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User: aussie_a

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  1. Re:Stupid stupid stupid. on Project Gutenberg Threatened Over PG Australia · · Score: 1

    Should every web-server be forced to block IPs for other countries? What about for China? Lots of what is available on the web isn't available to residents of mainland China. Whose job should it be to block the content? The censors in China or the American web-server?

  2. Re:Why do we celebrate clones? on Classic Gaming with Zelda Homebrew · · Score: 1

    Then, shut the fuck up until somebody has committed a real crime.

    It's so good to know that copyright laws don't really exist in America, that their existence is only a rumour.

  3. Re:Logical progression? on Final Fantasy VII: Advent Children Preview · · Score: 1

    Lucky it's only 25mins of a 60min movie and not the actual movie itself. I'm hoping we're missing out on a lot and the entire movie isn't like that (I hope even those parts aren't like that and there are more bits inbetween or they at least explain what's going on later).

  4. Re:That's not Final Fantasy 2. on Final Fantasy VII: Advent Children Preview · · Score: 1

    Unnecessary, all but the Final Fantasy III have been re-released on playstation (if you don't have a PS1 or PS2 then this will be useless, but so will FFIX, FFX and FFX-2)

  5. Re:What about security? on Firefox - The Platform · · Score: 1

    Just 1 many ways that Microsoft has affected how software "businesses" do business.

  6. Re:Squrare Enix is really milking this property... on Final Fantasy VII: Advent Children Preview · · Score: 1

    It's not that unique compared to other FFs. But FF fans (especially those who loved FFVI (FFIII in the US SNES release) or Crono Trigger will enjoy FFVII. You might not like it as much as FFVI but it's very close to it :)

  7. Re:I still..... on Final Fantasy VII: Advent Children Preview · · Score: 1

    [url=http://en.wikipedia.org/wiki/Aeris_Gainsborou gh]Why not add it to wiki?[/url]

  8. Re:Probably will flop in America on Final Fantasy VII: Advent Children Preview · · Score: 1

    Not everything has to have some big moral message related to real life. It doesn't have to have any relevance to real life, it's why we call it fiction.

    Sometimes we like to watch a movie for the storyline that we enjoy. But I'm in the minority here, I enjoyed Spritis Within.

  9. Re:Huh... on Final Fantasy VII: Advent Children Preview · · Score: 1

    It's not very surprising considering for many FFVII is the peak of the series (with the main contestant for that title being FFVI). Any links to websites that may have information on Vincent's new game?

  10. Re:Huh... on Final Fantasy VII: Advent Children Preview · · Score: 1

    I heard the story in an interview, I believe the interview was bundled with FFX.

  11. Re:teh living computer on Flying By Brain · · Score: 1

    Now THAT'S planned redundancy

  12. Re:One question... on Flying By Brain · · Score: 1

    I can't it's in a dish.

  13. Re:teh living computer on Flying By Brain · · Score: 1

    Don't worry, we aren't allowed to trade in human body parts so your brain is still worthless.

    Having said that, worth is entirely subjective. What's worthless to you may be priceless to someone else. Your brain is only worth what you're willing to pay for it ;)

  14. Re:really scary on Flying By Brain · · Score: 1

    It doesn't matter if it's conscious, it matters if it's human brains or not. Any other type of brain doesn't matter one bit.

  15. Re:Does this......? on Flying By Brain · · Score: 3, Insightful

    As long as we don't use human brains it isn't. See, we live in a society where only humans are protected to any large degree.

  16. Re:I predict... on Earth Tides Trigger Earthquakes · · Score: 1

    I predict the re-posting of this article in the next 6 months.

  17. Re:just more vague answers and a bad attempt at hy on PSP Developer Interview · · Score: 1

    I said the same thing to my aunt about the eye-toy for playstation, having taken some time to think about it, I can see benefits to using it as an input device. My main beef was it won't make games better by using it, and it won't, but it won't necessarily make them worse. Having said that apparently the reviewers of games disagree with you. Apparently there's already one game that benefits from the touch screen (see a comment above for the name).

  18. Re:just more vague answers and a bad attempt at hy on PSP Developer Interview · · Score: 1

    GBA. I remember playing Final Fantasy Tactics, Pokemon, Shadow Force II and Golden Sun on my SNES.. oh, wait ;)

  19. Re:Can't beat the Gameboy on PSP Developer Interview · · Score: 1

    Don't forget the really small screen. And that's what I don't get. It's targetting itself as a portable Playstation (hence the name). I like my playstation because it has a big screen, thanks to the memory card and discs it IS as portable as I want it. I buy Nintendo for portable games, and playstation for non-portable games. I don't want a portable playstation.

  20. Re:RFID Worries... on American Passports to Have RFID Chips · · Score: 1

    And as long as the government has that information, what's the big deal? What are you doing that's so bad? Whilever the government doesn't put in place a law that says you can be presecuted for breaking a law before it's a law (e.g. today it isn't against the law to go to a public toilet and relieve yourself and you do so, tomorrow it is. As long as you don't go to the public toilet you're safe, unless this is changed), what's the big deal? Follow your laws and you'll be fine.

  21. Re:Or, on the other hand for target selection on American Passports to Have RFID Chips · · Score: 0, Troll

    Clearly he's never been to Australia.

    And mods, I -want- you to mod me down as -1 troll. It'd be quite silly and therefore funny (aaah, if only we could mod moderations as Funny).

  22. Re:I found a picture of it! on World's First Single-Atom-Thick Fabric · · Score: 1

    I looked at the HTML! There's no IMG tag you big liar >: (

  23. Re:Would someone be allergic to it? on World's First Single-Atom-Thick Fabric · · Score: 2, Funny

    at concentrations of 0.5 parts per million found that largemouth bass suffered a "17-fold increase in cellular damage in the brain tissue"

    Does this mean they're easier to catch?

  24. Re:Bad Joke on Programming Assignment Guide For CS Students · · Score: 5, Insightful
    Why am I not seeing +4 Funny? Oh well, time to argue your ridiculous post point by point (I've got 2 assignments due tomorrow, I'm using this time as a break from coding, dear god I'm a nerd).

    Compiling frequently is not good because you should not be thinking about such details as syntax and var name spelling until the very end.
    As of tomorrow I will have done 5 assignments in C++ this year. For 4 of those assignments I didn't have a compiler at my home (our program had to compile in Turbo C++, you could tell who used different compilers at home). Instead I had to go to school to debug my programs, so what I did was I'd write out my code at home in a day, go to school and then spend a few days debugging it. For 1 of my assignments (my last one) I had a compiler at home so I could debug as I go. Guess which assignment I actually enjoyed. That's right, the last one. Not knowing if my code will work makes coding unfulfilling. Spending days debugging is tedious and stressful.
    For most of the time you're writing code, what you have should not be compileable.
    This just sounds plain lazy. Your code should (with as minimal effort as possible) always be compilable. If you've got a menu that calls 5 modules, write stubs for the modules. Utilise flags. This allows you to compile as you go along.
    Who cares if you get a 100 compiler errors at the end when you compile once, vs. getting 1 error each time, but having to compile 100 times?
    Actually it's closer to "create 100 errors get 10000 error messages, try to sieve through all the messages to find the correct 100." Whereas it's much easier to go through 10 error messages to find the correct 1. You'll notice you tend to get the same 9 error messages each time, whereas having 1000 makes it a lot more difficult. And this is just syntax errors. We're not even talking about logical errors (and yes, there will be some, no-one's perfect).
    Focus on the higher picture. Implement your vision.
    Actually you won't be implementing anything. You haven't implemented it until it's working. And focusing on the higher picture should be done in the PLANNING STAGE. NOT the CODING STAGE. Ideally you shouldn't even be on a computer when writing the algorithm (which is where you focus on the higher picture). You should have a pencil, a rubber and lots of pieces of paper. But even if you are on the computer it should be done in Pseudocode.
    Say, you're done coding. All you have to do is go make tiny changes to shut up the errors. Probably won't have to think too hard how to fix them.
    I bow before your intelligence, for you can write code without debugging it at all and only have "a couple of errors." You must truly be a coding genius. That or you're talking out you're ass. I haven't met anyone who can do what you just described. Not any students and not any teachers.
    Also, sometimes I actually shock myself by writing code for an entire day and then having it compile w/o errors the first time!
    Either you write simple code or you're a liar and/or a troll. Because the chances of that being true is (IMO) very small.
  25. Re:Maybe Id care... on MyDoom Seeks to Destroy Antivirus Firms · · Score: 2, Funny

    Open-Source at it's best