By itself it sounds more complex but humans are complex as well. What confuses people is not the number of actions possible but how the interface works. Remembering which button does what. The Wii reduces the interface abstraction which makes it easier to understand. What's easier, "this button slashes, this stabs and this parries" or "this thing represents your sword, do as you please"? Many users are confused by what mouse button does what but noone asks if he needs to move the mouse up or down to move the cursor somewhere.
Also Nintendo has (at least with the home consoles) made some buttons look more important than others. The big green button on the GC is obviously the most important one, there could be hundreds of tiny buttons around it but the big green one commands attention. Of course this won't help with games that use all buttons on the controller but many don't and those are made easier by giving the buttons a clear hierarchy that leaves no questions about their importance. Having a starting point already helps creating understanding versus staring at a controller with many equally important looking buttons that are labelled with cryptic shapes (even if only one of them is used by the game).
I don't think so, noone voted Jack Thompson into office. Of course some of the people that support him (or at least that he believes support him) were elected but their stance on the issue might not have been known beforehand. Also they are few which does suggest that here aren't too many voters supporting JT's position. I really don't think voter apathy caused this one.
Give him a copy that's modified to only have happy bunnies and cows grazing on a green meadow. Attach a note that objective reviewers buy the tested goods themselves instead of demanding freebies from the company that makes them.
It does hurt Nintendo, without roms available for download there'd be more demand for rereleases and that virtual console business (and they might have started with that earlier). Maybe others let the games those ROMs are from rot, Nintendo just loves recycling them as stand alones, remakes or bonus material in other games.
Additionally there are ROMs being released of GBA games. Those clearly are still sold.
I've even had people shouting at me to stop camping (LAN game, BTW, I try to avoid CS as much as possible) just because I stood still for a moment to fire a sniper rifle. Not that I can hit any better with these things when standing still as opposed to running and jumping like mad but I'd like to at least pretend I can hit anything.
And what I don't get is the constant "no AWM" complaints (on a LAN, more than half the players would complain if anyone used the AWM). If you don't like the one-hit-kill nature of that thing play Quake 3 or something, CS has plenty of one-hit-kills. That's the nature of the game. I never use the AWM because I can't hit crap with it (can't hit crap with any sniper weapon, in fact) but if they like it let them use it.
BTW, what are those other pistols (the ones that aren't starter weapons or the deagle) good for?
Yes, I got that. But it should be patient.health, not patient.health(). Optimally you'd have a getter and setter function, especially in a multidoctored environment but that'd be overkill for a simple POC.
I assume you mean that with misuse or theft but this seems to refer to the fact that most publishers are unwilling to sign up for games when the developer doesn't sign over all rights to the IP so they can dump you and hand it to Crystal Dynamics if they want to.
I'd expect that to work like it does in BF2, a marked target remains visible for a few seconds, then disappears again.
Personally I'd use the radar more if it was closer to my crosshairs. Best would be in the middle between crosshairs and bottom screen edge. That's where it is in Freespace. Dunno, I just can't keep track of any stats shown on the top edge of the screen.
Grenades are for weakening the enemy, not replacing your gun completely. Although I would quite enjoy being able to use more explosives in CS. Cooking grenades would increase the hit rate, too.
I don't mind campers too much unless a round ends in camper wars (i.e. all survivors are busy camping) since that usually means a lot of boredom (well, more boredom than regular CS).
Thanks, I've bookmarked that now and will pull it out on the next LAN. Maybe it'll make CS bearable. I mean, what's the worst that could happen? It could suck as much as F.E.A.R. in MP but that's not much worse than standard CS.
Polycounts are limited by the transformation performance, HD affects the fillrate. You might see fewer per-pixel shaders or lower resolution textures when going to HD but the hardware difference here will make up for that.
Perhaps where YOU live but I've never seen a Gamecube game for 5€. They never drop in price for at least a year after release and after that they cost maybe 30€ if you're lucky, often more and only very few games get price drops at all.
I wouldn't expect these to be limited to eating uranium. They can probably eat lots of things, they just do something with them that's desirable for uranium.
Yes but those aren't sold at a profit. Consoles are never the primary source of income for their manufacturer, the money comes mostly from game license fees.
Of course with Voyager one wonders where they got all the people to have as casualties from and how much of the crew can be lost before it can no longer maintain the ship...
By itself it sounds more complex but humans are complex as well. What confuses people is not the number of actions possible but how the interface works. Remembering which button does what. The Wii reduces the interface abstraction which makes it easier to understand. What's easier, "this button slashes, this stabs and this parries" or "this thing represents your sword, do as you please"? Many users are confused by what mouse button does what but noone asks if he needs to move the mouse up or down to move the cursor somewhere.
Also Nintendo has (at least with the home consoles) made some buttons look more important than others. The big green button on the GC is obviously the most important one, there could be hundreds of tiny buttons around it but the big green one commands attention. Of course this won't help with games that use all buttons on the controller but many don't and those are made easier by giving the buttons a clear hierarchy that leaves no questions about their importance. Having a starting point already helps creating understanding versus staring at a controller with many equally important looking buttons that are labelled with cryptic shapes (even if only one of them is used by the game).
Wait, I thought that's already in every standard EULA, just worded slightly differently?
I think with respect he means just enough respect that you won't treat them as lesser humans.
I don't think so, noone voted Jack Thompson into office. Of course some of the people that support him (or at least that he believes support him) were elected but their stance on the issue might not have been known beforehand. Also they are few which does suggest that here aren't too many voters supporting JT's position. I really don't think voter apathy caused this one.
Give him a copy that's modified to only have happy bunnies and cows grazing on a green meadow. Attach a note that objective reviewers buy the tested goods themselves instead of demanding freebies from the company that makes them.
It does hurt Nintendo, without roms available for download there'd be more demand for rereleases and that virtual console business (and they might have started with that earlier). Maybe others let the games those ROMs are from rot, Nintendo just loves recycling them as stand alones, remakes or bonus material in other games.
Additionally there are ROMs being released of GBA games. Those clearly are still sold.
Didn't Sony talk about charging for online access, too?
After all, the PS3 is way too cheap, right?
I've even had people shouting at me to stop camping (LAN game, BTW, I try to avoid CS as much as possible) just because I stood still for a moment to fire a sniper rifle. Not that I can hit any better with these things when standing still as opposed to running and jumping like mad but I'd like to at least pretend I can hit anything.
And what I don't get is the constant "no AWM" complaints (on a LAN, more than half the players would complain if anyone used the AWM). If you don't like the one-hit-kill nature of that thing play Quake 3 or something, CS has plenty of one-hit-kills. That's the nature of the game. I never use the AWM because I can't hit crap with it (can't hit crap with any sniper weapon, in fact) but if they like it let them use it.
BTW, what are those other pistols (the ones that aren't starter weapons or the deagle) good for?
Yes, I got that. But it should be patient.health, not patient.health(). Optimally you'd have a getter and setter function, especially in a multidoctored environment but that'd be overkill for a simple POC.
That's nonsense, I'm running both Daemon Tools and SF-crippled games on my machine. Never had any copy protection complain about the DTs.
I assume you mean that with misuse or theft but this seems to refer to the fact that most publishers are unwilling to sign up for games when the developer doesn't sign over all rights to the IP so they can dump you and hand it to Crystal Dynamics if they want to.
I'd expect that to work like it does in BF2, a marked target remains visible for a few seconds, then disappears again.
Personally I'd use the radar more if it was closer to my crosshairs. Best would be in the middle between crosshairs and bottom screen edge. That's where it is in Freespace. Dunno, I just can't keep track of any stats shown on the top edge of the screen.
Grenades are for weakening the enemy, not replacing your gun completely. Although I would quite enjoy being able to use more explosives in CS. Cooking grenades would increase the hit rate, too.
I don't mind campers too much unless a round ends in camper wars (i.e. all survivors are busy camping) since that usually means a lot of boredom (well, more boredom than regular CS).
Thanks, I've bookmarked that now and will pull it out on the next LAN. Maybe it'll make CS bearable. I mean, what's the worst that could happen? It could suck as much as F.E.A.R. in MP but that's not much worse than standard CS.
Polycounts are limited by the transformation performance, HD affects the fillrate. You might see fewer per-pixel shaders or lower resolution textures when going to HD but the hardware difference here will make up for that.
Uh-oh, you're decreasing a returned value there, I don't think that's going to work.
Perhaps where YOU live but I've never seen a Gamecube game for 5€. They never drop in price for at least a year after release and after that they cost maybe 30€ if you're lucky, often more and only very few games get price drops at all.
I wouldn't expect these to be limited to eating uranium. They can probably eat lots of things, they just do something with them that's desirable for uranium.
Yes but those aren't sold at a profit. Consoles are never the primary source of income for their manufacturer, the money comes mostly from game license fees.
It's a library, not a "make your game in three clicks!" program.
So it's a price? That's a first clue, I thought it was some measurement for the number spreading and repetition of an RNG.
Of course with Voyager one wonders where they got all the people to have as casualties from and how much of the crew can be lost before it can no longer maintain the ship...
Thanks, now I know what a nybble is...