There have been discussions about the collision problem before. IMO an approach would be that moving past the collision simply makes your sword stop where it collided and push towards the position you indicate. The distance is the force you apply but more distance also loosens your grip, loosen it too much and you drop your sword. Rumble could indicate how loose your grip is or something. The alternative is to have your character recoil and be stunned until you move your "cursor" near the position your sword got pushed to in order to regain control. Could even be combined with some hits causing recoil and others a saber-lock.
Maybe the tech needed to make this was too expensive or had some other drawback Nintendo was unwilling to take for the main controller of a new console?
They might have been worried that Sony/MS would introduce a motion controller and preempted that (especially making sure the competition can't introduce better motion sensing). That they have games in mind for it is kind of a duh, there's many game designs that could use improved tracking.
Will be done within a week after release but whether the 3d applications support it is something else, most are closed source and adding an input device like that might require some changes a plugin cannot do. Maybe Blender will support it...
That and each act in Diablo 2 had different areas with different themes so there was plenty of variety. I agree that HGL really needed more environments, new sets are introduced too rarely and many areas just look alike.
Metroid Prime's controls aren't designed for FPS gameplay, they act kinda like Zelda. It works fine, especially since it plays a lot like Zelda, too (just that you shoot stuff instead of whacking it with a sword).
There are more media than just music. Looking at the fools of the music industry and using that to conclude all copyrights are bogus is silly. Do you look at people who go bankrupt to determine if loans are a good thing?
I'd say a ten, or even 100 buck fine every time your caught (not per file or anything like that) would be suitable.
Some things, especially software, tend to cost more at retail than those fines, add the fact that you just won't be caught every time you download something and it becomes cheaper than buying. Getting caught using a tram without a ticket is a 40 Euro fine here IIRC, a regular ticket is on the order of 3-5 Euros. A fine has to cost several times what buying legally would and should be high enough that on average it costs more to pay fines when caught than to buy a ticket for every ride.
The run and gun gameplay was different to Diablo. Yeah, the overall design was very close to Diablo but playing it as an if-it-moves-shoot-it type FPS worked pretty well for me.
I was thinking more of moving away from the repeatedly-attack-random-mobs-to-level-up design. There are tons of (non-MMO) game designs that don't involve grinding and levelling at all. MMO GTA? Well, okay, that would still have some amount of "levelling" due to the money aspect but the GTAs I've played never required you to run around in one area, slowly beating people to death in 40 second battles. I recall Richard Garriott claiming he'll design an MMO from the ground up new but he still remained inside that old box. Sure, MMOs cannot have too much twitch so a more indirect game system is needed but RTSes provide plenty of that without having any grind. What about a squad tactics game in which one player controls a whole squad? Or, dare I say it, X-Com Online?
There have been discussions about the collision problem before. IMO an approach would be that moving past the collision simply makes your sword stop where it collided and push towards the position you indicate. The distance is the force you apply but more distance also loosens your grip, loosen it too much and you drop your sword. Rumble could indicate how loose your grip is or something. The alternative is to have your character recoil and be stunned until you move your "cursor" near the position your sword got pushed to in order to regain control. Could even be combined with some hits causing recoil and others a saber-lock.
Boom Blox was made by EA, not Nintendo.
I don't think they care about the hardcore marketshare, they're burying the HD consoles as-is.
Maybe the tech needed to make this was too expensive or had some other drawback Nintendo was unwilling to take for the main controller of a new console?
The problem with a glove is that... well... would you want to wear a glove that the sweaty guy next to you has just used?
Well, it's not released yet, for all we know there could be some positioning sensor included.
They might have been worried that Sony/MS would introduce a motion controller and preempted that (especially making sure the competition can't introduce better motion sensing). That they have games in mind for it is kind of a duh, there's many game designs that could use improved tracking.
Will be done within a week after release but whether the 3d applications support it is something else, most are closed source and adding an input device like that might require some changes a plugin cannot do. Maybe Blender will support it...
That and each act in Diablo 2 had different areas with different themes so there was plenty of variety. I agree that HGL really needed more environments, new sets are introduced too rarely and many areas just look alike.
Well, the Wii has neither a harddrive nor a Blu-Ray drive...
Metroid Prime's controls aren't designed for FPS gameplay, they act kinda like Zelda. It works fine, especially since it plays a lot like Zelda, too (just that you shoot stuff instead of whacking it with a sword).
Those issues came from the rest of the dev team overruling Warren Spector's oppinion, not the console development model.
It probably could have handled them with DX1 graphics but DX2 had more details and those eat memory.
Just park the car before using the phone! Oh, wait...
It isn't practical to demolish a block of residential housing just to build a new car park.
Why not? There's always going to be some low-value buildings around that can be bought and demolished.
Same thought here but then I figured the Smarts are too rare in the US to warrant their own parking spaces.
It's not only add-ons, it's also some multiplayer features like being able to lead a guild and having a bigger stash.
There are more media than just music. Looking at the fools of the music industry and using that to conclude all copyrights are bogus is silly. Do you look at people who go bankrupt to determine if loans are a good thing?
I'd say a ten, or even 100 buck fine every time your caught (not per file or anything like that) would be suitable.
Some things, especially software, tend to cost more at retail than those fines, add the fact that you just won't be caught every time you download something and it becomes cheaper than buying. Getting caught using a tram without a ticket is a 40 Euro fine here IIRC, a regular ticket is on the order of 3-5 Euros. A fine has to cost several times what buying legally would and should be high enough that on average it costs more to pay fines when caught than to buy a ticket for every ride.
Weren't there two sets of subscriber-only updates, the two Chronicles things? Or was the second not released?
The run and gun gameplay was different to Diablo. Yeah, the overall design was very close to Diablo but playing it as an if-it-moves-shoot-it type FPS worked pretty well for me.
Doesn't too much of that get the account of the company making the charges locked?
I was thinking more of moving away from the repeatedly-attack-random-mobs-to-level-up design. There are tons of (non-MMO) game designs that don't involve grinding and levelling at all. MMO GTA? Well, okay, that would still have some amount of "levelling" due to the money aspect but the GTAs I've played never required you to run around in one area, slowly beating people to death in 40 second battles. I recall Richard Garriott claiming he'll design an MMO from the ground up new but he still remained inside that old box. Sure, MMOs cannot have too much twitch so a more indirect game system is needed but RTSes provide plenty of that without having any grind. What about a squad tactics game in which one player controls a whole squad? Or, dare I say it, X-Com Online?
You said it like C or Z will be added in a free patch.
It has nothing to do with WoW, it's more like Diablo with guns (or Serious Sam with RPG stats and equipment, if you prefer that).