Perhaps Zerg players could choose how they want to mutate upon levelups? WoW included jobs not present in Warcraft itself so WoS could probably include mutations not present in Starcraft.
Don't forget that in the end of Act 5 Tyrael destroys the worldstone which he previously said would have consequences noone can foresee. Perhaps it opened a gate to another world for new demons to come through. Perhaps it just rewound time back to the beginning of your journey while keeping all your stuff and experience and making the monsters stronger.
Somehow, the idea of combining swords with nuclear technology just doesn't work very well...
But no Tyranids... With Dark Crusade it'll have seven playable factions but still no Tyranids. Yes, I know about the Tyranid mod but it's still in its infancy, so far I prefer using the Tau mod (I wonder if the railguns will remain as powerful in the official version, in the mod they rip a turret or listening post in half with two shots at incredible range).
On the other hand, large squads are hard to play in DoW because of the limited reinforcement queue and the awful movement behaviour with many squads selected doesn't help. Why do RTS games still pretend Total Annihilation never happened?
Ah, well, there's still Tsunami 2010 for when I'm trying to play the game again. It's not completely faithful but it seems to play almost the same to me.
I'm 20 and my first game was Pong. Later we had an Atari (Pacman and Pitfall) and finally a C64. I remember envying the kids that could afford a proper console. Though I have to admit not playing much in the arcades (partially because many arcades were placed in gambling dens and you're not allowed in there as a kid), my first experience with that was placing in the highscore of Sunset Riders which made me feel good because I saw all those other kids fumbling and not making it past the first level. Then I threw a five guilder coin into a TMHT cabinet. Never got THAT far on the C64...
I think I was doing something wrong, I could never see the appeal of Tempest 2000. Bought the PC version for 5 Deutsche Mark years ago and gave it away later. Stupid game. I still don't get the point of having those bow-tie thingies walk towards you on your side of the grid, there was no real way to destroy them without the zapper, the jump or a lucky shot so once they reached your end of the grid the game could just as well have deducted a life right away.
I had a Super Mario Bros 3 watch that broke when I forgot to take it off before going for a swim in a saltwater bath. Later I had a SMW watch and a Sonic watch. The SMW watch had a headphone jack and it was fun to plug it into a set of PC speakers and play those annoying bleeps and boops at full volume.
All of them sucked and the Sonic watch appeared to have had holes to fall into in the original (floor tiles could go missing, you moved along them and it had a sprite for "fell into a hole" but you could simly walk over the holes) plan but they removed those, perhaps out of difficulty, perhaps out of circuit costs.
That's the advantage of Resident Evil 4: If you just sit back and relax during a cutscene where your character confronts a bad guy you'll die very quickly.
So how do I make flash applications without purchasing Macromedia's pricey authoring tools? And wouldn't it be called a Flash compo instead of a PSP homebrew compo?
So, how do I make a PSP game without purchasing a pricey PC? If you want the better tools you gotta pay for them.
I've taken part in a few 72 hour game development competitions. Some game smanaged to be fairly well developed so 45 days may be enough to create a 19.99$ shareware title like most indies do these days (wait, wasn't that also the time it took Warshaw to develop ET?).
I love how they say "This is in total contrast to the present situation where there are only two major hardware platforms, Mac and PC". Which explains why I've seen more Sun workstations than Macs so far.
And if they couldn't get a job somewhere else, wouldn't you say that $50/month is better than $0/month? I'm no economist, but common sense seems to show that the latter is what they'd be getting if they didn't have this sweatshop job.
That's the point, they can get away with sweatshops because jobs are scarce. The reason labor laws exist in most countries that took part in the industrial revolution is that if labor is scarce the employers tend to exploit that, treating employees as cheap, disposable machines. This practice should not be allowed to continue. Now of course those who answer "capitalist" when asked for their religion will disagree and say we should let the market correct that but any person who does not see the market as some omnipotent and infallible entity would agree that we should stop it NOW because we know it's bad rather than continue until it's no longer profitable. There are higher priorities than profit (if not you're insane) and as humans we should not willfully make other humans suffer for our own gain.
How about a govt monopoly on a specific type of apple?
And hell, Ferrari has a monopoly on Ferraris, that's bad, right?
Is there anything more pointless than making a guide on how to make lightning strike twice?
Not if you're the first person to do so.
Do you exclude languages like Ook! or INTERCAL?
Yeah, somebody sells them. *shudder* There's two "killer apps" in Second Life, and one of them is not gambling.
Wait, what do schoolgirl uniforms have to do with furry porn?
Read the Wikipedia article on the Orks. I rarely laughed as hard as I did when reading that article.
And when you infest a human you get a Genestealer!
Perhaps Zerg players could choose how they want to mutate upon levelups? WoW included jobs not present in Warcraft itself so WoS could probably include mutations not present in Starcraft.
[may contain spoiler]
Don't forget that in the end of Act 5 Tyrael destroys the worldstone which he previously said would have consequences noone can foresee. Perhaps it opened a gate to another world for new demons to come through. Perhaps it just rewound time back to the beginning of your journey while keeping all your stuff and experience and making the monsters stronger.
Somehow, the idea of combining swords with nuclear technology just doesn't work very well...
Tell that to Games Workshop.
But no Tyranids... With Dark Crusade it'll have seven playable factions but still no Tyranids. Yes, I know about the Tyranid mod but it's still in its infancy, so far I prefer using the Tau mod (I wonder if the railguns will remain as powerful in the official version, in the mod they rip a turret or listening post in half with two shots at incredible range).
On the other hand, large squads are hard to play in DoW because of the limited reinforcement queue and the awful movement behaviour with many squads selected doesn't help. Why do RTS games still pretend Total Annihilation never happened?
Let's not forget about 12 units being enough for everybody.
Ah, well, there's still Tsunami 2010 for when I'm trying to play the game again. It's not completely faithful but it seems to play almost the same to me.
Naah, I didn't mean beating Yoshi, I just wanted to make sure you weren't talking about Yoshi's Cookies or some sidescroller I never heard about.
Are you like in your 20's?
I'm 20 and my first game was Pong. Later we had an Atari (Pacman and Pitfall) and finally a C64. I remember envying the kids that could afford a proper console. Though I have to admit not playing much in the arcades (partially because many arcades were placed in gambling dens and you're not allowed in there as a kid), my first experience with that was placing in the highscore of Sunset Riders which made me feel good because I saw all those other kids fumbling and not making it past the first level. Then I threw a five guilder coin into a TMHT cabinet. Never got THAT far on the C64...
I think I was doing something wrong, I could never see the appeal of Tempest 2000. Bought the PC version for 5 Deutsche Mark years ago and gave it away later. Stupid game. I still don't get the point of having those bow-tie thingies walk towards you on your side of the grid, there was no real way to destroy them without the zapper, the jump or a lucky shot so once they reached your end of the grid the game could just as well have deducted a life right away.
I had a Super Mario Bros 3 watch that broke when I forgot to take it off before going for a swim in a saltwater bath. Later I had a SMW watch and a Sonic watch. The SMW watch had a headphone jack and it was fun to plug it into a set of PC speakers and play those annoying bleeps and boops at full volume.
All of them sucked and the Sonic watch appeared to have had holes to fall into in the original (floor tiles could go missing, you moved along them and it had a sprite for "fell into a hole" but you could simly walk over the holes) plan but they removed those, perhaps out of difficulty, perhaps out of circuit costs.
Much easier for convincing: Remove cartridge from GB, tell the kid to try if it works in his GB. Unless he has a Micro that should work.
By the way, have you ever managed to beat Megaman on the GB? And um, Yoshi? You mean Mario & Yoshi, that puzzle game?
That's the advantage of Resident Evil 4: If you just sit back and relax during a cutscene where your character confronts a bad guy you'll die very quickly.
Your parents were cruel to name you like that...
Actually it's realism. Sony doesn't want homebrew on the PSP and they're constantly devising new ways to prevent it so why run competitions for that?
So how do I make flash applications without purchasing Macromedia's pricey authoring tools? And wouldn't it be called a Flash compo instead of a PSP homebrew compo?
So, how do I make a PSP game without purchasing a pricey PC? If you want the better tools you gotta pay for them.
I've taken part in a few 72 hour game development competitions. Some game smanaged to be fairly well developed so 45 days may be enough to create a 19.99$ shareware title like most indies do these days (wait, wasn't that also the time it took Warshaw to develop ET?).
I love how they say "This is in total contrast to the present situation where there are only two major hardware platforms, Mac and PC". Which explains why I've seen more Sun workstations than Macs so far.
We're talking about apple products, those aren't exactly cheap.
And if they couldn't get a job somewhere else, wouldn't you say that $50/month is better than $0/month? I'm no economist, but common sense seems to show that the latter is what they'd be getting if they didn't have this sweatshop job.
That's the point, they can get away with sweatshops because jobs are scarce. The reason labor laws exist in most countries that took part in the industrial revolution is that if labor is scarce the employers tend to exploit that, treating employees as cheap, disposable machines. This practice should not be allowed to continue. Now of course those who answer "capitalist" when asked for their religion will disagree and say we should let the market correct that but any person who does not see the market as some omnipotent and infallible entity would agree that we should stop it NOW because we know it's bad rather than continue until it's no longer profitable. There are higher priorities than profit (if not you're insane) and as humans we should not willfully make other humans suffer for our own gain.
even wireless It feels like a wired mouse in FPS games.
I can't confirm that. There's always a slight lag to the mouse and I'm considering getting a cheaper wired mouse for gaming.