It's a fantastic way to learn how to parse and render an image. You get all the basics, plus you get to try and find out why your texture is rendering upside down:-)
Very untrue. It's a calculated risk, I think. After each round of bot bannings, the price for gold increases *dramatically*. For example, on my server when I played, the price of gold was somewhere between $40-60 for 500 gold. After a round of publicly announced bot bannings, the price shot up to $120/500. It took about 4 months for it to head back down to $40-60, and kept going. Current price: $20-25/500. After the next round of bannings, it'll shoot right back up.
Re:Developers, developers, developers, developers?
on
Inside Visual Studio 2008
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· Score: 0, Redundant
The same reason console manufacturers charge for dev kits: it costs money to make, so they need to recoup that money, and since they can make a profit at it, why not?
While the SNES game may have been the first (I don't know, I didn't check), the game mechanics were unrelated to Shadowrun P&P at all. The Genesis game is *much* closer to what the P&P game is.
Also: Weisman was the one who invented Shadowrun. I have no fear that he will treat the game right. Weisman hasn't been involved with a bad product yet, to my knowledge (I Love Bees, Shadowrun, Crimson Skies, Mechwarrior, etc.).
I work in that type of office. Sometimes it's really nice to be able to turn to someone and ask them questions, but other times, my headphones don't cut it to drown out what's going on around me. If you do that, at least give all employees noise canceling headphones:-)
I can't really comment any further, or I might end up breaking my NDA, so... weee! From what I've seen, though, the PS3 just has some design decisions that were made without thinking about how it would actually be used for games.
Would you mind pointing out the specific statute that makes these void in Illinois? I have a personal interest, seeing how I have terms like this in my contract and live/work in Illinois.
On the tactical scale, Tide of Iron is a great war game.
On the strategic scale, I don't know. I'm not a fan of chit-based games, which means no straight up war games. However, Twilight Imperium is a 4X board game and is fantastic.
And attitudes like this are what prevent new ideas from happening. Yes, it IS innovation when you apply standard P&P RPG components to a video game, when no one else has done it before.
Mod support is a huge, innovative feature. Doom definitely shouldn't be touted as a "pinnacle of mod support." Later games did it much better. I agree with you that the article isn't fantastic, but it raises interesting points and is right in a few areas.
All deletionists are trolls. Wikipedia should be a fountain of knowledge on all subjects, major and trivial. There is absolutely no reason to have a deletionist attitude. Articles on what some may consider trivial subjects (such as the web-comics listed) hurt no one, and benefit those seeking knowledge on those subjects.
I think the article has the best quote about them: "the politest bunch of book-burning assholes on the planet."
And GMail doesn't allow you to transmit executables AND it scans zip files for executables. They both have unfriendly policies when it comes to attachments.
"AI" for chess isn't AI at all. It's mostly a matter of pattern recognition and storage space. There's a *lot* more variables to deal with in an RTS, so I'd say using an RTS to test AI is perfect.
They're both a problem, really, but the latency problem causes the bandwidth problem. It takes a *lot* of bandwidth to try and keep a decent picture of the game on a client. Your two main problems are latency and packet loss. Packet loss is one of the things that causes a large bandwidth spike, since you need to re-transmit new delta updates since that packet was dropped.
It's really, *really* hard to make a protocol that degrades gracefully with packet loss. It's a little less hard for latency, but still not easy. The goal, as I see it, should not be to make the game play smooth at a 250 ms ping, but to play very, very good at 100 m . Making a protocol that degrades gracefully typically means it won't be as tight while in optimal conditions.
It's the same way with computer specs, I suppose. You don't want to degrade performance/features at the high-end so it'll be better playable at the low end.
The library I fiddle with in my spare time is RakNet, which is open source. However, that's just a networking library, not a protocol. Protocols are much more game-specific.
It's a fantastic way to learn how to parse and render an image. You get all the basics, plus you get to try and find out why your texture is rendering upside down :-)
Very untrue. It's a calculated risk, I think. After each round of bot bannings, the price for gold increases *dramatically*. For example, on my server when I played, the price of gold was somewhere between $40-60 for 500 gold. After a round of publicly announced bot bannings, the price shot up to $120/500. It took about 4 months for it to head back down to $40-60, and kept going. Current price: $20-25/500. After the next round of bannings, it'll shoot right back up.
The same reason console manufacturers charge for dev kits: it costs money to make, so they need to recoup that money, and since they can make a profit at it, why not?
Just to lend some more weight to this, Cryptic Studios, the developers of City of Heroes/Villains, code in straight C.
While the SNES game may have been the first (I don't know, I didn't check), the game mechanics were unrelated to Shadowrun P&P at all. The Genesis game is *much* closer to what the P&P game is.
Also: Weisman was the one who invented Shadowrun. I have no fear that he will treat the game right. Weisman hasn't been involved with a bad product yet, to my knowledge (I Love Bees, Shadowrun, Crimson Skies, Mechwarrior, etc.).
I work in that type of office. Sometimes it's really nice to be able to turn to someone and ask them questions, but other times, my headphones don't cut it to drown out what's going on around me. If you do that, at least give all employees noise canceling headphones :-)
Did you hear that? That's the sound of the conversation flying right over your head.
I can't really comment any further, or I might end up breaking my NDA, so... weee! From what I've seen, though, the PS3 just has some design decisions that were made without thinking about how it would actually be used for games.
The 360 has 512 MB of RAM.
E-mail address? "Chat login name" (read: AIM/MSN screen name)? That's ridiculous.
Would you mind pointing out the specific statute that makes these void in Illinois? I have a personal interest, seeing how I have terms like this in my contract and live/work in Illinois.
On the tactical scale, Tide of Iron is a great war game.
On the strategic scale, I don't know. I'm not a fan of chit-based games, which means no straight up war games. However, Twilight Imperium is a 4X board game and is fantastic.
Settlers is really an intro to "real" board gaming. Eventually, you move on to, in my opinion, funner games like Puerto Rico.
And attitudes like this are what prevent new ideas from happening. Yes, it IS innovation when you apply standard P&P RPG components to a video game, when no one else has done it before.
Mod support is a huge, innovative feature. Doom definitely shouldn't be touted as a "pinnacle of mod support." Later games did it much better. I agree with you that the article isn't fantastic, but it raises interesting points and is right in a few areas.
I never had a single problem with the voice recognition in SOCOM 1. It was fantastic.
This was quite possibly the most civil discussion I've ever seen on Slashdot. Well done, gentlement.
All deletionists are trolls. Wikipedia should be a fountain of knowledge on all subjects, major and trivial. There is absolutely no reason to have a deletionist attitude. Articles on what some may consider trivial subjects (such as the web-comics listed) hurt no one, and benefit those seeking knowledge on those subjects.
I think the article has the best quote about them: "the politest bunch of book-burning assholes on the planet."
Liberty is fed with the blood of tyrants.
and patriots.
He resigned or was fired. As far as I know, it was a combination of his abusive tactics here at Slashdot and his debacle in censorware.
Not the point.
And GMail doesn't allow you to transmit executables AND it scans zip files for executables. They both have unfriendly policies when it comes to attachments.
"AI" for chess isn't AI at all. It's mostly a matter of pattern recognition and storage space. There's a *lot* more variables to deal with in an RTS, so I'd say using an RTS to test AI is perfect.
You do realize that's not what the broken window theory actually is?
They're both a problem, really, but the latency problem causes the bandwidth problem. It takes a *lot* of bandwidth to try and keep a decent picture of the game on a client. Your two main problems are latency and packet loss. Packet loss is one of the things that causes a large bandwidth spike, since you need to re-transmit new delta updates since that packet was dropped.
It's really, *really* hard to make a protocol that degrades gracefully with packet loss. It's a little less hard for latency, but still not easy. The goal, as I see it, should not be to make the game play smooth at a 250 ms ping, but to play very, very good at 100 m . Making a protocol that degrades gracefully typically means it won't be as tight while in optimal conditions.
It's the same way with computer specs, I suppose. You don't want to degrade performance/features at the high-end so it'll be better playable at the low end.
The library I fiddle with in my spare time is RakNet, which is open source. However, that's just a networking library, not a protocol. Protocols are much more game-specific.