Yeah but announcing Wii Fit at the E3 was probably not the best move. Only regular gamers follow E3 coverage while Wii Fit seems geared at the audiences that wouldn't even know what E3 is.
Gears of War was made by Epic, Killzone is made by someone else. Not everyone can do what Epic can do and considering the number of complaints about KZ1 I doubt this dev is anywhere near the same level as Epic.
If you sold a DS out of disinterest I have to wonder what market you consider yourself part of. There's loads of games for the DS, certainly plenty to satisfy any form of hardcore gamer, even if it's the kind who mourns the death of Lucas Arts adventures.
I'm not too worried about them not announcing anything, E3 was turned into a non-event so why withhold information to make a surprise at it when noone gives a damn anyway.
Don't knock Excel, I've once seen Pac Man implemented as an Excel sheet with full graphics and everything. It certainly was more accurate than the Atari version I grew up with.
I'm using it under Windows because the programs that the finished output gets thrown into are usually Windows-only. More screens and different window managers require extra software for something that other apps do out of the box.
I'm not sure what you mean with telling it to look elsewhere because all I could find to add stuff into a table was addItem and QTableWidgetItems. We didn't see a performance decrease from table length, the load remained constant independent of the length but that constant was too high for anything approaching a stress situation.
As for the update rate, that was a requirement, we can't do anything about it.
It's basically a packet sniffer for some special sensor hardware, updating that fast is simply a requirement. Don't ask me how they're intending to read it, they wanted it and we can't say no then.
Qt is slow as molasses. We just failed the speed requirement for an uni project because Qt will easily eat 100% CPU if you have to log data into a table a few times a second (of course that's the reason we don't care, they wanted us to use Qt, they gotta live with the consequences).
Not everyone has a window manager that can set always on top and even then it's not great because the windows will be over other programs as well so when I switch to Blender I still have the tool windows visible.
I've always wondered: What are the differences between regular photoshop and Elements? Elements seems more like a consumer level application so I expect it's geared more for photo editing and album compilation? I use PS mainly for painting stuff, rarely working with existing images so especially the painting tools would be important (and related elements like the layers and channels, don't care much about filters though).
Floating selection "layers" were one thing that confused me. I don't recall what it was but I think you couldn't paint on a floating selection or something so you'd have to anchor it first (why isn't it treated like a regular layer or anchored when I hit deselect?)
I can tell them the first flaw right away: The tool windows and such get hidden behind the current image window when the focus changes. If there's an option to prevent that I haven't found it (which would be another usability issue).
Another major annoyance is that brushes can't be scaled. In Photoshop, if you need a brush size that's not in the presets you just drag the size slider, in GIMP you're fucked.
Well, at least those were present in the last version I used.
Unbundling Wii Sports from the Wii console would be a bad idea since then people wouldn't see a good Wiimote implementation before plopping in Generic Movie Tie In 12: The Cash In, they'd think the horrible controls were an inherent flaw in the wiimote rather than just a horribly made game.
Why buy a 360... Maybe because it has more games? For a gamer the cost of a console is basically the entry fee to a games library and the PS3 doesn't offer nearly enough games for the amount you pay for it. The PS3 could steal people away who know jack shit about the games available on each platform but those aren't the kind that buys many games and not an attractive userbase to developers.
Furthermore, Sony needs to worry more about the Wii than the 360. They can harp on the advantages of HD as much as they want, the Wii offers access to a games library for half the price (even less than that in Europe) of the PS3 and it has impressed developers so much that even EA is retooling its game designs for it. The Wii is getting more and more reports of new games and new developer support while the PS3 is getting one story after another about games that are no longer exclusive to it. Unless Sony can reverse that trend soon (and I have doubts about that, more games mean more users mean more games and thus the cycle cannot be reversed easily) they don't even stand a chance, they're going to be annihilated by a cheap console with weak hardware that promises what people have been wanting from gaming for a long time, accessibility and innovation.
Sony sees the console as the center of the living room and thus something you'd want to spend $$$ on but does the end user share that vision? To me it looks more like the end user just wants something cheap to game on.
The PS3, on the other hand, has a half-dozen SPUs. These are every bit as fast as a GPU, but far more programmable.
If they were the PS3 wouldn't have an expensive GPU. For Sony's TFLOPS claims the GPU still had almost 10x the performance of the Cell including all of its SPUs.
Lik-Sang was closed because of what amounted to a DDOS via the legal system. Sony filed so many lawsuits in so many different countries Lik-Sang couldn't mount a defense for all of them. If it was just one country they'd have shrugged it off.
I recall MS overpricing the XBox in Europe at first, cost about 480€ (back then the Euro was lower than the dollar). They quickly dropped the price and compensated those who bought it at the higher price with a second controller and two games IIRC. Wiki says that drop was after a little more than a month though.
There once was a game on the PC called Hooligans. It was an RTS and quite bloody IIRC (I seem to recall a screenshot showing bodyparts and blood everywhere).
I can understand that when you're wearing a full worker suit with added orange warn suit around it or maybe full military gear but for casual clothing it shouldn't take more than a few seconds to undo them.
Of course with public toilets cleanness is a separate issue.
Yeah but announcing Wii Fit at the E3 was probably not the best move. Only regular gamers follow E3 coverage while Wii Fit seems geared at the audiences that wouldn't even know what E3 is.
Gears of War was made by Epic, Killzone is made by someone else. Not everyone can do what Epic can do and considering the number of complaints about KZ1 I doubt this dev is anywhere near the same level as Epic.
From what I read about the history of GW they started with making rulebooks for reenacting historical battles with toy soldiers.
Yep. The Wii is about expanding markets after all and there's loads of idiots out there.
If you sold a DS out of disinterest I have to wonder what market you consider yourself part of. There's loads of games for the DS, certainly plenty to satisfy any form of hardcore gamer, even if it's the kind who mourns the death of Lucas Arts adventures.
I'm not too worried about them not announcing anything, E3 was turned into a non-event so why withhold information to make a surprise at it when noone gives a damn anyway.
I think the mat will definitely have applications for skate or snowboard games.
Don't knock Excel, I've once seen Pac Man implemented as an Excel sheet with full graphics and everything. It certainly was more accurate than the Atari version I grew up with.
I'm using it under Windows because the programs that the finished output gets thrown into are usually Windows-only. More screens and different window managers require extra software for something that other apps do out of the box.
I'm not sure what you mean with telling it to look elsewhere because all I could find to add stuff into a table was addItem and QTableWidgetItems. We didn't see a performance decrease from table length, the load remained constant independent of the length but that constant was too high for anything approaching a stress situation.
As for the update rate, that was a requirement, we can't do anything about it.
It's basically a packet sniffer for some special sensor hardware, updating that fast is simply a requirement. Don't ask me how they're intending to read it, they wanted it and we can't say no then.
Qt is slow as molasses. We just failed the speed requirement for an uni project because Qt will easily eat 100% CPU if you have to log data into a table a few times a second (of course that's the reason we don't care, they wanted us to use Qt, they gotta live with the consequences).
Not everyone has a window manager that can set always on top and even then it's not great because the windows will be over other programs as well so when I switch to Blender I still have the tool windows visible.
I've always wondered: What are the differences between regular photoshop and Elements? Elements seems more like a consumer level application so I expect it's geared more for photo editing and album compilation? I use PS mainly for painting stuff, rarely working with existing images so especially the painting tools would be important (and related elements like the layers and channels, don't care much about filters though).
Floating selection "layers" were one thing that confused me. I don't recall what it was but I think you couldn't paint on a floating selection or something so you'd have to anchor it first (why isn't it treated like a regular layer or anchored when I hit deselect?)
I can tell them the first flaw right away: The tool windows and such get hidden behind the current image window when the focus changes. If there's an option to prevent that I haven't found it (which would be another usability issue).
Another major annoyance is that brushes can't be scaled. In Photoshop, if you need a brush size that's not in the presets you just drag the size slider, in GIMP you're fucked.
Well, at least those were present in the last version I used.
Unbundling Wii Sports from the Wii console would be a bad idea since then people wouldn't see a good Wiimote implementation before plopping in Generic Movie Tie In 12: The Cash In, they'd think the horrible controls were an inherent flaw in the wiimote rather than just a horribly made game.
Why buy a 360... Maybe because it has more games? For a gamer the cost of a console is basically the entry fee to a games library and the PS3 doesn't offer nearly enough games for the amount you pay for it. The PS3 could steal people away who know jack shit about the games available on each platform but those aren't the kind that buys many games and not an attractive userbase to developers.
Furthermore, Sony needs to worry more about the Wii than the 360. They can harp on the advantages of HD as much as they want, the Wii offers access to a games library for half the price (even less than that in Europe) of the PS3 and it has impressed developers so much that even EA is retooling its game designs for it. The Wii is getting more and more reports of new games and new developer support while the PS3 is getting one story after another about games that are no longer exclusive to it. Unless Sony can reverse that trend soon (and I have doubts about that, more games mean more users mean more games and thus the cycle cannot be reversed easily) they don't even stand a chance, they're going to be annihilated by a cheap console with weak hardware that promises what people have been wanting from gaming for a long time, accessibility and innovation.
Sony sees the console as the center of the living room and thus something you'd want to spend $$$ on but does the end user share that vision? To me it looks more like the end user just wants something cheap to game on.
The PS3, on the other hand, has a half-dozen SPUs. These are every bit as fast as a GPU, but far more programmable.
If they were the PS3 wouldn't have an expensive GPU. For Sony's TFLOPS claims the GPU still had almost 10x the performance of the Cell including all of its SPUs.
Lik-Sang was closed because of what amounted to a DDOS via the legal system. Sony filed so many lawsuits in so many different countries Lik-Sang couldn't mount a defense for all of them. If it was just one country they'd have shrugged it off.
I recall MS overpricing the XBox in Europe at first, cost about 480€ (back then the Euro was lower than the dollar). They quickly dropped the price and compensated those who bought it at the higher price with a second controller and two games IIRC. Wiki says that drop was after a little more than a month though.
Wasn't SimCity interaction cut from SimCopter before release? I seem to recall hearing that.
Yes but there are good James Bond games AFAIK.
There once was a game on the PC called Hooligans. It was an RTS and quite bloody IIRC (I seem to recall a screenshot showing bodyparts and blood everywhere).
I can understand that when you're wearing a full worker suit with added orange warn suit around it or maybe full military gear but for casual clothing it shouldn't take more than a few seconds to undo them.
Of course with public toilets cleanness is a separate issue.
In zero G the pressure of your body against the "floor" is enough to push you away, unless you try to float stationarily over the contraption.