some people might prefer not living in an experiment like that... and any city of appreciable size is likely to have a good number of those people, so
They don't have to necessarily be drastic changes. They can move subtly towards a direction. Or at the least, get the approval of the people who live there. If each city has a unique, apparently positive aspect to it, it may encourage debate and provide optimism of sorts.
Also, just using what 'already works' in some cities would minimize resistance towards that plan in other cities.
just-this-moment we're a little short on funds for big city reengineering projects;)
They don't have to be necessarily expensive at all...
In any case, it's better than changing the whole country at once, wouldn't you agree? We would learn a lot more from dividing plans up.
In any case, a universal language (perhaps English now the majority speaks it), and a global currency (USD or whatever - I'm not bothered) would really help world peace I reckon.
I don't agree. The concise and almost 'joyful' programming languages like Ruby *lend* themselves to generally running slower for the reason that it's much harder to create a fast compiler for them than the others. It's still possible, but much, much harder to do so.
Perhaps Java, C++ and Perl prevail because they're more established. It doesn't mean they're necessarily objectively better.
The other factor is that although variable names are often useful if they're long, 'verbosity' can/should count the number of 'words' (and symbols?) in the code, which is obviously shorter than a line, and longer than a single character. I hope he's taking this into account.
b: Manual control, but where vehicles repel from each other and other static surroundings the closer they are to them (very close = big/forced repel, fairly close = soft repel etc., far = no repel). It would be great fun to drive and should be almost completely safe.
Instead of basing how rich we are on money alone, we would do far better to increase the levels of the one thing that really matters for all people, by experimenting, researching, and modifying various aspects of towns and cities the world over.
This way, we can expand and refine cities until they converge towards the ideal (whatever that may be).
So how do you propose the artists get paid? Now that high quality video/sound is coming into play, there's less incentive for consumers to buy the original. Some music isn't sold through CD, nor is it performed (example synthesizer stuff), so they can't make money off gigs etc.
Okay this is gonna sound odd, but any idea where I can get some wolves fur to see the reaction of my dog? Perhaps even you can send some to me (I'd pay of course).
I find many modern 3D games have a low "button-press-per-minute" count. Whilst older games always had something going on almost every second, recent titles just get the player to sprawl around for hours. Give me an older title such Bank Panic or Smash TV (both arcade) over a modern 3D shooter any day.
For the games which aren't like that, then they're just too easy I find as well. I've recently bought great playing games such as World of Goo and Zombies Vs Plants, and although they are great fun while they last, it's over all too quickly - more proof that games today are geared towards the masses for 'throwaway' purchase like a McDonalds. It's pretty sad.
Neither is the flashing of ships in overhead 2D SHMUPS when you shoot them, or the 'unrealitic' explosion you may get (which looks maybe *better* than a real explosion would be).
One other factor is that the indie CD will be available at the same location as the RIAA label CD. Everything's all in one place - great for efficient buying. I don't recall MP3.com selling the big labels.
I bet weight and size has something to do with this. When OLED screen tech becomes commonplace, we'll see plenty more of these things. In addition to the other advantages of OLED, the high aperture ratio is useful (to avoid the screen door effect), the size and weight is reduced compared to even LCD, and perhaps even more importantly, the viewing angle issue is solved completely.
Perhaps more importantly, OLED can probably obtain a much higher pixel density more easily (considering this source, and also how small the 11" TV from Sony is...). The former mentioned a 0.38" display with a resolution of 560,000 pixels (1.7 million subpixels) in a press release. Anything even remotely close to that would be amazing.
some people might prefer not living in an experiment like that... and any city of appreciable size is likely to have a good number of those people, so
They don't have to necessarily be drastic changes. They can move subtly towards a direction. Or at the least, get the approval of the people who live there. If each city has a unique, apparently positive aspect to it, it may encourage debate and provide optimism of sorts. Also, just using what 'already works' in some cities would minimize resistance towards that plan in other cities.
just-this-moment we're a little short on funds for big city reengineering projects ;)
They don't have to be necessarily expensive at all... In any case, it's better than changing the whole country at once, wouldn't you agree? We would learn a lot more from dividing plans up.
Help & Preferences -> Classic Index -> General -> Layout -> Use Classic Index
Fixed it for me.
Okay, if it doesn't crash my browser first ;)
I'm not certain, but I think the D programming language (like C but better) does structs much better (no 'holes' in the struct memory etc.)
Is it possible to set frame rate, size, and looping attributes inside the HTML? Does the video get anti-aliasing if the size is reduced?
How about lossless video? is that supported? What codecs are supported?
Since C structs are effectively C++ objects, would you be against using structs for the same reasons too?
Good observation.
In any case, a universal language (perhaps English now the majority speaks it), and a global currency (USD or whatever - I'm not bothered) would really help world peace I reckon.
Is it less verbose in line or character count?
Or on a word/symbol level, which I would think is more important...
These graphs are great, but it would be nice to see the X axis expressed logarithmically for a greater range of time tests.
Oops oh yeah. Hopefully my original post will get modded into oblivion ;)
I wish D was one of the contenders. It'd be shown pretty far to the lower left I'm betting.
I don't agree. The concise and almost 'joyful' programming languages like Ruby *lend* themselves to generally running slower for the reason that it's much harder to create a fast compiler for them than the others. It's still possible, but much, much harder to do so.
Perhaps Java, C++ and Perl prevail because they're more established. It doesn't mean they're necessarily objectively better.
The other factor is that although variable names are often useful if they're long, 'verbosity' can/should count the number of 'words' (and symbols?) in the code, which is obviously shorter than a line, and longer than a single character. I hope he's taking this into account.
Two things to say:
a: Automatic computer control could take over.
b: Manual control, but where vehicles repel from each other and other static surroundings the closer they are to them (very close = big/forced repel, fairly close = soft repel etc., far = no repel). It would be great fun to drive and should be almost completely safe.
No need to be a killjoy :P
Happiness economics.
Instead of basing how rich we are on money alone, we would do far better to increase the levels of the one thing that really matters for all people, by experimenting, researching, and modifying various aspects of towns and cities the world over.
This way, we can expand and refine cities until they converge towards the ideal (whatever that may be).
Still one of the most interesting diagrams on the internet ever.
I think they have the same KB don't they? If not, which do you prefer?
Have you ever used the Amiga 4000 keyboard? That had one of the nicest touch on the keys you can get imo.
Is it just me or is only a double increase in speed a bit lame (3Gb for SATA 2 to 6Gb for SATA 3).
So how do you propose the artists get paid? Now that high quality video/sound is coming into play, there's less incentive for consumers to buy the original. Some music isn't sold through CD, nor is it performed (example synthesizer stuff), so they can't make money off gigs etc.
A well deserved 5 interesting post there.
Okay this is gonna sound odd, but any idea where I can get some wolves fur to see the reaction of my dog? Perhaps even you can send some to me (I'd pay of course).
I find many modern 3D games have a low "button-press-per-minute" count. Whilst older games always had something going on almost every second, recent titles just get the player to sprawl around for hours. Give me an older title such Bank Panic or Smash TV (both arcade) over a modern 3D shooter any day.
For the games which aren't like that, then they're just too easy I find as well. I've recently bought great playing games such as World of Goo and Zombies Vs Plants, and although they are great fun while they last, it's over all too quickly - more proof that games today are geared towards the masses for 'throwaway' purchase like a McDonalds. It's pretty sad.
Neither is the flashing of ships in overhead 2D SHMUPS when you shoot them, or the 'unrealitic' explosion you may get (which looks maybe *better* than a real explosion would be).
One other factor is that the indie CD will be available at the same location as the RIAA label CD. Everything's all in one place - great for efficient buying. I don't recall MP3.com selling the big labels.
If 5 dimensions is only 5 times as much data stored as usual, then you're right, the term 'attribute' would be more useful.
However, if each dimension compounds upon each other, then it's certainly worth using.
For example, a 5D array of say... 10 bits each (10*10*10*10) for what would usually be only 10 bits for the equivalent 1D would be phenomenal.
I bet weight and size has something to do with this. When OLED screen tech becomes commonplace, we'll see plenty more of these things. In addition to the other advantages of OLED, the high aperture ratio is useful (to avoid the screen door effect), the size and weight is reduced compared to even LCD, and perhaps even more importantly, the viewing angle issue is solved completely.
Perhaps more importantly, OLED can probably obtain a much higher pixel density more easily (considering this source, and also how small the 11" TV from Sony is...). The former mentioned a 0.38" display with a resolution of 560,000 pixels (1.7 million subpixels) in a press release. Anything even remotely close to that would be amazing.