Slashdot Mirror


User: KDR_11k

KDR_11k's activity in the archive.

Stories
0
Comments
12,744
First seen
Last seen
Profile
(view on slashdot.org)

Comments · 12,744

  1. Re:Ark B? on Interstellar Ark · · Score: 1

    It's okay, we all got our own cellphones.

  2. Re:Flynn's future history on Asteroid Highlighted as Impact Threat · · Score: 1

    I'd make it free for lawyers and middle management.

  3. Re:1 in 45,000 chance on Asteroid Highlighted as Impact Threat · · Score: 1

    Look, if he was dying, he wouldn't bother to write 'arghhhh!'. He'd just say it!

  4. Re:What are those "serious questions" with the stu on Suppressed Report Shows Cancer Link to GM Potatoes · · Score: 1

    A question, for example, would be which modifications cause this. Not all modifications are equal just like a new paintjob on your car isn't the same as removing your airbags.

  5. Re:Stop testing? Bury heads in sand? on Suppressed Report Shows Cancer Link to GM Potatoes · · Score: 2, Insightful

    That's Greenpeace we're talking about, they probably meant "stop all genetic modification" with that.

  6. Re:Yes but no but on FCC Report - TV Violence Should be Regulated · · Score: 1

    I don't know about digital TV by itself but the "d-box" decoder that was used for a pay TV network here included an age flag and if something's rated higher than 16 it asks for a 4 digit password. I don't know what system replaced that thing but the new one still has that feature.

  7. Re:Where's Bomberman? on Gaming on a Universal Platform? · · Score: 1

    Why hasn't the PC version of Bomberman been updated in more than a decade?

    Because it still works just fine (as opposed to older console Bomberman titles which wouldn't work on the newer consoles new BM titles get released for) and Bomberman isn't exactly the kind of game that needs much updating?

  8. Re:Still Playing on Comments From Miyamoto On Wii, Industry · · Score: 1

    OoT doesn't use the enemy numbers TP does, I used the spin attack quite often when I was surrounded or needed to do a lot of damage in one strike in TP for the GC. Of course charging it is suicide, you have to rotate the stick if you want to pull it off.

  9. Re:I Fell For The Wii Hype on Comments From Miyamoto On Wii, Industry · · Score: 1

    My wii is technically not gathering dust but that's because there's a GC on top of it (Freeloader support on a PAL Wii is spotty to say the least so the GC stays where it is) that would catch the dust instead. I don't use it much but I bought it one week after release knowing that I wouldn't use it now (from experience with my DS) because I expect that there will be interesting games for it before there'll be a pricedrop and why not have a few hours of fun with Wii Sports and the Virtual Console in the meantime? I got Twilight Princess on the GC because I value camera controls highly and the Wii version lacked those. Sure, faster aiming would have helped against those freaking sniper orcs but those arrows do little damage compared to the frustration that misaimed jumps because of bad camera perspectives cause.

  10. Re:Video Games for Dummies on Comments From Miyamoto On Wii, Industry · · Score: 1

    We've been so sloppy when we plugged the Wii into a projector we just put two candles at roughly the right positions and it worked fine.

  11. Re:Traveling Salesman on Quantum Computer Demoed, Plays Sudoku · · Score: 1

    A fixed-size problem can always be solved in constant time but n squared would mean it grows polynomially with the problem size which just isn't the case. For a 9x9 grid even brute force works in reasonable time but such small problems just aren't interesting.

  12. Re:Traveling Salesman on Quantum Computer Demoed, Plays Sudoku · · Score: 1

    N squared? Last I checked Sudoku is NP-Complete, n squared would be in P. Since I don't recall big news about P=NP being proven I doubt that you remember that correctly.

  13. Re:There is already a good solution on Quantum Computer Demoed, Plays Sudoku · · Score: 1

    Problem is when you're reducing other NP problems to the TSP that small error could produce a completely unacceptable result in your original problem. That's the whole point of finding algorithms for NP complete problems, all of these can be reduced to each other. If your result is even slightly inaccurate that reduction can fail.

  14. Re:I can prove it on Quantum Computer Demoed, Plays Sudoku · · Score: 1

    ?Type mismatch error

    P and NP are sets, you can't equal a set to an integer.

  15. Re:Traveling Salesman on Quantum Computer Demoed, Plays Sudoku · · Score: 1

    It would show that BQP=NP. Of course that wouldn't mean that P=NP but it WOULD mean that we had an actually existing machine that could solve an NP problem in polynomial time. If we could build NTMs we probably wouldn't even bother to prove or disprove P=NP.

  16. Re:Sudoku: The np-easy version of Traveling Salesm on Quantum Computer Demoed, Plays Sudoku · · Score: 1

    Sudoku is NP-Complete (with the grid size being the variable) so if your new computer could handle it in polynomial time that would be quite impressive indeed.

  17. Re:No shit sherlock. on Stem Cell Research Paper Recalled · · Score: 1

    The character (some kind of self-important noble) speaks in a way that he thinks makes him look intelligent. The scene shows the state of the Empire and why it's stagnating and collapsing, I don't think it's meant to criticise the present.

  18. Re: off topic but on Stem Cell Research Paper Recalled · · Score: 1

    I'd rather test a few placebo parachutes on lawyers thrown out at about 3000m.

  19. Re:This seems to be common in RPGs on 'Losing For The Win' In Games · · Score: 1

    With japanese Rail Playing Games those loss battles are often crucial to the plot and winning would mean a critical villain of the game would die (or have to pull the whole "I'm running away and there's nothing you can do" trick). Even if he doesn't die those battles are meant to tell you that you have to become stronger to beat that boss, if you can already beat him all the following quests about gearing up to beat him would be pointless.

  20. Re:This seems to be common in RPGs on 'Losing For The Win' In Games · · Score: 1

    Depends on the game. I heard in Grandia 2 it was actually possible to beat the supposedly undefeatable boss but the game would just continue as if you lost.

  21. Re:Depends on 'Losing For The Win' In Games · · Score: 1

    Go see a doctor?

  22. Re:GPLv3 on Has Open Source Lost Its Halo? · · Score: 0, Flamebait

    RMS thinks freedom starts with dropping cluster bombs. He could be a politician.

  23. Re:Banks can do that on P2P Virtual Currency Exchange Launches · · Score: 1

    Yeah, that was a bad example. However, there are still much stricter laws for the handling of real money over toy money. A bank has to follow many laws on the proper handling and has e.g. insurance to make sure they can pay out. Your toy money in an MMORPG can just disappear in a server wipe and all you're getting in return is "sucks to be you". A bank would be forced to pay damages in that case but MMOGs have rules that say you're SOL when that happens and since there's no law forbidding such rules (because a game isn't a bank and that game doesn't allow real money trade anyway) you ARE SOL.

    Of course I think one of the reasons MMOGs tend to ban real money trade is because that would make them gambling. Playing a game and making money? Sounds like gambling to me.

  24. Re:The full content? on Truth in Ratings Act Reintroduced · · Score: 1

    The Supreme Court doesn't see that as a justification for ratings.

  25. Re:360 Controller for PC on Gears of War Heading To PC Someday · · Score: 1

    The "Games for Windows" I've seen so far were the AoE3 expansion and Company of Heroes, both RTS and neither suited for a console controller. I'm not using my 360 controller much either because most gamepad-capable games on my PC are 2d and the 360 pad sucks for those games. I'm using a cheap-ass PS2 imitation controller and it works much better for 2d games because it has a reasonable deadzone on the left analog stick (the digital pad sucks on both controllers). I even play fighting games on the thing and it's actually more comfortable than the original PS2 controller because I can use that analog stick with its good deadzone, no need for the thumb killing d-pad.