, but it definitely wasn't the one I played on. Going by the bits and pieces I've heard though, it sounds like he was on Virtue.

      Personally I think he was pretty clever in getting the villains close enough to the police drones to be able to teleport them within range. If I'd been there, I would have helped him. Teleport... poof! I have to chuckle just imagining it. I'm sure it wouldn't have worked on my server, as the villains there for the most part wouldn't be that stupid.

      --
      There is no -1 Disagree mod. Slashdot.org/faq defines mod options. USE IT.
    15. Re:Being an asshole makes people angry, film at 11 by MindlessAutomata · · Score: 1

      My experience in MMOs shows there's a lot of carebears out there that really hate PVP even though they roll on PVP servers. In Age of Conan, before that really fell into the ground, people would petition GMs to intefere in legit PVP and often they would oblige, even though the rules specifically stated that they shouldn't. Of course that was just one aspect of many where AoC was a failure of a game, meh.

    16. Re:Being an asshole makes people angry, film at 11 by greatica · · Score: 1, Interesting

      So we hate the guy for following the rules online and writing a research paper about it, right?

      And we also hate those guys who did the speed limit and posted a video about it a couple of weeks ago, right?

      It may be considered trolling, but there is honest to goodness research in this realm inside and outside gaming. Questions need to be answered concerning basic intelligence (Did we forget the rules/laws?), ethics (Why are we punishing people that choose to follow them?), and self reflection (Are your extreme actions validated by abusing accused "trolls" who did significantly less damage than yourself?)

      I'd say the professor should read the comments on Slashdot and take them into consideration in his next research paper.

    17. Re:Being an asshole makes people angry, film at 11 by Kelbear · · Score: 1

      There is extensive role-play in the game.

      http://virtueverse.com/index.php/Main_Page

      That's the wiki containing some of the history of the roleplay there.

    18. Re:Being an asshole makes people angry, film at 11 by DamnStupidElf · · Score: 2, Insightful
      Heros don't hang out and chat with villains. They fight. What we have here was people that didn't actually want to play the game. They just wanted to rack up (dubious) "achievements".

      Perhaps you've heard of prisoner's dilemma? Mutual cooperation wins every time. E.g. in the Real World<TM> super heroes and super villains would join forces to do whatever they want (which would almost certainly be less than heroic but short of true villainy).

    19. Re:Being an asshole makes people angry, film at 11 by TOGSolid · · Score: 5, Insightful

      Wow, did this stir up some memories about my Jedi Knight II: Jedi Outcast days.
      The attitude of the CoH community sounds a lot like the Saberists from JK2. They had all these 'rules' for dueling online and would clog up the deathmatch servers, vote kicking anyone that didn't play their way. Rather than actually play the game, they'd just chit chat in the corner and have duels between the players. Never mind the fact that in deathmatch mode there was a duel key that prevented the agreeing duelists from being harmed by outside forces, the Saberists preferred to just completely overtake servers and ruin game after game with their forced upon "honor" (boy I wish I was making that up). Sure you could try and find a different server, but eventually they had run off everyone else and trying to get a real game going was nigh impossible. Anyone that just wanted to play JK2 (and JK: Academy later on) straight and have a good time was hailed as a griefer, a troll and turned into a pariah.
      Is what Myers did wrong? Absolutely not, he was playing as any newcomer would. I know my immediate impression would be: "An arena where the forces of good and evil do battle in order to see who's the best? Sounds like a blast! Wait, all they do is talk to each other and have their robots fight? What the fuck?"
      Groups such as the CoH arena community, and the Saberists community before them deserve to be screwed with. While community rules for fair play can indeed be an important part of a game (for instance, acknowledging a certain mechanic is broken and not using it until it's fixed just out of good sportsmanship), when they're twisted around as to essentially ruin the intent of the game, then they've gone too far.

    20. Re:Being an asshole makes people angry, film at 11 by Anonymous Coward · · Score: 2, Insightful

      Here's a better analogy. You walk over to a basketball court to play basketball only to find a group of people hanging around talking, maybe passing a ball back and forth, but no one actually trying to put the ball in the hoop. You start dribbling the ball, making shots at the net, and maybe ask people to start a game. They all tell you to keep it down cause they're trying to have a conversation. You keep playing and they keep yelling at you to get out of their, maybe start threatening you, because you're annoying them. If they want to chat they should go to the park benches and get off the basketball court.

    21. Re:Being an asshole makes people angry, film at 11 by Endo13 · · Score: 4, Interesting

      It's not that your analogy was too complex... it's that it was just flat wrong. Nowhere does it say he was "insulting" anyone. It's like instead of playing basketball, both teams were just standing there chatting about nothing in particular and hogging the public court. He decided to start shooting some hoops, and some moron got hit on the head by the ball because he didn't move. Or perhaps the moron was standing there holding a public basketball that belongs with the court, and he decided to 'steal' the ball and start actually playing. There's plenty of analogies that would fit. Yours was not one.

      --
      There is no -1 Disagree mod. Slashdot.org/faq defines mod options. USE IT.
    22. Re:Being an asshole makes people angry, film at 11 by Draek · · Score: 5, Insightful

      People lament that you can't actually role play in a computer RPG, but here's a guy doing that, and he's an outcast. Heros don't hang out and chat with villains. They fight.

      Err, no they don't. Heroes only fight villians to prevent them from doing evil stuff, that's why they're *heroes* and not 'villians employed by our own side'. And if the villians decided to drop the baby-eating stuff and have a nice chat over coffee, a proper hero would go and join them, not beat them up just because "dude, he's like, a villian".

      That's the thing with roleplayers I despise the most, that they all 'roleplay' as genocidal maniacs brainwashed into an "us vs them" ideology. No, just because goblins are part of the 'monster' class doesn't mean you should go and chop them up, and just because some guy was classified as part of the 'villians' faction means you're a hero if you go and kick his ass while he's chatting with a friend.

      Which is why I and most people playing online don't "roleplay". Its hard, its usually not that fun, and most people who try fail completely at it and become worse players, in the community sense, than those that play it as a mere game. Like TFA.

      --
      No problem is insoluble in all conceivable circumstances.
    23. Re:Being an asshole makes people angry, film at 11 by Cstryon · · Score: 1

      I see your point. It would be perfectly legal and no foul at all to start throwing insults at your opponent, but not accepted in a game of chess. But generally people will keep quiet and just play chess. Now let's apply that to playing cops and robbers. You're the cop, I'm the robber: Oh look I'm robbing a bank, there is a cop, I don't want to go to jail, *BANG BANG* you're dead, I win! Oh wait, you wanted to arrest me, I guess that wasn't fair, I should give you a chance. Better yet, let's play Superman, you can be Lex. Oh you're committing a Crime, I'll just swoop down and take you to the cops, no really, I'm superman, I'm stronger than you so you have to let me carry you over to the cops. This sounds fair to me, and fun. As I understand it, City of Heroes/Villains, is a Heroes vs. Villains game. So if I were to buy the game now and start playing, and choose to be a Hero, I'm gonna try (Probably fail because I'd be new) to kill every villain I see. You point makes me think of Checkers, except, instead of playing the normal way, let's see how many of our pieces we can king, without jumping each other.

      --
      Indoctrinate : to instruct especially in fundamentals or rudiments Educate : to develop mentally, morally, or aestheti
    24. Re:Being an asshole makes people angry, film at 11 by madprof · · Score: 1

      What you deem "polite behaviour" was in fact entirely without any legitimacy. People chose to use the game differently to how the makers intended. That's fine in itself. It's also fine to play the game as the makers intended. Arguably more so.

      The only way to view this is not to assign "good" or "bad" tags to any particular behaviour. The Professor is not bad but neither is he "good". He just acted in a certain way.

      The players who got upset were upset because someone had spoiled their party, essentially. They were having fun doing their thing and the someone turned up who thought differently about how the game should he played.

      Bear in mind that to act in this way in reality is a whole lot different to a game. Nothing happens to you in a game. The worst is that you lose time or whatever.

      Some people will take it all too seriously but catering for those people opens up way more problems than it solves.

    25. Re:Being an asshole makes people angry, film at 11 by Anonymous Coward · · Score: 0

      Except he wasn't.

      Let's make it better. A guy goes to a park and is welcomed into a pickup game of basketball. Instead of playing, all the other players start to chat, so he starts making baskets for his team, and everybody gets pissed off at him for it. He gets really good at basketball in this time that everyone else is just chatting, so by the time they get tired of this guy wanting to play basketball on a basketball court, they try to beat him, and he's gained skill. He wasn't the one insulting or anything, or did you not RTFA?

    26. Re:Being an asshole makes people angry, film at 11 by Anonymous+Cowpat · · Score: 1

      But he hasn't done much research on other people. most of the research he's done is on himself - given a virtual world where it's possible to be a complete asshat, even if it annoys everyone else, he will 'because it's in the rules'. The only research that he's done on other people is confirm that when you wreck of people's fun, they'll let you know what they think about it.

      --
      FGD 135
    27. Re:Being an asshole makes people angry, film at 11 by Maxo-Texas · · Score: 1, Interesting

      He played the game as designed. He was a hero who defeated villains in a PvP server. He played the game correctly, while everyone else wasn't.

      This is the thing with MMOs and really modern gamers. People lament that you can't actually role play in a computer RPG, but here's a guy doing that, and he's an outcast. Heros don't hang out and chat with villains. They fight.

      In my experience...
      First, I'm really shocked he wasn't hounded by PVP types from the second the logged on repeatedly killing him.

      Second, of course heroes and villians talk- they spend entire comic books fighting AND talking. And a lot of time, they spend a good third of the comic book talking before they fight and a couple pages talking after they fight. The fight is the sideline- the underlying philosophical point is the important thing (recall the recent joker/batman movie-- is society good / bad? was more important than killing or beating batman in a fist fight).

      Thirdly, if I"m running a business and one or two customers are causing a lot of complaints and costing me business- they would be suspended or transferred, and then banned unless after review, it looked like the complaining people were harassing them.

      on the other hand...

      Fourthly, if you play on a PVP server, what do you expect?

      And finally, it seems kind of foolish to give the guys name/location when people have already made death threats against him. What if the professor is beaten or killed now?

      --
      She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
    28. Re:Being an asshole makes people angry, film at 11 by Chyeld · · Score: 1

      You read Goblins and Tales of MU(or should be), admit it. ^_^

    29. Re:Being an asshole makes people angry, film at 11 by amicusNYCL · · Score: 3, Insightful

      Head on out to public park where people play pickup games of basketball, or, heck, chess. Once you're welcomed in, start engaging in the most foul insults you can to distract your opponent. Might I suggest racial epithets?

      That's a ridiculous comparison, and doesn't relate to how he was playing in-game. It would be a better comparison if you insisted on calling all fouls, obeying all rules, etc. That's more in line with what he was doing online. He wasn't insulting anyone, he was playing strictly according to the rules. He wasn't going around shouting racial epithets and trying to anger people, he was fighting "villains" as a "hero", or, in other words, exactly what the game is supposed to be.

      This isn't IRC with 3d models, it's villains vs. heroes. If you insist on comparing this with something real-world, imagine if you showed up on a basketball court to get a game and everyone was just standing around talking, but you just grabbed the ball and started doing layups. Is that really something to get all butthurt about?

      --
      "Our two-party system is like a bowl of shit looking at itself in a mirror." - Lewis Black
    30. Re:Being an asshole makes people angry, film at 11 by Obfuscant · · Score: 2, Insightful
      Not because he was being vile or crude (indeed, completely contrary to what you suggest) but by violating game defeating "customs."

      Indeed, what is "vile or crude" but violation of customs? While some "customs" are based on well-demonstrated concepts (like Robert's Rules of Order running a meeting), many are simply courtesies and apparently arbitrary rules (don't put your hat on the bar, e.g.).

      It sounds like he was extremely "vile or crude" because he chose to violate the customs of the people in the game deliberately. His bad.

    31. Re:Being an asshole makes people angry, film at 11 by Maestro4k · · Score: 5, Insightful

      because it is entirely ridiculous and indicative of what the users (how can you call them players, when they ignore the intent of the game) are doing. Basically, he played the game (actually fighting villains) and was hated for it. Not because he was being vile or crude (indeed, completely contrary to what you suggest) but by violating game defeating "customs."

      Not to defend what the other players were doing (harassing the guy obviously went way too far), but even in real life there are "customs" in societies that disallow certain actions even though said actions are legal. If you're going to be a part of a community, any community, you have to follow the unwritten rules of that community or you're going to be mighty unpopular. Just because it's a game doesn't mean the community can be ignored, and you do so at your own peril. If you read the article it noted that players at first gently informed him that he was breaking custom, and he ignored them and continued to do so. After that the players gradually increased the attacks on him trying to force him to conform.

      And when someone does play the game, the natives get pissy as all get out. Sounds like a bunch of crybabies inhabit those games if you ask me.

      Just to give a real world comparison, in most places it'd be perfectly legal for me to sit on my front porch and cuss out everyone who happens to walk down the street. But if I do so all my neighbors will begin to hate me and do whatever they can to discourage my behavior. Sound like a bunch of crybabies to you? Or am I being an unrepentant asshole who deserves to be hated by his neighbors? If you don't want to be part of a community, fine, but don't whine about the repercussions. That's what this professor's doing, he ignored the customs of the community he was in, and he faced the consequences and whined about it. He's the crybaby, not the other players.

    32. Re:Being an asshole makes people angry, film at 11 by Trails · · Score: 1

      And that's related to the OP or article how?

    33. Re:Being an asshole makes people angry, film at 11 by Kamokazi · · Score: 2, Insightful

      What we have here was people that didn't actually want to play the game. They just wanted to rack up (dubious) "achievements".

      Who said the game wasn't about racking up "dubious achievements"? Since the majority of players seem to do it, I would say that IS the game, or at least one of the most significant parts of it. Just because you think it should be played out exactly like a comic book doesn't mean the game should be that way, and anyone else doing anything different is not really playing it. It's a superhero GAME, not a superhero SIMULATOR.

      This part in the summary also kind of irked me, and follows what you said:

      Myers decided to play the game by the designers' rules disregarding any customs set by the players

      COH was far from a first-gen MMO. The designers went in full well knowing the players would develop their own customs, and designed the rules around that. Basically, the players' customs are part of the game design. Those customs are there generally to make sure the game stays 'fair', or perhaps gentlemanly is a better word. It's a game, not a real war between superheros and supervillians. If Clark Kent was real, do you think he would want to kick Lex Luthor's ass all day? No, he'd want to take Lois out to dinner and a movie in hopes that he gets lucky. For a MMO to be fun, it depends a lot on the other players. The designers can't make griefing prevention mechanics for everything without affecting other aspects of the game, so to make it a fun for everyone, players develop their own rules/customs that everyone generally follows to make sure they all have a good time.

      And you can throw out the argument that some people want a superhero simulator. This is true, not everyone likes the same thing. However, COH is not intended to be that 'simulator'. Why? Well first and foremost, MMOs are a business. You make something that you think your target audience will like, and you then generally cater to that target audience to keep them playing and paying. The game is quite mature, so the playerbase most definately represents the target audience at this point...otherwise they would have quit playing long ago. If the game was supposed to be a 'simulator' and not a 'game', the playerbase would be different.

      --
      As our way of thanking you for your positive contributions to Slashdot, you are eligible to disable Slashdot 2.0.
    34. Re:Being an asshole makes people angry, film at 11 by hey! · · Score: 1

      Well, isn't that the point?

      He's not visiting a foreign country. He's visiting a virtual country. Not only a virtual country, but a virtual country whose ostensible purpose is to play roles that involve acting in ways contrary to social norms. Yet somehow this artificial world evolves the notion of -- politeness. That's not at all an inevitable or obvious result until you've played a game like this.

      Sure, it's obvious if you play. It's obvious if you ever visit the big blue room that the sky is blue, but it's not obvious to everyone to wonder "why?".

      That this happens raises a number of interesting points about human behavior. One might ask why this sort of thing happens in some circumstances (MMO games) but not others (blog threads). These are all quite interesting things to think about. To think about them academically, it has to start with a paper. The first papers probably tell us things we already know, but you can't talk about what is unknown without reference to what is known, and you can't refer to anything academically until it's in a paper somewhere. Therefore the first papers on the road to interesting research may well tell us things we already know informally.

      --
      Post may contain irony: discontinue use if experiencing mood swings, nausea or elevated blood pressure.
    35. Re:Being an asshole makes people angry, film at 11 by mqduck · · Score: 1

      Wow, color me surprised. Those nasty natives! How dare they try to keep you down!

      This is a guy who makes it very clear what he believes, and also why his insights aren't so insightful:

      "I look at social groups with dismay."

      --
      Property is theft.
    36. Re:Being an asshole makes people angry, film at 11 by anarche · · Score: 0

      So, a researcher enters a foreign land.

      Wrong. Learn to differentiate reality from fantasy.

      Go study philosophy, and then I challenge you to prove to me that I'm not plugged into a computer (a la Matrix) and the Heroes and Villians is not the 'real world'...

      --
      Wait! Whats a sig?
    37. Re:Being an asshole makes people angry, film at 11 by Razalhague · · Score: 2, Insightful

      People chose to use the game differently to how the makers intended. That's fine in itself.

      I don't think it is. This is a game people pay for. A game that is marketed in a certain way. If I paid money for this, I want to get what I was promised. I think the biggest fault is with the developers and moderators, not so much the professor or the other players. The developers are guilty because they should have provided a way to do what the people wanted to do (chatting between heroes and villains, which AFAICT is not possible elsewhere). The moderators are guilty because they should not have let the area get so out of touch with its intended purpose.

    38. Re:Being an asshole makes people angry, film at 11 by Saxerman · · Score: 4, Interesting

      I find it interesting you say that he 'played the game correctly' since that was the core part of the argument that I thought the professor completely missed in his paper.

      Who gets to define the 'correct' way to play? And if we look at the social dynamic of the game world as being larger than merely a 'game', who gets to define the correct way to live life? Can you really do it wrong? Is there anything interesting about that fact that players were put in an environment were they were suppose to compete against one another, and yet collectively choose to cooperate instead?

      Certainly, we could make a compelling argument that the game designers and developers are the ones who get to define the 'correct' way to play the game. But I should think an equally compelling argument could also be made that the players also get to make that decision. Or, even, that it is an entirely subjective and personal choice, and not subject to the tyranny of any majority.

      --

      A steaming cup of soykaf would be real wiz right now.

    39. Re:Being an asshole makes people angry, film at 11 by Anonymous Coward · · Score: 0

      So what makes these people who pull rules out of their a$$ so high and mighty. I think this situation is very analagous to the real world where 99% of the population is sh1t, ,yet have an affected air of superiority. The crowd ends up trying to enforce their own codependent herd mentality on the 1% of the population who thinks on their own, and do not want to live like cows.

      Just because the crowd is following a certain behavior does not make it superior.

    40. Re:Being an asshole makes people angry, film at 11 by Flynsarmy · · Score: 1

      So, a researcher enters a foreign land. He obeys the strict letter of the law, but ignores the customs and rules of polite behavior. Even more, he specifically sets out to break those customs and rules of polite society.

      Hey, Google did it. What's so special about this guy? :)

    41. Re:Being an asshole makes people angry, film at 11 by Anonymous Coward · · Score: 0

      There's the letter of the law, and then there's the social norms, extra layers added on top of (or under) the law. Drive the speed limit and report all who drive over it, and you're kind of a dick. Launch "bad guys" into instant kill zones? Kind of a dick. The prof. blogs about a variety of things, including his time in CoH/V. Here's his last day's blog, including this insight to his time playing: I agree, this study is not really an experiment. I label it as a "breaching experiment" in reference to analogous methods of Garfinkel, but, in fact, neither his nor my methods are experimental in any truly scientific sense.

    42. Re:Being an asshole makes people angry, film at 11 by Passman · · Score: 2, Funny

      And that's related to the OP or article how?

      You must be new here.

      --
      Minne-snow-da: Winter is comming...
    43. Re:Being an asshole makes people angry, film at 11 by DaleGlass · · Score: 1

      This isn't IRC with 3d models,

      Actually, it is. People play MMOs for the social interaction.

      If you just want to kill stuff there's plenty single player games for that, where the computer sticks religiously by the rules and doesn't get offended at anything you do.

      If you insist on comparing this with something real-world, imagine if you showed up on a basketball court to get a game and everyone was just standing around talking, but you just grabbed the ball and started doing layups.

      I would bet your claim of a win wouldn't be accepted in such a case.

      If in a formal competition, the opposing team suddenly decides to sit around and do nothing, sure, they're being stupid.

      If however it's an informal gathering, and the two teams decided to have an impromptu break and chat with each other, I doubt very much that you standing under a basket and constantly scoring "because it's according to the rules" would be well received.

    44. Re:Being an asshole makes people angry, film at 11 by Fallingcow · · Score: 2, Funny

      Didn't start with Jedi Outcast.

      People'd get so pissed in Dark Forces: Jedi Knight when you'd force pull their weapon away then lightsaber them to death before they could do anything. Like, boot-you-from-the-server pissed. WTF? Play in a non-force-powers game then, ya jerks!

    45. Re:Being an asshole makes people angry, film at 11 by Anonymous Coward · · Score: 0

      Sounds like you're definately over thirty, and definately anti-social.

      And you are definitely not a good speller.

    46. Re:Being an asshole makes people angry, film at 11 by lightningrod220 · · Score: 1

      The professor was playing the game correctly. It's the other tools who weren't... if you want to dick around, just try Second Life. If you're on a game where you're supposed to battle someone else, expect a battle.

    47. Re:Being an asshole makes people angry, film at 11 by DaleGlass · · Score: 1

      Well, the interesting thing, from the point of view of a social scientist is not that people are angry-- it's that they carry their real life behaviors into a fantasy world.

      This always seemed to be obvious to me.

      It's always the real world. That people are at a basketball court, or are communicating through a phone, or a computer network doesn't make them stop being people. Even if I don't know what is your real name, age, gender or appearance, I'm still talking to a human being.

    48. Re:Being an asshole makes people angry, film at 11 by AK+Marc · · Score: 2, Insightful

      It's not that your analogy was too complex... it's that it was just flat wrong. Nowhere does it say he was "insulting" anyone.

      I believe it said "taunt" and that takes some level of insult to be effective.

      It's like instead of playing basketball, both teams were just standing there chatting about nothing in particular and hogging the public court. He decided to start shooting some hoops, and some moron got hit on the head by the ball because he didn't move.

      He didn't just start playing with the equipment near them. It's more like he'd run them over violently, then, after stepping on them, hand them the ball and say "your shot." That's within the letter of the rules, but not the intention. You are supposed to avoid fouls out of politeness, rather than foul them hard then let them have their shot, then foul them again even harder. There are players like that. They are osteracized much like he was.

      There's plenty of analogies that would fit. Yours was not one.

      He followed within the rules, but played unlike everyone else. That means he wasn't following the rules. Ever play a sport other than baseball? Soccer is non-contact, as is basketball. Hockey is often played under no-contact rules, and the NHL plays where almost no contact is allowed. Now, play one of those three and tell me if there is contact. The manner of play and what the custom of play is determines the rules more than the written rules do. He purposefully disregarded the "rules." In fact, he identified them and acted contrary to the expected play in such a manner as to cause the most amount of harm to the play of those around him. It's not unlike he went to an open court where people were playing 4-square and he'd steal the ball and start shooting hoops with it. He was winning, but not in the same game as everyone else, even if they were using the same ball and court.

    49. Re:Being an asshole makes people angry, film at 11 by Eris13 · · Score: 2, Insightful

      Actually he was not if you RTA. He was exploiting zone mechanics to deliberately annoy other players.
      He wasn't fighting villains as the game designers intended... the real problem here is the game's moderators allowed the behavior because they could not prevent it without breaking the game. They could however protect him from all those mean nasty taunts and threats.

      This kind of behavior is not news. Other MMORPGs have had similar issues. Everquest had the "Bard charm-the-dragon to kill the other dragon (or players)" exploits. World of Warcraft had the "lead the dragon to X major city to kill all the players" exploits. City of Heroes was never originally designed to allow Heros to fight other players as Villains. It was the addition of the PvP after City of Villains was released (2006?) that introduced the "exploit" mentioned.

      All three examples above came as a result of the game designers releasing expansions with changes that had unforeseen consequences.

      This so called "gaming professor" could have researched his paper entirely by reading other older games forums. Just like hunting whales provides very little new scientific insight - this guy didn't have to grief a server to get his name in lights. I would even go as far as to suggest the paper was entirely secondary.

    50. Re:Being an asshole makes people angry, film at 11 by amicusNYCL · · Score: 2, Interesting

      Actually, it is. People play MMOs for the social interaction.

      If you just want to kill stuff there's plenty single player games for that

      Cmon now, look at how every single MMO is marketed.

      WoW:

      World of Warcraft is a living, breathing online adventure world with over 10 million players. Log into the World of Warcraft and join thousands of mighty heroes in an online world of myth, magic, and limitless adventure.

      Eve Online:

      No classes, no restrictions - players are not locked into a single path. Changing your career is as simple as learning new skills. All previously learned skills and abilities are still available to you.

      Limitless opportunities to excel - player corporations are always looking for another market mogul, savvy diplomat, skilled fighter, or ambitious miner. Advancement among your peers is limitless.

      Impact the Game World - Decisions you make have a rippling effect. Market prices, region control, and availability of resources all fluctuate and change based on player choices and behavior.

      CoH:

      City of Heroes brings the world of comic books alive in this massively multiplayer 3D online universe.

      Craft your hero's identity and join millions of Hero characters in a constantly expanding universe, explore the sprawling online metropolis of Paragon City, and battle a host of foes including criminals, villains, and monsters.

      In any of those examples, does it talk about standing around and chatting with people? These are marketed as playable games - games in which you join and interact with other characters in the game world to accomplish the tasks of the game, not to chat. When someone buys one of these games, they are buying the game with the expectation that they will be playing it, not chatting. I mean, is that what you really think MMOs have come to?

      If you want to play a game, that's why we have single-player, if you want to chat, that's what multi-player is for. Don't mix them.

      Let me clue you in on something that you're obviously not aware of: when a lot of people, including myself, play a game such as Counter Strike or Team Fortress, the main reason they play is for the team gameplay. I can play TF2 for several hours and never say anything to anyone (other than possibly trying to get people to do their job). The specific reason I play is for the team interaction. If I wasn't interested in that, I would play an offline game. The reason I prefer online games is so that I can play with intelligent people on my team supporting me or using my support. Not to stand around and chat with everyone. That's just stupid.

      I would bet your claim of a win wouldn't be accepted in such a case.

      Big deal. Obviously the other people there don't care about the game anyway. But they shouldn't stand in the way of people who do. In other words, if you don't want to play the game, get the hell off the court.

      If however it's an informal gathering, and the two teams decided to have an impromptu break and chat with each other

      Again, that's not a good analogy. In this case, the only thing the other people were doing was chatting. It wasn't an "impromptu break", it was the norm. It sounds more like a chat client where people might occasionally take an impromptu break to play a game. Which, again, is not what NCSoft is marketing as "City Of Heroes".

      --
      "Our two-party system is like a bowl of shit looking at itself in a mirror." - Lewis Black
    51. Re:Being an asshole makes people angry, film at 11 by amicusNYCL · · Score: 1

      Actually he was not if you RTA. He was exploiting zone mechanics to deliberately annoy other players.

      Thanks Mr. Condescension, but I actually did RTA (and several others about the same guy). He didn't exploit any mechanics, he went into a player-vs-player server and - surprise - started attacking other players. This is specifically how the game was designed to be played.

      Answer this question for me: if the players get so butthurt when they get attacked, what are they doing in a PvP server?

      --
      "Our two-party system is like a bowl of shit looking at itself in a mirror." - Lewis Black
    52. Re:Being an asshole makes people angry, film at 11 by Anonymous Coward · · Score: 0

      One, people still play text-based/chat-based games. (Yes, text-based roleplay can still be a game.)

      Two, people who go into chatspace...

      with the intent of being assholes, are generally treated as such.

    53. Re:Being an asshole makes people angry, film at 11 by Dun+Malg · · Score: 1

      Gimme a fuckin' break. We don't play "social discourse" on Slashdot. We play "Fuck You, Fuck your Mother, and Fuck the Horse You Rode In On" here. This isn't real life. This is where we call each other "fucktard" and "shitstain", and generally belittle one another with as sharp a wit as we can manage for minor transgressions such as spelling and grammar errors, or political beliefs. People here often like to pretend everyone here is a sophisticated braniac, but it's just not the case.

      --
      If a job's not worth doing, it's not worth doing right.
    54. Re:Being an asshole makes people angry, film at 11 by Kingrames · · Score: 1

      "Perhaps as followup research he can start referring to people of other ethnicity using racial slurs."

      Yeah, and then he could make a movie of it called Borat, and if it's a success, he can make another!

      --
      If you can read this, I forgot to post anonymously.
    55. Re:Being an asshole makes people angry, film at 11 by Dexx · · Score: 2, Interesting

      What I find interesting about all of this is that City of * had social areas where villains and heroes could socialize without combat, at least while I was last playing about a year ago.

      --
      Feel the fear and do it anyway.
    56. Re:Being an asshole makes people angry, film at 11 by raddan · · Score: 0, Redundant

      That's trivially true, of course, but the premise of a make-believe world is that is it different from 'real life' in some important way. Isn't this why people participate in them? But if this person's experience turns out to hold for other make-believe environments, maybe the answer is more complex than that.

    57. Re:Being an asshole makes people angry, film at 11 by dctoastman · · Score: 1

      So, if the 'correct' way to play is a nebulous concept that every single player gets to define for themselves, then he was playing just as correctly as anyone else and the people complaining about him are still whiners.

      Either way you look at, he was performing actions that are allowed and encouraged by the server rules just like everyone else. However, a bunch of players decided that he wasn't 'playing correctly' and decided to try and 'correct' him. They were trying to force him to play their way because it was 'correct'.

    58. Re:Being an asshole makes people angry, film at 11 by DaleGlass · · Score: 1

      Cmon now, look at how every single MMO is marketed.

      It doesn't matter what the game is marketed as, but what the people who play it make it be.

      The players ultimately make the rules. If the MMO's owner tries to force things in a way the players don't like, they leave.

      I mean, is that what you really think MMOs have come to?

      Yes, if the players decide to do so.

      If 95% of WoW suddenly decided to stop grinding and just use it as a 3D chat room, it wouldn't be very smart for Blizzard to put something in place to prevent that, because pissing off most of the userbase is never a good thing.

      The reason I prefer online games is so that I can play with intelligent people on my team supporting me or using my support. Not to stand around and chat with everyone. That's just stupid.

      We're on opposite sides of this. My MMO of choice is Second Life, where standing around and chatting is what I do 95% of the time.

      That said, a game is what the players make of it. If that's how you and your group play TF, that's fine. If some other group uses TF as a chatroom, that's fine too and I would expect them to kick you out if you try to protest.

      Big deal. Obviously the other people there don't care about the game anyway. But they shouldn't stand in the way of people who do. In other words, if you don't want to play the game, get the hell off the court.

      If both teams agreed that what they want to do is to sit on the court and discuss the weather, then it sucks for you, and you're the one who gets off the court.

      It sounds more like a chat client where people might occasionally take an impromptu break to play a game. Which, again, is not what NCSoft is marketing as "City Of Heroes".

      It doesn't matter what they market it as. What it matters is what people will pay for.

      Many things are invented for one thing and then used for another. Kleenex was invented to remove makeup. The laryngoscope was invented by a singer to examine his vocal cords, and ended up being used for medicine. People who insist in their creations being used for the intended purpose instead of the one people actually want often end up losing money.

    59. Re:Being an asshole makes people angry, film at 11 by zarzu · · Score: 2, Interesting

      wait, what? in a prisoner's dilemma mutual cooperation wins every time? what?

      i have not ever seen a majority of people choose the communication channel to actually get a reduced sentence for both parties, the usual behavior of a one-run prisoner's dilemma is that nearly everyone chooses egoistically, this mostly even persists over multiple runs in my experience. the only real reason to actually go for a mutual cooperation is if you know that the game will continue for many rounds, else your best chances are to be egoistic and lie to your opponents about your choice (if you have communication, if you don't, then the egoistic route is always the way to go).

    60. Re:Being an asshole makes people angry, film at 11 by Aladrin · · Score: 1

      "I believe it said "taunt" and that takes some level of insult to be effective."

      This is an MMO we're talking about. Even the lowest, lamest form of taunting will get idiots to attack you in droves. It doesn't take insults at all.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    61. Re:Being an asshole makes people angry, film at 11 by DaleGlass · · Score: 1

      Something being different from RL doesn't mean it's completely separate from it.

      When using a phone to communicate, it's not exactly like the real world. The distance becomes irrelevant. Ability to see who you're talking to disappears. Yet most people wouldn't think that just because they're talking to somebody on the phone it makes it "not real" somehow, and it would be perfectly fine to try to piss them off.

      I use Second Life. It's very real world-like. Sure I can teleport at will, and pull a house out of nowhere, but ultimately it's still a place full of people who behave in a very RL-like manner. If you persistently stalk, stare, or push around somebody, sooner or later somebody will get annoyed.

    62. Re:Being an asshole makes people angry, film at 11 by klui · · Score: 1

      "An arena where the forces of good and evil do battle in order to see who's the best? Sounds like a blast! Wait, all they do is talk to each other and have their robots fight? What the fuck?"

      Sounds like the real world where leaders of countries do the same thing and have other people fight for them.

    63. Re:Being an asshole makes people angry, film at 11 by Anonymous Coward · · Score: 0

      He wasn't defeating anyone. Zone guards where he teleported them did. Yeah, some mad skillz on that guy, just click an IWIN button, now that is an "achievement"...

    64. Re:Being an asshole makes people angry, film at 11 by Sancho · · Score: 1

      I remember one time I was walking by the drugstore and I saw a guy in a mask run out with a bad leaking money. I thought about stopping him and detaining him, but then he took off his mask, walked next door to the coffee shop, and order a cuppa.

      Since it was too late to stop him from robbing the bank, I asked if I could sit down and chat.

    65. Re:Being an asshole makes people angry, film at 11 by thethibs · · Score: 1

      "Draek" is an odd name for a girl; especially one that's preparing to become a nun.

      --
      I'm a Programmer. That's one level above Software Engineer and one level below Engineer.
    66. Re:Being an asshole makes people angry, film at 11 by Rajani_Isa · · Score: 1

      Basically, he played the game (actually fighting villains) and was hated for it. Not because he was being vile or crude (indeed, completely contrary to what you suggest) but by violating game defeating "customs."

      It wasn't for PvPing he was disliked/ridiculed. It was for using a cheap tactic - teleporting foes into the Zone Drones. Drones have an auto-hit, auto-kill attack and are placed by the developers to defend the zone-in and hospital areas so people can get into the PvP zones without dying before they can act. As I recall you don't even get kill credit for it (rep or recipe drops) - and if petitioned in the right way he might of be able to be nailed by CS for griefing - for a while you could teleport people into watchtowers that if you couldn't teleport you were stuck in and people did get banned for that. It was something the game let you do but it wasn't okay.

    67. Re:Being an asshole makes people angry, film at 11 by Anonymous Coward · · Score: 3, Funny

      Through Hitler, obviously!

    68. Re:Being an asshole makes people angry, film at 11 by Anonymous Coward · · Score: 0

      Yes. Heroes and Villains ala "The Tick". When they are not fighting, they ARE actually like doing laundry, meeting each other on the street and being like "Hey how about this heat?" and such.

                It sounds like too, the real reason he's so hated is because he truly was a troll. He's being unchivalrous -- inescapable 1-click transport in front of a firing squad? It would be like using a machine gun to win a jousting contest (I know machine guns didn't exist back then, bear with me.) You'd win every time but would not gain respect for being a skilled jouster. Using a cheat to win instead of being good at the game goes a long ways towards trolldom.

    69. Re:Being an asshole makes people angry, film at 11 by Maxo-Texas · · Score: 1

      I'll give you some other analogies.

      * People using laser pointers in movie theaters before it was made illegal/against the rules.
      * People using cell phones in movie theaters when there are no ushers to enforce the rules.
      * People calling their friend ON the cell phone and talking about the movie with them.
      * People who have SEEN the movie before and purposely and repeatedly say what scene is coming up before it happens (and I'm not talking RHPS here-- I'm talking about a new release).

      * People who come home and play their music at 140db, on the front lawn, after midnight on a weeknight-- because it's not illegal. (It's illegal to play it from a car- but not from a boom box on the lawn-- because a state senator's kid was arrested 7 or 8 years ago-- and yes- he was a major asshole too).

      * Girls buying the same unique outfit for a party after they found out someone else was going to get it.

      etc. etc.

      --
      She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
    70. Re:Being an asshole makes people angry, film at 11 by Johnny+Mnemonic · · Score: 1

      And the "peers" that were ostensibly on his side did the right thing to. It's how they chose to play the game. You could contend that they were RP'ing diplomats and peacekeepers just as much as you can contend that he was battling evildoing.

      But he laments their playstyle in his book. Why does he get to cast the moral stone? Because he's a PhD and other players are kids?

      Btw: if he believed that his opponents presented credible verbal threats, he wouldn't have publicly announced who he was. Apparently he doesn't give them much credibility. Therefore, his opponents were playing another game, within the rule of law (and the internet): you can harass and intimidate online, but you can't actually go and do anything physical. ref: Laura Drew case. If he thought that folks had stepped over the line, he wouldn't have come out publicly, and he would have pressed charges.

      I guess he doesn't like it when other people play within the rules when the rules allow for unpolite behavior.

      Maybe there should be a book written about PhDs who pretend that they are better than other people, and unable to apply their own conclusions to themselves.

      --

      --
      $tar -xvf .sig.tar
    71. Re:Being an asshole makes people angry, film at 11 by pwizard2 · · Score: 1

      I definitely remember the original Jedi Knight game. It had awesome multiplayer, but I mainly got into it for the add-on singleplayer maps. Even 10 years after the game came out, I remember making stuff for it in Jed. Good times....

      --
      "It is a denial of justice not to stretch out a helping hand to the fallen; that is the common right of humanity."
    72. Re:Being an asshole makes people angry, film at 11 by Impeesa · · Score: 1

      So basically, it sounds like he's logging in to Halo on XBox Live and fragging people who are still chatting in the lobby.

    73. Re:Being an asshole makes people angry, film at 11 by Cylix · · Score: 1

      I guess you haven't really played CoH.

      It's a really neat character creator... after that it is rather down hill.

      --
      "You should always go to other people's funerals; otherwise, they won't come to yours." -- Yogi Berra
    74. Re:Being an asshole makes people angry, film at 11 by Arker · · Score: 3, Informative

      If you RTFA it tells which servers he was on. There were several.

      --
      =-=-=-=-=-=-=-=-=-=-=-=-=-=-
      Friends don't let friends enable ecmascript.
    75. Re:Being an asshole makes people angry, film at 11 by Rajani_Isa · · Score: 1

      Actually he was not if you RTA. He was exploiting zone mechanics to deliberately annoy other players.

      Thanks Mr. Condescension, but I actually did RTA (and several others about the same guy). He didn't exploit any mechanics, he went into a player-vs-player server and - surprise - started attacking other players. This is specifically how the game was designed to be played.

      Answer this question for me: if the players get so butthurt when they get attacked, what are they doing in a PvP server?

      He did exploit mechanics. He was "droning" people - taking advantage of safeguards to prevent spawn-killing to kill people instantly. If he had actually fought people, he wouldn't of gotten half the insults and what-not. What he did was morally wrong. Now, if he had actually fought people and not droned them, and those people complained, then the complainers would of been ridiculed.

    76. Re:Being an asshole makes people angry, film at 11 by zarzu · · Score: 1

      yes it's almost like in real life where people go around and murder while the rest tries to stop them by throwing them into prison and forcing them to do therapy to change them. or how if you go around being an asshole to everyone they start hating you and will avoid you and try to make you nicer, so that you might actually be able to have a conversation with another human being once in a while. you're right, it is madness. and before someone tells me that the rules of the game are like laws in rl: the game's rules are rules of nature in rl, the player's rules are social contracts which you should abide by, but are able to break, there is no law enforcement because prisons etc are not implemented in mmorpgs.

    77. Re:Being an asshole makes people angry, film at 11 by pbaer · · Score: 1

      Oh man I loved that game. Force choking people into pits, kicking people off ledges, pushing/pulling jumping people to their death, what a blast!

      --
      There are 11 types of people, those who know unary and those who don't.
    78. Re:Being an asshole makes people angry, film at 11 by Anonymous Coward · · Score: 0

      For all we know from the article, he was actually interrupting roleplay between Heroes and Villains. He was only aiming to "play by the rules" which, buy itself does _not_ constitute roleplay, in fact people who care too much about rule-lawyering are often looked down upon in gaming groups. If he was truly roleplaying he would actually care what the player base's culture was.

    79. Re:Being an asshole makes people angry, film at 11 by Rajani_Isa · · Score: 1

      chatting between heroes and villains, which AFAICT is not possible elsewhere

      No, there is Pocket D - a dance club that the DJ/Host has enforced neutrality in (and provided PvP arena terminals :P) Also there are two zones where heroes and villains co-operate (time-travel to one, fend of trans-dimensional invaders in another) There are also various other ways to chat cross faction (but not face to face).

    80. Re:Being an asshole makes people angry, film at 11 by Sage+Gaspar · · Score: 2, Insightful

      If you join a casual pickup basketball game and start getting real physical and slamming the ball out of bounds people might get upset and decide you're an asshole too. Technically you might not even be committing a foul but that's just not the way they want to play ball. This is much the same thing, only since it's online there's no real way to gauge reactions and you might be doing it to some teenager that has a harder time keeping cool.

      Basically just find a group of people that play the way you want to or be prepared to be disliked. In games like Jedi Knight especially it's easy to find a server that does what you want. There's servers that emphasize teamwork, servers for no-holds-barred 1337 kids, servers where people just want to pretend they're jedi and play act lightsaber duels or whatever. No real reason to linger on one when you can just head to another.

    81. Re:Being an asshole makes people angry, film at 11 by Anonymous Coward · · Score: 0

      If Clark Kent was real, do you think he would want to kick Lex Luthor's ass all day? No, he'd want to take Lois out to dinner and a movie in hopes that he gets lucky.

      Clark Kent could never have sex with Lois. Do you think her fallopian tubes could handle the sperm? I guarantee he blows a load like a shotgun right through her back. What about her womb? Do you think it's strong enough to carry his child? His kryptonian biological makeup is enhanced by Earth's yellow sun. If Lois gets a tan, the kid could kick right through her stomach. Only someone like Wonder Woman has a strong enough uterus to carry his kid. The only way he could bang Lois is with a kryptonite condom... that would kill them.

      \Just saying.

    82. Re:Being an asshole makes people angry, film at 11 by Roger+Wilcox · · Score: 1

      Saxerman raises a compelling question:
      Who has the authority to decide which is the correct way to play the game?

      He also hints at what I believe to be the only sensible answer:
      This authority can lie only with the player, because he possesses sole governance over his actions.

      The only limits to the player's behavior are thus:
      How will others impede him?
      What level of impediment is he willing to tolerate?

      This is as true in online gaming as it is throughout all of society.

    83. Re:Being an asshole makes people angry, film at 11 by Anonymous Coward · · Score: 0

      Here's the analogy you are all looking for. The prof goes to paintball centre. He gets his blue team jersey and with other blue team mates heads out to shoot the red team. Only everyone is standing around talking or taking potshots at inanimate targets. He starts shooting the red team and everyone gets pissy at him. Sounds like a good game? Hell no - sounds like a waste of money playing against retards. Yet all you MMO nerds here attack him here because you know damn well that you are one of the socially deficient humans who get their only interaction in online games rather than using that to...play games. It's about time a study was done on this and it is publicised because some of us play online games to play the actual game - to be immersed in the world and to act according to the narrative. Not tip toe around trying to figure out the strange Lord of the Flies heirarchy that has been established by the alpha nerd to figure out what little we can and can't do with the money we have paid to be there. You want to chat? Stay in the Ai controlled game world or join a dating site. Want to play the game as it was intended? Then go to the PvP area and fight your opposite.

      Shut up, grow up and play.

    84. Re:Being an asshole makes people angry, film at 11 by Anonymous Coward · · Score: 0

      Like Zarzu says, you desperately need to reeducate yourself with regard to the Prisoner's Dilemma. Betrayal always wins unless you have a long iterated game. Even with iteration, the best strategy is tit-for-tat with random forgiveness.

      Unconditional cooperation is the worst strategy. Against many reasonably-designed strategies, it will give you the absolute worst outcome, and gives you the highest total risk.

    85. Re:Being an asshole makes people angry, film at 11 by Anonymous Coward · · Score: 0

      An unpopular statement.

      I hope someone kills him.

      Now that many will know his real name and location.

      I dont know a damm thing about this game at all. Don't much care either. But its pretty obvious he was being an asshole. and KNEW he was being an asshole.

      Right there.. the planet could do without him. the world would improve by a very tiny bit the day someone shows up at his house and kills his entire family.

      And that would make me smile for a minute. One asshole down. millions to go!

      A very unpopular statement i'm sure.. But thats just my opinion. Good thing i dont play this game and know him personally.

      Being an asshole might be 'legal'. But why do we have to put up with it? How many people should you be allowed to fuck over until society gets rid of you? 1? 10? 100? 1000?

    86. Re:Being an asshole makes people angry, film at 11 by phreakincool · · Score: 1

      I just love it when people comment about games they've never played. I haven't played much of the Star Wars games. (ducks) My daughter has, though. So I won't comment on them. I have been a COH/COV player for the last 3 years. Nobody is clogging the servers with death matches. Its actually quite the opposite. Most COH/COV PVP zones are usually dead the majority of the time, no matter which server you are on. The Arenas are the only PVP areas where you can fight with unlocked Gladiators, which are normally members of enemy factions you've defeated. In battle, you still have to control them, like they are pets.

      Aside from the Arenas that are in a few zones and Pocket D (Dance Club), there are 4 actual PVP Zones:

      Bloody Bay (Heroes Vs. Villians; available at 15; automatically leveled to 25)
      Sirens Call (Heroes Vs. Villians; available at 20; automatically leveled to 30)
      Warburg (Heroes Vs Heroes and/or Villians Vs Villians; available at 30; you are leveled to 38)
      Recluse's Victory (Heroes Vs. Villians; available at 40; you are leveled to 50)

      I've pvp'd in all of these zones, but I spend the majority of my time in Recluse's Victory (RV).
      Upon entering the zone, you acknowledge that other players are going to try and kill you. That said, there are areas in the zone or activities that players may be doing that most pvpers will leave you alone. Mostly.

      Basically the PVP etiquette goes like this:
      1) Under the statue of Atlas, there is a large platform. Its common knowledge that people standing there are looking to duel another player. Not to get ganked by several other pvpers. Newbies usually don't know this, but then again most newbies haven't built up their toon for real PVP and will usually die if they attack the wrong person.

      2) Its bad etiquette to attack the winner of a duel... (Unless you really hate them, and you have numbers, then its OK, lol!)

      3) If you are anywhere else other than under the statue, you are fair game.

      4) Farming: RV is great for getting recipe drops for crafted Invented Origin or IO sets. You can either use these to enhance your build or you can sell at the auction house for profit in the game. The currency is called "influence". A farmer generally is either taking out loads of Arachnos, Long-Bow agents, and/or Pillbox Pop-up Cannons. And they'll usually have a "Heavy" with them, which is either basically a large 2 legged tank robot or a spider. Only real assholes mess with these people... but then again its PVP... just don't go crying when they actually kick your toon's ass.

      5) PVP Rating: If you are solo and get a kill, you get 1 point added to your rating. That number ticks down by .2 for every real hour you haven't received a kill. You get badges for PVP ratings of 20, 100, and 400. Once you kill someone in the zone there is a 10 minute cool-off period before you get credit for killing them again. This was meant to curb kill farming... So if a particular person is killing you anyway, they are just being an ass.

      6) You can form either Hero or Villains teams, this is the preferred mode of survival in the zone until you've really built a strong tune. It is generally considered lame to have a Heavy involved in the team.

      7) Cursing is generally frowned upon, especially by the Heroes (hey we're the good guys). And you can usually spot the pimple-faced 13 yo who just got pwned.

      In the game I've found that most people chatting usually are in the PVE zones, usually in Atlas Park under Atlas. As far as chatting too much in these zones... well people aren't always Heroes or Villians. Its encouraged in the game to develop both types of toons. So friendships are bound to happen between so-called Heroes and Villians. Others just like to compare build types, so they can make theirs better. Besides, its probably cheaper to chat in-game than paying for another unlimited texting plan.



      Global: @phreakincool

    87. Re:Being an asshole makes people angry, film at 11 by Fred+Ferrigno · · Score: 1

      Absolutely not, he was playing as any newcomer would. I know my immediate impression would be: "An arena where the forces of good and evil do battle in order to see who's the best? Sounds like a blast! Wait, all they do is talk to each other and have their robots fight? What the fuck?"

      He was a newcomer, but not for long. After his initial, obviously understandable reaction, it was politely explained to him that the community consensus differed from the official rules. The developers are not God and their rules are not perfect or beyond question. He doesn't like the way other people play, so he is naturally disappointed, as others are disappointed in the way he plays. The human, social way to resolve the conflict is to seek to change the consensus through persuasion rather than antagonizing people who disagree with you.

    88. Re:Being an asshole makes people angry, film at 11 by Anonymous Coward · · Score: 0

      If he was flying up to villains and heroically challenging them to a fair PVP fight, maybe you would have a point. But what he was actually doing was teleport people into an instant-kill zone designed by the developers as a DEFENSIVE barrier, not as an offensive weapon. This had the effect of turning his power to teleport enemies into an instant "I WIN!" button.

      Do you really think that the game was DELIBERATELY designed for one hero to single-handedly defeat entire armies of villains with an instant "I WIN!" power? And not only defeating them instantly, but causing them to suffer experience debt, when being defeated in NORMAL pvp combat has no such penalty?

      That isn't playing the game "as designed" any more than sitting around and chatting. He has absolutely no moral high ground to stand on.

    89. Re:Being an asshole makes people angry, film at 11 by eeyoredragon · · Score: 2, Funny

      As someone that used to frequently play Counter Strike, I feel the need to correct your statement of CS's purpose. It was demonstrated to me time and time again that the purpose of Counter Strike is to run ahead of your team mates and drop a flash bang just before they round a corner where the opposing team is holed up. This is followed closely by knifing team mates in the back while hopping around and lagging behind to see how many of them you can kill with a single AWP round.

    90. Re:Being an asshole makes people angry, film at 11 by Stormy+Dragon · · Score: 1

      So anything the majority of the community agrees on as a 'custom' is okay regardless of the content? Suppose the community agrees on a custom of treating people of certain skin colors as property? Is that okay since it's their custom? Suppose the community agrees it's okay to gang up on homosexuals and beat the crap out of them. Is that okay because it's a custom? And so on... And while this situation is certainly nowhere near as horrifying, I don't think that expecting that after paying to play a game that you'll be allowed to actually play said game is a ridiculous expectation.

    91. Re:Being an asshole makes people angry, film at 11 by Anonymous Coward · · Score: 0

      And the saberists are still playing - 7 years later - on the original version 1.02a. What does that say about playing 'fairly'? An appreciation for sabering would go a long way. If you want a regular fps, then you're not exactly strapped for options. There hasn't been and won't be a game like jk2 for a long time, this is unmatched. It was a magnificent 3d fighting game and to ignore that and demand it to play like a run and gun fps is ridiculous.

    92. Re:Being an asshole makes people angry, film at 11 by DMalic · · Score: 1

      Man, your arrogance and entitlement is amazing, even for Slashdot. Did you read any of the comments? The article is manufactured BS. There was plenty of fighting going on; it just didn't involve teleporting other players into drones, because that was dumb, a waste of time, and involved no skill.

    93. Re:Being an asshole makes people angry, film at 11 by DMalic · · Score: 1

      You're a moron ^_^

    94. Re:Being an asshole makes people angry, film at 11 by xmundt · · Score: 1

      There is a VERY amusing short story, titled "Man of Steel, Woman of Tissue Paper" that examines at some length (as it were) the whole subject of Superman's puberty and sexual life...and some of the unforeseen consequences and frustrations of it. Well worth tracking down and reading.

      --
      YAB - http://blog.beemandave.com/
    95. Re:Being an asshole makes people angry, film at 11 by DMalic · · Score: 1

      He's not going to be beaten or killed because nobody was ever giving him credible death threats. His "research" consisted of finding the most bothersome way to annoy other players, and doing it over and over. He should've been banned the first day.

    96. Re:Being an asshole makes people angry, film at 11 by chef_raekwon · · Score: 1

      sorry dude -- and not to downplay what the original post is about...but i played JK2, and the rest of the game sucked ass. The only decent part *was* the sabering .. so, playing on a server where getting into duels was pretty much the best part. If you honestly wanted to shoot a guy (who happened to be running around with a saber) with a pistol .. it turned into the proverbial 'knife to a gun fight'. saberists didnt stand a chance .. and it ruined the game so to speak. infact, it just turned the coolness of having a saber into unreal tournament without the headshots.

      and who wanted that?

      --
      We're like rats, in some experiment! -- George Costanza
    97. Re:Being an asshole makes people angry, film at 11 by coaxial · · Score: 1

      No the better analogy would be playing basketball the other players have decided that you shouldn't pass the ball. Or playing chess where each piece only moves one space.

    98. Re:Being an asshole makes people angry, film at 11 by chef_raekwon · · Score: 1

      yep, and mod this parent up, as 'correct' (while modding this post down as uninformative .. hehe)

      --
      We're like rats, in some experiment! -- George Costanza
    99. Re:Being an asshole makes people angry, film at 11 by Anonymous Coward · · Score: 0

      No shit, fuck the community. I go to play the game, not chat it up with a cartoon!

      -sid216

    100. Re:Being an asshole makes people angry, film at 11 by Twinbee · · Score: 1

      Well the game should automatically 'punish' him then. It shouldn't be left up to the people inside the game. That just makes the game crap and arbitrary.

      --
      Why OpalCalc is the best Windows calc
    101. Re:Being an asshole makes people angry, film at 11 by Anonymous Coward · · Score: 0

      Polite behavior is the behavior seen as polite by those in the community you are in. What you think is polite for a community is absolutely meaningless, since you don't get to dictate their norms. They do. Developers, on the other hand, can create and enforce rules, but they cannot create and enforce social norms (though they can try to influence them by changing the rules).

    102. Re:Being an asshole makes people angry, film at 11 by DMalic · · Score: 1

      This is an extremely interesting field of research. http://www.raphkoster.com/gaming/meanies.shtml However, there are much more intelligent individuals who have discovered far more about it than this man. That blip from Koster doesn't say much, but what he does say actually makes sense. He's also written quite a bit more.

    103. Re:Being an asshole makes people angry, film at 11 by DMalic · · Score: 1

      But this guy didn't do any of that! He started by wasting lots of time learning nothing. While you (or someone off the street) may not know these things, anyone who has worked with these games does. He could have easily discovered them without wasting everyone else's time and attention.

    104. Re:Being an asshole makes people angry, film at 11 by Anonymous Coward · · Score: 0

      Perhaps you understand the prisoner's dilemma is only a thought game and doesn't hold up in real situations?

    105. Re:Being an asshole makes people angry, film at 11 by murdocj · · Score: 1

      If you read the paper on what he actually did, he was essentially doing an exploit to kill the opposing players by porting them next to guard NPCs. And the sign that it's an exploit is that he didn't get any credit for "killing" an opposing player that way, and the opposing player didn't get any penality. It basically was a hole in the gameplay that players had agreed not to exploit, and this guy decided to be a dick and go ahead and use it. It's like someone who drags NPCs out of a dungeon to a zone line and uses them to kill incoming players. The game may not forbid it, but it's the action of an asshole, and of course it pisses people off.

      The executive summary of his paper is "people don't like assholes".

    106. Re:Being an asshole makes people angry, film at 11 by mjwx · · Score: 1

      I recommend trying a related social experiment: Head on out to public park where people play pickup games of basketball, or, heck, chess. Once you're welcomed in, start engaging in the most foul insults you can to distract your opponent.

      Been there, done that. It's called Sledging and Australian kids have been doing it on the cricket pitch since age 5.

      Ya wanker.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    107. Re:Being an asshole makes people angry, film at 11 by Anonymous Coward · · Score: 0

      Off topic: but soccer is non-contact ? That most certainly doesn't apply in the parts of the world where they call it football...

    108. Re:Being an asshole makes people angry, film at 11 by Anonymous Coward · · Score: 0

      Except they're not playing games they're standing around chatting it up. It's IRC with graphical avatars.

      Then change the rules so that can't happen. Like the shot clock in basketball -- no meaningful action within a certain time frame and you're penalized.

      Of course, when you're having no fun because some serious ass is "playing by the rules" and "legally" beating up on everyone else, you say what the hell and take the penalties, just to piss him off. Unless it means not being able to return for some specified time, which may be the case here.

      It rarely works out well when players of varying levels of skill or seriousness are in the same "game".

      Some of my relatives used to get together on weekends to play various card games -- usually ending the evening with a few hands of poker. The ability levels weren't all that different. But as the night went on, the players got more chatty. One uncle would start grousing at the lengthening amount of time between hands. He'd break into the conversation with, "Play poker!", to which my Mom would usually reply, "Poke 'er yourself; you brought 'er".

    109. Re:Being an asshole makes people angry, film at 11 by Fallingcow · · Score: 1

      So many good multiplayer maps and single-player campaigns for that game... Tower, Drazen Isle, the Ties that Bind... Hm, I may have to install it again!

    110. Re:Being an asshole makes people angry, film at 11 by Mr.+Slippery · · Score: 1

      Who gets to define the 'correct' way to play?

      The owners of the game space. When the House Rules are posted on the wall of the bar above the pool table, those are the correct way to play, even if it's different than the Billiard Congress of America rules, or the rules in your buddy's basement. When the company running a game server posts rules, those are the correct way to play.

      And if we look at the social dynamic of the game world as being larger than merely a 'game'...

      ...then you will draw many bad conclusions from a failed analogy, since...

      who gets to define the correct way to live life?

      ...nobody owns the world.

      --
      Tom Swiss | the infamous tms | my blog
      You cannot wash away blood with blood
    111. Re:Being an asshole makes people angry, film at 11 by ildon · · Score: 1

      It seems most people either didn't read the article or didn't understand it. Imagine if you bought Team Fortress 2, a game wholly centered around team vs. team competition, and found that on every server you joined, the players were sitting in the middle of the map spamming the voice chat buttons and re-enacting Hamlet.

      You would be sorely disappointed. You thought you bought a game of team vs. team competition, but the out-of-game rules set by the community have turned the game into a virtual theater troupe. That's an extreme analogy of what is currently going on in CoH/CoV. I understand why this happened, because I know the history of both games and the type of people they have attracted, but a new player might not understand with or agree with the current state of that game's community, and try to play the game more as it was intended (team based player vs. player combat). They would not be able to and would basically be bullied into conforming or quitting, sacrificing all the time and money they had put into the game expecting the player vs. player combat it was designed with and advertised.

      The "customs" of the community, in its current state, directly oppose both the letter of and intention of the original rules of the game, in that PvP zone. The community is effectively "stealing" that part of the game away from anyone who would potentially wish to participate in it.

    112. Re:Being an asshole makes people angry, film at 11 by ildon · · Score: 1

      You have it backwards. This is players standing around using voice chat after the match has started, and yelling at the guy 1 guy actually playing the game and fragging people.

    113. Re:Being an asshole makes people angry, film at 11 by ksd1337 · · Score: 1

      Will a car analogy fit?

    114. Re:Being an asshole makes people angry, film at 11 by Anonymous Coward · · Score: 0

      And sometimes the hero/villain backstabs the other randomly. Who gives a shit, it's a GAME. A game based on COMIC BOOKS.

    115. Re:Being an asshole makes people angry, film at 11 by Anonymous Coward · · Score: 0

      I like your suggestion:

      Perhaps as followup research he can start referring to people of other ethnicity using racial slurs.

      because it is entirely ridiculous and indicative of what the users (how can you call them players, when they ignore the intent of the game) are doing. Basically, he played the game (actually fighting villains) and was hated for it. Not because he was being vile or crude (indeed, completely contrary to what you suggest) but by violating game defeating "customs." Why the hell have a city full of heroes and villains, if the villains and heroes just idly chat and don't actually fight each other?

      And when someone does play the game, the natives get pissy as all get out. Sounds like a bunch of crybabies inhabit those games if you ask me.

      There are certain areas of COH/V that are PVP, and otherwise you don't see the other half of the players...

    116. Re:Being an asshole makes people angry, film at 11 by ildon · · Score: 1

      You're trying to put violence into this context because the video game's rules are overlayed with a metaphor of violence. There was definitely no violence being perpetrated on the actual persons playing the game. A "kill" in the game is no more violent in the real sense than a 3 point shot in basketball.

      The fact is the other players were not even playing any game at all, and certainly not the game the area was designed for. If you had seen NHL games on television, and paid to join a hockey league, and then when you finally got into your first game after buying expensive equipment found that all the players on both sides just stood around chatting, refusing to play, and harassed and insulted you when you tried to score a goal, then you would be in a similar position as the researcher. Except a "real" player probably would have given up and written off the time and money invested in the game after a much shorter period, and for an amateur hockey league you'd probably have other options, whereas if you like the game mechanics/art/world/whatever of CoH/CoV you have no other options.

    117. Re:Being an asshole makes people angry, film at 11 by Anonymous Coward · · Score: 0

      Actually, in most places, there are laws on the books which make 'cussing out' people a crime of simple assault. You could also be charged with disturbing the peace.

      Try to come up with a better analogy

    118. Re:Being an asshole makes people angry, film at 11 by quadrox · · Score: 1

      If I had bought the game it would be mostly because of PvP. If I subsequently enter a PvP zone I would be mighty pissed if I was prevented/disallowed/discouraged to actually do what I came to do: PvP.

      The other users have no right to tell me how to play the game that I bought with my money for my own purposes. That is why the developers set out certain rules so that everbody can agree on how to play the game. If the other players decide to disagree with the rules, it's their fault really. They have no right - although it's hard to stop them - to harass me for playing the game according to the intended rules. That's what I would have bought the game for after all.

    119. Re:Being an asshole makes people angry, film at 11 by Another,+completely · · Score: 1

      How about hiking naked through a quiet farming area? For some people, that tears at the social fabric, but others don't seem to understand the fuss.

    120. Re:Being an asshole makes people angry, film at 11 by TheLink · · Score: 1

      But he said there was a duel key/feature and with it the duelers couldn't be hurt by the rest of the people.

      --
    121. Re:Being an asshole makes people angry, film at 11 by amicusNYCL · · Score: 1

      It doesn't matter what the game is marketed as, but what the people who play it make it be.

      Really? So I can buy a game on a certain premise of whatever it's advertised to be and, when it turns out to be a giant chat room, I can demand a refund from the publisher? How is the publisher going to react when their game has been reduced to a 3D chat room? If the publisher advertises one thing, and it turns out to be a giant chat room, isn't that false advertising?

      We're on opposite sides of this. My MMO of choice is Second Life, where standing around and chatting is what I do 95% of the time.

      I'm glad I have you here then. I have a question: why don't you chat in a regular chat program instead of a game designed to be used for something else (I'll concede that, for the purposes of this discussion, Second Life essentially is a giant chat room, I haven't been able to detect any actual traditional gameplay)?

      If both teams agreed that what they want to do is to sit on the court and discuss the weather, then it sucks for you, and you're the one who gets off the court.

      No, I don't think so, I'm going to kick those assholes off the court and, if they disagree, I'm going to call law enforcement into the matter. Hypothetically, they have the entire park to discuss the weather, they don't need to use the one place I have available to play the game I want to play. Ditto for online chatting vs. games. If you want to chat then fire up AOL, and get off my game server.

      It doesn't matter what they market it as. What it matters is what people will pay for.

      Yeah, OK. Call up the FTC and say that.

      Many things are invented for one thing and then used for another. Kleenex was invented to remove makeup. The laryngoscope was invented by a singer to examine his vocal cords, and ended up being used for medicine.

      ..what? We already have plenty of chat rooms, why do you also need to screw up the game servers? You understand the difference between a chat server and a game server, right?

      --
      "Our two-party system is like a bowl of shit looking at itself in a mirror." - Lewis Black
    122. Re:Being an asshole makes people angry, film at 11 by amicusNYCL · · Score: 0

      I'm sorry, I guess I don't understand the difference between "droning" and "fighting". I guess I have the mistaken assumption that when someone joins a player vs. player server that they're there to ... I don't know, maybe fight another player?

      --
      "Our two-party system is like a bowl of shit looking at itself in a mirror." - Lewis Black
    123. Re:Being an asshole makes people angry, film at 11 by Homburg · · Score: 1

      But the parent didn't say "every single player gets to define for themselves" the correct way to play. He said that players collectively get to define the correct way to play.

    124. Re:Being an asshole makes people angry, film at 11 by Chas · · Score: 1

      No. He wasn't fighting villains. He was abusing a game mechanic to have NPC's meant to stop base griefing do his killing for him.

      --


      Chas - The one, the only.
      THANK GOD!!!
    125. Re:Being an asshole makes people angry, film at 11 by overbaud · · Score: 1

      How about this... I decide to go go-karting. I rock up and pay my money knowing that when I am on the track I will be racing other people to win. In front of me is a kids birthday party... all 10 of them. We get on the track and I'm racing round corners, banging into the slow ones, picking my line to prevent being over taken and I win. I respond to the kids that insult me by insulting them back. The kids birthday party start having a cry because they just wanted to have fun and drive the cars waving at each other and my driving style took all the 'fun' out of the event. They complain to the owner of the track about my behaviour. Owner says too bad it's a race track, thats what I built if for, when I take peoples money thats the service i provide. Should I not get what I paid for? Or have death threats, because others have informally and without the race track owners permission decided to implement a false set of expectations and treat them as rules?

      --
      Users... the only thing keeping 1st level support from being the bottom feeders.
    126. Re:Being an asshole makes people angry, film at 11 by AK+Marc · · Score: 1

      He didn't play the game he wanted despite those around them, he played it to spite them. It would be more like the exact situation, but rather than just racing his own way like you described with a little contact, he tried to PIT them every time he passed them (http://en.wikipedia.org/wiki/PIT_maneuver). After all, if contact is allowed, shouldn't that be fair game? It's not that he bumped them only when they were in his way, but he went out of his way to aggrevate others just within the track rules, but well outside what the player rules are. Just because contact is allowed doesn't mean that you'll be seen as a hero for putting people in the wall every chance you get.

    127. Re:Being an asshole makes people angry, film at 11 by AK+Marc · · Score: 1

      The fact is the other players were not even playing any game at all, and certainly not the game the area was designed for.

      They believed they were, and who are you to tell them that they weren't? They may not have been playing it the way he wanted, but they were playing.

    128. Re:Being an asshole makes people angry, film at 11 by AK+Marc · · Score: 1

      Well the game should automatically 'punish' him then. It shouldn't be left up to the people inside the game. That just makes the game crap and arbitrary.

      It makes it like all organizations run by people, crap and arbitrary. That's why governments fail. That's why people hate the PTA meetings. That's why griefers stalk games and do what this loser did. People create organizations that are crap and arbitrary. That's human nature. Purposefully being an ass doesn't make someone a hero for pointing out such an obvious thing.

    129. Re:Being an asshole makes people angry, film at 11 by Twinbee · · Score: 1

      To be honest, I probably didn't make much sense in this context since what I said would apply only if it was "every man for himself". If it was a team against another team, then each person has an obligation (like in real sport), and the game can't do much about that really.

      --
      Why OpalCalc is the best Windows calc
    130. Re:Being an asshole makes people angry, film at 11 by Zixia · · Score: 1

      Just to give a real world comparison, in most places it'd be perfectly legal for me to sit on my front porch and cuss out everyone who happens to walk down the street.

      Yeah, you'd be annoying, but it's not a particularly relevant real-world example. The researcher was in a specific PvP zone that was designed for two opposing sides to get together and battle.

      It seems to me that a better real-world example would be if a boxing ring were set-up in a gym with notices and warnings stating that anyone who steps in to the ring can be boxed by anyone else in the ring. It may be that after time familiar faces end up creating a social group in the boxing ring and spend their time chatting, but they really cannot complain if someone new comes along and starts boxing them.

    131. Re:Being an asshole makes people angry, film at 11 by overbaud · · Score: 1

      Do you watch motor racing? Many times unnecessary bumps occur. Trash talking before the race, trash talking after the race. If you throw your hat in the ring then its what you get. It doesn't disappear because a few racers decide its not 'honourable'. http://nascar.suite101.com/article.cfm/tony_stewart_kurt_busch_feud Same goes for boxing with the odd illegal hit slipping in here and there. He went out of his way to illicit an emotional response to make others players react and play the game as intended. The article states that his behaviour encouraged them to gang up and take him on thus aligning then with the intentions of the PvP area. The 'v' in PVP stands for versus. This idea of 'player rules' is a concept, just like facing the door when in an elevator and not turning around to look at the people behind you. Because heaven forbid they have self esteem issues and believe in some unwritten 'rule' that it's wrong to look at a person. Further the PIT maneuver is countered with the lead car breaking at the last minute and turning into the pursuit car thus 'Pitting' the initial pitter. If this is allowed within the rules as established by the track owner then fair play, live by the sword... die by the sword. Or as Truman would say "If you can't stand the heat, get out of the kitchen".

      --
      Users... the only thing keeping 1st level support from being the bottom feeders.
    132. Re:Being an asshole makes people angry, film at 11 by Jesus_666 · · Score: 1

      The question is whether there are other areas that allow those players to do what they do in the PvP areas. If not then they simply saw a greater need for a hang-out-and-let-mooks-do-the-fighting area than for a deathmatch area, so they repurposed the PvP areas.

      I wionder how things would look if NCSoft acknowledged this trend and offered separate instances of the PvP areas for deathmatch and mook battle chat.

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
    133. Re:Being an asshole makes people angry, film at 11 by overbaud · · Score: 1

      Nowhere in the article does it say that the man 'taunted'... you believe wrong. What the article does quote him as saying is "Yay, heroes. Go good team. Vills lose again" which IS NOT insulting but a statement of fact, because according to the game mechanics as defined by the creators and *owners of the product* the hero had indeed won and the villians lost. Also if he was loosing and the others winning I doubt they would have been so upset as to gang up on him. It's more the fact they were loosing and not the disruption that caused their negative emotional responses.

      --
      Users... the only thing keeping 1st level support from being the bottom feeders.
    134. Re:Being an asshole makes people angry, film at 11 by Anonymous Coward · · Score: 0

      Perhaps you've heard of prisoner's dilemma? Mutual cooperation wins every time.

      You have seriously misunderstood prisoner's dilemma. The whole point of prisoner's dilemma is that whatever the other player does, betrayal is always the better choice.

    135. Re:Being an asshole makes people angry, film at 11 by dublindan · · Score: 0

      I'd be pretty pissed off if I paid for a game that promised Hero vs Villain player-vs-player combat and when I tried it in game, the players turned against me for doing it. I'd want my money back, because I'm clearly not getting what was advertised to me. I don't see anything wrong with what he did.

    136. Re:Being an asshole makes people angry, film at 11 by Anonymous Coward · · Score: 0

      You seem to have a lot of insight into the game. I only played it for a few hours. So maybe you can correct me when I say that this Professor was mostly griefing. Every PvP zone has its safe parts. There the people of one faction are protected by undefeatable NPCs. To me it sounds like this Professor used his teleportation to pull other players into these NPCs. Surely he won't get a reward for this, so he does it for the sole purpose of pissing at other people, aka griefing. And this is certainly not the way the developers wanted the game to be played.

      Am I wrong with that assumption?

    137. Re:Being an asshole makes people angry, film at 11 by AK+Marc · · Score: 1

      Same goes for boxing with the odd illegal hit slipping in here and there.

      Yeah, and like him, if you do that odd ear bite a little too often, you will have trouble lining up fights.

      Further the PIT maneuver is countered with the lead car breaking at the last minute and turning into the pursuit car thus 'Pitting' the initial pitter.

      I've never heard of that being effective. I'm not sure how that works, since the cars have to be going a similar speed for it to work right, and if you are braking to get to the point where it is a PIT (front wheel of the PITter to rear wheel of the PITted, or close to that) then you have to brake, then accelerate up to the speed of the formerly persuing vehicle, then turn into them, all without them reacting. Sounds like it would work if they were asleep. I've seen it done, I've done it, and once in position, there is nothing the lead car can do to prevent spinning othere than steer away from the car performing the PIT (and if you don't have room, you'll end up in the wall or over the curb). Braking when they are almost in position should result in them braking as well to maintain their position, and if you come to a complete stop to prevent the PIT, then they succeeded in stopping you, and that was the sole goal of the PIT. So yes, there are counters, like go so fast they can't pull up beside you, but to just announce that if you brake then perform the PIT on them it's a counter is like saying that you can stop someone performing an armed home invasion by taking their gun from them and then using it against them. Sure it could work, but only if they are asleep when you try.

    138. Re:Being an asshole makes people angry, film at 11 by omglolbah · · Score: 1

      Roleplaying on a MUD is much more enjoyable.

      There are MUDs out there which have great roleplaying communities. Largely because the younger audience rarely stay due to them being text-based *grins*

      I love the MUD I play, and it has a lot of interesting roleplay (www.lensmoor.org, please excuse the horrible website, the game is nice. telnet port 3500 to have a look)

      Yes shameless plug .-p

    139. Re:Being an asshole makes people angry, film at 11 by mvdwege · · Score: 1

      No. Go read Axelrod's research again: mutual cooperation wins every time in iterated Prisoner's Dilemma scenarios. In one-off scenarios, defection is always the best option.

      Mart

      --
      "I know I will be modded down for this": where's the option '-1, Asking for it'?
    140. Re:Being an asshole makes people angry, film at 11 by Anonymous Coward · · Score: 0

      So, a researcher enters a foreign land. He obeys the strict letter of the law, but ignores the customs and rules of polite behavior.

      That's not at all like entering a pvp area, then complaining when people start doing pvp.

      It's more like going to an ice rink and complaining that the ice is all slippery and unsuitable for the volleyball game you plan to play.

    141. Re:Being an asshole makes people angry, film at 11 by overbaud · · Score: 1

      I'm metioning it in the context of police chases. The racing I do doesn't allow it. Basically it can be effective at higher speeds such as 150km+ it is based around the idea that as the pursuit car front bumper draws level with the lead car rear bumper the lead car stabs heavily at the brake causing the chase car to move to the lead or in a position where the former lead car now could be (depending on reaction of other driver) in a position to turn into the rear half of the former pursuit car. Of course if it isn't pulled off then weight transfers to the front of the car making the lead car more susceptible to a pit. It really is a brake and flick. Like a handbrake turn where its a flick and pull. It is not a brake annnnnndddd.... then turn. Its taught here in the evadance advanced driving courses.

      --
      Users... the only thing keeping 1st level support from being the bottom feeders.
    142. Re:Being an asshole makes people angry, film at 11 by Erikderzweite · · Score: 1

      Ahh... customs... Off-topic follows.
      You can actually create customs in lab conditions.

      A group of apes live together in an enclosure. There is a ladder in said enclosure with a banana on top of it. If some ape tries to access the ladder however, all apes are thrown cold water at.

      Now, let's replace one ape with a new one. When that newbie tries to grab the banana all other apes beat him. If we replace another ape -- same beating will happen to it too and former newbie will participate in it very actively.

      If we continue to replace apes one by one we'll end up with a bunch of high mammals who never took a cold shower but don't even try to grab a banana.
      Because its a custom.

    143. Re:Being an asshole makes people angry, film at 11 by wisty · · Score: 1

      Why has parent been modded troll? Because he used a basketball analogy instead of a car one?

    144. Re:Being an asshole makes people angry, film at 11 by wisty · · Score: 1

      Quake. The rocket launcher. Camping. :)

      I think Doom had similar issues with the BFG.

    145. Re:Being an asshole makes people angry, film at 11 by hesaigo999ca · · Score: 1

      A good thing he didn't use WoW to do his research, he would have had nothing to research, ganking happens all the time, and the only way to piss someone off.....is getting a bigger group then they got (horde vs. alliance).
      I think he should have chosen a different game...although I guess this might just be an excuse to play a game, and get a university to pay you to play it, while being 50 years old with nothing to do O_O

    146. Re:Being an asshole makes people angry, film at 11 by Trahloc · · Score: 1

      As the guy above mentioned. There are pvp zones and within those zones there are certain areas that have been set aside by the players as 'no kill zones'. Your free to waste anyone outside that zone but it's not unreasonable for them to expect you to respect those safe areas. If you don't, your an ass, pure and simple. Your defense of 'i paid money' doesn't mean squat when everyone your running across spent money just like you did.

      --
      The Goal: A long simple life filled with many complex toys.
    147. Re:Being an asshole makes people angry, film at 11 by Trahloc · · Score: 1

      After that the players gradually increased the attacks on him trying to force him to conform.

      Actually no, they wanted him to leave them alone. Having him conform would have been a bonus, being left the fuck alone was the goal though. After all the guy who threatened him didn't go "If you don't start playing like we want you to I'm going to kill you." He said "Stop killing me or I'll kill you in RL", to paraphrase.

      --
      The Goal: A long simple life filled with many complex toys.
    148. Re:Being an asshole makes people angry, film at 11 by Trahloc · · Score: 1

      Everyone involved is paying so that point is moot. He had the option to play the game as intended, instead he chose to interact with those who did *not* want to play that way and ignoring those that did. As someone stated earlier, when someone had a toon that could defend against his tactics he ran away, just like every griefer/bully does. He wasn't interested in testing his mettle against a worthy opponent, he just wanted to poke the ant hill.

      --
      The Goal: A long simple life filled with many complex toys.
    149. Re:Being an asshole makes people angry, film at 11 by Trahloc · · Score: 1

      Except that this guy would do the equivalent of walking into the boxing ring and throw the person on top of the dumbell set and laugh at them as the writhe in pain.

      --
      The Goal: A long simple life filled with many complex toys.
    150. Re:Being an asshole makes people angry, film at 11 by SL+Baur · · Score: 1

      In any of those examples, does it talk about standing around and chatting with people?

      No and you left out something - all those idiots who chat in the /trade channel in WoW. Is it any wonder why most of us hate them?

      Sigh.

    151. Re:Being an asshole makes people angry, film at 11 by FnordX · · Score: 1

      From what the article says, I believe so. I haven't read the study, or seen this guy in action, but I believe that is what he was doing.
       
      And, because of this, the devs have put in resistance to teleport as a type of defense. Too bad that not everyone can get it.

      --
      ____________________
      Clouds in the Sky,
      Water in a bottle
    152. Re:Being an asshole makes people angry, film at 11 by DaleGlass · · Score: 1

      How is the publisher going to react when their game has been reduced to a 3D chat room?

      With delight, I imagine. If people are just standing around, chatting, and still pay for that, it's got to take a lot less server and network resources, which means higher profits.

      Thinking cynically, most MMOs try to slow the player down. If the MMO has for instance 120 hours worth of content, and a player plays 2 hours per day, he'll finish it in two months. Make killing enemies take more time, slow down travel, make recovering from death take some time, and so on, and that same player might need 3 months to get through the same stuff. 50% extra revenue.

      If the publisher advertises one thing, and it turns out to be a giant chat room, isn't that false advertising?

      I figure if the game does what the publisher says it does, it'll be hard to complain effectively about that.

      I'm glad I have you here then. I have a question: why don't you chat in a regular chat program instead of a game designed to be used for something else (I'll concede that, for the purposes of this discussion, Second Life essentially is a giant chat room, I haven't been able to detect any actual traditional gameplay)?

      It's a chat with interesting extra stuff added. I mostly chat, but if I get bored of that or conversation isn't happening, I can script, build, explore, play games, etc.

      SL also frees people from RL limitations. If in RL you can't walk, in SL nobody notices. If you're uncomfortable with your RL gender, you can be the one you want in SL (there's even a third party voice changer for voice chat).

      For the plain chat, there are some differences. People can freely move around, and chat has a distance limit. This means that people can decide to move around to hear the people they want to hear. In SL you can make a channel but it's a more involved process. Gestures are much more interesting looking than the IRC version.

      The ability to dress in any way you like, and user profiles gives people information about you, before you say a word. For instance, if you look like a Naruto or DBZ character, some people will assume you're retarded, while others will immediately see a fellow fan.

      Then there's the sex industry. I stick to PG areas, but it's there for the people who want it. And you can actually put on a robe and wizard hat ;-)

      No, I don't think so, I'm going to kick those assholes off the court and, if they disagree, I'm going to call law enforcement into the matter.

      I really doubt it would go your way. First, I doubt you'd go against 10 people or so, on your own. Second, if you actually did, you'd probably get your butt kicked. Third, law enforcement is very unlikely to be interested in a complaint about people not taking basketball seriously. If a fight gets started that will get the police's interest, but if you're the one who starts it, there are good chances you're the one that'll end up getting dragged away, and the other side will have plenty witnesses.

      Mind that I'm not talking about what's fair or not here. The fact is that in any human group or society, openly going against the majority, especially with an "I'm going to kick those assholes" kind of attitude rarely ends well.

      You understand the difference between a chat server and a game server, right?

      Of course.

      I'm just saying, that the purpose for which things are made originally, and the purpose for which people actually use them aren't necessarily the same. And if you're the one odd guy who disagrees and tries to force people to do it the right way, don't expect them to cooperate.

    153. Re:Being an asshole makes people angry, film at 11 by FnordX · · Score: 1

      They weren't pissed because he was PvPing, they were pissed because he was using cheap tactics to grief.
       
      Basically, the way that it works, is if you're in a PvP area, and you fight another player, and you get defeated, the only thing you suffer is a bruised ego, however, what this guy was doing was to teleport people into a "safe zone" that was designed to prevent spawn camping. In that "safe zone" they have drones, or "cartoon robots" that will kill anyone of the opposite faction, or any enemy NPCs, that get too close. If you get taken out this way, you get XP debt.
       
      So he wasn't just dueling other players, he was purposefully being a dick about it.

      --
      ____________________
      Clouds in the Sky,
      Water in a bottle
    154. Re:Being an asshole makes people angry, film at 11 by FnordX · · Score: 1

      That was written by Larry Niven.
       
      You can find it here.

      --
      ____________________
      Clouds in the Sky,
      Water in a bottle
    155. Re:Being an asshole makes people angry, film at 11 by elrous0 · · Score: 1

      For his next reasearch study, he's going to run through the middle of Mecca insulting Muhammad. The results will be published posthumously.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    156. Re:Being an asshole makes people angry, film at 11 by drinkypoo · · Score: 1

      And when someone does play the game, the natives get pissy as all get out. Sounds like a bunch of crybabies inhabit those games if you ask me.

      Look, I'm a gamer and have been since I was a little kid, but of COURSE a bunch of crybabies inhabit those games. Normally when you grind for hours you get paid. These are people who are so desperate for a more interesting life with friends and things to do that they will pay a subscription fee for them... kind of like, say, joining a fraternity. Sure, you know you're going to be subjected to hazing that may kill you, but you can belong! Fantastic.

      If that's how people want to spend their time, that's okay! We don't need to be productive all the time. But let's face it, these games are chores and the only reason they are appealing is escapism. If one percent of WoW gamers were to put half that much effort into something useful like reforestation, how much better would the world be? Honestly, the positive feedback loop from entertainment-oriented video games may be a fun diversion, but about the only actual benefit is training to your reflexes which you would have gotten from playing tennis or something.

      A lot of us need to spend a lot more time in the big blue room.

      (Argh, it's only been four minutes since I posted my last comment. I guess this comment isn't fucking long enough yet. Perhaps I could rewrite War and Peace, would that get me past the filters? Fuckheads.)

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    157. Re:Being an asshole makes people angry, film at 11 by Otto · · Score: 1

      And finally, it seems kind of foolish to give the guys name/location when people have already made death threats against him. What if the professor is beaten or killed now?

      Meh. Internet tough guys rarely do anything in the real world. Most that will happen is that he'll get some pointless and lame snail mail calling him a troll and such.

      That said, he does deserve to be beaten with a clue-by-four. I mean, his whole premise is "I tried to be a dick in the virtual world and people hated me for it". Well, duh. I mean, if he ignored the social standards of a society, then what did he expect to happen? Everybody to shower him with lollipops?

      --
      - Give a man a fire and he's warm for a day, but set him on fire and he's warm for the rest of his life.
    158. Re:Being an asshole makes people angry, film at 11 by elrous0 · · Score: 2, Interesting

      I actually saw a real-world analogy to that when I lived in Hawaii. On the North Shore, the surfers had gotten together and formed a gang of sorts that basically "controlled" all the good waves. If a newbie came in and tried to surf one of the big waves, they would swoop in and knock him off his board or fuck with him in some way. Basically took the fun out of it for everyone but their select group.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    159. Re:Being an asshole makes people angry, film at 11 by mcgrew · · Score: 1

      I encountered this im meatspace when I was stationed in Thailand in 1973. It isn't against the law to refuse a gift, ANY gift, but it is completely unacceptable. I had a gun pointed at my face once for refusing to drink a shot of whiskey. Only time in my life I was forced at gunpoint to drink!

    160. Re:Being an asshole makes people angry, film at 11 by pbhj · · Score: 1

      It's not that your analogy was too complex... it's that it was just flat wrong. Nowhere does it say he was "insulting" anyone.

      I believe it said "taunt" and that takes some level of insult to be effective.

      If you think "I could whup you at basketball" is insulting then you're right. That's a taunt.

    161. Re:Being an asshole makes people angry, film at 11 by Anonymous Coward · · Score: 0

      Sounds like an American in any other country but his own!

    162. Re:Being an asshole makes people angry, film at 11 by FnordX · · Score: 1

      Fighting means that you use your powers to actually defeat the other person playing the other character. That other player gets to use their powers to try to defeat you. Both players are equally matched in levels, and potentially have an equal ability to defeat the other.
       
      Droning means that one player uses his Teleport Foe power to teleport a player into an area of the PvP map that players of that faction aren't supposed to go, and that player is killed instantly. The teleported player has no ability to use their powers to try to defeat the teleporting character. The teleporting player has basically killed you instantly, without earning anything for it, and the teleported character gets XP debt (what you normally get for being defeated in PvE).
       
      Also, CoH doesn't have PvP servers, they have PvP zones. Every server has the same zones that PvP can happen in, from Arenas to full maps where everyone is matched in level. It's not like in WoW or other MMOs where PvP can happen anywhere, and the other faction can invade your territory. There are even zones where the two factions can team up together, and are a LOT more popular than the PvP zones.

      --
      ____________________
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      Water in a bottle
    163. Re:Being an asshole makes people angry, film at 11 by Anonymous Coward · · Score: 0

      He obeys the strict letter of the law, but ignores the customs and rules of polite behavior. Even more, he specifically sets out to break those customs and rules of polite society. The natives push back, telling him that he is being rude. He continues to break the customs and rules of polite society, offending large numbers of people on a regular basis

      So, he was simply behaving like some companies and lawyers do in "the real world". One could say that the "natives" here were introduced to another culture in the form of a colonizer or a gobal corporation.

    164. Re:Being an asshole makes people angry, film at 11 by WNight · · Score: 1

      And this hardly interferes with that. Chat connections in almost all MMOs work at any distance. This just dumps a bit of their stuff, probably necessitating 15-30m of grinding to replace.

      I'm actually with Twixt, the developers should have NPCs like him even if there aren't players. I mean, way to totally ruin the role-play for everyone. If you're playing a villain people should be calling 911 when they see you and taking pot-shots at you, civs with guns and heros who don't forget whatever it was that made you a villain.

      In fact, that would be part of the fun of being a villain. More of a challenge, not just the cool gothy uniforms.

      Besides, idiots get so bent out of shape over shit they just made up. Like tell them there isn't a Santa or a god and they start wars. Doesn't mean you should coddle them, just that people do dumb shit and can't face the consequences. Like chatting in a war zone while playing the enemy...

    165. Re:Being an asshole makes people angry, film at 11 by virg_mattes · · Score: 1

      So, a researcher enters a foreign land. He obeys the strict letter of the law, but ignores the customs and rules of polite behavior.

      He had been playing since the game came out in 2004. He knew the customs, he knew the rules. He played the game as designed. He was a hero who defeated villains in a PvP server. He played the game correctly, while everyone else wasn't.

      See, he didn't "play the game correctly" by any real metric. Even if you want to insist that RP is the only way to play the game "correctly" (which is an absurd statement to begin with), he wasn't using comic book hero tactics. He would drag the villains to insta-kill spots and let the robots do the dirty work. Superman never dropped huge rocks on people even though he could. Batman never shot any villain in the back, even when it was the "most effective" way. He didn't play a hero, he played a griefer, by taking advantage of an in-game mechanism that wasn't designed to be used as a player-killer, and using it as such.

      This is the thing with MMOs and really modern gamers. People lament that you can't actually role play in a computer RPG, but here's a guy doing that, and he's an outcast.

      I'd like to see some evidence that that people he was griefing were the ones lamenting that fact.

      Heros don't hang out and chat with villains. They fight.

      Heroes don't cheat, either, nor let robots do their dirty work.

      What we have here was people that didn't actually want to play the game. They just wanted to rack up (dubious) "achievements".

      I see no reason to consider that "not playing the game" except in your very perverse notion of how this particular game should be played. I ran across this a lot in Everquest, where I got harassed for "wasting my time" doing tradeskills even though I enjoyed doing it, because people like you got a very narrow notion of what everyone else was supposed to be doing. Who are you to tell anyone that achievements aren't worth pursuing?

      The prof did exactly right.

      Every time he encountered a player capable of avoiding his insta-kill tactic, he ran away. He didn't care about a fair fight, he was only concerned with griefing. Even in the overnarrow confines of your idea of playing the game "correctly" he committed extremely not-heroic acts, so he did a deplorable job role-playing a hero.

      Virg

    166. Re:Being an asshole makes people angry, film at 11 by hesiod · · Score: 1

      If he was truly roleplaying he would actually care what the player base's culture was.

      So you're saying that it's impossible to roleplay the part of "antisocial asshole?"

    167. Re:Being an asshole makes people angry, film at 11 by Hausenwulf · · Score: 1

      People lament that you can't actually role play in a computer RPG, but here's a guy doing that, and he's an outcast.

      And that's the classic excuse players use in a game to be complete jerks. "I'm roleplaying a complete jerk."

      Just because you "can" do it doesn't mean you "should" do it.

    168. Re:Being an asshole makes people angry, film at 11 by clone53421 · · Score: 1

      I haven't played the game either, and I find it interesting that a defense against teleport has been added to the game. However, I don't really see that as being enough. Basically the game just appears broken IMO.

      The object of the PvP zone is for players to kill players. The drones are there to prevent players from griefing opposing players by killing them in "safe" zones, which means that players don't GO to the zones where the drones would immediately kill them (DUH). Thus, this is NOT a "normal" part of the gameplay, and transporting someone magically into a "safe" zone where they'll be immediately killed is not "playing the game as it was designed".

      Not to mention that it's not "player versus player" but rather "player versus invincible NPC", which is obviously not the way the game was designed to be played. Furthermore, someone pointed out that this griefer indeed did NOT get credited for the "kills" he earned in this manner, which further indicates that it is not the way the game was designed to be played.

      So what's it all mean? Basically, the game is broken. It is possible to play the game in a manner which it was not designed to be played in and which is extremely cowardly and infuriates the other players who DO want to play the game as it was intended.

      What should be done isn't some kind of resistance to teleportation; that's a band-aid. Put a stop to it entirely: just make it impossible to cast the teleport spell on someone when it would land them in a "safe" zone where they'd be killed. That should be a trivially easy modification to the game and it would eliminate this form griefing altogether.

      --
      Alexander Peter Kristopeit bought his basement from his mommy for one dollar.
    169. Re:Being an asshole makes people angry, film at 11 by clone53421 · · Score: 1

      would eliminate this form griefing altogether

      *form OF griefing

      If I thought it was an obvious omission I wouldn't have corrected it, but I just know people are going to read that and wonder "WTF is form griefing?"...

      --
      Alexander Peter Kristopeit bought his basement from his mommy for one dollar.
    170. Re:Being an asshole makes people angry, film at 11 by Demonantis · · Score: 1

      If the other guy is feeling like he is being trolled he can go to another server. If I am following what is allowed in the game why should I move servers if there is an issue. Hand in hand, if they know it bothers you. They are doing it to get a rise out of it. People do it all the time in grade school.

    171. Re:Being an asshole makes people angry, film at 11 by clone53421 · · Score: 1

      Besides which, he wasn't really dueling, he wasn't earning kills, and the "way the game was designed to be played" obviously was to AVOID those areas where you weren't supposed to be (opposing team's safe zones).

      Was the teleport spell intended to be used as an offensive weapon? My suspicion is it was intended to be used as a tactical weapon, to move an opponent to a position that is advantageous to yourself. Positioning an opponent directly next to an invincible killer robot is not "tactical", it is just cowardly.

      --
      Alexander Peter Kristopeit bought his basement from his mommy for one dollar.
    172. Re:Being an asshole makes people angry, film at 11 by clone53421 · · Score: 1

      He played the game as designed. He was a hero who defeated villains in a PvP server. He played the game correctly, while everyone else wasn't.

      Oh wait... I must have it all wrong. The PvP servers are designed so that players are supposed to get killed by these invincible drones? (Gee, I thought they were supposed to kill each other.) Frankly it sounds really boring to play it your way... these robots are invincible, are they not?

      --
      Alexander Peter Kristopeit bought his basement from his mommy for one dollar.
    173. Re:Being an asshole makes people angry, film at 11 by drsquare · · Score: 1

      Head on out to public park where people play pickup games of basketball, or, heck, chess. Once you're welcomed in, start engaging in the most foul insults you can to distract your opponent. Might I suggest racial epithets? Since you're playing by the rules trying to win, no one will mind or get angry. Anyone who does get angry is blowing it out of proportion, since it's just a game. Now keep coming back day-after-day to do this; since it's a public park and you are obeying the law.

      You've never played cricket, have you?

      I don't see the problem with griefing, what exactly is wrong with making grown men cry like babies over something as completely irrelevant as a computer game?

    174. Re:Being an asshole makes people angry, film at 11 by clone53421 · · Score: 1

      the real problem here is the game's moderators allowed the behavior because they could not prevent it without breaking the game.

      I'm actually quite curious about this. Why couldn't they just prevent teleportation into zones that you weren't supposed to enter? It seems trivially easy to do this, and I don't see that it would break anything except this griefing method. You're not supposed to be in that area, so just modify the game so as to prevent teleports from sending you there.

      A quick zap and "You are not allowed to cast this spell on this player." would quickly solve the griefing problem. In fact, make the spell rebound and hurt you somewhat if it would have transported your opponent into a safe zone.

      --
      Alexander Peter Kristopeit bought his basement from his mommy for one dollar.
    175. Re:Being an asshole makes people angry, film at 11 by Cro+Magnon · · Score: 1

      People are still people, even if they can leap tall buildings or teleport foes in front of killer robots.

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    176. Re:Being an asshole makes people angry, film at 11 by quadrox · · Score: 1

      I see, that wasn't mentioned in the article as far as I remember, or it wasn't written very clear. In that case I completely agree that he was a douche about it.

    177. Re:Being an asshole makes people angry, film at 11 by AK+Marc · · Score: 1

      I wouldn't think that would work, but then the PIT isn't practiced at 150+ km/h speeds, even if it is sometimes executed at such speeds. When you strike the car in passing, like for the amount of time you'd be in contact when performing your maneuver, you'd change the direction of the car by 15 degrees to 30 degrees or so. The PIT requires steering through the car and accelerating when making contact, which guarantees that the lead car will spin unless corrective action is taken. The glancing blow you mention could work if the car is close enough to the performance envelope. However, it seems to me it depends on errors by the following car to work, when the PIT guarantees a spin (and more importantly, a stall, as that's the official reason it's used, not to crash the car in front, but to temporarily disable it) when properly executed and the lead car does nothing wrong (though, as I've mentioned before, it is counterable by just steering away from the following car, but space usually eliminates that choice, and those being chased rarely have training and instincts to know what to do).

      Just out off curiosity, where are you? And have you taken one of these driving classes? As for handbrake turns, I've found that they are useful for a small number of situations, but that the distraction of involving another input and the use of a hand as entering a turn is more trouble than it's worth. I have actually gotten the same effect by downshifting, dumping the clutch while the engine is at idle, then stabbing the gas. Of course, that could only work with a RWD car, but I did it once with an instructor in the car and he thought I used the handbrake until I described and demonstrated the technique.

    178. Re:Being an asshole makes people angry, film at 11 by Draek · · Score: 1

      Only the former, gonna check out the latter, thanks for the link ;)

      --
      No problem is insoluble in all conceivable circumstances.
    179. Re:Being an asshole makes people angry, film at 11 by WNight · · Score: 1

      His bad.

      Yeah, how dare the dirty bastard put his hat on the bar. Doesn't he know we don't do that around here cuz... cuz... well, just cuz. Damn him!

      Yawn.

    180. Re:Being an asshole makes people angry, film at 11 by SoTerrified · · Score: 1

      Basically, he played the game (actually fighting villains) and was hated for it.

      No, he did not. If he had actually fought villains and defeated them, there would be no upset. But instead he was teleporting them into defense drones, 'winning' easily but getting no credit. This is like a police officer that shoots criminals without even trying to arrest them. Then he acts surprised when people get upset that he's shooting people. "I'm a police man. They are criminals! I'm supposed to defeat them! Shooting them is a way to defeat them." Yes, Heroes are supposed to fight Villains. But society does define a right way to do so. And that's not what he was doing.

    181. Re:Being an asshole makes people angry, film at 11 by Kashgarinn · · Score: 1

      I totally agree.. it's like a white person would decide "I'm in America, there's freedom of speech here, I'm going to research into it"

      - then decides his venue should be using the word "nigger" around black people, calling anyone and everyone a nigger. The same reaction, except he'd actually get killed.

    182. Re:Being an asshole makes people angry, film at 11 by WNight · · Score: 1

      He's the crybaby, not the other players.

      That made no sense, you must be a fucking imbecile.

      He didn't CRY, he reported. He got exactly what he expected, proof that fucking imbeciles take MMOs seriously enough to threaten to kill you (wait... do YOU play CoH?) for something that is a legitimate way to play the game. If anyone's crying now it's all the assholes who had their accounts terminated for threatening.

    183. Re:Being an asshole makes people angry, film at 11 by Reapy · · Score: 1

      I played heavily in the 1.2 patch. I know with successive patches the saberist became more vulnerable, but for myself I enjoyed playing heavily with the saber out in FFA styles. I agree with the main poster about the community. At first, the whole 'honor' thing wasn't that crazy, just one odd ball or two per server. I think the patching is what really killed the game off, ending up with only honor RPG style servers.

      For myself I loved to jump into the FFA pits and often came out leading kill counts by +20 or so on random servers, it was great fun. The game itself was very balanced with all the weapons, each with their place. I primarily got most of my kills with the saber, since heavy swings and the DFA attack (they needed to remove the air swivel with that, little OP ) would kill someone very fast.

      For blaster shots you could face the person in light stance and reflect or block almost everything coming in at you. Vs the blue ball gun (forget the names) you could force push one ball back and then you had to evade behind a wall or out of range since they could fire faster then you could push.

      Fletchet gun was deadly against you, if they were spamming grenades you can push them away and evade. If they fired the flack at you, you had to get out of the way. Rockets were no problem force push them back on them. Sniper was pretty easy, force vision if you were feeling perky, but mostly just moving fast and keeping your saber out would block the shot.

      The real ones to worry about were repeater balls and fletchet spam. When this came at you, you just had to evade and get behind a wall or close to them. From that point you just roll in on them and force pull, grabbing the weapon right out of their hands. At that point you could just turn and fire on them or saber them to death.

      I think combined with force heal being a bit OP as well, you could almost stay alive forever. If they were shooting you down a hall way you just back up around the corner, heal up, then come at them with force speed + protect and then pull the weapon out of their hands, and from there they are confused and need to swap up weapons, giving you plenty of time to control the situation and end it.

      But anyway, I agree, saber dueling was one of the best parts of the game, but for me, so was standing out in the open with my saber being able to counter almost every weapon thrown at me from the corners.

    184. Re:Being an asshole makes people angry, film at 11 by Endo13 · · Score: 1

      Actually, it doesn't. You won't find the servers listed until page 6 in his .doc report linked from TFA.

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    185. Re:Being an asshole makes people angry, film at 11 by Obfuscant · · Score: 1
      You do realize that "put your hat on the bar" was simply an example of how customs can be based on arbitrary rules, and not an exhaustive list or even a claim that 'twixt' or whatever was doing the equivalent, don't you?

      Putting your hat on the bar doesn't have a direct impact on many people. Dragging them off to be killed in a role playing game while they are trying to chat with someone else does.

      If all he had done was obey the rules that didn't involve other people being harmed by his choices, he'd have been ok. When you involve other people in your jihads, they have a right to be upset.

    186. Re:Being an asshole makes people angry, film at 11 by Hatta · · Score: 1

      The only decent part *was* the sabering .. so, playing on a server where getting into duels was pretty much the best part.

      So play on a saber only server. IIRC there was an option for that.

      If you honestly wanted to shoot a guy (who happened to be running around with a saber) with a pistol .. it turned into the proverbial 'knife to a gun fight'. saberists didnt stand a chance .. and it ruined the game so to speak.

      Sounds like a problem with the game mechanics. It should be awfully difficult to shoot a jedi with a light saber.

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    187. Re:Being an asshole makes people angry, film at 11 by clone53421 · · Score: 1

      The article was highly misleading and one-sided.

      --
      Alexander Peter Kristopeit bought his basement from his mommy for one dollar.
    188. Re:Being an asshole makes people angry, film at 11 by Anonymous Coward · · Score: 0

      Players get to make the decision of what to play by buying the product. Perhaps submitting a feedback form, not by making arbitrary rules and then forcing everyone to play by them.

    189. Re:Being an asshole makes people angry, film at 11 by Hatta · · Score: 1

      He followed within the rules, but played unlike everyone else.

      Good, being different is a good way to take your opponent by surprise and win.

      That means he wasn't following the rules.

      But you just said he was.

      Soccer is non-contact

      Soccer is definitely a contact sport.

      The manner of play and what the custom of play is determines the rules more than the written rules do.

      No, the rules determine the rules. Period.

      In fact, he identified them and acted contrary to the expected play in such a manner as to cause the most amount of harm to the play of those around him.

      If that's what it takes to win, then what's wrong with that?

      It's not unlike he went to an open court where people were playing 4-square and he'd steal the ball and start shooting hoops with it. He was winning, but not in the same game as everyone else, even if they were using the same ball and court.

      Or rather, it's not unlike he was playing basketball and his opponents got tired of losing, quit, and started playing four square. The only problem here is the sore losers.

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    190. Re:Being an asshole makes people angry, film at 11 by mangst · · Score: 1

      The neighborhood that you live in is a "community". The purpose of communities is to ensure that everyone gets along. This includes written rules (like no murdering) and unspoken rules (like "no cussing at people from your front porch").

      City of Heros, however, is a "game". With games, the purpose is to win, not make friends with your opponent. When you enter a chess tournament, you don't get threatened with death because you used your queen, which "no one uses because it's a totally overpowered and unfair piece".

    191. Re:Being an asshole makes people angry, film at 11 by PTD27 · · Score: 1

      You're showing a lack of knowledge about the specifics of the game. He was not using skill, but rather a cheap trick, and then gloating about it. Further, you're picking and choosing a specific quote to comment on, rather than taking the post as a whole. Chaos Discord wrote a very considered, honest explanation of what was going on.

    192. Re:Being an asshole makes people angry, film at 11 by sorak · · Score: 1

      Why the hell have a city full of heroes and villains, if the villains and heroes just idly chat and don't actually fight each other?

      It sounds like they made the game about completing missions and defeating computer opponents rather than PVP. I honestly have never player COH, and don't know how their players view PVP, but I think a good analogy would be if you saw several kids playing touch football in a football field. So you join in and start tackling people left and right. They say that this is touch football, and you tackle them anyway.
      .
      Eventually, they start getting hateful, and spreading rumors about you, and you comment about how that we are still a prejudiced race, picking on little old you, for being different. How clueless is this guy?

    193. Re:Being an asshole makes people angry, film at 11 by an+unsound+mind · · Score: 1

      They DID fix it.

      This is when Professor Asshole ragequit complaining about how it isn't fun anymore.

    194. Re:Being an asshole makes people angry, film at 11 by clone53421 · · Score: 1

      Yeah, my main bewilderment is: how long did it take to fix, why did it take so long, and how exactly did they fix it.

      As I said, it seemed like a pretty easy fix.

      --
      Alexander Peter Kristopeit bought his basement from his mommy for one dollar.
    195. Re:Being an asshole makes people angry, film at 11 by sorak · · Score: 1

      I think a good analogy would be if you walked onto a football field where people are playing touch football, and you start tackling people, over and over again, even if the ones who aren't playing, and you insist that you are doing the right thing because tackling is part of the "official rules". What gets me is that he tried to turn this into some whiny rant about tolerance. No, it wasn't about tolerence, it was about being a dick. I have never even played the game and I don't like the guy.

    196. Re:Being an asshole makes people angry, film at 11 by Anonymous Coward · · Score: 0

      He wasn't going around shouting racial epithets and trying to anger people, he was fighting "villains" as a "hero", or, in other words, exactly what the game is supposed to be.

      You said "what the game is supposed to be" - actually, I believe you are incorrect. You should have said "what the designers intended for their game". To me, one hallmark of a good game is one which can be played outside of the designers intent without hurting the majority of players. Or to put it another way - a game who's intentions can change with the player base instead of being frozen to the developers' intent.

    197. Re:Being an asshole makes people angry, film at 11 by Stormy+Dragon · · Score: 1

      You're missing my point. Whether or not this particular guy was right in this particular case, I'm disturbed by the blanket rule many commenters are suggesting that is the majority in some society comes up with a particular custom, that everyone has a moral obligation to obey it, just because it's a custom.

    198. Re:Being an asshole makes people angry, film at 11 by AK+Marc · · Score: 1

      But you just said he was.

      There are two sets of rules. The physical laws of the universe. You follow those because they are unbreakable. Then there's the man-imposed rules. These are the "optional" rules he chose to break. He then claimed that laws are stupid and irrelevant because the can abide by the laws of physics while committing murder, and thus didn't break the laws. Breaking the law, then getting caught and sentenced to jail is "playing within the system and by the rules" only for sociopathic definitions of the rules.

      Soccer is non-contact

      Soccer is definitely a contact sport.

      Pretty much all contact between players is against the rules, but the "rules" as observed are that if it isn't called, even if obviously a violation of the written rules, it is not a foul. So if you manage to headbut someone and the ref doesn't see it, he has to let it go by the rules. Of course, some Frenchman found out that the ref will break the rules when the foul is replayed over and over on the jumbotron until there's a near riot. But again, this goes back to the "rules." Did he break the rules when he headbutted someone? Yes, but he wasn't caught, so he didn't get a foul called. Did the ref break the rules when he called a foul he and the linesmen didn't personally see? Yup. But there is no ref referee, so he won't be punished. So, even though both people involved broke the rules, since they broke the rules within the outlines of the rules themselves, did they break the rules? That's how this is coming down. There are informal rules that were observed by everyone but him. He stated he was aware of the rules, and purposefully broke them. He calls them "customs" or such to attempt to belittle them compared with the game physics which he didn't break. But he broke rules.

    199. Re:Being an asshole makes people angry, film at 11 by Hatta · · Score: 1

      There are two sets of rules. The physical laws of the universe. You follow those because they are unbreakable. Then there's the man-imposed rules.

      The only law when playing a game is to win. If you see that as sociopathic, sorry. Since the "laws of physics" in a game are completely controlled by man, they are man-made rules. So there's really only one set of rules. Notice how in chess, there are "physical laws" governing how the pieces move and what victory is, but none concerning strategy. Same goes for go, monopoly, scrabble, etc, etc.

      Pretty much all contact between players is against the rules

      The "Laws of the Game" booklet from FIFA.com reads, in part:

      The act of charging is a challenge for space using physical contact within
      playing distance of the ball without using arms or elbows.
      It is an offence to charge an opponent:
        in a careless manner
        in a reckless manner
        using excessive force

      That is contact.

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    200. Re:Being an asshole makes people angry, film at 11 by Anonymous Coward · · Score: 0

      I was very into JK2:Outcast as well. I loved both playing on duel servers and on ffa servers. I was in multiple clans over the years. I was never a "saborist". I played the game heavily from when it came out till late 06- it was "my" game, the one I spent 15-30 hours a week in.

      I think one thing you are forgetting is like all multiplayer games, the older the game got, the less people played it. Interest slowly dwindled as newer games came out. It wasn't that the saborist types drove off all the other ffa players- more that your average ffa player got bored with the game as it got old and the community slowly died.

      The saborist types had added an element of roll playing (which they invented for themselves outside the stated rules of the game) which added for them some more dept to the game. So they stuck around longer. But even they eventually got bored and left. I still occasionally logon and try to find a game, only a few servers ever seem to have real people, not bots.

      Alas, like so many online communities I've enjoyed since I started using BBS in the 80s, it was a fleeting thing that consumed my time for a while, then ceased to be. It now just exists in my memories and a few websites that are still around.

      Kind of makes me sad when I think about it...

    201. Re:Being an asshole makes people angry, film at 11 by WNight · · Score: 1

      You do understand that getting killed in an MMO isn't permanent and usually doesn't even interrupt your chatting, right?

      So yeah, it seems like it is about like a hat on a bar.

      Unwritten rules are rude, not only do they require people guess them, but they usually dump the cost of following the rule on everyone else.

      For example, FPS players who bitch if you kill them while they're typing. Adding insanity to delusion, they often stop in a busy room full of mayhem and expect the little icon over their head to protect them like a guardian angel.

      You're just playing the game, fighting away and suddenly some guy gets mental because your stray rocket hit him while he was typing. WTF? Thankfully in the FPS community the answer is to simply shoot the guy while he bitches - eventually his rage melts his cable-modem and he disconnects.

      So who's really asking what of who? The researcher's asking that everyone in the game area be ready to play, they're asking him to not play the game the way it was designed, or the way he paid to play it, but instead to figure out which groups of people in the game are just chatting and to avoid them.

      It's like going to a paintball game, standing around in doorways chatting, and bitching when you get hit. Yes, you might be used to chatting there, but that doesn't mean you should keep doing it. Not only would it be painful, but rude to the people who came to play.

      If all he had done was obey the rules that didn't involve other people being harmed by his choices, he'd have been ok.

      Wow, you're such a pompous ass.

    202. Re:Being an asshole makes people angry, film at 11 by ElectricTurtle · · Score: 1

      That sounds like the plot to a campy 50s-60s movie. Obviously they are just waiting for dark horse awesome surfer and a group of underdogs to come along and unseat them in a contrived surfing tournament.

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      I support the Slashcott and will not be reading or commenting from 2/10/14 to 2/17/14. Beta is steaming pile of dog shit
    203. Re:Being an asshole makes people angry, film at 11 by Trahloc · · Score: 1

      I see, I was countering the wrong argument. Your problem isn't with whether or not he was an ass but with people having any custom they would like outsiders to respect. He did not have a moral obligation to sit in the pvp area and chat away like some valley girl. But I do not think it unreasonable to expect someone to respect their wishes. They just wanted to be left alone and a player created system had arisen that those standing in section XYZ are in the 'we want to be left alone' area. This still left a vast majority of the area open to his kind of play, just this *small* section was a designation neutral zone.

      If I distill what your saying down to its most honest meaning it comes out as "I will do anything I want, however I want, whenever I want, no matter how it affects you." Being someone who appreciates the anarchist ideology I can get behind most of that statement except that last part. To intrude on someone elses right of self determination you lose all rights to your own.

      --
      The Goal: A long simple life filled with many complex toys.
    204. Re:Being an asshole makes people angry, film at 11 by overbaud · · Score: 1

      I'm in Australia. The police don't use the PIT here as a matter of procedure. The course I am refering to is delivered to, among others, child protection services. Apparently its not uncommon for CPS to be chased by irate parents (including meth heads) after removing their children via court order. I did a different driving course and saw this being taught and asked about it. I made reference to the handbrake only to indicate the timing of the brake and flick.

      --
      Users... the only thing keeping 1st level support from being the bottom feeders.
    205. Re:Being an asshole makes people angry, film at 11 by overbaud · · Score: 1

      Still doesn't change the fact that the article did not use the word 'taunt' so I fail to see what your point is. The actual research paper is more balanced than the article. The scientific community have a dislike of bias. The professor achieved what he set out to do which is test a hypothosis. He did not taunt others unless you consider 'heros win again' a taunt, when actually it's more a statement of fact. Further the research found others agreed with his behaviour affirmed by then copying it. And as far as 'not in the spirit of the game' behaviour goes many many others on the servers behaved far worse. I don't expect you would know this not having read the research. You don't strike me as the intelligent reading type. Did you have to sound the big words in your sentence out?

      --
      Users... the only thing keeping 1st level support from being the bottom feeders.
    206. Re:Being an asshole makes people angry, film at 11 by Stormy+Dragon · · Score: 1

      Less "I will do anything I want, however I want, whenever I want, no matter how it affects you" and "someday I'll be the unpopular minority, and what happens when the angry mob comes for me?"

    207. Re:Being an asshole makes people angry, film at 11 by Trahloc · · Score: 1

      Perhaps, but I'm sorry to say you chose a poor example to wave your flag on. The irony is the people who you fear will one day become that angry mob were exactly the ones suffering from what you fear. It may have been only one guy and a few copycats but the loophole in the system made him stronger than a mob.

      --
      The Goal: A long simple life filled with many complex toys.
    208. Re:Being an asshole makes people angry, film at 11 by CarbonShell · · Score: 1

      So if a superhero was able to trap another superhero in something they could not escape from, that would be 'exploiting world mechanics'?

      Batman get's teleported right in front of a raging TGW (high speed tain) ... that would also be 'exploiting world mechanics'?

      The Joker get's teleported into the burn chamber (or whatever it is called) of a nuclear plant ... that would also be 'exploiting world mechanics'?

      So any action that might lead one side actually winning a confrontation by a nearly sure-fire method is considered exploiting?

      BTW: if you do not want to get killed in PVP, don't enter PVP areas.
      Might be the reason they are not called 'teletubbie areas'.

    209. Re:Being an asshole makes people angry, film at 11 by clone53421 · · Score: 1

      A lot of other people are claiming it was substantially more than "heroes win again!". According to a lot of the people posting, he used very inflammatory and offensive language and posted frequently on the game forums (often posting lists of people he'd "killed" – by which I mean, he caused the game environment to kill them, and the game didn't credit those kills to him). Who to believe, this prick or all the people who claim he's bending the truth by that claim?

      --
      Alexander Peter Kristopeit bought his basement from his mommy for one dollar.
    210. Re:Being an asshole makes people angry, film at 11 by overbaud · · Score: 1

      Ummm... how about neither. Anonymous people on the internet especially with an axe to grind do not make reliable sources. Given that some of the people complaining threatened to kill him I don't think they are exactly balanced and unbias. At least the man provides examples of dialog which is more than others are. Given he wanted to study human behaviour not exciting 'abnormal' behaviour would seem to align with his mission. Him tiggering behaviour (by being an antagonist) would make his research flawed, which I'm sure he would like to avoid. To really help settle this why don't you provide confirmed examples of 'all the people' you refer too? Thought so.

      --
      Users... the only thing keeping 1st level support from being the bottom feeders.
    211. Re:Being an asshole makes people angry, film at 11 by clone53421 · · Score: 1

      Him tiggering behaviour (by being an antagonist) would make his research flawed

      Not really. The whole point was to find out how people would respond to him being an asshole. Which is what he did: he was an asshole, both in playing style and in conduct, apparently.

      Of course, none of these claims below are substantiated with any sort of proof, but neither is the claim that he was saying only the more innocent things such as "heroes win".

      Posted by cygnata on 07/06/09 at 3:58PM

      I, too, am a CoH player. I don't PvP for reasons of my own, but from all logs and such that I've seen, the Professor was NOT as innocent as he makes himself out to be.

      He was abusive to other players, and as was stated above, using Teleport Foe to port enemies in front of the zone drones (who make sure that the exits are "safe" for players still loading said zone.) He might have noticed that the game didn't give him any credit for those "kills."

      Also, he had a tendency to "kill-steal," that is, waiting for other people to get an enemy down to very few hit points, then porting said enemy away from the people fighting it, an into the drone's range.

      =============

      Posted by iltat on 07/06/09 at 5:09PM

      I'm actually a CoH player who PvPed both with and against Twixt (I am not any of the players named, and my verbal interactions with Twixt were quite limited). I'd like to clear up a few things that seem to be missing. Note that I am, in no way, discounting the seriousness of death threats, but maybe a little more understanding of what really took place will allow people to relate better to the frustration.

      ...

      3) Twixt commonly made fun of players he killed.

      He did not simply say random hero-supporting things, he oftentimes bragged openly after using his computer-generated helpers to kill someone. Like any other competitive situation, bragging and talking trash will earn people talking back and becoming more upset. He worked to goad individuals into becoming angrier at what he did.

      He mentions the forums as a place where people speculated about parts of his life, but he seems to have left out where he posted kill-logs from his time spent in PvP zones. He posted quite frequently on those boards, and he went out of his way to fuel the hate that developed for him. Professional athletes who do such a thing are widely derided by the media and fans. Twixt worked hard to generate hate, he was not simply an innocent victim.

      =============

      Posted by Gunsang on 07/07/09 at 6:01PM

      Wait wait wait... my common sense was tingling when a friend showed me this.

      Okay... I've seen Twixt in the game before, and I've got to say I've got a huge hand-imprint in my head.

      ...

      He was, in fact, "trash-talking" not in "lulz I pwned you" but labelling people RV farmers, and even posting his rightous conquest and tampered (Yes, proven tampered, so don't think about skill here when you see it, people.) defeat list in the CoX forums, but coincidentally close to the next couple of months he stopped showing, so I'm assuming he was just blowing off steam. (Feel free to correct there. Assumptions are bad things if not.)

      --
      Alexander Peter Kristopeit bought his basement from his mommy for one dollar.
    212. Re:Being an asshole makes people angry, film at 11 by AK+Marc · · Score: 1

      The only law when playing a game is to win.

      Define "win" in the context of a MMORPG. When you have done that, then we can discuss things based on your premise that "win" is the all-important law.

    213. Re:Being an asshole makes people angry, film at 11 by AK+Marc · · Score: 1

      I am moving to New Zealand (just received my permanent residency) as soon as I can sell my house. I took a class in Texas designed for the troopers there. It was a private class, but on the same grounds, same room, and same materials the troopers use. That's where I learned and practiced PIT. My sister worked for CPS and if ever there was a situation where she thought acting in the appropriate manner would be met with violence, she was to diffuse the situation and leave and call the police. There was no training for such things, as it was expected that they would not place a child in harms way by being involved in a high speed chase.

    214. Re:Being an asshole makes people angry, film at 11 by Stormy+Dragon · · Score: 1

      So you have one group of people who annoy others on a video game and another group that is trying to figure out where people live so they can start harassing them in real life and you consider the first group more of a threat? No matter how much of an asshole the professor is, he's not the one who believes a refusal to do what he wants justifies physical violence.

    215. Re:Being an asshole makes people angry, film at 11 by Fred+Ferrigno · · Score: 1

      If I subsequently enter a PvP zone I would be mighty pissed if I was prevented/disallowed/discouraged to actually do what I came to do: PvP.

      The game turned out to be something other than what he expected. I'm sure that's happened to all of us at some point. Once he realized this, he could have stopped paying for the game, asked for a refund, and tried something else.

      The other users have no right to tell me how to play the game that I bought with my money for my own purposes.

      So play by yourself, then. You're playing with other people, not computer programs. If they don't want to play with you because you're being a dick, you don't have a right to force them to play with you.

      They have no right - although it's hard to stop them - to harass me for playing the game according to the intended rules.

      No one is saying that the people who made threats and insulted him were right to do so. But it should be noted that he gave as good as he got. Read some of the posts here by other players. He was flaming them right back.

    216. Re:Being an asshole makes people angry, film at 11 by Trahloc · · Score: 1

      I can't condone the people who were pushing for mob level physical violence. That I'm firmly on your side. That being said I don't have any problem with the person who threatened him with real violence as a result of his artificial hostilities. That is an assailant to victim relationship and the rules are different than a Sunday brunch with Mother Teresa. It's only the carrying out of those threats I'm against. If a few words can make someone who is causing you pain stop I can support the words even if I condemn what they describe.

      --
      The Goal: A long simple life filled with many complex toys.
    217. Re:Being an asshole makes people angry, film at 11 by ChaoticLimbs · · Score: 1

      You wouldn't think a sociologist would need to do long term research to discover that intentionally and repeatedly breaking social customs leads to ostracism.

    218. Re:Being an asshole makes people angry, film at 11 by ChaoticLimbs · · Score: 1

      I played COH for about 2 years. It's a decent MMO. Regardless of whether these social customs and the expectation to follow them are reasonable, they are the "law of the land". He has his choice to play the game, they have their choice to play with him or not. If he was simply TPing them into monsters, fair deal. If he was exploiting the map and TPing them into a STUCK condition near monsters, well, that's just evil cheating.

    219. Re:Being an asshole makes people angry, film at 11 by ChaoticLimbs · · Score: 1

      Only this time it was the newb who came in and fucked with everyone else. They asked him to stop it. So, it's kind of analogous to the reverse of your example of the surfers. There's a bit of a difference between surfing a wave and grabbing a person's avatar and throwing it to a squad of high level NPCs. Neither is evil, but I don't think your analogy is analogous in the sense that you used it.

    220. Re:Being an asshole makes people angry, film at 11 by Anonymous Coward · · Score: 0

      No it was not how people respond to him being an asshole. It was in fact:

      Specifically, I conducted a series of breaching experiments with Twixt: Whenever Twixt was inside the RV zone, he played to win the zone â" that is, Twixt abided entirely by the objective rules of the game, as set forth and confirmed by the CoH/V game developers and moderators, without reference to or concern with any social rules of conduct established by the gameâ(TM)s players.2 I hoped Twixtâ(TM)s actions would help clarify what was and was not considered acceptable competitive play in an otherwise cooperative play context.

    221. Re:Being an asshole makes people angry, film at 11 by Anonymous Coward · · Score: 0

      Perhaps as followup research he can start referring to people of other ethnicity using racial slurs.

      If you had RTFA you would know that using racial slurs is one of the things that other players falsely accused him of doing.

    222. Re:Being an asshole makes people angry, film at 11 by clone53421 · · Score: 1

      No, he exploited a known bug, which was later removed from the game.

      In the exploitation of this bug, he got no points or experience, and in fact caused the players who died as a result of his dickheadedness to suffer an experience debt (yeah, do a quick word search and read about it, others have posted in detail) which they would not have experienced if they had been killed normally (as the designers had intended!) in a PvP zone. (They were not killed by a player, but by the environment: twixt used the PvP zone to cause other players to die in PvE combat, which soundly defeats the notion that he was playing the game as designed, even if the glaring flaw had not been later patched.)

      --
      Alexander Peter Kristopeit bought his basement from his mommy for one dollar.
    223. Re:Being an asshole makes people angry, film at 11 by Anonymous Coward · · Score: 0

      You could counter this by putting points into force push/pull yourself. If you turned towards them, you'd counter it automatically.

      If you were a light-jedi, you could also get absorb to counter this. I'd always have it equiped with at least one level. Someone pushes/pulls, you hit absorb. It then brings up your own force power, making you stronger, why he wastes force trying to push/pull you.

      The game was well balanced, you didn't know the counters apparently. I'm sure that's why people got annoyed about you complaining about it- they learned how to play the game properly. Why should they have to carebear you?

    224. Re:Being an asshole makes people angry, film at 11 by Darknight · · Score: 1

      We're on opposite sides of this. My MMO of choice is Second Life, where standing around and chatting is what I do 95% of the time.

      Aha, well. This explains everything you just said. Second life is not really a GAME, per se, it's a 3d chat room with flying penises and simulated sex. Which is cool, if you're into that sort of thing. But not exactly the same sort of MMO as CO* or WoW.

      --
      ________________________________ ___ _________ __ _______ _ ____ __ _ __ Darknight / _ \___ ____
    225. Re:Being an asshole makes people angry, film at 11 by DaleGlass · · Score: 1

      Aha, well. This explains everything you just said. Second life is not really a GAME, per se, it's a 3d chat room

      I didn't say it was a game, I said it was a MMO. It's Massive, Multiplayer and Online, even if it's not a game.

      it's a 3d chat room with flying penises and simulated sex. Which is cool, if you're into that sort of thing. But not exactly the same sort of MMO as CO* or WoW.

      I don't think you've ever been there, actually. The flying penises stuff is trolling, the equivalent of posting goatse links on slashdot. It gets dealt with quickly and not seen all that often.

      And yeah, there's sex, but I stick to PG areas. There's plenty of those.

    226. Re:Being an asshole makes people angry, film at 11 by DamnStupidElf · · Score: 1

      So very long iterated games like "real life" that take 70 years on average might benefit from mutual cooperation?

      Two players using the optimal tit for tat strategy with random forgiveness will tend toward permanent mutual cooperation as the number of iterations increases.

    227. Re:Being an asshole makes people angry, film at 11 by DamnStupidElf · · Score: 1

      In real life, the game iterates until you're dead (unless you're an immortal superhero in which case the game may *never* end).

      Assuming intelligent superheroes who choose the optimal strategy of tit for tat with random forgiveness, the long term trend will be toward permanent mutual cooperation.

    228. Re:Being an asshole makes people angry, film at 11 by DamnStupidElf · · Score: 1

      Yes, mutual cooperation works in iterated prisoner's dilemma, as opposed to real life where the first time you meet someone you say "cooperate" or "betray" and that's the end of the story until you die.

    229. Re:Being an asshole makes people angry, film at 11 by rtechie · · Score: 1

      He wasn't "playing the game". He was cheating. Other players were pissed at him because he was cheating and taunting other players about his cheating (a detail he left out of his "research"). This has been revealed by numerous posters.

  4. Not trolling by Anonymous Coward · · Score: 5, Insightful

    This summary seemed very biased, cherry picking out sections that made it seem like the Professor played outside of the intended purposes of the game by saying he avoided 'custom sets'. After reading the article it seems to me he played it exactly how anyone who had purchased that game would expect to play it. He chose a side, in his case hero, and set out to do battle against other people who had chosen the side of villian. I am not familiar with the game, but it would seem to me that would be the obvious way in which to play the game and how it was meant. From the article the professor says both heroes and villians sat around chatting and only going against computer opponents, which would seem to sort of defeat the purpose of a game that lets you choose a side and everyone has this choice. I know if I had picked up this game I would be pretty pissed if I started playing it just to realize I was only there to be buddy buddy with everyone no matter their affiliation and only go after those designated as computer threats.

    1. Re:Not trolling by an+unsound+mind · · Score: 1

      He did use the cheapest tactic possible - he repeatedly teleported foes into instakill NPC's.

      Essentially griefing / trolling.

    2. Re:Not trolling by Mprx · · Score: 2, Insightful

      If it's truly an unavoidable instakill then the game is broken and should be patched. More likely it's avoidable, so it's not "cheap" and merely an effective tactic. That isn't griefing, it's good play.

    3. Re:Not trolling by Chyeld · · Score: 1

      Having not played COH, I can't say this is true, but I would imagine part of the problem was that at the time the only location heros and villians could get together was this arena.

      Additionally, it's one thing to 'just be playing the way the game was meant to be' and another to be directly informed that the person on the other side of the screen didn't want to play with you and yet you still screw with them.

      Especially if those people have no chance at fighting back, which the article quite heavily implies.

      All in all, the prof sounds like a toad, I have a hard time believing that he didn't understand why people were pissed off and that it wasn't about 'customs' but about 'consent'.

    4. Re:Not trolling by an+unsound+mind · · Score: 1

      I haven't touched the game, but reports from people who have (including but not limited to this thread) say that they're the instakill NPC's used for safe havens within the battle areas.

    5. Re:Not trolling by Xaoswolf · · Score: 2, Interesting
      There are many places that are instant kill for games where players level to gain power. If I'm playing WOW, and I find myself in an area that I shouldn't be in for 20 more levels, I will die when attacked. It's not the games fault, it's my fault for going where I shouldn't have gone. Likewise, if a much higher level player of the opposite faction, they may be able to kill my lower level character with one hit. Now, there are areas that they cannot attack me unless I attack first, but in others, I'm open game. Generally, hanging out to kill the character again and again is a dick move. The quote 'If you kill me one more time I will come and kill you for real and I am not kidding." makes it sound like he was doing something along those lines.

      Otherwise, fighting and killing aren't bad, unless the game is retarded, which is how the other comments make COH sound...

    6. Re:Not trolling by Pyrion · · Score: 1

      Most forms of unavoidable instakill used as one's primary means of attack, despite it being a known bug/glitch, is usually treated as "griefing."

      --
      "There is much pleasure to be gained from useless knowledge." - Bertrand Russell.
    7. Re:Not trolling by Pyrion · · Score: 1

      "No chance at fighting back," because they stood around and got their panties in a collective twist crying over the presence of a griefer instead of denying the griefer his fun by, oh I dunno, leaving the PvP arena? Those that actually tried to kill him off just got their asses handed to themselves because, again, they've spent too much time chatting it up and not enough time learning how to play the damn game.

      --
      "There is much pleasure to be gained from useless knowledge." - Bertrand Russell.
    8. Re:Not trolling by Chyeld · · Score: 1

      Reading the other posts, he was teleporting the players into instakill zones, often from within a safe area where he himself coulndn't be touched.

      I don't think l2p applies here.

    9. Re:Not trolling by Maxo-Texas · · Score: 3, Insightful

      In Everquest, it went like this.

      You started a low level character.

      You angered one or more bad monsters and dragged it (them) across the entire zone to the lower level area *Most outdoor zones had a 10 to 15 level spread). Then you zoned or died next to them and they got killed.

      For bonus points, you then logged on your twink and took the camp.

      This happened on p2p AND on pvm servers.

      In Warcraft, it consisted of sneaking a high level character to the opposing newbie area and then killing newbies as they spawned... for hours or until you were banned.

      For PvP Everquest, it consisted of camping the respawn spot and killing people *repeatedly until they quit trying to log in*. Often, their next action was to cancel their account.

      So I agree, it sounds like the person was being a dick and camping them. Not clear why they could not get out of range of the police. Not clear why they couldn't kill the guy's character and camp him.

      --
      She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
    10. Re:Not trolling by Valdrax · · Score: 1

      "No chance at fighting back," because they stood around and got their panties in a collective twist crying over the presence of a griefer instead of denying the griefer his fun by, oh I dunno, leaving the PvP arena?

      You're one of those people that thinks that it's the nonsmoker's fault for not leaving as soon as a smoker shows up and decides to light up in his face, aren't you?

      The rules of society should not be set up so that when someone starts causing another person grief that it's the victim's responsibility to run away and hide.

      --
      If it's for-profit but free, you're not the customer -- you're the product (e.g., the Slashdot Beta's "audience").
    11. Re:Not trolling by Pyrion · · Score: 1

      Sure it does. There's nothing stopping people from leaving the PvP arena.

      --
      "There is much pleasure to be gained from useless knowledge." - Bertrand Russell.
    12. Re:Not trolling by Xaoswolf · · Score: 1

      To me it doesn't sound like he was camping. He just fought villains, and used a kill technique that was instant. As to the kill technique, yeah, probably a dick move, but that's a patch issue, and not a gang up on the player issue. As to him not being killed by players, I'm picturing the "Make Love not Warcraft" episode of south Park...

    13. Re:Not trolling by Pyrion · · Score: 1

      If it's designated by the proprietor as a smoking area, then yes. If it's designated by the proprietor as a non-smoking area, then no.

      --
      "There is much pleasure to be gained from useless knowledge." - Bertrand Russell.
    14. Re:Not trolling by Chyeld · · Score: 2, Informative

      You know, outside of the fact that they were in the middle of doing something themselves. Chasing someone out of a zone purely for the 'fun of it' is a dick move, regardless of the game. Doing it via a cheap trick makes it worse. If you want to claim the whole "playing the game it was meant to be played" bullshit, then step up and actually fight.

      According to the posts here, he spent most of his time trash talking, and the 'kills' he got from teleporting people into the instakill zones didn't get marked as his, the server claimed the kill.

      This isn't "Carebear vs PVP", PVP means you actually throw down. This is "Players vs griefer". It's not playing the game, it's just being a dick.

    15. Re:Not trolling by MrMista_B · · Score: 1

      You think publically calling people 'a piece of shit', is somehow not trolling?

      I'm sorry, but your post reflects complete igorance of what the word 'troll' means in modern culture, and specifically in regards to this article.

      If someone came up to you in a game, called you a piece of shit, a coward, an asshole, a pigfucker, then killed you - would you call that 'not trolling'?

    16. Re:Not trolling by Pyrion · · Score: 1

      Except, again, they weren't actually playing. They were using the PvP zones as chat rooms.

      --
      "There is much pleasure to be gained from useless knowledge." - Bertrand Russell.
    17. Re:Not trolling by nbates · · Score: 0, Troll

      So, the other characters are so lame that they even loose to the cheapest tactic possible?

      I understand what you mean, but you are wrong. When you play a game, you are allowed to do everything that is not cheating.

    18. Re:Not trolling by nbates · · Score: 1

      Or maybe the person was not being a dick and instead players built a game-within-a-game, where they choose they rather sit around and chat in PvP areas instead of actually roleplay.

      It is like when the nerd gets harassed on school because he studies instead of going to school to know people.

    19. Re:Not trolling by futuresheep · · Score: 1
      He wasn't camping. In AOC he was doing what we call "Hugging the Guards Nuts", I'm sure other MMO's have their term.

      The idea is to get the other player to make the first blow, making him the aggressor. You then run, or teleport in his case, to guards that are stationed around 'safe zones' hoping the other player will follow. The guards are programmed to attack the aggressor in pvp fights. They're elite level NPC's and once they have aggro on the aggressor it's over pretty quickly for them.

      So he was exploiting a game mechanic with a known flaw and then gloating about it. No wonder he got the hate that he did.

    20. Re:Not trolling by Maxo-Texas · · Score: 3, Insightful

      I'm not sure you read the article where it says,

      "he aimed the pointer at his opponent, the virtual comic book villain "Syphris." Myers, 55, flicked the buttons on his mouse and magically transported his opponent to the front of a cartoon robot execution squad. In an instant, the squad pulverized the player."

      The other player didn't do anything to him first. There was no way to avoid this while this person was in the game. And it is clear from his own quotes that he repeatedly griefed the same player into insta death.

      I don't even play CoH and I'm angry at him and think he's an asshole griefer.

      --
      She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
    21. Re:Not trolling by Anonymous Coward · · Score: 0

      and/or exploiting. which is a bannable offense in most games... maybe if you write a paper about it after the fact the devs will go easy on you.

    22. Re:Not trolling by Maxo-Texas · · Score: 1

      Reading the article further, it looks like he wasn't even hugging the guards nuts.

      Twixt proved difficult to beat. From a distance, he could transport villains anywhere he wished.

      He always **took** them to a cartoon robot firing line that instantly defeated whomever he zoomed before it.

      It looks like there was no place in game that he couldn't teleport you from. Perhaps by repeated teleportations until they were in range of the guards.

      A telling point for me was this exchange with his own side.

      >>>Twixt eventually asked his fellow heroes why they never came to his aid. A hero named "Cryo Burn" answered with another question:

      >>>"Who would disrespect them(selves) and their family enough to do that?"

      >>>"It started to not be fun," said Myers, a video game aficionado. "I became the most hated, most reviled player." --- that takes a lot of work.

      --
      She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
    23. Re:Not trolling by Arker · · Score: 3, Informative

      Your other post here was incorrect when it said he could do that from anywhere in the game. He could only do that if they had already voluntarily entered the area, which is very clearly marked, and even has a 30 second cool down when you enter it to give you time to leave if you did so accidentally.

      Furthermore, his range was quite limited as well. He had to catch them, not just in the zone, but on the right side of it - near where heros come into the zone. Villains enter from the opposite side. So his foes were folks that wandered around the PVP zone without a care in the world, relying on this idiotic custom to protect them, and then whined when he took advantage of their lack of caution to whack em.

      I dont play COH, I just got off the phone with a friend that did who explained it a little better than the article. Any errors in comprehension are my own.

      --
      =-=-=-=-=-=-=-=-=-=-=-=-=-=-
      Friends don't let friends enable ecmascript.
    24. Re:Not trolling by DMalic · · Score: 1

      Most games are pretty broken. If you devote your life to harassing other players, you'll be able to find a way. With good moderation, you get banned if you won't stop.

    25. Re:Not trolling by DMalic · · Score: 1

      Where did you get this? Comments on the site said something very different; that there were quite a few people fighting, that this is just one server out of many and this guy was small potatoes who sat around griefing (mostly failing to grief) and aggravating other players.

    26. Re:Not trolling by Anonymous Coward · · Score: 0

      In WoW, if a player is in a PvP zone or PvP flagged they are consenting to PvP, and unless you are using something that is strictly an exploit, the griefer will never be banned or punished by Blizzard in any way.

    27. Re:Not trolling by darkrose · · Score: 1

      Actually, the professor admitted that he stopped his "experiment" after Issue 13, which changed a lot of the PvP mechanics--including specifically removing the exploit that he used.

    28. Re:Not trolling by Vernes · · Score: 1

      I agree. He (proffesor) seems think that the gamerules are so important, that simple social rules or netiquette do not play any role in the way he needs to interact. He knows the PvP area is also used for hero to villain communication yet this did not stop him from disrupting the activities of other players. It's like being a non-smoker sitting in a smokers-area to talk with a friend who is smoking. During the conversation, some asshole is blowing smoke in your face. You ask him to stop blowing smoke in your face but he continues since, "This area is for smokers, so you should not complain". The professor thinks that the other players are there for his amusement, he did not go out to find a villain looking for a fight, he just picked out any random villain dispite his current activity. I would even go so far to call this man socially inept in an online environment. If he would be a manager, he would refuse his employees to use the bathroom outside lunchbreaks, because the rules states it. If he would be a cop, he would write out a parking ticket while the corpse still lies in the car. The rules, states he should, and the rules are to be followed. The funniest moment I ever had was when I made non-cummunitive contact with another player in Quake. A long bridge seperated us and at first he tried to shoot me. Instead of returning the fire I just pulled out the axe weapon and turned to hit a wall, turned back to face him and jumped. For a couple of minutes nothing happened, you could see him thinking, "wtf?". Then he mimicked the action and suddenly, in the chaos of mass violence, explosions and gore, some players stepped out of the pattern. The fact that there is communications going on in a PvP zone seems a positive thing. People stepping outside of the ordinairy. Doing something besides following the rules, following the masses. Unfortunatly, not everyone seems to be able to step out of the pattern. And are confused when people point that there is something outside of the pattern. "How about.... not shooting?"

    29. Re:Not trolling by Anonymous Coward · · Score: 0

      An video introduction to teleporting and what you can do in CoD.
      http://www.youtube.com/watch?v=zbXR9rIc2SE

      Seems overpower to me :) but I'm not a CoD player anyway.

    30. Re:Not trolling by Anonymous Coward · · Score: 0

      I've played MMO's since the release of Anarchy Online in 1999 and played online games since before that. So, I know from whence I speak I even tried City of Heroes a few years back. To me the most telling line is this one...

      "If you kill me one more time I will come and kill you for real and I am not kidding."

      Specifically, "one more time", It sounds like this guy just sat there and kept killing the same people over and over when they had no chance to defend themselves. This is NOT fun. Games are inherently suppose to be fun. Who wants to pay 30 dollars a month so that someone can unhappy even miserable. Better to got to the corner and pay someone to kick me in the balls. I'm surprised he wasn't booted by NCSoft I'm sure he lost them more than one paying customer. Since the begin there have been bugs, exploits, and sometimes simple balance issues in online games that need to be resolved over time. There are always those who take advantage to ruin the game for others. Often somethings are just considered cheap or dishonorable and frowned apon by other gamers. This guy was playing like a dick and ruining other people fun and using the rules as an excuse for his bad behavior. He wasn't even playing to have fun himself. He was there just to harass others and that's sort of sick. What was his premise, if I make other people miserable will the snap.

      I found these even funnier, "Myers was stunned by the reaction, since he obeyed the game's rules. " and "disregarding any customs set by the players". Stupid!!! Is this guy an idiot? So, basically he was ignoring the unwritten social contract of society. Yes, a pretend society but a society none the less. You can tell he isn't a sociology, psychology or anthropology professor because they would have understood offhand that the social contract is more important that the rules. Just as in real life it dictates behavior not specified in the rules and those who don't follow are outcasts.

      There's no law that requires me to shower but if I stopped I would lose my job and eventually much more. There's no law against sleeping with your best friends girl so why should he be upset. I can wear a shirt with a swastika that say "F' the Jews", sure it's legal but society would quickly make me an outcast. And sure I could find other outcast to band with but we would be outcasts none the less. These are just a few examples, Think about all the other things that define our society that are not written law. There are more unwritten than there are written. (Well, maybe not anymore.) Our Social Contract...

      It's no different in a persistent digital world. The rules are there so the game company can exercise some control and have a legal leg to stand on when banning a player. The Social Contract is there to define the rest...
       

    31. Re:Not trolling by Anonymous Coward · · Score: 0

      Or Team Fortress arena mode with respawn turned on. One pyro in the spawn area of the opposing team and it was usually game over (the whole team spawning in flames ain't fun). Some people would do that over and over again.

      The thing is, there is a way out (set up automated sentries near one's own spawn to protect it), but you had to be smart enough and quick enough to do that at the start -- i.e. someone had to stay back and defend your spawn area for the sake of the rest of the team. If there wasn't such a way because of the game design, I can imagine behavior like that would wear pretty thin after a while. And that's the real issue: if this guy couldn't be taken down and put in his place, it was a GAME FLAW -- either in the way it was designed, that particular map area, or the rules.

      But the reality is, he was being an idiot by taking advantage of the flaw, and the reaction to that was entirely predictable. The only thing surprising to me is that something so predictable would be worthy of publication or the label "research". What passes for research in some of the social "sciences" is a joke.

    32. Re:Not trolling by FnordX · · Score: 1

      So, he didn't stop, he was stopped.

      --
      ____________________
      Clouds in the Sky,
      Water in a bottle
    33. Re:Not trolling by Maxo-Texas · · Score: 1

      Correction noted-- I often fire fast and loose on slashdot which can lead to frequent errors.

      On rereading the article, I still get the impression that it was not as simple as "stand at point B and teleport them to guards at point C" but that he moved them more than once and they could not easily avoid this by just staying away from the hero zone-in area. The way I read it, he teleported them more than one time with the last teleport being on top of the guards.

      The level of irritation he himself relates exceeds mere whining in my opinion. The comments by players on his own side indicate extreme abuse and obvious lack of good sportsmanship by him.
      Perhaps young folks having grown up on basketball ("What does it mean when I just fouled the hell out of someone? It means I have more fouls left to do the same!") and baseball ("Steroids aren't cheating-- everyone does it") don't "get" or understand how fun it was play games with good sportsmanship and unwritten rules. Ultimate Frisbee is a good example of this-- and the sportsmanship is on the decline in that game in a similar fashion- the game played today is nothing like it was back in the 1980's.

      I've seen this before in games, and frequently the result is the death of the game when the issue isn't addressed by the referees. No fixed set of rules can deal with humans (we are very creative).

      Since the referees never stepped in given massive player annoyance, I assume they were happy with the results or were idiots or clueless (or all three).

      --
      She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
    34. Re:Not trolling by clone53421 · · Score: 1

      Maybe they were in the PvP zone because they wanted to, I don't know, actually fight other players? Most people's idea of a "fun" PvP game does not involve getting killed repeatedly by invincible non-player drones.

      --
      Alexander Peter Kristopeit bought his basement from his mommy for one dollar.
    35. Re:Not trolling by clone53421 · · Score: 1

      It sounds completely like an exploit.

      First of all, the opposing players aren't supposed to enter your safe zone, and they know this and stay out. (duh) Forcing them to unwillingly enter it and die is a dick move, yes.

      Second, I doubt that the teleport spell was ever intended to be used to transport people into insta-kill zones, which puts this tactic squarely into the "exploit" category. What I don't understand is why it wasn't trivially easy to patch this bug... or maybe it was, and just took a while.

      --
      Alexander Peter Kristopeit bought his basement from his mommy for one dollar.
    36. Re:Not trolling by clone53421 · · Score: 1

      Maybe you've never played a PvP game, but in any such game where you're permitted to talk to the opposing team, guess what? People do. People also kill the other players like they're supposed to, but oftentimes it gets boring and they'll take a break to have a quick chat instead. Quit moaning about the people who aren't playing the game and go find someone who is.

      Heck, they're in the PvP zone, maybe they actually did want to battle you. However, standing in a "safe" zone, targeting people in a "PvP" zone, and sending them unwillingly into a "insta-kill" zone doesn't really sound like PvP to me, and they were rightly angry at this tactic. They were in a PvP zone; they wanted to battle other players, not invulnerable robots.

      --
      Alexander Peter Kristopeit bought his basement from his mommy for one dollar.
    37. Re:Not trolling by clone53421 · · Score: 1

      Better analogy: the guy standing just outside the smoking section with a smoke machine pumping billowing clouds of thick, toxic smoke into the smoking section. What? They were in the smoking section, they must have wanted that!

      --
      Alexander Peter Kristopeit bought his basement from his mommy for one dollar.
    38. Re:Not trolling by GooberToo · · Score: 1

      I couldn't agree more. The problem is villains + heroes would chat it up int he combat zone. If they really wanted to chat, it sounds like either the villian or hero needs to change sides so they can chat. Doing what they do breaks the illusion of the game, which is bad for everyone that actually wants to play as intended.

      Personally, seeing villains and heroes chat it up and even worse, watching a fellow hero beaten on by villains speaks loudly that his fellow heroes were not heroes after all. The game should be smart enough to turn the heroes into villains - because that's what they are. They clearly befriended "evil" and stood by while "good" was killed. They stood by and watched while "good", who was doing exactly what "good" was supposed to do, was killed. Worse, the "good" became an outcast for doing "good" by defeating "evil".

      Its pretty clear the game mechanics are simply broken. In this case, the game needs to convert all of those heroes into fallen heroes as they are clearly evil and certainly far from good. Good doesn't turn its back on good while evil kills it - even if you don't believe in their politics. That's called chaos. That's in part what defines "evil." Furthermore, popular opinion of them would drastically fall if the public knew they were watching and likely cheering with befriended villains as a hero was murdered on the streets. In short, the article does wonders to explain just how completely broken the game really is.

      The fact that players are not doing what they are supposed to be doing is very interesting. Made yet more interesting is that people who clearly identify with being "good" (made a hero) yet are are easily identifiable with "evil" by their actions makes for excellent social commentary. Its no surprise that many "evil" people actually don't see themselves as such. I'm amazed how many people consider themselves good yet do horribly selfish, mean, or down right "evil" things on a daily basis, like take joy in someone else's pain - yet are unshaken in their belief that they are themselves, "good."

      Anyone who doesn't believe this is important social science is delusional.

    39. Re:Not trolling by Altus · · Score: 1

      so patch the game so that the teleport power cant teleport an enemy into your safe zone (or a friendly into the enemies safe zone). Or give the teleport power a sufficiently limited range that its not an issue

      This is a common problem with super powers. The people who come up with the ideas dont think them through and what seems like a simple power can become totally dominating when applied properly.

      The game is broken, you can say that he shouldn't use a power that is so out of wack, but really its the game devs that should get the grief for allowing it.

      --

      "In America, first you get the sugar, then you get the power, then you get the women..." -H. Simpson

    40. Re:Not trolling by hetfield · · Score: 1

      In Warcraft, it consisted of sneaking a high level character to the opposing newbie area and then killing newbies as they spawned... for hours or until you were banned.

      You must have never played Warcraft. Blizzard will not ban anyone for this. From their website:

      We are unable to assist with the following issues: Actions that would typically be considered "dishonorable" are considered legitimate PvP tactics and will not be addressed by our Game Master (GM) staff. "Dishonorable" actions include, but are not limited to:

      * Corpse camping.
      * Tricking players into getting flagged for PvP (i.e. jumping in the middle of another player's area effect spell).
      * Killing players well below your level.

    41. Re:Not trolling by clone53421 · · Score: 1

      so patch the game so that the teleport power cant teleport an enemy into your safe zone (or a friendly into the enemies safe zone). Or give the teleport power a sufficiently limited range that its not an issue

      Agreed, that's why I can't understand why it wasn't a trivially easy bug to patch (as I said in my earlier comment).

      I mean... the game was broken. It should have been easy to fix. Why was this such a huge problem?

      --
      Alexander Peter Kristopeit bought his basement from his mommy for one dollar.
    42. Re:Not trolling by Maxo-Texas · · Score: 1

      Though this policy reflects a somewhat "hands-off" approach, the GM staff will intervene in cases of extreme or excessive harassment.

      I'd say "sneaking a high level character to the opposing newbie area and then killing newbies as they spawned... for hours" would qualify personally.

      A friend of mine's son was banned for doing something like that in WoW.

      --
      She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
    43. Re:Not trolling by rtechie · · Score: 1

      He was deliberately trying to piss people off by using a rules exploit to instakill other players. He was ABSOLUTELY NOT "playing the game as intended". He was cheating, which is why groups of opposing players couldn't beat him. Again, HE WAS CHEATING AND USING AN EXPLOIT to grief other players by killing them over and over again. He didn't get any XP for this by the way, that should be a hint this was not intentional. This is NOT how the game was intended to be played, according to everyone except this asshole, including the devs who closed this exploit precisely because Twixt kept abusing it.

  5. Ok, so... by Tenek · · Score: 3, Informative

    After being "chilled" by players threatening to kill him, he then goes and publishes his personal information. Brilliant.

    That said, I I think Sirlin would have something to say to the scrubs complaining about his tactics.

    1. Re:Ok, so... by Strilanc · · Score: 1

      Wow. That's a very poorly structured article. I get his point. He thinks 'scrubs' have too many arbitrary rules, that those types of rules take away from the depth of the game, but that there are extreme cases where such rules are required. But, as written, the article contradicts itself.

      He starts by saying: if it's possible you USE it, or you LOSE. All or nothing. If it's overpowered, then the other guy should stop crying and use it right back. Arbitrary rules are for sissies. Then he talks about how we need arbitrary rules in extreme cases like game-freezing glitches and codes to play as boss characters. So which is it!? Stop crying and pick the boss character, or implement an arbitrary rule?

    2. Re:Ok, so... by arb+phd+slp · · Score: 1

      I've been wanting to write a rebuttal to Sirlin for a long time using Nicole Lazzaro's Four Types of Fun model: http://www.xeodesign.com/whyweplaygames.html

      Sirlin is talking specifically about the Goal-Oriented/Abstract-Game type of fun (Fiero). He ignores the other three quadrants of play, which are very real and every bit as legit as his competitive gaming.

      Every game has a socially constructed agreement about what the game is that they are playing. The developers have very little input into what that agreement ends up being once the game is put into motion (much to the chagrin of many game developers). Regardless of "the rules" as they are written, if you bring your A-game to a casual play session, YOU are the asshole; and calling everyone else "scrub" only makes you more so. Just like casual players whining at a high-level tournament about "dishonorable" play is being the asshole because they are not honoring the social agreement about what game they are playing.

      --
      There's a perfect xkcd for my sig but I'm too lazy to look it up. sudo someone go find it.
    3. Re:Ok, so... by Tenek · · Score: 1

      Then he talks about how we need arbitrary rules in extreme cases like game-freezing glitches and codes to play as boss characters. So which is it!? Stop crying and pick the boss character, or implement an arbitrary rule?

      What he's saying is that you only use the arbitrary rules necessary to have a viable game. If there's a god mode super move available, you either have to ban it or resign yourself to playing a game that consists entirely of using the super move.

    4. Re:Ok, so... by Strilanc · · Score: 1

      That's what I said in the first paragraph. I agree with you. We invent rules to stop games from degenerating into spam-fests. They are useful because the game is funner that way.

      My point is that the article contradicts itself. It says all those extra rules are for scrubs, then it says some aren't. My issue is with the start, not the end.

    5. Re:Ok, so... by DMalic · · Score: 1

      Sirlin is a great writer, but he could work a bit more on illustrating the difference between catastrophic glitch and overpowered tactics. If you asked him about this situation, he'd probably just say that the game was currently too shallow for fun, engaging play due to this tactic. Being "good" at the game in that state would be similar to the best swimmer in the kiddie pool - kinda pointless.

    6. Re:Ok, so... by clone53421 · · Score: 1

      You're kind of missing the point. The game should have depth, yes. However, if "super god move X" is utterly unstoppable by any form of defense, and the character that wields that move is basically unbeatable except if you pick that character too, you've flattened the game completely. So much for depth... you now have a 1-character game in which a bunch of other characters exist who possibly could be fun to play as, but not against that one character because it's horribly unbalanced.

      "Scrub" rules are rules which, rather than banning truly unstoppable attacks, complain about attacks that just seem unstoppable because the scrub doesn't know the defense which would stop it. The appropriate response to this is "lrn2play". "Learn to play", though, implies that by learning to play better the scrub could in fact learn a counter to the attack that they seem to think is unstoppable: if everyone gets together and it's clear that a certain character or attack is truly unstoppable, it's within reason to ban that, because rather than adding depth to the game it just eliminates everything else.

      --
      Alexander Peter Kristopeit bought his basement from his mommy for one dollar.
  6. Carebears by hardburn · · Score: 4, Insightful

    Myers, who bought "City of Heroes" when it hit store shelves in 2004, quickly learned that players ignored the area's stated purpose. Heroes chatted peacefully with villains in the combat zone. Instead of fighting each other, members of the two factions sparred with computer-controlled enemies..

    What kind of silly carebear game is this? Try Eve, where the time it takes to rid yourself of such nonsense is measured in the time it takes to warm up a railgun.

    --
    Not a typewriter
    1. Re:Carebears by Dan667 · · Score: 1

      Eve Online is brutal even in the safe areas. Anyone that ventures off the ranch gets smoked quick. Sounds the complete opposite of City of Heroes.

    2. Re:Carebears by alvinrod · · Score: 1

      I think that if this were done in EVE he would need a significantly more powerful ship in order to destroy his opposition. The people he targeted were capable of fighting back and the article mentions occasionally people would attempt to group up to stop him, but that he would always manage to defeat anyone who fought back. Either he was playing with some incredibly broken character type that is great for PvP or he only picked on people considerably weaker than himself. Either way he had the ability to essentially do as he pleased within the confines of the game as no one was able to stop him.

      I find it difficult to believe that no one could defeat him, even if people would gang up against him, but I have not played the game so I have no idea how easy or difficult this would be to accomplish. Sure everyone hated him, but they couldn't stop him so they'll have to put up with it. A little bit like the real world really.

    3. Re:Carebears by Anonymous Coward · · Score: 1, Insightful

      Pet peeve of mine: Players who join team games but don't help the team achieve the stated objective. "I'm here to have fun, stop bugging me!" No, this is a team game and YOU are the ass if you don't help your team. Then I get kicked for getting in the way of their self-centered fun...

    4. Re:Carebears by introspekt.i · · Score: 1

      Docking permission requested. Docking request accepted.

    5. Re:Carebears by Pyrion · · Score: 1

      Like achievement farmers in TF2? I've made it a hobby of mine to hunt them down and make their lives miserable under the guise of "playing the game the way the developers intended us to." Great fun.

      --
      "There is much pleasure to be gained from useless knowledge." - Bertrand Russell.
    6. Re:Carebears by cbhacking · · Score: 1

      Not a fair statement; if that's your experience then you're doing it wrong. Outside of "safe" Empire space (and ignroing war declarations), EVE is a game that *must* be played cooperatively with other players. As a member of an alliance with over 1000 pilots, I'm far safer in our portion of 0.0 "lawless" space than almsot anywhere else - we're big enough that there's almost always a war somewhere, so even empire isn't safe. Anybody who wants to come gank me out here will have to fly through a few hundred PvP-ready pilots allied with me, though.

      Of course, getting down to your alliance's space can be dangerous, but again, that's what your corp/alliance mates are for. I'm willing to take time off to fly up to empire in a fast ship, assemble a gang, and escort everybody back down... and they do the same for me. Almost nobody ever tries to mess with 40 armed ships looking to avoid populated areas, and the last time anybody tried we killed 14 battleships in exchange for a couple cruisers. Looting the other side's wrecks, we actually came out of that fight richer, easily enabling the folks who'd lost ships to buy new ones.

      We're new enough that people do still come and attack us, but if nobody has done so in the last hour or so, I'll put together some cheap, fast-moving gang and we'll go hunting in neighboring space. Wandering off solo would be suicide, but doing it with a gang at your back is all kinds of fun and hey, if you can't afford to get your ship blown away, don't come. Nobody is forcing you to.

      --
      There's no place I could be, since I've found Serenity...
    7. Re:Carebears by Anonymous Coward · · Score: 0

      Achievement Farming in TF2 is disgusting. Even when getting the achievements was "necessary" for the unlocks - it wasn't really. There were plenty of ways around it for a long time. Farming is just stupid.

    8. Re:Carebears by mobby_6kl · · Score: 1

      I rarely play TF2, but this is awesome, I wish I could hear more responses. Super Techno Nazi Sentry Achievement Griefing

    9. Re:Carebears by Anonymous Coward · · Score: 0

      Not a fair statement; if that's your experience then you're doing it wrong.

      Yeah, get an alt scout like the rest of us! Strong corollary: Get an alt account or two!

      Anybody who wants to come gank me out here will have to fly through a few hundred PvP-ready pilots allied with me, though.

      I dunno man, I've led 20 man roams through the heart of Tri, and Goon, and any other alliance and generally what you get is 3-4 guys ratting and no organized response in a reasonable time period. Even the so-called "awesome" PVP alliances tend to not engage a roaming gang in their home system without a 2-3:1 tonnage/ewar advantage. So I'm going to call bullshit on having to wade through a few hundred other PVP ready pilots allied with you. :)

      Nobody is forcing you to.

      Yeah, you're right. In general, the good doctor sounds more like he's using the Lofty (gang with a carebear in highsec, have them warp to you, gang someone at war with you before they land, and gank their multi billion isk mission ship in highsec) on them, or possibly the Snowball (shoot them with harmless Christmas snowballs, you turn flashy flashy to signal that you've engaged them, they engage you and get Concordodekkoned), or possibly even the Remote Repair (same as the snowball, but you RR them and use RR drones). Or you can do loot/salvage snatching, or you can scan mission ships for smarties and sneak a covops into their Buzz Kill. Or hell you can simply get a few guys together and suicide them.

      Yep, nobody forces PVP in Eve! (Don't be stupid)

      -Liang

    10. Re:Carebears by Barny · · Score: 1

      .. if you can't afford to get your ship blown away, don't come.

      I liked the game quite a bit, I was starting to get some seriously nasty setups in destroyers and assault ships, cheap, fun, and overall a great time.

      Then the down time started to grate on me, what kind of game patches every night at the same time? (note: the time it patches is around 9-10pm each night for me, peak time)

      So now I go back to daoc, it is a simpler game in PvP concept, but it is always there when I want to play it.

      --
      ...
      /me sighs
    11. Re:Carebears by DMalic · · Score: 1

      Comments to the article show that he died more than he killed. It's the type of game where death doesn't mean much, and killing him over and over again would do nothing to drive him off. He just kept trolling.

    12. Re:Carebears by julesh · · Score: 1

      Eve Online is brutal even in the safe areas. Anyone that ventures off the ranch gets smoked quick. Sounds the complete opposite of City of Heroes.

      Have you actually played Eve? When I was a player I regularly spent time outside of the safe areas, e.g. visiting stations in low security systems that had cheap stuff I wanted, and was never attacked by another player. Seemed to me that as long as you minded your own business, and got in & out reasonably quickly, you were pretty safe.

    13. Re:Carebears by Yvanhoe · · Score: 1

      Also in what kind of game can you teleport other players into a danger zone ?

      --
      The Wise adapts himself to the world. The Fool adapts the world to himself. Therefore, all progress depends on the Fool.
    14. Re:Carebears by Rogerborg · · Score: 1

      How absolutely fascinating and utterly on topic. (Someone fetch an axe). Do please continue.

      --
      If you were blocking sigs, you wouldn't have to read this.
    15. Re:Carebears by Alzheimers · · Score: 1

      Eve Online Rules:

      1) Don't fly what you can't afford to lose
      2) Don't fly what you can't fly well
      3) Trust no one.
      4) If you're in a fair fight, you're doing it wrong
      5) Someone running away isn't always fleeing. They're called "bait"
      6) Beware friends of friends
      7) The Enemy of my Enemy is still my Enemy.
      8) There ARE no safe areas in Eve. Even the Market is PvP
      9) If you accept an exchange contract, you deserve what you get.
      10) When all else fails, self destruct
      11) There are no Gods. There is no Fate. No such thing as Luck. There is only LAG.
      12) Skill trumps numbers. Numbers trumps firepower. Firepower trumps luck.
      13) If you wake up one morning in a pod on the other side of the universe, stop playing drunk.
      14) Don't burn bridges. The fleet of pirates who killed you yesterday may be your closest allies tomorrow.
      15) Always keep a noob-corp market alt to your dirty work in Jita.
      16) AND FOR GODS SAKE, CHECK YOUR SEC STATUS BEFORE YOU JUMP INTO HIGHSEC (you know who you are)

    16. Re:Carebears by Alzheimers · · Score: 1

      If it wasn't for downtime, when would you go to the bathroom?

    17. Re:Carebears by Alzheimers · · Score: 1

      In a mothership on a lowsec gate, you can get a lot of kills but you only need to die once for the fun to come to an abrupt end.

    18. Re:Carebears by Anonymous Coward · · Score: 0

      Measured in the time it takes to warm up a railgun?
      Sounds awkward.
      "In Eve, we get rid of this sort of nonsense in 15,342.6 RGW"

    19. Re:Carebears by Anonymous Coward · · Score: 0

      Idiot. Loser.

      You're a self centered moron that believes you shape the world in your own vision.

      The world is a better place without your type. You're what is commonly known as a tyrant. Really? +1 Insightful? How about -1000 douchebag.

    20. Re:Carebears by Anonymous Coward · · Score: 0

      He "defeated" people by teleporting them into forbidden zones, in a game where the forbiddance mechanic is to instakill the violating character. Said forbidden zone being his team's spawn area and it being forbidden to prevent spawn-camping. So he's sitting in the spawn zone where he can't be retaliated on and pulling opposing teammembers in to be killed by the zone protection NPCs. Much skill there, indeed.

    21. Re:Carebears by sabt-pestnu · · Score: 1

      Intentional irony, perhaps? Eve, the game with PvP built in? The game of gate-camping and ganking?

      Where in City of Heroes, it was Twixt succeeding against a mob of others, in Eve, the mob often plays the villain of the piece against the solo player. Complicated, of course, by the advantages a long time player has over one much newer to the game.

  7. Not a new concept by ls671 · · Score: 5, Informative

    This is not a new concept, it has been covered in one episode of South Park where some guy kills everybody in WOW and the kids get together to defeat him.

    I mean, if it has been covered in South Park, I would guess this occurred in other games before. Still interesting to see the similarities with the South Park episode although....

    --
    Everything I write is lies, read between the lines.
    1. Re:Not a new concept by jd · · Score: 1

      It was done back in the days of MUD 1 (Essex MUD). (Before anyone asks, yes, I did use the summon spell followed by the sleep spell, followed by the broadsword, quite a bit. Why do you ask?)

      --
      It's a small world and it smells funny; I'd buy another if it wasn't for the money; Take back what I paid (SoM)
    2. Re:Not a new concept by Anonymous Coward · · Score: 0

      Did Simpsons already do it?

    3. Re:Not a new concept by Anonymous Coward · · Score: 0

      Nobody watches South Park, not for the last eight years. If it was on South Park, it's as good as never having been thought of before.

    4. Re:Not a new concept by TheTurtlesMoves · · Score: 1

      Ha! Simpson already did it!

      --
      The Grey Goo disaster happened 3 billion years ago. This rock is covered in self replicating machines!
    5. Re:Not a new concept by Anonymous Coward · · Score: 0

      1. Kill massive amounts of people
      2. ?????
      3. Proffit!

  8. Re:If it's within the rules, it's within the rules by Burnhard · · Score: 1, Flamebait

    Get used to it or get out.

    I'm guessing you're an MMO troll yourself with an attitude like that. A subtle but no less interesting point you may have missed here is that in virtual worlds the rules can be set by the players themselves. The developers in this context are enablers, rather than Gods passing down "rules".

  9. Gamers suck by Anonymous Coward · · Score: 0, Flamebait

    God I hate gamers.

    1. Re:Gamers suck by SanityInAnarchy · · Score: 1

      So much that you're actually posting on a forum dedicated to gaming?

      --
      Don't thank God, thank a doctor!
  10. Uhm..... OK... by Anonymous Coward · · Score: 0

    The Jackson banter is more news worthy than a troll calling himself a researcher. Get a life!

  11. Technically not trolling. by mail2345 · · Score: 3, Interesting

    If you read the article, it mentioned that he just took a different stlye of battle, instead of the socially accepted standard of sending robots at their robots, he just killed them directly. He did not insult them, just took action different from the normal battle.

    1. Re:Technically not trolling. by Anonymous Coward · · Score: 5, Informative

      If you read the article, it mentioned that he just took a different stlye of battle, instead of the socially accepted standard of sending robots at their robots, he just killed them directly. He did not insult them, just took action different from the normal battle.

      As a CoH player whom he once publicly called a "piece of shit", I assure you this is not true. Much of his sparring was verbal.

      To explain the game mechanics a bit: In the area where he played, there are safe-haven areas at each end of the map, one for each side. If your character gets too close to the opposing faction's base, you'll be killed instantly by their base defenses -- no exceptions. Camping in your own base and teleporting nearby opponents into the automated defenses is generally considered a cheap tactic, but hey, it's part of the game.

      "Twixt" did a lot more than employ one cheap tactic, he went out of his way to be an ass.

    2. Re:Technically not trolling. by Pyrion · · Score: 1

      No, not trolling, griefing. He was playing within the bounds of the game's design, but outside the bounds of the expectation of the other players. Load TF2 and go to an achievement farming server and start killing everyone as pyro. You'll get much the same reaction. It's also just about as hilarious.

      --
      "There is much pleasure to be gained from useless knowledge." - Bertrand Russell.
    3. Re:Technically not trolling. by Fulcrum+of+Evil · · Score: 1

      According to other sources, he spent most of his time attention whoring, massively misrepresented his behavior (posting kill logs, taunting the dead, and pulling people out of existing battles) and just generally acted like a douche. Not only that, but he's the only one who thinks he's the most reviled character on that game. In short, act like a douche and people don't like you.

      --
      "We returned the General to El Salvador, or maybe Guatemala, it's difficult to tell from 10,000 feet"
    4. Re:Technically not trolling. by interkin3tic · · Score: 1

      If you read the article

      Well that's a different style from usual /. posting. So it's technically not trolling, but still, reading the article? I have half a mind to teleport you in front of a robot firing squad.

    5. Re:Technically not trolling. by Anonymous Coward · · Score: 0

      It's worth noting that TF2 is overall a very griefer-resistant game, since there's no team-damage and you cannot even block the movement of teammates. Generally the worst you can do (without colluding with a griefer on the other team) is to continually walk in front of them to try to block their shots. Which, of course, also means you block return-fire.

    6. Re:Technically not trolling. by CorporateSuit · · Score: 1, Flamebait

      So, since he was on the opposite team, he should let you kill him every now and then to keep things even? He should let you go about, peacefully attacking other people on his team? He should leave a geographic location where he holds an almost invincible edge over his enemies just so he can have the accepting nod of an enemy?

      Buck up. He beat you at the game. He lured you in and beat you. You have nothing to legitimately complain about, because if you were smart, you would have done it to him or his team. If you have a heightened sense of nonsensical honor in the fairytale world of makebelieve, then you have the option to simply avoid him and let the dishonorable curr fling his verbal assaults. They don't hurt you -- or perhaps you don't enter a world area where KILLING YOU BY ANY MEANS NECCESSARY is the purpose of 50% of the population and then be surprised that someone came up with a way to kill you with minimal effort. If you want a game where this isn't possible, there are plenty available.

      --
      I am the richest astronaut ever to win the superbowl.
    7. Re:Technically not trolling. by JCSoRocks · · Score: 1

      Meh. It sounds like people complaining about AWPs in CS or demo spam in TF2. If you can't figure out how to deal with it then you need to learn how to play the game better. With the exception of a few games with glaring design flaws, things like that are perfectly legitimate tactics and there are easy ways to defeat them. You can cry all you want that someone isn't following your unspoken rules but the fact is you can either learn to beat them despite their choice of tactics, play on a modified server or quit.

      --
      You are using English. Please learn the difference between loose and lose; they're, there, and their; your and you're.
    8. Re:Technically not trolling. by Pyrion · · Score: 1

      You do know there's a bug/glitch that AFAIK hasn't yet been patched that allows griefers to grab the intelligence and ghost themselves while carrying it? I'm not going to explain how (obviously), but there's that.

      Plus I keep hearing about something involving using the shader effect of the flamethrower's airblast in place of the flames to lag everyone in line-of-sight.

      --
      "There is much pleasure to be gained from useless knowledge." - Bertrand Russell.
    9. Re:Technically not trolling. by Anonymous Coward · · Score: 0

      pwned motherfucker!

      LOL.

      Oh I'm sorry - this was supposed to be serious - not a fucking game. Players like you should be shot in a pit filled with quicklime in front of their family.

    10. Re:Technically not trolling. by Anonymous Coward · · Score: 0

      Sounds more like spawn camping in DOD/BF2. OFC the attackers could just have kept their distance so its not quite as bad but defiantly worse than taking a legitimate weapon and using it well.

    11. Re:Technically not trolling. by Anonymous Coward · · Score: 0

      And as we all know, posting as an anonymous coward automatically makes everything you say true, especially when talking about someone who pissed of a lot of people and just recently outed his anonymity.

    12. Re:Technically not trolling. by Barny · · Score: 1

      "I'm a freakin' blur here" :)

      There is playing a game, there is playing the meta-game and then there is being an ass using all available cheap tricks to greif, sounds like this guy did the latter.

      Oh, and there is no modified server to play on, its an MMOG, its their server or none.

      --
      ...
      /me sighs
    13. Re:Technically not trolling. by orkysoft · · Score: 1

      I think he didn't call you the player a piece of shit, but your villain character.

      --

      I suffer from attention surplus disorder.
    14. Re:Technically not trolling. by MortimerV · · Score: 1

      That's not very Heroic.

    15. Re:Technically not trolling. by Locke2005 · · Score: 3, Interesting

      Sounds like the game mechanics are seriously broken. Exploiting a bug in the game implementation is cheating, but it sounds like this guy was exploiting a bad design. If you leave loopholes in the game mechanics big enough to drive a truck through, you shouldn't be surprised when somebody with no social conscience takes advantage. Bitch at the implementers to fix the game, not at the asshole who is demonstrating that the game is broken.

      I've always thought MMOs should have a karma system where you can grant others positive karma for helping you out or negative karma for pissing you off. The accumulated karma would then bias your "dice rolls" so that if you pissed too many people off, you would never be able to win a battle. Unfortunately, most games instead reward amoral behavior.

      --
      I've abandoned my search for truth; now I'm just looking for some useful delusions.
    16. Re:Technically not trolling. by Heytunk · · Score: 1

      I remember the days of playing CS over lan.
      A friend of mine had the 'AWP twitch', instantly hitting most of us the moment a toe came into view.
      Add to that his volume was set to max so he could hear other players walking around from miles away with his headset and you have a sniping monster.

      I spent a night of 1v1 against him playing around trying to get at him with a glock/eagle and developed a spastic dodging technique, which basically consisted of lots of fast random movement and jumping timed to AWP reloads.

      Games usually came down to whether or not he could hit me first time if he was using a AWP, and became roughly 50/50 rather than 90/10 and made for alot of laughs when I jumped into rooms with a tmp and proceeded to jump around trying for head shots while they were reloading.

      Whats even funnier is I actually moved in my seat the way I was dodging aswell.

    17. Re:Technically not trolling. by Anonymous Coward · · Score: 0

      Probably because the rules of most games are modelled after real life, and in RL instant gratification of obvious winning tactics is real, whereas something like karma is not (at least not demonstrably).

      However, many games have vote kick, a simplistic form of democracy with instant results much in the same style as the karma you propose.

      I understand CoH has neither, but one can argue that, eventually, the community DID manage to drive him away.

      It's what usually happens. Eventually the one who rubs a community the wrong way goes away. Either gets bored, or makes his point, gets his kicks, gets thrown out etc.

    18. Re:Technically not trolling. by Anonymous Coward · · Score: 0

      Tricksters who use their environment will exist in every game.

      You can stand on a horse and kick people off cliffs in Age of Conan.

      You can knockback people to their death in World of Warcraft (used to be able to do it same faction in the winter, but not anymore, I was sad.)

      If you can teleport people in to the base defenses, so be it. The solution would be, of course, to get rid of the base defenses so you don't have pansy ass lazy all-assault teams.

      So no, not trolling, griefing yes, but not trolling. The only people who get pissed at this are those who aren't good enough to fight back.

    19. Re:Technically not trolling. by Maxo-Texas · · Score: 1

      From the article it seemed like he teleported opponents more than once to get them to the guard area.
      Am I mistaken? Did he really just sit close to his spawn end? If so- why couldn't people avoid him by playing in other areas of the zone?
      What is the reuse/reset time on the teleport ability? Could he use it to "fish" someone in multiple hops to the guards? (In EQ, I had a "push/root" ability with a fast reset that I could push things just about anywhere given enough time).

      There are lots of comments about folks "sitting around chatting"-- was there no safe area to do that in or are folks making that up/overemphasizing it?
      Why do you think the developers never reacted?

      --
      She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
    20. Re:Technically not trolling. by Hatta · · Score: 1

      Sounds to me like a lot of people got butt hurt because he was playing to win, and they weren't. If you get beaten fair and square, and then whine about it, you are a piece of shit.

      --
      Give me Classic Slashdot or give me death!
    21. Re:Technically not trolling. by Anonymous Coward · · Score: 0

      >>Sounds like the game mechanics are seriously broken. Exploiting a bug in the game implementation is cheating, but it sounds like this guy was exploiting a bad design.

      That's true. Amazingly, when that design flaw was fixed, "Professor" Twixt threw a tantrum in the official forums and quit the game because they "broke PVP". Meaning he couldn't handle not being able to drone people.

      But hey, I bet his tantrum was really just more "research". Not him being a whiny b****.

      And for the record, he only played with a very small subset of the entire game's community. He was on Freedom, which has a reputation as being one of the, shall we say... least mature regarding it's player base. And the PVP players are even a smaller subset of those.

  12. Full Court Press by nausea_malvarma · · Score: 5, Interesting

    Some of the tactics used by this researcher remind me of the full court press in basketball. The rules of basketball allow a full court press, yet to do so never crosses the mind of most players. Playing one side of the court at a time is convention. The full court press is extremely effective, yet if you use it, the other team will no doubt call your win "cheap".

    Still, when you are the underdog, and must win at all costs, the press is your only option. I sympathize with those who use it (and recognize that it isn't easy to pull off either).

    If people complain that a tactic is cheap, it's really not the fault of the player, but the fault of the game. Past slashdot postings are full of examples where players exploited loopholes in city of heroes (remember the article about player-created missions?). With this in mind, I think it's obvious that City of Heroes was poorly designed to begin with. Game designers should never assume players will be on their best behavior.

    1. Re:Full Court Press by PeanutButterBreath · · Score: 5, Informative

      Some of the tactics used by this researcher remind me of the full court press in basketball. The rules of basketball allow a full court press, yet to do so never crosses the mind of most players. Playing one side of the court at a time is convention. The full court press is extremely effective, yet if you use it, the other team will no doubt call your win "cheap".

      Still, when you are the underdog, and must win at all costs, the press is your only option. I sympathize with those who use it (and recognize that it isn't easy to pull off either).

      Full court presses are not considered "cheap". They just aren't used all the time because they are only effective under rare circumstances -- either when the offensive team is under a time crunch to move the ball across half court or score, or when weak ball handlers can be trapped and forced into a low-percentage pass.

      Otherwise, trying to guard the entire court is not as effective as concentrating your defense in the half where the other team can score points. A full court press is hard because it is basically a man-to-man defence over the entire court, giving the offense plenty of room to maneuver and making it that much harder to double team or switch defensive assignments.

    2. Re:Full Court Press by J.+Random+Human · · Score: 2, Informative

      Malcolm Gladwell wrote an article on just that topic, with some obligatory Doug Lenat computer science content: http://www.gladwell.com/2009/2009_05_11_a_david.html

    3. Re:Full Court Press by Anonymous Coward · · Score: 0

      http://www.newyorker.com/reporting/2009/05/11/090511fa_fact_gladwell?printable=true

      The appropriate article, written up by Malcolm Gladwell.

    4. Re:Full Court Press by Bill,+Shooter+of+Bul · · Score: 1

      I've never heard of the tactic being called "cheap" before. At least not at the college and Pro level. Its a high risk/ high reward model. If it works you can force a turn over, if it doesn't the other team has a good opportunity at a fast break with many defenders out of position. I think something like the Statue of liberty play, fake field goals/punts, flea flicker plays from football would be more of a despised tactic. I can't think of anything similar in basket ball, except maybe lobbing threes when your team is up by 20 + points.

      --
      Well.. maybe. Or Maybe not. But Definitely not sort of.
    5. Re:Full Court Press by Microlith · · Score: 1

      The full court press is extremely effective, yet if you use it, the other team will no doubt call your win "cheap".
      Poor losers will always attempt to excuse themselves by attacking the other team. Any team that accuses another of being "cheap" got outplayed and doesn't know how to compensate legitimately.

    6. Re:Full Court Press by nausea_malvarma · · Score: 1

      Maybe I'm a bit biased because I don't follow the NBA. I only know in the recreational games I've participated in, Full Court press (or any odd tactic for that matter) gets you dissed a lot. I played a lot of boxball in high school, and tactics like the overhand spike had the same stigma attached.

    7. Re:Full Court Press by Anonymous Coward · · Score: 0

      Malcolm Gladwell actually has a very interesting article on the full court press in the recent New Yorker.

      http://www.newyorker.com/reporting/2009/05/11/090511fa_fact_gladwell

    8. Re:Full Court Press by Anonymous Coward · · Score: 0

      Interesting article on just that subject:

      http://www.newyorker.com/reporting/2009/05/11/090511fa_fact_gladwell

    9. Re:Full Court Press by Anonymous Coward · · Score: 0

      It's also "energy-intensive" in that it doesn't give either team much chance to catch their breath, so it can't be played for a whole game without depleting the whole team.

    10. Re:Full Court Press by Anonymous Coward · · Score: 0

      ...and poor sportsmen will always press their opponent with a tactic that they know that they can't deal with. Once you've established that your opponent simply doesn't know what to do with a flood defence (indoor ultimate frisbee), you stop using it.

    11. Re:Full Court Press by Etrias · · Score: 1

      Please form your comparisons in the form of a car analogy. These "sports", like the obviously made-up and poorly named basket-ball, have as much relevance to us as the Matrix does to a netbook.

    12. Re:Full Court Press by jfruhlinger · · Score: 1

      Gladwell's article has been pretty thorougly debunked by people who actually know about sports.

      http://deadspin.com/5239721/malcolm-gladwell-wants-to-know-why-your-team-doesnt-press-more

    13. Re:Full Court Press by Guil+Rarey · · Score: 2, Insightful

      It also is not "cheap" in terms of energy expended for the defensive team, and has a certain level of risk -- if the offense breaks the press and gets across halfcourt, the odds are pretty good they'll be able to get a quick and easy basket. It's a worthwhile strategy when used when necessary or as a non-routine variation that forces the other team to adapt. Do it all the time and the other team will adapt tactics (and personnel) to counter.

      --
      Do not taunt Happy Fun Ball
    14. Re:Full Court Press by Anonymous Coward · · Score: 0

      Now I may not know much about your jumpsy-ball-in-basket game but I did read this coming home on a train one day...

      How David Beat Goliath.

      http://www.newyorker.com/reporting/2009/05/11/090511fa_fact_gladwell

    15. Re:Full Court Press by mshieh · · Score: 2, Interesting

      Some of the tactics used by this researcher remind me of the full court press in basketball. The rules of basketball allow a full court press, yet to do so never crosses the mind of most players. Playing one side of the court at a time is convention. The full court press is extremely effective, yet if you use it, the other team will no doubt call your win "cheap".

      Still, when you are the underdog, and must win at all costs, the press is your only option. I sympathize with those who use it (and recognize that it isn't easy to pull off either).

      Full court presses are not considered "cheap". They just aren't used all the time because they are only effective under rare circumstances -- either when the offensive team is under a time crunch to move the ball across half court or score, or when weak ball handlers can be trapped and forced into a low-percentage pass.

      Otherwise, trying to guard the entire court is not as effective as concentrating your defense in the half where the other team can score points. A full court press is hard because it is basically a man-to-man defence over the entire court, giving the offense plenty of room to maneuver and making it that much harder to double team or switch defensive assignments.

      I think the full court press reference is "how david beat goliath". Basically, some guy who had never seen basketball had to coach for a league of 12 year old girls. The full tactic wasn't just full court press, it was 4 full quarters of full court press, at a level of play where no other team had the endurance necessary to sustain it. "How david beat goliath" is actually a pretty good analogy, as it came from a coach who was unfamiliar with social norms, felt that his job was to win at all costs, and received a lot of negative feedback for making the game not fun for other teams.

      http://www.newyorker.com/reporting/2009/05/11/090511fa_fact_gladwell

    16. Re:Full Court Press by coaxial · · Score: 1

      There was an article about this very thing. Indian immigrant basketball coach pressed on ever turn over.
      The outcome? He's much less talented team won -- again and again -- while simultaneously pissing off the opposing coaches.

      As for why this tactic isn't used at the elite levels here's one theory.

    17. Re:Full Court Press by clone53421 · · Score: 1

      The full-court press is merely a tactic which can be defended against if you know how. It is by no means the magic bullet you seem to think it is. (Besides which, attempting to play full-court press for any length of time would be exhausting.)

      I agree, though, that it is the fault of the game. Teleporting someone into your team's "safe" zone so they'll be instantly killed should be impossible. I don't see why it would be difficult to patch the game to prevent it. If the end location of the teleport would be inside a safe zone, inform the player who cast the spell that they can't do that. Maybe even make it rebound and hurt them a little, since they're being a real asshole by employing that tactic in the first place (of course, they'd quickly stop, but still).

      --
      Alexander Peter Kristopeit bought his basement from his mommy for one dollar.
    18. Re:Full Court Press by Anonymous Coward · · Score: 0

      I remember when rick pittino tried to bring high energy college tactics to the Pros.
      Those guys were so tired they could barely walk at the end of the game.
      You can't press for an entire game.

    19. Re:Full Court Press by Deosyne · · Score: 1

      Those games you participated in didn't involve multi-million dollar salaries earned by players in a multi-billion dollar industry. I don't know shit about basketball but I'm pretty confident that if any tactic provides such a significant advantage that no NBA player is going to give a rat's ass about being dissed for being "cheap." That's almost as ridiculous as soldiers whining because the enemy is being sneaky.

  13. Well duh... by Pyrion · · Score: 1, Insightful

    MMOs are nothing but overglorified IRC clients.

    --
    "There is much pleasure to be gained from useless knowledge." - Bertrand Russell.
    1. Re:Well duh... by jhcaocf197912 · · Score: 1

      They're not glorified IRC clients. There's a certain degree of skill involved when doing certain activities inside the game. When you do certain activities inside the game, you meet individuals doing similar activities to yours. It's a matter of meeting those who like to do the same virtual things you do. There's people who treat MMOs like glorified IRC clients, but there's many other activities as well than just chatting and idling.

    2. Re:Well duh... by nausea_malvarma · · Score: 1

      There's a certain degree of skill involved when doing certain activities inside the game. When you do certain activities inside the game, you meet individuals doing similar activities to yours.

      Skill? I never played city of heroes before, but in most mmo's I've encountered, skill is irrelevant. Whoever wins is whoever has the best items, highest level, or most devastating abilities - all of which come about from playing the game and building your character. In otherwords, progress-quest. And plenty of mmo's are progress quests at their core. What makes them more exciting than a progress bar and a level count is the rich world to explore, the camaraderie of being in a guild, the fun of defeating real life enemies.... in other words, the IRC like aspects of play.

    3. Re:Well duh... by Pyrion · · Score: 1

      And when the prevailing norm for "certain activities" is "standing around all day chatting it up in a PvP arena," and "degrees of skill" being "typing speed" and "capability to retain the contents of your bladder for extended lengths of time," is it at all surprising that large numbers of people got their collective asses handed to them by a single griefer? When shit like this is the norm, it's hard to deny that what you've got is nothing but an overglorified IRC client.

      --
      "There is much pleasure to be gained from useless knowledge." - Bertrand Russell.
    4. Re:Well duh... by Anonymous Coward · · Score: 0

      In IRC I get ChanServ to keep those assholes out.

    5. Re:Well duh... by Fulcrum+of+Evil · · Score: 1

      is it at all surprising that large numbers of people got their collective asses handed to them by a single griefer?

      Not really, since it's only him that's saying that. Seriously, do you really believe that a lone player can hold off 20 pissed off other players?

      --
      "We returned the General to El Salvador, or maybe Guatemala, it's difficult to tell from 10,000 feet"
    6. Re:Well duh... by mqduck · · Score: 1

      So, you're saying they're glorified MUDs?

      --
      Property is theft.
    7. Re:Well duh... by Pyrion · · Score: 1

      Yes, I do it in TF2 on noob servers.

      --
      "There is much pleasure to be gained from useless knowledge." - Bertrand Russell.
    8. Re:Well duh... by Fulcrum+of+Evil · · Score: 1

      that's a bit different - if you're on a RPG style game, then holding off 10-20 players of moderate skill and comparable level simply does not happen.

      --
      "We returned the General to El Salvador, or maybe Guatemala, it's difficult to tell from 10,000 feet"
  14. within the rules doesnt mean its within the rules by unity100 · · Score: 2, Interesting

    just because a game developer didnt prevent something doesnt mean that its within the rules. the game developer doesnt play that game. even if s/he/they do, they constitute a near zero percentage of the game's players.

    any mmo you play are played by thousands of people. thousands of people create its environment, make it run, keep the machine running (raiding, pvp, crafting, trade, events, everything). they are the world there, and they set the social climate. noone, including the developers, can do shit about this. if developers force any player base into something they do not like, they QUIT. and go to another game. it happened many times, for many games, including some top, up-and-coming, much hyped titles.

    therefore, for all those badass/darth maul wannabee morons out there - you wont be able to freely be a badass asshole even in a mmo game - regardless how hard you argue that 'its within the rules', any assholery you commit is going to get added to your reputation, and eventually you'll find yourself changing your realm AND your character's nickname. people doesnt give a shit about what's within the hard rules of the game or not - they have their own opinions and judgments - noone can change that, neither a badass wannabee asshole, or self-righteous developer.

    so cut the bullshit about 'its within the rules', and get used to living in a society.

  15. Both sides of the mouth.. by Anonymous Coward · · Score: 5, Interesting

    What seems weird is that he was upset that people were punishing behavior "out of the norm" on one hand, and on the other hand was touting that he was merely following the rules. Huh?

    The folks in the game creatively and organically decided to set up their own customs opposed to the rules - Twixt seems more like a street preacher who hates everyone because they don't follow the rules like he does.

    Is he a cultural anthropologist (probably not, given that anthropologists are trained to work within the social framework of existing cultures as much as possible)? If not, I'd LOVE to see a cultural anthropologist do a write up on what happened here.

    1. Re:Both sides of the mouth.. by tsm_sf · · Score: 4, Insightful

      He's a "media professor".

      After reading the article it seems like he was a griefer who wrote a paper to justify being an asshole. He's "dismayed" and "disturbed" by behavior any anthro 101 student could have predicted from the start. Behavior that would seem like a perfectly natural response to his actions in the "real world".

      tl;dr version of his paper: "assholes shunned online as in RL. WTF?"

      --
      Literalism isn't a form of humor, it's you being irritating.
    2. Re:Both sides of the mouth.. by mqduck · · Score: 2, Informative

      Is he a cultural anthropologist (probably not, given that anthropologists are trained to work within the social framework of existing cultures as much as possible)

      No, he's a man who simply hates culture. He doesn't want to study it. As he's quoted saying at the end of the article: "I look at social groups with dismay."

      And, by the way, the cultural anthropologists' principal of non-interference isn't absolute. In a case like this, employing the scientific method is perfectly valid.

      --
      Property is theft.
    3. Re:Both sides of the mouth.. by Anonymous Coward · · Score: 0

      I am surprised that the university would let him do this type of research without filling out human subject forms. If he was an asshole during the experiment, he probably is in violation of any human subject forms that he was constrained under. If he didn't fill out the forms than he could also be in big trouble.

    4. Re:Both sides of the mouth.. by Maxo-Texas · · Score: 1

      I was wondering about that myself.

      I thought researchers couldn't do experiments on people (especially with negative consequences) without their written consent.

      --
      She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
    5. Re:Both sides of the mouth.. by Kethryvis · · Score: 1

      i'm coming to this party late i admit, but i'm an anthropology grad student and can make a few comments.

      For one, no this guy was not an anthropologist of any flavor. The article states he's a "media professor." i have my own biases about media/comm studies people... but i digress on that.

      An anthropologist would never go about doing research in this fashion; and i have to admit one of the reasons this article bothers me is due to my own discipline's outlines and ethics. We do participant observation and we have to tell our participants that we are studying them, and give those people the right to opt out of being in our study group and then we are ethically bound to respect that opt out. We're not allowed to experiment in this fashion; pulling strings to play "what happens?" We only observe, and participate as much as possible.

      As to the content of the article, i haven't played CoH, but i study online communities so i can give a brief comment based on my own observations and readings.

      My small opinion of what's going on here is this (note: i haven't read his paper yet, just the article). Yes, the developers have their rules. But as another commenter has pointed out, the community has made its own subset of community expectations which happens in any community; there are The Big Rules, and then the Community Rules that lay under those.

      Also in virtual worlds there are many, many, many instances of communities using the worlds in ways that the developers never intended. Linden Lab did not intend for Second Life to become a huge social hub, they really meant for it to be a hub for creation and creativity (according to Thomas Malaby, in his book _Making Virtual Worlds: Linden Lab and Second Life_). As the community finds new ways to use the world and the tools the developers have given them, then the developer has to decide which of these new ways to encourage, which ones to let languish, if any! They have to decide whether to push their own agenda to the detriment of the community uses, or encourage the community uses and still bolster their own ideas, etc. etc.

      There's an interesting dynamic (which my research will be looking at) between developer and community. Who holds more power, how much each stakeholder decides to give in to another, etc.

      At any rate, he was playing within the developer rules, but the community he was in had its own set of rules subset to that. So was he really following the rules? Who makes the rules in these virtual world spaces? to me those are the more interesting questions, not what Prof. Myers "discovered." What he "discovered" was nothing new and really, online worlds are reflections of the offline world. People are this rude in the Big Blue Room, a bit more muted as the anonymity of the 'Net allows us to be more bold, but you still see this type of action out here in the "real" world.

      Just my 2 cents in whatever currency (virtual or otherwise) you want to put it in.

    6. Re:Both sides of the mouth.. by DerWulf · · Score: 1

      actually ... no. You should read the paper.

      --

      ___
      No power in the 'verse can stop me
    7. Re:Both sides of the mouth.. by tsm_sf · · Score: 1

      I did. It's poorly written and obviously exists to justify his behavior. The whole "aggrieved innocent party" tone he takes is really, really inappropriate for a research paper, ESPECIALLY one dealing with breaching social norms.

      I've seen the revenge thesis before, and I've seen it done better.

      --
      Literalism isn't a form of humor, it's you being irritating.
  16. NCSoft do not make the rules. by 91degrees · · Score: 1

    MMOs work by social contract. NCSoft can try to tell people how to play, but unless they ban people for playing incorrectly, people are going to play the game in a manner they enjoy. It really isn't going to work if you tell people to enjoy themselves in a certain manner.

    The researcher's experiment demonstrated this quite clearly. It's remarkably bad form to harass the guy outside of the game, but I expect this was a small minority. It's perfectly acceptable for a group of them to gang up on the guy and try to defeat him.

    1. Re:NCSoft do not make the rules. by Pyrion · · Score: 3, Funny

      And yet, what, they still got their asses handed to them? Methinks they need to spend less time chatting and more time playing the fucking game.

      --
      "There is much pleasure to be gained from useless knowledge." - Bertrand Russell.
    2. Re:NCSoft do not make the rules. by cbhacking · · Score: 1

      See, that's the thing - NCSoft may not make *all* the rules (that would be no fun) but it is up to them to keep the game balanced. If this guy can literally send anybody he wants to face rotob death squads whenever he feels like it (and there's no counter... which seems odd, surely others can do it to him in turn), the game is just broken. That *IS* NCSoft's fault, sorry. It would be like using an aimbot in a FPS, only the aimbot is built into the game and its use is permitted on PvP servers.

      --
      There's no place I could be, since I've found Serenity...
    3. Re:NCSoft do not make the rules. by 91degrees · · Score: 1

      Oh yes. Fair point. The game is evidently so severely unbalanced that it can be considered broken, and the hard rules of the game are the ones that NCSoft get to choose. But how to actually play the game is something the players should choose.

    4. Re:NCSoft do not make the rules. by an+unsound+mind · · Score: 1

      They can reply with the same tactic - but if you're already the level you want, it does nothing. And just killing him... also does nothing, because there's not meant to be a death penalty.

      So yes, the game is broken. He also went out of his way to find the perfect exploit to not advance his character but delay others.

      And then ragequit after the devs patched it, complaining about how it isn't fun anymore.

  17. It's a matter of perspective. by jhcaocf197912 · · Score: 1

    I think players in City of Heroes wanted conformity, instead competing for individual ambition like in EVE Online.

    1. Re:It's a matter of perspective. by amicusNYCL · · Score: 1

      instead [of] competing for individual ambition

      What exactly is your definition of "game"? I don't think "City of Heroes" was billed as a "conformant society simulator".

      --
      "Our two-party system is like a bowl of shit looking at itself in a mirror." - Lewis Black
    2. Re:It's a matter of perspective. by Alzheimers · · Score: 1

      If you don't think there's conformity in Eve Online, you've never flown in an organized fleet. When everything from your skillset to your ship fit to your overview settings are predetermined for you to maximize fleet efficiency, that's not "Individual Ambition" ... it's "Attack of the Clones."

    3. Re:It's a matter of perspective. by jhcaocf197912 · · Score: 1

      I guess people only conform to achieve their own individual ambitions.

    4. Re:It's a matter of perspective. by Alzheimers · · Score: 1

      I used to have a t-shirt:

      "I'm a non-conformist, just like everyone else!"

  18. Another "Researcher" by Anonymous Coward · · Score: 0

    without any real research. He needs to read Richard
    Hamming's talk: You and Your Research

  19. Anti-scoial != Indepedent/Mainstream by Akoman · · Score: 5, Interesting

    The professor seems surprisingly disappointed by the scorn heaped on his not-mainstream behaviour. He tries to liken it to cliques in high school, but the reality is he didn't just not follow rules, but he actively tried to destroy an existing social fabric and actively molested participants. He tries to paint his behaviour as 'following the rules, but independent' without the most important piece of information 'also, I actively antagonised people.' This is akin to painting himself a geek when really he's a bully (to follow on his high school example)

    1. Re:Anti-scoial != Indepedent/Mainstream by Pyrion · · Score: 2, Insightful

      More like a griefer, which made his antics instant win.

      --
      "There is much pleasure to be gained from useless knowledge." - Bertrand Russell.
    2. Re:Anti-scoial != Indepedent/Mainstream by CorporateSuit · · Score: 1

      More like a griefer, which made his antics instant win.

      The comments on the article, where people who actually played in the same server and remember the professor's antics, are rather enlightening to the whole thing, but don't dissuade me from the thought: In a game that's structured, by its nature and mission, to be "Us vs Them" then it's within the duty of a player to be a "griefer" of the opposite team. They have a war mapped out between Heroes and Villains, and though some people want to foster a sense of alliance and treaty between the opposing forces, they have no right to show anger toward someone who would not limit hostilities directed toward the enemy's avatars. There are IRCs and forums to discuss politics, friendships, and the latest movies, and then there are videogames designed to simulate a war between factions. The griefer had every right to taunt, molest, grief, and swagger -- nay -- a DUTY to perform. Posting kill-lists and setting back the enemy's mission statuses via the "debt" system should be commended, not scorned. Don't play a game if you're gonna cry when your own team scores.

      --
      I am the richest astronaut ever to win the superbowl.
    3. Re:Anti-scoial != Indepedent/Mainstream by Pyrion · · Score: 1

      In a game that's structured, by its nature and mission, to be "Us vs Them" then it's within the duty of a player to be a "griefer" of the opposite team.

      That's my exact attitude when I play TF2.

      --
      "There is much pleasure to be gained from useless knowledge." - Bertrand Russell.
    4. Re:Anti-scoial != Indepedent/Mainstream by zugmeister · · Score: 1

      So we have a majority of players playing the game one way. Presumably they are doing this because they like to play the game that way (it's fun for them). This is the decision that has been made by most people of their free will. Now we have a very small minority who exploit game mechanics to kill other players (members of the majority) and then publicly heap abuse on them. For some reason the majority doesn't approve of this behavior.
      Now if the two sides were not supposed to communicate, that option would have been made impossible (ala WOW) but it wasn't.
      I guess what I'm getting at here is that the people who play the game are the ones who decide how the game is played. Both styles of gameplay have been left open by the designers for the players to decide. They would appear to have decided.

    5. Re:Anti-scoial != Indepedent/Mainstream by CorporateSuit · · Score: 1

      These are the sames sorts of douchebags who use grocery lines as social forums, fitness center locker rooms as personal care/exhibition booths, and freeways as call centers. They're not some majority of interests that form a socially-empowering group. They're the "in-your-way" society ruiners. They take their dogs to crap in sandboxes and they sue companies when they put household chemicals in their own eyes. The only majority they form is the majority of hot air and bullcrap that comes out of their mouths in their self-righteous pursuits toward self-gratification. They see a system, decide how they want to use the system, and then through their blubbery, inept, tottering gestahlts manage to actually take root in systems according to a stretch of that system's acceptance and rules, then explain that anyone who attempts to use the system for its intended purposes is less insightful than they are and in a minority -- in other words they devour the natives. It makes me want to start up an NCSoft account just so I can continue what Twixt had done -- grief these wastes of carbon until they take their game-ruining attitudes and move to something designed so they can talk like civil people... like a chat room. Not a place where messages are enabled simply so you can tell the enemy where his mother spent last night.

      --
      I am the richest astronaut ever to win the superbowl.
    6. Re:Anti-scoial != Indepedent/Mainstream by zugmeister · · Score: 1

      Thank you for making my point.
      There are socially defined "rules" by which we live. These rules are not set down in law and usually aren't even written anywhere but we all know you don't cut in/hold up a checkout line for groceries, examine your pubes at the gym or take your dog out to "crap in sandboxes" as you so eloquently put it. These are "rules" of behavior we have almost all agreed to and when followed they make living with your fellow man much more pleasant.

      In the game it would appear that there is a concurrent set of rules about ingame behavior. Most people have gravitated from PVP to fighting against computer controlled characters.
      This guy's tactic appears to be an exploit (abuse) of a mechanism put into the game to keep people from being forced to PVP. Not only is he cutting into line and holding people up, he's actually abusive to them afterwords. Twixt is the "in-your-way society ruiner" here. He's chosen to disregard the unwritten rules of the society he has joined in a very abrasive manner, then be astounded that his fellow players consider him in an unflattering light.

      What in his actions makes you want to ally yourself with him? For that matter, if most people have chosen to play a certain way, what makes you (by your own admission, a non-player) qualified to dictate how the game is to be played and decry the people who don't see things the way you see them?

    7. Re:Anti-scoial != Indepedent/Mainstream by CorporateSuit · · Score: 1

      I didn't make your point. I said your point is only valid for smug douchebags who think their own selfishness outweighs design. If these socially-beligerent scabs of humanity want to stamp out the existence of all entertainment mediums that doesn't agree with their pathetically narrow scope of enjoyment, I'd be proud to rain on their parade. The rules are plain: "Use the arena to kill each other. Half of you are villains. Half of you are heroes. Make it interesting." and these douchebags think that their enlightened sense of community is more provocative sport. It's not. It's not what the game was designed for and, socially, it's nothing but a blight. They're angry at someone who used the area for what it was designed for. They're shocked at the audacity that someone is cutting in front of them in line when all they wanted to do was yak it up with the teller. They're swearing over the fact someone is honking at them because they're using their cellphone instead of their blinker when changing lanes. They're pissing themselves in fury that someone stepped up and said "This isn't your private bathroom. Change and get out." and making death threats against someone who picked up their fluffy poodle and chucked it into traffic with the only excuse being 'No one should poo in the sandbox. That's not what it's here for. Even if you and all your jerkoff friends take your dogs here to poo, that doesn't make it the sandbox's purpose. Damn you if your egocentrism makes you think that your preference for its misuse matters.'

      --
      I am the richest astronaut ever to win the superbowl.
    8. Re:Anti-scoial != Indepedent/Mainstream by Hatta · · Score: 1

      the reality is he didn't just not follow rules

      The reality is that he was following the rules. The people sitting around in a PvP arena expecting not to be killed are the ones not following the rules.

      --
      Give me Classic Slashdot or give me death!
    9. Re:Anti-scoial != Indepedent/Mainstream by Anonymous Coward · · Score: 0

      You proved the parent poster right by being every bit as much of a self-righteous, egocentric douchebag as the people you're ranting against. You can every law of God and man on your side, and still be an asshole.

  20. Re:If it's within the rules, it's within the rules by sam0vi · · Score: 2, Insightful

    ... in virtual worlds the rules can be set by the players themselves. The developers in this context are enablers, rather than Gods passing down "rules".

    If those user-driven rules are so important for the gameplay, they should just pass them along to the developers so they can add them to the actual rules. That's what we in the real world call "Laws". If they don't like the way things are they should go play somewhere else. Stupid whining babies...

    --
    When my Karma level reaches 0 I feel in piece with the Universe
  21. Re:within the rules doesnt mean its within the rul by nausea_malvarma · · Score: 2, Insightful

    I don't understand your complaint. There is no question that Twixt broke no rules.. only social convention. Must we all conform to social convention?

  22. Makes you wonder... by jnaujok · · Score: 2, Insightful

    ...how much government funding he got during the 4 odd years he was "researching" this. Not a bad job to get paid to play a video game for four years and be an utter prick while doing it, while maintaining the rationalization, "it's all for science." Maybe someone should be researching why sociology professors are so willing to live off the public dole like this...

    --
    Life, the Universe, and Everything... in my image.
    1. Re:Makes you wonder... by Pyrion · · Score: 0, Offtopic

      Oh, this one's easy. The government has no problem whatsoever wasting our money. That's why.

      --
      "There is much pleasure to be gained from useless knowledge." - Bertrand Russell.
  23. He gets PAID for this? by grasshoppa · · Score: 3, Funny

    So he gets to play MMOs all day and be a cock in them, AND he gets paid for it?

    Shit, all this time I've been doing it for free....

    --
    Mod me down with all of your hatred and your journey towards the dark side will be complete!
    1. Re:He gets PAID for this? by Anonymous Coward · · Score: 0

      Shit, all this time I've been doing it for free....

      Well, at least you've been playing MMO's for free. I know a lot of people who will actually pay to play them!

    2. Re:He gets PAID for this? by Kittenman · · Score: 1

      So he gets to play MMOs all day and be a cock in them ...

      Shit, all this time I've been doing it for free....

      Question must be asked - which one? :)

      --
      "The greatest lesson in life is to know that even fools are right sometimes" - Winston Churchill
    3. Re:He gets PAID for this? by Anonymous Coward · · Score: 0

      Probably (and most likely) you may have been doing it for free AND were paying monthly for the privilege to. So now he gets a double "HA HA" at you!

      Sorry but you fail grasshoppa.

    4. Re:He gets PAID for this? by TheTurtlesMoves · · Score: 1

      Free? I have been paying a monthly fee!!

      --
      The Grey Goo disaster happened 3 billion years ago. This rock is covered in self replicating machines!
    5. Re:He gets PAID for this? by grasshoppa · · Score: 1

      I usually do, I usually do.

      --
      Mod me down with all of your hatred and your journey towards the dark side will be complete!
    6. Re:He gets PAID for this? by Anonymous Coward · · Score: 0

      Quick, lets start applying for some government grants. When the servers are down we'll write parts of the 'research' paper

  24. Re:If it's within the rules, it's within the rules by mwvdlee · · Score: 5, Insightful

    A player was being irritating, which is within the rules.
    The rest of the players turned him into an outcast, which is also within the rules.
    I don't see the problem here.

    --
    Slashdot social media options: AIM, ICQ, Yahoo, Jabber and Mobile Text. Why no MySpace?
  25. Re:If it's within the rules, it's within the rules by Anonymous Coward · · Score: 1, Insightful

    Not all rules can bet programmed in. For example, camping. You can't make it impossible to camp, but in a lot of games (read: not all) it ruins the fun.

    If the admin says no camping/playing cheap on his server, go to a different server, 'stupid whining babies'.

  26. Death threat? by orkybash · · Score: 2, Insightful

    Wow, someone on the Internet said he would kill you! This is a death threat to take seriously, all right.

    1. Re:Death threat? by interkin3tic · · Score: 1

      Yeah, you're right. Raise your hand if you've been killed by someone you offended on the internet...

      No one! EXACTLY!!!

  27. What an ass... by WiglyWorm · · Score: 5, Informative

    Having read the full article, it appears as though the "researcher" did nothing more than hang out in the combat zones in CoH/CoV and teleport the oposing faction in to a line of guards who would instakill anyone who got too close. (making the line "but he was too skilled to be driven off" extra hillarious).

    He would then troll the general chat with stuff like (direct quote here):

    "Yay, heroes. Go good team. Vills lose again,"

    I couldn't make this shit up if I were trying.

    His grand conclusion?

    in the game's chat box, users like Hunter-Killed responded, "U are a major sh--bird."

    Another player added, "I hope your mother gets cancer." Yet another wrote, "EVERYONE HATES YOU."

    Myers was stunned by the reaction, since he obeyed the game's rules.

    "If you aren't a member of the tribe, you get whacked with a stick," he said. "I look at social groups with dismay."

    What's this guy's next "research" project? Going down to the bus station and punching old ladies in the nose?

    This guy wasn't doing research, he just wanted a tax write off and a grant to do nothing but sit around and be a dick on the internet.

    1. Re:What an ass... by Anonymous Coward · · Score: 1, Insightful

      This guy wasn't doing research, he just wanted a tax write off and a grant to do nothing but sit around and be a dick on the internet.

      To be fair, it sounds like a fairly typical breaching experiment but "on the internet". I'm sure there's planty that can be learned about human behavior from this sort of thing except... his claim that he "was stunned by the reaction, since he obeyed the game's rules". Any serious researcher should have been expecting this or if not then at most be intrigued by it. Not stunned. The reactions he got seem to be well in line with what you'd expect from a breaching experiment along these lines. There's nothing new here.

    2. Re:What an ass... by WiglyWorm · · Score: 1

      OK, firstly, "troll"? really?

      Secondly, you do have a point about breaching experiments, but I also find it highly suspect that he was "shocked" that teleporting people to an insta-death and inflicting negative in-game effects on people would tick them off. To see a better study, I'd have liked to see him try it as both a hero and a villian to see how the cultures differed, and, perhaps, do more varried experiments than just hang out in the zone cheap shotting and verbally abusing people for three years.

    3. Re:What an ass... by cbhacking · · Score: 2, Insightful

      Wow, I'm not sure which is worse - the fact that what he is getting reviled for doing *exactly* the point of the game (heroes and villians, think about it), or that you looked at the evidence and somehow concluded that he was doing it because he wanted to "be a dick on the internet." Sounds to me like he was playing the damn game. He wasn't even talking trash, for crying out loud! Sure, nobody personally likes the guy that kills them in a game, but the correct response is to try and kill him right back (in game), not whine, make insults, or send real-life threats.

      The equivalent "next research project" would be going down to the bus station with a wanted list from the police, and calling the cops whenever he sees somebody on that list. Sure, that person might not have done anything to him personally, but they chose a "side" of society that... you know, this whole analogy is absurd. It's a goddamn PvP game, the objective being to pit player against player. Do you play CounterStrike by any chance? I suggest next time you play as one of the terrorists, you try sitting down for a chat with one of your opponents, and maybe suggest seeing who can throw a grenade the furthest (but not *AT* one another, of course!) You might get a "LOL!!" before he shoots you in the face. Probably only after, though. Quite a bunch of dicks, though counter-terrorists, aren't they!

      --
      There's no place I could be, since I've found Serenity...
    4. Re:What an ass... by Anonymous Coward · · Score: 0

      What's this guy's next "research" project? Going down to the bus station and punching old ladies in the nose?

      This guy wasn't doing research, he just wanted a tax write off and a grant to do nothing but sit around and be a dick on the internet.

      Not really. Punching old ladies in the nose, at least in most countries, is against the rules of the game, and will most likely get you landed in jail for assault.

    5. Re:What an ass... by Anonymous Coward · · Score: 0

      how is that quote trolling?

    6. Re:What an ass... by Anonymous Coward · · Score: 0

      Actually one would probably need to do experiments for years, in all games available (World of Warcraft etc), to get any results that are not just unique to a particular game(or game-mechanic).

      In the case of WoW, it really has either game mechanics (even on PvP-servers) or rules that cover every imaginable asshole-scenario. The worst thing you can do in WoW is to camp one of the low/mid level zones with a high level character. That's annoying. But WoW always offers at least two different zones for any level of character. And the game mechanics does, or at least did, punish repeated killings of a player who does not attack you back. And I believe that, in the extreme case, it is against the rules of WoW to follow an enemy around different zones and kill him repeatedly in a disruptive way.

      I am sure that there would be yet another set of mechanics and rules in a game like EVE.

      I suppose that this guy "Twix's" results are worth something to the science of games, if the paper includes a good description of the game meachanics. Game designers can then use it to predict how the community of their game will respond to people who play in a legal but disruptive way.

    7. Re:What an ass... by TheTurtlesMoves · · Score: 1

      He would then troll the general chat with stuff like (direct quote here):

      "Yay, heroes. Go good team. Vills lose again,"

      I couldn't make this shit up if I were trying.

      Apparently you have a poor imagination and don't get out much.

      My wife uses stronger taunts in online games. Hell even the bots in Quake use stronger taunts.... I bet even the local sports team cheer leaders use stronger taunts... My grandma uses stronger taunts on Saturday bingo....

      --
      The Grey Goo disaster happened 3 billion years ago. This rock is covered in self replicating machines!
    8. Re:What an ass... by skiman1979 · · Score: 1

      I think the professor's study would have been better if he actually PVPed with his opponents instead of just teleporting them to their insta-deaths all the time. Also, I do agree with whoever it was above that said heroes won't just run around killing villians just "because, hey, he's a villian". Heroes prevent villians from doing evil. Villians should be attempting evil deeds, not just standing around in a combat arena chatting with heros.

      I used to play Silkroad Online (http://www.joymax.com/silkroad) and in that game, you can start PVPing at a pretty low level. I can't remember if it's level 10 or 20. Cap is 100 right now. At one point, the game offered scrolls that you could use to spawn monsters about your level so you could kill them for large amounts of experience. Instead, some high level players would spawn those monsters, hundreds at a time, in low level areas and teleport away, causing the monsters to start 1-hitting everyone in sight. The game mechanics allow it, but it's frowned upon. The GMs I believe actually started banning some people for it, or at least said they would.

      --
      Having a smoking section in a public restaurant is like having a peeing section in a public swimming pool.
    9. Re:What an ass... by Anonymous Coward · · Score: 1, Insightful

      Sigh. I wish people would quit saying it's the point of the game to PvP versus the opposite faction. You obviously haven't played City of Heroes or City of Villains, have you?

      Let me enlighten you. Yes, as a hero you go around defeating villains, and as a villain you go around defeating heroes. However, these are *all* NPC heroes and villains. While you can level inside PvP zones, actual PvP does not advance your character. Why is this, you ask?

      It's because PvP in CoH and CoV is terribly broken. Horribly unbalanced. Not the kind of "unbalanced" people complain about in WoW where people get whipped up into a frenzy over a "nerf" that reduces their characters damage by 5%. I mean irretrievably, unarguably broken in a fundamental way. The problem is the power sets in CoX are too extreme to interact with eachother in a sane and balanced way when they're built to PvP. So the developers have basically abandoned PvP as a serious pastime for the players.

      This isn't to say you can't show up, brawl a little, and have fun. That's largely what people do, in fact. It's really what the PvP zones are used for... people want something a little different, so they pop over to a PvP zone and fiddle around a bit. It's not serious PvP, as serious PvP hasn't been part of CoX in ages. What we ended up with was often people conducting polite skirmishes and duels.

      So, enter a professor whose expressed purpose is to do everything he can to piss off people in the area, including talking trash (which you say he wasn't... but a little research shows he was... a lot), exploiting game mechanics for insta-kills, and being a general ass. Of course he'll get a bad reception. It's obviously what he was LOOKING FOR.

      Just to reiterate, despite what the article says CoX is NOT about killing PCs of the opposite faction. It's almost exclusively "player versus environment" and the PvP areas are really just a side-show. One where this sort of behavior is quite inappropriate.

    10. Re:What an ass... by KrimZon · · Score: 1

      But the laws of physics still let do it. It's just that everybody gets pissy about it and start whining, and arrest you and stuff. But it's not against any of the laws of physics, not like travelling faster than the speed of light or creating energy out of nothing.

    11. Re:What an ass... by sabt-pestnu · · Score: 1

      His point was to see how people reacted to someone antisocial within that game environment, deliberately creating tensions to see how people responded.

      To that extent, the fact that he was using the game environment in ways not intended by the designers (what the GP was saying) is irrelevant. He could have achieved the same results by gathering a group of other players (or simply by multi-boxing) and achieved much the same result.

      Argument that he was "doing the point of the game" (by choosing a side and defeating the other side "by any means possible to the game") is also irrelevant. It wasn't the game he was interested in, it was the reactions of the other players.

      An eyewitness earlier on this topic reported that he engaged in "non-mainstream behavior" socially in-game as well. In that respect, "Trolls MMO" in the title for this slashdot article is well earned. Not a lot different than trolling on a forum.

      If you'd a correction to your counter-analogy, his tactics in-game would more resemble entrapment-and-reporting, rather than simple observing-and-reporting.

      And you might also note that while City of Heroes/Villains has PvP elements in it (and those are what the researcher used), those elements are a very small portion of the game as a whole. Most of the game is PvE, and some elements promote cooperative play between the sides. Compare that to games such as Eve Online (almost exclusively PvP), WoW (selectively PvP), or, as you point out, Counterstrike (compulsorily PvP). As you yourself point out, the social environment that evolves in each is distinct. The researcher set out to see what happened when you behaved antisocially but within the rules of the game.

    12. Re:What an ass... by an+unsound+mind · · Score: 1

      Really, this is closer to the old mind control off a cliff trick priests had in WoW.

      And surprisingly, those abilities never seem to last.

    13. Re:What an ass... by Anonymous Coward · · Score: 0

      He wasn't even talking trash, for crying out loud!

      .
      Bullshit. Twixt was/is a compete ass in every way. Ganking, cursing, insults, taunting, you name it, he did it.
      .
      Ganking/killing gets you disliked by the opposing team, being a dick gets you hated by everyone.

  28. Kids today! by Anonymous Coward · · Score: 0

    Since the average age of these games is 24, they are the same whiny millennials he sees everyday in class. I bet some parents called up and asked him why he was so mean to their kid who was just hanging out with their friends in their nice little game, and then asked why they only got a 98% on the last test.

  29. More of a study of Socialogy than Video Games... by sou11ess · · Score: 1

    He's really just studying the behaviors of a community and what happens when you go against the established rules.

    To take it out of the video game - think of a company buying a plot of land and build a baseball field on it. Instead of playing baseball, people have decided to use the field as a place to sunbathe. Along comes this person that wants to play baseball on the baseball field. Unfortunately, it's been taken over by people who are doing something else in it. The majority doesn't want to leave. The individual just wants to use the field for what it was built for.

    So who's in the wrong there?

  30. Re:within the rules doesnt mean its within the rul by nine-times · · Score: 2, Interesting

    But who joins City of Heroes to "live in a society"? I've never played, but I thought about it. It wasn't so I could live in a society, but so I could have super powers, choose a side, and then run around kicking the asses of people on the opposing side with said super powers.

    When I was a kid, I didn't play Doom so I could learn about demon culture. If I want to live in a society, video games are not the appropriate place for that.

  31. This reveals a problem in the game's rules... by judolphin · · Score: 5, Interesting

    In the sports world, there are many instances of coaches and players using strategies that, although effective, are bad for the game for one reason or another. Sports leagues that deal with this effectively, like the NBA, are doing OK. Leagues that do not, such as the NHL (sorry Canada), are circling the drain. Once upon a time in basketball, teams started holding the ball for minutes at a time as soon as they got a lead. So, the NBA instituted a shot clock forcing the team to shoot the ball within 24 seconds. As players got taller, coaches started camping 7-footers under the basket. So, a 3-second lane was added to forbid any player from standing under the basket for more than 3 seconds at a time. Years later, the 3-point line was introduced to increase the value of long-range shooting and encourage players not to all crowd around the basket. The NHL started going down the tubes when teams like the New Jersey Devils used the horrendously boring "neutral zone trap" and "clutch-and-grab" defense to win Stanley Cups over more skilled and exciting teams. The NHL waited too long to do something about it, and as a result the Stanley Cup finals are now shown on a basic cable bicycle racing channel. If legal play can ruin the game, the rules need to be changed. Pure and simple. You can't trust the players to "be nice."

    --
    The Institute of Incomplete Research has determined that 9 of out 10
    1. Re:This reveals a problem in the game's rules... by Anonymous Coward · · Score: 1, Informative

      You do understand that this years Stanley Cup was the most watched since the mid-70s, right?

    2. Re:This reveals a problem in the game's rules... by Anonymous Coward · · Score: 2, Interesting

      Speaking of rule changes, I think college and NBA basketball both really needs to do something about the "last minute fouling" problem where both teams constantly foul each other in the last few minutes of play. It is the epitome of poor sportsmanship, but every team does it because it's advantageous. Proposed simple solution: any foul in the last 5 minutes of the game results in an automatic ejection; second offense in a season = sit the next game out; third offense = sit the next two games out; etc.

    3. Re:This reveals a problem in the game's rules... by selven · · Score: 1

      My favorite (sorry, Canada) basketball game was when one team scored the first goal and then simply had one person dribbling the ball for the rest of the game and everyone else guarding him. Eventually, the other team gave up, and the score was 2-0. Soon after the 24-second rule was implemented.

    4. Re:This reveals a problem in the game's rules... by Anonymous+Cowpat · · Score: 1

      another example: Bodyline in cricket. This is particularly relevant because the players ruining the game soon found that it could have consequences outside the game, when a full-scale diplomatic spat was started over the practice.

      --
      FGD 135
    5. Re:This reveals a problem in the game's rules... by TubeSteak · · Score: 1

      If legal play can ruin the game, the rules need to be changed. Pure and simple. You can't trust the players to "be nice."

      The problem is exactly the opposite of what you're stating.
      Here's the best analogy I can think of:
      Christmas Eve in the trenches during WWI and WWII

      You have a bunch of soldiers singing songs and chit chatting despite carrying guns and bayonets in a PvP zone. It isn't the rules that are subverting 'the game,' it is the players. Because they are being nice.

      I seriously doubt the devs behind City of Heroes expected their PvP zone to turn into a social club for experience farming and 1on1 duels. Imagine what Eve Online would be like if the social norm there wasn't "no rules."

      --
      [Fuck Beta]
      o0t!
    6. Re:This reveals a problem in the game's rules... by glodime · · Score: 1

      I ...the Stanley Cup finals are now shown on a basic cable bicycle racing channel.

      Are you talking about NBC? http://en.wikipedia.org/wiki/2009_Stanley_Cup_Finals#Television_coverage

      I know that this is getting way off-topic from the original story, but I would like to add...

      The NBA seems to be losing interest to other sports like soccer (that's football to the rest of the world) and baseball within the USA.
      Maybe because their players are walking around with the ball (i.e. not dribbling) and place a premium on showing off versus playing defense

      ...or because normal people can't relate to the freakishly tall college dropouts that comprise at least 90% of any NBA roster

      ...or that the largest immigrant population in the USA prefers other sports?

      The NBA is set apart from the NHL in that the NBA has difficulty cashing in on its popularity in other countries e.g. China. The NHL doesn't have a problem collecting revenue from Canadian fans. I think that the NHL knows that places like Dallas can support a hockey team but never be the most popular team in town.

      The NHL seems to be doing well financially overall. But it can use some tweaking of the season structure and rules. It seems clear that the NHL's best interest is in not canceling another season due to a "labor" dispute. I'd prefer it if they changed the regular season points ranking to eliminate the possibility of a team improving their rank from a loss (specifically, awarding 2 points for a win in regulation or overtime [with regular 6 on 6 play] and 1 point for a shootout win. Moving the season a few weeks earlier so the Finals will be played mid to late May I think would be an improvement. Also Less interconference and more intradivisional games would be nice.

    7. Re:This reveals a problem in the game's rules... by demi · · Score: 1

      Thanks for pointing this out. I also don't know City of Heroes very well, but it seems like there's a need for an OOC zone and a PVP zone that are separate, as exists in almost all of the multiplayer games I've played (admittedly, all MUDs and MUSHes, no graphical MMORPGs). Similarly, if there were a single opponent-beating tactic like Twixt's, that points to a mechanical problem with game balance.

      --
      demi
    8. Re:This reveals a problem in the game's rules... by kamapuaa · · Score: 1

      The NBA is set apart from the NHL in that the NBA has difficulty cashing in on its popularity in other countries e.g. China.

      What? The NBA is hugely popular in China. Everyone loves Kobe Bryant (yuck). There's several NBA stars whose faces are plastered all around any big city.

      And I don't think most people watch sports and thing "wow, those people are too tall for me, I want a sport where they look more like I do." Although I wonder if your "tall high-school dropouts who I can't relate to" is some coded slang for "fucking black people."

      --
      Slashdot: providing anti-social weirdos a soapbox, since 1997.
    9. Re:This reveals a problem in the game's rules... by glodime · · Score: 1

      What? The NBA is hugely popular in China. Everyone loves Kobe Bryant (yuck). There's several NBA stars whose faces are plastered all around any big city.

      I agree that the NBA is popular in China. But compared the the number of people who like watching the NBA in China, the amount of revenue that the NBA receives from China seems like it would be unsatisfactory to NBA owners. The NHL doesn't have the same issue with Canada. However, the NHL is not popular in China.

      And I don't think most people watch sports and thing(sic) "wow, those people are too tall for me, I want a sport where they look more like I do."

      I don't either. I do think that the way basketball is designed gives a disproportional advantage to players who are taller. This is unlike other sports that I enjoy watching more. I will not rule out that there may be a psychological aversion to basketball that may limit the NBA's popularity due to the height advantage.
      Someone posted about the intentional end of game fouling problem that results in a free throw exibition at the end of many close games. Now that I think about it, the NBA would be improved if it changed the rules to limit the number of free throws at the end of games.
      The popularity of other sports seems to be rising relative to the NBA. I proposed possible reasons for this informal observation in my previous. If it is indeed a trend (I believe it is), a few rule changes may serve to change that trend.

      Although I wonder if your "tall high-school dropouts who I can't relate to" is some coded slang for "fucking black people."

      I was not using "coded slag". But it is interesting that you used the term "high-school dropouts" where I used college dropouts. It seems that many professional sports players are held to the same academic standards as a high-school dropout before they are allowed to sign a contract. There's something unsettling about that thought. Although, I'm not sure if anything can or should be done about low academic standards for entertainers.

  32. Stunned? by DNS-and-BIND · · Score: 2, Insightful
    Myers was stunned by the reaction, since he obeyed the game's rules.

    I weep for higher education. Here we have a man with a Ph.D. and a teaching position, and he doesn't know the first thing about culture. Is he lying when he says he was stunned?

    The professor was disturbed that game rules encouraging competition and varied tactics hardly mattered to gaming community members who wanted to preserve a deeply-rooted culture.

    Again, how can an educated man be so ignorant? Ah well, I suppose he's like the Ph.D.s at my mom's job - the ones who regularly send her email hoaxes, viruses, and Howard Dean campaign contribution requests.

    --
    Shutting down free speech with violence isn't fighting fascism. It IS fascism!
    1. Re:Stunned? by nausea_malvarma · · Score: 1

      alittle.

      :-P

  33. Paper and thoughts by Anonymous Coward · · Score: 0

    This appears to be Professor Myer's paper detailing his "Twixt" character and its actions: http://www.masscomm.loyno.edu/~dmyers/F99%20classes/Myers_PlayPunishment_031508.doc. As annoying as this kind of research is, it provides some significant insights into how people behave. Just look at the go-along-to-get-along attitude that is prevalent in most organizations. Individuals who try to "play by the rules" are ostracized, even to the detriment of the organization's mission.

  34. some more links, since the post itself was sparse by Bill+Wong · · Score: 3, Informative

    the actual paper (word format, ugh).
    the guy's blog

  35. He has no idea what he's playing by Kelbear · · Score: 4, Interesting

    It sounds like this "professor" really never learned the details about what he's playing.

    In this particular game, player vs. player combat is for the most part consensual. The speed of travel in the game is so fast that the only way to kill someone is for them to be willing to slow down and have a fight to the death. The developers go to greath lengths to minimize the ways in which one player can interfere with other players.

    Being killed by a player has no penalty in a PvP zone, you're just sent back to the entrance of the zone. However, the computer controlled "cartoon" enemies in the zone will inflict an experience loss(known as "debt") on the players that die by their hand, and this loss takes a considerable amount of time to mitigate. There are players in this zone who are there to defeat the enemies because they give increased experience, they aren't there to fight or interact with enemy players in any way and are left alone instead.

    There's no benefit to winning by dropping the enemy into the computer controlled enemies, since the computer takes the credit for killing him. So essentially, he is disrupting the gameplay of the other players, inflicting a loss of time, and for no personal gain aside from schadenfreude. A classic troll.

    He's not bucking social norms, he's being a sociopath as far the game world allows. The results are not suprising, interesting, or even insightful. If he wanted to buck social norms, he should play a healer character who focuses only on his weak offensive abilities. That's the game-equivalent of being a social outcast. He's going for the game-equivalent of Charles Manson.

    1. Re:He has no idea what he's playing by cbhacking · · Score: 2, Insightful

      The game itself is broken, then. Why the hell can you teleport somebody like that in that case?

      I actually still find the other player's responses interesting. Instead of trying to use the same (obviously highly effective) tactic against this guy, or forming groups so that he can't do it to thim without dying as well, they're sitting back and whining, name-calling, and sending RL threats (easily enough to get you permabanned in most games).

      Mind you, I've no interest in actually playing this game - the way you describe it, the designers must be absolutely retarded to actually permit this strategy - but I do find it interesting, from a societal point of view, that these people would choose to play a game wherin these tactics are possible, but get so very upset (as opposed to simply playing along, either by countering him somehow or replying in kind) when they are used.

      --
      There's no place I could be, since I've found Serenity...
    2. Re:He has no idea what he's playing by palantir0 · · Score: 1
      I would wholeheartedly agree. Especially, the line "The results are not surprising, interesting, or even insightful". The results were obvious. I play pvp worlds exclusively with coh/cov being one of the weaker pvp game types. Most good players aren't dicks like this unless there was something to fight over. The majority of the people don't want to play with people that just gank/harass others via the methods available in a game. On the other hand, if you are playing in a PvP game/world, shutup and don't whine. You have options, leave, logon a different character that might be able to kill the offending party, get some friends to help, whatever. I prefer games where you can be ganked like Shadowbane where after lvl 20 you are free game unless in the city. Therefore, get some friends. There are always these types of people.

      The professor really just exposed his lack of experience in anything related to mmorpgs.

    3. Re:He has no idea what he's playing by Anonymous Coward · · Score: 0

      Haven't you seen watchmen?

      Rorschach is the only "real" hero in the whole story, and yet he's a sociopath, just because society labels people as crazy, doesn't mean you can't roleplay that type of character in a game.

    4. Re:He has no idea what he's playing by Pyrion · · Score: 1

      As far as the game world allows. That's the beauty of it. You describe the game world as being specifically engineered to make griefing a snap, and so that's exactly what he's doing, much to the consternation of the players that are using PvP zones as makeshift chat rooms. That so many people are getting butthurt over this makes it all the funnier. Not to mention insightful, in terms of how butthurt people will tend to get over something as intangible and irrelevant as an online avatar. I mean, if all they're there for is to chat, what do they care about stats?

      --
      "There is much pleasure to be gained from useless knowledge." - Bertrand Russell.
    5. Re:He has no idea what he's playing by aztektum · · Score: 0

      Games rules say: Run around in this area and kill NPCs and you get extra XP; But watch out, players of the opposing faction can fuck with you.

      This guy was playing the game right: As a hero, his job is to fucking kill villains. I would do the same thing.

      IMO it's the people trying to discourage him that are the social misfits. Threatening a guy with physical injury, despite the unlikely nature of them being able to follow through, over a video game, is pretty childish.

      --
      :: aztek ::
      No sig for you!!
    6. Re:He has no idea what he's playing by Anonymous Coward · · Score: 0

      If they don't like PvP, why did they create a character on a PvP server? They consented when they created their character, tough shit for them!

    7. Re:He has no idea what he's playing by Anonymous Coward · · Score: 0

      I agree 100%. I played CoH just for a short time, but just the description of his "victories" is enough to piss me off. Typical griefer. I also find it funny how he makes it in article that he is some kind of undefeated champion of the game facing hordes of other players and defeating them handily. Just a clue: if you can create a character with teleport abilities so can anyone else. I would really like to see some videos of his gameplay and then we can all judge for our selves what are his game skills.

    8. Re:He has no idea what he's playing by Arker · · Score: 2, Insightful

      This is a clearly marked PVP zone, in a game where everyone is on one side or the other and they are supposed to be constantly at war. If you want a farm a zone like that you do it at your own risk, and getting butthurt because someone on the other team was actually playing their character is just absurd and pathetic.

      The same kind of idiocy this researcher found in this game definitely goes back a long ways though. I remember encountering it in MUDs way back in the 80s, and the cross-teaming that killed Everquest race-war pvp comes from the same source conceptually as well. These are players with no interest or appreciation for the game at all, who enjoy destroying it for others while chatting with their "friends" on the other side (who should be their mortal enemies) instead of actually playing.

      No sympathy for them at all. IMOP they are deserving of the "griefer" epithet, not him.

      --
      =-=-=-=-=-=-=-=-=-=-=-=-=-=-
      Friends don't let friends enable ecmascript.
    9. Re:He has no idea what he's playing by ildon · · Score: 1

      Being killed by a player has no penalty in a PvP zone, you're just sent back to the entrance of the zone. However, the computer controlled "cartoon" enemies in the zone will inflict an experience loss(known as "debt") on the players that die by their hand, and this loss takes a considerable amount of time to mitigate.

      This is entirely the fault of the developers, not the players. When Alterac Valley was initially in testing for WoW, one of the first changes made was to removed damage done to gear as a result of a death from NPCs within the zone (a much smaller penalty than XP debt in CoH/CoV). This was a lesson learned within two weeks of testing, four years ago, and before CoV was even in closed beta, and fixed long before the zone was released. And yet this has persisted how long in CoH/CoV?

      There are players in this zone who are there to defeat the enemies because they give increased experience, they aren't there to fight or interact with enemy players in any way and are left alone instead.

      The reason the NPCs have a greater XP yield in the zone is specifically because of the increased danger posed by being in an open PvP zone. Players not participating in PvP within the zone are effectively exploiting the zone outside of its intended purpose. Again, this is another obvious problem within the game that needs to be fixed by the developers, and players playing with an expectation of PvPing should not be run out by players wholly intent on exploiting a PvP zone for PvE benefit.

    10. Re:He has no idea what he's playing by Anonymous Coward · · Score: 0

      You don't understand that it is not the professor that is playing, its the caracter. The hero was defeating the villains, not the professor. That's the way all RPG's are played, and in MMORPG we also find "RPG".

    11. Re:He has no idea what he's playing by cmdr_klarg · · Score: 2, Interesting

      It's a power popular with PVPers called 'Teleport Foe'. There are very few defenses against it. If he was repeatedly using TP Foe to drop villains in front of the police bots guarding the hero base then he was guilty of being a griefer and an asshole. The police bots are there to keep the villains out of the hero base, not as a firing squad. I agree that the design is stupid, as anyone knows that if there is some way to turn a design feature into a way to 'cheat' then they invariably will.

      I am guessing that an earlier poster was correct in it being on the Virtue server, as you would likely find people on there doing RP, it being one of the few areas you can have both hero and villains together (most areas are faction-only) at that time. I'm guessing that he was doing his asshattery before the introduction of the Rikti War Zone co-op zone and the PVP retooling.

      Nowhere in the article did I see that he was so 1337 that groups of other PVPers couldn't defeat him, especially a group of them. If they did defeat him, he didn't lose anything and could go right back out and keep doing it.

      It's morons like him that keep me in the PVE zones. I'm know that I can be killed by another player in a PVP zone, its no big deal, its part of the game. But PVP makes it too easy for some asshole to screw with you with no repercussions on their part, and that's what this guy was doing.

      --
      THE SOFTWARE, IT NO WORKY!!!
    12. Re:He has no idea what he's playing by FnordX · · Score: 1

      This was all done before changes were made to make this far more difficult, and to make it possible for a player to defend against being teleported by a player of the other faction. He says in his blog that he stopped playing when these changes went into effect because it wasn't "fun anymore". So, basically he was only having fun griefing people, and, when changes to the game meant that he would be forced to actually fight them, he quit instead of playing the new way.

      --
      ____________________
      Clouds in the Sky,
      Water in a bottle
    13. Re:He has no idea what he's playing by Anonymous Coward · · Score: 0

      It sounds like this "professor" really never learned the details about what he's playing.

      In this particular game, player vs. player combat is for the most part consensual. The speed of travel in the game is so fast that the only way to kill someone is for them to be willing to slow down and have a fight to the death. The developers go to greath lengths to minimize the ways in which one player can interfere with other players.

      Being killed by a player has no penalty in a PvP zone, you're just sent back to the entrance of the zone. However, the computer controlled "cartoon" enemies in the zone will inflict an experience loss(known as "debt") on the players that die by their hand, and this loss takes a considerable amount of time to mitigate. There are players in this zone who are there to defeat the enemies because they give increased experience, they aren't there to fight or interact with enemy players in any way and are left alone instead.

      There's no benefit to winning by dropping the enemy into the computer controlled enemies, since the computer takes the credit for killing him. So essentially, he is disrupting the gameplay of the other players, inflicting a loss of time, and for no personal gain aside from schadenfreude. A classic troll.

      He's not bucking social norms, he's being a sociopath as far the game world allows. The results are not suprising, interesting, or even insightful. If he wanted to buck social norms, he should play a healer character who focuses only on his weak offensive abilities. That's the game-equivalent of being a social outcast. He's going for the game-equivalent of Charles Manson.

      That was my impression as I read the whole article, even without knowing the game. What does he expect, he is disturbing the gameplay. I cannot believe this is taken serious...

    14. Re:He has no idea what he's playing by RML · · Score: 1

      I agree that that's not nice. But - this is the key point - he is winning the zone for his team. His actions contribute to fulfilling his objective within the game, and they are legal by the rules of the game.

      It sounds to me that the entire purpose of the PVP zones is to have PVP fights, and people who aren't there to fight or interact with enemy players are abusing them for something contrary to the designer's intent. If someone comes along and does something mean to them, that's their fault for being in the PVP zone. If the designers wanted to provide a place where you can get the increased experience without the risk of having someone kill you they would just add it!

      --
      Human/Ranger/Zangband
    15. Re:He has no idea what he's playing by lusiphur69 · · Score: 1

      'The game equivalent of Charles Manson'

      Exaggerate much? This is typical of the attitude of carebears, who even when they enter a area clearly marked and deliniated 'BEWARE OF SHARKS' are prone to fits of hysteria when a shark actually bites them.

      "How dare that shark bite me! That hurt! How was I supposed to know there were sharks here?'

      Please, take the sociopath comparisons and other hyperbole to your personal blog where you may find a sympathetic audience.

  36. Re:within the rules doesnt mean its within the rul by chrispycreeme · · Score: 1

    within the rules doesnt mean its within the rules

    Yes. It does. Reverse tautology aside. The coded rules of the game are analogous to the rules of physics in real life. The social conventions are a layer on top of those rules created by the players. While I can't break the laws of physics I can certainly break the laws of man, and I'll pay the consequences if I do. If I determine that I can accept the consequences, (in this case being threatened by strangers on the internet)or I have enough money to hire good lawyers, then I am free to do so unless someone stops me.

    Get used to living in the real world.

  37. Muahahaha by koan · · Score: 1

    Now they know his name....

    --
    "If any question why we died, Tell them because our fathers lied."
    1. Re:Muahahaha by dbIII · · Score: 1

      It doesn't really matter because those "death threats" are unlikely to be real, they almost never are. A friend who is a lawyer who gets a lot of threats of violence over the phone told me how he deals with these "death threats". "I'm at this address, see you in an hour" - nobody ever turns up. Of course this is in a country where only police carry handguns and only the military have automatic weapons.

    2. Re:Muahahaha by koan · · Score: 1

      Joke son....just a joke.

      --
      "If any question why we died, Tell them because our fathers lied."
    3. Re:Muahahaha by dbIII · · Score: 1

      Yes, a joke and a good one too - but also a handy branch for me to hang my message on instead of starting a new thread.

  38. Same experence with on-line poker... by Anonymous Coward · · Score: 0

    I have similar experiences with on-line poker. If I'm in a heads up and have a lot more chips than my opponent, ill go all-in with any cards. I figure I can take the risk of doubling him up a few times to finish the game quick. If I go all in three times in a row I usually suck out at least once, but people go crazy when you do and turn rather nasty. They get especially offended when they lose because the other person played 'stupidly' and still won. I think its ridiculous that people start lobbing insults.
    If people pay good money to play a game and they don't break the rules- they they can play that game however they want in my opinion. Its childish to ostracise someone over it.

  39. Re:within the rules doesnt mean its within the rul by Microlith · · Score: 1

    just because a game developer didnt prevent something doesnt mean that its within the rules.

    So what you're saying is that even though they -didn't- make it impossible for him to attack the opposing faction, he was wrong for doing so. Despite the fact that doing so was the intent of the game's setup?

    if developers force any player base into something they do not like, they QUIT. and go to another game.

    So why haven't the people who play City of Heroes/Villains all left? Because there's nothing to prevent anyone from starting a character and attacking the opposing faction. In fact, it's encouraged.

    herefore, for all those badass/darth maul wannabee morons out there - you wont be able to freely be a badass asshole even in a mmo game - regardless how hard you argue that 'its within the rules', any assholery you commit is going to get added to your reputation, and eventually you'll find yourself changing your realm AND your character's nickname.

    Wait, so playing the game as it was INTENDED to be played is being an asshole?

    people doesnt give a shit about what's within the hard rules of the game or not - they have their own opinions and judgments - noone can change that, neither a badass wannabee asshole, or self-righteous developer.

    This is the biggest pile of deluded nonsense ever. They intended for PvP to happen. PvP happens. Idiots cry.

    so cut the bullshit about 'its within the rules', and get used to living in a society.

    It's not society, it's a game. I imagine that people such as yourself who confuse the two might have a problem with what he did.

  40. Burn a flag by Anonymous Coward · · Score: 2, Funny

    Go ahead and burn a flag. It's within the rules, but people will hate you for it. Wow. I should write a paper.

    1. Re:Burn a flag by Anonymous Coward · · Score: 0

      No. You should get paid to write a paper !

    2. Re:Burn a flag by Kingrames · · Score: 1

      "It's within the rules,"
      For now.

      --
      If you can read this, I forgot to post anonymously.
    3. Re:Burn a flag by justinlee37 · · Score: 1

      Yeah man, the first amendment's days are numbered! Nobody likes freedom of speech!

      Wait, what?

  41. City of Heroes and EVE by W.Mandamus · · Score: 1

    Hum in City of Heroes members of the two player created faction hang out in the battle zone chatting. In EVE members of the player created factions lie, steal, infiltrate each others message boards, ect. I think this researcher needs to play some other games.

    1. Re:City of Heroes and EVE by Jedi+Alec · · Score: 1

      Judging from the comments so far, if he played Eve he'd be canbaiting outside Jita 4-4 with 3 logistic ships and 2 neutral bumpers on backup, or ganking people 5v1 with ECM support. Allowed within the rules? Yes. Extremely lame and a way for people who suck to pretend they're real tough ass PvP pilots? Hell yeah.

      --

      People replying to my sig annoy me. That's why I change it all the time.
  42. Re:within the rules doesnt mean its within the rul by Dutch+Gun · · Score: 1

    Must we all conform to social convention?

    Only if you want to actually live and interact within a society.

    --
    Irony: Agile development has too much intertia to be abandoned now.
  43. Re:within the rules doesnt mean its within the rul by JebusIsLord · · Score: 1

    So you don't appreciate the social aspects of an MMO. Why exactly are games not an appropriate place for socializing? Clearly you appreciate the social aspects of slashdot.

    --
    Jeremy
  44. Great man! by zhilla2 · · Score: 1

    Trolls and cheaters in online games are kinda what made me quit. And yes, from people threatening to find and kill me FOR NO REASON, flying immortal enemies with all the best weapons...
    Since I stopped, I've made something out of my life - finished college, got a decent job, great girlfriend, and lost those extra ponds. I thank those jerks every day!
    But then, what works for me, might not work for you. You might not NEED a life!

    1. Re:Great man! by Anonymous Coward · · Score: 0

      Since I stopped, I've made something out of my life - finished college, got a decent job, great girlfriend, and lost those extra ponds.

      And you sir, are in violation of the US wetlands act. Stand still while I take you take you to jail.

  45. Re:If it's within the rules, it's within the rules by SanityInAnarchy · · Score: 4, Insightful

    And just as with real-world laws, there's a limit to how much you can specify clearly enough, or how many restrictions you actually want to set.

    In fact, I think we'd both agree that it would be a Bad Idea to have all laws be set to match social customs. There is no law against me walking up to your mother and calling her a cunt, and I would not want to live in a place that had such a law -- yet you probably still wouldn't want me to do that, and society in general would probably disapprove.

    "Don't be a dick" can't be coded into law, but it's still good advice.

    --
    Don't thank God, thank a doctor!
  46. Get a LIFE!!! by Anonymous Coward · · Score: 0

    it all sound pretty lame to me. Get a life

  47. A minor note: by E-Sabbath · · Score: 2, Informative

    This behavior as described by the researcher does not get XP for the player. It does not get drops for the player, either. It simply wastes the opponent's time.
    Note also that there are two different behaviors described. One, a pattern of teleporting foes into the 'safe zone guards' was later defined as griefing by the developers, and punishable by pretty much the same punishment as threatening people. The other is a matter of waiting till someone is badly hurt, fighting someone else, and picking them off by teleporting them directly into a boss. This is completely legal, it simply imposes an XP penalty on the person killed. It is also, of course, viewed as 'cheap.'

    I suspect strongly that our friend did the 'teleport into guard' trick until the day it was declared griefing, then switched to a new tactic, just to cause the maximum social annoyance.

    I have seen this behavior in real life, as well. It is the person who drives in the left lane at ten under the limit, on a road where the convention is twenty over. Much like the behavior described in the game, it is technically legal, unless, of course, the cops decide the driver is intentionally blocking the road.

    In this case, I suspect he is both intentionally blocking the road _and_ driving with a hat on, barely able to see over the windshield, if he truly does not understand why his behavior was deemed frustrating.

    To put it another way, most of us grew out of this behavior when we were six. It's passive-aggressive, and spiritually the same as "I'm not touching you. I'm not touching you. I'm not touching you."

    His survival _after_ this behavior might be an indication of skill... but I doubt he survived for long, simply taking advantage of the lack of death penalty, and various stealth powers to return to play after being killed.

    As far as playing by the 'rules', I should note that it has become harder and harder to perform his tactics, due to behavior like this. Why? Because, while the game world may allow it, it was only allowed because the developers didn't actually believe someone would behave like this, to no personal gain and great social cost. As such, they have added equipment, power sets, potions, and direct power changes to make it harder to perform.

    1. Re:A minor note: by Anonymous+Cowpat · · Score: 1

      The car analogy isn't so good - in that situation a person obeying the twenty-over convention is, strictly, breaking the actual law and would be fair game for getting a ticket for it. This is about obeying the convention when there is no cost for doing so.

      --
      FGD 135
    2. Re:A minor note: by E-Sabbath · · Score: 1

      And it's fair game to gank the people fighting other people. It just pisses them off. I certainly understand how it can be pleasurable to do so, but making it the focus of your game is a bit odd and antisocial.

      That said, I can now confirm this guy has a much bigger ego than he really should. The name doesn't raise ire in anyone outside of the people on that server who frequented that specific zone at his times. Eg, a number less than a hundred, if greater than 20, by a reasonable estimate.

  48. Who makes the "rules" of a community? by Valdrax · · Score: 1, Insightful

    Basically, he played the game (actually fighting villains) and was hated for it. Not because he was being vile or crude (indeed, completely contrary to what you suggest) but by violating game defeating "customs." Why the hell have a city full of heroes and villains, if the villains and heroes just idly chat and don't actually fight each other?

    Because people actually like it that way? I mean, who is this self-proclaimed researcher to go around enforcing his vision of how people should play the game with the equivalent of violent force?

    Why do you say that going around beating up villains is actually "playing the game" and the people standing around and chatting aren't? Who gets to say what the game actually is? The developers or the people who play it?

    In the real world, the people who make the laws of our society are our society's "developers," but the people who actually live in the world, or the "players," often set up unwritten rules. Just because the law says that something is okay, doesn't mean that it really is.

    It's like people who go 45 MPH in the left lane on a 55 MPH road. Yeah, that's definitely what the laws say you can do, but most people don't, and the presence of a vehicle going a different speed from the flow of traffic creates danger and stress that shouldn't be there. Ignoring custom in favor of only the rules in print is antisocial behavior.

    In terms of the game, the people who play City of Heroes have decided as a community what kind of behavior is acceptable. You only get to go PVP with people who have consented, and the arena is a place for people on other sides of the Heroes / Villains game split to be able to chat otherwise. It's a like a dance club where someone has decided that just because he's a man and you're a woman that he gets to bump and grind against you even if you're not interested. ("That's what dance clubs are for! Why is everyone ganging up on poor little me?")

    I won't say that the abusive behavior of some of the angered players was acceptable, but this researcher is a space cadet if he thinks that what he was doing was perfectly kosher and/or commendable or that the reactions to his griefing were surprising. He was using the game's equivalent of violent force to tell people how to play the game and not respecting people when they said that they didn't like playing the way he did. Nobody likes someone who goes around ganking people for "playing wrong."

    If he really thinks that the community's reaction to him "marching to the beat of a different drummer" is so horrible, then I wonder what he would think of someone driving by his home at 3:00 AM every night with the bass cranked up. Bold iconoclast? Or someone that he wished the cops would deal with?

    --
    If it's for-profit but free, you're not the customer -- you're the product (e.g., the Slashdot Beta's "audience").
    1. Re:Who makes the "rules" of a community? by VGPowerlord · · Score: 5, Insightful

      This

      It's like people who go 45 MPH in the left lane on a 55 MPH road. Yeah, that's definitely what the laws say you can do, but most people don't, and the presence of a vehicle going a different speed from the flow of traffic creates danger and stress that shouldn't be there. Ignoring custom in favor of only the rules in print is antisocial behavior.

      and this

      In terms of the game, the people who play City of Heroes have decided as a community what kind of behavior is acceptable. You only get to go PVP with people who have consented, and the arena is a place for people on other sides of the Heroes / Villains game split to be able to chat otherwise. It's a like a dance club where someone has decided that just because he's a man and you're a woman that he gets to bump and grind against you even if you're not interested. ("That's what dance clubs are for! Why is everyone ganging up on poor little me?")

      are arguing opposite sides. The developers are the ones who set the speed limits/laws, and not surprisingly, entering a Player vs. Player arena is explicitly saying "I want to PvP."

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    2. Re:Who makes the "rules" of a community? by Runaway1956 · · Score: 1, Insightful

      [sarcasm]I see your point. Almost everyone is a fucking gay wannabe, so when someone comes along and REALLY plays the game, he's just an asshole.[/sarcasm]

      I play war games. I play to kill. Some sissy crybaby comes to my game world, I'm going to rape him/her for whatever they have of value. If they want to hang out with a bunch of pansies, and talk about how great they are in bed, they can do it elsewhere. Give them a link for some pastel wallpaper for their gayspace page, and get them out of the game.

      --
      "Windows is like the faint smell of piss in a subway: it's there, and there's nothing you can do about it." - Charlie Br
    3. Re:Who makes the "rules" of a community? by Anonymous Coward · · Score: 0

      actually, in PA you CANNOT ride in the left lane for more than IIRC a mile without actually passing anyone. So if you're in the left lane on a 55MPH road doing 45MPH you can, and will, get pulled over.

    4. Re:Who makes the "rules" of a community? by Anonymous Coward · · Score: 0

      Attention, the traffic LAWS say "Slower traffic keep right." Meaning if you are driving slowly in the left hand lane, and impeding traffic behind you, YOU ARE BREAKING THE LAW.

      You should be pulled over and immediately executed in a violent, gory manner. Especially if you have children in the car. "Don't drive like your mommy!"

    5. Re:Who makes the "rules" of a community? by tirefire · · Score: 4, Interesting

      Actually, the driver's handbook my state publishes specifically says you should only use the left lane to pass. So when some asshole in a Winnebago camps the passing lane at (speed limit minus 10), he really is breaking the law, or at least driving improperly. Like jaywalking and littering, it's something cops don't really care about, so everyone does it, and most people don't even know it's wrong. And then everyone's surprised when they hear the Germans actually enforce rules like that. Sigh...

    6. Re:Who makes the "rules" of a community? by Valdrax · · Score: 1

      Attention, the traffic LAWS say "Slower traffic keep right."

      In some states. Not all. Many of these states also say that it's illegal to pass on the right, so if someone goes and does it anyway, you're stuck either breaking the law or just sucking it up.

      In other states, it's a free for all, and in yet others it's free for all except that commercial freight trucks can't use the left lane. Etc.

      --
      If it's for-profit but free, you're not the customer -- you're the product (e.g., the Slashdot Beta's "audience").
    7. Re:Who makes the "rules" of a community? by infinitelink · · Score: 1

      In my state, at least, driving too slow in the pass (left) lane will get you a ticket: it's not always legal to drive too slow; the same for freeways in general; it's illegal here to hold-up traffic, unless they're just driving too fast and you're driving in the right lane/s at the limit, the left lane still being the exception. In fact, I just Googled state traffic laws: it seems these and similar laws are pretty consistent and present in many states.

      --
      Intelligent idiots are we. | Evil men do not understand justice.
    8. Re:Who makes the "rules" of a community? by Jeff+DeMaagd · · Score: 1

      I think it's odd that the "players" choose to go somewhere designed to be a game but decide to not actually play the game to the slightest degree at all. If they just want to go to a virtual hangout, isn't a trip to Second Life more appropriate? Isn't that cheaper than paying a monthly fee?

    9. Re:Who makes the "rules" of a community? by Jeff+DeMaagd · · Score: 1

      On reflection, your examples don't fit at all. It's like someone builds a road for vehicles, and then everyone uses sets up for picnic *on the road* and getting mad at someone that tries to actually go down that road with a vehicle. This "3am blaring bass" doesn't compare.

      A widely accepted mental illness is still a widely accepted mental illness.

    10. Re:Who makes the "rules" of a community? by Pulzar · · Score: 2, Informative

      It's like people who go 45 MPH in the left lane on a 55 MPH road. Yeah, that's definitely what the laws say you can do, but most people don't, and the presence of a vehicle going a different speed from the flow of traffic creates danger and stress that shouldn't be there. Ignoring custom in favor of only the rules in print is antisocial behavior.

      Actually, almost every state/province has laws that prohibit going slow enough to inhibit normal flow of traffic. It's probably up to the traffic cop's discretion what that speed is, but it's illegal nonetheless.

      --
      Never underestimate the bandwidth of a 747 filled with CD-ROMs.
    11. Re:Who makes the "rules" of a community? by geekboy642 · · Score: 1, Insightful

      I can't disagree with your point, so I'm going to nitpick to prove my own point:
      He was using the game's equivalent of violent force to tell people how to play the game and not respecting people when they said that they didn't like playing the way he did. Nobody likes someone who goes around ganking people for "playing wrong."

      No. He was being a good guy who beat up the bad guys; the ultimate super hero fantasy. Personally, I'm utterly shocked and flabbergasted that people flagged for PvP or in a PvP area would cry that PvP had occurred. It goes against everything I know and believe for PvP fans to whine and cry over any one player or detail. All sarcasm aside, I don't think, at any point, did he threaten any good characters, nor did he take or threaten any action against the players of the "evil" characters. As far as I understand the article, he didn't try to make anyone play his way, he just played the way he wanted to. It was the players who, if you'll forgive the hyperbole, had heart attacks over clusters of pixels.

      --
      Just another "DOJ fascist authoritarian totalitarian bootlicker" -- Zeio
    12. Re:Who makes the "rules" of a community? by MostAwesomeDude · · Score: 1

      Actually, it's more like my real-life experiences driving on the freeway, where I drive 65 MPH on the 65 MPH road, and get cursed at for not speeding like everybody else.

      Just thought a better car analogy would be useful.

      --
      ~ C.
    13. Re:Who makes the "rules" of a community? by Alrescha · · Score: 1

      "It's like people who go 45 MPH in the left lane on a 55 MPH road. Yeah, that's definitely what the laws say you can do"

      Actually, around here failure to keep right will net you a $100 fine. Just sayin'.

      A.
      we now return to your regularly scheduled thread

      --
      ...bringing you cynical quips since 1998
    14. Re:Who makes the "rules" of a community? by cyberfunkr · · Score: 1

      It's like people who go 45 MPH in the left lane on a 55 MPH road. Yeah, that's definitely what the laws say you can do, but most people don't, and the presence of a vehicle going a different speed from the flow of traffic creates danger and stress that shouldn't be there. Ignoring custom in favor of only the rules in print is antisocial behavior.

      Actually, you're kinda wrong, at least in terms of American driving. The law says by your going slow, you are creating a hazard and can be ticketed for such.

      See, the left lane, known as the passing lane, or #1 lane for traffic reports, is designed for vehicles to legally pass other cars on the left hand side. By trying to go 45MPH, you're not only breaking the social norm, you're also breaking the law.

      In some states, it's also illegal to drive long distances in the "passing lane". It is meant for passing, and by your staying in that lane, you are preventing others from passing; forcing them to either pass on the right (illegal) or use the center divide as a lane (illegal).

      It's both anti-social AND illegal.

      Plus remember, he was doing this as an ex-per-i-ment. That doesn't mean he condoned his own behavior, but it was done to further psychological research. Do you think the scientists from the Standford Prison Experiment thought beating up people was a happy fun thing?

    15. Re:Who makes the "rules" of a community? by NonSequor · · Score: 1

      It's the same way it is in real life. You can scream and rant and rave that at people that they're interpreting the rules the wrong way, but they're under no obligation to agree with you.

      The opposing position to your argument is that while the official rules of the arena do not restrict PvP combat, they also do not enforce it and they do not prevent the player community from developing and enforcing their own rules of engagement within the formal construct of the official rules. You're free to argue that this is a bad interpretation of the rules, but they're equally free to ignore you, and in the absence of the intervention of a higher authority, the majority wins.

      --
      My only political goal is to see to it that no political party achieves its goals.
    16. Re:Who makes the "rules" of a community? by Anonymous Coward · · Score: 0

      I want to have ur babies... u r a real man ...

    17. Re:Who makes the "rules" of a community? by SuperBanana · · Score: 1

      It's like people who go 45 MPH in the left lane on a 55 MPH road. Yeah, that's definitely what the laws say you can do,

      No, it's not. In every state I've been in, the left-most lane on a multi-lane road is for passing only, with minor exceptions. If you're not passing people (and you won't be, going 45 in a 55), you're breaking the law.

    18. Re:Who makes the "rules" of a community? by Anonymous Coward · · Score: 0

      It's like people who go 45 MPH in the left lane on a 55 MPH road. Yeah, that's definitely what the laws say you can do,....

      Not in California. If you're running a Winnebago at 25 on a twisty road, you're required to pull off as soon as it's safe to do so and let stacked-up, but more capable, traffic pass you. I believe something around five other vehicles constitutes "stacked up".

      More to the present point, the limit on freeways is either 65 or 70, depending. Even if you're doing the limit in the fast lane, if someone wants to go faster, whether 5 or 25 mph faster, you're required by law to give way by moving to a lane to your right. In such a situation, the CHP will nail you for obstruction and causing a safety hazard (the other guy's road rage), not the guy down the road doing 100. (Aside -- I've heard CHP cops say that, given the choice between running down someone doing 80 and someone doing 100, they'd pick off the guy doing 80 -- because it's easier and safer -- for themselves. You are aware, are you not, that the SCOTUS has ruled that police and their departments have no duty "to serve and to protect" on an individual basis and that you cannot sue either for a failure to render service or protection?)

      In effect, you are required to cooperate with a lawbreaker by letting them pass. So much for "right of way". As always, might makes right and fuck the innocent.

      If he really thinks that the community's reaction to him "marching to the beat of a different drummer" is so horrible, then I wonder what he would think of someone driving by his home at 3:00 AM every night with the bass cranked up. Bold iconoclast? Or someone that he wished the cops would deal with?

      You're forgetting an important distinction -- loud noise at 3am _is_ illegal and _should_ be dealt with by the cops. Playing hillbilly music or rap all day long with all the windows open and at a legal volume is not, even if it drives you nuts.

      I agree that the scum of the earth, just a hair above pedophiles, are the corporate types who fuck you over on credit card scammery, then point to the contract with their only possible defense, "But it's legal". However, someone who goes around "playing by the rules", while a pain in the ass, lives in that grey area between the law and local custom. He can expect to be right in all legal points, but he should also not whimper when he's shunned and reviled.

      It's not at all different from a group of high-schoolers playing pickup basketball on a public playground. Along come some college varsity players who insist on "joining the game because it's a public space to which they have equal right", then overwhelming the younger players with their superior strength and skill. They'll also be reviled for running roughshod over the status quo.

      At the same time, the younger players should not drag out their game just "because they can".

    19. Re:Who makes the "rules" of a community? by Arker · · Score: 2, Insightful

      Yeah, others have pointed out the factual errors, but think about this for a minute man.

      This is THE PVP area in a HEROS VS VILLAINS game. He's playing a hero. He goes in to kill villains. And HE is in the wrong?

      A better analogy would be that he was doing 55 on a 55 road and really irritated the mob that was trying to use the asphault as a spread for their picnic. Solution - DONT PLAN PICNICS ON THE HIGHWAY SURFACE THAT'S NOT WHAT IT IS FOR!

      --
      =-=-=-=-=-=-=-=-=-=-=-=-=-=-
      Friends don't let friends enable ecmascript.
    20. Re:Who makes the "rules" of a community? by celtic_hackr · · Score: 1

      Basically, he played the game (actually fighting villains) and was hated for it. Not because he was being vile or crude (indeed, completely contrary to what you suggest) but by violating game defeating "customs." Why the hell have a city full of heroes and villains, if the villains and heroes just idly chat and don't actually fight each other?

      Because people actually like it that way? I mean, who is this self-proclaimed researcher to go around enforcing his vision of how people should play the game with the equivalent of violent force?

      Why do you say that going around beating up villains is actually "playing the game" and the people standing around and chatting aren't? Who gets to say what the game actually is? The developers or the people who play it?

      In the real world, the people who make the laws of our society are our society's "developers," but the people who actually live in the world, or the "players," often set up unwritten rules. Just because the law says that something is okay, doesn't mean that it really is.

      It's like people who go 45 MPH in the left lane on a 55 MPH road. Yeah, that's definitely what the laws say you can do, but most people don't, and the presence of a vehicle going a different speed from the flow of traffic creates danger and stress that shouldn't be there.

      Thank God you don't have a license to drive. Because you don't even know the rules to break them. No it's not legal to drive 45 MPH in the "passing lane". In fact it's not even really legal to "drive" in the passing lane. The right lane is for driving, and the left lane is for passing. If, you're in the left lane you're supposed to be passing. You could actually get a ticket for driving in the left lane, regardless of speed, but most people probably aren't even aware of that. Of course, then there are highways with more than two lanes in either direction. In which case every lane is a driving lane, except for the left lane. Unless of course the left lane is for high occupancy vehicles, then the next to left lane is the passing lane. If you want to be totally accuratre with regards to the law.

      And yes, it is the developers who make the laws/rules of the game. Which is just like in the real world, there are people who live by the laws and there are people who totally ignore the laws, and there are those who live by the laws that are socially acceptable to the portion of society they mingle with. Sometimes, the various factions interact with each other, such as the person driving 55 in a 55 in the driving lane, even when the flow is 60mph, and the maniac doing 90mph in the passing lane.

      I see nothing wrong with what the professor did. So he's a sociopath. Welcome to the world of geeks and nerds. Einstein was kind of sociopathic too. As well as my favorite, Tesla. That guy was pretty whacked, but brilliant.
      So, a guy comes along and plays by the rules and is unkillable because no one can defeat him. Sounds like the players aren't all that good. Which is maybe why they developed their own rules. because the game was tooo haaard. Wah.

    21. Re:Who makes the "rules" of a community? by Anonymous Coward · · Score: 0

      I mean, who is this self-proclaimed researcher to go around enforcing his vision of how people should play the game with the equivalent of violent force?

      Is this supposed to be sarcastic, I can't tell? It's exactly what the other "inhabitants" are doing -- actually they're taking it a step farther, threatening physical harm outside the game. They should be arrested, as they are actually breaking real laws.

      It's like people who go 45 MPH in the left lane on a 55 MPH road. Yeah, that's definitely what the laws say you can do,

      Actually, impeding faster traffic on a multi lane highway is against the law in most states. I suggest you actually become familiar with the vehicle code before using it as an example.

    22. Re:Who makes the "rules" of a community? by MidnightBrewer · · Score: 0, Troll

      If you're going to join in on a game and then not actually play, it's your own damn fault when you get your ass handed to you. If you want to chat, go to IRC. If you want to do it with an avatar, go to Second Life. If you're going to bitch because somebody tries to fight you in a (gasp!) fighting game, you may be pointing the finger of blame in the wrong direction.

      An action/adventure game is meant to be just that. It's not like the rules weren't outlined in advance. If I join a baseball game, I expect to be playing baseball, not watching everybody stand around preening and admiring how they look in their jerseys.

      --
      "Give a man fire, and he'll be warm for a day; set a man on fire, and he'll be warm for the rest of his life
    23. Re:Who makes the "rules" of a community? by Mr.+Slippery · · Score: 1

      I mean, who is this self-proclaimed researcher to go around enforcing his vision of how people should play the game with the equivalent of violent force?

      There is no equivalent of violent force in his gameplay. The violence here is in the criminal threats of actual violence directed against him.

      He's a paying customer of a gaming service. He's playing the game he paid for, according to the rules, and not taking unsportsman-like advantage of any loopholes.

      If a club puts up a sign that says "dance party, $10 cover", and some customers decide to sit on the dance floor, then they ought to move when dancers show up. If they don't, then they have no right to complain when they get stepped on.

      --
      Tom Swiss | the infamous tms | my blog
      You cannot wash away blood with blood
    24. Re:Who makes the "rules" of a community? by Anonymous Coward · · Score: 0

      Heroes and villains HAD somewhere to do exactly what they were doing in the PvP zones. It's called Pocket D. Dance club considered "neutral" in the game, accessible to both heroes and villains, where chatting was encouraged. The people standing in PvP zones were just typical internet dickbags, intent on shitting on what an area was created for because they think they own it. Fuck them.

      I find his "griefing" hilarious frankly, particularly when I realize it was a guy poking them to see how they'd react for a science experiment basically. In fact, the only thing I'm disappointed by is that he seems like he was honestly scared, or believed in their threats. I could tell him they're just typical Internet Tough Guys: they talk shit and talk shit until you meet them in person. Then when you meet, they keep their stare cast to the ground, talk quietly out the side of their mouths, and don't carry out on any of their threats of physical violence because they CAN'T. Even on their best day, 30 seconds of fighting would leave them wheezing.

      I think his study was flawed, but I think the players got exactly what they signed up for: a game where the other side is supposed to kick your ass in a PvP zone. They're just pissed they weren't the ones doing the griefing.

    25. Re:Who makes the "rules" of a community? by shiftless · · Score: 1

      It's like people who go 45 MPH in the left lane on a 55 MPH road. Yeah, that's definitely what the laws say you can do,

      Just being pedantic, but it actually is illegal in most states to do that. It's just not enforced. But your point is well taken.

    26. Re:Who makes the "rules" of a community? by The_mad_linguist · · Score: 1

      But he didn't beat up bad guys. He teleported them into off-limits areas where the game took them out. He isn't credited with the XP, and the other players lose XP. He's just being a massive dick.

      Aren't heroes supposed to, you know, show honor, fair play, and all that jazz?

    27. Re:Who makes the "rules" of a community? by Fluffeh · · Score: 1

      You only get to go PVP with people who have consented, and the arena is a place for people on other sides of the Heroes / Villains game split to be able to chat otherwise.

      So when he got them to consent and beat them by outwitting them, they cry because people keep falling for it? Pffft. Sounds like a dream game for a few smart people.

      Sure, in reality it's griefing other players, but that's up to the dev's to decide whether they need to change game mechanics to alter what players are able to do. If a dev doesn't want people to fall for said stupid trick over and over, they need to stop that trick being able to be done.

      A perfect example would be the old "run up to a monster, kite it to another player and have it agro them via some game mechanic (Feign Death, invisibility etc etc). Blizzard decided they would not allow this to happen, so they changed the AI in monsters to run back to where they were originally after losing interest in the tagged player. This stops people kiting something totally. If enough people cried about falling for some simple dumb trick or it really broke the game that much, the dev's would have resolved the issue. If it's just dumb people complaining that someone tricked them into doing something stupid, then I am totally with the researcher.

      Play YOUR game, following other people's rules.

      --
      Moved to http://soylentnews.org/. You are invited to join us too!
    28. Re:Who makes the "rules" of a community? by overbaud · · Score: 1

      [parent]Why do you say that going around beating up villains is actually "playing the game" and the people standing around and chatting aren't? Who gets to say what the game actually is? The developers or the people who play it?[/parent] Ummm... the people that write the code that is the application get to make the rules. Or the people who pay the developers to write code get to make the rules, the people selling the services. The people who do not get to make the rules are the people who do not own the product or service. If you actually read his paper he WAS NOT SUPRISED to find people having a cry. Low and behold people behave like people online and buy into social norms online and are subject to group think online just like in real life. What he was surprised about was how stong their resentment was with death threats etc. obviously he needs to get online more. At the end of the day he had fun, beat them by the established rules, furthered research into human behaviour, publish a paper and got written up on slashdot and other sites. I would say he came out ahead and everyone that had a cry needs to harden up and deserves to be laughed at because they were outsmarted and out played. He is not worried by them as he has gone very public with who he is. My personal opinion is that the people getting smacked about played 'make believe' to escape real life where they are weak submissive individuals. Playing 'make believe' allowed them to clutch at threads of self esteem and when the professor removed that straw man they reacted in anger at having 'fake life' mirror 'real life'. Bass cranked up at 3am is illegal, public nuisance for starters. What the professor did is not illegal. Your examples suck.

      --
      Users... the only thing keeping 1st level support from being the bottom feeders.
    29. Re:Who makes the "rules" of a community? by mcvos · · Score: 1

      It's like people who go 45 MPH in the left lane on a 55 MPH road. Yeah, that's definitely what the laws say you can do,

      Not over here. Dutch traffic law has a rule that basically amounts to: "don't be an ass". It's the most important rule in the traffic code, and it means you don't get to drive slow in the left lane, overtake on busy intersections, and other stupid stuff like that.

      It sounds like the researcher violated the "don't be an ass" rule.

      Researcher discovers correlation between acting like a jerk and being unpopular would probably be a good headline.

    30. Re:Who makes the "rules" of a community? by Anonymous Coward · · Score: 0

      At least he has a massive dick, instead of the Sahara crammed up his vagina (like you).

      Tard.

    31. Re:Who makes the "rules" of a community? by Anonymous Coward · · Score: 0

      Wow this post was just shock full of bad analogies!

    32. Re:Who makes the "rules" of a community? by wgoodman · · Score: 1

      Is that because you're in the passing lane?

      It's really sad when driving to work, the far right lane is the fastest and the left lane is slower.. People these days have no concept that the passing lane is for passing, not for setting cruise control at the speed limit and to hell with anyone who wants past!

    33. Re:Who makes the "rules" of a community? by dgbrownnt · · Score: 1

      On whole, I agree that the researcher and/or those reporting are a bit naive in their responses. I just have two points, though:

      Point 1: Developers get to say what the game is

      When you play, you've agreed to a TOS. If they felt like having it in their TOS that players can't idly stand by talking to the 'enemy', they could do that, though it would be a weird way of approaching it. Some games don't allow it from the start, such as WoW (they've gone through efforts to make sure that players can't communite cross-faction in-game). That's not to say that such decisions could be unpopular and could cost the developers their customers, just that it's their decision in the end. Hopefully the relationship, though, is mutually beneficial with the developers listening to the customers and the customers paying the developers (aka, business).

      Point 2: Laws versus customs

      Your example of the speed limit is actually wrong (at least everywhere I've lived). If you go 45mph in a 55mph zone in good driving conditions and obstruct traffic, you will get a ticket. AFAIK, most states have laws against any actions that create unsafe driving conditions. In Washington, you could even be going over the speed limit and get a ticket if you'd obstructing the left lane.

      Noise violations at 3am are also breaking the law, as are unwanted sexual advances (whether or not they occur in a night club).

      So I thought I'd give you a better example: escalators in Japan. I like this example since it's a contract to the US. Depending on what part of Japan you are in, people either stand on the left side or the right side of the escalator if they're just standing. It allows those that want to walk up to get by. While you're doing nothing illegal if you stand on the other side, you'd still ignoring a custom and will likely aggrivate the people around you because you're getting in the way.

    34. Re:Who makes the "rules" of a community? by rts008 · · Score: 1

      It's like people who go 45 MPH in the left lane on a 55 MPH road. Yeah, that's definitely what the laws say you can do, but most people don't, and the presence of a vehicle going a different speed from the flow of traffic creates danger and stress that shouldn't be there.

      I'm glad I don't live in your country!
      Here in the USA, most if not all states have laws against driving in the left(passing) lane of a dual(or more) lane road. The left lane is for passing only, or where applicable and legal...left turns.

      It was really nice driving in Germany because they actively enforce this!

      If he really thinks that the community's reaction to him "marching to the beat of a different drummer" is so horrible, then I wonder what he would think of someone driving by his home at 3:00 AM every night with the bass cranked up.

      Also against laws in a lot of towns and cities here in the USA.

      --
      Down With Slashdot BETA!!! I've been around the corner and seen the oliphant; you can only abuse me from your perspecti
    35. Re:Who makes the "rules" of a community? by Anonymous Coward · · Score: 0

      He didn't PvP them. He just teleported them in front of NPC bots who killed them. He never fought a straight PvP fight, it was plain griefing, and he wonders why everyone thinks he's a complete dick.

    36. Re:Who makes the "rules" of a community? by ae1294 · · Score: 1

      What makes it worse is that it's illegal to pass on the right in many states.

    37. Re:Who makes the "rules" of a community? by Talderas · · Score: 1

      I believe the common courtesy is to not PvP players who are in PvP zones working on badges that aren't directly related to PvP. Of note is Recluse's Victory. Villains don't PvP heroes who are trying to kill Lord Recluse, Captain Mako, Black Scorpion, Scirocco, and Ghost Widow, and Heroes extend the same courtesy to Villains trying to kill Statesman, Synapse, Sister Psyche, Positron, Back Alley Brawler, and Manticore. There's just basically not enough people that ever engage in PvP zones, at least on the servers I was on, to be able to have enough players to kill the AV characters and fend of PvPers at the same time. Essentially due to a degradation of player base numbers, a portion of the game has becomes unplayable if everyone played within the rules.

      What the researcher was doing was significantly different though. Villains were, for whatever reason, skulking about the Hero base in a PvP region. As far as I recall, there is no reason to be skulking around the enemies base. There's no objectives at it, there's open communication between villains and heroes so that duels can be arranged, so why is a Villain there? To me that's an open sign that the villain is looking to gank whatever heroes he can. The villain is just crying foul over what is, admittedly, a very cheap tactic on the part of the researcher. Further, what's the point of even doing it? There's no statistical correlation to that kill credited to you at all.

      What the researcher discovered was the side-effects of the e-peen. Players like PvP, but players also like PvP to be credited to them somehow. They like to show off that they're the best. World PvP is an old mechanic from a bygone era, PvP is decided in duels, matched games, or arena style matches. Look at World of Warcraft, World PvP on PvP servers doesn't really happen. Most of the PvP is duels outside capital cities between players of the same faction, or done in battlegrounds or arena, not random world PvP.

      Why has this happened? Why has world PvP declined in WoW and other MMOs? I propose that it's due to the rise of arranged PvP, as well as the the more frequent occurrence of the grind. Developers have put highly desirable gear, enchantments, or other things into a grind that requires time to be spent in a PvP area. In WoW, I think a rather interesting state has been created. There's a mutual respect that seems to hold most of the time that Alliance and Horde don't attack people in world PvP. From a lore perspective, I think this fits in perfectly. There's a tenuous truce between the Alliance and Horde. Players not attacking each other in a way pay homage to that truce, but once one player breaks that truce, it seems that every Alliance and Horde nearby swing in and start fighting. Guilds get involved, and it can get potentially to the point that one side just decimates the other. It seems very true to the lore of WoW.

      But the reality is that players realize that the other faction is going through the same annoying grind that you are. You don't engage in PvP because you don't want to draw down the wrath of the opposing faction making it annoying/difficult/near impossible for you to continue that grind.

      Of course, all of that is thrown to the wind if he was playing on one of the unofficial RP servers.

      --
      "Lack of speed can be overcome. In the worst case by patience." --Znork
    38. Re:Who makes the "rules" of a community? by Trahloc · · Score: 1

      not taking unsportsman-like advantage of any loopholes

      Did you just say that? Seriously? So it's not unsportsman like to target someone who isn't aware of your presence? It isn't taking advantage of a loophole to get the game itself to kill the player for you with virtually no work on your part? To such an extent that the game doesn't even acknowledge that you had any part it in by not crediting you with the kill?

      Your definitions sure aren't the same as mine.

      --
      The Goal: A long simple life filled with many complex toys.
    39. Re:Who makes the "rules" of a community? by Aqualung812 · · Score: 1

      Sounds like he was being "Batman". He never killed, he just turned them in to the proper authorities.
      A Hero that is trying to get credit (XP) for his kills doesn't sound like Superman or Batman. One that apprehends the villains and give them to the police to deal with is far more inline with the classic comic book hero.

      --
      Grammer Nazis - I mod you "troll" unless you actually add something on-topic. Yes, I know I have mispellings in my sig.
    40. Re:Who makes the "rules" of a community? by Thangodin · · Score: 1, Informative

      The problem with what he was doing was that it was not PvP. He was using a teleport power to move other players into an NPC guard post. The NPC's were doing all the killing. He didn't even get the points for it, because he didn't actually defeat the enemies, and so, contrary to what he claims, he wasn't even playing by the rules of the game, because the game does not provide any incentive for this.

      In short, he was griefing other players--killing them for no reason, and for no gain.

    41. Re:Who makes the "rules" of a community? by Anonymous Coward · · Score: 0

      This is THE PVP area in a HEROS VS VILLAINS game. He's playing a hero. He goes in to kill villains. And HE is in the wrong?

      I'm sorry, I must have missed the issue where Superman sees Lex Luthor standing around minding his own business and kills him in cold blood. Hell, even Batman didn't hunt down and kill the man who kill his parents.

      Even The Punisher waits for villains to do something before he kills them. An he is considered an anti-hero at best.

      This guy was playing a mass-murderer with a cape and pretending to be a good guy. He should have at least had the decency to join the Villain side.

    42. Re:Who makes the "rules" of a community? by BarryJacobsen · · Score: 1

      It's like people who go 45 MPH in the left lane on a 55 MPH road. Yeah, that's definitely what the laws say you can do, but most people don't, and the presence of a vehicle going a different speed from the flow of traffic creates danger and stress that shouldn't be there.

      That is (generally) incorrect. Slower traffic is generally required to be in the right lane per law - source: http://www.mit.edu/~jfc/right.html

    43. Re:Who makes the "rules" of a community? by mcgrew · · Score: 1

      In the real world, the people who make the laws of our society are our society's "developers," but the people who actually live in the world, or the "players," often set up unwritten rules.

      See Illegal fireworks: Call the cops or let it slide?

      It's like people who go 45 MPH in the left lane on a 55 MPH road.

      That's illegal in Illinois. It's legal to drive 45 in the left lane, but if someone comes up behind you you must get over.

    44. Re:Who makes the "rules" of a community? by a_nonamiss · · Score: 1

      I've been playing EVE Online for a year and a half. I stopped reading when I saw "courtesy" and "PvP" in the same sentence. Then I laughed.

      For those of you who have never played EVE Online, a large part of it is about non-consensual PvP. A whine like this would draw an extremely high amount of ridicule on the forums.

      --
      -Arthur
      Cave ne ante ullas catapultas ambules
    45. Re:Who makes the "rules" of a community? by T-Bone-T · · Score: 1

      Even worse, more idiots are getting on the highway in the right lane that you have to watch out for. What do you do? Drive slow in the left lane like everyone else or risk getting hit in the right lane? Hopefully there is a middle lane to choose.

    46. Re:Who makes the "rules" of a community? by Anonymous Coward · · Score: 0

      It's like people who go 45 MPH in the left lane on a 55 MPH road. Yeah, that's definitely what the laws say you can do, but most people don't, and the presence of a vehicle going a different speed from the flow of traffic creates danger and stress that shouldn't be there. Ignoring custom in favor of only the rules in print is antisocial behavior.

      It's illegal in Connecticut, likely elsewhere. You are suppose to drive in the right hand lane except to pass.

    47. Re:Who makes the "rules" of a community? by Anonymous Coward · · Score: 0

      So when some asshole in a Winnebago camps the passing lane at (speed limit minus 10), he really is breaking the law, or at least driving improperly. [...] And then everyone's surprised when they hear the Germans actually enforce rules like that. Sigh...

      Well. Enforcing this is not about us being Germans, really.

       

      When a society judges what is socially acceptable rule-breaking behaviour, it is
      important how said behavior affects those around you.

       

      Due to absence of speed limits, what is merely a nuisance in some countrys can rapidly
      develop into a deadly threat here. And, as passing a car to the right is not allowed, it's
      considered more of a nuisance as well.

       

      Therefore wilfully blocking the left lane is treated more like breaking speed limits in the U.S..
      If you drive on the left lane to teach a bully a lesson, you can actually end up in major trouble,
      as that (as well as the very bullying tactics you tried to get revenge for) is considered coercion,
      wich is a crime, not a civil offence. Police could - by law - not ignore you even if they wanted to.

       

      To get on topic again, being a nuisance to others can get you into all sorts of troubles.
      Society and the kinds of rules (written or not) you break and the consequences you cause
      determine the kinds of sanctions you receive (and by whom).

       

      News at 11. Brilliant finding.

      Reading his paper I can't help but notice that he seems to have an emotional opinion about
      the way a game should be played, that he tries to justify with social science. Very unscientific.

    48. Re:Who makes the "rules" of a community? by Anonymous Coward · · Score: 0

      The point is that he doesn't kill villains. He just abuses an anti-spawn-camping mechanic to place his target's into a position that triggers an insta-kill NPC. It's an unavoidable insta-kill, so requires no talent on the part of the player to pull off and since he's sitting in the protected spawn zone, he can't be retaliated on.

    49. Re:Who makes the "rules" of a community? by epine · · Score: 1

      No it's not legal to drive 45 MPH in the "passing lane". In fact it's not even really legal to "drive" in the passing lane.

      But you're only allowed to pass *at or under the speed limit* irrespective of what lane you're driving in.

      Where I live, I've been painted many times at 100 kph in an 80 kph zone and never been pulled over. Don't like my chances getting painted at 105 kph. 20 kph over is the forgiveness limit around here.

      So if I'm maintaining +20 kph over the speed limit in the left lane, am I passing or not passing? I'm usually passing a car in the right lane every ten seconds or so. Half the time there's a bigger, more powerful vehicle trying to butt-fark me from behind, thinking I'm not already far enough over the speed limit. I let these guys around me about a mile before the known speed traps, after they're good and heated up about not passing me sooner.

      I found your post extremely interesting from a sociology perspective. A lot of logic around lane driving customs (rarely if ever enforced by the police) and very little logic around the speed limit, always enforced by the police within customary parameters.

      I think it's a poor analysis that the left lane is reserved for the quasi-exclusive use of whichever driver has the greatest contempt for the speed limit. It's this kind of thinking that makes customs an interesting study.

    50. Re:Who makes the "rules" of a community? by WNight · · Score: 1

      Ignoring custom in favor of only the rules in print is antisocial behavior.

      No, having rules (This area is for PVP) which are not expected to be obeyed is anti-social.

      You only get to go PVP with people who have consented

      No, he "got" to PVP anyone he wanted. Seems like you're mistaken.

      It's a like a dance club where someone has decided that just because he's a man and you're a woman that he gets to bump and grind against you even if you're not interested.

      Oh yes, think of the honor of a girl. OMG. Because touching a character in a game is RAPE!

      Or, think of crybabies who sit in PVP zones and don't want to be hit when they aren't ready.

      That's what PVP zones are for!

      I've paid for this virtual equivalent of paintball. So quit ruining my game by adding all your pussy rules to it and simply shut up about getting hit by paintballs - if your mask is on and your flag isn't out, you're a target.

      the people who play City of Heroes have decided as a community

      No, the whiners who play CoH have decided to cry every time someone does something they don't like, and because whiners are far louder than normal people the community quickly becomes flooded with pathetic attention seekers demanding that everyone stop what they were doing and cater to them.

      I remember being at a party with a guy who was telling a bunch of fascinated people stuff about spiders, the big, the fast, etc. This friend comes over and inserts herself, hears the topic - has a "ugh, I *hate* spiders" moment and then when conversation returns to spiders, asks if we didn't hear her and demands we stop... Umm, lots of other conversations going on - pick one. But rather than deal with shrill lady yet again everyone grumbled and let her get her way.

      He was using the game's equivalent of violent force

      That's ridiculous. Like saying placing a stone in Go is analogous to waging war. That game has no equivalent of violence - you know, where something happens to you and you may never be all right again. The cartoon characters just respawn, their players unharmed. So he's really using the equivalent of speech.

    51. Re:Who makes the "rules" of a community? by smellsofbikes · · Score: 1

      FWIW there are plenty of states (Colorado being one I know about) in which it *is* specifically illegal to drive in the left lane if you're not passing someone in the right lane. It is not currently generally a primary offense (meaning the cops won't pull you over just for doing that) but it is certainly a ticketable offense and I know people who have been ticketed for doing so when pulled over for something else. I've heard reports that cops have pulled people over for only this, but I don't know this for sure.

      --
      Nostalgia's not what it used to be.
    52. Re:Who makes the "rules" of a community? by __aaavgi4732 · · Score: 1

      In fact it's not even really legal to "drive" in the passing lane. The right lane is for driving, and the left lane is for passing. If, you're in the left lane you're supposed to be passing. You could actually get a ticket for driving in the left lane, regardless of speed, but most people probably aren't even aware of that.

      It appears there is much you are not aware of either: http://www.mit.edu/~jfc/right.html

      There are exactly 8 US states where it is outright illegal to be in the left lane when not passing.

    53. Re:Who makes the "rules" of a community? by Valdrax · · Score: 1

      For those of you who have never played EVE Online, a large part of it is about non-consensual PvP. A whine like this would draw an extremely high amount of ridicule on the forums.

      So, what you're saying is that if someone came in from outside with a very different expectation of how PvP was supposed to be played from the dominant culture of the game, that they'd be subject to scorn, ridicule, and maybe even hatred if they attempted to be too insistent about their stance?

      Gosh. It's almost exactly like what happened here.

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    54. Re:Who makes the "rules" of a community? by Valdrax · · Score: 1

      Actually, you're kinda wrong, at least in terms of American driving.

      Actually, it's a state-by-state thing, and it isn't illegal into two of the states I've lived in. I often forget that it's illegal in other states.

      --
      If it's for-profit but free, you're not the customer -- you're the product (e.g., the Slashdot Beta's "audience").
    55. Re:Who makes the "rules" of a community? by Valdrax · · Score: 1

      Yeah, others have pointed out the factual errors, but think about this for a minute man.

      No real factual errors per se. As I've pointed out elsewhere, the whole traffic example was 100% true in both of the states I've lived in. I just forgot it wasn't in many other states.

      This is THE PVP area in a HEROS VS VILLAINS game. He's playing a hero. He goes in to kill villains. And HE is in the wrong?

      As others point out, he wasn't really playing the game the way it was intended. If he was, not only would he have gotten XP for it, but the developers wouldn't have later banned the behavior. He wasn't doing it to play a character "correctly," but to deliberately flout the social norms of the game. Considering that he goes on later to mess with PvE fights after his initial griefing is banned, it's not about being a "hero" by any stretch of the imagination.

      The problem is that just because PVP is possible in this area doesn't mean it's accepted by custom. Different games have different PVP cultures. "PVP Everyone" is the old style you used to see in games like UO & EQ which continues to this day in EVE. "PVP Dueling" is the style you see in games like CoH/V and WoW. He went in with the deliberate aim, not to "enjoy the game as it was meant to be played," but to tweak and anger people as part of a sociology experiment.

      So, yes, he's in the wrong -- by conscious design.

      --
      If it's for-profit but free, you're not the customer -- you're the product (e.g., the Slashdot Beta's "audience").
    56. Re:Who makes the "rules" of a community? by Valdrax · · Score: 1

      No it's not legal to drive 45 MPH in the "passing lane". In fact it's not even really legal to "drive" in the passing lane.

      In your state. Not mine. Man I wish I had picked a different example because people are jumping all over this (making the same mistake *I* did in thinking that the whole US works like their home state) instead of actually paying attention to my points.

      And yes, it is the developers who make the laws/rules of the game. Which is just like in the real world, there are people who live by the laws and there are people who totally ignore the laws, and there are those who live by the laws that are socially acceptable to the portion of society they mingle with.

      And in the real world, it's perfectly legal to do all kinds of really annoying things. Like get out on a street corner and give a racist rant. Or to stand only 4 inches behind someone. Or to pick your nose and wipe it off on a public bench. Or to whistle showtunes at a funeral.

      But almost everyone will get upset with you, and that's the real point of this whole exercise, isn't it? Doctor Griefer here bemoans the "herd-like" mentality of people playing the game, and he claims that only the "laws" of the game matter and not the social customs. But anyone who acts like he did in real life and who hides behind the refuge of saying, "There's no law against that!" would be just as quickly hated and outcast.

      Why? Because some rules exist even if they're not written down. Welcome to the human race!

      I see nothing wrong with what the professor did. So he's a sociopath. Welcome to the world of geeks and nerds.

      I'm not sure whether to be confused by this statement or just to be really, really worried about you.

      --
      If it's for-profit but free, you're not the customer -- you're the product (e.g., the Slashdot Beta's "audience").
    57. Re:Who makes the "rules" of a community? by Valdrax · · Score: 1

      I remember being at a party with a guy who was telling a bunch of fascinated people stuff about spiders, the big, the fast, etc. This friend comes over and inserts herself, hears the topic - has a "ugh, I *hate* spiders" moment and then when conversation returns to spiders, asks if we didn't hear her and demands we stop... Umm, lots of other conversations going on - pick one. But rather than deal with shrill lady yet again everyone grumbled and let her get her way.

      I remember this game where a guy was chatting with a bunch of fascinated people about various things when this person comes over and inserts himself into the group, insisting that he be allowed to PK the villains in the group. When people don't agree to play with him because they don't know / like him, he goes ahead and does it anyway, demanding that the people stop socializing. Umm, lost of other people in the zone who might be willing to PVP, pick one. But rather than be able to stop the jerk, he used a cheap trick to keep getting his way and expressed surprise at everyone's grumbling.

      --
      If it's for-profit but free, you're not the customer -- you're the product (e.g., the Slashdot Beta's "audience").
    58. Re:Who makes the "rules" of a community? by WNight · · Score: 1

      And the discussion went on normally, until the loser who just got killed starts spamming everyone with his rage.

      You do understand that the discussion can continue regardless of players' locations, right?

      Yes, it disrupts the pretty MS Comic Chat tableau, but that's not the conversation, that's posing for screenshots.

      A party is a place for chatting, a PvP zone in a game is for killing.

      But rather than be able to stop the jerk, he used a cheap trick to keep getting his way and expressed surprise at everyone's grumbling.

      A cheap trick? How about a humiliation move? Like getting axe-killed in Quake. Trivially stoppable by paying any attention at all.

      And he didn't express surprise at their annoyance - anyone could tell you idiots would rather bitch than anything else. He expressed concern, and perhaps some surprise, over how many of them were batshit insane and felt the need to threaten his life.

      Truly pathetic, they're the assholes who won't get off the field and let others play and they can't even wake up enough to see it. Instead they threaten the only sensible guy playing the game.

      MMOs are filled with people who couldn't operate TVs.

    59. Re:Who makes the "rules" of a community? by Mr.+Slippery · · Score: 1

      So it's not unsportsman like to target someone who isn't aware of your presence?

      When you walk into an area designated for fighting, it's your responsibility to be aware of who else is there. Don't step into a boxing ring and then complain that you didn't see the other guy until he punched you.

      It isn't taking advantage of a loophole to get the game itself to kill the player for you with virtually no work on your part?

      Like, say, rocket-blasting someone into a lava pool? Or telefragging? These aren't loopholes like spawn camping, they're strategy. "In ancient times, those known as good warriors prevailed when it was easy to prevail." -- Sun Tzu

      --
      Tom Swiss | the infamous tms | my blog
      You cannot wash away blood with blood
    60. Re:Who makes the "rules" of a community? by Trahloc · · Score: 1

      Sun Tzu didn't believe in sportsmanship or honor, he believed in winning by whatever means available. This is why he's a brilliant strategist but would make a poor sportsman. All your examples are of similar ideology which goes against your statement of "and not taking unsportsman-like advantage of any loopholes".

      --
      The Goal: A long simple life filled with many complex toys.
    61. Re:Who makes the "rules" of a community? by ChaoticLimbs · · Score: 1

      He's not wrong to play that way, he's wrong to think that the other players should tolerate it happily. He shouldn't be banned unless he pisses off a LOT of people (game companies are in the business of selling fun, and if he makes their product suck, they'll sacrifice him to the fun gods and permaban him.)

    62. Re:Who makes the "rules" of a community? by Arker · · Score: 1

      Well I dont think he did this with any expectation that other players would like him, though he seems to have been a bit shocked by the response I got the impression it was the level, and vehemence, not just the fact that some players didnt like it.

      So far as getting rid of players that make the game suck, well obviously I think it's the type that was harshest in their denunciation of his tactics that fall into that category. A matter of perspective, sure. And it's understandable that there is an impulse on the part of the gaming companies to cater to whichever perspective is most popular for that reason alone. However when what becomes most popular is to neuter what I would see as the keystone of the game as designed and advertised, perhaps some questioning is in order, perhaps more creative solutions should be sought?

      --
      =-=-=-=-=-=-=-=-=-=-=-=-=-=-
      Friends don't let friends enable ecmascript.
    63. Re:Who makes the "rules" of a community? by celtic_hackr · · Score: 1

      OMG! Sue me! So one state, Arkansas doesn't have a keep right law, that makes it illegal for cars not passing to be in the left lane. Yes, there are eight states that specifically make it illegal to drive in the left lane, which is why I put my statement about "driving" in quotes. Because the other states say slower traffic to the right (or under the SL). Which means if you're not passing someone you are probably going slower than them, or are blocking the normal flow, and hence you'll be in trouble with the many state laws that talk about slower traffic. Because if you aren't passing how do prove you weren't going slower by even a 1/2 mph? If a cop wanted to he could pull you over and mess your whole day up using this law and be justified in doing so.

      Just like a cop could give a ticket to every burger place in NYC for selling cheeseburgers with pickles. Because it's against the law to serve a pickle with cheese (Thank you WWII food rationing geniuses). Good luck to the cop who tries it though.

    64. Re:Who makes the "rules" of a community? by celtic_hackr · · Score: 1

      No it's not legal to drive 45 MPH in the "passing lane". In fact it's not even really legal to "drive" in the passing lane.

      In your state. Not mine.

      What state do you live in? NeverNeverland state? Or Michigan? I'm not aware of any state you could go to and drive 45 in the left lane in a 65 and not get pulled over or given a ticket.

      Man I wish I had picked a different example because people are jumping all over this (making the same mistake *I* did in thinking that the whole US works like their home state) instead of actually paying attention to my points.

      Your points would be more meaningful and relevant if you used more meaningful and relevant examples.

      And in the real world, it's perfectly legal to do all kinds of really annoying things.

      Which was one of my points and I see you got it clearly.

      Doctor Griefer here bemoans the "herd-like" mentality of people playing the game, and he claims that only the "laws" of the game matter and not the social customs. But anyone who acts like he did in real life and who hides behind the refuge of saying, "There's no law against that!" would be just as quickly hated and outcast.

      Ah, I see you didn't RTFA. Or just didn't get the professor's point.

  49. I think this experiment illustrates quite clearly by al0ha · · Score: 3, Insightful

    one of the reasons why there will never be a true Democracy. The elite in every society tells the commoner and new initiate what to think, and for the most part they fall in line.

    --
    Did you ever wake up in the morning, with a Zombie Woof behind your eyes? -- FZ
  50. How utterly bizzare... by meerling · · Score: 1

    That's amazing!
    He actually found an MMORPG with a faction battlezone where the participants are NOT at each others throats?!?

    Maybe he should go into WoW, or Warhammer, or just about all the others.
    Try walking into a PvP flagged area and not get killed, especially if you are half the power of your opponents, or even weaker.

    He should be more interested in why CoH/CoV has a PvP area that is used peacefully when that's unthinkable in other games.

  51. Mod Parent Up. by Valdrax · · Score: 1

    Seeing the other side of the story is a good thing.

    --
    If it's for-profit but free, you're not the customer -- you're the product (e.g., the Slashdot Beta's "audience").
  52. Quick! by Xaoswolf · · Score: 1

    Someone get the Sword of a Thousand Truths!

  53. Train to the guards. by Valdrax · · Score: 0, Flamebait

    If you read some of the comments from posters who played the game, apparently he was kind of cheating. He was using a cheap trick to teleport opponents in front of NPC guards which did all the work for him, while he evaded attackers and teleported them into the NPC trap one at a time. The bots are there to create a "safe zone" for people who don't want to PVP. He abused it to kill people who didn't want to PVP from the other side.

    Basically, he was doing the equivalent of "train to the guards" and claiming credit for the kills. Technically that's "within the rules" but definitely against the spirit of the game even as the developers set it up. What a biter.

    --
    If it's for-profit but free, you're not the customer -- you're the product (e.g., the Slashdot Beta's "audience").
    1. Re:Train to the guards. by Pyrion · · Score: 1

      That's not cheating, that's griefing. Look up Team Roomba on YouTube.

      --
      "There is much pleasure to be gained from useless knowledge." - Bertrand Russell.
    2. Re:Train to the guards. by Anonymous Coward · · Score: 0

      Methinks you and the professor need to look up sadism. "Griefing" is just a cutesy term. The essence of it is cruelty.

  54. Griefer is reviled by Johnny+Mnemonic · · Score: 4, Insightful

    and writes book describing why it's ok to be a Griefer.

    More surprising to me was that in CoH/V PvP is not played as described. I play WoW, on both PvP and carebear servers, and boy do I get ganked whenever I'm in the wrong place at the wrong time. There is no such "polite agreement" between Ally and Horde in WoW. How did one get established in CoH/V?

    And while it does indeed suck to get griefed and ganked by the opposing forces, esp when I am no threat to them, if it starts bothering me much I just go do something else for awhile. The Alliance can't be roaming Tarren Mill all of the time? Can they? But it seems like I did have to log in in the Early AM Server Time in order to complete some of those quests.

    --

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    $tar -xvf .sig.tar
    1. Re:Griefer is reviled by mjayde · · Score: 1

      Very early on in WoW, it was possible for both Horde and Alliance to communicate directly.
      From the comments, I suspect CoH is the same way.

      In WoW, people quickly became very buddy-buddy between factions, especially when one admired each other's PvP skills.
      Eventually even the PvP worlds became "carebear"-ish.

      Things got quite heated between the factions again once Blizzard disabled direct communication.

      It may not be a perfect proof as to what happened to CoH, but it does make one wonder...

    2. Re:Griefer is reviled by Draek · · Score: 1

      I've never played WoW (I'll hand over my geek card at the exit), but I'd say its due to the 'scrambling' Blizzard does for the chats between different faction. So, effectively, the only thing an alliance and a horde player can do if they meet is beat each other up.

      You want a good social experiment? make some software that reverses it, a "Babelfish" of sorts for WoW, then hang back and watch the results.

      --
      No problem is insoluble in all conceivable circumstances.
    3. Re:Griefer is reviled by vipz · · Score: 1

      More surprising to me was that in CoH/V PvP is not played as described. I play WoW, on both PvP and carebear servers, and boy do I get ganked whenever I'm in the wrong place at the wrong time. There is no such "polite agreement" between Ally and Horde in WoW. How did one get established in CoH/V?

      In CoH, players of opposing factions can talk to each other.

    4. Re:Griefer is reviled by Chyeld · · Score: 1

      They had one (one of the nice things about WoW, esp in the early years before they locked down alot of the things you could do with it, is it's addon capability).

      And it did trend towards the CoH/CoV setup where supposed foes would just get together and yack. But then WoW disabled it and things went back to non-verbal communications.

      That being said though, I still had fun as both Alliance and Horde, dropping by low level zones and doing my bit for 'world peace'. As long as I didn't mess with the lowbies, I generally didn't get harrassed outside of the occasional chase. And given having a non-grouped person hanging around to take the heat off if you get in over your head was something the lowbies appreciated, I generally didn't get the calvary called in on me.

    5. Re:Griefer is reviled by Anonymous Coward · · Score: 0

      In CoH/V, PvP isn't generally done.

      That's not to say it's nonexistant. It's just not as big a draw(for many reasons) in CoH/V.

      http://cityofheroes.wikia.com/wiki/Player_vs_Player

    6. Re:Griefer is reviled by Anonymous Coward · · Score: 0

      There is no such "polite agreement" between Ally and Horde in WoW. How did one get established in CoH/V?

      The forced, contrived "language barrier" between the two factions in WoW might have something to do with it. I always thought the way it was presented was ridiculous, but it makes sense from a game design standpoint. If the gameplay is supposed to be "fight the other faction", you don't need to have social pressures getting in the way of that. That, and if your enemies can't talk with you or your social peers, it'll stop a lot of the abuse and unpretty language that might otherwise result.

    7. Re:Griefer is reviled by Anonymous Coward · · Score: 0

      The PvP zones in COH/COV have computer-controlled, extremely powerful guards near the entrances and hospitals so that players cannot be killed by enemies while they are "zoning" and unable to defend themselves. If you get too close to these guards, you are killed instantly. If I understand correctly, he used one of the powers in the game to teleport opposing players into range of these guards, killing them instantly before they could react. Since doing this does not give you credit for defeating the enemy, there is no in-game motivation for most players to use this tactic. Instead, they choose to battle against each other over objectives elsewhere in the PvP zone, which is apparently what the author describes as a "polite agreement".

    8. Re:Griefer is reviled by Kingrames · · Score: 1

      In wow, just about the only communication you get from the other team is the obvious "lol", and the teabag.

      --
      If you can read this, I forgot to post anonymously.
    9. Re:Griefer is reviled by Johnny+Mnemonic · · Score: 1

      Now that is an interesting study. The lowest common denominator of interaction is violence; but when given other options, players will chose them and actually revile the purveyors of violence.

      The moderation system here, in fact, is pretty good at weeding out the babble. While I never read at -1, I don't see a lot of spam at 4 or 5, either. And people moderate altruistically; they receive no benefit from doing so. In fact, they face more risk by doing so--I think karma can only be lowered, not raised, in meta-mod.

      --

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      $tar -xvf .sig.tar
    10. Re:Griefer is reviled by justinlee37 · · Score: 1

      That language barrier was one of my favorite things about WoW, mostly because it forced you to communicate with the other faction using hand-gestures. Successfully making a friend or declaring a truce in this way could be quite rewarding.

    11. Re:Griefer is reviled by Anonymous Coward · · Score: 0

      Note that in CoH you can chat with the other side whereas in WoW all you do is few basic emotes, nothing what allows you to actually talk. As a result the only way to get to know people on other side is outside the game on forums etc.

    12. Re:Griefer is reviled by justinlee37 · · Score: 0

      P.S. But of course as we all know WoW sucks just like every other hamster-wheel MMO in existence.

    13. Re:Griefer is reviled by Cro+Magnon · · Score: 1

      But starting war with a hand-gesture is more fun.

      --
      Slow down, cowboy! It has been 4 hours since you last posted. You must wait another few hours.
  55. Re:If it's within the rules, it's within the rules by Anonymous Coward · · Score: 2, Insightful

    Laws? Kicking over a kid's sand castle isn't illegal, but people will hate you for it. I'm not sure what your point is here.

  56. Whiners by KhazadDum · · Score: 1

    Seriously, don't go crying if you can't handle someone playing the game the way it was designed to be played.

    1. Re:Whiners by DigitalSorceress · · Score: 1

      I don't play CoH/CoV, but I do play Warcraft.

      Let's see, there's nothing in the game mechanic stopping me from waiting until all the members of my party greed on a piece of loot, then hitting "need", or if master looter in a raid instance, of just looting myself anything interesting.

      There's no game mechanic to stop me taking as much out of the guild bank as my guild's withdrawl limits allow and /gquitting

      There's no game mechanic to stop me offering to craft an item for another player with their materials, then running off with their mats instead of crafting it.

      There's no game mechanic against me taking a level 80 geared out toon into a lowbie starting area and killing every mob (monster) around so that no newbies can gain experience and level, or against me going to the opposing faction's starting area and killing all the mobs and all the questgivers so that nobody can get/turn in quests or kill mobs.

      There's nothing stopping any of those COMPLETELY ASSHATTISH activities except for the fact that they're utterly contemptible.

      Even if my own moral compass didn't tell me that these were wrong, I still would NOT be surprised to find myself to be a social pariah if I acted in such a manner.

      There are MANY things you can "get away with" by the letter of the rules and the game mechanics that are still completely inappropriate. Amazingly enough, real life is like that too.

      Players had found a use for a PVP area that was interesting and creative. From the sounds of it, there was a bit of a truce and a social context that had developed there. I would think that a researcher would find it fascinating to see how despite the fact that people COULD act like an Twixt, they chose not to. Instead, he makes some lame whining about how the rules and game designs allow for it, but people don't play by those rules.

      Just what is society / civilization then?

      The laws of physics allow someone to set his house on fire. The laws of man say that someone who did set his house on fire would be guilty of arson and subject to imprisonment and possibly worse depending on whether they only damaged property or injured/killed people in the process.

      Summary: Douchebag griefer is a Douchebag whether or not he's got some self-important idea of what "acceptable behavior" means.

      --

      The Digital Sorceress
  57. Re:More of a study of Socialogy than Video Games.. by Chyeld · · Score: 2, Insightful

    The individual. How the fuck can you play baseball with only one person?

  58. How is this original? by levicivita · · Score: 1

    From the days of mIRC to today's Web 2.0 (see for example this), the web is as brutal of friendly place as real life is. Is this trivial 'insight' really worth lifetime guaranteed employment, i.e. tenure? It sounds more like dear Prof was trying to expense / justify his online MMO addictions.

    "Sorry, I cannot teach the lecture this afternoon, I have an important meeting to attend in the City of Heroes."

  59. Re:within the rules doesnt mean its within the rul by Pyrion · · Score: 1

    MMORPG or MMOIRCc?

    --
    "There is much pleasure to be gained from useless knowledge." - Bertrand Russell.
  60. Re:within the rules doesnt mean its within the rul by PaganRitual · · Score: 1, Flamebait

    Feel free to keep making it up as you go along. You have to be one of those players that takes the game scarily seriously that I see in WoW all the time, threatening other players online as though you could do anything about anything, and going all nerd-rage and moving onto personal threats within a short space of time. Reminds me of the time I accidentally trained a bunch of mobs onto another player on the same faction, and he told me to "do that again and watch what happens". When the game completely removed the ability to affect players on the same side in any meaningful way. Maybe he was going to cast water walking on me as I took a huge dive into water or something.

    You can't freely be a 'badass' in the game? Because of what? That it's going to be "added to your reputation"? You seriously think that people are going to be changing servers and character names because of a bunch of tweens or early twenty-somethings call them a faggot or a n00b enough? You do realise that there is a ceiling on the IQ level allowed to access/read MMO forums, and let me tell you, you'll get enough change out of a hundred to fund at least a handful of YouTube commentators.

    But I digress.

    If the game developer (self righteous? ouch, someone bitching about the latest nerf are they?) didn't prevent something, then it's within the rules. Just in case you weren't aware, that's actually how the rules in a game are defined, because it's a closed system and there are no external influences. The developer is king. If they let you do something, do it. If they don't want it done, they block it. If something is happening that makes you all teary eyed, then go dampen the shoulder of the internal game admins, and I'm sure that if the developers want it stopped, it will be stopped. Otherwise, hey, it's just a game. For some of us. In the mean time feel free to parade around like some sort of king of shit mountain, as though you have the power to really do anything, because your self delusion is pretty damn entertaining to read.

    [Side note : I have an 80, 76, 71 and 70 in WoW, this isn't a "You're a loser because you play WoW" comment. It's just that there is a reason I play on a PvP server; it's so your own side can be easily blocked as well as having no way of talking to the other side. Because basically, as a rule, the vast majority of MMO gamers are socially, and likely mentally, retarded, and take the game seriously to a quite frankly pathetic level. Case in point, our man unity100 here]

    There is a lot of early morning aggro here, not least because I can't drink coffee at the moment, but I'll post anyway.

  61. Whoa Whoa Slow Down by denmarkw00t · · Score: 1

    Okay, so it seems that everyone has taken the headline's "Suprised When Players Hate Him" as fact, but I don't recall seeing that he was surprised, shocked, unnerved, or anything of the sort by their reaction. Not only that, but he wasn't really trolling, he was playing the game - albeit by disregarding "customs" set up by the buddy buddy heroes and villains - as it was intended, but the article doesn't mention whether or not he harassed players. Though, if I were a hero and saw a villain just chilling, chatting it up, I'd probably not waste much time in kicking his/her ass.
     
    So, good job, /., upset your readers by running an inciting headline and then let us tear each other apart because some people just don't RTFA. Yay.

  62. Re:within the rules doesnt mean its within the rul by pod · · Score: 3, Insightful

    so cut the bullshit about 'its within the rules', and get used to living in a society.

    It's not a "society", it's a game.

    In real society, people do things you won't like all the time, and they are still "within the rules". Get used to it. YOu don't get to threaten their life.

    --
    "Hot lesbian witches! It's fucking genius!"
  63. Re:within the rules doesnt mean its within the rul by Anonymous Coward · · Score: 0

    He's trying to compare this to being a 'geek' that is outcast in highschool. A 'geek' becomes an outcast in highschool because he is 'not like everyone else' and doesn't adhere to social norms. He became an outcast because he was upsetting other people.

    A better way to put it would be that a 'geek' becomes an outcast in a highschool without doing anything that affects/infringes on other people's rights and what they are doing.. just because they are different. What this guy was doing was akin standing on the edge of his property line and singing really loudly annoying all his neighbors... but not loudly enough to qualify as illegal under any laws. In that case, he is disrupting the lives of others with his 'technically legal' behavior, which is A LOT different than doing something like just 'not trimming his hedges correctly.'

    In game, he was trying to force other players to battle him that did not want to battle him. While the game allowed him to do it, *HE* was the one trying to force people to do something that *HE* wanted to do that the other player *DID NOT* want to do. It's also pretty disingenuous to say compare this to someone that is trying to 'work towards change' in a society. It's not like he painted himself as some crusader for changing the social norms. People may have understood him better if he had stated that he was playing be the rules and thought that all players should play accordingly. In such a case, trying to change social norms through leading by action is a poor way to do things. *Especially* since there are many people online that do such things *on purpose* to annoy people (and not for any type of lofty goals). If he didn't not want to be grouped in with such people he would have to make an effort to distinguish himself and his actions from those of malicious users.

    He really came across as a douche to me though. It could just be the writing (in which case it's a reflection of the writer) but things like taking the death threats serious paint make him sound like one of those people that are semi-luddites that are afraid that their technology will blow up on them. People make threats like that on- and off-line all the time, but only a fraction of them are anything but anger and frustration. Parts of that article really make that guy sound like a poster-child for the phrase "[the] internet [is] serious business." (Though to be fair, most of the players revolting against him probably qualify too)

  64. Re:If it's within the rules, it's within the rules by amicusNYCL · · Score: 2, Interesting

    There is no law against me walking up to your mother and calling her a cunt

    That's what "Intentional Infliction of Emotional Distress" is for.

    --
    "Our two-party system is like a bowl of shit looking at itself in a mirror." - Lewis Black
  65. Correctly? by Valdrax · · Score: 5, Insightful

    He had been playing since the game came out in 2004. He knew the customs, he knew the rules. He played the game as designed. He was a hero who defeated villains in a PvP server. He played the game correctly, while everyone else wasn't.

    How is teleporting people in front of NPC bots designed to enforce a safe zone instead of beating someone up yourself "playing correctly?" Especially when he was attacking people who didn't want to PVP by abusing a mechanism intended to protect people who didn't want to PVP?

    The only reason he was "unbeatable" was because he built a character optimized to exploit a cheap trick that didn't rely on his own strength. I mean, he talks himself up as being skilled, but the truth is a little less flattering. Plus, he wasn't as nice and innocently curious of a guy as he pretends to be. An AC below notes that he would taunt people, post bragging kill logs, etc.

    He was a griefer who basically bemoans how "haters gotta be hatin'." What a chump.

    --
    If it's for-profit but free, you're not the customer -- you're the product (e.g., the Slashdot Beta's "audience").
    1. Re:Correctly? by Rajani_Isa · · Score: 1

      Especially when he was attacking people who didn't want to PVP by abusing a mechanism intended to protect people who didn't want to PVP?

      The drones were not to protect people from PvP - they were there to prevent kill-spawning. That, and that only. If they didn't want to PvP, they could stay out of the PvP zones. The mechanism to prevent people from PvP who don't want to PvP is - the contact that explains how the zone works is outside the zone, and when you zone in, there is a 30sec countdown until you are PvP enabled, giving you plenty of time to get out. That, and except for the zones and arenas, you cannot PvP - confuse powers from hostile npcs aside.

    2. Re:Correctly? by coaxial · · Score: 2, Interesting

      How is teleporting people in front of NPC bots designed to enforce a safe zone instead of beating someone up yourself "playing correctly?" Especially when he was attacking people who didn't want to PVP by abusing a mechanism intended to protect people who didn't want to PVP?

      "Designed to enforce a safe zone?" Where are you getting that? The robots kill people. If they were to create a safe zone, you wouldn't have the robots, you'd have a shield that prevented anyone from entering or leaving. But that's not what they do. They kill people. They kill whoever gets in front of them. You're supposed to kill people. He killed people in the most efficient way possible. This wasn't exploiting some bug. This wasn't using some cheat. This is just using an established tool in a novel way to achieve the stated objective.

      Especially when he was attacking people who didn't want to PVP by abusing a mechanism intended to protect people who didn't want to PVP?

      If you don't want to PvP don't join the PvP server! It's just that simple. You decide to go somewhere where the stated objective of going there is to kill or be killed, and then you whine when you're killed? Grow up.

    3. Re:Correctly? by Arker · · Score: 2, Insightful

      How is teleporting people in front of NPC bots designed to enforce a safe zone instead of beating someone up yourself "playing correctly?"

      How else would a character whose major power focus was teleportation fight? Huh? The hero is supposed to go fight the villains but refrain from using his only significant power because it's unfair? That's ridiculous. If the teleport power is overbalanced, the game designers need to rework it or remove it, but dont blame the player for using what he has in an intelligent way to achieve his goals.

      --
      =-=-=-=-=-=-=-=-=-=-=-=-=-=-
      Friends don't let friends enable ecmascript.
    4. Re:Correctly? by Anonymous Coward · · Score: 0

      It is NEVER the player's fault if there are exploits in the game. If the game is so broken that you can do that, then the developers should fix it. Until then it's fair game.

      Exploits have been found in countless competitive games, most notably fighting games, and they are always used in tournament play. Remember roll canceling? What about the incredibly long list of Starcraft exploits? e.g. clipping through minerals, muta stacking, move-firing, the list goes on. These are all used in competitive play. When Blizzard deems an exploit to break the game too much (take e.g. insta-fire reaver-carriers), they patch it.

      When these exploits break the game to the point where it's unbalanced or not fun, people just stop playing it and play something else instead. Those who cry about 'exploiters' are just left behind.

      There are only two types of games I've found where the majority of people don't respect competitive play and instead just cry and make up magic unwritten rules that they expect everyone to follow. The first is older FPSs (people crying about campers) or MMOs (with ludicrous rules about PVP). Here's a great article describing the phenomenon in detail:

      http://www.gamasutra.com/features/20060222/sirlin_01.shtml

    5. Re:Correctly? by Paolone · · Score: 1

      How is teleporting people in front of NPC bots designed to enforce a safe zone instead of beating someone up yourself "playing correctly?"

      It is since the zone is not flagged as "non-teleport", like we used to do with '80s technology in MUDs. The guy is playing by the rules and he's on infringing the EULA/whatever they have (else he would have been banned).

    6. Re:Correctly? by Anonymous Coward · · Score: 0

      Basically the game is broken, if it allows such griefing.

      Exploiting the game is what people do online, always. That's why game designers fix those
      exploits and/or declare those exploits illegal under threat of banning.

    7. Re:Correctly? by Anonymous Coward · · Score: 0

      >The only reason he was "unbeatable" was because he built a character optimized to exploit a cheap trick

      This is a good point, because nearly every computer game has a cheap trick.

      I remember Street Fighter II, one of my friends didn't like being kicked in the shins. He had a point, it was kinda too easy.

      So is it the prof's fault for deliberately exploiting the trick, or is it the developer's fault for not fixing it? I mean, if they hated this guy so much, why didn't they teleport HIM in front of a firing squad? Lol.

    8. Re:Correctly? by nog_lorp · · Score: 1

      That is a bad argument and you should feel bad.

    9. Re:Correctly? by ae1294 · · Score: 1

      The only reason he was "unbeatable" was because he built a character optimized to exploit a cheap trick that didn't rely on his own strength. I mean, he talks himself up as being skilled, but the truth is a little less flattering. Plus, he wasn't as nice and innocently curious of a guy as he pretends to be. An AC below notes that he would taunt people, post bragging kill logs, etc.

      Sounds like he was a true hero and killed the bad guys without getting any experience or money for it... wow...

      Regardless, everyone is missing the point which is if someone is being a troll it's not ok to make death threats like "I'm going to come find you and kill you in real life because you hurt my computer game villain."

      I'll also make the point that if he was doing something wrong then the game developers would have banned him wouldn't they?

      Last point I'll make is he doesn't care what YOU think... he was doing research on how people act in these games and people where more than happy to show him just how dumb they truely are.

    10. Re:Correctly? by Anzya · · Score: 1

      How else would a character whose major power focus was teleportation fight? Huh? The hero is supposed to go fight the villains but refrain from using his only significant power because it's unfair? That's ridiculous. If the teleport power is overbalanced, the game designers need to rework it or remove it, but dont blame the player for using what he has in an intelligent way to achieve his goals.

      I can guarantee that teleport was not mean to be his "only significant power" by the developers. Every toon in CoH has a primary and a secondary powers set. Im guessing he played as a scrapper in wich case his primary was some kind of melee type of weapon for instance swords.
      His secondary power set would defensive like reflexes, invulnerability or regeneration.

      Teleportation on the other hand was not any class main powerset. Teleportation is one of the travel power sets. In each set there are 5 powers compared to the major sets where there are 9.
      In general these powers are not that effective, they cost a lot to use and don't do that much damage or healing as powers from the major sets. They are simply there to supplement your character and maybe giv a bit of flavour.

      What I am saying is that he is not using what was supposed to be his significant power (teleport foe) and he was using it in an inappropriate way.

      It's like the healers you talked about higher up in the thread. Did the developers intend healers to change side and heal the opposing team?
      Cryptic did get around IIRC to nerf the teleport a bit in conjunction with the safe zone guards but from the beginning there wasn't way at all to protect oneself from teleport and all because:
      a. The power was in the game before pvp, fair was not a factor.
      b. The safe zone guards was in the game they ever could shoot at players.
      c. No on thought (big mistake) that anyone would want to defeat their opponent in that manner.

      All in all if he didn't break the rules then he did break the intentions of the developers.

      --
      "This message was brought to you by Sarcasm and Troll Feeders United (or STFU, for you un-hip people)."
    11. Re:Correctly? by Erikderzweite · · Score: 1

      The reasoning is, if you play a role of a villain, you are assumed to be evil. That's the "role" part in a role playing game. Hence, the heroes are supposed to stop you. And vice-verse.

    12. Re:Correctly? by Chas · · Score: 2, Insightful

      No, the drones at both bases are meant to prevent people from the opposing side from spawn-killing people inside the opposing bases.

      Doing so does not accrue kill credits to the person doing it, or the side upon which he's playing. It merely creates debt and wasted time for the other player.

      With a bit of extra accuracy and lots of range, anyone could do it. It doesn't make for a very productive or enjoyable gaming session.

      There's a reason now why certain changes in the PVP system make this tactic less effective now.

      --


      Chas - The one, the only.
      THANK GOD!!!
    13. Re:Correctly? by Cro+Magnon · · Score: 1

      I agree that RL threats are way over the top. But the guy still sounds like a jerk, the tactics sound questionable, and while I don't condone RL threats, I'd certainly go after him in-game.

      --
      Slow down, cowboy! It has been 4 hours since you last posted. You must wait another few hours.
    14. Re:Correctly? by ae1294 · · Score: 1

      I agree that RL threats are way over the top. But the guy still sounds like a jerk, the tactics sound questionable, and while I don't condone RL threats, I'd certainly go after him in-game.

      I'm in total agreement. People in the game could have formed an angry mob or something and that would be fine with me. Yeah he probably did act like a jackass but there is nothing new to that happening in an online game or for that mater here on slashy-dots or anywhere else online...

    15. Re:Correctly? by Hatta · · Score: 1

      How is teleporting people in front of NPC bots designed to enforce a safe zone instead of beating someone up yourself "playing correctly?"

      He won, right? Sounds like he's onto a good strategy.

      Especially when he was attacking people who didn't want to PVP by abusing a mechanism intended to protect people who didn't want to PVP?

      Then why were they in a PvP arena?

      The only reason he was "unbeatable" was because he built a character optimized to exploit a cheap trick that didn't rely on his own strength.

      You mean, he found an effective strategy? The horrors!

      I mean, he talks himself up as being skilled, but the truth is a little less flattering.

      I mean, he talks himself up as being skilled, but the truth is a little less flattering.

      He was clever enough to come up with a strategy that's apparently very hard to counter. That counts for something. All the whiners have done is whine.

      Plus, he wasn't as nice and innocently curious of a guy as he pretends to be. An AC below notes that he would taunt people, post bragging kill logs, etc.

      That's the benefit of being victorious, you get to brag about it. Whining that the winner is bragging just makes you a poor loser.

      If you don't like it, come up with a better strategy and win.

      --
      Give me Classic Slashdot or give me death!
    16. Re:Correctly? by Hatta · · Score: 1

      I remember Street Fighter II, one of my friends didn't like being kicked in the shins. He had a point, it was kinda too easy.

      If it was so easy, he could do it too. Fair is fair.

      --
      Give me Classic Slashdot or give me death!
    17. Re:Correctly? by mangst · · Score: 1

      The only reason he was "unbeatable" was because he built a character optimized to exploit a cheap trick that didn't rely on his own strength.

      Sounds like the fault lies with the game designers who allowed for such a trick to exist in the first place--not with Myers.

      If it was so unfair, then the designers should have nerfed the teleport skill or something.

    18. Re:Correctly? by Valdrax · · Score: 1

      People in the game could have formed an angry mob or something and that would be fine with me.

      They did. He kept beating them. That's how cheap and unbalanced the trick was.

      --
      If it's for-profit but free, you're not the customer -- you're the product (e.g., the Slashdot Beta's "audience").
    19. Re:Correctly? by Valdrax · · Score: 1

      He was clever enough to come up with a strategy that's apparently very hard to counter. That counts for something.

      I was a strategy that the company would later prevent and treat as griefing. It was clearly not something the owners of the game considered kosher. The fact that it worked well even when people teamed up against him shows that it steps beyond "effective" to "broken." And the fact that he moved on to other anti-social behavior once the developers stopped him (i.e. messing with people having battles in PvE portions of the game), shows that he was purely interested in griefing.

      The tactic he used was widely considered cowardly and against the spirit of PVP. It was like challenging someone to a swordfight and poisoning your blade. Effective? Yes. Fair play? No.

      That's the benefit of being victorious, you get to brag about it. Whining that the winner is bragging just makes you a poor loser.

      I'm guessing that you've never heard of the concept of a poor winner, then.

      Most people consider someone who sucker punches someone and then taunts them to be a serious man-child.

      --
      If it's for-profit but free, you're not the customer -- you're the product (e.g., the Slashdot Beta's "audience").
  66. Re:within the rules doesnt mean its within the rul by cbhacking · · Score: 2, Interesting

    See, that's why I love Eve Online. We (an alliance of over 1000 players on a server with hundreds of thousands) *make* the rules, at least in our own section of space. Jumping a transport through our space as a neutral pilot (we don't know you and have no standings set) will get you killed where we hang out. Want your loot back? Sure, we'll offer it - but we'll put a steep markup on it compared to what we'd ask from the alliance. If you don't like it, stick to NRDS (Not Red, Don't Shoot, i.e. only kill hostile ships) space. On the other hand, if you want to join us, go ahead and ask - we're usually recriuting to some extent or another. We'll even take in new players and help them bet set up, which a lot of alliances have no interest in doing. Why operate this way? It's how we like to play. Don't like it? Stay out of our way (we occupy about a dozen systems, with presence in perhaps a dozen more, out of many hundreds) or get your own alliance together (or join one) and fight us. Seriosuly, bring it - the game is no fun when you have to fly 40 systems away to get an PvP.

    I can totally sympathise with this guy. He was just in the wrong game - apparently City of Heroes/Villians is simply overrun with carebears.

    --
    There's no place I could be, since I've found Serenity...
  67. Re:some more links, since the post itself was spar by Anonymous Coward · · Score: 0

    the guy's blog

    Geesh. After reading his responses to Lisa on his blog, he's apparently an ass in real life, too.

  68. wow... by roc97007 · · Score: 1

    Caveat: I haven't played online games in years.

    His behavior makes me wonder what he's like in real life. I'm reminded of the lawyer who decided that a cleaner's "customer satisfaction guaranteed" sign meant he could demand $54 Million for a pair of lost pants, on the theory that he wasn't satisfied until he got that amount, and the shop had guaranteed his satisfaction.

    There is the letter of the law, and there is what is collectively considered proper. I'm sure the "researcher" knows that. I wonder how he behaves in real life; if he is rude and inconsiderate and takes advantage of people where the rules don't specifically forbid his behavior. For instance, if you're not fussy, you can live on water, condiments and free pretzels whilst surfing the web on the restaurant's free wifi, at least until the owner points out that these things are intended as perks for paying customers. Of course, this lets you be stunned and saddened that the owner would get mad at you, since this policy isn't on a sign anywhere. Maybe even write an academic paper about it.

    Parenthetically, I wonder is if he wasn't exploiting a weakness in the game. He must have been good at the game to make it to the arena, but his "power" seems to give him an unbeatable advantage. Reminds me of a similar weakness in a game I played years ago -- you could mount the longest range weapon on a fast chassis and be essentially unbeatable, because you could stay out of everyone's range and still tag them. In order to make the game enjoyable, we had to all adopt this tactic, which would defeat 90% of the point of the game, or agree that nobody does it.

    The more I think about it, the more it seems to me that the "researcher" has merely found a different way to deliberately piss people off and then whine that nobody likes him. It's no different from being a dick on Usenet from an anonymous account. (Esh, I'm showing my age.)

    --
    Oliver's law of assumed responsibility: If you're seen fixing it, you will be blamed for breaking it.
    1. Re:wow... by MortimerV · · Score: 1

      There are two types of NPCs in PvP zones. Guards, which just instant kill enemies and have no penalties, and NPCs enemies, which generate PvE debt. Twixt would teleport players into the latter, to generate the harsher penalties. These penalties have no effect inside PvP zones, and he wasn't earning anything for these kills.

      From an RP perspective, this makes no sense. How heroic is teleporting single villains into mobs where they'll get brutally mauled?

      He also died a lot. When he did manage to kill players, he would take the opportunity to insult them. When he ran into a player without overwhelming odds he would simply run away. If they engaged other players on his faction, he would jump in and try to steal credit for the kill at the last moment.

      So basically, he played the game in a way that was fun for him, but nobody else, and he thinks it's interesting that he was disliked for that.

      Just go to http://boards.cityofheroes.com/ and search for Twixt, you'll pull up a few threads (many created since he posted this article) with people trying to figure out who he is and why he thinks he's so infamous.

  69. human subjects research problems by Anonymous Coward · · Score: 0

    I'm wondering if Myers went through his university's human subjects protection office on this, as he should have. I'd be really surprised to find that his research could get approval.

    If you look at his behavior as that of a player, I don't care. But standards are different for a researcher. It looks like he was deliberately pissing people off by violating social norms, and repeating the process on multiple servers. That's out-of-bounds for a researcher.

  70. Re:within the rules doesnt mean its within the rul by Draek · · Score: 1

    Read TFA. He didn't just attack people from the other faction, he abused the bots meant to protect players uninterested in PvP to grief players of the opposing faction, engaged in verbal abuse (which is prohibited by pretty much all MMO EULAs) and various other issues above and beyond simply "engaging in PvP". And that's just from his own and extremely biased version of the story, reality is likely even worse.

    --
    No problem is insoluble in all conceivable circumstances.
  71. What does the owner say? by Valdrax · · Score: 1

    Unfortunately, it's been taken over by people who are doing something else in it. The majority doesn't want to leave. The individual just wants to use the field for what it was built for.

    So who's in the wrong there?

    Whoever causes the most trouble for the people permitted by the owner of the field to use it. If the company isn't clearing off the sunbathers, then the one-man baseball team is in the wrong. If the company wanted the baseball field to be only used for baseball, then it's up to them to enforce that and not for one man to cause grief to a bunch of other people who are using the field in a permitted manner.

    And it certainly wouldn't be the player's right to just start hitting balls into the middle of the field where people are lying, which is the closest equivalent to what Twixt was doing.

    --
    If it's for-profit but free, you're not the customer -- you're the product (e.g., the Slashdot Beta's "audience").
    1. Re:What does the owner say? by lessthan · · Score: 1

      Why can't they compromise? The baseball team can come in the morning before it gets hot. The sunbathers can return any found balls.

      --
      Space Shuttle was a program that strapped humans to an explosion and tried to stab through the sky with fire and math
  72. Was this ethical? by Toxdoc · · Score: 1

    He conducted research on humans, without their consent, and it may have involved children and deception. I sure hope this was institutional review board approved, as he has basically checked off all the high risk criteria that require a full board review and probably requires oversight to be considered ethical. If it was not, his paper should be withdrawn by the publisher, his university should sanction him and he should be ineligible for future government grants.

    1. Re:Was this ethical? by Anonymous Coward · · Score: 0

      My guess is that the children, (minimal) deception, and lack of informed consent would be considered OK by an IRB--although they can be unpredictable. Most of what happens in the game is publicly observable, so in that sense, it's like watching people in the park.

      However, based on discussion on his blog, it really looks like he just didn't think he was doing anything questionable, so (again it sounds like) he didn't bother with the IRB. And the core of his research is really questionable--deliberately violating social norms to piss people off? Plus he apparently included other char's names in his write-ups? It seems really unlikely to me that an IRB would approve that.

    2. Re:Was this ethical? by anarche · · Score: 1

      He conducted research on humans, without their consent, and it may have involved children and deception. I sure hope this was institutional review board approved, as he has basically checked off all the high risk criteria that require a full board review and probably requires oversight to be considered ethical. If it was not, his paper should be withdrawn by the publisher, his university should sanction him and he should be ineligible for future government grants.

      Only decent post on this thread...

      --
      Wait! Whats a sig?
    3. Re:Was this ethical? by Pyrion · · Score: 1

      Of course it was with their consent. Nobody was forcing them to remain in the PvP zone with him.

      --
      "There is much pleasure to be gained from useless knowledge." - Bertrand Russell.
  73. Weird Interpretation by mqduck · · Score: 1

    Myers was stunned by the reaction, since he obeyed the game's rules.

    So he technically follows the rules, yet ignores all the social customs the human beings who play the game created about not being an asshole. People hate him for it, and his conclusion is that "even in a 21st century digital fantasyland, an ugly side of real-world human nature pervades". What?

    The professor was disturbed that game rules encouraging competition and varied tactics hardly mattered to gaming community members who wanted to preserve a deeply-rooted culture.

    He said his experience demonstrated that modern-day social groups making use of modern-day technology can revert to "medieval and crude" methods in trying to manipulate and control others.

    "If you aren't a member of the tribe, you get whacked with a stick," he said. "I look at social groups with dismay."

    In other words, his idea of freedom, or whatever, is a world of antisocial personalities engaging in pure competition. He is, in other words, an Ayn Rand fan.

    --
    Property is theft.
  74. Re:More of a study of Socialogy than Video Games.. by Anonymous+Cowpat · · Score: 3, Funny

    depends - does the guy who wants to play baseball starting pitching the ball at the sunbathers?

    --
    FGD 135
  75. flawed BB analogy by zugmeister · · Score: 1

    Well, maybe we can bring it a bit more in line. You go to the court with your basketball and see people standing around talking. You force them into playing a game with you using a rule exploit such that they instantly lose and are penalized for losing. You then mock them and publicly insult them to incite their ire (read the articles and associated posts of people who had direct experience, also how the game mechanics work). Repeat... repeat... repeat... Now you can stand amazed that for some reason everyone seems to think you are a jerk!

  76. Who the hell by Anonymous Coward · · Score: 0

    fucking cares?

  77. A-holish behavior in general by GodfatherofSoul · · Score: 1

    I guess the point is that just as in society, there are rules and there is etiquette. I'm a big Battlefield 2142 player and it drives me nuts when people do dickwad things that are perfectly legal within the confines of gameplay like RDX whoring, ditching choppers with passengers, or camping. The interesting thing to me has how these standards aren't uniform across all servers. Some call bitching about play that violates the spirit of the game as "whining." Others publish their own lists of custom rules on penalty of being kicked or banned. In the real world, my ex-girlfriend thought Bill Gates was a god because of his ruthless political acumen. Wall Street traders gloat about how they profit on loopholes in laws to their own profit (naked shorts anyone?). So, there will always be a gray area of frowned-upon behavior that will never be banned because a critical mass of "NO" votes will never be reached that would make breaches of etiquette unlawful.

    --
    I swear to God...I swear to God! That is NOT how you treat your human!
    1. Re:A-holish behavior in general by aXis100 · · Score: 1

      Man I hate it when people ditch helicopters. Argh!!!!!

  78. Re:If it's within the rules, it's within the rules by Digi-John · · Score: 2, Interesting

    Of interest in the "players set the rules" topic is LambdaMOO, where players actually sent in petitions which became ballots which were voted on and implemented. Frequently, a ballot to permanently shut down the game was submitted; luckily, they never passed. Other ballots would include changes in quota policy, new user policy, etc.

    --
    Klingon programs don't timeshare, they battle for supremacy.
  79. Re:within the rules doesnt mean its within the rul by Gulthek · · Score: 1

    I'd appreciate the social aspects within the context of the game. The other villains and I would chat it up in our lairs of dark power. Drinking mead, toasting our inevitable triumphs, plotting our strategies.

  80. meaningless statement by Anonymous+Cowpat · · Score: 4, Insightful

    Myers was stunned by the reaction, since he obeyed the game's rules.

    That's meaningless, the programmed rules of the game are analagous to the laws of physics. Just because you can punch someone on the nose doesn't mean that you should, or that they should just shrug their shoulders and go "well, physics allows it, so I'm ok with it"

    --
    FGD 135
    1. Re:meaningless statement by Anonymous Coward · · Score: 0

      Ladies and gentlemen of the jury: No law has been broken here. My client never once defied gravity in the course of his so-called "crimes," and has nothing but respect for the conservation of matter. It is a terrible shame that the victim is no longer among the living, but his remains are still very much with us.
       
      I hope you as shocked and appalled as I am that my client has been drug before you by this vindictive social clique; and I hope you will make the right decision.

    2. Re:meaningless statement by Anonymous Coward · · Score: 0

      No, the rule of the game does not force him to kill players of the opposing party, but that's precisely the point of the game, or part of it.

      A better analogy would compare the rules of the game to the rules of a political party. OK, nowhere does most of them say that a party should advance its view, but that's the point of most political parties.

    3. Re:meaningless statement by Anonymous Coward · · Score: 0

      In his analogy as in yours, it is the society that makes rules regarding when you should or shouldn't kill someone; and it is physics that makes it possible or impossible. The rules the author claimed to be following are the hard set game mechanics; the physics engine, hit detection and targeting logic (physical laws -> physics). The rules he broke are the ones most people would consider "rules," ie: Do that/Don't do this.

      The difference is can't vs shouldn't. His analogy works fine.

  81. Ha by Anonymous Coward · · Score: 0

    I love how online game etiquette gets discussed as if its actually relevant. Makes me smile.

  82. Re:If it's within the rules, it's within the rules by pregister · · Score: 1

    At least that is what Wil Wheaton says. And I agree.

  83. Help me! I read some of his papers! by jvv62 · · Score: 1
    This person likes to throw stones at frogs to see them jump. One example that struck me as an indicator:

    Here I examine the semiotic form of some common and conventionally accepted notions of "bad play" ... I will, of course, not attempt to give âoebadâ any sort of formal definition

    So he does a formal semiotic analysis of an undefined category of acts. Hmmm. Maybe getting an endowed professorship is easier than I thought.

    --
    -John Van Voorhis
  84. hehe good avertising for CoV/CoH though by ceridan · · Score: 1

    Because you see, now I'm tempted to buy the game and start PVPing like mad in the PVP zones. Down with carebears... Glory to the empire!! etc etc. :)

  85. They're scrubs... by Anonymous Coward · · Score: 0

    David Sirlin wrote about this a few years back, and estimated that over 99% of all people were scrubs. It seems he was right.

    http://www.sirlin.net/ptw-book/intermediates-guide.html

    1. Re:They're scrubs... by arb+phd+slp · · Score: 2, Insightful

      http://www.xeodesign.com/whyweplaygames.html
      Sirlin's essay is correct insofar as it goes, but it ignores 75% of the categories of play. Scrubs are only scrubs if they are applying their socially constructed rules in the Fiero space. Socially constructed rules are normal and expected in the other three play types.

      --
      There's a perfect xkcd for my sig but I'm too lazy to look it up. sudo someone go find it.
  86. Does entering a PvP ring really mean that at all? by Valdrax · · Score: 0

    The developers are the ones who set the speed limits/laws, and not surprisingly, entering a Player vs. Player arena is explicitly saying "I want to PvP."

    Well, does it really mean that? If not everyone who goes there does so, then quite obviously there are plenty of people who have in fact not consented to PvP any more than everyone one on the road has consented to going 10 under 55 MPH just because someone else can.

    Also, just because it's possible to PvP with anyone there doesn't mean that people have consented to PvP with you. This is why I brought up the dance club analogy. Just because you're on the floor doesn't mean that just anyone can come up and dance with you without need for any further approval, and it doesn't mean that they can't refuse you if you try without having to run out of the room.

    --
    If it's for-profit but free, you're not the customer -- you're the product (e.g., the Slashdot Beta's "audience").
  87. see what you're missing in academia... by Goldsmith · · Score: 5, Insightful

    Were I faculty at Loyola, I would find the IRB members who approved this and give them a very hard time, as this is not the kind of research I would want to be associated with. If he has done this without IRB support, I would ask that he be removed from the faculty.

    I would point to his academic themed blog (linked to in the article), where he seems to go out of his way to belittle and further antagonize the non-academics who are complaining (he had a separate blog "in character" for his research, this is his "serious academic" blog). His response to an inquiry about the ethics of what he has done is to link to a discussion of similar researchers who seem to reach a conclusion that the ethics in MMO social research are complicated and suggests that transparency and respect of the other players is the best policy (in other words, he links to a blog that suggests he has acted unethically). That he is acting "in character" in his academic blog after the conclusion of the research and is not adhering to the "normal" research conduct of his field is, to me, totally unacceptable.

    1. Re:see what you're missing in academia... by bigbigbison · · Score: 4, Interesting

      From reading his blog post on the matter http://dmyersloyola.wordpress.com/2008/11/21/im-finishing-up-city-of-heroes-today/ he didn't get irb approval. His dismissal of the need for it in the comments makes it seem like he doesn't know much about the ethics of ethnographic research.

      I'm also less than impressed with his responses. It doesn't come off as very professional.

      --
      http://www.popularculturegaming.com -- my blog about the culture of videogame players
    2. Re:see what you're missing in academia... by digitalloving · · Score: 3, Informative

      The fact that he is possibly targeting minors, creating risk to them through emotional trauma, and making academic claims about the information he is gathering on online subjects definitely means he should have IRB approval. Any reasonable academic would state that, especially given the risque nature of the study. In fact, given my experience with the IRB, I doubt he would even get approval. It really saddens me that so many graduate students spend their time following the rules just to watch misguided faculty members ignore them. I like the message this sends. Below is a link to their own policy for online research. It does not deviate much from the policies I have seen at the multiple institutions I have attended. To the best of my reading, his research is in flagrant violation of the policies. http://www.luc.edu/ors/irbonlinesurveys2.shtml

    3. Re:see what you're missing in academia... by Reapy · · Score: 1

      Just reading this thread and his article I pretty much have summed this guy up. Smart ass troll. I should know, I am a smart ass by trade, and I can smell my own kind. The guy is trying to deliver the kind of BS I love to deliver on people with a smile on my face to be funny.

      I think what brings this guy to a new level is that COH is not really too popular of an MMO, so it is easy to buy into his distortion of his 'research' when you do not understand the particulars of PVP or the in game culture of it in regards to his tactics.

      It is one thing if the guy is going around the zone and straight out killing chatting villans, it is another to sit in a safe zone and tp people in to get killed by invulnerable guards while they take EXP loss. Further, it is almost unethical to persist in his 'research' after it is very apparent that other players do not appreciate his violation of the social norms.

      A few polite inquiries to the guy said, hey, just so you know this is how things work here, people on your side and on the other side don't play like that, please stop. He doesnt stop. People try to us in game methods to stop him, but due to game mechanics the only way to stop him is when he is bored and logs off for the night. Then it is just plain out hate, oh look, here comes this jackass again.

      Once people are plain out annoyed at you and what you are doing, what kind of research are you conducting? Hey, if i piss people off, people threaten me! I am shocked, shocked I say! Watch that video, look how old the guy is, he doesn't know by now that if you log into a game with the sole intention of spending all time there wrecking other player's time, people wont like you? What the hell?

      This is not like camping in quake was. This is real EXP loss due to finding a loophole in the dev design. Obviously the devs do not want you to lose EXP for pvp since you don't lose it for 'normal' pvp, but hey, this guy found a way to really twist the knife when he kills players. The fact that his tactics got patched out of the game just goes to show how far he was from 'playing the game by the rules'. The devs themselves, by patching out the tactic said that it is not fun game play and shouldn't be there.

      It is the same reason that MMO's have health and mana. When that runs out you are in trouble, it is an interesting gameplay mechanic. If you find a way to never lose health and mana, the game isn't very fun anymore. The only reason this jackass kept it up night after night was because he enjoyed pissing people off.

      I could even analyze further that he gets such pleasure from angering people because he never figured out how to get people to like him for better qualities, and he found the only way he could get a reaction out of people was to insult them, rather then befriend them. The man probably doesn't have the capacity to do that.

      Either way, as long as this paper isn't taken seriously by anybody, alls the well, but I would hate to see someone duped into thinking this man is a serious researcher in any way, shape, or form.

  88. Intentional fouls by AlpineR · · Score: 1

    Gah, I lost my mod points two minutes before reading your post. Yes! A game where "fouls" are committed intentionally, regularly, and repeatedly is seriously broken. I understand that it's commonly accepted and expected now, but anyone who steps away from that game for a year and comes back should say: "You know, that's really dumb."

    1. Re:Intentional fouls by arb+phd+slp · · Score: 1

      Gah, I lost my mod points two minutes before reading your post. Yes! A game where "fouls" are committed intentionally, regularly, and repeatedly is seriously broken. I understand that it's commonly accepted and expected now, but anyone who steps away from that game for a year and comes back should say: "You know, that's really dumb."

      This is the exact reason that I dislike basketball. (Well, and the fact that lazy pro players look like they are exerting themselves less than the kids outside playing HORSE in the driveway). The benefits for fouling are too high and the penalties too small. Fouls are basically time-outs where you trade a small number of points for possession.

      --
      There's a perfect xkcd for my sig but I'm too lazy to look it up. sudo someone go find it.
  89. Re:If it's within the rules, it's within the rules by Pantero+Blanco · · Score: 5, Informative

    A player was being irritating, which is within the rules.
    The rest of the players turned him into an outcast, which is also within the rules.
    I don't see the problem here.

    You (and the authors of half the comments I've read so far...) must not have read the article. They went beyond attacking or taunting him in the game. Trying to expose someone's identity and falsely accusing them of being a sex offender is WAY outside the rules.

    Also, "being irritating" in this case involved playing the game the way it was meant to be played. He wasn't doing things that were merely "technically" allowed. He wanted to roleplay as a hero, so he attacked villains.

    The summary headline is inaccurate and inflammatory; its author needs to go back to Fark.

  90. wait a sec... by Anonymous Coward · · Score: 0

    isn't this why people hate emos?

  91. Needs a patch. by guidryp · · Score: 1

    If the main issue is the death by teleporting enemies into the insta kill zone, then it seems a simple patch that would make a no teleport in zone within range of that would solve that problem.

    No doubt he would find some other way to be an ass. I hope tax dollars didn't go into funding this nonsense research.

    I have never played any MMOs, but this looks exactly like that southpark episode about warcraft with the lame griefer ruing the game for everyone.

  92. How'd he get past the IRB? by izomiac · · Score: 1

    I'm kinda curious as to how he got this past his IRB... I mean, it's human subject's research without informed consent and he basically makes a point of continually irritating people without significant benefit to them. That doesn't seem like something any respectable ethics committee would allow. Perhaps that's who the upset players should have complained to... That is if the researcher identified himself and his purpose to them after collecting his data.

    1. Re:How'd he get past the IRB? by argent · · Score: 1

      You wouldn't be implying that he was just using "I'm a researcher" to excuse bad behavior? Who would do that?

  93. Is the story the whole story? by K.os023 · · Score: 5, Informative
    Comments on TFA say that the situation was not exactly as represented in TFA. From here:

    I'm actually a CoH player who PvPed both with and against Twixt (I am not any of the players named, and my verbal interactions with Twixt were quite limited). I'd like to clear up a few things that seem to be missing. Note that I am, in no way, discounting the seriousness of death threats, but maybe a little more understanding of what really took place will allow people to relate better to the frustration.

    1) Twixt's actions in PvP translated to an investment of time. By teleporting (the action described) villains into a row of firing squad computer-generated enemies, he would give the other character debt. This debt would impede the character's ability to gain experience by cutting it in half for a certain period of time. Thus, anyone who suffered from what Twixt did would pay for it by having their progress cut in half the next time they got the opportunity to play. A full portion of debt could take upwards of 3 hours of nonstop play to be worked off.

    Imagine you go play miniature golf. Directly in front of you is a group of 10 children who have no idea what they're doing. You are unable to skip past them, and as is allowed, they refuse to let you pass. Due to this inconvenience, you only get to play 9 holes (or 4, if you're only on a 9-hole course). Would you be frustrated? I sure would be. They didn't break the rules, but they hurt the fun of my outing by specifically robbing me of the time that I had dedicated to accomplishing my goal. It's not much different than traffic, bowling balls getting stuck in the lanes, people talking during a movie, or any other issue that would rob an individual of their free time. The individuals causing your frustration may not be breaking the rules, but they are affecting your enjoyment.

    2) Twixt's account of what took place in the PvP zones he visited just plain isn't accurate.

    People did chat because many of the players had played together prior to the release of City of Villains (CoH was released in May of 2004 while CoV in October of 2006). Most of us already knew each other. However, that didn't result in a lack of fighting. Many times, Twixt would simply teleport people from battles already in place to his computer-generated death squads. He's presenting the situation as if he was the only one using the zones correctly when, in actuality, he was just the only one manipulating loopholes to allow him to generally be mean to other players. That's the biggest reason why he was despised.

    3) Twixt commonly made fun of players he killed.

    He did not simply say random hero-supporting things, he oftentimes bragged openly after using his computer-generated helpers to kill someone. Like any other competitive situation, bragging and talking trash will earn people talking back and becoming more upset. He worked to goad individuals into becoming angrier at what he did.

    He mentions the forums as a place where people speculated about parts of his life, but he seems to have left out where he posted kill-logs from his time spent in PvP zones. He posted quite frequently on those boards, and he went out of his way to fuel the hate that developed for him. Professional athletes who do such a thing are widely derided by the media and fans. Twixt worked hard to generate hate, he was not simply an innocent victim.

    4) Twixt died. A lot.

    Twixt perfected his method of generating debt for other players by dying a whole lot along the way. Statements like, "But no one could stay alive long enough to defeat Twixt..." completely misrepresent what happened.

    5) Twixt's research plays a role by examining another realm of society, but his results are predictable.

    It's not surprising that people get upset when you're mean to them without reason. On an unmarked curb, it's legal for me to park 5 fee

    --
    Ahhh, what an awful dream. Ones and zeroes everywhere... and I thought I saw a two.
    1. Re:Is the story the whole story? by zarzu · · Score: 1

      yes those comments are all true, i played cox for some time (5 max level chars) and this study is simply a joke.

    2. Re:Is the story the whole story? by cmdr_klarg · · Score: 1

      I do play the game, and find it very believable.

      --
      THE SOFTWARE, IT NO WORKY!!!
  94. Comment removed by account_deleted · · Score: 2, Interesting

    Comment removed based on user account deletion

  95. Re:If it's within the rules, it's within the rules by Anonymous Coward · · Score: 2, Insightful

    The COH developers have addressed previous griefing techniques, such as teleporting other players into locations they could not exit, heroes camping the inside of the villain hospital, etc. However, griefers are inventive, and sometimes find new tactics faster than the developers can program ways to prevent them.

  96. Old Man Murray did this before, and better: by rpillala · · Score: 1

    http://www.oldmanmurray.com/features/727.html

    To be fair, however, that title can apply to a great many things in gaming.

    --
    When the axe came to the forest, the trees said, "Look out - the handle was once one of us."
    1. Re:Old Man Murray did this before, and better: by MoeDrippins · · Score: 1
      --
      Before you design for reuse, make sure to design it for use.
    2. Re:Old Man Murray did this before, and better: by rpillala · · Score: 1

      outstanding

      --
      When the axe came to the forest, the trees said, "Look out - the handle was once one of us."
  97. FPS sociology research by 4D6963 · · Score: 1

    Interesting, I performed similar research for my sociology thesis titled "Bunny Hopping : The Forbidden Hop".

    --
    You just got troll'd!
  98. Ummmm Bad Game! by schlick · · Score: 1

    I've never played it, but it seems to me that a game where players get upset at some one for playing according to the rules is a bad game. Second if he was truly using an exploit then why didn't the developers patch it?

    --
    "It's because they're stupid, that's why. That's why everybody does everything." -Homer Simpson
  99. The stated rules and the real rules. by rayk_sland · · Score: 1

    This whole thing interests me greatly. What is it about humanity, that we create societies in which the underlying rules are so often radically different from what is written down?

    --
    Jedis are stupid. If they were so powerful, why couldn't they handle counseling for a kid who missed his mom?
  100. Fire the developers! by Anonymous Coward · · Score: 0

    The real issue here isn't that he violating the world's customs, the real problem here is the fact that he able to exploit in that way. The incompotence of game developers these days is astounding. CoH/V and its like deserve their ignomity and failure due to the reluctance of their developers to fix bugs like these.

  101. Re:Does entering a PvP ring really mean that at al by chammy · · Score: 2, Insightful

    Also, just because it's possible to PvP with anyone there doesn't mean that people have consented to PvP with you.

    Try telling that to some player pirates in EVE.

  102. Re:within the rules doesnt mean its within the rul by nine-times · · Score: 0, Troll

    This isn't "socializing". What we do here on Slashdot is engage in little intellectual arguments about a variety of topics. Sometimes they're interesting, sometimes they're inane, often they're impolite, but what they never are is "social".

    If you want to live in a society, then you actually then it's probably a good idea to involve living and society. If you want to stop dealing with society for a little while and go kick the asses of super villains with your super powers, that sounds like a good video game.

  103. On the flip side, as a game server admin... by Animaether · · Score: 1

    I help host and run a Soldat server... if you're not familiar with Soldat, it's basically a real-time 2D counterstrike of sorts. Players connect to a server and play with/against other people depending on the exact game mode, etc.

    In the soldat server we run, all of the guns are allowed, and there's very little in the way of 'rules' other than not allowing teamkilling/etc.
    ( For those who suggest that if something isn't allowed, it should just be prevented via game mechanics... Users -can- teamkill (it's part of the game -dynamic- to prevent just spraying like a madman), but there's a built-in penalty system and eventually we'll ban people if they do it systematically. )

    Every once in a while, however, something similar to the following happens...

    The folks in the game creatively and organically decided to set up their own customs opposed to the rules

    ...in that the players in the server, usually a small number, all agree to play only with knives, achieving kills only by stabbing the opponent/throwing the knife at them.

    That's all good and well, until...

    Twixt seems more like a street preacher who hates everyone because they don't follow the rules like he does.

    ...until another player comes along, thinking that by connecting to our server which allows all guns, he should be able to play with a gun.. and is likely to do so and probably slaughter half the opposing team until one of those players yells "KNIFE ONLY, or leave!", or skips that step entirely and just votes for them to get kicked; which usually succeeds given that the existing players had agreed to play only with knives.

    However, I say 'screw that'. That's not how -we- set up those servers. We set them up to have all the guns available, so people should be allowed to play with all those guns.. their (temporary) agreement to play only with knives is subject to -those- rules. They want to play with knives, that's great, but I have no qualms banning users who then get their panties in a twist when another user does use a gun.

    This applies to various other situations as well. I don't count this as 'griefing'.. the player's playing exactly by the server's definition, and those who want to play the game in a different fashion are welcome to do so on a server that caters to that need.

    Now I understand that in City of Heroes, you don't really get a choice of servers with different mechanics and such.

    However, that leaves me with the descriptions of City of Heroes:
    http://www.cityofheroes.com/about_the_game/introduction/game_synopsis_overiew.html
    http://www.cityofheroes.com/about_the_game/introduction/game_synopsis.html (hero)
    http://www.cityofheroes.com/about_the_game/introduction/you_are_a_villain.html (villain)

    All three describe battles between Heroes and Villains and whatnot. Not "Mingle socially and share recipes in our expansive game world".

    Seems to me that those who do that are finding themselves on the wrong server.. and given that there's only one server as it were... in the wrong game.

    Obviously this Twixt character was a jackass, but the other players should consider the (vulnerable) situation they put themselves in when they interact in the game in a manner different from what the creators, hosters, etc. seem to have envisioned.
    Either that, or get ncsoft to change the game description.

  104. amazing moocher off society! by opinion · · Score: 1

    This researcher is the ultimate in "gaming" the system and in being a jerk. He gets paid to play a video game all day, where he chooses to exploit in ways that are meant to annoy everyone else. He then publishes on how he's supposedly shocked that people don't love him for this. His own example is much more remarkable than that of the other players--he's very good at showing how stupid this culture is--by actually paying him to be an ejerk.

  105. Re:If it's within the rules, it's within the rules by Anonymous Coward · · Score: 0

    I can't help it, you insensitive clod!

    --
    "Dick" Feynman

  106. Re:within the rules doesnt mean its within the rul by Anonymous Coward · · Score: 0

    No, but if you ignore social convention, you shouldn't be surprised when there are negative reactions from society for doing so; especially when your 'rejection of social conventions' has a directly negative effect on other people...

  107. Well, he's right... but wrong. by tnok85 · · Score: 1

    I'm an advocate of 'letter of the law' in games. (And in real life, if you don't mind being an outcast)

    I play EVE Online, and I love that aspect of it. As long as you don't break any laws, you're fine. And even if you do, you only take in game penalties, and perhaps the hatred of your peers.

    What annoys me is that he seems surprised about being hated. No shit, sherlock. Try going to work in say, a Network Operations Center, and eating a ton of bean burritos every day before work and intentionally fart as much as you can, especially when standing right next to or in front of people. Sure, you're not breaking any laws, but you can gaurentee you'll be hated and an outcast for it.

    1. Re:Well, he's right... but wrong. by Alzheimers · · Score: 1

      and perhaps the hatred of your peers.

      In EVE, that's how you keep score.

  108. Re:If it's within the rules, it's within the rules by itzdandy · · Score: 2, Insightful

    How do you measure the punishment for something you can't measure the crime in?

  109. slashdot readers suck by zarzu · · Score: 1

    the comments to this article are hilarious, most people here have no clue whatsoever what he actually did in game, there are only very few comments who correctly point out that he did not just pvp (instead of standing around and chat) but that he used insta-kill npcs to kill, which actually makes them not his kills anymore. he was using a problematic game design against people without any reason other than to make them angry, it's as if he plays monopoly with friends and at some random point he takes the whole game and throws it at the wall. yea that analogy stinks.

    what i would also like to point out is a huge flaw in the whole thing. the rules made up by ncsoft are coded, you don't have the possibility to not obey them, the game doesn't allow it (trying to hack the server doesn't count, it's not done by your character, it's done by you in the real world). these rules do - in the real world - not translate to laws which you have to follow or else..., they translate to laws of nature, physics. there is nothing to stop you killing people in the real world, if you like you can do it, it's just, people might hate you for it. mmorpg don't have law enforcement, there is no way for players to put others in prison because they committed a crime etc (not even in eve, darkfall or any other sandbox), mmorpgs simply do not have laws. the only thing they do have are social contracts, rules to follow if you want to fit into the society. what the author did is like when you walk around in life and call everyone you see an asshat, they won't like you, be an asshole throughout your life and everyone will try to get you out of their life as quickly as possible, they will mark you as an idiot and avoid you even though you only violated social code.

    in conclusion this whole study is a huge joke, the author did not even understand how to translate rules from a mmorpg to real life. very sad.

  110. Stay tuned by Minwee · · Score: 1

    Next week, Myers will head out onto the highway where he will scrupulously drive at exactly 35 mph in the left lane for the entire trip.

    "I don't understand why these other drivers don't like that. I'm going under the speed limit, so it's all legal.", he was quoted as saying shortly before being swallowed up by the angry mob.

  111. Re:I think this experiment illustrates quite clear by Culture20 · · Score: 1

    one of the reasons why there will never be a true Democracy. The elite in every society tells the commoner and new initiate what to think, and for the most part they fall in line.

    Except this prof proved he was elite by making the mobiles kill his victims. He tried to dictate like in your example above. The commoners would have none of it. He wasn't an initiate either.

  112. Re:Does entering a PvP ring really mean that at al by Rajani_Isa · · Score: 5, Informative

    Also, just because it's possible to PvP with anyone there doesn't mean that people have consented to PvP with you.

    Actually, if you ask the the CS staff, if you play the game and read the beginner's info - yeah, they have. Entering a PvP Zone means you consent to be engaged by anyone anywhere at any when inside the zone. If you want to only PvP against specific people, that's what "City of" has arenas for.

  113. So here is the email I sent him. by Maxo-Texas · · Score: 1

    His email is easy enough to find, along with a phone number.

    ---

    I suffered from griefers like you in Everquest who trained me more than once.

    You rationalize "If you aren't a member of the tribe, you get whacked with a stick," he said. "I look at social groups with dismay" but I'll give it to you straight.

    People didn't like you because you were a Jerk.

    You made your point- you cleverly created a hero who couldn't be beat.

    Then you proceeded to spend months ruining the game for a lot of people who just wanted to sign on and have fun. In short, you made a lot of people angry and unhappy. You added a lot of hostility to the world that I'm sure got vented on others.

    It has nothing to do with "tribes" or "eye color" or anything like that. You were just a major jerk and despised for it. You put your feelings ahead of hundreds of other people. You didn't care at all how many people you made angry- and like most griefers, you probably enjoyed it and got a sick ego thrill out of your "power".

    You might not be that way in real life where you are not anonymous.

    If it had been my game and you were upsetting that many of my customers- I'd have suspended you or disabled your character's power and then, I'm sure you would have forced me to ban you.

    --
    She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
    1. Re:So here is the email I sent him. by adri · · Score: 1

      In the online games I used to play, there would be griefers such as this who made lives a misery for many players (including myself.)

      Of course, the only time there was significant growth in the dynamics of the game and -any- reason for people to improve themselves was when there was a common cause. Griefers were a common cause.

      His research, and the acts of griefers in these sorts of games, is a very interesting study into various dynamic human systems. Try scratching the surface of pain and suffering, see what you find. Hint: it isn't more pain and suffering.

    2. Re:So here is the email I sent him. by aXis100 · · Score: 1

      I disagree that he was a griefer. Yes, he was giving people grief, but not in the "stand in the door" or "foil your own teammates" kind of way.

      It was their own expectations that were the problem. He was doing exactly what the game was supposed to be - killing the villans.

    3. Re:So here is the email I sent him. by FnordX · · Score: 1

      The exploit he was using was later defined as griefing by the devs. It wasn't when he was originally doing it.

      --
      ____________________
      Clouds in the Sky,
      Water in a bottle
  114. Cultures always discourage rebels by jasontiller · · Score: 1

    I played the original NWN on AOL in the early '90s, and I encountered a very similar situation. A very cozy social network had arisen of "nice" people who chit-chat roleplayed but did little else. The game itself was limited - a new character could easily max in a day and push through most of the stock content during that time. So, most of us kind folx (I was definitely one) spent their HOURLY fee (yeah, they charged by the hour back then) typing at each other and acting as chaperones for newer players. It was a safe, comfortable, static, and ultimately dull world. The user community was hardly growing. There was no PvP - hard to believe an MMO without any PvP - but it was exclusively enforced by social convention.

    That is, until a player named Beelzebub (I can't recall his actual spelling) showed up and turned the universe upside down. Although PvP was mostly unexplored, the game mechanics allowed for PvP, and Beelz was merciless. He didn't talk to you. He was utterly silent and deadly. He'd ambush you, wipe you out in just a few rounds with a selection of spells (cleric/mage was the nerf in that game) specifically geared towards PvP, and then vanish. He wasn't "mean" in the sense that he embarrassed you or targeted you in any way - he was faithfully running a lawful evil character.

    The furor that arose from his actions was overwhelming. I was one of the most heated, calling for his banning, rewriting the game mechanics, blah, blah, blah. I was overruled by the "NWN*" players (near-employees who provided technical support and performed in-game magic to fix problems) and Beelz continued on his merry way. Eventually, guilds arose to both oppose and support PvP, more players joined, and a thriving community developed. From stagnation came creativity and a new lease on life for NWN.

    I literally hated Beelz at the time, but I look back now and I realize that he was like the Mac's hammer thrown into the huge screen in that famous 1984 commercial. He provided a spark, a new way of thinking about your character and your interaction with the game world. The old way didn't crumble; in fact, the "pacifist" guilds took on new vigor because they could exist as a foil to the PvP-centered guilds. NWN had had a strong community before Beelz, but it favored conformity and predictability. Those are fine and good, but they're not the pillars of an exciting, adventurous, growing world.

    When a single player is despised by a large portion of an MMO, it probably means that player is doing something right.

    ---Jason

  115. Uhmmm. Is his research even legal? by peripatetic_bum · · Score: 1

    As far as I understand it, he involved unwilling participants into his research and never informed them of what he was doing so I suspect they never gave him consent.
    If people really wanted to punish this guy for being an ass, it's as easy as reporting him to his chair and asking him why he felt he inflict such grief on unwilling participants. I know most research requires that you consent and that's what bothers me most about his ass-hole antics

    --

    Sigs are dangerous coy things

    1. Re:Uhmmm. Is his research even legal? by Anonymous Coward · · Score: 0

      As far as I understand it, he involved unwilling participants into his research and never informed them of what he was doing so I suspect they never gave him consent. If people really wanted to punish this guy for being an ass, it's as easy as reporting him to his chair and asking him why he felt he inflict such grief on unwilling participants. I know most research requires that you consent and that's what bothers me most about his ass-hole antics

      Research involving unwilling subjects? Sounds like "Academic Misconduct" to me, sue the university and get the asshole fired.

  116. I loled by Vexorian · · Score: 1

    1. Get a phd.
    2. Play MMOs
    3. If your character becomes hated due to your lossy gaming, CALL IT PART OF YOUR REASEARCH!
    4 ????
    5. Profit!

    --

    Copyright infringement is "piracy" in the same way DRM is "consumer rape"
  117. Re:I think this experiment illustrates quite clear by westlake · · Score: 1

    one of the reasons why there will never be a true Democracy.

    The true democracy defines its own rules. The initiate is there by invitation. The initiate is there to learn. He can be voted off the island.
     

  118. Re:If it's within the rules, it's within the rules by zarzu · · Score: 0, Flamebait
    no. you're wrong.

    Also, "being irritating" in this case involved playing the game the way it was meant to be played. He wasn't doing things that were merely "technically" allowed. He wanted to roleplay as a hero, so he attacked villains.

    The summary headline is inaccurate and inflammatory; its author needs to go back to Fark.

    what he did is exactly "things that were merely technically allowed" he used insta-kill npcs to grieve. the article suggests he was skilled to no end and able to somehow beat everyone because of his uberness, he wasn't, you actually can't be in any mmorpg to my knowledge. if people want to kill you, they will and he was killed many many times, he just continued to use borderline mechanics to annoy other people, he didn't even profit from doing so. how the fuck did that comment get modded up, seriously...

  119. Re:within the rules doesnt mean its within the rul by Anonymous Coward · · Score: 1, Interesting

    Wrong. He went to the arena (specifically for fighting), and fought. Anyone who didn't want to fight him could simply not have gone to the arena, an area specifically designated as for PvP fights.

  120. Why doesn't he do that in real world? by Anonymous Coward · · Score: 0

      Why he does that research in on-line world, instead of the real world? Really, he would be suprised that people will be angry,insultive, abusive to him if he would pull out shit like:
    1: Driving exactly the speed limit on carpool/fast line.
    2: Calling police if anyone else went faster than the speed limit.
    3: Calling police because he think the woman holding a child's arms is doing it too hard, and needs to have social services called on her.
    4: etc, etc,etc...

      I wonder how he would feel, if I kept on raising my hand in his class, constantly asking a question about what he just said.
    AFTER ALL I HAVE A RIGHT AS A STUDENT TO HAVE PROFESSOR EXPLAIN TO ME ALL THAT IS NEEDED! AND THEN GO TO THE DEAN WHEN HE TELLS ME TO HOLD OFF, or WAIT TILL END OF THE CLASS, to complain that, "IM JUST FOLLOWING THE CLASS RULES!"
    on top of it, go to his office hours and spend every minute going over the books reading.
    REALLY, I WONDER HOW HE WOULD FEEL ABOUT IT??

      So please, stop this naivety. He is acting like an asshole, and faints ignorance on why people dislike him. AND HE GETS PAID FOR IT?? WOW, NEWS AT 8! PEOPLE ACTING LIKE SELF RIGHTEOUS ASSHOLES ARE NOT WELCOME IN COMMUNITIES!!!

      He is an asshole, simple and clear.

  121. What was his control? by AnotherBlackHat · · Score: 2, Insightful

    He claims to have done an experiment, yet from what I can see, he's tried a grand total of ONE behaviour.
    Maybe all players treat everyone like they're an asshole, maybe it wasn't the killing itself, but the obnoxious bragging about it that got people riled.
    Maybe it was the color of his pants, or the time of year, or maybe he did something outside of the game itself to bring it on.
    And no statement from the developers of the game that what he was doing was how they "intended" the game to be played.

    How can he possibly draw valid conclusions from this?

    1. Re:What was his control? by zarzu · · Score: 1

      he can't, the study is a total joke.

  122. Breaking Taboo is insulting by Anonymous Coward · · Score: 0

    Breaking Social conventions is insulting, it is the very root of the issue.

    It is an interesting social experiment. A Guy comes in, plays by the laws, but not by the social conventions. Of course he gets people pissed off.

    Take it from me, if you visit a new culture, people may be forgiving if you break a few laws...but if you break a taboo they'll try and kill you.

  123. As an academic, this is an ethical breach by Anonymous Coward · · Score: 0

    First, let me say that there's much to be said for conducting research in a novel setting like in a MMO. As a researcher I have conducted some work in First Person Shooters and on online forums for a specific game (which will remain nameless) which dealt with similar issues of social norm creation and violation (albeit my research was conducted passively and through observation). There are a variety of things that can be learned about social interactions and processes by which individuals create new norms and how individuals construct proper conduct in an environment where essentially the only hard rules are in the code. It's really quite fascinating.

    Second, let me say that I don't know everything about the situation in terms of the exact means he conducted his research, and what permissions he had, and how, if at all, he obtained consent (although I'll assume he didn't given the reactions he received).

    That all said, I find this research to be an ethical breach. While there is nothing inherently wrong with testing social structures to see reactions, one of the things we agree to in conducting human subjects research is not to engage in harming our research subjects. For example, from the NiH website:
    "Two general rules have been formulated as complementary expressions of beneficent actions in this sense: (1) do not harm and (2) maximize possible benefits and minimize possible harms. "
    This researcher may have started out with the the best of intentions, but as is clear to anyone with experience in CoH/V, his behavior was harmful to his research subjects in several ways:
    1. He was taking time from his subjects without consent (Implicit as that consent may be in the PvP area, he knew it was not the explicit social norm NOT to fight) and did so in a way that was most onerous to the subjects. Often probably quite a bit of time from exp debt.
    2. He was disrupting the lives and entertainment of others and purposely meddling in others interpersonal affairs.
    3. He obviously purposely distressed his research subjects, going to far as to purposely taunt and anger individuals.

    In any scenario when you are performing research that may injure your subjects that has to be weighed against the potential benefits. What exactly were the benefits here? His research subjects lost time, some probably felt emotional distress, were subjected without consent, and in the end get nothing. To that point, his transgressions weren't merely transitory, he obvious engaged in enough harmful behavior over a long enough period of time to provoke a serious response from a huge number of players.

    Moreover, risks to subjects must be weighed against alternative means of finding out the answer to the research question. If there is a less onerous means of answering the question that will provide the same data, that should be the course of action. As a self-admitted experienced player, he knew the social convention of the area. He knew that violating the social convention was bound to provoke a reaction. There were alternative means (observation, survey, reading forums, etc), all of which could have provided the same data. Plus, it's not as if this research setting is altogether novel or completely unexplored to the point where that would justify his means.

    On the other hand, for all of the grief he's caused he's getting a publication out of it and something to add to his vitae.

    Thus he harmed a bunch of individuals for his own person gain. That is the essence of the kind of ethical breach that human subjects rules are designed to prevent.

    1. Re:As an academic, this is an ethical breach by Anonymous Coward · · Score: 0

      Let me reiterate/clarify the above caveat that the above perspective is based solely upon the information from the article, and not intended to disparriage Prof Myers as a person or his work in general. He is a well-respected person and I am sure that Prof Myers received all of the appropriate approvals from the appropriate parties who gave him approval in good faith and conducted his research entirely in good faith and to the best of his ability. Nor am I suggesting that all Prof Myers did this for was for personal benefit. I am sure he did this with the best possible motives and for the best possible reasons. It is just that in the retrospective, I do find what the article states to be a bit troubling from ethical standpoint in that the tradeoff for the research subjects in terms of the harms inflicted does not seem worth the benefit for either the subjects or the general acadmic community.

    2. Re:As an academic, this is an ethical breach by Anonymous Coward · · Score: 0

      To clarify the clarification (no editing on slashdot), the point I was trying to make is that researchers in some ways always gain from their research, and that there should be an identifiable gain for the research subjects if they are to be harmed. Thus, to clarify something in the GP post
      "Thus he harmed a bunch of individuals for his own person gain." What the intent was is to say that according to the article he got a research publication and it would seem injured numerous players (the level of harm is a matter of debate, probably in many cases no more than minor, but then how can any of us in any context really know how people react in their lives to what goes on on the other end of the tube) and not to in any way insinuate that Prof Myers is a person who would purposely hurt others just for his own gain. It just seems that the net effect of the actions is that the harms on one end seem disproportionate to the gains on the other and that situation feels like an ethically dubious one from the information in the article.
      As another clarification it is impossible to know from the article whether or not he did gain consent from all of the players in the PVP zone before conducting his research, although it seems reasonable to assume that he did not given the nature of the responses.

    3. Re:As an academic, this is an ethical breach by Anonymous Coward · · Score: 0

      After some further digging into his blog a couple of things are clear.
      According to his blog Prof Myers does not believe that his actions are harmful in that they were in keeping with fair conduct of the zone. He would, in fact, then, disagree with the above characterization of his work as being harmful and thus would I believe argue that there is no ethical issue. Clearly from the above posting I emphatically disagree that there is no harm created in this research.

      In his blog he also argues that there was no need necessarily for consent from an ethical standpoint because he believes that there was no actual harm. This is purely logical. If there was no harm there would be no need for consent.

      That is the sticking point, and ultimately up to how one defines harm. Is engaging in behavior that is according to the explicit rules of the game harmful when one is aware? Is taking the time of others by engaging in the environment (even to do research and observe) harmful?

      As other clarifications to above.
      "He obviously purposely distressed his research subjects,"
      should be read to say, "Actions he engaged in purposely had the effect of distressing his research subjects" and should not be construed to mean that his end goal was to distress others. The end goal was to do good research, which is laudable.
      "He was disrupting the lives and entertainment of others and purposely meddling in others interpersonal affairs."
      should be read as disrupting the normal social conventions of the zone in CoH/V and meddling in the sense of engaging in the social environment. Not to say that he was actively meddling individual intimate relationships.

    4. Re:As an academic, this is an ethical breach by Anonymous Coward · · Score: 0

      One final clarification and then this dead horse is done. At no point am I trying to state that Prof Myers knowingly or purposely acted unethically or would act in a manner that is unethical, nor do I believe so. As mentioned previously, the situation seems to be an ethical breach on the basis that the benefits to the subjects (which I cannot identify) do not seem to outweigh any harms (which is a matter for debate).

    5. Re:As an academic, this is an ethical breach by Anonymous Coward · · Score: 0

      Your clarifications seem to backpedal too much. We might not know all we need to know about Myers' work, but from what we do know it is unethical, yes?

      Whether it's unethical because he's ignorant of human-subjects-research guidelines, or because his IRB was unusually lax, or because he deliberately overlooked the rules we don't know.

      One standard for minimal risk studies which don't require informed consent is that the subjects (the players in this case) don't face any risks which they wouldn't be facing in the course of their life if the research wasn't done. I think one can do a lot of research in MMOs which satisfies that standard. Myers did not satisfy that standard--it was explicitly because his behavior was outside of the norm that it was an issue.

      He pissed people off and he caused genuine inconvenience (XP debt). He used subjects' character names in write-ups, and apparently even tied the names to private, abusive messages he received.That could seriously hurt someone's reputation.

      He didn't seem to worry about whether the subjects were minors. That might not have mattered if he was following the nothing-unusual guideline, but since he wasn't...

      So, yeah, there might be things we're not aware of which make things look better for Myers. Based on what's easily seen, though, it looks like he did act in a manner which was unethical.

  124. Re:If it's within the rules, it's within the rules by Arker · · Score: 1

    No, you're wrong.

    He used the abilities his character had to inflict maximum damage on his characters enemies. Good play, nothing else.

    The other freaking morons that would sit around in a full on pkill zone chatting up buddies on the other side and letting them farm in peace were the ones exploiting flaws in game mechanics to ruin the game.

    I havent played this particular game, but I have certainly seen that type ruin more than one game before.

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  125. funny by HomelessInLaJolla · · Score: 0

    I have no idea what this story is about.

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  126. Re:If it's within the rules, it's within the rules by zarzu · · Score: 1

    i actually played cox and people don't just stand around and chat in pvp, it's a ridiculous statement that is simply there to justify what he did, there are even cooperation zones where you can go to meet villains and chat with them, so if you wanna chat, you will go there. yes he used abilities to damage his enemies in the most devastating manner, but he did so with no reason, he did not get any points for it, as he did not actually kill them (the npcs did), in terms of pvp he didn't do shit, he just forced players to loose in pve. and again, chatting is not ruining cox pvp since there are fights all the time, chatting over anything other than broadcast and tell is not the norm at any rate.

  127. For someone who studies games... by Anonymous Coward · · Score: 0

    He sure doesn't seem to know an awful lot. Anonymity alone is enough to bring out more aggression than usual on the internet. These people that hated him aren't evil, or wrong. He was basically spitting in everyone's face and disregarding common social standards and he expected people to take it lightly?

  128. You're playing Shitty of Zeroes... by Anonymous Coward · · Score: 0

    what did you really expect?

    It's a crappy MMO full of people who make up the rules as they go, ass-tards who run "supergroups" that are not just for having fun playing but for conducting gestapo-like inquisitions, and people who will run around trying to keep you from ever finding a group if they find out that your political persuasion is not the exact same as theirs.

    This doesn't surprise me in the slightest. The only thing that surprises me is that someone published this "research" and thinks it means something.

  129. Borat by Gothmolly · · Score: 1

    So basically, the guy was Borat?

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  130. Re:If it's within the rules, it's within the rules by Arker · · Score: 2, Interesting

    yes he used abilities to damage his enemies in the most devastating manner, but he did so with no reason, he did not get any points for it, as he did not actually kill them (the npcs did)

    Huh? Because the game mechanics didnt give him XP that delegitimises his acts? Hardly. He played a hero, removing villains was his goal, not racking up points in a database somewhere!

    chatting is not ruining cox pvp since there are fights all the time

    According to TFA, there are arenas for duels, and a full pvp area as well. Despite this, the custom has evolved that both sides use the full PVP area for farming and duelling, and no true pvp takes place (set duels are not the same thing.) No? Because if that's not accurate then one must wonder why Twixt became so hated, if everyone else was doing the same thing he was...

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  131. Re:I think this experiment illustrates quite clear by BPPG · · Score: 1

    I'd say that you had better tread carefully when comparing democracy to an online RPG. The researcher did no hacking, and only broke the "cultural" rules. A group of Quake players may have house rules against camping or spawn-killing, but the real "rules" are the only the ones put into place by the designers/developers, not the players, and so-called "spoken" rules don't really matter without modifications or admins to enforce them within the game.

    I'm not saying I think your conclusion is incorrect, I just think it's a funny context to draw it from. So in this case, if the high level players are the cultural elite then what does that make the devs?

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  132. "Not a member of the tribe" by Rix · · Score: 1

    It sounds to me like they made every attempt possible to invite him into the tribe, and yet he responded by consistently pissing on the campfire.

    1. Re:"Not a member of the tribe" by zarzu · · Score: 1

      chicks dig rebels, he was just trying to score!

  133. Re:If it's within the rules, it's within the rules by MaskedSlacker · · Score: 1

    I dunno, ask someone who has sat on a jury for a personal lawsuit.

  134. Re:If it's within the rules, it's within the rules by MaskedSlacker · · Score: 1

    He played a hero, removing villains was his goal, not racking up points in a database somewhere!

    I'm so glad you don't write comic books. Your heroes would suck.

  135. Re:If it's within the rules, it's within the rules by zarzu · · Score: 1

    Huh? Because the game mechanics didnt give him XP that delegitimises his acts? Hardly. He played a hero, removing villains was his goal, not racking up points in a database somewhere!

    so he did something in a game that didn't reward him in any way, the only thing it did was annoy other players. yes it's possible to do, but it makes no sense from his point of view other than to piss everyone off, so how did he actually play the game now? it's like playing ping-pong and hitting every ball in your opponents eye, doesn't get you any points, while the enemy can still gain points while starting to hate you to death, because you're simply being an asshole.

    According to TFA, there are arenas for duels, and a full pvp area as well. Despite this, the custom has evolved that both sides use the full PVP area for farming and duelling, and no true pvp takes place (set duels are not the same thing.) No? Because if that's not accurate then one must wonder why Twixt became so hated, if everyone else was doing the same thing he was...

    TFA is simply wrong, the arenas are used for fighting, but the pvp zones are too. is i just told you, there are cooperation zones where you can team up with the other fraction, there is no reason to sit around a fire and tell stories in a pvp area, and people don't. duelling is only rarely happening, there are possibilities that people broadcast about dueling someone who just killed them in normal pvp, but if those happen, there is a good chance that someone else will just attack anyway.

    twixt became hated because he did not participate in the pvp setting that was set up, he did not go for pvp reputation by actually killing other players himself, but killed people off in pve battles with insta-kill bots, leading to pve debt. other people did actually fight each other without trying to grieve, so no, they did not do the same thing.

    btw. cox is mainly a pve game, my guess would be that around 95% of cox players never step into a pvp area.

  136. Death threat = felony by Anonymous Coward · · Score: 0

    In most states, that's terroristic threat. In Texas, that can you 2 to 20. Imagine the typical geek in his prison cell, talking to his new cellmate with all his tattoos.

    "So what you do?"
    "I threatened to kill a guy."
    "Oh yeah? Where at?"
    "In an MMO."
    "Huh?"
    "It's an online world where we play comic book characters...."
    (Standing up, taking shirt off, smiling.) "Oh yeah? You like to pretend you're wearing tight little spandex costumes? Well I like to play make believe too....."
    Guard walks by, observes the spectacle, and notes, "Ya'll don't make too big of a mess in there...."

  137. Conclusion: by tokyoahead · · Score: 0

    MMO players are all potential mass murderers and terrorists!
    All computer games must be prohibited so people can go back and watch something as peaceful as CNN and live happily ever after.

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    no sig
  138. Re:If it's within the rules, it's within the rules by DMalic · · Score: 1

    You can't put everything in the rules. It's very easy to be an annoying retard and bother other people while following all the rules of whatever game you are playing, unless the rules are so subjective as to allow for punishment of any behavior.

  139. Re:If it's within the rules, it's within the rules by DMalic · · Score: 1

    He was not "playing the game the way it was meant to be played", or he would've been getting credit for his kills. He was abusing game mechanics for no actual purpose but to annoy the crap out of people. Think of him as a guy who walks into a bar and dumps a bottle of beer on someone's head, then runs away. Repeatedly. Then goes back into the bar and mocks the dude he just dumped beer on. In real life, he's not going to get death threats, he's going to get beaten up. If he does it hundreds of times, he's eventually going to run into a beating he can't survive.

  140. Re:within the rules doesnt mean its within the rul by Brain+Damaged+Bogan · · Score: 2, Insightful

    "Must we all conform to social convention?"

    only if you want to be one of the cool kids who everybody gets along with. independant thinkers should be ridiculed for their non-conformity if the social convention where you are is to fart during a meal as a sign of approval of the meal you'd better stress that rectum into belching out some noxious gasses...

    in all seriousness though... fuck socialism. A democratic society is one where you have freedom... this guy went into an online game and did what the game was designed for... heroes fighting villains, he broke no rules, he just pissed off a bunch of idiots that thought "heroes vs villians, that sounds like an interesting place to hang out and chat about shit"...

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  141. Somebody read a Gladwell article by snowwrestler · · Score: 1

    Congrats! Now if you ever actually played basketball competitively you'd know that almost any good team employs the full court press, but does so selectively. That's because it is not hard to beat with a bit of good coaching, particularly if the pressing team is relying more on effort than skill.

    Gladwell did what he always does, which is blow an interesting story way out of proportion.

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  142. Shaka Zulu by whitefox · · Score: 2, Interesting

    Heros don't hang out and chat with villains. They fight. What we have here was people that didn't actually want to play the game. They just wanted to rack up (dubious) "achievements".

    Reminds me of a scene from the television series "Shaka Zulu" where a young Shaka eagerly looks forward to proving himself in battle but instead observes a "battle" where the opponents simply dress up, dance, and hurl insults at each other to determine the winner. This method of warfare and Shaka's subsequent shakeup seems to be backed up by WikiPedia:

    A number of historians argue that Shaka 'changed the nature of warfare in Southern Africa from 'a ritualised exchange of taunts with minimal loss of life into a true method of subjugation by wholesale slaughter'.

    Not that this has any bearing on the subject at hand but interesting none the less. Or does it?

  143. Effects of Environment on Social Customs by Stormy+Dragon · · Score: 1

    Reading this article, it seemed utterly bizarre to me that players on one faction would expect players to pull their punches when fighting players from the opposing faction. Then occured to me: that's because I'm a World of Warcraft Player: there's more emnity between our factions because players on each side have no way of communicating with each other! Makes me wonder to what extent the unspoken customs are an unexpected result of game design choices.

  144. Calling Captain Obvious by jejones · · Score: 1

    So this professor spent a long time being a jerk, and was surprised to find out that people didn't like it?

  145. Presumed Expectations by sleepykit · · Score: 1

    Me thinks, and this is without ever playing the MMO in question, that in killing villains, the doctor was affecting other players. Presumably, their only recourse was to go after him, with what sounds like varied success. In my eyes, he was being ostracized and criticized not because he was being different, as the article states, but very much because he was affecting game play and online activities of other people. Just because he was following the rules as set by the MMO does not somehow, in my eyes, give him a right to disregard the customs and traditions as set by players. An MMO, at least, means little without the community behind it and thus, to some extent, the community becomes the voice and law where none is set forth by the developers.

    In that sense, I can't imagine what kind of a reaction he might have otherwise expected. Surely, as a professor who studies video games, he must also know a little about human nature. it boggles the mind that he might've genuinely believed that so long as game rules were followed, no one would fault him for being a troll.

    Just a thought.

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  146. Re:If it's within the rules, it's within the rules by Arker · · Score: 1, Flamebait

    so he did something in a game that didn't reward him in any way, the only thing it did was annoy other players. yes it's possible to do, but it makes no sense from his point of view other than to piss everyone off

    Umm no. It's a game of heros vs villains. He was playing heros vs villains. It makes total sense, and the OOC factors you keep bringing up like they mean something are just that - OOC. Utterly meaningless here.

    And I get the feeling trying to explain this to you will be something like trying to explain the colour blue to someone who was blind from birth. :(

    You are playing a database. Hence your fixation on points, and repeatedly raising the fact that the game 'didnt reward' what he was doing. In an RPG you dont take actions to curry rewards, at least not primarily. You take actions because of IC motivations. Your character knows nothing about points or score!

    And bottom line, if you are playing the game you should be playing it because you enjoy it.

    If you dont like the game, ffs find another game instead of ruining it for the people that are actually playing it and enjoying it. Which is clearly what the majority of COH players have done - taken over a game they didnt like and ruined it for anyone that actually want to play.

    Oh well, after reading TFA I am greatful to the author for the warning - it's a game I might have otherwise wasted time on.

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  147. Sounds like he was effective: He made news by Anonymous Coward · · Score: 0

    You said "Those nasty natives! How dare they try to keep you down!" but it sounds to me as if he had a lot of them "down", knocked out flat down, and their reactions were those of the impotent and frustrated. They should have brought on a better, stronger, more skilled player to get the better of him mano-a-mano, and not with gangin g up on he or threatening to kill him. That's dumb. That might have gotten the one who blew him away a lot of respect, from the researcher himself even, and even chilled the offending researcher out by taking him down a peg or two. That usually works. If you cannot kill them with kindness, or facts? Kick their ass, 1 on 1. It works in the street, and all the way into cyberspace out here too.

  148. Re:If it's within the rules, it's within the rules by zarzu · · Score: 1

    In an RPG you dont take actions to curry rewards, at least not primarily. You take actions because of IC motivations. Your character knows nothing about points or score!

    you want to tell me that the majority of mmorpg players are not playing for rewards? it's obvious that you can't mean that, because it's an absolutely ridiculous claim. the whole reason behind the addiction to mmorpgs are rewards, there is also the social part, but the actual roleplaying is so incredibly miniscule, you need to try very hard to find it, even on most rp servers. and afaik he played on freedom (not sure, didn't read the study itself) which is not an rp server. btw, every mmorpg community would react the exact same way to this kind of grieving, you won't find a single one where people will like you for training npcs on them or port them into them.

    anyway, this discussion obviously makes no sense, so this is my last post.

  149. Re:If it's within the rules, it's within the rules by Indras · · Score: 1

    There is no law against me walking up to your mother and calling her a cunt

    There was in Michigan, for over a hundred years. Fortunately, the Supreme Court struck it down.

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  150. Re:If it's within the rules, it's within the rules by Caity · · Score: 1

    is no law against me walking up to your mother and calling her a cunt, and I would not want to live in a place that had such a law

    Um, actually, in most parts of the planet there are laws such as "use offensive language" that are designed to prevent you from doing just that. Mind you, they're usually only enforced if and when people swear at actual police officers (there's a concept known as the "trifecta" in my jurisdiction - use offensive language, assault police and resist arrest - most people who get charged with one seem to end up being charged with all three).

  151. Re:within the rules doesnt mean its within the rul by Plekto · · Score: 1

    just because a game developer didnt prevent something doesnt mean that its within the rules. the game developer doesnt play that game. even if s/he/they do, they constitute a near zero percentage of the game's players.

    But... seriously. Players sending robots to do fighting and turning it into X-Men and Pokemon have a mind-wrenching love child?

    I'd waste every last one of those slackers that I could too.

    Oh - and the result of players actually playing the game hard-core over time to get even/survive? Beautiful.

  152. The professor learned the wrong lesson. by Anonymous Coward · · Score: 0

    He did something that people hated. They tried to handle it with in-game mechanics, but that failed. They they moved on to using social pressure.

    This isn't anything novel. This isn't anything new. This is exactly how human civilization has worked for the last twenty thousand years: 1) Notice something is a problem. 2) Try to handle it within the rules (call the police, hit it with your saber-tooth-killin' club, whatever). 3) If (2) fails, then move on to social ostracism.

    If this isn't the lesson that the professor learned, then he's a total imbecile.

  153. going to buy a copy now by Anonymous Coward · · Score: 0

    Time someone teaches these 'Heroes' what villainy is all about!

    Wait'll they get a load of me.

  154. Re:If it's within the rules, it's within the rules by Arker · · Score: 1

    you want to tell me that the majority of mmorpg players are not playing for rewards?

    No. I do not have sufficient data to generalise about that expansive a group. I would say that in my experience most "MMORPG Players" arent actually playing an RPG, MMO or otherwise. They should discover IRC and save some money.

    every mmorpg community would react the exact same way to this kind of grieving, you won't find a single one where people will like you for training npcs on them or port them into them.

    Which is in no wise analogous behaviour to what he was doing, in the first place (the anti-twixt folks were the griefers, you should RTFA,) and in the second, no, not every one of these "communities" react the same way. When I played EQ (race war server) the equivelant behaviour was called "cross-teaming."

    It's not a perfect parallel but it's pretty close. Like the vocal griefers this guy ran across, cross-teamers ruined the game by approaching it as a database game instead of an MMORPG, and explicitly working with the players that were supposed to be their mortal enemies. In that game, the whole world (on the proper server) was pretty much pvp, with racial teams which were pretty balanced and fair. The teams were human, short, elf, and dark IIRC, and it was supposed to be constant war against all. First the humans, shorts, and elves all basically left each other alone, so instead of 4 vs 4 it became effectively 3 vs 1. Fine, team dark rocked, we could take that. Then our enemies started creating dark characters too. So we would be running a zone and suddenly a party of mixed lighties attacks, fine, we can counter. We almost get one of them dead, and suddenly their dark-team cleric pops up and starts healing them. And we cant hit her, she's on our team.

    Now for some time, in contrast to the COH story here, it was the use of OOC tactics that the majority of the players decried, and the folks actually trying to play the game didnt get ostracised. At first, at least, it worked the other way around.

    So bug reports were filed and Sony promised to fix it in code. Months went by. No code fix appeared. As time went on more and more people decided 'if you cant beat em join em' and slowly, the cultural code that said we were here to play rather than exploit bugs was eroded, and the people actually playing the game properly DID become marginalised. By the time Sony finally admitted they werent going to fix the bug, the majority of the server was cross-teaming (or had already quit in disgust because of it.)

    The end result may be similar but the path to get there was very different.

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  155. Re:If it's within the rules, it's within the rules by Arker · · Score: 1

    FFS he wasnt griefing, and he wasnt beating the programmers. He was petitioned against repeatedly and it was ruled repeatedly that he wasnt doing anything wrong.

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  156. PVP is not roleplay by aepervius · · Score: 1

    Most if not all player which are REALLY roleplayer (as in pen and paper) rarely gank on each other. This is a breaking experience. What they do is they form groups which are friendly to each member. If they did not the group would implode and people go separate ways. The same happens in computer RPG where roleplayer come and "roleplay". The roleplay IS the goal, the immersing in a foreign world in a group and have fun together. On the other hand those which do PVP and say they roleplay are in reality covering their competition streak with a mantel of roleplaying. The roleplay IS NOT the goal. The PVP is. At least that has been my experience of all "roleplayer" doing pvp. The roleplay was only ever a tool to enhance their enjoyment of the pvp. There might be a few to which the pvp is enhancing the thrill of the roleplay by adding external danger, but in my (anecdotial) experience those must be a rarety as I never met one.

    In conclusion people lament you can't roleplay in modern rpg because they are limited in how you can SHOW your role to player and how they are limited in the action you can do. The lament have mostly nothing to do with PVP ever.

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  157. Not about the rules, but social reality. by theNAM666 · · Score: 1

    Dr. Myers' interpretations, as reported here, seem to me quite a bit naive.

    I am reminded of tales of soldiers in the trenches, during WWI, from both sides, pausing hostilities during Christmas, to work together briefly, share food and drink.

    Certainly, the "rules" were that they should be shooting each other. Thank G-d-- no social situation works that way.

    Mr. Myers seems to think that the "rules" written by the creators of the system are the "work of God" which everyone should and must follow, and there is something wrong when they don't.

    So much for fascism. There is nothing medieval or wrong when actual humans, acting together in a social situation, choose to create their own understandings and rules-- and shun someone who ignores this.

    Rather, there is much to be celebrated.

    Myers-- isn't that an Irish surname? I would hope for a better analysis of how any why participants rejected his behavior.

  158. Re:I think this experiment illustrates quite clear by pentalive · · Score: 2, Insightful

    That and that "tyranny of the majority" thing.

  159. Re:Does entering a PvP ring really mean that at al by Anonymous Coward · · Score: 0

    If the PvP were balanced, fun, interesting, required skill or coordination, had meaningful rewards, and had been introduced when the game wasn't already over 2 years old with an extremely strongly established PVE-only community, and perhaps if there was an area of friendly cooperation between heroes and villains to compete with this area, and if there were not PvE incentives within the PvP zone, then the game probably would not have this problem of a PvP zone not being used for PvP.

    When the most effective way of killing players is teleporting them in front of NPC's, you know there is something severely flawed with the game's combat mechanics. It's not the researcher's fault, and to a lesser extent it's only partially the community's fault. The community has simply found that PvP is not fun, or balanced, or rewarding, and therefore refused to participate. Which is primarily the fault of the designers. But instead of harassing the players who actually try to play the game as intended, they should petition the designers to modify the game to either make the PvP rewarding, balanced, and fun, or to change the rules of the zone to avoid the so-called "griefing" this research was able to perform. Instead of a PvP zone, it could be a "hero and villain cooperation zone". It sounds facetious, but it's not that uncommon in comic books for heroes and villains to cooperate against "the greater threat".

    In the end, it comes down to the gameplay being simply broken, either in one direction (no incentive to pvp) or the other (too easy to subject players to nonconsensual pvp).

  160. Re:If it's within the rules, it's within the rules by ApocryphalLibertaria · · Score: 1

    Missed the point. The problem is not laws matching social customs, rather it is the mindless following of laws, and the assumed inherent morality of doing so, even when they violate social customs of interaction. To be clear, we're not talking about just not following social customs, but directly interfering in others actions.

  161. *shrug* by Indigo · · Score: 1

    People don't like assholes, film at 11...

  162. You've heard of RTFM... by Duggeek · · Score: 1

    ...so I guess now there's going to be “PTFG”.

    The ‘P’ stands for “play”, and if you can't figure out the rest, what are you doing here?

    --
    This post © Copyrite Duggeek, all rights reversed.
  163. Re:within the rules doesnt mean its within the rul by ildon · · Score: 1

    Except that WoW developers force the player base to do things all the time, and it's the most popular MMO on earth. The problem is when developers force players to do things that are *not fun*, not when developers force players to do things in general. The obvious deduction taken from this article is that CoH/CoV PvP is *not fun*. But rather than attempt to overhaul it and make it fun, the developers have left the playerbase to make their own game of it, to the detriment of those who would at least like to try the game that it was originally meant to be.

    I bet if they overhauled the PvP system to be fun, then forced the people to PvP in PvP zones instead of standing around fighting NPC's or chatting, then they'd actually see a net increase in the game's population, rather than a decrease, because they would be adding an element to the game that did not already exist (fun PvP), without really removing anything (the ability to chat and stand around doing nothing).

  164. You wouldn't know villiany by Anonymous Coward · · Score: 0

    if it came up and bit you on the ass.

  165. The Phelps Effect by Tatarize · · Score: 1

    So he's discovered the Phelps effect works in video games? That if you don't technically break a rule, but are a total jackass people don't like you. Gee. Who ever could have guess... um... everybody.

    --

    It is no longer uncommon to be uncommon.
  166. Re:If it's within the rules, it's within the rules by Chas · · Score: 1

    Yes, actually, he was doing things that were "technically" allowed.

    HOWEVER, if you read his blog about why he left CoH/CoV in November of last year, he cited "upcoming changes" made by the developers.

    Also, when this person came up against someone built to withstand or outright negate his strategy, he'd leave the zone.

    Moreover, he trash-talked the whole while, saying a lot more than merely "heroes win".

    This was Issue 13, which included a MASSIVE PVP revamp. After the revamp, strategies like his became MUCH less workable.

    Also, he was focusing on one mechanic "killing other players", and ignoring others. Such as advancement of character level, the reward system, or the fact that incurring debt on a non-maxed character who dies is essentially robbing them of time played.

    It was players like this that made PVP in CoH/CoV so unpopular in the first place.

    --


    Chas - The one, the only.
    THANK GOD!!!
  167. No mention of his poetry? by Anonymous Coward · · Score: 0

    The Professor also has some awesome poetry sk1llz
    from http://www.masscomm.loyno.edu/~dmyers/F99%20classes/City%20of%20Heroes%20Official%20Forums_TwixtThread.htm

    Who dis Neeto wats his name?
    Does he even play the game?
    Does he have a dom or not?
    Does he scratch yur palm a lot?
    Does he cry and baitch and moan
    When Twixt and heroes win the zone?
    Romper bomper stomper boo
    Neeto keeno icky poo.

  168. Re:If it's within the rules, it's within the rules by Anonymous Coward · · Score: 0

    There is no law against me walking up to your mother and calling her a cunt

    That's what "Intentional Infliction of Emotional Distress" is for.

    You would say that, you cunt!

  169. Re:If it's within the rules, it's within the rules by Anonymous Coward · · Score: 0

    Trying to expose someone's identity and falsely accusing them of being a sex offender is WAY outside the rules.

    Those are socially founded rules not in game rules, does not apply if following his example.

  170. If this was anthropology by pfafrich · · Score: 1
    If this guy was an normal anthropologist studying some remote tribe he would be hauled before an ethics committee and expelled from university for this sort of behaviour. The field of anthropology has spent over a century establishing research methods for studying cultures. As a rule the best way to observe is to have as small an impact as possible so you see how the culture really behave. Effects where a culture modify its behaviour due to the presence of a researcher are common and a big barrier to objectivity. By provoking you get the abnormal behaviour so its not really good research.

    Is there really a difference between virtual world and real cultures. Should not the same ethics apply when studying either?

    --
    There are four sorts of people in the world: fools, lunatics, idiots and morons. - Umberto Eco, Foucaut's pendulum.
  171. Re:within the rules doesnt mean its within the rul by AK+Marc · · Score: 1

    The coded rules of the game are analogous to the rules of physics in real life. The social conventions are a layer on top of those rules created by the players. While I can't break the laws of physics I can certainly break the laws of man, and I'll pay the consequences if I do.

    So, if he doesn't break the laws of the game by violating the TOS (or game physics or whatever), then he played by the rules. But if he breaks the laws of man, he was still playing by the rules? He was playing within the laws of the universe created by the developers. He was playing outside the "rules" imposed on the players by themselves. He broke the laws (man-rules). That's what you said, and I agree. Though your tone indicated that you think that breaking the laws of man is still not breaking the rules, and I'll leave that to a different discussion.

  172. Re:If it's within the rules, it's within the rules by Anonymous Coward · · Score: 1, Insightful

    I think the issue is in some people seeing it as a separate world/community and some seeing it as a game within our own real world/community.

    This researcher was being a complete asshole, harassing people and ruining the game for easily dozens of people, in front of hundreds of others. How is that different than a guy who goes down to a park and starts knocking over people's chess boards? Revealing the end of movies outside of a theater, maybe going inside and shouting and being an ass during the movie? All the while, he's trash talking the people he's harrassing.

    In the real world, people like that get the shit beat out of them (that is, something illegal being done to them for their [questionably] legal acts) and nobody would be at all surprised. Well, he's in THE REAL WORLD. Just because he's sitting in front of a computer doesn't mean he's in some magical place that is no longer reality. He's surprised at -threats-?

    This research is absolutely useless, reveals nothing at all, and was an excuse for him to be an asshole while playing his favorite video game. This guy shouldn't even have a job, much less a degree.

  173. Re:If it's within the rules, it's within the rules by ozphx · · Score: 1

    Yes you can. There were bunches of CS mods which, if you 'camped' an area, would do anything from shining a bright light on you / make you emit a beeping noise, to physically launching you through the air.

    Team Fortress 2 is an excellent example of coding the douchyness out of a game. Makes it less fun to be douchebag though :(

    --
    3laws: No freebies, no backsies, GTFO.
  174. Well, at least it's a new-ish excuse by Moraelin · · Score: 4, Informative

    Well, as someone who's been on MUDs long before MMOs, and briefly even tried his hand at creating content on one, I can at least say this: I had thought I've heard every excuse before. There was always a segment (the ones Bartle called "killers") who'd whine at length that if you don't let them repeatedly gank newbies:

    A. you're infringing upon their freedom of speech. (Never mind that that ammendment is about congress, not about their behaviour on someone else's private property.)

    B. ... and their dad is a lawyer and will sue you for it. (Never did somehow.)

    C. ... and that's the road to fascism and slavery. (Yeah, right.)

    D. You're making roleplaying impossible. (Apparently being an out-of-character griefer is the only possible role to play.)

    E. You're depriving those newbies of _fun_. They may not know it, but they secretly _want_ to be ganked repeatedly and otherwise harrassed. If you let them opt out of that instead of being thrown to the wolves from the first minute, they'll all get bored and leave! (I think Everquest 1 disproved that one quite nicely.)

    F. Somehow a failure of a human being, along with everyone else who even thinks of being, you know, social in a massively multiplayer game.

    And, umm, that's about it off the top of my head.

    The research one is actually kind of new. Of course, this "researcher" didn't invent it, but still, it's kinda refreshing to see the douchebags have broadened their repertoire a little. They were starting to sound like a broken record.

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:Well, at least it's a new-ish excuse by omglolbah · · Score: 1

      As one who still plays a MUD actively (2-6 hours a day on average.. I'm nuts I know :-p) I can say that you are quite right.

      There are many kinds of douchebags though. I've met some types that are fun to poke at, some that are aggressive, and some just plain annoying.

      * The player who feels entiteled to join your guild because he or she has worked for it a lot (in their eyes...)
      Amusingly this player went on an OOC vendetta and is still ridiculed on the MUD ages later :-p

      * The standard Ganker.
      Usually doesnt last long in a well-moderated RP MUD...

      * The fun-vacuum!
      Someone who insists that the only way to have fun when roleplaying is to stick absolutely to character no matter how bad it gets.
      If it takes 30 tries to carry a child to term in game they feel the need to roleplay each of the 29 miscarriages/stillbirths and drag the hwole damn game into their emo mess of an RP :-p
      Apparently this is "fun". I dunno how they figure that.

      * The fucktard that needs to be strung up and tortured for weeks..
      I gave people access to free webhosting on my server. One of the people on this MUD decided to exploit this by using my server as a child porn stash.... If I ever find this individual I will roll them in tar and feathers, then get really evil... *fumes*
      Tar'ing up all the shit, logs etc and mailing it to the child porn task force seemed like a good idea but I wish I knew if the fucker got caught...

      * The usual troll
      Too many to count. Usually treads the line carefully until the moderators finally get fed up and kick them where it hurts :-p

      What all these have in common is a sense of entitlement. They feel they have a RIGHT to do whatever they want and interpret the rules however they feel. They also seem to have quite poor writing skills and will pick on anyone who writes properly and call em "stuck up" or "spelling nazis" :-p

      Luckily they are mostly easy to ignore, which of course is the simple solution... Unless you are a moderator and in that case I pity you >.<

    2. Re:Well, at least it's a new-ish excuse by hesiod · · Score: 1

      If it takes 30 tries to carry a child to term in game

      Seriously? Code-controlled childbirth in a MUD? Now I _HAVE_ heard of every damned stupid idea no one should have ever come up with. Though I do appreciate that at least there's still some novelty in the MUDverse. I still play just about every day too.

    3. Re:Well, at least it's a new-ish excuse by vertinox · · Score: 1

      There was always a segment (the ones Bartle called "killers") who'd whine at length that if you don't let them repeatedly gank newbies:

      I don't know about the newb gankers, but I've always argued that restricted newb ganking is a kin to outlawing anonymous speech.

      Sure you end up with stopping a lot of trolling, but you always restrict people who have important things to say but can't do because of retaliation.

      That said, when people were cooperating in free for all PvP games say like Ultima Online in the early days there was a said level of respect for the group of people that you were with simply because if you started acting like a jackass, the group might take a karma hit simply make you take dirt nap.

      In non-PvP games the griefers still exist but they use other game mechanics to exploit the newbs.

      I'd argue that it isn't the pvp, but the fact in order to give players freedom you have to accept there will be people that will abuse this freedom.

      I've recently started Eve online and I've got several solicitations from random people to "come out to low sec" to share some loot and I knew damn well that if I did they would kill me.

      But it makes the game fun avoiding pirate campers and what not, but I know full well that people are going to be assholes if I'm not careful. I like this game style but its not for everyone.

      I don't think its anyones right to gank newbies but without that option in this game then all of us would loose our collective freedom to pvp in low sec territories.

      --
      "I am the king of the Romans, and am superior to rules of grammar!"
      -Sigismund, Holy Roman Emperor (1368-1437)
    4. Re:Well, at least it's a new-ish excuse by Impy+the+Impiuos+Imp · · Score: 1

      Well, you know, not too many "chicks" wanna sit around for 9 months in the cities. Fights to the death can be hard on the little guy. I'm also not sure how good their infinitesimal and dependent CON values do w.r.t. repeated resurrections.

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    5. Re:Well, at least it's a new-ish excuse by Anonymous Coward · · Score: 0

      The chance of two characters of equal race creating a child character (starts at age 7 instead of 17 as standard chars) is fairly high.

      Some insists trying to make half elves, and more obscure things like mixing sprite and human :-p

      The chance there is a lot less.

      The time it takes to carry a kid to term is about 25 hours online time. Dying to a mob and some other effects cause miscarriages.

      The reason for the code-based child-birth was that it was suggested years ago and the Implementor added it at player requests. Almost everything is player driver in the mud which gives theses sorts of spiffy things.

      The mud has a huuuge codebase and well over 500 skills/spells in a classless system.

      While miscarriages etc is somewhat grizzly the RP with child characters and the dynamic it creates is quite nice :)

    6. Re:Well, at least it's a new-ish excuse by Darinbob · · Score: 1

      Yeah, excuses of griefers are often laughable. Such as the "I'm just roleplaying an evil person" line to which I respond "I'm just roleplaying the guy who's banning you."

      Sometimes the excuse is that there are no rules in game to prevent the behavior, so it should be ok; then you change the code to disallow the behavior and they complain that you're being a fascist.

      Some people just love making others miserable.

    7. Re:Well, at least it's a new-ish excuse by hesiod · · Score: 1

      That sounds incredibly complicated from an IRL perspective, if it creates a new character: who owns it? The (person who plays the) mother or father? I imagine the mother makes more sense, since that person has to do a bit more work in-game, but then if there's no multiplaying allowed (I would hope), the child could never see its mother. Yeah... I don't think I'll be adding that feature to my MUD.

    8. Re:Well, at least it's a new-ish excuse by DerWulf · · Score: 1

      you realize he did this in a designated PVP zone, right? So actually the problem is that he is being harassed by passive / aggressive carebears that arranged it amongst themselves to have a smooth farming experience there. The thought that farming should be a secondary activity with a lower priority than the actual goals of the game doesn't even enter the minds of these flaming turds.

      --

      ___
      No power in the 'verse can stop me
  175. This is what makes his work research, and valuable by golodh · · Score: 1
    What this man did was to collect and submit evidence that players (a) become emotionally highly involved in the online roleplaying games they play, (b) let their emotions spill over outside the game, and (c) don't even display the maturity to overcome their more primal frustrations by realising that this player is in fact playing the game by the rules instead of by custom. The way it was *designed* to be played in the first place.

    Who would have believed him if he had claimed, before submitting documented evidence, that on-line players would actually (a) get so upset in-game and (b) let it get to their collective heads and (c) blissfully ignore the way the game is set up?

    Someone who plays roleplaying games on a regular basis probably would, but not the world at large and probably not social scientists either. It's the merit of his research that he exposed this strong impact of games on players' emotions.

    It's also much more informative than anecdotal stories about this-or-that Chinese player killing another player for flogging his borrowed magical sword because it's systematic, controlled, and documented.

    I'm afraid it also provides solid evidence that there may be valid grounds for *legislating* certain aspects of on-line gaming simply because these games have such an emotional impact. I'm not saying that legislation *must* be enacted, merely that online games aren't just ... well ... kidd's stuff. It also proves that grown-ups are a *lot* more childish than one might assume at first glance.

  176. Yes and no... by Anonymous Coward · · Score: 0

    I agree with the parent: this is what RPGs are for.

    On the other hand, the fact is that almost no one actually role plays in an RPG. Instead, the games become social platforms with a little entertainment on the side.

    Most people who genuinely want to role play have given up on public online games. There are private online games, and there is always the really old-fashioned idea of sitting around a table together.

  177. The real headline? by Gaxx · · Score: 1

    "Professor shocked that people act like people!"

    I'm amazed that this passed peer review, amazed it got attention online and even more amazed I'm commenting on it myself :(

    I guess it's just troll-bait from an professional flamer...

    --
    -- Gaxx
  178. Re:If it's within the rules, it's within the rules by Anzya · · Score: 1

    Umm no. It's a game of heros vs villains. He was playing heros vs villains. It makes total sense, and the OOC factors you keep bringing up like they mean something are just that - OOC. Utterly meaningless here.

    Ok, lets say that he was roleplaying, it's hardly heroic to teleport someone in front of npc:s, to let them do the work for you. Besides, the robots in question were not intended to be used in that manner. They are there to protect people from spawn campers. A practise I would prefer calling exploiting.
    It's not that the robots where hard to beat. They were impossible to beat, but they were not there for an offensive purpose but a defensive.

    If you dont like the game, ffs find another game instead of ruining it for the people that are actually playing it and enjoying it. Which is clearly what the majority of COH players have done - taken over a game they didnt like and ruined it for anyone that actually want to play.

    Oh well, after reading TFA I am greatful to the author for the warning - it's a game I might have otherwise wasted time on.

    I don't doubt that you have lot of experience from other mmo:s but it's easy to tell that you don't know about the history of CoH.
    When it first came out there wasn't any arena, there wasn't any pvp at all.
    People who played it did so because they liked the setting and because they liked PvE.
    When Cryptic introduced PvP in the form of the Arena it was met generally with a yawn. They had some traffic in the beginning but has since then been mostly deserted.
    The same thing happened when they introduced the PvP-zones.

    You are probably right in that CoH would only be a waste of time for you, but the people who are playing it and who do like it have not simply "taken over a game". They where already playing it when things got added they weren't interested of. It's a bit like adding a meat sandwich to the menu of a vegan restaurant. Sure, some who aren't hardcore vegans or just passing by might like it and it but most of the clientele won't be interrested.

    --
    "This message was brought to you by Sarcasm and Troll Feeders United (or STFU, for you un-hip people)."
  179. No wonder people hate me on CoH by Anonymous Coward · · Score: 0

    I play exactly like that guy. Didn't realize there was some sort of touchy feely high school club going on in the game. I just wanted to compete with other gamers in an area that appeared designed for just that. Now it explains why half the people start foaming at the mouth when I try and play a simple game.

    There millions of chat rooms online, go there if you just want to talk.

  180. From the research findings... by overbaud · · Score: 1

    "Using obscene language in the gameâ(TM)s broadcast channels, for instance, was clearly against the gameâ(TM)s EULA and was both a petition-able and actionable offense, regardless of any individual playerâ(TM)s desires or preferences. Droning, on the other hand, was equally clearly an acceptable tactic as determined both by the game design and as confirmed by lack of moderator intervention on any petitionerâ(TM)s behalf." Would suggest that the product vendor was fine with the tactics employed.

    "In fact, fairly often, players with multiple accounts (controlling both heroes and villains) would invite Twixt into hero teams that were then used to aid surreptitious villain activities against him. This kind of collusion and increasingly hostile environment forced Twixt to operate largely independently and, over time, habitually refuse team invitations." would suggest that numerous players were behaving like wankers and not playing in the so called 'spirit' of the game (which would vary between player to player).

    "There were some other players â" not many â" who, after observing Twixtâ(TM)s success in the zone, copied his tactics and attitude. But, in all cases, this copycat play had the support of some larger social group that also opposed, for various reasons, conventional and socially sanctioned behavior." would suggest that just like any culture people have different ideas on what is and is not allowed. The professor was not alone in his actions and some players support his method of play.

    So in short the professor played within the rules defined by the owner of the product, inline with how the owner intended the product to be played (Player VERSUS Player) and had various other players support his actions.... while other people cried great big tears of furstration at their pathetic real lives... oops... i mean having their arses handed to them in a make believe far away land.

    --
    Users... the only thing keeping 1st level support from being the bottom feeders.
  181. We need a good car analogy! by nog_lorp · · Score: 1

    I see a ton of analogies here, but none about cars! WTF?

  182. Re:If it's within the rules, it's within the rules by Anonymous Coward · · Score: 0

    "Don't be a dick" can't be coded into law, but it's still good advice."

    Shame "illegal copyright infringement" isn't codified the same way.

  183. Re:within the rules doesnt mean its within the rul by blahplusplus · · Score: 1

    " It wasn't so I could live in a society, but so I could have super powers, choose a side, and then run around kicking the asses of people on the opposing side with said super powers. "

    The problem is when the other side are human players what happens to their avatar directly effects tehir psychology. Rage quitting and people getting mad at losing or dying is very common in video games. Mature sportsen make up a minority of any game playing population, but most people get enraged when they lose.

    Even top playeers who are working on subdueing their anger when they lose because they recognize it is a flaw in themselves.

    This is why PvE is so popular, killing ememies who don't have humans behind them to get angry and offended makes the fantasy of killing the villains much more palatable.

    You have to remember psychologically people are emotionally / mentally invested in their avatars. Most people are not nerdy enough or intelligent enough to seperate their psyche from what happens to them in game.

  184. Summary trolls by Ilgaz · · Score: 1

    Bad summary, misses important facts and even manipulates some resulted in your +5 insightful AC message.

    Ever considered Slashdot being the number 1 troll of all times? ;)

  185. The man was an idiot. by Anonymous Coward · · Score: 0

    Every gaming community evolves its modes of accepted behaviour beyond a mere "this is what the game allows". Forget that what he did was "legal" in game terms; his offence was to fail to recognise that he was joining a community and therefore to repeatedly behave in a way that spoiled the enjoyment of the game for other players. If he can't see that and doesn't understand why he should therefore have found himself held in contempt, then (professor or not) he isn't sufficiently dispassionate for his research to be of value.

  186. Re:If it's within the rules, it's within the rules by zarzu · · Score: 3, Insightful

    fuck it, i have to post again, your post is just ridiculous.

    first off, a griever is someone who causes grieve by interrupting gameplay in an unintended way, griever != whiner, please at least get your mmorpg slang right.

    i have played eq, and cross teaming has absolutely nothing to do with this, you're not able to team up with anyone of the opposite faction in cox (only in cooperation zones, but we're talking pvp areas here), you can't heal them etc. i am repeating myself, people in those zones are playing as intended, they are pvping, they are fighting each other with some ooc text in between. twixt is essentially doing what fansy did in eq1, are you getting it now?

  187. No rewards for this kind of behaviour by Anonymous Coward · · Score: 0

    The drones in the hero safe zone are effectively invincible, and instantly kill any villain that comes close or is teleported close. Twixt's entire strategy was to exploit their presence.

    While teleporting villains to the drones might have been within the rules, it was not sanctioned by the developers.

    You can tell because it did not give him any kind of rewards. Developers tend to put rewards on things they want players to do, and it's a good way to determine how a game is intended to be played - the spirit, rather than the letter of the law.

    TPing to the drones gives no XP. No cash. No rep. No items. No badges, bounty... NOTHING. He may have teleported them, but the drone carried out the kill. For all the hours he did this, he gained literally nothing. All he did was piss off people, and he knew this.

    Griefer.

  188. Re:I think this experiment illustrates quite clear by Trahloc · · Score: 1
    --
    The Goal: A long simple life filled with many complex toys.
  189. Re:I think this experiment illustrates quite clear by Jane+Q.+Public · · Score: 1

    Actually, the reason that pure democracies don't work is kind of the opposite: Groups of people (the majority, not the "elite") end up voting themselves money at the expense of the minority. Happens every time. The "elite" don't stand a chance in a pure democracy. But it doesn't work any better than an oligarchy, anyway. They both suck.

  190. Re:within the rules doesnt mean its within the rul by Anonymous Coward · · Score: 0

    so cut the bullshit about 'its within the rules', and get used to living in a society.

    So, why bother logging on then?

  191. Re:If it's within the rules, it's within the rules by Trahloc · · Score: 1

    Since your stuck on the RP aspect of the game. WTF kind of *hero* was he? Last I checked a hero doesn't go around murdering everyone he can get ahold of. Sounds more like a sociopathic villian than a hero. Your point would at least have some merit if that's what he played. But he didn't, he played a "good guy" and acted like a douchebag both in character and out of character.

    --
    The Goal: A long simple life filled with many complex toys.
  192. Re:If it's within the rules, it's within the rules by Trahloc · · Score: 2, Insightful

    the anti-twixt folks were the griefers, you should RTFA

    I did read the article. Some people used out of game methods to get back at him since his character was too powerful in game. Since your stuck in "RP is All" mode isn't it common practice that the villians would resort to defaming a 'hero' if they can't beat them? In any case, he reaped what he sowed, nothing more, nothing less. Role playing as a blood thirsty 'hero' doesn't absolve him of being an ass.

    --
    The Goal: A long simple life filled with many complex toys.
  193. Re:If it's within the rules, it's within the rules by Anonymous Coward · · Score: 0

    "You (and the authors of half the comments I've read so far...) must not have read the article. They went beyond attacking or taunting him in the game. Trying to expose someone's identity and falsely accusing them of being a sex offender is WAY outside the rules."

    Huh?

    Please show me where the rules state explicitly that these cannot be done?

    Heck, how many times has Peter Parker been accused of wrongdoing and been thrown to the wolves for it?

    Since this is a Heroes/Villains MMORPG and he's playing the Hero, he should EXPECT it. The others are merely doing what happens in all hero comics.

    And the rules don't say "you cannot expose someone's identity" or "you cannot accuse someone of being a sex offender".

    So it was within the rules AND within the canon.

  194. Re:I think this experiment illustrates quite clear by maxume · · Score: 1

    You say that like you think it is a terrible thing. Democracy isn't an ideal, it is a compromise (it compromises things like freedom, which is an ideal (too bad it isn't workable as a principle)).

    If some system other than a pure direct democracy results in people having more freedom, it's better than a direct democracy. (Quibble away, but measuring 'freedom' probably includes things like not getting murdered, so try to make it interesting)

    --
    Nerd rage is the funniest rage.
  195. Unrelated important thing learned from this: by Hurricane78 · · Score: 1

    On the net, laws and rules of societies can again work like they were intended to work!

    See, I thought about the reasons behind laws and all, and in fact, everything can be disputed. There is no absolute right and wrong. (You can fight that truth, but you can't hide from it.)
    Which means that nobody in per se "wrong", and right and wrong is a relative thing. (Like pretty much anything in this universe.)

    This means that the only legitimate and morally acceptable "punishment", is separation. E.g. trough the bigger group expel the smaller one. Which makes the smaller group outcasts, if you want.
    Of course this requires a space to expel them to. (Or two spaces to put them both in, in more fair words.)

    Unfortunately, in reality, space is limited. So we put them in jail (Which is pretty much like expelling with pardoning after a time.), or punish them (which is only right from the punisher's perspective, and therefore does not make the punished "better" but usually "worse". [Again, from the punisher's p.o.v.])

    But in virtuality, there is infinite space. So we can alway just separate them. Moderation on Slashdot is also a form of this. Just that there is one main "stream" that defines Slashdot, and everything else falls off the sides.

    And that is why and how the net works. Sure we have to put up with trolls. But we get total freedom of being ourselves in exchange. I think this is very very worth it.

    We should find a way, to make this work in reality, with its limited space, too.

    --
    Any sufficiently advanced intelligence is indistinguishable from stupidity.
  196. Re:I think this experiment illustrates quite clear by Anonymous Coward · · Score: 0

    That's right. Now, please walk this way.

  197. Fansy returns by Inari · · Score: 1

    Google "Everquest Fansy Go Go Good Team" ... this guy is at best unoriginal, at worst really needs to get a life!

  198. Quake Christmas Carol by mcgrew · · Score: 1

    Back when I was into PC games (and especially Quake and Quake II) I ran "Quake Christmas Carols" on my web site every December, and one concerned the campers everyone loathes:

    Come out, all you campers
    Joyful and triumphant
    Come out, all you pussies and fight like a man!
    Come, let me kill you
    Frag your ass to pieces
    Come out and let me kill you
    Come out and let me kill you
    Come out and let me kill you
    Christ, this is fun!

  199. Re:If it's within the rules, it's within the rules by WNight · · Score: 1

    If you've got an entire map to play in and can't defeat a guy who's stuck in one spot you suck at the game.

    This is the lowest form of 'cheating'. If you'll notice, it's also shared by players who have barely learned to move.

  200. Re:If it's within the rules, it's within the rules by coldsalmon · · Score: 1

    Actually, "Don't be a dick" is a fairly accurate way of paraphrasing every law ever written.

  201. Tactics? by Anonymous Coward · · Score: 0

    I notice a lot of people talking about consenting to PvP but look at this guy's tactics.
    I don't think the issue is that he's fighting people but that he's not fighting them fairly.
    He's teleporting enemies in front of the game's automated defense npcs so they kill the enemy, not him.

    That's like when a kid will start a fight then run behind an adult, claiming the other kid started it.

    As a person who PvP's on some MMO's (to the point of having played on PvP servers for the majority of my MMO experiences), it's infuriating when someone will exploit a game mechanic to kill you rather than their character's own skills.

    In some games, this kind of behavior can get your account suspended.

  202. Breaking News by Viking+Coder · · Score: 1

    "A university professor was killed today in Texas after a three month experiment ended abruptly. He was visiting every state capitol and burning American flags in front of them."

    "A university professor was killed today in Boston after a three month experiment ended abruptly. He was visiting every major U.S. city and driving the speed limit in the left lane."

    "A university professor was killed today in Harlem after a three month experiment ended abruptly. He was visiting urban slums wearing nothing but a speedo and a sandwich board that read, 'I HATE N*****S'."

    "A deranged homeless man was killed today in Coppenhagen. He was posing as a university professor performing three-month experiments, acting like a total douchebag. A group of actual university professors screamed at him that he was giving them all a bad name, and then they killed him."

    --
    Education is the silver bullet.
  203. COH wasn't designed with PVP by ProfBooty · · Score: 1

    City of heroes originally was just city of heroes. A few years later they added a city of villians and allowed for PVP. The game wasn't totally redesigned.

    --
    Bring back the old version of slashdot.
  204. Re:If it's within the rules, it's within the rules by PriceIke · · Score: 1

    "Corporal would you open this book up to the part that says that where the mess hall is?"

    "Well, Lt Kaffee, that's not in the book either, sir."

    "You mean to say the entire time you've been at Gitmo you've never had a meal?"

    "No sir, three squares a day, sir."

    "I don't understand. How could you know where the mess hall is if it's not in this book?"

    "I guess I just followed the crowd at chow time, sir."

    --
    It's not a lie. It's the truth with lossy compression.
  205. Re:If it's within the rules, it's within the rules by Anonymous Coward · · Score: 0

    Please read the clarifying comments several people have made.
    This guy was teleporting players into range of a safe zone where the NPCs would kill the enemy player, causing EXP debt (where if the player had killed them it would not).
    He was getting the in game characters to do his killing for him, which is highly infuriating to begin with, causing lasting detriments to the players beyond the time involved for him to 'kill' them.

  206. Re:If it's within the rules, it's within the rules by WNight · · Score: 0, Flamebait

    No, you fucking child. That's for bullying intended to inflict emotional scars. Simply randomly insulting someone merely shows them not everyone in the world is a Disney character. There's nothing in that which, if it caused lasting harm, is the fault of the unsavory person.

    Now to call your mom a worthless person, incapable of doing anything right, and continue doing so day after day while also keeping her from leaving. That's where that law you mentioned comes in.

    Honestly, I can't believe you fucking imbeciles who want to water our world down so that you'll never have to face the ugly truth of your own failure. Laws are for real harm, asshole, over-prescribing them is as harmful as with antibiotics.

  207. PvP, RPvP, and RPvRP by Anonymous Coward · · Score: 0

    Having occasionally played with, against, and as a RPing hero in CoH, the interesting view would have been if he had created a character with a personality within the game and played that character the same way.

    If he had played as a British gentleman named "The Dapper Fellow" and developed a personality driven behavior that resulted in the same method of teleporting enemies into the line of fire, with in-character taunts and compliments, I doubt the behavior would have provoked such an intense response from the other PvP members. However, then other characters would be free to find creative ways of dissuading The Dapper Fellow from his behavior ("Let's bring the fight to them!) while still protesting his behavior, but in a more controlled method.

    As it was executed, he was simply a troll.

  208. Re:If it's within the rules, it's within the rules by dougmc · · Score: 1

    It probably is illegal. Vandalism, destruction of property? Just because it's temporary or made of sand you don't usually keep doesn't mean it's not property. If you break somebody's ice sculpture, couldn't that be that illegal too?

    Now, it would be really difficult to get the police to arrest or the DA to prosecute for such a crime (though it might be easier if it was your entry for a sand castle competition) ... but that doesn't mean it couldn't be considered illegal.

  209. Happens in a lot of games.. by Madsy · · Score: 1

    In the later years in Counter-Strike, (when they went retail) some wiseguys made their own rules regarding what was allowed settings for the client network configuration, which they simply coined as "rates", claiming that lower settings made players more difficult to hit thus gaining an advantage. This had of course no merit what so ever, but it didn't stop this totally laughable rule to become a dogma in the community. "Fix your rates!", or "Your rates are wrong, you cheat!" became clichès in the ingame chat. Another similar claim without any merit was that using a 16-bit color depth did alpha blending differently compared to 32-bit true color, thus letting players see better through smoke from smoke grenades. This also gained a following. And let us not forget the made up rules regarding overpowered weapons like the AWP rifle. A lot of servers banned it alltogether, or capped it with metamod plugins, so only one player on each team could have one. And while they were at it, the majority of servers started kicking clients with more than 90 ms latency, even if the game played fine with up to 250 ms. This happened even before the "rate" rule gained popularity.
    What I mean to demonstrate with these examples is that if a game purposely let me set configurate settings to my liking or use a certain tactic or strategy as a part of the game, I don't care jack shit what made up rules a community has. I play my games as intended by the gameplay. The fact that CS gamers don't know what they talked about, only helps fuel my hopelessness I feel for the community.

    If you are fed up with actual exploits, file a bug report. If you think a game mechanic is cheap, work around it, or don't play the game at all. Don't impose restrictions on others. It confuses newcomers and makes the game rules overly complex.

    P.S The online community I played on was Norway/Europe. I don't know if this spread to other server regions.

    1. Re:Happens in a lot of games.. by brkello · · Score: 1

      What you are talking about has nothing to do with this story. All those rules for CS that you mention came from competitive play. As long as online multi-player FPS's has existed people have found ways to tweak their setting to give them advantages. But a lot of people want to play the game the way it was intended, they don't want people able to see through smoke and they don't think everyone should play with some funky scheme so that everyone can see through smoke (which is dumb, and would make them useless). So that is where those rules come from.

      I don't mind AWPs, but some people do, so there are some servers that ban them. That's fine for them if it allows them to have more fun. Also, some people find it more fun to play against people who don't lag. Maybe 250 is acceptable to you, but to others it is irritating as that can be the difference between a bit and a miss.

      Ultimately you have choice. You can find a server that lets you play the way you want to. But you are being a bit selfish joining other people's servers and thinking it should cater to the rules (or lack thereof) that you want.

      --
      Support a great indie game: http://www.abaddon360.com
  210. EVE by vell0cet · · Score: 1

    He should try all that in EVE. That stuff is not only welcomed, but you read about it on gaming sites if the reprocussions of what you do are big enough.

    It would be interesting to see if there are societal difference based on the game that you play.

  211. Because he wasn't achieving anything. by Chas · · Score: 1

    Killing an opponent in this way gives zero benefit to the "winner". They don't get a kill credit. They don't get any "loot", and it doesn't help his "side" advance the zone's objective.

    --


    Chas - The one, the only.
    THANK GOD!!!
  212. What he wasn't saying by T.E.D. · · Score: 4, Insightful

    The entrance to every zone in COH/COV is an area protected by police robots. The robots have rays that instantly kill anything in the game. The purpose of this is to prevent anyone from greifing people who are in the process of entering the area and don't have control of their characters yet.

    If it weren't for these robots, then greifers could drag powerful mobs into the entrance area, or in the PvP area just stand in the enemy entrance area with a buddy or two, and prevent anyone from being able to enter without getting killed before having a chance to fight back at all.

    There's also a "teleport foe" skill you can take, which is very handy for pulling, or for when an enemy gets stuck in a wall.

    What this guy appeared to be doing was going into the PvP area and using teleport foe to teleport players on the other side into his own insta-death protected entrance area.

    It is a very clever way to use the dev's griefer protection tools to grief people. What is most certianly is not is "playing the game by the designer's rules".

    If you've ever had a conversation with a game griefer where they dumped their rationalizations for their prickish behavior on you, this article will look very familiar to you.

  213. Pot, kettle, black by mythandros · · Score: 1

    I see a lot of folks coming to the defense of the community of CoH players that found the researcher's apparently selfish refusal to follow generally accepted rules of in-game behavior reprehensible. What I find interesting is that never are these comments couched in the acceptance that what the players later did (threats of real-life violence!) was equally as socially unacceptable. If someone makes an appearance in my niche and rocks the boat, do I suddenly gain the right to pursue them out of my little niche and exact vengence -- physical violence -- against someone who did little more than frustrate me? Look at the proportion of researcher stimulus to elicited community response. This is clearly a case of abnormal psychology that needs to be studied.

  214. Re:within the rules doesnt mean its within the rul by FnordX · · Score: 1

    I'm really not sure what the Government Owning the Means of Production has to do with someone griefing other players in an online game. Perhaps you can explain that a bit more?
     
    And being in a democracy doesn't have anything to do with playing a game on servers which you don't own.

    --
    ____________________
    Clouds in the Sky,
    Water in a bottle
  215. Re:within the rules doesnt mean its within the rul by Anonymous Coward · · Score: 0

    well actually, a developer, self righteous or not, can do anything at all to change what's legal and what's not - "they are the gatekeepers. They are guarding all the doors, they are holding all the keys" - there's just never enough time to play-test these things to cover every single eventuality. I'm sure they intended to remove all the cheap shot tactics, because it would be crazy to intentionally leave one in and say "we're hoping people will sort this out amongst themselves and act reasonably", because, as this article clearly shows, someone is going to screw that up for everyone.

  216. Re:within the rules doesnt mean its within the rul by FnordX · · Score: 1

    Imagine, for a moment, that you're playing in a PvP zone in CoH. You're fighting against someone else, and they defeat you. As you respawn, you receive one of two tells from the player playing the other character:
     
    "Haha! You suck! I didn't even break a sweat! Why don't you go home and tell your mommy how a big mean man beat you up?"
    or
    "That was a great fight, you almost had me a few times there!"
     
    Both are allowed under the rules, but one makes you seem like a good sport, and the other makes you seem like a jerk. Would you rather have a society filled with the first type of people, or the second?

    --
    ____________________
    Clouds in the Sky,
    Water in a bottle
  217. Re:within the rules doesnt mean its within the rul by FnordX · · Score: 1

    No, sorry, he didn't go to the Arena. The Arena doesn't have Police Drones in the arena fights. He was using a legal-at-the-time trick to kill characters with little risk to himself. If he had actually been challenging them and fighting them, there wouldn't be a story. He was griefing players instead of fighting them.

    --
    ____________________
    Clouds in the Sky,
    Water in a bottle
  218. Re:within the rules doesnt mean its within the rul by Anonymous Coward · · Score: 0

    so cut the bullshit about 'its within the rules', and get used to living in a society.

    The society you speak of is exactly the one he set out to investigate.

  219. Re:If it's within the rules, it's within the rules by necrogram · · Score: 1

    We call that Disordly Conduct here in Delaware. Its an excellent tool for dealing with unruly neighbors From Del Code, title 11

    Â 1301. Disorderly conduct; unclassified misdemeanor.

    A person is guilty of disorderly conduct when:

    (1) The person intentionally causes public inconvenience, annoyance or alarm to any other person, or creates a risk thereof by:

    a. Engaging in fighting or in violent, tumultuous or threatening behavior; or

    b. Making an unreasonable noise or an offensively coarse utterance, gesture or display, or addressing abusive language to any person present; or

    c. Disturbing any lawful assembly or meeting of persons without lawful authority; or

    d. Obstructing vehicular or pedestrian traffic; or

    e. Congregating with other persons in a public place and refusing to comply with a lawful order of the police to disperse; or

    f. Creating a hazardous or physically offensive condition which serves no legitimate purpose; or

    g. Congregating with other persons in a public place while wearing masks, hoods or other garments rendering their faces unrecognizable, for the purpose of and in a manner likely to imminently subject any person to the deprivation of any rights, privileges or immunities secured by the Constitution or laws of the United States of America.

    (2) The person engages with at least 1 other person in a course of disorderly conduct as defined in paragraph (1) of this section which is likely to cause substantial harm or serious inconvenience, annoyance or alarm, and refuses or knowingly fails to obey an order to disperse made by a peace officer to the participants.

    Disorderly conduct is an unclassified misdemeanor.

  220. Definition of sociopath by Anonymous Coward · · Score: 0

    Sociopath A.K.A. Antisocial personality disorder:

    A pervasive pattern of disregard for and violation of the rights of others and inability or unwillingness to conform to what are considered to be the norms of society.

    The guy's premise was all wrong. What he was really testing was how people respond to a sociopath when they have absolutely no power to stop it. In real life, a sociopath is forced into therapy, medication, a psychiatric facility, or most commonly, prison. These people were not bullying him. He was the bully and they were responding with the only weapons that had to protect themselves.

  221. Re:If it's within the rules, it's within the rules by necrogram · · Score: 1

    I forgot to mention the test is "if it would cause a resonable person to react violently under normal conditions"

  222. Re:I think this experiment illustrates quite clear by Impy+the+Impiuos+Imp · · Score: 1

    Notice also how the "commoner" called him a bad name and just...left. He exercised freedom which the game largely enforces.

    This is why freedom is not just a separate thing from democracy, but is more important than it. 99% of humanity's problems are traceable to someone picking up a gun or club to bypass the target's freedom. Putting this under the mild yoke of democracy only partially alleviates it, and rarely expands it, or even maintains it. Certainly few politicians yammer about freedom, instead touting the greatness of democracy. Touting freedom suggests limiting their power, which is not what they're in the game for.

    --
    (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
  223. Re:I think this experiment illustrates quite clear by Impy+the+Impiuos+Imp · · Score: 1

    Freedom isn't workable as a principle?

    I assume that's because you find it unbelievable that some people don't want to live the way you want them to.

    No, seriously. "Follow the money." That's why.

    --
    (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
  224. Re:I think this experiment illustrates quite clear by maxume · · Score: 1

    If someone breaks into my house, I have to violate his freedom in order to eject him. People suck. Ergo, not workable as a principle.

    I have this hilarious notion that a principle is something that cannot be compromised. Anything you are willing to compromise is just a preference (but there is nothing wrong with preferring the struggle to meet an ideal to wallowing in squalor).

    --
    Nerd rage is the funniest rage.
  225. Re:If it's within the rules, it's within the rules by amicusNYCL · · Score: 1

    Well congratulations, you read far too much into my one line. I mention that a law exists called "Intentional Infliction of Emotional Distress", and apparently now I'm a fucking child, a fucking imbecile, and an asshole who wants to water the world down. Well done, that's one of the better trolls I've seen.

    --
    "Our two-party system is like a bowl of shit looking at itself in a mirror." - Lewis Black
  226. Re:If it's within the rules, it's within the rules by pbhj · · Score: 1

    There is no law against me walking up to your mother and calling her a cunt,

    In the UK you would possibly be cautioned under Public Order Act 1986, Section 4:
      " (1) A person is guilty of an offence if, with intent to cause a person harassment, alarm or distress, he:

                    (a) uses threatening, abusive or insulting words or behaviour, or disorderly behaviour, or
                    (b) displays any writing, sign or other visible representation which is threatening, abusive or insulting

            thereby causing that or another person harassment, alarm or distress.".

    You'd be charged if my mum was rich or a celebrity, but she isn't. You'd get a good negative cred in the press as she just got awarded by the Queen for long service to the community. I suppose being employed isn't important to you? Employers tend to dislike this sort of threatening behaviour, especially towards elderly females.

    In many jurisdictions if you are a different skin colour to my mother then you'd be prosecuted under racial discrimination laws (yes, I think that's wrong).

    Also if I then batter the hell out of you with my tyre iron (which I just happened to be holding) I think I'd get let off with a warning due to the extreme nature of your provocation. Worth a chance anyway.
    That said, I don't find "cunt" to be an offensive word, just that I know my mother would.

  227. Re:More of a study of Socialogy than Video Games.. by pbhj · · Score: 1

    How do you play baseball by yourself?

  228. Re:I think this experiment illustrates quite clear by Vee+Schade · · Score: 1

    one of the reasons why there will never be a true Democracy. The elite in every society tells the commoner and new initiate what to think, and for the most part they fall in line.

    I think you're confusing "democracy" with "aristocracy". Ultimately, however, "democracy" is "mob rule", where the voting majority gets to dictate to the voting minority (which I think you're actually driving at). In contrast, the US is a "democratic republic", where the "mob's" voted representatives do the dictating (*cough* presumably in line with wishes of their constituency *cough*).

    --
    "LinuX - Dropping the c u r t a i n on Windoze." -- Vee Schade, vschade at mindless dot com
  229. Re:within the rules doesnt mean its within the rul by deanc · · Score: 1

    The funny this is that being a "villain" means that you don't act "within the acceptable norms."

    Though Meyer claimed he was being a "hero," he was actually adopting a "villain" persona, and the other players had to act outside the confines of the game to get back at him.

  230. Re:I think this experiment illustrates quite clear by Anonymous Coward · · Score: 0

    Being that CoH/CoV has no PvP specific servers/"realms" (e.g. World of Warcraft), and all PvP is engaged in either the arenas or a few special zones only, what this actually "illustrates" (other than the obvious "mob rule" effect in action), is that poor PvP'ers are major whiners. In this case you have "Syphris" choosing to enter a PvP match and being easily bested by "Twixt". An obvious ego-blow as illustrated by Syphris' response to being bested so easily. :-p Go back to PvE and work on your skills with mish teams (or move on to some other way to pass your time) you $*&%^ whiners.

  231. Re:within the rules doesnt mean its within the rul by Anonymous Coward · · Score: 0

    Get a life you moron!

    They guy clearly played by the rules. The game was setup to be Villains versus Heroes. Except, it seems, most people did not play that way.

    Just because a bunch of dill-holes got together and made their own "rules," does not mean that everyone need to follow them, especially if they are contradictory to the game.

    Jackass.

  232. Re:If it's within the rules, it's within the rules by clone53421 · · Score: 1

    The object of the game is to kill your enemies, not to cause them to be killed by the game itself.

    One rewards you. The other does not.

    I can't really comment on whether or not they were actually sitting around chatting instead of engaging in PvP (probably some were doing both, and that undoubtedly made a convenient excuse for this asshole to justify his bad behavior). However, he was not engaging in PvP either: he neither inflicted nor received any damage at all. He was simply causing players on the opposing team to be killed by the environment (PvE) – and what's more, by indestructible NPCs. For this alone I consider him just as bad as the people he was condemning, and worse, since he's a hypocrite to boot.

    --
    Alexander Peter Kristopeit bought his basement from his mommy for one dollar.
  233. Re:If it's within the rules, it's within the rules by orclevegam · · Score: 1

    He was doing something for the express purpose of annoying other players with no benefit to himself, in other words, the definition of griefing. Just because he didn't violate any specific rules doesn't mean he gets a free pass. Even if his actions were within the "rules" of the game, they very clearly were not within the spirit of it. And before you get started on that bullshit "he was a hero, he had to kill the villains", that's not how the game is designed, merely the premise of the world, it's the lore as opposed to the actual game. Quite simply the area he was exploiting was designed to prevent exactly the behavior he was committing, the idea being to provide a safe haven for the players, but by exploiting an oversight in the design he turned that safe haven into an insta-kill zone. Further more he made it worse in that PvP in the game is designed to have no adverse effect on the players, that is, even if someone were to for instance figure out a way to camp your corpse and repeatedly kill you there would be no in-game side-effect other than the waste of your time. The method he was using to grief players however essentially tricked PvE elements of the game into performing the actual kill which by design has negative repercussions on the player. In essence he found a way to apply PvE effects to a PvP kill. The game is clearly setup so that PvP has no adverse consequences, yet he found a way to do exactly that. How exactly is this not griefing?

    --
    Curiosity was framed, Ignorance killed the cat.
  234. Re:If it's within the rules, it's within the rules by clone53421 · · Score: 1

    He played a hero, removing villains was his goal, not racking up points in a database somewhere!

    Um, hello?

    IT'S. NOT. REAL.

    You're not fighting the forces of evil. You don't represent the ideals of everything which is good and righteous. You're playing a stupid game, and yes, THE WHOLE IDEA IS RACKING UP POINTS.

    Look, if you want to be some sort of white knight, fighting the forces of evil for no personal gain, do something that's ACTUALLY BENEFICIAL to someone. Go volunteer in a soup kitchen or something.

    The whole point of the game is to gain prowess in the game. "Destroy the evil villains" is just the method in which you're supposed to do that.

    --
    Alexander Peter Kristopeit bought his basement from his mommy for one dollar.
  235. Re:If it's within the rules, it's within the rules by smellsofbikes · · Score: 1

    And, as far as I can tell, having been on Lambda since 1993, it didn't do a single bit of good: we went back to fascism once it was clear that A: nobody cared about government except for people who were pushing a specific agenda and B: it didn't seem to be possible to build a system that got people to want to care about political participation or involved deterrents sufficient to stop griefing.
    It was like real-life politics with even more apathy and special-interest maneuvering. (Which is a huge shame because I love the place.)

    --
    Nostalgia's not what it used to be.
  236. Re:within the rules doesnt mean its within the rul by clone53421 · · Score: 1

    Bug exploitation is usually against the rules.

    This was a bug, plain and simple. In fact, according to what I read here, it was apparently patched somehow in a later version of the game, although I'm not sure how they patched it. (Seems to me that the easy way would just be make it impossible for a teleport to drop you in an insta-kill zone, regardless of who cast the teleport spell on you.)

    Anyway, it's pretty simple: was the teleport spell intended to be used to drop people into insta-kill zones? No? Then it's a bug. At this point, it's up to the devs to decide whether exploiting this bug should become part of the game play (leave the bug in) or whether it should be removed from the game by patching it (and in the meantime, until the patch is released, exploiting such a bug can become a bannable offense). If the bug only trivially changes the gameplay, or introduces an interesting facet that's worth keeping, they might allow it, but if it's clearly an unfair bug they'll eventually get around to fixing it (or at least we'd hope so for the sake of the people playing the game).

    --
    Alexander Peter Kristopeit bought his basement from his mommy for one dollar.
  237. Re:I think this experiment illustrates quite clear by clone53421 · · Score: 1

    No, what it illustrates is a clearly unfair bug being exploited by a griefer in order to harass the people who actually wanted to play the game. The bug was later patched, at which point his "experiment" stopped.

    --
    Alexander Peter Kristopeit bought his basement from his mommy for one dollar.
  238. Re:If it's within the rules, it's within the rules by WNight · · Score: 0, Flamebait

    No shitbird, because you suggested the law as a remedy for someone's hypothetical mother who'd been called a cunt. That would be the watering down, and it's your reflex to deny it that makes you an asshole.

    You've got paranoid tendencies if you see people disagreeing with you as trolling.

  239. Re:If it's within the rules, it's within the rules by _Sprocket_ · · Score: 1

    There are laws of physics and there are laws of man. The laws of physics define what is or is not possible. Man's law defines a society. Just because one is more trivial to transgress than the other doesn't mean both aren't important to making things work.

  240. Same old griefer QQ, different day by Sardaukar0 · · Score: 1

    Here again we are faced with the common PvP griefer's refrain of "I'm not breaking any game rules". That's not the point. In real life, according to the "rules" (i.e. the physical laws of our universe), nothing is stopping me from walking up behind unsuspecting passers-by and bashing their brains out with a tire iron; but I don't, because we as humans have developed a society out of the framework of physical law which details CONSEQUENCES for such an action.

    In the same way that God created the world (for the purposes of this metaphor, at least) but humans created society, the CoH/WoW/Eve/etc devs created the world, but players created the society. So if an 80 belf ret pally is griefing my little level 20 nub in Darkshire, it's "within the rules of the game", but it's unequivocally bullying. It's no longer a matter of skill; my little level 20 nub has exactly 0.00% chance of beating an 80. But like in real life, the WoW society has developed consequences; those same rules allow me to bring out my 80 rogue to slaughter and camp his ass til he logs whenever I see him from then on.

    Under the faulty logic that anything the laws of the game world permit is socially acceptable, any bug or exploit is fair game. Counterstrike players remember the bug in cs_assault that let an unscrupulous player pop up through the ceiling of the warehouse onto the roof. It's permitted under the laws of the CS universe, but any server admin worth his salt would perma-ban the little s**t.

    The point is that the rules that the player society develops are just as important (if not more) than the physical rules of the game world itself. And if you flagrantly, gleefully, maliciously disregard them, like in real life, there are consequences.

  241. _Sprocket_: Why are you evading questions? apk by Anonymous Coward · · Score: 0

    Sprocket, 8 small questions (& please, no wall of text w/out documented backing @ least - quit evading answering them, especially the 1st one, & then we can refer to what is @ the bottom of my "p.s." below, vs. your evasive walls of text):

    ----

    1.) DEFINE THE WORD PERFECT or PERFECTLY, won't you? (which is what Mr. Ken Richmond, VP of market data systems @ NASDAQ said MDDS performs like, verbatim quoted below & that it provides "Enterprise Availability")

    2.) CAN YOU PROVE THAT NASDAQ IS NOT SEEING 99.999% UPTIME ON MDDS? (NASDAQ's OFFICIAL TRADE DATA DISSEMINATION SYSTEM (which is what I said from the get go, not anything else, though you attempted to IMPLY that I did, & yet you had to admit I did NOT say that here -> http://slashdot.org/comments.pl?sid=1290967&cid=28583581, lol)

    3.) Did I ever once say that MDDS is the quote system @ NASDAQ? If so, SHOW US ALL, where I did... (you already admitted I did not, right here -> http://slashdot.org/comments.pl?sid=1290967&cid=28574671 so that "argument" of yours (straw man type b.s.) fails on that alone - failure to provide PROOF, which is also what you also fail to provide to prove that MDDS does not give 99.999% uptime for NASDAQ, lmao! Sprocket? Putting words in others' mouths they never said is NOT good debate, it always FAILS, as you have, because you do that)

    4.) Does any other program @ NASDAQ do what MDDS does @ NASDAQ? (composed of SQLServer 2005 + Windows Server 2003) inclusive of the TIBCO + custom programmed trading floor quote system?

    5.) Did you have to ADMIT that SQLServer 2005 + Windows Server 2003 can provide 99.999% uptime? Sure you did, right here -> http://slashdot.org/comments.pl?sid=1290967&cid=28582575 especially after the XEROX example, which does many orders of magnitude more transactions PER DAY than NASDAQ's MDDS even (& that alone says NASDAQ is pulling that easily enough, alongside the QUOTED testimonials of Ken Richmond of NASDAQ below (which is what I always provide, quoted verbatim testimonials, & All YOU have? Is what your "trollish delusional brain" interprets (without backing & purely opinion - don't like that? Well, show us PROOF that NASDAQ's MDDS is not doing 99.999% uptime then, simple!)))

    6.) What EXACTLY is your role in this field/science (computing), professionally, & how many years of it do you have under your belt, + how many degrees around it or certs @ the very least also?

    7.) Have you EVER been published in written publications such as "trade rags" as they are often called, for work you have done?

    8.) Has work you done ever been featured as a finalist @ Microsoft "tech ed" or like trade shows, & for 2 yrs. in a ROW, as a finalist in that show's hardest category?

    ----

    You're going to love his evasions - they're classic humor! Get ready for a "wall of text" style evasion, everyone... lol!

    (However, of course, our "favorite troll" will evade answering them, short & sweet style, because all he will be able to do, lmao, is put up a 'wall of text', complete with evasions of these simple questions... like usual: Trolls - they're TOO predictable, easy to manipulate with facts, & TOO easy to "push their buttons" (especially when they're proven WRONG, as Sprocket here has been))

    Also, there IS the simple fact that you had to resort to name calling as well, directed MY way, here, which you "prided yourself" on NOT doing, quoted verbatim, below next (but that THIN veneer has been cracked, TOO easily (trolls - they ALWAYS "fold under pressure" & use "pot calling the kettle black" tactics + put words into others' mouths they never said also)):

    ----

    "It's

    1. Re:_Sprocket_: Why are you evading questions? apk by _Sprocket_ · · Score: 1
  242. I found his article. Here is the abstract: by gnalle · · Score: 1
    In this essay, I argue that human play is fundamentally selfish. Characteristics of individual and selfish play are observed and described within pve and pvp contexts of the MMORPG City of Heroes/Villains (Cryptic Studios). Analysis of player behaviors demonstrates the degree to which groups within MMORPGs attempt to restrict and transform individual and selfish play. In general, social play within MMORPGs tends to reduce the diversity of individual play; this undermines the ability of oppositional play to explore and value game components and processes. Conclusions recommend conceptualizing online social play as a form of social control. http://www.lcc.gatech.edu/~cpearce3/DiGRA07/Proceedings/030.pdf

    It seems that he wrote it in 2006.

  243. Re:If it's within the rules, it's within the rules by Darinbob · · Score: 1

    The article is from the perspective of the professor and the reporter who interviewed him. If you listen to what the other players have said there's a very different story.

    He was clearly not playing the game the way it was "meant to be played", he just didn't violate any hardcoded rules and followed the letter of the law. This is what griefers do, they follow the rules of the game in a way that allows them to destroy the fun of other players.

    It is not role playing to attack villains when they're not doing villainous things. It is certainly not heroic to ruin others people's fun.

  244. Re:If it's within the rules, it's within the rules by amicusNYCL · · Score: 1

    Listen Freud, if I walked up to your mom and called her a cunt, regardless of whether or not she probably deserved it for producing someone like you, and the purpose of my doing that was to cause her to feel bad (cause emotional distress), she can press charges for that. That's exactly what the law says. That's not watering anything down, that's the law. The elements of the law are:

    Defendant acted intentionally or recklessly; and
    Defendant's conduct was extreme and outrageous; and
    Defendant's act is the cause of the distress; and
    Plaintiff suffers severe emotional distress as a result of defendant's conduct.

    You might question whether calling your mother a cunt is "extreme and outrageous", it very well might not be, but that's why we have judges and juries.

    I don't see people disagreeing with me as trolling, I'm all for civil discourse. What you're doing is not very civil.

    --
    "Our two-party system is like a bowl of shit looking at itself in a mirror." - Lewis Black
  245. EVE by rogueleader25 · · Score: 1

    Hmm, This sounds a lot like every day in EVE, except for the other several thousand people doing the same thing.

  246. Re:If it's within the rules, it's within the rules by Anonymous Coward · · Score: 0

    It's pretty clear that he never attacked anyone, he used a teleport mechanic to cause NPC guards that enforce a safe zone to insta-kill his opponents. It's a shame the game mechanics allow this, but clearly is isn't "the way it was meant to be played," nor does it have anything to do with roleplaying. Basically, he found a loophole in the game mechanics and griefed other players with it.

  247. Re:within the rules doesnt mean its within the rul by Anonymous Coward · · Score: 0

    .....so cut the bullshit about 'its within the rules', and get used to living in a society.

    Yeah, no gays in these here parts. We're strictly straight up righteous folk.

  248. Myers = hypocrit by Anonymous Coward · · Score: 0

    For all of you who are defending Myers' actions... keep this in mind (as a player who played against him):
    1- He talked trash ALL THE TIME. He was actually one of the biggest instigator of trash talking in RV (the pvp zone he stayed in the most.)
    2- The entire point of the zone was NOT intended to kill other players, believe it or not. It was meant to capture 'turrets', which were mini-bases outfitted with high-range, high-damage guns. Once all guns from a NEUTRAL turret-base were destroyed, any hero or villain could take control of it and turn it to their factions. Out of ~7 turret bases in the zone, whichever faction would win the most turrets would 'win' the zone. That's it... that's the whole point of the zone. Killing enemy faction players was actually a secondary effect (if they got in your way of taking turret-bases), not the primary objective.
    So having Myers state that the point of the zone was to kill enemy players is actually INCORRECT. Ironically, most players were in the zone to kill other players, and therefore THEY were the ones not adhering to the primary intent of the zone.

    Having played the game for 3+ years, and having seen Myers aka Twixt in action on hundreds of occasions, I can definitely tell you that his paper is full of ridiculous assertions and complete fabrications.

    There was another player in the game who had 4+ accounts, so he could have that many characters in-game at once. He would bring a 'killer' character (dominator) and 3+ 'support' (buffers like therms/kins/etc) and a 'vengeance bait' to give himself a particularly powerful buff. He would then be basically unkillable for several minutes, and employ 'exploitative' tactics (like tp in the air + TK, which would have a floating effect, with the target being completely unable to fight back.)
    Guess what, he was considered an asshole too but we didn't need a paper to justify it.
    Oh, and the biggest difference, this guy didn't gloat afterwards, like Myers did.

    Like someone astutely stated earlier... Myers was actually the bully, yet he painted himself as the victim.
    Wow.
    What a disillusioned douche.

    1. Re:Myers = hypocrit by lusiphur69 · · Score: 1

      Anonymous coward fail is fail

      The professor might be a joke but these carebear tear carryovers are even more pathetic.

      People's pixels got hurt in a online game, we get it.

  249. Re:If it's within the rules, it's within the rules by WNight · · Score: 0, Flamebait

    That's exactly what the law says. That's not watering anything down, that's the law.

    Sigh, yes. That is a law.

    But when you suggest it as a remedy for a trivial insult you're watering it down, along with the suffering of those it's meant to protect such as the little girl hounded to suicide.

    You might question whether calling your mother a cunt is "extreme and outrageous"

    No, I know that it is not, you festering retard, as does everyone with a mental age over seven. It's ridiculous that a few unfriendly words from someone you don't even know could be so extreme as to cause a normal person severe distress.

    I don't see people disagreeing with me as trolling, I'm all for civil discourse. What you're doing is not very civil.

    Bullshit, Fucknut. If I was uncivil I'd be kicking down your door and punctuating this with violence, or threatening to do so. I am merely sharing my view of someone who could utter such ill-considered drivel.

    But that's my point, you'd rather be offended by my words than simply address the content. The law isn't (/shouldn't be) another censorship tool for whiners who are afraid of being shown to be wrong, or upset that they aren't being respected properly.

  250. Re:If it's within the rules, it's within the rules by amicusNYCL · · Score: 1

    I didn't suggest it as a remedy for a trivial insult. The original statement I was replying to:

    There is no law against me walking up to your mother and calling her a cunt

    That is not a correct statement, there is such a law, which I've pointed out, which sometimes gets broadly applied by certain people to do just that - remedy a trivial insult. That's not something I personally would use that law for, my sensibilities are not so easily offended as to cause me emotional distress when a fat, sword-toting walking Unix stereotype calls me a festering retard, but the fact is that people within the United States use that law for relatively minor grievances. They are watering the law down, and I'm not one of them.

    To put a fine point on it - I'm not suggesting the law as a remedy for a trivial insult. I'm pointing out that there exists a law which other people do in fact use that way.

    It's ridiculous that a few unfriendly words from someone you don't even know could be so extreme as to cause a normal person severe distress.

    Yes, it's ridiculous to me, but like I also pointed out, that's what judges and juries are for, and I can imagine plenty of sympathetic juries who would consider "aggressive" use of the word "cunt" as being "extreme".

    If I was uncivil I'd be kicking down your door and punctuating this with violence, or threatening to do so.

    It doesn't surprise me that I have to point this out to you also, but it is widely considered uncivil to go around addressing people the way you are, or otherwise flinging insults. I understand that you probably don't get a lot of social contact, but it's considered a civil norm to refrain from insults in a casual conversation, especially a conversation with someone whom you don't know.

    But that's my point, you'd rather be offended by my words than simply address the content.

    No, I'm happy to address the content, which is what all of my posts have done, to the point that you now conceded that the law that I originally pointed out does in fact exist and does in fact get used in the way in which I claimed. You just seem to be under the mistaken assumption that I'm a type of person that I'm actually not, and enjoy insulting me because of that. It's not offensive to me when someone insults me for a perceived reason which isn't actually true (i.e., ignorance).

    --
    "Our two-party system is like a bowl of shit looking at itself in a mirror." - Lewis Black
  251. Clarification about PvP by Anonymous Coward · · Score: 0

    One thing is being missed here that needs to be clarified.

    PvP in City of Heroes is an afterthought. The game didn't have PvP for the entire first year it is existed. Although the article is titled "'City of Heroes' character 'Twixt' becomes game's most hated outcast courtesy of Loyola professor" a more accurate one would be "Game Addicted Professor Ticks Off 50 PvPers on Freedom Server." I doubt if more than a third of City of Heroes players have even seen PvP, let alone participated in it.

  252. Re:If it's within the rules, it's within the rules by an+unsound+mind · · Score: 1

    Hidden sentries, teleporting to enemy spawn, joining unassigned team, cloaktaunting, getting stuck in doors...

    TF2 has had plentiful ways to exploit and grief, only thing saving it is Valve being ever vigilant about exploits like that.

  253. Re:If it's within the rules, it's within the rules by TheCarp · · Score: 1

    Ok, but whats the difference between norms and rules?

    If the players make the rules, doesn't that then make the players responsible for their enforcement?
    Sounds like thats exactly what happened here. I actually disagree with those who say this isn't something worth study. In many ways it is.... its humans acting in an environment where there is no higher authority that can help them. Essentially, they have rules and most people follow them... but... what happens when a rule breaker shows up in a world with no police?

    In fact, how are the "rules" even determined. I mean, are you expected to modify your bahaviour every time one guy says "hey not fair" or "hey thats not cool"? Two guys? when?

    In this case he went into a war zone. A place, defined, as where heros and villans do battle with eachother. Then he... went to battle. Then villans start getting pissed because there is a hero going around killing them in a war zone.

    I think he should check out shadowbane if it is still around. The whole world after newb island was a "war zone". Banditry was rampant in that game. In fact, the game was almost setup as a social experiment just like he might find interesting... that is... the world was really dog eat dog with no real rules beyond the game... so players had to band together and form their own little societies.... posses would form to go after bandits etc.

    If I could devote more than a couple of weeks to an MMO before deciding I don't need a second job, I would have stayed with that one, I liked it alot because of that social aspect that was created by letting everyone run amok and forcing people to band together for protection.

    The aproach on WOW and COV/COH always seemed kind of lame to me. In real life I can do whatever I want, even kill people. However, the consequence is, the police may get called and come after me. It always seemed silly that I am this powerful mage, but... oh, I can't target this dude, or I can't attack anyone without going over there.

    I like the "players police the game" setup better, because it makes the social interaction more interesting, and more needed as part of the game rather than just letting it be "our big clubhouse"

    -Steve

    --
    "I opened my eyes, and everything went dark again"
  254. Re:within the rules doesnt mean its within the rul by Anonymous Coward · · Score: 0

    This isn't "socializing". What we do here on Slashdot is engage in little intellectual arguments about a variety of topics. Sometimes they're interesting, sometimes they're inane, often they're impolite, but what they never are is "social".

    You should probably go look up the definition of social and socialize. While you are at it, "intellectual" might need some boning up on, based on the conversation around here....

  255. Re:If it's within the rules, it's within the rules by Anonymous Coward · · Score: 0

    What about snipers? I always thought camping was acceptable in counterstrike anyway, maybe not (I don't own it, but I have played).

    Look, I used camping because it was the easiest example. Proving that there are iffy ways to solve that problem does not prove anything about all the others.

  256. yea by unity100 · · Score: 1

    and independent thinkers that heralded the democratic age of today were douchebags, doing anything that was legit within the system at that point in time ....

    not.

    read some history. in your 'democratic' america people are currently exploited to such an extent by corporations that, from their juvenile years to their death their life is a race to pay debts and make out. a small percentage of lucky people 'make it', because the society currently needs the people with their skillset badly, but all others get the shaft.

    you need more socialism in your dog eat dog democracy.

  257. Re:If it's within the rules, it's within the rules by WNight · · Score: 1

    Pshaw, if I were a true unix stereotype I wouldn't be caught dead walking.

    I see your distinction, but it seems weak, and thus retroactive. That law is not for people who got called a cunt any more than a assault is 'for' people who were barely touched. You can cry rape for anything but it's meant to punish people who seriously harm another person not to punish someone for being uglier than you expected when you sober up, even though it gets used that way.

    That is not a correct statement, there is such a law, which I've pointed out, which sometimes gets broadly applied by certain people to do just that - remedy a trivial insult.

    But not really, as I'm saying.

    This is semantic, I'll grant you, but it's obscuring the issue.

    I can imagine plenty of sympathetic juries who would consider "aggressive" use of the word "cunt" as being "extreme".

    Yes, but the law is one thing, not anything you could imagine a jury buying. Many juries would consider a riding-crop in someone's ass to be obscene, but that doesn't mean it is, or that if a law were bent to prohibit filming it that the law would be constitutional.

    it is widely considered uncivil to go around addressing people the way you are

    And god (a god, take your pick) is widely believed to exist.

    It doesn't surprise me that I have to point this out to you

    Oh, so you got this far and thought I didn't know?

    my sensibilities are not so easily offended as to cause me emotional distress

    I see. So you went to my site browsing for material, got insulting, and acted all pompous and holier-than-thou just for the hell of it?

    It's not offensive to me when someone insults me for a perceived reason which isn't actually true (i.e., ignorance).

    No, it is offensive, but it isn't harmful.

    But that's my point, you cretin, that there's no harm from all those things I said to you. I'm just some guy on the internet who knows nothing about you, so nothing I say can harm you if you're sane. That's sort of the definition of adulthood.

    You just seem to be under the mistaken assumption that I'm a type of person that I'm actually not, and enjoy insulting me because of that.

    No, if I enjoyed harassing you tod

  258. irrelevant to nerdiness by unity100 · · Score: 1

    when a cognitive and perceptive individual places his/her concentration on anything, s/he transfers some of his/her perception and cognition to that thing. anything happening to that may make an effect on the individual. you dont need to be emotionally attached to anything for an effect to happen. you are a sentient with senses and reflexes. if suddenly the toon you are paying great attention at 01.00 in silent night gets whacked with a big sound, it triggers all of you reflexes. emotion and attachment hasnt got anything to do with it. its simple reflex.

    and, if some disturbed individual corpsecamps your toon just for 'having fun', and you are delayed from doing what you are intending to do at that night for an hour, you get naturally distressed and annoyed.

  259. dont digress by unity100 · · Score: 1

    and get used to it. you cant freely be badass in a game. because, it is not just 'a game'. you play it along with OTHER people. and OTHER people have their opinions and judgments. no amount of discussion or argumentation, insults and despising on your part will change those people's views, they will STILL keep their judgments. therefore, if you be a jerk in a game, you get what you ask for. thats it, plain and simple.

    1. Re:dont digress by PaganRitual · · Score: 1

      it is not just 'a game'

      I was suspicious that your grasp on reality was tenuous at best, and I appreciate you clearing that up for me.

      The fact that there are other people in the same game world doesn't stop making it simply a game. What it does do, on the other hand, is mean that there are people that become much more emotionally invested in that game, to the point where you talk about it as though you can outcast people when there is zero consequence for your actions in the environment.
       
      Basically, what I'm trying to tell you, is that a bunch of highly emotionally invested kids, or socially retarded adults (as I suspect you may be), calling you names and attempted to outcast you, is only effectual if you are one of those aforementioned kids/adults in the first place. The rest of us either completely ignore people like yourself (turning off main chat does wonders for my game experience), or have a total ball with people like yourself in game.

      The fact that you've responded to a large amount of responses to your own original misguided post with what amounts to little more than overly wordy variations on "nuh-uh" is evidence enough. I'm done here, because it feels like I'm talking in an MMO forum.

  260. explain by unity100 · · Score: 1

    "get a life". after all these years on the internet, i still cant put any meaning into such shitty american jargon.

  261. take up reading by unity100 · · Score: 1

    what i posted wasnt about 'threatening'. it was about being outcast from society. people doing things other people dont like all the time became the pariahs and outcasts in the society. this wont change just because 'its a game'. it has STILL people behind it with their views and judgments.

  262. and again by unity100 · · Score: 1

    society doesnt give a flying fuck about the physics rules. it sets up its own rules. if you be a jerk, which is allowed within the laws of physics, you still get outcast from the society. lawyers and court orders doesnt do zit either, they STILL can outcast you regardless of court orders, or even legislation, and there isnt shit you can do about it.

    and, if you try enough, someone INDEED stops you, in a back alley with a bat.

  263. there is no difference by unity100 · · Score: 1

    any situation that involves more than one person ( or even entity ) is a social environment.

    anyone playing mmos are actually intending to play in social environments. because they ARE massively MULTIPLAYER online games. if they didnt want such a thing, they would be playing counterstrike after all.

  264. Re:If it's within the rules, it's within the rules by WNight · · Score: 0, Flamebait

    Pshaw, if I were a true unix stereotype I wouldn't be caught dead walking.

    I see your distinction, but it seems weak, and thus retroactive. That law is not for people who got called a cunt any more than a assault is 'for' people who were barely touched. You can cry rape for anything but it's meant to punish people who seriously harm another person not to punish someone for being uglier than you expected when you sober up, even though it gets used that way.

    That is not a correct statement, there is such a law, which I've pointed out, which sometimes gets broadly applied by certain people to do just that - remedy a trivial insult.

    But not really, as I'm saying.

    This is semantic, I'll grant you, but it's obscuring the issue.

    I can imagine plenty of sympathetic juries who would consider "aggressive" use of the word "cunt" as being "extreme".

    Yes, but the law is one thing, not anything you could imagine a jury buying. Many juries would consider a riding-crop in someone's ass to be obscene, but that doesn't mean it is, or that if a law were bent to prohibit filming it that the law would be constitutional.

    it is widely considered uncivil to go around addressing people the way you are

    And god (a god, take your pick) is widely believed to exist.

    It doesn't surprise me that I have to point this out to you

    Oh, so you got this far and thought I didn't know?

    my sensibilities are not so easily offended as to cause me emotional distress

    I see. So you went to my site browsing for material, got insulting, and acted all pompous and holier-than-thou just for the hell of it?

    It's not offensive to me when someone insults me for a perceived reason which isn't actually true (i.e., ignorance).

    No, it is offensive, but it isn't harmful.

    But that's my point, you cretin, that there's no harm from all those things I said to you. I'm just some guy on the internet who knows nothing about you, so nothing I say can harm you if you're sane. That's sort of the definition of adulthood.

    You just seem to be under the mistaken assumption that I'm a type of person that I'm actually not, and enjoy insulting me because of that.

    No, if I enjoyed harassing you today it's because of how funny you are when you try to be all proper while being insulting.

    Back to that semantic thing though... If you consider that an overzealous policeman could cite you for anything, and there'd be a closest law to it however tenuous the connection, then you could say that there's a law for everything. Cough in public? Ummm, disturbing the peace, engaging in biochemical terrorism, etc...

    Or, if you would agree that laws can be over-broadly applied it implies that not all uses of the law are reasonable or valid, they're just random crap that happens to be wrongly prosecuted under this law as opposed to another.

    So while I'll agree the law exists, I don't think it, or laws in general, mean quite what you think. Everything not explicitly forbidden is allowed. You seem to be operating on the anything-possibly-questionable-is-forbidden model. Are you in North Korea?

    There's a law against killing someone, but not against calling them a cunt.

  265. Re:If it's within the rules, it's within the rules by Arker · · Score: 1

    And before you get started on that bullshit "he was a hero, he had to kill the villains", that's not how the game is designed, merely the premise of the world, it's the lore as opposed to the actual game.

    I am seriously rolling around laughing right now. Cant you see how absurd you are here?

    It's not the game, it's merely the premise of the world. MERELY.

    And, again, claiming that he was griefing or violating rules or abusing bugs simply isnt going to work. He was petitioned many times, and exonerated every time.

    --
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Friends don't let friends enable ecmascript.
  266. Re:If it's within the rules, it's within the rules by Arker · · Score: 1

    isn't it common practice that the villians would resort to defaming a 'hero' if they can't beat them?

    Sure. Now explain why his own teammates were helping their enemies.

    --
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Friends don't let friends enable ecmascript.
  267. Major research faults here by masmullin · · Score: 1

    IMHO this is really poor science, and even worse philosophy. After reading the paper, I see some major research faults here.

    1) He didn't inform the participants that they were involved in the experiment : major ethical violation
    2) Instead of using an experimental group with a rigid guideline of experimental procedures (eg hiring someone to play CoH as Twixt, giving them a specific list of actions they should do), Myers used himself in the experiment and basically made up the rules as he went along. Myers states "While in the beginning, Twixt played by these rules in silence, as time went by, Twixt became increasingly verbal in an attempt to explain his goals and motivations." In my view this change in Twixt's attitude could influence the test results.
    2b) It is clear from his blog site that he was emotionally invested in the game, and thus Myer's research ability was negat&#239;&#187;&#191;ively impacted by the desires he imparted on his character. As we all know from Mr Spock, emotion makes bad science.

    After reading the paper I think it's rather clear that Myers is attempting to justify his crudeness in the game, and didn't have any real scientific interests in mind when he started the experiment. Either that, or he is a poor experimenter. Basically Myers found a loophole in the game which would make him near invincible and is attempting to justify his characters superiority (and thus boost Myer's self esteem) by writing a paper claiming he did everything in the name of scientific research.

  268. Re:If it's within the rules, it's within the rules by Arker · · Score: 1

    I have my terminology straight, you are (intentionally?) misinterpreting it by telling yourself I meant something else. I didnt.

    Taking over a game which other people are playing and intentionally, systematically shutting down play fits pretty well within the category of "griefing" in my view.

    [quote]i have played eq, and cross teaming has absolutely nothing to do with this, you're not able to team up with anyone of the opposite faction in cox (only in cooperation zones, but we're talking pvp areas here), you can't heal them etc. [/quote]

    But apparently you *can* leave them unmolested to farm in a pvp zone, and then ostracise members of your own team that try to fight them. Which is, as I said, not a perfect analogy but nonetheless obviously very similar behaviour, wrong for the same reason, and yes, in my book as someone who has seen more than one game I once enjoyed completely ruined by it, that counts as griefing everyone that is actually trying to play the game.

    IIRC (and correct me if I am wrong) Fansy was mostly known for training mobs on people he was not even allowed to attack. This is not even vaguely comparable.

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  269. Not even a Study, an Ethics violation by Anonymous Coward · · Score: 0

    1. The research is fundamentally worthless and that should be pointed out to his review committee at loyola
    a. He did no form of control group whatsoever
    b. There were no parameters established for any kind of experimental protocol
    c. This "stranger aggravation" experiment has been done ever since the 50s under properly controlled situations. He didn't replicate established research, and he proved nothing new.
    2. In fact, and what should also be pointed out to his review committee at Loyola, what he has done has been to foul the water for anyone wanting to do serious research on sociological parameters inside mmorpgs
    3. And, perhaps most importantly, he violated the number one protocol for anyone engaged in such studies, and probably violated Loyola's own ethics standards. He did not reveal that he was doing studies nor did he get the consent of those he was studying. this should be reported to the Loyola ethics committee
    4. As to the players he griefed, now that he has outed himself, they can actually complain to the university and even threaten to sue for being used in a research study without their knowledge or consent.

    In short, a nerd professor discovered how to be a bully of the sort that used to give him wedgies, proceeded to do so and is now crowing about it and pretending it was research, while violating every standard for such research there is.

    He ought to be fired

  270. The professor was trying to study by Orion+Blastar · · Score: 1

    how a player character could follow the rules of the game, and violate the unwritten rules and social norms that the players had agreed on but did not write down, nor have the game administrators enforce.

    He made his character as a loner, who didn't team up too much, and developed a tactic to teleport foes into NPC Robots that shot them to death for getting too close to a safe zone.

    I think he violated some ethics as a professor, and may be considered a griefer or jerk to the other players, but he did so in order to show how the other players would violate their own social norms and unwritten rules to use profanity, trying to force him to quit by dirty tricks, etc. In doing so I think he tried to show the other players as hypocrites who gladly violate the unwritten rules, while at the same time accusing his character of violating the same unwritten rules. Meanwhile his character didn't violate any games rules, just social ones the players had agreed to but not written down or enforced.

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  271. Re:If it's within the rules, it's within the rules by Trahloc · · Score: 1

    Cause he was a dick in and out of character. I fully support them beating down on him in game and pretending to be on his side. The defaming and aggression out of game was extreme but it wasn't exactly surprising if he really does have even the most minuscule understanding of the human mind.

    --
    The Goal: A long simple life filled with many complex toys.
  272. Re:If it's within the rules, it's within the rules by amicusNYCL · · Score: 1

    If you consider that an overzealous policeman could cite you for anything, and there'd be a closest law to it however tenuous the connection, then you could say that there's a law for everything.

    Right, if you're considering extreme cases. I know my original one-liner didn't explicitly consider anything, but I was thinking it!

    Or, if you would agree that laws can be over-broadly applied it implies that not all uses of the law are reasonable or valid

    Without a doubt. Sort of like charging someone with intentional infliction of emotional distress for calling someone's mother a cunt. It's a waste of time (including apparently yours and mine), but that's not to say it doesn't happen.

    You seem to be operating on the anything-possibly-questionable-is-forbidden model.

    That's not me at all, I'm highly libertarian, my original poorly-stated point was that people actually use this law to remedy getting butthurt, not that I would advocate it. It's hard to fit all of my views into one line, lesson learned, I was just responding to a guy claiming that you can't charge someone with a crime for insulting you. People do.

    So you went to my site browsing for material

    If people picking arguments with me are going to post links to their personal information, I'm going to take the opportunity to educate myself.

    got insulting

    Live and let live. Converse is also true.

    and acted all pompous and holier-than-thou just for the hell of it

    I don't really think of myself as pompous, but if that's how I came off it's the only thing I'll apologize for.

    --
    "Our two-party system is like a bowl of shit looking at itself in a mirror." - Lewis Black
  273. Re:If it's within the rules, it's within the rules by zarzu · · Score: 1

    you're obviously just reading whatever you want, i told you over and over again that people aren't sitting around in pvp zones, they are in fact pvping. people who want to team up with others of the opposite faction have zones for that and they use them. there is no farming whatsoever going on in open zones of any kind in cox, all farming is taking place in instances, no one is ever farming in a pvp zone. you haven't played cox, yet you somehow feel like you have a clue how it's gameplay looks like because of reading one ridiculous article, are you kidding me?

    twixt was porting people into npcs without much of any chance of him being hurt at all, it's like fansy training npcs, letting them kill everyone with the occasional train that killed him as well. both have not gained anything from the whole thing, other than annoy people and they are both very hard to keep from it since they are either close to npcs that insta-kill or lvl 5 and non-pvpable (only chance then is to train against him). yes they are actually rather similar.

  274. Doing what the game intended? by Shteawa · · Score: 1

    It seems like a lot of the people arguing that this guy was just "doing what the game intended" don't play CoX (most by their own admission). The thing you have to understand about PvP in CoX is that it is broken. The game is balanced around PvE. Very few players would get teleport protection (outside of a temporary tp resist from a buff - "inspiration"), because NPCs just didn't teleport players around. PvP zones were added because there was a large enough player base that said they wanted them. And PvP did occur in these zones, just after a while it became more like structured arena matches than an all-out war, since open PvP was mostly just ridiculous. A lot of people are comparing this to PvP in WoW, which unfortunately, can't really be done. Movement is so available and varied that, in normal PvP (no NPCs getting involved), if someone doesn't want to PvP, you can't force them: they just run away. Almost all players (especially if spec'd for PvP) have at least one power that, if properly buffed, can almost 1-shot another player (and the only reason it can't, is by virtue of the fact that there is a "no-one-shot" rule in place: any attack can only do your hp-1 in damage at most). All players have access to (as with the teleport that Twixt used) invisibility (not just stealth, invisibility). It sounds like a lot of people are saying that he was in the right to use the zone for its intended purpose, that if they didn't want to PvP, they shouldn't have been in the zone. So excuse me while I try to make a WoW analogy. Recluse's Victory (RV, the zone Twixt played in) is not Alterac Valley. It is not a zone where you go in and complete your objective with a limited team. RV is open to anybody that wants to come help (above a certain level), and they can leave and reenter as they wish without penalty. There is no reason to be mad at the people not contributing, because it would be the same whether they were there or not, unlike AV, where if people decide to AFK out to farm honour, you'd be better off replacing them with someone who actually will contribute. RV is more akin to Hellfire Penninsula. You have a zone PvP goal which people largely ignore because they'd rather be doing quests, and every once in a while you'll see someone go take the towers, either for the buff it gives when you control them, or for the quest associated with them. People in HP don't rush to the towers once they see them getting capped, to try to stop the other faction from getting control of the towers, they continue on with what they were doing and mostly ignore it... in fact, a lot of people like it when the other faction takes the towers, because they can then do the quest themselves. What Twixt was doing would be akin to leveling up to 70+, and going and ganking the lvl 60/61s just trying to get the quest done for the marks, because they want the trinket... and then corpse camping them, and killing them as many times as he can until either their flag drops, or they give up and log. He gets nothing from this himself (no HK or honour, because the level difference is too high), and there's no skill involved (because the level difference is too high), and he awards a penalty to his opponent (gold penalty in repairs, and time penalty in the corpse run). If his victims band together to try to take him down as a team, he retreats to Honour Hold/Thrallmar and laughs at them from behind a wall of NPCs. Although he is "technically" following the rules of the game/zone (capture the towers, make sure the other side doesn't get the towers, kill Alliance/Horde on sight because they're the "bad guys"), corpse camping and killing characters a lot lower than yourself is just not done, unless you want to really tick off the person(s) you're doing it to.

  275. Bullshit - you refuse to answer any of them by Anonymous Coward · · Score: 0

    Per my subject-line above, & we ALL know why (and you certainly avoided answering ALL 8, this IS certain):

    1.) You came into a thread -> http://slashdot.org/comments.pl?sid=1290967&cid=28571315 and said I was speaking of the quote data system @ NASDAQ, & you were unable to show anywhere I had stated that was what I was talking about (& all I ever said was it was the OFFICIAL TRADE DATA DISSEMINATION SYSTEM). YOU EVEN ADMITTED FAULT ON THIS ONE, because you could NOT find my stating what you thought & then, you tried to say I "implied it"... bullshit.

    2.) Then, yourself, & a few others began "busting" on Windows & Windows users like myself - &, that's when I provided loads of PROOF of the abilities of the SQLServer 2005 + Windows Server 2003 combination being QUITE capable of 99.999% uptime (which yourself & others like k10quaint said was not doable (@NASDAQ on your part) or possible @ all (k10quaint))

    3.) When you asked I prove that SQLServer 2005 + Windows Server 2003 were capable of this, I did so (the best example was XEROX in fact, because it pulls many orders of magnitude MORE transactions-per-day than even NASDAQ does on SQLServer 2003 + Windows Server 2003 (MDDS system))

    4.) Then, I also submitted where Ken Richmond (VP of market data systems @ NASDAQ) stated that MDDS did the job PERFECTLY @ NASDAQ for them, AND provided "Enterprise Availability", & both prove that 99.999% uptime is happening there (because YOU CERTAINLY REFUSE TO DEFINE THE TERM PERFECT)

    5.) You ran like HELL from my simple question of "DEFINE PERFECT FOR US SPROCKET" & gave me all kinds of garbage & word game semantics b.s., but, that was about it

    6.) I then asked that YOU PROVE that NASDAQ's MDDS system was NOT capable of 99.999% uptime - YOU STATED YOU COULD NOT!

    (My points in #5 here are a HELL of a lot better & stronger than your providing NOTHING/ZERO/SQUAT/NADA - Were I you? I'd learn to shut your mouth, OR, be able to backup your bullshit next time...)

    APK

    P.S.=> Then, when I asked what your background is in this field, IF ANY? You skated around that & ignored it, + more in that regards... no, you are going to get a "dose of your own medicine" & I will paste this in EVERY THREAD YOU POST IN, so you know how it feels to get humiliated, AND TROLLED, you troll _Sprocket_... time to put the shoe in the other foot + give you a taste of your own medicine (plus, "the bitter taste of defeat" also - & where everyone everywhere you post sees it also, for your trollery directed MY way here -> http://slashdot.org/comments.pl?sid=1290967&cid=28571315 ...

    Get THIS thru your numb head - Putting words in others mouths they never stated + evading simple questions on your part when I asked them of you is a CLEAR indicator you had to run like the useless troll you are... apk

  276. Re:If it's within the rules, it's within the rules by WNight · · Score: 1

    got insulting

    Live and let live. Converse is also true.

    Not quite, I started insulting. And specifically to make a point.

    If people picking arguments with me are going to post links to their personal information, I'm going to take the opportunity to educate myself.

    Yeah, you got mad and got even. Cyber-stalker. :)

    You also took my random bad words and replaced them with specific, chosen to be hurtful, descriptions. I'll live, I think, but you didn't respond in kind.

    I don't really think of myself as pompous

    Well, that "I shouldn't need to tell you, but" thing comes across that way... As does not just calling an asshole an asshole - why bother with fat jokes (which will only hurt sensitive people on the sidelines more than me) when you could have just said I was an ass. It seems like you took that course to look better than me - veiled insults are cooler and all.

    Sort of like charging someone with intentional infliction of emotional distress for calling someone's mother a cunt. It's a waste of time (including apparently yours and mine), but that's not to say it doesn't happen.

    Yes, but that doesn't mean there's a law against insulting someone, just that malicious prosecution knows no limits.

    It's hard to fit all of my views into one line, lesson learned, I was just responding to a guy claiming that you can't charge someone with a crime for insulting you.

    Actually he claimed there's no law against it, which I still think is right.

    I'm pretty sure that he'd admit you could be charged or sued for doing anything though, but that's not a question of law as much as sleeping with the judge and judicial activism (punishing people they find unsavory despite the law.)

  277. Re:If it's within the rules, it's within the rules by sorak · · Score: 1

    ... in virtual worlds the rules can be set by the players themselves. The developers in this context are enablers, rather than Gods passing down "rules".

    If those user-driven rules are so important for the gameplay, they should just pass them along to the developers so they can add them to the actual rules. That's what we in the real world call "Laws". If they don't like the way things are they should go play somewhere else. Stupid whining babies...

    Hold on. If you are playing COH, and you don't like the way everybody else plays, then why don't you go somewhere else? If COH is not your game, then they already ARE playing somewhere else.
    .
    The other thing about this is that, yes, the rules allow this guy to be a jackass. They also allow much of what the other players were doing (not counting death threats and trying to get his home address). So why is it ok for a griefer to do anything he can get away with, but wrong for everybody else to treat him like the nuissance he is? Why should everybody else be held to a high standard, while the griefer is held to no standard at all?

  278. Re:If it's within the rules, it's within the rules by amicusNYCL · · Score: 1

    I started insulting. And specifically to make a point.

    Point taken, I thought you were just being belligerent.

    Well, that "I shouldn't need to tell you, but" thing comes across that way...

    Hmm.. perhaps that's how I picked up my new freak.

    You also took my random bad words and replaced them with specific, chosen to be hurtful, descriptions. I'll live, I think, but you didn't respond in kind.

    Well, I'm not going to respond to flaming with more flaming. I prefer a precision strike over carpet-bombing ;) Of course, that's not to imply that I was intentionally trying to inflict emotional distress..

    --
    "Our two-party system is like a bowl of shit looking at itself in a mirror." - Lewis Black
  279. RPG vs. Action games by Anonymous Coward · · Score: 0

    I believe all this conundrum is a result of the mentality behind MMORPG players. As some other posters mentioned, they use PvP zones as chatrooms and pretty much don't engage in conflict. RPG (MM or not) players seek more of an interactive experience that involves exploration, deep stories and character interactions, which is encouraged by the games' mechanics. It's more of a passive gameform, at least when compared to sports or action multiplayer games where the point is pure competition and fast reflexes, and where insults fly around like nobody's business and it's in good taste to hump a fallen player's corpse.

    This collective mindset makes situations like griefers, teamkillers, ragequitters and the like much more scarce, naturally resulting in lots of anxiety from people not used to such an hostile environment.

  280. He's Griefing!!! by Tunnel+Snakes · · Score: 1

    hahahahahHAHAH look at you obsessive COH/V players ineffectually trying to impugn a professor 100x smarter than all of you combined because you couldn't handle a troll. look how stupid you look finding fault with his methodology because it was """mean""" not because it was wrong in any way (it wasn't).

  281. Very funny concept by Anonymous Coward · · Score: 0

    I'm a long time COX player, and the fact of the matter is what he was doing is considered bad form. COH/COV has clear PVP zones. And only one is really built for what he did, Siren's Call. You can use Teleport Foes to place a foe in front of NPC security drones in certain places. This is kinda rude because NPCs cause experience debt in PVP zones where Players don't. If he was using his own bots or other players, its still a bit rough but within accepted PVP gameplay. Honestly, I've done both. But I reserve droning for people who abuse the Teleport Foe power.

  282. Not about right or wrong,itÂs about the exper by Anonymous Coward · · Score: 0

    After reading some of the comments it seems that many guys who have suffered such "unorthodox" behavior on the part of their team-mates take the professorÂs experiment really personally.
    Obviously any gamer who has ever played any kind of a massive multiplayer online would be instantly capable to predict the results of this experiment.
    However, it does not diminish its scientific value, or rather the interesting facts behind it:

    1. Independently of their designerÂs plan, massive multiplayers will adopt their own set of social norms.

    This is an obvious one if we look at the development in the web in the last decade.

    2. These social norms do in fact converge into a larger concept based on fairness and equality, independently on the specifics of the game. (numerous accounts of players on diff. platforms stating largely the same stories).

    Meaning that there are more poeple looking for order and certainty than the opposite. The human society is by its nature bound to ascend from chaos into some form of ordered co-existence. Usually no one who enters into a society is ready to engage into merciless competition without any rules. (Is this true, or are the people playing MMoÂs more susceptible to be socially formed / adapted. - perhaps one could argue they are looking for a set of rules to adhere to and a person who isnÂt would behave differently.)

    Another interesting question is whether the society values order (certainity) more than fairness.
    What would happen if the professor after becoming a dominant figure, would propose the weaker guys he was killing, to form an (unsafe) allience and spare them in exchange for them to join his way of playing?
    My hypothesis is that a vast majority would join him if he would exert a fairly serious effort to prove his superiority.
    The results could hint towards the answer to problems such as, Is the human society bound by its nature to guard moral values, or succumb to the supposed safety of a dictatorship without such. Which might gives us un indication whether our future looks more like the Start Trek, or more like the Chronicles of Riddick. :)

    3. A society left with no means to effectively sanction (exclude) its members will fall into despair and eventually desintegrate.

    The fact that people threatened the professor does not by itself prove that they value their "virtual" society as if it was their "physical" society (their state, city, block - guaranteeing their physical safety and social inclusion), although their level of emotional involvement is astonishing. (but anyone who ever played some kind of game with his friends has wittnessed such a behaviour at least once :)
    What this means for Game designers is an important lesson and that is, that they should limit the possibility of misbehaviour to the minimum, or offer effective sanctioning mechanisms in the game, otherwise they will be continually loosing community members.

    You might say... nothing new about that, but it is interesting to research the group dynamics of virtual communities, perhaps they can point out some interesting facts about real-life communities as well.

    vlasto

  283. This is nothing new - CoH is a carebear game by lusiphur69 · · Score: 1

    My friend who played CoH/V for some time made a villain and also used to use the teleport foe power to bring people to the drones to get killed and indebted. I instead used a Stalker (stealth hitter with big opening attack) during the brief time I played.

    One constant was the amount of whining in-game. Most PvP MMOs dont allow the two enemy sides to talk to one another to lessen this kind of nerd-rage trash talk, but COH does, for good or for ill.

    People would whine when I attacked them (note: with no teleport abilites) because they were just in the zone to 'quest'. Well, it has big warning signs all over it when you enter, and I came here to bash some heroes, not drink tea and discuss politics.

    So: in short, each game has a different culture. In WoW, if the character regularly used cheese tactics and ganked regularly, people might dislike him, but the playerbase as a whole is far more tough-skinned. Interestingly, the player base of CoH/V skews to an older set, perhaps one not inured to getting defeated in online games by countless hours of getting spawn killed in twitch shooters.

    Nothing new here, CoH is a carebear game. Carebears dont like dying. Period.

    Id rather he spent his time on EvE - that is a microcosm of real society and would have been far more interesting.

  284. Re:Not trolling (what utter nonsense this is) by lusiphur69 · · Score: 1

    Not to be offensive, but are you really this stupid?

    There are two safe areas on opposite sides of a large map. If a Hero strays too close to the Villain safe area, or vice versa, they get killed by the drones.

    They respawn in their own safe area, which happens to contain the exit to the *consensual PVP zone* (emphasis mine)

    There is no camping here, which would be kind of a dick move, but due to the robots and the fact you respawn in your own safe guarded area (with egress) its impossible, literally.

    Really, CoH/V players are the thinnest skinned Ive ever met on the wild and wooly internets, and thats saying a lot.

  285. Badvibes258 by Anonymous Coward · · Score: 0

    Look Society makes the rules, Rules don't necessarily make the society. fact is it is well with in the rules of society to start mowing your lawn at an early hour in the morning. Or to have a vehical with a "Legally allowable" loud engine noise. But your going to tell me that if your neighbor fired up either of these you wouldn't be mad? frankly the whole point of this escapes many of you. This is the guy that at 10 pm fires up his truck and wakes you up after you have pulled a 10 hour shift at work on the 4th day of your week. you live and have no choice in the matter. He is legally allowed by law to have his truck at that noise level. (he had it checked by your DEQ or EPA or what ever you call them) yes he played with in the rules and made people mad. But does that make it right? no. and the Response on the forums isn't much diffrent than real life. I mean heck you might even wonder if a person with no respect for others or consideration for the well being of others you might wonder if he doesn't have a shady past. you might even wander it aloud with someone else. That might not be right but it happens. that is society. And for those saying this is just a GAME? well yes it is only a game. but he is trying to impose real life into the game as if it is an accurate example of online communities. Well to some degree he is right. But only on about 34% of the over all internet I mean this is the internet if you can think about it, it is probably here. My point is that this guy did play with in the rules of the game even by game standards. however that doesn't mean he didn't disrupt someone elses life. are you going to pass the blame to the guy that happens to live next door to the guy with the noisy truck?! please. facts are "LIFE ISN'T FAIR" Life isn't easy, Death is the only Guarentee in life. Live with it or don't.

  286. Re:If it's within the rules, it's within the rules by WNight · · Score: 1

    I was being belligerent, your mistake was assuming it was just that. An unpleasant message and we're all too willing to assume it's empty.

    As for freaks/fans, it would be interesting to know which posts inspired them.

    That's so cute, you've got two freaks. You could get to know them personally.

    Well, I'm not going to respond to flaming with more flaming.

    I don't think that's very honest...

    I prefer a precision strike over carpet-bombing ;)

    I don't think you understand precision then. You attacked fat, unix-geek, etc, all broad categories without any idea of what would bug me. Precision would be doing research and saying, "How you treated your younger brother, that was unconscionable", "by cheating on that test you are showing a lack of character", or something else about ME and my actions, not my body or circumstances.

    What you did perpetuated the general climate of mockery and ridicule for the fat, etc. Other people reading this thread will feel worse about themselves because you think fat people are worth mocking. Far more collateral damage than simply telling me what you think of me in even the rudest terms.

    But that's pretty much my point about this law again, such as it could be bent to the 'Calling your mom a cunt' angle. It's a way to punish those who say unpopular things, like 'bad' words, and is never applied (could never be) to the people who actually make life miserable for others.

    Of course, that's not to imply that I was intentionally trying to inflict emotional distress..

    Rather, I think it's exactly what you wanted. (Unix is irrelevant, and I'm fat!?).