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Nintendo Unveils Wii MotionPlus

Tim MacDonald writes "In a pre-conference announcement at E3, Nintendo has unveiled the newest accessory for the Nintendo Wii — the Wii MotionPlus. The Wii MotionPlus combines with the Wiimote's accelerometers and the Sensor Bar to give true, almost 1:1 matching of motion. More to come during Tuesday's conference." If all these battery mods and add-ons to the Wiimote continue my controller is going to start looking less like a controller and more like a quarterstaff. Looks like the wrist strap is going to have to go through another round of beefing up.

299 comments

  1. Next... by Adriax · · Score: 5, Funny

    So when's the WiiSuit going to be announced? Stick accelerometers and IR sensors all over a bodysuit and track entire body movement.

    --
    I don't suffer from insanity, I enjoy every minute of it!
    1. Re:Next... by fructose · · Score: 5, Funny

      You might end up with a few not so family-oriented games with a suit like that.

      Hell, I can think of one right now: Wii-sure Suit Larry.

    2. Re:Next... by Anonymous Coward · · Score: 0

      You're thinkin of Wiipository it's a pain in the ass to install, but you can really "feel" Links shock when then dungeon master resurrects.....again...

    3. Re:Next... by Anonymous Coward · · Score: 0

      How about WiiSue Homebrew Edition? It should go hand in hand with iSue Apple Edition.
       
      Heck, let's throw in YouSue Viacom Edition for the whole entertainment package.

    4. Re:Next... by mseidl · · Score: 2, Funny

      I want 1:1 motion with a "Used Panty Machine Simulator Ultimate Hyper Turbo Edition"

      Thats when I will buy a Wii.

    5. Re:Next... by PlatyPaul · · Score: 4, Funny

      Taking rumble to the next level....

      --
      Misery loves company. Online misery loves unsuspecting random strangers.
    6. Re:Next... by Anonymous Coward · · Score: 0

      You might end up with a few not so family-oriented games with a suit like that.

      A suit like that would need to incorperate all sorts of physical "feedback" :-p

    7. Re:Next... by Sponge+Bath · · Score: 4, Funny

      ...track entire body movement.

      Great, all the fat geek man boobs will animate Lara Croft on screen.

    8. Re:Next... by billcopc · · Score: 4, Funny

      Wouldn't that be the WiiFuck ?

      --
      -Billco, Fnarg.com
    9. Re:Next... by phoenixwade · · Score: 1

      I want 1:1 motion with a "Used Panty Machine Simulator Ultimate Hyper Turbo Edition"

      Ewwwww, just ewwww.....

      --
      A positive attitude may not solve all your problems, but it will annoy enough people to make it worth the effort.
    10. Re:Next... by Anonymous Coward · · Score: 0

      Maybe a StarWars game that would be prety cool.

    11. Re:Next... by Anonymous Coward · · Score: 1, Funny

      ... and come in a XXXL version for the Slashdot crowd.

    12. Re:Next... by mav[LAG] · · Score: 1

      Remember: the password is "Ken sent me."

      --
      --- Hot Shot City is particularly good.
    13. Re:Next... by CorporateSuit · · Score: 1

      WiiForePlay

      --
      I am the richest astronaut ever to win the superbowl.
    14. Re:Next... by Eli+Gottlieb · · Score: 1

      You must be Japanese. The rest of the world does not share your perversions.

    15. Re:Next... by Anonymous Coward · · Score: 0

      I want it, and I'm not Japanese.
      You sir are wrong.

    16. Re:Next... by Red+Flayer · · Score: 1

      Hell, I can think of one right now: Wii-sure Suit Larry.

      To be consistent, that should be "Wii-sure Suit Wari-o".

      The character tie-in is as important as the pronunciation.

      --
      "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
    17. Re:Next... by SupremoMan · · Score: 1

      I beg to dif.... nevermind

    18. Re:Next... by Steneub · · Score: 1

      Why is this modded funny? I think it would be a great idea for a new interface. Sure, the first thing that comes to mind are more exercise games, and the next is how silly you'll look in your home in a DIY Mo-Cap suit, but what about a Minority Report-esque control style RTS? Sure, that only uses your hands, but I'm only on the tip of the iceberg here.

      Now a little off-topic, but I mentioned a mo-cap suit: why not? With the Wii sensor bar technology already in the hands of modders, why not use the tech for home-brew games (or even independent developers for that matter) without the funds to rent an expensive mo-cap lab?

    19. Re:Next... by exploder · · Score: 4, Informative

      The "sensor bar" isn't a sensor at all. It's just some IR LED's. The sensor, in the form of a digital camera, is inside the wii-mote. I don't think it would be much good for a mo-cap suit...little cameras all over your body?

      --
      Yo dawg, I heard you like the Ackermann function, so OH GOD OH GOD OH GOD
    20. Re:Next... by miruku · · Score: 1

      http://uk.youtube.com/watch?v=M48P1pZShKQ

      i've a friend that's involved with this. the device's are titled Orient2. google "speckled computing" and you'll find more on the general project this is related to.

      from a pdf (not sure if these are still the specs);

      "Custom designed motion
      tracking platform
      - 16-bit Microchip dsPIC processor
      - 250kbps Chipcon CC1100 radio
      - Freescale 3-axis accelerometer
      - 2 Honeywell 2-axis magnetometers
      - 3 Analog Devices MEMS rate
      gyroscopes
      - 32Mbit STMicro FLASH
      - 120mAh Li-Poly battery
        Size: 36x28x11mm"

      most nifty tech!

      --
      MilkMiruku
    21. Re:Next... by silverkniveshotmail. · · Score: 0

      oh come on, that was funny.

    22. Re:Next... by music_man_420 · · Score: 1

      The PG-13 version is WiiDryHump.

    23. Re:Next... by Anonymous Coward · · Score: 0

      Some fatty didn't think so...

    24. Re:Next... by WeblionX · · Score: 2, Informative

      You can put the wiimote with their cameras on stands and put IR LEDs on you, or just use one flood IR source and a bunch of reflective spheres.

      --
      (\(\
      (=_=) Bani!
      (")")
    25. Re:Next... by sharperguy · · Score: 2, Funny

      Says he who praises threesomes in their signature!

      --
      "sudo rm -rf your-face"
    26. Re:Next... by Eli+Gottlieb · · Score: 0, Offtopic

      Wait a second, where did I say that in my signature? My sig when I posted that was:

      "900 years of time and space and I've never been slapped by someone's mother!"

      Now it's: "Melange in the spice of life!"

      Oh, wait. I think I just got the incredibly cheap, crappy pun you made. Holy shit that's horrible.

    27. Re:Next... by Anonymous Coward · · Score: 0

      Maybe I should have made it known that I was saying it as a fatty who was still trying to catch his breath from wii fit.

  2. Finally by dunezone · · Score: 4, Insightful

    Ive owned a Wii since launch and not because I enjoy it but because its been a thing of my life to own the major Nintendo consoles on release. The current motion sensing is pretty bad, it flinches alot, it jumps around, it felt added on. If they seriously have improved on this and its a true 1:1 then maybe ill dust off the Wii again otherwise ill go back to another button smashing controller.

    1. Re:Finally by dontPanik · · Score: 2, Informative

      The current motion sensing is pretty bad, it flinches alot, it jumps around, it felt added on

      I've been pretty happy with it, sometimes the bar won't be set up right or the batteries will run low, but when everything is working like it's supposed to, it is fine.

      I think the problem is that developers are still learning how to use it well. Example: Red Steel was so hard to control, and not really fun becuase they couldn't harness the motion sensor well.

      --
      "Computers are useless. They can only give you answers." - Pablo Picasso
    2. Re:Finally by negRo_slim · · Score: 0

      The current motion sensing is pretty bad, it flinches alot, it jumps around, it felt added on.

      The exact opposite of my experience, simply amazing. Are you my evil twin?

      --
      On the Oregon Cost born and raised, On the beach is where I spent most of my days
    3. Re:Finally by Bombula · · Score: 2, Insightful
      I've only tried the Wii once for a few minutes, and it seemed to be reasonably accurate and fluid - I didn't notice jerkiness or jumping around. However, I did notice what seemed like significant lag in the games we tried. Maybe that was a feature, since in some circumstances you it would be unrealistic for the character to - say - bowl a bowling ball as fast as you can flick your wrist. But with the golf and baseball games we tried, there was a huge lag on the swing. I wanted to love it, and it was definitely fun, but this was - in my opinion - a serious drawback that if corrected would take a major chunk of suckage out of the gameplay experience.

      Just my 2 cents.

      --
      A-Bomb
    4. Re:Finally by Darkness404 · · Score: 1

      Same. But you have to admit that there are a lot of other games that don't use the motion controls and are great games. For example Super Smash Bros. Brawl comes to mind.

      --
      Taxation is legalized theft, no more, no less.
    5. Re:Finally by Anonymous Coward · · Score: 0

      A friend's Wii was experiencing this, as well. It turned out the Wiimote sensor was picking up other infrared sources and getting confused. You can lower the sensitivity of the remote or adjust your positioning in front of the TV to avoid infrared reflections (i.e. sunlight reflecting off pictures, kitchen lights, etc.)

    6. Re:Finally by 19thNervousBreakdown · · Score: 1

      Agreed, this should have been there from the beginning. In fact, it's the reason I don't own a Wii. With this, maybe. Of course, they blew it the first time, so I'll have to do plenty of playtesting before I call the problem solved.

      --
      <xml><I><am><so><damn>Web 2.0</damn></so></am></I></xml>
    7. Re:Finally by Just+Some+Guy · · Score: 3, Informative

      The current motion sensing is pretty bad, it flinches alot, it jumps around, it felt added on.

      I've had the exact opposite experience with Resident Evil 4 and Metroid Prime Hunters, both of which felt immediately responsive and accurate. Maybe you got a bad unit or controller?

      --
      Dewey, what part of this looks like authorities should be involved?
    8. Re:Finally by Odin's+Raven · · Score: 4, Informative

      The current motion sensing is pretty bad, it flinches alot, it jumps around, it felt added on.

      Also been there, seen that. If you want to go dust off your Wii and try again, here's what worked for me (FWIW). Go to the sensor sensitivity section of the Wii setup menus. Slowly move your Wiimote around to cover the entire area near the TV, and watch for stray dots/blotches/etc on the sensor display. Two dots from the sensor bar are normal, but you may see more dots if there are other light sources within your Wiimote's field of view - the primary culprits I've encountered have been lamps and direct sunlight leaking between/around curtains near the TV. Things like that can cause nasty flinching/jumping if the Wii mistakes the lamp/sun/etc for one of the sensor bar light sources. (If you play with a group of people remember to move to each person's playing position and sweep the Wiimote around - a lamp that's behind you during solo play might end up in someone else's field of view after everyone's spread out in an arc in front of the TV.)

      And of course if you've never been on this screen before, it's a good time to check your sensitivity settings - if the sensitivity is dialed down too low and you play far enough back from the TV, the Wiimote might be constantly gaining and then losing track of the sensor bar.

      --
      A marriage is always made up of two people who are prepared to swear that only the other one snores.
    9. Re:Finally by HalAtWork · · Score: 2, Interesting

      I think it works spot-on for quite a bunch of games, just a few where it works pretty flawlessly:

      Excite Truck
      Boom Blox
      Geometry Wars
      Medal of Honor Heroes 2
      Trauma Center
      Wario Ware: Smooth Moves
      Metroid Prime 3
      Resident Evil 4
      Resident Evil: Umbrella Chronicles
      No More Heroes
      Endless Ocean
      Super Mario Galaxy
      Wii Sports
      Elebits
      Super Monkey Ball

      The above post is just an exaggeration, there are plenty of games that work really well for what they are. I think a lot of people have an image in their minds of being in some sort of VR environment or something and it's not quite living up to that. But there are definitely many fun games that use the Wii's capabilities quite well, and I have no problem enjoying them myself.

    10. Re:Finally by Toonol · · Score: 4, Informative

      Just to add to the parent post, here's something that I've noticed affected two different Wii setups:

      If your cursor is continuously jumping by very small amounts, flickering up and down just an inch or two, the two IR LEDs might be reflecting off the coffee table, entertainment center, or whatever the sensor bar is resting on. Make sure it's resting on a non-reflective, non-glossy surface... or move it out to the edge, so there is nothing to reflect off of.

    11. Re:Finally by Turken · · Score: 4, Informative

      Also, don't forget to check for reflections of said IR light sources. Glass-top coffee tables are commonly found in living room setups between couch and TV, and they can easily confuse the wii remotes as they reflect the sensor bar IR lights. I've "fixed" a few friends' wiis for them just by moving/covering their coffee table. Also have encountered problems with strong lights behind the player reflecting off the front of the TV.

    12. Re:Finally by merreborn · · Score: 1

      The place where the crapiness of the motion sensing really shows is putting in golf game in Wii Sports. Putting requires pretty gentle movement, and it's 100% accelerometer controlled. The accelerometers just don't pick up movement very well at that level of force. Interestingly, I've found that it seems to work a little better if you reverse your swing. I'm not sure why.

      At any rate, I'm hoping this new attachment will help with this -- and I hope they'll integrate it into future controllers.

      The other place I've seen jumpiness was related to something odd going on with the IR detector. I've had an issue where, around 2 PM, in full sunlight, the wii-mote started picking up reflections from the IR LEDs on the sensor bar on the white walls of the room, causing the wiimote to get confused. Other than that issue, the sensor-bar based movement is great. It really shined in Elebits.

    13. Re:Finally by bobmarleypeople · · Score: 1

      It's an interesting idea, though it sounds like it's just more accelerometers. This might be handy if people, like dunezone and I, are too far away from the screen to use the pointer (I have to get closer to my TV if I have to shoot anything or do something that uses the IR). I doubt Nintendo would make a big deal out of something if major games aren't gonna be using it. Here's what I think will happen (or rather, what I hope will happen). There'd probably be an option to use the accessory on non-compatible games for more accurate pointing, then compatible games can utilise it specifically using the motions detected by the add-on. Therefore, even if you don't get a game that uses it specifically, it will benefit you in your other games. The fact that Nintendo is making a big deal out of this would tend to suggest that something along my idea may be possible. Unless Nintendo let us down (which has probably happened before). I'll be keeping an eye out!

    14. Re:Finally by digitrev · · Score: 2, Funny

      I think you mean Metroid Prime 3: Corruption. Metroid Prime Hunters was a terrible attempt at a DS game, and made me want to kill kittens.

      --
      Cynical Idealist
    15. Re:Finally by cheater512 · · Score: 1

      I've never had a problem with the accelerometers.
      Everything is quite smooth for me.

    16. Re:Finally by uchian · · Score: 1

      The wii remote only has three accelerometers, which is not enough to give 6DOF (degrees of freedom) of detectable movement - for example, you cannot detect the difference between panning the remote left and right, or crabbing it left and right (to use camera terms).

      If this motion add on, as people suggest has more accelerometers, it will be to give full 6 degrees of freedom, which will, yes make boxing games, or sword games much better to play, but probably won't affect shoot-em-ups at all (which from playing resident evil 4, and house of the dead 2/3 works absolutely fine for me anyway)

    17. Re:Finally by __aaqvdr516 · · Score: 1

      If it's jumping around then you have another IR source in your room. Perhaps an incandescent light or light through a window. It's pretty easy to figure out if you just go into the options and check the sensitivity tab. If you see more than 2 dots, you've got an errant IR source.

    18. Re:Finally by Anonymous Coward · · Score: 0

      Resident Evil 4 and Metroid Prime Hunters don't use motion sensing (at least, not a lot of for anything relevant). You're probably thinking of the infrared pointer, which is a completely different tecnnology.

    19. Re:Finally by Just+Some+Guy · · Score: 1

      Aw crud. You're right, of course. I didn't think MPH was that bad, although the jumps could be a little nauseating.

      --
      Dewey, what part of this looks like authorities should be involved?
    20. Re:Finally by Anonymous Coward · · Score: 0

      Metroid Prime 3: Corruption, you mean. Hunters was for the DS if I remember correctly.

    21. Re:Finally by Alibaba10100 · · Score: 1

      Also, remove any flashy toys from your crib and wipe that reflective slobber off your face.

    22. Re:Finally by bradgoodman · · Score: 2, Informative

      Yes, yes, 100% The putting - particularly when you're trying to do very subtle, light putts. And the problem is, as you stated, this is all accelerometer - not the IR stuff.

    23. Re:Finally by Anonymous Coward · · Score: 0

      Both those games use the IR sensor so they are generally pretty good unless you have a lot of interfering light sources. Its motions that rely on the internal accelerometer that are the ones that tend to be laggy. This typically is related to poor programming but is also a limitation of having a single accelerometer, which is what MotionPlus is trying to fix I guess.

    24. Re:Finally by Anonymous Coward · · Score: 0

      Wow, I play with the curtains all the way open and all the lights on (at night obviously) with the sensitivity turned all the way up. Do you have the latest system updates? I don't have these jumping around problems except for when I'm playing some shitty throwaway game.

    25. Re:Finally by grumbel · · Score: 1

      I've been pretty happy with it, sometimes the bar won't be set up right...

      fine.
      Except of course that the bar as nothing to do with the motion sensing, its there to give you a cursor on the screen, not to detect your swings.

      I think the problem is that developers are still learning how to use it well.

      I think now that even Nintendo now admitted that the Wiimote can't do 1:1 we can end that discussion. It has nothing to do with 'developers still learning' and everything to do with the Wiimote simply not having enough sensory for real 1:1 mapping.

    26. Re:Finally by grumbel · · Score: 1

      The aiming in Metroid Prime 3 was ok, however the motion sensing was not, not even close. I did not have one second in the whole game in which the motion sensing (door opening, leaver pulling, grapple, etc.) felt natural, sure one could solve all of them without to much problem, because they where very short, but the motions on screen had basically never a real connection to your motion with the controller. Just random wiggle basically worked just as well as actually trying to mimic the real motion.

    27. Re:Finally by grumbel · · Score: 1

      Motion sensing != IR Pointer function. The Wiimote has two sensors, one is a IR camera that 'sees' the IR-LEDs in the sensorbar, the other is a 3-axis accelerometer. The IR camera is used for the mouse pointer, while the accelerometer is used to detect your swings in tennis and other games. They are completly seperate and none of them really works all that well.

      The IR camera itself is fine, but since the sensorbar only has two dots, so it can't give you precise aiming as one would expect from a lightgun. That the Wii's system menus don't provide any real calibration beyond 'above/below TV' of course makes matters even worse. The sad part here is that this would actually be easy to fix with another sensorbar, since the camera can register up to 4 IR dots.

      The accelerometer on the other side is not so fine, while it does make its job as designed, acceleration in three axis are simply not enough to detect a position in six axis (pos + rotation). Which shows in a lot of games. Sometimes there are workarounds, but as a general it just doesn't work.

      The Wiimote was kind of a nice first step into motion detection, but its still quite a bit away from providing real 1:1 mapping. The new MotionPlus addon will likely at a gyroscopic sensor, which should improve the motion detection quite a bit. But I still doubt that it will give real 1:1 mapping, that has probably to wait for the next generation of consoles.

    28. Re:Finally by Anonymous Coward · · Score: 0

      The most likely reason for it to be jumping around is a failure to accurately detect exactly two infrared sources. It has to detect the sensor bar, and nothing else. You can adjust the sensitivity in the Wii menu, and there's a little demo in there that shows what light sources it sees.

      After playing all the way through many Wii games (including Metroid and RE4, both of which would be a nightmare if pointer performance was a problem) I've personally never had it 'jump around' at all except when I actually had the TV right in front of a window, and even then it only seemed to be an issue on sunny days.

      hat said, I wouldn't expect this to have any connection to the pointing ability. It's more likely just more accelerometers.

    29. Re:Finally by The+Faywood+Assassin · · Score: 1

      I originally had this issue, it turned out that there were two additional IR sources in the vicinity of my TV.

      First, my mother's wireless headset was actually uses IR to communicate with the base station. This was a big issue until I realized what the third dot on the screen was.

      The second was an overly hot light bulb behind the TV. This was easily solved by turning off the light.

      Beny

      --

      "I'm a humble person really,

      I'm actually much greater than I think I am"

    30. Re:Finally by SoulMan007 · · Score: 1

      Metroid Prime 3 and RE4 were both great examples of well done Wii games, but in contrast to them are plenty other pitiful shooters that have poorly coded and handled motion controls. Take the rail shooter Ghost Squad for example.

      Any problems people may have with the Wii controls are more than likely due to a particular game, and not to the Wii itself.

      --
      - SoulMan "Drink Life As It Comes." ~ Gavin Rossdale, BUSH
    31. Re:Finally by Anonymous Coward · · Score: 0

      I have parkinson you insensitive clod!

    32. Re:Finally by Anonymous Coward · · Score: 0

      wow. you played wii "once for a few minutes" and you feel qualified to post about the experience? i used linux once for a few minutes and i couldnt watch a dvd or get my audio card to work. mmm... insightful...

  3. Wrist strap? by olclops · · Score: 1

    I think we're moving towards a good, solid, German Equatorial Mount for each one of these things.

  4. Hardware Update by bjackson1 · · Score: 5, Insightful

    This reminds me of the extra 4Mb of RAM you had to purchase for the N64 to run the more advanced games. It should have come with it in the first place. I wonder if it will come bundled with the first games that require it, as they did with Starfox 64 and the rumble pack.

    Either way, it'd be cool to use this so Red Steel works the way they advertised it.

    1. Re:Hardware Update by Hatta · · Score: 1

      The expansion pack was included with Donkey Kong Country 64, BTW. But yeah, they should have just shipped the unit with 8mb of RAM. A lot more games would have used it that way. IIRC, only 4 games used the expansion pack at all.

      --
      Give me Classic Slashdot or give me death!
    2. Re:Hardware Update by Khaed · · Score: 1

      This is coming out almost two years after the console was released; maybe there's a reason it didn't come with it in the first place.

      As for the N64, I think by the time the RAM upgrade was being used, the life of the system was almost out. I ended up with one game that needed it.

    3. Re:Hardware Update by negRo_slim · · Score: 1

      IIRC, only 4 games used the expansion pack at all.

      Not exactly correct. 2 required it, 2 had needed it for major features and all the rest.

      --
      On the Oregon Cost born and raised, On the beach is where I spent most of my days
    4. Re:Hardware Update by binaryspiral · · Score: 1

      I think nintendo's choice to leave the 4MB ram upgrade chip out of the original N64 was to make the console as cheap as possible, knowing that most developers wouldn't be using it. Another consideration was that their original game development equipment wasn't using it.

      Today 4MB is worthless but back then it was an expensive bit of hardware.

    5. Re:Hardware Update by MobileTatsu-NJG · · Score: 1

      "This reminds me of the extra 4Mb of RAM you had to purchase for the N64 to run the more advanced games. It should have come with it in the first place."

      Ah, but here's where it gets fun. What would have happened to the N64 if it had launched at $349?

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    6. Re:Hardware Update by CityZen · · Score: 1

      I'd guess if Nintendo came out with a mind-reading accessory, people would still whine "Why didn't this come with the Wii at launch?"

      More than likely, the new add-on incorporates gyroscopes. A gyroscope is an order of magnitude more complex than an accelerometer. This means that they are expensive and hard to make. It is probably not easy to find anyone who can make you a million of them every month now, and it was likely impossible to source these a couple of years ago.

      If Nintendo had waited for this to mature before launching the Wii, then the Wii would maybe be ready for launch this coming November.

    7. Re:Hardware Update by RyoShin · · Score: 1

      I don't agree that it should have come with the console in the first place. In both cases of the MotionPlus and the N64 Memory Expansion, it was a matter of both cost and use. Developers weren't going to use what the MotionPlus offers right away--many third party companies still have trouble using the Wiimote "correctly". In the same way, not every game requires the Memory Expansion; in fact, the good majority works without it. Furthermore, both technologies would have been more expensive to introduce at the outset instead of later on. The added cost wouldn't be worth it until much later, so might as well ensure the system can expand and save it for later.

      The Nunchuck is actually the same way. There are games that don't require it (or require it all the time) so you don't get it. The majority of games do, though, so unless Wii Sports is the only game you want you will need to pick one up.

      Personally, I'm hoping that tomorrow's Press Conference with Nintendo at E3 will re-introduce H.A.M.M.E.R. using the functionality of MotionPlus. A Zelda game is fine too.

    8. Re:Hardware Update by moosesocks · · Score: 1

      Yes. Daikatana did indeed suck without the expansion pack.

      Actually, come to think of it.......

      (But seriously, Nintendo were one of RAMBUS's first customers, with the N64 being the first widespread application of their RDRAM technology. If you'll also remember back a few years, RDRAM was hella expensive, not very good, and the company engaged in some shady dealings with Intel to force it on consumers. After that failed, they (literally) sued every other memory company in existence. This all probably has a great deal to do with the N64's limited amount of built-in memory)

      --
      -- If you try to fail and succeed, which have you done? - Uli's moose
    9. Re:Hardware Update by Anonymous Coward · · Score: 0

      IIRC, the first game to use the extra RAM (Donkey Kong 64) had the Expansion Pak bundled in, just like Star Fox 64 and the Rumble Pak. In an ideal world, every peripheral you'd ever use would come with the system, or better yet all hardware these advanced features would be integrated with the system from the start. We do not live in such a world, but at least the important stuff is bundled in with the games as needed, often at no extra charge.

      I bet that Nintendo will do what they always do and include the Wii MotionPlus with the first game that uses it.

    10. Re:Hardware Update by icsx · · Score: 1

      Personally, I'm hoping that tomorrow's Press Conference with Nintendo at E3 will re-introduce H.A.M.M.E.R. using the functionality of MotionPlus. A Zelda game is fine too.

      They will introduce that musical game which Mr Miyamoto was demonstrating few years back at E3 press conference. It required a Wii-mote only and looked a little dodgy due to fact that the whole orchestra in the game was controlled via mote only. Perhaps the Wiimote gets more accurate and the orchestra plays more correct because of this ivention and a lot more games benefit from it in the future.

  5. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  6. Note for Stringer @ SCEA by daveatneowindotnet · · Score: 0

    Aren't you glad you are competing directly with Nintendo?

  7. Whats the point? by warrior_s · · Score: 2, Informative

    Whats the point in releasing new accessories when there are not enough Wii's available even after the console is more than an year old?
    I know I can get it from ebay and all, but I want it for $250 which is the advertised prize.

    1. Re:Whats the point? by pembo13 · · Score: 2, Insightful

      I've seen them 6 or more at Walmart. So they are being produced. Since Nintendo doesn't seem to have a replicating device, I expect that they can only produce so many at a time.

      --
      "Thanks for all the money you paid to us. We've used it to buy off ISO among other things" -Microsoft
    2. Re:Whats the point? by Dragonslicer · · Score: 1

      It took some effort for me to get one a month or two ago. At the time, though, I was told that the release of WiiFit was the cause, and that stock was decent a couple months earlier. It might be better by now.

    3. Re:Whats the point? by MBCook · · Score: 4, Informative

      Blame the dollar. My understanding is that Nintendo is shifting a significant portion of what they are making to Europe due to the dollar. Why should they sell the hardware they produced for $250 when they can sell the exact same thing for significantly more in Europe. If the dollar was better, we'd see more of the stock directed here.

      --
      Comment forecast: Bits of genius surrounded by a sea of mediocrity.
    4. Re:Whats the point? by Beardo+the+Bearded · · Score: 1

      What happens is that people buy them on eBay, so the people who sell them scoop up the local sales. If they don't sell, they return them to the store unopened for full credit. It's completely risk-free for the middlemen.

      That's why it's hard to find one.

      As for getting one without going to eBay, that's easy. The trick is to get there when the store opens. They will usually be able to tell you when a shipment is expected. "Oh, we've got 8 in the back for tomorrow. Before you ask, no, we won't sell them before tomorrow."

      I haven't had any trouble getting either a WiiFit or a Wii itself. Use some of your electrical knowledge and get to work.

      --

      ---
      ECHELON is a government program to find words like bomb, jihad, plutonium, assassinate, and anarchy.
    5. Re:Whats the point? by jandrese · · Score: 1

      Maybe around where you live, around here asking for a Wii still gets you laughs from the salespeople.

      --

      I read the internet for the articles.
    6. Re:Whats the point? by Ihmhi · · Score: 4, Funny

      Use some of your electrical knowledge and get to work.

      I did use some of my electrical knowledge, but I got kicked out of Toys R' Us when I zapped a guy with my homemade stun gun and jumped the counter.

    7. Re:Whats the point? by Tsaot · · Score: 1

      The point is that all of the Wiis out there are in homes now. Sadly most people who have bought the Wii aren't buying many games for it, so Nintendo needs to do something to stimulate game/accessory sales.

    8. Re:Whats the point? by INeededALogin · · Score: 1

      I don't think it is as bad as you think. Basically... 3rd party game producers are paying for ignoring Nintendo.

      Super Smash Bros: 6 million
      Wii Fit : 5 million
      Wii Play : 13 million
      Mario Kart Wii : 6 million
      Mario + Sonic : 4 million
      Super Mario Galaxy : 6.5 million
      Guitar Hero 3 : 3 million

      From the stats... million sellers

      PS3 : 15
      Wii : 25
      XBox360 : 41

      Oh... and have you seen the kids dying for 4 controllers with nunchucks. Nintendo has a goldmine here. Wii + 2 more controllers + 3 nunchucks = ~450 bucks!

    9. Re:Whats the point? by not+flu · · Score: 2, Funny

      Still? Really, joking about the name got old in a hurry.

    10. Re:Whats the point? by techess · · Score: 1

      The trick is to trip the guy first. Once he's on the ground you can say you thought he had a hard attack and there weren't any defibrillators handy so you used your ingenuity and made your own. The plus side is once the guy gets up you obviously saved him. Toys R' Us should give you some sort of wiiward for your heroism.

      --
      Don't anthropomorphize computers. They *hate* that.
    11. Re:Whats the point? by Collective+0-0009 · · Score: 1

      And I have heard this reason for everything from cheese to jobs. I wonder how true it really is?

      --
      I finally updated my sig, but now it's lame.
    12. Re:Whats the point? by tony1343 · · Score: 1

      They could just raise the price of the Wii. Or is that too difficult for them to figure out? If the demand is greater than the supply, then raise price. Did they fail intro to macroeconomics or something?

      If people bitch then they don't have to buy it and Nintendo can go back to selling in Europe.

    13. Re:Whats the point? by earnest+murderer · · Score: 1

      Don't forget the inert plastic steering wheel they're charging 15 bucks for.

      --
      Platform advocacy is like choosing a favorite severely developmentally disabled child.
    14. Re:Whats the point? by Alibaba10100 · · Score: 1

      Conventional wisdom is that they make $50 on each console. But that was concieved back when the dollar was worth crap and a half. I wonder if the cost of their parts has dropped enough to balance the weak dollar. My guess is that is hasn't, since all the parts in the Wii were old when it first shipped. The cost of production probably hasn't decreased much, if at all. Perhaps they aren't even turning a profit on units sold in the US anymore. Raising the price during a recession would probably cost the Wii its hot-item status.

    15. Re:Whats the point? by DeathElk · · Score: 1

      joking about the name got old in a hurry.

      Maybe, but I still dig hearing stories about my secretary playing with her boyfriend's wii.

    16. Re:Whats the point? by LordVader717 · · Score: 1

      This could be true as here in Europe I can't remember going into a store and seeing it not stocked for at least about a year.

    17. Re:Whats the point? by Slashidiot · · Score: 1

      I don't know if that is the reason, but I can tell for sure, that in my little village in the north of France, there are piles of them on every shop they sell it. And it has been like this at least since christmas. No shortage at all.

      --
      Tis women makes us love, Tis Love that makes us sad, Tis sadness makes us drink, And drinking makes us mad.
    18. Re:Whats the point? by Chris+Burke · · Score: 1

      Blame the dollar.

      I would, but I'm not the type to kick a currency when it's down. :)

      --

      The enemies of Democracy are
    19. Re:Whats the point? by Anonymous Coward · · Score: 0

      Uh, the point would be to SELL these accessories to the people who own Wii consoles ... maybe even sell more than one per console. You know, in order to make money?

      Get out of your entitled consumer world and make an effort to find one, presuming that you actually want it and are not just trolling. You are not entitled to find your Objet d'Heart sitting on a shelf just waiting for you to buy.

      How the fuck did pp get +3 informative? I must be new here.

  8. So if it has truly accurate motion trackin now by merrickm · · Score: 3, Interesting

    Then any reason homebrew drivers couldn't be written to use it for sculpting in a 3d modeling program?

    1. Re:So if it has truly accurate motion trackin now by Anonymous Coward · · Score: 0

      laziness.

    2. Re:So if it has truly accurate motion trackin now by Trent+Hawkins · · Score: 2, Insightful

      "Then any reason homebrew drivers couldn't be written to use it for sculpting in a 3d modeling program?"
      Well you could, but you could also get one of half a dozen 3d mice that will work a lot better then the Wii mote.

    3. Re:So if it has truly accurate motion trackin now by KDR_11k · · Score: 1

      Will be done within a week after release but whether the 3d applications support it is something else, most are closed source and adding an input device like that might require some changes a plugin cannot do. Maybe Blender will support it...

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    4. Re:So if it has truly accurate motion trackin now by Verteiron · · Score: 1

      For under $50?

      --
      End of lesson. You may press the button.
    5. Re:So if it has truly accurate motion trackin now by GleeBot · · Score: 1

      Since when can you get a Wii (plus this add-on) for under $50?

    6. Re:So if it has truly accurate motion trackin now by Lehk228 · · Score: 1

      no a wiimote, motionplus, and bluetooth for your computer

      --
      Snowden and Manning are heroes.
    7. Re:So if it has truly accurate motion trackin now by tylerdrumr · · Score: 2, Interesting

      i think there might be something along the lines of what your talking about. let me know... http://www.hackaday.com/2008/07/07/wii-nunchuck-used-for-mocap-on-3d-studio-max/

    8. Re:So if it has truly accurate motion trackin now by Anonymous Coward · · Score: 0

      And when is sony going to release a driver to use the wiimote as a mouse input?

    9. Re:So if it has truly accurate motion trackin now by Brieeyebarr · · Score: 0

      But the ps3 ... runs linux. There are already wiimote drivers.

    10. Re:So if it has truly accurate motion trackin now by grumbel · · Score: 1

      For sculpting you would need exact 1:1 mapping, which neither the normal Wiimote nor the add on provide. And even if you have 1:1 mapping you still would need feedback to make it really useful, so a Wiimote won't replace a haptic device anytime soon. However it might be possible to use it in the same way you use a SpaceNavigator, i.e. to navigate around in 3D space.

  9. All for the next Zelda? by AbsoluteXyro · · Score: 5, Interesting

    Nintendo must have a game in mind with this peripheral, otherwise I don't see why they would bother (unless MS or Sony are planning on unveiling waggle controllers that outperform the Wii Remote... which so far doesn't appear to be the case). Interestingly, Miyamoto has said that Twilight Princess would be the final Zelda game to play like it's forebears, and it is true that Nintendo has been experimenting with a first person Zelda design for some time (part of which became Link's Crossbow Training). With this new 1:1 motion capability, perfect for sword fighting one would assume, I'm lead to believe we may be looking at a major announcement of an all new Zelda title. Then again, it might just be for Wii Sports 2.

    1. Re:All for the next Zelda? by Anonymous Coward · · Score: 0

      If it's a perfect 1:1 motion matching ratio, where's my FIE-branded fencing game?

    2. Re:All for the next Zelda? by 0racle · · Score: 5, Insightful

      One word: Lightsaber.

      --
      "I use a Mac because I'm just better than you are."
    3. Re:All for the next Zelda? by Torvaun · · Score: 1

      As soon as they upgrade the rumble enough to simulate a bash parry, I'll be all over that.

      --
      I see your informative link, and raise you a pithy comment.
    4. Re:All for the next Zelda? by mzs · · Score: 2, Interesting

      Or for twilight princess, hear me out for the side benefit.

      Right now people are using special save files for Twilight Princess to install homebrew. Nintendo created a system update that deletes certain Twilight princess save files to try and thwart that. Only days later there was a work around.

      The way that Nintendo would like to address this would be to update the Twilight Princess game so that this buffer overflow bug would be fixed. There was a software update in the past that lets the Disc Channel check to see if the game has an update and ask you to run the update before you play the game. So far this has been unused.

      If Nintendo made an update to Twilight Princess where the sword fighting was more realistic, this would be a compelling reason for the upgrade. It is surely not the reason that Nintendo has for this, but could be a side benefit for them. For us we may get an improved Twilight Princess in the process. The homebrew people, they will need to find another exploit.

    5. Re:All for the next Zelda? by Anonymous Coward · · Score: 0

      It would work well for a conductor's baton, and considering who is behind a certain game that is yet to be released, I think it will be put to some musical purposes.

    6. Re:All for the next Zelda? by nine-times · · Score: 1

      I don't think it's necessarily the case that they have a game in mind. It could have been that many developers have come to them saying, "Look, we want to develop cool games for your console, and the motion-sensing thing is great and all, but we're finding it too inaccurate to do the things we want to do. Can you fix that?"

    7. Re:All for the next Zelda? by Darkness404 · · Score: 1

      The homebrew people, they will need to find another exploit.

      And honestly, that would be a small inconvenience. These buffer overflows are probobly found in just about every Wii game, however, at that time just about everyone had Zelda, so it was an ideal game to work with.


      And it would be nearly impossible to upgrade Zelda in the way mentioned without making new disks. First off the patch alone would eat up a large portion of the Wii's pathetic 512 MB memory, and I don't even know if the disk can access the OS enough to use the patch.

      --
      Taxation is legalized theft, no more, no less.
    8. Re:All for the next Zelda? by KDR_11k · · Score: 1

      They might have been worried that Sony/MS would introduce a motion controller and preempted that (especially making sure the competition can't introduce better motion sensing). That they have games in mind for it is kind of a duh, there's many game designs that could use improved tracking.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    9. Re:All for the next Zelda? by marcansoft · · Score: 1

      As someone involved with Wii homebrew and hacking, honestly, that sort of patch isn't going to happen.

      They can patch the game binary, but they can't patch game data without patching the binary to read data from elsewhere. Both patches would be very invasive. Nevermind the fact that the wii currently does not have an obvious place for this repository of patches.

      Unless the game already comes with built-in upgrade/downloadable content features, Nintendo is probably not going to bother hacking up an update.

    10. Re:All for the next Zelda? by rpillala · · Score: 1

      Two more words: Soul Calibur.

      Actually, I wish it were for soul calibur but it does not seem likely. Sad that the best fighting game can't adapt to a controller that allows you to do more moves.

      --
      When the axe came to the forest, the trees said, "Look out - the handle was once one of us."
    11. Re:All for the next Zelda? by MtHuurne · · Score: 1

      The workaround for Nintendo's save game check takes advantage of bugs in that save game check. Fixing those bugs with another system menu update is much less work than issuing a new version of the game. Also, fixing the game will do nothing to stop the exploit from being used on the millions of game discs that are already sold.

    12. Re:All for the next Zelda? by Anonymous Coward · · Score: 0

      But there's already Lego Starwars.

    13. Re:All for the next Zelda? by aztektum · · Score: 1
      --
      :: aztek ::
      No sig for you!!
    14. Re:All for the next Zelda? by Scratched · · Score: 2, Interesting

      The reason you don't see fencing games (or anything else with a lot of skilled movement involved) is because of the skill required to do those things.

      Although I hate using Red Steel as an example, that's one game where they had the option of making sword movements 1:1, but instead opted for simple movements because 1:1 movements would have made the game too complex to play for most people.

      Now granted, the typical gamer would probably have no problem practicing enough to become extremely adept at a true sword fighting game. The reason 1:1 isn't used is because the Wii is geared towards the casual gamer and more family oriented controls that are easy to just pick up.

      This is why Wii games havent't been 1:1 yet. Wii Sports was pretty decent at picking up motion (in my opinion) but it purposely didn't pick up extremely subtle movements just because it would alienate the game from a lot of their target audience.

    15. Re:All for the next Zelda? by MemoryDragon · · Score: 1

      I rather doubt it it seems to miss a nunchuck connection.. My bet goes more towards a better golf simulation or Wii Music, where you really need a better motion sensing.

    16. Re:All for the next Zelda? by oracle128 · · Score: 1

      Zelda? Really? My money's on Wii Music. There's not much reason for precision control of a deadly sword. A conductor's baton, however...

    17. Re:All for the next Zelda? by LordVader717 · · Score: 1

      There's definately somethig at the bottom end. And Unless they can completely surprise me, it looks like a nunchuck connection behind a plastic cover.

    18. Re:All for the next Zelda? by grumbel · · Score: 1

      Although I hate using Red Steel as an example, that's one game where they had the option of making sword movements 1:1, but instead opted for simple movements because 1:1 movements would have made the game too complex to play for most people.

      Thats marketing speech, the reason why Red Steel doesn't have 1:1 mapping is because the Wiimote simply can't do it. And heck, even if it could, it would likely get tricky to get a realistic response from the gameworld, i.e. you would need some pretty advanced collision detection and physics stuff to have characters behave realistic on a hit.

  10. Packaged Game by Taimat · · Score: 0, Redundant

    Nintendo also announced it's latest game which will be packaged with the new add-on: "Leisure Suit Larry - Come with Mii"

    --
    The above comments are not guaranteed to make sense to anyone other than the author...
    1. Re:Packaged Game by Anonymous Coward · · Score: 0

      Redundant? Looks like this one was posted first.

    2. Re:Packaged Game by Anonymous Coward · · Score: 0

      you're not funny

    3. Re:Packaged Game by Taimat · · Score: 2, Funny

      Aparently not.

      --
      The above comments are not guaranteed to make sense to anyone other than the author...
  11. Quarterstaff by jayhawk88 · · Score: 4, Funny

    Actually it's a buck and a quarter quarterstaff, but I'm not telling him that.

    1. Re:Quarterstaff by Anonymous Coward · · Score: 0

      Warner Bros. ftw!

    2. Re:Quarterstaff by Anonymous Coward · · Score: 1, Funny

      Turn! Parry! Dodge! Spin!

  12. "true" 1:1? by Anonymous Coward · · Score: 0

    I thought there couldn't be true 1:1 motion matching because you would have to have cameras everywhere or some kind of crazy set of stationary sensors to get position data.

    The Wiimote already has an accelerometer that can sense acceleration as a 3D vector in space, so does this only add another vector at the other end of the Wiimote? What kind of additional data could you get out of 2 vectors that you couldn't out of one, especially since they are physically attached?

    1. Re:"true" 1:1? by oneiros27 · · Score: 4, Informative

      What kind of additional data could you get out of 2 vectors that you couldn't out of one, especially since they are physically attached?

      Rotation

      They'd be able to measure acceleration in 3 axis and derive angular acceleration in 3 axis. (And the further apart the two accelerometers are, the more sensitive it'd be to angular changes).

      --
      Build it, and they will come^Hplain.
    2. Re:"true" 1:1? by Anonymous Coward · · Score: 1, Interesting

      So it would be a piezoelectric gyroscope then?

      http://www.nec-tokin.com/english/product/piezodevice2/ceramicgyro.html

      From the link: "Piezoelectric gyroscopes are sensors which use piezoelectric oscillators to capture the rotational movements of objects, and are essential for compensating for hand shaking in video and digital still cameras."

    3. Re:"true" 1:1? by KDR_11k · · Score: 1

      Well, it's not released yet, for all we know there could be some positioning sensor included.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    4. Re:"true" 1:1? by aywwts4 · · Score: 3, Interesting

      I am no accelerometer expert, The Wii's current accelerometer is just to the left of the A button, if you were to say, Hold the remote by that point, and rotate it on that axis, it would sense nothing.

      Gravity would not have shifted, and it would not have moved in any profound way, But if there were a seccond accelerometer a few inches back, that one would sense movement. With this it would be able to really know the difference between say, moving the whole remote, or swinging it in a direction.

      As it stands the wiimote doesn't have any true way to detect the difference between moving the whole remote to the right, and a swing the right, But with two accelerometers one would move both accelerometers equally, and the other would move one a lot more than the other. Hence, 1:1 becomes more possible.

      I really hope we see a sword fighting game.

      --
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    5. Re:"true" 1:1? by xhrit · · Score: 2, Funny

      wow, that means the wii will have SIX AXIS ov motion?! That would make the wii the first next gen console to have SIX AXIS motion control! Revolutionary.

    6. Re:"true" 1:1? by skipsandwichdx · · Score: 0

      It's probably a gyroscope.

      I sat in a presentation by a Wii game team working on a sports game. The devs were 100% confident they could have done 1:1 control if the Wiimote had a gyroscope. Alas, it only senses acceleration. This led to some serious hacks to get it in a decent condition for most people to use effectively. Things like subtracting other natural forces to approximate orientation.

      Maybe it could contain a second accelerometer, too. Perhaps it's a better one or just a second to mitigate some of the noise in the acceleration data-- there's a surprising amount of it.

    7. Re:"true" 1:1? by Gage+With+Union · · Score: 1

      The yaw measurement on the Wii remote is particularly suspect, in that it only works when the Wii is at an angle. It wouldn't surprise me if the Wiimote cheats using the IR to fake yaw measurements when it's held flat, but it's definitely in need of improvement.

    8. Re:"true" 1:1? by spinkham · · Score: 1

      No, but close.
      It's a "tuning fork" gyroscope, specifically the InvenSense IDG-600.

      http://en.wikipedia.org/wiki/Vibrating_structure_gyroscope#Tuning_fork_gyroscope

      http://www.invensense.com/news/071508.html

      --
      Blessed are the pessimists, for they have made backups.
  13. Game gloves? Artificial reality? by RobBebop · · Score: 1

    Nintendo used to have the Glove game controller on the original 8-bit NES system.

    I wonder if the end-game is to embed sensors into something with the same textile properties of a baseball batting glove and add a small battery/transmitter to a bracelet/wristwatch. I would imagine that the ability to produce a game for a platform where the controller is that advanced would finally make it possible for realistic artificial reality games that we all imagined 10-15 years ago.

    And the could still sell them for less than it costs Sony to manufacture a PS3. If they can pull this off... then they have already won the next generation of console video games (which will start appearing in 2013 based on the standard 7-year development cycle).

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    Support the 30 Hour Work Week!!!
  14. How does it work? by Paralizer · · Score: 1

    Gyroscope? Second accelerometer at a different orientation than the one in the wiimote? The article doesn't say anything except that it apparently exists.

    1. Re:How does it work? by HappySqurriel · · Score: 2, Funny

      The problem with the Wiimote is that it track motion but there is no way of tracking orientation ... It is likely that the WiiNubin tracks orientation.

    2. Re:How does it work? by Facegarden · · Score: 1

      I would assume it's a rate gyro, because those have much better instantaneous response than an accelerometer alone, and if you combine and filter their outputs properly (gyro and accelerometer), you can extremely accurate sensing. Might be a better accelerometer too.
      -Taylor

      --
      Worldwide Military budgets: $2100 billion. Worldwide Space Exploration budgets: $38 billion. Really, world? Really?
    3. Re:How does it work? by Knuckles · · Score: 3, Informative

      And that Nintendo will tell more tomorrow ...

      --
      "When I first heard Daydream Nation it quite frankly scared the living shit out of me." -- Matthew Stearns
    4. Re:How does it work? by J-1000 · · Score: 1

      It's not about accuracy and response time. Gyroscopes can sense completely different things than accelerometers can. Imagine the Wiimote resting on a table. Now turn the Wiimote like the hands of a clock. To an accelerometer, this movement is virtually *invisible*. The positioning relative to the earth hasn't changed. But a gyroscope, on the other hand, knows that the remote has been turned. This is the data missing from the current Wiimote. (It's also why you control Excite Truck like a see-saw, and not like a bus's steering wheel.)

      Two gyrosopes would be even better (and maybe the addon has two), because if the Wiimote is pointing up while on the table, then you'll need to measure a different axis as it spins.

    5. Re:How does it work? by Anonymous Coward · · Score: 0

      It's not really that complicated, in fact I always thought that was that they did in the first place... apparently not, or maybe this add-on is just to make it more accurate...

  15. A patched Wii by loafula · · Score: 1

    This thing is basically a hardware patch for flakey motion sensing. This should have been included from the get-go. I see this going one of two routes. Option one: it's going to work (improving motion control, but not really ADDING anything). Developers are going to start developing for it. You will NEED to buy it to keep your Wii usable. It will be much like the RAM add on for the N64. Option two: Nintendo releases some shoddy Wii Sports sequel that ships with the add on. It works, but its the only game ever released for it.

    --
    FOXTROT UNIFORM CHARLIE KILO
    1. Re:A patched Wii by Darkness404 · · Score: 1

      You will NEED to buy it to keep your Wii usable. It will be much like the RAM add on for the N64.

      The N64 add on wasn't needed for most games. Only DK 64 (which included it) and Majora's Mask needed it, and 2 more needed it for some major features, and the others just made it look slightly better.

      But I think that this is more like all the many extra controllers available for the Wii, such as the Classic Controller and Nunchuk, nice to have, but not really needed.

      --
      Taxation is legalized theft, no more, no less.
    2. Re:A patched Wii by cosinezero · · Score: 2, Informative

      Dunno what games you're playing, but almost every one that I play on a regular basis -requires- the nunchuck.

    3. Re:A patched Wii by KDR_11k · · Score: 1

      Maybe the tech needed to make this was too expensive or had some other drawback Nintendo was unwilling to take for the main controller of a new console?

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    4. Re:A patched Wii by Darkness404 · · Score: 1

      Dunno what games you're playing, but almost every one that I play on a regular basis -requires- the nunchuck.

      Actually, none of my games require the nunchuck, aside from Wii Sports. I have Brawl, it can use the nunchuck, but not required. Fire Emblem: Radiant Dawn, that doesn't use the nunchuk, Super Paper Mario which doesn't use the nunchuck. Along with Defend Your Castle and Final Fantasy: My Life As A King for Wii-Ware that doesn't use the nunchuk. Along with all my Virtual Console games that don't use the nunchuck

      Yes, there are a lot of games that use the nunchuck, but so far in my library of games (which, granted, I try to avoid games that use motion control) none really need it.

      --
      Taxation is legalized theft, no more, no less.
    5. Re:A patched Wii by Pitr · · Score: 1

      Well, it's not the first console to add useful stuff that should have been included in the original. Heck Sony only just deal with rumble (and the PS3 STILL doesn't ship with DS3 controllers), but I agree that this is more of an admission of inadequacy in the original controller than it is a "cool add on".

      --

      --Not to be worried, Pitr fix.
    6. Re:A patched Wii by bberens · · Score: 2, Insightful

      First of all, it's no surprise that it wasn't included from the get-go. It was a MAJOR risk by Nintendo to try a new type of controller. No one else had pulled anything like that off on any significant scale. In the probably 3 years it's been since the thing was initially given to game developers for beta testing they've probably made a lot of headway in how to make a more sensitive module in mass production at the price point they need.

      Secondly, you're probably right about how useful it will be. Very few, if any, game developers will be able to develop games specifically for the new remote. They'll all have to be backwards compatible. It really depends on how easy/good the compatibility layer is which will likely determine how it gets used. There will be, however, a few key games which will all but require the new remote. I'm betting that a Star Wars game will be one of those. Heck, I'd be happy if Mario Kart Wii got a patch so the steering wheel would be as accurate/responsive as the nunchuck for steering.

      --
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    7. Re:A patched Wii by Anonymous Coward · · Score: 0

      That's why the console comes with one. Many of the multiplayer games (especially the party style ones) don't require the nunchuk. Mario Party 8, Mario Kart don't require one, and I seem to remember Raving Rabbids (GREAT games) having options to not play the games that require nunchuks.

      - Pitabred

    8. Re:A patched Wii by JorDan+Clock · · Score: 1

      I think I remember Twilight Princess freaking out when I didn't have the nunchuck attached. And Mario Galaxy needs it for you to move...

    9. Re:A patched Wii by trdrstv · · Score: 1

      Don't forget TIGER WOODS! If you haven't played it yet then pick up 09. They did a good job with 08, but from what I've been reading they nailed 1:1 motion detection in 09... That, and it's the first one that's online (for Wii) .

    10. Re:A patched Wii by scalarscience · · Score: 1

      Heck, I'd be happy if Mario Kart Wii got a patch so the steering wheel would be as accurate/responsive as the nunchuck for steering.

      Boy do I second that. My wife took a week to stop playing with the wheel (she didn't believe me at first that it was significantly more sluggish than the nunchuck). I think she would be happy to go back to using it as the novelty was part of the fun for her.

    11. Re:A patched Wii by J-1000 · · Score: 1

      I sorta disagree that it's "no surprise". The necessary gyroscopes (I'm assuming that is what has been added, since accelerometers can only do so much) were already demonstrably affordable in Nintendo's own WarioWare Twisted! game for the Game Boy Advance. It may have been cost-cutting like you said, but if it was cheap enough to put in a cartridge, then there's no way it would add more than a few dollars to the cost of a controller.

      The other possibility is that the engineers lacked the imagination to realize they needed something more than accelerometers. I find this kind of hard to believe, since anyone writing software for it would immediately see the limitations.

      Sony was able to integrate the DualShock pretty well. I don't see why this Wii attachment would be much different, especially considering the enormous improvements it will bring.

  16. Power Glove by xpuppykickerx · · Score: 1

    This needs to be made for the Wii!

  17. every movement matched... by 192939495969798999 · · Score: 1

    From TFA: "unmatched level of precision and immersion. Every slight movement players make with their wrist or arm is rendered identically in real time on the screen"

    Sounds like time for some ungodly wii porn then.

    --
    stuff |
  18. Missile hobbyists will love this! by Plazmid · · Score: 1

    With more accurate motion sensing capabilities, my wiimote based shoulder fired missiles should be capable of hitting within 5 feet of the target! A major improvement of the 30 feet of the target I get now.

    1. Re:Missile hobbyists will love this! by Anonymous Coward · · Score: 0

      Reminds me of some stupid news articles from when the PS2 launched about how Saddam Hussein was interested in them cause they were powerful enough to guide a nuclear missile. Morons.

  19. Accessory? by readin · · Score: 5, Interesting

    One of my complaints when I first tried the Wii is that it doesn't match motion well. I assumed that over time the technology would get better and they would start making better controllers? So I hope this will become a standard part of newly manufactured Wii consoles rather than a way of nickel and diming people by first making them pay for the console then pay again for controllers that work. ~~~~

    --
    I often don't like the choices people make, but I like the fact that people make choices. That's why I'm a conservative.
    1. Re:Accessory? by lpangelrob · · Score: 4, Funny

      It looks like you're trying to sign your post. I think you'll have to go to http://www.slashdot.org/Special:Preferences and set a signature first...

    2. Re:Accessory? by DoofusOfDeath · · Score: 5, Funny

      It looks like you're trying to sign your post.

      GAAAHHH!!!! Bob found a way onto the web. Run!!!!

    3. Re:Accessory? by Iceykitsune · · Score: 0

      DAMN... no mod points +1 funny

      --
      GENERATION 24: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social exper
    4. Re:Accessory? by Slightly+Askew · · Score: 3, Funny

      No, that would be clippy. Bob would have a big picture of some stationery that says "SIGNATURE".

      --
      Public use of any portable music system is a virtually guaranteed indicator of sociopathic tendencies. -- Zoso
    5. Re:Accessory? by DoofusOfDeath · · Score: 1

      Crap... you're right. Good catch.

  20. Whiners by pembo13 · · Score: 1

    "did Nintendo just splinter its user base" ? Seriously? The supposed hard core has been upset that they can't get 1:1 motion since launch. They are also the ones most likely to purchase (good) peripherals. And yet, the day of the announcement talk of splintering the user base is up already?

    --
    "Thanks for all the money you paid to us. We've used it to buy off ISO among other things" -Microsoft
    1. Re:Whiners by Anonymous Coward · · Score: 0

      splintering the user base by giving the MotionPlus add-ons away for free and packaging them with all new controllers and wiis? you have a strange understanding of the word splinter..

    2. Re:Whiners by Anonymous Coward · · Score: 0

      It is a legitimate argument, because your grandmother could very well end up buying Game X which needs it but she doesn't have it and the game doesn't run. Hopefully the Big N is smarter than this, but if it shipped with this in there, then I don't think the system would take as much of the flak from the hardcore base as it has. 1:1 movement could translate really well to a whole lot of games, rather than the "move the Wii-mote and it sort of tracks you" thing we've got going on.

      Get some games with interesting, novel gameplay concepts in there that the motion sensing affords, and quit releasing two garbage party games a week and you're on the path to regaining hardcore marketshare. As an aside, often the things that take the most criticism are those that are obviously released before they are fully developed. You should not be offended by this, it just means that others see squandered potential.

    3. Re:Whiners by Anonymous Coward · · Score: 1, Insightful

      I think Nintendo splintered there user base when the spent more time on Boomblox and Wiifit...instead of releasing more traditional shooters and adventure games.

      I have a Wii, but the lack of traditional games means my 360 gets a lot more play time....

    4. Re:Whiners by nine-times · · Score: 1

      I think it's a valid question. The question is (I think), "If a developer chooses to develop a game that supports this peripheral, will they be locking out the portion of the user base that hasn't bought this peripheral?"

      Because part of the benefit to developers of developing for a console is a userbase with set system specifications that allow you to develop for a wide customer base without complications. Adding peripherals tends to introduce the sort of complications that are trying to be avoided.

      Of course, requiring people to buy a cheap plastic guitar seems to have worked out for some developers, so this shouldn't be too bad.

    5. Re:Whiners by Darkness404 · · Score: 1

      It is a legitimate argument, because your grandmother could very well end up buying Game X which needs it but she doesn't have it and the game doesn't run.

      And this sort of thing doesn't happen for other consoles? And how is this different then various controllers. For example, to play Gamecube games you need a Gamecube controller, to play some Wii games you need a Nunchuk and to play some Virtual Console games you need a Classic Controller. It really isn't that hard, it really is no more hard then getting a DDR pad to play DDR, or a guitar to play Guitar Hero or even a memory card to save your game.

      --
      Taxation is legalized theft, no more, no less.
    6. Re:Whiners by KDR_11k · · Score: 1

      I don't think they care about the hardcore marketshare, they're burying the HD consoles as-is.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    7. Re:Whiners by KDR_11k · · Score: 1

      Boom Blox was made by EA, not Nintendo.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    8. Re:Whiners by Robert1 · · Score: 4, Insightful

      No it doesn't, not anymore.

      Console makers learned this lesson long ago, I guess the memo missed Nintendo.

      This controller isn't made for a specific game. As such, some people will buy it some not. Even if it has better functionality, developers will not develop for it since only a fraction of the Wii user population will own the controller. Its the same reason practically every peripheral/add-on for any game system ever sold has been a total failure. Super Scope, 32x, Sega CD etc etc ETC. The only add-ons that were successes were those that were made intentionally for only one specific game or a very small subset of specific games - DDR, Guitar Hero for example. They were considered successful only because they happened to have the "controller" packaged with the game and were never marketed as a general enhancement to the video game system. As such I wouldn't really consider them in the same category as this Wii controller.

      Actually, the only REAL peripheral - i.e. those made for most/many games - that wasn't a total failure was the original Dual-Shock. The controller completely supplanted the old non-dual shock controller and the dual analog sticks were necessary to play practically every game only few months after release. In that case, Sony had a relatively small initial base before switching over, so not that many people were annoyed that their old controllers didn't work anymore. The Wii has a much, much larger user-base, and even worse, a much more video-game-ignorant proportion of owners. Try explaining to your 60 year old relatives why their new game doesn't work on their system anymore.

      Point is, no developer would ever risk that happening, so no developer will ever make a game that only uses that controller. Sure, they might have a toggle option or something, but that means that game had to be built to accommodate both, and can never reach its full potential if it stuck to one control method. Imagine if on the 360 or PS3 every game had to be designed in such a way as to be playable both on the analog controls and digital controls.

    9. Re:Whiners by DeadCatX2 · · Score: 2, Insightful

      The only add-ons that were successes were those that were made intentionally for only one specific game or a very small subset of specific games - DDR, Guitar Hero for example.

      Nunchuck.

      Classic controller.

      --
      :(){ :|:& };:
    10. Re:Whiners by TuringTest · · Score: 1

      Also the Balance Board. Although it sells tied to WiiFit, it's making its way into several of the next-iteration games (Rayman, snowboarding, Wii Sports Resort, Wii Music). And it's a big success.

      The Wii Motion will sell tied to Wii Sports Resort and used by Clone Wars, so it can repeat that formula.

      --
      Singularity: a belief in the "God" idea with the "demiurge" relation inverted.
  21. A good add-on by lpangelrob · · Score: 5, Insightful

    Having played with the Wii for a year and change now, I can say that with regard to motion, the Wiimote seems to be good at detecting motion in the middle of its range, but lacking at the ends of the range.

    Case in point: putting in Wii Golf. The learning curve for putting is fairly steep, and sometimes the game got confused with such low velocities. The MotionPlus should help that.

    What will be interesting is what happens with actual swordfighting. If you complete a sword swing, but your opponent blocks it, the game will have to resolve the situation by... what? It's not an impossible problem, but it'll still be something new to get used to.

    1. Re:A good add-on by ArsonSmith · · Score: 4, Funny

      "What will be interesting is what happens with actual swordfighting. If you complete a sword swing, but your opponent blocks it, the game will have to resolve the situation by... what? It's not an impossible problem, but it'll still be something new to get used to."

      If it's the new Lightsaber game then maybe it'll use force feedback. HAHAHA get it "force feedback" You know, like the force. Lightsabers are from the movie series "Star Wars" where they used a magical power called the force, and controllers that simulate resistance are called "force feedback controllers," and the only way to get that feed back in a free form controller such as the one the wii uses would be through a magical effect such as "the force." It's funny mainly because I took this much time to explain it or not.

      --
      Paying taxes to buy civilization is like paying a hooker to buy love.
    2. Re:A good add-on by nine-times · · Score: 1

      Having played with the Wii for a year and change now, I can say that with regard to motion, the Wiimote seems to be good at detecting motion in the middle of its range, but lacking at the ends of the range.

      Case in point: putting in Wii Golf. The learning curve for putting is fairly steep, and sometimes the game got confused with such low velocities. The MotionPlus should help that.

      Yeah, I've noticed this too. Putting in golf is a good example of it failing to deal with slow motions well, but I've also seen it in boxing with fast motions. Lots of first-time boxers throw fast punches hoping their character will throw and equally fast punch. However, an actual fast punch seems to be too quick for the Wiimote, and it ends up with the character not punching at all.

    3. Re:A good add-on by cowscows · · Score: 1

      I've wondered if that limitation in the boxing was more to do with the wiimote itself, or something that they just coded into the game to make that wild flailing less effective. You certainly couldn't really fight effectively like that, your punches would have nothing behind them.

      --

      One time I threw a brick at a duck.

    4. Re:A good add-on by KDR_11k · · Score: 1

      There have been discussions about the collision problem before. IMO an approach would be that moving past the collision simply makes your sword stop where it collided and push towards the position you indicate. The distance is the force you apply but more distance also loosens your grip, loosen it too much and you drop your sword. Rumble could indicate how loose your grip is or something. The alternative is to have your character recoil and be stunned until you move your "cursor" near the position your sword got pushed to in order to regain control. Could even be combined with some hits causing recoil and others a saber-lock.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    5. Re:A good add-on by SuiteSisterMary · · Score: 4, Interesting

      It goes beyond 'simulating resistance' to 'the onscreen avatar is subject to forces that you, the physical human, are not.'

      A simple example: You, as a person holding a wii-saber, make a sideways cut. From your perspective, it's rather like a baseball swing; your right shoulder to your left shoulder.

      Your on-screen opponent, however, does a very nice twirly parry of your blade, carrying it aabove your right shoulder.

      So, now you are physically holding your wii-saber, two-handed, past your left shoulder. Your onscreen avatar is hoding his wii-saber, two handed, above it's right shoulder. How to reconcile?

      --
      Vintage computer games and RPG books available. Email me if you're interested.
    6. Re:A good add-on by nine-times · · Score: 1

      I doubt it. For one thing, it does seem to be a problem with the Wiimote itself. I've seen it in a few instances where moving too fast causes it to misread the motion. But also, if it were to encourage people to "fight effectively" then they failed. Turns out that the best method for Wii boxing is to not throw punches at all, but instead flick your wrists-- but not too fast.

    7. Re:A good add-on by Emperor+Zombie · · Score: 1

      If it's the new Lightsaber game then maybe it'll use force feedback. HAHAHA get it "force feedback" You know, like the force. Lightsabers are from the movie series "Star Wars" where they used a magical power called the force, and controllers that simulate resistance are called "force feedback controllers," and the only way to get that feed back in a free form controller such as the one the wii uses would be through a magical effect such as "the force." It's funny mainly because I took this much time to explain it or not.

      I don't get it.

      --
      I'm so excited I just made water in my pantaloons!
    8. Re:A good add-on by alvinrod · · Score: 4, Interesting

      There was a lot of discussion about this when the Wii's controller was first unveiled. The best explanation that I read is that the control would play a sound signifying two blades crossing, letting you know to stop your swing and to draw the remote back. Until then, it would just treat your virtual sword as though the blow had been deflected or as though it had glanced off until the remote is returned to some neutral position and the virtual sword is ready to be swung again. Eventually you would train your own body to act as your own force feedback mechanism as you become better at reacting to the visual and audio cues from the game. If you continue to wildly flail about the game simply leaves your virtual self open to attack and you die.

      Of course everything was speculative at the time and the Wii controller didn't seem as though it had the precision for something like this when the system initially launched, but if the improvements are as good as they're being hyped-up to be, then I suppose it's possible for someone to implement a good sword fighting game, but anything I've played on the console up until now has been a serious disappointment.

      There are probably a few other ways to implement a good system, but short of this new gadget having some inertia-defying properties as well, I haven't heard of anything else that was likely to work any better.

    9. Re:A good add-on by Anonymous Coward · · Score: 1, Funny

      So, now you are physically holding your wii-saber, two-handed, past your left shoulder. Your onscreen avatar is hoding his wii-saber, two handed, above it's right shoulder. How to reconcile?

      Reconciling over this should be easy - too many people let petty stuff get in the way of a good relationship.

    10. Re:A good add-on by LandDolphin · · Score: 1

      Certainly does not sound lie kthe most fun method. Throwing punches sounds a lot more fun then flicking your wrists.

      --
      Spelling and Grammar errors have been added to this post for your enjoyment
    11. Re:A good add-on by nine-times · · Score: 1

      Exactly my point. If you try to play Wii boxing by throwing punches, you'll probably lose to someone who knows better, and who knows that flicking your wrists are much more effective. I consider that "a problem".

      This new motion sensor may make that "problem" go away, which would be nice.

    12. Re:A good add-on by Anonymous Coward · · Score: 0

      Simple. Don't fight other people with lightsabers, just kill Jar Jar over and over. No blocking or resistance.

    13. Re:A good add-on by Spykk · · Score: 1

      When I first heard about the wii I wanted to develop a sword fighting game for it. Something like Rune with the 1v1 focus of a fighting game. After tinkering around with it after it came out I realized it just wasn't possible with the motion detection provided. My plan for handling your wii mote getting out of sync with your character's sword was to make it a gameplay feature. The idea was to make it so when you were holding down one of the buttons, it would stop tracking your movement. As an example lets say you follow through with a cut that would go to the floor, but you get parried half way through. Your wii mote is now pointed down, but your sword is about level. You need to hold down a button and quickly move your wii mote so that it is in the approximate position of your sword. Then you can let go of the button and continue swinging. I suspect that this would become second nature eventually.

    14. Re:A good add-on by Anonymous Coward · · Score: 0

      The exact same way they reconcile it with a mouse or any other controller. The player adjusts to what they see on screen.

    15. Re:A good add-on by jackbird · · Score: 1

      Ghost the player's saber position on the screen. Confer some advantage to players when the ghost saber matches the avatar's saber closely (fill combo meter faster, overpower opponent, etc.)

    16. Re:A good add-on by Veggiesama · · Score: 2, Funny

      Simple. Controller explodes, forcing the physical human to assume a new stance. Then he buys another controller and starts all over again. That'll teach that pesky human.

    17. Re:A good add-on by BollocksToThis · · Score: 1

      The on-screen character has to animate itself through a "punishment" animation (reeling from the unexpected impact), and brings the saber to match your current position as quickly as possible. The game can't animate at precisely the same speed you do, or the game would quickly devolve into "fastest-physically-moving-player wins". You can see a similar sort of idea in any Soul Calibur game.

      --
      This sig is part of your complete breakfast.
    18. Re:A good add-on by SuiteSisterMary · · Score: 1

      Ok, but if your wii-saber is past your left shoulder, and your virtual wii-saber is above your right, how do you translate 'I'm re-locating my wii-saber, but not my virtual wii-saber?' Make somebody hold a button on the wii-saber to indicate 'this is a game move' or 'this is not a game move?'

      --
      Vintage computer games and RPG books available. Email me if you're interested.
    19. Re:A good add-on by Icarium · · Score: 1

      Move it from right to left? Sure, it will decapitate your avatar, but that's a minor concern.

    20. Re:A good add-on by Anonymous Coward · · Score: 0

      So, now you are physically holding your wii-saber, two-handed, past your left shoulder. Your onscreen avatar is hoding his wii-saber, two handed, above it's right shoulder. How to reconcile?

      Simple solution: 200ms animation of the sword that swings in a circular motion from the "virtual above right shoulder" position to the current one. This is a non issue.

    21. Re:A good add-on by Anonymous Coward · · Score: 0

      actually, its mainly funny because you are obsessed with yourself.

    22. Re:A good add-on by jackbird · · Score: 1

      Perhaps when the ghost gets close enough, it snaps into the virtual saber and 1:1 motion resumes. Winning play would involve anticipating and controlling the overshoots better/faster than your opponent.

  22. Another port available? by Dracker · · Score: 1, Interesting

    If there isn't another port on this device to daisy-chain another accessory, this can ONLY get used for wiimote-only games, most of which I'm not fond of.

    1. Re:Another port available? by Anonymous Coward · · Score: 0

      It certainly looks like there is another port on the end of the add-on, but with some kind of shutter built on to keep crud out of the connector.

  23. Three words: by Anonymous Coward · · Score: 0

    Tiger Woods 2009

  24. Re:Wow... by Anonymous Coward · · Score: 1, Insightful

    It comes down to the question of what they added to the device. If it's a second accelerometer or a gyroscope, you could see a drastically increased ability to act as a very dirt-cheap IMU, which would be incredible for precision control games. Meanwhile, the current device works just fine for everything else it was designed to do.

    Nobody said it was bad to begin with. But even good can be improved on (the ontological proof being "better" and "best").

  25. Yep, This Is Nothing More Than A Hardware Patch by Anonymous Coward · · Score: 0

    The Wii was nothing more than a clever marketing effort attached to some outdated hardware and some cheap and flakey motion sensing bolted on.

    Sucker born every minute...

    Disco
    Pet Rocks
    Wii

    This effort to fix the crappy motion controls on the Wii does make the inane claims of the 'amazing accuracy' from fanboys all that more pathetic.

    1. Re:Yep, This Is Nothing More Than A Hardware Patch by Programmer_In_Traini · · Score: 4, Funny

      Sony CEO Howard Stringer, is that you ?

      --
      If you look like your passport photo, you're too ill to travel. - Will Kommen
    2. Re:Yep, This Is Nothing More Than A Hardware Patch by Anonymous Coward · · Score: 0

      Mine's pretty bad too.

      Actually, I know of one thing, very simple, that would make the motion sensor much batter

      Modify the sensor bar so that you can make it narrower or wider, since it's actually an infrared camera on the Wiimote that sees dots on the sensor bar.

      Mine seems to need a minimum of 15 feet from the tv, to work well, 5 at a minimum, if you are playing a game that requires motion, but not swinging, and a lot of text, sometimes the 3-5 foot range is useful. Remember, the wiimote is probably a foot or two closer to the tv than you are, depending on the length of your arms.

    3. Re:Yep, This Is Nothing More Than A Hardware Patch by Darkness404 · · Score: 2, Informative

      Have you checked the sensitivity settings for the Wii? That seems to do what you want it to do. But yes, the Wii isn't good for close-to-the-TV gaming.

      --
      Taxation is legalized theft, no more, no less.
    4. Re:Yep, This Is Nothing More Than A Hardware Patch by Anonymous Coward · · Score: 0, Offtopic

      Who is more the loser, him or the person who wasted the time to read his post history then post AC to bad mouth him? Seriously grow the fuck up.

    5. Re:Yep, This Is Nothing More Than A Hardware Patch by tyroney · · Score: 1

      Check the settings in Twilight Princess. Compare them to the system's settings. Notice how incomplete said "sensitivity settings" are. (mod up GP)

    6. Re:Yep, This Is Nothing More Than A Hardware Patch by Toonol · · Score: 1

      This seems like an instance of the pot calling the refrigerator black.

    7. Re:Yep, This Is Nothing More Than A Hardware Patch by CelticWhisper · · Score: 1

      It's pronounced "wiifrigerator."

      HTH. HAND.

      --
      Help protect civil rights from abuse by the TSA - visit TSA News Blog.
      http://www.tsanewsblog.com
    8. Re:Yep, This Is Nothing More Than A Hardware Patch by CandlJack · · Score: 0

      So I'm a sucker for having a whole lot of fun playing Wii?

    9. Re:Yep, This Is Nothing More Than A Hardware Patch by Anonymous Coward · · Score: 0

      Sony CEO Howard Stringer, is that you ?

      Yeah.... it's me.

    10. Re:Yep, This Is Nothing More Than A Hardware Patch by daemonburrito · · Score: 1

      This is kind of old hat, but any source of infrared light should work in place of the "sensor bar".

      Just google wii sensor substitute.

    11. Re:Yep, This Is Nothing More Than A Hardware Patch by DeathElk · · Score: 1

      You are the poseur you pompous fucking twat.

    12. Re:Yep, This Is Nothing More Than A Hardware Patch by grumbel · · Score: 1

      The "sensitivty" settings are basically just a brightness control for the Wiimote camera, they don't change anything in how the mouse cursor gets mapped to the screen. They are simply there to filter out other IR light sources that might cause trouble in the pointer detection. Settings to change the actually cursor mapping/calibration exist in a tiny few games, but not in the system menus, which kind of sucks, because it would be rather trivial to add and is really a important feature, given how different sized TVs can be.

    13. Re:Yep, This Is Nothing More Than A Hardware Patch by Derf+the · · Score: 1

      Will you fuckwits stop!

      --
      No. You can't look at my Sig; it's mine, and I'm not showing you.
    14. Re:Yep, This Is Nothing More Than A Hardware Patch by Anonymous Coward · · Score: 0

      I meant ...

      Will you fuck.. oh never mind!

    15. Re:Yep, This Is Nothing More Than A Hardware Patch by Paralizer · · Score: 1

      He was referring to the distance of the IR dots on the sensor bar. If they are closer together (ie, the bar is shorter) then the cursor would be more sensitive. To prove this just move further away from the TV, which does the same thing as reducing the side of the bar. The GP is correct in that an adjustable telescopic sensor bar would be a great add-on, and should have been shipped with the Wii from the start. There are a couple on amazon (which got bad reviews for its weakness in other areas), or you can make one yourself. I've seen one made out of legos that looks pretty cool.

    16. Re:Yep, This Is Nothing More Than A Hardware Patch by Anonymous Coward · · Score: 0

      Shut the fuck up you little bitch. When I want you to post, I'll tell you to.

  26. Let the eBay'ers rejoice by mad.frog · · Score: 1

    Another Nintendo accessory that will be completely unavailable to those unwilling to wait in long lines.

    Seriously, when will Nintendo outsource some production?

    1. Re:Let the eBay'ers rejoice by Pitr · · Score: 1

      Are you kidding me? They do outsource their production. Pretty much all of it actually. Their stuff is just that popular. Look at the sales figures, they out pace the sales of everything else, unless you count baseball cards and chewing gum.

      http://www.vgchartz.com/

      --

      --Not to be worried, Pitr fix.
    2. Re:Let the eBay'ers rejoice by Anonymous Coward · · Score: 0

      I bought my Wii on day 1 (had pre-ordered it) and it says "Made in China". I don't know where else they could outsource.

  27. Where the hell's my battery charger? by Chunky+Kibbles · · Score: 1

    Woo, better motion sensitivity. And just like everything else, it will cause issues with whatever you use to charge the batteries in your wiimote.

    I repeat: where the hell is my battery charger? Some sort of magical way, built and supported by nintendo, to charge the batteries in my wiimote, that doesn't involve parts-fidgeting every time I want to use one of their other accessories.

    Gary (-;

    1. Re:Where the hell's my battery charger? by Jason+Levine · · Score: 3, Informative

      You mean like this?

      http://www.dealextreme.com/details.dx/sku.3333

      Yes, I bought it and yes it works perfectly. I haven't had to worry about my Wiimote batteries at all since buying it.

      --
      My sci-fi novel, Ghost Thief, is now available from Amazon.com.
    2. Re:Where the hell's my battery charger? by Wheely · · Score: 1

      IÂve got one. Bought it Saturday. It comes with a replacement battery cover that has two contacts for an external charger and a rechargeable battery. Slip the wiimote in and wait.

      Seems to work fine.

    3. Re:Where the hell's my battery charger? by Anonymous Coward · · Score: 0

      get a set of rechargeable niCD AA's, they don't cost much. also Q fucking Q

    4. Re:Where the hell's my battery charger? by LordVader717 · · Score: 1

      Why not just get a decent battery charger and batteries?

      Seriously, is it much trouble to swap a set of two AAs once for every twenty or so hours of gameplay?

  28. Other features by DeadDecoy · · Score: 1

    And it'll probably come with a force-feedback codpiece for an enhanced gaming experience.

  29. Pietzki by Pietzki · · Score: 1

    finally! I got sick and tired of my mates being able to cheat in multiplayer games by flicking the remote instead of doing the proper motions. It just takes the whole point out of it. I hope it really is nearly 1:1, but I'm pretty sure I'll be disappointed again....

    1. Re:Pietzki by smellotron · · Score: 1

      finally! I got sick and tired of my mates being able to cheat in multiplayer games by flicking the remote instead of doing the proper motions.

      You could always Wii-Punch them in the mouth whenever they skimp on the motions. And you don't even need a Wiimote for that true facepunch action!

  30. Re:Wow... by 19thNervousBreakdown · · Score: 1

    Yup.

    --
    <xml><I><am><so><damn>Web 2.0</damn></so></am></I></xml>
  31. I need a moving truck for my Wii alone. by Cocoa+Radix · · Score: 5, Interesting

    I have always loved Nintendo's work, but the whole peripherals thing is getting to be ridiculous. I remember when Final Fantasy: Crystal Chronicles was released on the Gamecube, and to take full advantage of the (actually quite fun) multiplayer required four Gameboy Advance systems and four GBA to GCN connector cables (hundreds of dollars altogether). The same thing happened with The Legend of Zelda: Four Swords Adventures.

    I remember a lot of people complaining about the GCN's dependency on other Nintendo products: I thought that the Wii would address these concerns. Instead, a fully-equipped Wii has four remotes (this is fine), four nunchuk attachments (the fact that they must be purchased separately is annoying), two classic controllers, Wii Wheels, Wii Zappers, the Wii Balance Board, and now four new motion-enhancing attachments.

    The only way to justify owning this ridiculous amount of white plastic would be for each peripheral to be supported by a pretty solid library of games. Instead, we see a mere handful of low-quality games making halfhearted use of them. Or (and God forbid we see more of this), we see games eschewing everything that makes the Wii unique to make use of good old GCN controllers (more plastic to keep on hand). Honestly, the classic controller is the most useful peripheral right now because it works wonderfully with most of the Virtual Console titles.

    All that said, however, I still feel the need for the motion controls to be improved. They have a tendency to be very twitchy and inaccurate, even in some of the bigger games (I noticed a fair amount of this in Super Mario Galaxy). It will be interesting to see how much these new add-ons will help the issue.

    What I'd really like to see instead of more and more tangible objects that I can plug into my Wii remote are games that make interesting, fun, and intelligent use of the already existing systems. There's a ton of potential for the hardware, and I'd love to see it really take off.

    1. Re:I need a moving truck for my Wii alone. by Beardo+the+Bearded · · Score: 1

      Technically, the balance board takes the place of the 4th controller.

      I agree that it was rather disappointing to have to buy a second controller and nunchuck, then have only the ability to play 2 players.

      Furthermore, Smash, one of the most anticipated titles on the console, isn't even a Wii game. Motion control is optional.

      They've got to get some better titles. I'd like to see a real FF game and something in the vein of Gran Turismo. NFS, brought to you by Nokia, Pepsi, and Firestone, doesn't even come close.

      --

      ---
      ECHELON is a government program to find words like bomb, jihad, plutonium, assassinate, and anarchy.
    2. Re:I need a moving truck for my Wii alone. by Anonymous Coward · · Score: 0

      Who told you that you HAVE to buy all that?

      Sorry you can't complain about the amount of crud a system has if you have to make the conscious decision to go out and buy it.

    3. Re:I need a moving truck for my Wii alone. by Cocoa+Radix · · Score: 1

      I'm not saying that purchasing everything I mentioned is a necessity. What I'm saying is that to get maximal enjoyment out of the system (that includes four-player capability whenever possible), you're going to need to own a lot of stuff.

    4. Re:I need a moving truck for my Wii alone. by realisticradical · · Score: 1

      I agree fully but I think that the quarrel goes much further back. How many games used a NES Zapper, or Power Pad, or R.O.B, or a Power Glove. Maybe one or two each?

    5. Re:I need a moving truck for my Wii alone. by Sockatume · · Score: 1

      I don't think you're actually meant to buy as many peripherals as will fit onto the console. I mean, controllers, wheels, etc. especially, you're only supposed to have one or two, and your friends will bring over theirs. ;)

      --
      No kidding!!! What do you say at this point?
    6. Re:I need a moving truck for my Wii alone. by smellotron · · Score: 1

      The only way to justify owning this ridiculous amount of white plastic would be for each peripheral to be supported by a pretty solid library of games. Instead, we see a mere handful of low-quality games making halfhearted use of them.

      Have you never owned a Nintendo device before? When was this ever not the case? Have you noticed that Nintendo never sells their consoles at a loss (unlike Microsoft and Sony, which have a reputation for it)? Same as with Apple, the money is with the hardware.

    7. Re:I need a moving truck for my Wii alone. by Grim+Beefer · · Score: 1

      While I see your point, and completely agree concerning the gamecube (you forgot animal crossing), I don't think it's a completely fair comparison of peripherals. Most of these Wii attachments are cheap and optional, or a the very least flexible. The gamecube shenanigans would lock away game content that could otherwise be accessible within the necessary purchase of a relatively expensive GBA. I think that's way more of rip-off, personally. Nintendo received a fair amount of criticism for these tactics, and that could be why we haven't seen Wii/DS tie-ins from day one (easy enough with the wireless). By comparison, it would simply be impossible to play a game like WiiFit without the balance board. In this case, Nintendo isn't taking game content and hiding it away in some marketing scheme, they are presenting you with an entirely new gameplay interface (a bit more of a deal, I'd say).

      Mario Kart or Smash Bros. can be played with just a Wiimote, or whatever hardware combination suits you. Super Mario Galaxy and Metroid Prime 3 both require a nunchuck, but one comes with your system. The gamecube controllers are obviously necessary if you want to play gamecube games. The zapper and wheel are just facades, and aren't necessary to play the games the come packed with. Again, I think it's somewhat admirable that Nintendo chose a cheap attachment as opposed to double charging us for a gun/wheel with built in sensors.

      I'd say that Nintendo has done a fair, if not outright decent, job of keeping those of us that want to be cheap fully capable of playing our games, while allowing enthusiasts the room to cover their walls with Wii hardware. An advantage of this method, that you haven't addressed, is the ability to keep costs down by purchasing things in a modular fashion. Sure, if Nintendo bundled everything in a single super-pack you could probably shave a lot off the grand total, but you'd more than likely still spend more than is necessary for your individual gaming. What good are classic controllers if you don't like old-school games? Again, this advantage would fall apart if Nintendo wasn't flexible about the way you play their games. It would seem that every time a possible control scheme could be used, Nintendo gives you the option of doing so. For example, all virtual console games can be played with a gamecube controller, and the ones that require few enough buttons can also be played with a sideways wiimote. They could have easily required that all vc games require a classic controller, but they instead decided to be flexible.

      A lack of choice could be a problem for a required peripheral, like this newfangled super motion sensor. They could offset this by making the attachments free for Wii owners (like the wrist strap/jacket offers), or inexpensive enough (@5-10 US$) to not outrage customers. More than likely, though, they'll just pack them in with the first game that needs them, then sell them for twenty bucks a piece afterwards. It would be nice, though, if this were a permanent "upgrade" to the Wiimote itself, and you got one free when you purchased an old wiimote, and new stock came with it packaged in. That being said, this is the embracing of experimentation that I've been waiting to see in the video game industry. I disagree with your choice in a better games/more hardware dichotomy. Opening up new windows into how we interface with our games can only be a good thing.

  32. Wee! by Tuberous · · Score: 1

    Perhaps they'll start making Wii Socks next.

    1. Re:Wee! by Beardo+the+Bearded · · Score: 1

      I was wondering when they'd start making official WiiFit clothing.

      --

      ---
      ECHELON is a government program to find words like bomb, jihad, plutonium, assassinate, and anarchy.
    2. Re:Wee! by Skuldo · · Score: 1

      http://sickr.files.wordpress.com/2008/04/wiifit_socks.jpg

      I've seen them available in the UK club nintendo catalogue for a while now ;D

    3. Re:Wee! by Beardo+the+Bearded · · Score: 1

      That's odd. The WiiFit expressly tells you to stay barefoot.

      Maybe they're grippy socks like what toddlers wear.

      --

      ---
      ECHELON is a government program to find words like bomb, jihad, plutonium, assassinate, and anarchy.
  33. Re:Wow... by hardburn · · Score: 1

    No more so than Microsoft admitting that the original X-Box controllers were oversized warts by releasing the normal-sized 360 controllers.

    This is the first time anyone has made a serious attempt at a motion-sensitive controller (there are other examples, but nothing that was widely used). It should not be expected to be perfect.

    That said, the current controller is useful for some games despite its limits. Sword fighting isn't going to work very well, but it's arguably even better than keyboard+mouse for fps games.

    --
    Not a typewriter
  34. What next? Temperature sensing? by AmazingRuss · · Score: 3, Funny

    I don't want to know where THAT WIImote goes...

  35. Re:Game gloves? Artificial reality? by KDR_11k · · Score: 1

    The problem with a glove is that... well... would you want to wear a glove that the sweaty guy next to you has just used?

    --
    Justice is the sheep getting arrested while an impartial judge declares the vote void.
  36. Re:Game gloves? Artificial reality? by oahazmatt · · Score: 1

    Actually, Nintendo didn't make the Power Glove. Mattel did. Nintendo said it was licensed but never assisted in the design in anyway.

    And once the novelty wore off, it was a pretty 'meh' device. Good idea, so-so implementation, wrong time.

    --
    Those who believe the Internet is private,
    find their privates are on the Internet.
  37. Re:Wow... by Chris+Burke · · Score: 1

    Were you paying attention the day your teacher said that "can be improved" is not the same as "currently sucks"?

    It works pretty damn well in my experience, but I guess since Metroid isn't a mini game it doesn't count.

    I do however agree with you that primary colors are bad. More brown games, please, preferably dark brown!

    --

    The enemies of Democracy are
  38. Not just any quarterstaff by MonsterTrimble · · Score: 1
    --
    I call it 'The Aristocrats'
  39. Don't forget the Wiimote uses Bluetooth by Midnight+Thunder · · Score: 2, Interesting

    Since the Wiimote uses Bluetooth to communicate with the Wii, it can be used with a PC. There is some software that takes advantage of it, though if you are interested there is http://www.wiili.org/ . The site documents the Wiimote communication protocol and lists some drivers available for the Linux, Windows, MacOS X and Java.

    I wonder whether the intention of using Bluetooth was to use off the shelf equipment for the Wii, to facilitate development for it or even a bit of both?

    --
    Jumpstart the tartan drive.
    1. Re:Don't forget the Wiimote uses Bluetooth by sabernet · · Score: 1

      I'm sooooo looking for the first good mocap mod using this.

  40. Re:Wow... by Anonymous Coward · · Score: 0

    The Powerglove was a serious attempt!!! It had the TV sensors this to me jsut seems like nintendo's second attempt and they are already screwing up.

  41. Re:Wow... by bberens · · Score: 1

    It's still the best option on the market for that type of gaming interface. It doesn't take a fanboy to recognize that. Nintendo took a big risk, it paid off for them in a big way. All the other consoles are just more of the same.

    --
    Check out my lame java blog at www.javachopshop.com
  42. How does it work? by gaggle · · Score: 2, Insightful

    How does that quote go, "When facts are few, speculations are most likely to represent individual psychology"?

    When the original Wiimote was announced we all dreamed of the wonderful things it would do. We'd finally have lightsaber games and true-to-life shooters and all that, because it could somehow tell what you were doing!

    But that wasn't the case. It don't actually do swordfighting in any real capacity. And I don't say that to diminish what Nintendo did, I love the system and in fact the Wiimote's simplicity was probably a good idea, I just want to point out what happens when we don't know how a device operates. I mean, these statements are from a press release, so, [citation needed] y'know.

    If someone can explain to me what the heck this extra doohickey actually does though then I'll perfectly happily drink the kool-aid and party all night. But right now all they say is improved tracking? What does that mean? Are we getting absolute tracking on all axes? That's what'd make me excited...

  43. Wii default accuracy by Francis · · Score: 1

    I own a Wii, it's tremendous fun but the accuracy of the wiimote seems to be lacking. For example, when playing Wii Sports boxing, the motion understanding can be quite erratic. I've never been able to figure out which motion corresponds to which punch your avatar performs, and its actions don't seem to be very repeatable.

    Does everyone else have this sort of experience?

    Regardless, I think this add-on might be very good for all future wii games if they can have more accurate controllers.

    --

    --
    #include <malloc.h>
    free(your.mind);
  44. Re:Wee! or what to wear when being Fit by WillAffleckUW · · Score: 1

    I think in Japan you can buy Nintendo exercise clothing, but I'm not sure if they're planning to sell it in the US.

    --
    -- Tigger warning: This post may contain tiggers! --
  45. Re:Wow... by MobileTatsu-NJG · · Score: 1

    THEY JUST ADMITTED THE WIIMOTE WAS A PIECE OF SHIT WIGGLE STICK THAT COULDN'T DETECT MOTION VERY WELL.
    DID ANYONE SEE THAT?

    I didn't see that, no. But that might be because I know that position and motion are two very different principles. The Wii controller can tell when you're doing a bowling type motion, but it cannot tell that your controller is 3.231 meters away from the sensorbar. You need the latter to get true 1:1.

    Honestly dude, this is old news. Actually, this was understood about the controller before the system even came out. That's like saying that Sega's release of the 32X is an admission that the 64-color palette of the Genesis couldn't render graphics very well. It's a gestural control and it works fine for what it is.

    you fucking morons, you bought a second gamecube with an astonishingly more awkward controller, that nintendo just admitted sucks

    Ah, never played a Wii, have ya? That explains the silliness of your post.

    --

    "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

  46. 1:1 by motang · · Score: 1

    1:1 you say...hmmm...so the light saber game will be even better now!

  47. Gyroscopes? by J-1000 · · Score: 1

    From day one, people have assumed the Wii remote had 1:1 capabilities and that it only needed better software to realize it, but this has always been false. It only contains accelerometers, which, as far as absolute positioning is concerned, are limited to interactions with earth's gravity. I am assuming this new attachment contains a *gyroscope* or two to fill in the gaps.

    I am both surprised and glad to see that Nintendo is willing to retrofit their controller. It's an important move, because until they establish 1:1 control they are daring their competitors to do it first.

  48. Ughh... by gfxguy · · Score: 1

    I still can't even get the Wii Fit I promised my wife for Mother's Day.

    --
    Stupid sexy Flanders.
    1. Re:Ughh... by Jedi+Alec · · Score: 1

      Jeez buddy, just apologize for what you said about her ass and those pants and tell her she doesn't need it.

      --

      People replying to my sig annoy me. That's why I change it all the time.
  49. Re:Wow... by hardburn · · Score: 1

    Powerglove was developed elsewhere, and built by Mattel. Nintendo only put their official seal of approval on it.

    It also uses a system that was simplistic even for the time (due to cost constraints), and internally doesn't resemble the Wiimote at all. As far as straight motion sensing goes, the Wiimote is a huge improvement over the Powerglove, which was universally hated.

    --
    Not a typewriter
  50. Obligatory Daffey Quote by sabernet · · Score: 1

    Technically, it's a buck and a quarter quarterstaff, but I'm not telling -him- that.

  51. Re:Wow... by deathtopaulw · · Score: 0, Troll

    you're a fucking dumbass
    I've played all I need to see on the wii

    no one understood that the system couldn't do lightsaber battles

    THIS WAS THE MARKETING PLAN
    all anyone thought when the controller was revealed was "sword fights"
    they deliberately forgot to mention that it was impossible
    and the gaming media was so wrapped up with hope for their favorite company that they forgot to analyze it
    pretty pathetic really

    the saddest part is that people still haven't figured it the fuck out

  52. Re:Wow... by MobileTatsu-NJG · · Score: 1

    no one understood that the system couldn't do lightsaber battles

    The limitations of the Wii remote have been known for ages. It was all part of that stupid fanboy brawl between the Nintendo and Sony fanboys. That's beside the point, though. The Wii can do sword fights, certainly better than the other systems can. What it can't do is motion capture. That's fine anyway. It's not like they can simulate a sword striking yours.

    Mole hill.

    --

    "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

  53. Wii Programmer Here by Anonymous Coward · · Score: 1, Interesting

    I'm posting anonymously for obvious reasons. But I am LOVING this. The big problem with coding for the wiimote, is that all you have to recognize gestures is a 3-axis accelerometer. Of course, gravity will register as 1g on that. This makes it impossible to track movements, as there's no way of separating gravity from the acceleration of the wiimote.

    Of course, the easy solution to this would be to add a gyroscope. That way, you would always know the orientation of the controller, and you could just remove gravity from the equation. However, gyroscopes are expensive, and a Wiimote is already pretty pricey.

    However, this addon seems to do exactly what I wanted to do myself. I was actually thinking about going to find an electrical engineer, and building such a thing myself, as I saw no reason why a gyroscope couldn't be added as an attachment. And Nintendo seems to have done that today. I haven't seen the specs for it yet, but I would be willing to bet that it's simply a gyroscope, with a passthrough on it for connecting nunchucks or other peripherals.

  54. Re:Long ago in a galaxy far far away... by McGiraf · · Score: 1

    aaaaaaaaaaaaaaaargh!

  55. Wii protection sleeves by Anonymous Coward · · Score: 1, Interesting

    Does this mean I need all new Wii-condoms for my Wii-motes?

    Strangely... my captcha is 'adultery'.

  56. Quarterstaffs being... by exp(pi*sqrt(163)) · · Score: 1

    ...ordinary everyday objects that make a suitable reference point when describing your controller. Only D&D players would think to call a stick a quarterstaff. A stick by any other name...

    --
    Doesn't it make you feel good to know that our freedoms are protected by politicans, lawyers and journalists.
  57. Re:What next? Temperature sensing? by gregbot9000 · · Score: 1

    The same place as Rez's vibrator.

  58. Golf by crossmr · · Score: 2, Insightful

    Does this mean I can make short puts in Wii Golf now? One of the most annoying things of any of the motion controlled games was having to make small movements if a situation arose and the controller not quite responding to it. You could sit there moving the wiimote a good 6-7 inches and it would act like you hadn't even moved it. Move it more and it was like you were hammering it. I tried a 6 inch putt once and almost drove it back to the tee.

    1. Re:Golf by Grey+Ninja · · Score: 1

      It's because you don't understand how it works. The wii remote works by measuring acceleration, not position or velocity. You need to think in those terms.

    2. Re:Golf by crossmr · · Score: 1

      and the acceleration to make a 6 inch putt is too small for it notice.
      I took to just flicking my wrist, and while it gives a little finer control, it still tends to not respond about 80-90% of the time when I try to make those.

  59. You don't even have to read the article by Chuck+Chunder · · Score: 2, Informative

    Just look at the picture.

    There is clearly a nub where a nunchuck could plug in and the extended Wiimote jacket clearly has a hole in the right place to allow access.

    Personally I think it should include wireless nunchuck capability. It seems rather suboptimal to have a Wiimote that will track free movement better still tied to a nunchuck.

    --
    Boffoonery - downloadable Comedy Benefit for Bletchley Park
  60. test pilot just spilled his guts about Star Fox 64 by scourfish · · Score: 2, Funny

    Peter! You didn't tell him about... THE RUMBLE PACK?

  61. Parent modded offtopic? by renegadesx · · Score: 1

    WTF? This shows how far this post has gone into a pure fanboy war "Sonys the best, Nintendo sucks" "bullshit Nintendo rocks Microsoft sucks" etc etc.

    Disagree != Offtopic, troll, redundant, flamebait people.

    The Wii remote accuracy is not the best but not broken. There seems to be limitations on the motions of the wiimote, motion speed etc. The above mentioned titles, parent is correct they work really well however I sometimes have issue with the nunchuck motion sensor Metroid Prime 3.

    However I have issues with the pointer functionality on how far it is from the screen. When I am about 2 meters away from the sensor bar it doesn't work (I have 4 Wii remotes and they all do this). Has anyone else had that issue?

    --
    Make SELinux enforcing again!
    1. Re:Parent modded offtopic? by Anonymous Coward · · Score: 0

      Maybe you have some bright lights in your house or you should try changing the sensor bar position from the top of your TV to the bottom... Also adjust light sensitivity for it... I had those problems but it was the windows in my house that let in too much light and one light on the ceiling, so I changed the sensor bar to underneath my TV and switched the option on the Wii, and now it works flawlessly.

  62. WiiMote distance by TedRiot · · Score: 1

    In my experience the limit for the "sensor" bar that comes with the Wii is about 3 meters (this is also in the manual, which I have read, believe it or not), after which it starts to be bouncy. If yours stops working around 2 meters, then there might be something wrong with the sensor bar (dust) or some other IR sources that become visible for the WiiMotes.

    I have heard that the battery operated "wireless sensor bar" (Which is actually 2 IR LEDs with batteries and does not have the power cord coming from the console) has a longer range due to brighter LEDs.

    1. Re:WiiMote distance by renegadesx · · Score: 1

      Thanks guys, in reply to the AC below first. Yes the sensor bar did get moved form top to bottom a few months ago. I have moved 3 times and used 3 different TV's (32" CRT, 22" LCD, 42" Plasma). Maybe the Wireless sensor bar may be worth a try, cheers for the tip.

      --
      Make SELinux enforcing again!
  63. System level or game level support? by Bones3D_mac · · Score: 1

    It seems weird to me that this add-on wouldn't/couldn't be made retroactively compatible with all current Wii titles through a firmware update to the Wii itself. (Sort of an averaging of the combine info from both sensors, or something along those lines.) I'd imagine a game that is aware of the device could override the firmware-based driver for more specific control options.

    On a side note, does this thing include a pass-through to allow use of the nunchuk controller? If not, perhaps we may soon see a new, wireless nunchuk that includes the added sensor set introduced with the MotionPlus.

    --


    8==8 Bones 8==8
  64. Nintendo On by celerityfm · · Score: 1

    Ahh, one more step closer to the Nintendo On!

    --
    ...unfortunately no one can be told what The Mat^H^H^HGoatse is...they must experience it for themselves...
  65. So they didn't include this in the first place? by FazzMunkle · · Score: 1

    And I was lead to think the remote was feature complete. Now this jerry rigging of an add-on? What's next? An add-on that simply adds a W button?

  66. Re:Wow... by Paralizer · · Score: 1

    The Wii controller can tell when you're doing a bowling type motion, but it cannot tell that your controller is 3.231 meters away from the sensorbar. You need the latter to get true 1:1.

    Actually you can estimate how far away from the screen you are. This is done by using the two IR dots on the sensor bar. The sensor bar is a fixed length, so at a certain position the camera can look at the two dots and see how far away they are, then compare it to how far away it should be at X meters. As the dots get closer together the wiimote is getting further away, and based on how close they are you can estimate how far away it is at that point.

    This obviously would not work if you didn't have a sensor bar, and I do not believe it can work without it even if they do add a gyroscope. Really the only way to track 3d position (IMO, and I'm not an expert) is to have some external beacon that can be used as an origin. I believe the 1:1 motion they are referring to is absolute orientation which is impossible with just one accelerometer. The wiimote can currently estimate roll or pitch (and even yaw to within ~20-25 degrees using the IR dots), but once you begin to combine then (ie, roll + pitch) the angles become distorted because you do not know where gravity really is. So with a single 3-axis accelerometer gravity is both responsible for your calculations but is is messing them up when you try to get too in depth.

  67. Re:Wow... by MobileTatsu-NJG · · Score: 1

    This is done by using the two IR dots on the sensor bar. The sensor bar is a fixed length, so at a certain position the camera can look at the two dots and see how far away they are, then compare it to how far away it should be at X meters. As the dots get closer together the wiimote is getting further away, and based on how close they are you can estimate how far away it is at that point.

    You're right, but it only works when the remote is facing the sensor. Come to think of it, it would have been cool if the remote had several IR sensors around it. Heh.

    The wiimote can currently estimate roll or pitch (and even yaw to within ~20-25 degrees using the IR dots), but once you begin to combine then (ie, roll + pitch) the angles become distorted because you do not know where gravity really is

    Actually I think gravity is detected by the accellerometers. I am not an expert by any means, I just remember somebody saying that gravity is used to provide a neutral position to the sensors.. or something like that. In any event, you're right, the Wii remote doesn't have what's necessary. The remote needs a sensor it can always locate, via radio or something like that. (Erm.. exactly like you said, actually... )

    I question how much 1:1 would really benefit a game. You could pose the controller perfectly, but you cannot get feedback that way. You can't 'clang' swords. I dunno.. I think if we had both available, the gesture approach the Wii has now would stand a good chance at being the 'winner'.

    --

    "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

  68. It turns out that it's a gyroscope by klausboop · · Score: 1
    --
    Some of you already have those cute little shirts on that say disco sucks, right? That's not all that sucks.-Frank Zappa