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The Last Pinball Machine Factory

The New York Times is running a story about Stern Pinball Inc., which they say is the last pinball factory left worldwide. The story describes working there as a "game geek's fantasy job." The company president, Gary Stern, acknowledges the lack of demand, but he plans on sticking around. He also expects the industry to rebound within the next 10 years. We've previously discussed a slightly smaller version of pinball. "Corner shops, pubs, arcades and bowling alleys stopped stocking pinball machines. A younger audience turned to video games. Men of a certain age, said [Pinball Hall of Fame operator Tim Arnold], who is 52, became the reliable audience. ("Chicks," he announced, "don't get it.") And so for Mr. Stern, the pinball buyer is shifting. In the United States, Mr. Stern said, half of his new machines, which cost about $5,000 and are bought through distributors, now go directly into people's homes and not a corner arcade."

240 comments

  1. pinball is the video game for old people by thetoadwarrior · · Score: 1

    Even when choices were limited between the likes of Pac Man and Pinball, I could never really see what was so exciting about Pinball.

    It can be fun, don't get me wrong, but any more than 15 minutes and it starts to get boring really fast, imo.

    1. Re:pinball is the video game for old people by cayenne8 · · Score: 5, Interesting
      "Even when choices were limited between the likes of Pac Man and Pinball, I could never really see what was so exciting about Pinball. "

      Oh, I love it. It is a game that combines skill with the flippers, and some luck. To me,that's what keeps it interesting. While I love the old sounds of the real bells and gears on an old EM machine, the newer digital ones have so many challenges. This is a bit old of an example, but, the old Funhouse machine is a blast...you have to hit certain things to 'move the clock' to midnight, which puts the talking head, Rudy, to sleep...while he snores, you have to try to get a shot to land in his mouth...doing this, which isn't easy, a number of times...opens up bonus points, specials...etc. Some of the machines are actually a little too complex for my liking....the Star Trek Next Gen machine is one example. You have to do so much...it takes away a bit of the wild fast play....

      But, recent machines, the Simpsons...is a blast. Just the right mix of fast play...with hitting special things in succession...multi-ball play...etc.

      I loved the old arcade games...I still think Robotron is one of the best games every devised, but, pinball holds a special spot in my heart. Heck, in the old days....if you only had one quarter left..you could still play with a friend...each of you takes a flipper....

      --
      Light travels faster than sound. This is why some people appear bright until you hear them speak.........
    2. Re:pinball is the video game for old people by Ihmhi · · Score: 5, Insightful

      Pinballs are a video game that is manifested in physical, moving parts. How is that NOT cool?

    3. Re:pinball is the video game for old people by An+Ominous+Cow+Erred · · Score: 2, Interesting

      It's interesting how pinball tastes can vary, too! =D

      The Star Trek Next Generation game is my favorite pinball game of all time. I love the launchers and the borg multiball -- real pressure and excitement. =)

    4. Re:pinball is the video game for old people by Pentalon · · Score: 1

      Heck, in the old days....if you only had one quarter left..you could still play with a friend...each of you takes a flipper.... Man, that takes me back. Nice observation. I still do that with my girlfriend.
    5. Re:pinball is the video game for old people by phpmysqldev · · Score: 2, Insightful

      The appeal of pinball (for me at least) is that there is no BS, well at least you can't claim BS.
      When me and buddies are playing halo I hear "WTF Lag!" or "WTF was that BS?" a lot more than, "Man, that guys good".
      In pinball you can't claim random computer errors, lag or random technology based BS. You see exactly what happens in the game and why. You HEAR and FEEL the ball move around the machine (not just sound effects). If you F up, you can see exactly why and try to change it. Your reflexes are executed in real time and can't be argued by "I swear I was pressing the button!".

      In short Pinball Machines were like the first (and best) 'virtual reality'.

    6. Re:pinball is the video game for old people by Silver+Gryphon · · Score: 4, Interesting

      Don't forget the best challenge of the 70s and 80s... TILT!

      Bump the machine to move the ball just right, but not enough to trigger TILT.

      To a 10 year old, that's an invitation to cause havoc.

    7. Re:pinball is the video game for old people by Anonymous Coward · · Score: 0

      It is a game that combines skill with the flippers, and some luck. Just like Dolphin Launch...
    8. Re:pinball is the video game for old people by Anonymous Coward · · Score: 0

      if you only had a quarter (nickel) FIFY

    9. Re:pinball is the video game for old people by UncleTogie · · Score: 1

      How 'bout the Addams Family?

      I LOVED them using the movie actors and lines for the game. The strobes during multiball were distracting, but added to the fun...

      --
      Don't tell me to get a life. I'm a gamer; I have LOTS of lives!
    10. Re:pinball is the video game for old people by Vu1turEMaN · · Score: 1

      for me it was addams family, mars attacks, and earthquake. Addams Family (best audio and board layout I ever played) Earthquake (shook the machine so hard during a multiball it had to be bolted to cement blocks) Mars Attacks (oh man the most epic of battles between my father and I were on this machine)

    11. Re:pinball is the video game for old people by plover · · Score: 4, Interesting

      No kidding! When they first came out I despised the "new" pinball machines that had 7-segment displays for the counters. The mechanical reels that audibly ticked off your score were so freakin' cool, and the digital displays and tinny beepers just seemed like a horrible replacement. After a while, of course, we got used to them, but they never held the same special cache of the electro-mechanical machines of the past.

      --
      John
    12. Re:pinball is the video game for old people by KGIII · · Score: 2, Interesting

      Tommy? Is that you? *goes off to download the movie*

      --
      "So long and thanks for all the fish."
    13. Re:pinball is the video game for old people by Nocturnal+Deviant · · Score: 1

      the Addams family one was amazing if i could buy that now id sell my car(79 camaro) for it brings back such memories)

      --
      -Noc
    14. Re:pinball is the video game for old people by plover · · Score: 4, Funny

      Tommy? Is that you? How the fsck should I know? I'm deaf, dumb, and blind, you insensitive clod!
      --
      John
    15. Re:pinball is the video game for old people by KGIII · · Score: 1

      I couldn't resist. ;)

      He stands like a statue,
      Becomes part of the machine.
      Felling all the bumpers
      Always playin' clean.
      He plays by intuition,
      The digit counters fall.
      That deaf dumb and blind kid,
      Sure plays a mean pinball.

      --
      "So long and thanks for all the fish."
    16. Re:pinball is the video game for old people by lostguru · · Score: 1

      I just don't get the tv/movie based games, my favorite machine was firepower, really nice play and before some of the weirder bells and whistles.

      I also find fixing the game to be part of the fun, especially when the only service manual you have is for a different game that is closely related. Always check the connectors first, tin on tin, wonderful stuff, but the game is great.

      --
      Jayne: "These are stone killers, little man. They ain't cuddly like me."
      98% of America's teens drink alcohol, smok
    17. Re:pinball is the video game for old people by Majik+Sheff · · Score: 5, Interesting

      The only people who don't love TNG pinball are the poor saps who have to keep the bastard running. I praised the pinball gods when we sold our last one to a home.

      The combination of horrendous under-playfield ball storage, shearing joints with wires passed through them, buggy software, and a single fragile drop target that crippled the machine when broken made for a maintenance nightmare. Don't get me started on the ball trough opto channel that would warp its own PCB from overheated resistors, or the power supply that was so underpowered that you had to configure the transformer for 100 volt operation to get enough juice to keep the thing from rebooting in multiball.

      Don't get me wrong, when the game is running it's one of the more entertaining games from the golden era of Williams pinballs. Unfortunately, it was far too much innovation shoehorned onto a platform that just wasn't up to the task.

      You want to see perfection? Go play a Medieval Madness or a Twilight Zone.

      I'll save my thoughts on the Stern family for another rant.

      --
      Women are like electronics: you don't know how damaged they are until you try to turn them on.
    18. Re:pinball is the video game for old people by Majik+Sheff · · Score: 1

      Bummer, we just sold our last one. Yes, Addams Family was an excellent pinball as long as you installed fuses on the under-playfield magnets.

      --
      Women are like electronics: you don't know how damaged they are until you try to turn them on.
    19. Re:pinball is the video game for old people by thetoadwarrior · · Score: 2, Insightful

      They're nice to watch and nice to play but I think my problem is it lacks complete control. It's a cross between a game of skill and a game of luck and I'd rather know my score bites because I suck.

    20. Re:pinball is the video game for old people by cheeto · · Score: 1

      Yes! Twilight Zone kicked ass. My personal best involved having to skip class because the game went too long; I got "into the zone" twice in one game.

      A local place can get one for me and refurbish it for $3500 ... tempting.

      --
      - "Sweet merciful crap!" Homer J. Simpson
    21. Re:pinball is the video game for old people by Dr.+Zim · · Score: 0, Flamebait

      Pssst. Your score bites because you suck. Now you know :)

      --
      (name withheld by request)
    22. Re:pinball is the video game for old people by Nemo's+Night+Sky · · Score: 1

      Adams Family is at least my second favorite pinball ever. My mom had a tendency to be employed at various bars touting pinball machines for their drunken patrons. I lucked out in that it cost less to hand me a roll of quarters than hire a babysitter. Of course I was pretty good so my games stretched out for hours. Poor drunken patrons could never get a turn.

    23. Re:pinball is the video game for old people by crispin_bollocks · · Score: 1

      Ah, giant rotary switches, the smell of ozone and phenolic..... And if the machine's in your bedroom and you have the keys, you can always reach inside and feed another five balls, or open the back and give one of the switches a spin. Take the glass off, and you can start learning about feedback loops and oscillators. Guess I'm old people - thanks to Dosbox, I can still play Tristan!

    24. Re:pinball is the video game for old people by AtariKee · · Score: 1

      Oh Christ, you aren't kidding. Every three days, it was something else. I finally just pulled it from the location and sold it.

      It was one of Steve Ritchie's finest moments as far as play goes. But as a reliable moneymaker... forget it. It belongs in a home with a patient owner.

      A reliable machine? Bally's Party Zone. You couldn't kill that thing with a sledgehammer. Too bad the sun faded the left side of the cabinet artwork on mine :(

      TZ is a great one. I should tell the guy running the TZ owners database that I sold mine years ago, though :)

      --
      "You're getting brutal, Sark. Brutal and needlessly sadistic."
      "Thank you, Master Control"
      -Sark and the MCP
    25. Re:pinball is the video game for old people by Ray · · Score: 2, Interesting

      That's one of most interesting things about pinball. The concept of cheating is built right in and the machine judges whether you've cheated "too much".

      I'll admit it. I'm an old fart (60) that grew up with the real thing in the back corners of the local bowling alleys and to me pinball has always been more enjoyable than most video games in part due to the real physics AND the physical feel, sound and even smell of the machine. My Dad bought me a used "Derby Day" machine back in the late 60s and I kept it running for another 25 years or so when I finally gave it to a guy who had a collection of machines. I can still remember the smell of the wood, oil, toasting insulation and ozone when that baby was fired up and cookin'.

    26. Re:pinball is the video game for old people by sleigher · · Score: 2, Insightful

      Maybe, maybe not. The thing that made pinball great was that turning the luck in your favor was part of the skill. Once you get that it is hard to stop......

      --
      All points of time and space are connected.
    27. Re:pinball is the video game for old people by jakkals · · Score: 2, Funny

      Even when choices were limited between the likes of Pac Man and Pinball, I could never really see what was so exciting about Pinball. You're a "chick", right?
    28. Re:pinball is the video game for old people by jimicus · · Score: 2, Informative

      Except he wasn't.

      "He seems to be completely unreceptive
      The tests I gave him show no sense at all
      His eyes react to light, the dials detect it
      He hears but cannot answer to your call ....

      His eyes can see, his ears can hear, his lips speak
      All the time the needles flick and rock
      No machine can give the kind of stimulation
      Needed to remove his inner block

      ("Go to the Mirror!", Townshend)

    29. Re:pinball is the video game for old people by timelorde · · Score: 2, Insightful

      Plus that special "clack" when you won a free game.

      Ahh, Dave's Hot Dogs. So much time wasted, and me, too!

    30. Re:pinball is the video game for old people by xtracto · · Score: 1

      Haha, I agree with your amazement 100%. It is that sort of "techno-mechanical" technology that always has amazed me (after all, I like Asimov and the like).

      That's why I found *really* cool the clocks and other "displays" in UK and some Europe train stations. The system is completely automatic and electronic, but the numbers in the clock and letters is mechanical. People look at me funny when I sometimes take the train and keep watching the time panels very closely just to see how it changes =oP.

      --
      Ubuntu is an African word meaning 'I can't configure Debian'
    31. Re:pinball is the video game for old people by God_Retired · · Score: 1

      Wow, hadn't thought of that in a long time. Thanks. That was cool

    32. Re:pinball is the video game for old people by IntlHarvester · · Score: 1

      The appeal of pinball (for me at least) is that there is no BS, well at least you can't claim BS. When I was a kid, we would still call BS on sticky buttons or "hidden magnets". (Speaking of which, are there hidden magnets?)
      --
      Business. Numbers. Money. People. Computer World.
    33. Re:pinball is the video game for old people by countSudoku() · · Score: 1

      "Speaking of which, are there hidden magnets?"

              Mostly, no. There's no real reason or incentive for a coin-operator to install one, other than to cheat while playing themselves. Most of the other "ball-grabbing" magnets are meant to be there, like in Twilight Zone, etc. I've seen electromechanical scoring systems rewired to cheat though. I have 8 pinball machines (decided on pinball after changing mind while attempting to purchase an Atari Tempest machine) and one, Bally Wizard, has the fourth player wired to get more points than the other three players. I think it scores 100 on 10 point target hits, but I never bothered to fix it as it was a clever hack.
              Pinball is a good multi player game even when broken, as everyone plays with the same disadvantage.

      --
      This is the NSA, we're gonna geet U h@x0r5! Also, what is a h@x0r5?
  2. Buggy whip sales are down by Original+Replica · · Score: 0, Redundant

    Top Hat sales have plummeted since their heyday in the 1900's.

    --
    We are all just people.
    1. Re:Buggy whip sales are down by exley · · Score: 0, Offtopic

      I think there's some humor in the fact that this was posted by a Slashdotter using the name "Original Replica" but I could be wrong.

  3. stern pinball sucks by Comsn · · Score: 1, Flamebait

    stern couldnt make a pinball game to save his life.
    stern pinball is weak, half-assed and boring.
    look at the top rated pinball games, none of them are made by stern.

    at least vpinmame will save pinball.

    i gotta make my monthy pilgrimage to pinball petes and get some theater of magic time in.

    1. Re:stern pinball sucks by Anonymous Coward · · Score: 1, Interesting

      I used to work there.

      Golden age of pimply-faced youth spending allowance faster than they made it. Games in attract-mode singing their lonely tunes. "Gorgar, eat me!" proclaimed the bilabial-lacking newcomer with the fancy new speech synthesizer. The horribly out of tune golf game.

      French fry machine. Pink lemonade. Red quarters for the few elite.

      But not the elephant. Not the mall. The only real store was downtown.

    2. Re:stern pinball sucks by Joe+The+Dragon · · Score: 1

      Some of the past few stern games where real good play TSPP, NASCAR, LOTR, SPIDER MAN, Family GUY, and there upcoming games like Indiana Jones and batman look cool.

    3. Re:stern pinball sucks by Reality+Master+201 · · Score: 1

      Theater of Magic totally rules.

    4. Re:stern pinball sucks by BorgCopyeditor · · Score: 1

      You must concentrate!

      --
      Shop as usual. And avoid panic buying.
    5. Re:stern pinball sucks by Trixter · · Score: 1

      at least vpinmame will save pinball.

      Right. Because sitting in front of a 24" widescreen LCD hitting keys on a keyboard is a vastly superior pinball experience than actually playing pinball.

    6. Re:stern pinball sucks by Joe+The+Dragon · · Score: 1

      it's better then playing a broken down game that no one fixes.

    7. Re:stern pinball sucks by banzairun · · Score: 5, Interesting

      Stern sucked up until recently.. thankfully, they've finally gotten their act together and I'm starting to really enjoy their games. I would rather play some late 80's to mid 90's Williams machines, but game operators have no idea how to service them anyway. If you run across a Medieval Madness on location there is a next to 0% chance that it will actually work perfectly.

      We all love to play the 'top rated games'.. but there are still a grip of great pinball machines out there. Dismissing Stern is just voiding yourself of pinball, you are not going to find anything else. Play some Spiderman, Family Guy, Lord of the Rings, Pirates of the Caribbean, even T3.. good games. I just wish they'd make original themed machines instead of licensing everything.

      >at least vpinmame will save pinball.
      good lord that is a scary thought.. talk about missing the point.

    8. Re:stern pinball sucks by that+this+is+not+und · · Score: 1

      If you're like me, it's more fun to fix and maintain cool old electromechanical stuff than it is to play it. But I don't have a pinball machine at home.

      When I was in tech school, I considered a Television set that didn't work far more interesting than one that did work, for similar reasons.

    9. Re:stern pinball sucks by TechwoIf · · Score: 2, Insightful

      That was mostly true BEFORE Williams stop making pinball. Most of the good folks went over to Stern and that is the reason new Stern pinball feel like playing a new Williams game.

    10. Re:stern pinball sucks by Anonymous Coward · · Score: 2, Informative

      Hey I was playing a perfectly working Medieval Madness machine over the Christmas break. It was in the games room of the Avalon airport (just outside Melbourne, Australia).

      That machine kicks ass.

    11. Re:stern pinball sucks by networkBoy · · Score: 2, Funny

      You realize that there are now, being booked, flights from around the world that will have a layover in that airport for no other reason than that machine...

      Don't you?

      --
      whois gawk date unzip strip find touch finger mount join nice man top fsck grep eject more yes exit umount sleep dump
    12. Re:stern pinball sucks by ScrewMaster · · Score: 2, Interesting

      Go back even further to Flash, the first pinball game with an electronic sound board. 6800-based with an LM1408 DAC. 1979 or thereabouts, I think, it's been a long time. I remember the excitement induced by the rising background sound. That was followed by the likes of Firepower, which had an even cooler background sound and CVSD-generated voice, and Black Knight. Those were great times for pinball players.

      --
      The higher the technology, the sharper that two-edged sword.
    13. Re:stern pinball sucks by Majik+Sheff · · Score: 1

      I'd mod you +10 insightful if I could. Stern senior was a thief and a bottom feeder. He let everyone else innovate, stole their ideas, low-balled them and ended up as the sole survivor of the pinball wars as he bought up the competition one bankruptcy at a time.

      Now that there's no one to rip off, its taken Stern almost a decade to produce their first real original design (and I call it original only because I have yet to see who they plagiarized).

      Pinball's final golden era ended with the last Bally Williams systems of the '90s. I doubt we will ever see the quality and originality that they brought; partly because the game crowd has moved on, and partly because IP laws are now on the side of the Stern empire.

      Pinball in the arcade is all but dead, the home is now where it belongs as the original lovers have grown up and have the means to possess their treasured favorites.

      --
      Women are like electronics: you don't know how damaged they are until you try to turn them on.
    14. Re:stern pinball sucks by dwywit · · Score: 1
      *sniff*

      RIP Bally pinball games

      --
      They sentenced me to twenty years of boredom
    15. Re:stern pinball sucks by Anonymous Coward · · Score: 0

      What drug do I have to take to understand this?

    16. Re:stern pinball sucks by AtariKee · · Score: 1

      "at least vpinmame will save pinball."

      Too bad their community (vpforums) sucks.

      --
      "You're getting brutal, Sark. Brutal and needlessly sadistic."
      "Thank you, Master Control"
      -Sark and the MCP
    17. Re:stern pinball sucks by AtariKee · · Score: 1

      I think Flash was the first pin Eugene Jarvis did sound on for Williams. All of the Ritchie/Jarvis pins sound like Defender :)

      --
      "You're getting brutal, Sark. Brutal and needlessly sadistic."
      "Thank you, Master Control"
      -Sark and the MCP
    18. Re:stern pinball sucks by paganizer · · Score: 2

      Firepower rocked. I liked Black Knight, but it was too much of a one-trick pony; I still drove 45 minutes to play it on the weekends for about 6 months, though.
      Other personal favorites are Captain Fantastic, and Black Knight:2000. there was one early 70's game I loved to death that had a circus & clowns theme & 3 flippers, but I've not seen it since about 1980.

      --
      Why, yes, I AM a Pagan Libertarian.
    19. Re:stern pinball sucks by Anonymous Coward · · Score: 0

      Once you've dumped a few quarters into the LoTR pinball machine, it's easy to see how addictive the game can be. You'll find yourself cursing at that damn balrog, trying to hit orbitals, and quoting the pixelated lines:

      "Runnnn!"
      "That's an army!"

    20. Re:stern pinball sucks by CrossChris · · Score: 1

      The first machine I saw with electronic sounds and counters had a skiing motif and was called "Schuss" - I think it was a Gottlieb machine - and that was back in 1975.

    21. Re:stern pinball sucks by Anonymous Coward · · Score: 0

      Weed worked well, Cocaine was fun & E did the trick pretty damn good too. Never tried it on Meth & Acid was awesome until I melted into the floor under the table.....

    22. Re:stern pinball sucks by Anonymous Coward · · Score: 0

      You're a Linux user aren't you?

    23. Re:stern pinball sucks by Risen888 · · Score: 1

      There is a perfectly working, lovingly maintained Midieval Madness machine, along with 20 more tables from the late 1950s to Pirates of the Caribbean, at SS Billiards in Hopkins MN (a western suburb of Minneapolis). If you are in the central time zone and still love pinball, for the love of Road Show, come see this place. SS Billiards is the last of a breed.

      --
      Hey, I finally got my first freak! Took you long enough!
    24. Re:stern pinball sucks by tlhIngan · · Score: 1

      "at least vpinmame will save pinball."


      Too bad their community (vpforums) sucks.


      Too true.

      And the other thing that sucks - VPinMAME isn't open source, even though PinMAME is. Not too bad, but when you consider the former and latter are both in the same repository on the SourceForge page... (yes, you can get the vPinmame code there, but the deal is, it's encrypted. There's the source for the decryption program there too, but guess what? There's no key, so you can't build vPinMAME unless you crack it). The reasons are honorable, I suppose, but it's that the whole community starts to grate you the wrong way when people wish to protect their IP while openly disregarding other's IP.
    25. Re:stern pinball sucks by AtariKee · · Score: 1

      The principles (sp?) of that community wish to run it in almost a cult-like scientologist manner, with total control over the distribution of tables, executables, and all other files needed. They also clamp down on any sort of dissent on the forums. It's the most pathetic thing I've ever seen. Years ago, Vintage Gaming wanted to distribute some of the files needed for vpinball, and they raised a HUGE stink about it. It was so laughingly pathetic, but there wasn't jack shit they could do but whine whine whine.

      Thankfully, we have usenet and torrents, where I can leech all I want, without having to submit myself to the cult, their asshole "leaders", and that fucking forum.

      --
      "You're getting brutal, Sark. Brutal and needlessly sadistic."
      "Thank you, Master Control"
      -Sark and the MCP
  4. Re:suppositories by Anonymous Coward · · Score: 0

    can't say this trolling effort is very good compared to, say, the one where the title of the article is changed to include goatse.

  5. shifting... by gihan_ripper · · Score: 5, Funny

    ...the pinball buyer is shifting...
    or is he tilting?
    --
    Phoenix, Boston, Little Rock, see a pattern?
  6. Pinball is too expensive... by Manip · · Score: 5, Insightful

    I think the reason Pinball is dying out is purely the cost of playing it.

    I mean you pay 50p for three balls. Or 20p for three lives in most other arcade games.

    So you're paying a 150% markup for seeing balls bounce around which is cute but it also seems to last a lot less time than normal video games too.

    So higher cost, plus shorter games just means that people won't use the pinball tables anymore.

    They'll either spend less for cheap video games or spend a little more for a much more interactive game like table football, dancing, or shooting.

    Pinball killed its self... They set the price too high and over-valued their product.

    1. Re:Pinball is too expensive... by justthinkit · · Score: 5, Interesting

      I think the reason Pinball is dying out is purely the cost of fixing them.

      A mechanical game breaks all too often. Video games don't, and even damaged CDs are dealt with by downloading a cracked download. It's a shame -- hardly any pins anywhere any more.

      Machine cost means only the richer types could afford _one_, or they were in a public place but set very difficult so the owner & renter could recoup their investments.

      The Future Of Pinball just came out on DVD but I've yet to see it. Looking forward to it when I can. Pinball was the solitaire of physical sports. I miss it.

      --
      I come here for the love
    2. Re:Pinball is too expensive... by CommunistHamster · · Score: 4, Informative

      In my experience of buying and operating pool tables, pinball machines, foosball tables, videogame cabinets etc in schools and suchlike places, I can tell you the real reason that pinball died is because the machines are so incredibly complicated compared to everything else. Pool tables and foosball tables have a simple coinmech and a simple ball release mechanism, that and either a wooden pole (cue) or some rotatable plastic men on rails. Videogame cabinets, again, nothing can usually go wrong that you can't fix. Joysticks, buttons, steering wheels, pedals and lightguns are easily replaceable, the screen is easy to replace (just order a spare one), the coinmech is, well, just another coinmech. Inside it's just extrapolated from a games console, or an actual PC in some cases. But pinball? HUNDREDS of unique mechanical parts, all subject to wear and tear from heavy steel balls, lots of LEDs/bulbs to replace and make sure that all the wires are working, tilt sensors, the list goes on. The maintainance is not cheap.

    3. Re:Pinball is too expensive... by zeromemory · · Score: 5, Interesting

      I think the reason Pinball is dying out is purely the cost of playing it.

      I mean you pay 50p for three balls. Or 20p for three lives in most other arcade games. You don't spend much time around gamers, do you? I don't know of any gamers who spend the time thinking about how much a 'life' costs them. For gamers, it's about fun, convenience, and hanging out with friends.

      Pinball fails on the last two qualities. A pinball machine is outside the budget of casual gamers, so most people have to go to an arcade to play pinball. On the other hand, a gaming console sits conveniently next to their TV at home, allowing them to game whenever they have time.

      Pinball has no cooperative component; it's a "single-player" game. Looking at the popularity of multiplayer and online games, I'd say gamers these days value an experience in which their friends can participate. They don't get that with pinball.

      I personally love pinball, but it doesn't provide what contemporary gamers want.
    4. Re:Pinball is too expensive... by electrosoccertux · · Score: 5, Insightful

      I think we're missing the point of pinball.

      Arcades made zero sense to me until I had pretty much played every genre of video game. Now that I don't own a console...

      You start doing other things besides playing video games all the time, like socializing and hanging out. You start thinking, hm, what could be a fun, cheap, casual date destination? And suddenly the arcade makes all the sense in the world. Think about it-- after class Friday, you walk to the local college arcade with your S.O. and play some pinball, 2-player Tekken, Galaga, whatever. Cheap, easy fun that gives you the option to make small talk about whatever, but also the option to stop and have a decent conversation when you find a common interest. BUT there are none (or very few) of the tense, silent moments where you're both just looking around trying to come up with something to talk about (like during a conventional date when you go get something to eat and sit down at Applebee's for 45m) and where your apparent lack of ability at making conversation rears its ugliest. Then, after, you can drop by the Graeters/Baskin-Robins 31 for some ice cream before you head back to your dorms.

      I think us gamers were so far gone from the normal world that the obvious social genius behind the arcade was lost like the forest in the trees.

    5. Re:Pinball is too expensive... by Andy+Somnifac · · Score: 3, Insightful

      I wish I could argue with this. I have one of the last all mechanical tables (Gottlieb Mustang, made in 1976-77)that's in need of extensive repair... It's going to cost me a ton...

    6. Re:Pinball is too expensive... by cgenman · · Score: 1

      So you're paying a 150% markup for seeing balls bounce around which is cute but it also seems to last a lot less time than normal video games too.

      Normal arcade games only last a minute or two as well. And they're dying out too. The only thing keeping arcade games in development is cheaply spinning them off of home versions. Most arcade machines these days are redemption / gambling machines, or arcade machines from the late 90's. House of the Dead 2? San Francisco Rush?

    7. Re:Pinball is too expensive... by An+Ominous+Cow+Erred · · Score: 2, Interesting

      Pinball has no cooperative component; it's a "single-player" game. Looking at the popularity of multiplayer and online games, I'd say gamers these days value an experience in which their friends can participate. They don't get that with pinball.
      You bring up an interesting observation. =)

      It makes me wonder if there could be a way to make competitive pinball -- a double-ended table made more like a hill than a single slope.

      Or cooperative pinball with multiple sets of flippers and catchers, where you had to cooperate to fire the balls simultaneously or pass balls to eachother. =)
    8. Re:Pinball is too expensive... by Lumpy · · Score: 4, Insightful

      Arcades killed themselves. Kids have no interest in dropping $1.00Us to $2.00Us to play a video game. The racing ones are crappier graphics than a PS1 and gameplay sucks because most games are broken in one way or another.

      $0.25US is the key price point it always has been. $0.50US is tolerable but their insane prices today makes it so that nobody plays.

      Hell by the time you master an arcade game nowdays you could by the PS3 and a couple of games. Back when Atari2600 was out I could master 5 games for the same price.

      --
      Do not look at laser with remaining good eye.
    9. Re:Pinball is too expensive... by BorgCopyeditor · · Score: 4, Insightful

      The fact that you realize this just as arcades are about to become a thing of the past is what Hegel had in mind when he said that the owl of Minerva flies only at dusk.

      --
      Shop as usual. And avoid panic buying.
    10. Re:Pinball is too expensive... by Anonymous Coward · · Score: 0

      I think the reason Pinball is dying out is purely the cost of playing it.

      I mean you pay 50p for three balls. Or 20p for three lives in most other arcade games.

      So you're paying a 150% markup for seeing balls bounce around which is cute but it also seems to last a lot less time than normal video games too.

      So higher cost, plus shorter games just means that people won't use the pinball tables anymore.

      They'll either spend less for cheap video games or spend a little more for a much more interactive game like table football, dancing, or shooting.

      Pinball killed its self... They set the price too high and over-valued their product. wow, in AU it's not uncommon to pay $2 for an arcade machine. You are talking in sterling but that's still a huge price difference (AU$1 ~ US$0.95).
    11. Re:Pinball is too expensive... by SeaFox · · Score: 4, Interesting

      But pinball? HUNDREDS of unique mechanical parts, all subject to wear and tear from heavy steel balls, lots of LEDs/bulbs to replace and make sure that all the wires are working, tilt sensors, the list goes on. The maintainance is not cheap.

      One thing I always wondered about is why pinball machines almost always seem to use regular bulbs still. I hardly ever see LED lights in them, which is dumb. The "retry" light - the one at the bottom between the pins and you get to shoot a ball again if you lose it within the first 30 seconds or so of play - burns out so fast because it's running in flash mode so much, and I've never seen a machine where it's an LED bulb.
    12. Re:Pinball is too expensive... by RelaxedTension · · Score: 4, Informative

      The real point of pinball is to see my name above yours in the high scores list, just like on all of video games. Co-op has it's place, but so does good old fashioned competition.

      Oh, and making the ball a slave to your will is very satisfying too.

    13. Re:Pinball is too expensive... by Anonymous Coward · · Score: 0

      I can tell you the real reason that pinball died is because the machines are so incredibly complicated compared to everything else.

      That's what most people seem to say, but I don't buy it. I'm only willing to point to what drove me away from pinball, and that was price. In fact, that's what drove me away from arcades in general. It may seem silly and unfair of me to expect inflation to freeze when it comes to arcade games, but even today now that I have a real job there is still an enormous psychological reaction to putting *two* tokens in the machine instead of one. (I saw a Spiderman pinball machine at the theater that wanted *four*!!!)

      I'm willing to bet that the rejection of 50 cent machines has a lot to do with the fact that 50 cent coins are not commonly in circulation. Two coins is one too many; it doesn't matter what the actual value is. And it didn't help that while arcade games were getting more expensive, home console game prices were pretty much staying the same.

      Arcade operators of the past are quick to blame anything but themselves for the decline of arcades, but personally I'm of the opinion that they simply never figured out how to keep making money. I used to laugh when I would see a new 50 cent machine that rarely got play. Sure the profit per play was double what it used to be, but the number of plays probably dropped by 75%. In fact, even in the heyday of arcades, I recall a lot of machines sitting there not being played, making zero money. Why not pay attention to supply and demand and put a discount on less popular machines? Prices are adjusted up and down in every other business to find the optimum price point. Why should arcades be exempt from this?

    14. Re:Pinball is too expensive... by menace3society · · Score: 2, Funny

      That's all well and good, but if geeks with girlfriends are required to sustain the pinball industry, it's basically doomed. The cost of the machine, the power, renting the space, etc, is to be amortized by the number and frequency of users, and if they are small in number the marginal cost per game will go up. Would pinball be such an attractive date option if it cost $5 a game? $10? Arcade games, too.

      I think, if pinball or arcades are to survive, they must start to appeal to young adults. Think about the popularity of video game poker, trivia, golf, hunting, whatever in bars: if you can find a way to make pinball appeal to those people, it can have a comeback in a major way.

      Of course, if I knew how to do that, I'd be sending a resume off to Gary Stern right now.

    15. Re:Pinball is too expensive... by nukeade · · Score: 1

      In my years of playing pinball whenever possible (which was not very often), I broke a total of five machines while playing. Four of these five instances were caused during multiball sequences. In the other instance, the machine lit on fire.

      I guess the engineers are good at designing a table where the system can survive a single impact or a ball cannot go somewhere it's not supposed to alone, but when multiple balls are involved it's a lot less predictable. On the "Jurassic Park" table, for example, during multiball the T-Rex bent down to pick up a hapless ball, and then in an attempt to save its friend the other ball ricocheted off of a drop target and lodged... directly on the joint on T-Rex's neck. Something on the T-Rex snapped and it could not stand back up, ensuring that all balls hitting its corpse would roll directly in to the sink. On a "Harley-Davidson" table, I hit three balls into the same hole at the same time, and the actuator was not powerful enough to bump them back out onto the table. After some convulsing it got them back out, but all future balls hit into that hole caused the game to jolt so powerfully that it would tilt itself.

      Before my local arcade sold off all of its games and converted to a pool hall, it seemed that the new pinball machines were becoming way easier--I could play for nearly an hour on "Big Hurt" pinball before finally sinking--and that in the interest of making the games more appealing to new players, they used much larger targets that lent themselves to damage during multiball.

      If I were a pinball manufacturer, I'd seriously consider eliminating multiball so as to reduce the number of failures. Unfortunately, this is one of the most exciting parts of the game--but faced with the removal of the genre entirely, it might be a worthwhile sacrifice.

      ~Ben

    16. Re:Pinball is too expensive... by Laser_iCE · · Score: 1

      There's already such thing as co-operative pinball -- it's called Friend 1 takes the left flipper and Friend 2 takes the right flipper.

    17. Re:Pinball is too expensive... by Kev92486 · · Score: 1

      I'm not sure if they started manufacturing any of the newer machines using LED's or not, but there are quite a few aftermarket parts that use LED's instead of the normal bulbs. My dad owns a Twilight Zone machine (which is quite fun by the way) where he ended up replacing the original clock in it with one that uses LED's to illuminate it instead. It's a shame LED's weren't too commonplace for some of the older machines. I see far too many old machines at pinball shows where the plastic caps for the jet bumpers or other plastic pieces are melted/warped/faded because the heat from the standard bulbs slowly destroys it over the years, especially if it sat in an arcade where it was turned on all day.

    18. Re:Pinball is too expensive... by KDR_11k · · Score: 1

      Depends on where you go, the few times I've seen pinball machines they weren't more expensive than the videogames (I think sometimes they were cheaper even).

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    19. Re:Pinball is too expensive... by sa1lnr · · Score: 1

      "A mechanical game breaks all too often. Video games don't"

      Four words. Red Ring of Death.

      And It's not like other consoles don't break either, well maybe not as often as my first example.

    20. Re:Pinball is too expensive... by xaxa · · Score: 1

      I wonder -- when your new $1 coin finally catches on, will people be willing to put more money in arcade machines? Putting one coin in won't feel as expensive as using four.

    21. Re:Pinball is too expensive... by zakezuke · · Score: 1

      So higher cost, plus shorter games just means that people won't use the pinball tables anymore. Ummmm... pinball was a quarter back in the 1970s, and has only gone up to 50cents or 50p in your neck of the woods? I wouldn't complain. It's been a while since I went to an arcade but 50cent games were not unusual 10 years ago... and in fact I suspect they are the norm now.

      Pinball is one of those games if you got the skill, you'll get a lot of play for your coin and a ton of replays. I don't have such skill, i'd be lucky to get one replay or two. But I'm just saying there are pinball wizards. You may have met one or two at the roller rink, the mini-mart, perhaps a legit arcade.

      --
      There is no sanctuary. There is no sanctuary. SHUT UP! There is no shut up. There is no shut up.
    22. Re:Pinball is too expensive... by Mark+J+Tilford · · Score: 1

      There are far more things that can break on a pinball machine than a console.

      --
      -----------
      100% pure freak
    23. Re:Pinball is too expensive... by Anonymous Coward · · Score: 0

      The problems with LED is; they are more expensive at first. The nice pulsing of a lightbulb is very difficult to emulate using a LED. There is no competition anymore that try to convince customers to buy the more expensive easier to maintain product.

      Stern has a monopoly, so they don't have the need to reinvente new hardware.

      The only thing they do is licence some theme and build a pinball around it. Nothing creative... nothing inventive...

    24. Re:Pinball is too expensive... by oliderid · · Score: 1

      Well as Arcade player too (favorite games: elevator!) I experienced a rise in the price from 10BEF (roughly 0.25 Euro,) to 20BEF (0.50 Euro) late eighties. 10BEF was two coins, 20BEF was one coin... I thought it was too expensive and I played less regularly (my last favorite game was mortal kombat) Kids can do math. I had to choose between a drink with friends and a video game. Friends were more funny and less expensive.

    25. Re:Pinball is too expensive... by AtariKee · · Score: 1

      I always put in bulbs that were step down in wattage to counteract their tendancy to melt the caps or other plastics. Sure, they didn't last as long, but plastics are more expensive to replace than a bulb.

      --
      "You're getting brutal, Sark. Brutal and needlessly sadistic."
      "Thank you, Master Control"
      -Sark and the MCP
    26. Re:Pinball is too expensive... by Ray · · Score: 1

      Good point. Arcades were essentially bars for kids, a place to go hang out with contemporaries, eat junk food and compete. Although, as others have mentioned, the game is not directly competed but only in the sense that board games are not directly competed. Turn-based competition is competition just the same.

    27. Re:Pinball is too expensive... by tclgeek · · Score: 1

      Part of the appeal of pinball, to me, is that you can win free games (at least in the U.S.). At my local movie theater I can play for a couple hours on a dollar, and usually only for half a dollar. That's what attracted me to pinball as a kid -- I could play for 15 minutes and run out of money with a video game, or play for hours on the same amount of money playing pinball.

    28. Re:Pinball is too expensive... by tompaulco · · Score: 1

      I'm only willing to point to what drove me away from pinball, and that was price.
      For me it was just the opposite. I got fed up with all the new fancy video games that cost multiple quarters to play. It seemed like the more quarters it took to play the game, the more likely that you would die within 30 seconds of starting.
      So I turned to pinball, where I discovered to my excitement, that if I read the directions, there were actual missions to accomplish and it wasn't just about hitting balls with flippers like I used to do. And the best part was that unlike most of the other games in the arcade, pinball was still a quarter.

      --
      If you are not allowed to question your government then the government has answered your question.
    29. Re:Pinball is too expensive... by Endymion · · Score: 1

      It probably doesn't help that, normally, all those flashing lights are running of something like +40V, instead of the +12V the lamps normally require. They do it to make the rise-time of the bulb's glow faster, but yah, it burns out lamps really fast.

      Converting that to the +5V or whatever the LED requires is probably a non-trivial design change.

      There's a lot of inertia in design - old techniques take a long time to die...

      --
      Ce n'est pas une signature automatique.
    30. Re:Pinball is too expensive... by Chelloveck · · Score: 2, Interesting

      I think the reason Pinball is dying out is purely the cost of fixing them.

      Amen, brother. I worked for Capcom's pinball division during the big crash around 1995, when all the major manufacturers packed it in. Maintenance cost was one of the driving factors. A pinball machine is a complex piece of equipment, full of finicky parts with tight tolerances. It takes constant tweaking by someone who knows what they're doing to keep it in good shape. A video game? Any high-school dropout can wipe down the screen and empty the cash box once a week.

      Plus, when a video game gets old you can swap in a new board, give the cabinet a new coat of paint and a new marquee, and you have a brand new profitable machine. You can't really rehab an old pinball machine. Well, you can, but it costs as much as buying a new one. Williams tried to make an upgradable cabinet with their video/pinball hybrid games, but I doubt they ever sold many conversion kits.

      Ah, well. At least I got to work in the industry for a while. The summary is right, it really was a dream job. I had my own office with a pinball machine which I could play any time I wanted. The only catch was I had to make it work first. And get this -- they paid me! Ah, those were the days...

      --
      Chelloveck
      I give up on debugging. From now on, SIGSEGV is a feature.
    31. Re:Pinball is too expensive... by Chelloveck · · Score: 1

      It makes me wonder if there could be a way to make competitive pinball -- a double-ended table made more like a hill than a single slope. Or cooperative pinball with multiple sets of flippers and catchers, where you had to cooperate to fire the balls simultaneously or pass balls to eachother. =)

      The competitive version has definitely been done. I've seen a football-themed game (two versions, for American football and for that other game that the rest of the world likes to call 'football') which was double-ended with flippers at either end and bumpers and other obstacles scattered around the field. It never sold well. One reason was that you had to have two players. It could be played single-player if you really wanted to -- the opposite end's flippers had little contacts on them so they'd spastically fire when the ball hit them. But it just wasn't any fun that way.

      I'm not sure if a co-op game's ever been made, though any game can be played co-op by having one person control each flipper. That's best after you've both already had a few beers, though. :-)

      --
      Chelloveck
      I give up on debugging. From now on, SIGSEGV is a feature.
    32. Re:Pinball is too expensive... by roguetrick · · Score: 1

      they simply never figured out how to keep making money

      I think you're on to something there.

      --
      -The world would be a better place if everyone had a hoverboard
    33. Re:Pinball is too expensive... by gmaletic · · Score: 1

      The name of the movie is actually "TILT: The Battle to Save Pinball"; you can find out more about it at http://www.Tilt-Movie.com. (I've tried for over a year to get the folks at IMDB to list the film with the proper title; they won't.)

      Hope you guys enjoy it,

      Greg Maletic
      Director, TILT

    34. Re:Pinball is too expensive... by Waccoon · · Score: 1

      Are you joking? There aren't many arcades these days that have games that will play for less than a dollar. Most racing games are up to two dollars these days. Plus, most arcade games are time-based so you pretty much always get the same play time. Pinball actually allows a good player to survive for a while and offers replays.

      Arcade games became the same trash as home gaming. People play them for the sake of playing them, rather than reaching a goal (like longer play time or a highscore). They stopped being about skill.

      Since pinball started using flippers, the games were always about skill, even if the politicians didn't see it that way. The problem with pinball is that the machines are still made out of wood, cardboard, and plastic, so you'll be hard pressed to find a game that actually plays the way it's supposed to work.

    35. Re:Pinball is too expensive... by Daloten · · Score: 1

      Pinball is not a game you can quantify by how many quarters you pay to play it. A good pinball player can play for at least 20 minutes and sometimes much longer. I've been playing for over 35 years, and can get free games out of most any machine. It is a skill game. With practice, you can play a game for a long, long time. The best one ever was Black Knight 2000. Those were the days...

      --
      There is no shortage of stupidity and cruelty in the world.
    36. Re:Pinball is too expensive... by oyvindmo · · Score: 1

      Actually, Stern has started using LED somewhat. However, there are at least two drawbacks, or at least differences, with LED which I believe make normal bulbs the default choice: little diffusion, and lack of natural fade-in/fade-out. The first point is especially relevant for the kind of "retry" lights which you mention, since those inserts (as those plastic lenses are called) are usually pretty large. To "fill" a large insert with uniform light from LEDs, you need more than one. May not seem like much, but pinball production is a fight against costs.

      Of course, a pro for LEDs is that they give off a lot less heat, and heat is a big killer for playfield inserts over time. And, as you say they usually don't need changing unless you get a cracked solder joint. Also, since LEDs are smaller and can give more focused light in a small area, they are useful for detailed status info without taking up much playfield space. A very good example is on the Lord of the Rings machine from Stern, where there are 18 (I believe) distinct LEDs in an area where only one or a very few incandescent bulbs could have fit in.

      And honestly, changing a light bulb in a pinball is generally so quick that the operator should manage to do that as part of his routine of emptying the coinbox. Really.

    37. Re:Pinball is too expensive... by Risen888 · · Score: 1

      Not exactly. I got this from a wise old pinball sage and I now pass this knowledge to you. Use it always for good and never for evil.

      The golden age of pinball was the early 90s. Machines like Addams Family, Attack From Mars, Twilight Zone, and on and on.

      But a funny thing happened in the 90s. The buying power of a quarter, between the 1990 and 2000, was cut nearly in half. So here you have these amazing new pinball machines, which actually didn't cost any more (in adjusted dollars) than the old ones, and were if anything easier to maintain then their predecessors, but the amount of money you could make on them as an arcade owner was slashed. At the same time, they couldn't really raise prices too much, because we were all accustomed to a quarter or fifty cents being the price of an arcade game, and once you went past that, people complained. It wasn't lack of supply, it wasn't lack of demand, it was coinage inflating itself to death. Add to that the fact that pinball tables didn't start taking dollar bills until the late 90s, a move which may have saved the industry had it been made 10 years previous.

      This is why the proprietor of the pinball emporium in my neck of the woods has to charge 75c a shot/5 games for $2. He's got to, and that's barely break-even money for a one-man business (seriously, I think the guy might sleep there). When he retires that place is going with him, and that's the saddest goddamn thing I've ever heard.

      --
      Hey, I finally got my first freak! Took you long enough!
    38. Re:Pinball is too expensive... by Risen888 · · Score: 1

      I agree, and I think that's why pinball survives (diminished in the landscape though it may be) while arcade video game makers are reduced to such whorish tactics as "a Big Buck Hunter machine in every bar." To people who like video games, a console will often do the job at least as well as an arcade game, with a TCO so much lower it's no contest. People who like pinball like pinball and want pinball. Video pinball is a constant failure because people who like pinball hate that shit, and people who like video games don't give a shit. There will always be a market for pinball.

      --
      Hey, I finally got my first freak! Took you long enough!
    39. Re:Pinball is too expensive... by j00r0m4nc3r · · Score: 1

      Pinball has no cooperative component; it's a "single-player" game

      One person per flipper. Two player co-op! Or maybe PVP if you're drunk enough.

    40. Re:Pinball is too expensive... by Anonymous Coward · · Score: 0

      Because super-bright LEDs are a rather modern invention (late 90's / early 2000s), and still aren't at a mass-production price point yet. Pinballs use 14v #47 lamps at a cost of about 0.21c each when bought in boxes of 10.

      Show me where I can buy super bright LEDs for 0.21c

    41. Re:Pinball is too expensive... by NateTech · · Score: 1

      Correction: Geeks with girlfriends who have no idea how to hold a conversation with them. In other words, people who shouldn't be dating anyway.

      --
      +++OK ATH
    42. Re:Pinball is too expensive... by dr_d_19 · · Score: 1

      Oh, and making the ball a slave to your will is very satisfying too.

      Absolutely. We have a few games here at work (yay perks!). I've never really liked pinball, but once you get a hang of it it's a very good way to get your mind on something else when you've been focusing hard on some design issue for a while.

      And yes, the feeling of having absolute control over the ball is really something. You can do pretty cool stuff when you.. well, make the flippers part an extended you (like every console or game control).

  7. Better than arcades by CopaceticOpus · · Score: 4, Insightful

    In an age of video game consoles, there's not much reason to pay for a 3 minute arcade game. But pinball is something that most people don't have at home, and video simulations just don't cut it. There's something viscerally satisfying in the experience of playing on a real machine with a real steel ball flying around the table.

    There's a pinball machine at my local laundromat, and it gets a buck or two out of me every time I wash clothes. I think pinball will always be around.

    1. Re:Better than arcades by CastrTroy · · Score: 1

      My uncle is into the really old games. He had a mechanical pinball machine at one point, although I think he has since traded it in for some other arcade game. I played it and it is quite different than the newer pinball machines that I was used to. The game was made so that you had to jostle the machine a bit to get the ball to go where you wanted it to go, and jostle it just enough so it wouldn't "tilt". Not like the newer ones that weight 1500 lbs. and are bolted to the floor.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    2. Re:Better than arcades by Anonymous Coward · · Score: 0

      Oh come on. Everyone knows that /. posters don't bathe or do laundry. Who are you trying to kid?

    3. Re:Better than arcades by Joe+The+Dragon · · Score: 1

      You can play for a long time if you hit replay after replay for just the cost of 1 game.

    4. Re:Better than arcades by tooth · · Score: 1

      I've always been a fan of pinball, I think because it's real world analog. I don't have to know any secret combo etc. Yeap, i sucked at streetfighter :)

    5. Re:Better than arcades by Anonymous Coward · · Score: 0

      There's a pinball machine at my local laundromat, and it gets a buck or two out of me every time I wash clothes. I think pinball will always be around. pinball industry won't last long if you're only spending two bucks a year on it.
  8. Nostalgia by sayfawa · · Score: 1, Interesting

    Nostalgia can be fun, but this is too far. If I'm still playing PS2 games 30 years from now instead of whatever awesome stuff will be out then, I hope my kid shoots me.

    Shit. I just remembered that I played through the original Zelda last week. Oh well, at least that didn't cost me money or take up an enormous amount of room in my apartment like a pinball machine would.

    --
    Free the Quark 3 from asymptotic confinement! Bring your charm! Don't get down! All colours and flavours welcome!
    1. Re:Nostalgia by CastrTroy · · Score: 1

      I'm in the middle of replaying the original Zelda on my Wii. I'm on Level 9 of the first quest. I think we had much better imaginations back then, because there isn't really much to the game. It's way under 10 hours of gameplay if you know where you are going. Not at all like the games of today. I'm almost at the end of Twilight Princess. I've spend 40 hours on that, and not much time of that was spent on side quests or getting lost. I guess that's one problem with the newer Zeldas over the original. There's much more guidance in the newer ones on exactly where to go. In the original, you basically had to wander around until you found stuff.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    2. Re:Nostalgia by sayfawa · · Score: 1

      In the original, you basically had to wander around until you found stuff.

      :) I had to cheat and go to the net to find one of the dungeons. And even after I got the location I still can't imagine how I found it when I was a kid. Just wandered around playing the flute at every location on the map, I guess.

      --
      Free the Quark 3 from asymptotic confinement! Bring your charm! Don't get down! All colours and flavours welcome!
    3. Re:Nostalgia by KDR_11k · · Score: 1

      It's way under 10 hours of gameplay if you know where you are going.

      Most games become really short if you beat them often enough to have little trouble at any part. Even the 40 hour RPG mostrosities of back then shrink to an hour or two when speedran.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    4. Re:Nostalgia by CastrTroy · · Score: 1

      However the games of today have such large worlds, that even if you were to speed run through every necessary level, it would still take you quite a white to beat them. I just beat the last bowser on Super Mario Galaxy (although I only got the minimum necessary number of stars). Just to go through all the levels would probably take 5 or 6 hours, if you didn't die once, and followed the most direct path in each level. The original Mario could easily be beat in 1/2 an hour. I only ever beat Mario 2 without warping, and you could do that in about 1.5 hours. And that's without even trying to speed through everything. 7 * 3 - 1 = 20 levels. So I'm giving each level 4.5 minutes, which is quite long for many of the levels.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    5. Re:Nostalgia by hackstraw · · Score: 1

      Nostalgia can be fun, but this is too far. If I'm still playing PS2 games 30 years from now instead of whatever awesome stuff will be out then, I hope my kid shoots me.

      I suspect in the next 2 or 3 years all old tech games will go away. Things like checkers, chess, cards, board games, every low tech one will be replaced with a $3 electronic disposable device.

    6. Re:Nostalgia by KDR_11k · · Score: 1

      I guess our scales differ. The original mario can be beaten in 10 minutes (current TAS is something like 6 minutes, no idea what the current speedrun record is), Mario 64 doesn't take much longer with the right glitches, a full 120 star TAS is at 1 hour 30 IIRC (realtime play obviously slower).

      Either way, the play time of a game greatly goes down if you know what to do and are good at it. A game you can beat in 30 minutes after practicing can still take several hours to beat the first time.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  9. Playing out of spite by Freaky+Spook · · Score: 2, Interesting

    I'm not normally a pinball player, but a couple of years ago in my local pool hall my mates and we got burned really badly by a machine one night, it was a monster that would eat your money as soon as you put it in.
    We were back there every week feeding coins into it until we all mastered it.

    I can't say I have played pinball a lot, but the machines I seem to get addicted to are the ones that are incredibly difficult and don't give you a score of a few hundred thousand points for only like 2 minutes of play. Those machines I just get angry with and keep feeding money till I beat them.

    The easy machines I am bored by the time my first turn is done. My friends were the same, we all got so angry with this one machine we made it our mission to beat it.
    I know everyone is different, but I think pinball still would have a market if people were motivated to play it, it can get pretty competitive.

    1. Re:Playing out of spite by ufoolme · · Score: 1

      Dude, I run my life in exactly the same way. Spite ftw! Pinball games need to be made bigger, at least 5 times bigger. That'd get more people interested, and they need to be mega hard as per the above post.

    2. Re:Playing out of spite by JudgeFurious · · Score: 1

      Absolutely agree. There's something just so satisfying to me about being able to stay on a pinball machine as long as I want when that machine used to just kill me every time I had the gall to put money into it. The process of learning the table and mastering it was, at least to me unique in the world of "games". I know everybody who digs "something" thinks that one thing they like is special. That's how I saw pinball. Nothing else in an arcade even comes close. It's more like playing pool than playing Mortal Kombat if you ask me. It's also sort of like golf in the way that you're always playing against yourself really.

      --
      Appended to the end of comments you post. 120 chars.
    3. Re:Playing out of spite by AtariKee · · Score: 1

      You mean like this one?

      :)

      --
      "You're getting brutal, Sark. Brutal and needlessly sadistic."
      "Thank you, Master Control"
      -Sark and the MCP
  10. Links Dead by francisstp · · Score: 1

    Unfortunately the links in the nano-pinball story are all dead.

  11. Where have they all gone? by buss_error · · Score: 5, Interesting

    My first "real" job was as a tech for a game/vending company. I was always struck that Stern was a solid money maker. Never first, never more reliable, almost never more innovative than Bally, Williams, Gottieb, Atari (when video got popular) or Capcom, but a solid money maker.

    As with any first job, there Was a Mistake Made. Mine was to trouble shoot a Williams shoot 'em up game that used a rifle and a sensor board to detect where the rifle was pointed. Several wires had been cold soldered and were just hanging around without being attached. Since I don't come equipped with a third hand, I put the solder coil in my mouth so I could use my left hand to guide the wire to it's proper place, my right hand weilding the soldering iron, and by moving my head around and using my lips, guide the solder to the pad to secure wire to circuit board. (Let's leave aside for the moment the wisdom of putting 60% lead wire in one's mouth. Explains quite a bit about my later life though....)

    The only problem was that I had not powered down the game to make my repairs. If you think a fresh 9 volt battery makes an impression when you lick the terminals, let me assure you that 24 volts AC leaves an even more lasting impression.

    For the NEXT loose wire, I used a alagator clip. It took longer to get everything situated, but was much less painful.

    A week after that, Atari came out with "Asteriods", and we put it in the current "hot spot" for pinball games. Two days later, the business where it was set called to say it was on the fritz. I went out, and found that due to the construction of the game, and the amount of quarters pumped into it, the coins had over flowed into the power supply and shorted it out.

    If I remember correctly, the bucket to hold quarters was far larger and deeper than any other game to date. I don't know how much money was in the game (the techs were not permitted to empty money or to count it from the games, that was the work of the owner of the game company), but I suspect it was more than the rest of the games combined. After that, we visited the place of business daily for the next six months to empty the game.

    Reliving this brings many more memories to mind, but none involve Stern games other than to note that while they were not the most trouble prone (CapCom earns that easily), nor the most money (Bally and later Atari had that tied up), Nor the most reliable (Williams had that tied up), they were like the plodders in the world. Never the best, never the worst.

    One thing I remember from that time was cleaning the games. The owner of the game company was always saying "Make it shine like a diamond in a goat's a$$!". We used a glass cleaner called "Glass Wax", which went on as a pink liquid and was removed with vigerious use of a rough rag and newspaper. I can't find it now, even using Google, but it was the BEST product I ever used to clean glass and make it shine.

    --
    Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.
    1. Re:Where have they all gone? by conlaw · · Score: 2, Informative

      I don't know where all the pinball machines have gone, but the Glass Wax is still available from the Vermont Country Store. http://www.vermontcountrystore.com/shopping/product/detailmain.jsp?itemID=11768&itemType=PRODUCT&RS=1&keyword=glass+wax

    2. Re:Where have they all gone? by MrSteveSD · · Score: 1

      let me assure you that 24 volts AC leaves an even more lasting impression.

      Mmmm, tangy :)
    3. Re:Where have they all gone? by Jafafa+Hots · · Score: 1

      Man, you worked in the business in the DREAM era. Asteroids.

      --
      This space available.
    4. Re:Where have they all gone? by mbstone · · Score: 1

      When I was a pinball tech in the 70s, the OEMs had just learned to build the logic out of TTL instead of relays and solenoids... but there was one lesson they hadn't yet learned. One day I was called to a room full of pins that had mysteriously stopped working. Remembering my NS TTL Data Book specs, I realized that the room was warm... the chips inside the back glass cabinets were operating above their (commercial) design temperature... and I went out and bought some boxer fans and placed them inside the cabinets! Problem solved.

      And pinball died because 1) greedheads reduced the number of balls from 5 to 3; and, most importantly, THE GAME OWNERS WOULDN'T CLEAN AND POLISH THE FSCKING PLAYFIELDS. There's nothing quite as demoralizing as attempting to play a pin with a dirty playfield.

    5. Re:Where have they all gone? by Anonymous Coward · · Score: 0

      One thing I remember from that time was cleaning the games. The owner of the game company was always saying "Make it shine like a diamond in a goat's a$$!". We used a glass cleaner called "Glass Wax", which went on as a pink liquid and was removed with vigerious use of a rough rag and newspaper. I can't find it now, even using Google, but it was the BEST product I ever used to clean glass and make it shine. You might have better luck googling "spray acrylic cleaner polish" instead of "glass wax". I remember some acrylic based cleaner/polishes being a pink liquid, but the stuff I had was geared towards automotive use. (I'd suspect it's not terribly different, based on what it's used for.) However, that google search has pinball maintenance products pretty high on the list.
    6. Re:Where have they all gone? by buss_error · · Score: 1

      Yep, ran across that before, but it looks nothing like what I used to clean glass in the late '70s early 80's. I suppose the packaging could have changed, and the now plastic bottle does have what I remember as the "right" shade of pink, so I'll take a chance and order a bottle. If it's the same as what I used to use, THANK YOU for the link!

      --
      Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.
    7. Re:Where have they all gone? by buss_error · · Score: 1
      And pinball died because 1) greedheads reduced the number of balls from 5 to 3;

      Yes, that happend about the mid '70s or so, up to '80, depending on where you were. They also increased the "cant", the angle between the top and bottom from 5 degrees to 10 degrees or more. My boss had a rule: The site could select between two plans: 3 balls at 25 cents, or 5. If you wanted 3 balls, you got tech support 8 hours per day by six days per week. If you selected 5 balls, you got 24x7 support.


      and, most importantly, THE GAME OWNERS WOULDN'T CLEAN AND POLISH THE FSCKING PLAYFIELDS. There's nothing quite as demoralizing as attempting to play a pin with a dirty playfield.

      ABSOLUTELY, or with "dead rubber", and in fact, the boss was death on any tech that didn't keep his assinged sites playfields not just pit free, but glass smooth. One of the jobs given to techs with a atirtistic flair was to sand down the ruined tables, repaint the playfield, re-varnish them and return them to service. Normally it took a week to get a ruined playfield back into service, but considering that at that time, a new machine cost about 1,600 or so, it would pay to do it. It also looked like what it was: a machine that was restored, not original. Also, due to the sanding to take out the pits, the playfield had a lip between where it was sanded and were it wasn't. That led to playing problems in that the ball would suddenly change direction in those areas. Mostly that was minor, but it was noticable. I don't think we ever had more than a couple dozen of those in play, largely because the boss fired anyone that didn't keep the tables clean enough to keep them from pitting in the first place.

      If I recall correctly, playfields for mechanical (vs. electronic) machnes needed to be cleaned and waxed about every 30-45 days (or less if it had a lot of plays on it). Electronic games needed to be cleaned less frequently (60-90 days), because there wern't so many mechanical contacts making and breaking signifigant currnet, which led to arcing, which led to dirt. Or so I think. I've no proof. When we cleaned a table, we replaced any rubber with discoloration, cracks, or "didn't feel right", meaning that it wasn't "springy" enough.

      Add in that we were expected to set and pick up "bar tables" (pool tables that are about 3/4th's regulation size) by ourselves (except snooker tables, we used a two man team), bring them back in for recovering when they had wear or rips, and renew the rubbers, things got interesting. We used what we called a "T" bar to move the tables. It was an inverted "T" with wheels long the top (bottom) so that we could slap it on top of the table, use our hip to flip the able until it rode on it's side, and roll it out to the truck with a Tommy Lift to take it back to the shop.

      I remember going into one bar to switch out tables, and there was a mouthy drunk there that called out all kinds of insults. (Our boss also stressed that we were to NEVER, EVER be a problem for the places we serviced.) So, instead of going over to the drunk and politely suggesting he kept his comments behind his teeth or find them (his teeth) pushed in by my fist, I simply went about my business completely ignoring him. About the time I went to slap a "T" dolly on the pool table, the drunk turned to order another round for himself, and didn't see me use the dolly. By the time he turned back around to heap more abuse on me, I had the table on it's side, rolling it toward the door, the dolly side away from the drunk where he couldn't see it.

      Drunk: "HOLY F---!!!! HE'S CARRYING A POOL TABLE UNDER HIS ARM!!!" It's been more than twenty years ago that happened, but I still remember the look on the drunk's face, and the comments the barkeep told me he told the drunk after I left. All true, but lacking critical details. The drunk never bothered me again.

      --
      Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.
  12. Maintenance by rodrigoandrade · · Score: 2, Insightful

    The REAL reason pinballs died was the maintenance those things required, compared to video games on PCBs. I knew several arcade operators when I was a kid and they all frowned at new machines arriving at the bar. It took a long time to change out light bulbs, fix jammed balls, clean, etc. Meanwhile, video games don't require anything, just plug and play.

    Add to that the fact that assholes like myself refuse to play on crap machines, and these poor souls have a much harder job.

    I believe the silverballs will become more and more a collector's item for people who lived those early days. Like many already said here, kids nowadays just dont see the fun of it.

    Oh yeah, my local arcade only has Mars Attack, John Mnemonic, Pinball Revenge (or whatever...), and Addams Family, and I still enjoy those...

    1. Re:Maintenance by HEbGb · · Score: 1

      You are absolutely right. I love pinball, and own a machine myself (Pinbot), but an arcade or location owner is going to choose a good videogame every time. Repairing those machines is NOT cheap, and seriously cuts into revenue. It's simple business, nothing more.

    2. Re:Maintenance by tpjunkie · · Score: 1

      Attack from Mars is one of my favorite pinball games of all time. Loads to do, and a number of different ways to earn replays!

    3. Re:Maintenance by UncleTogie · · Score: 1

      I believe the silverballs will become more and more a collector's item for people...

      Hey, I have that pinball game, too! DOSBox is your friend!

      --
      Don't tell me to get a life. I'm a gamer; I have LOTS of lives!
  13. Pinball games give you free games unlike video gam by Joe+The+Dragon · · Score: 4, Interesting

    Pinball games give you free games unlike most video games and with stern TOPS you can win cash as well. Stern should put the knocker back in to the games it cool to hear it go off when you get a free game.

  14. Too hard by Hao+Wu · · Score: 4, Interesting
    Too many times the ball will coast helplessly through the bumpers, dead centered.

    That just goes with the game, but that's why I don't play pinball. There's something unfair about losing that way.

    --
    I suggest you read Slashdot
    1. Re:Too hard by plover · · Score: 1
      Once you play a table for a while, you learn its sweet spots, and its dead zones. Get to know a game and you stop shooting at the big target in the middle because you know it's a trap. Then, when you learn how to raise the middle post (or whatever the magic trick is) you wait until it's safe, then you can pound the heck out of that center target, ratcheting up the bonus multiplier, or unlocking multi-ball, or whatever the cool feature of the game is.

      And one of the difficulties of those games is the unreliability of hardware. Sometimes the damn bumper switches just don't fire, leaving your ball rolling lifelessly toward the drain. It happens.

      --
      John
    2. Re:Too hard by Anonymous Coward · · Score: 0

      I gave up playing pinball when nudging the machine became a required part of the game. Also, missed shots that would immediately result in the ball going straight down the middle, reports of magnets under certain parts of the playfield to draw the ball towards draining in an outlane, etc. essentially turned pinball into more into a gambling machine than a skill game, at least that's how it seemed to me.

    3. Re:Too hard by AtariKee · · Score: 1

      Nudging the machine was ALWAYS part of the game.

      I don't recall any games that had magnets drawing the ball towards a drain. There was Williams' MagnaSave, which drew the ball towards a scoring lane towards a flipper, though.

      --
      "You're getting brutal, Sark. Brutal and needlessly sadistic."
      "Thank you, Master Control"
      -Sark and the MCP
    4. Re:Too hard by tclgeek · · Score: 1

      Play the Spiderman game, it has a center post so it's nearly impossible for it to drain straight down the middle.

    5. Re:Too hard by Chelloveck · · Score: 1

      I don't recall any games that had magnets drawing the ball towards a drain. There was Williams' MagnaSave, which drew the ball towards a scoring lane towards a flipper, though.

      A few had magnets under the playfield that would pulse unpredictably. The game which put this to best effect was Addam's Family. The magnets could pull even a fast-moving ball sharply to one side, and fairly often towards the drain. Although they also saved me once or twice on a ball that I'd have otherwise lost. Normally this sort of randomness would bug me in pinball, but it was used sparingly and fit the Addam's Family theme very well.

      Other games had gimmicks like big shaker motors that would shake the entire table, or spinning disks embedded flush with the table that would similarly randomize the direction of the ball.

      A friend was watching me play some game which had a post down between the flippers. He saw me pretty much take my hands of the buttons and just let the ball sail down and hit the post without interfering with it at all. It bounced straight back up and into play. "Damn!" he said. "You've got nerves of steel!" No, just enough experience that I could see the ball was going to hit the post squarely, and that if I'd flipped or jostled the machine at all I'd likely screw it up.

      --
      Chelloveck
      I give up on debugging. From now on, SIGSEGV is a feature.
  15. Pinball Hall of Fame by evel+aka+matt · · Score: 3, Informative

    For those of you that like pinball, The Pinball Hall of Fame mentioned in the article is a worthy trip. Not only do they have a shit ton of machines to play, including a couple that you can't find anywhere else in the world, but the proceeds go to the Salvation Army. Next time you're in Vegas, check it out.. www.pinballhall.org

    1. Re:Pinball Hall of Fame by TechwoIf · · Score: 2, Informative

      I managed to get a couple days in Las Vegas just to visit that place. http://www.pinballmuseum.org/ Its well worth it. Pinballs packed nearly wall to wall with a few classic video games mixed in for good measure. They currently have a one of a kind prototype Williams game. They spent 2 million R&D and made two machines for testing. Feedback from the operators was "Why would I spend $10K+ for a game that makes the same as that new $5k game." After the testing, it was shelved and the two machines was warehoused and never went into production. The owner of one of them lent it to Pinball Hall of Fame for the public to play. :-) *searches....* Found it. Pinball Circus http://www.marvin3m.com/arcade/pincir.htm

  16. Count me among the direct-to-home buyers by illegalcortex · · Score: 1

    I picked up a brand new Simpsons Pinball Party for my birthday a while back. Quite a fun game, especially for someone well versed in the Simpsons.

  17. Hard to keep these things running by Whuffo · · Score: 1
    I worked on pinball machines back in my younger days; some of them were amazing assemblages of all kinds of custom relays. Thousands of relay and switch contacts - and even one bad one would cause weird and amazing malfunctions.

    Just keeping them clean inside and fresh rubber on the pegs (much less a set of good light bulbs) took a significant amount of time; the maintenance expense on these games is what killed them. For the same price you could get an electronic game that would run for years without problem.

  18. Re:Count me among the direct-to-home buyers by Joe+The+Dragon · · Score: 1

    do you ever get to hard to get to Super Duper Mega Extreme Wizard Mode?

  19. Much easier to get the "unlimited life" hack ... by Silicon_Knight · · Score: 4, Funny

    We used to bring a HD magnet down to the pin ball machine in high school. The owner of the Lamp Post pizza didn't mind as long as we kept buying drinks and pizza... he thought it was pretty clever :-)

    (Pinballs are basically big steel bearings... place HD magnet at the bottom pass the flipper and voila! Unlimited life.)

    Never did manage to leverage that little tidbit of knowledge to get a date... :sigh:

  20. Good learning tool by Alarindris · · Score: 1

    When I was young, about 13 or 14, my neighbor had a pinball machine that he couldn't quite get to work properly. At that time I was really getting the hang of building simple circuits, radios, etc. and he let me take a look at it.
    We never fixed it completely, but did make quite a bit of progress over a month or two poking around in it.

    Was a fascinating experience, a truly beautiful combination of electronics and kinetics, comparatively commonsense compared to a PC for example. Would be a great study for a high school engineering class.

  21. Re:Much easier to get the "unlimited life" hack .. by Joe+The+Dragon · · Score: 1

    some games use there own magnets to push the ball around.

  22. Oblig Futurama on suppositories by Anonymous Coward · · Score: 1, Funny

    Oblig #1
    Fry: I can't swallow that!
    Professor: Good news! It's a suppository!

    Oblig # 2
    Zoidberg: Hmm. We'll need to have a look inside you with this camera.
    (Fry opens mouth)
    Zoidberg: Guess again.

  23. Nah.... by Belial6 · · Score: 2, Funny

    Nah. The problem is that there is no grind. They just need to make a table that has no no drain. That way anyone can just sit all day and grand away hitting the ball into a target. That way they can feel good that they are doing well.

    1. Re:Nah.... by repvik · · Score: 1

      Parent is humor, not flamebait... Jeez. Haven't you guys ever played WoW?

  24. Coin-op videogames also disappearing by Zobeid · · Score: 2, Interesting

    In the early 1980s there were coin-op videogames all over the place. It seemed like every convenience store had one or two. Cafes and pizza parlors had them, corner grocery stores had them. Now they've mostly disappeared. In my town there's one burger joint that still has a few vandalized, worn-out and broken down games in the back room, and I think they've quit even turning on the power (which is just as well). I think the laundromat may have a couple too. That's all.

    I'm building my own MAME cabinet just because I miss those games, and this is the only way I'll get to play them anymore. (Or play them properly, I should say. A mouse and keyboard just isn't the same.)

    Arcade games have declined mostly due to home console games and inflation. Serious game players have gravitated toward sophisticated computer and console games -- that takes many hours to play. A lot of the old classic and popular (and profitable in their day) coin-op games were the sort we would now sneeringly dismiss as "casual games". As for inflation. . . The components that go into a game machine haven't changed much, they still cost money to build. Meanwhile the quarter you plunked into a Pac Man machine in 1980 would be worth about 55-60 cents in today's money. Yet, people remain resistant to the idea of putting in two coins for only one play.

    And pinball? Same thing only worse. Pinball machines are more expensive and much harder to maintain, take up more space, and have, I would say, probably a more seedy image. People still like to play pinball, but the economics are working against it.

    With regard to image. . . The lady who runs the local coffee shop heard about my MAME cabinet, and now tells me she wants a cocktail-table videogame for her shop. She wants a Ms Pacman, Lady Bug, Frogger, Donkey Kong, or Arkanoid. . . something nice like that, not a Defender or SF2T machine scaring people away. I doubt whether she'd accept an upright cabinet, and although I haven't mentioned it to her, I suspect a pinball machine is right out of the question (even if she could afford one, which is also out of the question).

    1. Re:Coin-op videogames also disappearing by Jimmy+King · · Score: 1

      Meanwhile the quarter you plunked into a Pac Man machine in 1980 would be worth about 55-60 cents in today's money. Yet, people remain resistant to the idea of putting in two coins for only one play.

      I think there are good reasons for this, though. For one... 50 cents? You haven't been in an arcade recently yourself, huh? Last time I was in one $1 was pretty standard and several games were as high as $2/play.

      The cost to play arcade games has gone up with inflation, but home video games have stayed the same price for 20 years now. I remember paying (ok, begging my mom to pay) $40-$50 for a NES game back in the early 90's, depending on how new the game was and the quality. Up until the Xbox 360 came out I was still paying $40-$50/game new depending on the age and quality of the game. In fact that's still what they cost on the Wii.

      There's also the used game market. I don't remember there being much of one back in the days of arcades doing well, although I'll admit that could just be due to my age during that time. If I don't want to pay $40-$60 for a new game I can wait a bit and pick it up used. It'll be $5-$10 less if it's still a pretty new game, but if I'm patient, I can get that game for anywhere between $10 and $30. Hell, if I'm patient enough, I can get a game that's not used at that cost - obviously those are several year old games, of course.

      Playing an arcade game has gone up 4-8 times what it cost when I first started playing them due to inflation. Home console games are still available at what I was paying for them nearly 20 years ago and at worst have gone up 50% in cost due to inflation.

      There's also the differences to consider. Back when I was going to arcades they had better graphics than the home console ports of the same game. Frequently the controls were a little cleaner and more responsive, too. That's not the case anymore.

      In summary, the arcade games have not stayed as far ahead of the console games as they once were, or even stayed ahead of them at all and yet the cost to play them has gone up considerably more, from a percentage standpoint, than playing console games has. That continues to hold true when you figure in the cost of buying the actual console, too.
    2. Re:Coin-op videogames also disappearing by domatic · · Score: 1

      The lady who runs the local coffee shop heard about my MAME cabinet, and now tells me she wants a cocktail-table videogame for her shop.



      The licensing for the roms could be wonky though. At a minimum if she does this, get a hold of the original set of roms for each game and have them stored appropriately inside the cab itself. You'll still have copy in there on the PC that a lawyer could make hay with but having the actual roms from licensed boards would at least show a good faith attempt to be on the up and up. There are also commercially sold emulator cabinets with licensed roms.
    3. Re:Coin-op videogames also disappearing by Zobeid · · Score: 1

      She didn't ask for a multi-game system, she would be happy with an original classic game, a refurbished or restored game, etc. There are a lot of old games available, and also a lot of old PCBs available that someone could (re)build a game around.

      There are indeed commercially sold emulator cabinets with licensed ROMs. There are also commercially sold emulator cabinets (as well as bare JAMMA PCBs) with unlicensed ROMs. Caveat emptor!

    4. Re:Coin-op videogames also disappearing by Zobeid · · Score: 1

      You are right that I haven't been in an arcade in a long time. I'm not even sure where I would find one within 100 miles of my home. But I wasn't talking about modern games, really. I was referring more to the "retro" or classic games. The costs with those are much lower, and you can afford to charge less per play.

      However. . . Even a classic game still needs the basics: a sturdy cabinet, a monitor, a PSU, speakers, controls, etc. So they aren't dirt cheap, and to make them pay it would really help to get that $0.50 per game. The problem there is that everybody who remembers those old games with such fondness also remembers them being $0.25 per game.

      I do think that coin-op games have probably gone the wrong direction -- in terms of trying to keep pace technologically with console and computer games, and trying to "wow" the players with technology and then charge a premium for it. That may work to some extent in the arcades where players have gone looking for a thrill . . . but the kind of "serious" players who would go to the arcade are probably the same ones who already have the latest consoles at home. Thus the arcades close their doors, one by one.

      I feel like there still could be a niche for inexpensive coin-op games to be placed in convenience stores and cafes, like in the good old days. They would have to be simple and accessible games, not big-budget extravaganzas.

    5. Re:Coin-op videogames also disappearing by Jimmy+King · · Score: 1

      You are right that I haven't been in an arcade in a long time. I'm not even sure where I would find one within 100 miles of my home. But I wasn't talking about modern games, really. I was referring more to the "retro" or classic games. The costs with those are much lower, and you can afford to charge less per play.
      Ah, ok. I misunderstood you there. I thought you were comparing paying $0.25 in 1980 for a game that was current then to paying $0.50 (or really $1.00 to $2.00) for a game that is modern today.

      I feel like there still could be a niche for inexpensive coin-op games to be placed in convenience stores and cafes, like in the good old days. They would have to be simple and accessible games, not big-budget extravaganzas.
      I completely agree there. I know several years ago I was stuck going to the laundromat for awhile because I was in an apartment and their laundry facility was being fully replaced as it was all broken. They had a couple older arcade cabinets in there and would have made a killing off of me if they actually worked. Hell, stick one of those near the dressing rooms for when my wife drags me shopping for clothes. It seems like it would be an especially good idea with a multi-game cabinet like the old snk/neo-geo ones, or older combo cabinets that have ms. pacman and galaga (we had one of those in the break room where I used to work with free credits - it was great), or even one of those new cabinets they sell at target that have something like 20 or 30 classic arcade games - just get the manufacturer to mod them to take quarters. Those would allow the owner to appeal to a wide variety of potential customers without having to fill up a whole room with cabinets that need maintained.
  25. TOM rules? Whatever. by SeaFox · · Score: 1

    IMNSHO, it sucked. Ripley's Believe it or Not (another Stern title) is actually a lot of fun. Even though you figure it will be dumb since its based on a TV show. Spider Man is good, too.

    1. Re:TOM rules? Whatever. by bug1 · · Score: 1

      Runs and Roses kept me away from many hours of study, one of the best.

    2. Re:TOM rules? Whatever. by carlzum · · Score: 1

      A lot of movie/tv based pinball and arcade games were pretty good. The Adams Family, Twilight Zone, Simpsons were great pinball games. I spent a small fortune in quarters on the Tron, Star Wars, and Star Trek video games. For some reason console games based on movies and tv generally suck. PS Theater Magic rocks

    3. Re:TOM rules? Whatever. by Reality+Master+201 · · Score: 1

      TOM isn't a Stern table, which should be obvious because it doesn't suck giant fucking donkey balls.

  26. Re:please mod me down by Anonymous Coward · · Score: 0

    Did it work?

  27. Williams? Are they gone. by SeaFox · · Score: 1

    I hope Williams is not gone. Attack From Mars is one of the best machines ever and I want spare parts to be around for it.

    1. Re:Williams? Are they gone. by CyberZen · · Score: 2, Informative

      They stopped manufacturing in 1999. They just do slots now.

    2. Re:Williams? Are they gone. by Anonymous Coward · · Score: 0

      I hope Williams is not gone. Attack From Mars is one of the best machines ever and I want spare parts to be around for it.

      Too late. Williams is gone; the story of the last couple of years at Williams (and a few clips of the survivors migrating to Stern) is told in the (awesome) documentary Tilt: The Battle to Save Pinball.

  28. Re:please mod me down by Anonymous Coward · · Score: 0

    Is it a body type 5? I love those curves!

  29. Used Table Market by nuclearpenguins · · Score: 1, Interesting

    The used pinball table market is strong, at least according to my father who has recently acquired two tables. Craigslist pointed him to this little old lady who's husband used to own a few beachside arcades. She was looking to get rid of a few tables for cheap ($500-ish) From her he picked up a 1978 Star Trek table. One of the scoreboard displays was flickering so she gave him the number of a repairman who deals exclusively with pinball tables.
    While dealing with him my father somehow got talked into buying a 1991 Ninja Turtles table. This guy also told my dad that he knows of many other people in the New England area who have used tables for sale and trade and to get in touch with him if he was ever interested in adding to his collection.

    The Star Trek one is really neat due to the old, yet somehow in perfect working condition, circuitry. The lady who sold it to him also gave him the original owners guide which has has fold-out circuit diagrams and self-test code lists. Really interesting stuff.

    The Ninja Turtle table has this annoying spinning pizza on the board that constantly messes up rail combos.

    --
    Anonymous Coward: "This is slashdot. Accuracy is second class citizen here, unlike King Bias."
  30. I'm a gamer by networkzombie · · Score: 1

    I grew up playing Star Raiders on an Atari 400, held a high score on BERZERK, and I play a game based on some ID based engine pretty much every night. I still try any game that I can get my hands on, even MMORPGs. I would love playing pinball if it wasn't a trade off of 50 cents for 20 seconds of agony. Even Battlezone and Joust lasts longer than any pinball machine I've ever played. Re-design or die. Good riddance to the armless one-armed bandit. The ONLY good thing about pinball is the artwork. Okay, maybe the sounds too.

  31. Re:Count me among the direct-to-home buyers by illegalcortex · · Score: 1

    Haha, no. I'm actually quite bad at it. I'm just happy when I can get a couch multi-ball or even better, the mystery spot multi-ball.

  32. Indiana Jones was My Favorite Pinball Game by CodeBuster · · Score: 1

    The Indiana Jones Pinball game was really the best of the few which I can remember playing. It had all of the movie scenes from Raiders to Crusade covered in the modes and the funny one-liners from the movie mostly made it into the game too, giving the humour a sarcastic, irreverent, and dry feel that was just perfect for the whole Indy theme. For example, you received 25,000 points for "choosing poorly" in the grail scene (complete with rapidly decomposing corpse). If I could own any Pinball cabinet of my choice then it would have to be Indiana Jones.

  33. Stern / Chicago Coin by pfman · · Score: 2, Interesting

    This story brought back many memories! When I was in college (1975 - gasp!) I had a summer job at Chicago Coin Co. which was the former name of Stern electronics. I built the Dolphin game and a few others. They would produce a game for about 30 days, then change over production to a new one. Their plant was on Diversey Ave in Chicago before moving to the suburbs. The site of their plant is now elegant condo-townhomes. I worked there with the largely mexican, black, and Appalachian workers. I started with basic assembly tasks (such as putting light bulbs into sockets over and over) but eventually moved to the manual assembly line and attached parts to the game surfaces. I longed to move up to the tester positions. On that game you got a free ball after 100,000 points. Believe it or not, there were actually guys at the end of the assy line who played each game up to 100,000 just to test the free ball function! Many more memories are flooding back - too many to tell. Glad that Stern has kept the place alive.

  34. Here's the article text by Nero+Nimbus · · Score: 3, Informative

    For a Pinball Survivor, the Game Isn't Over By MONICA DAVEY

    MELROSE PARK, Ill. -- Being inside a pinball machine factory sounds exactly as you think it would. Across a 40,000-square-foot warehouse here, a cheery cacophony of flippers flip, bells ding, bumpers bump and balls click in an endless, echoing loop. The quarter never runs out.

    But this place, Stern Pinball Inc., is the last of its kind in the world. A range of companies once mass produced pinball machines, especially in the Chicago area, the one-time capital of the business. Now there is only Stern. And even the dinging and flipping here has slowed: Stern, which used to crank out 27,000 pinball machines each year, is down to around 10,000.

    To most, the story seems familiar -- of a craze that had its moment, of computers that grew sophisticated, of a culture that started staying home for fun, of being replaced by video games. But to pinball people, this is a painful fading, and one that, some insist, might yet be turned around.

    "There are a lot of things I look at and scratch my head," said Tim Arnold, who ran an arcade during a heyday of pinball in the 1970s and recently opened The Pinball Hall of Fame, a nonprofit museum in a Las Vegas strip mall. "Why are people playing games on their cellphones while they write e-mail? I don't get it."

    "The thing that's killing pinball," Mr. Arnold added, "is not that people don't like it. It's that there's nowhere to play it."

    Along the factory line in this suburb west of Chicago, scores of workers pull and twist at colored wires, drill holes in wooden frames, screw in flippers and tiny light bulbs and assorted game characters who will eventually move and spin and taunt you.

    Though pinball has roots in the 1800s game of bagatelle, these are by no means simple machines. Each one contains a half-mile of wire and 3,500 tiny components, and takes 32 hours to build -- as the company's president, Gary Stern, likes to say, longer than a Ford Taurus.

    Mr. Stern, the last pinball machine magnate, is a wise-cracking, fast-talking 62-year-old with a shock of white hair, matching white frame glasses and a deep tan who eats jelly beans at his desk and recently hurt a rib snowboarding in Colorado.

    The manufacturing plant is a game geek's fantasy job, a Willy Wonka factory of pinball.

    Some designers sit in private glass offices seated across from their pinball machines.

    Some workers are required to spend 15 minutes a day in the "game room" playing the latest models or risk the wrath of Mr. Stern. "You work at a pinball company," he explained, grumpily, "you're going to play a lot of pinball." (On a clipboard here, the professionals must jot their critiques, which, on a recent day, included "flipper feels soft" and "stupid display.")

    And in a testing laboratory devoted to the physics of all of this, silver balls bounce around alone in cases for hours to record how well certain kickers and flippers and bumpers hold up.

    Mr. Stern's father, Samuel Stern, spent his life in the pinball business, starting out as a game operator in the 1930s -- when a simple version of the modern mass-produced pinball machine first appeared. Dozens of companies were soon producing the machines, said Roger Sharpe, widely considered a foremost historian of the sport after the 1977 publication of his book, "Pinball!"

    The creation of the flipper -- popularized by the Humpty Dumpty game in 1947 -- transformed the activity, which went on to surges in the 1950s, '70s and early '90s.

    "Everybody thinks of it as retro, as nostalgia," Mr. Sharpe said. "But it's not. These are sophisticated games. Pinball is timeless."

    Perhaps, but even Mr. Stern acknowledges that demand is down. The hard-core players are faithful; the International Flipper Pinball Association keeps careful watch of the top-ranked players in the world. But the casual player has drifted.

    "The whole coin-op industry is not what it once was," Mr.

  35. Shove the machine by Weaselmancer · · Score: 5, Insightful

    Give the machine a decent nudge to the left or the right. The ball will continue to follow a path with its original inertia. You just move the playing field so that the ball isn't dead center.

    Pinball is physical. Playing it like a video game is a sure way to lose.

    --
    Weaselmancer
    rediculous.
    1. Re:Shove the machine by StormyWeather · · Score: 2, Interesting

      Man we had the adams family pinball game, which is the best pinball game ever built in our bowling alley where I was a kid, and the cleaning staff did a great job of waxing the floors. So good that we could always push the machine back and forth, and usually left 40 or 50 credits on the machine by the time we were done pwning it ;).

  36. Visual Pinball... by antdude · · Score: 1

    Visual Pinball is emulated for Windows, but not the same as real thing.

    --
    Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
  37. *POP* by CrazyJim1 · · Score: 1

    The one things most video games lacked is the chance that you'll get to play again for free.

  38. Days of the Pinball Wizards gone... by Mr.+Altaco · · Score: 1

    Ever since I was a young boy, I played the silver ball... from Soho down to Brighton, I must have played them all... but I ain't seen nothing like him, in any amusement hall... that deaf, dumb, and blind kid, sure plays a mean pinball... good times.

  39. Helloooo... give it a nudge! by Anonymous Coward · · Score: 0

    You've got to be kidding?!?! If the ball is going straight down the centre give the machine a good "nudge". With practice you'll know how hard you can nudge without tilting.

  40. You;re suppose to HIT THE MACHINE!!!!! by Anonymous Coward · · Score: 0

    I always found a great release in pinball, because part of the play is HITTING THE MACHINE! If you were feeling particularly tweeked, you could pick it up and drop it to force a deliberate tilt. Every programmers dream, you didn't have to hold back your frustration, you could go for the direct physical action. Even with the WII baton, there is no comparison. I pity a generation that lacks an outlet for direct aggression against hardware.

    Also, when you got good, you could keep playing by winning more games. I could spend a few hours on less then $3 if I was on top of my game. Sometimes it was fun to walk away from a machine and leave a few games on it, just to show how good you were.

    I still use a few phrases from the pinball days: "Without the double bonus, life is just a diet of worms". I know it sounds insane. Also, I still describe some activities as being "like pinball"; when you succeed, all you get is more of the same. In some sense, it's really pure, because success is circular. THe reward for winning is more playing.

  41. The Physics Gods have left me... by Anonymous Coward · · Score: 0

    I stopped playing pinball when I could no longer get 3 balls to stay in motion for longer than 2 minutes. Insert "vacuum pump" joke here.

    But seriously, I used to kick ass back in the day of Pinbot, T2, Motocross, Simpsons, Earthshaker, and Adams Family.. wha happen? Where's the mojo, baby?

  42. Competitive Pinball ... Joust Pinball! by Sir+Toby · · Score: 3, Interesting

    It makes me wonder if there could be a way to make competitive pinball -- a double-ended table made more like a hill than a single slope.

    This has actually been done. However, only one game that I am aware of had such a feature, and it only had a production run of 402 units. Which is probably why no one knows about it...

    Joust Pinball

    The machine features a double-ended table. The two players play across from each other. They are able to pass balls back and forth. When I've managed to track one down at the various pinball and classic arcade expos, I've found it to be a fun and unique experience. But so few got created that it is near impossible to find one.

    While it is possible to create a competitive pinball machine, it doesn't look like the idea ever really took off.

    1. Re:Competitive Pinball ... Joust Pinball! by KDR_11k · · Score: 1

      I think I've seen a two-way-flipper game as a boardgame of sorts, probably crappy though.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  43. Lucky Ju Ju by dannyastro · · Score: 2, Informative

    For those in the San Francisco Bay Area, you can visit the Lucky Ju Ju pinball gallery in Alameda with over 30 machines: www.ujuju.com. Also, there is the Pacific Pinball Exposition in Marin County October 3-5 with over 300 pinball machines from the 1930's to today: www.pacificpinball.org. Happy Flipping!

    1. Re:Lucky Ju Ju by Flounder · · Score: 1

      Lucky Ju Ju is amazing. I grew up on modern pins with dot-matrix boards and strobes and everything. But that room with the older electro-mechanicals had me enthralled. Sure, I understand the principles. But the thought that all those games were done without ICs still blows my mind.

      --

      No boom today. Boom tomorrow. There's always a boom tomorrow. - Cmdr. Susan Ivanova

    2. Re:Lucky Ju Ju by Chelloveck · · Score: 1

      Near Detroit there's Marvin's Marvelous Mechanical Museum in Farmington Hills. He has a ton of mostly mechanical arcade games dating back a hundred years. It's a fabulous place to take a roll of quarters (and dimes, nickels, and pennies for the older games!) and lose an afternoon in.

      --
      Chelloveck
      I give up on debugging. From now on, SIGSEGV is a feature.
  44. Funny. I "get it". by dufachi · · Score: 1

    Well, someone should let Mr. Arnold know that some of us gals do "get it".

    Pinball rocks!

    --
    -Kinsey
  45. Feels More Like Gambling Than Gaming by Comatose51 · · Score: 2, Interesting

    My work has pinball machines lying around (tech company in Silicon Valley, go figure) and when they first arrived, I was pretty addicted to them, especially since I didn't have to pay. One day I finally realized that the almost total lack of control, especially for newbie for me, and hard to predict scoring system was a lot like playing the slot machines. Every time I'm done, I would say, "just one more game" and try to improve my score. Sometimes I would get a new personal high score but most of the times I don't. Nonetheless, I always felt like the next game would be it. This is something I never get from video games. Especially for strategy games, I would consistently get better and analyze and learn after each game.

    The one thing I can tell you though is that there are a lot of pinball addicts at my company and those machines break A LOT. I've seen the brand new game break down more than a couple of times within a few months. The surfaces are roughed up and within a month you can't tell the difference from machines that you see in bars. I've seem them get repaired and there is A LOT of electronics and moving parts inside, easily rivaling a PC.

    --
    EvilCON - Made Famous by /.
  46. This company only dates back to 1999... by Dzimas · · Score: 4, Informative

    You don't seem to be aware that Stern Electronics - the company that produced the machines you're referring to as unreliable - went out of business in 1985. The modern company, Stern Pinball, was founded by Sam Stern's son Gary in 1999. That was the year that Williams folded their pinball division to concentrate on slot machines. It was also the year that Sega (Data East) decided to get out of the market and sold their Pinball division to Gary Stern. Stern hired several brilliant Williams designers including Pat Lawlor, George Gomez and Steve Richie to design games for "Stern 2.0."

    1. Re:This company only dates back to 1999... by buss_error · · Score: 1

      You're completely correct, I was unaware of that fact. I exited the amusment industry before 1985 to start my first business.

      --
      Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.
  47. Multiplayer pinbal : by aepervius · · Score: 1

    Firstly I don't know many cafe/bar with a multiplayer videogame. Actually I know of NONE at all. All they offer are single player game. So your comment is valid only already for game arcades. A game arcades will have, what, 50, 100 games ? Cafe/bar around here have 1 up to 2. How many cafe/bar for how many arcade ? I doubt the MAIN buyer of pinball were EVER arcades.

    Secondly do you really think only people alone palyed on pinball ? There was this wonderful things called "taking turn, and mocking the lowest score". I spent a lot of time in cafe/bar , not drinking anything, just playing with my 3 best friends on the pinball machine. When it was replaced with some sort of fighting game, do you know what we did ? We went to the next Cafe.

    --
    C. Sagan : A demon haunted world:
    http://www.amazon.com/gp/product/0345409469/
    visit randi.org
    1. Re:Multiplayer pinbal : by DKlineburg · · Score: 1

      Golf. . . All bars I know of have a golf game, and you play: Wait for it: GOLF. And you try and beat your buddy.

      --
      Memory is deceptive because it is colored by today's events. - Albert Einstein
    2. Re:Multiplayer pinbal : by cayenne8 · · Score: 1
      "Firstly I don't know many cafe/bar with a multiplayer videogame. Actually I know of NONE at all. "

      Well, the old Gauntlet video game was cooperative...up to 4 people at a time...it was more fun with a full set of people.

      --
      Light travels faster than sound. This is why some people appear bright until you hear them speak.........
  48. A lot of things have changed by rfc1394 · · Score: 1

    I think we had an article here a few months ago when the last manufacturer of reel-to-reel audio tape closed. I can remember when I purchased a slide rule in the stationery section of Woolworths. Both no longer exist; I can't even remember the last time I saw a slide rule. Yet, I'm sure there will be places and applications where a slide rule might be more appropriate than either a hand-held computer or a calculator. Perhaps they'll be around again in the future. They still make buggy whips and equipment for horses, but a lot less than they did back around 1908 even though there are a lot more people now than there were then.

    There are actually some musical groups that still release recordings on vinyl. And a number of people who still have large record collections; in fact my brother wants a new needle for his phonograph as a birthday present.

    Technology changes things, and sometimes some things become less interesting than others. Chess is still popular on physical chessboards even though we have chess servers and chess playing programs, for a number of reasons including no need for electricity.
    --
    Paul Robinson <paul@paul-robinson.us> -- My Blog

    --
    The lessons of history teach us - if they teach us anything - that nobody learns the lessons that history teaches us.
  49. This is an extremely dangerous subject by XB-70 · · Score: 2, Interesting
    As a pinball addict, it was only the fact that pinball was vanishing everywhere that caused me to come off this nefarious drug.

    Bringing up this painful topic about a device that almost ruined my entire life is pure torture!

    I learned pinball in the basement of my fraternity house with a game called 'Royal Flush'. It was a simple game and the 'old guys' showed us how to really work the thing. After that, it was 'Target Alpha' - another simple game that really taught precision and dexterity. The end result was a very good understanding of what the limits were - and how far you could push a game.

    Nothing, but nothing compares to being able to get absolute control of a machine and master it to the point where you can play all night on a roll of quarters. The problem was that I ended up doing just that. I'd find myself at 3:00 in the morning thinking "just one more game..."

    A couple of years ago, I was on a road trip with my 16 year old son and we took a break at a truck stop that had two great machines: Terminator 3 and Playboy. Two hours later, my son (who never new of my addiction) looked at me in complete disbelief and said: "Dad, I realize that you have four free games but, for the last time, we HAVE to go!!"

    To me, today's video games just never give you that 'feel'. There is

    a) no sensory feedback loop and

    b) you only win levels, not games.

    That's what kept me hooked for so long. That said, I hope Mr. Stern is recognized as a 'dealer' and does hard time for continuing to 'push' this very, very addictive and questionably ilicit product!!

    --
    *** Don't be dull.***
  50. no, there is another... by Anonymous Coward · · Score: 0

    actually there is another solitary 'physical sport' that most slashdotters are extremely familiar with, playable with only one hand, although it does take some 'reset time' of an hour or two every time you 'complete a level'

  51. Diet of Worms by Anonymous Coward · · Score: 0

    without the double bonus, life is defending books you've written?

  52. Pinball by Quato · · Score: 0

    A good pinball game took skill. One thing I always liked was that giving the machine a nudge was part of the game. It semed like cheating. You knew if you pushed a little too much you'd be punished, but if you pushed just the right amount you got that double bonus. It was a thrill.

  53. you will never know the joys by evilpukingheart · · Score: 4, Interesting
    the joy of pinball, and a feeling that you can only get once the brain pathways have been etched, is that you really do "feel" the ball through the flippers.

    Even though the ball is smooth and featureless, you can tell how it is spinning and can predict how it will rebound.

    The feature rich machines which have emerged since the late 80's like the Addams Family and Twighlight Zone (a notoriously unreliable machine) are brilliantly realized fun, but for me the subtlety of the old 60s and 70s mechanical machines is just as fascinating. And the mechanical sounds are great. The replay "thwack" was produced by a solonoid knocking on a metal plate. Every manufacturer had a different component making this sound, so every machine was different.

    Another great thing about pinball is that skills are transferable. There never was a good pinball player who was only good on one machine.

    I spent 1000s of hours playing pinball in my teens and 20s, and I can honestly say that when the game is going great and you have saved disaster over and over and feel you have the machine under your control, you feel like a god. It's obviously not the very best feeling in the world, but I think it's comparable to what it feels like to be onstage if you are a performer. Not many video games can ever give you that feeling.

    And of course, the next ball goes straight down the drain. And you miss the replay by 100 points... But then get the lucky number.

    I pity those who don't get pinball.

  54. Summary is wrong by quarterbuck · · Score: 1

    I can't believe NYtimes can't do some basic fact checking. This is certainly not the last factory in the world - Chinese are making them like everything else. A quick search on Alibaba is all that would have been needed

    --
    http://slashdot.org/submission/1062723/Cheap-mobile-data-plan?art_pos=2
  55. Bring back pinball 2000 or make a decent ultrapin by mgabrys_sf · · Score: 1

    If you want reconfigurable games that combine new players penchant for video and video-based story lines with simpler and easier to maintain playfields they existed with Pinball 2000. I wasn't a fan of Star Wars EP1, but Revenge from Mars was excellent. At recent arcade expos those machines were never idle. But since Williams wanted nothing but gambling Stern has decided to dredge up the same old crap from the 90s which is getting more and more stale. Arcades were where we went to play new games. They died out around the time it was nothing but fighting and driving games (1980-84 was amazing - even Atari's people were forbidden to do the same old thing unless it was a mandated sequel in the late 70s and 80s). Take another dedicated crack at pinball 2000, or pack in the physics because it's tired tired tired.

    Ultrapin looks promising because of lack of maintenance but the lame-ass Pinmame engine is not the way to go (physics? terrible. Lag? You bet! Playable? barely). The best video pinball I've been playing have been from LittleWing. Their most recent 2 simulations put Pinmame to shame for the amount of detail and the physics. If it was done right - then that would be it's best bet (the pinball collections from Gottleb and Williams are also far better than pinmame - but Littlewing's are over the top).

  56. Zizzle... by Khyber · · Score: 1

    Zizzle manufactures pinball machines. Last FACTORY, maybe. Last pinball maker??? No way. *Goes to play on his PotC pinball*

    --
    Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    1. Re:Zizzle... by WebGangsta · · Score: 1

      No offense intended, as your post implies that you enjoy your game. That said, what Zizzle makes are toys, not pinball machines. It's like saying that you own a Jeep because you drive a Jeep-endorsed Power Wheels.

    2. Re:Zizzle... by Khyber · · Score: 1

      I've already taken it apart and compared it to my old Addams Family Pinball machine. Most of the components are the same, albeit a bit more miniaturized (considering theAddams Family pinball machine is well over 20 years old) and the action is the same, minus the cheap solenoid switches for the flippers. For all intents and purposes, it's a pinball machine, maybe 2/3 the size of what you'd find in most arcades.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
  57. Re:Summary is wrong by siobHan · · Score: 1

    Those are pachinkos, which have nothing to do with American pinball. Pinball was invented in Chicago and continues to be made solely in Chicago.

    J

  58. Re:Pinball games give you free games unlike video by Paisley+Phrog · · Score: 1
    The knocker! Nothing better than getting a match after a hard game. I played a lot of Twilight Zone , and I'd forgotten about how pleasing that was.

    I think that's one of the essential elements of pinball, the organic nature of it. Lots of clunks and cracks, and you feel like you're in control. The absolute best was a table where the tilt was off, and you could shift the field around and show it who's boss.

  59. World Pinball Championships by siobHan · · Score: 2, Informative

    http://www.papa.org/papa11/

    August 14-17, 2008 - come see what real pinball is.

    J

    1. Re:World Pinball Championships by justthinkit · · Score: 1

      I see Demolition Man listed as one of the possible pins to play. One of my top five favorite games for superb voice clips, audio effects, variety of features and difficulty. I'd drop a c-note for a day long tour of that "private collection of 400 machines"...

      --
      I come here for the love
  60. Marty's Playland by Danzigism · · Score: 2, Interesting

    There's a couple HUGE arcades here on the boardwalk in Ocean City, Maryland. And they still thrive and thrive thanks the the hundreds of thousands of people that walk on the boardwalk in the summer time. Marty's Playland in particular has a pretty impressive pinball machine collection. It used to be bigger than it is now, but there's at least a good 30 machines or so. My favorite is 'South Park'. That's what I love about modern pinball in particular, is how they've integrated characters from TV shows and movies in to the game. I'm laughing and being entertained. Long live the Pinball machine! :-)

    --
    *plays the Apogee theme song music*
  61. Re:Pinball games give you free games unlike video by tclgeek · · Score: 1

    You must not have won a game recently. All stern games have a knocker. Most kids have no idea what that sound means though.

  62. LED Pinball by AlpineR · · Score: 1

    If the pinball manufacturer switches to LED bulbs, I sure hope they put diffusers over those things. In many applications incandescent bulbs with areas of a few square centimeters are being replaced by LED's with areas of a few square millimeters. I find those intense points of light painful to look at, like hundreds of little camera flashes burning streaks into my retinas.

  63. Yes, I was an addict by throatmonster · · Score: 2, Interesting

    I was a teenager in the late70's early 80's. Most of my generous weekly allowance went into pinball machines. I must have spent US$3K-US$5K in pinball machines back then. If only I had invested that money instead, eh?

    The physical, tactile nature of the machines is something lost on the last couple of generations. Shaking the table, hearing and feeling the solenoids, getting that syncopated double flipper-tip save! These machines taught a generation of geeky misfit guys about physics. Today's physics-based computer games are so coarse in comparison; they don't even come close to having as many possibilities of actions / reactions as a real pinball table has.

    Oh well, everything dies, and pinball is pretty much dead these days. There are just a few poorly maintained tables left in my town. I can still amaze people when I play them. It's a skill that never really goes away once you've spent / wasted your youth learning it.

    If just a single table didn't get horribly boring after awhile, I'd probably buy one for my own home. I like the fact that a different, albeit still poorly maintained, table shows up once or twice a year in the places that still have a pinball machine (usually when the current machine breaks beyond field repair).

    But, I don't play enough for anyone to make any money off my habit anymore, so, I'm as responsible as anyone for killing pinball.

    --
    All pass beyond reach of medicine. None pass beyond the reach of love.
  64. Gaming for fame by AlpineR · · Score: 1

    I think a large part of the fun of games is showing off your abilities to others. In the old days, "others" was family and neighbors. Board games and card games let you show your stuff to a small social group.

    Pinball and arcade games extended "others" to people you haven't met but in the same town. It was fun to be the best kid in school or best regular at some hangout.

    The Internet has extended "others" to anyone that speaks your language around the world. The biggest reward is pwning everyone on a server with thousands of players. Getting the high score on a pinball game can't compare, especially now that classmates and neighbors are online and won't even notice.

    A niche to save pinball is personal machines. Then the game has returned to home, where family and friends give each other the incentive of attention to compete.

  65. I miss Williams by humphrm · · Score: 1

    Now that was a pinball game maker. I worked for them briefly in the '80s and it was excellent... their break room was stocked with free-play pinball machines. The atmosphere was definitely a gamer atmosphere... at lunch time you could rub elbows with the guys that designed the games. Ask them questions. Get tips. Share a few beers after work. It was the best job I ever had.

    My job was data entry, I put in A/P data. They bought millions of little parts for each. It took an army of accountants just to keep track of it all. It doesn't surprise me that pinball games are going away, but I do miss them.

    --
    -- "In order to have power, I must be taken seriously." -Mojo Jojo
  66. Reason for pinball dying by Wowsers · · Score: 1

    The reason that pinball is dying is we all grew up, and got to press our girlfriends / wives buttons instead.

    --
    Take Nobody's Word For It.
  67. Pinball Video Games by AnalogDiehard · · Score: 1
    I was a student in the early 80s at the dawn of video games like PacMan and Donkey Kong.

    I got good at those games - but at a price. As other video games were introduced, it became obvious that I was playing against a rigged stack, so I quit playing video games.

    I went back to my old vice - pinball machines. I get more enjoyment playing a game in which a law of physics - gravity - is directly involved. Video games can be rigged easily, but you cannot rig the law of physics in pinball machines.

    Years after I graduated college, I still make a beeline when I spot a pinball machine.

    --
    Eternity: will that be smoking, or non-smoking? I Corinthians 6:9-10
  68. Re:luck (pinball is the video game for old people) by cellocgw · · Score: 2, Insightful

    Pinball is a game of luck only the way poker is. Or maybe Ultimate. The more you anticipate the next few collisions between ball and playfield (or flippers), the less likely you'll get in a situation where the ball is headed for the outlane.
    Watch a master player catch 3 of 4 balls in a multiball situation while shooting the 4th for the jackpot lane, and you'll see skill, not luck.

    --
    https://app.box.com/WitthoftResume Code: https://github.com/cellocgw
  69. well you don't know me by ClioCJS · · Score: 1

    So your statement is true. But if you try to apply it to all gamers, it is a patently false and laughable claim. Even when I was 8 years old, I knew how much a life cost me. With the coupon that got me X tokens for $30, with 50% matching from my parents, and games that gave you 2 plays per 25 cent token, I quite enjoyed knowing that one life cost around 2 cents (not going to do the math again). I am not so singularly unique as to be the only one to consider such a thing. I think you are confusing gamers with fiscally irresponsible people. Fiscally responsible people consider the cost of everything. Don't confuse enthusiasm with irresponsibility.

    --
    -Clio
    Karma: Bad (mostly from not giving a fuck)
    Blog: http://clintjcl.wordpress.com
  70. Re:Pinball games give you free games unlike video by siobHan · · Score: 1

    The knocker is usually virtual - why use a $3 part when you can have the sound system generate more or less the same sound?

    I mean in modern Stern games.

    J

  71. He's wrong about chicks. by smellsofbikes · · Score: 1

    *I* don't particularly like pinball despite having grown up when they were huge. I think they're boring. My girlfriend, who is a decade too young to remember when they were big, and her friends, all *love* them, and go out on a regular (bimonthly) basis to a local bar/venue that has a half-dozen mechanical pinball system, get a pitcher of Red Bull and vodka, and play until 2 AM, when I come and pick them all up and drive them home.

    --
    Nostalgia's not what it used to be.
  72. Hercules machine by maxair_mike · · Score: 2, Interesting

    The Hercules machine is quite a draw at the back of the Cedar Point main arcade. I still play it every now and then just because its different than the normal pinball machines because of the sheer size. I enjoy nothing more in an arcade than a few decent pinball machines.

  73. Pinball on a boat by zakezuke · · Score: 1

    The most interesting game of pinball I played was on the Cape May-Lewes Ferry. The table was bolted clearly to the deck, and as you might imagine, since it was on water had it's tilt detector turned off. You could smack it and shake it, but given you were on a BOAT, it wasn't very predictable. But it was fun though. This would have been the very early 80s.

    The most annoying pinball I played was something with curved flippers circa mid 1980. Oddly enough the flippers gave you points for just hitting them, so one could rack up a ton of replays even before you release the ball. The drawback was the flippers melted.

    --
    There is no sanctuary. There is no sanctuary. SHUT UP! There is no shut up. There is no shut up.
    1. Re:Pinball on a boat by justthinkit · · Score: 1

      The most annoying pinball I played was something with curved flippers circa mid 1980. Oddly enough the flippers gave you points for just hitting them, so one could rack up a ton of replays even before you release the ball. The drawback was the flippers melted.

      It seems like it was either "Disco Fever" or "Time Warp". I must have played "Time Warp" as I doubt I could handle staring at Revolta for very long.

      --
      I come here for the love
    2. Re:Pinball on a boat by zakezuke · · Score: 1

      It seems like it was either "Disco Fever" or "Time Warp". I must have played "Time Warp" as I doubt I could handle staring at Revolta for very long. While you have strong evidence... I don't think it was either of those two. The flippers were a light color, and if I recall correctly the machine had a childish theme... which is why I expect you got points for just hitting the flippers. I remember it as it was usually the only free table, and spending 1/2 hour or so just hitting the flippers got a few replays... well... until the manager of the hotel came by and reset the machine.

      I played it about July 1980... Petersburg Virginia. At the Quality Inn-Steven Kent.

      This is presuming that the machine came stock with banana flippers... which given how unpopular they were it may have been Disco Fever or Timewarp had theirs swapped out for some straight flippers, and the kiddy table got the used Banana flippers.

      OTOH, my memory could be failing me and it could be Disco Fever. In addition to hitting the flippers giving you points, I remember the playfield being open. I also remember it made an ungodly amount of noise, so much so that just hitting the flippers got the hotel management annoyed, which makes one wonder why the hell they got the table in the first place.
      --
      There is no sanctuary. There is no sanctuary. SHUT UP! There is no shut up. There is no shut up.
  74. Re:suppositories by Anonymous Coward · · Score: 0





    Ba Ba Booey to y'all!



  75. Long live the Pinball machine by nothingtodo · · Score: 2, Interesting

    It's always been my favorite arcade game except for Spyhunter which I got so good at I could play for hours and have all 4 weapons and in speedboat mode! I've always liked the Williams machines. I remember playing High Speed when it first arrived in the local arcade in 1986. The flashing light always got peoples' attention. When it was set up right, it was pretty easy to run the green/yellow/red light and go up the curving ramp. Wish I could find my own to have now. The Comet, Cyclone and even Taxi! were fun pins to play also. You could tell who was a 'real' pinball player because they'd use body english, nudge the table, and if you used your flippers right, you could some pretty crazy things like catch a ball on the way down so it would not bounce, and if you did it right, you could move the ball from one flipper to the other one without having to send it back up the table. I think the fact that since they were electromechanical, there can be a lot of work to repair/adjust all the mechanisms. Nothing is more annoying that finding a table with a weak flipper or bumpers, being unlevel, or tilt sensor set way too high. There's some fairly new tables at a Frankies fun park here, but they tilt way too easily, and you cannot nudge the tables hardly at all. Pins were the best game around for two bits.

    --
    -- After all is said and done, more is said than done.
  76. Artwork, Layout, Setup by Anonymous Coward · · Score: 0

    Let's cut to the chase....

    Pinball games are designed to separate you from your money as fast as possible while giving you 'cheap thrills' along the way. This is done through 3 things.

    Artwork - Growing up, I played pinball games on the tail end of the electromechanical era and into the electronic era. You could always count on 'eye candy' to distract you when playing games in that era. Bally / Midway was notorious for this -- the women depicted in the artwork on their machines were always drop-dead goregeous and sometimes scantily clad (a few that comes to mind is Eight Ball Deluxe, Xenon, Fathom, and Future Spa). If the artwork didn't distract you, there was the....

    Layout -- Without a doubt, pinball games are designed to make you lose FAST due to the way the playfield is designed. This is usually accomplised by a 'dead zone' leading between the main flippers from 'strategically placed' ramps or by 'careful' positioning of the bumpers above the main flippers such that the ball will deflect down the right/left drain holes 9 times out of 10 instead of falling down the lanes leading to the main flippers. Some games had a post you could 'pop up' temporarily to keep the ball from draining down the center but that did no good if you had the flippers extended and the ball raced between the post and the flipper. Then there is...

    Setup -- You basically had two kinds of people who setup (and serviced) pinball games: the 'nice' operators and the 'not nice' ones. How could you tell? Two ways: playfield incline and flipper effectiveness. If a pinball racess down the playfield or is barely able to make it up to the top of it is a sure sign the playfield is tilted too severely, also if the ball tends to drain on the left or right side or 'drifts' left or right as it drains down the middle is a sign the table is not level. Flipper effectiveness is another indicater. Table leveling will have an impact on flipper effectiveness and if the table seems to be level due to the movement of the ball but the flippers seem 'puny' would indicate that the flippers are malfunctioning. Another indicator is the 'tilt' sensitivity. Is it on a hair trigger or not? I'd imagine Atari's HERCULES didn't need a tilt mechanism--it was the largest commercially available pinball game I've ever seen and played. One last indicator is the score needed to get a free game. Do you have to be a pinball wizzard to get it or not? In short, the 'nice' operators will give you a fighting chance to get a free game, the 'not nice' ones don't care or are 'out to get you'.

  77. Re:Bring back pinball 2000 or make a decent ultrap by justthinkit · · Score: 1

    3D Ultra Pinball Thrillride has perfect physics. I got a surplused copy via Amazon some time back and have played it for hundreds of hours. Nicely designed for widescreen. Let me know if you beat 300B (no milking) or 11 lights out.

    --
    I come here for the love
  78. I still miss some of the classics by Tsorath · · Score: 2, Interesting

    For me the golden age of pinball was games like Cyclone,Pinbot,Laser War,Xenon and Black Knight I played those games over arcade machines while all my friends were wrapped up in video games nearby there was always something visceral about the pinball experience that just could not be replicated with a joystick and video screen

  79. An Arcade Owner's Perspective by MR-808 · · Score: 2, Interesting

    I fell in love with pinball when I was 9, in the summer of '72. There was a machine at the corner drug store. Back then, before Pong, it was a lot easier to play pinball, because it was much more widespread. Where's a kid going to fall in love with pinball these days? Certainly not at the corner store. Arcades, when you can find them, rarely have pinball machines. The most common setting for them these days is in bars, which are off limits to kids.

    As a result, fewer kids develop a love of pinball, which translates into fewer adults playing pinball. Fewer kids and adults means a smaller customer base and fewer machines sold.

    The pinball manufacturers spent 30 years combating video games. First they moved to cpu control, then increased complexity, added DMD displays, and finally, Williams tried adding a CRT with their Pinball 2000 machines. After producing two different P2k designs, they dropped pinball for video poker. For me, that's a pretty sad ending for my favorite manufacturer.

    One thing they were never able to do was make pinball machines appreciably more reliable. I have a 1973 Gottlieb that's more reliable than most newer pins, probably because it has fewer playfield parts. For an operator's perspective, that's a fatal flaw. Pinball machines require constant service. Video games require the occasional retightening of a button or joystick or the resoldering of a switch. Replace the marquee lamp every year or two. By the time the monitor needs re-capping, the game has probably been replaced with a new one. This is what encouraged operators to switch from mechanical games (not just pinball) to video games, as much as the popularity of games such as Pong, Asteroids, and Space Invaders.

    I co-own Ground Kontrol Classic Arcade in Portland, OR, and AFAIK, we operate the most pinball machines west of the Pinball Museum in Vegas. I'm discouraged that I don't see more kids playing pinball. But I do see a lot of people in their early 20s playing. Many of them say pinball is a recently acquired taste. So I'm hopeful that the decline in the number of players has stopped. I don't foresee a resurgence like Gary Stern does, but I'd be glad to be wrong.

    I hope Stern can survive, because without them, pinball is doomed.

  80. Next time you're in Colorado by Fishbulb · · Score: 2, Interesting
  81. Re:Bring back pinball 2000 or make a decent ultrap by mgabrys_sf · · Score: 1

    No workie on OSX Intel. Too old. Mine however is a little newer and has a classic table design.

  82. Hey Tim!!! by Randym · · Score: 1
    "There are a lot of things I look at and scratch my head," said Tim Arnold, who ran an arcade during a heyday of pinball in the 1970s and recently opened The Pinball Hall of Fame, a nonprofit museum in a Las Vegas strip mall. "Why are people playing games on their cellphones while they write e-mail? I don't get it." "The thing that's killing pinball," Mr. Arnold added, "is not that people don't like it. It's that there's nowhere to play it."

    Is that the Tim Arnold who started Pinball Pete's in East Lansing? Dude! I used to play at the original Pinball Pete's out by Coral Gables (before you moved downtown on MAC) -- remember that dinky little building with the elephant on the roof? I'll stop in and see you next time I'm in Vegas.

    (P.S. How's your brother doing?)

    --
    DNA is a Turing machine. You, however, being dynamic and emergent, are not.