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Counter-Strike Source Gameplay Revamp

Heartless Gamer writes "According to bit-tech.com, we'll soon be releasing the first in a series of updates to Counter-Strike: Source which will be focused on moving the core Counter-Strike gameplay forward. The first update will include an updated version of the map Train, which will feature an HDR lighting pass, some minor layout changes, and a number of small bugfixes. The second facet of this release will be a completely reworked radar system. There will be a significant change to the aesthetics of the radar, but there are also some fairly significant gameplay ramifications to the new system."

68 comments

  1. awesome by MrSquirrel · · Score: 1

    It's good to see companies continuing to support and improve a game that's been out for almost 2 years (EA, I'm looking at you -- fix C&C: Generals, jerks).

    Now, if only they would get those damn T's to stop camping!

    --
    A computer once beat me at chess, but it was no match for me at kick boxing.
    1. Re:awesome by frosty_tsm · · Score: 2, Informative

      Two years? It's still largely the same game from 2000.

    2. Re:awesome by tygerstripes · · Score: 1

      I would agree, but it concerns me a little that they seem to be putting so much effort into revamping old ground with HDR again instead of moving on and doing bigger and better things - which, as they have previously demonstrated to the FPS community at large, they are more than capable of doing. Is this a sign that they don't have any bright ideas left? I sincerely hope not.

      --
      Meta will eat itself
    3. Re:awesome by RingDev · · Score: 1

      We're talking about a game which has a predecessor that still has a commanding online presence 6 years after its initial release. Is maintenance and game play balance that bad of an investment when they are looking to get another 4+ years out of the game's life span?

      -Rick

      --
      "Most people in the U.S. wouldn't know they live in a tyrannical state if it walked up and grabbed their junk." - MyFirs
    4. Re:awesome by doti · · Score: 1

      Will it let me respawn after two seconds now?

      Back to q3a..

      --
      factor 966971: 966971
    5. Re:awesome by MrSquirrel · · Score: 1

      That's like saying all the different FPS, RPG, or adventure games are all "largely the same game". Yes, they are similar -- that's why they're both called Counterstrike. I would understand your guff if they called one game "Counterstrike" and the other "Totally Not Counterstrike: It's Completely Different". In addition to the drastic change from 1.6 to Source, the Source version has undergone many changes since its release: weapon tweaks, HDR lighting, new levels, more skins, and now a better radar system.

      --
      A computer once beat me at chess, but it was no match for me at kick boxing.
    6. Re:awesome by liak12345 · · Score: 1

      Everything EA touches turns to shit.

    7. Re:awesome by MrSquirrel · · Score: 1

      Hey, come on, don't be that harsh. I mean, aside from bungling the Command & Conquer series (and then not fixing all of the glaringly obvious bugs and such despite the fact it's been out for over 3 years [and they even released an also-broken expansion pack])

      -- look at how they handled the James Bond franchise after they got the rights away from Rare (Rare made Goldeneye). ...oh... I mean...

      look at the greatness that is in all their totally unique sports games... errr...

      how about the fact they took Maxis from a company that made the same boring games over and over again (SimCity2000, SimCopter -- come on, they're almost exactly the same game!) and made The Sims... oh, and don't forget the dozens of expansion packs that added valuable content (and now The Sims 2 with expansion packs).

      --
      A computer once beat me at chess, but it was no match for me at kick boxing.
    8. Re:awesome by gfxguy · · Score: 1

      The biggest fix was the physics.

      --
      Stupid sexy Flanders.
    9. Re:awesome by Kelbear · · Score: 1

      There's more than one person on the staff. They just felt that a product of this magnitude(There are an awful lot of people playing it.) was worth supporting with at least a few people. Other projects will have staff hired and fired according to need. The staff members who'd be responsible for creating new content and innovating are most likely at work on other projects in the company. Those assigned to "keeping-things-up-to-date" are probably just working their way up the ladder.

    10. Re:awesome by Anonymous Coward · · Score: 0
    11. Re:awesome by Cornflake917 · · Score: 1

      Meh, they've been fixing and supporting CS:Source for so long because they take FOREVER to release fixes, and generally everytime they had a new feature it's buggy as hell, and they have to fix it.

      I don't see why this is such big news. Valve has always been making little fixes and gameplay changes on CS:Source. They make changes on maps all the time. The radar thing sounds interesting, but in reality, it will make little difference. Newbies never use the radar, regardless of how helpful it can be. Skilled players will either die or kill the enemies before they can get a lock on them. Good communication works even better than the radar. A guy on voice chat saying "3 rushing the doorway!" is a lot more effective than try to hold your crosshair on one guy while the whole opposing team overruns your position.

    12. Re:awesome by dave562 · · Score: 1

      ..and Syndicate. Fuckers!!!!!!

    13. Re:awesome by MrSquirrel · · Score: 1

      Yes! Some of Bullfrog's finest work! I used to play that for hours on end... ohhh the gauss rifle. No... no... the minigun! Yes! Or the laser! Yeah! That game is what... 12-13 years old now? You'd think they'd be able to make another game similar to it in caliber... nope.

      --
      A computer once beat me at chess, but it was no match for me at kick boxing.
    14. Re:awesome by toleraen · · Score: 2, Insightful

      I'm kinda confused which side you're defending. Sounds like you agree that it's about the same, but then you finish that it has gone drastic changes.

      Weapon tweaks, updated graphics, and new levels are not "drastic". They are "patches" and "updates". Just because I installed the latest expansion for Battlefield 2 doesn't mean EA made a completely different game. They added more content. Drastic changes would be completely different weapons, totally new maps, etc. It would be a total revamp in how the game operated. Drastic would be going from Super Mario Brothers to Mario 64.

      When I went from 1.6 to Source all I really noticed were some tweaks in the levels (which there were less of in Source than 1.6, so a downgrade really), updated graphics, and none of my buy scripts working. Underneath it is still very much the same...terrorist plants bomb/kidnaps hostages/assassinates a dude, and the CTs try to defuse/rescue/escort their way to victory, using any number of real life, tactical weapons. I seem to remember it being that way 6 years ago in beta.

    15. Re:awesome by KDR_11k · · Score: 1

      Thanks, I've bookmarked that now and will pull it out on the next LAN. Maybe it'll make CS bearable. I mean, what's the worst that could happen? It could suck as much as F.E.A.R. in MP but that's not much worse than standard CS.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  2. Gameplay ramifications! by Wylfing · · Score: 4, Funny

    Now you can get headshot and called gay even faster by bunnyhopping, wallhacking, aimbotting, attention-deficient 13-year-olds. Sign me up!

    --
    Our intelligent designer has never created an animal that we couldn't improve by strapping a bomb to it.
    1. Re:Gameplay ramifications! by Savage-Rabbit · · Score: 3, Funny

      Now you can get headshot and called gay even faster...

      There is an easier way to get called gay even faster than normal on CS and you don't nead a modified version of CS either. Just change your alias to something like for example: 'Aimbotsky von Campenstein'. Your will learn hitherto unknown forms of profanity you didn't even imagine existed, and in multiple languages!!!

      --
      Only to idiots, are orders laws.
      -- Henning von Tresckow
    2. Re:Gameplay ramifications! by AcidLacedPenguiN · · Score: 2, Insightful

      it'll make aimbots that much easier to spot though. . . when every enemy is illuminated while in buy mode, you know a teammate is a cheat.

      --
      disclaimer: I've been known to store numbers in my ass for which to dig out when quantities are required.
  3. super by Neotrantor · · Score: 0

    Not that I don't like valve or anything... They are definatly talented game programmers but the gameplay for CSS was always really flimsy, so this might turn it into something that could compete with ID/raven on the fun factor.

  4. Suggestions by Jeffrey+Baker · · Score: 1

    CTs should be allowed to pick up the bomb. Ts should be allowed to move the hostages.

    1. Re:Suggestions by SnowDeath · · Score: 2, Interesting

      T's should be allowed to carry suicide bomb packs like they promised over 5 years ago...

    2. Re:Suggestions by Digitus1337 · · Score: 1

      In beta Ts were allowed to move the hostages, but it really screwed with the gameplay (not that hostage rescue maps are used competatively). The CTs being able to move the bomb would be a -huge- gameplay change, especially in matches. Round times would have to be changed, play would slow down.

    3. Re:Suggestions by elFarto+the+2nd · · Score: 1

      How about let the CT's be able to defuse the bomb when it's just laying on the ground. It would give the T's more of a reason to keep a close eye on team mates.

      Regards
      elFarto

    4. Re:Suggestions by Anonymous Coward · · Score: 0

      At least Ts should be able to order the hostages back to their start possitions.

    5. Re:Suggestions by gfxguy · · Score: 2, Interesting

      I like a slower pace, personally... I like the suspense that real life would give you. Ten guys running at the other team yelling "GO! GO! GO!" is hardly realistic.

      CT's should be allowed to do both. If the bomb's out in the middle of an open area, they should be able to pick it up and defuse it while hiding behind a box, or after calling some teammates for cover.

      T's should be allowed to move hostages.

      It's funny to see the back and forth arguments between some people. Some people hate a new feature that others say was implemented to make the game more realistic, almost everyone agrees they want realism. Then they complain about camping. Well, in Real Life(tm), there'd be a lot more camping. Real terrorists camp hostages. Real life counter terrorism units would camp a suspected target.

      Only whiners complain about camping, and no, I don't camp because I know other people don't like it, but I'll never complain about it and I usually defend people when others are complaining. Some reasonable servers even say "campers welcome".

      Personally I prefer the stealth and suspense of a round where not everybody just goes beserk when the clock starts.

      --
      Stupid sexy Flanders.
    6. Re:Suggestions by Kelbear · · Score: 1

      I like realism too, but I wouldn't go looking for it in CS.

      There are indeed slower paced games that are far far far more realistic than CS. They appeal to a different kind of taste, whether they are successful or not in doing so. The Rainbow Six line for example. They're striving for a certain level of realism. They want the game to be fun because it's realistic, but this assumes you find realism fun.

      CS isn't really driving for realism as a core focus. It's shooting for it's own particular gameplay style that I'm sure many are familiar with by this point. A CS-gameplay type of fun is being prioritized over realism. Sort of like the heartbeat sensors in Rainbow Six. Both are making sacrifices for realism in favor of fun, just to different degrees.

      A much better argument for these changes would be explaining how fun they would be for the players. Realism for the sake of fun. Realism for the sake of realism alienates CS's current target audience who play for a CS experience rather than a Rainbow Six feel.

    7. Re:Suggestions by Das+Modell · · Score: 1

      It would have been trivially, trivially easy to prevent the hostage exploits, but instead Valve gimped the game and removed a valid strategic option. Moving the hostages to a more favorable (and unknown) location really helped, and kept the game more unpredictable, like in real life.

    8. Re:Suggestions by Shilkanni · · Score: 1
      Well, in Real Life(tm), there'd be a lot more camping.
      I don't consider myself particularly 'anti-camping', especially in team games, it's a reasonable part of the game. However, justifying it based on what would happen in real life is pretty flimsy, because we're generally playing a game designed to be fun rather than simulation. I mean, RL is pretty crappy as a game, despite it's excellent graphics and near perfect physics engine.
    9. Re:Suggestions by DuranDuran · · Score: 1

      > CTs should be allowed to pick up the bomb. Ts should be allowed to move the hostages.

      Hear hear. Being able to split up the hosties would also be good.

      --
      "You can justify anything by putting it in quotes, adding a famous name and making it a sig" - Albert Einstein
    10. Re:Suggestions by KDR_11k · · Score: 1

      I don't mind campers too much unless a round ends in camper wars (i.e. all survivors are busy camping) since that usually means a lot of boredom (well, more boredom than regular CS).

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    11. Re:Suggestions by Oriental_Hero · · Score: 1

      This kind of thing was in the Battlefield 1942 Mod Desert Storm. Playing the Non-US side, the Spec Ops kit had a satchel charge that detonated immediately.
      Unfortunately this went the way of the Dodo by being deemed Non PC.

      --
      Oriental Hero "I want to live in a city where the Police don't shoot you" Jean Charles de Menezes
    12. Re:Suggestions by gfxguy · · Score: 1

      I agree.. when I said that, I didn't mean that everyone should find a spot and camp it until the end of round. But it makes the game play a lot more interesting when, in a five on five, and you're, for example, the CT forces on a defuse map:

      2 guys camp each bomb site, the other three seek out and destroy. Now, if a camper gets killed, you can reasonably guess that the T's are at that site, especially if the other camper has nothing to report. So everyone goes to that bombsite... you don't just sit there the whole round.

      I guess what I'm saying is that it's not necessarily camping that I support, it's staking out a reasonable location until you get feedback from your team or until something happens to prompt you to move.

      I know why people get pissed off, and it's because someone will sit and camp the whole round, regardless of what else is going on. So people die because they've actually gone out and done something, then have to wait the whole 5 minutes (or whatever round time) until they get to play again, because someone's hiding in a corner somewhere and not moving.

      But on the other side of the coin is people who whine about everything because they're horrible players and want to blame someone else. In one online session, I was a T in Dust... we'd first hit inside, and if we defeated any resistence, we moved on. Well, we usually hit resistence... but one guy kept going through the tunnel during the melee and coming up behind us. Every time. So after defeating any resistence inside, I'd hear foot steps coming from the T side, and duck behind a box. I got him like three rounds in a row and he accused me of camping.

      Hello! I heard you coming! What am I supposed to do? Run out in the middle doing my best Howard Dean "YAAARRRRGGHHH!" guns flaring? Or do I ambush you? Figure it out. You do the same thing every round, every round you die the same way... I think there's something wrong with your strategy.

      Even when people do camp... the losers pick the same spot every time. If they pick you off more than twice (that's when you figure out they're in the same spot every time), then it's YOUR fault... these maps are pretty much all designed in such a way that a camping strategy can always be defeated.

      But the bottom line is that it's all part of the game... it's kill or be killed. You can't complain because you don't like the way someone else is playing. It's like when pitcher intentionally walks a batter in a ballgame. It's annoying, but it's not like they're breaking any rules.

      As far as I know, the only built in kick-offable offence is TKs. That's the only rule.

      --
      Stupid sexy Flanders.
    13. Re:Suggestions by KDR_11k · · Score: 1

      I've even had people shouting at me to stop camping (LAN game, BTW, I try to avoid CS as much as possible) just because I stood still for a moment to fire a sniper rifle. Not that I can hit any better with these things when standing still as opposed to running and jumping like mad but I'd like to at least pretend I can hit anything.

      And what I don't get is the constant "no AWM" complaints (on a LAN, more than half the players would complain if anyone used the AWM). If you don't like the one-hit-kill nature of that thing play Quake 3 or something, CS has plenty of one-hit-kills. That's the nature of the game. I never use the AWM because I can't hit crap with it (can't hit crap with any sniper weapon, in fact) but if they like it let them use it.

      BTW, what are those other pistols (the ones that aren't starter weapons or the deagle) good for?

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    14. Re:Suggestions by gfxguy · · Score: 1

      The other pistols are more powerful. I always pick the best one I can because I'm a shooter (I waste ammo like crazy) and run out of bullets in the clip pretty fast. It's faster to switch to the pistols in an emergency than reload, and I've gotten a lot of kills that way (soften them up with the rifle, but run out of bullets... so switch to the pistol and finish them off).

      I suck with the sniper weapons, too. Again, if we talk about "real life", the sniper would have someone backing him up so he could just concentrate on one important spot. There are sniper rifles that are weaker but fire faster... those are the only kind I'm even remotely effective with.

      --
      Stupid sexy Flanders.
  5. correction by goarilla · · Score: 4, Funny
    from TFA:
    One example: when you look directly at an enemy for a long enough time for their name to appear on your screen, everyone on your team will be able to see that enemy in the radar
    Shouldn't that be ...
    One example: when you look directly at an enemy for a long enough time for their name to appear on your screen, You're probably long dead?
    1. Re:correction by JorDan+Clock · · Score: 1

      Have you ever played CS? This is the game where some guns (The glock in particular) require multiple shots to the head to kill someone. Unload a clip into an enemy? He might still be happily running around with 20 health. With the amount of ammunition it can take to down an enemy, a feature like this could actually have an impact.

    2. Re:correction by goarilla · · Score: 1

      true true but not much people play with the glock as a pistol ...
      Most spawning terrorists replace their default pistol with a desert eagle or with a usp tact
      But if you're in a balanced game eg. a game where everybody is decently equiped
      you're mostly up against ak47 (my favorite), the maverick (m4a1), awp, mp5
      and in that case you dont have the time to just go spot enemies for your team ... you're dead before you know it :D

  6. Slightly OT - is CS fun these days? by marcop · · Score: 1

    Last time I played CS was back in 2002. I liked being able to log on and play for 30 minutes or 2 hours depending on how busy I was. It kept my FPS reflexes fresh. I haven't tried CS:Source yet, but have been thinking about trying it. Should I bother with it or give a different game a try? Have most people moved on to something else? Is there something else that will give me a similar FPS fix? Thanks.

    1. Re:Slightly OT - is CS fun these days? by konigstein · · Score: 1

      I played the original CS back a few years ago, and since switched to FPS's like the Battlefield series, etc etc. I looked down on CS type games as being too jumpy, twitchy etc. CS:S is that type of game that will take hard core gamers who don't like the quake/CS types and convert them to believers. I prefer CS:S over BF2.

      But Battlefield1942 still rules supreme.

      --
      This space intentionally left blank
    2. Re:Slightly OT - is CS fun these days? by ichigo+2.0 · · Score: 1

      I recommend BF2. I used to play a lot of CS:S, but after BF2 the maps just seem so tiny, not to mention that in BF2 people actually help teammates out (some of it is because of medics/engineers/supports that want more points to get their next unlock, but they're still helping you as well :) instead of going fraghunting solo like most CS:S players on public do. Also the fact that you earn promotions that give new weapons as unlocks is pretty nice, and gives the game continuity. Some people prefer BF1942, but I've always liked modern warfare more, WW2 guns feel like toys in comparison. I have never played in a clan in either of the games, so this is purely the POV of a casual public player. I doubt this radar change will make a difference, and it is in fact a poor copy of the spotting system of BF2, where you press a separate button to spot instead of standing somewhere staring at somebody.

    3. Re:Slightly OT - is CS fun these days? by famikon · · Score: 1

      BF2 Seconded. It's so huge, but in a good way. Also the teamplay is a big factor. You can join a squad (usually 2-5 people) and then go do missions with your squad. You can usually identify the templayers as opposed to the solo fraghunters just based on the fact that their squaded up. Commander mode puts a nice twist on the FPS premise. The 1.3 patch is a tad sketchy (i've actually had no problems these days as opposed to when 1.3 was first released) but the 1.4 patch should be coming any time now. Despite being an EA release, BF2 is quite good.

    4. Re:Slightly OT - is CS fun these days? by gfxguy · · Score: 1

      I guess my problem (probably, from your perspective) is that I rarely get a chance to play, and when I do I rarely play online. I usually play the game with bots, sometimes with my son.

      But we had CS and Condition Zero, did the free trial for CS:Source, and after the dust settled with the new release (and bots were available for CS:S), we did the upgrade. I thought it was worth it. When we get bored we download new maps, and there's new maps all the time. There hundreds of them, and you generally get pretty good stuff if you pick the highly rated ones.

      Also, since you buy halflife 2 and get CS:S as part of the deal, I have to add that I really enjoyed HL2.

      --
      Stupid sexy Flanders.
    5. Re:Slightly OT - is CS fun these days? by russ1337 · · Score: 1

      Yeah, Ive switched from CS:S to BF2. However, (not in-game related) I like the steam interface and their auto update system more. The BF2 interface (menu, server list etc) is clunky, such as refreshing a server list and not actually be able to do anything while that is occuring. The pop-up add for an add-on (special forces??) that requires me to go to a separate website, download the downloader, then PAY for it (hang on, they didnt mention it was going to cost!) kinda suxors. I'm happy to buy the game (have bought a couple of add-ons through steam, but the BF2 frontend interface just sux.

      Gameplay in BF2 is alot better, but i'm better at CS:S, and hate being fragged in BF2. Nothing worse than a base-raper or spwaning in the middle of incoming artillery... (pic a different spawn!). Overall BF2 gets my vote.. I just wish they'd fix their frontend.

    6. Re:Slightly OT - is CS fun these days? by anti-human+1 · · Score: 0

      I've been addicted to 4hm's Gun Game. Makes you play through every gun and get a kill, ending with grenade and knife. It's definitely something different from the regular CS we've been playing forever. You'll see lots of custom maps too.

  7. More problems in gameplay that need fixed first! by Anonymous Coward · · Score: 1, Interesting

    How about re-doing the AI of the bots? Currently they play like 5 year olds with AimBot. The same bot that can headshot me as it falls from a building at 400 meters with a Glock 9mm somehow can't throw a 'nade in a window from 10 feet away. Nor can it understand that if a team mate is in front of you don't throw the grenade in the first place.
     
    And how about more weapon options? Very few of the weapons have secondary attacks when IRL these same weapons have tons of features that I'm sure would enhance gameplay. How about semi-auto on the AK? How about burst or semi on the MP5?
     
    And why is it that when a HE lands in some campers crotch it doesn't kill him? I know the old stories of guys living through close grenade attacks but the reason these stories float around is because it's an extraordinary circumstance. Most of the time if you're close enough to reach out and touch a HE when it goes off you're going to die. I can count the number of grenade kills I have on one hand from an enemy with full HP. I've even tried to have people stand still and drop the 'nade at their feet with pretty pathetic results.
     
    And before anyone replies with the "it isn't a simulator" jazz... I know this, I'm not asking for all types of new implantations, just tweaking of current ones that are "broke" enough to make them annoying. I think the game would be better off polishing up what we have today instead of adding to the current content.

  8. Um, by remembertomorrow · · Score: 4, Insightful

    How many times do you see teammates accidentally shoot each other on FF-enabled pubs?

    Seriously, NOBODY looks at their radar. The general consensus seems to be: "If you hear footsteps, fire and hope it's not a friendly."

    I look at it, because I can tell where enemy presence is by seeing who dies, and where they were. It helps IMMENSELY once you get used to it. (This applies to both 1.6 and CS:S)

    --
    Registered Linux user #421033
    1. Re:Um, by cloricus · · Score: 1

      Agreed. When ever I hear foot steps my first reaction is to look, a glance, at the radar to see if it is friendly and I really get annoyed with people who don't even do this simple task. Knowing a team mate is about and close to you can be great as you can jump up and you know some one has your six where if they have no idea they could fire their weapon at you which may kill you though more importantly gives away both of your positions.

      --
      I ate your fish.
    2. Re:Um, by Anonymous Coward · · Score: 0

      Though I often check the radar for "dead" spots where alot of enemies may be, I have to agree with you. 90% of CS players don't use the radar. It is very annoying, especially when you get the "the bomb has been planted" message as a T and people ask where you planted.. :|

      or ask where you are after you sent the radio message need backup/enemy spotted over and over again.

    3. Re:Um, by Kelbear · · Score: 1


      Like the parent poster said, those that check the radar before firing on friendlies are aware of where their teammates are. And if those gunshots/footsteps aren't coming from a teammate location, you know where the enemy is and can make a pretty good guess about where they're going based on a whole bunch of clues. (Enemy playstyle, death locations of other players, time of death, runspeed, yadda yadda.) Experienced players already have a pretty good mental radar going.

      This will probably help the newer players the most.

    4. Re:Um, by Anonymous Coward · · Score: 0

      I think that's exactly what they're trying to fix: by showing people where enemies are on their radar, they're giving people an incentive to use it more. It's similiar to what they did a while back in encouraging people to plant the bomb more by rewarding bomb planters 3 points if the bomb they planted explodes.

  9. Its not much different. by Anonymous Coward · · Score: 0

    CS: Source is pretty true to the original. It just looks nicer, has decent physics (no more grenades killing you through 3 foot thick concrete walls), and all the terrorists and counter-terrorists are professionally trained in ballet now. Its actually kinda creepy looking, the way everyone prances around now.

  10. Is it such a big change? by gknoy · · Score: 1

    I don't understand why this is such a big change. In the time that it takes to see someone's name, you've usually either killed them, or been killed by them (my experiences tend toward the latter ;)). If it's a temporary ping on the radar ("Joe saw Bob here ..."), it doesn't seem all that useful. If it's permanent, then that would be a HUGE change (and might imbalance things, as good luck hiding once you're marked ;)).

    Maybe if they made it so that ANY player seen within a cone of vision (maybe 10 degrees from center?) would be visible on radar, so that you could for example sweep an opposing team, and your teammates would be able to see that, for example, there are 4 enemies at a particular point.

    *shrugs*. It's cool to be able to see enemies, don't get me wrong ... but CS is so fast paced that I don't think i've ever been able to have my crosshairs on a living enemy long enough to see their name.

    (Off topic: is there a way to change the opacity of the radar? I hate being unable to read it when there's sky behind it.)

    1. Re:Is it such a big change? by Anonymous Coward · · Score: 0

      cl_radaralpha 255 // _maximum radar brightness_
      cl_radartype 1 // _enables solid radar_

    2. Re:Is it such a big change? by KDR_11k · · Score: 1

      I'd expect that to work like it does in BF2, a marked target remains visible for a few seconds, then disappears again.

      Personally I'd use the radar more if it was closer to my crosshairs. Best would be in the middle between crosshairs and bottom screen edge. That's where it is in Freespace. Dunno, I just can't keep track of any stats shown on the top edge of the screen.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  11. How about fixing DoD: Source instead? by Anonymous Coward · · Score: 0

    CS: Source is fine, its a well done update to the original. DoD: Source is a fucking abomination. They removed half the weapons, and made the ones they left in work totally different. The sounds are all generic gun sounds now instead of distinct and realistic like in the original DoD. CS: Source is fine, but alot of us still play the original DoD because the source version sucks so hard. Fix the broken one before spending time on the one that works.

  12. More maps please. by LoRdTAW · · Score: 1

    Does this mean people will want to play the other maps instead of Dust and Dust 2? I started playing CS since the original beta 2. I was never a real good player but always enjoyed the map rotations even though some maps were of poor quality. Then it was always dust dust dust. BORING. My brother and his friend are the real hardcore players usually getting kicked/banned for "cheating" even though they arent. All they play is Dust and Dust 2 because of the supposed balance the maps have. I play for variety, give me variety! Oh and make some of the other weapons worth buying instead of just gimics.

    1. Re:More maps please. by dave562 · · Score: 1
      de_dust pwnz j00. Don't forget de_dawn for variety. =)

      I stopped playing CS when America's Army came out. I was pretty good at CS and very often on the top of the list on pub servers. I got kicked all the time for "hacking". Eventually I quit because I got tired of getting shot through walls, got tired of grenades not killing people, and got tired of crazy Quake, jumping around / bunny hopping style of gameplay. America's Army was great for a while, but now that game has suffered the same scourge as every other FPS... aimbots and wallhacks.

    2. Re:More maps please. by Anonymous Coward · · Score: 0

      Unfortunately, the only alternative to Dust and Dust2 seems to be Office 24/7, with 32 man teams which do nothing but rush all the time.

  13. What? by solomonrex · · Score: 1

    You didn't even mention how they've beaten the Medal of Honor series into the ground, or wasted the FIFA license or sat on the exclusive NASCAR license for years.

    Can I mention a couple other things?

    1. C&C: Renegade
    2. The largest game company in the world purchased the engine used in Medal of Honor, one of their largest franchises.
    3. The largest game company in the world has no equivalent to Steam or battle.net.

    And to make this thread somehow tangentially relevant to the subject, Yes, Valve is awesome for maintaining support for awesome games and giving us new reasons to play. Steam is cool, Counterstrike is great and I even like Half-Life, over-rated though it might be.

    I just wish my hardware could ante up to the Source engine. Oh well.

    1. Re:What? by KDR_11k · · Score: 1
      3. The largest game company in the world has no equivalent to Steam or battle.net.
      Where have you been?
      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  14. Try Dystopia by PylonHead · · Score: 1

    Here's my current FPS fix:

    http://www.dystopia-game.com/

    Cyber-punk world. Assault a corporate office building with your team of mercenaries, escort your decker to a jack-in-point. Guard him while he battles in cyber-space to disable security systems, then advance to complete your objectives.

    Or, if you're dressed in corporate blue... stop the punk mercs cold in their tracks.

    --
    # (/.);;
    - : float -> float -> float =
  15. Righty... by Fred+Porry · · Score: 1

    Change everything! Make the weapons even stronger! You can trench someone in two parts with a shot from the glock, but thats not enough! How about a bazooka? No? Maybe with a coming update!

  16. Re:More problems in gameplay that need fixed first by KDR_11k · · Score: 1

    Grenades are for weakening the enemy, not replacing your gun completely. Although I would quite enjoy being able to use more explosives in CS. Cooking grenades would increase the hit rate, too.

    --
    Justice is the sheep getting arrested while an impartial judge declares the vote void.
  17. meh by Brewdles · · Score: 1

    Wake me when CS doesn't play like instagib and make me wait for up to several minutes to respawn...

  18. True Combat: Elite by PhraudulentOne · · Score: 1

    I recommend TC:E, which you can grab here. It is a mod for Wolfenstein: Enemy Territory, so it's free. The graphics aren't as snazzy as CS:Source, but they are as good as, if not better than, the original CS. The gameplay is where TC:E really shines. IMO, it's far more realistic than CS:Source. TC:E lacks the extra physics, such as shooting a barrel and watching it roll around, but it is a FAR more fun game to play.

    --
    You create your own reality - Leave mine to me.
  19. DoD by Slovenian6474 · · Score: 1

    Would be kinda interesting if they had a option for gameplay like Day of Defeat...where if you die, the game goes on and you spawn back in a little bit. Otherwise if you're the first one to die, it's like commercials, you get up and get something to eat.