There was the recent case of a national ISP somewhere in the Middle East (IIRC) announcing an IP that they didn't own, disrupting access to youtube for the whole world. It all depends on how high up they're willing to go with the bribes.
I guess our scales differ. The original mario can be beaten in 10 minutes (current TAS is something like 6 minutes, no idea what the current speedrun record is), Mario 64 doesn't take much longer with the right glitches, a full 120 star TAS is at 1 hour 30 IIRC (realtime play obviously slower).
Either way, the play time of a game greatly goes down if you know what to do and are good at it. A game you can beat in 30 minutes after practicing can still take several hours to beat the first time.
It's way under 10 hours of gameplay if you know where you are going.
Most games become really short if you beat them often enough to have little trouble at any part. Even the 40 hour RPG mostrosities of back then shrink to an hour or two when speedran.
Depends on where you go, the few times I've seen pinball machines they weren't more expensive than the videogames (I think sometimes they were cheaper even).
I've only done scripts for videogame logic in Lua but overall it seems to be much easier to mess up than Python. At least Python will tell you when you're checking an identifier without declaring it (usually caused by a typo) and complain about bad signatures and stuff, Lua has a tendency to silently fail and sometimes cause errors that don't cause an exception until much later, making debugging harder. Sometimes Python syntax is uglier (e.g. the . notation for map table entries is much prettier) but I found it easier to spot errors in Python than Lua.
That's only on PCs though. C is used on embedded systems of all sizes too, you won't need a GUI toolkit when implementing a new electronic helper for a vehicle. I don't think Java will really replace C for firmware programming, it doesn't seem designed for dealing with hardware directly.
Or what if you're a bad writer or you consider things as fact that are disputed by others (e.g. if you're a religious fundamentalist you'll consider anything your religion says fact)?
If lightspeed as the limit cannot be surpassed then we can only compare their progress within our timecone, as this creates a time disadvantage as distance increases it might be possible that we are the most advanced civilization in our timecone while another civilization is the most advanced of its own timecone.
How many things that were declared impossible by (somewhat well-researched, not medieval-style) physics were actually attained? There are many things that are considered hard or almost impossible that were surmounted but AFAIK nothing had a law of physics explicitely state that it's impossible.
Well, if physics do turn out wrong wouldn't a perpetuum mobile be more interesting?
I guess it might be because of culture shock, a species that doesn't have space travel might not know much about space and would be deeply confused about new arrivals or mistake them for gods or something.
I understand that as "the constitution doesn't ban things it doesn't mention", nothing more. Other laws can ban them. Anything not explicitely permitted in comcast's bill will most likely be banned by the TOS.
The geek fanboys seem more like the type that will complain about any change, even if it is for the better just because it's not "true to the original".
There was the recent case of a national ISP somewhere in the Middle East (IIRC) announcing an IP that they didn't own, disrupting access to youtube for the whole world. It all depends on how high up they're willing to go with the bribes.
The Apple repair place backed off on the malware claim after quite a bit of internal debate.
Yeah, gotta keep that "nothing can infect a Mac" image.
I guess our scales differ. The original mario can be beaten in 10 minutes (current TAS is something like 6 minutes, no idea what the current speedrun record is), Mario 64 doesn't take much longer with the right glitches, a full 120 star TAS is at 1 hour 30 IIRC (realtime play obviously slower).
Either way, the play time of a game greatly goes down if you know what to do and are good at it. A game you can beat in 30 minutes after practicing can still take several hours to beat the first time.
It's way under 10 hours of gameplay if you know where you are going.
Most games become really short if you beat them often enough to have little trouble at any part. Even the 40 hour RPG mostrosities of back then shrink to an hour or two when speedran.
I think I've seen a two-way-flipper game as a boardgame of sorts, probably crappy though.
Depends on where you go, the few times I've seen pinball machines they weren't more expensive than the videogames (I think sometimes they were cheaper even).
> get ye flask
Ye can't get ye flask!
Yeah but when you're so busy making ammo from scratch it's probably easier to just use the tank to run 'em over.
I've only done scripts for videogame logic in Lua but overall it seems to be much easier to mess up than Python. At least Python will tell you when you're checking an identifier without declaring it (usually caused by a typo) and complain about bad signatures and stuff, Lua has a tendency to silently fail and sometimes cause errors that don't cause an exception until much later, making debugging harder. Sometimes Python syntax is uglier (e.g. the . notation for map table entries is much prettier) but I found it easier to spot errors in Python than Lua.
That's only on PCs though. C is used on embedded systems of all sizes too, you won't need a GUI toolkit when implementing a new electronic helper for a vehicle. I don't think Java will really replace C for firmware programming, it doesn't seem designed for dealing with hardware directly.
We need to wage a War on Crimethink!
It's Sony, they'll want everything in 1080p.
You mean like Red Iculous? You seem to love that one.
Isn't the VAT added to the netto price instead of taken from the brutto price, i.e. the final price ends up as 107% of the netto price?
Or what if you're a bad writer or you consider things as fact that are disputed by others (e.g. if you're a religious fundamentalist you'll consider anything your religion says fact)?
That's kinda like Linux distros which can be found on shelves too.
Once level 100 is tired nd played out mankind will discover space travel and WoW will seamlessly transform into WoStarcraft...
That sounds like you're describing the Spacers from Asimov's pre-empire space novels.
If lightspeed as the limit cannot be surpassed then we can only compare their progress within our timecone, as this creates a time disadvantage as distance increases it might be possible that we are the most advanced civilization in our timecone while another civilization is the most advanced of its own timecone.
So how about that perpetuum mobile then?
How many things that were declared impossible by (somewhat well-researched, not medieval-style) physics were actually attained? There are many things that are considered hard or almost impossible that were surmounted but AFAIK nothing had a law of physics explicitely state that it's impossible.
Well, if physics do turn out wrong wouldn't a perpetuum mobile be more interesting?
I guess it might be because of culture shock, a species that doesn't have space travel might not know much about space and would be deeply confused about new arrivals or mistake them for gods or something.
I understand that as "the constitution doesn't ban things it doesn't mention", nothing more. Other laws can ban them. Anything not explicitely permitted in comcast's bill will most likely be banned by the TOS.
The geek fanboys seem more like the type that will complain about any change, even if it is for the better just because it's not "true to the original".
"God did it" is easy to express in our language but I can't think of any sufficiently accurate descriptions of how God did it or how God works.