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User: KDR_11k

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Comments · 12,744

  1. Re:A good add-on on Nintendo Unveils Wii MotionPlus · · Score: 1

    There have been discussions about the collision problem before. IMO an approach would be that moving past the collision simply makes your sword stop where it collided and push towards the position you indicate. The distance is the force you apply but more distance also loosens your grip, loosen it too much and you drop your sword. Rumble could indicate how loose your grip is or something. The alternative is to have your character recoil and be stunned until you move your "cursor" near the position your sword got pushed to in order to regain control. Could even be combined with some hits causing recoil and others a saber-lock.

  2. Re:Whiners on Nintendo Unveils Wii MotionPlus · · Score: 1

    Boom Blox was made by EA, not Nintendo.

  3. Re:Whiners on Nintendo Unveils Wii MotionPlus · · Score: 1

    I don't think they care about the hardcore marketshare, they're burying the HD consoles as-is.

  4. Re:A patched Wii on Nintendo Unveils Wii MotionPlus · · Score: 1

    Maybe the tech needed to make this was too expensive or had some other drawback Nintendo was unwilling to take for the main controller of a new console?

  5. Re:Game gloves? Artificial reality? on Nintendo Unveils Wii MotionPlus · · Score: 1

    The problem with a glove is that... well... would you want to wear a glove that the sweaty guy next to you has just used?

  6. Re:"true" 1:1? on Nintendo Unveils Wii MotionPlus · · Score: 1

    Well, it's not released yet, for all we know there could be some positioning sensor included.

  7. Re:All for the next Zelda? on Nintendo Unveils Wii MotionPlus · · Score: 1

    They might have been worried that Sony/MS would introduce a motion controller and preempted that (especially making sure the competition can't introduce better motion sensing). That they have games in mind for it is kind of a duh, there's many game designs that could use improved tracking.

  8. Re:So if it has truly accurate motion trackin now on Nintendo Unveils Wii MotionPlus · · Score: 1

    Will be done within a week after release but whether the 3d applications support it is something else, most are closed source and adding an input device like that might require some changes a plugin cannot do. Maybe Blender will support it...

  9. Re:A Good Thing on Flagship Studios Going Under · · Score: 1

    That and each act in Diablo 2 had different areas with different themes so there was plenty of variety. I agree that HGL really needed more environments, new sets are introduced too rarely and many areas just look alike.

  10. Re:Ya know.. on Xbox 360 20 GB Price Cut "While Supplies Last" · · Score: 1, Insightful

    Well, the Wii has neither a harddrive nor a Blu-Ray drive...

  11. Re:Core on Xbox 360 20 GB Price Cut "While Supplies Last" · · Score: 1

    Metroid Prime's controls aren't designed for FPS gameplay, they act kinda like Zelda. It works fine, especially since it plays a lot like Zelda, too (just that you shoot stuff instead of whacking it with a sword).

  12. Re:Core on Xbox 360 20 GB Price Cut "While Supplies Last" · · Score: 1

    Those issues came from the rest of the dev team overruling Warren Spector's oppinion, not the console development model.

  13. Re:Core on Xbox 360 20 GB Price Cut "While Supplies Last" · · Score: 1

    It probably could have handled them with DX1 graphics but DX2 had more details and those eat memory.

  14. Re:Isn't it illegal to use a cellhone while drivin on Smart Parking Spaces In San Francisco · · Score: 1

    Just park the car before using the phone! Oh, wait...

  15. Re:car parks? on Smart Parking Spaces In San Francisco · · Score: 1

    It isn't practical to demolish a block of residential housing just to build a new car park.

    Why not? There's always going to be some low-value buildings around that can be bought and demolished.

  16. Re:Ahh... "smart", not "Smart" on Smart Parking Spaces In San Francisco · · Score: 1

    Same thought here but then I figured the Smarts are too rare in the US to warrant their own parking spaces.

  17. Re:Blizzard on Flagship Studios Going Under · · Score: 1

    It's not only add-ons, it's also some multiplayer features like being able to lead a guild and having a bigger stash.

  18. Re:Money Machine on "Probable Cause" Hearing Against MediaSentry · · Score: 1

    There are more media than just music. Looking at the fools of the music industry and using that to conclude all copyrights are bogus is silly. Do you look at people who go bankrupt to determine if loans are a good thing?

  19. Re:Money Machine on "Probable Cause" Hearing Against MediaSentry · · Score: 1

    I'd say a ten, or even 100 buck fine every time your caught (not per file or anything like that) would be suitable.

    Some things, especially software, tend to cost more at retail than those fines, add the fact that you just won't be caught every time you download something and it becomes cheaper than buying. Getting caught using a tram without a ticket is a 40 Euro fine here IIRC, a regular ticket is on the order of 3-5 Euros. A fine has to cost several times what buying legally would and should be high enough that on average it costs more to pay fines when caught than to buy a ticket for every ride.

  20. Re:Blizzard on Flagship Studios Going Under · · Score: 1

    Weren't there two sets of subscriber-only updates, the two Chronicles things? Or was the second not released?

  21. Re:A Good Thing on Flagship Studios Going Under · · Score: 2, Interesting

    The run and gun gameplay was different to Diablo. Yeah, the overall design was very close to Diablo but playing it as an if-it-moves-shoot-it type FPS worked pretty well for me.

  22. Re:Another way to cancel. on Flagship Studios Going Under · · Score: 1

    Doesn't too much of that get the account of the company making the charges locked?

  23. Re:This is why Blizzard is so seuccesful on Warhammer Online Sees Massive Content Removal To Make Launch · · Score: 1

    I was thinking more of moving away from the repeatedly-attack-random-mobs-to-level-up design. There are tons of (non-MMO) game designs that don't involve grinding and levelling at all. MMO GTA? Well, okay, that would still have some amount of "levelling" due to the money aspect but the GTAs I've played never required you to run around in one area, slowly beating people to death in 40 second battles. I recall Richard Garriott claiming he'll design an MMO from the ground up new but he still remained inside that old box. Sure, MMOs cannot have too much twitch so a more indirect game system is needed but RTSes provide plenty of that without having any grind. What about a squad tactics game in which one player controls a whole squad? Or, dare I say it, X-Com Online?

  24. Re:This is why Blizzard is so seuccesful on Warhammer Online Sees Massive Content Removal To Make Launch · · Score: 1

    You said it like C or Z will be added in a free patch.

  25. Re:interesting on Flagship Studios Going Under · · Score: 5, Informative

    It has nothing to do with WoW, it's more like Diablo with guns (or Serious Sam with RPG stats and equipment, if you prefer that).