Slashdot Mirror


PSP Developer Interview

zmcnulty writes "Over at TechJapan, we've finished our three part translation of Game Watch's interview of Mr. Izumi Kawanishi, one of the PSP's lead designers. New details revealed include a few about the USB interfacing (with both PS2 and PC), a small hint about the elusive battery life, and best of all, that game saves can indeed be copied from Memory Stick to PC by using the PSP's USB interface. Here's part one, part two, part three, and the original Japanese interview."

192 comments

  1. dvd's in pocket... by gl4ss · · Score: 4, Insightful

    "Q: Getting back to the UMD - there isn't a cover on the read section on the reverse side and one section is completely exposed. Will the production discs be the same? Will the discs be OK?

    Kawanishi: The production discs are the same. DVD and other media are already handled in an uncovered state. It will be OK."

    dunno. strangely enough the cd's and dvd's i just have lying around on bags or in pockets seem to get pretty banged up(just imagine sand getting in there.. then you smack it in to the device *screech*)..

    --
    world was created 5 seconds before this post as it is.
    1. Re:dvd's in pocket... by Sargondai · · Score: 2, Insightful

      I would assume each game will have a small, plastic case. Just like the ones Gameboy games (used to?) ship with.

    2. Re:dvd's in pocket... by Anonymous Coward · · Score: 0

      Sony also plans to take the world by storm with it's new "Case." They claim that it is able to hold the media and protect it until the user wants to take it out!!! THE FUTURE IS HERE!

    3. Re:dvd's in pocket... by NonSequor · · Score: 1

      I think that on average I lost those things within 4 hours of getting a new game. Owning a disc wallet is going to be pretty much mandatory for this thing.

      --
      My only political goal is to see to it that no political party achieves its goals.
    4. Re:dvd's in pocket... by AndyChrist · · Score: 1

      Or, I dunno...like sony's own Minidiscs.

      Christ on a crutch, look at sony recently. That's what happens when one company controls a format...you get a new, at least partly incompatible format every year or two. At least with their memory sticks they've tried to put them in all their products. You'd think they could use something they already had on hand, which IS rugged, and capacious, and doesn't really suck the batteries, instead of coming up with something new, probably more expensive because of it, and with fewer of the capabilities people really WANT.

      Sony PSPs will be collector's items on ebay in a few years. Of interest to enthusiasts but not to anyone else.

    5. Re:dvd's in pocket... by technos · · Score: 1

      Funny, proprietary formats haven't hurt *any* of the other game companies. In case you haven't noticed, the Gamecube, Gameboy, Gameboy Advance, and Gameboy DS all use proprietary storage. As did Sega's offerings, SNK's, Phillips, etc.

      As for the "capacious" argument; How the heck else are you going to put a gigabyte of storage in a portable cheaper than optical media? ROM cartridges? Don't make me laugh.

      --
      .sig: Now legally binding!
    6. Re:dvd's in pocket... by AuMatar · · Score: 1

      None of the others are touting media playback, and then requiring you to rebuy that media in a new format. As for capacity- if you can't get a gigabyte into a low power storage method cheaply, don't release gigabyte large games. That simple.

      --
      I still have more fans than freaks. WTF is wrong with you people?
    7. Re:dvd's in pocket... by AndyChrist · · Score: 1

      They sure didn:t help the N64. Manufacturing costs on every variation of optical media used for games at the time or since, proprietary or non, have been lower.

      And MD *IS* optical. And Sony just released a "gigabyte MD" format. (With which they are apparantly determined to do nothing)

    8. Re:dvd's in pocket... by gl4ss · · Score: 1

      yes, but do people keep them in them? gameboy cartridges don't really care that much how you throw them around in the bag.

      umd's seem MORE vulnurable than cd's or dvd's..

      or would you have liked to have your 3.25" floppy discs to have come WITHOUT THE PROTECTIVE SLIDER????

      --
      world was created 5 seconds before this post as it is.
    9. Re:dvd's in pocket... by technos · · Score: 1

      Really? The Gameboy Advance and Gameboy DS *are*. Or haven't you noticed the Pokemon episodes on ROM at Bestbuy?

      --
      .sig: Now legally binding!
  2. My God! by Pan+T.+Hose · · Score: 1, Funny

    This baby is going to be great! Transferring saves with USB is cool, but have you read the specs? The gorgeous 4.3" widescreen (yes, 16:9!) LCD alone is worth buying it, let alone the extended battery life!

    --
    Sincerely,
    Pan Tarhei Hosé, PhD.
    "Homo sum et cogito ergo odi profanum vulgus et libido."
    1. Re:My God! by SuperMog2002 · · Score: 1

      let alone the extended battery life

      Extended battery life? The only battery related question he didn't dodge was whether the device could play a single movie. It sounds to me like the PSP suffers the same battery delima as the Game Gear.

      --
      Sunwalker Dezco for Warchief in 2016
    2. Re:My God! by FuzzyBad-Mofo · · Score: 2, Insightful

      Extended battery life? My GBA-SP lasts weeks between charges (Granted, I don't play it every day). Still, I find it hard to consider buying a gaming portable that relies on rotational media which inherently draws *much* more power than solid state media. 3D graphic capability is nice, but battery life is king when it comes to portables.

    3. Re:My God! by Anonymous Coward · · Score: 0

      *Whoosh*

      Right over your head.

      (The only reason why I'm pointing this out is cuz you were also modded insightful)

  3. Battery life... by FrYGuY101 · · Score: 5, Interesting

    It seems as though their aim is at making the battery last about two hours... which I suppose IS an improvement over the previously reported 90 minute battery life, but it's still nowhere near the Nintendo DS' 11 hours or so.

    Considering the biggest failing of the Sega Game Gear and the Sega Nomad were the pitiful battery lives, why on earth would Sony have such a relatively short battery life?

    --
    "If we let things terrify us, life will not be worth living."

    - Seneca
    1. Re:Battery life... by Anonymous Coward · · Score: 0

      20-30 hours? Please tell me that you're not that naive and dumb to believe that the PSP will have life as long as a phone!! That's not even talk time! It's standby life.

    2. Re:Battery life... by Anonymous Coward · · Score: 0

      The battery life is NOT similar to a mobile phone, that's already been confirmed 100 times over already.

      So what you just stated, is it takes 1-2 hours to charge and then you can use it for 2-5 hours (depending on what you're doing).

      Wow. What a great battery life.

    3. Re:Battery life... by SuperMog2002 · · Score: 2, Insightful

      Cell phones only get 20-30 hours when they are in standby mode doing nothing. Cell phone battery life tends to drop to just a couple of hours when actually in use, and playing/rendering 3D games uses far more power than talking on a cell phone.

      --
      Sunwalker Dezco for Warchief in 2016
    4. Re:Battery life... by Anonymous Coward · · Score: 0

      20-30 hours for a mobile phone? if you look at the "talk times" on many of the phones out right now, they range from an hour to maybe four. 20-30 hours is the standby time.. meaning not in use.

    5. Re:Battery life... by Mulletproof · · Score: 1

      Um, did you bother reading for content?

      Q: For example, the PSP will also be able to deal with video content - will you be able to watch at least one movie?

      Kawanishi: Of course, that's the mimimum requirement. The battery will last quite a bit longer than that.

      Did full length movies all of a sudden get shorter in your world, becausing I'm seeing "quite a bite longer than two hours" here.

      --
      You need a FREE iPod Nano
    6. Re:Battery life... by Anonymous Coward · · Score: 1, Informative

      I don't know about Grandparent, but I did. I pieced it together from two quotes:

      First, as you so thankfully dredged up:

      Of course, that's the mimimum requirement. The battery will last quite a bit longer than that.

      Second:

      It will depend on the software being used. There are many different uses for this device - for example, you could watch a lot of movies or use wireless lan a lot - and the battery life will change quite a bit depending on how it is used .

      I imagine that games will be a fair bit more processor intensive than simply watching a movie, and will bring a corresponding drop in battery life. Considering that lots of games will also use the wireless lan at least intermittently, and you're looking at about two hours of good gameplay.

    7. Re:Battery life... by kesuki · · Score: 1

      Did full length movies all of a sudden get shorter in your world, becausing I'm seeing "quite a bit longer than two hours" here.
      I'm seeing quite a bit longer than 90+ minutes, as the typical 'feature-length' film runs between 90-100 minute. I'm sorry but 90 minutes is not 2 hours, in fact 2 hours is 'quite a bit longer' than 90 minutes...

  4. Battery life? by ihavnoid · · Score: 3, Insightful

    Able to play a movie, and 'quite a bit longer'? Does that translates to something like 2hrs + 30 minuites of movie playing? hmmmmmmmm............. What do you think?

    1. Re:Battery life? by nchip · · Score: 1

      Massive LCD, spinning media and fast memory/cpu's - not really a suprise. A portable device is a compromise. In this case sony compromised the battery life to get high enough specs to get the nerds to drool.

      --
      signatures pending - ansa@kos.to - (dont mail there)
    2. Re:Battery life? by Kusunose · · Score: 1

      It isn't enough! I want to watch LOTR ROTK SEE!

  5. Can't beat the Gameboy by nate+nice · · Score: 5, Interesting

    I just don't see this as a smart move on Soney's behalf. The PS had appeal because it tore down Nintendo's more chilidish marketing and development. Adults liked it. I do not see the same effect in a portable.

    Sure, some adults will buy this thing, but I would argue, with no data to back me up, that adults by and large want nothing to do with such a system as a cell phone is already enough to lug around and it isn't easy to get a date while playing a portable game system.

    Kids buy these things and Nintendo has the market square. They are constantly reinventing the system and the parents who buy these things for kids will buy Nintendo.

    Good chance I'm wrong as I'm sure similar things were said about the PS, although my initial reaction to the PS was this was going to rock everything as it went beyond the types of games, but rather the media type, etc.

    Is there really room for 2 portable systems? It has proven time and time again there is not. Ask SNK, Sega, Turbo Graphix, those Wonder Swan people and the resounding answer has been no. Sony's only chance here is if there is enough room for two markets. My initial reaction is many developers are having cold feet about it as they feel this too.

    Either way I don't care. I don't own stock in either company or work for them or own a portable system nor do I plan on buying one. I don't think many other people plan on buying one too.

    --
    "If you are a dreamer, a wisher, a liar, A hope-er, a pray-er, a magic bean buyer ..."
    1. Re:Can't beat the Gameboy by Anonymous Coward · · Score: 1, Insightful

      Adults buy Game Boy's too, you insensitive clod! I know, I am one.

    2. Re:Can't beat the Gameboy by nate+nice · · Score: 1

      Yeah, my roomate has one but he's not your typical adult that plays games since the PS came out. He's a game nUrd so of course he owns one of everything. The PS hit it so big because so many adults who didn't play games started playing them. Those same adults are turned off by portables. The Castlevania on Gameboy is cool though.

      --
      "If you are a dreamer, a wisher, a liar, A hope-er, a pray-er, a magic bean buyer ..."
    3. Re:Can't beat the Gameboy by NanoGator · · Score: 4, Insightful

      "Is there really room for 2 portable systems? It has proven time and time again there is not."

      I wouldn't say it's been 'proven'. In ANY of those examples, one could point out reasons other than 'can the market support it?' to explain their failures.

      I think two portables could end up coexisting if a strategy were put into place. Right now (i.e. pre DS or PSP), portable gaming is pretty much "short simple fun little games". To put it another way, it's difficult to imagine many people playing a Game Boy for as much time as they'd play a PS2, GameCube, or XBOX. The DS seems like a perfect next gen platform for that style of market. Question is, though, would anybody buy a GBA or DS in lieu of having a home console like the PS2/3 etc? Probably not. However, I'd say the PSP has some potential to do just that. There are a lot of ifs here that'd have to work out for this to happen, but who knows?

      To put it another way, so long as both systems fulfill gaming needs, they can coexist.

      --
      "Derp de derp."
    4. Re:Can't beat the Gameboy by nate+nice · · Score: 1

      "To put it another way, so long as both systems fulfill gaming needs, they can coexist."

      I simply don't have a vision of there being this need, which is the point I was eluding to and I think you touched on.

      --
      "If you are a dreamer, a wisher, a liar, A hope-er, a pray-er, a magic bean buyer ..."
    5. Re:Can't beat the Gameboy by tuffy · · Score: 1
      The PS hit it so big because so many adults who didn't play games started playing them. Those same adults are turned off by portables.

      It's probably more accurate to say that all the teens who grew up playing Super Nintendo grew into college-aged kids and moved to the Playstation. Now they're all adults and have moved to the Playstation 2. Given the sales figures, it's likely this same group also owns a lot of Gameboys. Whether they'd gravitate toward the PSP instead remains to be seen. But given that Nintendo is also targeting their DS to a wider demographic than before makes it hard to say which portable an older market will prefer - assuming this demographic is willing to pay for portables at all.

      --

      Ita erat quando hic adveni.

    6. Re:Can't beat the Gameboy by Pxtl · · Score: 3, Insightful

      Unfortunately, with a PC-like pointing device, it seems like the DS interface is more suitable for more sophisticated games anyways. The Metroid FPS on the DS is getting rave reviews for finally being a good way to aim instead of stupid analog sticks. I fully expect to see a glut of strategy games (maybe even we'll finally get a handheld RTS?) on the DS. The PSP, on the other hand, looks to be just a big-screen version of the same old stuff. The PSP will have the usual Playstation 2 games (now wireless and handheld) while the DS will have some real potential to explore new directions.

      Of course, I say that now, but styli tend to make my hand cramp so I might not be good with the DS.

    7. Re:Can't beat the Gameboy by Anonymous Coward · · Score: 0

      Question is, though, would anybody buy a GBA or DS in lieu of having a home console like the PS2/3 etc? Probably not. However, I'd say the PSP has some potential to do just that.

      This is something the PSP might make possible... practically everything slated for it is a reworking or port of a PS2 console game... it almost competes more with the PS2 than it does with the DS...

      Unfortunately I don't think it will have much luck... indications are the PSP will cost nearly twice as much as the PS2, and it won't have nearly as many games... which do you think people will buy?

    8. Re:Can't beat the Gameboy by nate+nice · · Score: 1

      I don't agree and I figured someone would comment on that. I'm 25 and was on the cusp of Nintendo and have made it a part of my life. My brother on the other hand who is 5 years older really had nothing to do with games after the NES as he was a teenager by the time SNES came out and teens wern't into these things at that time. He eventually bought a PS because it really appealed to him. He went probably 10 years without gaming as did many of his friends at the time but bought PS's. I think you are right in that ues, many of the people growing up will still play games, but the PS appealed to many people who were 25 - 35 at the time and really only played Atari and similar systems in their day and never really looked at games from 13 - 24 or so.

      These people still play a lot of games and don't really care that portables exist. So, you subtract this portion of game players and you are left with still a majority, but most of that majority wants nothing to do with these things.

      You could be correct however, just my intuition.

      --
      "If you are a dreamer, a wisher, a liar, A hope-er, a pray-er, a magic bean buyer ..."
    9. Re:Can't beat the Gameboy by Anonymous Coward · · Score: 0

      Anecdotal evidence. heh

    10. Re:Can't beat the Gameboy by Anonymous Coward · · Score: 1, Insightful

      You don't go to a cottage* on weekends, do you? It's much easier to take a portable game there than lug around a full machine or a laptop. For one thing, you can play with it in any part of the cottage (i.e. fishing spot), so your wife doesn't yell at you as soon as you head in the direction of the "games" corner. So yeah, a PSP for us adult cottage-goers would be super.

      *For those who don't know: a lot of Canadians have a cottage, i.e. a small house or cabin outside the city. They go there on a lot of weekends, just to get away, fart around, have a giant BBQ, and/or not shower for two days.

    11. Re:Can't beat the Gameboy by MilenCent · · Score: 2, Informative

      I think two portables could end up coexisting if a strategy were put into place. Right now (i.e. pre DS or PSP), portable gaming is pretty much "short simple fun little games".

      No, that's not always the case. Gameboy Advance games have approximately the same length as SNES games, which weren't necessarily simple at all. The Advance Wars games, for example, are extremely challenging and lengthy, and kept my friends occupied for many months.

    12. Re:Can't beat the Gameboy by NanoGator · · Score: 1

      "The Advance Wars games, for example, are extremely challenging and lengthy, and kept my friends occupied for many months."

      The Advance Wars games can also be easily and quickly put down. That's the only reason I've been able to play them. If I had to sit in front of my GB for an hour or risk losing progress, I wouldn't play them.

      --
      "Derp de derp."
    13. Re:Can't beat the Gameboy by nate+nice · · Score: 1

      "You don't go to a cottage* on weekends, do you?"

      No, in fact I don't even own a house, much less a cottage. Most people don't believe it or not. In fact, most people never will, not because they don't want one but because they will never afford one. Also, I think your comment is irrelevant, but cheers!

      --
      "If you are a dreamer, a wisher, a liar, A hope-er, a pray-er, a magic bean buyer ..."
    14. Re:Can't beat the Gameboy by aussie_a · · Score: 1

      Don't forget the really small screen. And that's what I don't get. It's targetting itself as a portable Playstation (hence the name). I like my playstation because it has a big screen, thanks to the memory card and discs it IS as portable as I want it. I buy Nintendo for portable games, and playstation for non-portable games. I don't want a portable playstation.

    15. Re:Can't beat the Gameboy by Txiasaeia · · Score: 2, Insightful
      "Of course, I say that now, but styli tend to make my hand cramp so I might not be good with the DS."

      I assume you don't use a tiny wooden pencil to write with, right? The styli that come with PDA's and the like are basic no-frills versions. You can go and buy a nicer one for $10-15 or so, one that's thicker so your hand doesn't cramp.

      --
      Condemnant quod non intellegunt.
    16. Re:Can't beat the Gameboy by Txiasaeia · · Score: 1

      Beyond Advance Wars, you've got Final Fantasy Tactics Advance, Tactics Ogre, heck, even F-Zero took a while to get through. With the GBA, portable gaming has definitely branched out into absorbing, long-lasting gameplay (the pokemon series notwithstanding).

      --
      Condemnant quod non intellegunt.
    17. Re:Can't beat the Gameboy by MilenCent · · Score: 1

      The Advance Wars games can also be easily and quickly put down. That's the only reason I've been able to play them. If I had to sit in front of my GB for an hour or risk losing progress, I wouldn't play them.

      But that has nothing to do with the style of game, and everything to do with the care in which they were implemented.

      Almost all Gameboy Advance games are made like this, even the NES ports tend to have more save points than the original versions. Zelda: Link to the Past lets you continue from just about anywhere, instead of forcing you to return to one of the start locations.

      This is actually not as easy to do for a turn-based game like Advance Wars as you might think, and especially games like Fire Emblem, where there's a luck element and dire circumstances, since, if you're not careful, the player can endlessly retry an individual turn until he gets a result he likes. They usually do things like save the pseudorandom seed along with the game, to ensure that the same move will play out the same way each time.

    18. Re:Can't beat the Gameboy by Anonymous Coward · · Score: 0

      Adults buy Game Boy's too, you insensitive clod! I know, I am one.

      An adult or an insensitive clod? :D

    19. Re:Can't beat the Gameboy by MilenCent · · Score: 1

      You (and I, for that matter), forgot Fire Emblem, possibly the best strategy game for the system in the US.

      In fact, I don't think there's been another recent system with as many strategy games for it. There's also Onimusha Tactics and Shining Force Resurrection of Dark Dragon (a game I've never seen to buy, but would love to get my hands on).

      And while I didn't want to mention it before because I was arguing against the system's reputation for quick, fun games, and the title is absolutely known for them, but I've still gotten several dozens of hours of play out of WarioWare. It's just an absolute blast to go in and try to beat your high scores, it's got a full single-player port of Dr. Mario in it, and, well-hidden and often overlooked, Pyoro, which is acres of fun.

    20. Re:Can't beat the Gameboy by MilenCent · · Score: 1

      Let me clarify before some smart aleck does it for me, by NES ports, I did NOT mean the recent NES Classics collection, which are basically unchanged and thus not really worth it to anyone with ready access to flea markets. I was referring, specifically, to Super Mario Advance 1 and 4.

    21. Re:Can't beat the Gameboy by tepples · · Score: 2, Insightful

      it's got a full single-player port of Dr. Mario in it

      I've tried Dr. Wario, but its playfield size wasn't near regulation. Good thing I had written and posted my own version of Dr. M before Made In Wario had even come out... IN JAPAN.

      That said, once somebody cracks the PSP, I can guarantee that the first thing people will work on is a GBA emulator. Something capable of running basic GBA demos on the PSP will show up even before you start seeing dumps of commercial games on the P2P sites.

    22. Re:Can't beat the Gameboy by Anonymous Coward · · Score: 0

      Oh I'm sorry, I had no idea that the entire game industry hinged on one person: nate nice.

      No, in fact I don't even own a house, much less a cottage.

      I never asked if you "owned" anything, I asked if you "go" to a cottage. But it was a rhetorical question (not that I expect people like you to understand that part).

      Also, I think your comment is irrelevant, but cheers!

      You're allowed to think whatever you want. In the future, you may not want to think out-loud so much, it just shows your lack of intelligence.

    23. Re:Can't beat the Gameboy by Zcipher · · Score: 1

      To put it another way, it's difficult to imagine many people playing a Game Boy for as much time as they'd play a PS2, GameCube, or XBOX

      Given that I more than maxed out the clock (99:59) on my copy of the original Pokemon in High School, and that I've logged around 40-60 hours in Final Fantasy Tactics: Advanced (and about 15-20 in Fire Emblem; same with Sword of Mana), I'd have to say that's a false assumption. The thing that all these games have in common is that they all have been designed so that you can play them in short, discrete "chunks;" that is, you can get in a few turns of FFT:A waiting for the bus, then suspend the game, then finish the battle on the bus.

      I don't even want to think about the number of batteries that these games (not to mention the Castlevanias, which I have played to DEATH) have gone through ^_^;;

    24. Re:Can't beat the Gameboy by Zigurd · · Score: 1
      To put it another way, it's difficult to imagine many people playing a Game Boy for as much time as they'd play a PS2, GameCube, or XBOX.


      Try a CRPG like Final Fantasy Tactics or Fire Emblem, or a strategy game like Advance Wars II. All of these, and other CRPGs, are both highly rated and top selling on the GBA.

    25. Re:Can't beat the Gameboy by Zangief · · Score: 1

      Unfortunately, with a PC-like pointing device, it seems like the DS interface is more suitable for more sophisticated games anyways. The Metroid FPS on the DS is getting rave reviews for finally being a good way to aim instead of stupid analog sticks.

      Mmm, nowadays, deathmatch is more on the side of "simple, short, fun games", than on the sophisticated side...If they tried to do a realistic FPS, something like CounterStrike I would understand.

      By the way, analog sticks are much more comfortable than mouse + keyboard. Yes you lose precision, but some games (halo is a great example), help you with the aim.

      I fully expect to see a glut of strategy games (maybe even we'll finally get a handheld RTS?) on the DS.

      Starcraft on the DS would sweet beyond words. Don't know how well fared Starcraft 64, to make Blizzard consider a port. If they put in Battlenet support...

    26. Re:Can't beat the Gameboy by nate+nice · · Score: 1

      "ou're allowed to think whatever you want. In the future, you may not want to think out-loud so much, it just shows your lack of intelligence."

      Frisky. Thank you for informing me I have a lack of intelligence. I was wondering about that for awhile and luckily for me, you brought me up to date. I will try my best not to think anymore. Hopefully all of Slashdot takes this advice as well and no more posts are ever made. Afterall, a comment is "thinking out-loud", right?

      In conclusion, you have made zero contributions to this discussion and any points you may have thought you had, are terrible. I think, based on your 2 posts, you have nothing interesting to add.... Damn, there I go "thinking out-loud" again. Sorry.

      --
      "If you are a dreamer, a wisher, a liar, A hope-er, a pray-er, a magic bean buyer ..."
  6. just more vague answers and a bad attempt at hype by Anonymous Coward · · Score: 5, Insightful

    He skips around questions regarding the processing power of the unit, indicates that they had to stick with an analog controller as that's what PS2 users are used to (i.e. they can't just re-port all their same old games to the portable without it). He then mentions however that two analog control sticks (like the PS2) would look too complex for the user, yet then they throw USB connectivity into the mix (so someone is too stupid to know what to do with a second analog stick, yet can play around with USB?).

    The fact of the matter is, this is just going to be a shrunk playstation 1.5 with a great screen, horrible battery life and a library of titles that already exist for that "other" playstation you already have sitting in front of your TV.

    It's nothing but a cash grab, they're reselling you the same crap you already have (but now portable!) use your heads/wallets and get a DS. You won't regret it.

    Seriously, do you want a system from someone who thinks you're too stupid to handle the controls?

    "...it would be troubling if the face was littered with buttons and users did not know which one to press."

    Yeah, that's trouble alright.....

  7. Talking alot without saying anything by Svenheim · · Score: 5, Insightful

    Could the developer have been any more vague? Half of the questions were answered with "I think" or "it may" or "possibly".

    Also, still nothing definitive on the battery life, so all evidence still points in the direction that it will suck, or Sony would have been more clear, seeing the bad press they are getting because of it.

    PSP is sweet in theory, but unless it works as well, or close to as well a gameboy (in terms of sturdiness, playability and battery life), I don't seeing being a huge success.

    I am importing my Nintendo DS in November, and I am alot more psyched about is, as Nintendo actually has demonstrated games on it and shown what it can do, and it looks fun! The graphics may not be jaw-dropping like on the PSP, but they are still "good enough" for handheld gaming, which is all that matters.

    1. Re:Talking alot without saying anything by Svenheim · · Score: 1

      And as usual, I apologize for all typos :)

    2. Re:Talking alot without saying anything by r3001 · · Score: 1
      I am importing my Nintendo DS in November
      Why are you importing one when Nintendo is releasing the DS stateside first?
    3. Re:Talking alot without saying anything by arose · · Score: 1

      Maybe he lives with dragons?

      --
      Analogies don't equal equalities, they are merely somewhat analogous.
    4. Re:Talking alot without saying anything by Svenheim · · Score: 1

      Not everyone in the world is American :)

      I live in Norway, so we wont get until around March.

    5. Re:Talking alot without saying anything by Anonymous Coward · · Score: 0

      Unless you import it which was the original point. Dumbass.

    6. Re:Talking alot without saying anything by Anonymous Coward · · Score: 0

      This guy was the one that made the original point, dumbass.

    7. Re:Talking alot without saying anything by adam31 · · Score: 1
      Half of the questions were answered with "I think" or "it may" or "possibly".

      So, it's translated from japanese, a fairly polite, non-commital language. I think a translation of english would yield more 'like' and 'you know' than would make literal sense.

      all evidence still points in the direction that it will suck, or Sony would have been more clear

      Wow. This is truly startling.
      What evidence?

      He said basically, it depends on how it's used, but at least a full-length movie. Or More if the UMD is accessed less. So, since a full length movie accesses the UMD constantly, 2.5 hours at least. He just didn't give an upper bound is what you mean.

      He said 20 miles/gallon city, but didn't offer a highway consumption estimate. Why are you being so harsh? The interview offered more than you cared to decipher. Based on your import I assume you'd like to see the DS succeed. If you need to criticize the competition, please base it on something substantive, not on Sony's choice to ignore internet rumors.

    8. Re:Talking alot without saying anything by imsabbel · · Score: 1

      Er. Playing videos isnt using the 3D-acceleration at all. I guess no cd spinning and 3d games will get the same playtime, games using 3d AND disc streaming will be even worse.

      --
      HI O WISE PRINCE. WHT TOOK U SO DAM LONG?
    9. Re:Talking alot without saying anything by tepples · · Score: 1

      Playing videos isnt using the 3D-acceleration at all.

      Are you sure? Some PC video cards implement inverse discrete cosine transform (IDCT, one of the steps in decoding MPEG-1, MPEG-2, and MPEG-4 video) in the pixel shader.

    10. Re:Talking alot without saying anything by Anonymous Coward · · Score: 0

      "I am importing my Nintendo DS in November"

      You realize that the DS will be available in North America first. This is the first time Nintendo has released hardware outside of Japan before their home market!

    11. Re:Talking alot without saying anything by imsabbel · · Score: 1

      No, they dont. In fact, before ps2.0, the pixel shaders werent even able to do the math needed (no fp-ops, and integer had too low instruction and variable limits to do it).
      The IDCT is done by an extra unit on the chip. Just like nvideas never-working video encoding/decoding accelerator in the nv40 chips uses a dedicated unit, too.

      --
      HI O WISE PRINCE. WHT TOOK U SO DAM LONG?
    12. Re:Talking alot without saying anything by thdexter · · Score: 1

      Heh, I was going to ask why you would need to import a DS, then I looked at your username and realized you're probably not in N America.

      --
      I'm on a road shaped like a figure eight; I'm going nowhere but I'm guaranteed to be late.
    13. Re:Talking alot without saying anything by drinkypoo · · Score: 1

      It takes quite a bit of horsepower to decode a DVD, however. It's a fairly high-bitrate MPEG2 stream and no MPEG format has ever been kind in terms of computation required to decode it - which is one reason it typically provides high quality. (You can have something with poor quality which is computationally intensive but MPEG1, 2, and 4 are all very well done from what little I understand.) I would guess that few games will do much streaming - mostly, they'll do heavy streaming for cutscenes, like current PS2 games do - and your average game will probably have the same or less power consumption as watching a movie.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    14. Re:Talking alot without saying anything by imsabbel · · Score: 1

      I dont agree. A k6-2 300 could decode a dvd in 640x480 res. Modern hardware players have asics that need only 1 or 2W to decode a mpeg2 stream with up to 10 Mbit. The PSP has much less resolution and max bandwith (i think half the pixels of a dvd, and 2mbit or so max bandwith(or how would you else fit a 2h movie on a 2GB disc)). It shouldnt take a lot of horsepower.
      But OTOH, 3d acceleration is the single most power demanding thing at all. The Gfx Synthesizer of the PS2 needs still >10W power even if it was die-shrunk twice and doesnt have any kind of real pixel and vertex shaders. There is no way 3d will be computationally less demanding than playing mpeg.

      --
      HI O WISE PRINCE. WHT TOOK U SO DAM LONG?
    15. Re:Talking alot without saying anything by drinkypoo · · Score: 1

      Having owned a laptop with a K6/2-433 in it, which would not decode a DVD at 640x480 without using the hardware acceleration found on the ATI card in the system, I disagree - maybe in an ideal case, with a boatload of ram for streaming. My system had 128MB as it was.

      3D acceleration might be demanding but you don't have to be doing it at peak all the time and as you say the screen size is considerably smaller. Even desktop video cards, to wit some recent offerings from ATI, will shut off parts of themselves that are not being used. Assuming Sony paid great attention to battery life and adopted a similar technique, I do not think battery consumption will be as serious as you think it will be. Also, it is not simply a shrink of the PS2 chip, it's been scaled back somewhat because as the interview said, you can't just put a PS2 on a chip and cut power consumption enough for a handheld.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    16. Re:Talking alot without saying anything by imsabbel · · Score: 1

      But you dont understand what i am saying:
      How well can your laptop run 3dgames on cpu? Without hd acceleration?
      I guess A LOT WORSE than its DVD-playback without the little boost the idct of the ati-cards gives it.
      And software-3d hasnt even bilinear filtering, ect.
      Face it: A dvd-player has a asic that uses 500mw.
      A 3d Card has a asic called gpu that uses up to 115W.
      3D is more demanding.

      --
      HI O WISE PRINCE. WHT TOOK U SO DAM LONG?
  8. Re:Cool by KarmaMB84 · · Score: 4, Insightful

    That's the whole point, they'll hype it up and then you'll buy one just to find out that they aren't THAT great.

  9. Re:Cool by Anonymous Coward · · Score: 0

    You're either mentally retarded or a troll.

    Not for wanting one of these, that's fine. The way you framed your statement though is trollish.

    The insult is because you suddenly end with:

    "At least Sony is smarter than to have a device which can barely play a single movie before running out of batteries."

    Smarter than who? What are you talking about? Is this supposed to somehow indicate Nintendo? The DS has 8-10 hour battery life. As well, the PSP will only just play a UMD movie before it runs out of power completely (and who knows if you're watching LOTR on it).

    Get a clue, mod this guy down.

  10. Tapwave Zodiac PSP by maethlin · · Score: 1, Informative

    Well, at least for those of us who prefer something that has lots of business utility, as well as gaming utility, and think of Sony as part of the Evil Empire(TM)

    Plus, the Zodiac is out now!

    www.tapwave.com

  11. Paint Shop Pro? by QuasiRob · · Score: 4, Funny

    PSP? The graphics package? On a games platform? Hmmmm.

    --
    If you try to fail and succeed, which have you done?
    1. Re:Paint Shop Pro? by Anonymous Coward · · Score: 0

      the mac has better game. at least it has photoshop

    2. Re:Paint Shop Pro? by Barryke · · Score: 1

      You didnt know? and they're already at version 8 this very moment. \/ whaaaaah yah

      --
      Hivemind harvest in progress..
    3. Re:Paint Shop Pro? by Anonymous Coward · · Score: 0

      version 9 actually. And now 0WNED by Corel.

    4. Re:Paint Shop Pro? by Anonymous Coward · · Score: 0

      No, you dummy, he's talking about PSP the language for website development.

      (Isn't it great how the juvenile retards in the industry ignorantly use existing acronyms code words, expecting people to undersand them. If you don't understand, because you are thinking of a pre-existing usage, they roll their eyes and call you ignorant.)

    5. Re:Paint Shop Pro? by Anonymous Coward · · Score: 0

      Well, looks like we need to stage another boycott of Corel, so what if Paint Shop Pro dies off, people need to start using the GIMP. If the reason given is "It's too hard" why they won't change, then they're too stupid to use a computer.

  12. Wait, *what*? by Anonymous Coward · · Score: 1, Interesting

    When I go out with my game boy, I wind up with four or five games getting strapped together with a hairband and dropped into my pocket next to the pens, cellphone, and KEYS.

    They're expecting exposed optical media to survive sitting next to keys???

    Wow.

    1. Re:Wait, *what*? by hapwned · · Score: 1

      Agreed, but no portable gaming system has come close to the portability of the N-Gage's game chips. If you didn't know, they are about 1/4 the size of a credit card. You're more likely to use one as a Listerine Pocket Pack strip instead of ruining it in your pocket.

  13. Japanese interview? by BillsPetMonkey · · Score: 2, Funny

    Have slashbots suddenly acquired Japanese fluency? Is this for cross-reference?

    Here's the answer:

    うそ付くなあ &# 12540;

    This site doesn't even support UTF-8 or SHIFT-JIS so why the hell should it's readership want a link to the original Japanese article?

    --
    "It's not your information. It's information about you" - John Ford, Vice President, Equifax
    1. Re:Japanese interview? by zmcnulty · · Score: 1

      I put that in there because I didn't want it to look like we at TechJapan are the ones who did the interview. All we did was translate it.

    2. Re:Japanese interview? by Tony+Hoyle · · Score: 1

      You need a better browser. The site shows up fine here.

    3. Re:Japanese interview? by Anonymous Coward · · Score: 0

      Just because the site is incapable of letting you write it doesn't mean we can't read it.

    4. Re:Japanese interview? by Quobobo · · Score: 1

      Not quite everybody on here lives in North America or Europe...

    5. Re:Japanese interview? by FuzzyBad-Mofo · · Score: 1

      In case you're wondering about the "funny" mod, it's probably because of your simultaneous insult of the site you're posting to whilst displaying your technical ineptitude. Pardon me while I laugh derisively.

      Ahaha, ahaha, aahahaha.

    6. Re:Japanese interview? by Anonymous Coward · · Score: 0

      Shit, if you want Slashdot articles in Japanese, go read Slashdot Japan.

    7. Re:Japanese interview? by BillsPetMonkey · · Score: 1

      What you're missing buddy is the keyword "this site" - not the site with the Japanese article. Slashdot cannot display Japanese. The point is .... oh never mind.

      Come on then, let's see you display Japanese on this page. Come on. We're waiting .....

      --
      "It's not your information. It's information about you" - John Ford, Vice President, Equifax
    8. Re:Japanese interview? by BillsPetMonkey · · Score: 1

      You've missed that I said "this site".

      Not the Japanese site. This site. Slashdot doesn't even support foreign language character sets so why should it's readership be interested in them?

      Geddit? No? Never mind.

      --
      "It's not your information. It's information about you" - John Ford, Vice President, Equifax
    9. Re:Japanese interview? by Quobobo · · Score: 1

      I do. If you actually checked Slashdot Japan out, you'd notice that they often link to the original-language version of pages and also have a translation. It's not necessary, but if you understand both languages it's always nice to read the original instead of relying on a translation.

    10. Re:Japanese interview? by antifoidulus · · Score: 1

      look at the sig It's chinese(It litterally does say sex kitten or something along those lines) but it can happen....

  14. Load Time by focitrixilous+P · · Score: 2, Insightful
    I've yet to read this article, but does anyone have any info on load times for these games? With battery life only at 2 hours, waiting more than a few seconds for loading a level could be very annoying.

    Also, i'm guessing the spinning of the disc might be rather noticable if you are holding it in a lose group. I can feel when my laptop spins the cd drive, will this be noticable (if so, will it be annoying) in the PSP?

    --
    SAILING MISHAP
    1. Re:Load Time by ajutla · · Score: 1

      It was mentioned that the guy "thinks" that the load time should be just like that of the Playstation 2. I have a Playstation 2. The thing takes a good twenty to thirty seconds to boot and load a game, which is all right for a home system, but is insanity for a portable. If the thing has 2 hours of battery life on the optimistic side, and actually requires you to wait thirty seconds for games to start (in contrast to the GBA and DS which start games instantly), then I can't see much hope for the PS2. Perhaps it can carve out a niche among casual rich adult gamers, but how many of those are there really?

    2. Re:Load Time by pommiekiwifruit · · Score: 1

      Well, the PS2 has about the loading speed of a Commodore 64 with a tape deck, so presumably the PSP will go back to the speed of an old IBM punched card machine. Mind you, modern Windows games are getting that way these days, and that's loading from hard disk.

    3. Re:Load Time by SimplePaul · · Score: 1

      Perhaps a little optimism wouldn't hurt.

      On the PS2, those funny blocks spin around on screen for a few secs when the PS2 first boots up. If this is useless then then it can be cut out. If this is a nice visual while the PS2 performs vital bootup functions then I'm sure it can be optimised on the PSP.

      Then the game makers try to drive us nuts with still-screens we cannot skip, showing company logos, copyright info, and what not. These are a real time-waster. Chop.

      Cutting out the fmv / intro video will reduce loading time too.

      Plus the obvious - developers can optimise or reduce loading when developing for the PSP.

      The PS2 is well known for its slow bootup and in-game loading (just compare it to an XBOX!) but Sony have some top notch developers and maybe things won't be so bad.

      Besides, a 30s loading wait wouldn't put me off one. I think Sony are banking on that gorgeous screen making up for any other issues ;)

    4. Re:Load Time by Jeff+DeMaagd · · Score: 2, Interesting

      The battery life figures being thrown about is speculative. The same about the pricing. There really isn't a whole lot of information about the PSP.

      Anyhow, regarding feeling the disc spin, I would imagine yes but I really didn't think it was annoying when I had a minidisc player. If it is the same then I really don't expect it to be a problem.

  15. NDS by News+for+nerds · · Score: 1

    Where did you get NDS has 11 hours of battery life? Last I see some info it was 6-8 or somewhere.

    1. Re:NDS by Svenheim · · Score: 2, Insightful

      Actually, Nintendo has stated 6-10 hours of battery life for the DS. I would guess that it will be 6 hours when doing wireless multiplayer, and up to 10-11 for singleplayer games. The GBA SP had slightly better battery life than Nintendo said it would have, and Nintendo doesn't have a history for exaggerating when it comes to hardware specs. I am thinking it's more likely that 6-10 is an understatement rather than an overstatement.

    2. Re:NDS by badasscat · · Score: 1

      Where did you get NDS has 11 hours of battery life? Last I see some info it was 6-8 or somewhere.

      From Nintendo's web site:

      "Battery & Power Management: Lithium ion battery delivering 6 to 10 hours of play on a four-hour charge, depending on use. The battery is rechargeable and the unit features a low-energy-consumption design. The DS also has Power Management functions of Sleep mode and Standby mode. In Sleep mode, players can stop and resume game play whenever they like. AC adapter."

      So low end is six, high end is ten, both a far cry from the two that Sony's shooting for (and I have a feeling it'll be more like "up to two hours").

      Sorry, but two hours is not long enough for a handheld gaming machine. It just isn't. A lot of people's commutes are longer than that, let alone airplane flights, day trips with the kids, or whatever. Imagine taking this thing with you to use on your trip to school or work and having to recharge it every day.

      No handheld has ever succeeded with that level of battery life, and lots of them have failed as a direct result of it.

    3. Re:NDS by rpdillon · · Score: 1

      OK, this is getting annoying. RTFA.

      He said that 2 hours was the design *minimum* for playing movies (i.e. apps that spin the disk constantly). He said:

      "Of course, that's the mimimum requirement. The battery will last quite a bit longer than that."

      OK, so interpret "quite a bit longer" however you want, but its certainly not "shooting for two hours" no matter how you slice it.

      Of course, the next bit of the analysis is that watching movies will be by far the most battery consuming of the applications, with gaming a distant second (depending on how it's programmed and use of wifi) and music last.

      In any case, I would double the battery life from watching movies to playing games (i.e. if it's 2.5 hours for movies, we'll say 5 hours for games). 5 isn't too bad, esp. considering they're hinting at 1-2 hour charge times, versus 4 for the DS.

      I'd bet you'll see these lasting 5-6 hours on typical single player games.

  16. Re:just more vague answers and a bad attempt at hy by News+for+nerds · · Score: 1

    >The fact of the matter is, this is just going
    >to be a shrunk playstation 1.5 with a great
    > screen, horrible battery life and a library of
    > titles that already exist for that "other"
    >playstation you already have sitting in front
    >of your TV.

    Yeah, riiiiight...

    The fact of the matter is, this is just going to be a shrunk SNES with a tiny screen, modest battery life and a library of titles that already exist for that "other" SNES you already have sitting in front of your TV.

    Do you know what the name this handheld is? :)

  17. Re:just more vague answers and a bad attempt at hy by jxyama · · Score: 1
    >Seriously, do you want a system from someone who thinks you're too stupid to handle the controls?
    "...it would be troubling if the face was littered with buttons and users did not know which one to press."
    Yeah, that's trouble alright.....

    you do realize this is a translation, right? if you could read japanese, you'd realize that the statement isn't as condecending as you make it out to be. it was a literal translation and it is fairly accurate, but if you could read the original japanese, you'd never think he was making fun of the users.

  18. Re:Tapwave greaterthan Zodiac PSP by maethlin · · Score: 1

    Hmmm, it didn't save the topic as I had hoped... bleh. How do I do a greater than sign in the subject?

  19. Re:And.... by Anonymous Coward · · Score: 0

    Biped? Like a chicken?

  20. You've got to be kidding me... by OneHungLo · · Score: 4, Interesting

    In part one of the article, Kawanishi makes this statement:

    Updates are technically possible using Memory Stick or network transfer. I think firmware and software updates will be done using those methods.

    If he's serious, then I think that Sony is already going to be in deep trouble as far as hacking/piracy goes in this handheld. How long do you think it will be until somebody figures out a way to spoof a firmware update that would have the same essential functions of a modchip, such as booting pirated games or unsigned software?

    Or worse yet, wouldn't this also be a dangerous exploitable security hole if, like he said, firmware updates via network were possible? That could lead to virii similar to the ones that have been created on bluetooth-enabled phones that could disable the PSP completely, and as I'm sure we all know, a botched firmware update can easily turn devices into nothing more than expensive paperweights.

    For Sony's sake, let's hope they're not serious about this.

    1. Re:You've got to be kidding me... by Anonymous Coward · · Score: 1, Insightful

      Do you have a UMD+-RW drive? Where can I get one?

      Security through Obscurity at its finest... who cares what they do to the system if they cant copy to a readable media.

      Although if someone figures out how to run from a memory card (no idea on the specs of the cards so no idea on size) I suppose it could be a different story.

    2. Re:You've got to be kidding me... by Anonymous Coward · · Score: 0

      They talk about watching movies on it, but it's not like you can pop your DVD into it. They made their video format completely closed so you're going to have to buy your movies all over again ($20 a pop perhaps?).

    3. Re:You've got to be kidding me... by Anonymous Coward · · Score: 0

      PSP can run games from memory sticks. They did it at the tokyo game show to get somewhat decent battery life.
      Most likely they will accidentally on purpose leave holes in it to let end users also run games from memory sticks (piracy be damned) since that's the only way people will ever get better battery life, and Sony desperately needs market share with this thing.

    4. Re:You've got to be kidding me... by The+Only+Druid · · Score: 1

      You completely misunderstood your parent post. They were quoting a reference that indicating that firmware updates could be delivered either via MemStick Duo or through the USB cable. Nothing was said about loading the firmware through the discs...

      --
      "Stumble before you crawl"
    5. Re:You've got to be kidding me... by OneHungLo · · Score: 3, Informative

      The matter of whether or not UMD+-RW drives are available is irrelevant, as seen from previous cases of console piracy.

      The Dreamcast GD-ROMs weren't readable by a PC, but that didn't stop pirates from setting up a serial link from the DC to PC, and writing a program that would dump the disc image to a PC hard drive. As if that wasn't bad enough, the final nail in the Dreamcast's coffin was that an unmodified console could be booted from a CD-R. I don't see the PSP being compatible with common mini-CD and mini-DVD discs, so there's no real worry there.

      The Gamecube uses another proprietary format which is unreadable by PCs. A couple of years passed, and somebody found an exploit in Phantasy Star Online that allowed unsigned code to be uploaded into the Gamecube through the broadband adapter and executed. First, just like the Dreamcast, somebody figured out how to program the Cube to dump a disc image to the PC's hard drive, but with a LAN connection instead of the Dreamcast's slow serial link. However, pirates still haven't found a way to burn readable media on a modified or unmodified console. That didn't stop them though. Soon after dumped disc images started appearing on the internet, so did "streaming server" applications that allowed Gamecube games to be streamed from a PC over a LAN by dynamically patching the disc-read commands to networking commands.

      In theory, with hacked firmware, it would be really easy to set up this type of streaming server/backup device with a PC, a PSP, and a USB cable. The game data could be streamed from a PC/Laptop into the PSP. Of course, not too many portable gamers would go this route because it would leave them anchored to their PCs just to play games. However, there's another way I could see them pulling it off.

      IIRC, the storage capacity of Sony's UMD is ~1.8 gigabytes. Currently, you can purchase Memory Sticks ranging from 128MB to 2GB in size. With the right firmware hacks, somebody could easily store an entire PSP game on one memory stick, or more if the game required multiple discs, and load it from a boot menu embedded into the PSP's firmware. The real prblem for Sony if this was to catch on, would be that people would most likely prefer playing their games from a memory stick due to the increase in battery life loading from solid-state media Vs. a UMD.

      Although it would be great for geeks like us, being able to load Linux into the PSP and play around with it, among other things, the asshat pirates always have to ruin it for everybody else, and it would be used more for mass piracy than something really useful.

    6. Re:You've got to be kidding me... by Anonymous Coward · · Score: 0

      Has the MagicGate encryption used by Sony for their PS2 DVD and HDD browser upgrades been cracked yet?

      Didn't think so.

    7. Re:You've got to be kidding me... by TechniMyoko · · Score: 1

      Actually Sony is allowing us to convet movies to their format and play them off memory stick on the PSP. enjoy

    8. Re:You've got to be kidding me... by rpdillon · · Score: 2, Informative

      Yeah, except how much does a 2 GB memory stick cost? How many UMD games could I buy legitimately for that much? Yeah, piracy doesn't make a lot of sense. There won't be lost sales to people pirating these games.

    9. Re:You've got to be kidding me... by Anonymous Coward · · Score: 0

      Yes, it has, but on private contract.

    10. Re:You've got to be kidding me... by Anonymous Coward · · Score: 0

      Not sure of the cost, but since the memory stick is rewritable, its a case of buying one and transferring games on and off as you want to play them. not ideal of course but cheaper in the long run

    11. Re:You've got to be kidding me... by Anonymous Coward · · Score: 0

      Of course, you'd want to carry more than just one extra game with you. Maybe stick prices will come down eventually.

    12. Re:You've got to be kidding me... by Anonymous Coward · · Score: 0

      If you know about it being "cracked" then you know it hasn't been cracked. You mean that there's an exploit instead.

    13. Re:You've got to be kidding me... by tepples · · Score: 1

      Actually Sony is allowing us to convet movies to their format

      Who's to bet Sony's transcoder would work only on Columbia TriStar and MGM titles?

    14. Re:You've got to be kidding me... by drinkypoo · · Score: 1

      Do you really think that the unit isn't going to come up and say "A firmware update blah blah blah is available, would you like to upgrade?"

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  21. PSP has changed a lot in past years by noamt · · Score: 0, Offtopic

    I remember the days when it was just a pretty simple image manipulation program, a Photoshop wannabe that looked more like PaintBrush...

  22. Parent is Interesting? by Anonymous Coward · · Score: 0

    Are the mods on crack? Corel has bought Paint Shop Pro. Therefore the next version is guaranteed to suck.

  23. Re:just more vague answers and a bad attempt at hy by Gabrill · · Score: 1
    It's nothing but a cash grab, they're reselling you the same crap you already have (but now portable!) use your heads/wallets and get a DS. You won't regret it.

    There is a lot more revolutionairy stuff about this PSP than there was in the Game Boy Color, the Virtual Boy, The Game boy Advanced, and the Gameboy Advanced Advanced. I think that the PSP is speced to be an awsome contender in the portable market.

    It's not just 7 year olds that play game boy(ish portables). The market goes all the way up to college, where people finally start putting their noses to the grindstone.

    I know the new gameboy has wireless lan as well, so this applies to both portables. Being able to multiplayer just by being NEAR your buddy is going to be a killer selling point over consoles. Plus, everybody in the multiplayer game will get a seperate, full quality display! It's lan party in a pocket.

    --
    Always going forward, 'cause we can't find reverse.
  24. give me 'the "Walkman" of the 21st century' by g_braad · · Score: 1

    Tapwave is not going to make it against Sony and Nintendo.

    Especially not since they hardly have any special features on the device... all of it my Clie's also can do (UX50 and NX73). what is so special about it??? it is just a PDA with a specialized software and some of the worst analog controllers. On the test device I had seen, it was already broken. Ok ok, there is supposed to be some kind of special GPU (ATI) in there which is only used in games like Spyhunter.

    Second, they don't have the backing of big entertainment companies (the only big company is EA to my knowledge). The rest of the games are standard Palm-based games. Ok, you get StuntCar Extreme for free.

    Third, the Zodiac is still not available on the european market? Ok, they just landed in the UK... but that doesnt mean it is sold in Germany or France.

    No, I still place my bet on the Sony PlayStation Portable. If you take a good look at the screenshots of the running games and the movies of it... you haveto admit it: it looks awesome. but (high) quality comes with a high price.

    --
    F/OSS & IT Consultant
  25. Re:just more vague answers and a bad attempt at hy by Anonymous Coward · · Score: 0

    I'm assuming the answer you're looking for is the DS, but your statement applies more to the SP than the DS.

  26. Re:Tapwave > Zodiac PSP by FuzzyBad-Mofo · · Score: 1

    Like this:
    >

  27. Re:just more vague answers and a bad attempt at hy by pommiekiwifruit · · Score: 1

    GBA; except that the CPU is much better than a SNES (reducing programming costs) and the battery life is quite reasonable, unlike a Lynx.

  28. Re:just more vague answers and a bad attempt at hy by MilenCent · · Score: 1

    Do you know what the name this handheld is? :)

    Oooh, good point. Of course, most SNES games had been out of print for almost a decade at the introduction of the GBA, so they seemed new to many gamers. Playstation games are a lot fresher in people's minds, so it'll be harder for Sony to use that technique.

    Also, while the PSX had some good games, I think history treats SNES games more kindly in the race towards oblivion, because of Nintendo's timeless design ethic.

  29. Re:just more vague answers and a bad attempt at hy by MilenCent · · Score: 1

    There is a lot more revolutionairy stuff about this PSP than there was in the Game Boy Color, the Virtual Boy, The Game boy Advanced, and the Gameboy Advanced Advanced. I think that the PSP is speced to be an awsome contender in the portable market.

    I have to disagree, the DS has an amazing number of cool features, and wireless is just the top of the list, and PSP's battery life will likely be a major problem for it. The fact that it's a rechargable, and doesn't run on AAs, will help a bit in order to save it from the fate of the battery-gobbling Game Gear, Lynx and Nomad.

    The larger screen and analog stick are admitted advantages, but the fact that the DS can run different *types* of games seems, to me, to give Nintendo an edge in this round.

  30. Re:And.... by Anonymous Coward · · Score: 0

    Quadraped? Like a puma?

  31. Re:Cool by Catnapster · · Score: 1
    --
    The world can be wrong today for once.
  32. so what is it? by Trepidity · · Score: 1

    That's what I thought too when I read it---what does this have to do with Paint Shop Pro? Could someone fill me in on what exactly this PSP is?

    1. Re:so what is it? by wheany · · Score: 0

      You could just read the article, you know. It's Sony Playstation Portable

  33. Re:just more vague answers and a bad attempt at hy by Gabrill · · Score: 1

    If, by "*types* of games", you are refering to the second screen, then I laugh at you and Nintendo. The types of games that would benefit from a secondary display are few and far between. Also, game developers have learned to display every kind of game quite nicely from one screen. Those that *might* benefit from the secondary screen have no absolute need for it.

    --
    Always going forward, 'cause we can't find reverse.
  34. Sony doesn't get portables by Rolken · · Score: 2, Interesting

    Before now I was holding a shred of hope that perhaps I was looking at the PSP's issues too negatively, that Sony would find a way to compensate for them, that they were just getting their feet wet and might improve now that they have some feedback. That hope is now gone. Time and again he makes comments that indicate they just don't understand the portable market. Users won't be satisfied with sub-PS2 graphics? I realize Sony aims for an older audience, but between the small (though comparatively large for a handheld) screen and, well, the fact that it's a *portable* and not meant for hardcore gaming sessions, is it really worth having beefier specs at the expense of battery life and price? And on the same tack, what older gamer would want PS2 graphics on a tiny screen (and where) when he has his PS3 at home? It doesn't make sense. And, of course, the futility of making a powerful system and then telling the developers to limit how they use it. I'll give them partial credit for making the batteries swappable, but until they reveal if/how you can keep the game going I'm not convinced. Then there's the proprietary and expensive DVD/MP3 media, but that's old news. What really knocked my socks off is that they don't think leaving the disc exposed is a problem! It makes no sense. Being Sony I'm sure they'll avoid being complete retards and have some sort of case, but why? What's the point of giving the UMDs their own little caddy if it doesn't even cover it? Okay, perhaps I STILL have a shred of hope, that they'll have some brilliant marketing package with pack-in extra batteries and memory sticks, but for them to do that and maintain a competitive price would hemorrhage money like no other. Outlook not so good.

    1. Re:Sony doesn't get portables by Taulin · · Score: 1

      You are missing the point of what portable gaming is all about. For me, the purpose of portable gaming is being able to play games without being stuck in front of a TV, or when a TV is not available (like family gatherings). So, if you are playing games in the palm of your hand, or anywhere for that matter, you want the system to be as powerful as you can get. The Gameboy, while not the first portable game unit, was the first unit that had the right combination of attributes that made it a success. Nintendo knows this balance that is needed to make a portable unit successful. Sony, once again, is putting their foot down. Were they spoiled by the PS 1's success? With many of the fan base already getting concerned over battery life, this will break the system. Which leads us to your point. If you have to plug the system in, it is no longer portable, and you might as well be playing the real PS2/3.

    2. Re:Sony doesn't get portables by tepples · · Score: 1

      I'll give them partial credit for making the batteries swappable, but until they reveal if/how you can keep the game going I'm not convinced.

      Read the article. Games will provide options to save to the memory card. I'll take an educated guess that Sony's approval rules will discourage developers from making RPGs with an hour between save points.

    3. Re:Sony doesn't get portables by tepples · · Score: 1

      If you have to plug the system in, it is no longer portable, and you might as well be playing the real PS2/3.

      Not necessarily. A real PlayStation 2 console needs a real TV, and if the TV is in use for a Meg Ryan marathon... Besides I think Sony is jealous of Nintendo's GBA/GC connectivity and wants to use the PSP as a PS2 controller with a display.

    4. Re:Sony doesn't get portables by Taulin · · Score: 1

      Don't forget that you can buy those miniture LCD screens for GameCube and I think there is also one for PS2, and they have a higher res than a PSP. I think a GC and one of these screens is still cheaper than the projected price of a PSP. Once again I would have to say if the PSP has to be plugged in, then it should be compared to a setup like this.

  35. Re:just more vague answers and a bad attempt at hy by adam31 · · Score: 1
    If the responses aren't as informative as you'd like, you should probably blame the interviewer. This is an engineer being interviewed, not a spin doctor. He -wants- to talk about the technical merits of the PSP, and instead he's asked about what pretty colors will there be.

    "skips around questions regarding the processing power" -- that has been set in stone for awhile. 333Mhz R4000 Mips III with 32 Megs RAM and 4 MB video with 2 16 flop/cycle VUs and a 'media engine' (?). Regarding battery power, watching a full-length movie is the 'minimum requirement'... that's more than I've heard in the past.

    "...indicates they had to stick with an analog controller...", Uh, yeah. Duh. Gran turismo 4. Tough to play with digital steering. Let's call it the 'killer app'. You can almost picture the dude waiting for takeoff, swaying from side-to-side focused insanely clutching a little black gizmo.

    "...use your heads/wallets and get a DS..." -- Maybe. Maybe Not. The one number we're all waiting for is the price! Battery life, honestly, is like the Bush/Kerry stance on Social Security... sure you want to hear it, but it doesn't change who you vote for. Price (and launch titles) will make the whole big entire difference.

  36. Re:just more vague answers and a bad attempt at hy by Jeff+DeMaagd · · Score: 1

    It's nothing but a cash grab, they're reselling you the same crap you already have (but now portable!) use your heads/wallets and get a DS.

    I don't have these games that Sony is allegedly reselling for PSP.

    Personally, I'm not buying either until I can handle them personally, and even then, maybe not. I consider the dual screen thing a gimmick until I can see for myself what it can be useful for. Like, what, it will come in handy for playing Battleship DS? The little handwriting note-passing feature looks cute but that looks like a feature for kids trying to pass notes without teacher intercepting the handwritten note and reading it aloud to the class. It might be useful for land-strategy but that doesn't seem like a good idea on a portable game.

    And I am troubled by the number of buttons on a typical console controller now. I like being able to have fun right away, not trying to remember which button is which for umpteen number of moves, especially when move choice devolves into trying to quickly remember which combination of buttons to press to do a particular special move.

    I really hope that Sony isn't going to be stupid about battery life.

  37. Re:just more vague answers and a bad attempt at hy by Mirddes · · Score: 0

    coz in japanese one word can mean many different things

  38. Re:just more vague answers and a bad attempt at hy by Anonymous Coward · · Score: 0

    So, I take it you're a republican then.

  39. And yet... by Anonymous Coward · · Score: 1, Informative

    "Soon after dumped disc images started appearing on the internet, so did "streaming server" applications that allowed Gamecube games to be streamed from a PC over a LAN by dynamically patching the disc-read commands to networking commands."

    Piracy is really only a problem if burned discs are being sold on the streets of China. As long as it requires the home networking setup of an affluent western citizen with too much time on his hands, they can still sell games.

    I'd agree the PSP is pretty wide open on the USB and Memory Stick fronts... how long until Lik-Sang is selling a PSPPod based on a cheap 2.5" hard-drive?

  40. Re:just more vague answers and a bad attempt at hy by antoy · · Score: 1

    I'm not entirely convinced either, but your post sounds as if you paused your typing to go yell at kids to get off your lawn or something. Why are you so pessimistic? What if Nintendo shows that some games are much better in two screens? What if we see the birth of a new genre? Thinking outside the box results in many failures and stupid concepts. Does that mean we should stop and stay where we are?

  41. You must be new here... by News+for+nerds · · Score: 2, Informative

    Have you ever heard 'public key cryptosystem'? Sony has a private/public keypair and signs a firmware with its private key. Then PSP checks the validity of the firmware by checking it with the public key of Sony.

    1. Re:You must be new here... by drinkypoo · · Score: 1

      It's not impossible, however, that someone might come up with a way to attach a programmer directly to the flash of an opened PSP and reprogram it. However, this is going to be expensive. So, it's not a big issue. Besides, what good would it do exactly? Sony has repeatedly told us that UMD-R drives are not part of the plan. You won't actually be able to write any media to go into the device. You'd basically have to write your own OS for it to be able to run anything useful from the Memory Stick and then you'd have to reverse engineer every part of the system. This is a non-issue.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  42. Re:just more vague answers and a bad attempt at hy by aussie_a · · Score: 1

    GBA. I remember playing Final Fantasy Tactics, Pokemon, Shadow Force II and Golden Sun on my SNES.. oh, wait ;)

  43. Re:just more vague answers and a bad attempt at hy by aussie_a · · Score: 1

    I said the same thing to my aunt about the eye-toy for playstation, having taken some time to think about it, I can see benefits to using it as an input device. My main beef was it won't make games better by using it, and it won't, but it won't necessarily make them worse. Having said that apparently the reviewers of games disagree with you. Apparently there's already one game that benefits from the touch screen (see a comment above for the name).

  44. One difference by Anonymous Coward · · Score: 0

    Many of these Playstation games are still available on store shelves for $15 or less.

  45. Re:just more vague answers and a bad attempt at hy by rpdillon · · Score: 1

    Amen.

    People keep talking about the touch screen revolutionizing gameplay, now appealing to RTS gamers and FPS gamers. I call foul:
    1) How many decent RTS games do you see for Palm/PocketPC devices?

    I've tried to play some and the gameplay is horrible. Stylus != mouse

    2) How many decent FPS games have you seen for Palm/PocketPC?

    Again, not only does the stylus suck for FPS games, but its *really* hard to use a stylus and a controller at the same time, so games will have to choose, or you'll be juggling your control methods. One of the great things about consoles is that the controls are so easy and you don't have to move your hands so much, allowing you to play from lots of positions.

    How many times have you seen someone lying on a couch playing GBA SP, looking up at it? Its awesome because you can do that. With a DS and touch screen, I can't see you cradling the unit with one hand and using the touchscreen with the other while lying down, on your side, or pretty much any way except sitting/standing.

    The #1 reason I'm excited about PSP and have really been annoyed by GBA is that it caters to kids too much. I want the violent FPS games, racing games, GTA shooters, and RPGs. GBA never really delivered in the category of games I like, so I look forward to PSP.

    I have trouble envisioning the two screen paradigm. Maybe I lack insight/foresight, but I like one screen that I can watch for all my action games. Only in strategy/turn based games will two screen be super useful, unless you're talking about a map in an FPS or RPG, but that hardly jusitifes two screens when I can just press "select" to view maps normally.

  46. Re:just more vague answers and a bad attempt at hy by MilenCent · · Score: 1

    If, by "*types* of games", you are refering to the second screen, then I laugh at you and Nintendo.

    I'm referring to the stylus and the microphone, in addition to the screen, Mr. Premature Mirth.

    Having two screens, in fact, just may enable different kinds of play that a single large screen might not. The difference is more conceptual, in the player's mind, than technical, but still present.

    But the stylus is the big thing, it allows for intuitive pointer interfaces that make RTS games a lot easier to pull off, among others.

    So, in summary, nyaah.

  47. Game Marketing Theory - The PSP by Mulletproof · · Score: 4, Insightful

    "I just don't see this as a smart move on Soney's behalf. The PS had appeal because it tore down Nintendo's more chilidish marketing and development. Adults liked it. I do not see the same effect in a portable."

    You're not taking into account all the variables. First, their home market is Japan. If you don't think the Japanese will eat something like this up, you're kidding yourself. We're talking nifty-cool gadget capital of the world where gaming reigns supreme. And nubile Geisha girls. But mainly gaming. It sounds powerful and flexible enough to perform a variety of tasks, and it just so happens Sony has been the king of gaming worldwide for the last decade, which means absolutely no shortage of titles. This thing is a license to print money, plain and simple.

    While the same can't nessisarily be said about markets abroad, I'm warning you right now that this thing as 'status symbol' written all over it. To borrow from an over-abused analogy, it is quite literally the iPod of gaming. The SP has made great strides in design, but the PSP is sexy as hell. It's all but guaranteed to have a massive library of games, more horsepower, strong wireless lan capabilities and the flexibility to do way more than just game. And it's Sony. The status symbol aspect of this product cannot be overstate. More than some adults picked up an iPod and I see the same happening here. Speaking of which, have you put a PSP (especially the white one) side by side with an iPod? And then there is the hip new generation marketing featuring these things hanging from everybodies wrists. Sony may have been late on the digital music bandwagon, but they've taken marketing notes strait from Apple's playbook on this one.

    And honestly, the Gameboy and kids thing is based on a flawed premise. The only thing that makes the gameboy a popular kids item is less mario and more price, because it's the parent who ultimately shell out for these things. If the SP can't hit that magic price point, I guarantee you that the DS kids market will begin evaporating while parents will keep right on buying them cheaper GBA hardware. And in a world where a SP costs you nearly as much as a gamecube, it's will be a tough sell. Not saying impossible, but tough and a potentially reduced market share among the actual buyers, not their 8 year old gamers. Unlike Nintendo, Sony has some leeway here. Sony is known for cutting edge electronics and can, like the iPod, demand a higher price (within reason). Also, they aren't targeting the kids, they're targeting actual buyers who are looking not only for a portable gaming/video/whatever unit, but want to look cool doing so.

    Sure there is room for two systems, expecially given the target audiences of each. It will all come down to whether they can make the intelligent decisions that will keep them alive in the face of competition. Unfortuantely, Nintendo has bled alot over the last decade, and their console share is wearing razor thin. So much so that the only thing keeping them afloat is the handheld. Sony has the advantage in market position, consumer base, 3rd parties and a substantial cash reserve. Nintendo can do it, they just have to play it smarter than they have been for the last decade.

    --
    You need a FREE iPod Nano
  48. Heh. by creaturespeaker · · Score: 1, Insightful
    I have always said that optical media is a poor choice for portables (long before the PSP was announced). Optical media will ALWAYS reduce the battery life greatly because the motor sucks batteries dry. In fact Sony is so worried about battery life that they have battery life estimator software, so that developers will make sure that games don't eat up to much of the PSP's battery. So load times will be longer because developers have to limit how often the disc is accessed. =/ Battery life is very important for portables, and we don't really need FMV and tons of voice acting and CD quality sound in portable games. Save all that for the home consoles.

    Free Flat Screen HERE!

    1. Re:Heh. by TechniMyoko · · Score: 1

      How come that free flat screen site screems pyramid scam? and doesn't have its domain name in brackets like all other slashdot links?

    2. Re:Heh. by FauxReal · · Score: 1

      Well, maybe they'll have to resort to providing games on write restricted memory sticks and call them cartridges. But then people will get pissed cause they'd be cheaper than 2gb regular mem sticks.

  49. MemoryStick by caitsith01 · · Score: 1

    Oh good, the most overpriced and incompatible memory that there is (with the possible exception of xD, but at least xD is tiny). Now storing save games can be part of the Sony LifeStyle Experience (tm)!

    I don't really understand Sony's plan with this device. Playstation has always been aimed at the late-teen and beyond market, and people over the age of 18 who don't actually read Slashdot would generally not want to be seen playing a portable game anyway. When you add in the complications of having an optical drive and using MemoryStick, this thing is starting to look like a real turkey.

    Of course, Sony, unlike Sega or Nintendo, can afford to make a few mistakes. A lot of people have been questioning the DS, but when you actually see what it does I think that it's pretty clear that it is basically a super-kewl version of the Gameboy line with wireless networking. PSP on the other hand, is apparently trying to replicate the experience of playing a full sized console on a portable device, but without the big screen TV, or the beer, or the sofa, or the surround sound.

    --
    Read Pynchon.
    1. Re:MemoryStick by zmcnulty · · Score: 1

      It's Memory Stick Duo, by the way...smaller than a normal Memory Stick. But yeah it is quite expesnive. Still, what the does incompatibility have to do with backing up saved games? You plug your PSP into your PC, and copy saved games over from the Memory Sard. All compatibility issues Memory Stick Duo may have beyond that are of no consequence. The fact that the PSP provides all the hardware and software needed to transfer save games over to a PC from the Memory Stick makes your point invalid. In fact, any compatibility that Memory Stick Duo provides AT ALL over this is an "added bonus." Since you're the one making Nintendo DS parallels, I'll make on myself: The DS doesn't even have removable memory. "Yeah but you can save games to your cart," you say, but this doesn't provide nearly the same range of options as keeping save games and game software in two different places (as the PSP does).

  50. ::snooze:: by atlasheavy · · Score: 1

    Call me when I should care. For the time being, this looks like an overpriced device without a long term commitment from ISVs. I'm not going to spend $300 or $400 on a device that will allow me to watch a CGI movie based around the characters from FF7 and play a card game version (!?!?) of Metal Gear Solid. I'll save my pennies and go pick up a few more games out of the thousands available for the GBA.




    I should clarify one point, though. I am incredibly excited that Sony's pushing the state of the art in handheld gaming. However, I refuse to be a guinea pig for their foray into this market. I'd rather wait until this turns out to be either a PlayStation or another PSX.

    --

    iRooster, the Mac OS X a
    1. Re:::snooze:: by scullder · · Score: 1

      PSP possibilities ( http://www.extremetech.com/article2/0,1558,1639233 ,00.asp ) are really superior to gba's ( http://en.wikipedia.org/wiki/GBA ), Mgs Acid or GT4 traillers are amazing but it isn't very original. I think that psp will be especially interressant for gamers that have not already play to ps1 or ps2 hits. Even if there is thousands games for gba, there isn't as much recent and new games.
      and PSP will not be the first handeld game console to cost more than 250$ (game gear, lynx...).

    2. Re:::snooze:: by atlasheavy · · Score: 1

      Of the people capable shelling out $400 on a portable game console, I sincerely doubt most have not played most of the big hits for the PS1 and the PS2. And you're right, the PSP is not the first handheld console to cost more than $250, but the other examples you cited (game gear and lynx) died painful deaths at the hands of the marketplace. They're probably not the best examples to cite for prior evidence that the PSP won't doom itself to failure with a big price tag (jesus, I mean I could buy a PS2, GTA: SA, and DDR with a pad for less than the price of a PSP at launch).

      --

      iRooster, the Mac OS X a
  51. How small is that market really? by Anonymous Coward · · Score: 0

    "and people over the age of 18 who don't actually read Slashdot would generally not want to be seen playing a portable game anyway."

    How stupid is this? They are in JAPAN. Do you have any IDEA what Japan is like?

    They really have to worry more about competing with cell-phone gaming among adults than missing the "kiddy" market.

    America only has about three times the population of Japan.

    Also, your user id is 606177. There are more people who read slashdot than you may realize, and many gamers who *don't* read slashdot. Not all gamers are geeks.

    Finally, if Nintendo couldn't afford to make a few mistakes they wouldn't have survived the last two generations of consoles. ;)

  52. PSP by Anonymous Coward · · Score: 0

    I'm not interested in a portable computer. However, I can't wait to play Duke Nukem Forever on a Phantom.

  53. You're just guessing... by Viewsonic · · Score: 1

    If I were a betting man, I would put playing movies as EASIER on the battery than rendering thousands of polygons and processing AI. Sure, the motor to spin the disc for movies uses some juice, but not nearly as much as processing 3D games and sound. It's also been said in other articles that they were telling developers to use the least amount of 3D rendering as possible to conserve battery life. You know something is screwed up when they're not wanting people to use the best the system has to offer. Not only that, but the emulator kits they sent to devs has an actual battery life emulator built-in so they can see how much life their game is sucking out of the PSP and can then DOWNGRADE their game to save some juice and not crap out.

    1. Re:You're just guessing... by moonbender · · Score: 1

      Sure, the motor to spin the disc for movies uses some juice, but not nearly as much as processing 3D games and sound.

      Fair enough. I was going to disagree, but when looking for sources (you helpfully didn't provide any), I found a nice paper (Google HTML version) on laptop power usage. The Pentium M they tested used 1 to 3W in idle, and 3 to 14W underload. The optical drive used 2.8W when just spinning and 5.31W when reading. When running 3DMark, the system used about 30W, during playback of an audio CD it used about 19W, the largest single component draw coming from the optical drive. Sadly they did not test the power consumption during DVD playback.
      Of course, those numbers will be different on a PSP. It doesn't use a CPU nearly as powerful as a Pentium M 1300, but at the same time the optical drive will be smaller making for lighter media. I thought the optical drive would make more of a dent, but now I guess movie streaming and rendering and games will use about the same amount of power, assuming the game doesn't continuously access the CD, as well. I don't think you're correct in assuming that gaming uses considerable more power, though. Keep in mind that in addition to constantly spinning the optical medium, the PSP also has to decide the video which is a non-trivial task for a handheld mobile CPU.

      --
      Switch back to Slashdot's D1 system.
    2. Re:You're just guessing... by IncohereD · · Score: 1

      he optical drive used 2.8W when just spinning and 5.31W when reading. When running 3DMark, the system used about 30W, during playback of an audio CD it used about 19W, the largest single component draw coming from the optical drive. Sadly they did not test the power consumption during DVD playback.

      Don't forgot that involves spinning the disc in a nice, smooth, horizontal fashion. Imagine how much more power you need to keep the thing stable while moving it around, at all sorts of angles to gravity? I'd guess about 20-50% more.

    3. Re:You're just guessing... by buffer-overflowed · · Score: 1

      So which is it, 19W or 5.31W? That figure really shouldn't change.

      It's either 19W drawn while reading, or 5.31W. The drive spins the same amount and uses the laser the same amount regardless of what it's reading.

      --
      The key to the enjoyment of pop music is to replace any instance of "love" with "C.H.U.D."
    4. Re:You're just guessing... by moonbender · · Score: 1

      The drive draws 5.31W during reading. The whole system, that is including optical drive, CPU, display and everything, draws 19W when playing an Audio CD. It uses 30W in a graphics benchmark. It's reasonable to assume that DVD or MPEG4 playback would fall somewhere in between,

      And incidently: a CD-ROM does not, or should not, spin at the same speed regardless of what's being read. Audio CD players (used to?) maintain constant linear velocity, spinning the disk at different speeds depending on what point was being read. CD-ROMs typically use constant angular velocty, spinning the drive at a constant speed no matter what is read.
      But when I'm streaming some media from the drive, it really should run at the lowest speed that sustains the bitrate, and not at it's maximum. The reason being that if I'm watching a video clip that would run fine at 10X speed I wouldn't want to endure the sounds of a drive at 40X speed. I used to set this manually, but I think some drives do it automatically these days.

      --
      Switch back to Slashdot's D1 system.
  54. Re:just more vague answers and a bad attempt at hy by etheriel · · Score: 1

    It would be amusing if AC's had the domain of their i.p.'s displayed, what with all these marketing lackeys around there...

  55. Well, it depends by gotr00t · · Score: 2, Informative
    It is generally true that having mechanical media of any sort, like a hard disk, floppy drive, or in this case, an optical drive, will be much less energy efficient than solid state storage in the form of cartidges or cards. However, remember that this depends on _how_ these discs are used.

    The hard drive based digital media players out there (iPod, Nomad Zen, Dell DJ, etc) should probably have a battery life of less than half an hour if they used their hard disk continously, but instead, they have circutry to read in information from the disk only when necessary, and cache it.

    The same will probably be true for the PSP. Therefore, it really _will_ depend on how the developers make the games, and what caching scheme they will use. Just by having a console use optical media does not mean that all games _must_ have voice acting and full motion videos that must be read continously from disc, but they could have games similar to the DS that can first be cached to ram before played (read disc once).

    It is without question that optical media will always be less expensive than solid state media. Even if it's a simple game that can fit entirely within the unit's ram, it's cheaper to fabricate discs than cartridges.

    1. Re:Well, it depends by tepples · · Score: 1

      [iPod and friends] have circutry to read in information from the disk only when necessary, and cache it.

      For one thing, hard drive MP3 players can predict down to the second when they'll need to access the drive again, as a 4 MB .m4a file encoded at 128 kbps will always take 4 minutes to play. Games can't as easily, as the player could step outside of one map sector into another. Think of playing a game as like using an iPod but manually switching songs every couple minutes rather than using a playlist.

    2. Re:Well, it depends by Zangief · · Score: 1

      but they could have games similar to the DS that can first be cached to ram before played (read disc once).

      I don't think so. The DS cards have a initial capacity of 128 megabytes. The PSP has 32 megabytes in RAM. So it just can't read an equivalent DS game, and never read the disc again.

  56. Re:just more vague answers and a bad attempt at hy by Anonymous Coward · · Score: 0

    1.5? You must be retarded thinking that. Looking at GTMobile you can clearly see it's capable of equal graphics as PS2. And concidering it has 2 333 mhz processors, and 3 166 mhz processors, you must suck at math too, to not realize it's actually superior to PS2. Even the dev's claim so with it's NURBs handling abilities. It's a portable PS2, get over it and be happy

  57. Re:just more vague answers and a bad attempt at hy by TechniMyoko · · Score: 1
    Having two screens, in fact, just may enable different kinds of play that a single large screen might not.

    And that would be a lie. They showed the DS at E3 with both it's screens being displayed on a TV with space to spare. One big screen can display ANYTHING 2 smaller ones can. As proof, find me a picture on the net of the DS showing something a bigger screen can't, and I'll you show you a picture of my monitor displaying that pic thus proving you wrong/naive for beleiving in such stupidity

    Programmers have been splitting TV's in two for years (never seen a split screen multiplayer game before? gees man, get some friends) forcing them to in every game isn't going to introduce anything new. It's not like we never had radar/maps before

  58. Re:just more vague answers and a bad attempt at hy by MilenCent · · Score: 3, Interesting

    Me-quote:
    Having two screens, in fact, just may enable different kinds of play that a single large screen might not.

    You-quote:
    And that would be a lie....

    Me response:
    NO, it's not a lie. For starters, I thought I was rather clear with the word "may" and "might" that I was speaking hypothetically. It might be possible, but I don't know if it WILL happen or not.

    Further, it's not a lie because the separation of the screens is the factor. People are trained, through long years of watching TV, to watch all of one screen.

    Having two screens on which things occur means having to look back and forth between them, splitting your attention, which is a gameplay obstacle we've seen very little of. (Even Nintendo's old Punch-Out!! arcade game, which used a similar setup with two monitors, didn't use them very well.) That's the primary difference having two screens provides, and what I had in mind when I wrote the comment. Technically you can do this with one large screen, but due to the way people have been trained to play games it's not exactly the same.

    The other use for two screens is that, since they're obviously separated, it makes a better logical fit to always use one screen for game information and the other for a playscreen. Bear with me now, as this is a weird description:

    Take The Legend of Zelda series. It was one of the first games to use a subscreen, that is, an alternate screen in an action game that you can call up any time and that, while you're in it, the game is paused and you can make certain gameplay decisions and review data, mostly involving your equipment. In fact I think the original Zelda was where the word subscreen came from.

    But why doesn't the game just keep the subscreen up all the time? And why don't other games do this? The answer is because it takes up precious real estate. The player expects a full screen to view the action. On the DS, the second screen is an element that lies outside of player expectations, so the developer is free to devote it to full-time use as a subscreen. And since that screen is always there, the player can always make adjustments on it (using the handy touch-sensitive feature, which starts to make more sense), and doesn't have to pause the game to do so. And if you don't have to pause, then you can have more devious things like combat sequences where real-time item selection is part of the tension.

    In both these cases, the utility of the screen comes from playing with the player's expectations for what a game should be. There's no *technical* reason there's two screens, but it could work out anyway.

  59. PSP on the PSP? by tepples · · Score: 1

    If the PlayStation Portable were to get Paint Shop Pro, it wouldn't be the first popular video game system to get a paint program. Those were Videomation for NES (horrible; 4 colors and you had to use the controller) and Mario Paint for Super NES (better; 15 colors and a bundled mouse). But I'd almost guess that among the two handhelds of this generation, the Nintendo DS would get a paint program first, given that it has a touch screen and that DS owners will already be used to playing PictoChat.

  60. Re:Cool by tepples · · Score: 1

    Some of us have a pervasive developmental disorder and can't always detect sarcasm.

  61. Re:just more vague answers and a bad attempt at hy by drinkypoo · · Score: 1

    He then mentions however that two analog control sticks (like the PS2) would look too complex for the user, yet then they throw USB connectivity into the mix (so someone is too stupid to know what to do with a second analog stick, yet can play around with USB?).

    Why the fuck did this get modded up to insightful? This is stupid. Stupid, stupid, stupid. Having more crap on the front of the unit would affect everyone, all the time. Having USB isn't going to affect anyone except when they use it. It will probably never be a requirement for anything you really need to do, like flashing the firmware (which he said would probably be done over the network, or over the UMD) and it's just there so you can get images, hopefully video clips, and probably music onto the Memory Stick Duo media.

    Seriously, do you want a system from someone who thinks you're too stupid to handle the controls?

    You know, one of the reasons people cite for playing games on consoles is that it's easier than playing games on the PC, because the input scheme is simpler. So, you might not, but most people do. Only, they don't see it in such an assholish way as you do - they see it as wanting to buy a system from someone who is thinking of minimizing interface complexity so they can just play a game.

    Now that I've hit the highest (lowest) points of your comment, let me visit your other stupid remarks: Playstation 1.5, for example. It's more like a PS2-lite; it is many times more powerful than the PS.

    You are either an ignorant troll (redundant, I know) or a Nintendo shill. PSP and DS will have fundamentally different kinds of games because they have fundamentally different capabilities. PSP is a powerhouse with an analog controller, optical media and a "standard" storage interface in the form of Memory Stick Duo. DS is a fairly powerful little system with two screens and a stylus. Why can you not accept that the systems are not necessarily better than one another, only different?

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  62. Re:Cool by Anonymous Coward · · Score: 0

    There seems to be a lot of that in this thread.

  63. Re:just more vague answers and a bad attempt at hy by Anonymous Coward · · Score: 0
    Those examples would be flawed.

    Punch out: You can display both those screens on one of equal size to the two.

    Zelda: You can display the subscreen and overworld on one bigger screen

    Did you miss the part where TechniMyoko said 1 screen the same or larger than the size of the 2 put together?

    TM argued two screens are no better than 1 of of the same or bigger size. In fact they're worse since now you cant use them as one big screen

  64. Re:just more vague answers and a bad attempt at hy by MilenCent · · Score: 1

    Did you miss the part where TechniMyoko said 1 screen the same or larger than the size of the 2 put together?

    And did you miss the part when I acknowledged that yes, you could, but the usefulness of two screens, in game design terms, is that they're spaced apart from each other, and form different conceptual units? It is certainly possible to duplicate these attributes with one large screen, but players, not being used to it, will tend to focus on one screen at a time.

    I didn't give Punch-Out!! as an example in my favor, but as an example of a largely useless use for a second screen (which I'm sure we'll be seeig a lot of). And as for games like Zelda -- if it's so useful keeping all the info of a subscreen on-screen all the time, when why don't more games do that?

    And while you might be able to use one large screen like two smaller ones, on a portable that is more problematic.

    I'm not pretending what I'm saying is obvious -- it is not, and I don't blame people if they don't see my point. (If the point were obvious, I probably wouldn't be making it.) And I don't think two little screens is *always* better than one large one. I'm merely saying there *are* hypothetical cases where two little screens *can* be better than one big screen.

  65. Sweeeet by marktaw.com · · Score: 1

    If you connect the PSP to a PC via USB, the Memory Stick will be recognised by the PC as a mass-storage device and you can write directly to the Memory Stick. For example, you can do things such as write JPEG images to the Memory Stick and then view them on the PSP.

    So if the development platform was released or reverse engineered, other people could make games that could be *easily* shared amongst PSP users. Now that's cool.

  66. Under 2 hours.... by Anonymous Coward · · Score: 0
    " Able to play a movie, and 'quite a bit longer'? Does that translates to something like 2hrs + 30 minuites of movie playing? hmmmmmmmm............. What do you think?"

    Considering that most movies are ~1hour and 30mins(the ideal Hollywood goal, because Hollywood doesn't know what 'art' is), I'd reckon the PSP gets close to 2 hours battery life. Maybe with conservative software design it might go around 3-4, but I highly doubt most games will achieve that.

    Depending on how fast the drive can read data off a disc, they may do some kind of burst read mode, where they: fill the buffers, shutoff the drive, fill the buffers, shutoff the drive, and so on.