Games Workshop Forbids Warhammer Fan Films
EikeHein writes "Made by dozens of fans over a period of several years and featuring impressive special effects, the feature-length Warhammer 40.000 epic DAMNATUS ranks among the most elaborate fan productions ever made — and yet may never see the light of day. Despite initially giving a go-ahead to the project, UK-based Warhammer franchise owner Games Workshop has come around to forbid distribution of the film just as it was being readied for release. What's more, they've amended their IP Policy to forbid any such projects in the future. At the heart of the matter appears to be Continental European copyright law, which grants the German film makers certain irrevocable rights to their creation which they cannot sign away. Given that the owners of the other two SF mega-franchises, Star Trek and Star Wars, have been able to come to terms with such issues and arguably benefit greatly from the media attention paid to popular fan productions, it would seem that Games Workshop still has to learn a thing or two about how to capture fan enthusiasm for their benefit."
Well, congrats to GW for taking my general disinterest for their products and elevating it to actual dislike of their organization.
Ignoring my personal purchasing decisions, though, this is still stupid. I mean, it's not like Games Workshop actually sells games. They sell miniatures. They encourage purchase of the miniatures with something like a game structure (so it's a little more advanced than playing with toy soldiers...but not much more advanced than the games I invented for my various little figures when I was 10. Except for Blood Bowl, of course. That game is two shots of high-proof awesome.) that requires you to buy more miniatures if you want to play by the rules and an (admittedly) pretty compelling universe to set your encounters in.
I would, in fact, make the case that the universe is more important to their income than the "games" are. I know plenty of people who play Warhammer with pretty major departures from the rules, but I don't know anyone who plays Warhammer without Orcs.
So when presented with an opportunity to, at no cost, generate fan excitement and greater exposure, you'd think the smart thing to do would be to run with it as far as possible. Squelching it - moreover, squelching it in a way that makes you look like a bully, an ingrate, and general underdog-trampler - would seem to be the worst thing you could do.
I mean, aside from kicking puppies and smogging out rainbows.
(As an aside: the bright spot in all this is, should some miracle of rationality prevail, and GW manage to figure out that blocking this is a bad move, it should generate plenty of publicity for the project)
Reality has a conservative bias: it conserves mass, energy, momentum...
I suppose they could sue Games Workshop, but that would drag on for a rather long period of time. By the end of the lawsuit, the movie will be irrelevant regardless of the outcome. And after 4 years of film development, that's a really cruddy result. Especially since it sounds like the only problem is that Games Workshop wants 100% control and they can't have it. Well duh, it's not your film. It's a fan creation that you *should* be finding a set of guidelines under which it can be distributed.
Desperate times call for desperate measures. I hear that there are alternative (?) distribution methods out there. Something about "hoisting the flag" and all that?
*ahem* *ahem* *ahem*
"Arrrrghhhh"
Wow from what I heard of how they run their game stores this doesn't surprise me, they still are not as bad as Palladium which tried to get reviews taken down on websites because they were concerned about their ip.
...to which fans will reply with a generous "fuck you too."
More news at 11.
"Dammit! 'Somebody' has leaked the film..."
Torrent link anyone? Seems like that's where it will be headed.
They've done a lot to undermine their fans for years. That they are now buggering this up surprises me not at all.
They have many creative individuals working for them that I respect, but as a company, they have basically sucked to be a fan of for YEARS.
And really, their background material is largely 'borrowed' from other fantasy and sci-fi sources anyway, so that they should be so very protective, when the movie will just bring them more exposure and act as a huge advert for them, seems utterly ridiculous.
That is really too bad. GW has made some great games over the years, I really enjoyed Warhammer and Space Hulk as a kid. Now, I HATE Games Workshop and hope their offices get infested with lice and skunks.
Then they'll modify the content like we saw in the Alien movies, and W 40.000 will seem like a cheap knockoff again.
its all in the subject line
Apparently, they were completely willing to sanction the movie under the terms of a deal that they and the movie producers had agreed to regarding the ownership of the intellectual property (i.e., Games Workshop's entire universe). Then it turned out that according to German copyright law, the producers are prevented from signing away some of their own rights, which derailed the deal. What I'm curious about is what rights are you prevented from signing away? Does this mean that German developers can't assign copyright to 3rd parties (FSF?)? Does it only apply to movies? Why would it be a problem to willfully and knowingly explicitely sign away your rights to something as nonfundamental as a movie?
1. Leak film on bittorrent.
2. ?
3. Profit!
Coder's Stone: The programming language quick ref for iPad
....for fans to submit work? Videos/art/themes/scripts/mods/etc.
GW gets the credit and any revenue generated; fans get to be creative.
If I was their CEO, that's the way I'd do it.
Camping on quad since 1996.
Then it's legal.
This doesn't get around a truth of a world in which ideas generate money in a hostile environment where those without money suffer badly. If you create something, and own it, and want to keep profiting off of it, the tendency is to reserve as many rights as possible. And until you get the fifty million bucks that puts you and your family out of society's reach, that's what you're gonna do.
Wonder how long that ill-designed paradigm will last.
technical writing / development
Games Workshop has a history of not only keeping a stranglehold on their IP, but also doing their damnedest to control resellers as well. If there were a way to make miniatures self-destruct on contact with non-GW paint or scratch-built gribblies, you can bet that they'd implement it without blinking, and declare that all of the old miniatures are tournament-illegal. The idea that they might have to trust another outfit, even one so tiny as a bunch of hard-core fans, is utterly anathema to them.
There, you have it. There's a lot more to this story that's not even mentioned in the summary - it's just another /. IP is EVIL story. Just the summary on Wikipedia is kind of confusing. And to honest, I don't blame GW for putting the brakes on the movie. Wikipedia summary of German copyright law. I'm trying to find more English versions, but even then, I'm not a lawyer, let alone a German lawyer.
There's more to it than GW maliciously hurting fans.
I prefer Flambe as apposed flamebait.
Ground isn't being broken here. Plenty of fan flicks have been created and distributed for everybody to see and the net benefit is more interest in the product...
The fucktards are short sighted idiots who will undoubtly realize their stupidity when their fan/customer base up and leaves...
You're only as good as your last [insert thing of interest].
Yes Francis, the world has gone crazy.
As far as I can tell, everything that's not allowed by fair use (in the U.S.) is forbidden. If memory serves, the U.K. has no 'fair use' provisions in its IP law, so it may technically be more permissive than the default U.K. policy. Either way, it does seem like it hurts the fans without helping Games Workshop make any money.
You are reading a copy of my copyrighted post.
This coming from the company that does the equivalent of LEGO selling unpainted/uncut plastic minifigs for 15 bucks a pop.
... "damnatus" means condemned. (perfect passive participle of "damno"/"damnare" -- "to condemn") YIAALG Yes I Am A Latin Geek jdb2
This sounds alot like what has happened in the past with Paladium and WoC. Though im sure I will piss off some diehard ccg players and d&d geeks, face it their business if not dying is surely shrinking. Rather than embrace the technologies that are making them irrelevent they have chosen to mostly ignore them and instead bolster attempts to "protect" what they have to the point of turning away their audience.
If it was my film i'd swap some of the characters around..throw in a semi rediculous sub plot and call it satire.
.. imagine that.. .. among most of the tabletop/(non PC) gamers, GW is well known as 'the Evil Empire' of the tabletop world.. this is just another shiny example.. big deal..
I'll admit I bought a few of thier things.. promptly modified them to be more realistic (why do evil robots need axes on the end of thier particle cannons? oh wait.. they dont.. THEY ARE EVIL ROBOTS!!!).. and used them for non-GW uses... hurray hurray!
----- The internet has given everyone the ability to have their voice heard equally as loud.. even if they shouldn't be
Hey! These guys are masters of business here, they've been in charge of the miniatures market in the west for 25 years, they know what's best for their business, even if it seems like it might not be in the fans best interest. I heard they once pumped thousands in development costs some some crappy RTS, and then had the forethought to ditch the company before the whole money sucking company before it they released it and it went under. Good thing they jumped off that sinking ship, lemme tell you...
"If you want a vision of the future, Winston, imagine a boot stamping on a human face forever." - George Orwell, 1984
"There's more to it than GW maliciously hurting fans."
Well there's the page hits and the warm feeling of being manipulated for them.
But I haven't bought one of their miniatures or miniature games in years. I buy a lot of the Black Library books, and do enjoy looking through the rulebooks (more for the stories than the rules). I've bought nearly every computer game with a Games Workshop license. This move disheartens me on some level. I like seeing more fiction set in the Warhammer universe, and hate to think it's some fancy lawyering that's preventing something potentially good from getting out.
The world has just been spared another game-based film holocaust. Now if we can just somehow shut down Uwe Boll...
Games Workshop always was the biggest control freaks out there. These Brits could have ruled the Gaming World, but decided to keep changing the Rulz. How Un-British!!!
They're just in it for the money.
Warhammer's title has a typo. As it's a reminder of the minimal buy-in price for a decent, tournament-official army.
Warhammer $40,000
Don't get me wrong, GW's minis are the shit. But between their money-grubbing and the paint-scheme nazi fans...
FUCK...THAT...NOISE.
Don't even get me started on WHOL.
Chas - The one, the only.
THANK GOD!!!
Conservatism: (n.) love of the existing evils. Liberalism: (n.) desire to substitute new evils for the existing ones.
i used to feel slightly guilty for the lead figures (fully painted) that i pinched from their little shop in Hammersmith; now i shall dust the nicer ones off and enjoy them without the tinge.
thanks Games Workshop!
Comment removed based on user account deletion
...they're not using all the same tactics (yet) but they have the school spirit about right.
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As the company has grown, there has been a change in the impression they want to give.
In the 80s it was basically just a weirdo factory where plenty of pot was smoked during any creative work. At least that's how it looked like. In the 90s they got a lot of market share simply by keeping their product line consistent while other manufacturers did some horrible mistakes. GW introduced the regiment box, a (relatively) cheap way to build larger units for fantasy wargaming. Other companies sold random RPG models and small warbands. GW sold a product which usually led into armies of hundreds of models. Guess who won.
Back then the general attitude was "let's play some games with toy soldiers and enjoy the goofiness". However, when the company became more and more investor-friendly, the fun had to go. Now they're trying to look extremely professional. No jokes. No silly cartoons. No crazy sales. The model production has become more professional, the rules haven't. Mediocre games + arrogant attitude + the whole focus on recruiting young kids to the hobby = lots of pissed off veteran gamers.
Anyway, the point is that their current style is "We are teh bestest. You buy our products and STFU." They have cut off practically every single feedback channel. They do not take fan-made material into their publications. They refuse to admit that anyone else can do anything worth mentioning. After you realise this, it's not surprising at all that they ban fan films too. It doesn't fit into their "professional" image but violates their "valuable IP" (read: every single fantasy/scifi cliche ripped off and trademarked with slightly different names).
Unfortunately there are very few serious competitors. That's why fantasy wargaming is still controlled by the EE and they can get away with stuff like this. Quite sad, really, but that's how it goes. GW won the toy soldier wars and now it reaps the profits. For every veteran who quits there are five newbies who go "ooh, elves!" without knowing the filthy details. I can't see major changes coming to the situation anytime soon. So shut up and buy, just like before.
> The links don't provide any details on what "go ahead" means, and there was no link to this copyright law they are talking about, so maybe I'm wrong. But it looks like these people spent years on a project without getting any clearance in writing. It sucks you had an unwritten agreement, but this will teach you to do your research. One thing they (Games Workship) did do, however, was promote the movie project in their own official magazine publication, the "White Dwarf". While not being a written permission, it does serve to illustrate how hypocritical GW's turn-around is on this one.
Dear Legal Department -
I am writing to express my severe dissatisfaction with regard to the decision made by Games Workshop as to the organization's IP policy related to video productions. More specifically, I am concerned to hear about the process that was used to determine the company's stance with regard to the fan-produced movie Damnatus and how several years of labor from hobbists / enthusiasts was wasted producing something while internal deliberations took place.
With all due respect for the valuable intellectual property of Games Workshop, the core audience you market your products to are hobbists who engage in similar types of creative activities and who would be rightfully outraged to think that an arbitrary legal process can wipe out several years of creative endeavor. It is simply wrong to let people invest years of their time and energy in an effort your company is fully aware of while clarifying legal issues on your end no matter how onerous the international process may be. At the very least, Games Workshop should consider selling the producers a license (non-transferable, at a severely discounted rate, and with provisions limiting the group's ability to make money off the materials) to enable them to publish the film as recompense for your legal department's incompetence in clarifying the issue.
Please regard this as more than a statement of disagreement. I can envision numerous scenarios under the terms of your IP policy which could be used as a form of protest here in the US and will be happy to organize such events and promote them should the creators of this film not be offered some means of sharing their work. Visiting emergency rooms en masse in your t-shirts chanting 'BLOOD FOR THE BLOOD GOD'; public prayers at funerals to the Lord of Decay for disease and pestilence (with proper attribution offered at the top of our lungs); handing out graphic background text solicitations for Slanesshi Pleasure Parlors at junior high schools that fully credit Games Workshop; many things come to mind.
I stopped playing with your minatures in my teens and have better things to do than protest your decision. I hope you will find a better way to treat the people who enable your company to operate and find someone more responsive to handle inquiries into the use of Games Workshop material.
Regards,
A Really Paranoid IP Freak
One thing they (Games Workship) did do, however, was promote the movie project in their own official magazine publication, the "White Dwarf". While not being a written permission, it does serve to illustrate how hypocritical GW's turn-around is on this one.
...and base it on Warcraft. Afterall, they're pretty much the same thing.
1. Absolutely crush any fan-based creativity so only you can create new material for the game without being sued. 2. ? 3. Profit? Seriously, Games Workshop seems to be run by complete idiots now, take a hint from the video games that so many of your potential fans now go to, people like to create fan movies and content; it helps your image and ultimately helps you sell stuff, embrace it! It's odd, a few years ago Games Workshop seemed to be on the road to a big return to doing extremely well again, but now I'm thinking they may start bleeding money again.
On one hand, I know the law-weasels need to defend the IP to prevent someone else from coming along later and saying they have a right to it since nobody else was speaking up for it. It is an unpleasant but necessary bit of stewardship. On the other hand, ham-fisted and draconian enforcement will cause more harm than good. Why not have the fan filmmakers sign an official licensing agreement and just set the cost as something nominal like $1? GW can then show that the IP was defended, the movie was legally produced and distributed, and thus IP is defended and the realm is secure?
Kwisatz Haderach
Sell the spice to CHOAM
This Mahdi took Shaddam's Throne
...and after finding the link to their number, 1-800-394-4263, at their Contact Page, I called to get their take on this. I asked why they'd choose to alienate their fan base like this, and was told "to protect our IP". I asked just what the rationale was for this decision, and the response once again was "to protect our IP." I asked who made the decision, and the CS rep wouldn't say, just restating that it was their IP. "I know," I told them, "but using Star Trek as an example, Star Wreck: In the Pirkinning was lovingly made by fans of ST and Bab5 as a nice spoof. They weren't sued; they were encouraged." The rep once again quietly parroted "but it's OUR IP...", and I gave up.
I'm not selling any of their material to make my money back, either. At this point, my choice is simply to burn it/melt it all down before someone else gets the infamous "FanBoi Bitchslap"....Don't tell me to get a life. I'm a gamer; I have LOTS of lives!
Wizards of the Coast got their start by putting out a multi-system compatible game called, "The Primal Order" in 1990. Part of the system included rules for converting characters to and from its system and the system used in games by Palladium Books. Palladium Books went nuts and sued WotC over violation of their intellectual property.
After 3 years, WotC ended up settling with PB for an undisclosed sum and an agreement not to mention their games again. (This is ironic considering that most of PB's claims were rejected by the judge in the case.) You can read a summary of the events here.
In retrospect, it's not surprising that WotC came up with the Open Gaming License.
Personally, the whole thing left such a bad taste in many gamers' mouths, that we chose never to do business with Palladium again in spite of WotC asking people not to boycott them (apparently something PB had demanded as part of the settlement). Like most people, I didn't really even care about WotC at the time, I was just angry at PB.
On a side note, I happened to see the publishers of Manhunter (the only game to actually license conversion rules from PB) at a con one year, and I asked, "Well, how'd you manage that?" only to get chewed out by Kevin Siembieda's wife who was staffing the PB booth next door. Being a teenager and not informed at all about IP law, I was kind of flabbergasted and didn't know what to say.
Heh. If only I could go back in time...
If it's for-profit but free, you're not the customer -- you're the product (e.g., the Slashdot Beta's "audience").
$15? Try $20-30 for anything remotely interesting.
:) (That's white acrylic spray paint for the rest of you folks).
They definitely are about gouging the fans. I have a can of $10 acrylic primer to prove it.
And just think, YOU posted here. That makes you a wannabe nerd who's not cool enough to even hang out with nerds. So, what now? :P
;-) -- but just in case, a pre-emptive *shakes fist* if it gets modded up. hehe)
(think I'll post this anon... the modders are more likely to mark it flamebait than my intended funny.
Why would they need any kind of "permission" from Games Workshop to begin with? Games Workshop sells miniatures, i.e., objects. Saying that the people buying the miniatures aren't allowed to make a movie with them is as absurd as IKEA saying I can't make a movie featuring my coffee table!
"[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz
I havent read it here, so this is a link to one petition against GWs behaviour and just the first step! Its more to collect a number of fans and supporters and get people informed then to change GWs mind, but it might work
And here comes the link ;)
[url]http://www.petitiononline.com/damnatus/petiti on.html[/url]
(sent to custserv@games-workshop.com):
Dear Sir or Ma'am,
I am writing in regards to your decision to withdraw permission for the release of the fan-created film Damnatus, based on your Warhammer 40,000 universe. While I understand the economic necessity of protecting your intellectual property, I also have a difficult time believing there is no acceptable license under which it is possible for a group of such obviously dedicated fans to release a work that has been four years in the making - moreover, four years during which the makers had your approval.
I will admit, though I have fond memories of playing Necromunda and Blood Bowl, and while I dabbled briefly in Battlefleet: Gothic, I have not involved myself to any degree in Warhammer 40,000. However, even as a largely non-fan, the Damnatus project (which I only learned of recently) had piqued my interest enough to begin dusting off my Battlefleet: Gothic miniatures. This move on your part, however, has sapped my enthusiasm.
Prior to this, I was at worst a disinterested party, respectful of the pastime you sell. Given this behavior, however, I have switched from disinterested to evangelically negative. While I will not claim to speak for dozens of people, I can assure you that my gaming group will not be purchasing any of your materials. In addition, I have already secured permission from one of my local gaming stores to post a flyer describing the situation.
From my point of view, what could have been a positive publicity event for you - even if a relatively minor one - has been transformed into an episode which will generate nothing but distrust, resentment, and disappointment among the very people you depend on most: the dedicated fans of your games, your miniatures, and your universe.
Sincerely,
Matt R. Cherwin
Reality has a conservative bias: it conserves mass, energy, momentum...
I don't know anything about this story in particular, but I'm sick of GW in general. I used to play some of their games. Among the top peeves I've heard about them:
* games are expensive, and they raise prices too often
* a few years back they decided they could make more money by forbidding retailers from selling their products online; I think the rationale is: if the only online store is the official GW store, they'll make more money on the sales.
* crack down excessively on any use of their IP. No putting up one of their pictures on your fan website. None of that.
* horrible rules maintenance. They'll put out a new book and sometimes the FAQs and errata will practically beat the book out the door (and you're left wondering why you bought a rulebook with so many errors in it.) Other times (like the main rulebook to 4th edition 40k) a books is out for years with clearly ambiguous rules and they won't say anything. And also, need I point out, you have to collect a dozen rule books and subscribe to their magazine to be sure you have all of the rules to a game...
* they put out perhaps the worst piece of software I've ever paid money for in the form of army generators for 40k.
* making armies obsolete in new editions of the rules.
* they market to kids. Fair enough. They don't have to treat everyone like children on their online forums (although there was a lot of immaturity there.) Problem solved though: they closed their forums awhile ago.
* they have some strict rules on minimums that stores can order. The game is a niche anyway. Forcing the little stores to buy more of their expensive merchandise than they think they can sell ends up with some stores stopping to stock their stuff altogether.
* declining standards; their magazine used to feature some of the most detailed painting around. Lately, they claim they want to show people "realistic" standards. (Probably, they don't want to pay talented people to spend all that time on it.) Why would I pay money to see pictures of average-looking stuff? Also, they used to talk about "WYSIWYG" -- What You See Is What You Get. Meaning, you have to model everything on your army men that they're supposed to have. Lately, I've heard talk of "counts as" -- meaning you can go ahead and use the wrong figures. So much for "modeling" -- just use whatever you want, I guess?
Yep, I'm sick of GW alright. I won't even bring up any perceived problems with how their games play. The company sucks.
Unfortunately Games Workshop has had a generally retrograde attitude to copyright/IP for a long time. They take all the fun out of the game/environment due to their obsession with protecting their "IP".
This spreads and if you check out the interviews with Warhammer Online peeps, they consistently talk about a feature "coming from the IP" when I think the correct term they were reaching for would be "it comes from the backstory" or the warhammer world. This transformation of all ideas, plot lines, concepts into mere chattels is a sloppy way of thinking of the world and ultimately chokes all creativity beneath a web of artificial scarcity wherein nothing new is born and all that remains is to be jealously guarded and traded under fiendishly odious terms.
I recall going to the GW web site years ago and downloading a pdf of rules for a particular, I think Tyrannid, unit. I was astonished to have to agree to a license just to download the pdf and that the license effectively prohibited me from even giving the file or the physical copy to another person. This would make gaming with the information quite difficult I suppose. I would have to shield their eyes from the offending document until I had either established whether they had the appropriate license for the photons to reach their retinas or direct them to download their own entirely identical stream of bits.
And so the world turns I suppose...
It seems ridiculous to even suggest that one should fight with the very group that inspired them, though. The whole world-wide hoopola over intellectual property we're investing so much time and anxiety into these days is totally nuts. --I've talked to teachers who tell their kids not to copy pictures out of books because it's copyright infringement. How crazy is that?
Of course, I also find it interesting to note that War Hammer is all about hyper-competitiveness, focusing every last atom of one's soul upon the annihilation of your opponents. With that kind of crazy-selfish thinking, is it any wonder GW is acting this way? "I AM THE KING OF THE HILL. MINE! ALL MINE! NOW, DIE!!!"
You don't see the Harry Potter franchise trying to stomp out fan fics. Or who knows? Maybe you do. The world is crazy enough.
-FL
Isn't Games Workshop estopped from changing their minds now after the producers spent their time and resources making the film, based on their detrimental reliance on the initial go-ahead? Doesn't laches apply here?
I've played GW games on and off over the years, more off then on, but every once in a while someone gets me into it. They decided to bring their GW Stores to the US, which decimated game stores that used to sell GW stuff, not because of competition, but because GW would play games with events, etc.
They also realized that their old-time base was mostly using their older miniatures, just updating rule books and adding a few neat elements. Their third edition tried to force changes by making the troops more powerful than the specialists, to encourage more purchases as well.
They found that with their game stores, they were able to bring in teenagers with disposable income, but the other gamers didn't want to play with teenagers... makes sense, if you're in your 30s and 40s and have kids at home, your hanging out with the guys night is less fun if there are 14 and 15 year olds there.
They found that getting teenagers into the game, who would drop money then disappear when they got older gave them a constant supply of people buying miniatures. The guy playing the same Imperial Guard army for 10 years doesn't generate that much revenue.
They took a very anti-fan approach, and while it gave them a bump in sales, they have become one of the companies hated by gamers... including those that play their games.
---GEC
I'm but the humble pupil, seeking to snatch the scratchbuilt pebble from the master's fully articulated hand
While we're discussing the vagaries of German law, isn't Nazi iconography (like, say, skulls and lightning bolts and everything else anyone in WH40K ever wears), illegal in Germany? I suppose there might be a "toy soldier" exception.
Disclaimers:
1) I'm opposed to the German laws in question. I believe that even Nazi's should have freedom of speech. To quote Chomsky: "Goebbels was in favor of free speech for views he liked. So was Stalin. If you're really in favor of free speech, then you're in favor of freedom of speech for precisely those views you despise. Otherwise, you're not in favor of free speech. It is a poor service to the memory of the victims of the holocaust to adopt a central doctrine of their murderers."
2) I'm Jewish.
3) Nazis really knew how to dress - proof positive that fashion is evil.
4) I have space marines.
The good and new comes from no quarter where it is looked for, and is always something different from what is expected.
I used to collect Warhammer and Warhammer 40,000 miniatures, and I played for some time, back when I was about 13. I even went so far as to submit self-designed stats for a legendary character in the Warhammer universe. My submission was answered by one of their designers: a guy named Tuomas Pirinen: not only was he very polite, he was actually quite encouraging about the whole thing, even my rough sketches (which, although not particularly bad, were obviously drawn by an arty teen). I've still got the letter he sent me, somewhere. I found the whole thing to be quite satisfying. Imagine my amusement when I discovered that he left Games Workshop, to work in IT, because 'IT pays better' - http://everything2.net/index.pl?node_id=871858/
http://xkcd.com/313/
I really am not surprised by this, I used to be quite a fan of GW products ~13 years ago. At the time they were quite cheap and you could collect armies relatively easily, they had a greater range too (I collected EPIC mostly). Then slowly but surely they began to ramp up the prices, first they made all £3.99 blisters £4 (not a big deal), then every couple of months £4 would change into £5 into £6. They began dropping gaming systems they couldn't market easily, EPIC got the chop - they replaced it with a LOTR themed Warhammer to tie in with the movies. Even the official rag White Dwarf has changed from a hobby magazine into an overpriced catalogue.
When I first started they would let you play with custom armies in-store, if you had the odd model from another dev they didn't care, if you didn't have a Terminator with a Flamer they would let you use a normal one and put a counter by it. Nowadays the staff are nazi's, they wont let you play with a badly painted army, they wont let you use other miniatures in your army, you have to have the proper model for everything (unless it's a custom conversion using their gear). They wont even let you play their old games there anymore. The higher ups only want people to see in-store what they can buy, in-store gaming is now product placement, using the unpaid kids who game there these days.
Since GW floated they have tried to screw everyone over, and a few of their big name developers walked (unsurprisingly). They are now in a catch 22; their steep price has deterred many from pursuing the hobby and they have driven away the vets (who now use Ebay). The result is lower sales, necessitating yet higher unit costs. In the not too distant future I can see them having to bail on miniature gaming altogether, and simply use their IP for video games and literature.
Talking of games - I wonder if this will have an impact on the modding scene? There are an awful lot of WH/40k themed mods, most of which directly compete with the official games (and some tabletop systems). Time will tell I guess...
They really are shooting themselves in the head with this one, utterly retarded given their predicament.
The cynic in me is thinking "Look how much PR for the film they just drummed up in one of their target markets" (i.e. slashdot geeks).
Now whether the film is leaked or the "dispute" is resolved, all of slashdot now has this film on their radar, and will be much more likely to see it -- like "banned" commercials showing up on youtube. And more likely than not, when the film does make it's way out, they'll get another slashdotting, and the associated bump in PR.
Sure, this makes GW look less than great, but if the film and the game get the PR bump, it will trickle back to GW and /.'ers are quite used to Evil Company IP Rights bruhahas tend to get over it if they like the product.
It's rumored (I don't know how accurate the rumor is) that the original Warcraft was originally going to be a Warhammer game. The deal supposedly fell through, and Blizzard kept the gameplay and units intact and instead came up with an original story, taking it out of the Warhammer universe. If this rumor is accurate, perhaps this is the very reason that happened (GW wanting complete control over it). There's a similar rumor about Starcraft/Warhammer 40K.
Maybe I'll get modded down for this as off-topic...but I wanted to say it anyway.
Most people think that Games Workshop is the only "real" miniatures game in town. But it's not. There is another really good game out there called WARMACHINE (and it's companion product, HORDES).
WARMACHINE (yes, it's spelled in all caps) is much cheaper to get into. A "battle box" of a commander and two to four "warjacks" (basically a walking locomotive with weapons - and no they don't look as dumb as that sounds) is 50 bucks, or 35 dollars online. And it comes with the rules and unit stats included.
Whenever you buy a unit, you get a card with all the unit stats. You don't have to ever buy a rulebook if you don't want to. And the miniatures look really nice. Just search around and see. The fiction (aka the "fluff") for the game is just as good as Warhammer. For example, one of the nations in WARMACHINE is a Russian-style fascist state that discovered hundreds of magical swords in an ancient tomb buried under one of their cities. The swords are powerful, but unfortunately cursed, and anyone who uses them goes berserk. So what do they do? They chain convicts to the swords and point them at the enemy! That's the same sort of grim pragmatic feel you get in Warhammer.
I suggest anyone who is sick of GW and Warhammer (I sunk 500 bucks into the game and got 200 back, there are literally hundreds of ebay auctions selling these units at a loss because the game is simply a grind and NOT FUN to actually play for most people) but wants to play a fun miniature game give WARMACHINE a look. I got into it and am enjoying it way, way more than Warhammer. It's tons cheaper and just as fun.
When you make a fan film that liberally borrows copywritten thematic elements, settings, visuals, etc. then start throwing around works like "publication", "premiere", and "duplicate prints" on your film's web site, don't be surprised when you get shut down.
Games workshop has huge egos and have a history of being petty in their demands and changes. More then one hobby stores has been screwed of by them.
The Kruger Dunning explains most post on
The can create a licensing saying they own all the rights. Done, nothing given up, and it's only the trademark that's at risk. A risk that is simple to mitigate with a trademark icon.
This is another company that doesn't understand the new way of making money. They no they offer nothing that can't be easily duplicated. Fear of that makes them do stupid crap. I can't wait until the desktop modeling tool get cheaper. I will make copies of several of the warhammer miniatures and mail them to there head quarters. Just to hear the scream.
The Kruger Dunning explains most post on
Don't Buy Harry Potter Books
I played GW (40K & Inquistor) for a while: but the prices where just ridiculous. You could by just as detailed miniatures at the hobby shop down the street, for, half, hell, even a quater of the price of GW mini. GW games are pretty awesome: but they overcharge you for everything. (Australian Prices) $30 for a Codex or Army Book: slightly more content than your average magazine. $50 for a squad of ten Space Marines. A decent army is in the $1000+ range. If you're rich, it would be a pretty cool hobby. GW has such a rich and exciting backstory: that's what makes the games so damn good. But screwing your fans like this is just stupid. Not to mention they bring out spinoffs like Inquisitor, only to remove them to UK/US mail order only in a year or so. I was considering making an computer version of Inquistor due to the cost of importanting minis from the UK. But this IP rubbish has turned me off. So, GW, essentially you want to kill off FREE ADVERTISING for your products.
kill all the fucking niggers
Like the biggest price hike in their history was made in the US only on July 4th (not this 4th but a previous one), and there famous "no internet sales" fan slap. Suck it fans suck it long and suck it hard.
"It's so convenient to have a system where everyone is a criminal" - A. Hitler
I'm not sure when GW turned from being the epitome of gaming excellence and the premier recipient of fan loyalty to being just another corporation packaging product for the dead-eyed taxation/consumption units out there (about 1989, I reckon) but you've really nailed it now. Your decision to allow loyal fans to waste 4 years of their life on the DAMNATUS project and pulling the plug on them just as they finished and were about to release their project is about as despicable an act as I've ever heard. I understand that your intellectual property is important, and that it provides your dependants with food and clothes, but you could have shut them down 3 years, 11 months, and 3 weeks ago. Allowing loyal fans hell-bent on giving you free publicity to continue to completion, to premiere the film, and then shutting them down... well that's pretty damn sadistic.
I enjoyed WH40K:Dawn of War and I was really looking forward to the Warhammer MMORPG, but I think it'll be a cold day in Hell before I buy anything branded GamesWorkshop again.
You could have offered them a one-off licence and then made it clear to any other projects that the rules had changed afterwards, but you guys decided to be hard-nosed. Fine. Reap what you sow.
No regards whatsoever
Gary
p.s. I sent mine to legal@gamesworkshop.co.uk - I figured they deserved it more.
One of the penalties for refusing to participate in politics is that you end up being governed by your inferiors - Plato
So not only does GW price gouge you when it comes to building an army, but they don't want to see any fan movies either? Whats next, fan fiction thats written? If I were GW I would have went in the other direction and embraced it, nothing pays best like free advertisement from your loyal fan base.
Here's a thought, if all the fans who are ticked off by GW's behaviour (and I'm one of them) put in say $50 and bought shares in the company, you'd get quite a block of votes when it came time to determining the companies direction.
Want Games Workshop to return to its roots? You won't make it happen by boycotting them, you need to get into their heads.
chances are the petition probably wasn't up on their site when this story went up but it seems that the fans who made the film put a petition on the news section of their site in both german and english; here's the english one (last I checked they had a little over 500 signatures): http://www.damnatus.com/news_popup.php?id=1929&lan guage=english
It's the saddening and bleak reality of our current corporate ruled world: someone's word doesn't mean squat anymore unless it's backed up by a legally valid contract.
The result:
4 years of work down the drain from a whole bunch of fans because GW doesn't trust the makers to stick to the original intent of not making profit from it.
I'm not familiar with WFRP2, but the original game actually is a pretty bad system. I love it and have played it for ages, and played it again when Hogdhead Games rereleased it, but its awesomeness is entirely due to the setting, the mood, the atmosphere. And the The Enemy Within campaign, ofcourse. The system itself had lots of problems. I hope WFRP fixed them, but I haven't looked at it yet.
Try Warmachine. This game kicks Warhammer's ass. Customer support by Privateer Press is TOP NOTCH (I reported a missing piece, they sent me a whole new mini, no questions asked). Also, Warmachine has its own spin-off d20 setting (Iron Kingdoms) that is freakin' awesome (some will argue which came first, WM or IK. Doesn't matter, they're both great).
What the hell is Warhammer 40? And why does it need 3 digits of resolution? i've heard of Warhammer and Warhammer 40K... is this some sort of inbetween release?
Utilizing the synergization of benchmark e-solutions to pre-workaround action items!
This doesn't seem to have anything to do with attribution or non-mutilation of the work (I haven't seen the movie, but I have to assume that it treats the WarHammer universe with respect). They have banned all movies using 40k references. Contrast with Star Wars/Star Trek, where fans are allowed to make fanfic videos if they want, so long as they don't make a profit off them.
You are reading a copy of my copyrighted post.
Well I don't know what Games Workshops doesn't like about the german copyright, but their legal position to stop the movie would be fairly unsure, to say the least.
German law does not need a written contract, it is just easier to prove in court compared to a spoken one. The problem (for GW) is that they apparently gave Damatus an oral permission and even promoted the movie in the official magazine.
Provided there are witnesses to Games Workshops oral permission or even the issues of the magazine alone, should/could force a geman court to uphold the permission over the recent change of mind of GW.
They gave the permission/licence to make a fan movie and a court would find them liable to stick to it.
I guess Games Workshops is hoping that
a) fans who love them enough to make a movie won't sue them
b) said fans won't have enough money for a lawsuit
c) if it comes to the worst case, they can drag it out in court until the movie is obsolete, although they will be forced to accept its publication eventually
I used to dabble with GW products. I had lots of fun painting them, and some fun fighting battles with them. It was expensive but fun.
Then Warcraft came along and sucked up all my free time. If GW had been on the ball they would have gotten their game out ASAP after that to keep their players interested.
So this nostalgic ex-player has considered checking out recent changes to Warhammer, until I saw this news tidbit.
Now I'm joining the expanding ranks of very unhappy GW customers who have forked out hunders or thousands of dollars for products of theirs only to have all creative efforts by very qualified people squashed.
The only possible way they could redeem themselves at this point without fully reversing their position, is to release news of a major hollywood movie with $100s of millions in CGI. If they have lisenced the rights to someone already, they are proctecting rights in that media. If there is nothing coming out anytime soon, they are just shooting themselves in the foot for no good reason. Only time will tell.
You want what? by when? Sorry we haven't finished the time travel project yet... that's next week.
Move over, Eldrad! You've just been out-dicked.
I must admit i converted to warmachine a long time ago ( and Iron Kingdoms is now my RPG groups play of choice ). The BIG BIG Difference - they like Fan based items and actually SUPPORT them on THEIR website. like most old timers I drop GW when White Dwarf went bad and you had to by the new mini to match the new books.... Hopefully they will die off soon, or grow up and realise the only bankable thing there IP owns is the FANS
Ever since GW sold their soul, they've been trying whatever they can to get money, and what must chafe at them maddeningly is that it isn't working.
Even after jacking up prices again, neglecting minor 40k races in favor of, whoopee, more Space Marine codices, trying to stamp out the miniatures bits trade by forbidding manufacturers from selling them with online shopping systems, pushing their direct order services and stores to edge out local game shops, and generally being assholish to anything that stands in the way of that extra penny under the couch, their profits are plummeting.
Maybe there's a reason.
Got this from Chris Gohlinghorst, head of US "Kommandos" and employee for GWUS. He requested an explanation from GW legal team and summarized what they said: "Hey guys, I was able to have a fantastic talk with a gentleman I am well acquainted with in our Legal Dept in the UK. He was able to go into a lot of detail with me and I'd like to share the highlights with you. Please note that this is a bit of privileged information, and I'd rather you keep it to yourselves until something is officially released. It would put me into a compromised position if it just winds up cut and pasted somewhere - but I'd like you to know what's going on to avoid the dreaded foot-in-mouth disease that is far too prevalant on internet forums. >From our conversation, it appears there are two main points we have to work with: 1) The German legislation would in fact automatically give some rights to the Warhammer 40,000 universe to Damnatus if it was released. I would be surprised to find anyone arguing that this is a tolerable situation for any company to find itself in. Large amounts of money were spent by GW Legal for German lawyers to try and find away around this on Damnatus' behalf, to no avail. This was all done despite there never being any official permission or signatures for the Damnatus team to go ahead with their plan (which is horribly unfortunate for everyone involved). 2) The above situation would have directly interfered with an already existing, exclusive license that was granted to a third party in respect to Warhammer 40,000 IP being used in movies. In conclusion it appears that GW's hands are tied in this respect. The value of the company's IP far outweighs any fan film, no matter how hot our passions might run to see something so very cool released. It is a shame (and heartbreaking for many) that it took this long for things to come to a head as it only serves to muddy the arguments that I'm sure will run hot for weeks to come on this topic. Chris " It sounds like they aren't the baby-killers a lot of people are making them out to be.