Warhammer Online Sees Massive Content Removal To Make Launch
Zonk is reporting that the Warhammer Online team has decided to keep their launch deadline firm. Unfortunately, in order to do so, they are pulling quite a few things from the game. Four of the six capital cities are being removed, as well as four of the character classes (two of which were considered the primary "tanking" classes for their race). The team emphatically claims that this has nothing to do with EA. Does this hurt their chances for success more than simply delaying the launch date?
They know it's the game that counts, not some deadline.
It seems to me Warhammer is effectively castrating themselves.
TO which I say: "Good, I hate those bastards."
The Kruger Dunning explains most post on
nothing like ripping out promised content and abilities to make it to release. why not let it cook a bit longer and not pull a flaghsipp'n?
Wheel of Time: Book by Book and Sumview (summary review) Bigdady92 style: http://bigdady92.blogspot.com/
Even though they say that EA is NOT behind this deal, I have to believe it is. This sounds too much like something EA would pressure them into doing. They were fine pressing back release dates BEFORE EA came on scene.
I am skeptical, to say the least.
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Zonk is reporting that the Warhammer Online team has decided to keep their launch deadline firm, unfortunately in order to do so they are pulling quite a few things from the game.
And this is the difference between companies like this and companies like Blizzard and id software, who have the balls to push back a release date in order to not sacrifice quality.
The exclusion of capital cities seems more reasonable than handicapping some of the character races. The former could be added in via expansion packs (free via download or otherwise). To start off without "tanks" for some of the races is just silly, though. Were I them I'd split the difference and make sure the game is balanced in a smaller scale world, then expand that world.
Um so what there is a "good" city and a "bad" city? Wow, just wow. (no pun intended!lol)
Feels like a bit of a bait and switch for the folks that pre-ordered.
I hope they release the content after WAR goes online, but I have a sneaking suspician that these cities which are cut out will end up being put in the game as an "expansion".
I hope not.
Pulling stuff from a software product to meat a deadline, they must have learnt from the MS-Vista team.
Take Nobody's Word For It.
Things do not look good for homestar runner
The right mouse button, any attack other than "hit", support for the capslock key, and the number "4".
Cutting support for the number 4 alone reduces the number of xp and currency tests you have to do.
At this point, they ought to use CGA graphics and an atari joystick for all input as well.
www.voiceofthehive.com - Beekeeping and Honeybees for those who don't.
While no MMORPG is ever complete, and thus never completed when released, releases like this in the past have caused major problems in getting people to accept the game in the past. Vanguard was released with major elements of the game incomplete, Pirates of the Burning Sea had similar problems (although it was mostly feature complete and the changes made after release were tweaking that could only be made after large enough populations were logging in).
The missing elements and poor gameplay in Vanguard resulted in a mass exodus of players after release, and a similar thing happened in POTBS (eventually resulting in a server merge that took the game from 12 servers down to 4 I believe). Its always important to make a good impression when selling a product, and its doubly so for MMORPGs I think.
Given that WAR is considered the next likely candidate to challenge the supremacy of Warcraft (a daunting prospect for the developers I am sure), I can't help but think that this is a very bad idea generally speaking. The game needs to be as complete and ready to play as possible in order to attract the required playerbase. Taking the game live in a partially developed manner is no longer a viable option I think. Prior to Warcraft this might have been possible - Dark Age of Camelot went live with many features missing, but what it had was enough to attract people away from Everquest (which was its only major competitor at the time), but with Warcraft being such a complete product and so well designed (I may dislike it but 8m+ people disagree with me), any game that comes out now needs to be able to put its full featureset into gameplay right from release or it risks losing the majority of players who are pretty jaded and expect *everything now*. The time for incomplete products has passed, thanks to Blizzard.
Not only that, but if its missing the Tankers on all sides specifically thats a very bad decision as well. This will undoubtedly slow PvE leveling and thats usually the focus of any MMORPG early in its history as players build up their characters in preparation for the end game (yes I know you can PvP at any level in WAR, but realistically people will want to race to the end levels first and likely avoid PvP as they do in so many other games, even though the game attempts to balance it at all levels).
Since Jacobs has stated this is nothing to do with EA, its most likely an internal decision based on lack of development time and a desire to make a November release date that is key to getting Christmas sales for the game. It may also be a reaction to the success of Age of Conan (which is doing well by reports, although I didn't keep my subscription going so I am out of touch), or to some other major release thats coming at the same time. MMORPGs and their expansions tend to be timed to coincide with releases from other companies and that often seems to shift dates.
Mythic had an extremely successful product with Dark Age of Camelot, although they blew it in the long run, overdeveloping the game in some areas and inconsistently designing it in many cases. I have high hopes they can produce an excellent game with WAR but we shall see.
"The first time I got drunk, I got married. The second time I bought a chimpanzee, after that I stayed sober" Arian Seid
Dwarf,Undead,Orc,Human,Gnome,Dranei,Blood Elf,Troll in WoW. So what? Factions aren't a single race so it's not all that important which races have which classes.
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It is funny that everyone bitches when a company holds back a release *Forever* while the developers Duke it out over new technology, features, etc... Rather than Nuke a fer features in favor of a quick release. Yet when they trash a few features to make a release date, they get the same kind of flack.
Of course everyoen mentions Blizzard... I would be willing to bet that the difference is the marketing, I mean, Blizzard doesn't announce games untill they are good and ready... they don't need years of buzz. I would be willing to bet that they always have a good bit of feature chopping in every blizz game (in fact when you open and look at MPQ files, you could find lost character classes, never activated items, etc etc, it just happens BEFORE the marketing, rather than after.
The article seemed a bit misleading. It made it sound like the game was dependent on races having all class types available for RVR, when it's not. It would be like saying Alliance in WoW is in trouble because they removed the ability for Gnomes to be priests. In WAR there are two factions, Order and Destruction. Order has the Ironbreaker and the Swordmaster as tanks, the White Lion and the Witch Hunter as melee dps. Destruction has the Black Orc and Chosen as tanks, the Witch Elf and Marauder as melee dps. Just because particular races don't have tanks doesn't mean the faction doesn't have tanks for the RVR.
Starting with Ultima Online, EA has the uncanny ability to turn anything they touch into absolute shit (they probably started ruining stuff long before this, but I've got mmo tunnel vision right now).
Gamers as a whole need to stand up, and send the message that we will no longer pay full price to participate in a beta test.
I am outside and enjoying life, you insensitive clod!
(Gotta love wireless)
"Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
It has to do with Mythic - IE, the company that slew the greatest MMOG that ever was, Dark Age of Camelot - in their quest to make it into EverQuest Lite.
Looks like they're in a hurry to get to the "paid beta" stage asap. Whomever handles their finances is probably riding their ass because they're not cashing in already. Delaying the release would probably not hurt the general goodwill towards the game, but releasing it this early and they'll be the next major laughing stock since Vanguard.
"The team emphatically claims that this has nothing to do with EA"
Right.
EA, who essentially turf all projects that aren't their beloved sports games.
EA who has gone out of their way to buy healthy, actively developed games and kill them just shy of release.
Likely the WHOL guys got an ultimatum of "Ship or we shut you down". That's pretty much par for the course with EA.
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That makes me sad, but I can't same I am surprised. If they have to pull that many features there's a good chance that some major bugs will still be around at release as well. Game over Warhammer.
Why I buy Blizzard games. They know when to release a game : exactly when it is ready.
What's Warhammer? I spent all my youth years dating very beautiful women and being a loveguru in Asia.
Nowadays I just sit on slashdot between my jobs as a underwear model judge.
Releasing Vanguard before it was ready killed it. I fail to see how Warhammer doing the same thing will have any other outcome. This makes me sad; I was really looking forward to Warhammer Online.
Spelling and Grammar errors have been added to this post for your enjoyment
to figure out they have to have *something* to release for the all-important fourth quarter.
Launch it any other time of year and you won't get the same sales bounce out of a new release.
http://www.maxineudall.com/2010/02/should-economists-be-sued-for-malpractice.html
...and not 40k?
Who thought we need yet another fantasy MMORPG with swordswinging, arrowshooting, fireball casting humans, orcs, dark/notsodark elves, undead etc etc etc?
They had access to the Warhammer franchise and chose this... I couldnt care less about their deadline, or if they ever make it at all.
Its not a Warhammer MMORPG for me, unless you give me a bolter and a power-armour.
The summary is a bit misleading. 4 classes are out, but there are around 20 so it's not that big o a deal. And the capital cities aren't like that in EQ and WoW. You get to them later in the game for PvP purposes. So there will still be plenty to look forward to and have fun with in Warhammer :)
Yes, absolutely it does in my opinion. A combination of the two would have been the smarter move in my opinion.
Ohh spiteful one tell me who to smote and he shall be smolten!
These features will be reintroduced as a pay for Expansion at a future date.
http://www.gamasutra.com/php-bin/news_index.php?story=17549 "You are what you are at launch." WAR has been postponed a bunch of times. If they're going to launch with severely stunted *basic* content they're essentially crippling the game for the rest of its lifespan. Seriously, when MMOs launch there are always a bunch of bugs that need to be concentrated on in the first few weeks/months of the game's life. If they can't launch 4 of the 6 capital cities, how quickly can we expect to see those FOUR remaining cities given the other demands of the game's launch? Not good for them at all. They've been in development for a while and I'm sure that they have financial realities pressuring them but this isn't going to help the game at all.
Four classes sounds like a lot in terms of WoW, but in Warhammer that leaves an entire 20 classes to play.
Here's a much better article with an interview from the President of Mythic:
http://www.mmorpg.com/gamelist.cfm?PAGE=1&GAME=239&FEATURE=2041&BHCP=1&bhcp=1
Quality over quantity? Maybe they want to launch with what's working well rather than include more that needs more work.
No! I do not like my games developed like Microsoft products. I don't mind small mistakes or a little ruff around the edges. However, I would like to see that get fixed as well. Did anyone learn the lesson from Tribes 2 or do we just like to repeat ourselves; broken games or unfinished products are no fun when spending $40-55 on a game.
Let's look at the rest of that quote:
"This has nothing to do with EA ... they had zero input in this ... They don't even know about it. It's not a discussion we would have with them."
Now I know it's total bullshit. That's a discussion you better damn well have with your publisher. If I were your publisher and you chose not have that conversation with me and I found out about it through some interview on a website, you'd start losing funding and Mark Jacobs would be looking for a new job.
If they are trying to evolve into something like a gaming version of Gnome, where the schedule is fairly straightforward, than that might be a Good Thing.
The transition may be painful, and could even kill them.
Depends on the management.
Get thee glass eyes, and, like a scurvy politician, seem to see things thou dost not.--King Lear
I really don't see the problem here. It's an MMO, they can and it's expected that they add this content later and much more.
I also don't see what the purpose of a release date, it's just marketing bullshit. The game could have been 'released' a long time ago, and if they honestly let people know that it wasn't ready for typical gameplay then anyone who felt hurt was expecting the wrong thing.
They could have just arbitrarily chosen any point in it's development to say, "Hey, this is good enough, let's stick it in a box."
I hate terms like 'alpha' and 'beta' and 'release' things like, especially when they're used so glamorously. Do you really ever want to call something a finished product? When something's 'out of beta' it's probably not going to get the same attention it had before. If something's still being called beta, someone's actively working on it, and it already kicks ass, then what wouldn't I have to look forward to?
It's just philosophical ideas made official, and it's useless. All that matters are version number. It's not like software becomes perfect when it's released or there's some magical point where it's instantly ready to be marketed.
Release dates are also stupid. It's more marketing bullshit about holidays and stuff. What's so bad about "We're working on it, it'll be done when we say it is and if you care you'll know when we say it."
If it wasn't for that kind of garbage, no one would have any reason to squeal over bugs in the 'final product'. The problems are there and they're expected to be there, and it's getting about time for the idea of software as a tangible object to come to an end.
"Most people, I think, don't even know what a rootkit is, so why should they care about it?"
Everybody Panic!
You would think the slashdot crowd would be refreshed by a company doing a public disclosure of changes like this.
Seriously though, this is not a huge deal (unless you had your heart set on one of those classes at release). There are still 20 classes with a large amount of variety and a good mix of standard mmo and new-ish mechanics. That's a large number more than many MMO's. see: http://www.warhammeronline.com/armiesofWAR/index.php
As for the cities, yes it's a definite loss, but two strong cities will serve that facet of end-game content well to start. (Yes it's only one of many possible facets.)
Yes, I've been in beta since the beginning, and yes the game is much more polished than people are expecting. I really can't comment beyond that with the NDA, but feel free to browse the public info: http://www.warhammeronline.com/index.php
-ACupOfCoffee
I'm 100% this move was calculated by EA. They want to put the product out on time so they can start collecting subscription fees. This is all done at the expense of a more complete product. Let them get their money early, and let their MMORPG tank..
FOXTROT UNIFORM CHARLIE KILO
Everyone seems to show this announcement in a negative light. This isn't as bad as it seems.
Last I checked, the game was stable, fairly well balanced, and almost all the features they said were going to implemented were there. Bugs exist, but compared to other games, not that bad.
Let's compare that to WoW's release. Blizzard struggled (maybe still do?) with class balance for a very long time, they didn't implement a PvP system that folks wanted to use until months after release, and a lot of the content(e.g. instances) were buggy.
Now let's compare Warhammer to Funcom's Age of Conan which was released not long ago. AoC (Age of Conan) has balance issues, a partial PvP implementation, and a lot of bugs.
With Warhammer, you'll be missing some content and classes, both of which have viable alternatives implemented, but should have a fairly stable and balanced game.
Overall, I don't think this is necessarily a bad thing as long as everything else releases well.....
I believe that since the suspected release date of Blizzard's WOTLK (the next expansion for WOW) is around November, that it is this and not EA that that is behind this decision. Once people get started in the WOW expansion, it will be very hard to lure them away.
Sad to say but delaying launch means cost overruns. Its great if your company has huge deep pockets and investors who are viewing the long term potential of a great game vs. a decent one shipped on time. Blizzard enjoys this standing, not everyone else does. Don't get me wrong, I think this is a steaming hot mess, but this is most likely a short term financial decision. Businesses are usually about money, not quality, as most games prove to gamers over and over and over.
You can't gimp a game like this. Wait until it is ready. Sure, some people will get pissed, but they will come back once they see the awesomeness of your game. If you release Early and leave out content, you are going to fizzle your release, and the initial reactions, and that is usually the most important part, especially for the prices we pay.
Call me when it's Warhammer 40k
Absolutely it does. The first impression is what counts most, if you put out an unfinished MMO the early subscribers will jump off quickly, go back to WOW, and tell all their guildmates that your game sucked. That's millions of customers who in turn won't even try your game, let alone subscribe to it long-term. And I'm not talking "unfinished" as in new patches come out once a month, I'm talking the kind of "unfinished" that takes entire locations and classes out of a game.
Talk to my boss. :(
The title of this article is completely mis-leading. I fail to see how dropping 4 classes out of 24, and some of the capital city sieges, is 'Massive'. Massive typically means a very large quantity of something. In terms of the game, while these delayed items will be missed, it is a small percentage of the overall game content. At least read the interview to understanding what was actually announced and the reasons behind dropping a few classes.
There's really two branches of Warhammer, the Fantasy Battles (which WAR is targeting), and the 40,000 which takes 40,000 year in the future. "40k" as it is known, currently has a much better PC representation. Fantasy battles saw the release of some truly horrible ("Shadow of the Horned Rat") games on various platforms, and currently has no "go to" title in computer games. Both mythologies are similar, and equally rich and fleshed out.
:)
For 40k, you can grab "Dawn of War" and its expansions. They are extremely faithful to the source material and their campaigns are kind of fun. If you are a competitive RTS player, you can really get into it online, as DoW tends to be somewhat balanced.
Or you could go to a gaming story and buy some pewter figurines
Some of us have to work, you insensitive clod!
If they have to choose between removing content or removing game mechanics, I'd rather they take content out. Adding it in later expands the existing game. Adding new mechanics obviates some styles of play or changes a game completely.
Not that they have to remove anything - they could keep working till they complete the game they want to.
When the axe came to the forest, the trees said, "Look out - the handle was once one of us."
I haven't been following this game (not interested), so I don't know how bad these changes are.
They LOOK terrible though. This is Mythic failing to live up to their own hype. Its disappointment and bad publicity created entirely by themselves.
Blizzard is a lot better at this. They don't put out release dates. They don't (generally) advertise features they won't actually deliver. They certainly don't remove 2/3 of the cities.
The most important thing in the first month of a new MMO is people having fun playing it. Unfortunately, people tend to have less fun if they're feeling let down by a game that fails to live up to the hype. Creating hype you can't possibly deliver on is bad. If you set more realistic expectations that you might actually meet, people won't focus on what you didn't do. Instead they might play the game and discover they like what you DID do.
-- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
I realize MMORPGs (and most online services) are quite different from typical box-and-disc packaged software, but there is a good reason for phases like alpha, beta, and release, and it's directly related to the "indefinite beta" syndrome.
Part of the problem is image. As loose as the terms are, alpha means that things will be wholly incomplete and fragile. Users know to expect nothing. Beta should be mostly feature/content-complete, but will undoubtedly have bugs to be fixed and polish to be added. Beta should be a good idea of what the finished product will look like. Finally, release means it's done. As in DONE. A person buying a product off of the shelf expects the product to work always and entirely. They pay a lot of money for what they consider to be the entire product; patches make the product look flaky, whereas to-be-released content makes the product look incomplete. Both of these things devalue the finished product.
The fact that MMORPGs use rolling release cycles, adding content gradually, allows them to get away with some of these sins. Knowing that there can be a nearly-infinite amount of content allows the total value of the product to remain enigmatic, such that the excuse, "Their is more 'free' content to come," keeps the customer patiently waiting to get his value out of the product. It also means they can push out fixes more-or-less silently. If nothing else, it has generated a culture that is tolerant of unfinished development that requires consistent patching.
Release dates also have their place, mostly from a marketing point of view. Most people only make their major purchases at specific times of the year, Christmas being the most obvious one. Releases often happen in August or September because that gives the product time for exposure, review, and everything else that it takes for word to spread and customers to solidify their intentions to buy at Christmas. It's the same reason the Sears catalog comes out months before Christmas.
In terms of quality, release dates are a complete hinderance. As a developer, I can tell you that they are met with hefty distain. Still, they are virtually unavoidable -- you can keep tweaking and adding content and otherwise expanding the product indefinitely. Eventually you have to put your foot down and say, "We're done." Release dates are clear milestones to accomplish development cutoff. Development is expensive and doesn't result in income, so release dates are also a way for investors and bean counters to make sure they turn a profit in a timely manner.
So, saying that release dates are useless, pointless, or stupid, is to misunderstand their uses. Yes, they suck, but without them development would continue indefinitely. When it comes to the retail market, there often is no 2.0. Customers buy your product at 1.0 and if they don't like it, they usually don't come back after the first patch is released. It's just the way the market works.
I'm in the closed beta. Have been for a while. Posting Anonymous because this is a NDA violation possibly.
For the first part that they are cutting: The Capital Cities
So what? Seriously so what? They won't be there when the game is released. I can flat out tell you you probably won't be able to see them until your in the Tier 4 section ANYWAYS so what's the problem?
Those are used strictly for end game content. They can afford to wait on that. It WILL take some time (though not as long as WoW) to reach a high enough level to even be able to do any of it really.
For the classes: I have to just ask WHAT ARE THEY THINKING!?!
The worst thing about some games is the "new" classes that come out later. Some of those classes I know people who were waiting to play them, and now I'm going to be missing some guild members potentially.
Especially since only 4 classes per race, that somewhat dissapoints me. The sides will still be balanced, but not the races. In PvE lacking a tank class will be horrible, even in the earliset parts of the game where one can't move between the realms.
I don't think I gave too much away, but this won't really ruin the game. The "lack of features" aren't going to be noticible barring the classes that are missing. Even then, the gameplay is sufficiently entertaining (for me at least) that I'm still going to play.
Note: I'm slightly biased. I HATED World of Warcraft PvP. The PvE was pretty great, except some of the raids (mostly the people I dealt with to get to them). But the PvE was a joke. PvP in WAR? Nothing but sheer awesome. PvE is the same level of entertainment but in the Warhammer universe which I also love more (I play tabletop).
They get the game right, and screw the deadline.
Scope, Schedule, Cost.
At most, you can hope to control 2 of these.
Warhammer Online's management team has chosen to control schedule (fixed release date) and cost - therefore, scope must suffer.
As many have said, Blizzard does well because they focuse on the Scope aspect as most important, meaning the other two suffer (in this case, increase).
They must have french-Canadian artists doing their collision files.
Those who know, do not speak. Those who speak, do not know. ~Lao Tzu
It seemed like the main problem Auto Assault had, on launch, was people just not showing up. If there's nobody to play with/against, an MMO is not nearly as much fun. Maybe they're simply trying to launch while people are interested, and worrying about fixing everything later. Not knowing what marketing (and the buzz for the game) is doing, it's hard to tell if this is a good idea or a bad idea.
"Sometimes a woman is a kind of religion, she can save your soul & set you free from all your sins" - Bad Examples
You can say you heard it here first.
This game just died.
Release is everything to an MMO, and any idiot company (imagine EA being involved... noooooo) would know that looking at historys and dead games.
This game won't last a year. It's a shame too... I'd be pissed if it was my lifes work that was being spit on by schedualing monkeys.
Beware of he who would deny you access to information, for in his heart, he dreams himself your master.
I am increasingly getting the sense that Mythic doesn't a have clear sense of direction or vision for WAR. If they knew where they were going with the game and had a plan to get there, they would just push the schedule out. This move smells of desperation: get it out the door, collect some sub fees and hope they don't get a class action from the pre-release buyers.
EA - It's in the Game*
* Subject to feature availability at code freeze. Does not imply that marketed feature is in the game.
Sometimes at night I imagine the darkness is filled with horrible things with too many teeth, like Julia Roberts.
They dream of a world where the only game to play is Madden.
"Coming in 2013...World of Maddencraft!"
Launching with incomplete content is not unusual for a MMO expansion. This goes back to the early days of Everquest.
The Planes of Power expansion did not have its final zone (Plane of Time) any where near complete. SoE actually made the final raid needed for access impossible to complete until Time was finished.
As has been noted, WAR needs to not go head to head with WOTLK. They need to get people, if not angry with WOW, maybe a little bored and willing to at least try something new. So as a marketing strategy this is just fine. Also they seem to offer something new and interesting. I don't think they really see themselves as a WoW killer (you can't for a few more years), but hope to play in the same league. Also they focus on PvP so they are trying for a subtly different market.
Missing content isn't really a problem (OK, with the way they set up side symatry, missing 4 classes might be an issue, but missing tank is no better than missing healing or dps). So long as you keep adding content and there is stuff to do at the start you are fine.
BUT, if they rush a buggy unpleasant game out the door, they can just kiss their money good bye. That is what they should really be worried about. Also they shoudl worry about if it is actually fun.
From TFA:
the capital cities for the Dark Elf, High Elf, Orc, and Dwarf factions will not be in the game at launch.
I didn't know Orcs even had a capital city. And isn't the Dwarven empire in ruins? High Elves have Ulthuan ofcourse, but nobody else ever goes there, and whatever the Dark Elf capital is is on the other side of the world, so who cares?
What I'd like to know is if Bretonnia, Marienburg and Kislev are in it.
Somehow I don't think it's going to be my kind of game...
Another stillborn in the making.
Why so gloom? Well, look at the recent MMORPGs, all of which were dubbed "the one that kick WoW off its throne". And? None did. Why? Were they too complex? Too hard for the everyday player?
No. They just were not finished.
Now, no MMORPG is ever "really" finished. But WoW was to the point of being good enough for release, and that made it king. It wasn't so much its "noob appeal", it wasn't the comic style graphics, it wasn't the "rich" story (what rich story, btw?). Was it because it needed no insane box to play it (it did, just because it doesn't anymore doesn't mean it didn't).
It was simply and plainly that WoW was released when it worked.
I was in the WoW Beta. It was one of the longest betas I've ever experienced. And I was incredibly amazed how polished the game was already when it went into beta. Basically, WoW was when beta started (almost) as "finished" as many MMORPGs are now when they get released. And when they finally went into release, the key problems were resolved and you could play it. Namely:
CTDs: Rare.
Classes: All finished.
Skills: Worked (almost, but generally they did).
Quests: Worked (almost all).
Raid content: Existing (not a lot, but it was there).
Basically that's WoW's "secret". When you look at the failed MMORPGs, you'll notice a sharp pick up, especially when the hype was running rampart around it (and believe me, the WHO hype is), then an equally sharp decline and a slow and painful death. Either they kill their userbase by being as stable as a pig on stilts, they have classes that are unplayable, they got bugs all over the place, to the point where you can't even finish the newbie area without the intervention of GMs, or they simply have no high level content whatsoever. Many combine a few of those "features".
Essentially, this means WHO will be a stillborn, too. I predict a crispy start with many, many people wanting to play, then turning away in disgust after less than three months and the game being milked for as long as it's profitable, then shut down in a whimper.
Another WoW killer out of the game. Ok. NEXT?
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
Has anyone noticed when there's a news article about World of Warcraft or some other MMORPG, a much higher percentage of completely misspelled replies are posted and get modded up? Are all MMORPG players English stupid? There needs to be a study done on this.
Almost every interesting feature of Warcraft 3 was dropped by the release date. Their products of late seem to be engineered to make money rather than be interesting and entertaining. I'm not faulting them, but to suggest that they don't cut features is absurd.
Don't they call that game Counter Strike?
"The Adobe Updater must update itself before it can check for updates. Would you like to update the Adobe Updater now?"
The team emphatically claims that this has nothing to do with EA.
Of course it doesn't. And anyone who says it does either doesn't work for EA or doesn't work for EA "any more". Because we all know that EA has never told one of its studios that it was time to either ship the product or kill it. EA has a terrible, terrible reputation in the games industry for being almost 100% deadline driven. You come out with a new product and release it on time, period. Then you come out with a refresh/upgrade of that product every year and on time, or else. It's their entire business model. It's also one of the biggest reasons that they are not known for quality products. Their goal is to ship it on time, and if it sucks they'll fix it in the next release. Unfortunately with an MMOG you don't have that option. There's no such thing as Warhammer Online 2008, followed by the sequels Warhammer Online 2009 and 2010. When they destroy their reputation with the initial release it will be much harder to recover. Not only that, but WO players will blow through what little content they have in the first month, then move on to the next big thing. If EA is lucky some of the WO players will spend the next 6-9 months waiting for content that should have been in the original release. Hopefully EA will have the good sense to NOT release that content as a for-sale add-on, but they have a pretty bad track record with MMOGs so I wouldn't get my hopes up.
-_- I found out I got into the beta today, and then I read this. I'm hurt.
Mythic and EA must be very relieved by these posts. According to the knowledgeable Slashdot community they posses exactly the same fan base and therefore revenue stream and projected sales as Blizzard. Lucky them!
It probably will not fail regardless. Maybe if MMOs started failing, companies would work harder in to making sure they were good. However, to the best of my knowledge, no MMO has yet failed. Even games that were disasters seem to have been able to get enough players to maintain profitability. It seems there are currently enough players to sustain pretty much any MMO and that is part of the reason there are such quality problems. While games may fail to achieve the success that World of Warcraft has, they are still making money and that's really all that matters. Every company would like to make billions on a game, but so long as they can make back more than they spent, it is a worthwhile project.
A combination is exactly what they needed to do. 4 cities in 4 months? At least 3 cities in another 2 months? Crippling the game at launch and forcing people to choose either 1 or 0 is lackluster at best. It's already been delayed. I'd pay for more content, not just "what I can get" Going to pass on this. If I can trust them to get it done "by launch" I do not trust them to add it back in, when the first few months of launch will be their busiest.
Cutting content out so they can release sounds really bad, and makes me think it's simply not finished yet and they're rushing it out before Wrath Of The Lich King sucks up too many potential players. I cancelled my Age Of Conan subscription last week. It's very enjoyable up to level 20, when you leave the starting city, but gets annoying quite quickly after that. It feels like a beta version that is still a good few months away from being ready for release. It looks fantastic, but it's unstable, lacking high-level content, performance is flakey, and each patch seems to add major nerfs and buffs to classes which upset the players. Recently they seem to have messed up slope-calculations (so many players cannot walk up gentle slopes) and given world boss-mobs a one-shot-kill ability. You really get the impression that they're making changes in a panic and not testing them very well before shoving the patch out the door. If Warhammer is released in a similar state of unreadiness it will annoy the player base very quickly, regardless of how awesome the graphics may look.
Cress, cress, lovely lovely cress
I would mention that the 'it's only 4 - there are 20 classes' isn't really correct. Since there are 3 realms, this is cutting down the options in certain realms. Assume that a lot of people playing this game, since it is RVR, are guilds. The guilds are making decisions BEFORE the game comes out which realm they will be. So, not a train smash, but not trivial either that two classes in a realm are missing.
To put it in 'WOW' terms it would be like the warrior class being removed from ONLY the Horde side. Well hey, there are still six classes left..sounds ok unless you were planning to play on a horde team.
EK
Enhancement and ret are both fairly playable in arena if you don't suck, and desirable in raids.
Everyone keeps commenting that the player base will be made up of disgruntled WoW players. That may be partially true but I think you're overlooking the fact WH is a table top game with a global pressence and 25 years of history. Yes this is total BS but the game will be a success if even half of player base logs in. I wouldn't write the game off just yet. And yes Blizzard puts out a solid game but one would have to wonder how well they'd do if they had to come up with an original thought first...
EA is proud to announce to our channel partners an excellent in-game advertising program we have integrated into our sports and MMO title. Now players of EA titles can experience rich in-game advertising. No when players die in Warhammer they must wait 10 seconds to respawn. Using our in-game advertising platform you can now send tailored context sensitive ads. Along with our billboard advertising options (you see those commonly in our sports titles as banners around the play field) we have extended that into the game for NPC battle standards.
Signed: Money @!#$ @!#$ Left Handed @!#$ @!#$ Mother @!#$ @!#$ Ben Affleck @!#$@!#$ @!#$ Rabies with a bad case of @!#$@!#$ @!#$ @!#$ Antelopes!
-=[ Who Is John Galt? ]=-
As someone who has tested it, many of the melee classes were redundant. With spec lines there just wasn't a need for them. The difference wasn't large enough to justfy them.
The cities? I'll take fewer cities with better quality rather then more cities with less quality. Last thing we need is another Thunder Bluff\Darnassus city taking up space iwth 4 people sitting in each of em...
-=[ Who Is John Galt? ]=-
"Given that WAR is considered the next likely candidate to challenge the supremacy of Warcraft "
Considered by whom? Over emotional children? I don't for a second believe they will stand even the remotest change of doing more than a tiny scratch in the surface of the combat tank that is world of warcraft.
If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
Because its not the same people.
If Google really cared they would fix Android Chrome to reflow text, instead of discriminating