D&D 4th Ed vs. Open Gaming
mxyzplk writes "Dungeons & Dragons publisher Wizards of the Coast shocked the role-playing game industry today by announcing that anyone wanting to publish material for the new Fourth Edition of D&D, expected out in June of this year, must forgo open licensing entirely as part of their new Game System License.
With the launch of the third edition of the popular game eight years ago, Wizards had sponsored an open licensing scheme. This license, called the Open Gaming License, or OGL, was a kind of open source license designed for game publishers. The result was an explosion of third party game companies supporting D&D and establishing their own game lines. Many of these companies became quite large and successful, notably Paizo Publishing, Green Ronin Publishing, and others.
Now, however, Wizards has stated that any company hoping to publish products for their new edition must agree to discontinue any currently open licensed products and produce no further open products at all — Dungeons & Dragons related or not. A number of companies had leveraged the OGL for their independent games, for example the pulp game Spirit of the Century.
In response to questions about this policy, Scott Rouse, D&D Brand Manager for Wizards of the Coast, says that "We have invested multiple 7 figures in the development of 4e so can you tell me why we would want publishers to support a system that we have moved away from?"
It seems to me that this is the equivalent of Microsoft telling people "If you want to make and sell software for Windows Vista, you can't make and sell any Linux/open source software!" Since this is a small niche market without the visibility of a Microsoft, this play to muscle out competition by making them choose "between us and open licensing" will probably succeed. Some other game companies are rebelling; Paizo Publishing, for example, has declared their intent to move forward with the open-licensed previous version, essentially 'forking' the Dungeons & Dragons code base. But small gaming companies are small indeed, and Wizards of the Coast is owned by Hasbro (a recent development likely not unrelated to this change of heart)."
I'm not a lawyer so as far as I know this *is* legal, but... how can it be? How can your license forbid someone from using another license for a different product? Aren't antitrust laws that specifically forbid that?
Eviscerati.Org: All Hail the Eviscerati
Everything I hear about 4e (subscription access to web content, big monster-type race, "WoWification") seems bad. This seems worse. I hope the independent publishers respond by sticking to 3.5e.
I used to carry a bottle of whiskey for snake bite. And two snakes. -Nefarious Wheel
Role-playing games seem to be ripe for having all the rules and settings put up in a wiki, under a truly open content license.
Here is a resource for various projects
http://wiki.rpg.net/index.php/Major_Projects
http://www.kirith.com/shapeshifter/Main_Page
Also, from what I have read about the net, you can not copyright rules. With that in mind, some bright fellows have put all the old school rules into a pdf and called is OSRIC.
http://www.knights-n-knaves.com/osric/
... but I believe there was a alternate 2nd edition that took all the rules and none of the "fluff." It existed only so that publishers could say "Our product is compatible with _foo_," which gamers knew was code for "Our product is compatible with 2nd edition."
Sure sounds terrible, doesn't it. Of course, Wizards of the Coast did NOT make the announcement Mxyzplk claims they did.
Instead, a publisher posted on one of the www.enworld.org forums that he had had a conversation with someone at WotC and that this was his understanding of what the new license does. The individuals at WotC who responded did make comments that suggest that such a policy may be part of their new GSL, however there have also been indications that they are backing away from that position. Of course, since no one has actually seen the new license, no one knows precisely what is permitted and prohibited.
An announcement is expected today, which should clarify the issue.
--AC
I've a friend who was in on the testing of the new edition. So I've seen some of the rules. And as someone pointed out above, it's a complete destruction of the core values of D&D and most role playing games in that it moves it almost entirely to a "WoW" format. Where each so-called class is now one of a role filler as in tank/healer/cannon. No more, well I'm a fighter but specialize in damage... there is now aggro and everyone can heal themselves... it's really not D&D in any shape or form. I for one, am not moving to 4e and neither is my roommate. Considering we both play extensively and have more than 2 book cases and a closet set aside for just D&D books... that's saying quite a bit.
I think this is a more complete story. D&D 3ed had two licenses. A open source one called OGL, and a trademark related one called d20STL that gave access to IP/PI but was more restrictive. The new GSL replaces the d20STL but is rumored to be a bit more open, and they aren't doing an OGL.
The announcement mentioned "mutual exclusivity", which some are reading as "one product can not be licensed under both OGL and GSL", but one publisher said on ENworld that they think it's a per-company not per-product. We haven't heard any confirmation either way.
It could be that this is bad, but right now it's just FUD until we have clarification.
Cheers,
=Blue(23)
LITTLE GIRL: But which cookie will you eat FIRST? C. MONSTER: Me think you have misconception of cookie-eating process.
You can never repost a story about D&D too many times.
But don't let that stop you from trying!
In general, that's a very good summary of what's blown up over the weekend (WOTC made an announcement that a GSL would be coming last Thursday). However, a couple things to keep in mind:
- WOTC spokespeople have made conflicting and contradictory statements and backtracking on their plans since last November. First there was to be a revised OGL, then a GSL with publisher buy-in of $5,000, then no GSL, now GSL with no buy-in, etc.
- WOTC hasn't officially confirmed the "poison pill" clause yet (publishing for 4E prohibits you from any more Open Game License publishing). This was related second-hand by Clark Peterson, the well-regarded head of Necromancer Games (and a lawyer), as being delivered to him by WOTC staff members. Two WOTC spokespeople have been posting in the same thread over the weekend, but have ambiguously neither directly confirmed nor denied that statement.
- No one's seen the actual new license yet. WOTC has been saying all year long that it was within a week of being released. Clearly the GSL is intended to be far more restrictive than the OGL (one thing they've been consistent on is that it must directly support the Dungeons & Dragons brand, that it restricts product types, has a community standards clause, is revocable by WOTC, etc., none of which existed in the OGL). But once again after all the riot with the new announcement last week, the speaking Brand Manager for WOTC revealed Saturday that he *still* hadn't received the actual text of the license!
- Physical D&D 4E books are at the printers, to be released in June. A true conspiracist would think that the ongoing confusion might be WOTC FUD to delay third-party publisher business plans until 4E has already been purchased widely by the customer base. (But I think that's a low-probability bet.)
So what's coming out of WOTC is pretty messed up. My observation is that it's been clear since January that WOTC was going to take some shot at attacking the Open Game community. I'm guessing it's at least 80% likely that this company-wide "poison pill" restriction is in fact present in the new GSL. But everything that's come out of WOTC so far this year on the issue has turned out to be incorrect and later retracted. So we'll see about this latest one.
We know where leadership by an anti-intellectual "strongman" who scapegoats minorities and likes boisterous rallies goes
It's more like "If you want to make and sell products for Vista, you can't make and sell products for XP or any of your other completely independent products that you released under the same license."
Actually... it's more like Apple saying if you make applications for OSX, you can't make them for MacOS9.
You see, unlike Windows, Apple makes no attempts to preserve backward compatibility. But that's why people hate Microsoft so much!
It sounds like paizo.com has gone for the standard open source solution. Fork your own version from the previously licensed product. Since this is going to get support from other pissed-of companies it has the potential to become the majot player, just like Joomla vs Mambo.
I've heard this argument a lot about 4E. But no one really gives examples as to what they mean. Here you at least say that everyone is assigned to a role of tank/healer/cannon, but couldn't that be said for 3.x and 2E as well? They just didn't explicitly say it in those versions.
With "Wizards has stated" linked to where they said this.
Can people please go read about Hypertext? You know, as in Hypertext Transfer Protocol, or HTTP?
Hypertext works by linking concepts to further information about those concepts. So, for example, if you're writing a sentence about Ford Mustangs, and you have a page with further information on Ford Mustangs, then the words "Ford Mustang" are what you actually link. You do NOT link "Here is a page about..." or (God, help us), "Here". If you link it at all, "Here" should only link to "#". And no, please don't link "page" either, unless you're defining what a page is.
The OGL was the reason I bought D&D 3E, Traveller T20, Call of Cthulhu D20, and a bunch of other books.
I've seen too many good gaming systems and worlds die because the publisher lost interest. Many of them were from TSR. The way I saw it, D20 OGL guaranteed that even if WotC decided to kill the game (which in the case of CoC D20 they did), there would still be the option of community and independent support, and I'd be able to use the SRD to get new players up and running.
So if this rumor turns out to be true, I will not touch 4E. And I hope that all the 3rd party companies leave it alone and stick with 3E and D20 as well.
GCHQ Quantum Insert installed. If only our tongues were made of glass, how much more careful we would be when we speak
From my limited experience with 4E, the aggro people talk about is not the 'stickyness' from MMOs, but the fighter/paladin making it costly to attack someone else. For example, the fighter can focus on an enemy so that it (the enemy) will have a -2 to hit any other party member. Now, if the AC of the fighter is 4 higher than that of the wizard, this will not have an effect on the enemy (it's still easier to hit the wizard).
This article is full of half truths, lies, and complete misinformation.
OGL - Does not give WotC any benefit anymore. It is not comparable to Microsoft with XP and Vista, because you don't have to buy WotC products to use the OGL, but you have to buy windows to use the software (unless you steal windows which is a crime).
So stop bringing up useless and completely wrong comparisons.
As for what WotC does with the GSL, while I think its great that they are going to support 3rd party, they are in no way obligated to. It can and will benefit them, but they have learned from their big mistakes with the OGL. Mainly that they released their hard work and other people copied it in such a way as to take away from their market share instead of boost it.
Oh and for the completely mis-informed who think 4E is like Wow, that is old news and been debunked hundreds of times all ready. Find a better analogy. IF you like it play it, if you don't then play something else. Though try finding ANY major RPG that has support 3rd party like DnD and I will be impressed, since basically no other major RPG manufacturer even allows 3rd party.
Serves them right for trying to profit from Open Source principles.
This is what happens when big business tries to embrace an Open philosophy - they realize they can't make money from it, and give up. It's just happened faster in the RPG industry than it has in the software industry.
Way to totally deflate an opportunity for unfounded, emotionally driven whining by a buncha lifeless nerds with facts. Now what are we going to do?
Jerk.
No sig for you!!
With 4th looking to be the Vista edition of RPGs, will this be enough to get RPG players to change games? Will alternate fantasy games such as the Riddle of Steel and Burning Wheel see an upsurge? I can hope. Those games go to show that you don't need to spend several million to make a highly polished game. The Riddle of Steel has the most realistic combat of any game, and has won awards based on that. It still has interesting fantasy and story aspects, and the Spiritual Attribute rules are great! Burning Wheel is one of the most Tolkien-esque in feel of any RPG, including many Middle Earth RPGs. D&D was interesting in its day, but RPGs have moved way beyond it. We have games that have a lot better rules than D&D provides... let's use them! As a bonus, you'll spend less money on the books as well.
Have any other people here moved on past D&D and found other P&P RPGs more to their liking? What are they? What are some of the things you enjoy about them that's superior to what D&D offers?
[...]
there is now aggro Liar. Bare-faced liar.
If you had been playing, you know that there are no aggro rules in 4e. They briefly considered them early in the development of the product but put aside an aggro system in favor of the new marking system which forces a monster to either attack a Defender or take a penalty. AFAIK, the aggro system never saw the light of day outside of WotC offices.
The ultimate choice between the two options is still up to the DM. Players do not get to take control of monsters by inciting them.
The whole "D&D is now WoW" argument is common from people who *haven't* seen enough of the game. You've probably just read a few things on-line and decided to try to boost your credibility by claiming to be an insider. Too bad you tipped your hand by making an obvious and outrageous lie. Also, if true, you would've just publicly stated that your friend violated their NDA.
If it's for-profit but free, you're not the customer -- you're the product (e.g., the Slashdot Beta's "audience").
They've been very specific with the license regarding individual products' mutual exclusivity. Personally, I think that the per company thing is a little ridiculous and probably not correct, especially since they have been very specific about individual products. WotC probably just doesn't want to rush to dispel that guy's illusions as they fit perfectly with their druthers.
First, to all who are thinking or have stated that
this seems like a bad move on WotC's part...
This is obviously not the first time anyone's ever
said that. How many of you had invested hundreds
of dollars in Magic: the Gathering cards before
they announced (the first of several times) they'd
no longer be supporting tournaments featuring
cards more than two years old (approximation of
the original "Classic" format) ?
I think that what Wizards has seen is that TSR
was producing too many competing core rules
formats in the 80s (D&D, AD&D, Gamma World, etc),
and wants to restrict the line so it doesn't
fragment the base. And it's possible that Paizo's
announcement may reflect some behind-the-scenes
discussions about continued Edition 3.5 support
by trusted partners (remember, Paizo was the
publisher of Dragon and Dungeon magazines until
last August).
If this is all true, there's one very simple solution.
Phase 1: Spin off company to handle 4ed-based games, while the original company continues working on 3ed-based games.
Phase 2: ???
Phase 3: Profit!
License to sister company the rights to the relevant IP of your company. Move on. Pretty annoying, but cheaper than fighting Hasbro. Go wiki rpg!
I'm a long time RPG player, for at least 20 years. I was on the fence with 4e, given my years of support of WOTC and D&D in general. I love third edition to death, however at best I was going to pick up the players handbook if I found a 4e seat. At worst I was going to live and let live, and continue with my beloved 3rd edition. Now, I am not so sure. I really can't, in good conscious, support 4e. Not as a Linux advocate, and certainly not as a gamer. This move is as bad, if not worst, than anything Microsoft has ever pulled.
So it looks like the debate for me has been settled, I'll be sticking with 3rd edition. The only way I'll jump ship is if, for some odd reason, I can't get a 3e game off the ground, or find a seat. With Paizo continuing the Third Edition legacy with Pathfinder RPG, that may not ever be an issue.
-- 4 8 15 16 23 42
"and Wizards of the Coast is owned by Hasbro (a recent development likely not unrelated to this change of heart)."
You mean that buy out that happened in 1999? Yup, real recent... Oh, and the OGL program started in 2000.
That statement right there makes me question the credibility of the article.
A couple buddies of mine have a gaming system they came up with over the years. They call it "Infinite Spheres".
It used to be a massive binder but has since been reduced to a nice database plus front end.
It encompasses all the best features of all the gaming systems they've used for the last 30 years and is open ended.
You can play any race you can reasonably spec out from classic D&D races to a guy from Dark City or a Cenobyte from Hellraiser.
If a race isn't already in the DB, all you need to do is enter it and someone else can play it later.
It's all between the players and the GM as to what will be allowed. They work with magic as well as technology.
D&D seems awfully restrictive after using this system.
It's the best system I've played yet.
09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
Wizards has stated this on several occaisons, and I've played through the first-level 4e adventure (released at the D&D Experience) with several friends. There is no aggro mechanic in 4th edition, and those who continue to insist that there is are either uninformed, ignorant, hopelessly stupid or trolling.
Example: a Paladin can use a power that will deal damage to a monster when it attacks someone other than the Paladin. This "encourages" the monster to focus on the Paladin, but it's still ultimately the DMs decision what the monster will attack. At the same time, fighter's have a "power" that gives them a free Attack of Opportunity should their designated foe attack an ally.
On a side note: fourth edition characters are very much more powerful than third edition characters. This is because the monsters are much, MUCH more dangerous in fourth edition. The first encounter in the first-level demo pits a party of 6 level-one PCs against two level-two hobgoblins. Each goblin had a high attack bonus, 40+ HP (the average character had about 20 to 22), and dealt 1d10+STR damage. If they hit you, your move speed would be slowed to two squares until the hobgoblin's next turn.
The penultimate encounter of this adventure was absolutely absurd. I'll not be complaining about any perceived "WoW-ishness" (and I'm a WoW player of 3+ years), but much of the combat flavor is over-the-top.
Highlight of the adventure: the paladin had fallen, and the cleric would follow within one more turn. He was about to be flanked by two skeletal assailants and I, the Eladrin ranger, used my daily power ("Split the Tree") to destroy both skeletons at once. It was over-the-top, but it was one of those epic moments that an artist would dedicate a page-and-a-half to in a comic book.
As much as I enjoyed the demo, however, these announced licensing changes do have me concerned and worried, and my ultimately leave me disgusted.
To quote Scott Rouse further:
I admire the blatant and front-first honesty of putting goatse right in an URL without redirection or hiding. For that, I have done three things:
1. I clicked your link as support for this practice.
2. I modded you troll and
3. I posted this comment to show, without hiding or redirection, that you are, indeed, a first-grade old-school slashdot troll.
Pol
can someone please tag this with unconfirmedrumor or something?
Thanks to file sharing, I purchase more CDs
Thanks to the RIAA, I buy them used...
This is exactly the kind of thing that Wizards of the Coast has always been known for. It doesn't matter if you're replacing "banned" Magic cards every year, being muscled out of the wargaming scene, or any number of other scenarios. This is what they do.
"He who can destroy a thing, controls a thing." --Paul Atreides, Dune
I've been playing/DMing AD&D since it came out. I still enjoy that system much more than 3 or 3.5. The more recent WoTC rules are bloated and overly complex. Whats funny, is the reaction we get when my group plays our 2nd ed campaign at a local game store. We're surrounded by other groups playing various RPG's, boardgames, etc;. They give us these sidelong looks because were playing some kind of "ancient relic" of the RPG world... But were into the action and having a blast while the other game tables are taking forever to setup, and taking forever to look up rules while they play...
We play the game with the bravery of being out of range
It's WAY too early for this. This is mostly based of of some speculation and off handed comments and there has been no official clarification nop the "exclusivity".
Through extensive arcane research, we have determined that D&D was developed by the same people who wrote the US tax codes.
D&D has been flawed since its inception. What do you want to spend time doing? Roleplaying? Or trying to remember 6000 pages of rules, (mostly dumb) monsters, statistics, and dice tables? Try playing a real RPG (that's "Role", not "Roll"). Any GM/DM/etc. worth their weight in zombie tongues should be able to run an entire campaign without using a single die.
It seems to me that this is the equivalent of Microsoft telling people "If you want to make and sell software for Windows Vista, you can't make and sell any Linux/open source software!"
More like "If you want to make and sell software for Windows Vista, you can't sell any software that functions on any previous version of Windows."
Yep that's right. Create another company. Move half of the people to this new company. Rent them half of your office, and voila. Creates a lot of paperwork for the accountants but noone can sue you. These are separate companies. What if employes speak with the other company's employes. They are free people. :)
Alternatively. The other company can outsource the work to the original.
Not necessarily. In Spycraft 2.0, for instance, skills that cover similar things were lumped together, and there were rules for all the different applications of that skill. For example, Hide and Move Silently were combined into Stealth.
It is like, if Volkswagen said "Hey if you want to make aftermarket parts for our new Cabriolet, you have to clean out your old VW hippie van."
Uh... o.k... maybe it isn't like that at all.
"Clever" strategies like this is how people lose millions of dollars in court.
Besides the fact that marked enemy can take non-aggressive actions without penalty, it's important to note that aggro systems generally apply to the entire party -- not just to the class that's designed to "take" aggro. (After all, there has to be aggro to take away from allies.)
Thus, 4e does not suffer from the problem of over-zealous healing or nuking causing enemies to blindly charge at the Cleric or Wizard. Enemies will only do so because it's a sensible choice and not because some numeric threshold has been crossed.
Marking is purely a feature of current Defender classes and has nothing to do with how other classes interact with monsters, unlike aggro.
If it's for-profit but free, you're not the customer -- you're the product (e.g., the Slashdot Beta's "audience").
I'm sure wizard's nightmare is that someone uses the OGL to reimplement all the new 4e rules (call it 3e++), and then all the publishers start dual-logoing all their products for both 4e and 3e++
Why is anyone into Open Source playing D&D at all? Surely you should go and write your own kernel, I mean, basic game system. Or else you can find a freely licensed game and personalise it. Surely any game session is mostly in your head anyway.
This is like using XP and having to fork out cash for Vista when it comes out and deal with all MS vageries.
"Here's my example: say you want to play a swashbuckler or a duelist, does a fighter fit? "
Yes.
"So our fighter swashbuckler swinging from the chandelier is wearing plate mail.."
Talk to your GM. Instead of getting a +3 Breast plate, maybe you can get a +3 vest. Really, not much of an issue here.
Under v2 you could get a -6 AC and not wear any plate at all.
The Kruger Dunning explains most post on
...and here's where we watch WoTC jump the shark -straight into the enclosure. It's gonna be a bloody mess. It's been a fun ride for 30 years of gaming but all things come to an end. /cry
Well I was on the Fence about 4E. But I think they made the choice for me. No thanks. I vote with my wallet. Wotc Is not getting my vote.
The Q&A is split over two Web sites, but the quick summary is that though the new license is closed not open, they will not forbid a licensed company from publishing *any* open gaming proucts, just ones in the same product line. Details here: http://mxyzplk.wordpress.com/2008/05/03/wizards-comes-clean-on-open-gaming/