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User: KDR_11k

KDR_11k's activity in the archive.

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Comments · 12,744

  1. Re:Who Knows ? on Take Two Investigated by New York Grand Jury · · Score: 1

    They probably did say "let's add a sex minigame" but then they considered how much that freaks those Americans out so they decided to remove it again.

  2. Re:I'm sorry, the genius behind Doom? on Interview With John Romero · · Score: 1

    Yeah, you don't want to piss off Superfly

  3. Re:Flashplayer 8 required :( on Interview With John Romero · · Score: 1

    He already said that doesn't do enough for flashovers, whatever that may be.

  4. Re:Flashplayer 8 required :( on Interview With John Romero · · Score: 1

    As an Opera user I simply disable plugins and use the site preferences to whitelist the few pages that deserve it. Same for cookies and animated GIFs. Should it be necessary I have the "enable plugins" checkbox in my toolbar. Doesn't FF have a similar feature?

  5. Re:Republicans love Regulation on Slashback: Disney Copyright, Alaa Freed, Kelo Repealed · · Score: 1

    And liberals believe that competition should be protected from the people?

  6. Re:If it's a hit in Sweden, US will hopefully foll on Slashback: Disney Copyright, Alaa Freed, Kelo Repealed · · Score: 1

    Being insured against lawsuits is the single quickest way to get sued.

    Many (most?) frivolous lawsuits are only threatened when the one suing is expecting the victim to back down without a fight because the cost of fighting is too high. If the victim can afford a defense the chance of anyone attempting to sue them is much lower since a victim that fights back is usually not worth the trouble.

  7. Re:Yikes Slashdot, stick to tech, not law on Slashback: Disney Copyright, Alaa Freed, Kelo Repealed · · Score: 1

    Yes but it can also be an unqualified person adding to the article which is why you shouldn't consult either of these instead of proper legal documentation. Wiki will tell you a lot but none of it is guranteed to be correct. That's also why students regularly fail because they used Wikipedia as their main source. Wiki is a starting point but not a replacement for texts written by experts.

  8. Re:wow. on 'Big Brother' Eyes Make Us Act More Honestly · · Score: 2, Insightful

    If it rushes into my home without a good reason, yes.

  9. Re:Humanizing the Coffee Fund on 'Big Brother' Eyes Make Us Act More Honestly · · Score: 2, Funny

    Which of course raises the question: When a tree screams and noone is there to hear it, does it make a sound?

  10. Re:Some light on Spain Adds 'Copyright Tax' to Blank Media · · Score: 1

    and if: You're making the type of content we cover.

  11. Re:Some light on Spain Adds 'Copyright Tax' to Blank Media · · Score: 1

    Do I get a refund if I am the copyright holder of the stuff I'm copying?

  12. Re:Can you do it yourself? on RL T-Shirt Store Opens Branch in Second Life · · Score: 1

    Items contain who created them originally, so even if you put yourself out of pocket (and effort) to make a duplicate, people could easily tell they were being given/buying a bootleg.

    I think many people also know that those two VCDs in a paper sleeve with turkish subtitles aren't the real deal but if they're cheap enough people will buy.

  13. Re:DOOM WAS HORRIFYING!!!! on Being Scared in Games is Needed · · Score: 1

    What did you need the torch AND the gun for? Just turn up the brightness, most places have slight fogging so you see the enemies as black silhouettes on slightly less black background. There were two places where I needed the torch and neither required the gun.

  14. Re:F.E.A.R. on Being Scared in Games is Needed · · Score: 1

    At some points, things are scary not due to monsters, but due to LACK of enemies. Walking around, why is everything dark and broken? There's blood there ... and that thing's obviously broken. What the hell happened here?

    The level designer had a field day. I just don't find that scary, I'm not in a room wih blood everywhere, my avatar is. An avatar that slaughters enemies by the dozen and in this case has superhuman abilities. They could have added some "hail to the king, baby!" one liners and it wouldn't have distracted from my experience with the game (in fact I'd probably have appreciated it because I like it when the game characters are aware of how powerful they really are rather than freaking out when they see a goblin after having successfully torn a god to shreds).

  15. Re:Real Horror. on Being Scared in Games is Needed · · Score: 1

    Advantage: Necromancer. Sidestep the bolts and let the enemy face a flesh golem and an iron maiden curse.

  16. Re:Horror no, but fear YES! on Being Scared in Games is Needed · · Score: 1

    YOu didn't play Project Zero, did you?

  17. Re:Horror, Genre pleasure, the Unknown on Being Scared in Games is Needed · · Score: 1

    Ever seen the GB Tetris commercials with a group of people on the block stack trying to run away from the tiles falling from the sky? I was really disappointed to learn that there are in fact no tiny people o squish in Tetris.

  18. Re:Wait a minute... on Canadian Gov't Gives Big Bucks to Copyright Lobby · · Score: 1

    If somebody manages to break in and get a copy of your code, you have that old nasty copyright law on your side.

    I was talking about the parent poster's hypothetical "no copyright" situation.

  19. Re:It's all about the marketing .. on Canadian Gov't Gives Big Bucks to Copyright Lobby · · Score: 1

    Last I checked the current system does. The only problem is, as I've overheard a musician put it, that many people want the label to do everything for them. Advertising, publishing, etc. You can save up money and do all that yourself, work yourself up to fame and don't have contracts that make your every word property of an international conglomerate. It's a bit harder but looking at the current system it's likely to give big rewards.

    Also the common complaint that IP rights encourage someone to create once and live off it forever are nonsense. Yesteryear's big seller won't fetch much coin today, you always need to create new material since the old stuff loses its value over time (unless you were simply so damn good that people still buy your work in large numbers twenty years later). Of course you can save up enough money to never need to work again but I wouldn't attribute that to copyright.

  20. Re:Wait a minute... on Canadian Gov't Gives Big Bucks to Copyright Lobby · · Score: 1

    From the sounds of it he works on enterprise software so it'd be entirely feasible to put anyone who might be able to copy it under a contract that they won't do so and won't let anyone access it who hasn't signed that contract (and pay armed guards to shoot anyone trying to access the code without the contract?). In fact such contracts could be attached to anything that makes up the current IP market but it'd be one big hassle for everyone so the govt made a standardized law for it.

  21. Re:So this is like... on ISPs to Create Database to Combat Child Porn · · Score: 1

    Blueprints, yes. The kind with easy step-by-step assembly instructions and a nice contact address for getting enriched uranium and tritium, that is.

  22. Re:Games have become horrible on Interview With Bing Gordon (EA) · · Score: 1

    Oh, you don't need a time machine for that. I can't speak for Hollywood but with games you can take any of the old ones, even the classics, compare them to modern games and in most cases you'll notice just how far we've come. Not just in terms of graphics and such but gameplay ideas have matured, new ones were invented, games these days just play a whole lot better than they did back then.

    Would Adventure of Link have been remembered as the worst non-CDi Zelda if it had implemented a better save and restart system (i.e. you don't start over in the same place all the time) and less repetitive level design?

    People say Halo uses excessive copy&paste for its levels, have they ever played the original Metroid? A shaft with six pathes branching out from it, all being the same layout with the difference between them being that half of them end in a wall?

    Levels with deadly traps you can only find through trial and error because the original game was in the arcade and they wanted you to waste as many quarters as possible? Mazes without maps or clues? Hidden puzzles without clues?

    And let's not forget the horrible camera that has plagued most N64 games. I don't know how people manage to play Zelda OOT, I always go insane from that camera. OOT just feels like a piece of crap if you've played Wind Waker first.

  23. Re:all i want to know is... on Hurricane Simulator to Destroy Full Size Building · · Score: 1

    Ooooh, the next Rekkaturvat!

  24. Re:MOD PAINFULLY UNFUNNY FAGGOT DOWN on Hurricane Simulator to Destroy Full Size Building · · Score: -1, Offtopic

    Mods, please take notice:

    Parent poster = Homophobe

    Mod down!

  25. Re:Then why...? on Cell Phone Radiation Excites the Brain · · Score: 1

    Because your cortex activity reverts to normal values once you stop using the cellphone?